@relu-interactives/spatial-ecs 0.4.5 → 0.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{System-ln4Q7Eot.d.cts → System-V_mv07le.d.cts} +2 -2
- package/dist/{System-ln4Q7Eot.d.ts → System-V_mv07le.d.ts} +2 -2
- package/dist/{XRHandPose-CxPv-LBo.d.cts → XRHandPose-CQTLGxFC.d.cts} +218 -2
- package/dist/{XRHandPose-BImIa4ZS.d.ts → XRHandPose-CU3vNFuS.d.ts} +218 -2
- package/dist/{chunk-4AK4I3QF.js → chunk-BUEKOSR5.js} +102 -3
- package/dist/chunk-BUEKOSR5.js.map +1 -0
- package/dist/{chunk-QIIWFP3V.js → chunk-Q52ADLF7.js} +1255 -18
- package/dist/chunk-Q52ADLF7.js.map +1 -0
- package/dist/{chunk-SGADE55G.js → chunk-RXBLOO5B.js} +249 -90
- package/dist/chunk-RXBLOO5B.js.map +1 -0
- package/dist/{chunk-4DWZK4X4.js → chunk-WJD2VKEH.js} +3 -3
- package/dist/chunk-WJD2VKEH.js.map +1 -0
- package/dist/components/index.cjs +99 -0
- package/dist/components/index.cjs.map +1 -1
- package/dist/components/index.d.cts +3 -3
- package/dist/components/index.d.ts +3 -3
- package/dist/components/index.js +1 -1
- package/dist/docs/guide/spatial-ui.md +165 -0
- package/dist/factories/index.cjs +372 -114
- package/dist/factories/index.cjs.map +1 -1
- package/dist/factories/index.d.cts +13 -3
- package/dist/factories/index.d.ts +13 -3
- package/dist/factories/index.js +3 -3
- package/dist/{index-CuGqxuk-.d.ts → index-C3ik3sA1.d.ts} +16 -3
- package/dist/{index-BphKHaV-.d.ts → index-D2Jt_JzH.d.ts} +156 -3
- package/dist/{index-CH7qMsQT.d.cts → index-DaG03vyN.d.cts} +156 -3
- package/dist/{index-CQsHUez3.d.cts → index-Dlr-7-4m.d.cts} +16 -3
- package/dist/index.cjs +1864 -360
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +42 -9
- package/dist/index.d.ts +42 -9
- package/dist/index.js +10 -8
- package/dist/index.js.map +1 -1
- package/dist/systems/index.cjs +1346 -13
- package/dist/systems/index.cjs.map +1 -1
- package/dist/systems/index.d.cts +2 -2
- package/dist/systems/index.d.ts +2 -2
- package/dist/systems/index.js +3 -3
- package/dist/types.d.cts +1 -1
- package/dist/types.d.ts +1 -1
- package/dist/worldSnapshotUtils.d.cts +1 -1
- package/dist/worldSnapshotUtils.d.ts +1 -1
- package/package.json +1 -1
- package/dist/chunk-4AK4I3QF.js.map +0 -1
- package/dist/chunk-4DWZK4X4.js.map +0 -1
- package/dist/chunk-QIIWFP3V.js.map +0 -1
- package/dist/chunk-SGADE55G.js.map +0 -1
package/dist/index.d.cts
CHANGED
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@@ -1,12 +1,12 @@
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import { k as EcsSystem, C as Component, W as WorldEntityView, T as TransformComponent, l as World, S as SpawnPrefabSource, m as SpawnPrefabOptions, n as ComponentClass, o as ParentLookup, p as EcsEntityKind, O as ObjectManagementSystem, q as SubtreeSnapshot, r as EntityId, s as ExternalRefWarning } from './System-
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export { A as AssetInput, t as CheckboxInput, u as ColorInput, v as ComponentFactory, w as ComponentInput, x as ComponentKind, y as DropdownInput, z as DropdownOption, B as EcsComponentFactoryKind, F as EcsEntityEditorKind, G as EntityInput, H as FloatInput, I as InputSystem, J as IntersectionResult, K as KeyboardKey, L as KeyboardKeys, M as MouseButton, N as PREFAB_FILE_VERSION, Q as PREFAB_FILE_VERSION_NESTED, R as PrefabAsset, U as RemapSnapshotOptions, X as RenderSystem, Y as SelectionListener, Z as SliderInput, _ as TextInput, $ as ToggleInput, a0 as TransformSyncSystem, a1 as Vec3, a2 as Vector2Input, a3 as Vector3Input, a4 as clearPrefabCache, a5 as despawnPrefab, a6 as loadPrefab, a7 as parsePrefabAsset, a8 as prefabFileVersionFor, a9 as remapSnapshotEntityIds, aa as setPrefabAssetUrlResolver, ab as spawnPrefab } from './System-
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import { k as EcsSystem, C as Component, W as WorldEntityView, T as TransformComponent, l as World, S as SpawnPrefabSource, m as SpawnPrefabOptions, n as ComponentClass, o as ParentLookup, p as EcsEntityKind, O as ObjectManagementSystem, q as SubtreeSnapshot, r as EntityId, s as ExternalRefWarning } from './System-V_mv07le.cjs';
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export { A as AssetInput, t as CheckboxInput, u as ColorInput, v as ComponentFactory, w as ComponentInput, x as ComponentKind, y as DropdownInput, z as DropdownOption, B as EcsComponentFactoryKind, F as EcsEntityEditorKind, G as EntityInput, H as FloatInput, I as InputSystem, J as IntersectionResult, K as KeyboardKey, L as KeyboardKeys, M as MouseButton, N as PREFAB_FILE_VERSION, Q as PREFAB_FILE_VERSION_NESTED, R as PrefabAsset, U as RemapSnapshotOptions, X as RenderSystem, Y as SelectionListener, Z as SliderInput, _ as TextInput, $ as ToggleInput, a0 as TransformSyncSystem, a1 as Vec3, a2 as Vector2Input, a3 as Vector3Input, a4 as clearPrefabCache, a5 as despawnPrefab, a6 as loadPrefab, a7 as parsePrefabAsset, a8 as prefabFileVersionFor, a9 as remapSnapshotEntityIds, aa as setPrefabAssetUrlResolver, ab as spawnPrefab } from './System-V_mv07le.cjs';
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import * as THREE from 'three';
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import { O as Object3DRef,
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export {
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import { X as XrCapabilities, a as XrInputState, b as XrHandPoseEventDetail } from './index-
