@remotion/effects 4.0.476 → 4.0.477

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,575 @@
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+ // src/pattern.ts
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+ import { Internals } from "remotion";
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+
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+ // src/validate-effect-param.ts
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+ var assertEffectParamsObject = (params, effectLabel) => {
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+ if (params === null || typeof params !== "object") {
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+ throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
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+ }
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+ };
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+ var assertRequiredFiniteNumber = (value, name) => {
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+ if (typeof value !== "number" || !Number.isFinite(value)) {
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+ throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var assertRequiredColor = (value, name) => {
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+ if (typeof value !== "string" || value.length === 0) {
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+ throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var assertOptionalColor = (value, name) => {
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+ if (value === undefined) {
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+ return;
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+ }
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+ assertRequiredColor(value, name);
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+ };
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+ var assertOptionalBoolean = (value, name) => {
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+ if (value === undefined) {
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+ return;
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+ }
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+ if (typeof value !== "boolean") {
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+ throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+
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+ // src/color-utils.ts
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+ var DEFAULT_AMOUNT = 1;
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+ var DEFAULT_BRIGHTNESS_AMOUNT = 0;
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+ var DEFAULT_HUE_DEGREES = 0;
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+ var colorAmountSchema = {
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+ type: "number",
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+ min: 0,
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+ max: 1,
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+ step: 0.01,
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+ default: DEFAULT_AMOUNT,
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+ description: "Amount",
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+ hiddenFromList: false
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+ };
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+ var colorMultiplierSchema = {
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+ type: "number",
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+ min: 0,
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+ step: 0.01,
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+ default: DEFAULT_AMOUNT,
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+ description: "Amount",
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+ hiddenFromList: false
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+ };
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+ var brightnessAmountSchema = {
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+ type: "number",
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+ min: -1,
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+ max: 1,
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+ step: 0.01,
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+ default: DEFAULT_BRIGHTNESS_AMOUNT,
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+ description: "Amount",
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+ hiddenFromList: false
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+ };
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+ var hueDegreesSchema = {
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+ type: "rotation-degrees",
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+ step: 1,
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+ default: DEFAULT_HUE_DEGREES,
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+ description: "Degrees"
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+ };
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+ var assertOptionalFiniteNumber = (value, name) => {
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+ if (value === undefined) {
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+ return;
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+ }
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+ assertRequiredFiniteNumber(value, name);
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+ };
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+ var validateUnitInterval = (value, name) => {
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+ if (value < 0) {
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+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
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+ }
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+ if (value > 1) {
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+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var validateNonNegative = (value, name) => {
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+ if (value < 0) {
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+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var validateSignedUnitInterval = (value, name) => {
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+ if (value < -1) {
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+ throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
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+ }
