@relu-interactives/spatial-ecs 0.3.6 → 0.3.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (47) hide show
  1. package/dist/{System-TmC2EijF.d.cts → System-31wk-A0g.d.cts} +1 -1
  2. package/dist/{System-TmC2EijF.d.ts → System-31wk-A0g.d.ts} +1 -1
  3. package/dist/{XRInteractor-CCUzSqg9.d.ts → XRHandPose-CxPz8VBp.d.ts} +139 -20
  4. package/dist/{XRInteractor-I2q6TKtF.d.cts → XRHandPose-VuSbe4iz.d.cts} +139 -20
  5. package/dist/{chunk-FQTOC7HK.js → chunk-KIKIWCEB.js} +14 -5
  6. package/dist/chunk-KIKIWCEB.js.map +1 -0
  7. package/dist/{chunk-N4GKZ7IV.js → chunk-KVGGAL5V.js} +227 -3
  8. package/dist/chunk-KVGGAL5V.js.map +1 -0
  9. package/dist/{chunk-JRJ3CL5H.js → chunk-L5BP727H.js} +3 -3
  10. package/dist/{chunk-JRJ3CL5H.js.map → chunk-L5BP727H.js.map} +1 -1
  11. package/dist/{chunk-WRJ2K3LZ.js → chunk-LMTB4KQ4.js} +1011 -56
  12. package/dist/chunk-LMTB4KQ4.js.map +1 -0
  13. package/dist/components/index.cjs +98 -0
  14. package/dist/components/index.cjs.map +1 -1
  15. package/dist/components/index.d.cts +4 -3
  16. package/dist/components/index.d.ts +4 -3
  17. package/dist/components/index.js +1 -1
  18. package/dist/docs/guide/vr-and-hand-poses.md +111 -0
  19. package/dist/factories/index.cjs +58 -0
  20. package/dist/factories/index.cjs.map +1 -1
  21. package/dist/factories/index.d.cts +6 -3
  22. package/dist/factories/index.d.ts +6 -3
  23. package/dist/factories/index.js +3 -3
  24. package/dist/handPose-dFxqbFFY.d.cts +240 -0
  25. package/dist/handPose-dFxqbFFY.d.ts +240 -0
  26. package/dist/{index-W8pUajCW.d.ts → index-BIQoaKAA.d.cts} +9 -3
  27. package/dist/{index-BltjPEhg.d.cts → index-BxdXgqiI.d.ts} +9 -3
  28. package/dist/{index-BpbmZuOz.d.ts → index-C7XQyrgE.d.ts} +101 -7
  29. package/dist/{index-C5FrDt3z.d.cts → index-DyN50JZo.d.cts} +101 -7
  30. package/dist/index.cjs +1269 -51
  31. package/dist/index.cjs.map +1 -1
  32. package/dist/index.d.cts +104 -9
  33. package/dist/index.d.ts +104 -9
  34. package/dist/index.js +8 -8
  35. package/dist/systems/index.cjs +1226 -51
  36. package/dist/systems/index.cjs.map +1 -1
  37. package/dist/systems/index.d.cts +3 -2
  38. package/dist/systems/index.d.ts +3 -2
  39. package/dist/systems/index.js +3 -3
  40. package/dist/types.d.cts +1 -1
  41. package/dist/types.d.ts +1 -1
  42. package/dist/worldSnapshotUtils.d.cts +1 -1
  43. package/dist/worldSnapshotUtils.d.ts +1 -1
  44. package/package.json +1 -1
  45. package/dist/chunk-FQTOC7HK.js.map +0 -1
  46. package/dist/chunk-N4GKZ7IV.js.map +0 -1
  47. package/dist/chunk-WRJ2K3LZ.js.map +0 -1
@@ -1,5 +1,5 @@
1
- import { resolveDracoDecoderPath, applyTransform, SHARED_MODEL_RESOURCE_FLAG } from './chunk-JRJ3CL5H.js';
2
- import { AnimationComponent, ModelComponent, CameraComponent, Object3DRef, Environment, Postprocessing, TransformComponent, PhysicsComponent, setPhysicsLiveRef, LightComponent, MaterialComponent, DEFAULT_MESH_GEOMETRY_PARAMETERS, MeshGeometryComponent, InstancedMeshComponent, ParentId, ScriptComponent, ScriptObjectComponent, XRRigComponent, VRTeleportAreaComponent, XRInteractableComponent, XRInteractorComponent, XRInteractorSideComponent, InstanceSlotComponent, Name, ImageComponent, SpriteComponent, VideoComponent, AudioComponent, ImageTarget, Selectable, PrefabNode, PrefabInstance } from './chunk-N4GKZ7IV.js';
1
+ import { resolveDracoDecoderPath, applyTransform, SHARED_MODEL_RESOURCE_FLAG } from './chunk-L5BP727H.js';
2
+ import { AnimationComponent, ModelComponent, CameraComponent, Object3DRef, Environment, Postprocessing, TransformComponent, PhysicsComponent, setPhysicsLiveRef, LightComponent, MaterialComponent, DEFAULT_MESH_GEOMETRY_PARAMETERS, MeshGeometryComponent, InstancedMeshComponent, ParentId, ScriptComponent, ScriptObjectComponent, XRRigComponent, VRTeleportAreaComponent, XRInteractableComponent, XRHandPoseComponent, createHandPoseEntry, XRInteractorComponent, XRInteractorSideComponent, InstanceSlotComponent, Name, ImageComponent, SpriteComponent, VideoComponent, AudioComponent, ImageTarget, Selectable, PrefabNode, PrefabInstance, handPoseDefinitionFor, getHandPosePreset } from './chunk-KVGGAL5V.js';
3
3
  import { __name } from './chunk-OY7ZODZP.js';
4
4
  import * as THREE7 from 'three';
5
5
  import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader.js';
@@ -2795,6 +2795,10 @@ function buildComponentValueMaps(snapshot) {
2795
2795
  snapshot.components,
2796
2796
  "XRInteractorComponent"
2797
2797
  ),
2798
+ xrHandPoseValues: readByComponent(
2799
+ snapshot.components,
2800
+ "XRHandPoseComponent"
2801
+ ),
2798
2802
  xrInteractorSideValues: readByComponent(
2799
2803
  snapshot.components,
2800
2804
  "XRInteractorSideComponent"
@@ -2980,11 +2984,65 @@ function restorePostCreateComponents(world, objectManagementSystem, targetEntity
2980
2984
  if (typeof sourceInteractable.grabMode === "string") {
2981
2985
  interactable.grabMode = sourceInteractable.grabMode;
2982
2986
  }
2987
+ if (typeof sourceInteractable.grabReach === "string") {
2988
+ interactable.grabReach = sourceInteractable.grabReach;
2989
+ }
2990
+ if (typeof sourceInteractable.distanceBehavior === "string") {
2991
+ interactable.distanceBehavior = sourceInteractable.distanceBehavior;
2992
+ }
2993
+ if (typeof sourceInteractable.grabGesture === "string") {
2994
+ interactable.grabGesture = sourceInteractable.grabGesture;
2995
+ }
2996
+ if (typeof sourceInteractable.grabRadius === "number") {
2997
+ interactable.grabRadius = sourceInteractable.grabRadius;
2998
+ }
2999
+ if (typeof sourceInteractable.throwOnRelease === "boolean") {
3000
+ interactable.throwOnRelease = sourceInteractable.throwOnRelease;
3001
+ }
3002
+ if (typeof sourceInteractable.throwStrength === "number") {
3003
+ interactable.throwStrength = sourceInteractable.throwStrength;
3004
+ }
3005
+ const grabPos = asRecord(sourceInteractable.grabOffsetPosition);
3006
+ if (grabPos) {
3007
+ interactable.grabOffsetPosition = {
3008
+ x: typeof grabPos.x === "number" ? grabPos.x : 0,
3009
+ y: typeof grabPos.y === "number" ? grabPos.y : 0,
3010
+ z: typeof grabPos.z === "number" ? grabPos.z : 0
3011
+ };
3012
+ }
3013
+ const grabRot = asRecord(sourceInteractable.grabOffsetRotation);
3014
+ if (grabRot) {
3015
+ interactable.grabOffsetRotation = {
3016
+ x: typeof grabRot.x === "number" ? grabRot.x : 0,
3017
+ y: typeof grabRot.y === "number" ? grabRot.y : 0,
3018
+ z: typeof grabRot.z === "number" ? grabRot.z : 0
3019
+ };
3020
+ }
2983
3021
  if (typeof sourceInteractable.highlightOnHover === "boolean") {
2984
3022
  interactable.highlightOnHover = sourceInteractable.highlightOnHover;
2985
3023
  }
2986
3024
  }
2987
3025
  }
3026
+ {
3027
+ const sourceHandPose = asRecord(
3028
+ values.xrHandPoseValues.get(sourceEntityId)
3029
+ );
3030
+ const handPose = world.getComponent(targetEntityId, XRHandPoseComponent);
3031
+ if (sourceHandPose && handPose) {
3032
+ if (typeof sourceHandPose.enabled === "boolean") {
3033
+ handPose.enabled = sourceHandPose.enabled;
3034
+ }
3035
+ if (Array.isArray(sourceHandPose.poses)) {
3036
+ handPose.poses = sourceHandPose.poses.map((entry) => asRecord(entry)).filter(
3037
+ (entry) => entry !== null && typeof entry.id === "string"
3038
+ ).map(
3039
+ (entry) => createHandPoseEntry(
3040
+ entry
3041
+ )
3042
+ );
3043
+ }
3044
+ }
3045
+ }
2988
3046
  {
2989
3047
  const sourceInteractor = asRecord(
2990
3048
  values.xrInteractorValues.get(sourceEntityId)
@@ -4914,6 +4972,17 @@ var _Behaviour = class _Behaviour {
4914
4972
  *
4915
4973
  * @param input - The source doing the grabbing.
