@remotion/effects 4.0.470 → 4.0.471

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,540 @@
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+ // src/waves.ts
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+ import { Internals } from "remotion";
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+
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+ // src/validate-effect-param.ts
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+ var assertEffectParamsObject = (params, effectLabel) => {
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+ if (params === null || typeof params !== "object") {
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+ throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
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+ }
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+ };
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+ var assertRequiredFiniteNumber = (value, name) => {
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+ if (typeof value !== "number" || !Number.isFinite(value)) {
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+ throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var assertRequiredColor = (value, name) => {
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+ if (typeof value !== "string" || value.length === 0) {
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+ throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var assertOptionalColor = (value, name) => {
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+ if (value === undefined) {
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+ return;
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+ }
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+ assertRequiredColor(value, name);
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+ };
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+
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+ // src/color-utils.ts
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+ var DEFAULT_AMOUNT = 1;
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+ var DEFAULT_BRIGHTNESS_AMOUNT = 0;
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+ var DEFAULT_HUE_DEGREES = 0;
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+ var colorAmountSchema = {
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+ type: "number",
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+ min: 0,
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+ max: 1,
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+ step: 0.01,
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+ default: DEFAULT_AMOUNT,
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+ description: "Amount"
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+ };
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+ var colorMultiplierSchema = {
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+ type: "number",
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+ min: 0,
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+ step: 0.01,
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+ default: DEFAULT_AMOUNT,
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+ description: "Amount"
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+ };
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+ var brightnessAmountSchema = {
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+ type: "number",
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+ min: -1,
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+ max: 1,
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+ step: 0.01,
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+ default: DEFAULT_BRIGHTNESS_AMOUNT,
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+ description: "Amount"
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+ };
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+ var hueDegreesSchema = {
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+ type: "number",
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+ step: 1,
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+ default: DEFAULT_HUE_DEGREES,
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+ description: "Degrees"
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+ };
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+ var assertOptionalFiniteNumber = (value, name) => {
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+ if (value === undefined) {
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+ return;
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+ }
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+ assertRequiredFiniteNumber(value, name);
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+ };
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+ var validateUnitInterval = (value, name) => {
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+ if (value < 0) {
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+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
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+ }
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+ if (value > 1) {
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+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var validateNonNegative = (value, name) => {
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+ if (value < 0) {
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+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var validateSignedUnitInterval = (value, name) => {
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+ if (value < -1) {
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+ throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
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+ }
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+ if (value > 1) {
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+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var clampColorChannel = (value) => {
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+ return Math.max(0, Math.min(255, value));
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+ };
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+ var parseColorRgba = (ctx, color) => {
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+ ctx.clearRect(0, 0, 1, 1);
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+ ctx.fillStyle = color;
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+ ctx.fillRect(0, 0, 1, 1);
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+ const { data } = ctx.getImageData(0, 0, 1, 1);
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+ return [data[0], data[1], data[2], data[3]];
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+ };
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+
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+ // src/waves.ts
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+ var { createEffect, createWebGL2ContextError } = Internals;
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+ var WAVE_DIRECTIONS = ["horizontal", "vertical"];
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+ var DEFAULT_COLORS = ["#dff4ff", "#7cc6ff"];
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+ var DEFAULT_DIRECTION = "horizontal";
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+ var DEFAULT_THICKNESS = 40;
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+ var DEFAULT_GAP = 0;
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+ var DEFAULT_ANGLE = 0;
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+ var DEFAULT_OFFSET = 0;
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+ var DEFAULT_AMPLITUDE = 24;
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+ var DEFAULT_WAVELENGTH = 160;
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+ var DEFAULT_PHASE = 0;
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+ var wavesSchema = {
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+ direction: {
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+ type: "enum",
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+ variants: {
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+ horizontal: {},
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+ vertical: {}
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+ },
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+ default: DEFAULT_DIRECTION,
