@remotion/effects 4.0.455
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +7 -0
- package/dist/blur/blur-horizontal.d.ts +5 -0
- package/dist/blur/blur-runtime.d.ts +13 -0
- package/dist/blur/blur-shaders.d.ts +3 -0
- package/dist/blur/blur-vertical.d.ts +5 -0
- package/dist/blur/index.d.ts +9 -0
- package/dist/esm/index.mjs +626 -0
- package/dist/halftone.d.ts +64 -0
- package/dist/index.d.ts +8 -0
- package/dist/tint.d.ts +16 -0
- package/dist/wave.d.ts +9 -0
- package/package.json +51 -0
package/README.md
ADDED
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@@ -0,0 +1,13 @@
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export type BlurState = {
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gl: WebGL2RenderingContext;
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program: WebGLProgram;
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vao: WebGLVertexArrayObject;
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vbo: WebGLBuffer;
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texture: WebGLTexture;
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uRadius: WebGLUniformLocation | null;
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uTexelSize: WebGLUniformLocation | null;
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uSource: WebGLUniformLocation | null;
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};
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export declare const setupBlur: (target: HTMLCanvasElement, fragmentSource: string) => BlurState;
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export declare const cleanupBlur: (state: BlurState) => void;
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export declare const applyBlur: (state: BlurState, source: CanvasImageSource, width: number, height: number, radius: number) => void;
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import type { EffectDescriptor } from 'remotion';
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export type BlurParams = {
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readonly radius: number;
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};
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export declare const blur: (params: BlurParams) => readonly [EffectDescriptor<unknown>, EffectDescriptor<unknown>];
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export { blurHorizontal } from './blur-horizontal.js';
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export type { BlurHorizontalParams } from './blur-horizontal.js';
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export { blurVertical } from './blur-vertical.js';
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export type { BlurVerticalParams } from './blur-vertical.js';
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@@ -0,0 +1,626 @@
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// src/blur/blur-horizontal.ts
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import { Internals } from "remotion";
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// src/blur/blur-shaders.ts
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var BLUR_VS = `#version 300 es
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in vec2 aPos;
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in vec2 aUv;
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out vec2 vUv;
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void main() {
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vUv = aUv;
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gl_Position = vec4(aPos, 0.0, 1.0);
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}
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`;
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var buildFs = (direction) => {
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const dirVec = direction === "horizontal" ? "vec2(1.0, 0.0)" : "vec2(0.0, 1.0)";
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return `#version 300 es
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precision highp float;
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in vec2 vUv;
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out vec4 fragColor;
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uniform sampler2D uSource;
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uniform float uRadius;
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uniform vec2 uTexelSize;
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const int KERNEL_HALF = 4;
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const vec2 DIRECTION = ${dirVec};
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void main() {
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if (uRadius <= 0.0) {
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fragColor = texture(uSource, vUv);
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return;
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}
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float pixelStride = uRadius / float(KERNEL_HALF);
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float sigma = uRadius / 3.0;
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float twoSigmaSq = 2.0 * sigma * sigma;
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vec4 sum = vec4(0.0);
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float weightSum = 0.0;
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for (int i = -KERNEL_HALF; i <= KERNEL_HALF; ++i) {
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float offsetPx = float(i) * pixelStride;
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float w = exp(-(offsetPx * offsetPx) / twoSigmaSq);
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vec2 uv = vUv + DIRECTION * uTexelSize * offsetPx;
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sum += texture(uSource, uv) * w;
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weightSum += w;