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export { A as AnimationSystem, c as AudioSystem, C as CameraSyncSystem, E as EnvironmentSyncSystem, I as InstancedMeshSystem, L as LightSyncSystem, M as MaterialSyncSystem, d as MeshGeometrySystem, e as ModuleLoader, N as NO_XR_CAPABILITIES, O as ObjectVisibilitySystem, P as PhysicsSyncSystem, f as PostprocessingSyncSystem, S as SCRIPT_OBJECT_ROOT_FLAG, g as ScriptBehaviourSystem, h as ScriptObjectSystem, i as SelectionContext, V as VRTeleportAreaSystem,
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export { i as CoreComponents } from './index-
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export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstanceSlotComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createScriptObjectComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createVRTeleportAreaComponent, createVideoComponent, createXRAnchorComponent, createXRHandPoseComponent, createXRInteractableComponent, createXRInteractorComponent, createXRInteractorSideComponent, createXRRigComponent, registerDefaultComponentFactories, registerDefaultFactories } from './factories/index.cjs';
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import { O as Object3DRef, aE as XrHandPreset } from './XRHandPose-CQTLGxFC.cjs';
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export { aQ as AnimationStateCallbacks, aR as AnimationStateMachine, aS as AnimationStateManager, aT as StateMachine } from './XRHandPose-CQTLGxFC.cjs';
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import { X as XrCapabilities, a as XrInputState, b as XrHandPoseEventDetail } from './index-DaG03vyN.cjs';
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export { A as AnimationSystem, c as AudioSystem, C as CameraSyncSystem, E as EnvironmentSyncSystem, I as InstancedMeshSystem, L as LightSyncSystem, M as MaterialSyncSystem, d as MeshGeometrySystem, e as ModuleLoader, N as NO_XR_CAPABILITIES, O as ObjectVisibilitySystem, P as PhysicsSyncSystem, f as PostprocessingSyncSystem, S as SCRIPT_OBJECT_ROOT_FLAG, g as ScriptBehaviourSystem, h as ScriptObjectSystem, i as SelectionContext, U as UIInteractionSystem, j as UIPanelSystem, k as UiCanvasLike, V as VRTeleportAreaSystem, l as VideoSystem, m as XRAnchorSystem, n as XRControllerVisualSystem, o as XREnvironmentSystem, p as XRHandPoseSystem, q as XRHitTestSystem, r as XRHoverVisualSystem, s as XRInputSystem, t as XRInteractionSystem, u as XRLocomotionSystem, v as XRSessionSystem, w as XRTeleportVisualSystem, x as XR_HOVER_SHELL_FLAG, y as XrHandedness, z as XrHitResult, B as XrInputKind, D as readXrCapabilities } from './index-DaG03vyN.cjs';
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export { i as CoreComponents } from './index-Dlr-7-4m.cjs';
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export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstanceSlotComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createScriptObjectComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createUIButtonComponent, createUIPanelComponent, createUISliderComponent, createUITextComponent, createUIToggleComponent, createVRTeleportAreaComponent, createVideoComponent, createXRAnchorComponent, createXRHandPoseComponent, createXRInteractableComponent, createXRInteractorComponent, createXRInteractorSideComponent, createXRRigComponent, registerDefaultComponentFactories, registerDefaultFactories } from './factories/index.cjs';
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import { GLTF } from 'three/examples/jsm/loaders/GLTFLoader.js';
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import { X as XrHandPoseDefinition, a as XrFinger, b as XrHandPoseOrientation, c as XrHandPoseDirection } from './handPose-DlcTtqgx.cjs';
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export { C as CURLED_COS, D as DEFAULT_DIRECTION_TOLERANCE, d as DEFAULT_ENTER_CONFIDENCE, e as DEFAULT_EXIT_CONFIDENCE, f as DEFAULT_LOST_GRACE_SECONDS, g as DEFAULT_MIN_HOLD_SECONDS, F as FALLBACK_HAND_SCALE, H as HandPoseTracker, h as HandPoseTrackerOptions, M as MATCH_FALLOFF, P as PINCH_FINGERS, S as STRAIGHT_COS, i as XR_FINGERS, j as XrFingerCurl, k as XrFingerTarget, l as XrHandJointName, m as XrHandJoints, n as XrHandPoseAxis, o as XrHandPoseContext, p as XrHandPoseEvent, q as XrHandPoseMatch, r as XrHandShape, s as XrPalmPose, t as computeFingerCurl, u as computeHandShape, v as computePalmPose, w as computePalmWidth, x as computePinch, y as computeSpread, z as estimateHandScale, A as matchHandPose } from './handPose-DlcTtqgx.cjs';
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@@ -64,6 +64,22 @@ interface CustomEcsSystem extends EcsSystem {
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*
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* @category Scripting
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*/
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/**
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* Payload for spatial-UI hooks.
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*
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* `targetEntityId` is the WIDGET that was interacted with — hooks bubble up
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* the parent chain, so a panel script receives its children's events and can
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* switch on `actionId` (the widget's authored id, defaulting to its entity
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* name). `input` is null when the event came from the mouse in a flat
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* preview rather than an XR pointer.
