@remotion/effects 4.0.464 → 4.0.466

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (40) hide show
  1. package/README.md +13 -2
  2. package/dist/barrel-distortion/barrel-distortion-runtime.d.ts +21 -0
  3. package/dist/barrel-distortion/barrel-distortion-shaders.d.ts +2 -0
  4. package/dist/barrel-distortion/index.d.ts +7 -0
  5. package/dist/barrel-distortion.d.ts +1 -0
  6. package/dist/blur/blur-runtime.d.ts +4 -1
  7. package/dist/blur/index.d.ts +4 -0
  8. package/dist/blur.d.ts +1 -0
  9. package/dist/brightness.d.ts +7 -0
  10. package/dist/color-utils.d.ts +37 -0
  11. package/dist/effect-internals.d.ts +8 -0
  12. package/dist/esm/barrel-distortion.mjs +329 -0
  13. package/dist/esm/blur.mjs +107 -44
  14. package/dist/esm/brightness.mjs +138 -0
  15. package/dist/esm/grayscale.mjs +128 -0
  16. package/dist/esm/halftone.mjs +150 -20
  17. package/dist/esm/hue.mjs +126 -0
  18. package/dist/esm/index.mjs +0 -1
  19. package/dist/esm/invert.mjs +128 -0
  20. package/dist/esm/mirror.mjs +358 -0
  21. package/dist/esm/saturation.mjs +128 -0
  22. package/dist/esm/scale.mjs +103 -0
  23. package/dist/esm/tint.mjs +72 -14
  24. package/dist/esm/wave.mjs +289 -55
  25. package/dist/grayscale.d.ts +7 -0
  26. package/dist/halftone.d.ts +19 -7
  27. package/dist/hue.d.ts +7 -0
  28. package/dist/invert.d.ts +7 -0
  29. package/dist/mirror/index.d.ts +13 -0
  30. package/dist/mirror/mirror-runtime.d.ts +26 -0
  31. package/dist/mirror/mirror-shaders.d.ts +2 -0
  32. package/dist/mirror.d.ts +1 -0
  33. package/dist/saturation.d.ts +7 -0
  34. package/dist/scale/index.d.ts +11 -0
  35. package/dist/scale.d.ts +1 -0
  36. package/dist/wave/index.d.ts +12 -0
  37. package/dist/wave/wave-runtime.d.ts +29 -0
  38. package/dist/wave/wave-shaders.d.ts +2 -0
  39. package/dist/wave.d.ts +1 -46
  40. package/package.json +77 -12
package/README.md CHANGED
@@ -1,7 +1,18 @@
1
1
  # @remotion/effects
2
2
 
3
- Experimental presets for Remotion canvas effect hooks
3
+ Effects that can be applied to Remotion-based canvas components
4
+
5
+ [![NPM Downloads](https://img.shields.io/npm/dm/@remotion/effects.svg?style=flat&color=black&label=Downloads)](https://npmcharts.com/compare/@remotion/effects?minimal=true)
6
+
7
+ ## Installation
8
+
9
+ ```bash
10
+ npm install @remotion/effects --save-exact
11
+ ```
12
+
13
+ When installing a Remotion package, make sure to align the version of all `remotion` and `@remotion/*` packages to the same version.
14
+ Remove the `^` character from the version number to use the exact version.
4
15
 
5
16
  ## Usage
6
17
 
7
- This is an internal package and has no documentation.
18
+ See the [documentation](https://www.remotion.dev/docs/effects/api) for more information.
