@remit/ui 0.0.47 → 0.0.48
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
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@@ -129,3 +129,107 @@ export const Acting: Story = {
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129
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);
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},
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};
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132
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+
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133
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+
function AnchorRow({
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onLongPress,
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135
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selectionMode,
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checked,
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}: {
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onLongPress?: () => void;
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selectionMode?: boolean;
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checked?: boolean;
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}) {
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return (
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<PhoneFrame>
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<SwipeableRow
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{...baseArgs}
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peek="none"
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selectionMode={selectionMode ?? false}
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checked={checked ?? false}
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onLongPress={onLongPress ?? (() => undefined)}
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linkComponent={({ onOpenClick, children, ...rowProps }) => (
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<a
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{...rowProps}
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href="/mail/inbox?selectedMessageId=thread-1"
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onClick={(e) => {
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e.preventDefault();
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onOpenClick(e);
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}}
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>
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{children}
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</a>
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)}
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/>
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</PhoneFrame>
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);
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}
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166
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+
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/**
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* The long press is the way into multi-select on touch. Press and hold the row
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169
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* (mouse hold works too — react-aria fires the long press for both) and it
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* flips into the selection state the `SelectionChecked` story shows: the
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* leading avatar becomes a filled, ticked checkbox and a tap toggles the row
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* instead of opening it.
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*/
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export const LongPressToSelect: Story = {
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name: "Long press to select (interactive)",
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render: () => {
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const [selected, setSelected] = useState(false);
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return (
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<div className="space-y-2">
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<AnchorRow
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selectionMode={selected}
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checked={selected}
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onLongPress={() => setSelected((v) => !v)}
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/>
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<p className="text-xs text-fg-muted">
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{selected
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? "In selection mode — long press again to exit."
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: "Press and hold the row."}
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</p>
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</div>
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);
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},
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};
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/**
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* A touch long press over a link row normally raises the browser's own link
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* context menu ("Open in new tab / Copy link address"), which collides with the
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* long-press-to-select gesture above. `useLongPress` suppresses that menu when
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* the press came from touch or pen, while leaving a mouse right-click's menu
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* alone. The play step drives a synthetic touch press then a contextmenu and
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* writes the outcome below.
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*/
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export const TouchContextMenuSuppressed: Story = {
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name: "Touch context menu suppressed",
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render: () => (
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<div className="space-y-2">
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<AnchorRow />
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<p data-testid="context-menu-outcome" className="text-xs text-fg-muted">
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Waiting for a touch press…
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</p>
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</div>
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),
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play: async ({ canvasElement }) => {
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const anchor = canvasElement.querySelector<HTMLAnchorElement>("a[href]");
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const outcome = canvasElement.querySelector<HTMLParagraphElement>(
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'[data-testid="context-menu-outcome"]',
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);
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if (!anchor || !outcome) return;
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anchor.dispatchEvent(
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new PointerEvent("pointerdown", {
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bubbles: true,
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pointerType: "touch",
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pointerId: 1,
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}),
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);
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const menu = new MouseEvent("contextmenu", {
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bubbles: true,
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cancelable: true,
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});
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anchor.dispatchEvent(menu);
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outcome.textContent = menu.defaultPrevented
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? "Native context menu suppressed on touch."
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: "Native context menu allowed.";
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},
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};
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@@ -108,8 +108,8 @@ export function SwipeableRow({
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} | null>(null);
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const [dragX, setDragX] = useState<number | null>(null);
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-
// Long-press timing/threshold and contextmenu
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-
//
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// Long-press timing/threshold and touch contextmenu suppression are owned
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// by useLongPress; this component only arbitrates the swipe axis.
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const { longPressProps } = useLongPress({
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onLongPress,
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isDisabled: selectionMode,
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@@ -228,9 +228,9 @@ export function SwipeableRow({
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"relative touch-pan-y bg-surface",
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// This row's long press enters selection mode; without these, Android
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// Chrome opens the link context menu / starts text selection and iOS
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-
// Safari fires the callout, racing the app's handler.