4916
4974
  */
4975
+ /**
4976
+ * A hand pose declared on this entity started being held.
4977
+ *
4978
+ * Fires once the pose has been sustained for its hold time, not the instant
4979
+ * the fingers pass through it.
4980
+ */
4981
+ onHandPoseStart(_event) {
4982
+ }
4983
+ /** A held hand pose ended, or its hand stopped being tracked. */
4984
+ onHandPoseEnd(_event) {
4985
+ }
4917
4986
  onGrab(input) {
4918
4987
  }
4919
4988
  /** Called when this entity is released. Optional XR hook. */
@@ -6056,13 +6125,65 @@ function blankState(source) {
6056
6125
  squeezeEnd: false,
6057
6126
  axes: [],
6058
6127
  hasAxes: false,
6059
- buttons: []
6128
+ buttons: [],
6129
+ joints: null
6060
6130
  };
6061
6131
  }
6062
6132
  __name(blankState, "blankState");
6133
+ var JOINT_MATRIX_BUFFER = new Float32Array(25 * 16);
6134
+ function readHandJoints(frame, hand, referenceSpace, rigMatrix, existing) {
6135
+ const names = [];
6136
+ const spaces = [];
6137
+ for (const [name, space] of hand) {
6138
+ names.push(name);
6139
+ spaces.push(space);
6140
+ }
6141
+ if (spaces.length === 0) return null;
6142
+ const target = existing ?? {};
6143
+ const matrix = new THREE7.Matrix4();
6144
+ const buffer = spaces.length * 16 <= JOINT_MATRIX_BUFFER.length ? JOINT_MATRIX_BUFFER : new Float32Array(spaces.length * 16);
6145
+ const fillPoses = frame.fillPoses;
6146
+ if (typeof fillPoses === "function") {
6147
+ let filled = false;
6148
+ try {
6149
+ filled = fillPoses.call(frame, spaces, referenceSpace, buffer);
6150
+ } catch {
6151
+ filled = false;
6152
+ }
6153
+ if (filled) {
6154
+ for (let i = 0; i < names.length; i += 1) {
6155
+ matrix.fromArray(buffer, i * 16).premultiply(rigMatrix);
6156
+ const vector = target[names[i]] ?? new THREE7.Vector3();
6157
+ vector.setFromMatrixPosition(matrix);
6158
+ target[names[i]] = vector;
6159
+ }
6160
+ return target;
6161
+ }
6162
+ }
6163
+ let anyTracked = false;
6164
+ for (let i = 0; i < names.length; i += 1) {
6165
+ const pose = frame.getJointPose?.(
6166
+ spaces[i],
6167
+ referenceSpace
6168
+ );
6169
+ if (!pose) {
6170
+ target[names[i]] = void 0;
6171
+ continue;
6172
+ }
6173
+ matrix.fromArray(pose.transform.matrix).premultiply(rigMatrix);
6174
+ const vector = target[names[i]] ?? new THREE7.Vector3();
6175
+ vector.setFromMatrixPosition(matrix);
6176
+ target[names[i]] = vector;
6177
+ anyTracked = true;
6178
+ }
6179
+ return anyTracked ? target : null;
6180
+ }
6181
+ __name(readHandJoints, "readHandJoints");
6063
6182
  var _XRInputSystem = class _XRInputSystem {
6064
6183
  constructor() {
6065
6184
  this.records = /* @__PURE__ */ new Map();
6185
+ /** Reference-space → world matrix, rebuilt each frame from the XR rig. */
6186
+ this.referenceToWorld = new THREE7.Matrix4();
6066
6187
  this.session = null;
6067
6188
  this.onSelectStart = /* @__PURE__ */ __name((event) => this.mark(event, "pendingSelectStart"), "onSelectStart");
6068
6189
  this.onSelectEnd = /* @__PURE__ */ __name((event) => this.mark(event, "pendingSelectEnd"), "onSelectEnd");
@@ -6142,6 +6263,14 @@ var _XRInputSystem = class _XRInputSystem {
6142
6263
  const referenceSpace = renderer.xr.getReferenceSpace();
6143
6264
  const frame = renderer.xr.getFrame?.();
6144
6265
  const live = /* @__PURE__ */ new Set();
6266
+ const rigMatrix = this.referenceToWorld;
6267
+ const rig = world.getCamera().parent;
6268
+ if (rig) {
6269
+ rig.updateMatrixWorld();
6270
+ rigMatrix.copy(rig.matrixWorld);
6271
+ } else {
6272
+ rigMatrix.identity();
6273
+ }
6145
6274
  for (const source of session.inputSources) {
6146
6275
  live.add(source);
6147
6276
  const record = this.ensureRecord(source);
@@ -6152,7 +6281,7 @@ var _XRInputSystem = class _XRInputSystem {
6152
6281
  if (frame && referenceSpace && source.targetRaySpace) {
6153
6282
  const pose = frame.getPose(source.targetRaySpace, referenceSpace);
6154
6283
  if (pose) {
6155
- const m = new THREE7.Matrix4().fromArray(pose.transform.matrix);
6284
+ const m = new THREE7.Matrix4().fromArray(pose.transform.matrix).premultiply(rigMatrix);
6156
6285
  state.rayOrigin.setFromMatrixPosition(m);
6157
6286
  state.rayDirection.set(0, 0, -1).applyQuaternion(
6158
6287
  new THREE7.Quaternion().setFromRotationMatrix(m)
@@ -6162,7 +6291,7 @@ var _XRInputSystem = class _XRInputSystem {
6162
6291
  if (frame && referenceSpace && source.gripSpace) {
6163
6292
  const gripPose = frame.getPose(source.gripSpace, referenceSpace);
6164
6293
  if (gripPose) {
6165
- const m = new THREE7.Matrix4().fromArray(gripPose.transform.matrix);
6294
+ const m = new THREE7.Matrix4().fromArray(gripPose.transform.matrix).premultiply(rigMatrix);
6166
6295
  state.gripPosition ?? (state.gripPosition = new THREE7.Vector3());
6167
6296
  state.gripQuaternion ?? (state.gripQuaternion = new THREE7.Quaternion());
6168
6297
  state.gripPosition.setFromMatrixPosition(m);
@@ -6172,6 +6301,17 @@ var _XRInputSystem = class _XRInputSystem {
6172
6301
  state.gripPosition = null;
6173
6302
  state.gripQuaternion = null;
6174
6303
  }
6304
+ if (frame && referenceSpace && source.hand) {
6305
+ state.joints = readHandJoints(
6306
+ frame,
6307
+ source.hand,
6308
+ referenceSpace,
6309
+ rigMatrix,
6310
+ state.joints
6311
+ );
6312
+ } else {
6313
+ state.joints = null;
6314
+ }
6175
6315
  const gamepad = source.gamepad;
6176
6316
  if (gamepad) {
6177
6317
  state.axes = Array.from(gamepad.axes);
@@ -6236,20 +6376,84 @@ var _XRInputSystem = class _XRInputSystem {
6236
6376
  };
6237
6377
  __name(_XRInputSystem, "XRInputSystem");
6238
6378
  var XRInputSystem = _XRInputSystem;
6379
+ var VELOCITY_SAMPLES = 5;
6380
+ var MAX_SAMPLE_AGE_SECONDS = 0.2;
6381
+ var _ThrowVelocityTracker = class _ThrowVelocityTracker {
6382
+ constructor() {
6383
+ this.samples = [];
6384
+ }
6385
+ /** Record where the hand is now. Call once per frame while held. */
6386
+ record(position, time) {
6387
+ this.samples.push({ position: position.clone(), time });
6388
+ if (this.samples.length > VELOCITY_SAMPLES) {
6389
+ this.samples.shift();
6390
+ }
6391
+ }
6392
+ /**
6393
+ * Velocity to release with, in metres/second.
6394
+ *
6395
+ * Uses the FASTEST segment inside the window rather than the most recent or
6396
+ * the window average. Users decelerate as they open their hand, so the last
6397
+ * segment understates the throw and the average washes it out; peak speed is
6398
+ * what matches the motion the user actually felt they made.
