@remotion/effects 4.0.469 → 4.0.470

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -0,0 +1,381 @@
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+ // src/scanlines.ts
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+ import { Internals } from "remotion";
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+
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+ // src/validate-effect-param.ts
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+ var assertEffectParamsObject = (params, effectLabel) => {
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+ if (params === null || typeof params !== "object") {
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+ throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
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+ }
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+ };
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+ var assertRequiredFiniteNumber = (value, name) => {
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+ if (typeof value !== "number" || !Number.isFinite(value)) {
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+ throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var assertRequiredColor = (value, name) => {
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+ if (typeof value !== "string" || value.length === 0) {
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+ throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var assertOptionalColor = (value, name) => {
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+ if (value === undefined) {
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+ return;
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+ }
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+ assertRequiredColor(value, name);
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+ };
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+
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+ // src/color-utils.ts
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+ var DEFAULT_AMOUNT = 1;
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+ var DEFAULT_BRIGHTNESS_AMOUNT = 0;
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+ var DEFAULT_HUE_DEGREES = 0;
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+ var colorAmountSchema = {
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+ type: "number",
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+ min: 0,
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+ max: 1,
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+ step: 0.01,
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+ default: DEFAULT_AMOUNT,
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+ description: "Amount"
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+ };
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+ var colorMultiplierSchema = {
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+ type: "number",
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+ min: 0,
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+ step: 0.01,
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+ default: DEFAULT_AMOUNT,
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+ description: "Amount"
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+ };
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+ var brightnessAmountSchema = {
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+ type: "number",
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+ min: -1,
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+ max: 1,
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+ step: 0.01,
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+ default: DEFAULT_BRIGHTNESS_AMOUNT,
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+ description: "Amount"
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+ };
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+ var hueDegreesSchema = {
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+ type: "number",
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+ step: 1,
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+ default: DEFAULT_HUE_DEGREES,
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+ description: "Degrees"
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+ };
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+ var assertOptionalFiniteNumber = (value, name) => {
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+ if (value === undefined) {
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+ return;
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+ }
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+ assertRequiredFiniteNumber(value, name);
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+ };
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+ var validateUnitInterval = (value, name) => {
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+ if (value < 0) {
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+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
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+ }
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+ if (value > 1) {
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+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var validateNonNegative = (value, name) => {
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+ if (value < 0) {
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+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var validateSignedUnitInterval = (value, name) => {
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+ if (value < -1) {
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+ throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
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+ }
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+ if (value > 1) {
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+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var clampColorChannel = (value) => {
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+ return Math.max(0, Math.min(255, value));
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+ };
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+ var parseColorRgba = (ctx, color) => {
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+ ctx.clearRect(0, 0, 1, 1);
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+ ctx.fillStyle = color;
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+ ctx.fillRect(0, 0, 1, 1);
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+ const { data } = ctx.getImageData(0, 0, 1, 1);
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+ return [data[0], data[1], data[2], data[3]];
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+ };
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+
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+ // src/scanlines.ts
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+ var { createEffect, createWebGL2ContextError } = Internals;
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+ var DEFAULT_AMOUNT2 = 0.15;
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+ var DEFAULT_SPACING = 4;
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+ var DEFAULT_THICKNESS = 1;
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+ var DEFAULT_OFFSET = 0;
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+ var DEFAULT_PREMULTIPLY = false;
