@remotion/effects 4.0.471 → 4.0.473

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (56) hide show
  1. package/dist/color-key.d.ts +47 -0
  2. package/dist/color-utils.d.ts +4 -1
  3. package/dist/dot-grid.d.ts +2 -0
  4. package/dist/duotone.d.ts +1 -0
  5. package/dist/esm/barrel-distortion.mjs +9 -5
  6. package/dist/esm/blur.mjs +2 -1
  7. package/dist/esm/brightness.mjs +7 -4
  8. package/dist/esm/chromatic-aberration.mjs +10 -6
  9. package/dist/esm/color-key.mjs +419 -0
  10. package/dist/esm/contrast.mjs +7 -4
  11. package/dist/esm/dot-grid.mjs +11 -6
  12. package/dist/esm/drop-shadow.mjs +15 -8
  13. package/dist/esm/duotone.mjs +9 -5
  14. package/dist/esm/evolve.mjs +11 -6
  15. package/dist/esm/fisheye.mjs +13 -7
  16. package/dist/esm/glow.mjs +14 -8
  17. package/dist/esm/grayscale.mjs +7 -4
  18. package/dist/esm/halftone-linear-gradient.mjs +15 -8
  19. package/dist/esm/halftone.mjs +16 -11
  20. package/dist/esm/hue.mjs +7 -4
  21. package/dist/esm/index.mjs +24 -15
  22. package/dist/esm/invert.mjs +7 -4
  23. package/dist/esm/linear-progressive-blur.mjs +531 -0
  24. package/dist/esm/lines.mjs +14 -10
  25. package/dist/esm/mirror.mjs +9 -5
  26. package/dist/esm/noise.mjs +11 -6
  27. package/dist/esm/pixel-dissolve.mjs +17 -9
  28. package/dist/esm/rings.mjs +13 -7
  29. package/dist/esm/saturation.mjs +7 -4
  30. package/dist/esm/scale.mjs +2 -1
  31. package/dist/esm/scanlines.mjs +15 -8
  32. package/dist/esm/shine.mjs +18 -12
  33. package/dist/esm/speckle.mjs +13 -7
  34. package/dist/esm/tint.mjs +9 -5
  35. package/dist/esm/translate.mjs +15 -8
  36. package/dist/esm/vignette.mjs +40 -12
  37. package/dist/esm/wave.mjs +6 -3
  38. package/dist/esm/waves.mjs +20 -13
  39. package/dist/esm/white-noise.mjs +11 -6
  40. package/dist/esm/zigzag.mjs +18 -12
  41. package/dist/evolve.d.ts +2 -0
  42. package/dist/halftone-linear-gradient.d.ts +4 -0
  43. package/dist/halftone.d.ts +5 -3
  44. package/dist/linear-progressive-blur/index.d.ts +28 -0
  45. package/dist/linear-progressive-blur/linear-progressive-blur-runtime.d.ts +32 -0
  46. package/dist/linear-progressive-blur/linear-progressive-blur-shaders.d.ts +2 -0
  47. package/dist/linear-progressive-blur.d.ts +1 -0
  48. package/dist/lines.d.ts +4 -3
  49. package/dist/rings.d.ts +3 -0
  50. package/dist/tint.d.ts +1 -0
  51. package/dist/vignette.d.ts +13 -0
  52. package/dist/waves.d.ts +7 -3
  53. package/dist/zigzag.d.ts +6 -3
  54. package/package.json +19 -3
  55. package/dist/effect-internals.d.ts +0 -8
  56. package/dist/entrypoints/blur.d.ts +0 -6
@@ -34,14 +34,16 @@ var colorAmountSchema = {
34
34
  max: 1,
35
35
  step: 0.01,
36
36
  default: DEFAULT_AMOUNT,
37
- description: "Amount"
37
+ description: "Amount",
38
+ hiddenFromList: false
38
39
  };
39
40
  var colorMultiplierSchema = {
40
41
  type: "number",
41
42
  min: 0,
42
43
  step: 0.01,
43
44
  default: DEFAULT_AMOUNT,
44
- description: "Amount"
45
+ description: "Amount",
46
+ hiddenFromList: false
45
47
  };
46
48
  var brightnessAmountSchema = {
47
49
  type: "number",
@@ -49,10 +51,11 @@ var brightnessAmountSchema = {
49
51
  max: 1,
50
52
  step: 0.01,
51
53
  default: DEFAULT_BRIGHTNESS_AMOUNT,
52
- description: "Amount"
54
+ description: "Amount",
55
+ hiddenFromList: false
53
56
  };
54
57
