@remotion/effects 4.0.479 → 4.0.482
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/checkerboard.d.ts +75 -0
- package/dist/corner-pin/corner-pin-runtime.d.ts +27 -0
- package/dist/corner-pin/corner-pin-shaders.d.ts +2 -0
- package/dist/corner-pin/index.d.ts +14 -0
- package/dist/corner-pin.d.ts +1 -0
- package/dist/emboss.d.ts +76 -0
- package/dist/esm/blur.mjs +1 -1
- package/dist/esm/checkerboard.mjs +516 -0
- package/dist/esm/corner-pin.mjs +389 -0
- package/dist/esm/emboss.mjs +477 -0
- package/dist/esm/gridlines.mjs +577 -0
- package/dist/esm/index.mjs +1902 -676
- package/dist/esm/light-trail.mjs +519 -0
- package/dist/esm/pixelate.mjs +3 -3
- package/dist/esm/vignette.mjs +5 -10
- package/dist/esm/zoom-blur.mjs +419 -0
- package/dist/gridlines.d.ts +113 -0
- package/dist/index.d.ts +3 -0
- package/dist/light-trail/index.d.ts +19 -0
- package/dist/light-trail/light-trail-runtime.d.ts +38 -0
- package/dist/light-trail/light-trail-shaders.d.ts +2 -0
- package/dist/light-trail.d.ts +1 -0
- package/dist/visual-test/visual-utils.d.ts +4 -2
- package/dist/zoom-blur/index.d.ts +12 -0
- package/dist/zoom-blur/zoom-blur-runtime.d.ts +26 -0
- package/dist/zoom-blur/zoom-blur-shaders.d.ts +2 -0
- package/dist/zoom-blur.d.ts +1 -0
- package/package.json +51 -3
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// src/corner-pin/index.ts
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import { Internals as Internals2 } from "remotion";
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// src/validate-effect-param.ts
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var assertEffectParamsObject = (params, effectLabel) => {
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if (params === null || typeof params !== "object") {
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throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
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}
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};
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var assertRequiredFiniteNumber = (value, name) => {
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if (typeof value !== "number" || !Number.isFinite(value)) {
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throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
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}
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};
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var assertRequiredColor = (value, name) => {
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if (typeof value !== "string" || value.length === 0) {
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throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
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}
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};
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var assertOptionalColor = (value, name) => {
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if (value === undefined) {
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return;
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}
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assertRequiredColor(value, name);
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};
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var assertOptionalBoolean = (value, name) => {
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if (value === undefined) {
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return;
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}
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if (typeof value !== "boolean") {
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throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
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}
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};
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// src/corner-pin/corner-pin-runtime.ts
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import { Internals } from "remotion";
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// src/uv-coordinate.ts
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var publicUvToShaderUv = (uv) => {
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return [uv[0], 1 - uv[1]];
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};
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// src/corner-pin/corner-pin-shaders.ts
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var CORNER_PIN_VS = `#version 300 es
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layout(location = 0) in vec2 aPos;
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layout(location = 1) in vec2 aUv;
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out vec2 vUv;
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void main() {
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vUv = aUv;
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gl_Position = vec4(aPos, 0.0, 1.0);
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}
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`;
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var CORNER_PIN_FS = `#version 300 es
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precision highp float;
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in vec2 vUv;
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out vec4 fragColor;
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uniform sampler2D uSource;
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uniform vec2 uTopLeft;
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uniform vec2 uTopRight;
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uniform vec2 uBottomRight;
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uniform vec2 uBottomLeft;
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float cross2(vec2 a, vec2 b) {
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return a.x * b.y - a.y * b.x;
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}
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bool solveBilinearInverse(vec2 p, out vec2 uv) {
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vec2 a = uBottomLeft;
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vec2 b = uBottomRight - uBottomLeft;
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vec2 c = uTopLeft - uBottomLeft;
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vec2 d = uBottomLeft - uBottomRight + uTopRight - uTopLeft;
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vec2 q = p - a;