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}
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fragColor = sum / weightSum;
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}
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`;
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};
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var BLUR_FS_HORIZONTAL = buildFs("horizontal");
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var BLUR_FS_VERTICAL = buildFs("vertical");
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// src/blur/blur-runtime.ts
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var compileShader = (gl, type, source) => {
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const shader = gl.createShader(type);
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if (!shader) {
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throw new Error("Failed to create WebGL shader");
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}
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gl.shaderSource(shader, source);
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gl.compileShader(shader);
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if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
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const log = gl.getShaderInfoLog(shader);
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gl.deleteShader(shader);
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throw new Error(`Shader compile failed: ${log ?? "(no log)"}`);
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}
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return shader;
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};
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var linkProgram = (gl, vs, fs) => {
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const program = gl.createProgram();
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if (!program) {
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throw new Error("Failed to create WebGL program");
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}
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gl.attachShader(program, vs);
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gl.attachShader(program, fs);
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gl.linkProgram(program);
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if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
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const log = gl.getProgramInfoLog(program);
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gl.deleteProgram(program);
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throw new Error(`Program link failed: ${log ?? "(no log)"}`);
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}
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return program;
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};
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var setupBlur = (target, fragmentSource) => {
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const gl = target.getContext("webgl2", {
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premultipliedAlpha: true,
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alpha: true,
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preserveDrawingBuffer: true
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});
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if (!gl) {
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throw new Error("Failed to acquire WebGL2 context for blur effect");
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}
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gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
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gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true);
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const vs = compileShader(gl, gl.VERTEX_SHADER, BLUR_VS);
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const fs = compileShader(gl, gl.FRAGMENT_SHADER, fragmentSource);
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const program = linkProgram(gl, vs, fs);
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gl.deleteShader(vs);
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gl.deleteShader(fs);
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const vao = gl.createVertexArray();
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if (!vao) {
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throw new Error("Failed to create WebGL vertex array");
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}
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gl.bindVertexArray(vao);
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const data = new Float32Array([
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-1,
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-1,
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0,
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0,
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1,
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-1,
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1,
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0,
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-1,
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1,
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0,
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1,
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1,
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1,
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1,
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1
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]);
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const vbo = gl.createBuffer();
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if (!vbo) {