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+ description: "Direction"
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+ },
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+ thickness: {
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+ type: "number",
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+ min: 0.1,
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+ max: 400,
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+ step: 0.1,
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+ default: DEFAULT_THICKNESS,
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+ description: "Thickness"
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+ },
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+ gap: {
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+ type: "number",
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+ min: 0,
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+ max: 400,
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+ step: 0.1,
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+ default: DEFAULT_GAP,
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+ description: "Gap"
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+ },
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+ angle: {
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+ type: "number",
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+ min: -180,
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+ max: 180,
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+ step: 1,
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+ default: DEFAULT_ANGLE,
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+ description: "Angle"
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+ },
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+ offset: {
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+ type: "number",
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+ step: 0.1,
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+ default: DEFAULT_OFFSET,
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+ description: "Offset"
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+ },
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+ amplitude: {
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+ type: "number",
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+ min: 0,
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+ max: 500,
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+ step: 0.1,
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+ default: DEFAULT_AMPLITUDE,
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+ description: "Amplitude"
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+ },
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+ wavelength: {
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+ type: "number",
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+ min: 1,
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+ max: 2000,
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+ step: 1,
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+ default: DEFAULT_WAVELENGTH,
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+ description: "Wavelength"
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+ },
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+ phase: {
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+ type: "number",
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+ min: -360,
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+ max: 360,
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+ step: 1,
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+ default: DEFAULT_PHASE,
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+ description: "Phase"
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+ }
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+ };
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+ var resolve = (p) => {
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+ const thickness = p.thickness ?? DEFAULT_THICKNESS;
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+ const gap = p.gap ?? DEFAULT_GAP;
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+ return {
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+ colors: p.colors ?? DEFAULT_COLORS,
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+ direction: p.direction ?? DEFAULT_DIRECTION,
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+ thickness,
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+ spacing: thickness + gap,
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+ angle: p.angle ?? DEFAULT_ANGLE,
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+ offset: p.offset ?? DEFAULT_OFFSET,
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+ amplitude: p.amplitude ?? DEFAULT_AMPLITUDE,
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+ wavelength: p.wavelength ?? DEFAULT_WAVELENGTH,
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+ phase: p.phase ?? DEFAULT_PHASE
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+ };
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+ };
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+ var formatEnum = (variants) => {
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+ if (variants.length === 2) {
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+ return `"${variants[0]}" or "${variants[1]}"`;
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+ }
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+ return `${variants.slice(0, -1).map((variant) => `"${variant}"`).join(", ")} or "${variants[variants.length - 1]}"`;
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+ };
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+ var validatePositive = (value, name) => {
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+ if (value <= 0) {
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+ throw new TypeError(`"${name}" must be greater than 0, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var validateNonNegative2 = (value, name) => {
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+ if (value < 0) {
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+ throw new TypeError(`"${name}" must be greater than or equal to 0, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var validateColors = (colors) => {
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+ if (colors === undefined) {
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+ return;
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+ }
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+ if (!Array.isArray(colors) || colors.length < 2) {
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+ throw new TypeError(`"colors" must be an array with at least 2 colors, but got ${JSON.stringify(colors)}`);
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+ }
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+ for (let i = 0;i < colors.length; i++) {
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+ assertRequiredColor(colors[i], `colors[${i}]`);
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+ }
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+ };
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+ var validateDirection = (direction) => {
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+ if (direction === undefined) {
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+ return;
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+ }
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+ if (typeof direction !== "string" || !WAVE_DIRECTIONS.includes(direction)) {
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+ throw new TypeError(`"direction" must be ${formatEnum(WAVE_DIRECTIONS)}, but got ${JSON.stringify(direction)}`);
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+ }
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+ };
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+ var validateWavesParams = (params) => {
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+ assertEffectParamsObject(params, "Waves");
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+ validateColors(params.colors);
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+ validateDirection(params.direction);
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+ assertOptionalFiniteNumber(params.thickness, "thickness");