  var hueDegreesSchema = {
55
- type: "number",
58
+ type: "rotation-degrees",
56
59
  step: 1,
57
60
  default: DEFAULT_HUE_DEGREES,
58
61
  description: "Degrees"
@@ -0,0 +1,531 @@
1
+ // src/linear-progressive-blur/index.ts
2
+ import { Internals as Internals2 } from "remotion";
3
+
4
+ // src/validate-effect-param.ts
5
+ var assertEffectParamsObject = (params, effectLabel) => {
6
+ if (params === null || typeof params !== "object") {
7
+ throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
+ }
9
+ };
10
+ var assertRequiredFiniteNumber = (value, name) => {
11
+ if (typeof value !== "number" || !Number.isFinite(value)) {
12
+ throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
+ }
14
+ };
15
+ var assertRequiredColor = (value, name) => {
16
+ if (typeof value !== "string" || value.length === 0) {
17
+ throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
+ }
19
+ };
20
+ var assertOptionalColor = (value, name) => {
21
+ if (value === undefined) {
22
+ return;
23
+ }
24
+ assertRequiredColor(value, name);
25
+ };
26
+
27
+ // src/color-utils.ts
28
+ var DEFAULT_AMOUNT = 1;
29
+ var DEFAULT_BRIGHTNESS_AMOUNT = 0;
30
+ var DEFAULT_HUE_DEGREES = 0;
31
+ var colorAmountSchema = {
32
+ type: "number",
33
+ min: 0,
34
+ max: 1,
35
+ step: 0.01,
36
+ default: DEFAULT_AMOUNT,
37
+ description: "Amount",
38
+ hiddenFromList: false
39
+ };
40
+ var colorMultiplierSchema = {
41
+ type: "number",
42
+ min: 0,
43
+ step: 0.01,
44
+ default: DEFAULT_AMOUNT,
45
+ description: "Amount",
46
+ hiddenFromList: false
47
+ };
48
+ var brightnessAmountSchema = {
49
+ type: "number",
50
+ min: -1,
51
+ max: 1,
52
+ step: 0.01,
53
+ default: DEFAULT_BRIGHTNESS_AMOUNT,
54
+ description: "Amount",
55
+ hiddenFromList: false
56
+ };
57
+ var hueDegreesSchema = {
58
+ type: "rotation-degrees",
59
+ step: 1,
60
+ default: DEFAULT_HUE_DEGREES,
61
+ description: "Degrees"
62
+ };
63
+ var assertOptionalFiniteNumber = (value, name) => {
64
+ if (value === undefined) {
65
+ return;
66
+ }
67
+ assertRequiredFiniteNumber(value, name);
68
+ };
69
+ var validateUnitInterval = (value, name) => {
70
+ if (value < 0) {
71
+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
72
+ }
73
+ if (value > 1) {
74
+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
75
+ }
76
+ };
77
+ var validateNonNegative = (value, name) => {
78
+ if (value < 0) {
79
+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
80
+ }
81
+ };
82
+ var validateSignedUnitInterval = (value, name) => {
83
+ if (value < -1) {
84
+ throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
85
+ }
86
+ if (value > 1) {
87
+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
88
+ }
89
+ };
90
+ var clampColorChannel = (value) => {
91
+ return Math.max(0, Math.min(255, value));
92
+ };
93
+ var parseColorRgba = (ctx, color) => {
94
+ ctx.clearRect(0, 0, 1, 1);
95
+ ctx.fillStyle = color;
96
+ ctx.fillRect(0, 0, 1, 1);
97
+ const { data } = ctx.getImageData(0, 0, 1, 1);
98
+ return [data[0], data[1], data[2], data[3]];
99
+ };
100
+
101
+ // src/linear-progressive-blur/linear-progressive-blur-runtime.ts
102
+ import { Internals } from "remotion";
103
+
104
+ // src/linear-progressive-blur/linear-progressive-blur-shaders.ts
105
+ var LINEAR_PROGRESSIVE_BLUR_VS = `#version 300 es
106
+ layout(location = 0) in vec2 aPos;
