@relu-interactives/spatial-ecs 0.3.5 → 0.3.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (44) hide show
  1. package/dist/{System-vrU46Vuw.d.cts → System-TmC2EijF.d.cts} +2 -2
  2. package/dist/{System-vrU46Vuw.d.ts → System-TmC2EijF.d.ts} +2 -2
  3. package/dist/{XRRig-2686IqLQ.d.cts → XRInteractor-CCUzSqg9.d.ts} +96 -2
  4. package/dist/{XRRig-D2QURXl1.d.ts → XRInteractor-I2q6TKtF.d.cts} +96 -2
  5. package/dist/{chunk-4BZYK3JP.js → chunk-FQTOC7HK.js} +135 -88
  6. package/dist/chunk-FQTOC7HK.js.map +1 -0
  7. package/dist/{chunk-2LVFGVWI.js → chunk-JRJ3CL5H.js} +3 -3
  8. package/dist/{chunk-2LVFGVWI.js.map → chunk-JRJ3CL5H.js.map} +1 -1
  9. package/dist/{chunk-6QC2PJLD.js → chunk-N4GKZ7IV.js} +29 -3
  10. package/dist/chunk-N4GKZ7IV.js.map +1 -0
  11. package/dist/{chunk-G53MZVKQ.js → chunk-WRJ2K3LZ.js} +285 -39
  12. package/dist/chunk-WRJ2K3LZ.js.map +1 -0
  13. package/dist/components/index.cjs +26 -0
  14. package/dist/components/index.cjs.map +1 -1
  15. package/dist/components/index.d.cts +3 -3
  16. package/dist/components/index.d.ts +3 -3
  17. package/dist/components/index.js +1 -1
  18. package/dist/factories/index.cjs +185 -112
  19. package/dist/factories/index.cjs.map +1 -1
  20. package/dist/factories/index.d.cts +7 -3
  21. package/dist/factories/index.d.ts +7 -3
  22. package/dist/factories/index.js +3 -3
  23. package/dist/{index-BtKOaHfY.d.ts → index-BltjPEhg.d.cts} +10 -3
  24. package/dist/{index-B-CViRMx.d.ts → index-BpbmZuOz.d.ts} +43 -14
  25. package/dist/{index-BvCmmuJ0.d.cts → index-C5FrDt3z.d.cts} +43 -14
  26. package/dist/{index-Xu238jLn.d.cts → index-W8pUajCW.d.ts} +10 -3
  27. package/dist/index.cjs +602 -279
  28. package/dist/index.cjs.map +1 -1
  29. package/dist/index.d.cts +35 -9
  30. package/dist/index.d.ts +35 -9
  31. package/dist/index.js +8 -8
  32. package/dist/systems/index.cjs +304 -34
  33. package/dist/systems/index.cjs.map +1 -1
  34. package/dist/systems/index.d.cts +2 -2
  35. package/dist/systems/index.d.ts +2 -2
  36. package/dist/systems/index.js +3 -3
  37. package/dist/types.d.cts +1 -1
  38. package/dist/types.d.ts +1 -1
  39. package/dist/worldSnapshotUtils.d.cts +1 -1
  40. package/dist/worldSnapshotUtils.d.ts +1 -1
  41. package/package.json +1 -1
  42. package/dist/chunk-4BZYK3JP.js.map +0 -1
  43. package/dist/chunk-6QC2PJLD.js.map +0 -1
  44. package/dist/chunk-G53MZVKQ.js.map +0 -1
@@ -1,5 +1,5 @@
1
- import { A as AnimationComponent, b as AudioComponent, c as CameraComponentOptions, C as CameraComponent, S as RigidbodyState, g as ColliderState, P as PhysicsComponent, n as EntityType, I as ImageComponent, p as ImageTargetAnchor, o as ImageTarget, L as LightComponent, M as MaterialComponent, z as MeshComponent, B as MeshGeometryComponent, H as ModelComponent, N as Name, O as Object3DRef, V as ScriptEntry, U as ScriptComponent, X as ScriptObjectComponentInput, W as ScriptObjectComponent, Z as Selectable, _ as SelectionTransformState, $ as SpriteComponent, v as InstancedMeshKind, F as MeshGeometryParameters, u as InstancedMeshComponent, s as InstanceSlotComponent, a5 as VideoComponent, a9 as XRRigComponent, a3 as VRTeleportAreaComponent, a7 as XRInteractableComponent } from '../XRRig-2686IqLQ.cjs';
2
- import { l as World, g as EnvironmentState, E as Environment, P as ParentId, i as PostprocessingState, h as Postprocessing, T as TransformComponent, O as ObjectManagementSystem } from '../System-vrU46Vuw.cjs';
1
+ import { A as AnimationComponent, b as AudioComponent, c as CameraComponentOptions, C as CameraComponent, S as RigidbodyState, g as ColliderState, P as PhysicsComponent, n as EntityType, I as ImageComponent, p as ImageTargetAnchor, o as ImageTarget, L as LightComponent, M as MaterialComponent, z as MeshComponent, B as MeshGeometryComponent, H as ModelComponent, N as Name, O as Object3DRef, V as ScriptEntry, U as ScriptComponent, X as ScriptObjectComponentInput, W as ScriptObjectComponent, Z as Selectable, _ as SelectionTransformState, $ as SpriteComponent, v as InstancedMeshKind, F as MeshGeometryParameters, u as InstancedMeshComponent, s as InstanceSlotComponent, a5 as VideoComponent, ac as XRRigComponent, a3 as VRTeleportAreaComponent, a7 as XRInteractableComponent, a9 as XRInteractorComponent, ab as XRInteractorSideComponent } from '../XRInteractor-I2q6TKtF.cjs';
2
+ import { l as World, g as EnvironmentState, E as Environment, P as ParentId, i as PostprocessingState, h as Postprocessing, T as TransformComponent, O as ObjectManagementSystem } from '../System-TmC2EijF.cjs';
3
3
  import * as THREE from 'three';
4
4
  import '@dimforge/rapier3d-compat';
5
5
 
@@ -80,8 +80,12 @@ declare function createVRTeleportAreaComponent(world: World, entityId: number, .
80
80
 
81
81
  declare function createXRInteractableComponent(world: World, entityId: number, ...args: ConstructorParameters<typeof XRInteractableComponent>): XRInteractableComponent;
82
82
 
83
+ declare function createXRInteractorComponent(world: World, entityId: number, ...args: ConstructorParameters<typeof XRInteractorComponent>): XRInteractorComponent;
84
+
85
+ declare function createXRInteractorSideComponent(world: World, entityId: number, ...args: ConstructorParameters<typeof XRInteractorSideComponent>): XRInteractorSideComponent;
86
+
83
87
  declare function registerDefaultComponentFactories(objectManagementSystem: ObjectManagementSystem): void;
84
88
 
85
89
  declare function registerDefaultFactories(objectManagementSystem: ObjectManagementSystem): void;
86
90
 
