@relu-interactives/spatial-ecs 0.3.11 → 0.3.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (38) hide show
  1. package/dist/{XRHandPose-C-KJeYcJ.d.cts → XRHandPose-9mVZVU3K.d.cts} +32 -8
  2. package/dist/{XRHandPose-B6I4y1lj.d.ts → XRHandPose-To0260Lc.d.ts} +32 -8
  3. package/dist/{chunk-TXEGYR76.js → chunk-3LDQ4GVZ.js} +7 -5
  4. package/dist/chunk-3LDQ4GVZ.js.map +1 -0
  5. package/dist/{chunk-Y3AC3VZ2.js → chunk-CHZQ4NXP.js} +3 -3
  6. package/dist/{chunk-Y3AC3VZ2.js.map → chunk-CHZQ4NXP.js.map} +1 -1
  7. package/dist/{chunk-FSHRPY65.js → chunk-JHFBEMXM.js} +4 -4
  8. package/dist/{chunk-FSHRPY65.js.map → chunk-JHFBEMXM.js.map} +1 -1
  9. package/dist/{chunk-KLU2M43M.js → chunk-N2634D4W.js} +112 -29
  10. package/dist/chunk-N2634D4W.js.map +1 -0
  11. package/dist/components/index.cjs +5 -3
  12. package/dist/components/index.cjs.map +1 -1
  13. package/dist/components/index.d.cts +2 -2
  14. package/dist/components/index.d.ts +2 -2
  15. package/dist/components/index.js +1 -1
  16. package/dist/docs/guide/vr-and-hand-poses.md +5 -3
  17. package/dist/factories/index.cjs +5 -3
  18. package/dist/factories/index.cjs.map +1 -1
  19. package/dist/factories/index.d.cts +1 -1
  20. package/dist/factories/index.d.ts +1 -1
  21. package/dist/factories/index.js +3 -3
  22. package/dist/{index-DPRnnSI-.d.cts → index-BPKDsVF7.d.cts} +1 -1
  23. package/dist/{index-Bi_wIo1o.d.ts → index-BbXqWyEZ.d.ts} +34 -0
  24. package/dist/{index-CEZp7qLL.d.ts → index-Wzs-8FYa.d.ts} +1 -1
  25. package/dist/{index-jlgDou9W.d.cts → index-lqw8BM6E.d.cts} +34 -0
  26. package/dist/index.cjs +113 -28
  27. package/dist/index.cjs.map +1 -1
  28. package/dist/index.d.cts +5 -5
  29. package/dist/index.d.ts +5 -5
  30. package/dist/index.js +8 -8
  31. package/dist/systems/index.cjs +113 -28
  32. package/dist/systems/index.cjs.map +1 -1
  33. package/dist/systems/index.d.cts +1 -1
  34. package/dist/systems/index.d.ts +1 -1
  35. package/dist/systems/index.js +3 -3
  36. package/package.json +1 -1
  37. package/dist/chunk-KLU2M43M.js.map +0 -1
  38. package/dist/chunk-TXEGYR76.js.map +0 -1
package/dist/index.d.cts CHANGED
@@ -1,11 +1,11 @@
1
1
  import { k as EcsSystem, C as Component, W as WorldEntityView, T as TransformComponent, l as World, S as SpawnPrefabSource, m as SpawnPrefabOptions, n as ComponentClass, o as ParentLookup, p as EcsEntityKind, O as ObjectManagementSystem, q as SubtreeSnapshot, r as EntityId, s as ExternalRefWarning } from './System-31wk-A0g.cjs';
2
2
  export { A as AssetInput, t as CheckboxInput, u as ColorInput, v as ComponentFactory, w as ComponentInput, x as ComponentKind, y as DropdownInput, z as DropdownOption, B as EcsComponentFactoryKind, F as EcsEntityEditorKind, G as EntityInput, H as FloatInput, I as InputSystem, J as IntersectionResult, K as KeyboardKey, L as KeyboardKeys, M as MouseButton, N as PREFAB_FILE_VERSION, Q as PREFAB_FILE_VERSION_NESTED, R as PrefabAsset, U as RemapSnapshotOptions, X as RenderSystem, Y as SelectionListener, Z as SliderInput, _ as TextInput, $ as ToggleInput, a0 as TransformSyncSystem, a1 as Vec3, a2 as Vector2Input, a3 as Vector3Input, a4 as clearPrefabCache, a5 as despawnPrefab, a6 as loadPrefab, a7 as parsePrefabAsset, a8 as prefabFileVersionFor, a9 as remapSnapshotEntityIds, aa as setPrefabAssetUrlResolver, ab as spawnPrefab } from './System-31wk-A0g.cjs';
3
3
  import * as THREE from 'three';
4
- import { O as Object3DRef, an as XrHandPreset } from './XRHandPose-C-KJeYcJ.cjs';
5