6399
+ */
6400
+ computeVelocity(now) {
6401
+ const fresh = this.samples.filter(
6402
+ (sample) => now - sample.time <= MAX_SAMPLE_AGE_SECONDS
6403
+ );
6404
+ if (fresh.length < 2) return new THREE7.Vector3();
6405
+ let best = new THREE7.Vector3();
6406
+ let bestSpeed = 0;
6407
+ for (let i = 1; i < fresh.length; i += 1) {
6408
+ const previous = fresh[i - 1];
6409
+ const current = fresh[i];
6410
+ const dt = current.time - previous.time;
6411
+ if (dt <= 1e-5) continue;
6412
+ const velocity = new THREE7.Vector3().subVectors(current.position, previous.position).divideScalar(dt);
6413
+ const speed = velocity.length();
6414
+ if (speed > bestSpeed) {
6415
+ bestSpeed = speed;
6416
+ best = velocity;
6417
+ }
6418
+ }
6419
+ return best;
6420
+ }
6421
+ clear() {
6422
+ this.samples.length = 0;
6423
+ }
6424
+ };
6425
+ __name(_ThrowVelocityTracker, "ThrowVelocityTracker");
6426
+ var ThrowVelocityTracker = _ThrowVelocityTracker;
6427
+ function angularVelocityFrom(previous, current, deltaTime) {
6428
+ if (deltaTime <= 1e-5) return new THREE7.Vector3();
6429
+ const delta = current.clone().multiply(previous.clone().invert());
6430
+ if (delta.w < 0) {
6431
+ delta.set(-delta.x, -delta.y, -delta.z, -delta.w);
6432
+ }
6433
+ const angle = 2 * Math.acos(THREE7.MathUtils.clamp(delta.w, -1, 1));
6434
+ const sinHalf = Math.sqrt(Math.max(0, 1 - delta.w * delta.w));
6435
+ if (sinHalf < 1e-6 || angle < 1e-6) return new THREE7.Vector3();
6436
+ return new THREE7.Vector3(delta.x, delta.y, delta.z).divideScalar(sinHalf).multiplyScalar(angle / deltaTime);
6437
+ }
6438
+ __name(angularVelocityFrom, "angularVelocityFrom");
6439
+
6440
+ // core/systems/XRInteractionSystem.ts
6239
6441
  var RAYLESS_HOLD_DISTANCE = 0.5;
6240
6442
  var _XRInteractionSystem = class _XRInteractionSystem {
6241
6443
  constructor(inputSystem) {
6242
6444
  this.raycaster = new THREE7.Raycaster();
6243
- /** Which entity each source is holding. Keyed by source state identity. */
6244
6445
  this.grabs = /* @__PURE__ */ new Map();
6245
6446
  this.hoveredEntityId = null;
6447
+ /** Monotonic seconds, accumulated from deltaTime for velocity sampling. */
6448
+ this.elapsed = 0;
6246
6449
  this.inputSystem = inputSystem;
6247
6450
  }
6248
- update(world) {
6451
+ update(world, deltaTime) {
6249
6452
  if (!world.isXrPresenting()) {
6250
6453
  this.releaseAll(world);
6251
6454
  return;
6252
6455
  }
6456
+ this.elapsed += Math.max(0, deltaTime);
6253
6457
  const inputs = this.inputSystem.getInputs();
6254
6458
  const interactables = this.collectInteractables(world);
6255
6459
  this.hoveredEntityId = null;
@@ -6260,29 +6464,100 @@ var _XRInteractionSystem = class _XRInteractionSystem {
6260
6464
  }
6261
6465
  const held = this.grabs.get(input);
6262
6466
  if (held) {
6263
- this.moveHeld(world, input, held);
6264
- if (input.selectEnd) this.release(world, input);
6467
+ this.moveHeld(world, input, held, deltaTime);
6468
+ if (this.wantsRelease(world, input, held)) {
6469
+ this.release(world, input);
6470
+ }
6265
6471
  continue;
6266
6472
  }
6267
- const hitEntityId = this.raycast(input, interactables);
6268
- if (hitEntityId === null) continue;
6473
+ const candidate = this.findGrabCandidate(world, input, interactables);
6474
+ if (candidate === null) continue;
6269
6475
  if (this.hoveredEntityId === null) {
6270
- this.hoveredEntityId = hitEntityId;
6476
+ this.hoveredEntityId = candidate.entityId;
6271
6477
  }
6272
6478
  const interactable = world.getComponent(
6273
- hitEntityId,
6479
+ candidate.entityId,
6274
6480
  XRInteractableComponent
6275
6481
  );
6276
- if (input.selectStart && interactable?.grabbable) {
6277
- this.grab(world, input, hitEntityId);
6482
+ if (interactable?.grabbable && this.gestureMatches(
6483
+ input,
6484
+ interactable,
6485
+ /* starting */
6486
+ true
6487
+ )) {
6488
+ this.grab(world, input, candidate.entityId, candidate.viaDistance);
6489
+ }
6490
+ }
6491
+ }
6492
+ /** Whether the grab gesture for this object is currently starting. */
6493
+ gestureMatches(input, interactable, starting) {
6494
+ const pinch = starting ? input.selectStart : input.select;
6495
+ const full = starting ? input.squeezeStart : input.squeeze;
6496
+ switch (interactable.grabGesture) {
6497
+ case "pinch":
6498
+ return pinch;
6499
+ case "full":
6500
+ return full;
6501
+ default:
6502
+ return pinch || full;
6503
+ }
6504
+ }
6505
+ /** True once the gesture that started the grab has ended. */
6506
+ wantsRelease(world, input, held) {
6507
+ const interactable = world.getComponent(
6508
+ held.entityId,
6509
+ XRInteractableComponent
6510
+ );
6511
+ if (!interactable) return true;
6512
+ switch (interactable.grabGesture) {
6513
+ case "pinch":
6514
+ return input.selectEnd || !input.select;
6515
+ case "full":
6516
+ return input.squeezeEnd || !input.squeeze;
6517
+ default:
6518
+ return !input.select && !input.squeeze;
6519
+ }
6520
+ }
6521
+ /**
6522
+ * Find what this hand would grab: a physically-reachable object first, then
6523
+ * one along the pointer ray.
6524
+ *
6525
+ * Proximity wins over the ray so that reaching for something you are touching
6526
+ * never picks up a distant object behind it, which feels broken.
6527
+ */
6528
+ findGrabCandidate(world, input, interactables) {
6529
+ const hand = this.handPosition(input);
6530
+ let nearestId = null;
6531
+ let nearestDistance = Number.POSITIVE_INFINITY;
6532
+ for (const entry of interactables) {
6533
+ const interactable2 = world.getComponent(
6534
+ entry.entityId,
6535
+ XRInteractableComponent
6536
+ );
6537
+ if (!interactable2) continue;
6538
+ if (interactable2.grabReach === "distance") continue;
6539
+ const position = new THREE7.Vector3();
6540
+ entry.object.getWorldPosition(position);
6541
+ const distance = position.distanceTo(hand);
6542
+ if (distance <= interactable2.grabRadius && distance < nearestDistance) {
6543
+ nearestDistance = distance;
6544
+ nearestId = entry.entityId;
6278
6545
  }
6279
6546
  }
6547
+ if (nearestId !== null) {
6548
+ return { entityId: nearestId, viaDistance: false };
6549
+ }
6550
+ const hitId = this.raycast(input, interactables);
6551
+ if (hitId === null) return null;
6552
+ const interactable = world.getComponent(hitId, XRInteractableComponent);
6553
+ const viaDistanceAllowed = interactable?.grabReach === "distance" || interactable?.grabReach === "both";
6554
+ return { entityId: hitId, viaDistance: viaDistanceAllowed };
6280
6555
  }
6281
6556
  collectInteractables(world) {
6282
6557
  const out = [];
6283
6558
  for (const entityId of world.query(XRInteractableComponent, Object3DRef)) {
6284
6559
  const interactable = world.getComponent(entityId, XRInteractableComponent);
6285
- if (!interactable?.enabled || !interactable.pointable) continue;
6560
+ if (!interactable?.enabled) continue;
6286
6561
  if (!world.isEntityVisible(entityId)) continue;
6287
6562
  const object = world.getComponent(entityId, Object3DRef)?.object;
6288
6563
  if (object) out.push({ entityId, object });
@@ -6293,6 +6568,7 @@ var _XRInteractionSystem = class _XRInteractionSystem {
6293
6568
  raycast(input, interactables) {
6294
6569
  if (interactables.length === 0) return null;
6295
6570
  this.raycaster.set(input.rayOrigin, input.rayDirection);
6571
+ this.raycaster.far = Number.POSITIVE_INFINITY;
6296
6572
  let nearestId = null;
6297
6573
  let nearestDistance = Number.POSITIVE_INFINITY;
6298
6574
  for (const entry of interactables) {
@@ -6305,43 +6581,120 @@ var _XRInteractionSystem = class _XRInteractionSystem {
6305
6581
  }
6306
6582
  return nearestId;
6307
6583
  }
6308
- grab(world, input, entityId) {
6584
+ grab(world, input, entityId, viaDistance) {
6309
6585
  const transform = world.getComponent(entityId, TransformComponent);
6310
- if (!transform) return;
6586
+ const interactable = world.getComponent(entityId, XRInteractableComponent);
6587
+ if (!transform || !interactable) return;
6311
6588
  const hand = this.handPosition(input);
6312
- const offset = new THREE7.Vector3(
6313
- transform.position.x - hand.x,
6314
- transform.position.y - hand.y,
6315
- transform.position.z - hand.z
6316
- );
6589
+ const handQuaternion = this.handQuaternion(input);
6590
+ const remote = viaDistance && interactable.distanceBehavior === "remote";
6591
+ let offset;
6592
+ let remoteDistance = 0;
6593
+ if (remote) {
6594
+ const position = new THREE7.Vector3(
6595
+ transform.position.x,
6596
+ transform.position.y,
