@remotion/effects 4.0.466 → 4.0.468

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@@ -0,0 +1,365 @@
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+ // src/duotone.ts
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+ import { Internals } from "remotion";
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+
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+ // src/validate-effect-param.ts
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+ var assertEffectParamsObject = (params, effectLabel) => {
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+ if (params === null || typeof params !== "object") {
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+ throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
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+ }
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+ };
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+ var assertRequiredFiniteNumber = (value, name) => {
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+ if (typeof value !== "number" || !Number.isFinite(value)) {
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+ throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var assertRequiredColor = (value, name) => {
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+ if (typeof value !== "string" || value.length === 0) {
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+ throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var assertOptionalColor = (value, name) => {
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+ if (value === undefined) {
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+ return;
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+ }
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+ assertRequiredColor(value, name);
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+ };
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+
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+ // src/color-utils.ts
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+ var DEFAULT_AMOUNT = 1;
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+ var DEFAULT_BRIGHTNESS_AMOUNT = 0;
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+ var DEFAULT_HUE_DEGREES = 0;
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+ var colorAmountSchema = {
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+ type: "number",
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+ min: 0,
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+ max: 1,
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+ step: 0.01,
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+ default: DEFAULT_AMOUNT,
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+ description: "Amount"
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+ };
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+ var colorMultiplierSchema = {
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+ type: "number",
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+ min: 0,
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+ step: 0.01,
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+ default: DEFAULT_AMOUNT,
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+ description: "Amount"
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+ };
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+ var brightnessAmountSchema = {
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+ type: "number",
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+ min: -1,
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+ max: 1,
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+ step: 0.01,
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+ default: DEFAULT_BRIGHTNESS_AMOUNT,
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+ description: "Amount"
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+ };
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+ var hueDegreesSchema = {
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+ type: "number",
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+ step: 1,
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+ default: DEFAULT_HUE_DEGREES,
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+ description: "Degrees"
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+ };
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+ var assertOptionalFiniteNumber = (value, name) => {
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+ if (value === undefined) {
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+ return;
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+ }
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+ assertRequiredFiniteNumber(value, name);
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+ };
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+ var validateUnitInterval = (value, name) => {
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+ if (value < 0) {
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+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
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+ }
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+ if (value > 1) {
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+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var validateNonNegative = (value, name) => {
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+ if (value < 0) {
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+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var validateSignedUnitInterval = (value, name) => {
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+ if (value < -1) {
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+ throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
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+ }
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+ if (value > 1) {
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+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
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+ }
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+ };
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+ var clampColorChannel = (value) => {
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+ return Math.max(0, Math.min(255, value));
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+ };
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+ var parseColorRgba = (ctx, color) => {
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+ ctx.clearRect(0, 0, 1, 1);
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+ ctx.fillStyle = color;
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+ ctx.fillRect(0, 0, 1, 1);
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+ const { data } = ctx.getImageData(0, 0, 1, 1);
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+ return [data[0], data[1], data[2], data[3]];
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+ };
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+
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+ // src/duotone.ts
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+ var { createEffect, createWebGL2ContextError } = Internals;
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+ var DEFAULT_DARK_COLOR = "#000000";
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+ var DEFAULT_LIGHT_COLOR = "#ffffff";
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+ var DEFAULT_LUMINANCE_THRESHOLD = 0.5;
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+ var duotoneSchema = {
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+ darkColor: {
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+ type: "color",
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+ default: DEFAULT_DARK_COLOR,
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+ description: "Dark color"
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+ },
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+ lightColor: {
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+ type: "color",
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+ default: DEFAULT_LIGHT_COLOR,
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+ description: "Light color"
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+ },
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+ threshold: {
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+ type: "number",
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+ min: 0,
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+ max: 1,
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+ step: 0.01,
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+ default: DEFAULT_LUMINANCE_THRESHOLD,
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+ description: "Luminance threshold"
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+ }
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+ };
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+ var resolve = (p) => ({
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+ darkColor: p.darkColor ?? DEFAULT_DARK_COLOR,
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+ lightColor: p.lightColor ?? DEFAULT_LIGHT_COLOR,
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+ threshold: p.threshold ?? DEFAULT_LUMINANCE_THRESHOLD
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+ });
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+ var validateDuotoneParams = (params) => {
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+ assertEffectParamsObject(params, "Duotone");