@@ -0,0 +1,21 @@
1
+ export type BarrelDistortionState = {
2
+ gl: WebGL2RenderingContext;
3
+ program: WebGLProgram;
4
+ vao: WebGLVertexArrayObject;
5
+ vbo: WebGLBuffer;
6
+ textureSource: WebGLTexture;
7
+ uniforms: {
8
+ uSource: WebGLUniformLocation | null;
9
+ uAmount: WebGLUniformLocation | null;
10
+ };
11
+ };
12
+ export declare const setupBarrelDistortion: (target: HTMLCanvasElement) => BarrelDistortionState;
13
+ export declare const cleanupBarrelDistortion: (state: BarrelDistortionState) => void;
14
+ export declare const applyBarrelDistortion: ({ state, source, width, height, amount, flipSourceY, }: {
15
+ readonly state: BarrelDistortionState;
16
+ readonly source: CanvasImageSource;
17
+ readonly width: number;
18
+ readonly height: number;
19
+ readonly amount: number;
20
+ readonly flipSourceY: boolean;
21
+ }) => void;
@@ -0,0 +1,2 @@
1
+ export declare const BARREL_DISTORTION_VS = "#version 300 es\nlayout(location = 0) in vec2 aPos;\nlayout(location = 1) in vec2 aUv;\nout vec2 vUv;\nvoid main() {\n\tvUv = aUv;\n\tgl_Position = vec4(aPos, 0.0, 1.0);\n}\n";
2
+ export declare const BARREL_DISTORTION_FS = "#version 300 es\nprecision highp float;\nin vec2 vUv;\nout vec4 fragColor;\n\nuniform sampler2D uSource;\nuniform float uAmount;\n\nvoid main() {\n\tvec2 centered = vUv * 2.0 - 1.0;\n\tvec2 warped = centered;\n\twarped.x *= 1.0 + uAmount * centered.y * centered.y;\n\twarped.y *= 1.0 + uAmount * centered.x * centered.x;\n\n\tvec2 srcUv = warped * 0.5 + 0.5;\n\n\tif (\n\t\tsrcUv.x < 0.0 ||\n\t\tsrcUv.x > 1.0 ||\n\t\tsrcUv.y < 0.0 ||\n\t\tsrcUv.y > 1.0\n\t) {\n\t\tfragColor = vec4(0.0);\n\t\treturn;\n\t}\n\n\tfragColor = texture(uSource, srcUv);\n}\n";
@@ -0,0 +1,7 @@
1
+ export type BarrelDistortionParams = {
2
+ /** Distortion strength from `0` to `1`. Defaults to `0.25`. */
3
+ readonly amount?: number;
4
+ };
5
+ export declare const barrelDistortion: (params?: (BarrelDistortionParams & {
6
+ readonly disabled?: boolean | undefined;
7
+ }) | undefined) => import("remotion").EffectDescriptor<unknown>;
@@ -0,0 +1 @@
1
+ export { barrelDistortion, type BarrelDistortionParams, } from './barrel-distortion/index.js';
@@ -26,6 +26,9 @@ type ApplyBlurParams = {
26
26
  readonly width: number;
27
27
  readonly height: number;
28
28
  readonly radius: number;
29
+ readonly horizontal: boolean;
30
+ readonly vertical: boolean;
31
+ readonly flipSourceY: boolean;
29
32
  };
30
- export declare const applyBlur: ({ state, source, width, height, radius, }: ApplyBlurParams) => void;
33
+ export declare const applyBlur: ({ state, source, width, height, radius, horizontal, vertical, flipSourceY, }: ApplyBlurParams) => void;
31
34
  export {};
@@ -1,5 +1,9 @@
1
1
  export type BlurParams = {
2
2
  readonly radius: number;
3
+ /** Apply blur along the horizontal axis. Defaults to `true`. */
4
+ readonly horizontal?: boolean;
5
+ /** Apply blur along the vertical axis. Defaults to `true`. */
6
+ readonly vertical?: boolean;
3
7
  };
4
8
  export declare const blur: (params: BlurParams & {
5
9
  readonly disabled?: boolean | undefined;
package/dist/blur.d.ts ADDED
@@ -0,0 +1 @@
1
+ export { blur, type BlurParams } from './blur/index.js';
@@ -0,0 +1,7 @@
1
+ export type BrightnessParams = {
2
+ /** Brightness adjustment amount between -1 and 1. Defaults to `0`. */
3
+ readonly amount?: number;
4
+ };
5
+ export declare const brightness: (params?: (BrightnessParams & {
6
+ readonly disabled?: boolean | undefined;
7
+ }) | undefined) => import("remotion").EffectDescriptor<unknown>;
@@ -0,0 +1,37 @@
1
+ export declare const DEFAULT_AMOUNT: 1;
2
+ export declare const DEFAULT_BRIGHTNESS_AMOUNT: 0;
3
+ export declare const DEFAULT_HUE_DEGREES: 0;
4