87
- export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstanceSlotComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createScriptObjectComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createVRTeleportAreaComponent, createVideoComponent, createXRInteractableComponent, createXRRigComponent, registerDefaultComponentFactories, registerDefaultFactories };
91
+ export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstanceSlotComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createScriptObjectComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createVRTeleportAreaComponent, createVideoComponent, createXRInteractableComponent, createXRInteractorComponent, createXRInteractorSideComponent, createXRRigComponent, registerDefaultComponentFactories, registerDefaultFactories };
@@ -1,5 +1,5 @@
1
- import { A as AnimationComponent, b as AudioComponent, c as CameraComponentOptions, C as CameraComponent, S as RigidbodyState, g as ColliderState, P as PhysicsComponent, n as EntityType, I as ImageComponent, p as ImageTargetAnchor, o as ImageTarget, L as LightComponent, M as MaterialComponent, z as MeshComponent, B as MeshGeometryComponent, H as ModelComponent, N as Name, O as Object3DRef, V as ScriptEntry, U as ScriptComponent, X as ScriptObjectComponentInput, W as ScriptObjectComponent, Z as Selectable, _ as SelectionTransformState, $ as SpriteComponent, v as InstancedMeshKind, F as MeshGeometryParameters, u as InstancedMeshComponent, s as InstanceSlotComponent, a5 as VideoComponent, a9 as XRRigComponent, a3 as VRTeleportAreaComponent, a7 as XRInteractableComponent } from '../XRRig-D2QURXl1.js';
2
- import { l as World, g as EnvironmentState, E as Environment, P as ParentId, i as PostprocessingState, h as Postprocessing, T as TransformComponent, O as ObjectManagementSystem } from '../System-vrU46Vuw.js';
1
+ import { A as AnimationComponent, b as AudioComponent, c as CameraComponentOptions, C as CameraComponent, S as RigidbodyState, g as ColliderState, P as PhysicsComponent, n as EntityType, I as ImageComponent, p as ImageTargetAnchor, o as ImageTarget, L as LightComponent, M as MaterialComponent, z as MeshComponent, B as MeshGeometryComponent, H as ModelComponent, N as Name, O as Object3DRef, V as ScriptEntry, U as ScriptComponent, X as ScriptObjectComponentInput, W as ScriptObjectComponent, Z as Selectable, _ as SelectionTransformState, $ as SpriteComponent, v as InstancedMeshKind, F as MeshGeometryParameters, u as InstancedMeshComponent, s as InstanceSlotComponent, a5 as VideoComponent, ac as XRRigComponent, a3 as VRTeleportAreaComponent, a7 as XRInteractableComponent, a9 as XRInteractorComponent, ab as XRInteractorSideComponent } from '../XRInteractor-CCUzSqg9.js';
2
+ import { l as World, g as EnvironmentState, E as Environment, P as ParentId, i as PostprocessingState, h as Postprocessing, T as TransformComponent, O as ObjectManagementSystem } from '../System-TmC2EijF.js';
3
3
  import * as THREE from 'three';
4
4
  import '@dimforge/rapier3d-compat';
5
5
 
@@ -80,8 +80,12 @@ declare function createVRTeleportAreaComponent(world: World, entityId: number, .
80
80
 
81
81
  declare function createXRInteractableComponent(world: World, entityId: number, ...args: ConstructorParameters<typeof XRInteractableComponent>): XRInteractableComponent;
82
82
 
83
+ declare function createXRInteractorComponent(world: World, entityId: number, ...args: ConstructorParameters<typeof XRInteractorComponent>): XRInteractorComponent;
84
+
85
+ declare function createXRInteractorSideComponent(world: World, entityId: number, ...args: ConstructorParameters<typeof XRInteractorSideComponent>): XRInteractorSideComponent;
86
+
83
87
  declare function registerDefaultComponentFactories(objectManagementSystem: ObjectManagementSystem): void;
84
88
 
85
89
  declare function registerDefaultFactories(objectManagementSystem: ObjectManagementSystem): void;
86
90
 