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+ var scanlinesSchema = {
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+ amount: {
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+ type: "number",
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+ min: 0,
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+ max: 1,
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+ step: 0.01,
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+ default: DEFAULT_AMOUNT2,
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+ description: "Amount"
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+ },
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+ spacing: {
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+ type: "number",
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+ min: 0.1,
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+ max: 100,
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+ step: 0.1,
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+ default: DEFAULT_SPACING,
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+ description: "Spacing"
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+ },
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+ thickness: {
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+ type: "number",
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+ min: 0,
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+ max: 100,
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+ step: 0.1,
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+ default: DEFAULT_THICKNESS,
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+ description: "Thickness"
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+ },
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+ offset: {
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+ type: "number",
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+ step: 0.1,
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+ default: DEFAULT_OFFSET,
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+ description: "Offset"
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+ },
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+ premultiply: {
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+ type: "boolean",
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+ default: DEFAULT_PREMULTIPLY,
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+ description: "Premultiply"
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+ }
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+ };
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+ var resolve = (p) => ({
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+ amount: p.amount ?? DEFAULT_AMOUNT2,
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+ spacing: p.spacing ?? DEFAULT_SPACING,
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+ thickness: p.thickness ?? DEFAULT_THICKNESS,
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+ offset: p.offset ?? DEFAULT_OFFSET,
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+ premultiply: p.premultiply ?? DEFAULT_PREMULTIPLY
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+ });
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+ var assertOptionalBoolean = (value, name) => {
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+ if (value === undefined) {
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+ return;
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+ }
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+ if (typeof value !== "boolean") {
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+ throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var validatePositive = (value, name) => {
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+ if (value <= 0) {
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+ throw new TypeError(`"${name}" must be greater than 0, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var validateScanlinesParams = (params) => {
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+ assertEffectParamsObject(params, "Scanlines");
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+ assertOptionalFiniteNumber(params.amount, "amount");
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+ assertOptionalFiniteNumber(params.spacing, "spacing");
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+ assertOptionalFiniteNumber(params.thickness, "thickness");
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+ assertOptionalFiniteNumber(params.offset, "offset");
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+ assertOptionalBoolean(params.premultiply, "premultiply");
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+ const r = resolve(params);
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+ validateUnitInterval(r.amount, "amount");
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+ validatePositive(r.spacing, "spacing");
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+ validateNonNegative(r.thickness, "thickness");
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+ };
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+ var SCANLINES_VS = `#version 300 es
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+ in vec2 aPos;
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+ in vec2 aUv;
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+ out vec2 vUv;
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+
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+ void main() {
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+ vUv = aUv;
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+ gl_Position = vec4(aPos, 0.0, 1.0);
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+ }
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+ `;
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+ var SCANLINES_FS = `#version 300 es
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+ precision highp float;
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+
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+ in vec2 vUv;
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+ out vec4 fragColor;
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+
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+ uniform sampler2D uSource;
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+ uniform float uAmount;
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+ uniform float uSpacing;
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+ uniform float uThickness;
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+ uniform float uOffset;
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+ uniform bool uPremultiply;
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+
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+ void main() {
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+ vec4 texColor = texture(uSource, vUv);
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+ float alpha = texColor.a;
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+
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+ if (alpha <= 0.001) {
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+ fragColor = vec4(0.0);
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+ return;
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+ }
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+