+ export declare const colorAmountSchema: {
5
+ readonly type: "number";
6
+ readonly min: 0;
7
+ readonly max: 1;
8
+ readonly step: 0.01;
9
+ readonly default: 1;
10
+ readonly description: "Amount";
11
+ };
12
+ export declare const colorMultiplierSchema: {
13
+ readonly type: "number";
14
+ readonly min: 0;
15
+ readonly step: 0.01;
16
+ readonly default: 1;
17
+ readonly description: "Amount";
18
+ };
19
+ export declare const brightnessAmountSchema: {
20
+ readonly type: "number";
21
+ readonly min: -1;
22
+ readonly max: 1;
23
+ readonly step: 0.01;
24
+ readonly default: 0;
25
+ readonly description: "Amount";
26
+ };
27
+ export declare const hueDegreesSchema: {
28
+ readonly type: "number";
29
+ readonly step: 1;
30
+ readonly default: 0;
31
+ readonly description: "Degrees";
32
+ };
33
+ export declare const assertOptionalFiniteNumber: (value: unknown, name: string) => void;
34
+ export declare const validateUnitInterval: (value: number, name: string) => void;
35
+ export declare const validateNonNegative: (value: number, name: string) => void;
36
+ export declare const validateSignedUnitInterval: (value: number, name: string) => void;
37
+ export declare const clampColorChannel: (value: number) => number;
@@ -0,0 +1,8 @@
1
+ export declare const EffectInternals: {
2
+ readonly halftone: (params?: (import("./halftone.js").HalftoneParams & {
3
+ readonly disabled?: boolean | undefined;
4
+ }) | undefined) => import("remotion").EffectDescriptor<unknown>;
5
+ readonly tint: (params: import("./tint.js").TintParams & {
6
+ readonly disabled?: boolean | undefined;
7
+ }) => import("remotion").EffectDescriptor<unknown>;
8
+ };
@@ -0,0 +1,329 @@
1
+ // src/barrel-distortion/index.ts
2
+ import { Internals as Internals2 } from "remotion";
3
+
4
+ // src/validate-effect-param.ts
5
+ var assertEffectParamsObject = (params, effectLabel) => {
6
+ if (params === null || typeof params !== "object") {
7
+ throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
8
+ }
9
+ };
10
+ var assertRequiredFiniteNumber = (value, name) => {
11
+ if (typeof value !== "number" || !Number.isFinite(value)) {
12
+ throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
13
+ }
14
+ };
15
+ var assertRequiredColor = (value, name) => {
16
+ if (typeof value !== "string" || value.length === 0) {
17
+ throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
18
+ }
19
+ };
20
+
21
+ // src/color-utils.ts
22
+ var DEFAULT_AMOUNT = 1;
23
+ var DEFAULT_BRIGHTNESS_AMOUNT = 0;
24
+ var DEFAULT_HUE_DEGREES = 0;
25
+ var colorAmountSchema = {
26
+ type: "number",
27
+ min: 0,
28
+ max: 1,
29
+ step: 0.01,
30
+ default: DEFAULT_AMOUNT,
31
+ description: "Amount"
32
+ };
33
+ var colorMultiplierSchema = {
34
+ type: "number",
35
+ min: 0,
36
+ step: 0.01,
37
+ default: DEFAULT_AMOUNT,
38
+ description: "Amount"
39
+ };
40
+ var brightnessAmountSchema = {
41
+ type: "number",
42
+ min: -1,
43
+ max: 1,
44
+ step: 0.01,
45
+ default: DEFAULT_BRIGHTNESS_AMOUNT,
46
+ description: "Amount"
47
+ };
48
+ var hueDegreesSchema = {
49
+ type: "number",
50
+ step: 1,
51
+ default: DEFAULT_HUE_DEGREES,
52
+ description: "Degrees"
53
+ };
54
+ var assertOptionalFiniteNumber = (value, name) => {
55
+ if (value === undefined) {
56
+ return;
57
+ }
58
+ assertRequiredFiniteNumber(value, name);
59
+ };
60
+ var validateUnitInterval = (value, name) => {
61
+ if (value < 0) {
62
+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
63
+ }
64
+ if (value > 1) {
65
+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
66
+ }
67
+ };
68
+ var validateNonNegative = (value, name) => {
69
+ if (value < 0) {
70
+ throw new TypeError(`"${name}" must be >= 0, but got ${JSON.stringify(value)}`);
71
+ }
72
+ };
73