87
- export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstanceSlotComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createScriptObjectComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createVRTeleportAreaComponent, createVideoComponent, createXRInteractableComponent, createXRRigComponent, registerDefaultComponentFactories, registerDefaultFactories };
91
+ export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstanceSlotComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createScriptObjectComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createVRTeleportAreaComponent, createVideoComponent, createXRInteractableComponent, createXRInteractorComponent, createXRInteractorSideComponent, createXRRigComponent, registerDefaultComponentFactories, registerDefaultFactories };
@@ -1,6 +1,6 @@
1
- export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstanceSlotComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createScriptObjectComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createVRTeleportAreaComponent, createVideoComponent, createXRInteractableComponent, createXRRigComponent, registerDefaultComponentFactories, registerDefaultFactories } from '../chunk-4BZYK3JP.js';
2
- import '../chunk-2LVFGVWI.js';
3
- import '../chunk-6QC2PJLD.js';
1
+ export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstanceSlotComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createScriptObjectComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createVRTeleportAreaComponent, createVideoComponent, createXRInteractableComponent, createXRInteractorComponent, createXRInteractorSideComponent, createXRRigComponent, registerDefaultComponentFactories, registerDefaultFactories } from '../chunk-FQTOC7HK.js';
2
+ import '../chunk-JRJ3CL5H.js';
3
+ import '../chunk-N4GKZ7IV.js';
4
4
  import '../chunk-OY7ZODZP.js';
5
5
  //# sourceMappingURL=index.js.map
6
6
  //# sourceMappingURL=index.js.map
@@ -1,5 +1,5 @@
1
- import { A as AnimationComponent, a as AnimationComponentOptions, b as AudioComponent, C as CameraComponent, c as CameraComponentOptions, d as CameraProjection, e as CameraRuntimeType, f as ColliderShape, g as ColliderState, h as CubeMeshParameters, D as DEFAULT_COLLIDER_STATE, i as DEFAULT_INSTANCED_MESH_PARAMETERS, j as DEFAULT_INSTANCE_TRANSFORM, k as DEFAULT_MESH_GEOMETRY_PARAMETERS, l as DEFAULT_PHYSICS_STATE, m as DEFAULT_RIGIDBODY_STATE, E as EditableMeshObjectKind, n as EntityType, I as ImageComponent, o as ImageTarget, p as ImageTargetAnchor, q as ImageTargetAnchorOptions, r as ImageTargetReference, s as InstanceSlotComponent, t as InstanceTransform, u as InstancedMeshComponent, v as InstancedMeshKind, L as LightComponent, w as LightValueState, M as MaterialComponent, x as MaterialTypeValue, y as MaterialValueState, z as MeshComponent, B as MeshGeometryComponent, F as MeshGeometryParameters, G as MeshGeometryParametersByKind, H as ModelComponent, N as Name, O as Object3DRef, P as PhysicsComponent, J as PhysicsState, K as PlaneMeshParameters, R as RadiusHeightMeshParameters, Q as RadiusMeshParameters, S as RigidbodyState, T as RigidbodyType, U as ScriptComponent, V as ScriptEntry, W as ScriptObjectComponent, X as ScriptObjectComponentInput, Y as ScriptObjectRuntimeState, Z as Selectable, _ as SelectionTransformState, $ as SpriteComponent, a0 as TextureFilteringValue, a1 as TransformModeValue, a2 as TransformSpaceValue, a3 as VRTeleportAreaComponent, a4 as VRTeleportAreaOptions, a5 as VideoComponent, a6 as VrTeleportShape, a7 as XRInteractableComponent, a8 as XRInteractableOptions, a9 as XRRigComponent, aa as XRRigOptions, ab as XrGrabMode, ac as XrLocomotionMode, ad as defaultMaterialValue, ae as normalizePhysicsState, af as setPhysicsLiveRef } from './XRRig-D2QURXl1.js';
2
- import { C as Component, D as DEFAULT_ENVIRONMENT_STATE, a as DEFAULT_POSTPROCESSING_STATE, E as Environment, b as EnvironmentFogState, c as EnvironmentFogType, d as EnvironmentGradientEffect, e as EnvironmentSkyboxState, f as EnvironmentSkyboxType, g as EnvironmentState, P as ParentId, h as Postprocessing, i as PostprocessingState, T as TransformComponent, j as TransformData, V as Vec3 } from './System-vrU46Vuw.js';
1
+ import { A as AnimationComponent, a as AnimationComponentOptions, b as AudioComponent, C as CameraComponent, c as CameraComponentOptions, d as CameraProjection, e as CameraRuntimeType, f as ColliderShape, g as ColliderState, h as CubeMeshParameters, D as DEFAULT_COLLIDER_STATE, i as DEFAULT_INSTANCED_MESH_PARAMETERS, j as DEFAULT_INSTANCE_TRANSFORM, k as DEFAULT_MESH_GEOMETRY_PARAMETERS, l as DEFAULT_PHYSICS_STATE, m as DEFAULT_RIGIDBODY_STATE, E as EditableMeshObjectKind, n as EntityType, I as ImageComponent, o as ImageTarget, p as ImageTargetAnchor, q as ImageTargetAnchorOptions, r as ImageTargetReference, s as InstanceSlotComponent, t as InstanceTransform, u as InstancedMeshComponent, v as InstancedMeshKind, L as LightComponent, w as LightValueState, M as MaterialComponent, x as MaterialTypeValue, y as MaterialValueState, z as MeshComponent, B as MeshGeometryComponent, F as MeshGeometryParameters, G as MeshGeometryParametersByKind, H as ModelComponent, N as Name, O as Object3DRef, P as PhysicsComponent, J as PhysicsState, K as PlaneMeshParameters, R as RadiusHeightMeshParameters, Q as RadiusMeshParameters, S as RigidbodyState, T as RigidbodyType, U as ScriptComponent, V as ScriptEntry, W as ScriptObjectComponent, X as ScriptObjectComponentInput, Y as ScriptObjectRuntimeState, Z as Selectable, _ as SelectionTransformState, $ as SpriteComponent, a0 as TextureFilteringValue, a1 as TransformModeValue, a2 as TransformSpaceValue, a3 as VRTeleportAreaComponent, a4 as VRTeleportAreaOptions, a5 as VideoComponent, a6 as VrTeleportShape, a7 as XRInteractableComponent, a8 as XRInteractableOptions, a9 as XRInteractorComponent, aa as XRInteractorOptions, ab as XRInteractorSideComponent, ac as XRRigComponent, ad as XRRigOptions, ae as XrGrabMode, af as XrHandPreset, ag as XrInteractorSide, ah as XrInteractorType, ai as XrLocomotionMode, aj as XrTrackingOrigin, ak as defaultMaterialValue, al as normalizePhysicsState, am as setPhysicsLiveRef } from './XRInteractor-I2q6TKtF.cjs';
2
+ import { C as Component, D as DEFAULT_ENVIRONMENT_STATE, a as DEFAULT_POSTPROCESSING_STATE, E as Environment, b as EnvironmentFogState, c as EnvironmentFogType, d as EnvironmentGradientEffect, e as EnvironmentSkyboxState, f as EnvironmentSkyboxType, g as EnvironmentState, P as ParentId, h as Postprocessing, i as PostprocessingState, T as TransformComponent, j as TransformData, V as Vec3 } from './System-TmC2EijF.cjs';
3
3
 
