@remotion/effects 4.0.489 → 4.0.491

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@@ -0,0 +1,471 @@
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+ // src/linear-progressive-pixelate/index.ts
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+ import { Internals as Internals2 } from "remotion";
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+
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+ // src/validate-effect-param.ts
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+ var assertEffectParamsObject = (params, effectLabel) => {
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+ if (params === null || typeof params !== "object") {
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+ throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
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+ }
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+ };
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+ var assertRequiredFiniteNumber = (value, name) => {
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+ if (typeof value !== "number" || !Number.isFinite(value)) {
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+ throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var assertRequiredColor = (value, name) => {
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+ if (typeof value !== "string" || value.length === 0) {
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+ throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var assertOptionalColor = (value, name) => {
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+ if (value === undefined) {
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+ return;
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+ }
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+ assertRequiredColor(value, name);
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+ };
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+ var assertOptionalBoolean = (value, name) => {
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+ if (value === undefined) {
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+ return;
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+ }
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+ if (typeof value !== "boolean") {
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+ throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+
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+ // src/color-utils.ts
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+ var DEFAULT_AMOUNT = 1;
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+ var DEFAULT_BRIGHTNESS_AMOUNT = 0;
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+ var DEFAULT_HUE_DEGREES = 0;
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+ var colorAmountSchema = {
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+ type: "number",
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+ min: 0,
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+ max: 1,
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+ step: 0.01,
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+ default: DEFAULT_AMOUNT,
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+ description: "Amount",
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+ hiddenFromList: false
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+ };
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+ var colorMultiplierSchema = {
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+ type: "number",
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+ min: 0,
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+ step: 0.01,
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+ default: DEFAULT_AMOUNT,
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+ description: "Amount",
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+ hiddenFromList: false
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+ };
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+ var brightnessAmountSchema = {
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+ type: "number",
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+ min: -1,
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+ max: 1,
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+ step: 0.01,
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+ default: DEFAULT_BRIGHTNESS_AMOUNT,
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+ description: "Amount",
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+ hiddenFromList: false
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+ };
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+ var hueDegreesSchema = {
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+ type: "rotation-degrees",
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+ step: 1,
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+ default: DEFAULT_HUE_DEGREES,
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+ description: "Degrees"
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+ };
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+ var assertOptionalFiniteNumber = (value, name) => {
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+ if (value === undefined) {
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+ return;
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+ }
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+ assertRequiredFiniteNumber(value, name);
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+ };
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+ var validateUnitInterval = (value, name) => {
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+ if (value < 0) {
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+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
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+ }
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+ if (value > 1) {
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+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var validateNonNegative = (value, name) => {
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+ if (value < 0) {
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+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var validateSignedUnitInterval = (value, name) => {
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+ if (value < -1) {
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+ throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
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+ }
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+ if (value > 1) {
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+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var clampColorChannel = (value) => {
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+ return Math.max(0, Math.min(255, value));
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+ };
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+ var parseColorRgba = (ctx, color) => {
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+ ctx.clearRect(0, 0, 1, 1);
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+ ctx.fillStyle = color;
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+ ctx.fillRect(0, 0, 1, 1);
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+ const { data } = ctx.getImageData(0, 0, 1, 1);
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+ return [data[0], data[1], data[2], data[3]];
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+ };
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+
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+ // src/progressive-pixelate-runtime.ts
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+ import { Internals } from "remotion";
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+ var { createWebGL2ContextError } = Internals;
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+ var VERTEX_SHADER = `#version 300 es
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+ layout(location = 0) in vec2 aPos;
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+ layout(location = 1) in vec2 aUv;
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+ out vec2 vUv;
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+
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+ void main() {
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+ vUv = aUv;
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+ gl_Position = vec4(aPos, 0.0, 1.0);
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+ }
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+ `;
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+ var FRAGMENT_SHADER = `#version 300 es
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+ precision highp float;
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+
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+ in vec2 vUv;
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+ out vec4 fragColor;
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+
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+ uniform sampler2D uSource;
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+ uniform vec2 uResolution;
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+ uniform int uMode;
