@relu-interactives/spatial-ecs 0.3.4 → 0.3.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{chunk-ID266ZUA.js → chunk-G53MZVKQ.js} +260 -22
- package/dist/chunk-G53MZVKQ.js.map +1 -0
- package/dist/{index-CRmfSYdj.d.ts → index-B-CViRMx.d.ts} +57 -10
- package/dist/{index-Bc0YCz1A.d.cts → index-BvCmmuJ0.d.cts} +57 -10
- package/dist/index.cjs +264 -19
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +44 -3
- package/dist/index.d.ts +44 -3
- package/dist/index.js +2 -2
- package/dist/systems/index.cjs +245 -19
- package/dist/systems/index.cjs.map +1 -1
- package/dist/systems/index.d.cts +1 -1
- package/dist/systems/index.d.ts +1 -1
- package/dist/systems/index.js +1 -1
- package/package.json +1 -1
- package/dist/chunk-ID266ZUA.js.map +0 -1
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@@ -6316,6 +6316,45 @@ var _XRInteractionSystem = class _XRInteractionSystem {
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};
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__name(_XRInteractionSystem, "XRInteractionSystem");
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var XRInteractionSystem = _XRInteractionSystem;
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var ARC_GRAVITY = 9.8;
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var ARC_SPEED = 7;
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var ARC_STEPS = 24;
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var ARC_MAX_TIME = 2;
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function sampleTeleportArc(origin, direction, out = [], options) {
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const speed = options?.speed ?? ARC_SPEED;
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const gravity = options?.gravity ?? ARC_GRAVITY;
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const steps = Math.max(2, options?.steps ?? ARC_STEPS);
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const maxTime = options?.maxTime ?? ARC_MAX_TIME;
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out.length = 0;
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const velocity = direction.clone().normalize().multiplyScalar(speed);
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for (let i = 0; i < steps; i += 1) {
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const t = i / (steps - 1) * maxTime;
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out.push(
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new THREE7.Vector3(
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origin.x + velocity.x * t,
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origin.y + velocity.y * t - 0.5 * gravity * t * t,
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origin.z + velocity.z * t
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)
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);
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}
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return out;
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}
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__name(sampleTeleportArc, "sampleTeleportArc");
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function arcGroundCrossing(points, groundY) {
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for (let i = 1; i < points.length; i += 1) {
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const previous = points[i - 1];
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const current = points[i];
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if (previous.y >= groundY && current.y <= groundY) {
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const span = previous.y - current.y;
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const alpha = span > 1e-6 ? (previous.y - groundY) / span : 0;
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return new THREE7.Vector3().lerpVectors(previous, current, alpha);
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}
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}
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return null;
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}
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__name(arcGroundCrossing, "arcGroundCrossing");
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// core/systems/XRLocomotionSystem.ts
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var UP = new THREE7.Vector3(0, 1, 0);
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var AXIS_DEADZONE = 0.5;
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var _XRLocomotionSystem = class _XRLocomotionSystem {
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@@ -6323,13 +6362,26 @@ var _XRLocomotionSystem = class _XRLocomotionSystem {
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this.raycaster = new THREE7.Raycaster();
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/** Per-source latch so one stick push yields exactly one snap turn. */
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this.turnLatched = /* @__PURE__ */ new WeakSet();
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-
/**
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-
this.
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/** Reused arc buffer — aiming runs every frame. */
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this.arcPoints = [];
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/** Curve up to the landing point, for the visual system. Empty when not aiming. */
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this.aimCurve = [];
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this.landingPoint = null;
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/** True once we've tried to self-heal camera parenting for this session. */
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this.parentingChecked = false;
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this.inputSystem = inputSystem;
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}
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update(world, deltaTime) {
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this.