4
4
  /**
5
5
  * Marks the ROOT entity of a prefab instance and records its link to the
@@ -150,15 +150,22 @@ declare const index_VideoComponent: typeof VideoComponent;
150
150
  declare const index_VrTeleportShape: typeof VrTeleportShape;
151
151
  declare const index_XRInteractableComponent: typeof XRInteractableComponent;
152
152
  declare const index_XRInteractableOptions: typeof XRInteractableOptions;
153
+ declare const index_XRInteractorComponent: typeof XRInteractorComponent;
154
+ declare const index_XRInteractorOptions: typeof XRInteractorOptions;
155
+ declare const index_XRInteractorSideComponent: typeof XRInteractorSideComponent;
153
156
  declare const index_XRRigComponent: typeof XRRigComponent;
154
157
  declare const index_XRRigOptions: typeof XRRigOptions;
155
158
  declare const index_XrGrabMode: typeof XrGrabMode;
159
+ declare const index_XrHandPreset: typeof XrHandPreset;
160
+ declare const index_XrInteractorSide: typeof XrInteractorSide;
161
+ declare const index_XrInteractorType: typeof XrInteractorType;
156
162
  declare const index_XrLocomotionMode: typeof XrLocomotionMode;
163
+ declare const index_XrTrackingOrigin: typeof XrTrackingOrigin;
157
164
  declare const index_defaultMaterialValue: typeof defaultMaterialValue;
158
165
  declare const index_normalizePhysicsState: typeof normalizePhysicsState;
159
166
  declare const index_setPhysicsLiveRef: typeof setPhysicsLiveRef;
160
167
  declare namespace index {
161
- export { index_AnimationComponent as AnimationComponent, index_AnimationComponentOptions as AnimationComponentOptions, index_AudioComponent as AudioComponent, index_CameraComponent as CameraComponent, index_CameraComponentOptions as CameraComponentOptions, index_CameraProjection as CameraProjection, index_CameraRuntimeType as CameraRuntimeType, index_ColliderShape as ColliderShape, index_ColliderState as ColliderState, index_CubeMeshParameters as CubeMeshParameters, index_DEFAULT_COLLIDER_STATE as DEFAULT_COLLIDER_STATE, index_DEFAULT_ENVIRONMENT_STATE as DEFAULT_ENVIRONMENT_STATE, index_DEFAULT_INSTANCED_MESH_PARAMETERS as DEFAULT_INSTANCED_MESH_PARAMETERS, index_DEFAULT_INSTANCE_TRANSFORM as DEFAULT_INSTANCE_TRANSFORM, index_DEFAULT_MESH_GEOMETRY_PARAMETERS as DEFAULT_MESH_GEOMETRY_PARAMETERS, index_DEFAULT_PHYSICS_STATE as DEFAULT_PHYSICS_STATE, index_DEFAULT_POSTPROCESSING_STATE as DEFAULT_POSTPROCESSING_STATE, index_DEFAULT_RIGIDBODY_STATE as DEFAULT_RIGIDBODY_STATE, index_EditableMeshObjectKind as EditableMeshObjectKind, index_EntityType as EntityType, index_Environment as Environment, index_EnvironmentFogState as EnvironmentFogState, index_EnvironmentFogType as EnvironmentFogType, index_EnvironmentGradientEffect as EnvironmentGradientEffect, index_EnvironmentSkyboxState as EnvironmentSkyboxState, index_EnvironmentSkyboxType as EnvironmentSkyboxType, index_EnvironmentState as EnvironmentState, index_ImageComponent as ImageComponent, index_ImageTarget as ImageTarget, index_ImageTargetAnchor as ImageTargetAnchor, index_ImageTargetAnchorOptions as ImageTargetAnchorOptions, index_ImageTargetReference as ImageTargetReference, index_InstanceSlotComponent as InstanceSlotComponent, index_InstanceTransform as InstanceTransform, index_InstancedMeshComponent as InstancedMeshComponent, index_InstancedMeshKind as InstancedMeshKind, index_LightComponent as LightComponent, index_LightValueState as LightValueState, index_MaterialComponent as MaterialComponent, index_MaterialTypeValue as MaterialTypeValue, index_MaterialValueState as MaterialValueState, index_MeshComponent as MeshComponent, index_MeshGeometryComponent as MeshGeometryComponent, index_MeshGeometryParameters as MeshGeometryParameters, index_MeshGeometryParametersByKind as MeshGeometryParametersByKind, index_ModelComponent as ModelComponent, index_Name as Name, index_Object3DRef as Object3DRef, index_ParentId as ParentId, index_PhysicsComponent as PhysicsComponent, index_PhysicsState as PhysicsState, index_PlaneMeshParameters as PlaneMeshParameters, index_Postprocessing as Postprocessing, index_PostprocessingState as PostprocessingState, index_PrefabInstance as PrefabInstance, index_PrefabNode as PrefabNode, index_RadiusHeightMeshParameters as RadiusHeightMeshParameters, index_RadiusMeshParameters as RadiusMeshParameters, index_RigidbodyState as RigidbodyState, index_RigidbodyType as RigidbodyType, index_ScriptComponent as ScriptComponent, index_ScriptEntry as ScriptEntry, index_ScriptObjectComponent as ScriptObjectComponent, index_ScriptObjectComponentInput as ScriptObjectComponentInput, index_ScriptObjectRuntimeState as ScriptObjectRuntimeState, index_Selectable as Selectable, index_SelectionTransformState as SelectionTransformState, index_SpriteComponent as SpriteComponent, index_TextureFilteringValue as TextureFilteringValue, index_TransformComponent as TransformComponent, index_TransformData as TransformData, index_TransformModeValue as TransformModeValue, index_TransformSpaceValue as TransformSpaceValue, index_VRTeleportAreaComponent as VRTeleportAreaComponent, index_VRTeleportAreaOptions as VRTeleportAreaOptions, index_Vec3 as Vec3, index_VideoComponent as VideoComponent, index_VrTeleportShape as VrTeleportShape, index_XRInteractableComponent as XRInteractableComponent, index_XRInteractableOptions as XRInteractableOptions, index_XRRigComponent as XRRigComponent, index_XRRigOptions as XRRigOptions, index_XrGrabMode as XrGrabMode, index_XrLocomotionMode as XrLocomotionMode, index_defaultMaterialValue as defaultMaterialValue, index_normalizePhysicsState as normalizePhysicsState, index_setPhysicsLiveRef as setPhysicsLiveRef };
168
+ export { index_AnimationComponent as AnimationComponent, index_AnimationComponentOptions as AnimationComponentOptions, index_AudioComponent as AudioComponent, index_CameraComponent as CameraComponent, index_CameraComponentOptions as CameraComponentOptions, index_CameraProjection as CameraProjection, index_CameraRuntimeType as CameraRuntimeType, index_ColliderShape as ColliderShape, index_ColliderState as ColliderState, index_CubeMeshParameters as CubeMeshParameters, index_DEFAULT_COLLIDER_STATE as DEFAULT_COLLIDER_STATE, index_DEFAULT_ENVIRONMENT_STATE as DEFAULT_ENVIRONMENT_STATE, index_DEFAULT_INSTANCED_MESH_PARAMETERS as DEFAULT_INSTANCED_MESH_PARAMETERS, index_DEFAULT_INSTANCE_TRANSFORM as DEFAULT_INSTANCE_TRANSFORM, index_DEFAULT_MESH_GEOMETRY_PARAMETERS as DEFAULT_MESH_GEOMETRY_PARAMETERS, index_DEFAULT_PHYSICS_STATE as DEFAULT_PHYSICS_STATE, index_DEFAULT_POSTPROCESSING_STATE as DEFAULT_POSTPROCESSING_STATE, index_DEFAULT_RIGIDBODY_STATE as DEFAULT_RIGIDBODY_STATE, index_EditableMeshObjectKind as EditableMeshObjectKind, index_EntityType as EntityType, index_Environment as Environment, index_EnvironmentFogState as EnvironmentFogState, index_EnvironmentFogType as EnvironmentFogType, index_EnvironmentGradientEffect as EnvironmentGradientEffect, index_EnvironmentSkyboxState as EnvironmentSkyboxState, index_EnvironmentSkyboxType as EnvironmentSkyboxType, index_EnvironmentState as EnvironmentState, index_ImageComponent as ImageComponent, index_ImageTarget as ImageTarget, index_ImageTargetAnchor as ImageTargetAnchor, index_ImageTargetAnchorOptions as ImageTargetAnchorOptions, index_ImageTargetReference as ImageTargetReference, index_InstanceSlotComponent as InstanceSlotComponent, index_InstanceTransform as InstanceTransform, index_InstancedMeshComponent as InstancedMeshComponent, index_InstancedMeshKind as InstancedMeshKind, index_LightComponent as LightComponent, index_LightValueState as LightValueState, index_MaterialComponent as MaterialComponent, index_MaterialTypeValue as MaterialTypeValue, index_MaterialValueState as MaterialValueState, index_MeshComponent as MeshComponent, index_MeshGeometryComponent as MeshGeometryComponent, index_MeshGeometryParameters as MeshGeometryParameters, index_MeshGeometryParametersByKind as MeshGeometryParametersByKind, index_ModelComponent as ModelComponent, index_Name as Name, index_Object3DRef as Object3DRef, index_ParentId as ParentId, index_PhysicsComponent as PhysicsComponent, index_PhysicsState as PhysicsState, index_PlaneMeshParameters as PlaneMeshParameters, index_Postprocessing as Postprocessing, index_PostprocessingState as PostprocessingState, index_PrefabInstance as PrefabInstance, index_PrefabNode as PrefabNode, index_RadiusHeightMeshParameters as RadiusHeightMeshParameters, index_RadiusMeshParameters as RadiusMeshParameters, index_RigidbodyState as RigidbodyState, index_RigidbodyType as RigidbodyType, index_ScriptComponent as ScriptComponent, index_ScriptEntry as ScriptEntry, index_ScriptObjectComponent as ScriptObjectComponent, index_ScriptObjectComponentInput as ScriptObjectComponentInput, index_ScriptObjectRuntimeState as ScriptObjectRuntimeState, index_Selectable as Selectable, index_SelectionTransformState as SelectionTransformState, index_SpriteComponent as SpriteComponent, index_TextureFilteringValue as TextureFilteringValue, index_TransformComponent as TransformComponent, index_TransformData as TransformData, index_TransformModeValue as TransformModeValue, index_TransformSpaceValue as TransformSpaceValue, index_VRTeleportAreaComponent as VRTeleportAreaComponent, index_VRTeleportAreaOptions as VRTeleportAreaOptions, index_Vec3 as Vec3, index_VideoComponent as VideoComponent, index_VrTeleportShape as VrTeleportShape, index_XRInteractableComponent as XRInteractableComponent, index_XRInteractableOptions as XRInteractableOptions, index_XRInteractorComponent as XRInteractorComponent, index_XRInteractorOptions as XRInteractorOptions, index_XRInteractorSideComponent as XRInteractorSideComponent, index_XRRigComponent as XRRigComponent, index_XRRigOptions as XRRigOptions, index_XrGrabMode as XrGrabMode, index_XrHandPreset as XrHandPreset, index_XrInteractorSide as XrInteractorSide, index_XrInteractorType as XrInteractorType, index_XrLocomotionMode as XrLocomotionMode, index_XrTrackingOrigin as XrTrackingOrigin, index_defaultMaterialValue as defaultMaterialValue, index_normalizePhysicsState as normalizePhysicsState, index_setPhysicsLiveRef as setPhysicsLiveRef };
162
169
  }
163
170
 