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// suppresses
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//
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// Safari fires the callout, racing the app's handler. useLongPress
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// suppresses the touch-fired contextmenu; the callout fires no
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// cancelable event, so CSS is the only lever left for it.
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"select-none [-webkit-touch-callout:none]",
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comfortableRowClass({ active: checked || active }),
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);
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@@ -59,11 +59,11 @@ function mount(props: {
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return row;
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}
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-
function pointerDown(row: Element) {
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function pointerDown(row: Element, pointerType = "touch") {
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row.dispatchEvent(
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new dom.window.PointerEvent("pointerdown", {
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bubbles: true,
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-
pointerType
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pointerType,
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pointerId: 1,
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clientX: 10,
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clientY: 10,
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@@ -71,6 +71,15 @@ function pointerDown(row: Element) {
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);
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}
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function dispatchContextMenu(row: Element) {
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const event = new dom.window.MouseEvent("contextmenu", {
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bubbles: true,
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cancelable: true,
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});
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row.dispatchEvent(event);
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return event;
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}
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function pointerUp() {
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dom.window.document.dispatchEvent(
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new dom.window.PointerEvent("pointerup", {
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@@ -83,6 +92,18 @@ function pointerUp() {
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);
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}
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function pointerUpOn(row: Element) {
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row.dispatchEvent(
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new dom.window.PointerEvent("pointerup", {
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bubbles: true,
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pointerType: "touch",
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pointerId: 1,
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clientX: 10,
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clientY: 10,
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}),
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);
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}
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+
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function pointerCancel(row: Element) {
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row.dispatchEvent(
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new dom.window.PointerEvent("pointercancel", { bubbles: true }),
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@@ -192,29 +213,72 @@ describe("useLongPress (react-aria wrapper)", () => {
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"long press must have fired for this to be meaningful",
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);
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-
const contextMenuEvent = new dom.window.MouseEvent("contextmenu", {
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bubbles: true,
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cancelable: true,
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});
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row.dispatchEvent(contextMenuEvent);
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-
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assert.equal(
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-
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dispatchContextMenu(row).defaultPrevented,
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true,
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-
"
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"the link context menu Android/Chrome fires after a touch long press is suppressed",
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);
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});
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-
it("
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it("suppresses the touch contextmenu even before the long-press threshold", async () => {
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// Android Chrome can raise the link menu at its own threshold, ahead of
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// the app's long press; keying suppression to the pointer type rather
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// than to a fired long press covers that race.
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const row = mount({ onLongPress: () => undefined });
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pointerDown(row, "touch");
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assert.equal(dispatchContextMenu(row).defaultPrevented, true);
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});
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it("does not suppress contextmenu from a mouse right-click", async () => {
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// Desktop right-click must keep its native context menu; a mouse
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// pointerdown precedes the contextmenu, so the pointer type is known.
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const row = mount({ onLongPress: () => undefined });
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+
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pointerDown(row, "mouse");
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assert.equal(dispatchContextMenu(row).defaultPrevented, false);
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});
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it("does not suppress contextmenu when no pointer interaction preceded it", async () => {
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mount({ onLongPress: () => undefined });
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const row = dom.window.document.getElementById("row") as Element;
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-
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-
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-
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-
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-
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assert.equal(dispatchContextMenu(row).defaultPrevented, false);
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});
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+
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it("does not suppress the keyboard menu that follows a touch long press", async () => {
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// The reported a11y regression: the touch press's pointer type must not
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// linger and suppress the keyboard-invoked menu (Context-Menu key /
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// Shift+F10), which fires with no preceding pointerdown.
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const row = mount({ onLongPress: () => undefined });
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255
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pointerDown(row, "touch");
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assert.equal(
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dispatchContextMenu(row).defaultPrevented,
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true,
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"the touch long-press menu is still suppressed",
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);
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pointerUpOn(row);
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await wait(THRESHOLD);
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+
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assert.equal(
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dispatchContextMenu(row).defaultPrevented,
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false,
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"the later keyboard-invoked menu must not inherit the touch press's type",
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);
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});
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+
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it("does not suppress the keyboard menu after a touch tap that raised no menu", async () => {
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// A tap that lifts without a menu must still disarm suppression. The wait
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// clears react-aria's own transient post-touch contextmenu listener,
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// which it removes shortly after pointerup — in a browser a keyboard menu
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// arrives long after that window, so only this hook's ref decides.
