@remotion/effects 4.0.464 → 4.0.465
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +13 -2
- package/dist/blur/blur-runtime.d.ts +4 -1
- package/dist/blur/index.d.ts +4 -0
- package/dist/blur.d.ts +1 -0
- package/dist/effect-internals.d.ts +8 -0
- package/dist/esm/blur.mjs +106 -44
- package/dist/esm/index.mjs +428 -1
- package/dist/esm/wave.mjs +288 -55
- package/dist/index.d.ts +3 -1
- package/dist/wave/index.d.ts +12 -0
- package/dist/wave/wave-runtime.d.ts +29 -0
- package/dist/wave/wave-shaders.d.ts +2 -0
- package/dist/wave.d.ts +1 -46
- package/package.json +11 -26
package/README.md
CHANGED
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@@ -1,7 +1,18 @@
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# @remotion/effects
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-
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Effects that can be applied to Remotion-based canvas components
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[](https://npmcharts.com/compare/@remotion/effects?minimal=true)
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## Installation
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```bash
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npm install @remotion/effects --save-exact
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```
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When installing a Remotion package, make sure to align the version of all `remotion` and `@remotion/*` packages to the same version.
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Remove the `^` character from the version number to use the exact version.
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## Usage
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See the [documentation](https://www.remotion.dev/docs/effects/api) for more information.
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@@ -26,6 +26,9 @@ type ApplyBlurParams = {
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readonly width: number;
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readonly height: number;
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readonly radius: number;
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readonly horizontal: boolean;
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readonly vertical: boolean;
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readonly flipSourceY: boolean;
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};
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export declare const applyBlur: ({ state, source, width, height, radius, }: ApplyBlurParams) => void;
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export declare const applyBlur: ({ state, source, width, height, radius, horizontal, vertical, flipSourceY, }: ApplyBlurParams) => void;
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export {};
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package/dist/blur/index.d.ts
CHANGED
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@@ -1,5 +1,9 @@
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export type BlurParams = {
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readonly radius: number;
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/** Apply blur along the horizontal axis. Defaults to `true`. */
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readonly horizontal?: boolean;
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/** Apply blur along the vertical axis. Defaults to `true`. */
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readonly vertical?: boolean;
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};
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export declare const blur: (params: BlurParams & {
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readonly disabled?: boolean | undefined;
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package/dist/blur.d.ts
ADDED
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@@ -0,0 +1 @@
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export { blur, type BlurParams } from './blur/index.js';
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@@ -0,0 +1,8 @@
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export declare const EffectInternals: {
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readonly halftone: (params?: (import("./halftone.js").HalftoneParams & {
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readonly disabled?: boolean | undefined;
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}) | undefined) => import("remotion").EffectDescriptor<unknown>;
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readonly tint: (params: import("./tint.js").TintParams & {
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readonly disabled?: boolean | undefined;
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}) => import("remotion").EffectDescriptor<unknown>;
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};
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package/dist/esm/blur.mjs
CHANGED
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@@ -1,19 +1,4 @@
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var __defProp = Object.defineProperty;
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var __export = (target, all) => {
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for (var name in all)
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__defProp(target, name, {
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get: all[name],
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enumerable: true,
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configurable: true,
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set: (newValue) => all[name] = () => newValue
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});
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};
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// src/blur/index.ts
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var exports_blur = {};
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__export(exports_blur, {
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blur: () => blur
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});
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import { Internals as Internals2 } from "remotion";
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// src/validate-effect-param.ts
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@@ -155,7 +140,6 @@ var setupBlur = (target) => {
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throw createWebGL2ContextError("blur effect");
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}
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gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
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gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true);
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const programHorizontal = createProgram(gl, BLUR_VS, BLUR_FS_HORIZONTAL);
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const programVertical = createProgram(gl, BLUR_VS, BLUR_FS_VERTICAL);
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const vao = gl.createVertexArray();
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@@ -262,12 +246,31 @@ var drawFullscreenQuad = (state) => {
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gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
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gl.bindVertexArray(null);
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};
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var uploadBlurSource = ({
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gl,
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textureSource,
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source,
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textureIntermediate,
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width,
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height,
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flipSourceY
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}) => {
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gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
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gl.bindTexture(gl.TEXTURE_2D, textureSource);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
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gl.bindTexture(gl.TEXTURE_2D, textureIntermediate);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
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gl.bindTexture(gl.TEXTURE_2D, null);
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};
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var applyBlur = ({
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state,
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source,
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width,
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height,
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radius
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radius,
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horizontal,
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vertical,
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flipSourceY
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}) => {
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const {
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gl,
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@@ -278,32 +281,72 @@ var applyBlur = ({
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framebuffer
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} = state;
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gl.viewport(0, 0, width, height);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
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gl.bindTexture(gl.TEXTURE_2D, textureIntermediate);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
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gl.bindTexture(gl.TEXTURE_2D, null);
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gl.clearColor(0, 0, 0, 0);
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gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
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gl.clear(gl.COLOR_BUFFER_BIT);
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gl.activeTexture(gl.TEXTURE0);
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gl.bindTexture(gl.TEXTURE_2D, textureSource);
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gl.useProgram(programHorizontal);
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setBlurUniforms({
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uploadBlurSource({
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gl,
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-
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-
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textureSource,
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source,
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textureIntermediate,
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width,
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height
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height,
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flipSourceY
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});
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gl.clearColor(0, 0, 0, 0);
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if (!horizontal && !vertical) {
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gl.bindFramebuffer(gl.FRAMEBUFFER, null);
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gl.clear(gl.COLOR_BUFFER_BIT);
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gl.activeTexture(gl.TEXTURE0);
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gl.bindTexture(gl.TEXTURE_2D, textureSource);
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gl.useProgram(programVertical);
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setBlurUniforms({
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gl,
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uniforms: state.vertical,
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radius: 0,
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width,
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height
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});
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drawFullscreenQuad(state);
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gl.bindTexture(gl.TEXTURE_2D, null);
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gl.useProgram(null);
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return;
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}
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if (horizontal && vertical) {
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gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
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gl.clear(gl.COLOR_BUFFER_BIT);
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gl.activeTexture(gl.TEXTURE0);
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gl.bindTexture(gl.TEXTURE_2D, textureSource);
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gl.useProgram(programHorizontal);
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setBlurUniforms({
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gl,
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uniforms: state.horizontal,
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radius,
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width,
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height
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});
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drawFullscreenQuad(state);
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gl.bindFramebuffer(gl.FRAMEBUFFER, null);
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gl.clear(gl.COLOR_BUFFER_BIT);
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gl.bindTexture(gl.TEXTURE_2D, textureIntermediate);
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gl.useProgram(programVertical);
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setBlurUniforms({
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gl,
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uniforms: state.vertical,
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radius,
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width,
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height
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});
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drawFullscreenQuad(state);
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gl.bindTexture(gl.TEXTURE_2D, null);
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gl.useProgram(null);
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return;
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}
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gl.bindFramebuffer(gl.FRAMEBUFFER, null);
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gl.clear(gl.COLOR_BUFFER_BIT);
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gl.
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gl.