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*/
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type UiInteractionEvent = {
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targetEntityId: number;
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actionId: string;
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input: XrInputState | null;
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/** Toggle: the new boolean. Slider: the new number. Absent for presses. */
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value?: boolean | number;
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};
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declare class Behaviour implements CustomEcsSystem {
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/**
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* Static marker used by `ScriptBehaviourSystem` to detect `Behaviour`
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onGrab(input: XrInputState): void;
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/** Called when this entity is released. Optional XR hook. */
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onRelease(input: XrInputState): void;
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/** A UI button on this entity (or a descendant) was clicked. Clicks fire on
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* RELEASE while still pointing at the widget — sliding off cancels. */
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onUiPress(_event: UiInteractionEvent): void;
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/** A pointer began hovering a UI widget on this entity (or a descendant). */
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onUiHoverStart(_event: UiInteractionEvent): void;
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/** The pointer left the widget. */
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onUiHoverEnd(_event: UiInteractionEvent): void;
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/** A UI toggle flipped; `event.value` is the new boolean. */
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onUiToggle(_event: UiInteractionEvent): void;
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/** A UI slider moved; `event.value` is the new number. Fires on real value
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* changes during the drag and once more on release. */
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onUiChange(_event: UiInteractionEvent): void;
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}
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/**
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@@ -453,6 +481,11 @@ type ComponentValueMaps = {
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xrInteractorValues: Map<number, unknown>;
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xrHandPoseValues: Map<number, unknown>;
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xrAnchorValues: Map<number, unknown>;
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uiPanelValues: Map<number, unknown>;
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uiTextValues: Map<number, unknown>;
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uiButtonValues: Map<number, unknown>;
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uiToggleValues: Map<number, unknown>;
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uiSliderValues: Map<number, unknown>;
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xrInteractorSideValues: Map<number, unknown>;
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instancedMeshValues: Map<number, unknown>;
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instanceSlotValues: Map<number, unknown>;
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declare function angularVelocityFrom(previous: THREE.Quaternion, current: THREE.Quaternion, deltaTime: number): THREE.Vector3;
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export { ADDED_NODE_MARKER_COMPONENT, ARC_GRAVITY, ARC_MAX_TIME, ARC_SPEED, ARC_STEPS, type ApplyPrefabToSnapshotResult, Behaviour, Component, type ComponentValueMaps, EcsEntityKind, EcsSystem, type EcsWorldComponentSnapshot, type EcsWorldStateSnapshotLike, EntityId, ExternalRefWarning, HAND_POSE_PRESETS, HAND_POSE_PRESET_IDS, HYDRATABLE_ENTITY_KINDS, type HandMaterialOptions, type HydrateOptions, type HydrateWorldFromSnapshotResult, type InstantiateSubtreeResult, MAX_PLAUSIBLE_SPEED, MAX_SAMPLE_AGE_SECONDS, NODE_KEY_SEPARATOR, type NestedRegion, type NodeKeyMaps, type NodeMaps, OVERRIDE_DIFF_EXCLUDED_COMPONENTS, OVERRIDE_ROOT_EXCLUDED_COMPONENTS, ObjectManagementSystem, ParentLookup, SHARED_MODEL_RESOURCE_FLAG, ScriptObject, type SerializeEntitySubtreeResult, SpawnPrefabOptions, SpawnPrefabSource, SubtreeSnapshot, TeleportAimGate, ThrowVelocityTracker, VELOCITY_SAMPLES, type VelocitySample, World, WorldEntityView, XrCapabilities, XrFinger, XrHandPoseDefinition, XrHandPoseDirection, XrHandPoseEventDetail, XrHandPoseOrientation, XrInputState, angularVelocityFrom, applyHandMaterial, applyPrefabToSnapshotInstances, arcGroundCrossing, buildComponentValueMaps, buildNodeKeyMapsFromSnapshot, buildNodeMapsFromSnapshot, canonicalizeComponentValue, clearModelCache, cloneHandPose, collectDiffPaths, collectDirectPrefabDependencies, collectEntitySubtree, collectSnapshotSubtreeIds, computeInstanceOverrides, createHandMaterial, decanonicalizeComponentValue, encodeOverride, findSnapshotRootEntityIds, findTopLevelNestedRegions, getHandPosePreset, groupOverridePaths, handPoseFromCurls, hydrateWorldFromSnapshot, hydrateWorldFromSnapshotDetailed, indexSnapshotByEntity, instantiateSubtree, loadSharedGltf, mergeComponentValue, parseOverride, resolveDracoDecoderPath, restoreComponentState, restorePostCreateComponents, sampleTeleportArc, serializeEntitySubtree, setDracoDecoderPath };