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+ if (value > 1) {
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+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var clampColorChannel = (value) => {
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+ return Math.max(0, Math.min(255, value));
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+ };
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+ var parseColorRgba = (ctx, color) => {
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+ ctx.clearRect(0, 0, 1, 1);
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+ ctx.fillStyle = color;
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+ ctx.fillRect(0, 0, 1, 1);
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+ const { data } = ctx.getImageData(0, 0, 1, 1);
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+ return [data[0], data[1], data[2], data[3]];
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+ };
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+
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+ // src/pattern.ts
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+ var { createEffect, createWebGL2ContextError } = Internals;
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+ var DEFAULT_SCALE = 0.1;
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+ var DEFAULT_CROP = 0;
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+ var DEFAULT_GAP = 0;
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+ var DEFAULT_OFFSET = 0;
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+ var DEFAULT_OFFSET_EVERY = 0;
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+ var DEFAULT_ORIGIN = [0, 0];
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+ var DEFAULT_WRAP = true;
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+ var patternSchema = {
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+ scale: {
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+ type: "number",
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+ min: 0.001,
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+ max: 2,
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+ step: 0.01,
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+ default: DEFAULT_SCALE,
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+ description: "Scale",
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+ hiddenFromList: false
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+ },
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+ cropLeft: {
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+ type: "number",
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+ step: 1,
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+ default: DEFAULT_CROP,
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+ description: "Crop left",
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+ hiddenFromList: false
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+ },
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+ cropTop: {
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+ type: "number",
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+ step: 1,
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+ default: DEFAULT_CROP,
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+ description: "Crop top",
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+ hiddenFromList: false
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+ },
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+ cropRight: {
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+ type: "number",
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+ step: 1,
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+ default: DEFAULT_CROP,
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+ description: "Crop right",
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+ hiddenFromList: false
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+ },
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+ cropBottom: {
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+ type: "number",
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+ step: 1,
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+ default: DEFAULT_CROP,
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+ description: "Crop bottom",
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+ hiddenFromList: false
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+ },
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+ gapX: {
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+ type: "number",
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+ step: 1,
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+ default: DEFAULT_GAP,
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+ description: "Gap X",
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+ hiddenFromList: false
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+ },
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+ gapY: {
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+ type: "number",
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+ step: 1,
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+ default: DEFAULT_GAP,
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+ description: "Gap Y",
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+ hiddenFromList: false
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+ },
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+ offsetU: {
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+ type: "number",
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+ step: 0.01,
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+ default: DEFAULT_OFFSET,
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+ description: "Offset U",
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+ hiddenFromList: false
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+ },
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+ offsetV: {
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+ type: "number",
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+ step: 0.01,
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+ default: DEFAULT_OFFSET,
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+ description: "Offset V",
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+ hiddenFromList: false
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+ },
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+ rowOffset: {
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+ type: "number",