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gl.activeTexture(gl.TEXTURE0);
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gl.bindTexture(gl.TEXTURE_2D, textureSource);
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gl.useProgram(horizontal ? programHorizontal : programVertical);
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setBlurUniforms({
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gl,
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uniforms: state.vertical,
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uniforms: horizontal ? state.horizontal : state.vertical,
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radius,
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width,
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height
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@@ -315,6 +358,11 @@ var applyBlur = ({
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// src/blur/index.ts
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var { createEffect } = Internals2;
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var resolveBlurParams = (params) => ({
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radius: params.radius,
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horizontal: params.horizontal ?? true,
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vertical: params.vertical ?? true
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});
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var blurSchema = {
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radius: {
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type: "number",
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max: 100,
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step: 1,
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default: undefined,
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description: "Blur
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description: "Blur"
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},
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horizontal: {
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type: "boolean",
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default: true,
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description: "Horizontal"
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},
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vertical: {
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type: "boolean",
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default: true,
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description: "Vertical"
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}
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};
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var validateBlurParams = (params) => {
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@@ -333,24 +391,28 @@ var blur = createEffect({
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type: "remotion/blur",
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label: "Blur",
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backend: "webgl2",
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calculateKey: (params) =>
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calculateKey: (params) => {
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const r = resolveBlurParams(params);
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return `${r.radius}-${r.horizontal ? 1 : 0}-${r.vertical ? 1 : 0}`;
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},
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setup: (target) => setupBlur(target),
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apply: ({ source, width, height, params, state }) => {
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apply: ({ source, width, height, params, state, flipSourceY }) => {
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const r = resolveBlurParams(params);
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applyBlur({
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state,
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source,
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width,
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height,
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radius:
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radius: r.radius,
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horizontal: r.horizontal,
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vertical: r.vertical,
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flipSourceY
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});
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},
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cleanup: (state) => cleanupBlur(state),
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schema: blurSchema,
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validateParams: validateBlurParams
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});
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// src/entrypoints/blur.ts
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var { blur: blur2 } = exports_blur;
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export {
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blur
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};
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package/dist/esm/index.mjs
CHANGED
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@@ -1 +1,428 @@
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1
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-
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1
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+
// src/halftone.ts
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import { Internals } from "remotion";
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var { createEffect, createWebGL2ContextError } = Internals;
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var SHADE_OUTSIDE_DOT_SCALE = 0.5;
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var halftoneSchema = {
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dotSize: {
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type: "number",