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throw new Error("Failed to create WebGL buffer");
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}
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gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
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gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
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const aPos = gl.getAttribLocation(program, "aPos");
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const aUv = gl.getAttribLocation(program, "aUv");
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gl.enableVertexAttribArray(aPos);
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gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
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gl.enableVertexAttribArray(aUv);
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gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
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gl.bindVertexArray(null);
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const texture = gl.createTexture();
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if (!texture) {
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throw new Error("Failed to create WebGL texture");
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}
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gl.bindTexture(gl.TEXTURE_2D, texture);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
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gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
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gl.bindTexture(gl.TEXTURE_2D, null);
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const uRadius = gl.getUniformLocation(program, "uRadius");
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const uTexelSize = gl.getUniformLocation(program, "uTexelSize");
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const uSource = gl.getUniformLocation(program, "uSource");
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return { gl, program, vao, vbo, texture, uRadius, uTexelSize, uSource };
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};
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var cleanupBlur = (state) => {
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const { gl, program, vao, vbo, texture } = state;
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gl.deleteBuffer(vbo);
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gl.deleteProgram(program);
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gl.deleteVertexArray(vao);
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gl.deleteTexture(texture);
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};
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var applyBlur = (state, source, width, height, radius) => {
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const { gl, program, vao, texture, uRadius, uTexelSize, uSource } = state;
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gl.viewport(0, 0, width, height);
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gl.clearColor(0, 0, 0, 0);
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gl.clear(gl.COLOR_BUFFER_BIT);
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gl.useProgram(program);
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gl.bindVertexArray(vao);
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gl.activeTexture(gl.TEXTURE0);
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gl.bindTexture(gl.TEXTURE_2D, texture);
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gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
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if (uSource)
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gl.uniform1i(uSource, 0);
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if (uRadius)
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gl.uniform1f(uRadius, radius);
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if (uTexelSize)
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gl.uniform2f(uTexelSize, 1 / width, 1 / height);
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gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
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gl.bindVertexArray(null);
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gl.bindTexture(gl.TEXTURE_2D, null);
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gl.useProgram(null);
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};
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// src/blur/blur-horizontal.ts
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var { createDescriptor, defineEffect } = Internals;
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var blurHorizontalDef = defineEffect({
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type: "remotion/blur-horizontal",
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label: "Blur (horizontal)",
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backend: "webgl2",
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setup: (target) => setupBlur(target, BLUR_FS_HORIZONTAL),
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apply: ({ source, width, height, params, state }) => {
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applyBlur(state, source, width, height, params.radius);
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},
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cleanup: (state) => cleanupBlur(state),
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schema: null
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});
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var blurHorizontal = (params) => createDescriptor(blurHorizontalDef, params);
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// src/blur/blur-vertical.ts