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+ assertOptionalColor(params.darkColor, "darkColor");
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+ assertOptionalColor(params.lightColor, "lightColor");
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+ assertOptionalFiniteNumber(params.threshold, "threshold");
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+ const { threshold } = resolve(params);
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+ validateUnitInterval(threshold, "threshold");
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+ };
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+ var DUOTONE_VS = `#version 300 es
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+ in vec2 aPos;
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+ in vec2 aUv;
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+ out vec2 vUv;
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+
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+ void main() {
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+ vUv = aUv;
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+ gl_Position = vec4(aPos, 0.0, 1.0);
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+ }
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+ `;
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+ var DUOTONE_FS = `#version 300 es
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+ precision highp float;
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+
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+ in vec2 vUv;
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+ out vec4 fragColor;
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+
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+ uniform sampler2D uSource;
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+ uniform vec3 uDarkColor;
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+ uniform vec3 uLightColor;
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+ uniform float uThreshold;
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+
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+ void main() {
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+ vec4 texColor = texture(uSource, vUv);
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+ float alpha = texColor.a;
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+
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+ if (alpha <= 0.001) {
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+ fragColor = vec4(0.0);
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+ return;
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+ }
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+
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+ vec3 rgb = texColor.rgb / alpha;
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+ float luminance = dot(rgb, vec3(0.299, 0.587, 0.114));
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+ vec3 duotoneColor = luminance < uThreshold ? uDarkColor : uLightColor;
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+
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+ fragColor = vec4(duotoneColor * alpha, alpha);
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+ }
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+ `;
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+ var compileShader = (gl, type, source) => {
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+ const shader = gl.createShader(type);
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+ if (!shader) {
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+ throw new Error("Failed to create WebGL shader");
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+ }
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+ gl.shaderSource(shader, source);
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+ gl.compileShader(shader);
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+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
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+ const log = gl.getShaderInfoLog(shader);
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+ gl.deleteShader(shader);
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+ throw new Error(`Duotone shader compile failed: ${log ?? "(no log)"}`);
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+ }
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+ return shader;
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+ };
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+ var linkProgram = (gl, vs, fs) => {
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+ const program = gl.createProgram();
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+ if (!program) {
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+ throw new Error("Failed to create WebGL program");
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+ }
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+ gl.attachShader(program, vs);
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+ gl.attachShader(program, fs);
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+ gl.linkProgram(program);
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+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
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+ const log = gl.getProgramInfoLog(program);
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+ gl.deleteProgram(program);
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+ throw new Error(`Duotone program link failed: ${log ?? "(no log)"}`);
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+ }
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+ return program;
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+ };
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+ var createProgram = (gl, vertexSource, fragmentSource) => {
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+ const vs = compileShader(gl, gl.VERTEX_SHADER, vertexSource);
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+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
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+ const program = linkProgram(gl, vs, fs);
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+ gl.deleteShader(vs);
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+ gl.deleteShader(fs);
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+ return program;
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+ };
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+ var createRgbaTexture = (gl) => {
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+ const texture = gl.createTexture();
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+ if (!texture) {
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+ throw new Error("Failed to create WebGL texture");
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+ }
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+ gl.bindTexture(gl.TEXTURE_2D, texture);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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+ gl.bindTexture(gl.TEXTURE_2D, null);
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+ return texture;
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+ };
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+ var setupDuotone = (target) => {
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+ const gl = target.getContext("webgl2", {
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+ premultipliedAlpha: true,
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+ alpha: true,
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+ preserveDrawingBuffer: true
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+ });
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+ if (!gl) {
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+ throw createWebGL2ContextError("duotone effect");
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+ }
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+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
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+ const program = createProgram(gl, DUOTONE_VS, DUOTONE_FS);
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+ const vao = gl.createVertexArray();
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+ if (!vao) {
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+ throw new Error("Failed to create WebGL vertex array");
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+ }
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+ gl.bindVertexArray(vao);
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+ const data = new Float32Array([
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+ -1,
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+ -1,
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+ 0,
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+ 0,
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+ 1,
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+ -1,
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+ 1,
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+ 0,
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+ -1,
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+ 1,
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+ 0,
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+ 1,
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+ 1,
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+ 1,
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+ 1,
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+ 1