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min: 1,
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max: 200,
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step: 1,
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default: 20,
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description: "Dot size"
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},
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dotSpacing: {
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type: "number",
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min: 1,
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max: 200,
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step: 1,
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default: 20,
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description: "Dot spacing"
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},
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rotation: {
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type: "number",
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min: -180,
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max: 180,
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step: 1,
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default: 0,
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description: "Rotation"
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},
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offsetX: {
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type: "number",
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step: 1,
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default: 0,
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description: "Offset X"
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},
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offsetY: {
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type: "number",
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step: 1,
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default: 0,
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description: "Offset Y"
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},
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shape: {
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type: "enum",
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variants: {
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circle: {},
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square: {},
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line: {}
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},
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default: "circle",
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description: "Shape"
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}
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};
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var resolve = (p) => ({
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54
|
+
shape: p.shape ?? "circle",
|
|
55
|
+
dotSize: p.dotSize ?? 20,
|
|
56
|
+
dotSpacing: p.dotSpacing ?? p.dotSize ?? 20,
|
|
57
|
+
rotation: p.rotation ?? 0,
|
|
58
|
+
offsetX: p.offsetX ?? 0,
|
|
59
|
+
offsetY: p.offsetY ?? 0,
|
|
60
|
+
sampling: p.sampling ?? "bilinear",
|
|
61
|
+
color: p.color ?? "black",
|
|
62
|
+
shadeOutside: p.shadeOutside ?? false
|
|
63
|
+
});
|
|
64
|
+
var HALFTONE_VS = `#version 300 es
|
|
65
|
+
in vec2 aPos;
|
|
66
|
+
in vec2 aUv;
|
|
67
|
+
out vec2 vUv;
|
|
68
|
+
void main() {
|
|
69
|
+
vUv = aUv;
|
|
70
|
+
gl_Position = vec4(aPos, 0.0, 1.0);
|
|
71
|
+
}
|
|
72
|
+
`;
|
|
73
|
+
var HALFTONE_FS = `#version 300 es
|
|
74
|
+
precision highp float;
|
|
75
|
+
|
|
76
|
+
in vec2 vUv;
|
|
77
|
+
out vec4 fragColor;
|
|
78
|
+
|
|
79
|
+
uniform sampler2D uSource;
|
|
80
|
+
uniform vec2 uResolution;
|
|
81
|
+
uniform float uDotSize;
|
|
82
|
+
uniform float uDotSpacing;
|
|
83
|
+
uniform float uRotation;
|
|
84
|
+
uniform vec2 uOffset;
|
|
85
|
+
uniform vec4 uColor;
|
|
86
|
+
uniform int uShape;
|
|
87
|
+
uniform bool uShadeOutside;
|
|
88
|
+
|
|
89
|
+
const float SHADE_OUTSIDE_SCALE = ${SHADE_OUTSIDE_DOT_SCALE.toFixed(1)};
|
|
90
|
+
|
|
91
|
+
void main() {
|
|
92
|
+
vec2 fragPos = vUv * uResolution;
|
|
93
|
+
vec2 center = uResolution * 0.5;
|
|
94
|
+
|
|
95
|
+
vec2 d = fragPos - center;
|
|
96
|
+
float cosR = cos(uRotation);
|
|
97
|
+
float sinR = sin(uRotation);
|
|
98
|
+
|
|
99
|
+
vec2 gridPos = vec2(
|
|
100
|
+
d.x * cosR + d.y * sinR,
|
|
101
|
+
-d.x * sinR + d.y * cosR
|
|
102
|
+
);
|
|
103
|
+
|
|
104
|
+
float spacing = max(uDotSpacing, 0.001);
|
|
105
|
+
vec2 cellIndex = floor((gridPos + uOffset) / spacing + 0.5);
|
|
106
|
+
vec2 gridCenter = cellIndex * spacing - uOffset;
|
|
107
|
+
|
|
108
|
+
vec2 canvasPos = center + vec2(
|
|
109
|
+
gridCenter.x * cosR - gridCenter.y * sinR,
|
|
110
|
+
gridCenter.x * sinR + gridCenter.y * cosR
|
|
111
|
+
);
|
|
112
|
+
|
|
113
|
+
vec2 sampleUv = clamp(canvasPos / uResolution, vec2(0.0), vec2(1.0));
|
|
114
|
+
vec4 texColor = texture(uSource, sampleUv);
|
|
115
|
+
|
|
116
|
+
float alpha = texColor.a;
|
|
117
|
+
vec3 rgb = alpha > 0.001 ? texColor.rgb / alpha : vec3(0.0);
|
|
118
|
+
float lum = dot(rgb, vec3(0.299, 0.587, 0.114));
|
|
119
|
+
|
|
120
|
+
float lumDefault = lum * alpha + (1.0 - alpha);
|
|
121
|
+
float dotScale = uShadeOutside
|
|
122
|
+
? (1.0 - alpha) * SHADE_OUTSIDE_SCALE
|
|
123
|
+
: 1.0 - lumDefault;
|
|
124
|
+
|
|
125
|
+
if (dotScale <= 0.01) {
|
|
126
|
+
fragColor = vec4(0.0);
|
|
127
|
+
return;
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
vec2 diff = gridPos - gridCenter;
|
|
131
|
+
float halfSize = uDotSize * 0.5;
|
|
132
|
+
float coverage = 0.0;
|
|
133
|
+
|
|
134
|
+
if (uShape == 0) {
|
|
135
|
+
float radius = halfSize * dotScale;
|
|
136
|
+
float dist = length(diff);
|
|
137
|
+
coverage = 1.0 - smoothstep(radius - 0.75, radius + 0.75, dist);
|
|
138
|
+
} else if (uShape == 1) {
|
|
139
|
+
float s = uDotSize * dotScale * 0.5;
|
|
140
|
+
coverage = (1.0 - smoothstep(s - 0.5, s + 0.5, abs(diff.x)))
|
|
141
|
+
* (1.0 - smoothstep(s - 0.5, s + 0.5, abs(diff.y)));
|
|
142
|
+
} else {
|
|
143
|
+
float lineHalf = uDotSize * dotScale * 0.5;
|
|
144
|
+
coverage = (1.0 - smoothstep(halfSize - 0.5, halfSize + 0.5, abs(diff.x)))