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+ if (uAmount <= 0.0 || uThickness <= 0.0) {
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+ fragColor = texColor;
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+ return;
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+ }
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+
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+ float spacing = max(uSpacing, 0.001);
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+ float thickness = min(uThickness, spacing);
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+ float halfThickness = thickness * 0.5;
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+ float position = mod(gl_FragCoord.y + uOffset, spacing);
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+ float distanceToLine = min(position, spacing - position);
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+ float line = 1.0 - smoothstep(halfThickness, halfThickness + 1.0, distanceToLine);
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+ float dutyCycle = thickness / spacing;
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+ float signal = line - dutyCycle;
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+
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+ vec3 rgb = texColor.rgb / alpha;
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+ vec3 scanlineLayer = uPremultiply ? rgb * signal : vec3(signal);
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+ rgb = clamp(rgb + scanlineLayer * uAmount, 0.0, 1.0);
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+ fragColor = vec4(rgb * alpha, alpha);
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+ }
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+ `;
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+ var compileShader = (gl, type, source) => {
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+ const shader = gl.createShader(type);
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+ if (!shader) {
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+ throw new Error("Failed to create WebGL shader");
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+ }
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+ gl.shaderSource(shader, source);
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+ gl.compileShader(shader);
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+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
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+ const log = gl.getShaderInfoLog(shader);
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+ gl.deleteShader(shader);
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+ throw new Error(`Scanlines shader compile failed: ${log ?? "(no log)"}`);
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+ }
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+ return shader;
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+ };
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+ var linkProgram = (gl, vs, fs) => {
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+ const program = gl.createProgram();
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+ if (!program) {
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+ throw new Error("Failed to create WebGL program");
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+ }
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+ gl.attachShader(program, vs);
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+ gl.attachShader(program, fs);
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+ gl.linkProgram(program);
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+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
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+ const log = gl.getProgramInfoLog(program);
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+ gl.deleteProgram(program);
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+ throw new Error(`Scanlines program link failed: ${log ?? "(no log)"}`);
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+ }
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+ return program;
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+ };
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+ var setupScanlines = (target) => {
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+ const gl = target.getContext("webgl2", {
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+ premultipliedAlpha: true,
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+ alpha: true,
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+ preserveDrawingBuffer: true
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+ });
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+ if (!gl) {
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+ throw createWebGL2ContextError("scanlines effect");
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+ }
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+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
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+ const vs = compileShader(gl, gl.VERTEX_SHADER, SCANLINES_VS);
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+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, SCANLINES_FS);
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+ const program = linkProgram(gl, vs, fs);
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+ gl.deleteShader(vs);
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+ gl.deleteShader(fs);
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+ const vao = gl.createVertexArray();
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+ if (!vao) {
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+ throw new Error("Failed to create WebGL vertex array");
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+ }
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+ gl.bindVertexArray(vao);
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+ const data = new Float32Array([
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+ -1,
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+ -1,
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+ 0,
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+ 0,
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+ 1,
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+ -1,
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+ 1,
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+ 0,
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+ -1,
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+ 1,
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+ 0,
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+ 1,
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+ 1,
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+ 1,
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+ 1,
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+ 1
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+ ]);
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+ const vbo = gl.createBuffer();
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+ if (!vbo) {
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+ throw new Error("Failed to create WebGL buffer");
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+ }
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+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