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-
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this.aimCurve = [];
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this.landingPoint = null;
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if (!world.isXrPresenting()) {
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this.parentingChecked = false;
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return;
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}
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if (!this.parentingChecked) {
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this.parentingChecked = true;
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this.ensureCameraUnderRig(world);
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}
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const rigEntityId = world.query(XRRigComponent, TransformComponent)[0];
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if (typeof rigEntityId !== "number") return;
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const rig = world.getComponent(rigEntityId, XRRigComponent);
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@@ -6346,9 +6398,37 @@ var _XRLocomotionSystem = class _XRLocomotionSystem {
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this.applySmoothMove(world, rig, rigTransform, inputs, deltaTime);
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}
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}
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/**
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* Guarantee the render camera is a CHILD of the rig.
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*
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* Locomotion moves the rig, and three composes the head pose against
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* `camera.parent` — so if the camera sits at the scene root instead, moving
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* the rig does nothing at all and the player is frozen in place. Scenes
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* authored before the rig existed (or with the camera re-parented by hand)
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* would otherwise silently fail to move, which is exactly the symptom that is
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* hardest to diagnose from inside a headset. Repairing it via `ParentId` lets
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* `ObjectManagementSystem` reconcile the scene graph normally.
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*/
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ensureCameraUnderRig(world) {
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const rigEntityId = world.query(XRRigComponent)[0];
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if (typeof rigEntityId !== "number") return;
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const activeCamera = world.getCamera();
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for (const entityId of world.query(CameraComponent, Object3DRef)) {
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if (world.getComponent(entityId, Object3DRef)?.object !== activeCamera) {
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continue;
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}
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const parent = world.getComponent(entityId, ParentId);
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if (parent) {
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if (parent.value !== rigEntityId) parent.value = rigEntityId;
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} else {
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world.addComponent(entityId, new ParentId(rigEntityId));
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}
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return;
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}
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}
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/**
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* Snap turning, not smooth turning — rotating the view continuously is the
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* single biggest cause of VR nausea, so the comfort-safe option is
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* single biggest cause of VR nausea, so the comfort-safe option is what's
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* wired to the stick.
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*/
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applySnapTurn(rig, transform, inputs) {
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@@ -6362,8 +6442,7 @@ var _XRLocomotionSystem = class _XRLocomotionSystem {
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}
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if (this.turnLatched.has(source)) continue;
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this.turnLatched.add(source);
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-
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transform.rotation.y -= Math.sign(x) * step;
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transform.rotation.y -= Math.sign(x) * THREE7.MathUtils.degToRad(rig.snapTurnDegrees);
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}
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}
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applySmoothMove(world, rig, transform, inputs, deltaTime) {
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@@ -6388,17 +6467,42 @@ var _XRLocomotionSystem = class _XRLocomotionSystem {
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const targets = this.collectTeleportTargets(world);
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if (targets.length === 0) return;
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for (const input of inputs) {
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-
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const
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if (!input.select && !input.selectEnd) continue;
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const points = sampleTeleportArc(
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input.rayOrigin,
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input.rayDirection,
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this.arcPoints
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);
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const hit = this.raycastArc(points, targets);
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if (!hit) continue;
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this.