|
|
145
|
+
* (1.0 - smoothstep(lineHalf - 0.5, lineHalf + 0.5, abs(diff.y)));
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
fragColor = uColor * coverage;
|
|
149
|
+
}
|
|
150
|
+
`;
|
|
151
|
+
var SHAPE_INDEX = {
|
|
152
|
+
circle: 0,
|
|
153
|
+
square: 1,
|
|
154
|
+
line: 2
|
|
155
|
+
};
|
|
156
|
+
var compileShader = (gl, type, source) => {
|
|
157
|
+
const shader = gl.createShader(type);
|
|
158
|
+
if (!shader) {
|
|
159
|
+
throw new Error("Failed to create WebGL shader");
|
|
160
|
+
}
|
|
161
|
+
gl.shaderSource(shader, source);
|
|
162
|
+
gl.compileShader(shader);
|
|
163
|
+
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
|
|
164
|
+
const log = gl.getShaderInfoLog(shader);
|
|
165
|
+
gl.deleteShader(shader);
|
|
166
|
+
throw new Error(`Halftone shader compile failed: ${log ?? "(no log)"}`);
|
|
167
|
+
}
|
|
168
|
+
return shader;
|
|
169
|
+
};
|
|
170
|
+
var linkProgram = (gl, vs, fs) => {
|
|
171
|
+
const program = gl.createProgram();
|
|
172
|
+
if (!program) {
|
|
173
|
+
throw new Error("Failed to create WebGL program");
|
|
174
|
+
}
|
|
175
|
+
gl.attachShader(program, vs);
|
|
176
|
+
gl.attachShader(program, fs);
|
|
177
|
+
gl.linkProgram(program);
|
|
178
|
+
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
|
|
179
|
+
const log = gl.getProgramInfoLog(program);
|
|
180
|
+
gl.deleteProgram(program);
|
|
181
|
+
throw new Error(`Halftone program link failed: ${log ?? "(no log)"}`);
|
|
182
|
+
}
|
|
183
|
+
return program;
|
|
184
|
+
};
|
|
185
|
+
var parseColorRgba = (ctx, color) => {
|
|
186
|
+
ctx.clearRect(0, 0, 1, 1);
|
|
187
|
+
ctx.fillStyle = color;
|
|
188
|
+
ctx.fillRect(0, 0, 1, 1);
|
|
189
|
+
const { data } = ctx.getImageData(0, 0, 1, 1);
|
|
190
|
+
return [data[0] / 255, data[1] / 255, data[2] / 255, data[3] / 255];
|
|
191
|
+
};
|
|
192
|
+
var halftone = createEffect({
|
|
193
|
+
type: "remotion/halftone",
|
|
194
|
+
label: "Halftone",
|
|
195
|
+
backend: "webgl2",
|
|
196
|
+
calculateKey: (params) => {
|
|
197
|
+
const r = resolve(params);
|
|
198
|
+
return `halftone-${r.shape}-${r.dotSize}-${r.dotSpacing}-${r.rotation}-${r.offsetX}-${r.offsetY}-${r.sampling}-${r.color}-${r.shadeOutside ? 1 : 0}`;
|
|
199
|
+
},
|
|
200
|
+
setup: (target) => {
|
|
201
|
+
const gl = target.getContext("webgl2", {
|
|
202
|
+
premultipliedAlpha: true,
|
|
203
|
+
alpha: true,
|
|
204
|
+
preserveDrawingBuffer: true
|
|
205
|
+
});
|
|
206
|
+
if (!gl) {
|
|
207
|
+
throw createWebGL2ContextError("halftone effect");
|
|
208
|
+
}
|
|
209
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
|
210
|
+
const vs = compileShader(gl, gl.VERTEX_SHADER, HALFTONE_VS);
|
|
211
|
+
const fs = compileShader(gl, gl.FRAGMENT_SHADER, HALFTONE_FS);
|
|
212
|
+
const program = linkProgram(gl, vs, fs);
|
|
213
|
+
gl.deleteShader(vs);
|
|
214
|
+
gl.deleteShader(fs);
|
|
215
|
+
const vao = gl.createVertexArray();
|
|
216
|
+
if (!vao) {
|
|
217
|
+
throw new Error("Failed to create WebGL vertex array");
|
|
218
|
+
}
|
|
219
|
+
gl.bindVertexArray(vao);
|
|
220
|
+
const data = new Float32Array([
|
|
221
|
+
-1,
|
|
222
|
+
-1,
|
|
223
|
+
0,
|
|
224
|
+
0,
|
|
225
|
+
1,
|
|
226
|
+
-1,
|
|
227
|
+
1,
|
|
228
|
+
0,
|
|
229
|
+
-1,
|
|
230
|
+
1,
|
|
231
|
+
0,
|
|
232
|
+
1,
|
|
233
|
+
1,
|
|
234
|
+
1,
|
|
235
|
+
1,
|
|
236
|
+
1
|
|
237
|
+
]);
|
|
238
|
+
const vbo = gl.createBuffer();
|
|
239
|
+
if (!vbo) {
|
|
240
|
+
throw new Error("Failed to create WebGL buffer");
|
|
241
|
+
}
|
|
242
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
|
|
243
|
+
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
|
|
244
|
+
const aPos = gl.getAttribLocation(program, "aPos");
|
|
245
|
+
const aUv = gl.getAttribLocation(program, "aUv");
|
|
246
|
+
gl.enableVertexAttribArray(aPos);
|
|
247
|
+
gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
|
|
248
|
+
gl.enableVertexAttribArray(aUv);
|
|
249
|
+
gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
|
|
250
|
+
gl.bindVertexArray(null);
|
|
251
|
+
const texture = gl.createTexture();
|
|
252
|
+
if (!texture) {
|
|
253
|
+
throw new Error("Failed to create WebGL texture");
|
|
254
|
+
}
|
|
255
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
256
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
257
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
258
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
259
|
+
const colorCanvas = document.createElement("canvas");
|
|
260
|
+
colorCanvas.width = 1;
|
|
261
|
+
colorCanvas.height = 1;
|
|
262
|
+
const colorCtx = colorCanvas.getContext("2d", { willReadFrequently: true });
|
|
263
|
+
if (!colorCtx) {
|
|
264
|
+
throw new Error("Failed to acquire 2D context for color parsing");
|
|
265
|
+
}
|
|
266
|
+
return {
|
|
267
|
+
gl,
|
|
268
|
+
program,
|
|
269
|
+
vao,
|
|
270
|
+
vbo,
|
|
271
|
+
texture,
|
|
272
|
+
uSource: gl.getUniformLocation(program, "uSource"),
|
|
273
|
+
uResolution: gl.getUniformLocation(program, "uResolution"),
|
|
274
|
+
uDotSize: gl.getUniformLocation(program, "uDotSize"),
|
|
275
|
+
uDotSpacing: gl.getUniformLocation(program, "uDotSpacing"),
|
|
276
|
+
uRotation: gl.getUniformLocation(program, "uRotation"),
|
|
277
|
+
uOffset: gl.getUniformLocation(program, "uOffset"),
|
|
278
|
+
uColor: gl.getUniformLocation(program, "uColor"),
|
|
279
|
+
uShape: gl.getUniformLocation(program, "uShape"),
|
|
280
|
+
uShadeOutside: gl.getUniformLocation(program, "uShadeOutside"),
|
|
281
|
+
colorCtx,
|
|
282
|
+
cachedColorStr: "",
|
|
283
|
+
cachedColorRgba: [0, 0, 0, 1]
|
|
284
|
+
};
|
|
285
|
+
},
|
|
286
|
+
apply: ({ source, width, height, params, state, flipSourceY }) => {
|
|
287
|
+
const r = resolve(params);
|
|
288
|
+
const { gl, program, vao, texture } = state;
|
|
289
|
+
if (state.cachedColorStr !== r.color) {
|
|
290
|
+
state.cachedColorStr = r.color;
|
|
291
|
+
state.cachedColorRgba = parseColorRgba(state.colorCtx, r.color);
|
|
292
|
+
}
|
|
293
|
+
const [cr, cg, cb, ca] = state.cachedColorRgba;
|
|
294
|
+
const filter = r.sampling === "nearest" ? gl.NEAREST : gl.LINEAR;
|
|
295
|
+
gl.viewport(0, 0, width, height);
|
|
296
|
+
gl.clearColor(0, 0, 0, 0);
|
|
297
|
+
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
298
|
+
gl.useProgram(program);
|
|
299
|
+
gl.bindVertexArray(vao);
|
|
300
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
