@remotion/effects 4.0.469 → 4.0.471

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,279 @@
1
+ // src/white-noise.ts
2
+ import { Internals } from "remotion";
3
+
4
+ // src/validate-effect-param.ts
5
+ var assertEffectParamsObject = (params, effectLabel) => {
6
+ if (params === null || typeof params !== "object") {
7
+ throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
+ }
9
+ };
10
+ var assertRequiredFiniteNumber = (value, name) => {
11
+ if (typeof value !== "number" || !Number.isFinite(value)) {
12
+ throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
+ }
14
+ };
15
+ var assertRequiredColor = (value, name) => {
16
+ if (typeof value !== "string" || value.length === 0) {
17
+ throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
+ }
19
+ };
20
+ var assertOptionalColor = (value, name) => {
21
+ if (value === undefined) {
22
+ return;
23
+ }
24
+ assertRequiredColor(value, name);
25
+ };
26
+
27
+ // src/color-utils.ts
28
+ var DEFAULT_AMOUNT = 1;
29
+ var DEFAULT_BRIGHTNESS_AMOUNT = 0;
30
+ var DEFAULT_HUE_DEGREES = 0;
31
+ var colorAmountSchema = {
32
+ type: "number",
33
+ min: 0,
34
+ max: 1,
35
+ step: 0.01,
36
+ default: DEFAULT_AMOUNT,
37
+ description: "Amount"
38
+ };
39
+ var colorMultiplierSchema = {
40
+ type: "number",
41
+ min: 0,
42
+ step: 0.01,
43
+ default: DEFAULT_AMOUNT,
44
+ description: "Amount"
45
+ };
46
+ var brightnessAmountSchema = {
47
+ type: "number",
48
+ min: -1,
49
+ max: 1,
50
+ step: 0.01,
51
+ default: DEFAULT_BRIGHTNESS_AMOUNT,
52
+ description: "Amount"
53
+ };
54
+ var hueDegreesSchema = {
55
+ type: "number",
56
+ step: 1,
57
+ default: DEFAULT_HUE_DEGREES,
58
+ description: "Degrees"
59
+ };
60
+ var assertOptionalFiniteNumber = (value, name) => {
61
+ if (value === undefined) {
62
+ return;
63
+ }
64
+ assertRequiredFiniteNumber(value, name);
65
+ };
66
+ var validateUnitInterval = (value, name) => {
67
+ if (value < 0) {
68
+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
69
+ }
70
+ if (value > 1) {
71
+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
72
+ }
73
+ };
74
+ var validateNonNegative = (value, name) => {
75
+ if (value < 0) {
76
+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
77
+ }
78
+ };
79
+ var validateSignedUnitInterval = (value, name) => {
80
+ if (value < -1) {
81
+ throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
82
+ }
83
+ if (value > 1) {
84
+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
85
+ }
86
+ };
87
+ var clampColorChannel = (value) => {
88
+ return Math.max(0, Math.min(255, value));
89
+ };
90
+ var parseColorRgba = (ctx, color) => {
91
+ ctx.clearRect(0, 0, 1, 1);
92
+ ctx.fillStyle = color;
93
+ ctx.fillRect(0, 0, 1, 1);
94
+ const { data } = ctx.getImageData(0, 0, 1, 1);
95
+ return [data[0], data[1], data[2], data[3]];
96
+ };
97
+
98
+ // src/white-noise.ts
99
+ var { createEffect, createWebGL2ContextError } = Internals;
100
+ var DEFAULT_AMOUNT2 = 1;
101
+ var DEFAULT_SEED = 0;
102
+ var whiteNoiseSchema = {
103
+ amount: {
104
+ type: "number",
105
+ min: 0,
106
+ max: 1,
107
+ step: 0.01,
108
+ default: DEFAULT_AMOUNT2,
109
+ description: "Amount"
110
+ },
111
+ seed: {
112
+ type: "number",
113
+ step: 1,
114
+ default: DEFAULT_SEED,
115
+ description: "Seed"
116
+ }
117
+ };
118
+ var resolve = (params) => ({
119
+ amount: params.amount ?? DEFAULT_AMOUNT2,
120
+ seed: params.seed ?? DEFAULT_SEED
121
+ });
122
+ var validateWhiteNoiseParams = (params) => {
123
+ assertEffectParamsObject(params, "White noise");
124
+ assertOptionalFiniteNumber(params.amount, "amount");
125
+ assertOptionalFiniteNumber(params.seed, "seed");
126
+ validateUnitInterval(params.amount ?? DEFAULT_AMOUNT2, "amount");
127
+ };
128
+ var VERTEX_SHADER = `#version 300 es
129
+ in vec2 aPos;
130
+ in vec2 aUv;
131
+ out vec2 vUv;
132
+
133
+ void main() {
134
+ vUv = aUv;
135
+ gl_Position = vec4(aPos, 0.0, 1.0);
136
+ }
137
+ `;
138
+ var FRAGMENT_SHADER = `#version 300 es
139
+ precision highp float;
140
+
141
+ in vec2 vUv;
142
+ out vec4 fragColor;
143
+
144
+ uniform sampler2D uSource;
145
+ uniform float uAmount;
146
+ uniform float uSeed;
147
+
148
+ float random(vec2 co) {
149
+ return fract(sin(dot(co, vec2(12.9898, 78.233)) + uSeed * 37.719) * 43758.5453);
150
+ }
151
+
152
+ void main() {
153
+ vec4 color = texture(uSource, vUv);
154
+ float noise = random(gl_FragCoord.xy);
155
+ vec3 unpremultiplied = color.a == 0.0 ? vec3(0.0) : color.rgb / color.a;
156
+ vec3 mixed = mix(unpremultiplied, vec3(noise), uAmount);
157
+ fragColor = vec4(mixed * color.a, color.a);
158
+ }
159
+ `;
160
+ var compileShader = (gl, type, source) => {