+ var validateSignedUnitInterval = (value, name) => {
74
+ if (value < -1) {
75
+ throw new TypeError(`"${name}" must be >= -1, but got ${JSON.stringify(value)}`);
76
+ }
77
+ if (value > 1) {
78
+ throw new TypeError(`"${name}" must be <= 1, but got ${JSON.stringify(value)}`);
79
+ }
80
+ };
81
+ var clampColorChannel = (value) => {
82
+ return Math.max(0, Math.min(255, value));
83
+ };
84
+
85
+ // src/barrel-distortion/barrel-distortion-runtime.ts
86
+ import { Internals } from "remotion";
87
+
88
+ // src/barrel-distortion/barrel-distortion-shaders.ts
89
+ var BARREL_DISTORTION_VS = `#version 300 es
90
+ layout(location = 0) in vec2 aPos;
91
+ layout(location = 1) in vec2 aUv;
92
+ out vec2 vUv;
93
+ void main() {
94
+ vUv = aUv;
95
+ gl_Position = vec4(aPos, 0.0, 1.0);
96
+ }
97
+ `;
98
+ var BARREL_DISTORTION_FS = `#version 300 es
99
+ precision highp float;
100
+ in vec2 vUv;
101
+ out vec4 fragColor;
102
+
103
+ uniform sampler2D uSource;
104
+ uniform float uAmount;
105
+
106
+ void main() {
107
+ vec2 centered = vUv * 2.0 - 1.0;
108
+ vec2 warped = centered;
109
+ warped.x *= 1.0 + uAmount * centered.y * centered.y;
110
+ warped.y *= 1.0 + uAmount * centered.x * centered.x;
111
+
112
+ vec2 srcUv = warped * 0.5 + 0.5;
113
+
114
+ if (
115
+ srcUv.x < 0.0 ||
116
+ srcUv.x > 1.0 ||
117
+ srcUv.y < 0.0 ||
118
+ srcUv.y > 1.0
119
+ ) {
120
+ fragColor = vec4(0.0);
121
+ return;
122
+ }
123
+
124
+ fragColor = texture(uSource, srcUv);
125
+ }
126
+ `;
127
+
128
+ // src/barrel-distortion/barrel-distortion-runtime.ts
129
+ var { createWebGL2ContextError } = Internals;
130
+ var compileShader = (gl, type, source) => {
131
+ const shader = gl.createShader(type);
132
+ if (!shader) {
133
+ throw new Error("Failed to create WebGL shader");
134
+ }
135
+ gl.shaderSource(shader, source);
136
+ gl.compileShader(shader);
137
+ if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
138
+ const log = gl.getShaderInfoLog(shader);
139
+ gl.deleteShader(shader);
140
+ throw new Error(`Shader compile failed: ${log ?? "(no log)"}`);
141
+ }
142
+ return shader;
143
+ };
144
+ var linkProgram = (gl, vs, fs) => {
145
+ const program = gl.createProgram();
146
+ if (!program) {
147
+ throw new Error("Failed to create WebGL program");
148
+ }
149
+ gl.attachShader(program, vs);
150
+ gl.attachShader(program, fs);
151
+ gl.linkProgram(program);
152
+ if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
153
+ const log = gl.getProgramInfoLog(program);
154
+ gl.deleteProgram(program);
155
+ throw new Error(`Program link failed: ${log ?? "(no log)"}`);
156
+ }
157
+ return program;
158
+ };
159
+ var createProgram = (gl, vertexSource, fragmentSource) => {
160
+ const vs = compileShader(gl, gl.VERTEX_SHADER, vertexSource);
161
+ const fs = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
162
+ const program = linkProgram(gl, vs, fs);
163
+ gl.deleteShader(vs);
164
+ gl.deleteShader(fs);
165
+ return program;
166
+ };
167
+ var createRgbaTexture = (gl) => {
168
+ const texture = gl.createTexture();
169
+ if (!texture) {
170
+ throw new Error("Failed to create WebGL texture");
171
+ }
172
+ gl.bindTexture(gl.TEXTURE_2D, texture);
173
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
174
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
175
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
176
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
177
+ gl.bindTexture(gl.TEXTURE_2D, null);
178
+ return texture;
179
+ };
180
+ var setupBarrelDistortion = (target) => {
181
+ const gl = target.getContext("webgl2", {
182
+ premultipliedAlpha: true,
183
+ alpha: true,
184
+ preserveDrawingBuffer: true
185
+ });
186
+ if (!gl) {
187
+ throw createWebGL2ContextError("barrel distortion effect");