301
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
302
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
|
|
303
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
|
|
304
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, flipSourceY);
|
|
305
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
|
|
306
|
+
if (state.uSource)
|
|
307
|
+
gl.uniform1i(state.uSource, 0);
|
|
308
|
+
if (state.uResolution)
|
|
309
|
+
gl.uniform2f(state.uResolution, width, height);
|
|
310
|
+
if (state.uDotSize)
|
|
311
|
+
gl.uniform1f(state.uDotSize, r.dotSize);
|
|
312
|
+
if (state.uDotSpacing)
|
|
313
|
+
gl.uniform1f(state.uDotSpacing, r.dotSpacing);
|
|
314
|
+
if (state.uRotation)
|
|
315
|
+
gl.uniform1f(state.uRotation, r.rotation * Math.PI / 180);
|
|
316
|
+
if (state.uOffset)
|
|
317
|
+
gl.uniform2f(state.uOffset, r.offsetX, r.offsetY);
|
|
318
|
+
if (state.uColor)
|
|
319
|
+
gl.uniform4f(state.uColor, cr * ca, cg * ca, cb * ca, ca);
|
|
320
|
+
if (state.uShape)
|
|
321
|
+
gl.uniform1i(state.uShape, SHAPE_INDEX[r.shape]);
|
|
322
|
+
if (state.uShadeOutside)
|
|
323
|
+
gl.uniform1i(state.uShadeOutside, r.shadeOutside ? 1 : 0);
|
|
324
|
+
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
|
325
|
+
gl.bindVertexArray(null);
|
|
326
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
327
|
+
gl.useProgram(null);
|
|
328
|
+
},
|
|
329
|
+
cleanup: ({ gl, program, vao, vbo, texture }) => {
|
|
330
|
+
gl.deleteBuffer(vbo);
|
|
331
|
+
gl.deleteProgram(program);
|
|
332
|
+
gl.deleteVertexArray(vao);
|
|
333
|
+
gl.deleteTexture(texture);
|
|
334
|
+
},
|
|
335
|
+
schema: halftoneSchema,
|
|
336
|
+
validateParams: () => {}
|
|
337
|
+
});
|
|
338
|
+
|
|
339
|
+
// src/tint.ts
|
|
340
|
+
import { Internals as Internals2 } from "remotion";
|
|
341
|
+
|
|
342
|
+
// src/validate-effect-param.ts
|
|
343
|
+
var assertEffectParamsObject = (params, effectLabel) => {
|
|
344
|
+
if (params === null || typeof params !== "object") {
|
|
345
|
+
throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
|
|
346
|
+
}
|
|
347
|
+
};
|
|
348
|
+
var assertRequiredFiniteNumber = (value, name) => {
|
|
349
|
+
if (typeof value !== "number" || !Number.isFinite(value)) {
|
|
350
|
+
throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
|
|
351
|
+
}
|
|
352
|
+
};
|
|
353
|
+
var assertRequiredColor = (value, name) => {
|
|
354
|
+
if (typeof value !== "string" || value.length === 0) {
|
|
355
|
+
throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
|
|
356
|
+
}
|
|
357
|
+
};
|
|
358
|
+
|
|
359
|
+
// src/tint.ts
|
|
360
|
+
var { createEffect: createEffect2 } = Internals2;
|
|
361
|
+
var DEFAULT_AMOUNT = 0.5;
|
|
362
|
+
var tintSchema = {
|
|
363
|
+
color: {
|
|
364
|
+
type: "color",
|
|
365
|
+
default: undefined,
|
|
366
|
+
description: "Color"
|
|
367
|
+
},
|
|
368
|
+
amount: {
|
|
369
|
+
type: "number",
|
|
370
|
+
min: 0,
|
|
371
|
+
max: 1,
|
|
372
|
+
step: 0.01,
|
|
373
|
+
default: DEFAULT_AMOUNT,
|
|
374
|
+
description: "Amount"
|
|
375
|
+
}
|
|
376
|
+
};
|
|
377
|
+
var resolve2 = (p) => ({
|
|
378
|
+
color: p.color,
|
|
379
|
+
amount: p.amount ?? DEFAULT_AMOUNT
|
|
380
|
+
});
|
|
381
|
+
var validateTintParams = (params) => {
|
|
382
|
+
assertEffectParamsObject(params, "Tint");
|
|
383
|
+
assertRequiredColor(params.color, "color");
|
|
384
|
+
};
|
|
385
|
+
var tint = createEffect2({
|
|
386
|
+
type: "remotion/tint",
|
|
387
|
+
label: "Tint",
|
|
388
|
+
backend: "2d",
|
|
389
|
+
calculateKey: (params) => {
|
|
390
|
+
const r = resolve2(params);
|
|
391
|
+
return `tint-${r.color}-${r.amount}`;
|
|
392
|
+
},
|
|
393
|
+
setup: () => null,
|
|
394
|
+
apply: ({ source, target, width, height, params }) => {
|
|
395
|
+
const ctx = target.getContext("2d");
|
|
396
|
+
if (!ctx) {
|
|
397
|
+
throw new Error("Failed to acquire 2D context for tint effect. The canvas may have been assigned a different context type.");
|
|
398
|
+
}
|
|
399
|
+
const r = resolve2(params);
|
|
400
|
+
const amount = Math.max(0, Math.min(1, r.amount));
|
|
401
|
+
ctx.clearRect(0, 0, width, height);
|
|
402
|
+
ctx.globalAlpha = 1;
|
|
403
|
+
ctx.globalCompositeOperation = "source-over";
|
|
404
|
+
ctx.drawImage(source, 0, 0, width, height);
|
|
405
|
+
ctx.globalAlpha = amount;
|
|
406
|
+
ctx.globalCompositeOperation = "source-atop";
|
|
407
|
+
ctx.fillStyle = r.color;
|
|
408
|
+
ctx.fillRect(0, 0, width, height);
|
|
409
|
+
ctx.globalAlpha = 1;
|
|
410
|
+
ctx.globalCompositeOperation = "source-over";
|
|
411
|
+
},
|
|
412
|
+
cleanup: () => {
|
|
413
|
+
return;
|
|
414
|
+
},
|
|
415
|
+
schema: tintSchema,
|
|
416
|
+
validateParams: validateTintParams
|
|
417
|
+
});
|
|
418
|
+
|
|
419
|
+
// src/effect-internals.ts
|
|
420
|
+
var EffectInternals = {
|
|
421
|
+
halftone,
|
|
422
|
+
tint
|
|
423
|
+
};
|
|
424
|
+
export {
|
|
425
|
+
tintSchema,
|
|
426
|
+
halftoneSchema,
|
|
427
|
+
EffectInternals
|
|
428
|
+
};
|
package/dist/esm/wave.mjs
CHANGED
|
@@ -1,18 +1,254 @@
|
|
|
1
|
-
|
|
2
|
-
|
|
3
|
-
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
1
|
+
// src/wave/index.ts
|
|
2
|
+
import { Internals as Internals2 } from "remotion";
|
|
3
|
+
|
|
4
|
+
// src/validate-effect-param.ts
|
|
5
|
+
var assertEffectParamsObject = (params, effectLabel) => {
|
|
6
|
+
if (params === null || typeof params !== "object") {
|
|
7
|
+
throw new TypeError(`${effectLabel} effect requires a parameters object, but got ${JSON.stringify(params)}`);
|
|
8
|
+
}
|
|
9
|
+
};
|
|
10
|
+
var assertRequiredFiniteNumber = (value, name) => {
|
|
11
|
+
if (typeof value !== "number" || !Number.isFinite(value)) {
|
|
12
|
+
throw new TypeError(`"${name}" must be a finite number, but got ${JSON.stringify(value)}`);
|
|
13
|
+
}
|
|
14
|
+
};
|
|
15
|
+
var assertRequiredColor = (value, name) => {
|
|
16
|
+
if (typeof value !== "string" || value.length === 0) {
|
|
17
|
+
throw new TypeError(`"${name}" must be a non-empty string, but got ${JSON.stringify(value)}`);
|
|
18
|
+
}
|
|
10
19
|
};
|
|
11
20
|
|
|
12
|
-
// src/wave.ts
|
|
21
|
+
// src/wave/wave-runtime.ts
|
|
13
22
|
import { Internals } from "remotion";
|
|
14
|
-
|
|
23
|
+
|
|
24
|
+
// src/wave/wave-shaders.ts
|
|
25
|
+
var WAVE_VS = `#version 300 es
|
|
26
|
+
layout(location = 0) in vec2 aPos;
|
|
27
|
+
layout(location = 1) in vec2 aUv;
|
|