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import { Internals as Internals2 } from "remotion";
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var { createDescriptor: createDescriptor2, defineEffect: defineEffect2 } = Internals2;
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var blurVerticalDef = defineEffect2({
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type: "remotion/blur-vertical",
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label: "Blur (vertical)",
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backend: "webgl2",
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setup: (target) => setupBlur(target, BLUR_FS_VERTICAL),
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apply: ({ source, width, height, params, state }) => {
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applyBlur(state, source, width, height, params.radius);
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},
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cleanup: (state) => cleanupBlur(state),
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schema: null
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});
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var blurVertical = (params) => createDescriptor2(blurVerticalDef, params);
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// src/blur/index.ts
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var blur = (params) => [
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blurHorizontal({ radius: params.radius }),
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blurVertical({ radius: params.radius })
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];
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// src/halftone.ts
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import { Internals as Internals3 } from "remotion";
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var { createDescriptor: createDescriptor3, defineEffect: defineEffect3 } = Internals3;
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var SHADE_OUTSIDE_DOT_SCALE = 0.5;
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var halftoneSchema = {
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dotSize: {
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type: "number",
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min: 1,
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max: 200,
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step: 1,
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default: 20,
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description: "Dot size"
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},
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dotSpacing: {
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type: "number",
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min: 1,
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max: 200,
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step: 1,
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default: 20,
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description: "Dot spacing"
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},
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rotation: {
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type: "number",
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min: -180,
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max: 180,
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step: 1,
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default: 0,
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description: "Rotation"
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},
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offsetX: {
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type: "number",
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step: 1,
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default: 0,
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description: "Offset X"
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},
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offsetY: {
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type: "number",
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step: 1,
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256
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default: 0,
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257
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description: "Offset Y"
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}
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};
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var resolve = (p) => ({
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261
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shape: p.shape ?? "circle",
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262
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dotSize: p.dotSize ?? 20,
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263
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dotSpacing: p.dotSpacing ?? p.dotSize ?? 20,
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264
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rotation: p.rotation ?? 0,
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265
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offsetX: p.offsetX ?? 0,
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offsetY: p.offsetY ?? 0,
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sampling: p.sampling ?? "bilinear",
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268
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color: p.color ?? "black",
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269
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shadeOutside: p.shadeOutside ?? false