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this.landingPoint = hit.point;
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this.aimCurve = points.slice(0, hit.segmentIndex + 1).concat(hit.point);
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if (input.selectEnd) {
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transform.position.x = hit.point.x;
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transform.position.y = hit.point.y;
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transform.position.z = hit.point.z;
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this.aimCurve = [];
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this.landingPoint = null;
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}
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}
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}
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/** Walk the arc segment-by-segment, returning the first surface hit. */
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raycastArc(points, targets) {
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for (let i = 1; i < points.length; i += 1) {
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const from = points[i - 1];
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const to = points[i];
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const delta = new THREE7.Vector3().subVectors(to, from);
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const distance = delta.length();
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if (distance < 1e-6) continue;
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this.raycaster.set(from, delta.divideScalar(distance));
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this.raycaster.far = distance;
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const hit = this.raycaster.intersectObjects(targets, true)[0];
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if (hit) {
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return { point: hit.point.clone(), segmentIndex: i - 1 };
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}
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}
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return null;
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}
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collectTeleportTargets(world) {
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const objects = [];
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for (const entityId of world.query(VRTeleportAreaComponent, Object3DRef)) {
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@@ -6410,12 +6514,13 @@ var _XRLocomotionSystem = class _XRLocomotionSystem {
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}
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return objects;
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}
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/**
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-
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-
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/** Arc points up to the landing spot this frame; empty when not aiming. */
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getAimCurve() {
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6519
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return this.aimCurve;
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}
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6521
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/** Where the arc currently lands, or null when not aiming at a valid area. */
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getLandingPoint() {
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return this.landingPoint;
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}
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};
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__name(_XRLocomotionSystem, "XRLocomotionSystem");
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@@ -6577,7 +6682,7 @@ var _VRTeleportAreaSystem = class _VRTeleportAreaSystem {
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__name(_VRTeleportAreaSystem, "VRTeleportAreaSystem");
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var VRTeleportAreaSystem = _VRTeleportAreaSystem;
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var _XRControllerVisualSystem = class _XRControllerVisualSystem {
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6580
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-
constructor(
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6685
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constructor(options) {
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this.controllerModelFactory = new XRControllerModelFactory();
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this.handModelFactory = new XRHandModelFactory();
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this.group = new THREE7.Group();
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@@ -6585,7 +6690,9 @@ var _XRControllerVisualSystem = class _XRControllerVisualSystem {
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this.attachedTo = null;
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/** Index → whether we've already attached visuals for that slot. */
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this.ready = /* @__PURE__ */ new Set();
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-
this.
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this.rays = [];
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this.slots = options?.slots ?? 2;
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this.interactionSystem = options?.interactionSystem ?? null;
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this.group.name = "XRControllerVisuals";
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this.group.userData.ecsPreviewHidden = true;
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}
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@@ -6593,6 +6700,7 @@ var _XRControllerVisualSystem = class _XRControllerVisualSystem {
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const renderer = world.getRenderer();
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if (!renderer.xr?.enabled) return;
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this.ensureAttached(world);
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this.updateRayVisibility();
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if (this.built) return;
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for (let index = 0; index < this.slots; index += 1) {
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if (this.ready.has(index)) continue;
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@@ -6600,7 +6708,9 @@ var _XRControllerVisualSystem = class _XRControllerVisualSystem {
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const grip = renderer.xr.getControllerGrip(index);
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const hand = renderer.xr.getHand(index);
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if (!controller || !grip || !hand) continue;
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-
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const ray = this.createRay();
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this.rays.push(ray);
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controller.add(ray);
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this.group.add(controller);
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grip.add(this.controllerModelFactory.createControllerModel(grip));
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this.group.add(grip);
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@@ -6612,6 +6722,17 @@ var _XRControllerVisualSystem = class _XRControllerVisualSystem {
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this.built = true;
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}
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}
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/**
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* Show the aim ray only when it is meaningful: hovering something
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* interactive, or mid-grab. A permanently-drawn ray is visual noise, and it
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* implies everything is clickable when most of the scene is not. Teleport
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* aiming has its own arc, so the straight ray stays hidden for that.
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*/
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updateRayVisibility() {
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if (!this.interactionSystem) return;
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const active = this.interactionSystem.getHoveredEntityId() !== null || this.interactionSystem.isGrabbing();
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for (const ray of this.rays) ray.visible = active;
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+
}
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/**
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* Parent the visuals to the XR rig when there is one, so locomotion moves the
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* hands with the player. Falls back to the scene root.
