@relu-interactives/spatial-ecs 0.4.1 → 0.4.2
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- package/dist/{chunk-LAOFCFEI.js → chunk-6UZC6M7V.js} +27 -4
- package/dist/chunk-6UZC6M7V.js.map +1 -0
- package/dist/index.cjs +25 -2
- package/dist/index.cjs.map +1 -1
- package/dist/index.js +2 -2
- package/dist/systems/index.cjs +25 -2
- package/dist/systems/index.cjs.map +1 -1
- package/dist/systems/index.js +1 -1
- package/package.json +1 -1
- package/dist/chunk-LAOFCFEI.js.map +0 -1
package/dist/index.cjs
CHANGED
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@@ -12575,6 +12575,14 @@ var _XREnvironmentSystem = class _XREnvironmentSystem {
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12575
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} else if (changed !== entry.lastChangedTime) {
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12576
12576
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entry.lastChangedTime = changed;
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12577
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this.applyPlaneCollider(world, entry.entityId, plane);
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12578
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+
if (this.debugVisible) {
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12579
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+
const collider = planeColliderFromPolygon(plane.polygon);
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12580
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if (collider) {
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12581
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entry.geometry?.dispose();
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12582
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entry.geometry = null;
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12583
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this.attachPlaneDebug(world, entry, collider);
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12584
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}
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12585
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}
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}
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this.applyPose(world, entry.entityId, pose);
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}
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@@ -12686,10 +12694,18 @@ var _XREnvironmentSystem = class _XREnvironmentSystem {
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wireframe: true
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});
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const root = new THREE51__namespace.Group();
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12689
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-
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12697
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+
const child = new THREE51__namespace.Mesh(geometry, material);
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12698
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child.position.set(collider.offset.x, collider.offset.y, collider.offset.z);
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12699
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child.visible = this.debugVisible;
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12700
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root.add(child);
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12690
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entry.geometry = geometry;
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12691
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entry.material = material;
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12692
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-
world.
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12703
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+
const existing = world.getComponent(entry.entityId, Object3DRef);
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12704
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if (existing) {
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12705
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existing.object = root;
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12706
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} else {
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12707
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world.addComponent(entry.entityId, new Object3DRef(root));
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12708
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}
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}
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12694
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applyPose(world, entityId, pose) {
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12695
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const transform = world.getComponent(entityId, TransformComponent);
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@@ -12697,6 +12713,13 @@ var _XREnvironmentSystem = class _XREnvironmentSystem {
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12697
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decomposeXrPose(pose.transform.matrix, transform);
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12698
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}
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12699
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applyDebugVisibility(world) {
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12716
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if (this.debugVisible) {
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12717
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for (const [plane, entry] of this.planes) {
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12718
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if (entry.geometry) continue;
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12719
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const collider = planeColliderFromPolygon(plane.polygon);
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12720
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if (collider) this.attachPlaneDebug(world, entry, collider);
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12721
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}
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12722
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}
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for (const map of [this.planes, this.meshes]) {
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12701
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for (const entry of map.values()) {
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const ref = world.getComponent(entry.entityId, Object3DRef);
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