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export { ADDED_NODE_MARKER_COMPONENT, ARC_GRAVITY, ARC_MAX_TIME, ARC_SPEED, ARC_STEPS, type ApplyPrefabToSnapshotResult, Behaviour, Component, type ComponentValueMaps, EcsEntityKind, EcsSystem, type EcsWorldComponentSnapshot, type EcsWorldStateSnapshotLike, EntityId, ExternalRefWarning, HAND_POSE_PRESETS, HAND_POSE_PRESET_IDS, HYDRATABLE_ENTITY_KINDS, type HandMaterialOptions, type HydrateOptions, type HydrateWorldFromSnapshotResult, type InstantiateSubtreeResult, MAX_PLAUSIBLE_SPEED, MAX_SAMPLE_AGE_SECONDS, NODE_KEY_SEPARATOR, type NestedRegion, type NodeKeyMaps, type NodeMaps, OVERRIDE_DIFF_EXCLUDED_COMPONENTS, OVERRIDE_ROOT_EXCLUDED_COMPONENTS, ObjectManagementSystem, ParentLookup, SHARED_MODEL_RESOURCE_FLAG, ScriptObject, type SerializeEntitySubtreeResult, SpawnPrefabOptions, SpawnPrefabSource, SubtreeSnapshot, TeleportAimGate, ThrowVelocityTracker, type UiInteractionEvent, VELOCITY_SAMPLES, type VelocitySample, World, WorldEntityView, XrCapabilities, XrFinger, XrHandPoseDefinition, XrHandPoseDirection, XrHandPoseEventDetail, XrHandPoseOrientation, XrInputState, angularVelocityFrom, applyHandMaterial, applyPrefabToSnapshotInstances, arcGroundCrossing, buildComponentValueMaps, buildNodeKeyMapsFromSnapshot, buildNodeMapsFromSnapshot, canonicalizeComponentValue, clearModelCache, cloneHandPose, collectDiffPaths, collectDirectPrefabDependencies, collectEntitySubtree, collectSnapshotSubtreeIds, computeInstanceOverrides, createHandMaterial, decanonicalizeComponentValue, encodeOverride, findSnapshotRootEntityIds, findTopLevelNestedRegions, getHandPosePreset, groupOverridePaths, handPoseFromCurls, hydrateWorldFromSnapshot, hydrateWorldFromSnapshotDetailed, indexSnapshotByEntity, instantiateSubtree, loadSharedGltf, mergeComponentValue, parseOverride, resolveDracoDecoderPath, restoreComponentState, restorePostCreateComponents, sampleTeleportArc, serializeEntitySubtree, setDracoDecoderPath };
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package/dist/index.d.ts
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import { k as EcsSystem, C as Component, W as WorldEntityView, T as TransformComponent, l as World, S as SpawnPrefabSource, m as SpawnPrefabOptions, n as ComponentClass, o as ParentLookup, p as EcsEntityKind, O as ObjectManagementSystem, q as SubtreeSnapshot, r as EntityId, s as ExternalRefWarning } from './System-
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export { A as AssetInput, t as CheckboxInput, u as ColorInput, v as ComponentFactory, w as ComponentInput, x as ComponentKind, y as DropdownInput, z as DropdownOption, B as EcsComponentFactoryKind, F as EcsEntityEditorKind, G as EntityInput, H as FloatInput, I as InputSystem, J as IntersectionResult, K as KeyboardKey, L as KeyboardKeys, M as MouseButton, N as PREFAB_FILE_VERSION, Q as PREFAB_FILE_VERSION_NESTED, R as PrefabAsset, U as RemapSnapshotOptions, X as RenderSystem, Y as SelectionListener, Z as SliderInput, _ as TextInput, $ as ToggleInput, a0 as TransformSyncSystem, a1 as Vec3, a2 as Vector2Input, a3 as Vector3Input, a4 as clearPrefabCache, a5 as despawnPrefab, a6 as loadPrefab, a7 as parsePrefabAsset, a8 as prefabFileVersionFor, a9 as remapSnapshotEntityIds, aa as setPrefabAssetUrlResolver, ab as spawnPrefab } from './System-
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import { k as EcsSystem, C as Component, W as WorldEntityView, T as TransformComponent, l as World, S as SpawnPrefabSource, m as SpawnPrefabOptions, n as ComponentClass, o as ParentLookup, p as EcsEntityKind, O as ObjectManagementSystem, q as SubtreeSnapshot, r as EntityId, s as ExternalRefWarning } from './System-V_mv07le.js';
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export { A as AssetInput, t as CheckboxInput, u as ColorInput, v as ComponentFactory, w as ComponentInput, x as ComponentKind, y as DropdownInput, z as DropdownOption, B as EcsComponentFactoryKind, F as EcsEntityEditorKind, G as EntityInput, H as FloatInput, I as InputSystem, J as IntersectionResult, K as KeyboardKey, L as KeyboardKeys, M as MouseButton, N as PREFAB_FILE_VERSION, Q as PREFAB_FILE_VERSION_NESTED, R as PrefabAsset, U as RemapSnapshotOptions, X as RenderSystem, Y as SelectionListener, Z as SliderInput, _ as TextInput, $ as ToggleInput, a0 as TransformSyncSystem, a1 as Vec3, a2 as Vector2Input, a3 as Vector3Input, a4 as clearPrefabCache, a5 as despawnPrefab, a6 as loadPrefab, a7 as parsePrefabAsset, a8 as prefabFileVersionFor, a9 as remapSnapshotEntityIds, aa as setPrefabAssetUrlResolver, ab as spawnPrefab } from './System-V_mv07le.js';
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import { O as Object3DRef,
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export {
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import { X as XrCapabilities, a as XrInputState, b as XrHandPoseEventDetail } from './index-
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export { A as AnimationSystem, c as AudioSystem, C as CameraSyncSystem, E as EnvironmentSyncSystem, I as InstancedMeshSystem, L as LightSyncSystem, M as MaterialSyncSystem, d as MeshGeometrySystem, e as ModuleLoader, N as NO_XR_CAPABILITIES, O as ObjectVisibilitySystem, P as PhysicsSyncSystem, f as PostprocessingSyncSystem, S as SCRIPT_OBJECT_ROOT_FLAG, g as ScriptBehaviourSystem, h as ScriptObjectSystem, i as SelectionContext, V as VRTeleportAreaSystem,