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const row = mount({ onLongPress: () => undefined });
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+
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278
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pointerDown(row, "touch");
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pointerUpOn(row);
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await wait(THRESHOLD);
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-
assert.equal(
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assert.equal(dispatchContextMenu(row).defaultPrevented, false);
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});
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});
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@@ -1,5 +1,6 @@
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1
1
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import type { DOMAttributes } from "@react-types/shared";
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2
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-
import {
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2
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import { type PointerEvent, useCallback, useRef } from "react";
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3
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import { mergeProps, useLongPress as useAriaLongPress } from "react-aria";
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3
4
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4
5
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export interface UseLongPressOptions {
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5
6
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/** Called once the threshold elapses while the press stays over the target. */
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@@ -31,6 +32,15 @@ export interface UseLongPressResult {
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31
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* `-webkit-touch-callout: none` in CSS at the call site, since iOS fires no
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* cancelable event for it.
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*
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35
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* The `contextmenu` suppression is keyed to the active pointer's type, tracked
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36
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* off `pointerdown` on the same element: a touch or pen press suppresses the
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37
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* menu Android Chrome and iOS Safari raise on a long press over a link, while a
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38
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* mouse right-click is left alone so the desktop context menu keeps working. It
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39
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* does not delegate this to react-aria's own suppression — that listener is
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40
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* transient (added on press start, scoped to the touched node, and torn down
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41
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* shortly after pointerup), so a press ended early by the swipe gesture's axis
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* arbitration, or a menu raised over a descendant node, slips past it.
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*
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34
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* Single source of truth for the app's long-press threshold — both mobile
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35
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* row consumers (the plain row and the swipeable row) go through this hook
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* so their timing can't drift apart again.
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@@ -41,10 +51,44 @@ export function useLongPress({
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41
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delayMs = 500,
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accessibilityDescription,
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43
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}: UseLongPressOptions): UseLongPressResult {
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44
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-
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54
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+
const { longPressProps } = useAriaLongPress({
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55
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isDisabled,
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46
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threshold: delayMs,
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accessibilityDescription,
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48
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onLongPress,
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});
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60
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+
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61
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+
const pointerTypeRef = useRef<string>("");
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62
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+
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63
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const onPointerDown = useCallback((event: PointerEvent) => {
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64
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pointerTypeRef.current = event.pointerType;
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65
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}, []);
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// A press that lifts without raising a menu disarms suppression, so a later
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68
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// keyboard-invoked menu can't inherit its pointer type. Not cleared on
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// pointercancel: on Android the browser (and react-aria's own long-press
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// timer) can fire pointercancel before the long-press contextmenu, which
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// would race the suppression away.
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const onPointerUp = useCallback(() => {
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pointerTypeRef.current = "";
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}, []);
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+
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const onContextMenu = useCallback((event: { preventDefault: () => void }) => {
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// Consume the armed pointer type. A keyboard-invoked menu (Context-Menu
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// key / Shift+F10) fires no pointerdown, so without spending the type on
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79
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+
// use it would inherit the last touch press's and be wrongly suppressed.
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80
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+
const pointerType = pointerTypeRef.current;
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81
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+
pointerTypeRef.current = "";
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82
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+
if (pointerType === "touch" || pointerType === "pen") {
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83
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event.preventDefault();
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84
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+
}
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85
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+
}, []);
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86
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+
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87
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return {
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88
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longPressProps: mergeProps(longPressProps, {
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89
|
+
onPointerDown,
|
|
90
|
+
onPointerUp,
|
|
91
|
+
onContextMenu,
|
|
92
|
+
}),
|
|
93
|
+
};
|
|
50
94
|
}
|