- export { az as AnimationStateCallbacks, aA as AnimationStateMachine, aB as AnimationStateManager, aC as StateMachine } from './XRHandPose-C-KJeYcJ.cjs';
6
- import { X as XrCapabilities, a as XrInputState, b as XrHandPoseEventDetail } from './index-jlgDou9W.cjs';
7
- export { A as AnimationSystem, c as AudioSystem, C as CameraSyncSystem, E as EnvironmentSyncSystem, I as InstancedMeshSystem, L as LightSyncSystem, M as MaterialSyncSystem, d as MeshGeometrySystem, e as ModuleLoader, N as NO_XR_CAPABILITIES, O as ObjectVisibilitySystem, P as PhysicsSyncSystem, f as PostprocessingSyncSystem, S as SCRIPT_OBJECT_ROOT_FLAG, g as ScriptBehaviourSystem, h as ScriptObjectSystem, i as SelectionContext, V as VRTeleportAreaSystem, j as VideoSystem, k as XRControllerVisualSystem, l as XRHandPoseSystem, m as XRHoverVisualSystem, n as XRInputSystem, o as XRInteractionSystem, p as XRLocomotionSystem, q as XRSessionSystem, r as XRTeleportVisualSystem, s as XR_HOVER_SHELL_FLAG, t as XrHandedness, u as XrInputKind, v as readXrCapabilities } from './index-jlgDou9W.cjs';
8
- export { i as CoreComponents } from './index-DPRnnSI-.cjs';
4
+ import { O as Object3DRef, an as XrHandPreset } from './XRHandPose-9mVZVU3K.cjs';
5
+ export { az as AnimationStateCallbacks, aA as AnimationStateMachine, aB as AnimationStateManager, aC as StateMachine } from './XRHandPose-9mVZVU3K.cjs';
6
+ import { X as XrCapabilities, a as XrInputState, b as XrHandPoseEventDetail } from './index-lqw8BM6E.cjs';
7
+ export { A as AnimationSystem, c as AudioSystem, C as CameraSyncSystem, E as EnvironmentSyncSystem, I as InstancedMeshSystem, L as LightSyncSystem, M as MaterialSyncSystem, d as MeshGeometrySystem, e as ModuleLoader, N as NO_XR_CAPABILITIES, O as ObjectVisibilitySystem, P as PhysicsSyncSystem, f as PostprocessingSyncSystem, S as SCRIPT_OBJECT_ROOT_FLAG, g as ScriptBehaviourSystem, h as ScriptObjectSystem, i as SelectionContext, V as VRTeleportAreaSystem, j as VideoSystem, k as XRControllerVisualSystem, l as XRHandPoseSystem, m as XRHoverVisualSystem, n as XRInputSystem, o as XRInteractionSystem, p as XRLocomotionSystem, q as XRSessionSystem, r as XRTeleportVisualSystem, s as XR_HOVER_SHELL_FLAG, t as XrHandedness, u as XrInputKind, v as readXrCapabilities } from './index-lqw8BM6E.cjs';
8
+ export { i as CoreComponents } from './index-BPKDsVF7.cjs';
9
9
  export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstanceSlotComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createScriptObjectComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createVRTeleportAreaComponent, createVideoComponent, createXRHandPoseComponent, createXRInteractableComponent, createXRInteractorComponent, createXRInteractorSideComponent, createXRRigComponent, registerDefaultComponentFactories, registerDefaultFactories } from './factories/index.cjs';
10
10
  import { GLTF } from 'three/examples/jsm/loaders/GLTFLoader.js';
11
11
  import { X as XrHandPoseDefinition, a as XrFinger, b as XrHandPoseOrientation } from './handPose-dFxqbFFY.cjs';
package/dist/index.d.ts CHANGED
@@ -1,11 +1,11 @@
1
1
  import { k as EcsSystem, C as Component, W as WorldEntityView, T as TransformComponent, l as World, S as SpawnPrefabSource, m as SpawnPrefabOptions, n as ComponentClass, o as ParentLookup, p as EcsEntityKind, O as ObjectManagementSystem, q as SubtreeSnapshot, r as EntityId, s as ExternalRefWarning } from './System-31wk-A0g.js';
2
2
