@remotion/effects 4.0.467 → 4.0.468

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@@ -0,0 +1,585 @@
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+ // src/glow/index.ts
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+ import { Internals as Internals2 } from "remotion";
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+
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+ // src/validate-effect-param.ts
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+ var assertEffectParamsObject = (params, effectLabel) => {
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+ if (params === null || typeof params !== "object") {
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+ throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
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+ }
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+ };
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+ var assertRequiredFiniteNumber = (value, name) => {
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+ if (typeof value !== "number" || !Number.isFinite(value)) {
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+ throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var assertRequiredColor = (value, name) => {
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+ if (typeof value !== "string" || value.length === 0) {
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+ throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var assertOptionalColor = (value, name) => {
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+ if (value === undefined) {
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+ return;
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+ }
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+ assertRequiredColor(value, name);
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+ };
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+
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+ // src/color-utils.ts
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+ var DEFAULT_AMOUNT = 1;
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+ var DEFAULT_BRIGHTNESS_AMOUNT = 0;
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+ var DEFAULT_HUE_DEGREES = 0;
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+ var colorAmountSchema = {
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+ type: "number",
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+ min: 0,
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+ max: 1,
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+ step: 0.01,
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+ default: DEFAULT_AMOUNT,
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+ description: "Amount"
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+ };
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+ var colorMultiplierSchema = {
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+ type: "number",
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+ min: 0,
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+ step: 0.01,
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+ default: DEFAULT_AMOUNT,
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+ description: "Amount"
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+ };
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+ var brightnessAmountSchema = {
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+ type: "number",
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+ min: -1,
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+ max: 1,
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+ step: 0.01,
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+ default: DEFAULT_BRIGHTNESS_AMOUNT,
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+ description: "Amount"
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+ };
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+ var hueDegreesSchema = {
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+ type: "number",
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+ step: 1,
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+ default: DEFAULT_HUE_DEGREES,
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+ description: "Degrees"
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+ };
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+ var assertOptionalFiniteNumber = (value, name) => {
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+ if (value === undefined) {
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+ return;
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+ }
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+ assertRequiredFiniteNumber(value, name);
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+ };
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+ var validateUnitInterval = (value, name) => {
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+ if (value < 0) {
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+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
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+ }
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+ if (value > 1) {
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+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var validateNonNegative = (value, name) => {
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+ if (value < 0) {
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+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var validateSignedUnitInterval = (value, name) => {
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+ if (value < -1) {
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+ throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
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+ }
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+ if (value > 1) {
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+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var clampColorChannel = (value) => {
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+ return Math.max(0, Math.min(255, value));
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+ };
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+ var parseColorRgba = (ctx, color) => {
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+ ctx.clearRect(0, 0, 1, 1);
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+ ctx.fillStyle = color;