28
|
+
out vec2 vUv;
|
|
29
|
+
void main() {
|
|
30
|
+
vUv = aUv;
|
|
31
|
+
gl_Position = vec4(aPos, 0.0, 1.0);
|
|
32
|
+
}
|
|
33
|
+
`;
|
|
34
|
+
var WAVE_FS = `#version 300 es
|
|
35
|
+
precision highp float;
|
|
36
|
+
in vec2 vUv;
|
|
37
|
+
out vec4 fragColor;
|
|
38
|
+
|
|
39
|
+
uniform sampler2D uSource;
|
|
40
|
+
uniform vec2 uResolution;
|
|
41
|
+
uniform float uAmplitude;
|
|
42
|
+
uniform float uWavelength;
|
|
43
|
+
uniform float uPhase;
|
|
44
|
+
uniform int uDirection;
|
|
45
|
+
|
|
46
|
+
const float TWO_PI = 6.28318530718;
|
|
47
|
+
|
|
48
|
+
void main() {
|
|
49
|
+
float wavelength = max(uWavelength, 0.001);
|
|
50
|
+
vec2 srcUv = vUv;
|
|
51
|
+
|
|
52
|
+
if (uDirection == 0) {
|
|
53
|
+
float coordPx = vUv.x * uResolution.x;
|
|
54
|
+
float offsetPx =
|
|
55
|
+
sin((coordPx / wavelength) * TWO_PI + uPhase) * uAmplitude;
|
|
56
|
+
srcUv.y -= offsetPx / uResolution.y;
|
|
57
|
+
} else {
|
|
58
|
+
float coordPx = vUv.y * uResolution.y;
|
|
59
|
+
float offsetPx =
|
|
60
|
+
sin((coordPx / wavelength) * TWO_PI + uPhase) * uAmplitude;
|
|
61
|
+
srcUv.x -= offsetPx / uResolution.x;
|
|
62
|
+
}
|
|
63
|
+
|
|
64
|
+
fragColor = texture(uSource, srcUv);
|
|
65
|
+
}
|
|
66
|
+
`;
|
|
67
|
+
|
|
68
|
+
// src/wave/wave-runtime.ts
|
|
69
|
+
var { createWebGL2ContextError } = Internals;
|
|
70
|
+
var compileShader = (gl, type, source) => {
|
|
71
|
+
const shader = gl.createShader(type);
|
|
72
|
+
if (!shader) {
|
|
73
|
+
throw new Error("Failed to create WebGL shader");
|
|
74
|
+
}
|
|
75
|
+
gl.shaderSource(shader, source);
|
|
76
|
+
gl.compileShader(shader);
|
|
77
|
+
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
|
|
78
|
+
const log = gl.getShaderInfoLog(shader);
|
|
79
|
+
gl.deleteShader(shader);
|
|
80
|
+
throw new Error(`Shader compile failed: ${log ?? "(no log)"}`);
|
|
81
|
+
}
|
|
82
|
+
return shader;
|
|
83
|
+
};
|
|
84
|
+
var linkProgram = (gl, vs, fs) => {
|
|
85
|
+
const program = gl.createProgram();
|
|
86
|
+
if (!program) {
|
|
87
|
+
throw new Error("Failed to create WebGL program");
|
|
88
|
+
}
|
|
89
|
+
gl.attachShader(program, vs);
|
|
90
|
+
gl.attachShader(program, fs);
|
|
91
|
+
gl.linkProgram(program);
|
|
92
|
+
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
|
|
93
|
+
const log = gl.getProgramInfoLog(program);
|
|
94
|
+
gl.deleteProgram(program);
|
|
95
|
+
throw new Error(`Program link failed: ${log ?? "(no log)"}`);
|
|
96
|
+
}
|
|
97
|
+
return program;
|
|
98
|
+
};
|
|
99
|
+
var createProgram = (gl, vertexSource, fragmentSource) => {
|
|
100
|
+
const vs = compileShader(gl, gl.VERTEX_SHADER, vertexSource);
|
|
101
|
+
const fs = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
|
|
102
|
+
const program = linkProgram(gl, vs, fs);
|
|
103
|
+
gl.deleteShader(vs);
|
|
104
|
+
gl.deleteShader(fs);
|
|
105
|
+
return program;
|
|
106
|
+
};
|
|
107
|
+
var getWaveUniforms = (gl, program) => ({
|
|
108
|
+
uSource: gl.getUniformLocation(program, "uSource"),
|
|
109
|
+
uResolution: gl.getUniformLocation(program, "uResolution"),
|
|
110
|
+
uAmplitude: gl.getUniformLocation(program, "uAmplitude"),
|
|
111
|
+
uWavelength: gl.getUniformLocation(program, "uWavelength"),
|
|
112
|
+
uPhase: gl.getUniformLocation(program, "uPhase"),
|
|
113
|
+
uDirection: gl.getUniformLocation(program, "uDirection")
|
|
114
|
+
});
|
|
115
|
+
var createRgbaTexture = (gl) => {
|
|
116
|
+
const texture = gl.createTexture();
|
|
117
|
+
if (!texture) {
|
|
118
|
+
throw new Error("Failed to create WebGL texture");
|
|
119
|
+
}
|
|
120
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
121
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
|
122
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
|
123
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
124
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
125
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
126
|
+
return texture;
|
|
127
|
+
};
|
|
128
|
+
var setupWave = (target) => {
|
|
129
|
+
const gl = target.getContext("webgl2", {
|
|
130
|
+
premultipliedAlpha: true,
|
|
131
|
+
alpha: true,
|
|
132
|
+
preserveDrawingBuffer: true
|
|
133
|
+
});
|
|
134
|
+
if (!gl) {
|
|
135
|
+
throw createWebGL2ContextError("wave effect");
|
|
136
|
+
}
|
|
137
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
|
138
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true);
|
|
139
|
+
const program = createProgram(gl, WAVE_VS, WAVE_FS);
|
|
140
|
+
const vao = gl.createVertexArray();
|
|
141
|
+
if (!vao) {
|
|
142
|
+
throw new Error("Failed to create WebGL vertex array");
|
|
143
|
+
}
|
|
144
|
+
gl.bindVertexArray(vao);
|
|
145
|
+
const data = new Float32Array([
|
|
146
|
+
-1,
|
|
147
|
+
-1,
|
|
148
|
+
0,
|
|
149
|
+
0,
|
|
150
|
+
1,
|
|
151
|
+
-1,
|
|
152
|
+
1,
|
|
153
|
+
0,
|
|
154
|
+
-1,
|
|
155
|
+
1,
|
|
156
|
+
0,
|
|
157
|
+
1,
|
|
158
|
+
1,
|
|
159
|
+
1,
|
|
160
|
+
1,
|
|
161
|
+
1
|
|
162
|
+
]);
|
|
163
|
+
const vbo = gl.createBuffer();
|
|
164
|
+
if (!vbo) {
|
|
165
|
+
throw new Error("Failed to create WebGL buffer");
|
|
166
|
+
}
|
|
167
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
|
|
168
|
+
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
|
|
169
|
+
gl.enableVertexAttribArray(0);
|
|
170
|
+
gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 16, 0);
|
|
171
|
+
gl.enableVertexAttribArray(1);
|
|
172
|
+
gl.vertexAttribPointer(1, 2, gl.FLOAT, false, 16, 8);
|
|
173
|
+
gl.bindVertexArray(null);
|
|
174
|
+
const textureSource = createRgbaTexture(gl);
|
|
175
|
+
return {
|
|
176
|
+
gl,
|
|
177
|
+
program,
|
|
178
|
+
vao,
|
|
179
|
+
vbo,
|
|
180
|
+
textureSource,
|
|
181
|
+
uniforms: getWaveUniforms(gl, program)
|
|
182
|
+
};
|
|
183
|
+
};
|
|
184
|
+
var cleanupWave = (state) => {
|
|
185
|
+
const { gl, program, vao, vbo, textureSource } = state;
|
|
186
|
+
gl.deleteTexture(textureSource);
|
|
187
|
+
gl.deleteBuffer(vbo);
|
|
188
|
+
gl.deleteProgram(program);
|
|
189
|
+
gl.deleteVertexArray(vao);
|
|
190
|
+
};
|
|
191
|
+
var drawFullscreenQuad = (state) => {
|
|
192
|
+
const { gl, vao } = state;
|
|
193
|
+
gl.bindVertexArray(vao);
|
|
194
|
+
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
|
195
|
+
gl.bindVertexArray(null);
|
|
196
|
+
};
|
|
197
|
+
var applyWave = ({
|
|
198
|
+
state,
|
|
199
|
+
source,
|
|
200
|
+
width,
|
|
201