107
+ layout(location = 1) in vec2 aUv;
108
+ out vec2 vUv;
109
+ void main() {
110
+ vUv = aUv;
111
+ gl_Position = vec4(aPos, 0.0, 1.0);
112
+ }
113
+ `;
114
+ var buildLinearProgressiveBlurFs = (direction) => {
115
+ const dirVec = direction === "horizontal" ? "vec2(1.0, 0.0)" : "vec2(0.0, 1.0)";
116
+ return `#version 300 es
117
+ precision highp float;
118
+
119
+ in vec2 vUv;
120
+ out vec4 fragColor;
121
+
122
+ uniform sampler2D uSource;
123
+ uniform vec2 uTexelSize;
124
+ uniform vec2 uStart;
125
+ uniform vec2 uEnd;
126
+ uniform float uStartBlur;
127
+ uniform float uEndBlur;
128
+
129
+ const int MIN_KERNEL_HALF = 4;
130
+ const int MAX_KERNEL_HALF = 32;
131
+ const float TARGET_SAMPLE_DISTANCE_PX = 2.0;
132
+ const vec2 DIRECTION = ${dirVec};
133
+
134
+ float progressiveRadius(vec2 uv) {
135
+ vec2 gradient = uEnd - uStart;
136
+ float gradientLengthSq = dot(gradient, gradient);
137
+ if (gradientLengthSq <= 0.0000001) {
138
+ return max(0.0, uStartBlur);
139
+ }
140
+
141
+ float progress = dot(uv - uStart, gradient) / gradientLengthSq;
142
+ return max(0.0, mix(uStartBlur, uEndBlur, clamp(progress, 0.0, 1.0)));
143
+ }
144
+
145
+ void main() {
146
+ // Public UV coordinates use top-left origin, matching canvas/CSS coordinates.
147
+ float radius = progressiveRadius(vec2(vUv.x, 1.0 - vUv.y));
148
+ if (radius <= 0.0) {
149
+ fragColor = texture(uSource, vUv);
150
+ return;
151
+ }
152
+
153
+ int kernelHalf = int(
154
+ min(
155
+ float(MAX_KERNEL_HALF),
156
+ max(float(MIN_KERNEL_HALF), ceil(radius / TARGET_SAMPLE_DISTANCE_PX))
157
+ )
158
+ );
159
+ float pixelStride = radius / float(kernelHalf);
160
+ float sigma = max(radius / 3.0, 0.0001);
161
+ float twoSigmaSq = 2.0 * sigma * sigma;
162
+
163
+ vec4 sum = vec4(0.0);
164
+ float weightSum = 0.0;
165
+
166
+ for (int i = -MAX_KERNEL_HALF; i <= MAX_KERNEL_HALF; ++i) {
167
+ if (abs(i) > kernelHalf) {
168
+ continue;
169
+ }
170
+
171
+ float offsetPx = float(i) * pixelStride;
172
+ float w = exp(-(offsetPx * offsetPx) / twoSigmaSq);
173
+ vec2 uv = vUv + DIRECTION * uTexelSize * offsetPx;
174
+ sum += texture(uSource, uv) * w;
175
+ weightSum += w;
176
+ }
177
+
178
+ fragColor = sum / weightSum;
179
+ }
180
+ `;
181
+ };
182
+
183
+ // src/linear-progressive-blur/linear-progressive-blur-runtime.ts
184
+ var { createWebGL2ContextError } = Internals;
185
+ var compileShader = (gl, type, source) => {
186
+ const shader = gl.createShader(type);
187
+ if (!shader) {
188
+ throw new Error("Failed to create WebGL shader");
189
+ }
190
+ gl.shaderSource(shader, source);
191
+ gl.compileShader(shader);
192
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
193
+ const log = gl.getShaderInfoLog(shader);
194
+ gl.deleteShader(shader);
195
+ throw new Error(`Linear progressive blur shader compile failed: ${log ?? "(no log)"}`);
196
+ }
197
+ return shader;
198
+ };
199
+ var linkProgram = (gl, vs, fs) => {
200
+ const program = gl.createProgram();
201
+ if (!program) {
202
+ throw new Error("Failed to create WebGL program");
203
+ }
204
+ gl.attachShader(program, vs);
205
+ gl.attachShader(program, fs);
206
+ gl.linkProgram(program);
207
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
208
+ const log = gl.getProgramInfoLog(program);
209
+ gl.deleteProgram(program);
210