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@@ -6637,6 +6758,7 @@ var _XRControllerVisualSystem = class _XRControllerVisualSystem {
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const line = new THREE7.Line(geometry, material);
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line.name = "XRPointerRay";
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line.renderOrder = 999;
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+
line.visible = this.interactionSystem === null;
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return line;
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}
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dispose() {
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@@ -6652,6 +6774,7 @@ var _XRControllerVisualSystem = class _XRControllerVisualSystem {
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}
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});
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this.group.clear();
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+
this.rays.length = 0;
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this.ready.clear();
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this.built = false;
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this.attachedTo = null;
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@@ -6659,7 +6782,122 @@ var _XRControllerVisualSystem = class _XRControllerVisualSystem {
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};
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__name(_XRControllerVisualSystem, "XRControllerVisualSystem");
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var XRControllerVisualSystem = _XRControllerVisualSystem;
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+
var MARKER_RADIUS = 0.28;
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+
var ACCENT = new THREE7.Color("#4da3ff");
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+
var _XRTeleportVisualSystem = class _XRTeleportVisualSystem {
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+
constructor(locomotionSystem) {
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6789
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+
this.group = new THREE7.Group();
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+
this.arcGeometry = new THREE7.BufferGeometry();
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+
this.marker = new THREE7.Group();
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+
this.attached = false;
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+
this.locomotionSystem = locomotionSystem;
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|
6794
|
+
this.group.name = "XRTeleportVisuals";
|
|
6795
|
+
this.group.userData.ecsPreviewHidden = true;
|
|
6796
|
+
const arcMaterial = new THREE7.LineBasicMaterial({
|
|
6797
|
+
vertexColors: true,
|
|
6798
|
+
transparent: true,
|
|
6799
|
+
depthTest: false
|
|
6800
|
+
});
|
|
6801
|
+
this.arc = new THREE7.Line(this.arcGeometry, arcMaterial);
|
|
6802
|
+
this.arc.frustumCulled = false;
|
|
6803
|
+
this.arc.renderOrder = 998;
|
|
6804
|
+
this.group.add(this.arc);
|
|
6805
|
+
this.marker.add(this.createRing(), this.createDot());
|
|
6806
|
+
this.marker.renderOrder = 999;
