@remix-gg/sdk 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +423 -0
- package/dist/index.d.ts +192 -0
- package/dist/index.js +220 -0
- package/dist/index.js.map +10 -0
- package/dist/index.min.js +220 -0
- package/dist/index.min.js.map +10 -0
- package/dist/index.mjs +188 -0
- package/dist/index.mjs.map +10 -0
- package/package.json +24 -0
package/dist/index.js
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};
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// src/index.ts
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var exports_src = {};
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__export(exports_src, {
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sdk: () => sdk,
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FarcadeSDK: () => FarcadeSDK
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});
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class FarcadeSDK {
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isClient;
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target = null;
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eventListeners = new Map;
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readyPromiseResolve = null;
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purchasePromiseResolve = null;
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_gameInfo;
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_gameState;
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constructor() {
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this.isClient = typeof window !== "undefined";
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this.target = this.isClient ? window.parent : null;
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if (this.isClient) {
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window.addEventListener("message", this.handleMessage);
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window.addEventListener("error", this.handleGlobalError);
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window.addEventListener("unhandledrejection", this.handleUnhandledRejection);
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this.sendMessage("ready", undefined);
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}
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}
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on(eventType, callback) {
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if (!this.eventListeners.has(eventType)) {
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this.eventListeners.set(eventType, new Set);
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}
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this.eventListeners.get(eventType)?.add(callback);
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}
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off(eventType, callback) {
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this.eventListeners.get(eventType)?.delete(callback);
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}
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onPlayAgain(callback) {
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this.on("play_again", () => callback());
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}
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onToggleMute(callback) {
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this.on("toggle_mute", (data) => callback(data));
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}
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onGameStateUpdated(callback) {
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this.on("game_state_updated", (data) => callback(data));
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}
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onGameInfo(callback) {
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this.on("game_info", (data) => callback(data));
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}
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onPurchaseComplete(callback) {
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this.on("purchase_complete", (data) => callback(data));
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}
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setTarget(target) {
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this.target = target;
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}
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get purchasedItems() {
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return this._gameInfo?.player.purchasedItems || [];
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}
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get storeItems() {
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return this._gameInfo?.storeItems || [];
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}
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get gameInfo() {
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return this._gameInfo;
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}
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get gameState() {
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return this._gameState;
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}
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get players() {
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return this._gameInfo?.players;
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}
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get player() {
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return this._gameInfo?.player;
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}