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+ ctx.fillRect(0, 0, 1, 1);
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+ const { data } = ctx.getImageData(0, 0, 1, 1);
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+ return [data[0], data[1], data[2], data[3]];
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+ };
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+
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+ // src/glow/glow-runtime.ts
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+ import { Internals } from "remotion";
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+
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+ // src/glow/glow-shaders.ts
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+ var GLOW_VS = `#version 300 es
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+ layout(location = 0) in vec2 aPos;
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+ layout(location = 1) in vec2 aUv;
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+ out vec2 vUv;
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+
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+ void main() {
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+ vUv = aUv;
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+ gl_Position = vec4(aPos, 0.0, 1.0);
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+ }
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+ `;
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+ var GLOW_EXTRACT_FS = `#version 300 es
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+ precision highp float;
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+
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+ in vec2 vUv;
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+ out vec4 fragColor;
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+
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+ uniform sampler2D uSource;
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+ uniform vec4 uColor;
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+ uniform float uThreshold;
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+
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+ void main() {
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+ vec4 source = texture(uSource, vUv);
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+ float alpha = source.a;
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+
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+ if (alpha <= 0.001) {
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+ fragColor = vec4(0.0);
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+ return;
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+ }
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+
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+ vec3 rgb = source.rgb / alpha;
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+ float luminance = dot(rgb, vec3(0.299, 0.587, 0.114));
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+ float threshold = clamp(uThreshold, 0.0, 1.0);
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+ float contribution = threshold >= 1.0
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+ ? step(1.0, luminance)
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+ : clamp((luminance - threshold) / max(1.0 - threshold, 0.0001), 0.0, 1.0);
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+ float glowAlpha = alpha * contribution * uColor.a;
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+
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+ fragColor = vec4(uColor.rgb * glowAlpha, glowAlpha);
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+ }
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+ `;
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+ var buildBlurFs = (direction) => {
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+ const dirVec = direction === "horizontal" ? "vec2(1.0, 0.0)" : "vec2(0.0, 1.0)";
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+ return `#version 300 es
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+ precision highp float;
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+
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+ in vec2 vUv;
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+ out vec4 fragColor;
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+
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+ uniform sampler2D uSource;
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+ uniform float uRadius;
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+ uniform vec2 uTexelSize;
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+
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+ const int KERNEL_HALF = 4;
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+ const vec2 DIRECTION = ${dirVec};
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+
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+ void main() {
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+ if (uRadius <= 0.0) {
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+ fragColor = texture(uSource, vUv);
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+ return;
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+ }
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+
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+ float pixelStride = uRadius / float(KERNEL_HALF);
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+ float sigma = uRadius / 3.0;
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+ float twoSigmaSq = 2.0 * sigma * sigma;
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+
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+ vec4 sum = vec4(0.0);
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+ float weightSum = 0.0;
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+
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+ for (int i = -KERNEL_HALF; i <= KERNEL_HALF; ++i) {
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+ float offsetPx = float(i) * pixelStride;
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+ float w = exp(-(offsetPx * offsetPx) / twoSigmaSq);
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+ vec2 uv = vUv + DIRECTION * uTexelSize * offsetPx;
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+ sum += texture(uSource, uv) * w;
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+ weightSum += w;
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+ }