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+ ]);
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+ const vbo = gl.createBuffer();
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+ if (!vbo) {
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+ throw new Error("Failed to create WebGL buffer");
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+ }
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+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
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+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
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+ const aPos = gl.getAttribLocation(program, "aPos");
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+ const aUv = gl.getAttribLocation(program, "aUv");
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+ gl.enableVertexAttribArray(aPos);
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+ gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
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+ gl.enableVertexAttribArray(aUv);
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+ gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
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+ gl.bindVertexArray(null);
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+ const textureSource = createRgbaTexture(gl);
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+ const colorCanvas = document.createElement("canvas");
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+ colorCanvas.width = 1;
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+ colorCanvas.height = 1;
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+ const colorCtx = colorCanvas.getContext("2d", { willReadFrequently: true });
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+ if (!colorCtx) {
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+ throw new Error("Failed to acquire 2D context for color parsing");
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+ }
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+ return {
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+ gl,
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+ program,
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+ vao,
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+ vbo,
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+ textureSource,
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+ uniforms: {
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+ uSource: gl.getUniformLocation(program, "uSource"),
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+ uDarkColor: gl.getUniformLocation(program, "uDarkColor"),
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+ uLightColor: gl.getUniformLocation(program, "uLightColor"),
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+ uThreshold: gl.getUniformLocation(program, "uThreshold")
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+ },
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+ colorCtx,
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+ cachedDarkColor: "",
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+ cachedDarkColorRgba: [0, 0, 0, 255],
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+ cachedLightColor: "",
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+ cachedLightColorRgba: [255, 255, 255, 255]
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+ };
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+ };
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+ var normalizedRgb = (color) => {
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+ return [color[0] / 255, color[1] / 255, color[2] / 255];
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+ };
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+ var getParsedColors = (state, resolved) => {
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+ if (state.cachedDarkColor !== resolved.darkColor) {
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+ state.cachedDarkColor = resolved.darkColor;
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+ state.cachedDarkColorRgba = parseColorRgba(state.colorCtx, resolved.darkColor);
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+ }
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+ if (state.cachedLightColor !== resolved.lightColor) {
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+ state.cachedLightColor = resolved.lightColor;
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+ state.cachedLightColorRgba = parseColorRgba(state.colorCtx, resolved.lightColor);
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+ }
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+ return {
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+ dark: state.cachedDarkColorRgba,
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+ light: state.cachedLightColorRgba
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+ };
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+ };
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+ var duotone = createEffect({
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+ type: "remotion/duotone",
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+ label: "duotone()",
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+ documentationLink: "https://www.remotion.dev/docs/effects/duotone",
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+ backend: "webgl2",
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+ calculateKey: (params) => {
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+ const r = resolve(params);
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+ return `duotone-${r.darkColor}-${r.lightColor}-${r.threshold}`;
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+ },
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+ setup: (target) => setupDuotone(target),
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+ apply: ({ source, width, height, params, state, flipSourceY }) => {
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+ const r = resolve(params);
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+ const { dark, light } = getParsedColors(state, r);
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+ const [dr, dg, db] = normalizedRgb(dark);
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+ const [lr, lg, lb] = normalizedRgb(light);
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+ const { gl, program, textureSource, uniforms, vao } = state;
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+ gl.viewport(0, 0, width, height);
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+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
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+ gl.clearColor(0, 0, 0, 0);
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+ gl.clear(gl.COLOR_BUFFER_BIT);
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+ gl.activeTexture(gl.TEXTURE0);
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+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
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+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
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+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
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+ gl.useProgram(program);
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+ if (uniforms.uSource)
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+ gl.uniform1i(uniforms.uSource, 0);
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+ if (uniforms.uDarkColor)
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+ gl.uniform3f(uniforms.uDarkColor, dr, dg, db);
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+ if (uniforms.uLightColor)
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+ gl.uniform3f(uniforms.uLightColor, lr, lg, lb);
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+ if (uniforms.uThreshold)
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+ gl.uniform1f(uniforms.uThreshold, r.threshold);
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+ gl.bindVertexArray(vao);
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+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
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+ gl.bindVertexArray(null);
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+ gl.bindTexture(gl.TEXTURE_2D, null);
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+ gl.useProgram(null);
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+ },
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+ cleanup: ({ gl, program, vao, vbo, textureSource }) => {
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+ gl.deleteTexture(textureSource);
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+ gl.deleteBuffer(vbo);
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+ gl.deleteProgram(program);
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+ gl.deleteVertexArray(vao);
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+ },
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+ schema: duotoneSchema,
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+ validateParams: validateDuotoneParams
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+ });
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+ export {
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+ duotoneSchema,
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+ duotone
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+ };