161
+ const shader = gl.createShader(type);
162
+ if (!shader) {
163
+ throw new Error("Failed to create shader");
164
+ }
165
+ gl.shaderSource(shader, source);
166
+ gl.compileShader(shader);
167
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
168
+ const info = gl.getShaderInfoLog(shader) ?? "Unknown shader compile error";
169
+ gl.deleteShader(shader);
170
+ throw new Error(info);
171
+ }
172
+ return shader;
173
+ };
174
+ var createProgram = (gl, vertexSource, fragmentSource) => {
175
+ const vertex = compileShader(gl, gl.VERTEX_SHADER, vertexSource);
176
+ const fragment = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
177
+ const program = gl.createProgram();
178
+ if (!program) {
179
+ throw new Error("Failed to create program");
180
+ }
181
+ gl.attachShader(program, vertex);
182
+ gl.attachShader(program, fragment);
183
+ gl.linkProgram(program);
184
+ gl.deleteShader(vertex);
185
+ gl.deleteShader(fragment);
186
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
187
+ const info = gl.getProgramInfoLog(program) ?? "Unknown program link error";
188
+ gl.deleteProgram(program);
189
+ throw new Error(info);
190
+ }
191
+ return program;
192
+ };
193
+ var createWhiteNoiseState = (gl, vertexSource, fragmentSource) => {
194
+ const program = createProgram(gl, vertexSource, fragmentSource);
195
+ const vao = gl.createVertexArray();
196
+ const vbo = gl.createBuffer();
197
+ const texture = gl.createTexture();
198
+ if (!vao || !vbo || !texture) {
199
+ throw new Error("Failed to create WebGL resources");
200
+ }
201
+ gl.bindVertexArray(vao);
202
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
203
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 0, 0, 1, -1, 1, 0, -1, 1, 0, 1, 1, 1, 1, 1]), gl.STATIC_DRAW);
204
+ const aPos = gl.getAttribLocation(program, "aPos");
205
+ const aUv = gl.getAttribLocation(program, "aUv");
206
+ gl.enableVertexAttribArray(aPos);
207
+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
208
+ gl.enableVertexAttribArray(aUv);
209
+ gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
210
+ gl.bindTexture(gl.TEXTURE_2D, texture);
211
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
212
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
213
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
214
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
215
+ return {
216
+ gl,
217
+ program,
218
+ vao,
219
+ vbo,
220
+ texture,
221
+ uSource: gl.getUniformLocation(program, "uSource"),
222
+ uAmount: gl.getUniformLocation(program, "uAmount"),
223
+ uSeed: gl.getUniformLocation(program, "uSeed")
224
+ };
225
+ };
226
+ var whiteNoise = createEffect({
227
+ type: "remotion/white-noise",
228
+ label: "whiteNoise()",
229
+ documentationLink: "https://www.remotion.dev/docs/effects/white-noise",
230
+ backend: "webgl2",
231
+ calculateKey: (params) => {
232
+ const resolved = resolve(params);
233
+ return `white-noise-${resolved.amount}-${resolved.seed}`;
234
+ },
235
+ setup: (target) => {
236
+ const gl = target.getContext("webgl2", {
237
+ premultipliedAlpha: true,
238
+ alpha: true,
239
+ preserveDrawingBuffer: true
240
+ });
241
+ if (!gl) {
242
+ throw createWebGL2ContextError("white noise effect");
243
+ }
244
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
245
+ return createWhiteNoiseState(gl, VERTEX_SHADER, FRAGMENT_SHADER);
246
+ },
247
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
248
+ const resolved = resolve(params);
249
+ state.gl.viewport(0, 0, width, height);
250
+ state.gl.bindFramebuffer(state.gl.FRAMEBUFFER, null);
251
+ state.gl.activeTexture(state.gl.TEXTURE0);
252
+ state.gl.bindTexture(state.gl.TEXTURE_2D, state.texture);
253
+ state.gl.pixelStorei(state.gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
254
+ state.gl.texImage2D(state.gl.TEXTURE_2D, 0, state.gl.RGBA, state.gl.RGBA, state.gl.UNSIGNED_BYTE, source);
255
+ state.gl.useProgram(state.program);
256
+ if (state.uSource) {
257
+ state.gl.uniform1i(state.uSource, 0);
258
+ }
259
+ if (state.uAmount) {
260
+ state.gl.uniform1f(state.uAmount, resolved.amount);
261
+ }
262
+ if (state.uSeed) {
263
+ state.gl.uniform1f(state.uSeed, resolved.seed);
264
+ }
265
+ state.gl.bindVertexArray(state.vao);
266
+ state.gl.drawArrays(state.gl.TRIANGLE_STRIP, 0, 4);
267
+ },
268
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
269
+ gl.deleteTexture(texture);
270
+ gl.deleteBuffer(vbo);
271
+ gl.deleteProgram(program);
272
+ gl.deleteVertexArray(vao);
273
+ },
274
+ schema: whiteNoiseSchema,
275
+ validateParams: validateWhiteNoiseParams
276
+ });
277
+ export {
278
+ whiteNoise
279
+ };