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export { i as CoreComponents } from './index-
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export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstanceSlotComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createScriptObjectComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createVRTeleportAreaComponent, createVideoComponent, createXRAnchorComponent, createXRHandPoseComponent, createXRInteractableComponent, createXRInteractorComponent, createXRInteractorSideComponent, createXRRigComponent, registerDefaultComponentFactories, registerDefaultFactories } from './factories/index.js';
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import { O as Object3DRef, aE as XrHandPreset } from './XRHandPose-CU3vNFuS.js';
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export { aQ as AnimationStateCallbacks, aR as AnimationStateMachine, aS as AnimationStateManager, aT as StateMachine } from './XRHandPose-CU3vNFuS.js';
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import { X as XrCapabilities, a as XrInputState, b as XrHandPoseEventDetail } from './index-D2Jt_JzH.js';
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export { A as AnimationSystem, c as AudioSystem, C as CameraSyncSystem, E as EnvironmentSyncSystem, I as InstancedMeshSystem, L as LightSyncSystem, M as MaterialSyncSystem, d as MeshGeometrySystem, e as ModuleLoader, N as NO_XR_CAPABILITIES, O as ObjectVisibilitySystem, P as PhysicsSyncSystem, f as PostprocessingSyncSystem, S as SCRIPT_OBJECT_ROOT_FLAG, g as ScriptBehaviourSystem, h as ScriptObjectSystem, i as SelectionContext, U as UIInteractionSystem, j as UIPanelSystem, k as UiCanvasLike, V as VRTeleportAreaSystem, l as VideoSystem, m as XRAnchorSystem, n as XRControllerVisualSystem, o as XREnvironmentSystem, p as XRHandPoseSystem, q as XRHitTestSystem, r as XRHoverVisualSystem, s as XRInputSystem, t as XRInteractionSystem, u as XRLocomotionSystem, v as XRSessionSystem, w as XRTeleportVisualSystem, x as XR_HOVER_SHELL_FLAG, y as XrHandedness, z as XrHitResult, B as XrInputKind, D as readXrCapabilities } from './index-D2Jt_JzH.js';
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export { i as CoreComponents } from './index-C3ik3sA1.js';
|
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9
|
+
export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstanceSlotComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createScriptObjectComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createUIButtonComponent, createUIPanelComponent, createUISliderComponent, createUITextComponent, createUIToggleComponent, createVRTeleportAreaComponent, createVideoComponent, createXRAnchorComponent, createXRHandPoseComponent, createXRInteractableComponent, createXRInteractorComponent, createXRInteractorSideComponent, createXRRigComponent, registerDefaultComponentFactories, registerDefaultFactories } from './factories/index.js';
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10
10
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import { GLTF } from 'three/examples/jsm/loaders/GLTFLoader.js';
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11
11
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import { X as XrHandPoseDefinition, a as XrFinger, b as XrHandPoseOrientation, c as XrHandPoseDirection } from './handPose-DlcTtqgx.js';
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12
12
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export { C as CURLED_COS, D as DEFAULT_DIRECTION_TOLERANCE, d as DEFAULT_ENTER_CONFIDENCE, e as DEFAULT_EXIT_CONFIDENCE, f as DEFAULT_LOST_GRACE_SECONDS, g as DEFAULT_MIN_HOLD_SECONDS, F as FALLBACK_HAND_SCALE, H as HandPoseTracker, h as HandPoseTrackerOptions, M as MATCH_FALLOFF, P as PINCH_FINGERS, S as STRAIGHT_COS, i as XR_FINGERS, j as XrFingerCurl, k as XrFingerTarget, l as XrHandJointName, m as XrHandJoints, n as XrHandPoseAxis, o as XrHandPoseContext, p as XrHandPoseEvent, q as XrHandPoseMatch, r as XrHandShape, s as XrPalmPose, t as computeFingerCurl, u as computeHandShape, v as computePalmPose, w as computePalmWidth, x as computePinch, y as computeSpread, z as estimateHandScale, A as matchHandPose } from './handPose-DlcTtqgx.js';
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@@ -64,6 +64,22 @@ interface CustomEcsSystem extends EcsSystem {
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64
64
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*
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65
65
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* @category Scripting
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66
66
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*/
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67
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+
/**
|
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68
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+
* Payload for spatial-UI hooks.
|
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69
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+
*
|
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70
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+
* `targetEntityId` is the WIDGET that was interacted with — hooks bubble up
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+
* the parent chain, so a panel script receives its children's events and can
|
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72
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+
* switch on `actionId` (the widget's authored id, defaulting to its entity
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+