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float linearDenominator = cross2(b, c);
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if (abs(cross2(b, d)) < 0.000001) {
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if (abs(linearDenominator) < 0.000001) {
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return false;
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}
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uv.x = cross2(q, c) / linearDenominator;
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uv.y = cross2(q, b) / cross2(c, b);
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return true;
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}
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float qa = -cross2(b, d);
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float qb = cross2(q, d) - cross2(b, c);
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float qc = cross2(q, c);
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float discriminant = qb * qb - 4.0 * qa * qc;
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if (discriminant < 0.0) {
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return false;
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}
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float sqrtDiscriminant = sqrt(discriminant);
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float u1 = (-qb + sqrtDiscriminant) / (2.0 * qa);
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float u2 = (-qb - sqrtDiscriminant) / (2.0 * qa);
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float u = u1;
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if (u1 < -0.001 || u1 > 1.001) {
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u = u2;
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}
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vec2 denominator = c + d * u;
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float v = abs(denominator.x) > abs(denominator.y)
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? (q.x - b.x * u) / denominator.x
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: (q.y - b.y * u) / denominator.y;
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uv = vec2(u, v);
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return true;
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}
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void main() {
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vec2 sourceUv;
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if (!solveBilinearInverse(vUv, sourceUv)) {
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fragColor = vec4(0.0);
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return;
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}
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if (
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sourceUv.x < 0.0 ||
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sourceUv.x > 1.0 ||
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sourceUv.y < 0.0 ||
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sourceUv.y > 1.0
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) {
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fragColor = vec4(0.0);
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return;
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}
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fragColor = texture(uSource, sourceUv);
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}
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`;
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// src/corner-pin/corner-pin-runtime.ts
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var { createWebGL2ContextError } = Internals;
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var compileShader = (gl, type, source) => {
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const shader = gl.createShader(type);
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if (!shader) {
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throw new Error("Failed to create WebGL shader");
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}
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gl.shaderSource(shader, source);
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gl.compileShader(shader);
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if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
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const log = gl.getShaderInfoLog(shader);
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gl.deleteShader(shader);
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throw new Error(`Shader compile failed: ${log ?? "(no log)"}`);
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}
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return shader;
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};
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var linkProgram = (gl, vs, fs) => {
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const program = gl.createProgram();
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if (!program) {
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throw new Error("Failed to create WebGL program");
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}
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gl.attachShader(program, vs);
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gl.attachShader(program, fs);
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gl.linkProgram(program);
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if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
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const log = gl.getProgramInfoLog(program);
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gl.deleteProgram(program);
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throw new Error(`Program link failed: ${log ?? "(no log)"}`);
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}
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return program;
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};
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var createProgram = (gl, vertexSource, fragmentSource) => {
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const vs = compileShader(gl, gl.VERTEX_SHADER, vertexSource);
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const fs = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
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const program = linkProgram(gl, vs, fs);