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+
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+ fragColor = sum / weightSum;
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+ }
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+ `;
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+ };
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+ var GLOW_BLUR_FS_HORIZONTAL = buildBlurFs("horizontal");
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+ var GLOW_BLUR_FS_VERTICAL = buildBlurFs("vertical");
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+ var GLOW_COMPOSITE_FS = `#version 300 es
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+ precision highp float;
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+
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+ in vec2 vUv;
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+ out vec4 fragColor;
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+
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+ uniform sampler2D uSource;
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+ uniform sampler2D uGlow;
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+ uniform float uIntensity;
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+
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+ void main() {
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+ vec4 source = texture(uSource, vUv);
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+ vec4 glow = texture(uGlow, vUv) * max(uIntensity, 0.0);
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+ vec4 outColor = source + glow;
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+
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+ fragColor = vec4(min(outColor.rgb, vec3(1.0)), min(outColor.a, 1.0));
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+ }
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+ `;
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+
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+ // src/glow/glow-runtime.ts
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+ var { createWebGL2ContextError } = Internals;
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+ var compileShader = (gl, type, source) => {
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+ const shader = gl.createShader(type);
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+ if (!shader) {
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+ throw new Error("Failed to create WebGL shader");
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+ }
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+ gl.shaderSource(shader, source);
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+ gl.compileShader(shader);
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+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
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+ const log = gl.getShaderInfoLog(shader);
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+ gl.deleteShader(shader);
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+ throw new Error(`Glow shader compile failed: ${log ?? "(no log)"}`);
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+ }
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+ return shader;
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+ };
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+ var linkProgram = (gl, vs, fs) => {
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+ const program = gl.createProgram();
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+ if (!program) {
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+ throw new Error("Failed to create WebGL program");
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+ }
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+ gl.attachShader(program, vs);
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+ gl.attachShader(program, fs);
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+ gl.linkProgram(program);
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+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
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+ const log = gl.getProgramInfoLog(program);
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+ gl.deleteProgram(program);
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+ throw new Error(`Glow program link failed: ${log ?? "(no log)"}`);
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+ }
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+ return program;
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+ };
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+ var createProgram = (gl, vertexSource, fragmentSource) => {
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+ const vs = compileShader(gl, gl.VERTEX_SHADER, vertexSource);
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+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
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+ const program = linkProgram(gl, vs, fs);
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+ gl.deleteShader(vs);
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+ gl.deleteShader(fs);
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+ return program;
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+ };
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+ var createRgbaTexture = (gl) => {
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+ const texture = gl.createTexture();
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+ if (!texture) {
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+ throw new Error("Failed to create WebGL texture");
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+ }
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+ gl.bindTexture(gl.TEXTURE_2D, texture);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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+ gl.bindTexture(gl.TEXTURE_2D, null);
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+ return texture;
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+ };
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+ var getBlurUniforms = (gl, program) => ({
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+ uRadius: gl.getUniformLocation(program, "uRadius"),
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+ uTexelSize: gl.getUniformLocation(program, "uTexelSize"),
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+ uSource: gl.getUniformLocation(program, "uSource")