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get isReady() {
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return !!this._gameInfo;
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}
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ready = () => {
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if (this._gameInfo) {
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return Promise.resolve(this._gameInfo);
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}
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return new Promise((resolve) => {
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this.readyPromiseResolve = resolve;
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});
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};
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purchase = (data) => {
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this.sendMessage("purchase", data);
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return new Promise((resolve) => {
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this.purchasePromiseResolve = resolve;
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});
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};
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reportError = (data) => {
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this.sendMessage("error", data);
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};
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hapticFeedback = () => {
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this.sendMessage("haptic_feedback", undefined);
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};
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hasItem = (item) => {
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return this._gameInfo?.player.purchasedItems.includes(item) || false;
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};
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getStoreItem = (slug) => {
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return this.storeItems.find((item) => item.slug === slug);
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};
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singlePlayer = {
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actions: {
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ready: this.ready,
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hapticFeedback: this.hapticFeedback,
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reportError: this.reportError,
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purchase: this.purchase,
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gameOver: (data) => {
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this.sendMessage("game_over", data);
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},
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saveGameState: (data) => {
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this.sendMessage("save_game_state", data);
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}
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}
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};
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multiplayer = {
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actions: {
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...this.singlePlayer.actions,
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gameOver: (data) => {
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this.sendMessage("multiplayer_game_over", data);
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},
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refuteGameState: (data) => {
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this.sendMessage("refute_game_state", data);
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},
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saveGameState: (data) => {
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this.sendMessage("multiplayer_save_game_state", data);
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}
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}
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};
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emit(eventType, data) {
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if (eventType === "game_info") {
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const eventData = data;
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this._gameInfo = eventData;
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if (!this._gameState && eventData.initialGameState) {
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this._gameState = eventData.initialGameState.gameState;
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}
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if (this.readyPromiseResolve) {
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this.readyPromiseResolve(this._gameInfo);
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this.readyPromiseResolve = null;
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}
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}
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if (eventType === "purchase_complete" && this.purchasePromiseResolve) {
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this.purchasePromiseResolve(data);
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this.purchasePromiseResolve = null;
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}
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if (eventType === "game_state_updated") {
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const eventData = data;