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270
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});
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271
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var HALFTONE_VS = `#version 300 es
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272
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in vec2 aPos;
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273
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in vec2 aUv;
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274
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out vec2 vUv;
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275
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void main() {
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276
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vUv = aUv;
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277
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gl_Position = vec4(aPos, 0.0, 1.0);
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278
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}
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279
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`;
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280
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var HALFTONE_FS = `#version 300 es
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281
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precision highp float;
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282
|
+
|
|
283
|
+
in vec2 vUv;
|
|
284
|
+
out vec4 fragColor;
|
|
285
|
+
|
|
286
|
+
uniform sampler2D uSource;
|
|
287
|
+
uniform vec2 uResolution;
|
|
288
|
+
uniform float uDotSize;
|
|
289
|
+
uniform float uDotSpacing;
|
|
290
|
+
uniform float uRotation;
|
|
291
|
+
uniform vec2 uOffset;
|
|
292
|
+
uniform vec4 uColor;
|
|
293
|
+
uniform int uShape;
|
|
294
|
+
uniform bool uShadeOutside;
|
|
295
|
+
|
|
296
|
+
const float SHADE_OUTSIDE_SCALE = ${SHADE_OUTSIDE_DOT_SCALE.toFixed(1)};
|
|
297
|
+
|
|
298
|
+
void main() {
|
|
299
|
+
vec2 fragPos = vUv * uResolution;
|
|
300
|
+
vec2 center = uResolution * 0.5;
|
|
301
|
+
|
|
302
|
+
vec2 d = fragPos - center;
|
|
303
|
+
float cosR = cos(uRotation);
|
|
304
|
+
float sinR = sin(uRotation);
|
|
305
|
+
|
|
306
|
+
vec2 gridPos = vec2(
|
|
307
|
+
d.x * cosR + d.y * sinR,
|
|
308
|
+
-d.x * sinR + d.y * cosR
|
|
309
|
+
);
|
|
310
|
+
|
|
311
|
+
float spacing = max(uDotSpacing, 0.001);
|
|
312
|
+
vec2 cellIndex = floor((gridPos + uOffset) / spacing + 0.5);
|
|
313
|
+
vec2 gridCenter = cellIndex * spacing - uOffset;
|
|
314
|
+
|
|
315
|
+
vec2 canvasPos = center + vec2(
|
|
316
|
+
gridCenter.x * cosR - gridCenter.y * sinR,
|
|
317
|
+
gridCenter.x * sinR + gridCenter.y * cosR
|
|
318
|
+
);
|
|
319
|
+
|
|
320
|
+
vec2 sampleUv = clamp(canvasPos / uResolution, vec2(0.0), vec2(1.0));
|
|
321
|
+
vec4 texColor = texture(uSource, sampleUv);
|
|
322
|
+
|
|
323
|
+
float alpha = texColor.a;
|
|
324
|
+
vec3 rgb = alpha > 0.001 ? texColor.rgb / alpha : vec3(0.0);
|
|
325
|
+
float lum = dot(rgb, vec3(0.299, 0.587, 0.114));
|
|
326
|
+
|
|
327
|
+
float lumDefault = lum * alpha + (1.0 - alpha);
|
|
328
|
+
float dotScale = uShadeOutside
|
|
329
|
+
? (1.0 - alpha) * SHADE_OUTSIDE_SCALE
|
|
330
|
+
: 1.0 - lumDefault;
|
|
331
|
+
|
|
332
|
+
if (dotScale <= 0.01) {
|
|
333
|
+
fragColor = vec4(0.0);
|
|
334
|
+
return;
|
|
335
|
+
}
|
|
336
|
+
|
|
337
|
+
vec2 diff = gridPos - gridCenter;
|
|
338
|
+
float halfSize = uDotSize * 0.5;
|
|
339
|
+
float coverage = 0.0;
|
|
340
|
+
|
|
341
|
+
if (uShape == 0) {
|
|
342
|
+
float radius = halfSize * dotScale;
|
|
343
|
+
float dist = length(diff);
|
|
344
|
+
coverage = 1.0 - smoothstep(radius - 0.75, radius + 0.75, dist);
|
|
345
|
+
} else if (uShape == 1) {
|
|
346
|
+
float s = uDotSize * dotScale * 0.5;
|
|
347
|
+
coverage = (1.0 - smoothstep(s - 0.5, s + 0.5, abs(diff.x)))
|
|
348
|
+
* (1.0 - smoothstep(s - 0.5, s + 0.5, abs(diff.y)));
|
|
349
|
+
} else {
|
|
350
|
+
float lineHalf = uDotSize * dotScale * 0.5;
|
|
351
|
+
coverage = (1.0 - smoothstep(halfSize - 0.5, halfSize + 0.5, abs(diff.x)))
|
|
352
|
+
* (1.0 - smoothstep(lineHalf - 0.5, lineHalf + 0.5, abs(diff.y)));
|
|
353
|
+
}
|
|
354
|
+
|
|
355
|
+
fragColor = uColor * coverage;
|
|
356
|
+
}
|
|
357
|
+
`;
|
|
358
|
+
var SHAPE_INDEX = {
|
|
359
|
+
circle: 0,
|
|
360
|
+
square: 1,
|
|
361
|
+
line: 2
|
|
362
|
+
};
|
|
363
|
+
var compileShader2 = (gl, type, source) => {
|
|
364
|
+
const shader = gl.createShader(type);
|
|
365
|
+
if (!shader) {
|
|
366
|
+
throw new Error("Failed to create WebGL shader");
|
|
367
|
+
}
|
|
368
|
+
gl.shaderSource(shader, source);
|
|
369
|
+
gl.compileShader(shader);
|
|
370
|
+
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
|
|
371
|
+
const log = gl.getShaderInfoLog(shader);
|
|
372
|
+
gl.deleteShader(shader);
|
|
373
|
+
throw new Error(`Halftone shader compile failed: ${log ?? "(no log)"}`);
|
|
374
|
+
}
|
|
375
|
+
return shader;
|
|
376
|
+
};
|
|
377
|
+
var linkProgram2 = (gl, vs, fs) => {
|
|
378
|
+
const program = gl.createProgram();
|
|
379
|
+
if (!program) {
|
|
380
|
+
throw new Error("Failed to create WebGL program");
|
|
381
|
+
}
|
|
382
|
+
gl.attachShader(program, vs);
|
|
383
|
+
gl.attachShader(program, fs);
|
|
384
|
+
gl.linkProgram(program);
|
|
385
|
+
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
|
|
386
|
+
const log = gl.getProgramInfoLog(program);
|
|
387
|
+
gl.deleteProgram(program);
|
|
388
|
+
throw new Error(`Halftone program link failed: ${log ?? "(no log)"}`);
|
|
389
|
+
}
|
|
390
|
+
return program;
|
|
391
|
+
};
|
|
392
|
+
var parseColorRgba = (ctx, color) => {
|
|
393
|
+
ctx.clearRect(0, 0, 1, 1);
|
|
394
|
+
ctx.fillStyle = color;
|
|
395
|
+
ctx.fillRect(0, 0, 1, 1);
|
|
396
|
+
const { data } = ctx.getImageData(0, 0, 1, 1);
|
|
397
|
+