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+ step: 1,
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+ default: DEFAULT_OFFSET,
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+ description: "Row offset",
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+ hiddenFromList: false
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+ },
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+ rowOffsetEvery: {
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+ type: "number",
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+ min: 0,
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+ step: 1,
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+ default: DEFAULT_OFFSET_EVERY,
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+ description: "Row offset every",
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+ hiddenFromList: false
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+ },
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+ columnOffset: {
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+ type: "number",
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+ step: 1,
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+ default: DEFAULT_OFFSET,
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+ description: "Column offset",
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+ hiddenFromList: false
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+ },
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+ columnOffsetEvery: {
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+ type: "number",
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+ min: 0,
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+ step: 1,
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+ default: DEFAULT_OFFSET_EVERY,
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+ description: "Column offset every",
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+ hiddenFromList: false
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+ },
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+ origin: {
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+ type: "uv-coordinate",
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+ min: 0,
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+ max: 1,
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+ step: 0.01,
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+ default: DEFAULT_ORIGIN,
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+ description: "Origin"
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+ },
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+ wrap: {
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+ type: "boolean",
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+ default: DEFAULT_WRAP,
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+ description: "Wrap"
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+ }
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+ };
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+ var resolve = (p) => ({
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+ scale: p.scale ?? DEFAULT_SCALE,
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+ cropLeft: p.cropLeft ?? DEFAULT_CROP,
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+ cropTop: p.cropTop ?? DEFAULT_CROP,
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+ cropRight: p.cropRight ?? DEFAULT_CROP,
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+ cropBottom: p.cropBottom ?? DEFAULT_CROP,
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+ gapX: p.gapX ?? DEFAULT_GAP,
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+ gapY: p.gapY ?? DEFAULT_GAP,
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+ offsetU: p.offsetU ?? DEFAULT_OFFSET,
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+ offsetV: p.offsetV ?? DEFAULT_OFFSET,
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+ rowOffset: p.rowOffset ?? DEFAULT_OFFSET,
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+ rowOffsetEvery: p.rowOffsetEvery ?? DEFAULT_OFFSET_EVERY,
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+ columnOffset: p.columnOffset ?? DEFAULT_OFFSET,
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+ columnOffsetEvery: p.columnOffsetEvery ?? DEFAULT_OFFSET_EVERY,
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+ origin: [...p.origin ?? DEFAULT_ORIGIN],
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+ wrap: p.wrap ?? DEFAULT_WRAP
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+ });
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+ var assertOptionalUvCoordinate = (value, name) => {
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+ if (value === undefined) {
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+ return;
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+ }
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+ if (!Array.isArray(value) || value.length !== 2 || value.some((item) => typeof item !== "number" || !Number.isFinite(item))) {
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+ throw new TypeError(`"${name}" must be a [number, number] tuple`);
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+ }
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+ };
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+ var assertOptionalInteger = (value, name) => {
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+ if (value === undefined) {
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+ return;
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+ }
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+ if (!Number.isInteger(value)) {
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+ throw new TypeError(`"${name}" must be an integer, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var validatePositive = (value, name) => {
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+ if (value <= 0) {
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+ throw new TypeError(`"${name}" must be > 0`);
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+ }
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+ };
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+ var validateAtLeast = (value, min, name) => {
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+ if (value < min) {
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+ throw new TypeError(`"${name}" must be >= ${min}, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var validateNonNegative2 = (value, name) => {