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+ });
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+ var setupGlow = (target) => {
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+ const gl = target.getContext("webgl2", {
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+ premultipliedAlpha: true,
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+ alpha: true,
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+ preserveDrawingBuffer: true
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+ });
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+ if (!gl) {
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+ throw createWebGL2ContextError("glow effect");
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+ }
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+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
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+ const programExtract = createProgram(gl, GLOW_VS, GLOW_EXTRACT_FS);
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+ const programHorizontal = createProgram(gl, GLOW_VS, GLOW_BLUR_FS_HORIZONTAL);
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+ const programVertical = createProgram(gl, GLOW_VS, GLOW_BLUR_FS_VERTICAL);
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+ const programComposite = createProgram(gl, GLOW_VS, GLOW_COMPOSITE_FS);
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+ const vao = gl.createVertexArray();
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+ if (!vao) {
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+ throw new Error("Failed to create WebGL vertex array");
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+ }
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+ gl.bindVertexArray(vao);
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+ const data = new Float32Array([
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+ -1,
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+ -1,
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+ 0,
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+ 0,
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+ 1,
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+ -1,
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+ 1,
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+ 0,
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+ -1,
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+ 1,
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+ 0,
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+ 1,
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+ 1,
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+ 1,
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+ 1,
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+ 1
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+ ]);
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+ const vbo = gl.createBuffer();
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+ if (!vbo) {
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+ throw new Error("Failed to create WebGL buffer");
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+ }
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+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
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+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
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+ gl.enableVertexAttribArray(0);
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+ gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 16, 0);
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+ gl.enableVertexAttribArray(1);
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+ gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 16, 8);
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+ gl.bindVertexArray(null);
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+ const textureSource = createRgbaTexture(gl);
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+ const textureGlowA = createRgbaTexture(gl);
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+ const textureGlowB = createRgbaTexture(gl);
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+ const framebuffer = gl.createFramebuffer();
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+ if (!framebuffer) {
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+ throw new Error("Failed to create WebGL framebuffer");
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+ }
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+ const colorCanvas = document.createElement("canvas");
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+ colorCanvas.width = 1;
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+ colorCanvas.height = 1;
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+ const colorCtx = colorCanvas.getContext("2d", { willReadFrequently: true });
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+ if (!colorCtx) {
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+ throw new Error("Failed to acquire 2D context for color parsing");
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+ }
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+ return {
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+ gl,
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+ programExtract,
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+ programHorizontal,
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+ programVertical,
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+ programComposite,
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+ vao,
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+ vbo,
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+ textureSource,
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+ textureGlowA,
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+ textureGlowB,
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+ framebuffer,
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+ extract: {
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+ uSource: gl.getUniformLocation(programExtract, "uSource"),
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+ uColor: gl.getUniformLocation(programExtract, "uColor"),
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+ uThreshold: gl.getUniformLocation(programExtract, "uThreshold")
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+ },