|
+
height,
|
|
202
|
+
amplitude,
|
|
203
|
+
wavelength,
|
|
204
|
+
phase,
|
|
205
|
+
direction
|
|
206
|
+
}) => {
|
|
207
|
+
const { gl, program, textureSource, uniforms } = state;
|
|
208
|
+
gl.viewport(0, 0, width, height);
|
|
209
|
+
gl.bindTexture(gl.TEXTURE_2D, textureSource);
|
|
210
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
|
|
211
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
212
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
213
|
+
gl.clearColor(0, 0, 0, 0);
|
|
214
|
+
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
215
|
+
gl.useProgram(program);
|
|
216
|
+
if (uniforms.uSource)
|
|
217
|
+
gl.uniform1i(uniforms.uSource, 0);
|
|
218
|
+
if (uniforms.uResolution)
|
|
219
|
+
gl.uniform2f(uniforms.uResolution, width, height);
|
|
220
|
+
if (uniforms.uAmplitude)
|
|
221
|
+
gl.uniform1f(uniforms.uAmplitude, amplitude);
|
|
222
|
+
if (uniforms.uWavelength)
|
|
223
|
+
gl.uniform1f(uniforms.uWavelength, wavelength);
|
|
224
|
+
if (uniforms.uPhase)
|
|
225
|
+
gl.uniform1f(uniforms.uPhase, phase);
|
|
226
|
+
if (uniforms.uDirection)
|
|
227
|
+
gl.uniform1i(uniforms.uDirection, direction === "horizontal" ? 0 : 1);
|
|
228
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
229
|
+
gl.bindTexture(gl.TEXTURE_2D, textureSource);
|
|
230
|
+
drawFullscreenQuad(state);
|
|
231
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
232
|
+
gl.useProgram(null);
|
|
233
|
+
};
|
|
234
|
+
|
|
235
|
+
// src/wave/index.ts
|
|
236
|
+
var { createEffect } = Internals2;
|
|
15
237
|
var waveSchema = {
|
|
238
|
+
phase: {
|
|
239
|
+
type: "number",
|
|
240
|
+
default: 0,
|
|
241
|
+
description: "Phase"
|
|
242
|
+
},
|
|
243
|
+
direction: {
|
|
244
|
+
type: "enum",
|
|
245
|
+
variants: {
|
|
246
|
+
horizontal: {},
|
|
247
|
+
vertical: {}
|
|
248
|
+
},
|
|
249
|
+
default: "horizontal",
|
|
250
|
+
description: "Direction"
|
|
251
|
+
},
|
|
16
252
|
amplitude: {
|
|
17
253
|
type: "number",
|
|
18
254
|
min: 0,
|
|
@@ -28,65 +264,62 @@ var waveSchema = {
|
|
|
28
264
|
step: 1,
|
|
29
265
|
default: 240,
|
|
30
266
|
description: "Wavelength"
|
|
31
|
-
},
|
|
32
|
-
evolution: {
|
|
33
|
-
type: "number",
|
|
34
|
-
default: 0,
|
|
35
|
-
description: "Evolution"
|
|
36
|
-
},
|
|
37
|
-
sliceWidth: {
|
|
38
|
-
type: "number",
|
|
39
|
-
min: 1,
|
|
40
|
-
max: 100,
|
|
41
|
-
step: 1,
|
|
42
|
-
default: 4,
|
|
43
|
-
description: "Slice width"
|
|
44
|
-
},
|
|
45
|
-
background: {
|
|
46
|
-
type: "color",
|
|
47
|
-
default: "transparent",
|
|
48
|
-
description: "Background"
|
|
49
267
|
}
|
|
50
268
|
};
|
|
51
269
|
var resolve = (p) => ({
|
|
270
|
+
phase: p.phase ?? 0,
|
|
271
|
+
direction: p.direction ?? "horizontal",
|
|
52
272
|
amplitude: p.amplitude ?? 60,
|
|
53
|
-
wavelength: p.wavelength ?? 240
|
|
54
|
-
evolution: p.evolution ?? 0,
|
|
55
|
-
sliceWidth: p.sliceWidth ?? 4,
|
|
56
|
-
background: p.background ?? "transparent"
|
|
273
|
+
wavelength: p.wavelength ?? 240
|
|
57
274
|
});
|
|
275
|
+
var assertOptionalFiniteNumber = (value, name) => {
|
|
276
|
+
if (value === undefined) {
|
|
277
|
+
return;
|
|
278
|
+
}
|
|
279
|
+
assertRequiredFiniteNumber(value, name);
|
|
280
|
+
};
|
|
281
|
+
var validateWaveParams = (params) => {
|
|
282
|
+
assertEffectParamsObject(params, "Wave");
|
|
283
|
+
assertOptionalFiniteNumber(params.phase, "phase");
|
|
284
|
+
assertOptionalFiniteNumber(params.amplitude, "amplitude");
|
|
285
|
+
assertOptionalFiniteNumber(params.wavelength, "wavelength");
|
|
286
|
+
if (params.direction !== undefined && params.direction !== "horizontal" && params.direction !== "vertical") {
|
|
287
|
+
throw new TypeError(`"direction" must be "horizontal" or "vertical", but got ${JSON.stringify(params.direction)}`);
|
|
288
|
+
}
|
|
289
|
+
const resolved = resolve(params);
|
|
290
|
+
if (resolved.amplitude < 0) {
|
|
291
|
+
throw new TypeError(`"amplitude" must be >= 0, but got ${JSON.stringify(resolved.amplitude)}`);
|
|
292
|
+
}
|
|
293
|
+
if (resolved.wavelength <= 0) {
|
|
294
|
+
throw new TypeError(`"wavelength" must be > 0, but got ${JSON.stringify(resolved.wavelength)}`);
|
|
295
|
+
}
|
|
296
|
+
};
|
|
58
297
|
var wave = createEffect({
|
|
59
298
|
type: "remotion/wave",
|
|
60
299
|
label: "Wave",
|
|
61
|
-
backend: "
|
|
300
|
+
backend: "webgl2",
|
|
62
301
|
calculateKey: (params) => {
|
|
63
302
|
const r = resolve(params);
|
|
64
|
-
return `wave-${r.
|
|
303
|
+
return `wave-${r.phase}-${r.direction}-${r.amplitude}-${r.wavelength}`;
|
|
65
304
|
},
|
|
66
|
-
setup: () =>
|
|
67
|
-
apply: ({ source,
|
|
68
|
-
const ctx = target.getContext("2d");
|
|
69
|
-
if (!ctx) {
|
|
70
|
-
throw new Error("Failed to acquire 2D context for wave effect. The canvas may have been assigned a different context type.");
|
|
71
|
-
}
|
|
305
|
+
setup: (target) => setupWave(target),
|
|
306
|
+
apply: ({ source, width, height, params, state }) => {
|
|
72
307
|
const r = resolve(params);
|
|
73
|
-
|
|
74
|
-
|
|
75
|
-
|
|
76
|
-
|
|
77
|
-
|
|
78
|
-
|
|
79
|
-
|
|
80
|
-
|
|
81
|
-
|
|
82
|
-
|
|
83
|
-
cleanup: () => {
|
|
84
|
-
return;
|
|
308
|
+
applyWave({
|
|
309
|
+
state,
|
|
310
|
+
source,
|
|
311
|
+
width,
|
|
312
|
+
height,
|
|
313
|
+
amplitude: r.amplitude,
|
|
314
|
+
wavelength: r.wavelength,
|
|
315
|
+
phase: r.phase,
|
|
316
|
+
direction: r.direction
|
|
317
|
+
});
|
|
85
318
|
},
|
|
319
|
+
cleanup: (state) => cleanupWave(state),
|
|
86
320
|
schema: waveSchema,
|
|
87
|
-
validateParams:
|
|
321
|
+
validateParams: validateWaveParams
|
|
88
322
|
});
|
|
89
323
|
export {
|
|
90
|
-
waveSchema,
|
|
91
324
|
wave
|
|
92
325
|
};
|
package/dist/index.d.ts
CHANGED
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
export type WaveDirection = 'horizontal' | 'vertical';
|
|
2
|
+
export type WaveParams = {
|
|
3
|
+
/** Phase offset in radians. */
|
|
4
|
+
readonly phase?: number;
|
|
5
|
+
/** Wave propagation axis. Defaults to `horizontal`. */
|
|
6
|
+
readonly direction?: WaveDirection;
|
|
7
|
+
readonly amplitude?: number;
|
|
8
|
+
readonly wavelength?: number;
|
|
9
|
+
};
|
|
10
|
+
export declare const wave: (params?: (WaveParams & {
|
|
11
|
+
readonly disabled?: boolean | undefined;
|
|
12
|
+
}) | undefined) => import("remotion").EffectDescriptor<unknown>;
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