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+ assertOptionalFiniteNumber(params.gap, "gap");
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+ assertOptionalFiniteNumber(params.angle, "angle");
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+ assertOptionalFiniteNumber(params.offset, "offset");
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+ assertOptionalFiniteNumber(params.amplitude, "amplitude");
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+ assertOptionalFiniteNumber(params.wavelength, "wavelength");
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+ assertOptionalFiniteNumber(params.phase, "phase");
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+ const thickness = params.thickness ?? DEFAULT_THICKNESS;
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+ const gap = params.gap ?? DEFAULT_GAP;
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+ const amplitude = params.amplitude ?? DEFAULT_AMPLITUDE;
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+ const wavelength = params.wavelength ?? DEFAULT_WAVELENGTH;
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+ validatePositive(thickness, "thickness");
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+ validateNonNegative2(gap, "gap");
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+ validateNonNegative2(amplitude, "amplitude");
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+ validatePositive(wavelength, "wavelength");
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+ };
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+ var WAVES_VS = `#version 300 es
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+ in vec2 aPos;
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+ in vec2 aUv;
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+ out vec2 vUv;
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+
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+ void main() {
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+ vUv = aUv;
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+ gl_Position = vec4(aPos, 0.0, 1.0);
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+ }
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+ `;
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+ var WAVES_FS = `#version 300 es
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+ precision highp float;
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+
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+ in vec2 vUv;
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+ out vec4 fragColor;
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+
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+ uniform sampler2D uSource;
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+ uniform sampler2D uPalette;
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+ uniform vec2 uResolution;
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+ uniform float uNumColors;
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+ uniform int uDirection;
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+ uniform float uThickness;
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+ uniform float uSpacing;
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+ uniform float uAngle;
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+ uniform float uOffset;
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+ uniform float uAmplitude;
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+ uniform float uWavelength;
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+ uniform float uPhase;
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+
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+ void main() {
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+ vec4 texColor = texture(uSource, vUv);
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+ float thickness = max(uThickness, 0.001);
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+ float spacing = max(uSpacing, 0.001);
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+ float cycle = spacing * uNumColors;
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+ vec2 centered = vUv * uResolution - uResolution * 0.5;
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+ float s = sin(uAngle);
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+ float c = cos(uAngle);
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+ vec2 rotated = vec2(
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+ centered.x * c - centered.y * s,
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+ centered.x * s + centered.y * c
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+ );
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+ float baseAxis = uDirection == 0 ? rotated.y : rotated.x;
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+ float waveAxis = uDirection == 0 ? rotated.x : rotated.y;
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+ float waveOffset =
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+ sin((waveAxis / max(uWavelength, 0.001)) * 6.283185307179586 + uPhase) *
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+ uAmplitude;
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+ float position = mod(baseAxis + waveOffset + uOffset, cycle);
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+ if (position < 0.0) {
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+ position += cycle;
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+ }
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+
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+ float colorIndex = floor(position / spacing);
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+ float inStripe = mod(position, spacing);
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+ if (inStripe > thickness) {
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+ fragColor = texColor;
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+ return;
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+ }
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+
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+ float texCoord = (colorIndex + 0.5) / uNumColors;
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+ vec4 lineColor = texture(uPalette, vec2(texCoord, 0.5));
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+ float lineAlpha = lineColor.a;
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+ vec3 premultipliedLine = lineColor.rgb * lineAlpha;
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+
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+ fragColor = vec4(
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+ premultipliedLine + texColor.rgb * (1.0 - lineAlpha),
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+ lineAlpha + texColor.a * (1.0 - lineAlpha)
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+ );
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+ }
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+ `;
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+ var compileShader = (gl, type, source) => {
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+ const shader = gl.createShader(type);
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+ if (!shader) {
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+ throw new Error("Failed to create WebGL shader");
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+ }
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+ gl.shaderSource(shader, source);
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+ gl.compileShader(shader);
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+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
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+ const log = gl.getShaderInfoLog(shader);
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+ gl.deleteShader(shader);
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+ throw new Error(`Waves shader compile failed: ${log ?? "(no log)"}`);
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+ }
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+ return shader;
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+ };
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+ var linkProgram = (gl, vs, fs) => {
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+ const program = gl.createProgram();
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+ if (!program) {
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+ throw new Error("Failed to create WebGL program");