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if (eventData) {
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this._gameState = eventData.gameState;
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} else {
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this._gameState = null;
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}
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}
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for (const callback of this.eventListeners.get(eventType) || []) {
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callback(data);
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}
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}
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handleMessage = (event) => {
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if (event.data?.type !== "game_event")
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return;
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this.emit(event.data.event.type, event.data.event.data);
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};
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sendMessage = (type, data) => {
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if (!this.isClient || !this.target)
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return;
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const gameEvent = { type: "game_event", event: { type, data } };
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this.target.postMessage(gameEvent, "*");
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};
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handleGlobalError = (event) => {
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this.sendMessage("error", {
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message: event.message || "Unknown error",
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source: event.filename,
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lineno: event.lineno,
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colno: event.colno,
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error: event.error
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});
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};
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handleUnhandledRejection = (event) => {
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const error = event.reason instanceof Error ? event.reason : new Error(String(event.reason));
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this.sendMessage("error", {
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message: error.message,
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error
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});
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};
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}
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var sdk = new FarcadeSDK;
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if (typeof window !== "undefined") {
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window.FarcadeSDK = sdk;
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window.RemixSDK = sdk;
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}
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})();
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//# debugId=0D3E700275EF6A3A64756E2164756E21
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@@ -0,0 +1,10 @@
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{
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"version": 3,
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"sources": ["../src/index.ts"],
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"sourcesContent": [
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"declare global {\n interface Window {\n FarcadeSDK: typeof sdk\n RemixSDK: typeof sdk\n }\n}\n\nexport type ViewContext = 'feed' | 'full_screen' | 'challenge' | 'tournament'\n\nexport type GameState = Record<string, unknown>\n\nexport type Player = {\n id: string\n name: string\n purchasedItems: string[]\n imageUrl?: string\n}\n\nexport type StoreItem = {\n slug: string\n name: string\n itemType?: string\n bitsCost?: number | null\n description?: string | null\n iconUrl?: string | null\n tier?: number | null\n}\n\nexport type GameInfo = {\n players: Player[]\n player: Player\n storeItems?: StoreItem[]\n viewContext: ViewContext\n initialGameState: {\n id: string\n gameState: GameState\n } | null\n}\n\nexport type ReadyEvent = {\n type: 'ready'\n data: undefined\n}\n\nexport type PlayAgainEvent = {\n type: 'play_again'\n data: undefined\n}\n\nexport type SinglePlayerGameOverEvent = {\n type: 'game_over'\n data: {\n score: number\n }\n}\n\nexport type MultiplayerGameOverEvent = {\n type: 'multiplayer_game_over'\n data: {\n scores: {\n playerId: string\n score: number\n }[]\n }\n}\n\nexport type HapticFeedbackEvent = {\n type: 'haptic_feedback'\n data: undefined\n}\n\nexport type ToggleMuteEvent = {\n type: 'toggle_mute'\n data: {\n isMuted: boolean\n }\n}\n\nexport type GameErrorEvent = {\n type: 'error'\n data: {\n message: string\n source?: string\n lineno?: number\n colno?: number\n error?: Error\n }\n}\n\nexport type GameInfoEvent = {\n type: 'game_info'\n data: GameInfo\n}\n\nexport type MultiplayerSaveGameStateEvent = {\n type: 'multiplayer_save_game_state'\n data: {\n gameState: GameState\n alertUserIds?: string[]\n }\n}\n\nexport type GameStateUpdatedEvent = {\n type: 'game_state_updated'\n data: {\n id: string\n gameState: GameState\n } | null\n}\n\nexport type RefuteGameStateEvent = {\n type: 'refute_game_state'\n