* name). `input` is null when the event came from the mouse in a flat
|
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74
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+
* preview rather than an XR pointer.
|
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+
*/
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76
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+
type UiInteractionEvent = {
|
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77
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+
targetEntityId: number;
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78
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+
actionId: string;
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79
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+
input: XrInputState | null;
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+
/** Toggle: the new boolean. Slider: the new number. Absent for presses. */
|
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81
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+
value?: boolean | number;
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+
};
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83
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declare class Behaviour implements CustomEcsSystem {
|
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68
84
|
/**
|
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69
85
|
* Static marker used by `ScriptBehaviourSystem` to detect `Behaviour`
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@@ -324,6 +340,18 @@ declare class Behaviour implements CustomEcsSystem {
|
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324
340
|
onGrab(input: XrInputState): void;
|
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325
341
|
/** Called when this entity is released. Optional XR hook. */
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326
342
|
onRelease(input: XrInputState): void;
|
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343
|
+
/** A UI button on this entity (or a descendant) was clicked. Clicks fire on
|
|
344
|
+
* RELEASE while still pointing at the widget — sliding off cancels. */
|
|
345
|
+
onUiPress(_event: UiInteractionEvent): void;
|
|
346
|
+
/** A pointer began hovering a UI widget on this entity (or a descendant). */
|
|
347
|
+
onUiHoverStart(_event: UiInteractionEvent): void;
|
|
348
|
+
/** The pointer left the widget. */
|
|
349
|
+
onUiHoverEnd(_event: UiInteractionEvent): void;
|
|
350
|
+
/** A UI toggle flipped; `event.value` is the new boolean. */
|
|
351
|
+
onUiToggle(_event: UiInteractionEvent): void;
|
|
352
|
+
/** A UI slider moved; `event.value` is the new number. Fires on real value
|
|
353
|
+
* changes during the drag and once more on release. */
|
|
354
|
+
onUiChange(_event: UiInteractionEvent): void;
|
|
327
355
|
}
|
|
328
356
|
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329
357
|
/**
|
|
@@ -453,6 +481,11 @@ type ComponentValueMaps = {
|
|
|
453
481
|
xrInteractorValues: Map<number, unknown>;
|
|
454
482
|
xrHandPoseValues: Map<number, unknown>;
|
|
455
483
|
xrAnchorValues: Map<number, unknown>;
|
|
484
|
+
uiPanelValues: Map<number, unknown>;
|
|
485
|
+
uiTextValues: Map<number, unknown>;
|
|
486
|
+
uiButtonValues: Map<number, unknown>;
|
|
487
|
+
uiToggleValues: Map<number, unknown>;
|
|
488
|
+
uiSliderValues: Map<number, unknown>;
|
|
456
489
|
xrInteractorSideValues: Map<number, unknown>;
|
|
457
490
|
instancedMeshValues: Map<number, unknown>;
|
|
458
491
|
instanceSlotValues: Map<number, unknown>;
|
|
@@ -969,4 +1002,4 @@ declare class ThrowVelocityTracker {
|
|
|
969
1002
|
*/
|
|
970
1003
|
declare function angularVelocityFrom(previous: THREE.Quaternion, current: THREE.Quaternion, deltaTime: number): THREE.Vector3;
|
|
971
1004
|
|
|
972
|
-
export { ADDED_NODE_MARKER_COMPONENT, ARC_GRAVITY, ARC_MAX_TIME, ARC_SPEED, ARC_STEPS, type ApplyPrefabToSnapshotResult, Behaviour, Component, type ComponentValueMaps, EcsEntityKind, EcsSystem, type EcsWorldComponentSnapshot, type EcsWorldStateSnapshotLike, EntityId, ExternalRefWarning, HAND_POSE_PRESETS, HAND_POSE_PRESET_IDS, HYDRATABLE_ENTITY_KINDS, type HandMaterialOptions, type HydrateOptions, type HydrateWorldFromSnapshotResult, type InstantiateSubtreeResult, MAX_PLAUSIBLE_SPEED, MAX_SAMPLE_AGE_SECONDS, NODE_KEY_SEPARATOR, type NestedRegion, type NodeKeyMaps, type NodeMaps, OVERRIDE_DIFF_EXCLUDED_COMPONENTS, OVERRIDE_ROOT_EXCLUDED_COMPONENTS, ObjectManagementSystem, ParentLookup, SHARED_MODEL_RESOURCE_FLAG, ScriptObject, type SerializeEntitySubtreeResult, SpawnPrefabOptions, SpawnPrefabSource, SubtreeSnapshot, TeleportAimGate, ThrowVelocityTracker, VELOCITY_SAMPLES, type VelocitySample, World, WorldEntityView, XrCapabilities, XrFinger, XrHandPoseDefinition, XrHandPoseDirection, XrHandPoseEventDetail, XrHandPoseOrientation, XrInputState, angularVelocityFrom, applyHandMaterial, applyPrefabToSnapshotInstances, arcGroundCrossing, buildComponentValueMaps, buildNodeKeyMapsFromSnapshot, buildNodeMapsFromSnapshot, canonicalizeComponentValue, clearModelCache, cloneHandPose, collectDiffPaths, collectDirectPrefabDependencies, collectEntitySubtree, collectSnapshotSubtreeIds, computeInstanceOverrides, createHandMaterial, decanonicalizeComponentValue, encodeOverride, findSnapshotRootEntityIds, findTopLevelNestedRegions, getHandPosePreset, groupOverridePaths, handPoseFromCurls, hydrateWorldFromSnapshot, hydrateWorldFromSnapshotDetailed, indexSnapshotByEntity, instantiateSubtree, loadSharedGltf, mergeComponentValue, parseOverride, resolveDracoDecoderPath, restoreComponentState, restorePostCreateComponents, sampleTeleportArc, serializeEntitySubtree, setDracoDecoderPath };