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+ horizontal: getBlurUniforms(gl, programHorizontal),
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+ vertical: getBlurUniforms(gl, programVertical),
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+ composite: {
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+ uSource: gl.getUniformLocation(programComposite, "uSource"),
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+ uGlow: gl.getUniformLocation(programComposite, "uGlow"),
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+ uIntensity: gl.getUniformLocation(programComposite, "uIntensity")
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+ },
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+ colorCtx,
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+ cachedColorStr: "",
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+ cachedColorRgba: [255, 255, 255, 255]
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+ };
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+ };
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+ var cleanupGlow = ({
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+ gl,
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+ programExtract,
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+ programHorizontal,
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+ programVertical,
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+ programComposite,
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+ vao,
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+ vbo,
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+ textureSource,
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+ textureGlowA,
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+ textureGlowB,
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+ framebuffer
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+ }) => {
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+ gl.deleteFramebuffer(framebuffer);
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+ gl.deleteTexture(textureSource);
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+ gl.deleteTexture(textureGlowA);
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+ gl.deleteTexture(textureGlowB);
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+ gl.deleteBuffer(vbo);
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+ gl.deleteProgram(programExtract);
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+ gl.deleteProgram(programHorizontal);
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+ gl.deleteProgram(programVertical);
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+ gl.deleteProgram(programComposite);
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+ gl.deleteVertexArray(vao);
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+ };
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+ var drawFullscreenQuad = (state) => {
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+ const { gl, vao } = state;
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+ gl.bindVertexArray(vao);
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+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
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+ gl.bindVertexArray(null);
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+ };
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+ var setTextureSize = (gl, texture, width, height) => {
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+ gl.bindTexture(gl.TEXTURE_2D, texture);
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+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
384
+ };
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+ var setFramebufferTexture = (gl, framebuffer, texture) => {
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+ gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
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+ gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0);
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+ const status = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
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+ if (status !== gl.FRAMEBUFFER_COMPLETE) {
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+ throw new Error(`Glow framebuffer incomplete: 0x${status.toString(16)}`);
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+ }
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+ };
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+ var setBlurUniforms = ({
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+ gl,
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+ uniforms,
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+ radius,
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+ width,
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+ height
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+ }) => {
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+ if (uniforms.uSource)
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+ gl.uniform1i(uniforms.uSource, 0);
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+ if (uniforms.uRadius)
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+ gl.uniform1f(uniforms.uRadius, radius);
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+ if (uniforms.uTexelSize)
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+ gl.uniform2f(uniforms.uTexelSize, 1 / width, 1 / height);
406
+ };
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+ var normalizedColor = (color) => {
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+ return [color[0] / 255, color[1] / 255, color[2] / 255, color[3] / 255];
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+ };
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+ var applyGlow = ({
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+ state,
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+ source,
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+ width,
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+ height,
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+ radius,
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+ intensity,
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+ threshold,
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+ color,
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+ flipSourceY
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+ }) => {
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+ const {