|
|
6807
|
+
this.group.add(this.marker);
|
|
6808
|
+
this.setVisible(false);
|
|
6809
|
+
}
|
|
6810
|
+
update(world) {
|
|
6811
|
+
if (!this.attached) {
|
|
6812
|
+
world.getScene().add(this.group);
|
|
6813
|
+
this.attached = true;
|
|
6814
|
+
}
|
|
6815
|
+
const curve = this.locomotionSystem.getAimCurve();
|
|
6816
|
+
const landing = this.locomotionSystem.getLandingPoint();
|
|
6817
|
+
if (!landing || curve.length < 2) {
|
|
6818
|
+
this.setVisible(false);
|
|
6819
|
+
return;
|
|
6820
|
+
}
|
|
6821
|
+
this.updateArcGeometry(curve);
|
|
6822
|
+
this.marker.position.copy(landing);
|
|
6823
|
+
this.marker.position.y += 0.01;
|
|
6824
|
+
this.setVisible(true);
|
|
6825
|
+
}
|
|
6826
|
+
updateArcGeometry(curve) {
|
|
6827
|
+
const count = curve.length;
|
|
6828
|
+
const positions = new Float32Array(count * 3);
|
|
6829
|
+
const colors = new Float32Array(count * 3);
|
|
6830
|
+
for (let i = 0; i < count; i += 1) {
|
|
6831
|
+
const point = curve[i];
|
|
6832
|
+
positions[i * 3] = point.x;
|
|
6833
|
+
positions[i * 3 + 1] = point.y;
|
|
6834
|
+
positions[i * 3 + 2] = point.z;
|
|
6835
|
+
const t = count > 1 ? i / (count - 1) : 0;
|
|
6836
|
+
const fade = 1 - t * 0.75;
|
|
6837
|
+
colors[i * 3] = ACCENT.r * fade;
|
|
6838
|
+
colors[i * 3 + 1] = ACCENT.g * fade;
|
|
6839
|
+
colors[i * 3 + 2] = ACCENT.b * fade;
|
|
6840
|
+
}
|
|
6841
|
+
this.arcGeometry.setAttribute(
|
|
6842
|
+
"position",
|
|
6843
|
+
new THREE7.BufferAttribute(positions, 3)
|
|
6844
|
+
);
|
|
6845
|
+
this.arcGeometry.setAttribute("color", new THREE7.BufferAttribute(colors, 3));
|
|
6846
|
+
this.arcGeometry.computeBoundingSphere();
|
|
6847
|
+
}
|
|
6848
|
+
createRing() {
|
|
6849
|
+
const geometry = new THREE7.RingGeometry(
|
|
6850
|
+
MARKER_RADIUS * 0.72,
|
|
6851
|
+
MARKER_RADIUS,
|
|
6852
|
+
48
|
|
6853
|
+
);
|
|
6854
|
+
geometry.rotateX(-Math.PI / 2);
|
|
6855
|
+
return new THREE7.Mesh(
|
|
6856
|
+
geometry,
|
|
6857
|
+
new THREE7.MeshBasicMaterial({
|
|
6858
|
+
color: ACCENT,
|
|
6859
|
+
transparent: true,
|
|
6860
|
+
opacity: 0.9,
|
|
6861
|
+
side: THREE7.DoubleSide,
|
|
6862
|
+
depthTest: false
|
|
6863
|
+
})
|
|
6864
|
+
);
|
|
6865
|
+
}
|
|
6866
|
+
createDot() {
|
|
6867
|
+
const geometry = new THREE7.CircleGeometry(MARKER_RADIUS * 0.16, 24);
|
|
6868
|
+
geometry.rotateX(-Math.PI / 2);
|
|
6869
|
+
return new THREE7.Mesh(
|
|
6870
|
+
geometry,
|
|
6871
|
+
new THREE7.MeshBasicMaterial({
|
|
6872
|
+
color: ACCENT,
|
|
6873
|
+
transparent: true,
|
|
6874
|
+
opacity: 0.55,
|
|
6875
|
+
side: THREE7.DoubleSide,
|
|
6876
|
+
depthTest: false
|
|
6877
|
+
})
|
|
6878
|
+
);
|
|
6879
|
+
}
|
|
6880
|
+
setVisible(visible) {
|
|
6881
|
+
this.group.visible = visible;
|
|
6882
|
+
}
|
|
6883
|
+
dispose() {
|
|
6884
|
+
this.group.removeFromParent();
|
|
6885
|
+
this.group.traverse((child) => {
|
|
6886
|
+
const mesh = child;
|
|
6887
|
+
mesh.geometry?.dispose?.();
|
|
6888
|
+
const material = mesh.material;
|
|
6889
|
+
if (Array.isArray(material)) {
|
|
6890
|
+
for (const entry of material) entry.dispose?.();
|
|
6891
|
+
} else {
|
|
6892
|
+
material?.dispose?.();
|
|
6893
|
+
}
|
|
6894
|
+
});
|
|
6895
|
+
this.attached = false;
|
|
6896
|
+
}
|
|
6897
|
+
};