6597
+ transform.position.z
6598
+ );
6599
+ remoteDistance = position.distanceTo(input.rayOrigin);
6600
+ offset = new THREE7.Vector3();
6601
+ } else if (viaDistance) {
6602
+ offset = new THREE7.Vector3(
6603
+ interactable.grabOffsetPosition.x,
6604
+ interactable.grabOffsetPosition.y,
6605
+ interactable.grabOffsetPosition.z
6606
+ );
6607
+ } else {
6608
+ offset = new THREE7.Vector3(
6609
+ transform.position.x - hand.x,
6610
+ transform.position.y - hand.y,
6611
+ transform.position.z - hand.z
6612
+ );
6613
+ }
6317
6614
  const physics = world.getComponent(entityId, PhysicsComponent);
6318
6615
  let restoreBodyType = null;
6319
- const interactable = world.getComponent(entityId, XRInteractableComponent);
6320
- if (physics && interactable?.grabMode === "kinematic") {
6616
+ if (physics) {
6321
6617
  restoreBodyType = physics.values.rigidbody.type;
6322
6618
  physics.values.rigidbody.type = "kinematicPosition";
6323
6619
  }
6324
- this.grabs.set(input, { entityId, offset, restoreBodyType });
6620
+ const tracker = new ThrowVelocityTracker();
6621
+ tracker.record(hand, this.elapsed);
6622
+ this.grabs.set(input, {
6623
+ entityId,
6624
+ offset,
6625
+ rotationOffset: new THREE7.Quaternion().setFromEuler(
6626
+ new THREE7.Euler(
6627
+ interactable.grabOffsetRotation.x,
6628
+ interactable.grabOffsetRotation.y,
6629
+ interactable.grabOffsetRotation.z
6630
+ )
6631
+ ),
6632
+ remoteDistance,
6633
+ remote,
6634
+ restoreBodyType,
6635
+ tracker,
6636
+ lastHandQuaternion: handQuaternion.clone(),
6637
+ angularVelocity: new THREE7.Vector3()
6638
+ });
6325
6639
  this.dispatch(world, entityId, (b) => b.onGrab(input));
6326
6640
  }
6327
- moveHeld(world, input, held) {
6641
+ moveHeld(world, input, held, deltaTime) {
6328
6642
  const transform = world.getComponent(held.entityId, TransformComponent);
6329
6643
  if (!transform) return;
6330
6644
  const hand = this.handPosition(input);
6331
- transform.position.x = hand.x + held.offset.x;
6332
- transform.position.y = hand.y + held.offset.y;
6333
- transform.position.z = hand.z + held.offset.z;
6645
+ if (held.remote) {
6646
+ const target = new THREE7.Vector3().copy(input.rayDirection).multiplyScalar(held.remoteDistance).add(input.rayOrigin);
6647
+ transform.position.x = target.x;
6648
+ transform.position.y = target.y;
6649
+ transform.position.z = target.z;
6650
+ } else {
6651
+ transform.position.x = hand.x + held.offset.x;
6652
+ transform.position.y = hand.y + held.offset.y;
6653
+ transform.position.z = hand.z + held.offset.z;
6654
+ }
6655
+ held.tracker.record(
6656
+ held.remote ? new THREE7.Vector3(
6657
+ transform.position.x,
6658
+ transform.position.y,
6659
+ transform.position.z
6660
+ ) : hand,
6661
+ this.elapsed
6662
+ );
6663
+ const handQuaternion = this.handQuaternion(input);
6664
+ held.angularVelocity = angularVelocityFrom(
6665
+ held.lastHandQuaternion,
6666
+ handQuaternion,
6667
+ deltaTime
6668
+ );
6669
+ held.lastHandQuaternion = handQuaternion;
6334
6670
  }
6335
6671
  release(world, input) {
6336
6672
  const held = this.grabs.get(input);
6337
6673
  if (!held) return;
6338
6674
  this.grabs.delete(input);
6339
- if (held.restoreBodyType !== null) {
6340
- const physics = world.getComponent(held.entityId, PhysicsComponent);
6341
- if (physics) {
6342
- physics.values.rigidbody.type = held.restoreBodyType;
6675
+ const interactable = world.getComponent(
6676
+ held.entityId,
6677
+ XRInteractableComponent
6678
+ );
6679
+ const physics = world.getComponent(held.entityId, PhysicsComponent);
6680
+ if (held.restoreBodyType !== null && physics) {
6681
+ physics.values.rigidbody.type = held.restoreBodyType;
6682
+ const body = physics.rigidBody;
6683
+ const dynamic = held.restoreBodyType === "dynamic";
6684
+ if (body && dynamic && interactable?.throwOnRelease) {
6685
+ const velocity = held.tracker.computeVelocity(this.elapsed).multiplyScalar(interactable.throwStrength);
6686
+ try {
6687
+ body.setLinvel(
6688
+ { x: velocity.x, y: velocity.y, z: velocity.z },
6689
+ true
6690
+ );
6691
+ const spin = held.angularVelocity;
6692
+ body.setAngvel({ x: spin.x, y: spin.y, z: spin.z }, true);
6693
+ } catch {
6694
+ }
6343
6695
  }
6344
6696
  }
6697
+ held.tracker.clear();
6345
6698
  this.dispatch(world, held.entityId, (b) => b.onRelease(input));
6346
6699
  }
6347
6700
  releaseAll(world) {
@@ -6350,14 +6703,25 @@ var _XRInteractionSystem = class _XRInteractionSystem {
6350
6703
  }
6351
6704
  }
6352
6705
  /**
6353
- * Where the "hand" is for this source. Controllers and tracked hands report a
6354
- * grip pose; gaze and transient-pointer sources have none, so we hold the
6355
- * object a fixed distance along the ray instead.
6706
+ * Where the "hand" is. Controllers and tracked hands report a grip pose;
6707
+ * gaze and transient-pointer sources have none, so we hold the object a fixed
6708
+ * distance along the ray instead — which is what makes Vision Pro work.
6356
6709
  */
6357
6710
  handPosition(input) {
6358
6711
  if (input.gripPosition) return input.gripPosition;
6359
6712
  return new THREE7.Vector3().copy(input.rayDirection).multiplyScalar(RAYLESS_HOLD_DISTANCE).add(input.rayOrigin);
6360
6713
  }
6714
+ /**
6715
+ * Hand orientation. Grip-less sources (gaze / transient-pointer) have none,
6716
+ * so we derive one from the aim direction — enough for spin on release.
6717
+ */
6718
+ handQuaternion(input) {
6719
+ if (input.gripQuaternion) return input.gripQuaternion.clone();
6720
+ return new THREE7.Quaternion().setFromUnitVectors(
6721
+ new THREE7.Vector3(0, 0, -1),
6722
+ input.rayDirection.clone().normalize()
6723
+ );
6724
+ }
6361
6725
  dispatch(world, entityId, visit) {
6362
6726
  const script = world.getComponent(entityId, ScriptComponent);
6363
6727
  const instances = script?.scriptInstances;
@@ -6433,6 +6797,10 @@ var _XRLocomotionSystem = class _XRLocomotionSystem {
6433
6797
  /** Curve up to the landing point, for the visual system. Empty when not aiming. */
6434
6798
  this.aimCurve = [];
6435
6799
  this.landingPoint = null;
6800
+ /** True when the current aim lands somewhere the player may actually stand. */
6801
+ this.aimValid = false;
6802
+ /** Sources currently aiming via thumbstick (hysteresis, so it doesn't chatter). */
6803
+ this.stickAiming = /* @__PURE__ */ new WeakSet();
6436
6804
  /** True once we've tried to self-heal camera parenting for this session. */
6437
6805
  this.parentingChecked = false;
6438
6806
  this.inputSystem = inputSystem;
@@ -6440,6 +6808,7 @@ var _XRLocomotionSystem = class _XRLocomotionSystem {
6440
6808
  update(world, deltaTime) {
6441
6809
  this.aimCurve = [];
6442
6810
  this.landingPoint = null;
6811
+ this.aimValid = false;
6443
6812
  if (!world.isXrPresenting()) {
6444
6813
  this.parentingChecked = false;
6445
6814
  return;
@@ -6447,6 +6816,7 @@ var _XRLocomotionSystem = class _XRLocomotionSystem {
6447
6816
  if (!this.parentingChecked) {
6448
6817
  this.parentingChecked = true;
6449
6818
  this.ensureCameraUnderRig(world);
6819
+ this.warnOnIncompleteSetup(world);
6450
6820
  }
6451
6821
  const rigEntityId = world.query(XRRigComponent, TransformComponent)[0];
6452
6822
  if (typeof rigEntityId !== "number") return;
@@ -6464,6 +6834,26 @@ var _XRLocomotionSystem = class _XRLocomotionSystem {
6464
6834
  this.applySmoothMove(world, rig, rigTransform, inputs, deltaTime);
6465
6835
  }
6466
6836
  }
6837
+ /**
6838
+ * Name what is missing, once per session.
6839
+ *
6840
+ * Inside a headset there is no console and no inspector, so a scene that
6841
+ * simply cannot move gives the author nothing to go on. These messages are
6842
+ * visible over remote debugging and say exactly which entity to add.
6843
+ */
6844
+ warnOnIncompleteSetup(world) {
6845
+ if (typeof world.query(XRRigComponent)[0] !== "number") {
6846
+ console.warn(
6847
+ "[XRLocomotion] No XR Rig in this scene \u2014 the player cannot move. Add one via Add Object \u2192 VR \u2192 XR Rig (the scene camera is parented to it automatically)."
6848
+ );
6849
+ return;
6850
+ }
6851
+ if (world.query(VRTeleportAreaComponent).length === 0) {
6852
+ console.warn(
6853
+ "[XRLocomotion] No Teleport Area in this scene \u2014 teleport has nowhere to land. Add one via Add Object \u2192 VR \u2192 Teleport Area, or add a Teleport Area component to an existing floor."
6854
+ );
6855
+ }
6856
+ }
6467
6857
  /**
6468
6858
  * Guarantee the render camera is a CHILD of the rig.