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+ gl,
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+ textureSource,
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+ textureGlowA,
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+ textureGlowB,
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+ framebuffer,
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+ programExtract,
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+ programHorizontal,
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+ programVertical,
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+ programComposite
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+ } = state;
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+ gl.viewport(0, 0, width, height);
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+ gl.clearColor(0, 0, 0, 0);
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+ gl.activeTexture(gl.TEXTURE0);
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+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
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+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
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+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
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+ setTextureSize(gl, textureGlowA, width, height);
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+ setTextureSize(gl, textureGlowB, width, height);
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+ const [r, g, b, a] = normalizedColor(color);
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+ setFramebufferTexture(gl, framebuffer, textureGlowA);
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+ gl.clear(gl.COLOR_BUFFER_BIT);
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+ gl.useProgram(programExtract);
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+ gl.activeTexture(gl.TEXTURE0);
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+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
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+ if (state.extract.uSource)
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+ gl.uniform1i(state.extract.uSource, 0);
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+ if (state.extract.uColor)
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+ gl.uniform4f(state.extract.uColor, r, g, b, a);
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+ if (state.extract.uThreshold)
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+ gl.uniform1f(state.extract.uThreshold, threshold);
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+ drawFullscreenQuad(state);
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+ setFramebufferTexture(gl, framebuffer, textureGlowB);
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+ gl.clear(gl.COLOR_BUFFER_BIT);
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+ gl.useProgram(programHorizontal);
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+ gl.activeTexture(gl.TEXTURE0);
457
+ gl.bindTexture(gl.TEXTURE_2D, textureGlowA);
458
+ setBlurUniforms({
459
+ gl,
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+ uniforms: state.horizontal,
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+ radius,
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+ width,
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+ height
464
+ });
465
+ drawFullscreenQuad(state);
466
+ setFramebufferTexture(gl, framebuffer, textureGlowA);
467
+ gl.clear(gl.COLOR_BUFFER_BIT);
468
+ gl.useProgram(programVertical);
469
+ gl.activeTexture(gl.TEXTURE0);
470
+ gl.bindTexture(gl.TEXTURE_2D, textureGlowB);
471
+ setBlurUniforms({
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+ gl,
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+ uniforms: state.vertical,
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+ radius,
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+ width,
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+ height
477
+ });
478
+ drawFullscreenQuad(state);
479
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
480
+ gl.clear(gl.COLOR_BUFFER_BIT);
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+ gl.useProgram(programComposite);
482
+ gl.activeTexture(gl.TEXTURE0);
483
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
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+ gl.activeTexture(gl.TEXTURE1);
485
+ gl.bindTexture(gl.TEXTURE_2D, textureGlowA);
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+ if (state.composite.uSource)
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+ gl.uniform1i(state.composite.uSource, 0);
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+ if (state.composite.uGlow)
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+ gl.uniform1i(state.composite.uGlow, 1);
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+ if (state.composite.uIntensity)
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+ gl.uniform1f(state.composite.uIntensity, intensity);
492
+ drawFullscreenQuad(state);
493
+ gl.bindTexture(gl.TEXTURE_2D, null);
494
+ gl.useProgram(null);
495
+ };
496
+
497
+ // src/glow/index.ts
498
+ var { createEffect } = Internals2;
499
+ var DEFAULT_RADIUS = 20;
500
+ var DEFAULT_INTENSITY = 1;
501
+ var DEFAULT_THRESHOLD = 0;
502
+ var DEFAULT_COLOR = "#ffffff";
503
+ var glowSchema = {
504
+ radius: {
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+ type: "number",
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+ min: 0,
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+ max: 100,
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+ step: 1,
509
+ default: DEFAULT_RADIUS,
510
+ description: "Radius"
511
+ },
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+ intensity: {
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+ type: "number",
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+ min: 0,
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+ max: 5,
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+ step: 0.1,
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+ default: DEFAULT_INTENSITY,
518
+ description: "Intensity"
519
+ },
520
+ threshold: {
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+ type: "number",
522
+ min: 0,
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+ max: 1,
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+ step: 0.01,
525
+ default: DEFAULT_THRESHOLD,
526