data: {\n gameStateId: string\n }\n}\n\nexport type SaveGameStateEvent = {\n type: 'save_game_state'\n data: {\n gameState: GameState\n }\n}\n\nexport type PurchaseEvent = {\n type: 'purchase'\n data: {\n item: string\n }\n}\n\nexport type PurchaseCompleteEvent = {\n type: 'purchase_complete'\n data: {\n success: boolean\n item?: string\n }\n}\n\nexport type GameEvent =\n | PlayAgainEvent\n | SinglePlayerGameOverEvent\n | ReadyEvent\n | HapticFeedbackEvent\n | ToggleMuteEvent\n | GameErrorEvent\n | SaveGameStateEvent\n | RefuteGameStateEvent\n | GameInfoEvent\n | GameStateUpdatedEvent\n | MultiplayerGameOverEvent\n | MultiplayerSaveGameStateEvent\n | PurchaseEvent\n | PurchaseCompleteEvent\n\nexport type GameEventMessage<T extends GameEvent['type']> = {\n type: 'game_event'\n event: Extract<GameEvent, { type: T }>\n}\n\n/**\n * Messages from the game host to the game client\n */\nexport type IncomingGameEvent = GameEventMessage<\n 'play_again' | 'toggle_mute' | 'game_info' | 'game_state_updated' | 'purchase_complete'\n>\n\nexport type OutgoingGameEvent = GameEventMessage<\n | 'game_over'\n | 'ready'\n | 'haptic_feedback'\n | 'error'\n | 'save_game_state'\n | 'refute_game_state'\n | 'multiplayer_game_over'\n | 'multiplayer_save_game_state'\n | 'purchase'\n>\n\ntype EventCallback = (data: unknown) => void\n\nexport class FarcadeSDK {\n private isClient: boolean\n private target: Window | null = null\n private eventListeners: Map<string, Set<EventCallback>> = new Map()\n private readyPromiseResolve: ((gameInfo: GameInfo) => void) | null = null\n private purchasePromiseResolve: ((data: PurchaseCompleteEvent['data']) => void) | null = null\n private _gameInfo?: GameInfo\n private _gameState?: GameState | null\n\n constructor() {\n this.isClient = typeof window !== 'undefined'\n this.target = this.isClient ? window.parent : null\n\n if (this.isClient) {\n window.addEventListener('message', this.handleMessage)\n\n // Set up global error handler\n window.addEventListener('error', this.handleGlobalError)\n window.addEventListener('unhandledrejection', this.handleUnhandledRejection)\n\n // send the ready message to the game host\n this.sendMessage('ready', undefined)\n }\n }\n\n on(eventType: IncomingGameEvent['event']['type'], callback: EventCallback) {\n if (!this.eventListeners.has(eventType)) {\n this.eventListeners.set(eventType, new Set())\n }\n this.eventListeners.get(eventType)?.add(callback)\n }\n\n off(eventType: IncomingGameEvent['event']['type'], callback: EventCallback) {\n this.eventListeners.get(eventType)?.delete(callback)\n }\n\n // explicitly named event listeners for better understanding and type safety\n onPlayAgain(callback: () => void) {\n this.on('play_again', () => callback())\n }\n\n onToggleMute(callback: (data: ToggleMuteEvent['data']) => void) {\n this.on('toggle_mute', (data) => callback(data as ToggleMuteEvent['data']))\n }\n\n onGameStateUpdated(callback: (data: GameStateUpdatedEvent['data']) => void) {\n this.on('game_state_updated', (data) => callback(data as GameStateUpdatedEvent['data']))\n }\n\n onGameInfo(callback: (data: GameInfoEvent['data']) => void) {\n this.on('game_info', (data) => callback(data as GameInfoEvent['data']))\n }\n\n onPurchaseComplete(callback: (data: PurchaseCompleteEvent['data']) => void) {\n this.on('purchase_complete', (data) => callback(data as PurchaseCompleteEvent['data']))\n }\n // end of explicitly named event listeners\n\n setTarget(target: Window) {\n this.target = target\n }\n\n get purchasedItems(): string[] {\n return this._gameInfo?.player.purchasedItems || []\n }\n\n get storeItems(): StoreItem[] {\n return this._gameInfo?.storeItems || []\n }\n\n get gameInfo(): GameInfo | undefined {\n return this._gameInfo\n }\n\n get gameState(): GameState | null | undefined {\n return this._gameState\n }\n\n get players(): Player[] | undefined {\n return this._gameInfo?.players\n }\n\n get player(): Player | undefined {\n return this._gameInfo?.player\n }\n\n get isReady(): boolean {\n return !!this._gameInfo\n }\n\n ready = (): Promise<GameInfo> => {\n // if the game info is already set, return it immediately\n if (this._gameInfo) {\n return Promise.resolve(this._gameInfo)\n }\n\n // internal promise allows Remix to return GameInfo as a response to the ready message\n return new Promise((resolve) => {\n this.readyPromiseResolve = resolve\n })\n }\n\n purchase = (data: PurchaseEvent['data']): Promise<PurchaseCompleteEvent['data']> => {\n this.sendMessage('purchase', data)\n\n // internal promise allows Remix to return PurchaseCompleteEvent data as a response to the purchase message\n return new Promise((resolve) => {\n this.purchasePromiseResolve = resolve\n })\n }\n\n reportError = (data: GameErrorEvent['data']) => {\n this.sendMessage('error', data)\n }\n\n hapticFeedback = () => {\n this.sendMessage('haptic_feedback', undefined)\n }\n\n hasItem = (item: string): boolean => {\n return this._gameInfo?.player.purchasedItems.includes(item) || false\n }\n\n getStoreItem = (slug: string): StoreItem | undefined => {\n return this.storeItems.find((item) => item.slug === slug)\n }\n\n singlePlayer = {\n actions: {\n ready: this.ready,\n hapticFeedback: this.hapticFeedback,\n reportError: this.reportError,\n purchase: this.purchase,\n gameOver: (data: SinglePlayerGameOverEvent['data']) => {\n this.sendMessage('game_over', data)\n },\n saveGameState: (data: SaveGameStateEvent['data']) => {\n this.sendMessage('save_game_state', data)\n },\n },\n }\n\n multiplayer = {\n actions: {\n ...this.singlePlayer.actions,\n gameOver: (data: MultiplayerGameOverEvent['data']) => {\n this.sendMessage('multiplayer_game_over', data)\n },\n refuteGameState: (data: RefuteGameStateEvent['data']) => {\n