6469
6859
  *
@@ -6531,29 +6921,60 @@ var _XRLocomotionSystem = class _XRLocomotionSystem {
6531
6921
  }
6532
6922
  applyTeleport(world, transform, inputs) {
6533
6923
  const targets = this.collectTeleportTargets(world);
6534
- if (targets.length === 0) return;
6535
6924
  for (const input of inputs) {
6536
- if (!input.select && !input.selectEnd) continue;
6925
+ const source = input;
6926
+ const stick = this.readStickAim(input, source);
6927
+ const aiming = input.select || stick.aiming;
6928
+ const commit = input.selectEnd || stick.released;
6929
+ if (!aiming && !commit) continue;
6537
6930
  const points = sampleTeleportArc(
6538
6931
  input.rayOrigin,
6539
6932
  input.rayDirection,
6540
6933
  this.arcPoints
6541
6934
  );
6542
6935
  const hit = this.raycastArc(points, targets);
6543
- if (!hit) continue;
6544
- this.landingPoint = hit.point;
6545
- this.aimCurve = points.slice(0, hit.segmentIndex + 1).concat(hit.point);
6546
- if (input.selectEnd) {
6936
+ this.aimCurve = hit ? points.slice(0, hit.segmentIndex + 1).concat(hit.point) : points.slice();
6937
+ this.landingPoint = hit ? hit.point : null;
6938
+ this.aimValid = hit !== null;
6939
+ if (commit && hit) {
6547
6940
  transform.position.x = hit.point.x;
6548
6941
  transform.position.y = hit.point.y;
6549
6942
  transform.position.z = hit.point.z;
6550
6943
  this.aimCurve = [];
6551
6944
  this.landingPoint = null;
6945
+ this.aimValid = false;
6946
+ } else if (commit) {
6947
+ this.aimCurve = [];
6948
+ this.aimValid = false;
6552
6949
  }
6553
6950
  }
6554
6951
  }
6952
+ /**
6953
+ * Thumbstick-forward aiming with hysteresis.
6954
+ *
6955
+ * Engaging at 0.6 and releasing at 0.3 stops a stick resting near the
6956
+ * threshold from flickering the arc on and off — and the release edge is what
6957
+ * commits the teleport, so chatter there would teleport the player randomly.
6958
+ */
6959
+ readStickAim(input, source) {
6960
+ if (!input.hasAxes || input.axes.length < 4) {
6961
+ return { aiming: false, released: false };
6962
+ }
6963
+ const forward = -(input.axes[3] ?? 0);
6964
+ const wasAiming = this.stickAiming.has(source);
6965
+ if (!wasAiming && forward > 0.6) {
6966
+ this.stickAiming.add(source);
6967
+ return { aiming: true, released: false };
6968
+ }
6969
+ if (wasAiming && forward < 0.3) {
6970
+ this.stickAiming.delete(source);
6971
+ return { aiming: false, released: true };
6972
+ }
6973
+ return { aiming: wasAiming, released: false };
6974
+ }
6555
6975
  /** Walk the arc segment-by-segment, returning the first surface hit. */
6556
6976
  raycastArc(points, targets) {
6977
+ if (targets.length === 0) return null;
6557
6978
  for (let i = 1; i < points.length; i += 1) {
6558
6979
  const from = points[i - 1];
6559
6980
  const to = points[i];
@@ -6584,6 +7005,10 @@ var _XRLocomotionSystem = class _XRLocomotionSystem {
6584
7005
  getAimCurve() {
6585
7006
  return this.aimCurve;
6586
7007
  }
7008
+ /** True when the aim lands on a valid teleport area. */
7009
+ isAimValid() {
7010
+ return this.aimValid;
7011
+ }
6587
7012
  /** Where the arc currently lands, or null when not aiming at a valid area. */
6588
7013
  getLandingPoint() {
6589
7014
  return this.landingPoint;
@@ -6866,6 +7291,7 @@ var _XRControllerVisualSystem = class _XRControllerVisualSystem {
6866
7291
  this.handStyleSignature = "";
6867
7292
  this.handMaterial = null;
6868
7293
  this.interactionSystem = options?.interactionSystem ?? null;
7294
+ this.inputSystem = options?.inputSystem ?? null;
6869
7295
  this.group.name = "XRControllerVisuals";
6870
7296
  this.group.userData.ecsPreviewHidden = true;
6871
7297
  }
@@ -6882,8 +7308,11 @@ var _XRControllerVisualSystem = class _XRControllerVisualSystem {
6882
7308
  for (const { index, side } of SLOTS) {
6883
7309
  const visuals = this.slots.get(index);
6884
7310
  if (!visuals) continue;
6885
- visuals.controllerModel.visible = showControllers;
6886
- visuals.handModel.visible = showHands;
7311
+ const liveKind = this.liveKindFor(side);
7312
+ const hasController = liveKind === null || liveKind === "controller";
7313
+ const hasHand = liveKind === null || liveKind === "hand";
7314
+ visuals.controllerModel.visible = showControllers && hasController;
7315
+ visuals.handModel.visible = showHands && hasHand;
6887
7316
  visuals.ray.visible = this.shouldShowRay(interactor);
6888
7317
  if (showHands && this.handMaterial) {
6889
7318
  applyHandMaterial(visuals.handModel, this.handMaterial);
@@ -6891,6 +7320,20 @@ var _XRControllerVisualSystem = class _XRControllerVisualSystem {
6891
7320
  this.syncCustomContent(world, visuals, side);
6892
7321
  }
6893
7322
  }
7323
+ /**
7324
+ * What kind of source is currently driving this hand, or null when we cannot
7325
+ * tell (no input system wired) — in which case callers fall back to showing
7326
+ * everything rather than hiding the user's hands entirely.
7327
+ */
7328
+ liveKindFor(side) {
7329
+ if (!this.inputSystem) return null;
7330
+ const inputs = this.inputSystem.getInputs();
7331
+ if (inputs.length === 0) return null;
7332
+ for (const input of inputs) {
7333
+ if (input.handedness === side && input.connected) return input.kind;
7334
+ }
7335
+ return "none";
7336
+ }
6894
7337
  /** The scene's interactor config, if one was authored. */
6895
7338
  resolveInteractor(world) {
6896
7339
  const entityId = world.query(XRInteractorComponent)[0];
@@ -7030,6 +7473,7 @@ __name(_XRControllerVisualSystem, "XRControllerVisualSystem");
7030
7473
  var XRControllerVisualSystem = _XRControllerVisualSystem;
7031
7474
  var MARKER_RADIUS = 0.28;
7032
7475
  var ACCENT = new THREE7.Color("#4da3ff");
7476
+ var BLOCKED = new THREE7.Color("#ff5a5a");
7033
7477
  var _XRTeleportVisualSystem = class _XRTeleportVisualSystem {
7034
7478
  constructor(locomotionSystem) {
7035
7479
  this.group = new THREE7.Group();
@@ -7060,16 +7504,22 @@ var _XRTeleportVisualSystem = class _XRTeleportVisualSystem {
7060
7504
  }
7061
7505
  const curve = this.locomotionSystem.getAimCurve();
7062
7506
  const landing = this.locomotionSystem.getLandingPoint();
7063
- if (!landing || curve.length < 2) {
7507
+ const valid = this.locomotionSystem.isAimValid();
7508
+ if (curve.length < 2) {
7064
7509
  this.setVisible(false);
7065
7510
  return;
7066
7511
  }
7067
- this.updateArcGeometry(curve);
7068
- this.marker.position.copy(landing);
7069
- this.marker.position.y += 0.01;
7512
+ this.updateArcGeometry(curve, valid ? ACCENT : BLOCKED);
7513
+ if (valid && landing) {
7514
+ this.marker.position.copy(landing);
7515
+ this.marker.position.y += 0.01;
7516
+ this.marker.visible = true;
7517
+ } else {
7518
+ this.marker.visible = false;
7519
+ }
7070
7520
  this.setVisible(true);
7071
7521
  }
7072
- updateArcGeometry(curve) {
7522
+ updateArcGeometry(curve, tint) {
7073
7523
  const count = curve.length;
7074
7524
  const positions = new Float32Array(count * 3);
7075
7525
  const colors = new Float32Array(count * 3);
@@ -7080,9 +7530,9 @@ var _XRTeleportVisualSystem = class _XRTeleportVisualSystem {
7080
7530
  positions[i * 3 + 2] = point.z;
7081
7531
  const t = count > 1 ? i / (count - 1) : 0;
7082
7532
  const fade = 1 - t * 0.75;
7083
- colors[i * 3] = ACCENT.r * fade;
7084
- colors[i * 3 + 1] = ACCENT.g * fade;
7085
- colors[i * 3 + 2] = ACCENT.b * fade;
7533
+ colors[i * 3] = tint.r * fade;
7534
+ colors[i * 3 + 1] = tint.g * fade;
7535
+ colors[i * 3 + 2] = tint.b * fade;
7086
7536
  }
7087
7537
  this.arcGeometry.setAttribute(
7088
7538
  "position",
@@ -7143,7 +7593,512 @@ var _XRTeleportVisualSystem = class _XRTeleportVisualSystem {
7143
7593
  };
7144
7594
  __name(_XRTeleportVisualSystem, "XRTeleportVisualSystem");
7145
7595
  var XRTeleportVisualSystem = _XRTeleportVisualSystem;
7596
+ var XR_FINGERS = [
7597
+ "thumb",
7598
+ "index",
7599
+ "middle",
7600
+ "ring",
7601
+ "pinky"
7602
+ ];
7603
+ var PINCH_FINGERS = [
7604
+ "index",
7605
+ "middle",
7606
+ "ring",
7607
+ "pinky"
7608
+ ];
7609
+ var FINGER_CHAINS = {
7610
+ thumb: [
7611
+ "thumb-metacarpal",
7612
+ "thumb-phalanx-proximal",
7613
+ "thumb-phalanx-distal",
7614
+ "thumb-tip"
7615
+ ],
7616
+ index: [
7617
+ "index-finger-metacarpal",
7618
+ "index-finger-phalanx-proximal",
7619
+ "index-finger-phalanx-intermediate",