+ description: "Threshold"
527
+ },
528
+ color: {
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+ type: "color",
530
+ default: DEFAULT_COLOR,
531
+ description: "Color"
532
+ }
533
+ };
534
+ var resolve = (p) => ({
535
+ radius: p.radius ?? DEFAULT_RADIUS,
536
+ intensity: p.intensity ?? DEFAULT_INTENSITY,
537
+ threshold: p.threshold ?? DEFAULT_THRESHOLD,
538
+ color: p.color ?? DEFAULT_COLOR
539
+ });
540
+ var validateGlowParams = (params) => {
541
+ assertEffectParamsObject(params, "Glow");
542
+ assertOptionalFiniteNumber(params.radius, "radius");
543
+ assertOptionalFiniteNumber(params.intensity, "intensity");
544
+ assertOptionalFiniteNumber(params.threshold, "threshold");
545
+ assertOptionalColor(params.color, "color");
546
+ const r = resolve(params);
547
+ validateNonNegative(r.radius, "radius");
548
+ validateNonNegative(r.intensity, "intensity");
549
+ validateUnitInterval(r.threshold, "threshold");
550
+ };
551
+ var glow = createEffect({
552
+ type: "remotion/glow",
553
+ label: "Glow",
554
+ documentationLink: "https://www.remotion.dev/docs/effects/glow",
555
+ backend: "webgl2",
556
+ calculateKey: (params) => {
557
+ const r = resolve(params);
558
+ return `glow-${r.radius}-${r.intensity}-${r.threshold}-${r.color}`;
559
+ },
560
+ setup: (target) => setupGlow(target),
561
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
562
+ const r = resolve(params);
563
+ if (state.cachedColorStr !== r.color) {
564
+ state.cachedColorStr = r.color;
565
+ state.cachedColorRgba = parseColorRgba(state.colorCtx, r.color);
566
+ }
567
+ applyGlow({
568
+ state,
569
+ source,
570
+ width,
571
+ height,
572
+ radius: r.radius,
573
+ intensity: r.intensity,
574
+ threshold: r.threshold,
575
+ color: state.cachedColorRgba,
576
+ flipSourceY
577
+ });
578
+ },
579
+ cleanup: (state) => cleanupGlow(state),
580
+ schema: glowSchema,
581
+ validateParams: validateGlowParams
582
+ });
583
+ export {
584
+ glow
585
+ };
@@ -17,6 +17,12 @@ var assertRequiredColor = (value, name) => {
17
17
  throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
18
  }
19
19
  };
20
+ var assertOptionalColor = (value, name) => {
21
+ if (value === undefined) {
22
+ return;
23
+ }
24
+ assertRequiredColor(value, name);
25
+ };
20
26
 
21
27
  // src/color-utils.ts
22
28
  var DEFAULT_AMOUNT = 1;
@@ -81,6 +87,13 @@ var validateSignedUnitInterval = (value, name) => {
81
87
  var clampColorChannel = (value) => {
82
88
  return Math.max(0, Math.min(255, value));
83
89
  };
90
+ var parseColorRgba = (ctx, color) => {
91
+ ctx.clearRect(0, 0, 1, 1);
92
+ ctx.fillStyle = color;
93
+ ctx.fillRect(0, 0, 1, 1);
94
+ const { data } = ctx.getImageData(0, 0, 1, 1);
95
+ return [data[0], data[1], data[2], data[3]];
96
+ };
84
97
 
85
98
  // src/grayscale.ts
86
99
  var { createEffect } = Internals;
@@ -98,7 +111,7 @@ var validateGrayscaleParams = (params) => {
98
111
  };
99
112
  var grayscale = createEffect({
100
113
  type: "remotion/grayscale",
101
- label: "Grayscale",
114
+ label: "grayscale()",
102
115
  documentationLink: "https://www.remotion.dev/docs/effects/grayscale",
103
116
  backend: "2d",
104
117
  calculateKey: (params) => {
@@ -17,6 +17,12 @@ var assertRequiredColor = (value, name) => {
17
17
  throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
18
  }
19
19
  };
20
+ var assertOptionalColor = (value, name) => {
21
+ if (value === undefined) {
22
+ return;
23
+ }
24
+ assertRequiredColor(value, name);
25
+ };
20
26
 
21
27
  // src/color-utils.ts
22
28
  var DEFAULT_AMOUNT = 1;
@@ -81,6 +87,13 @@ var validateSignedUnitInterval = (value, name) => {
81
87
  var clampColorChannel = (value) => {
82
88
  return Math.max(0, Math.min(255, value));
83
89
  };
90
+ var parseColorRgba = (ctx, color) => {
91
+ ctx.clearRect(0, 0, 1, 1);
92
+ ctx.fillStyle = color;
93
+ ctx.fillRect(0, 0, 1, 1);
94
+ const { data } = ctx.getImageData(0, 0, 1, 1);
95
+ return [data[0], data[1], data[2], data[3]];
96
+ };
84
97
 
85
98
  // src/halftone.ts
86
99
  var { createEffect, createWebGL2ContextError } = Internals;
@@ -177,14 +190,6 @@ var assertOptionalBoolean = (value, name) => {
177
190
  throw new TypeError(`"${name}" must be a boolean, but got ${JSON.stringify(value)}`);
178
191
  }
179
192
  };
180
- var assertOptionalColor = (value, name) => {
181
- if (value === undefined) {
182
- return;
183
- }
184
- if (typeof value !== "string" || value.length === 0) {
185
- throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
186
- }
187
- };
188
193
  var resolve = (p) => ({
189
194
  shape: p.shape ?? "circle",
190
195
  dotSize: p.dotSize ?? 20,
@@ -342,16 +347,9 @@ var linkProgram = (gl, vs, fs) => {
342
347
  }
343
348
  return program;
344
349
  };
345
- var parseColorRgba = (ctx, color) => {
346
- ctx.clearRect(0, 0, 1, 1);
347
- ctx.fillStyle = color;
348
- ctx.fillRect(0, 0, 1, 1);
349
- const { data } = ctx.getImageData(0, 0, 1, 1);
350
- return [data[0] / 255, data[1] / 255, data[2] / 255, data[3] / 255];
351
- };
352
350
  var halftone = createEffect({
353
351
  type: "remotion/halftone",
354
- label: "Halftone",
352
+ label: "halftone()",
355
353
  documentationLink: "https://www.remotion.dev/docs/effects/halftone",
356
354
  backend: "webgl2",
357
355
  calculateKey: (params) => {
@@ -442,7 +440,7 @@ var halftone = createEffect({
442
440
  uUseSourceColor: gl.getUniformLocation(program, "uUseSourceColor"),
443
441
  colorCtx,
444
442
  cachedColorStr: "",
445
- cachedColorRgba: [0, 0, 0, 1]
443
+ cachedColorRgba: [0, 0, 0, 255]
446
444
  };
447
445
  },
448
446
  apply: ({ source, width, height, params, state, flipSourceY }) => {
@@ -453,6 +451,7 @@ var halftone = createEffect({
453
451
  state.cachedColorRgba = parseColorRgba(state.colorCtx, r.dotColor);
454
452
  }
455
453
  const [cr, cg, cb, ca] = state.cachedColorRgba;
454
+ const caNormalized = ca / 255;
456
455
  const filter = r.sampling === "nearest" ? gl.NEAREST : gl.LINEAR;
457
456
  gl.viewport(0, 0, width, height);
458
457
  gl.clearColor(0, 0, 0, 0);
@@ -478,7 +477,7 @@ var halftone = createEffect({
478
477
  if (state.uOffset)
479
478
  gl.uniform2f(state.uOffset, r.offsetX, r.offsetY);
480
479
  if (state.uColor)
481
- gl.uniform4f(state.uColor, cr * ca, cg * ca, cb * ca, ca);
480
+ gl.uniform4f(state.uColor, cr / 255 * caNormalized, cg / 255 * caNormalized, cb / 255 * caNormalized, caNormalized);
482
481
  if (state.uShape)
483
482
  gl.uniform1i(state.uShape, SHAPE_INDEX[r.shape]);
484
483
  if (state.uShadeOutside)