this.sendMessage('refute_game_state', data)\n },\n saveGameState: (data: MultiplayerSaveGameStateEvent['data']) => {\n this.sendMessage('multiplayer_save_game_state', data)\n },\n },\n }\n\n private emit(eventType: IncomingGameEvent['event']['type'], data: unknown) {\n // Handle game_info specially to resolve the ready promise\n if (eventType === 'game_info') {\n const eventData = data as GameInfoEvent['data']\n this._gameInfo = eventData\n\n // Set the game state if it exists and is not already set\n if (!this._gameState && eventData.initialGameState) {\n this._gameState = eventData.initialGameState.gameState\n }\n\n if (this.readyPromiseResolve) {\n this.readyPromiseResolve(this._gameInfo)\n this.readyPromiseResolve = null\n }\n }\n\n // Handle purchase_complete specially to resolve the purchase promise\n if (eventType === 'purchase_complete' && this.purchasePromiseResolve) {\n this.purchasePromiseResolve(data as PurchaseCompleteEvent['data'])\n this.purchasePromiseResolve = null\n }\n\n if (eventType === 'game_state_updated') {\n const eventData = data as GameStateUpdatedEvent['data']\n if (eventData) {\n this._gameState = eventData.gameState\n } else {\n this._gameState = null\n }\n }\n\n for (const callback of this.eventListeners.get(eventType) || []) {\n callback(data)\n }\n }\n\n private handleMessage = (event: MessageEvent<IncomingGameEvent>) => {\n if (event.data?.type !== 'game_event') return\n\n this.emit(event.data.event.type, event.data.event.data)\n }\n\n private sendMessage = <T extends GameEvent['type']>(\n type: T,\n data: Extract<GameEvent, { type: T }>['data'],\n ) => {\n if (!this.isClient || !this.target) return\n const gameEvent = { type: 'game_event', event: { type, data } } as GameEventMessage<T>\n this.target.postMessage(gameEvent, '*')\n }\n\n private handleGlobalError = (event: globalThis.ErrorEvent) => {\n // Send both formats for backward compatibility\n this.sendMessage('error', {\n message: event.message || 'Unknown error',\n source: event.filename,\n lineno: event.lineno,\n colno: event.colno,\n error: event.error,\n })\n }\n\n private handleUnhandledRejection = (event: PromiseRejectionEvent) => {\n const error = event.reason instanceof Error ? event.reason : new Error(String(event.reason))\n\n // Send both formats for backward compatibility\n this.sendMessage('error', {\n message: error.message,\n error,\n })\n }\n}\n\n// Initialize and add to window\nexport const sdk = new FarcadeSDK()\n\n// Add SDK to window object for easier access in HTML games\nif (typeof window !== 'undefined') {\n window.FarcadeSDK = sdk\n window.RemixSDK = sdk\n}\n"
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],
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"debugId": "0D3E700275EF6A3A64756E2164756E21",
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"names": []
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}
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(() => {
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var __hasOwnProp = Object.prototype.hasOwnProperty;
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var __moduleCache = /* @__PURE__ */ new WeakMap;
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var __toCommonJS = (from) => {
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var entry = __moduleCache.get(from), desc;
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// src/index.ts
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var exports_src = {};
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__export(exports_src, {
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sdk: () => sdk,
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FarcadeSDK: () => FarcadeSDK
|
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});
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class FarcadeSDK {
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isClient;
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+
target = null;
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eventListeners = new Map;
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readyPromiseResolve = null;
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purchasePromiseResolve = null;
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_gameInfo;
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_gameState;
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constructor() {
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this.isClient = typeof window !== "undefined";
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this.target = this.isClient ? window.parent : null;
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if (this.isClient) {
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window.addEventListener("message", this.handleMessage);
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window.addEventListener("error", this.handleGlobalError);
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window.addEventListener("unhandledrejection", this.handleUnhandledRejection);
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this.sendMessage("ready", undefined);
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}
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}
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on(eventType, callback) {
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if (!this.eventListeners.has(eventType)) {
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this.eventListeners.set(eventType, new Set);
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this.eventListeners.get(eventType)?.add(callback);
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off(eventType, callback) {