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+ uniform vec2 uStart;
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+ uniform vec2 uEnd;
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+ uniform vec2 uCenter;
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+ uniform float uWidth;
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+ uniform float uHeight;
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+ uniform float uRotation;
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+ uniform float uRadialStart;
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+ uniform float uStartBlockSize;
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+ uniform float uEndBlockSize;
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+
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+ float linearProgress(vec2 uv) {
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+ vec2 gradient = uEnd - uStart;
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+ float gradientLengthSq = dot(gradient, gradient);
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+ if (gradientLengthSq <= 0.0000001) {
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+ return 0.0;
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+ }
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+
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+ return clamp(dot(uv - uStart, gradient) / gradientLengthSq, 0.0, 1.0);
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+ }
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+
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+ float radialProgress(vec2 uv) {
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+ vec2 radii = vec2(uWidth * uResolution.x, uHeight * uResolution.y) * 0.5;
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+ if (radii.x <= 0.0000001 || radii.y <= 0.0000001) {
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+ return 0.0;
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+ }
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+
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+ vec2 delta = (uv - uCenter) * uResolution;
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+ float angle = radians(uRotation);
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+ float c = cos(angle);
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+ float s = sin(angle);
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+ vec2 local = vec2(
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+ c * delta.x + s * delta.y,
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+ -s * delta.x + c * delta.y
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+ );
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+ float ellipseProgress = clamp(length(local / radii), 0.0, 1.0);
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+ float distance = 1.0 - uRadialStart;
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+ return abs(distance) <= 0.0000001
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+ ? step(uRadialStart, ellipseProgress)
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+ : clamp((ellipseProgress - uRadialStart) / distance, 0.0, 1.0);
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+ }
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+
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+ vec4 samplePixelated(float blockSize) {
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+ vec2 pixelSizeUv = vec2(blockSize) / uResolution;
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+ vec2 blockUv = floor(vUv / pixelSizeUv) * pixelSizeUv + pixelSizeUv * 0.5;
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+ return texture(uSource, blockUv);
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+ }
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+
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+ void main() {
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+ // Public UV coordinates use top-left origin, matching canvas/CSS coordinates.
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+ vec2 publicUv = vec2(vUv.x, 1.0 - vUv.y);
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+ float progress = uMode == 0
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+ ? linearProgress(publicUv)
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+ : radialProgress(publicUv);
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+ float targetBlockSize = max(
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+ 1.0,
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+ mix(uStartBlockSize, uEndBlockSize, progress)
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+ );
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+
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+ // Adjacent power-of-two grids remain aligned as the block size changes.
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+ float level = log2(targetBlockSize);
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+ float lowerBlockSize = exp2(floor(level));
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+ float upperBlockSize = lowerBlockSize * 2.0;
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+ float levelProgress = fract(level);
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+ fragColor = mix(
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+ samplePixelated(lowerBlockSize),
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+ samplePixelated(upperBlockSize),
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+ levelProgress
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+ );
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+ }
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+ `;
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+ var compileShader = (gl, type, source) => {
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+ const shader = gl.createShader(type);
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+ if (!shader) {
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+ throw new Error("Failed to create WebGL shader");
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+ }
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+ gl.shaderSource(shader, source);
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+ gl.compileShader(shader);
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+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
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+ const log = gl.getShaderInfoLog(shader);
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+ gl.deleteShader(shader);
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+ throw new Error(`Progressive pixelate shader compile failed: ${log ?? "(no log)"}`);
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+ }
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+ return shader;
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+ };
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+ var linkProgram = (gl, vs, fs) => {
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+ const program = gl.createProgram();
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+ if (!program) {
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+ throw new Error("Failed to create WebGL program");
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+ }
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+ gl.attachShader(program, vs);
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+ gl.attachShader(program, fs);
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+ gl.linkProgram(program);
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+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
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+ const log = gl.getProgramInfoLog(program);
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+ gl.deleteProgram(program);
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+ throw new Error(`Progressive pixelate program link failed: ${log ?? "(no log)"}`);
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+ }
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+ return program;
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+ };
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+ var setupProgressivePixelate = (target) => {
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+ const gl = target.getContext("webgl2", {
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+ premultipliedAlpha: true,
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+ alpha: true,
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+ preserveDrawingBuffer: true
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+ });
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+ if (!gl) {
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+ throw createWebGL2ContextError("progressive pixelate effect");
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+ }
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+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
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+ const vs = compileShader(gl, gl.VERTEX_SHADER, VERTEX_SHADER);