return [data[0] / 255, data[1] / 255, data[2] / 255, data[3] / 255];
|
|
398
|
+
};
|
|
399
|
+
var halftoneDef = defineEffect3({
|
|
400
|
+
type: "remotion/halftone",
|
|
401
|
+
label: "Halftone",
|
|
402
|
+
backend: "webgl2",
|
|
403
|
+
setup: (target) => {
|
|
404
|
+
const gl = target.getContext("webgl2", {
|
|
405
|
+
premultipliedAlpha: true,
|
|
406
|
+
alpha: true,
|
|
407
|
+
preserveDrawingBuffer: true
|
|
408
|
+
});
|
|
409
|
+
if (!gl) {
|
|
410
|
+
throw new Error("Failed to acquire WebGL2 context for halftone effect");
|
|
411
|
+
}
|
|
412
|
+
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
|
413
|
+
gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, true);
|
|
414
|
+
const vs = compileShader2(gl, gl.VERTEX_SHADER, HALFTONE_VS);
|
|
415
|
+
const fs = compileShader2(gl, gl.FRAGMENT_SHADER, HALFTONE_FS);
|
|
416
|
+
const program = linkProgram2(gl, vs, fs);
|
|
417
|
+
gl.deleteShader(vs);
|
|
418
|
+
gl.deleteShader(fs);
|
|
419
|
+
const vao = gl.createVertexArray();
|
|
420
|
+
if (!vao) {
|
|
421
|
+
throw new Error("Failed to create WebGL vertex array");
|
|
422
|
+
}
|
|
423
|
+
gl.bindVertexArray(vao);
|
|
424
|
+
const data = new Float32Array([
|
|
425
|
+
-1,
|
|
426
|
+
-1,
|
|
427
|
+
0,
|
|
428
|
+
0,
|
|
429
|
+
1,
|
|
430
|
+
-1,
|
|
431
|
+
1,
|
|
432
|
+
0,
|
|
433
|
+
-1,
|
|
434
|
+
1,
|
|
435
|
+
0,
|
|
436
|
+
1,
|
|
437
|
+
1,
|
|
438
|
+
1,
|
|
439
|
+
1,
|
|
440
|
+
1
|
|
441
|
+
]);
|
|
442
|
+
const vbo = gl.createBuffer();
|
|
443
|
+
if (!vbo) {
|
|
444
|
+
throw new Error("Failed to create WebGL buffer");
|
|
445
|
+
}
|
|
446
|
+
gl.bindBuffer(gl.ARRAY_BUFFER, vbo);
|
|
447
|
+
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
|
|
448
|
+
const aPos = gl.getAttribLocation(program, "aPos");
|
|
449
|
+
const aUv = gl.getAttribLocation(program, "aUv");
|
|
450
|
+
gl.enableVertexAttribArray(aPos);
|
|
451
|
+
gl.vertexAttribPointer(aPos, 2, gl.FLOAT, false, 16, 0);
|
|
452
|
+
gl.enableVertexAttribArray(aUv);
|
|
453
|
+
gl.vertexAttribPointer(aUv, 2, gl.FLOAT, false, 16, 8);
|
|
454
|
+
gl.bindVertexArray(null);
|
|
455
|
+
const texture = gl.createTexture();
|
|
456
|
+
if (!texture) {
|
|
457
|
+
throw new Error("Failed to create WebGL texture");
|
|
458
|
+
}
|
|
459
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
460
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
|
461
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
|
462
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
463
|
+
const colorCanvas = document.createElement("canvas");
|
|
464
|
+
colorCanvas.width = 1;
|
|
465
|
+
colorCanvas.height = 1;
|
|
466
|
+
const colorCtx = colorCanvas.getContext("2d", { willReadFrequently: true });
|
|
467
|
+
if (!colorCtx) {
|
|
468
|
+
throw new Error("Failed to acquire 2D context for color parsing");
|
|
469
|
+
}
|
|
470
|
+
return {
|
|
471
|
+
gl,
|
|
472
|
+
program,
|
|
473
|
+
vao,
|
|
474
|
+
vbo,
|
|
475
|
+
texture,
|
|
476
|
+
uSource: gl.getUniformLocation(program, "uSource"),
|
|
477
|
+
uResolution: gl.getUniformLocation(program, "uResolution"),
|
|
478
|
+
uDotSize: gl.getUniformLocation(program, "uDotSize"),
|
|
479
|
+
uDotSpacing: gl.getUniformLocation(program, "uDotSpacing"),
|
|
480
|
+
uRotation: gl.getUniformLocation(program, "uRotation"),
|
|
481
|
+
uOffset: gl.getUniformLocation(program, "uOffset"),
|
|
482
|
+
uColor: gl.getUniformLocation(program, "uColor"),
|
|
483
|
+
uShape: gl.getUniformLocation(program, "uShape"),
|
|
484
|
+
uShadeOutside: gl.getUniformLocation(program, "uShadeOutside"),
|
|
485
|
+
colorCtx,
|
|
486
|
+
cachedColorStr: "",
|
|
487
|
+
cachedColorRgba: [0, 0, 0, 1]
|
|
488
|
+
};
|
|
489
|
+
},
|
|
490
|
+
apply: ({ source, width, height, params, state }) => {
|
|
491
|
+
const r = resolve(params);
|
|
492
|
+
const { gl, program, vao, texture } = state;
|
|
493
|
+
if (state.cachedColorStr !== r.color) {
|
|
494
|
+
state.cachedColorStr = r.color;
|
|
495
|
+
state.cachedColorRgba = parseColorRgba(state.colorCtx, r.color);
|
|
496
|
+
}
|
|
497
|
+
const [cr, cg, cb, ca] = state.cachedColorRgba;
|
|
498
|
+
const filter = r.sampling === "nearest" ? gl.NEAREST : gl.LINEAR;
|
|
499
|
+
gl.viewport(0, 0, width, height);
|
|
500
|
+
gl.clearColor(0, 0, 0, 0);
|
|
501
|
+
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
502
|
+
gl.useProgram(program);
|
|
503
|
+
gl.bindVertexArray(vao);
|
|
504
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
505
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
506
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, filter);
|
|
507
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
|
|
508
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, source);
|
|
509
|
+
if (state.uSource)
|
|
510
|
+
gl.uniform1i(state.uSource, 0);
|
|
511
|
+
if (state.uResolution)
|
|
512
|
+
gl.uniform2f(state.uResolution, width, height);
|
|
513
|
+
if (state.uDotSize)
|
|
514
|
+
gl.uniform1f(state.uDotSize, r.dotSize);
|
|
515
|
+
if (state.uDotSpacing)
|
|
516
|
+
gl.uniform1f(state.uDotSpacing, r.dotSpacing);
|
|
517
|
+
if (state.uRotation)
|
|
518
|
+
gl.uniform1f(state.uRotation, r.rotation * Math.PI / 180);
|
|
519
|
+
if (state.uOffset)
|
|
520
|
+
gl.uniform2f(state.uOffset, r.offsetX, r.offsetY);
|
|
521
|
+
if (state.uColor)
|
|
522
|
+
gl.uniform4f(state.uColor, cr * ca, cg * ca, cb * ca, ca);
|
|
523
|
+
if (state.uShape)
|
|
524
|
+
gl.uniform1i(state.uShape, SHAPE_INDEX[r.shape]);
|
|
525
|
+
if (state.uShadeOutside)
|
|
526
|
+
gl.uniform1i(state.uShadeOutside, r.shadeOutside ? 1 : 0);
|
|
527
|
+
gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
|
|
528
|
+
gl.bindVertexArray(null);
|
|
529
|
+
gl.bindTexture(gl.TEXTURE_2D, null);
|
|
530
|
+
gl.useProgram(null);
|
|
531
|
+
},
|
|
532
|
+
cleanup: ({ gl, program, vao, vbo, texture }) => {
|
|
533
|
+
gl.deleteBuffer(vbo);
|
|
534
|
+
gl.deleteProgram(program);
|
|
535
|
+
gl.deleteVertexArray(vao);
|
|
536
|
+