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this.eventListeners.get(eventType)?.delete(callback);
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}
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onPlayAgain(callback) {
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this.on("play_again", () => callback());
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}
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onToggleMute(callback) {
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this.on("toggle_mute", (data) => callback(data));
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}
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onGameStateUpdated(callback) {
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this.on("game_state_updated", (data) => callback(data));
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}
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onGameInfo(callback) {
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this.on("game_info", (data) => callback(data));
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}
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onPurchaseComplete(callback) {
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this.on("purchase_complete", (data) => callback(data));
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}
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setTarget(target) {
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}
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get purchasedItems() {
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return this._gameInfo?.player.purchasedItems || [];
|
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}
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get storeItems() {
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return this._gameInfo?.storeItems || [];
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}
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get gameInfo() {
|
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return this._gameInfo;
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}
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get gameState() {
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return this._gameState;
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}
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get players() {
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return this._gameInfo?.players;
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}
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get player() {
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return this._gameInfo?.player;
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}
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get isReady() {
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return !!this._gameInfo;
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}
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ready = () => {
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purchase = (data) => {
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reportError = (data) => {
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hapticFeedback = () => {
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};
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hasItem = (item) => {
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};
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getStoreItem = (slug) => {
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};
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singlePlayer = {
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actions: {
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ready: this.ready,
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hapticFeedback: this.hapticFeedback,
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reportError: this.reportError,
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purchase: this.purchase,
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gameOver: (data) => {
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saveGameState: (data) => {
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}
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}
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};
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multiplayer = {
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actions: {
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...this.singlePlayer.actions,
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gameOver: (data) => {
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this.sendMessage("multiplayer_game_over", data);
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},
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refuteGameState: (data) => {
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this.sendMessage("refute_game_state", data);
|
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},
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saveGameState: (data) => {
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this.sendMessage("multiplayer_save_game_state", data);
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+
}
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}
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+
};
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+
emit(eventType, data) {
|
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|
+
if (eventType === "game_info") {
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+
const eventData = data;
|
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160
|
+