+ throw new Error(`Linear progressive blur program link failed: ${log ?? "(no log)"}`);
211
+ }
212
+ return program;
213
+ };
214
+ var createProgram = (gl, vertexSource, fragmentSource) => {
215
+ const vs = compileShader(gl, gl.VERTEX_SHADER, vertexSource);
216
+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
217
+ const program = linkProgram(gl, vs, fs);
218
+ gl.deleteShader(vs);
219
+ gl.deleteShader(fs);
220
+ return program;
221
+ };
222
+ var getUniforms = (gl, program) => ({
223
+ uSource: gl.getUniformLocation(program, "uSource"),
224
+ uTexelSize: gl.getUniformLocation(program, "uTexelSize"),
225
+ uStart: gl.getUniformLocation(program, "uStart"),
226
+ uEnd: gl.getUniformLocation(program, "uEnd"),
227
+ uStartBlur: gl.getUniformLocation(program, "uStartBlur"),
228
+ uEndBlur: gl.getUniformLocation(program, "uEndBlur")
229
+ });
230
+ var createRgbaTexture = (gl) => {
231
+ const texture = gl.createTexture();
232
+ if (!texture) {
233
+ throw new Error("Failed to create WebGL texture");
234
+ }
235
+ gl.bindTexture(gl.TEXTURE_2D, texture);
236
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
237
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
238
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
239
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
240
+ gl.bindTexture(gl.TEXTURE_2D, null);
241
+ return texture;
242
+ };
243
+ var setupLinearProgressiveBlur = (target) => {
244
+ const gl = target.getContext("webgl2", {
245
+ premultipliedAlpha: true,
246
+ alpha: true,
247
+ preserveDrawingBuffer: true
248
+ });
249
+ if (!gl) {
250
+ throw createWebGL2ContextError("linear progressive blur effect");
251
+ }
252
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
253
+ const programHorizontal = createProgram(gl, LINEAR_PROGRESSIVE_BLUR_VS, buildLinearProgressiveBlurFs("horizontal"));
254
+ const programVertical = createProgram(gl, LINEAR_PROGRESSIVE_BLUR_VS, buildLinearProgressiveBlurFs("vertical"));
255
+ const vao = gl.createVertexArray();
256
+ if (!vao) {
257
+ throw new Error("Failed to create WebGL vertex array");
258
+ }
259
+ gl.bindVertexArray(vao);
260
+ const data = new Float32Array([
261
+ -1,
262
+ -1,
263
+ 0,
264
+ 0,
265
+ 1,
266
+ -1,
267
+ 1,
268
+ 0,
269
+ -1,
270
+ 1,
271
+ 0,
272
+ 1,
273
+ 1,
274
+ 1,
275
+ 1,
276
+ 1
277
+ ]);
278
+ const vbo = gl.createBuffer();
279
+ if (!vbo) {
280
+ throw new Error("Failed to create WebGL buffer");
281
+ }
282
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
283
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
284
+ gl.enableVertexAttribArray(0);
285
+ gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 16, 0);
286
+ gl.enableVertexAttribArray(1);
287
+ gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 16, 8);
288
+ gl.bindVertexArray(null);
289
+ const textureSource = createRgbaTexture(gl);
290
+ const textureIntermediate = createRgbaTexture(gl);
291
+ const framebuffer = gl.createFramebuffer();
292
+ if (!framebuffer) {
293
+ throw new Error("Failed to create WebGL framebuffer");
294
+ }
295
+ const w = Math.max(1, target.width);
296
+ const h = Math.max(1, target.height);
297
+ gl.bindTexture(gl.TEXTURE_2D, textureIntermediate);
298
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, w, h, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
299