gl.deleteTexture(texture);
|
|
537
|
+
},
|
|
538
|
+
schema: halftoneSchema
|
|
539
|
+
});
|
|
540
|
+
var halftone = (params = {}) => createDescriptor3(halftoneDef, params);
|
|
541
|
+
// src/tint.ts
|
|
542
|
+
import { Internals as Internals4 } from "remotion";
|
|
543
|
+
var { createDescriptor: createDescriptor4, defineEffect: defineEffect4 } = Internals4;
|
|
544
|
+
var tintSchema = {
|
|
545
|
+
amount: {
|
|
546
|
+
type: "number",
|
|
547
|
+
min: 0,
|
|
548
|
+
max: 1,
|
|
549
|
+
step: 0.01,
|
|
550
|
+
default: 0.5,
|
|
551
|
+
description: "Amount"
|
|
552
|
+
}
|
|
553
|
+
};
|
|
554
|
+
var tintDef = defineEffect4({
|
|
555
|
+
type: "remotion/tint",
|
|
556
|
+
label: "Tint",
|
|
557
|
+
backend: "2d",
|
|
558
|
+
setup: () => null,
|
|
559
|
+
apply: ({ source, target, width, height, params }) => {
|
|
560
|
+
const ctx = target.getContext("2d");
|
|
561
|
+
if (!ctx) {
|
|
562
|
+
throw new Error("Failed to acquire 2D context for tint effect. The canvas may have been assigned a different context type.");
|
|
563
|
+
}
|
|
564
|
+
const amount = Math.max(0, Math.min(1, params.amount ?? 0.5));
|
|
565
|
+
ctx.clearRect(0, 0, width, height);
|
|
566
|
+
ctx.globalAlpha = 1;
|
|
567
|
+
ctx.globalCompositeOperation = "source-over";
|
|
568
|
+
ctx.drawImage(source, 0, 0, width, height);
|
|
569
|
+
ctx.globalAlpha = amount;
|
|
570
|
+
ctx.globalCompositeOperation = "source-atop";
|
|
571
|
+
ctx.fillStyle = params.color;
|
|
572
|
+
ctx.fillRect(0, 0, width, height);
|
|
573
|
+
ctx.globalAlpha = 1;
|
|
574
|
+
ctx.globalCompositeOperation = "source-over";
|
|
575
|
+
},
|
|
576
|
+
cleanup: () => {
|
|
577
|
+
return;
|
|
578
|
+
},
|
|
579
|
+
schema: tintSchema
|
|
580
|
+
});
|
|
581
|
+
var tint = (params) => createDescriptor4(tintDef, params);
|
|
582
|
+
// src/wave.ts
|
|
583
|
+
import { Internals as Internals5 } from "remotion";
|
|
584
|
+
var { createDescriptor: createDescriptor5, defineEffect: defineEffect5 } = Internals5;
|
|
585
|
+
var resolve2 = (p) => ({
|
|
586
|
+
amplitude: p.amplitude ?? 60,
|
|
587
|
+
wavelength: p.wavelength ?? 240,
|
|
588
|
+
speed: p.speed ?? 1 / 6,
|
|
589
|
+
sliceWidth: p.sliceWidth ?? 4,
|
|
590
|
+
background: p.background ?? "transparent"
|
|
591
|
+
});
|
|
592
|
+
var waveDef = defineEffect5({
|
|
593
|
+
type: "remotion/wave",
|
|
594
|
+
label: "Wave",
|
|
595
|
+
backend: "2d",
|
|
596
|
+
setup: () => null,
|
|
597
|
+
apply: ({ source, target, frame, width, height, params }) => {
|
|
598
|
+
const ctx = target.getContext("2d");
|
|
599
|
+
if (!ctx) {
|
|
600
|
+
throw new Error("Failed to acquire 2D context for wave effect. The canvas may have been assigned a different context type.");
|
|
601
|
+
}
|
|
602
|
+
const r = resolve2(params);
|
|
603
|
+
ctx.clearRect(0, 0, width, height);
|
|
604
|
+
if (r.background !== "transparent") {
|
|
605
|
+
ctx.fillStyle = r.background;
|
|
606
|
+
ctx.fillRect(0, 0, width, height);
|
|
607
|
+
}
|
|
608
|
+
for (let x = 0;x < width; x += r.sliceWidth) {
|
|
609
|
+
const offset = Math.sin(x / r.wavelength * Math.PI * 2 + frame * r.speed) * r.amplitude;
|
|
610
|
+
ctx.drawImage(source, x, 0, r.sliceWidth, height, x, offset, r.sliceWidth, height);
|
|
611
|
+
}
|
|
612
|
+
},
|
|
613
|
+
cleanup: () => {
|
|
614
|
+
return;
|
|
615
|
+
},
|
|
616
|
+
schema: null
|
|
617
|
+
});
|
|
618
|
+
var wave = (params = {}) => createDescriptor5(waveDef, params);
|
|
619
|
+
export {
|
|
620
|
+
wave,
|
|
621
|
+
tint,
|
|
622
|
+
halftone,
|
|
623
|
+
blurVertical,
|
|
624
|
+
blurHorizontal,
|
|
625
|
+
blur
|
|
626
|
+
};
|
|
@@ -0,0 +1,64 @@
|
|
|
1
|
+
import type { EffectDescriptor } from 'remotion';
|
|
2
|
+
export declare const halftoneSchema: {
|
|
3
|
+
readonly dotSize: {
|
|
4
|
+
readonly type: "number";
|
|
5
|
+
readonly min: 1;
|
|
6
|
+
readonly max: 200;
|
|
7
|
+
readonly step: 1;
|
|
8
|
+
readonly default: 20;
|
|
9
|
+
readonly description: "Dot size";
|
|
10
|
+
};
|
|
11
|
+
readonly dotSpacing: {
|
|
12
|
+
readonly type: "number";
|
|
13
|
+
readonly min: 1;
|
|
14
|
+
readonly max: 200;
|
|
15
|
+
readonly step: 1;
|
|
16
|
+
readonly default: 20;
|
|
17
|
+
readonly description: "Dot spacing";
|
|
18
|
+
};
|
|
19
|
+
readonly rotation: {
|
|
20
|
+
readonly type: "number";
|
|
21
|
+
readonly min: -180;
|
|
22
|
+
readonly max: 180;
|
|
23
|
+
readonly step: 1;
|
|
24
|
+
readonly default: 0;
|
|
25
|
+
readonly description: "Rotation";
|
|
26
|
+
};
|
|
27
|
+
readonly offsetX: {
|
|
28
|
+
readonly type: "number";
|
|
29
|
+
readonly step: 1;
|
|
30
|
+
readonly default: 0;
|
|
31
|
+
readonly description: "Offset X";
|
|
32
|
+
};
|
|
33
|
+
readonly offsetY: {
|
|
34
|
+
readonly type: "number";
|
|
35
|
+
readonly step: 1;
|
|
36
|
+
readonly default: 0;
|
|
37
|
+
readonly description: "Offset Y";
|
|
38
|
+
};
|
|
39
|
+
};
|
|
40
|
+
export type HalftoneShape = 'circle' | 'square' | 'line';
|
|
41
|
+
export type HalftoneSampling = 'bilinear' | 'nearest';
|
|
42
|
+
export type HalftoneParams = {
|
|
43
|
+
readonly shape?: HalftoneShape;
|
|
44
|
+
readonly dotSize?: number;
|
|
45
|
+
/**
|
|
46
|
+
* Distance between adjacent dot centers on the halftone grid (pitch).
|
|
47
|
+
* When omitted, matches `dotSize` so dots can touch at full coverage (same as before).
|
|
48
|
+
*/
|
|
49
|
+
readonly dotSpacing?: number;
|
|
50
|
+
readonly rotation?: number;
|
|
51
|
+
readonly offsetX?: number;
|
|
52
|
+
readonly offsetY?: number;
|
|
53
|
+
readonly sampling?: HalftoneSampling;
|
|
54
|
+
/** Dot color. Defaults to black. */
|
|
55
|
+
readonly color?: string;
|
|
56
|
+
/**
|
|
57
|
+
* When false (default), halftone follows luminance on opaque pixels (classic
|
|
58
|
+
* halftone on your subject). When true, the same dot pattern fills transparent
|
|
59
|
+
* and low-alpha areas instead—e.g. the canvas around a cut-out shape—while
|
|
60
|
+
* leaving the opaque shape mostly free of those dots.