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+ }
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+ gl.attachShader(program, vs);
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+ gl.attachShader(program, fs);
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+ gl.linkProgram(program);
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+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
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+ const log = gl.getProgramInfoLog(program);
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+ gl.deleteProgram(program);
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+ throw new Error(`Waves program link failed: ${log ?? "(no log)"}`);
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+ }
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+ return program;
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+ };
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+ var createProgram = (gl, vertexSource, fragmentSource) => {
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+ const vs = compileShader(gl, gl.VERTEX_SHADER, vertexSource);
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+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
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+ const program = linkProgram(gl, vs, fs);
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+ gl.deleteShader(vs);
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+ gl.deleteShader(fs);
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+ return program;
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+ };
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+ var createTexture = (gl, filter) => {
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+ const texture = gl.createTexture();
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+ if (!texture) {
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+ throw new Error("Failed to create WebGL texture");
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+ }
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+ gl.bindTexture(gl.TEXTURE_2D, texture);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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+ gl.bindTexture(gl.TEXTURE_2D, null);
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+ return texture;
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+ };
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+ var setupWaves = (target) => {
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+ const gl = target.getContext("webgl2", {
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+ premultipliedAlpha: true,
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+ alpha: true,
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+ preserveDrawingBuffer: true
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+ });
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+ if (!gl) {
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+ throw createWebGL2ContextError("waves effect");
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+ }
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+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
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+ const program = createProgram(gl, WAVES_VS, WAVES_FS);
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+ const vao = gl.createVertexArray();
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+ if (!vao) {
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+ throw new Error("Failed to create WebGL vertex array");
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+ }
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+ gl.bindVertexArray(vao);
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+ const data = new Float32Array([
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+ -1,
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+ -1,
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+ 0,
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+ 0,
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+ 1,
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+ -1,
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+ 1,
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+ 0,
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+ -1,
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+ 1,
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+ 0,
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+ 1,
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+ 1,
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+ 1,
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+ 1,
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+ 1
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+ ]);
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+ const vbo = gl.createBuffer();
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+ if (!vbo) {
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+ throw new Error("Failed to create WebGL buffer");
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+ }
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+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
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+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
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+ const aPos = gl.getAttribLocation(program, "aPos");
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+ const aUv = gl.getAttribLocation(program, "aUv");
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+ gl.enableVertexAttribArray(aPos);
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+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
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+ gl.enableVertexAttribArray(aUv);
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+ gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
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+ gl.bindVertexArray(null);
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+ const colorCanvas = document.createElement("canvas");
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+ colorCanvas.width = 1;
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+ colorCanvas.height = 1;
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+ const colorCtx = colorCanvas.getContext("2d", { willReadFrequently: true });
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+ if (!colorCtx) {
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+ throw new Error("Failed to acquire 2D context for color parsing");
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+ }
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+ return {
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+ gl,
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+ program,
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+ vao,
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+ vbo,
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+ sourceTexture: createTexture(gl, gl.LINEAR),
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+ paletteTexture: createTexture(gl, gl.NEAREST),
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+ colorCtx,
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+ uniforms: {
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+ uSource: gl.getUniformLocation(program, "uSource"),
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+ uPalette: gl.getUniformLocation(program, "uPalette"),
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+ uResolution: gl.getUniformLocation(program, "uResolution"),
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+ uNumColors: gl.getUniformLocation(program, "uNumColors"),
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+ uDirection: gl.getUniformLocation(program, "uDirection"),
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+ uThickness: gl.getUniformLocation(program, "uThickness"),
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+ uSpacing: gl.getUniformLocation(program, "uSpacing"),
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+ uAngle: gl.getUniformLocation(program, "uAngle"),
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+ uOffset: gl.getUniformLocation(program, "uOffset"),
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+ uAmplitude: gl.getUniformLocation(program, "uAmplitude"),