+ gl.bindTexture(gl.TEXTURE_2D, null);
300
+ gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
301
+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, textureIntermediate, 0);
302
+ const status = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
303
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
304
+ if (status !== gl.FRAMEBUFFER_COMPLETE) {
305
+ throw new Error(`Linear progressive blur framebuffer incomplete: 0x${status.toString(16)}`);
306
+ }
307
+ return {
308
+ gl,
309
+ programHorizontal,
310
+ programVertical,
311
+ vao,
312
+ vbo,
313
+ textureSource,
314
+ textureIntermediate,
315
+ framebuffer,
316
+ horizontal: getUniforms(gl, programHorizontal),
317
+ vertical: getUniforms(gl, programVertical)
318
+ };
319
+ };
320
+ var cleanupLinearProgressiveBlur = (state) => {
321
+ const {
322
+ gl,
323
+ programHorizontal,
324
+ programVertical,
325
+ vao,
326
+ vbo,
327
+ textureSource,
328
+ textureIntermediate,
329
+ framebuffer
330
+ } = state;
331
+ gl.deleteFramebuffer(framebuffer);
332
+ gl.deleteTexture(textureSource);
333
+ gl.deleteTexture(textureIntermediate);
334
+ gl.deleteBuffer(vbo);
335
+ gl.deleteProgram(programHorizontal);
336
+ gl.deleteProgram(programVertical);
337
+ gl.deleteVertexArray(vao);
338
+ };
339
+ var uploadSource = ({
340
+ gl,
341
+ textureSource,
342
+ textureIntermediate,
343
+ source,
344
+ width,
345
+ height,
346
+ flipSourceY
347
+ }) => {
348
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
349
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
350
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
351
+ gl.bindTexture(gl.TEXTURE_2D, textureIntermediate);
352
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
353
+ gl.bindTexture(gl.TEXTURE_2D, null);
354
+ };
355
+ var setUniforms = ({
356
+ gl,
357
+ uniforms,
358
+ width,
359
+ height,
360
+ params
361
+ }) => {
362
+ if (uniforms.uSource)
363
+ gl.uniform1i(uniforms.uSource, 0);
364
+ if (uniforms.uTexelSize)
365
+ gl.uniform2f(uniforms.uTexelSize, 1 / width, 1 / height);
366
+ if (uniforms.uStart)
367
+ gl.uniform2f(uniforms.uStart, params.start[0], params.start[1]);
368
+ if (uniforms.uEnd)
369
+ gl.uniform2f(uniforms.uEnd, params.end[0], params.end[1]);
370
+ if (uniforms.uStartBlur)
371
+ gl.uniform1f(uniforms.uStartBlur, params.startBlur);
372
+ if (uniforms.uEndBlur)
373
+ gl.uniform1f(uniforms.uEndBlur, params.endBlur);
374
+ };
375
+ var drawFullscreenQuad = (state) => {
376
+ const { gl, vao } = state;
377
+ gl.bindVertexArray(vao);
378
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
379
+ gl.bindVertexArray(null);
380
+ };
381
+ var applyLinearProgressiveBlur = ({
382
+ state,
383
+ source,
384
+ width,
385
+ height,
386
+ params,
387
+ flipSourceY
388
+ }) => {
389
+ const {
390
+ gl,
391
+ programHorizontal,
392
+ programVertical,
393
+ textureSource,
394
+ textureIntermediate,
395
+ framebuffer
396
+ } = state;
397
+ gl.viewport(0, 0, width, height);
398
+ uploadSource({
399
+ gl,
400
+ textureSource,
401
+ textureIntermediate,
402
+ source,
403
+ width,
404
+ height,
405
+ flipSourceY
406
+ });
407
+ gl.clearColor(0, 0, 0, 0);
408
+ gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
409
+ gl.clear(gl.COLOR_BUFFER_BIT);
410
+ gl.activeTexture(gl.TEXTURE0);
411
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