164
171
  export { PrefabInstance as P, PrefabNode as a, index as i };
@@ -1,4 +1,4 @@
1
- import { k as EcsSystem, l as World } from './System-vrU46Vuw.js';
1
+ import { k as EcsSystem, l as World } from './System-TmC2EijF.js';
2
2
  import * as THREE from 'three';
3
3
 
4
4
  declare class AnimationSystem implements EcsSystem {
@@ -483,9 +483,28 @@ declare class XRSessionSystem implements EcsSystem {
483
483
  private presenting;
484
484
  private capabilities;
485
485
  private readonly inputSystem;
486
+ /** Y compensation applied when a floor-relative space was requested but not granted. */
487
+ private appliedOriginOffset;
486
488
  constructor(inputSystem?: XRInputSystem);
487
489
  update(world: World): void;
488
490
  private handleSessionStart;
491
+ /**
492
+ * Apply the rig's authored tracking origin, and compensate when the device
493
+ * cannot honour it.
494
+ *
495
+ * `floor` (`local-floor`) puts Y=0 on the user's real floor, which is what a
496
+ * scene authored standing on the ground expects. `eye` (`local`) puts Y=0 at
497
+ * the headset, for seated experiences.
498
+ *
499
+ * The compensation matters: `local-floor` is only ever REQUESTED as an
500
+ * optional feature (requiring it would make `requestSession` reject outright
501
+ * on devices that lack it). When it isn't granted, the runtime silently falls
502
+ * back to `local` — the origin jumps to head height and a floor-authored
503
+ * scene swallows the user, which is exactly the "I'm standing under the
504
+ * building" symptom. Offsetting the rig down by the eye height restores the
505
+ * intended floor relationship instead of leaving it broken.
506
+ */
507
+ private applyTrackingOrigin;
489
508
  private handleSessionEnd;
490
509
  /**
491
510
  * Relay this frame's one-frame select edges. Polling the latched state (rather
@@ -512,27 +531,37 @@ declare class XRControllerVisualSystem implements EcsSystem {
512
531
  private readonly controllerModelFactory;
513
532
  private readonly handModelFactory;
514
533
  private readonly group;
515
- private built;
516
- private attachedTo;
517
- /** Index → whether we've already attached visuals for that slot. */
518
- private readonly ready;
519
- /** How many controller slots to wire. Two covers every current headset. */
520
534
  private readonly slots;
521
- /** Optional — when provided, the aim ray only shows over interactables. */
522
535
  private readonly interactionSystem;
523
- private readonly rays;
536
+ private attachedTo;
537
+ /** Last applied preset signature, so materials rebuild only on real change. */
538
+ private handStyleSignature;
539
+ private handMaterial;
524
540
  constructor(options?: {
525
- slots?: number;
526
541
  interactionSystem?: XRInteractionSystem;
527
542
  });
528
543
  update(world: World): void;
544
+ /** The scene's interactor config, if one was authored. */
545
+ private resolveInteractor;
546
+ /**
547
+ * Re-parent the author's left/right interactor content onto the tracked grip
548
+ * space so it follows the hand.
549
+ *
550
+ * `ObjectManagementSystem` reconciles ECS objects back under their ParentId
551
+ * every frame, so this re-attach has to be re-asserted — the same coexistence
552
+ * dance the AR anchor system performs.
553
+ */
554
+ private syncCustomContent;
555
+ /** Rebuild the hand material only when the authored style actually changes. */
556
+ private syncHandMaterial;
529
557
  /**
530
- * Show the aim ray only when it is meaningful: hovering something
531
- * interactive, or mid-grab. A permanently-drawn ray is visual noise, and it
532
- * implies everything is clickable when most of the scene is not. Teleport
533
- * aiming has its own arc, so the straight ray stays hidden for that.
558
+ * The ray is meaningful only when it points at something. Authors can turn it
559
+ * off entirely; otherwise it appears on hover/grab so it isn't permanent
560
+ * clutter implying the whole scene is clickable.
534
561
  */
535
- private updateRayVisibility;
562
+ private shouldShowRay;
563
+ /** Lazily build per-slot visuals; the device reports profiles late. */
564
+ private ensureSlots;
536
565
  /**
537
566
  * Parent the visuals to the XR rig when there is one, so locomotion moves the
538
567
  * hands with the player. Falls back to the scene root.
@@ -1,4 +1,4 @@
1
- import { k as EcsSystem, l as World } from './System-vrU46Vuw.cjs';
1
+ import { k as EcsSystem, l as World } from './System-TmC2EijF.cjs';
2
2
  import * as THREE from 'three';
3
3
 