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+ if (value < 0) {
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+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var validatePatternParams = (params) => {
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+ assertEffectParamsObject(params, "Pattern");
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+ assertOptionalFiniteNumber(params.scale, "scale");
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+ assertOptionalFiniteNumber(params.cropLeft, "cropLeft");
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+ assertOptionalFiniteNumber(params.cropTop, "cropTop");
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+ assertOptionalFiniteNumber(params.cropRight, "cropRight");
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+ assertOptionalFiniteNumber(params.cropBottom, "cropBottom");
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+ assertOptionalFiniteNumber(params.gapX, "gapX");
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+ assertOptionalFiniteNumber(params.gapY, "gapY");
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+ assertOptionalFiniteNumber(params.offsetU, "offsetU");
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+ assertOptionalFiniteNumber(params.offsetV, "offsetV");
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+ assertOptionalFiniteNumber(params.rowOffset, "rowOffset");
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+ assertOptionalFiniteNumber(params.rowOffsetEvery, "rowOffsetEvery");
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+ assertOptionalFiniteNumber(params.columnOffset, "columnOffset");
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+ assertOptionalFiniteNumber(params.columnOffsetEvery, "columnOffsetEvery");
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+ assertOptionalUvCoordinate(params.origin, "origin");
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+ assertOptionalBoolean(params.wrap, "wrap");
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+ assertOptionalInteger(params.rowOffsetEvery, "rowOffsetEvery");
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+ assertOptionalInteger(params.columnOffsetEvery, "columnOffsetEvery");
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+ const r = resolve(params);
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+ validatePositive(r.scale, "scale");
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+ validateNonNegative2(r.gapX, "gapX");
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+ validateNonNegative2(r.gapY, "gapY");
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+ validateAtLeast(r.rowOffsetEvery, 0, "rowOffsetEvery");
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+ validateAtLeast(r.columnOffsetEvery, 0, "columnOffsetEvery");
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+ validateUnitInterval(r.origin[0], "origin[0]");
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+ validateUnitInterval(r.origin[1], "origin[1]");
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+ };
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+ var PATTERN_VS = `#version 300 es
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+ in vec2 aPos;
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+ in vec2 aUv;
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+ out vec2 vUv;
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+
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+ void main() {
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+ vUv = aUv;
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+ gl_Position = vec4(aPos, 0.0, 1.0);
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+ }
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+ `;
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+ var PATTERN_FS = `#version 300 es
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+ precision highp float;
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+
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+ in vec2 vUv;
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+ out vec4 fragColor;
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+
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+ uniform sampler2D uSource;
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+ uniform vec2 uResolution;
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+ uniform float uScale;
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+ uniform vec4 uCrop;
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+ uniform vec2 uGap;
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+ uniform vec2 uOffset;
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+ uniform vec2 uRowOffset;
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+ uniform vec2 uColumnOffset;
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+ uniform vec2 uOrigin;
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+ uniform bool uWrap;
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+
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+ float positiveModulo(float value, float modulo) {
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+ return mod(mod(value, modulo) + modulo, modulo);
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+ }
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+
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+ float getPhase(float index, float every) {
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+ if (every == 0.0) {
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+ return index;
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+ }
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+
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+ return positiveModulo(index, every);
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+ }
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+
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+ bool sampleCell(vec2 cell, vec2 fragPx, vec2 cropStart, vec2 tileSize, vec2 pitch, vec2 originPx, out vec4 color) {
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+ if (!uWrap && (cell.x < 0.0 || cell.y < 0.0)) {
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+ return false;
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+ }
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+
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+ float rowPhase = getPhase(cell.y, uRowOffset.y);