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+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
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+ const aPos = gl.getAttribLocation(program, "aPos");
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+ const aUv = gl.getAttribLocation(program, "aUv");
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+ gl.enableVertexAttribArray(aPos);
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+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
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+ gl.enableVertexAttribArray(aUv);
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+ gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
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+ gl.bindVertexArray(null);
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+ const texture = gl.createTexture();
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+ if (!texture) {
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+ throw new Error("Failed to create WebGL texture");
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+ }
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+ gl.bindTexture(gl.TEXTURE_2D, texture);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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+ gl.bindTexture(gl.TEXTURE_2D, null);
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+ return {
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+ gl,
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+ program,
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+ vao,
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+ vbo,
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+ texture,
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+ uSource: gl.getUniformLocation(program, "uSource"),
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+ uAmount: gl.getUniformLocation(program, "uAmount"),
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+ uSpacing: gl.getUniformLocation(program, "uSpacing"),
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+ uThickness: gl.getUniformLocation(program, "uThickness"),
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+ uOffset: gl.getUniformLocation(program, "uOffset"),
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+ uPremultiply: gl.getUniformLocation(program, "uPremultiply")
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+ };
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+ };
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+ var scanlines = createEffect({
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+ type: "remotion/scanlines",
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+ label: "scanlines()",
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+ documentationLink: "https://www.remotion.dev/docs/effects/scanlines",
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+ backend: "webgl2",
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+ calculateKey: (params) => {
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+ const r = resolve(params);
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+ return `scanlines-${r.amount}-${r.spacing}-${r.thickness}-${r.offset}-${r.premultiply ? 1 : 0}`;
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+ },
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+ setup: (target) => setupScanlines(target),
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+ apply: ({ source, width, height, params, state, flipSourceY }) => {
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+ const r = resolve(params);
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+ const { gl, program, texture, vao } = state;
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+ gl.viewport(0, 0, width, height);
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+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
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+ gl.clearColor(0, 0, 0, 0);
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+ gl.clear(gl.COLOR_BUFFER_BIT);
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+ gl.activeTexture(gl.TEXTURE0);
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+ gl.bindTexture(gl.TEXTURE_2D, texture);
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+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
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+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
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+ gl.useProgram(program);
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+ if (state.uSource)
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+ gl.uniform1i(state.uSource, 0);
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+ if (state.uAmount)
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+ gl.uniform1f(state.uAmount, r.amount);
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+ if (state.uSpacing)
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+ gl.uniform1f(state.uSpacing, r.spacing);
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+ if (state.uThickness)
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+ gl.uniform1f(state.uThickness, r.thickness);
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+ if (state.uOffset)
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+ gl.uniform1f(state.uOffset, r.offset);
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+ if (state.uPremultiply)
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+ gl.uniform1i(state.uPremultiply, r.premultiply ? 1 : 0);
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+ gl.bindVertexArray(vao);
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+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
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+ gl.bindVertexArray(null);
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+ gl.bindTexture(gl.TEXTURE_2D, null);
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+ gl.useProgram(null);
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+ },
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+ cleanup: ({ gl, program, vao, vbo, texture }) => {
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+ gl.deleteTexture(texture);
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+ gl.deleteBuffer(vbo);
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+ gl.deleteProgram(program);
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+ gl.deleteVertexArray(vao);
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+ },
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+ schema: scanlinesSchema,
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+ validateParams: validateScanlinesParams
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+ });
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+ export {
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+ scanlines
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+ };
@@ -0,0 +1,279 @@
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+ // src/white-noise.ts
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+ import { Internals } from "remotion";
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+
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+ // src/validate-effect-param.ts
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+ var assertEffectParamsObject = (params, effectLabel) => {