4
4
  declare class AnimationSystem implements EcsSystem {
@@ -483,9 +483,28 @@ declare class XRSessionSystem implements EcsSystem {
483
483
  private presenting;
484
484
  private capabilities;
485
485
  private readonly inputSystem;
486
+ /** Y compensation applied when a floor-relative space was requested but not granted. */
487
+ private appliedOriginOffset;
486
488
  constructor(inputSystem?: XRInputSystem);
487
489
  update(world: World): void;
488
490
  private handleSessionStart;
491
+ /**
492
+ * Apply the rig's authored tracking origin, and compensate when the device
493
+ * cannot honour it.
494
+ *
495
+ * `floor` (`local-floor`) puts Y=0 on the user's real floor, which is what a
496
+ * scene authored standing on the ground expects. `eye` (`local`) puts Y=0 at
497
+ * the headset, for seated experiences.
498
+ *
499
+ * The compensation matters: `local-floor` is only ever REQUESTED as an
500
+ * optional feature (requiring it would make `requestSession` reject outright
501
+ * on devices that lack it). When it isn't granted, the runtime silently falls
502
+ * back to `local` — the origin jumps to head height and a floor-authored
503
+ * scene swallows the user, which is exactly the "I'm standing under the
504
+ * building" symptom. Offsetting the rig down by the eye height restores the
505
+ * intended floor relationship instead of leaving it broken.
506
+ */
507
+ private applyTrackingOrigin;
489
508
  private handleSessionEnd;
490
509
  /**
491
510
  * Relay this frame's one-frame select edges. Polling the latched state (rather
@@ -512,27 +531,37 @@ declare class XRControllerVisualSystem implements EcsSystem {
512
531
  private readonly controllerModelFactory;
513
532
  private readonly handModelFactory;
514
533
  private readonly group;
515
- private built;
516
- private attachedTo;
517
- /** Index → whether we've already attached visuals for that slot. */
518
- private readonly ready;
519
- /** How many controller slots to wire. Two covers every current headset. */
520
534
  private readonly slots;
521
- /** Optional — when provided, the aim ray only shows over interactables. */
522
535
  private readonly interactionSystem;
523
- private readonly rays;
536
+ private attachedTo;
537
+ /** Last applied preset signature, so materials rebuild only on real change. */
538
+ private handStyleSignature;
539
+ private handMaterial;
524
540
  constructor(options?: {
525
- slots?: number;
526
541
  interactionSystem?: XRInteractionSystem;
527
542
  });
528
543
  update(world: World): void;
544
+ /** The scene's interactor config, if one was authored. */
545
+ private resolveInteractor;
546
+ /**
547
+ * Re-parent the author's left/right interactor content onto the tracked grip
548
+ * space so it follows the hand.
549
+ *
550
+ * `ObjectManagementSystem` reconciles ECS objects back under their ParentId
551
+ * every frame, so this re-attach has to be re-asserted — the same coexistence
552
+ * dance the AR anchor system performs.
553
+ */
554
+ private syncCustomContent;
555
+ /** Rebuild the hand material only when the authored style actually changes. */
556
+ private syncHandMaterial;
529
557
  /**
530
- * Show the aim ray only when it is meaningful: hovering something
531
- * interactive, or mid-grab. A permanently-drawn ray is visual noise, and it
532
- * implies everything is clickable when most of the scene is not. Teleport
533
- * aiming has its own arc, so the straight ray stays hidden for that.
558
+ * The ray is meaningful only when it points at something. Authors can turn it
559
+ * off entirely; otherwise it appears on hover/grab so it isn't permanent
560
+ * clutter implying the whole scene is clickable.
534
561
  */
535
- private updateRayVisibility;
562
+ private shouldShowRay;
563
+ /** Lazily build per-slot visuals; the device reports profiles late. */
564
+ private ensureSlots;
536
565
  /**
537
566
  * Parent the visuals to the XR rig when there is one, so locomotion moves the
538
567
  * hands with the player. Falls back to the scene root.
@@ -1,5 +1,5 @@
1
- import { A as AnimationComponent, a as AnimationComponentOptions, b as AudioComponent, C as CameraComponent, c as CameraComponentOptions, d as CameraProjection, e as CameraRuntimeType, f as ColliderShape, g as ColliderState, h as CubeMeshParameters, D as DEFAULT_COLLIDER_STATE, i as DEFAULT_INSTANCED_MESH_PARAMETERS, j as DEFAULT_INSTANCE_TRANSFORM, k as DEFAULT_MESH_GEOMETRY_PARAMETERS, l as DEFAULT_PHYSICS_STATE, m as DEFAULT_RIGIDBODY_STATE, E as EditableMeshObjectKind, n as EntityType, I as ImageComponent, o as ImageTarget, p as ImageTargetAnchor, q as ImageTargetAnchorOptions, r as ImageTargetReference, s as InstanceSlotComponent, t as InstanceTransform, u as InstancedMeshComponent, v as InstancedMeshKind, L as LightComponent, w as LightValueState, M as MaterialComponent, x as MaterialTypeValue, y as MaterialValueState, z as MeshComponent, B as MeshGeometryComponent, F as MeshGeometryParameters, G as MeshGeometryParametersByKind, H as ModelComponent, N as Name, O as Object3DRef, P as PhysicsComponent, J as PhysicsState, K as PlaneMeshParameters, R as RadiusHeightMeshParameters, Q as RadiusMeshParameters, S as RigidbodyState, T as RigidbodyType, U as ScriptComponent, V as ScriptEntry, W as ScriptObjectComponent, X as ScriptObjectComponentInput, Y as ScriptObjectRuntimeState, Z as Selectable, _ as SelectionTransformState, $ as SpriteComponent, a0 as TextureFilteringValue, a1 as TransformModeValue, a2 as TransformSpaceValue, a3 as VRTeleportAreaComponent, a4 as VRTeleportAreaOptions, a5 as VideoComponent, a6 as VrTeleportShape, a7 as XRInteractableComponent, a8 as XRInteractableOptions, a9 as XRRigComponent, aa as XRRigOptions, ab as XrGrabMode, ac as XrLocomotionMode, ad as defaultMaterialValue, ae as normalizePhysicsState, af as setPhysicsLiveRef } from './XRRig-2686IqLQ.cjs';
2
- import { C as Component, D as DEFAULT_ENVIRONMENT_STATE, a as DEFAULT_POSTPROCESSING_STATE, E as Environment, b as EnvironmentFogState, c as EnvironmentFogType, d as EnvironmentGradientEffect, e as EnvironmentSkyboxState, f as EnvironmentSkyboxType, g as EnvironmentState, P as ParentId, h as Postprocessing, i as PostprocessingState, T as TransformComponent, j as TransformData, V as Vec3 } from './System-vrU46Vuw.cjs';
1
+ import { A as AnimationComponent, a as AnimationComponentOptions, b as AudioComponent, C as CameraComponent, c as CameraComponentOptions, d as CameraProjection, e as CameraRuntimeType, f as ColliderShape, g as ColliderState, h as CubeMeshParameters, D as DEFAULT_COLLIDER_STATE, i as DEFAULT_INSTANCED_MESH_PARAMETERS, j as DEFAULT_INSTANCE_TRANSFORM, k as DEFAULT_MESH_GEOMETRY_PARAMETERS, l as DEFAULT_PHYSICS_STATE, m as DEFAULT_RIGIDBODY_STATE, E as EditableMeshObjectKind, n as EntityType, I as ImageComponent, o as ImageTarget, p as ImageTargetAnchor, q as ImageTargetAnchorOptions, r as ImageTargetReference, s as InstanceSlotComponent, t as InstanceTransform, u as InstancedMeshComponent, v as InstancedMeshKind, L as LightComponent, w as LightValueState, M as MaterialComponent, x as MaterialTypeValue, y as MaterialValueState, z as MeshComponent, B as MeshGeometryComponent, F as MeshGeometryParameters, G as MeshGeometryParametersByKind, H as ModelComponent, N as Name, O as Object3DRef, P as PhysicsComponent, J as PhysicsState, K as PlaneMeshParameters, R as RadiusHeightMeshParameters, Q as RadiusMeshParameters, S as RigidbodyState, T as RigidbodyType, U as ScriptComponent, V as ScriptEntry, W as ScriptObjectComponent, X as ScriptObjectComponentInput, Y as ScriptObjectRuntimeState, Z as Selectable, _ as SelectionTransformState, $ as SpriteComponent, a0 as TextureFilteringValue, a1 as TransformModeValue, a2 as TransformSpaceValue, a3 as VRTeleportAreaComponent, a4 as VRTeleportAreaOptions, a5 as VideoComponent, a6 as VrTeleportShape, a7 as XRInteractableComponent, a8 as XRInteractableOptions, a9 as XRInteractorComponent, aa as XRInteractorOptions, ab as XRInteractorSideComponent, ac as XRRigComponent, ad as XRRigOptions, ae as XrGrabMode, af as XrHandPreset, ag as XrInteractorSide, ah as XrInteractorType, ai as XrLocomotionMode, aj as XrTrackingOrigin, ak as defaultMaterialValue, al as normalizePhysicsState, am as setPhysicsLiveRef } from './XRInteractor-CCUzSqg9.js';
2
+ import { C as Component, D as DEFAULT_ENVIRONMENT_STATE, a as DEFAULT_POSTPROCESSING_STATE, E as Environment, b as EnvironmentFogState, c as EnvironmentFogType, d as EnvironmentGradientEffect, e as EnvironmentSkyboxState, f as EnvironmentSkyboxType, g as EnvironmentState, P as ParentId, h as Postprocessing, i as PostprocessingState, T as TransformComponent, j as TransformData, V as Vec3 } from './System-TmC2EijF.js';
3
3
 