|
|
6898
|
+
__name(_XRTeleportVisualSystem, "XRTeleportVisualSystem");
|
|
6899
|
+
var XRTeleportVisualSystem = _XRTeleportVisualSystem;
|
|
6662
6900
|
|
|
6663
|
-
export { ADDED_NODE_MARKER_COMPONENT, AnimationSystem, AudioSystem, Behaviour, CameraSyncSystem, EnvironmentSyncSystem, HYDRATABLE_ENTITY_KINDS, InputSystem, InstancedMeshSystem, KeyboardKeys, LightSyncSystem, MaterialSyncSystem, MeshGeometrySystem, NODE_KEY_SEPARATOR, NO_XR_CAPABILITIES, OVERRIDE_DIFF_EXCLUDED_COMPONENTS, OVERRIDE_ROOT_EXCLUDED_COMPONENTS, ObjectVisibilitySystem, PREFAB_FILE_VERSION, PREFAB_FILE_VERSION_NESTED, PhysicsSyncSystem, PostprocessingSyncSystem, RenderSystem, SCRIPT_OBJECT_ROOT_FLAG, ScriptBehaviourSystem, ScriptObject, ScriptObjectSystem, TransformSyncSystem, VRTeleportAreaSystem, VideoSystem, XRControllerVisualSystem, XRInputSystem, XRInteractionSystem, XRLocomotionSystem, XRSessionSystem, buildComponentValueMaps, buildNodeKeyMapsFromSnapshot, buildNodeMapsFromSnapshot, canonicalizeComponentValue, clearPrefabCache, collectDiffPaths, collectEntitySubtree, collectSnapshotSubtreeIds, computeInstanceOverrides, decanonicalizeComponentValue, despawnPrefab, encodeOverride, findSnapshotRootEntityIds, findTopLevelNestedRegions, groupOverridePaths, hydrateWorldFromSnapshot, hydrateWorldFromSnapshotDetailed, indexSnapshotByEntity, instantiateSubtree, loadPrefab, mergeComponentValue, parseOverride, parsePrefabAsset, prefabFileVersionFor, readXrCapabilities, restoreComponentState, restorePostCreateComponents, setPrefabAssetUrlResolver, spawnPrefab };
|
|
6664
|
-
//# sourceMappingURL=chunk-
|
|
6665
|
-
//# sourceMappingURL=chunk-
|
|
6901
|
+
export { ADDED_NODE_MARKER_COMPONENT, ARC_GRAVITY, ARC_MAX_TIME, ARC_SPEED, ARC_STEPS, AnimationSystem, AudioSystem, Behaviour, CameraSyncSystem, EnvironmentSyncSystem, HYDRATABLE_ENTITY_KINDS, InputSystem, InstancedMeshSystem, KeyboardKeys, LightSyncSystem, MaterialSyncSystem, MeshGeometrySystem, NODE_KEY_SEPARATOR, NO_XR_CAPABILITIES, OVERRIDE_DIFF_EXCLUDED_COMPONENTS, OVERRIDE_ROOT_EXCLUDED_COMPONENTS, ObjectVisibilitySystem, PREFAB_FILE_VERSION, PREFAB_FILE_VERSION_NESTED, PhysicsSyncSystem, PostprocessingSyncSystem, RenderSystem, SCRIPT_OBJECT_ROOT_FLAG, ScriptBehaviourSystem, ScriptObject, ScriptObjectSystem, TransformSyncSystem, VRTeleportAreaSystem, VideoSystem, XRControllerVisualSystem, XRInputSystem, XRInteractionSystem, XRLocomotionSystem, XRSessionSystem, XRTeleportVisualSystem, arcGroundCrossing, buildComponentValueMaps, buildNodeKeyMapsFromSnapshot, buildNodeMapsFromSnapshot, canonicalizeComponentValue, clearPrefabCache, collectDiffPaths, collectEntitySubtree, collectSnapshotSubtreeIds, computeInstanceOverrides, decanonicalizeComponentValue, despawnPrefab, encodeOverride, findSnapshotRootEntityIds, findTopLevelNestedRegions, groupOverridePaths, hydrateWorldFromSnapshot, hydrateWorldFromSnapshotDetailed, indexSnapshotByEntity, instantiateSubtree, loadPrefab, mergeComponentValue, parseOverride, parsePrefabAsset, prefabFileVersionFor, readXrCapabilities, restoreComponentState, restorePostCreateComponents, sampleTeleportArc, setPrefabAssetUrlResolver, spawnPrefab };
|
|
6902
|
+
//# sourceMappingURL=chunk-G53MZVKQ.js.map
|
|
6903
|
+
//# sourceMappingURL=chunk-G53MZVKQ.js.map
|