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gl.deleteShader(vs);
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gl.deleteShader(fs);
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return program;
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};
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var createRgbaTexture = (gl) => {
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const texture = gl.createTexture();
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if (!texture) {
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throw new Error("Failed to create WebGL texture");
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}
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gl.bindTexture(gl.TEXTURE_2D, texture);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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gl.bindTexture(gl.TEXTURE_2D, null);
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return texture;
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};
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var setupCornerPin = (target) => {
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const gl = target.getContext("webgl2", {
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premultipliedAlpha: true,
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alpha: true,
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preserveDrawingBuffer: true
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});
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if (!gl) {
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throw createWebGL2ContextError("corner pin effect");
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}
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gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
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const program = createProgram(gl, CORNER_PIN_VS, CORNER_PIN_FS);
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const vao = gl.createVertexArray();
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if (!vao) {
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throw new Error("Failed to create WebGL vertex array");
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}
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gl.bindVertexArray(vao);
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const data = new Float32Array([
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-1,
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-1,
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0,
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0,
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1,
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-1,
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1,
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0,
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-1,
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1,
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0,
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1,
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1,
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1,
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1,
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1
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]);
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const vbo = gl.createBuffer();
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if (!vbo) {
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throw new Error("Failed to create WebGL buffer");
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}
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gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
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gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
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gl.enableVertexAttribArray(0);
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gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 16, 0);
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gl.enableVertexAttribArray(1);
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gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 16, 8);
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gl.bindVertexArray(null);
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const textureSource = createRgbaTexture(gl);
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return {
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gl,
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program,
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vao,
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vbo,
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textureSource,
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uniforms: {
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uSource: gl.getUniformLocation(program, "uSource"),
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uTopLeft: gl.getUniformLocation(program, "uTopLeft"),
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uTopRight: gl.getUniformLocation(program, "uTopRight"),
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uBottomRight: gl.getUniformLocation(program, "uBottomRight"),
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uBottomLeft: gl.getUniformLocation(program, "uBottomLeft")
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}
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};
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};
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var cleanupCornerPin = (state) => {
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const { gl, program, vao, vbo, textureSource } = state;
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gl.deleteTexture(textureSource);
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gl.deleteBuffer(vbo);
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gl.deleteProgram(program);
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gl.deleteVertexArray(vao);
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};
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var drawFullscreenQuad = (state) => {
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const { gl, vao } = state;
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gl.bindVertexArray(vao);
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gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