7620
+ "index-finger-phalanx-distal",
7621
+ "index-finger-tip"
7622
+ ],
7623
+ middle: [
7624
+ "middle-finger-metacarpal",
7625
+ "middle-finger-phalanx-proximal",
7626
+ "middle-finger-phalanx-intermediate",
7627
+ "middle-finger-phalanx-distal",
7628
+ "middle-finger-tip"
7629
+ ],
7630
+ ring: [
7631
+ "ring-finger-metacarpal",
7632
+ "ring-finger-phalanx-proximal",
7633
+ "ring-finger-phalanx-intermediate",
7634
+ "ring-finger-phalanx-distal",
7635
+ "ring-finger-tip"
7636
+ ],
7637
+ pinky: [
7638
+ "pinky-finger-metacarpal",
7639
+ "pinky-finger-phalanx-proximal",
7640
+ "pinky-finger-phalanx-intermediate",
7641
+ "pinky-finger-phalanx-distal",
7642
+ "pinky-finger-tip"
7643
+ ]
7644
+ };
7645
+ var TIP_JOINTS = {
7646
+ thumb: "thumb-tip",
7647
+ index: "index-finger-tip",
7648
+ middle: "middle-finger-tip",
7649
+ ring: "ring-finger-tip",
7650
+ pinky: "pinky-finger-tip"
7651
+ };
7652
+ var METACARPAL_JOINTS = {
7653
+ thumb: "thumb-metacarpal",
7654
+ index: "index-finger-metacarpal",
7655
+ middle: "middle-finger-metacarpal",
7656
+ ring: "ring-finger-metacarpal",
7657
+ pinky: "pinky-finger-metacarpal"
7658
+ };
7659
+ var FALLBACK_HAND_SCALE = 0.08;
7660
+ var STRAIGHT_COS = 0.95;
7661
+ var CURLED_COS = 0.55;
7662
+ function clamp01(value) {
7663
+ return value < 0 ? 0 : value > 1 ? 1 : value;
7664
+ }
7665
+ __name(clamp01, "clamp01");
7666
+ function boneDirections(joints, finger) {
7667
+ const chain = FINGER_CHAINS[finger];
7668
+ const directions = [];
7669
+ for (let i = 1; i < chain.length; i += 1) {
7670
+ const from = joints[chain[i - 1]];
7671
+ const to = joints[chain[i]];
7672
+ if (!from || !to) return null;
7673
+ const direction = new THREE7.Vector3().subVectors(to, from);
7674
+ if (direction.lengthSq() < 1e-12) return null;
7675
+ directions.push(direction.normalize());
7676
+ }
7677
+ return directions.length >= 2 ? directions : null;
7678
+ }
7679
+ __name(boneDirections, "boneDirections");
7680
+ function bendAmounts(directions) {
7681
+ const bends = [];
7682
+ for (let i = 1; i < directions.length; i += 1) {
7683
+ const cos = directions[i - 1].dot(directions[i]);
7684
+ const straightness = clamp01((cos - CURLED_COS) / (STRAIGHT_COS - CURLED_COS));
7685
+ bends.push(1 - straightness);
7686
+ }
7687
+ return bends;
7688
+ }
7689
+ __name(bendAmounts, "bendAmounts");
7690
+ function average(values) {
7691
+ if (values.length === 0) return 0;
7692
+ let sum = 0;
7693
+ for (const value of values) sum += value;
7694
+ return sum / values.length;
7695
+ }
7696
+ __name(average, "average");
7697
+ function computeFingerCurl(joints, finger) {
7698
+ const directions = boneDirections(joints, finger);
7699
+ if (!directions) return null;
7700
+ const bends = bendAmounts(directions);
7701
+ if (bends.length === 0) return null;
7702
+ return {
7703
+ baseCurl: bends[0],
7704
+ tipCurl: average(bends.slice(1)) || bends[bends.length - 1],
7705
+ curl: average(bends)
7706
+ };
7707
+ }
7708
+ __name(computeFingerCurl, "computeFingerCurl");
7709
+ function computePalmWidth(joints) {
7710
+ const index = joints["index-finger-metacarpal"];
7711
+ const pinky = joints["pinky-finger-metacarpal"];
7712
+ if (!index || !pinky) return null;
7713
+ const width = index.distanceTo(pinky);
7714
+ return width > 1e-6 ? width : null;
7715
+ }
7716
+ __name(computePalmWidth, "computePalmWidth");
7717
+ function estimateHandScale(joints) {
7718
+ const measurements = [];
7719
+ const width = computePalmWidth(joints);
7720
+ if (width !== null) measurements.push(width);
7721
+ const wrist = joints.wrist;
7722
+ const middleTip = joints["middle-finger-tip"];
7723
+ if (wrist && middleTip) {
7724
+ const span = wrist.distanceTo(middleTip);
7725
+ if (span > 1e-6) measurements.push(span * 0.5);
7726
+ }
7727
+ if (measurements.length === 0) return FALLBACK_HAND_SCALE;
7728
+ return average(measurements);
7729
+ }
7730
+ __name(estimateHandScale, "estimateHandScale");
7731
+ function computePinch(joints, finger) {
7732
+ const thumbTip = joints["thumb-tip"];
7733
+ const fingerTip = joints[TIP_JOINTS[finger]];
7734
+ if (!thumbTip || !fingerTip) return null;
7735
+ const scale = estimateHandScale(joints);
7736
+ const distance = thumbTip.distanceTo(fingerTip);
7737
+ return clamp01(1 - distance / (scale * 0.7));
7738
+ }
7739
+ __name(computePinch, "computePinch");
7740
+ function computeSpread(joints, a, b) {
7741
+ const aBase = joints[METACARPAL_JOINTS[a]];
7742
+ const aTip = joints[TIP_JOINTS[a]];
7743
+ const bBase = joints[METACARPAL_JOINTS[b]];
7744
+ const bTip = joints[TIP_JOINTS[b]];
7745
+ if (!aBase || !aTip || !bBase || !bTip) return null;
7746
+ const dirA = new THREE7.Vector3().subVectors(aTip, aBase);
7747
+ const dirB = new THREE7.Vector3().subVectors(bTip, bBase);
7748
+ if (dirA.lengthSq() < 1e-12 || dirB.lengthSq() < 1e-12) return null;
7749
+ return clamp01((1 - dirA.normalize().dot(dirB.normalize())) / 0.45);
7750
+ }
7751
+ __name(computeSpread, "computeSpread");
7752
+ function computePalmPose(joints, handedness) {
7753
+ const wrist = joints.wrist;
7754
+ const indexBase = joints["index-finger-metacarpal"];
7755
+ const pinkyBase = joints["pinky-finger-metacarpal"];
7756
+ if (!wrist || !indexBase || !pinkyBase) return null;
7757
+ const u = new THREE7.Vector3().subVectors(indexBase, wrist);
7758
+ const v = new THREE7.Vector3().subVectors(pinkyBase, wrist);
7759
+ const normal = new THREE7.Vector3().crossVectors(u, v);
7760
+ if (normal.lengthSq() < 1e-12) return null;
7761
+ normal.normalize();
7762
+ if (handedness === "left") normal.multiplyScalar(-1);
7763
+ const right = new THREE7.Vector3().subVectors(indexBase, pinkyBase);
7764
+ if (right.lengthSq() < 1e-12) return null;
7765
+ right.normalize();
7766
+ if (handedness === "left") right.multiplyScalar(-1);
7767
+ const up = new THREE7.Vector3().crossVectors(normal, right).normalize();
7768
+ const center = new THREE7.Vector3().add(wrist).add(indexBase).add(pinkyBase).divideScalar(3);
7769
+ return {
7770
+ center,
7771
+ normal,
7772
+ right,
7773
+ up,
7774
+ width: computePalmWidth(joints) ?? FALLBACK_HAND_SCALE
7775
+ };
7776
+ }
7777
+ __name(computePalmPose, "computePalmPose");
7778
+ function computeHandShape(joints, handedness) {
7779
+ const fingers = {};
7780
+ let tracked = 0;
7781
+ for (const finger of XR_FINGERS) {
7782
+ const curl = computeFingerCurl(joints, finger);
7783
+ if (curl) {
7784
+ fingers[finger] = curl;
7785
+ tracked += 1;
7786
+ } else {
7787
+ fingers[finger] = { baseCurl: 0, tipCurl: 0, curl: 0 };
7788
+ }
7789
+ }
7790
+ if (tracked === 0) return null;
7791
+ const pinch = {};
7792
+ for (const finger of PINCH_FINGERS) {
7793
+ pinch[finger] = computePinch(joints, finger) ?? 0;
7794
+ }
7795
+ const thumbBase = joints["thumb-metacarpal"];
7796
+ const thumbTip = joints["thumb-tip"];
7797
+ let thumbDirection = null;
7798
+ if (thumbBase && thumbTip) {
7799
+ const direction = new THREE7.Vector3().subVectors(thumbTip, thumbBase);
7800
+ if (direction.lengthSq() > 1e-12) thumbDirection = direction.normalize();
7801
+ }
7802
+ return {
7803
+ handedness,
7804
+ fingers,
7805
+ pinch,
7806
+ spread: {
7807
+ thumbIndex: computeSpread(joints, "thumb", "index") ?? 0,
7808
+ indexMiddle: computeSpread(joints, "index", "middle") ?? 0,
7809
+ middleRing: computeSpread(joints, "middle", "ring") ?? 0,
7810
+ ringPinky: computeSpread(joints, "ring", "pinky") ?? 0
7811
+ },
7812
+ palm: computePalmPose(joints, handedness),
7813
+ scale: estimateHandScale(joints),
7814
+ thumbDirection
7815
+ };
7816
+ }
7817
+ __name(computeHandShape, "computeHandShape");
7818
+ var MATCH_FALLOFF = 0.25;
7819
+ var NO_MATCH = {
7820
+ matched: false,
7821
+ confidence: 0,
7822
+ worstConstraint: null
7823
+ };
7824
+ function scoreAgainst(actual, target, tolerance) {
7825
+ const error = Math.abs(actual - target);
7826
+ if (error <= tolerance) return 1;
7827
+ return clamp01(1 - (error - tolerance) / MATCH_FALLOFF);
7828
+ }
7829
+ __name(scoreAgainst, "scoreAgainst");
7830
+ var WORLD_DIRECTIONS = {
7831
+ up: new THREE7.Vector3(0, 1, 0),
7832
+ down: new THREE7.Vector3(0, -1, 0),
7833
+ forward: new THREE7.Vector3(0, 0, -1),
7834
+ back: new THREE7.Vector3(0, 0, 1),
7835
+ left: new THREE7.Vector3(-1, 0, 0),
7836