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+ float columnPhase = getPhase(cell.x, uColumnOffset.y);
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+ vec2 stagger = vec2(rowPhase * uRowOffset.x, columnPhase * uColumnOffset.x);
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+ vec2 localPx = fragPx - originPx - stagger - cell * pitch;
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+
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+ if (localPx.x < 0.0 || localPx.y < 0.0 || localPx.x >= tileSize.x || localPx.y >= tileSize.y) {
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+ return false;
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+ }
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+
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+ vec2 sourcePx = cropStart + localPx / uScale;
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+ vec2 sourceUv = vec2(sourcePx.x / uResolution.x, 1.0 - sourcePx.y / uResolution.y);
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+
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+ if (sourceUv.x < 0.0 || sourceUv.y < 0.0 || sourceUv.x > 1.0 || sourceUv.y > 1.0) {
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+ return false;
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+ }
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+
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+ color = texture(uSource, sourceUv);
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+ return true;
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+ }
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+
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+ void main() {
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+ vec2 cropStart = uCrop.xy;
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+ vec2 cropEnd = uResolution - uCrop.zw;
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+ vec2 cropSize = max(cropEnd - cropStart, vec2(0.001));
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+ vec2 tileSize = max(cropSize * uScale, vec2(0.001));
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+ vec2 pitch = max(tileSize + uGap, vec2(0.001));
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+ vec2 patternUv = vec2(vUv.x, 1.0 - vUv.y);
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+ vec2 originPx = (uOrigin + uOffset) * uResolution;
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+ vec2 fragPx = patternUv * uResolution;
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+
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+ vec2 gridPx = fragPx - originPx;
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+ vec2 cell = floor(gridPx / pitch);
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+
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+ for (int i = 0; i < 4; i++) {
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+ float rowPhase = getPhase(cell.y, uRowOffset.y);
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+ float columnPhase = getPhase(cell.x, uColumnOffset.y);
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+ vec2 stagger = vec2(rowPhase * uRowOffset.x, columnPhase * uColumnOffset.x);
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+ vec2 adjustedGridPx = fragPx - originPx - stagger;
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+ vec2 nextCell = floor(adjustedGridPx / pitch);
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+
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+ if (all(equal(nextCell, cell))) {
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+ break;
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+ }
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+
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+ cell = nextCell;
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+ }
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+
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+ vec4 color = vec4(0.0);
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+ for (int y = -4; y <= 4; y++) {
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+ for (int x = -4; x <= 4; x++) {
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+ if (sampleCell(cell + vec2(float(x), float(y)), fragPx, cropStart, tileSize, pitch, originPx, color)) {
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+ fragColor = color;
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+ return;
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+ }
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+ }
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+ }
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+
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+ fragColor = vec4(0.0);
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+ }
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+ `;
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+ var compileShader = (gl, type, source) => {
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+ const shader = gl.createShader(type);
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+ if (!shader) {
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+ throw new Error("Failed to create WebGL shader");
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+ }
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+ gl.shaderSource(shader, source);
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+ gl.compileShader(shader);
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+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
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+ const log = gl.getShaderInfoLog(shader);
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+ gl.deleteShader(shader);
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+ throw new Error(`Pattern shader compile failed: ${log ?? "(no log)"}`);
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+ }
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+ return shader;
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+ };
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+ var linkProgram = (gl, vs, fs) => {
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+ const program = gl.createProgram();
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+ if (!program) {
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+ throw new Error("Failed to create WebGL program");
426
+ }
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+ gl.attachShader(program, vs);