188
+ }
189
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
190
+ const program = createProgram(gl, BARREL_DISTORTION_VS, BARREL_DISTORTION_FS);
191
+ const vao = gl.createVertexArray();
192
+ if (!vao) {
193
+ throw new Error("Failed to create WebGL vertex array");
194
+ }
195
+ gl.bindVertexArray(vao);
196
+ const data = new Float32Array([
197
+ -1,
198
+ -1,
199
+ 0,
200
+ 0,
201
+ 1,
202
+ -1,
203
+ 1,
204
+ 0,
205
+ -1,
206
+ 1,
207
+ 0,
208
+ 1,
209
+ 1,
210
+ 1,
211
+ 1,
212
+ 1
213
+ ]);
214
+ const vbo = gl.createBuffer();
215
+ if (!vbo) {
216
+ throw new Error("Failed to create WebGL buffer");
217
+ }
218
+ gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
219
+ gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
220
+ gl.enableVertexAttribArray(0);
221
+ gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 16, 0);
222
+ gl.enableVertexAttribArray(1);
223
+ gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 16, 8);
224
+ gl.bindVertexArray(null);
225
+ const textureSource = createRgbaTexture(gl);
226
+ return {
227
+ gl,
228
+ program,
229
+ vao,
230
+ vbo,
231
+ textureSource,
232
+ uniforms: {
233
+ uSource: gl.getUniformLocation(program, "uSource"),
234
+ uAmount: gl.getUniformLocation(program, "uAmount")
235
+ }
236
+ };
237
+ };
238
+ var cleanupBarrelDistortion = (state) => {
239
+ const { gl, program, vao, vbo, textureSource } = state;
240
+ gl.deleteTexture(textureSource);
241
+ gl.deleteBuffer(vbo);
242
+ gl.deleteProgram(program);
243
+ gl.deleteVertexArray(vao);
244
+ };
245
+ var drawFullscreenQuad = (state) => {
246
+ const { gl, vao } = state;
247
+ gl.bindVertexArray(vao);
248
+ gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
249
+ gl.bindVertexArray(null);
250
+ };
251
+ var applyBarrelDistortion = ({
252
+ state,
253
+ source,
254
+ width,
255
+ height,
256
+ amount,
257
+ flipSourceY
258
+ }) => {
259
+ const { gl, program, textureSource, uniforms } = state;
260
+ gl.viewport(0, 0, width, height);
261
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
262
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
263
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
264
+ gl.bindTexture(gl.TEXTURE_2D, null);
265
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
266
+ gl.clearColor(0, 0, 0, 0);
267
+ gl.clear(gl.COLOR_BUFFER_BIT);
268
+ gl.useProgram(program);
269
+ if (uniforms.uSource)
270
+ gl.uniform1i(uniforms.uSource, 0);
271
+ if (uniforms.uAmount)
272
+ gl.uniform1f(uniforms.uAmount, amount);
273
+ gl.activeTexture(gl.TEXTURE0);
274
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
275
+ drawFullscreenQuad(state);
276
+ gl.bindTexture(gl.TEXTURE_2D, null);
277
+ gl.useProgram(null);
278
+ };
279
+
280
+ // src/barrel-distortion/index.ts
281
+ var { createEffect } = Internals2;
282
+ var DEFAULT_BARREL_DISTORTION_AMOUNT = 0.25;
283
+ var barrelDistortionSchema = {
284
+ amount: {
285
+ type: "number",
286
+ min: 0,
287
+ max: 1,
288
+ step: 0.01,
289
+ default: DEFAULT_BARREL_DISTORTION_AMOUNT,
290
+ description: "Amount"
291
+ }
292
+ };
293
+ var resolve = (p) => ({
294
+ amount: p.amount ?? DEFAULT_BARREL_DISTORTION_AMOUNT
295
+ });
296
+ var validateBarrelDistortionParams = (params) => {
297
+ assertEffectParamsObject(params, "Barrel distortion");
298
+ assertOptionalFiniteNumber(params.amount, "amount");
299
+ const resolved = resolve(params);
300
+ validateUnitInterval(resolved.amount, "amount");
301
+ };
302
+ var barrelDistortion = createEffect({
303
+ type: "remotion/barrel-distortion",
304
+ label: "Barrel Distortion",
305
+ documentationLink: "https://www.remotion.dev/docs/effects/barrel-distortion",
306
+ backend: "webgl2",
307
+ calculateKey: (params) => {