+ right: new THREE7.Vector3(1, 0, 0)
7837
+ };
7838
+ function axisVector(shape, axis) {
7839
+ if (axis === "thumb") return shape.thumbDirection;
7840
+ if (!shape.palm) return null;
7841
+ return axis === "palm-normal" ? shape.palm.normal : shape.palm.up;
7842
+ }
7843
+ __name(axisVector, "axisVector");
7844
+ function resolveDirection(direction, shape, context) {
7845
+ if (direction !== "toward-head" && direction !== "away-from-head") {
7846
+ return WORLD_DIRECTIONS[direction];
7847
+ }
7848
+ const head = context?.headPosition;
7849
+ const origin = shape.palm?.center;
7850
+ if (!head || !origin) return null;
7851
+ const toHead = new THREE7.Vector3().subVectors(head, origin);
7852
+ if (toHead.lengthSq() < 1e-12) return null;
7853
+ toHead.normalize();
7854
+ return direction === "toward-head" ? toHead : toHead.multiplyScalar(-1);
7855
+ }
7856
+ __name(resolveDirection, "resolveDirection");
7857
+ function matchHandPose(shape, definition, context) {
7858
+ if (definition.hand && definition.hand !== shape.handedness) return NO_MATCH;
7859
+ let confidence = 1;
7860
+ let worstScore = 1;
7861
+ let worstConstraint = null;
7862
+ const consider = /* @__PURE__ */ __name((score, label) => {
7863
+ if (score < confidence) confidence = score;
7864
+ if (score < worstScore) {
7865
+ worstScore = score;
7866
+ worstConstraint = label;
7867
+ }
7868
+ }, "consider");
7869
+ for (const finger of XR_FINGERS) {
7870
+ const target = definition.fingers[finger];
7871
+ if (!target) continue;
7872
+ const actual = shape.fingers[finger];
7873
+ consider(scoreAgainst(actual.curl, target.curl, target.tolerance), finger);
7874
+ if (target.baseCurl !== void 0) {
7875
+ consider(
7876
+ scoreAgainst(actual.baseCurl, target.baseCurl, target.tolerance),
7877
+ `${finger} knuckle`
7878
+ );
7879
+ }
7880
+ if (target.tipCurl !== void 0) {
7881
+ consider(
7882
+ scoreAgainst(actual.tipCurl, target.tipCurl, target.tolerance),
7883
+ `${finger} tip`
7884
+ );
7885
+ }
7886
+ }
7887
+ if (definition.pinch) {
7888
+ const { finger, target, tolerance } = definition.pinch;
7889
+ consider(
7890
+ scoreAgainst(shape.pinch[finger], target, tolerance),
7891
+ `${finger} pinch`
7892
+ );
7893
+ }
7894
+ if (definition.orientation) {
7895
+ const { axis, direction, toleranceDegrees } = definition.orientation;
7896
+ const handAxis = axisVector(shape, axis);
7897
+ const wanted = resolveDirection(direction, shape, context);
7898
+ if (!handAxis || !wanted) {
7899
+ consider(0, "orientation");
7900
+ } else {
7901
+ const angle = THREE7.MathUtils.radToDeg(
7902
+ Math.acos(THREE7.MathUtils.clamp(handAxis.dot(wanted), -1, 1))
7903
+ );
7904
+ const normalizedError = Math.max(0, angle - toleranceDegrees) / 90;
7905
+ consider(clamp01(1 - normalizedError / MATCH_FALLOFF), "orientation");
7906
+ }
7907
+ }
7908
+ return {
7909
+ matched: confidence >= 1,
7910
+ confidence,
7911
+ worstConstraint: confidence >= 1 ? null : worstConstraint
7912
+ };
7913
+ }
7914
+ __name(matchHandPose, "matchHandPose");
7915
+ var DEFAULT_ENTER_CONFIDENCE = 0.8;
7916
+ var DEFAULT_EXIT_CONFIDENCE = 0.55;
7917
+ var DEFAULT_MIN_HOLD_SECONDS = 0.15;
7918
+ var DEFAULT_LOST_GRACE_SECONDS = 0.25;
7919
+ var _HandPoseTracker = class _HandPoseTracker {
7920
+ constructor(options) {
7921
+ this.active = false;
7922
+ this.holdingSince = null;
7923
+ this.lostSince = null;
7924
+ this.enterConfidence = options?.enterConfidence ?? DEFAULT_ENTER_CONFIDENCE;
7925
+ const exit = options?.exitConfidence ?? DEFAULT_EXIT_CONFIDENCE;
7926
+ this.exitConfidence = Math.min(exit, this.enterConfidence - 1e-3);
7927
+ this.minHoldSeconds = options?.minHoldSeconds ?? DEFAULT_MIN_HOLD_SECONDS;
7928
+ this.lostGraceSeconds = options?.lostGraceSeconds ?? DEFAULT_LOST_GRACE_SECONDS;
7929
+ }
7930
+ isActive() {
7931
+ return this.active;
7932
+ }
7933
+ /** Feed this frame's confidence. Returns an event on a transition. */
7934
+ update(confidence, now) {
7935
+ this.lostSince = null;
7936
+ if (this.active) {
7937
+ if (confidence < this.exitConfidence) {
7938
+ this.active = false;
7939
+ this.holdingSince = null;
7940
+ return "end";
7941
+ }
7942
+ return null;
7943
+ }
7944
+ if (confidence >= this.enterConfidence) {
7945
+ if (this.holdingSince === null) this.holdingSince = now;
7946
+ if (now - this.holdingSince >= this.minHoldSeconds) {
7947
+ this.active = true;
7948
+ return "start";
7949
+ }
7950
+ return null;
7951
+ }
7952
+ this.holdingSince = null;
7953
+ return null;
7954
+ }
7955
+ /** Feed a frame where the hand isn't tracked at all. */
7956
+ miss(now) {
7957
+ this.holdingSince = null;
7958
+ if (!this.active) return null;
7959
+ if (this.lostSince === null) this.lostSince = now;
7960
+ if (now - this.lostSince < this.lostGraceSeconds) return null;
7961
+ this.active = false;
7962
+ this.lostSince = null;
7963
+ return "end";
7964
+ }
7965
+ reset() {
7966
+ this.active = false;
7967
+ this.holdingSince = null;
7968
+ this.lostSince = null;
7969
+ }
7970
+ };
7971
+ __name(_HandPoseTracker, "HandPoseTracker");
7972
+ var HandPoseTracker = _HandPoseTracker;
7973
+
7974
+ // core/systems/XRHandPoseSystem.ts
7975
+ var _XRHandPoseSystem = class _XRHandPoseSystem {
7976
+ constructor(inputSystem) {
7977
+ this.trackers = /* @__PURE__ */ new Map();
7978
+ this.shapes = /* @__PURE__ */ new Map();
7979
+ /** Reused so head-relative orientation checks allocate nothing per frame. */
7980
+ this.headPosition = new THREE7.Vector3();
7981
+ this.elapsed = 0;
7982
+ this.inputSystem = inputSystem;
7983
+ }
7984
+ update(world, deltaTime) {
7985
+ if (!world.isXrPresenting()) {
7986
+ this.resetAll();
7987
+ return;
7988
+ }
7989
+ this.elapsed += deltaTime;
7990
+ this.refreshShapes();
7991
+ const entries = this.collectEntries(world);
7992
+ if (entries.length === 0) return;
7993
+ world.getCamera().getWorldPosition(this.headPosition);
7994
+ const context = { headPosition: this.headPosition };
7995
+ for (const { entityId, entry } of entries) {
7996
+ const definition = handPoseDefinitionFor(entry, getHandPosePreset);
7997
+ if (!definition) continue;
7998
+ for (const handedness of ["left", "right"]) {
7999
+ if (entry.hand && entry.hand !== handedness) continue;
8000
+ const key = `${entityId}:${entry.id}`;
8001
+ const trackers = this.trackersFor(handedness);
8002
+ let tracker = trackers.get(key);
8003
+ if (!tracker) {
8004
+ tracker = new HandPoseTracker({
8005
+ minHoldSeconds: entry.minHoldSeconds
8006
+ });
8007
+ trackers.set(key, tracker);
8008
+ }
8009
+ const shape = this.shapes.get(handedness) ?? null;
8010
+ if (!shape) {
8011
+ if (tracker.miss(this.elapsed) === "end") {
8012
+ this.dispatch(world, entityId, "end", {
8013
+ poseId: entry.id,
8014
+ poseName: entry.name,
8015
+ handedness,
8016
+ confidence: 0
8017
+ });
8018
+ }
8019
+ continue;
8020
+ }
8021
+ const match = matchHandPose(shape, definition, context);
8022
+ const event = tracker.update(match.confidence, this.elapsed);
8023
+ if (event) {
8024
+ this.dispatch(world, entityId, event, {
8025
+ poseId: entry.id,
8026
+ poseName: entry.name,
8027
+ handedness,
8028
+ confidence: match.confidence
8029
+ });
8030
+ }
8031
+ }
8032
+ }
8033
+ }
8034
+ /** Derive each hand's shape once for the whole frame. */
8035
+ refreshShapes() {
8036
+ for (const handedness of ["left", "right"]) {
8037
+ const input = this.inputSystem.getInput(handedness);
8038
+ const joints = input?.joints ?? null;
8039
+ this.shapes.set(
8040
+ handedness,
8041
+ joints ? computeHandShape(joints, handedness) : null
8042
+ );
8043
+ }
8044
+ }
8045
+ collectEntries(world) {
8046
+ const collected = [];
8047
+ for (const entityId of world.query(XRHandPoseComponent)) {
8048
+ const component = world.getComponent(entityId, XRHandPoseComponent);
8049
+ if (!component?.enabled) continue;
8050
+ for (const entry of component.poses) {
8051
+ if (entry.enabled) collected.push({ entityId, entry });
8052
+ }
8053
+ }
8054
+ return collected;
8055
+ }
8056
+ trackersFor(handedness) {
8057
+ let trackers = this.trackers.get(handedness);
8058
+ if (!trackers) {
8059
+ trackers = /* @__PURE__ */ new Map();
8060
+ this.trackers.set(handedness, trackers);
8061
+ }
8062
+ return trackers;
8063
+ }
8064
+ /**
8065
+ * Deliver to the entity's own Behaviours.