|
|
61
|
+
*/
|
|
62
|
+
readonly shadeOutside?: boolean;
|
|
63
|
+
};
|
|
64
|
+
export declare const halftone: (params?: HalftoneParams) => EffectDescriptor<unknown>;
|
package/dist/index.d.ts
ADDED
|
@@ -0,0 +1,8 @@
|
|
|
1
|
+
export { blur, blurHorizontal, blurVertical } from './blur/index.js';
|
|
2
|
+
export type { BlurHorizontalParams, BlurParams, BlurVerticalParams, } from './blur/index.js';
|
|
3
|
+
export { halftone } from './halftone.js';
|
|
4
|
+
export type { HalftoneParams, HalftoneSampling, HalftoneShape, } from './halftone.js';
|
|
5
|
+
export { tint } from './tint.js';
|
|
6
|
+
export type { TintParams } from './tint.js';
|
|
7
|
+
export { wave } from './wave.js';
|
|
8
|
+
export type { WaveParams } from './wave.js';
|
package/dist/tint.d.ts
ADDED
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import type { EffectDescriptor } from 'remotion';
|
|
2
|
+
export declare const tintSchema: {
|
|
3
|
+
readonly amount: {
|
|
4
|
+
readonly type: "number";
|
|
5
|
+
readonly min: 0;
|
|
6
|
+
readonly max: 1;
|
|
7
|
+
readonly step: 0.01;
|
|
8
|
+
readonly default: 0.5;
|
|
9
|
+
readonly description: "Amount";
|
|
10
|
+
};
|
|
11
|
+
};
|
|
12
|
+
export type TintParams = {
|
|
13
|
+
readonly color: string;
|
|
14
|
+
readonly amount?: number;
|
|
15
|
+
};
|
|
16
|
+
export declare const tint: (params: TintParams) => EffectDescriptor<unknown>;
|
package/dist/wave.d.ts
ADDED
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
import type { EffectDescriptor } from 'remotion';
|
|
2
|
+
export type WaveParams = {
|
|
3
|
+
readonly amplitude?: number;
|
|
4
|
+
readonly wavelength?: number;
|
|
5
|
+
readonly speed?: number;
|
|
6
|
+
readonly sliceWidth?: number;
|
|
7
|
+
readonly background?: string;
|
|
8
|
+
};
|
|
9
|
+
export declare const wave: (params?: WaveParams) => EffectDescriptor<unknown>;
|
package/package.json
ADDED
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
{
|
|
2
|
+
"name": "@remotion/effects",
|
|
3
|
+
"version": "4.0.455",
|
|
4
|
+
"description": "Experimental presets for Remotion canvas effect hooks",
|
|
5
|
+
"main": "dist/index.js",
|
|
6
|
+
"types": "dist/index.d.ts",
|
|
7
|
+
"module": "dist/esm/index.mjs",
|
|
8
|
+
"repository": {
|
|
9
|
+
"url": "https://github.com/remotion-dev/remotion/tree/main/packages/effects"
|
|
10
|
+
},
|
|
11
|
+
"sideEffects": false,
|
|
12
|
+
"type": "module",
|
|
13
|
+
"scripts": {
|
|
14
|
+
"formatting": "oxfmt src --check",
|
|
15
|
+
"format": "oxfmt src",
|
|
16
|
+
"lint": "eslint src",
|
|
17
|
+
"watch": "tsgo -w",
|
|
18
|
+
"make": "tsgo && bun --env-file=../.env.bundle bundle.ts"
|
|
19
|
+
},
|
|
20
|
+
"author": "Jonny Burger <jonny@remotion.dev>",
|
|
21
|
+
"contributors": [],
|
|
22
|
+
"license": "UNLICENSED",
|
|
23
|
+
"bugs": {
|
|
24
|
+
"url": "https://github.com/remotion-dev/remotion/issues"
|
|
25
|
+
},
|
|
26
|
+
"dependencies": {
|
|
27
|
+
"remotion": "4.0.455"
|
|
28
|
+
},
|
|
29
|
+
"exports": {
|
|
30
|
+
".": {
|
|
31
|
+
"types": "./dist/index.d.ts",
|
|
32
|
+
"module": "./dist/esm/index.mjs",
|
|
33
|
+
"import": "./dist/esm/index.mjs"
|
|
34
|
+
},
|
|
35
|
+
"./package.json": "./package.json"
|
|
36
|
+
},
|
|
37
|
+
"devDependencies": {
|
|
38
|
+
"@remotion/eslint-config-internal": "4.0.455",
|
|
39
|
+
"eslint": "9.19.0",
|
|
40
|
+
"@typescript/native-preview": "7.0.0-dev.20260217.1"
|
|
41
|
+
},
|
|
42
|
+
"keywords": [
|
|
43
|
+
"remotion",
|
|
44
|
+
"effects",
|
|
45
|
+
"webgl",
|
|
46
|
+
"canvas"
|
|
47
|
+
],
|
|
48
|
+
"publishConfig": {
|
|
49
|
+
"access": "public"
|
|
50
|
+
}
|
|
51
|
+
}
|