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+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, FRAGMENT_SHADER);
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+ const program = linkProgram(gl, vs, fs);
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+ gl.deleteShader(vs);
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+ gl.deleteShader(fs);
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+ const vao = gl.createVertexArray();
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+ if (!vao) {
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+ throw new Error("Failed to create WebGL vertex array");
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+ }
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+ gl.bindVertexArray(vao);
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+ const data = new Float32Array([
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+ -1,
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+ -1,
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+ 0,
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+ 0,
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+ 1,
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+ -1,
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+ 1,
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+ 0,
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+ -1,
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+ 1,
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+ 0,
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+ 1,
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+ 1,
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+ 1,
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+ 1,
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+ 1
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+ ]);
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+ const vbo = gl.createBuffer();
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+ if (!vbo) {
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+ throw new Error("Failed to create WebGL buffer");
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+ }
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+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
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+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
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+ gl.enableVertexAttribArray(0);
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+ gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 16, 0);
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+ gl.enableVertexAttribArray(1);
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+ gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 16, 8);
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+ gl.bindVertexArray(null);
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+ const texture = gl.createTexture();
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+ if (!texture) {
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+ throw new Error("Failed to create WebGL texture");
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+ }
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+ gl.bindTexture(gl.TEXTURE_2D, texture);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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+ gl.bindTexture(gl.TEXTURE_2D, null);
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+ return {
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+ gl,
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+ program,
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+ vao,
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+ vbo,
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+ texture,
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+ uniforms: {
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+ uSource: gl.getUniformLocation(program, "uSource"),
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+ uResolution: gl.getUniformLocation(program, "uResolution"),
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+ uMode: gl.getUniformLocation(program, "uMode"),
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+ uStart: gl.getUniformLocation(program, "uStart"),
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+ uEnd: gl.getUniformLocation(program, "uEnd"),
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+ uCenter: gl.getUniformLocation(program, "uCenter"),
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+ uWidth: gl.getUniformLocation(program, "uWidth"),
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+ uHeight: gl.getUniformLocation(program, "uHeight"),
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+ uRotation: gl.getUniformLocation(program, "uRotation"),
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+ uRadialStart: gl.getUniformLocation(program, "uRadialStart"),
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+ uStartBlockSize: gl.getUniformLocation(program, "uStartBlockSize"),
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+ uEndBlockSize: gl.getUniformLocation(program, "uEndBlockSize")
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+ }
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+ };
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+ };
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+ var prepareProgressivePixelate = ({
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+ state,
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+ source,
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+ width,
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+ height,
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+ flipSourceY
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+ }) => {
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+ const { gl, uniforms } = state;
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+ gl.viewport(0, 0, width, height);
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+ gl.clearColor(0, 0, 0, 0);
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+ gl.clear(gl.COLOR_BUFFER_BIT);
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+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
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+ gl.activeTexture(gl.TEXTURE0);
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+ gl.bindTexture(gl.TEXTURE_2D, state.texture);
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+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
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+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
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+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
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+ gl.useProgram(state.program);
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+ if (uniforms.uSource)
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+ gl.uniform1i(uniforms.uSource, 0);
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+ if (uniforms.uResolution)
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+ gl.uniform2f(uniforms.uResolution, width, height);
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+ };
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+ var drawProgressivePixelate = (state) => {
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+ const { gl } = state;
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+ gl.bindVertexArray(state.vao);
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+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
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+ gl.bindVertexArray(null);
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+ gl.bindTexture(gl.TEXTURE_2D, null);
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+ gl.useProgram(null);
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+ };
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+ var cleanupProgressivePixelate = ({
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+ gl,
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+ program,
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+ vao,
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+ vbo,
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+ texture
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+ }) => {
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+ gl.deleteTexture(texture);
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+ gl.deleteBuffer(vbo);
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+ gl.deleteProgram(program);
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+ gl.deleteVertexArray(vao);
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+ };
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+
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+ // src/linear-progressive-pixelate/index.ts
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+ var { createEffect } = Internals2;
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+ var DEFAULT_START = [0, 0.5];
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+ var DEFAULT_END = [1, 0.5];