8066
+ *
8067
+ * Scoped to the entity that declared the pose rather than broadcast, so two
8068
+ * objects listening for the same gesture stay independent.
8069
+ */
8070
+ dispatch(world, entityId, event, detail) {
8071
+ const script = world.getComponent(entityId, ScriptComponent);
8072
+ const instances = script?.scriptInstances;
8073
+ if (!instances) return;
8074
+ for (const instance of instances.values()) {
8075
+ if (!(instance instanceof Behaviour)) continue;
8076
+ try {
8077
+ if (event === "start") instance.onHandPoseStart(detail);
8078
+ else instance.onHandPoseEnd(detail);
8079
+ } catch (error) {
8080
+ console.error("[XRHandPoseSystem] Behaviour hook failed:", error);
8081
+ }
8082
+ }
8083
+ }
8084
+ resetAll() {
8085
+ for (const trackers of this.trackers.values()) {
8086
+ for (const tracker of trackers.values()) tracker.reset();
8087
+ }
8088
+ this.shapes.clear();
8089
+ }
8090
+ /** Live shape for a hand — powers the editor's pose readout. */
8091
+ getHandShape(handedness) {
8092
+ return this.shapes.get(handedness) ?? null;
8093
+ }
8094
+ /** Whether a given entity's pose is currently held. */
8095
+ isPoseActive(entityId, poseId, handedness) {
8096
+ return this.trackers.get(handedness)?.get(`${entityId}:${poseId}`)?.isActive() ?? false;
8097
+ }
8098
+ };
8099
+ __name(_XRHandPoseSystem, "XRHandPoseSystem");
8100
+ var XRHandPoseSystem = _XRHandPoseSystem;
7146
8101
 
7147
- export { ADDED_NODE_MARKER_COMPONENT, ARC_GRAVITY, ARC_MAX_TIME, ARC_SPEED, ARC_STEPS, AnimationSystem, AudioSystem, Behaviour, CameraSyncSystem, EnvironmentSyncSystem, HYDRATABLE_ENTITY_KINDS, InputSystem, InstancedMeshSystem, KeyboardKeys, LightSyncSystem, MaterialSyncSystem, MeshGeometrySystem, NODE_KEY_SEPARATOR, NO_XR_CAPABILITIES, OVERRIDE_DIFF_EXCLUDED_COMPONENTS, OVERRIDE_ROOT_EXCLUDED_COMPONENTS, ObjectVisibilitySystem, PREFAB_FILE_VERSION, PREFAB_FILE_VERSION_NESTED, PhysicsSyncSystem, PostprocessingSyncSystem, RenderSystem, SCRIPT_OBJECT_ROOT_FLAG, ScriptBehaviourSystem, ScriptObject, ScriptObjectSystem, TransformSyncSystem, VRTeleportAreaSystem, VideoSystem, XRControllerVisualSystem, XRInputSystem, XRInteractionSystem, XRLocomotionSystem, XRSessionSystem, XRTeleportVisualSystem, applyHandMaterial, arcGroundCrossing, buildComponentValueMaps, buildNodeKeyMapsFromSnapshot, buildNodeMapsFromSnapshot, canonicalizeComponentValue, clearPrefabCache, collectDiffPaths, collectEntitySubtree, collectSnapshotSubtreeIds, computeInstanceOverrides, createHandMaterial, decanonicalizeComponentValue, despawnPrefab, encodeOverride, findSnapshotRootEntityIds, findTopLevelNestedRegions, groupOverridePaths, hydrateWorldFromSnapshot, hydrateWorldFromSnapshotDetailed, indexSnapshotByEntity, instantiateSubtree, loadPrefab, mergeComponentValue, parseOverride, parsePrefabAsset, prefabFileVersionFor, readXrCapabilities, restoreComponentState, restorePostCreateComponents, sampleTeleportArc, setPrefabAssetUrlResolver, spawnPrefab };
7148
- //# sourceMappingURL=chunk-WRJ2K3LZ.js.map
7149
- //# sourceMappingURL=chunk-WRJ2K3LZ.js.map
8102
+ export { ADDED_NODE_MARKER_COMPONENT, ARC_GRAVITY, ARC_MAX_TIME, ARC_SPEED, ARC_STEPS, AnimationSystem, AudioSystem, Behaviour, CURLED_COS, CameraSyncSystem, DEFAULT_ENTER_CONFIDENCE, DEFAULT_EXIT_CONFIDENCE, DEFAULT_LOST_GRACE_SECONDS, DEFAULT_MIN_HOLD_SECONDS, EnvironmentSyncSystem, FALLBACK_HAND_SCALE, HYDRATABLE_ENTITY_KINDS, HandPoseTracker, InputSystem, InstancedMeshSystem, KeyboardKeys, LightSyncSystem, MATCH_FALLOFF, MAX_SAMPLE_AGE_SECONDS, MaterialSyncSystem, MeshGeometrySystem, NODE_KEY_SEPARATOR, NO_XR_CAPABILITIES, OVERRIDE_DIFF_EXCLUDED_COMPONENTS, OVERRIDE_ROOT_EXCLUDED_COMPONENTS, ObjectVisibilitySystem, PINCH_FINGERS, PREFAB_FILE_VERSION, PREFAB_FILE_VERSION_NESTED, PhysicsSyncSystem, PostprocessingSyncSystem, RenderSystem, SCRIPT_OBJECT_ROOT_FLAG, STRAIGHT_COS, ScriptBehaviourSystem, ScriptObject, ScriptObjectSystem, ThrowVelocityTracker, TransformSyncSystem, VELOCITY_SAMPLES, VRTeleportAreaSystem, VideoSystem, XRControllerVisualSystem, XRHandPoseSystem, XRInputSystem, XRInteractionSystem, XRLocomotionSystem, XRSessionSystem, XRTeleportVisualSystem, XR_FINGERS, angularVelocityFrom, applyHandMaterial, arcGroundCrossing, buildComponentValueMaps, buildNodeKeyMapsFromSnapshot, buildNodeMapsFromSnapshot, canonicalizeComponentValue, clearPrefabCache, collectDiffPaths, collectEntitySubtree, collectSnapshotSubtreeIds, computeFingerCurl, computeHandShape, computeInstanceOverrides, computePalmPose, computePalmWidth, computePinch, computeSpread, createHandMaterial, decanonicalizeComponentValue, despawnPrefab, encodeOverride, estimateHandScale, findSnapshotRootEntityIds, findTopLevelNestedRegions, groupOverridePaths, hydrateWorldFromSnapshot, hydrateWorldFromSnapshotDetailed, indexSnapshotByEntity, instantiateSubtree, loadPrefab, matchHandPose, mergeComponentValue, parseOverride, parsePrefabAsset, prefabFileVersionFor, readXrCapabilities, restoreComponentState, restorePostCreateComponents, sampleTeleportArc, setPrefabAssetUrlResolver, spawnPrefab };
8103
+ //# sourceMappingURL=chunk-LMTB4KQ4.js.map
8104
+ //# sourceMappingURL=chunk-LMTB4KQ4.js.map