this._gameInfo = eventData;
|
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|
+
if (!this._gameState && eventData.initialGameState) {
|
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+
this._gameState = eventData.initialGameState.gameState;
|
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+
}
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|
+
if (this.readyPromiseResolve) {
|
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+
this.readyPromiseResolve(this._gameInfo);
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//# debugId=980ABBA5584B59CB64756E2164756E21
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{
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"version": 3,
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"sources": ["../src/index.ts"],
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"sourcesContent": [
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"declare global {\n interface Window {\n FarcadeSDK: typeof sdk\n RemixSDK: typeof sdk\n }\n}\n\nexport type ViewContext = 'feed' | 'full_screen' | 'challenge' | 'tournament'\n\nexport type GameState = Record<string, unknown>\n\nexport type Player = {\n id: string\n name: string\n purchasedItems: string[]\n imageUrl?: string\n}\n\nexport type StoreItem = {\n slug: string\n name: string\n itemType?: string\n bitsCost?: number | null\n description?: string | null\n iconUrl?: string | null\n tier?: number | null\n}\n\nexport type GameInfo = {\n players: Player[]\n player: Player\n storeItems?: StoreItem[]\n viewContext: ViewContext\n initialGameState: {\n id: string\n gameState: GameState\n } | null\n}\n\nexport type ReadyEvent = {\n type: 'ready'\n data: undefined\n}\n\nexport type PlayAgainEvent = {\n type: 'play_again'\n data: undefined\n}\n\nexport type SinglePlayerGameOverEvent = {\n type: 'game_over'\n data: {\n score: number\n }\n}\n\nexport type MultiplayerGameOverEvent = {\n type: 'multiplayer_game_over'\n data: {\n scores: {\n playerId: string\n score: number\n }[]\n }\n}\n\nexport type HapticFeedbackEvent = {\n type: 'haptic_feedback'\n data: undefined\n}\n\nexport type ToggleMuteEvent = {\n type: 'toggle_mute'\n data: {\n isMuted: boolean\n }\n}\n\nexport type GameErrorEvent = {\n type: 'error'\n data: {\n message: string\n source?: string\n lineno?: number\n colno?: number\n error?: Error\n }\n}\n\nexport type GameInfoEvent = {\n type: 'game_info'\n data: GameInfo\n}\n\nexport type MultiplayerSaveGameStateEvent = {\n type: 'multiplayer_save_game_state'\n data: {\n gameState: GameState\n alertUserIds?: string[]\n }\n}\n\nexport type GameStateUpdatedEvent = {\n type: 'game_state_updated'\n data: {\n id: string\n gameState: GameState\n } | null\n}\n\nexport type RefuteGameStateEvent = {\n type: 'refute_game_state'\n data: {\n gameStateId: string\n }\n}\n\nexport type SaveGameStateEvent = {\n type: 'save_game_state'\n data: {\n gameState: GameState\n }\n}\n\nexport type PurchaseEvent = {\n type: 'purchase'\n data: {\n item: string\n }\n}\n\nexport type PurchaseCompleteEvent = {\n type: 'purchase_complete'\n data: {\n success: boolean\n item?: string\n }\n}\n\nexport type GameEvent =\n | PlayAgainEvent\n | SinglePlayerGameOverEvent\n | ReadyEvent\n | HapticFeedbackEvent\n | ToggleMuteEvent\n | GameErrorEvent\n | SaveGameStateEvent\n | RefuteGameStateEvent\n | GameInfoEvent\n | GameStateUpdatedEvent\n | MultiplayerGameOverEvent\n | MultiplayerSaveGameStateEvent\n | PurchaseEvent\n | PurchaseCompleteEvent\n\nexport type GameEventMessage<T extends GameEvent['type']> = {\n type: 'game_event'\n event: Extract<GameEvent, { type: T }>\n}\n\n/**\n * Messages from the game host to the game client\n */\nexport type IncomingGameEvent = GameEventMessage<\n 'play_again' | 'toggle_mute' | 'game_info' | 'game_state_updated' | 'purchase_complete'\n>\n\nexport type OutgoingGameEvent = GameEventMessage<\n | 'game_over'\n | 'ready'\n | 'haptic_feedback'\n | 'error'\n | 'save_game_state'\n | 'refute_game_state'\n | 'multiplayer_game_over'\n | 'multiplayer_save_game_state'\n | 'purchase'\n>\n\ntype EventCallback = (data: unknown) => void\n\nexport class FarcadeSDK {\n private isClient: boolean\n private target: Window | null = null\n private eventListeners: Map<string, Set<EventCallback>> = new Map()\n private readyPromiseResolve: ((gameInfo: GameInfo) => void) | null = null\n private purchasePromiseResolve: ((data: PurchaseCompleteEvent['data']) => void) | null = null\n private _gameInfo?: GameInfo\n private _gameState?: GameState | null\n\n constructor() {\n this.isClient = typeof window !== 'undefined'\n this.target = this.isClient ? window.parent : null\n\n if (this.isClient) {\n window.addEventListener('message', this.handleMessage)\n\n // Set up global error handler\n window.addEventListener('error', this.handleGlobalError)\n window.addEventListener('unhandledrejection', this.handleUnhandledRejection)\n\n // send the ready message to the game host\n this.sendMessage('ready', undefined)\n }\n }\n\n on(eventType: IncomingGameEvent['event']['type'], callback: EventCallback) {\n if (!this.eventListeners.has(eventType)) {\n this.eventListeners.set(eventType, new Set())\n }\n this.eventListeners.get(eventType)?.add(callback)\n }\n\n off(eventType: IncomingGameEvent['event']['type'], callback: EventCallback) {\n this.eventListeners.get(eventType)?.delete(callback)\n }\n\n // explicitly named event listeners for better understanding and type safety\n onPlayAgain(callback: () => void) {\n this.on('play_again', () => callback())\n }\n\n onToggleMute(callback: (data: ToggleMuteEvent['data']) => void) {\n this.on('toggle_mute', (data) => callback(data as ToggleMuteEvent['data']))\n }\n\n onGameStateUpdated(callback: (data: GameStateUpdatedEvent['data']) => void) {\n this.on('game_state_updated', (data) => callback(data as GameStateUpdatedEvent['data']))\n }\n\n onGameInfo(callback: (data: GameInfoEvent['data']) => void) {\n this.on('game_info', (data) => callback(data as GameInfoEvent['data']))\n }\n\n onPurchaseComplete(callback: (data: PurchaseCompleteEvent['data']) => void) {\n this.on('purchase_complete', (data) => callback(data as PurchaseCompleteEvent['data']))\n }\n // end of explicitly named event listeners\n\n setTarget(target: Window) {\n this.target = target\n }\n\n get purchasedItems(): string[] {\n return this._gameInfo?.player.purchasedItems || []\n }\n\n get storeItems(): StoreItem[] {\n return this._gameInfo?.storeItems || []\n }\n\n get gameInfo(): GameInfo | undefined {\n return this._gameInfo\n }\n\n get gameState(): GameState | null | undefined {\n return this._gameState\n }\n\n get players(): Player[] | undefined {\n return this._gameInfo?.players\n }\n\n get player(): Player | undefined {\n return this._gameInfo?.player\n }\n\n get isReady(): boolean {\n return !!this._gameInfo\n }\n\n ready = (): Promise<GameInfo> => {\n // if the game info is already set, return it immediately\n if (this._gameInfo) {\n return Promise.resolve(this._gameInfo)\n }\n\n // internal promise allows Remix to return GameInfo as a response to the ready message\n return new Promise((resolve) => {\n this.readyPromiseResolve = resolve\n })\n }\n\n purchase = (data: PurchaseEvent['data']): Promise<PurchaseCompleteEvent['data']> => {\n this.sendMessage('purchase', data)\n\n // internal promise allows Remix to return PurchaseCompleteEvent data as a response to the purchase message\n return new Promise((resolve) => {\n this.purchasePromiseResolve = resolve\n })\n }\n\n reportError = (data: GameErrorEvent['data']) => {\n this.sendMessage('error', data)\n }\n\n hapticFeedback = () => {\n this.sendMessage('haptic_feedback', undefined)\n }\n\n hasItem = (item: string): boolean => {\n return this._gameInfo?.player.purchasedItems.includes(item) || false\n }\n\n getStoreItem = (slug: string): StoreItem | undefined => {\n return this.storeItems.find((item) => item.slug === slug)\n }\n\n singlePlayer = {\n actions: {\n ready: this.ready,\n hapticFeedback: this.hapticFeedback,\n reportError: this.reportError,\n purchase: this.purchase,\n gameOver: (data: SinglePlayerGameOverEvent['data']) => {\n this.sendMessage('game_over', data)\n },\n saveGameState: (data: SaveGameStateEvent['data']) => {\n this.sendMessage('save_game_state', data)\n },\n },\n }\n\n multiplayer = {\n actions: {\n ...this.singlePlayer.actions,\n gameOver: (data: MultiplayerGameOverEvent['data']) => {\n this.sendMessage('multiplayer_game_over', data)\n },\n refuteGameState: (data: RefuteGameStateEvent['data']) => {\n this.sendMessage('refute_game_state', data)\n },\n saveGameState: (data: MultiplayerSaveGameStateEvent['data']) => {\n this.sendMessage('multiplayer_save_game_state', data)\n },\n },\n }\n\n private emit(eventType: IncomingGameEvent['event']['type'], data: unknown) {\n // Handle game_info specially to resolve the ready promise\n if (eventType === 'game_info') {\n const eventData = data as GameInfoEvent['data']\n this._gameInfo = eventData\n\n // Set the game state if it exists and is not already set\n if (!this._gameState && eventData.initialGameState) {\n this._gameState = eventData.initialGameState.gameState\n }\n\n if (this.readyPromiseResolve) {\n this.readyPromiseResolve(this._gameInfo)\n this.readyPromiseResolve = null\n }\n }\n\n // Handle purchase_complete specially to resolve the purchase promise\n if (eventType === 'purchase_complete' && this.purchasePromiseResolve) {\n this.purchasePromiseResolve(data as PurchaseCompleteEvent['data'])\n this.purchasePromiseResolve = null\n }\n\n if (eventType === 'game_state_updated') {\n const eventData = data as GameStateUpdatedEvent['data']\n if (eventData) {\n this._gameState = eventData.gameState\n } else {\n this._gameState = null\n }\n }\n\n for (const callback of this.eventListeners.get(eventType) || []) {\n callback(data)\n }\n }\n\n private handleMessage = (event: MessageEvent<IncomingGameEvent>) => {\n if (event.data?.type !== 'game_event') return\n\n this.emit(event.data.event.type, event.data.event.data)\n }\n\n private sendMessage = <T extends GameEvent['type']>(\n type: T,\n data: Extract<GameEvent, { type: T }>['data'],\n ) => {\n if (!this.isClient || !this.target) return\n const gameEvent = { type: 'game_event', event: { type, data } } as GameEventMessage<T>\n this.target.postMessage(gameEvent, '*')\n }\n\n private handleGlobalError = (event: globalThis.ErrorEvent) => {\n // Send both formats for backward compatibility\n this.sendMessage('error', {\n message: event.message || 'Unknown error',\n source: event.filename,\n lineno: event.lineno,\n colno: event.colno,\n error: event.error,\n })\n }\n\n private handleUnhandledRejection = (event: PromiseRejectionEvent) => {\n const error = event.reason instanceof Error ? event.reason : new Error(String(event.reason))\n\n // Send both formats for backward compatibility\n this.sendMessage('error', {\n message: error.message,\n error,\n })\n }\n}\n\n// Initialize and add to window\nexport const sdk = new FarcadeSDK()\n\n// Add SDK to window object for easier access in HTML games\nif (typeof window !== 'undefined') {\n window.FarcadeSDK = sdk\n window.RemixSDK = sdk\n}\n"
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],
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|
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"debugId": "980ABBA5584B59CB64756E2164756E21",
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"names": []
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}
|