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+ gl.attachShader(program, fs);
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+ gl.linkProgram(program);
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+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
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+ const log = gl.getProgramInfoLog(program);
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+ gl.deleteProgram(program);
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+ throw new Error(`Pattern program link failed: ${log ?? "(no log)"}`);
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+ }
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+ return program;
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+ };
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+ var pattern = createEffect({
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+ type: "remotion/pattern",
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+ label: "pattern()",
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+ documentationLink: "https://www.remotion.dev/docs/effects/pattern",
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+ backend: "webgl2",
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+ calculateKey: (params) => {
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+ const r = resolve(params);
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+ return `pattern-${r.scale}-${r.cropLeft}-${r.cropTop}-${r.cropRight}-${r.cropBottom}-${r.gapX}-${r.gapY}-${r.offsetU}-${r.offsetV}-${r.rowOffset}-${r.rowOffsetEvery}-${r.columnOffset}-${r.columnOffsetEvery}-${r.origin[0]}-${r.origin[1]}-${r.wrap ? 1 : 0}`;
445
+ },
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+ setup: (target) => {
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+ const gl = target.getContext("webgl2", {
448
+ premultipliedAlpha: true,
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+ alpha: true,
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+ preserveDrawingBuffer: true
451
+ });
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+ if (!gl) {
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+ throw createWebGL2ContextError("pattern effect");
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+ }
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+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
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+ const vs = compileShader(gl, gl.VERTEX_SHADER, PATTERN_VS);
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+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, PATTERN_FS);
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+ const program = linkProgram(gl, vs, fs);
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+ gl.deleteShader(vs);
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+ gl.deleteShader(fs);
461
+ const vao = gl.createVertexArray();
462
+ if (!vao) {
463
+ throw new Error("Failed to create WebGL vertex array");
464
+ }
465
+ gl.bindVertexArray(vao);
466
+ const data = new Float32Array([
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+ -1,
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+ -1,
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+ 0,
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+ 0,
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+ 1,
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+ -1,
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+ 1,
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+ 0,
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+ -1,
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+ 1,
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+ 0,
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+ 1,
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+ 1,
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+ 1,
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+ 1,
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+ 1
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+ ]);
484
+ const vbo = gl.createBuffer();
485
+ if (!vbo) {
486
+ throw new Error("Failed to create WebGL buffer");
487
+ }
488
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
489
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
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+ const aPos = gl.getAttribLocation(program, "aPos");
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+ const aUv = gl.getAttribLocation(program, "aUv");
492
+ gl.enableVertexAttribArray(aPos);
493
+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
494
+ gl.enableVertexAttribArray(aUv);
495
+ gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
496
+ gl.bindVertexArray(null);
497
+ const texture = gl.createTexture();
498
+ if (!texture) {
499
+ throw new Error("Failed to create WebGL texture");
500
+ }
501
+ gl.bindTexture(gl.TEXTURE_2D, texture);
502
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
503
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
504
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
505
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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+ gl.bindTexture(gl.TEXTURE_2D, null);
507
+ return {
508
+ gl,
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+ program,
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+ vao,
511
+ vbo,
512
+ texture,
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+ uniforms: {
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+ uSource: gl.getUniformLocation(program, "uSource"),
515
+ uResolution: gl.getUniformLocation(program, "uResolution"),
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+ uScale: gl.getUniformLocation(program, "uScale"),
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+ uCrop: gl.getUniformLocation(program, "uCrop"),
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+ uGap: gl.getUniformLocation(program, "uGap"),
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+ uOffset: gl.getUniformLocation(program, "uOffset"),
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+ uRowOffset: gl.getUniformLocation(program, "uRowOffset"),
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+ uColumnOffset: gl.getUniformLocation(program, "uColumnOffset"),
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+ uOrigin: gl.getUniformLocation(program, "uOrigin"),
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+ uWrap: gl.getUniformLocation(program, "uWrap")
524
+ }
525
+ };
526
+ },