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+ if (params === null || typeof params !== "object") {
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+ throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
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+ }
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+ };
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+ var assertRequiredFiniteNumber = (value, name) => {
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+ if (typeof value !== "number" || !Number.isFinite(value)) {
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+ throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var assertRequiredColor = (value, name) => {
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+ if (typeof value !== "string" || value.length === 0) {
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+ throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
+ }
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+ };
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+ var assertOptionalColor = (value, name) => {
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+ if (value === undefined) {
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+ return;
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+ }
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+ assertRequiredColor(value, name);
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+ };
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+
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+ // src/color-utils.ts
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+ var DEFAULT_AMOUNT = 1;
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+ var DEFAULT_BRIGHTNESS_AMOUNT = 0;
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+ var DEFAULT_HUE_DEGREES = 0;
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+ var colorAmountSchema = {
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+ type: "number",
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+ min: 0,
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+ max: 1,
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+ step: 0.01,
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+ default: DEFAULT_AMOUNT,
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+ description: "Amount"
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+ };
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+ var colorMultiplierSchema = {
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+ type: "number",
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+ min: 0,
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+ step: 0.01,
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+ default: DEFAULT_AMOUNT,
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+ description: "Amount"
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+ };
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+ var brightnessAmountSchema = {
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+ type: "number",
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+ min: -1,
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+ max: 1,
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+ step: 0.01,
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+ default: DEFAULT_BRIGHTNESS_AMOUNT,
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+ description: "Amount"
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+ };
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+ var hueDegreesSchema = {
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+ type: "number",
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+ step: 1,
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+ default: DEFAULT_HUE_DEGREES,
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+ description: "Degrees"
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+ };
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+ var assertOptionalFiniteNumber = (value, name) => {
61
+ if (value === undefined) {
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+ return;
63
+ }
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+ assertRequiredFiniteNumber(value, name);
65
+ };
66
+ var validateUnitInterval = (value, name) => {
67
+ if (value < 0) {
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+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
69
+ }
70
+ if (value > 1) {
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+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
72
+ }
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+ };
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+ var validateNonNegative = (value, name) => {
75
+ if (value < 0) {
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+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
77
+ }
78
+ };
79
+ var validateSignedUnitInterval = (value, name) => {
80
+ if (value < -1) {
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+ throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
82
+ }
83
+ if (value > 1) {
84
+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
85
+ }
86
+ };
87
+ var clampColorChannel = (value) => {
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+ return Math.max(0, Math.min(255, value));
89
+ };
90
+ var parseColorRgba = (ctx, color) => {
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+ ctx.clearRect(0, 0, 1, 1);
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+ ctx.fillStyle = color;
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+ ctx.fillRect(0, 0, 1, 1);
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+ const { data } = ctx.getImageData(0, 0, 1, 1);
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+ return [data[0], data[1], data[2], data[3]];
96
+ };
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+
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+ // src/white-noise.ts
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+ var { createEffect, createWebGL2ContextError } = Internals;
100
+ var DEFAULT_AMOUNT2 = 1;
101
+ var DEFAULT_SEED = 0;
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+ var whiteNoiseSchema = {
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+ amount: {
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+ type: "number",
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+ min: 0,
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+ max: 1,
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+ step: 0.01,
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+ default: DEFAULT_AMOUNT2,
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+ description: "Amount"
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+ },
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+ seed: {
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+ type: "number",
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+ step: 1,
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+ default: DEFAULT_SEED,
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+ description: "Seed"
116
+ }
117
+ };
118
+ var resolve = (params) => ({
119
+ amount: params.amount ?? DEFAULT_AMOUNT2,
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+ seed: params.seed ?? DEFAULT_SEED
121
+ });
122
+ var validateWhiteNoiseParams = (params) => {
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+ assertEffectParamsObject(params, "White noise");