|
|
1005
|
+
export { ADDED_NODE_MARKER_COMPONENT, ARC_GRAVITY, ARC_MAX_TIME, ARC_SPEED, ARC_STEPS, type ApplyPrefabToSnapshotResult, Behaviour, Component, type ComponentValueMaps, EcsEntityKind, EcsSystem, type EcsWorldComponentSnapshot, type EcsWorldStateSnapshotLike, EntityId, ExternalRefWarning, HAND_POSE_PRESETS, HAND_POSE_PRESET_IDS, HYDRATABLE_ENTITY_KINDS, type HandMaterialOptions, type HydrateOptions, type HydrateWorldFromSnapshotResult, type InstantiateSubtreeResult, MAX_PLAUSIBLE_SPEED, MAX_SAMPLE_AGE_SECONDS, NODE_KEY_SEPARATOR, type NestedRegion, type NodeKeyMaps, type NodeMaps, OVERRIDE_DIFF_EXCLUDED_COMPONENTS, OVERRIDE_ROOT_EXCLUDED_COMPONENTS, ObjectManagementSystem, ParentLookup, SHARED_MODEL_RESOURCE_FLAG, ScriptObject, type SerializeEntitySubtreeResult, SpawnPrefabOptions, SpawnPrefabSource, SubtreeSnapshot, TeleportAimGate, ThrowVelocityTracker, type UiInteractionEvent, VELOCITY_SAMPLES, type VelocitySample, World, WorldEntityView, XrCapabilities, XrFinger, XrHandPoseDefinition, XrHandPoseDirection, XrHandPoseEventDetail, XrHandPoseOrientation, XrInputState, angularVelocityFrom, applyHandMaterial, applyPrefabToSnapshotInstances, arcGroundCrossing, buildComponentValueMaps, buildNodeKeyMapsFromSnapshot, buildNodeMapsFromSnapshot, canonicalizeComponentValue, clearModelCache, cloneHandPose, collectDiffPaths, collectDirectPrefabDependencies, collectEntitySubtree, collectSnapshotSubtreeIds, computeInstanceOverrides, createHandMaterial, decanonicalizeComponentValue, encodeOverride, findSnapshotRootEntityIds, findTopLevelNestedRegions, getHandPosePreset, groupOverridePaths, handPoseFromCurls, hydrateWorldFromSnapshot, hydrateWorldFromSnapshotDetailed, indexSnapshotByEntity, instantiateSubtree, loadSharedGltf, mergeComponentValue, parseOverride, resolveDracoDecoderPath, restoreComponentState, restorePostCreateComponents, sampleTeleportArc, serializeEntitySubtree, setDracoDecoderPath };
|
package/dist/index.js
CHANGED
|
@@ -1,11 +1,11 @@
|
|
|
1
|
-
import { MeshGeometrySystem, InstancedMeshSystem, EnvironmentSyncSystem, PostprocessingSyncSystem, LightSyncSystem, MaterialSyncSystem, VRTeleportAreaSystem, PhysicsSyncSystem, AnimationSystem, AudioSystem, VideoSystem, CameraSyncSystem, TransformSyncSystem, ObjectVisibilitySystem, RenderSystem, spawnPrefab, despawnPrefab, buildNodeKeyMapsFromSnapshot, indexSnapshotByEntity, findTopLevelNestedRegions, collectSnapshotSubtreeIds, groupOverridePaths, OVERRIDE_DIFF_EXCLUDED_COMPONENTS, OVERRIDE_ROOT_EXCLUDED_COMPONENTS, canonicalizeComponentValue, mergeComponentValue, decanonicalizeComponentValue, computeInstanceOverrides, collectEntitySubtree, ADDED_NODE_MARKER_COMPONENT } from './chunk-
|
|
2
|
-
export { ADDED_NODE_MARKER_COMPONENT, ARC_GRAVITY, ARC_MAX_TIME, ARC_SPEED, ARC_STEPS, AnimationSystem, AudioSystem, Behaviour, CURLED_COS, CameraSyncSystem, DEFAULT_DIRECTION_TOLERANCE, DEFAULT_ENTER_CONFIDENCE, DEFAULT_EXIT_CONFIDENCE, DEFAULT_LOST_GRACE_SECONDS, DEFAULT_MIN_HOLD_SECONDS, EnvironmentSyncSystem, FALLBACK_HAND_SCALE, HYDRATABLE_ENTITY_KINDS, HandPoseTracker, InputSystem, InstancedMeshSystem, KeyboardKeys, LightSyncSystem, MATCH_FALLOFF, MAX_PLAUSIBLE_SPEED, MAX_SAMPLE_AGE_SECONDS, MaterialSyncSystem, MeshGeometrySystem, NODE_KEY_SEPARATOR, NO_XR_CAPABILITIES, OVERRIDE_DIFF_EXCLUDED_COMPONENTS, OVERRIDE_ROOT_EXCLUDED_COMPONENTS, ObjectVisibilitySystem, PINCH_FINGERS, PREFAB_FILE_VERSION, PREFAB_FILE_VERSION_NESTED, PhysicsSyncSystem, PostprocessingSyncSystem, RenderSystem, SCRIPT_OBJECT_ROOT_FLAG, STRAIGHT_COS, ScriptBehaviourSystem, ScriptObject, ScriptObjectSystem, TeleportAimGate, ThrowVelocityTracker, TransformSyncSystem, VELOCITY_SAMPLES, VRTeleportAreaSystem, VideoSystem, XRAnchorSystem, XRControllerVisualSystem, XREnvironmentSystem, XRHandPoseSystem, XRHitTestSystem, XRHoverVisualSystem, XRInputSystem, XRInteractionSystem, XRLocomotionSystem, XRSessionSystem, XRTeleportVisualSystem, XR_FINGERS, XR_HOVER_SHELL_FLAG, angularVelocityFrom, applyHandMaterial, arcGroundCrossing, buildComponentValueMaps, buildNodeKeyMapsFromSnapshot, buildNodeMapsFromSnapshot, canonicalizeComponentValue, clearPrefabCache, collectDiffPaths, collectEntitySubtree, collectSnapshotSubtreeIds, computeFingerCurl, computeHandShape, computeInstanceOverrides, computePalmPose, computePalmWidth, computePinch, computeSpread, createHandMaterial, decanonicalizeComponentValue, despawnPrefab, encodeOverride, estimateHandScale, findSnapshotRootEntityIds, findTopLevelNestedRegions, groupOverridePaths, hydrateWorldFromSnapshot, hydrateWorldFromSnapshotDetailed, indexSnapshotByEntity, instantiateSubtree, loadPrefab, matchHandPose, mergeComponentValue, parseOverride, parsePrefabAsset, prefabFileVersionFor, readXrCapabilities, restoreComponentState, restorePostCreateComponents, sampleTeleportArc, setPrefabAssetUrlResolver, spawnPrefab } from './chunk-
|
|
3
|
-
import { registerDefaultFactories } from './chunk-
|
|
4
|
-
export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstanceSlotComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createScriptObjectComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createVRTeleportAreaComponent, createVideoComponent, createXRAnchorComponent, createXRHandPoseComponent, createXRInteractableComponent, createXRInteractorComponent, createXRInteractorSideComponent, createXRRigComponent, registerDefaultComponentFactories, registerDefaultFactories } from './chunk-
|
|
5
|
-
import { ObjectManagementSystem } from './chunk-
|
|
6
|
-
export { ObjectManagementSystem, SHARED_MODEL_RESOURCE_FLAG, clearModelCache, loadSharedGltf, resolveDracoDecoderPath, setDracoDecoderPath } from './chunk-