412
+ gl.useProgram(programHorizontal);
413
+ setUniforms({
414
+ gl,
415
+ uniforms: state.horizontal,
416
+ width,
417
+ height,
418
+ params
419
+ });
420
+ drawFullscreenQuad(state);
421
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
422
+ gl.clear(gl.COLOR_BUFFER_BIT);
423
+ gl.bindTexture(gl.TEXTURE_2D, textureIntermediate);
424
+ gl.useProgram(programVertical);
425
+ setUniforms({
426
+ gl,
427
+ uniforms: state.vertical,
428
+ width,
429
+ height,
430
+ params
431
+ });
432
+ drawFullscreenQuad(state);
433
+ gl.bindTexture(gl.TEXTURE_2D, null);
434
+ gl.useProgram(null);
435
+ };
436
+
437
+ // src/linear-progressive-blur/index.ts
438
+ var { createEffect } = Internals2;
439
+ var DEFAULT_START = [0, 0.5];
440
+ var DEFAULT_END = [1, 0.5];
441
+ var DEFAULT_START_BLUR = 0;
442
+ var DEFAULT_END_BLUR = 50;
443
+ var linearProgressiveBlurSchema = {
444
+ start: {
445
+ type: "uv-coordinate",
446
+ min: -1,
447
+ max: 2,
448
+ step: 0.01,
449
+ default: DEFAULT_START,
450
+ description: "Start",
451
+ lineTo: "end"
452
+ },
453
+ end: {
454
+ type: "uv-coordinate",
455
+ min: -1,
456
+ max: 2,
457
+ step: 0.01,
458
+ default: DEFAULT_END,
459
+ description: "End"
460
+ },
461
+ startBlur: {
462
+ type: "number",
463
+ min: 0,
464
+ max: 200,
465
+ step: 1,
466
+ default: DEFAULT_START_BLUR,
467
+ description: "Start blur",
468
+ hiddenFromList: false
469
+ },
470
+ endBlur: {
471
+ type: "number",
472
+ min: 0,
473
+ max: 200,
474
+ step: 1,
475
+ default: DEFAULT_END_BLUR,
476
+ description: "End blur",
477
+ hiddenFromList: false
478
+ }
479
+ };
480
+ var clampBlur = (value) => Math.max(0, value);
481
+ var resolveLinearProgressiveBlurParams = (params) => ({
482
+ start: [
483
+ ...params.start ?? DEFAULT_START
484
+ ],
485
+ end: [...params.end ?? DEFAULT_END],
486
+ startBlur: clampBlur(params.startBlur ?? DEFAULT_START_BLUR),
487
+ endBlur: clampBlur(params.endBlur ?? DEFAULT_END_BLUR)
488
+ });
489
+ var assertOptionalUvCoordinate = (value, name) => {
490
+ if (value === undefined) {
491
+ return;
492
+ }
493
+ if (!Array.isArray(value) || value.length !== 2 || value.some((item) => typeof item !== "number" || !Number.isFinite(item))) {
494
+ throw new TypeError(`"${name}" must be a [number, number] tuple`);
495
+ }
496
+ };
497
+ var validateLinearProgressiveBlurParams = (params) => {
498
+ assertEffectParamsObject(params, "Linear progressive blur");
499
+ assertOptionalUvCoordinate(params.start, "start");
500
+ assertOptionalUvCoordinate(params.end, "end");
501
+ assertOptionalFiniteNumber(params.startBlur, "startBlur");
502
+ assertOptionalFiniteNumber(params.endBlur, "endBlur");
503
+ };
504
+ var linearProgressiveBlur = createEffect({
505
+ type: "remotion/linear-progressive-blur",
506
+ label: "linearProgressiveBlur()",
507
+ documentationLink: "https://www.remotion.dev/docs/effects/linear-progressive-blur",
508
+ backend: "webgl2",
509
+ calculateKey: (params) => {
510
+ const r = resolveLinearProgressiveBlurParams(params);
511
+ return `linear-progressive-blur-${r.start.join(":")}-${r.end.join(":")}-${r.startBlur}-${r.endBlur}`;
512
+ },
513
+ setup: (target) => setupLinearProgressiveBlur(target),
514
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
515
+ const r = resolveLinearProgressiveBlurParams(params);
516