4
4
  /**
5
5
  * Marks the ROOT entity of a prefab instance and records its link to the
@@ -150,15 +150,22 @@ declare const index_VideoComponent: typeof VideoComponent;
150
150
  declare const index_VrTeleportShape: typeof VrTeleportShape;
151
151
  declare const index_XRInteractableComponent: typeof XRInteractableComponent;
152
152
  declare const index_XRInteractableOptions: typeof XRInteractableOptions;
153
+ declare const index_XRInteractorComponent: typeof XRInteractorComponent;
154
+ declare const index_XRInteractorOptions: typeof XRInteractorOptions;
155
+ declare const index_XRInteractorSideComponent: typeof XRInteractorSideComponent;
153
156
  declare const index_XRRigComponent: typeof XRRigComponent;
154
157
  declare const index_XRRigOptions: typeof XRRigOptions;
155
158
  declare const index_XrGrabMode: typeof XrGrabMode;
159
+ declare const index_XrHandPreset: typeof XrHandPreset;
160
+ declare const index_XrInteractorSide: typeof XrInteractorSide;
161
+ declare const index_XrInteractorType: typeof XrInteractorType;
156
162
  declare const index_XrLocomotionMode: typeof XrLocomotionMode;
163
+ declare const index_XrTrackingOrigin: typeof XrTrackingOrigin;
157
164
  declare const index_defaultMaterialValue: typeof defaultMaterialValue;
158
165
  declare const index_normalizePhysicsState: typeof normalizePhysicsState;
159
166
  declare const index_setPhysicsLiveRef: typeof setPhysicsLiveRef;
160
167
  declare namespace index {
161
- export { index_AnimationComponent as AnimationComponent, index_AnimationComponentOptions as AnimationComponentOptions, index_AudioComponent as AudioComponent, index_CameraComponent as CameraComponent, index_CameraComponentOptions as CameraComponentOptions, index_CameraProjection as CameraProjection, index_CameraRuntimeType as CameraRuntimeType, index_ColliderShape as ColliderShape, index_ColliderState as ColliderState, index_CubeMeshParameters as CubeMeshParameters, index_DEFAULT_COLLIDER_STATE as DEFAULT_COLLIDER_STATE, index_DEFAULT_ENVIRONMENT_STATE as DEFAULT_ENVIRONMENT_STATE, index_DEFAULT_INSTANCED_MESH_PARAMETERS as DEFAULT_INSTANCED_MESH_PARAMETERS, index_DEFAULT_INSTANCE_TRANSFORM as DEFAULT_INSTANCE_TRANSFORM, index_DEFAULT_MESH_GEOMETRY_PARAMETERS as DEFAULT_MESH_GEOMETRY_PARAMETERS, index_DEFAULT_PHYSICS_STATE as DEFAULT_PHYSICS_STATE, index_DEFAULT_POSTPROCESSING_STATE as DEFAULT_POSTPROCESSING_STATE, index_DEFAULT_RIGIDBODY_STATE as DEFAULT_RIGIDBODY_STATE, index_EditableMeshObjectKind as EditableMeshObjectKind, index_EntityType as EntityType, index_Environment as Environment, index_EnvironmentFogState as EnvironmentFogState, index_EnvironmentFogType as EnvironmentFogType, index_EnvironmentGradientEffect as EnvironmentGradientEffect, index_EnvironmentSkyboxState as EnvironmentSkyboxState, index_EnvironmentSkyboxType as EnvironmentSkyboxType, index_EnvironmentState as EnvironmentState, index_ImageComponent as ImageComponent, index_ImageTarget as ImageTarget, index_ImageTargetAnchor as ImageTargetAnchor, index_ImageTargetAnchorOptions as ImageTargetAnchorOptions, index_ImageTargetReference as ImageTargetReference, index_InstanceSlotComponent as InstanceSlotComponent, index_InstanceTransform as InstanceTransform, index_InstancedMeshComponent as InstancedMeshComponent, index_InstancedMeshKind as InstancedMeshKind, index_LightComponent as LightComponent, index_LightValueState as LightValueState, index_MaterialComponent as MaterialComponent, index_MaterialTypeValue as MaterialTypeValue, index_MaterialValueState as MaterialValueState, index_MeshComponent as MeshComponent, index_MeshGeometryComponent as MeshGeometryComponent, index_MeshGeometryParameters as MeshGeometryParameters, index_MeshGeometryParametersByKind as MeshGeometryParametersByKind, index_ModelComponent as ModelComponent, index_Name as Name, index_Object3DRef as Object3DRef, index_ParentId as ParentId, index_PhysicsComponent as PhysicsComponent, index_PhysicsState as PhysicsState, index_PlaneMeshParameters as PlaneMeshParameters, index_Postprocessing as Postprocessing, index_PostprocessingState as PostprocessingState, index_PrefabInstance as PrefabInstance, index_PrefabNode as PrefabNode, index_RadiusHeightMeshParameters as RadiusHeightMeshParameters, index_RadiusMeshParameters as RadiusMeshParameters, index_RigidbodyState as RigidbodyState, index_RigidbodyType as RigidbodyType, index_ScriptComponent as ScriptComponent, index_ScriptEntry as ScriptEntry, index_ScriptObjectComponent as ScriptObjectComponent, index_ScriptObjectComponentInput as ScriptObjectComponentInput, index_ScriptObjectRuntimeState as ScriptObjectRuntimeState, index_Selectable as Selectable, index_SelectionTransformState as SelectionTransformState, index_SpriteComponent as SpriteComponent, index_TextureFilteringValue as TextureFilteringValue, index_TransformComponent as TransformComponent, index_TransformData as TransformData, index_TransformModeValue as TransformModeValue, index_TransformSpaceValue as TransformSpaceValue, index_VRTeleportAreaComponent as VRTeleportAreaComponent, index_VRTeleportAreaOptions as VRTeleportAreaOptions, index_Vec3 as Vec3, index_VideoComponent as VideoComponent, index_VrTeleportShape as VrTeleportShape, index_XRInteractableComponent as XRInteractableComponent, index_XRInteractableOptions as XRInteractableOptions, index_XRRigComponent as XRRigComponent, index_XRRigOptions as XRRigOptions, index_XrGrabMode as XrGrabMode, index_XrLocomotionMode as XrLocomotionMode, index_defaultMaterialValue as defaultMaterialValue, index_normalizePhysicsState as normalizePhysicsState, index_setPhysicsLiveRef as setPhysicsLiveRef };