124
+ assertOptionalFiniteNumber(params.amount, "amount");
125
+ assertOptionalFiniteNumber(params.seed, "seed");
126
+ validateUnitInterval(params.amount ?? DEFAULT_AMOUNT2, "amount");
127
+ };
128
+ var VERTEX_SHADER = `#version 300 es
129
+ in vec2 aPos;
130
+ in vec2 aUv;
131
+ out vec2 vUv;
132
+
133
+ void main() {
134
+ vUv = aUv;
135
+ gl_Position = vec4(aPos, 0.0, 1.0);
136
+ }
137
+ `;
138
+ var FRAGMENT_SHADER = `#version 300 es
139
+ precision highp float;
140
+
141
+ in vec2 vUv;
142
+ out vec4 fragColor;
143
+
144
+ uniform sampler2D uSource;
145
+ uniform float uAmount;
146
+ uniform float uSeed;
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+
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+ float random(vec2 co) {
149
+ return fract(sin(dot(co, vec2(12.9898, 78.233)) + uSeed * 37.719) * 43758.5453);
150
+ }
151
+
152
+ void main() {
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+ vec4 color = texture(uSource, vUv);
154
+ float noise = random(gl_FragCoord.xy);
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+ vec3 unpremultiplied = color.a == 0.0 ? vec3(0.0) : color.rgb / color.a;
156
+ vec3 mixed = mix(unpremultiplied, vec3(noise), uAmount);
157
+ fragColor = vec4(mixed * color.a, color.a);
158
+ }
159
+ `;
160
+ var compileShader = (gl, type, source) => {
161
+ const shader = gl.createShader(type);
162
+ if (!shader) {
163
+ throw new Error("Failed to create shader");
164
+ }
165
+ gl.shaderSource(shader, source);
166
+ gl.compileShader(shader);
167
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
168
+ const info = gl.getShaderInfoLog(shader) ?? "Unknown shader compile error";
169
+ gl.deleteShader(shader);
170
+ throw new Error(info);
171
+ }
172
+ return shader;
173
+ };
174
+ var createProgram = (gl, vertexSource, fragmentSource) => {
175
+ const vertex = compileShader(gl, gl.VERTEX_SHADER, vertexSource);
176
+ const fragment = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
177
+ const program = gl.createProgram();
178
+ if (!program) {
179
+ throw new Error("Failed to create program");
180
+ }
181
+ gl.attachShader(program, vertex);
182
+ gl.attachShader(program, fragment);
183
+ gl.linkProgram(program);
184
+ gl.deleteShader(vertex);
185
+ gl.deleteShader(fragment);
186
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
187
+ const info = gl.getProgramInfoLog(program) ?? "Unknown program link error";
188
+ gl.deleteProgram(program);
189
+ throw new Error(info);
190
+ }
191
+ return program;
192
+ };
193
+ var createWhiteNoiseState = (gl, vertexSource, fragmentSource) => {
194
+ const program = createProgram(gl, vertexSource, fragmentSource);
195
+ const vao = gl.createVertexArray();
196
+ const vbo = gl.createBuffer();
197
+ const texture = gl.createTexture();
198
+ if (!vao || !vbo || !texture) {
199
+ throw new Error("Failed to create WebGL resources");
200
+ }
201
+ gl.bindVertexArray(vao);
202
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
203
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 0, 0, 1, -1, 1, 0, -1, 1, 0, 1, 1, 1, 1, 1]), gl.STATIC_DRAW);
204
+ const aPos = gl.getAttribLocation(program, "aPos");
205
+ const aUv = gl.getAttribLocation(program, "aUv");
206
+ gl.enableVertexAttribArray(aPos);
207
+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
208
+ gl.enableVertexAttribArray(aUv);
209
+ gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
210
+ gl.bindTexture(gl.TEXTURE_2D, texture);
211
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
212
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
213
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
214
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
215
+ return {
216
+ gl,
217
+ program,
218
+ vao,
219
+ vbo,
220
+ texture,
221
+ uSource: gl.getUniformLocation(program, "uSource"),
222
+ uAmount: gl.getUniformLocation(program, "uAmount"),
223
+ uSeed: gl.getUniformLocation(program, "uSeed")
224
+ };
225
+ };
226
+ var whiteNoise = createEffect({
227
+ type: "remotion/white-noise",
228
+ label: "whiteNoise()",
229
+ documentationLink: "https://www.remotion.dev/docs/effects/white-noise",
230
+ backend: "webgl2",
231
+ calculateKey: (params) => {
232
+ const resolved = resolve(params);
233
+ return `white-noise-${resolved.amount}-${resolved.seed}`;
234
+ },
235
+ setup: (target) => {
236
+ const gl = target.getContext("webgl2", {
237
+ premultipliedAlpha: true,
238
+ alpha: true,
239
+ preserveDrawingBuffer: true
240
+ });
241
+ if (!gl) {
242
+ throw createWebGL2ContextError("white noise effect");
243
+ }
244
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
245
+ return createWhiteNoiseState(gl, VERTEX_SHADER, FRAGMENT_SHADER);
246
+ },
247
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
248
+ const resolved = resolve(params);
249
+ state.gl.viewport(0, 0, width, height);
250
+ state.gl.bindFramebuffer(state.gl.FRAMEBUFFER, null);
251
+ state.gl.activeTexture(state.gl.TEXTURE0);
252
+ state.gl.bindTexture(state.gl.TEXTURE_2D, state.texture);
253
+ state.gl.pixelStorei(state.gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
254
+ state.gl.texImage2D(state.gl.TEXTURE_2D, 0, state.gl.RGBA, state.gl.RGBA, state.gl.UNSIGNED_BYTE, source);
255
+ state.gl.useProgram(state.program);
256
+ if (state.uSource) {
257
+ state.gl.uniform1i(state.uSource, 0);
258
+ }
259
+ if (state.uAmount) {
260
+ state.gl.uniform1f(state.uAmount, resolved.amount);
261
+ }
262
+ if (state.uSeed) {
263
+ state.gl.uniform1f(state.uSeed, resolved.seed);
264
+ }
265
+ state.gl.bindVertexArray(state.vao);
266
+ state.gl.drawArrays(state.gl.TRIANGLE_STRIP, 0, 4);
267
+ },
268
+ cleanup: ({ gl, program, vao, vbo, texture }) => {
269
+ gl.deleteTexture(texture);
270
+ gl.deleteBuffer(vbo);
271
+ gl.deleteProgram(program);
272
+ gl.deleteVertexArray(vao);
273
+ },
274
+ schema: whiteNoiseSchema,
275
+ validateParams: validateWhiteNoiseParams
276
+ });
277
+ export {
278
+ whiteNoise
279
+ };
@@ -0,0 +1,43 @@
1
+ declare const EVOLVE_DIRECTIONS: readonly ["left", "right", "top", "bottom"];
2
+ export type EvolveDirection = (typeof EVOLVE_DIRECTIONS)[number];
3
+ export declare const evolveSchema: {
4
+ readonly progress: {
5
+ readonly type: "number";
6
+ readonly min: 0;
7
+ readonly max: 1;
8
+ readonly step: 0.01;
9
+ readonly default: 0.5;
10
+ readonly description: "Progress";
11
+ };
12
+ readonly direction: {
13
+ readonly type: "enum";
14
+ readonly variants: {
15
+ readonly left: {};
16
+ readonly right: {};
17
+ readonly top: {};
18
+ readonly bottom: {};
19
+ };
20
+ readonly default: "left";
21
+ readonly description: "Direction";
22
+ };
23
+ readonly feather: {
24
+ readonly type: "number";
25
+ readonly min: 0;
26
+ readonly max: 1;
27
+ readonly step: 0.01;
28
+ readonly default: 0.1;
29
+ readonly description: "Feather";
30
+ };
31
+ };
32
+ export type EvolveParams = {
33
+ /** Reveal progress from `0` (hidden) to `1` (fully revealed). Defaults to `0.5`. */
34
+ readonly progress?: number;
35
+ /** Reveal direction. Defaults to `left`. */
36
+ readonly direction?: EvolveDirection;
37
+ /** Softness of the evolving edge from `0` (sharp) to `1` (fully feathered). Defaults to `0.1`. */
38
+ readonly feather?: number;
39
+ };
40
+ export declare const evolve: (params?: (EvolveParams & {
41
+ readonly disabled?: boolean | undefined;
42
+ }) | undefined) => import("remotion").EffectDescriptor<unknown>;
43
+ export {};