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gl.bindVertexArray(null);
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};
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var setUvUniform = (gl, location, uv) => {
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if (!location) {
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return;
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}
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const shaderUv = publicUvToShaderUv(uv);
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gl.uniform2f(location, shaderUv[0], shaderUv[1]);
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};
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var applyCornerPin = ({
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state,
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source,
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width,
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height,
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topLeft,
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topRight,
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bottomRight,
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bottomLeft,
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flipSourceY
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}) => {
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const { gl, program, textureSource, uniforms } = state;
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gl.viewport(0, 0, width, height);
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gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
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gl.bindTexture(gl.TEXTURE_2D, textureSource);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
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gl.bindTexture(gl.TEXTURE_2D, null);
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gl.bindFramebuffer(gl.FRAMEBUFFER, null);
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gl.clearColor(0, 0, 0, 0);
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gl.clear(gl.COLOR_BUFFER_BIT);
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gl.useProgram(program);
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if (uniforms.uSource)
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gl.uniform1i(uniforms.uSource, 0);
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setUvUniform(gl, uniforms.uTopLeft, topLeft);
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setUvUniform(gl, uniforms.uTopRight, topRight);
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setUvUniform(gl, uniforms.uBottomRight, bottomRight);
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setUvUniform(gl, uniforms.uBottomLeft, bottomLeft);
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gl.activeTexture(gl.TEXTURE0);
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gl.bindTexture(gl.TEXTURE_2D, textureSource);
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+
drawFullscreenQuad(state);
|
|
298
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
299
|
+
gl.useProgram(null);
|
|
300
|
+
};
|
|
301
|
+
|
|
302
|
+
// src/corner-pin/index.ts
|
|
303
|
+
var { createEffect } = Internals2;
|
|
304
|
+
var DEFAULT_TOP_LEFT = [0, 0];
|
|
305
|
+
var DEFAULT_TOP_RIGHT = [1, 0];
|
|
306
|
+
var DEFAULT_BOTTOM_RIGHT = [1, 1];
|
|
307
|
+
var DEFAULT_BOTTOM_LEFT = [0, 1];
|
|
308
|
+
var cornerSchema = (defaultValue) => ({
|
|
309
|
+
type: "uv-coordinate",
|
|
310
|
+
min: -1,
|
|
311
|
+
max: 2,
|
|
312
|
+
step: 0.01,
|
|
313
|
+
default: defaultValue,
|
|
314
|
+
description: "Corner"
|
|
315
|
+
});
|
|
316
|
+
var cornerPinSchema = {
|
|
317
|
+
topLeft: {
|
|
318
|
+
...cornerSchema(DEFAULT_TOP_LEFT),
|
|
319
|
+
description: "Top left"
|
|
320
|
+
},
|
|
321
|
+
topRight: {
|
|
322
|
+
...cornerSchema(DEFAULT_TOP_RIGHT),
|
|
323
|
+
description: "Top right"
|
|
324
|
+
},
|
|
325
|
+
bottomRight: {
|
|
326
|
+
...cornerSchema(DEFAULT_BOTTOM_RIGHT),
|
|
327
|
+
description: "Bottom right"
|
|
328
|
+
},
|
|
329
|
+
bottomLeft: {
|
|
330
|
+
...cornerSchema(DEFAULT_BOTTOM_LEFT),
|
|
331
|
+
description: "Bottom left"
|
|
332
|
+
}
|
|
333
|
+
};
|
|
334
|
+
var resolve = (p) => ({
|
|
335
|
+
topLeft: [...p.topLeft ?? DEFAULT_TOP_LEFT],
|
|
336
|
+
topRight: [...p.topRight ?? DEFAULT_TOP_RIGHT],
|
|
337
|
+
bottomRight: [
|
|
338
|
+
...p.bottomRight ?? DEFAULT_BOTTOM_RIGHT
|
|
339
|
+
],
|
|
340
|
+
bottomLeft: [
|
|
341
|
+
...p.bottomLeft ?? DEFAULT_BOTTOM_LEFT
|
|
342
|
+
]
|
|
343
|
+
});
|
|
344
|
+
var assertOptionalUvCoordinate = (value, name) => {
|
|
345
|
+
if (value === undefined) {
|
|
346
|
+
return;
|
|
347
|
+
}
|
|
348
|
+
if (!Array.isArray(value) || value.length !== 2 || value.some((item) => typeof item !== "number" || !Number.isFinite(item))) {
|
|
349
|
+
throw new TypeError(`"${name}" must be a [number, number] tuple`);
|
|
350
|
+
}
|
|
351
|
+
};
|
|
352
|
+
var validateCornerPinParams = (params) => {
|
|
353
|
+
assertEffectParamsObject(params, "Corner pin");
|
|
354
|
+
assertOptionalUvCoordinate(params.topLeft, "topLeft");
|
|
355
|
+
assertOptionalUvCoordinate(params.topRight, "topRight");
|
|
356
|
+
assertOptionalUvCoordinate(params.bottomRight, "bottomRight");
|
|
357
|
+
assertOptionalUvCoordinate(params.bottomLeft, "bottomLeft");
|
|
358
|
+
};
|
|
359
|
+
var cornerPin = createEffect({
|
|
360
|
+
type: "dev.remotion.effects.cornerPin",
|
|
361
|
+
label: "cornerPin()",
|
|
362
|
+
documentationLink: "https://www.remotion.dev/docs/effects/corner-pin",
|
|
363
|
+
backend: "webgl2",
|
|
364
|
+
calculateKey: (params) => {
|
|
365
|
+
const r = resolve(params);
|
|
366
|
+
return `corner-pin-${r.topLeft.join(":")}-${r.topRight.join(":")}-${r.bottomRight.join(":")}-${r.bottomLeft.join(":")}`;
|
|
367
|
+
},
|
|
368
|
+
setup: (target) => setupCornerPin(target),
|
|
369
|
+
apply: ({ source, width, height, params, state, flipSourceY }) => {
|
|
370
|
+
const r = resolve(params);
|
|
371
|
+
applyCornerPin({
|
|
372
|
+
state,
|
|
373
|
+
source,
|
|
374
|
+
width,
|
|
375
|
+
height,
|
|
376
|
+
topLeft: r.topLeft,
|
|
377
|
+
topRight: r.topRight,
|
|
378
|
+
bottomRight: r.bottomRight,
|
|
379
|
+
bottomLeft: r.bottomLeft,
|
|
380
|
+
flipSourceY
|
|
381
|
+
});
|
|
382
|
+
},
|
|
383
|
+
cleanup: (state) => cleanupCornerPin(state),
|
|
384
|
+
schema: cornerPinSchema,
|
|
385
|
+
validateParams: validateCornerPinParams
|
|
386
|
+
});
|
|
387
|
+
export {
|
|
388
|
+
cornerPin
|
|
389
|
+
};
|