308
+ const r = resolve(params);
309
+ return `barrel-distortion-${r.amount}`;
310
+ },
311
+ setup: (target) => setupBarrelDistortion(target),
312
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
313
+ const r = resolve(params);
314
+ applyBarrelDistortion({
315
+ state,
316
+ source,
317
+ width,
318
+ height,
319
+ amount: r.amount,
320
+ flipSourceY
321
+ });
322
+ },
323
+ cleanup: (state) => cleanupBarrelDistortion(state),
324
+ schema: barrelDistortionSchema,
325
+ validateParams: validateBarrelDistortionParams
326
+ });
327
+ export {
328
+ barrelDistortion
329
+ };
package/dist/esm/blur.mjs CHANGED
@@ -1,19 +1,4 @@
1
- var __defProp = Object.defineProperty;
2
- var __export = (target, all) => {
3
- for (var name in all)
4
- __defProp(target, name, {
5
- get: all[name],
6
- enumerable: true,
7
- configurable: true,
8
- set: (newValue) => all[name] = () => newValue
9
- });
10
- };
11
-
12
1
  // src/blur/index.ts
13
- var exports_blur = {};
14
- __export(exports_blur, {
15
- blur: () => blur
16
- });
17
2
  import { Internals as Internals2 } from "remotion";
18
3
 
19
4
  // src/validate-effect-param.ts
@@ -155,7 +140,6 @@ var setupBlur = (target) => {
155
140
  throw createWebGL2ContextError("blur effect");
156
141
  }
157
142
  gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
158
- gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true);
159
143
  const programHorizontal = createProgram(gl, BLUR_VS, BLUR_FS_HORIZONTAL);
160
144
  const programVertical = createProgram(gl, BLUR_VS, BLUR_FS_VERTICAL);
161
145
  const vao = gl.createVertexArray();
@@ -262,12 +246,31 @@ var drawFullscreenQuad = (state) => {
262
246
  gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
263
247
  gl.bindVertexArray(null);
264
248
  };
249
+ var uploadBlurSource = ({
250
+ gl,
251
+ textureSource,
252
+ source,
253
+ textureIntermediate,
254
+ width,
255
+ height,
256
+ flipSourceY
257
+ }) => {
258
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
259
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
260
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
261
+ gl.bindTexture(gl.TEXTURE_2D, textureIntermediate);
262
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
263
+ gl.bindTexture(gl.TEXTURE_2D, null);
264
+ };
265
265
  var applyBlur = ({
266
266
  state,
267
267
  source,
268
268
  width,
269
269
  height,
270
- radius
270
+ radius,
271
+ horizontal,
272
+ vertical,
273
+ flipSourceY
271
274
  }) => {
272
275
  const {
273
276
  gl,
@@ -278,32 +281,72 @@ var applyBlur = ({
278
281
  framebuffer
279
282
  } = state;
280
283
  gl.viewport(0, 0, width, height);
281
- gl.bindTexture(gl.TEXTURE_2D, textureSource);
282
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
283
- gl.bindTexture(gl.TEXTURE_2D, textureIntermediate);
284
- gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
285
- gl.bindTexture(gl.TEXTURE_2D, null);
286
- gl.clearColor(0, 0, 0, 0);
287
- gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
288
- gl.clear(gl.COLOR_BUFFER_BIT);
289
- gl.activeTexture(gl.TEXTURE0);
290
- gl.bindTexture(gl.TEXTURE_2D, textureSource);
291
- gl.useProgram(programHorizontal);
292
- setBlurUniforms({
284
+ uploadBlurSource({
293
285
  gl,
294
- uniforms: state.horizontal,
295
- radius,
286
+ textureSource,
287
+ source,
288
+ textureIntermediate,
296
289
  width,
297
- height
290
+ height,
291
+ flipSourceY
298
292
  });
299
- drawFullscreenQuad(state);
293
+ gl.clearColor(0, 0, 0, 0);
294
+ if (!horizontal && !vertical) {
295
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
296
+ gl.clear(gl.COLOR_BUFFER_BIT);
297
+ gl.activeTexture(gl.TEXTURE0);
298
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
299