+ applyLinearProgressiveBlur({
517
+ state,
518
+ source,
519
+ width,
520
+ height,
521
+ params: r,
522
+ flipSourceY
523
+ });
524
+ },
525
+ cleanup: (state) => cleanupLinearProgressiveBlur(state),
526
+ schema: linearProgressiveBlurSchema,
527
+ validateParams: validateLinearProgressiveBlurParams
528
+ });
529
+ export {
530
+ linearProgressiveBlur
531
+ };
@@ -34,14 +34,16 @@ var colorAmountSchema = {
34
34
  max: 1,
35
35
  step: 0.01,
36
36
  default: DEFAULT_AMOUNT,
37
- description: "Amount"
37
+ description: "Amount",
38
+ hiddenFromList: false
38
39
  };
39
40
  var colorMultiplierSchema = {
40
41
  type: "number",
41
42
  min: 0,
42
43
  step: 0.01,
43
44
  default: DEFAULT_AMOUNT,
44
- description: "Amount"
45
+ description: "Amount",
46
+ hiddenFromList: false
45
47
  };
46
48
  var brightnessAmountSchema = {
47
49
  type: "number",
@@ -49,10 +51,11 @@ var brightnessAmountSchema = {
49
51
  max: 1,
50
52
  step: 0.01,
51
53
  default: DEFAULT_BRIGHTNESS_AMOUNT,
52
- description: "Amount"
54
+ description: "Amount",
55
+ hiddenFromList: false
53
56
  };
54
57
  var hueDegreesSchema = {
55
- type: "number",
58
+ type: "rotation-degrees",
56
59
  step: 1,
57
60
  default: DEFAULT_HUE_DEGREES,
58
61
  description: "Degrees"
@@ -120,7 +123,8 @@ var linesSchema = {
120
123
  max: 400,
121
124
  step: 0.1,
122
125
  default: DEFAULT_THICKNESS,
123
- description: "Thickness"
126
+ description: "Thickness",
127
+ hiddenFromList: false
124
128
  },
125
129
  gap: {
126
130
  type: "number",
@@ -128,12 +132,11 @@ var linesSchema = {
128
132
  max: 400,
129
133
  step: 0.1,
130
134
  default: DEFAULT_GAP,
131
- description: "Gap"
135
+ description: "Gap",
136
+ hiddenFromList: false
132
137
  },
133
138
  angle: {
134
- type: "number",
135
- min: -180,
136
- max: 180,
139
+ type: "rotation-degrees",
137
140
  step: 1,
138
141
  default: DEFAULT_ANGLE,
139
142
  description: "Angle"
@@ -142,7 +145,8 @@ var linesSchema = {
142
145
  type: "number",
143
146
  step: 0.1,
144
147
  default: DEFAULT_OFFSET,
145
- description: "Offset"
148
+ description: "Offset",
149
+ hiddenFromList: false
146
150
  }
147
151
  };
148
152
  var resolve = (p) => {
@@ -34,14 +34,16 @@ var colorAmountSchema = {
34
34
  max: 1,
35
35
  step: 0.01,
36
36
  default: DEFAULT_AMOUNT,
37
- description: "Amount"
37
+ description: "Amount",
38
+ hiddenFromList: false
38
39
  };
39
40
  var colorMultiplierSchema = {
40
41
  type: "number",
41
42
  min: 0,
42
43
  step: 0.01,
43
44
  default: DEFAULT_AMOUNT,
44
- description: "Amount"
45
+ description: "Amount",
46
+ hiddenFromList: false
45
47
  };
46
48
  var brightnessAmountSchema = {
47
49
  type: "number",
@@ -49,10 +51,11 @@ var brightnessAmountSchema = {
49
51
  max: 1,
50
52
  step: 0.01,
51
53
  default: DEFAULT_BRIGHTNESS_AMOUNT,
52
- description: "Amount"
54
+ description: "Amount",
55
+ hiddenFromList: false
53
56
  };
54
57
  var hueDegreesSchema = {
55
- type: "number",
58
+ type: "rotation-degrees",
56
59
  step: 1,
57
60
  default: DEFAULT_HUE_DEGREES,
58
61
  description: "Degrees"
@@ -314,7 +317,8 @@ var mirrorSchema = {
314
317
  max: 1,
315
318
  step: 0.01,
316
319
  default: 0.5,
317
- description: "Position"
320
+ description: "Position",
321
+ hiddenFromList: false
318
322
  },
319
323
  invert: {
320
324
  type: "boolean",