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+ var DEFAULT_START_BLOCK_SIZE = 1;
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+ var DEFAULT_END_BLOCK_SIZE = 40;
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+ var linearProgressivePixelateSchema = {
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+ start: {
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+ type: "uv-coordinate",
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+ min: -1,
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+ max: 2,
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+ step: 0.01,
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+ default: DEFAULT_START,
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+ description: "Start",
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+ visual: {
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+ type: "line",
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+ to: "end"
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+ }
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+ },
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+ end: {
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+ type: "uv-coordinate",
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+ min: -1,
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+ max: 2,
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+ step: 0.01,
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+ default: DEFAULT_END,
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+ description: "End"
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+ },
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+ startBlockSize: {
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+ type: "number",
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+ min: 1,
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+ max: 200,
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+ step: 1,
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+ default: DEFAULT_START_BLOCK_SIZE,
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+ description: "Start block size",
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+ hiddenFromList: false
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+ },
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+ endBlockSize: {
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+ type: "number",
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+ min: 1,
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+ max: 200,
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+ step: 1,
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+ default: DEFAULT_END_BLOCK_SIZE,
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+ description: "End block size",
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+ hiddenFromList: false
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+ }
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+ };
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+ var resolve = (params) => ({
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+ start: [
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+ ...params.start ?? DEFAULT_START
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+ ],
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+ end: [
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+ ...params.end ?? DEFAULT_END
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+ ],
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+ startBlockSize: params.startBlockSize ?? DEFAULT_START_BLOCK_SIZE,
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+ endBlockSize: params.endBlockSize ?? DEFAULT_END_BLOCK_SIZE
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+ });
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+ var assertOptionalUvCoordinate = (value, name) => {
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+ if (value === undefined) {
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+ return;
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+ }
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+ if (!Array.isArray(value) || value.length !== 2 || value.some((item) => typeof item !== "number" || !Number.isFinite(item))) {
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+ throw new TypeError(`"${name}" must be a [number, number] tuple`);
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+ }
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+ };
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+ var validateBlockSize = (value, name) => {
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+ if (value < 1) {
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+ throw new TypeError(`"${name}" must be >= 1`);
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+ }
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+ };
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+ var validateParams = (params) => {
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+ assertEffectParamsObject(params, "Linear progressive pixelate");
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+ assertOptionalUvCoordinate(params.start, "start");
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+ assertOptionalUvCoordinate(params.end, "end");
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+ assertOptionalFiniteNumber(params.startBlockSize, "startBlockSize");
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+ assertOptionalFiniteNumber(params.endBlockSize, "endBlockSize");
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+ validateBlockSize(params.startBlockSize ?? DEFAULT_START_BLOCK_SIZE, "startBlockSize");
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+ validateBlockSize(params.endBlockSize ?? DEFAULT_END_BLOCK_SIZE, "endBlockSize");
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+ };
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+ var linearProgressivePixelate = createEffect({
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+ type: "dev.remotion.effects.linearProgressivePixelate",
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+ label: "linearProgressivePixelate()",
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+ documentationLink: "https://www.remotion.dev/docs/effects/linear-progressive-pixelate",
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+ backend: "webgl2",
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+ calculateKey: (params) => {
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+ const r = resolve(params);
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+ return `linear-progressive-pixelate-${r.start.join(":")}-${r.end.join(":")}-${r.startBlockSize}-${r.endBlockSize}`;
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+ },
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+ setup: setupProgressivePixelate,
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+ apply: ({ source, width, height, params, state, flipSourceY }) => {
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+ const r = resolve(params);
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+ prepareProgressivePixelate({
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+ state,
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+ source,
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+ width,
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+ height,
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+ flipSourceY
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+ });
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+ const { gl, uniforms } = state;
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+ if (uniforms.uMode)
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+ gl.uniform1i(uniforms.uMode, 0);
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+ if (uniforms.uStart)
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+ gl.uniform2f(uniforms.uStart, r.start[0], r.start[1]);
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+ if (uniforms.uEnd)
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+ gl.uniform2f(uniforms.uEnd, r.end[0], r.end[1]);
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+ if (uniforms.uStartBlockSize)
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+ gl.uniform1f(uniforms.uStartBlockSize, r.startBlockSize);
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+ if (uniforms.uEndBlockSize)
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+ gl.uniform1f(uniforms.uEndBlockSize, r.endBlockSize);
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+ drawProgressivePixelate(state);
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+ },
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+ cleanup: cleanupProgressivePixelate,
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+ schema: linearProgressivePixelateSchema,
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+ validateParams
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+ });
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+ export {
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+ linearProgressivePixelate
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+ };