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+ uWavelength: gl.getUniformLocation(program, "uWavelength"),
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+ uPhase: gl.getUniformLocation(program, "uPhase")
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+ },
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+ cachedPaletteKey: "",
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+ palettePixelData: new Uint8Array(0)
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+ };
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+ };
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+ var updatePalette = (state, colors) => {
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+ const paletteKey = colors.join("|");
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+ const paletteDirty = state.cachedPaletteKey !== paletteKey;
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+ if (!paletteDirty) {
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+ return false;
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+ }
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+ state.cachedPaletteKey = paletteKey;
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+ const len = colors.length * 4;
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+ if (state.palettePixelData.length !== len) {
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+ state.palettePixelData = new Uint8Array(len);
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+ }
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+ const { palettePixelData } = state;
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+ for (let i = 0;i < colors.length; i++) {
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+ const color = parseColorRgba(state.colorCtx, colors[i]);
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+ palettePixelData[i * 4] = color[0];
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+ palettePixelData[i * 4 + 1] = color[1];
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+ palettePixelData[i * 4 + 2] = color[2];
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+ palettePixelData[i * 4 + 3] = color[3];
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+ }
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+ return true;
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+ };
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+ var waves = createEffect({
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+ type: "remotion/waves",
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+ label: "waves()",
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+ documentationLink: "https://www.remotion.dev/docs/effects/waves",
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+ backend: "webgl2",
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+ calculateKey: (params) => {
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+ const r = resolve(params);
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+ return `waves-${r.colors.join("|")}-${r.direction}-${r.thickness}-${r.spacing}-${r.angle}-${r.offset}-${r.amplitude}-${r.wavelength}-${r.phase}`;
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+ },
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+ setup: (target) => setupWaves(target),
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+ apply: ({ source, width, height, params, state, flipSourceY }) => {
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+ const r = resolve(params);
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+ const paletteDirty = updatePalette(state, r.colors);
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+ const { gl, program, sourceTexture, paletteTexture, uniforms, vao } = state;
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+ gl.viewport(0, 0, width, height);
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+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
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+ gl.clearColor(0, 0, 0, 0);
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+ gl.clear(gl.COLOR_BUFFER_BIT);
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+ gl.activeTexture(gl.TEXTURE0);
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+ gl.bindTexture(gl.TEXTURE_2D, sourceTexture);
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+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
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+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
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+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
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+ gl.activeTexture(gl.TEXTURE1);
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+ gl.bindTexture(gl.TEXTURE_2D, paletteTexture);
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+ if (paletteDirty) {
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+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
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+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
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+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, r.colors.length, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, state.palettePixelData);
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+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
495
+ }
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+ gl.useProgram(program);
497
+ if (uniforms.uSource)
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+ gl.uniform1i(uniforms.uSource, 0);
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+ if (uniforms.uPalette)
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+ gl.uniform1i(uniforms.uPalette, 1);
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+ if (uniforms.uResolution)
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+ gl.uniform2f(uniforms.uResolution, width, height);
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+ if (uniforms.uNumColors)
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+ gl.uniform1f(uniforms.uNumColors, r.colors.length);
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+ if (uniforms.uDirection)
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+ gl.uniform1i(uniforms.uDirection, r.direction === "horizontal" ? 0 : 1);
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+ if (uniforms.uThickness)
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+ gl.uniform1f(uniforms.uThickness, r.thickness);
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+ if (uniforms.uSpacing)
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+ gl.uniform1f(uniforms.uSpacing, r.spacing);
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+ if (uniforms.uAngle)
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+ gl.uniform1f(uniforms.uAngle, r.angle * Math.PI / 180);
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+ if (uniforms.uOffset)
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+ gl.uniform1f(uniforms.uOffset, r.offset);
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+ if (uniforms.uAmplitude)
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+ gl.uniform1f(uniforms.uAmplitude, r.amplitude);
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+ if (uniforms.uWavelength)
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+ gl.uniform1f(uniforms.uWavelength, r.wavelength);
519
+ if (uniforms.uPhase)
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+ gl.uniform1f(uniforms.uPhase, r.phase * Math.PI / 180);
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+ gl.bindVertexArray(vao);
522
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
523
+ gl.bindVertexArray(null);
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+ gl.bindTexture(gl.TEXTURE_2D, null);
525
+ gl.useProgram(null);
526
+ },
527
+ cleanup: ({ gl, program, vao, vbo, sourceTexture, paletteTexture }) => {
528
+ gl.deleteTexture(sourceTexture);
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+ gl.deleteTexture(paletteTexture);
530
+ gl.deleteBuffer(vbo);
531
+ gl.deleteProgram(program);
532
+ gl.deleteVertexArray(vao);
533
+ },
534
+ schema: wavesSchema,
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+ validateParams: validateWavesParams
536
+ });
537
+ export {
538
+ wavesSchema,
539
+ waves
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+ };