+ gl.useProgram(programVertical);
300
+ setBlurUniforms({
301
+ gl,
302
+ uniforms: state.vertical,
303
+ radius: 0,
304
+ width,
305
+ height
306
+ });
307
+ drawFullscreenQuad(state);
308
+ gl.bindTexture(gl.TEXTURE_2D, null);
309
+ gl.useProgram(null);
310
+ return;
311
+ }
312
+ if (horizontal && vertical) {
313
+ gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
314
+ gl.clear(gl.COLOR_BUFFER_BIT);
315
+ gl.activeTexture(gl.TEXTURE0);
316
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
317
+ gl.useProgram(programHorizontal);
318
+ setBlurUniforms({
319
+ gl,
320
+ uniforms: state.horizontal,
321
+ radius,
322
+ width,
323
+ height
324
+ });
325
+ drawFullscreenQuad(state);
326
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null);
327
+ gl.clear(gl.COLOR_BUFFER_BIT);
328
+ gl.bindTexture(gl.TEXTURE_2D, textureIntermediate);
329
+ gl.useProgram(programVertical);
330
+ setBlurUniforms({
331
+ gl,
332
+ uniforms: state.vertical,
333
+ radius,
334
+ width,
335
+ height
336
+ });
337
+ drawFullscreenQuad(state);
338
+ gl.bindTexture(gl.TEXTURE_2D, null);
339
+ gl.useProgram(null);
340
+ return;
341
+ }
300
342
  gl.bindFramebuffer(gl.FRAMEBUFFER, null);
301
343
  gl.clear(gl.COLOR_BUFFER_BIT);
302
- gl.bindTexture(gl.TEXTURE_2D, textureIntermediate);
303
- gl.useProgram(programVertical);
344
+ gl.activeTexture(gl.TEXTURE0);
345
+ gl.bindTexture(gl.TEXTURE_2D, textureSource);
346
+ gl.useProgram(horizontal ? programHorizontal : programVertical);
304
347
  setBlurUniforms({
305
348
  gl,
306
- uniforms: state.vertical,
349
+ uniforms: horizontal ? state.horizontal : state.vertical,
307
350
  radius,
308
351
  width,
309
352
  height
@@ -315,6 +358,11 @@ var applyBlur = ({
315
358
 
316
359
  // src/blur/index.ts
317
360
  var { createEffect } = Internals2;
361
+ var resolveBlurParams = (params) => ({
362
+ radius: params.radius,
363
+ horizontal: params.horizontal ?? true,
364
+ vertical: params.vertical ?? true
365
+ });
318
366
  var blurSchema = {
319
367
  radius: {
320
368
  type: "number",
@@ -322,7 +370,17 @@ var blurSchema = {
322
370
  max: 100,
323
371
  step: 1,
324
372
  default: undefined,
325
- description: "Blur radius"
373
+ description: "Radius"
374
+ },
375
+ horizontal: {
376
+ type: "boolean",
377
+ default: true,
378
+ description: "Horizontal"
379
+ },
380
+ vertical: {
381
+ type: "boolean",
382
+ default: true,
383
+ description: "Vertical"
326
384
  }
327
385
  };
328
386
  var validateBlurParams = (params) => {
@@ -332,25 +390,30 @@ var validateBlurParams = (params) => {
332
390
  var blur = createEffect({
333
391
  type: "remotion/blur",
334
392
  label: "Blur",
393
+ documentationLink: "https://www.remotion.dev/docs/effects/blur",
335
394
  backend: "webgl2",
336
- calculateKey: (params) => String(params.radius),
395
+ calculateKey: (params) => {
396
+ const r = resolveBlurParams(params);
397
+ return `${r.radius}-${r.horizontal ? 1 : 0}-${r.vertical ? 1 : 0}`;
398
+ },
337
399
  setup: (target) => setupBlur(target),
338
- apply: ({ source, width, height, params, state }) => {
400
+ apply: ({ source, width, height, params, state, flipSourceY }) => {
401
+ const r = resolveBlurParams(params);
339
402
  applyBlur({
340
403
  state,
341
404
  source,
342
405
  width,
343
406
  height,
344
- radius: params.radius
407
+ radius: r.radius,
408
+ horizontal: r.horizontal,
409
+ vertical: r.vertical,
410
+ flipSourceY
345
411
  });
346
412
  },
347
413
  cleanup: (state) => cleanupBlur(state),
348
414
  schema: blurSchema,
349
415
  validateParams: validateBlurParams
350
416
  });
351
-
352
- // src/entrypoints/blur.ts
353
- var { blur: blur2 } = exports_blur;
354
417
  export {
355
- blur2 as blur
418
+ blur
356
419
  };