|
|
7
|
-
import { SelectionTransformState, Object3DRef, Name, EntityType, ParentId, Environment, Postprocessing, ScriptComponent } from './chunk-
|
|
8
|
-
export { AnimationStateMachine, AnimationStateManager, components_exports as CoreComponents, HAND_POSE_PRESETS, HAND_POSE_PRESET_IDS, cloneHandPose, getHandPosePreset, handPoseFromCurls } from './chunk-
|
|
1
|
+
import { MeshGeometrySystem, InstancedMeshSystem, EnvironmentSyncSystem, PostprocessingSyncSystem, LightSyncSystem, MaterialSyncSystem, VRTeleportAreaSystem, UIPanelSystem, PhysicsSyncSystem, AnimationSystem, AudioSystem, VideoSystem, CameraSyncSystem, TransformSyncSystem, ObjectVisibilitySystem, RenderSystem, spawnPrefab, despawnPrefab, buildNodeKeyMapsFromSnapshot, indexSnapshotByEntity, findTopLevelNestedRegions, collectSnapshotSubtreeIds, groupOverridePaths, OVERRIDE_DIFF_EXCLUDED_COMPONENTS, OVERRIDE_ROOT_EXCLUDED_COMPONENTS, canonicalizeComponentValue, mergeComponentValue, decanonicalizeComponentValue, computeInstanceOverrides, collectEntitySubtree, ADDED_NODE_MARKER_COMPONENT } from './chunk-Q52ADLF7.js';
|
|
2
|
+
export { ADDED_NODE_MARKER_COMPONENT, ARC_GRAVITY, ARC_MAX_TIME, ARC_SPEED, ARC_STEPS, AnimationSystem, AudioSystem, Behaviour, CURLED_COS, CameraSyncSystem, DEFAULT_DIRECTION_TOLERANCE, DEFAULT_ENTER_CONFIDENCE, DEFAULT_EXIT_CONFIDENCE, DEFAULT_LOST_GRACE_SECONDS, DEFAULT_MIN_HOLD_SECONDS, EnvironmentSyncSystem, FALLBACK_HAND_SCALE, HYDRATABLE_ENTITY_KINDS, HandPoseTracker, InputSystem, InstancedMeshSystem, KeyboardKeys, LightSyncSystem, MATCH_FALLOFF, MAX_PLAUSIBLE_SPEED, MAX_SAMPLE_AGE_SECONDS, MaterialSyncSystem, MeshGeometrySystem, NODE_KEY_SEPARATOR, NO_XR_CAPABILITIES, OVERRIDE_DIFF_EXCLUDED_COMPONENTS, OVERRIDE_ROOT_EXCLUDED_COMPONENTS, ObjectVisibilitySystem, PINCH_FINGERS, PREFAB_FILE_VERSION, PREFAB_FILE_VERSION_NESTED, PhysicsSyncSystem, PostprocessingSyncSystem, RenderSystem, SCRIPT_OBJECT_ROOT_FLAG, STRAIGHT_COS, ScriptBehaviourSystem, ScriptObject, ScriptObjectSystem, TeleportAimGate, ThrowVelocityTracker, TransformSyncSystem, UIInteractionSystem, UIPanelSystem, VELOCITY_SAMPLES, VRTeleportAreaSystem, VideoSystem, XRAnchorSystem, XRControllerVisualSystem, XREnvironmentSystem, XRHandPoseSystem, XRHitTestSystem, XRHoverVisualSystem, XRInputSystem, XRInteractionSystem, XRLocomotionSystem, XRSessionSystem, XRTeleportVisualSystem, XR_FINGERS, XR_HOVER_SHELL_FLAG, angularVelocityFrom, applyHandMaterial, arcGroundCrossing, buildComponentValueMaps, buildNodeKeyMapsFromSnapshot, buildNodeMapsFromSnapshot, canonicalizeComponentValue, clearPrefabCache, collectDiffPaths, collectEntitySubtree, collectSnapshotSubtreeIds, computeFingerCurl, computeHandShape, computeInstanceOverrides, computePalmPose, computePalmWidth, computePinch, computeSpread, createHandMaterial, decanonicalizeComponentValue, despawnPrefab, encodeOverride, estimateHandScale, findSnapshotRootEntityIds, findTopLevelNestedRegions, groupOverridePaths, hydrateWorldFromSnapshot, hydrateWorldFromSnapshotDetailed, indexSnapshotByEntity, instantiateSubtree, loadPrefab, matchHandPose, mergeComponentValue, parseOverride, parsePrefabAsset, prefabFileVersionFor, readXrCapabilities, restoreComponentState, restorePostCreateComponents, sampleTeleportArc, setPrefabAssetUrlResolver, spawnPrefab } from './chunk-Q52ADLF7.js';
|
|
3
|
+
import { registerDefaultFactories } from './chunk-RXBLOO5B.js';
|
|
4
|
+
export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstanceSlotComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createScriptObjectComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createUIButtonComponent, createUIPanelComponent, createUISliderComponent, createUITextComponent, createUIToggleComponent, createVRTeleportAreaComponent, createVideoComponent, createXRAnchorComponent, createXRHandPoseComponent, createXRInteractableComponent, createXRInteractorComponent, createXRInteractorSideComponent, createXRRigComponent, registerDefaultComponentFactories, registerDefaultFactories } from './chunk-RXBLOO5B.js';
|
|
5
|
+
import { ObjectManagementSystem } from './chunk-WJD2VKEH.js';
|
|
6
|
+
export { ObjectManagementSystem, SHARED_MODEL_RESOURCE_FLAG, clearModelCache, loadSharedGltf, resolveDracoDecoderPath, setDracoDecoderPath } from './chunk-WJD2VKEH.js';
|
|
7
|
+
import { SelectionTransformState, Object3DRef, Name, EntityType, ParentId, Environment, Postprocessing, ScriptComponent } from './chunk-BUEKOSR5.js';
|
|
8
|
+
export { AnimationStateMachine, AnimationStateManager, components_exports as CoreComponents, HAND_POSE_PRESETS, HAND_POSE_PRESET_IDS, cloneHandPose, getHandPosePreset, handPoseFromCurls } from './chunk-BUEKOSR5.js';
|
|
9
9
|
import './chunk-QHILSPT4.js';
|
|
10
10
|
import { normalizeDebugValue, DEBUG_CHANGE_IGNORED_SYSTEMS, cloneHistoryValue } from './chunk-OWQSESTO.js';
|
|
11
11
|
import { __name } from './chunk-OY7ZODZP.js';
|
|
@@ -356,6 +356,7 @@ var _World = class _World {
|
|
|
356
356
|
const lightSyncSystem = new LightSyncSystem();
|
|
357
357
|
const materialSyncSystem = new MaterialSyncSystem();
|
|
358
358
|
const vrTeleportAreaSystem = new VRTeleportAreaSystem();
|
|
359
|
+
const uiPanelSystem = new UIPanelSystem();
|
|
359
360
|
const physicsSyncSystem = new PhysicsSyncSystem({
|
|
360
361
|
isEditor: isEditor ?? false
|
|
361
362
|
});
|
|
@@ -386,6 +387,7 @@ var _World = class _World {
|
|
|
386
387
|
this.addSystems([
|
|
387
388
|
...coreSystems,
|
|
388
389
|
vrTeleportAreaSystem,
|
|
390
|
+
uiPanelSystem,
|
|
389
391
|
physicsSyncSystem,
|
|
390
392
|
...systems,
|
|
391
393
|
objectVisibilitySystem,
|