168
+ export { index_AnimationComponent as AnimationComponent, index_AnimationComponentOptions as AnimationComponentOptions, index_AudioComponent as AudioComponent, index_CameraComponent as CameraComponent, index_CameraComponentOptions as CameraComponentOptions, index_CameraProjection as CameraProjection, index_CameraRuntimeType as CameraRuntimeType, index_ColliderShape as ColliderShape, index_ColliderState as ColliderState, index_CubeMeshParameters as CubeMeshParameters, index_DEFAULT_COLLIDER_STATE as DEFAULT_COLLIDER_STATE, index_DEFAULT_ENVIRONMENT_STATE as DEFAULT_ENVIRONMENT_STATE, index_DEFAULT_INSTANCED_MESH_PARAMETERS as DEFAULT_INSTANCED_MESH_PARAMETERS, index_DEFAULT_INSTANCE_TRANSFORM as DEFAULT_INSTANCE_TRANSFORM, index_DEFAULT_MESH_GEOMETRY_PARAMETERS as DEFAULT_MESH_GEOMETRY_PARAMETERS, index_DEFAULT_PHYSICS_STATE as DEFAULT_PHYSICS_STATE, index_DEFAULT_POSTPROCESSING_STATE as DEFAULT_POSTPROCESSING_STATE, index_DEFAULT_RIGIDBODY_STATE as DEFAULT_RIGIDBODY_STATE, index_EditableMeshObjectKind as EditableMeshObjectKind, index_EntityType as EntityType, index_Environment as Environment, index_EnvironmentFogState as EnvironmentFogState, index_EnvironmentFogType as EnvironmentFogType, index_EnvironmentGradientEffect as EnvironmentGradientEffect, index_EnvironmentSkyboxState as EnvironmentSkyboxState, index_EnvironmentSkyboxType as EnvironmentSkyboxType, index_EnvironmentState as EnvironmentState, index_ImageComponent as ImageComponent, index_ImageTarget as ImageTarget, index_ImageTargetAnchor as ImageTargetAnchor, index_ImageTargetAnchorOptions as ImageTargetAnchorOptions, index_ImageTargetReference as ImageTargetReference, index_InstanceSlotComponent as InstanceSlotComponent, index_InstanceTransform as InstanceTransform, index_InstancedMeshComponent as InstancedMeshComponent, index_InstancedMeshKind as InstancedMeshKind, index_LightComponent as LightComponent, index_LightValueState as LightValueState, index_MaterialComponent as MaterialComponent, index_MaterialTypeValue as MaterialTypeValue, index_MaterialValueState as MaterialValueState, index_MeshComponent as MeshComponent, index_MeshGeometryComponent as MeshGeometryComponent, index_MeshGeometryParameters as MeshGeometryParameters, index_MeshGeometryParametersByKind as MeshGeometryParametersByKind, index_ModelComponent as ModelComponent, index_Name as Name, index_Object3DRef as Object3DRef, index_ParentId as ParentId, index_PhysicsComponent as PhysicsComponent, index_PhysicsState as PhysicsState, index_PlaneMeshParameters as PlaneMeshParameters, index_Postprocessing as Postprocessing, index_PostprocessingState as PostprocessingState, index_PrefabInstance as PrefabInstance, index_PrefabNode as PrefabNode, index_RadiusHeightMeshParameters as RadiusHeightMeshParameters, index_RadiusMeshParameters as RadiusMeshParameters, index_RigidbodyState as RigidbodyState, index_RigidbodyType as RigidbodyType, index_ScriptComponent as ScriptComponent, index_ScriptEntry as ScriptEntry, index_ScriptObjectComponent as ScriptObjectComponent, index_ScriptObjectComponentInput as ScriptObjectComponentInput, index_ScriptObjectRuntimeState as ScriptObjectRuntimeState, index_Selectable as Selectable, index_SelectionTransformState as SelectionTransformState, index_SpriteComponent as SpriteComponent, index_TextureFilteringValue as TextureFilteringValue, index_TransformComponent as TransformComponent, index_TransformData as TransformData, index_TransformModeValue as TransformModeValue, index_TransformSpaceValue as TransformSpaceValue, index_VRTeleportAreaComponent as VRTeleportAreaComponent, index_VRTeleportAreaOptions as VRTeleportAreaOptions, index_Vec3 as Vec3, index_VideoComponent as VideoComponent, index_VrTeleportShape as VrTeleportShape, index_XRInteractableComponent as XRInteractableComponent, index_XRInteractableOptions as XRInteractableOptions, index_XRInteractorComponent as XRInteractorComponent, index_XRInteractorOptions as XRInteractorOptions, index_XRInteractorSideComponent as XRInteractorSideComponent, index_XRRigComponent as XRRigComponent, index_XRRigOptions as XRRigOptions, index_XrGrabMode as XrGrabMode, index_XrHandPreset as XrHandPreset, index_XrInteractorSide as XrInteractorSide, index_XrInteractorType as XrInteractorType, index_XrLocomotionMode as XrLocomotionMode, index_XrTrackingOrigin as XrTrackingOrigin, index_defaultMaterialValue as defaultMaterialValue, index_normalizePhysicsState as normalizePhysicsState, index_setPhysicsLiveRef as setPhysicsLiveRef };
162
169
  }
163
170
 
164
171
  export { PrefabInstance as P, PrefabNode as a, index as i };