export type WaveState = {
|
|
2
|
+
gl: WebGL2RenderingContext;
|
|
3
|
+
program: WebGLProgram;
|
|
4
|
+
vao: WebGLVertexArrayObject;
|
|
5
|
+
vbo: WebGLBuffer;
|
|
6
|
+
textureSource: WebGLTexture;
|
|
7
|
+
uniforms: {
|
|
8
|
+
uSource: WebGLUniformLocation | null;
|
|
9
|
+
uResolution: WebGLUniformLocation | null;
|
|
10
|
+
uAmplitude: WebGLUniformLocation | null;
|
|
11
|
+
uWavelength: WebGLUniformLocation | null;
|
|
12
|
+
uPhase: WebGLUniformLocation | null;
|
|
13
|
+
uDirection: WebGLUniformLocation | null;
|
|
14
|
+
};
|
|
15
|
+
};
|
|
16
|
+
export declare const setupWave: (target: HTMLCanvasElement) => WaveState;
|
|
17
|
+
export declare const cleanupWave: (state: WaveState) => void;
|
|
18
|
+
type ApplyWaveParams = {
|
|
19
|
+
readonly state: WaveState;
|
|
20
|
+
readonly source: CanvasImageSource;
|
|
21
|
+
readonly width: number;
|
|
22
|
+
readonly height: number;
|
|
23
|
+
readonly amplitude: number;
|
|
24
|
+
readonly wavelength: number;
|
|
25
|
+
readonly phase: number;
|
|
26
|
+
readonly direction: 'horizontal' | 'vertical';
|
|
27
|
+
};
|
|
28
|
+
export declare const applyWave: ({ state, source, width, height, amplitude, wavelength, phase, direction, }: ApplyWaveParams) => void;
|
|
29
|
+
export {};
|
|
@@ -0,0 +1,2 @@
|
|
|
1
|
+
export declare const WAVE_VS = "#version 300 es\nlayout(location = 0) in vec2 aPos;\nlayout(location = 1) in vec2 aUv;\nout vec2 vUv;\nvoid main() {\n\tvUv = aUv;\n\tgl_Position = vec4(aPos, 0.0, 1.0);\n}\n";
|
|
2
|
+
export declare const WAVE_FS = "#version 300 es\nprecision highp float;\nin vec2 vUv;\nout vec4 fragColor;\n\nuniform sampler2D uSource;\nuniform vec2 uResolution;\nuniform float uAmplitude;\nuniform float uWavelength;\nuniform float uPhase;\nuniform int uDirection;\n\nconst float TWO_PI = 6.28318530718;\n\nvoid main() {\n\tfloat wavelength = max(uWavelength, 0.001);\n\tvec2 srcUv = vUv;\n\n\tif (uDirection == 0) {\n\t\tfloat coordPx = vUv.x * uResolution.x;\n\t\tfloat offsetPx =\n\t\t\tsin((coordPx / wavelength) * TWO_PI + uPhase) * uAmplitude;\n\t\tsrcUv.y -= offsetPx / uResolution.y;\n\t} else {\n\t\tfloat coordPx = vUv.y * uResolution.y;\n\t\tfloat offsetPx =\n\t\t\tsin((coordPx / wavelength) * TWO_PI + uPhase) * uAmplitude;\n\t\tsrcUv.x -= offsetPx / uResolution.x;\n\t}\n\n\tfragColor = texture(uSource, srcUv);\n}\n";
|
package/dist/wave.d.ts
CHANGED
|
@@ -1,46 +1 @@
|
|
|
1
|
-
export
|
|
2
|
-
readonly amplitude: {
|
|
3
|
-
readonly type: "number";
|
|
4
|
-
readonly min: 0;
|
|
5
|
-
readonly max: 500;
|
|
6
|
-
readonly step: 1;
|
|
7
|
-
readonly default: 60;
|
|
8
|
-
readonly description: "Amplitude";
|
|
9
|
-
};
|
|
10
|
-
readonly wavelength: {
|
|
11
|
-
readonly type: "number";
|
|
12
|
-
readonly min: 1;
|
|
13
|
-
readonly max: 2000;
|
|
14
|
-
readonly step: 1;
|
|
15
|
-
readonly default: 240;
|
|
16
|
-
readonly description: "Wavelength";
|
|
17
|
-
};
|
|
18
|
-
readonly evolution: {
|
|
19
|
-
readonly type: "number";
|
|
20
|
-
readonly default: 0;
|
|
21
|
-
readonly description: "Evolution";
|
|
22
|
-
};
|
|
23
|
-
readonly sliceWidth: {
|
|
24
|
-
readonly type: "number";
|
|
25
|
-
readonly min: 1;
|
|
26
|
-
readonly max: 100;
|
|
27
|
-
readonly step: 1;
|
|
28
|
-
readonly default: 4;
|
|
29
|
-
readonly description: "Slice width";
|
|
30
|
-
};
|
|
31
|
-
readonly background: {
|
|
32
|
-
readonly type: "color";
|
|
33
|
-
readonly default: "transparent";
|
|
34
|
-
readonly description: "Background";
|
|
35
|
-
};
|
|
36
|
-
};
|
|
37
|
-
export type WaveParams = {
|
|
38
|
-
readonly amplitude?: number;
|
|
39
|
-
readonly wavelength?: number;
|
|
40
|
-
readonly evolution?: number;
|
|
41
|
-
readonly sliceWidth?: number;
|
|
42
|
-
readonly background?: string;
|
|
43
|
-
};
|
|
44
|
-
export declare const wave: (params?: (WaveParams & {
|
|
45
|
-
readonly disabled?: boolean | undefined;
|
|
46
|
-
}) | undefined) => import("remotion").EffectDescriptor<unknown>;
|
|
1
|
+
export { wave, type WaveDirection, type WaveParams } from './wave/index.js';
|
package/package.json
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@remotion/effects",
|
|
3
|
-
"version": "4.0.
|
|
4
|
-
"description": "
|
|
3
|
+
"version": "4.0.465",
|
|
4
|
+
"description": "Effects that can be applied to Remotion-based canvas components",
|
|
5
5
|
"main": "dist/index.js",
|
|
6
6
|
"types": "dist/index.d.ts",
|
|
7
7
|
"module": "dist/esm/index.mjs",
|
|
@@ -24,7 +24,7 @@
|
|
|
24
24
|
"url": "https://github.com/remotion-dev/remotion/issues"
|
|
25
25
|
},
|
|
26
26
|
"dependencies": {
|
|
27
|
-
"remotion": "4.0.
|
|
27
|
+
"remotion": "4.0.465"
|
|
28
28
|
},
|
|
29
29
|
"exports": {
|
|
30
30
|
".": {
|
|
@@ -32,46 +32,31 @@
|
|
|
32
32
|
"module": "./dist/esm/index.mjs",
|
|
33
33
|
"import": "./dist/esm/index.mjs"
|
|
34
34
|
},
|
|
35
|
-
"./
|
|
36
|
-
"types": "./dist/
|
|
37
|
-
"module": "./dist/esm/
|
|
38
|
-
"import": "./dist/esm/
|
|
39
|
-
},
|
|
40
|
-
"./tint": {
|
|
41
|
-
"types": "./dist/tint.d.ts",
|
|
42
|
-
"module": "./dist/esm/tint.mjs",
|
|
43
|
-
"import": "./dist/esm/tint.mjs"
|
|
35
|
+
"./blur": {
|
|
36
|
+
"types": "./dist/blur.d.ts",
|
|
37
|
+
"module": "./dist/esm/blur.mjs",
|
|
38
|
+
"import": "./dist/esm/blur.mjs"
|
|
44
39
|
},
|
|
45
40
|
"./wave": {
|
|
46
41
|
"types": "./dist/wave.d.ts",
|
|
47
42
|
"module": "./dist/esm/wave.mjs",
|
|
48
43
|
"import": "./dist/esm/wave.mjs"
|
|
49
44
|
},
|
|
50
|
-
"./blur": {
|
|
51
|
-
"types": "./dist/entrypoints/blur.d.ts",
|
|
52
|
-
"module": "./dist/esm/blur.mjs",
|
|
53
|
-
"import": "./dist/esm/blur.mjs"
|
|
54
|
-
},
|
|
55
45
|
"./package.json": "./package.json"
|
|
56
46
|
},
|
|
57
47
|
"typesVersions": {
|
|
58
48
|
">=1.0": {
|
|
59
|
-
"
|
|
60
|
-
"dist/
|
|
61
|
-
],
|
|
62
|
-
"tint": [
|
|
63
|
-
"dist/tint.d.ts"
|
|
49
|
+
"blur": [
|
|
50
|
+
"dist/blur.d.ts"
|
|
64
51
|
],
|
|
65
52
|
"wave": [
|
|
66
53
|
"dist/wave.d.ts"
|
|
67
|
-
],
|
|
68
|
-
"blur": [
|
|
69
|
-
"dist/entrypoints/blur.d.ts"
|
|
70
54
|
]
|
|
71
55
|
}
|
|
72
56
|
},
|
|
57
|
+
"homepage": "https://www.remotion.dev/docs/effects/api",
|
|
73
58
|
"devDependencies": {
|
|
74
|
-
"@remotion/eslint-config-internal": "4.0.
|
|
59
|
+
"@remotion/eslint-config-internal": "4.0.465",
|
|
75
60
|
"eslint": "9.19.0",
|
|
76
61
|
"@typescript/native-preview": "7.0.0-dev.20260217.1"
|
|
77
62
|
},
|