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+ apply: ({ source, width, height, params, state, flipSourceY }) => {
528
+ const r = resolve(params);
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+ const { gl, program, vao, texture, uniforms } = state;
530
+ gl.viewport(0, 0, width, height);
531
+ gl.clearColor(0, 0, 0, 0);
532
+ gl.clear(gl.COLOR_BUFFER_BIT);
533
+ gl.useProgram(program);
534
+ gl.bindVertexArray(vao);
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+ gl.activeTexture(gl.TEXTURE0);
536
+ gl.bindTexture(gl.TEXTURE_2D, texture);
537
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
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+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
539
+ if (uniforms.uSource)
540
+ gl.uniform1i(uniforms.uSource, 0);
541
+ if (uniforms.uResolution)
542
+ gl.uniform2f(uniforms.uResolution, width, height);
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+ if (uniforms.uScale)
544
+ gl.uniform1f(uniforms.uScale, r.scale);
545
+ if (uniforms.uCrop)
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+ gl.uniform4f(uniforms.uCrop, r.cropLeft, r.cropTop, r.cropRight, r.cropBottom);
547
+ if (uniforms.uGap)
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+ gl.uniform2f(uniforms.uGap, r.gapX, r.gapY);
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+ if (uniforms.uOffset)
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+ gl.uniform2f(uniforms.uOffset, r.offsetU, r.offsetV);
551
+ if (uniforms.uRowOffset)
552
+ gl.uniform2f(uniforms.uRowOffset, r.rowOffset, r.rowOffsetEvery);
553
+ if (uniforms.uColumnOffset)
554
+ gl.uniform2f(uniforms.uColumnOffset, r.columnOffset, r.columnOffsetEvery);
555
+ if (uniforms.uOrigin)
556
+ gl.uniform2f(uniforms.uOrigin, r.origin[0], r.origin[1]);
557
+ if (uniforms.uWrap)
558
+ gl.uniform1i(uniforms.uWrap, r.wrap ? 1 : 0);
559
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
560
+ gl.bindVertexArray(null);
561
+ gl.bindTexture(gl.TEXTURE_2D, null);
562
+ gl.useProgram(null);
563
+ },
564
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
565
+ gl.deleteBuffer(vbo);
566
+ gl.deleteProgram(program);
567
+ gl.deleteVertexArray(vao);
568
+ gl.deleteTexture(texture);
569
+ },
570
+ schema: patternSchema,
571
+ validateParams: validatePatternParams
572
+ });
573
+ export {
574
+ pattern
575
+ };
@@ -106,6 +106,11 @@ var parseColorRgba = (ctx, color) => {
106
106
  return [data[0], data[1], data[2], data[3]];
107
107
  };
108
108
 
109
+ // src/uv-coordinate.ts
110
+ var publicUvToShaderUv = (uv) => {
111
+ return [uv[0], 1 - uv[1]];
112
+ };
113
+
109
114
  // src/rings.ts
110
115
  var { createEffect, createWebGL2ContextError } = Internals;
111
116
  var DEFAULT_COLORS = ["#dff4ff", "#7cc6ff"];
@@ -475,8 +480,10 @@ var rings = createEffect({
475
480
  gl.uniform2f(uniforms.uResolution, width, height);
476
481
  if (uniforms.uNumColors)
477
482
  gl.uniform1f(uniforms.uNumColors, r.colors.length);
478
- if (uniforms.uCenter)
479
- gl.uniform2f(uniforms.uCenter, r.center[0], r.center[1]);
483
+ if (uniforms.uCenter) {
484
+ const shaderCenter = publicUvToShaderUv(r.center);
485
+ gl.uniform2f(uniforms.uCenter, shaderCenter[0], shaderCenter[1]);
486
+ }
480
487
  if (uniforms.uThickness)
481
488
  gl.uniform1f(uniforms.uThickness, r.thickness);
482
489
  if (uniforms.uSpacing)
@@ -106,6 +106,11 @@ var parseColorRgba = (ctx, color) => {
106
106
  return [data[0], data[1], data[2], data[3]];
107
107
  };
108
108
 
109
+ // src/uv-coordinate.ts
110
+ var publicUvToShaderUv = (uv) => {
111
+ return [uv[0], 1 - uv[1]];
112
+ };
113
+
109
114
  // src/vignette.ts
110
115
  var { createEffect, createWebGL2ContextError } = Internals;
111
116
  var VIGNETTE_MODES = ["color", "alpha"];
@@ -452,8 +457,10 @@ var vignette = createEffect({
452
457
  gl.uniform4f(uniforms.uColor, red, green, blue, alpha);
453
458
  if (uniforms.uMode)
454
459
  gl.uniform1i(uniforms.uMode, r.mode === "alpha" ? 1 : 0);
455
- if (uniforms.uCenter)
456
- gl.uniform2f(uniforms.uCenter, r.center[0], r.center[1]);
460
+ if (uniforms.uCenter) {
461
+ const shaderCenter = publicUvToShaderUv(r.center);
462
+ gl.uniform2f(uniforms.uCenter, shaderCenter[0], shaderCenter[1]);
463
+ }
457
464
  gl.bindVertexArray(vao);
458
465
  gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
459
466
  gl.bindVertexArray(null);
package/dist/index.d.ts CHANGED
@@ -1,2 +1,3 @@
1
+ export { pattern, type PatternOrigin, type PatternParams } from './pattern.js';
1
2
  export { rings, type RingsCenter, type RingsParams } from './rings.js';
2
3
  export { zigzag, type ZigzagDirection, type ZigzagParams } from './zigzag.js';
@@ -0,0 +1,33 @@
1
+ export type PatternOrigin = readonly [number, number];
2
+ export type PatternParams = {
3
+ /** Scale of each repeated tile. Defaults to `0.1`. */
4
+ readonly scale?: number;
5
+ /** Crops the source before it is scaled into the repeated tile. */
6
+ readonly cropLeft?: number;
7
+ readonly cropTop?: number;
8
+ readonly cropRight?: number;
9
+ readonly cropBottom?: number;
10
+ /** Horizontal space between tiles in pixels. Defaults to `0`. */
11
+ readonly gapX?: number;
12
+ /** Vertical space between tiles in pixels. Defaults to `0`. */
13
+ readonly gapY?: number;
14
+ /** Horizontal pattern offset in UV coordinates. Defaults to `0`. */
15
+ readonly offsetU?: number;
16
+ /** Vertical pattern offset in UV coordinates. Defaults to `0`. */
17
+ readonly offsetV?: number;
18
+ /** Horizontal offset added per row in pixels. Defaults to `0`. */
19
+ readonly rowOffset?: number;
20
+ /** Number of rows after which `rowOffset` repeats. Defaults to `0`, meaning it never repeats. */
21
+ readonly rowOffsetEvery?: number;
22
+ /** Vertical offset added per column in pixels. Defaults to `0`. */
23
+ readonly columnOffset?: number;
24
+ /** Number of columns after which `columnOffset` repeats. Defaults to `0`, meaning it never repeats. */
25
+ readonly columnOffsetEvery?: number;
26
+ /** Pattern origin in UV coordinates. Defaults to `[0, 0]`. */
27
+ readonly origin?: PatternOrigin;
28
+ /** Whether tiles before the origin are rendered. Defaults to `true`. */
29
+ readonly wrap?: boolean;
30
+ };
31
+ export declare const pattern: (params?: (PatternParams & {
32
+ readonly disabled?: boolean | undefined;
33
+ }) | undefined) => import("remotion").EffectDescriptor<unknown>;
@@ -0,0 +1,2 @@
1
+ export type UvCoordinate = readonly [number, number];
2
+ export declare const publicUvToShaderUv: (uv: UvCoordinate) => readonly [number, number];