  export { A as AssetInput, t as CheckboxInput, u as ColorInput, v as ComponentFactory, w as ComponentInput, x as ComponentKind, y as DropdownInput, z as DropdownOption, B as EcsComponentFactoryKind, F as EcsEntityEditorKind, G as EntityInput, H as FloatInput, I as InputSystem, J as IntersectionResult, K as KeyboardKey, L as KeyboardKeys, M as MouseButton, N as PREFAB_FILE_VERSION, Q as PREFAB_FILE_VERSION_NESTED, R as PrefabAsset, U as RemapSnapshotOptions, X as RenderSystem, Y as SelectionListener, Z as SliderInput, _ as TextInput, $ as ToggleInput, a0 as TransformSyncSystem, a1 as Vec3, a2 as Vector2Input, a3 as Vector3Input, a4 as clearPrefabCache, a5 as despawnPrefab, a6 as loadPrefab, a7 as parsePrefabAsset, a8 as prefabFileVersionFor, a9 as remapSnapshotEntityIds, aa as setPrefabAssetUrlResolver, ab as spawnPrefab } from './System-31wk-A0g.js';
3
3
  import * as THREE from 'three';
4
- import { O as Object3DRef, an as XrHandPreset } from './XRHandPose-B6I4y1lj.js';
5
- export { az as AnimationStateCallbacks, aA as AnimationStateMachine, aB as AnimationStateManager, aC as StateMachine } from './XRHandPose-B6I4y1lj.js';
6
- import { X as XrCapabilities, a as XrInputState, b as XrHandPoseEventDetail } from './index-Bi_wIo1o.js';
7
- export { A as AnimationSystem, c as AudioSystem, C as CameraSyncSystem, E as EnvironmentSyncSystem, I as InstancedMeshSystem, L as LightSyncSystem, M as MaterialSyncSystem, d as MeshGeometrySystem, e as ModuleLoader, N as NO_XR_CAPABILITIES, O as ObjectVisibilitySystem, P as PhysicsSyncSystem, f as PostprocessingSyncSystem, S as SCRIPT_OBJECT_ROOT_FLAG, g as ScriptBehaviourSystem, h as ScriptObjectSystem, i as SelectionContext, V as VRTeleportAreaSystem, j as VideoSystem, k as XRControllerVisualSystem, l as XRHandPoseSystem, m as XRHoverVisualSystem, n as XRInputSystem, o as XRInteractionSystem, p as XRLocomotionSystem, q as XRSessionSystem, r as XRTeleportVisualSystem, s as XR_HOVER_SHELL_FLAG, t as XrHandedness, u as XrInputKind, v as readXrCapabilities } from './index-Bi_wIo1o.js';
8
- export { i as CoreComponents } from './index-CEZp7qLL.js';
4
+ import { O as Object3DRef, an as XrHandPreset } from './XRHandPose-To0260Lc.js';
5
+ export { az as AnimationStateCallbacks, aA as AnimationStateMachine, aB as AnimationStateManager, aC as StateMachine } from './XRHandPose-To0260Lc.js';
6
+ import { X as XrCapabilities, a as XrInputState, b as XrHandPoseEventDetail } from './index-BbXqWyEZ.js';
7
+ export { A as AnimationSystem, c as AudioSystem, C as CameraSyncSystem, E as EnvironmentSyncSystem, I as InstancedMeshSystem, L as LightSyncSystem, M as MaterialSyncSystem, d as MeshGeometrySystem, e as ModuleLoader, N as NO_XR_CAPABILITIES, O as ObjectVisibilitySystem, P as PhysicsSyncSystem, f as PostprocessingSyncSystem, S as SCRIPT_OBJECT_ROOT_FLAG, g as ScriptBehaviourSystem, h as ScriptObjectSystem, i as SelectionContext, V as VRTeleportAreaSystem, j as VideoSystem, k as XRControllerVisualSystem, l as XRHandPoseSystem, m as XRHoverVisualSystem, n as XRInputSystem, o as XRInteractionSystem, p as XRLocomotionSystem, q as XRSessionSystem, r as XRTeleportVisualSystem, s as XR_HOVER_SHELL_FLAG, t as XrHandedness, u as XrInputKind, v as readXrCapabilities } from './index-BbXqWyEZ.js';
8
+ export { i as CoreComponents } from './index-Wzs-8FYa.js';
9
9
  export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstanceSlotComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createScriptObjectComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createVRTeleportAreaComponent, createVideoComponent, createXRHandPoseComponent, createXRInteractableComponent, createXRInteractorComponent, createXRInteractorSideComponent, createXRRigComponent, registerDefaultComponentFactories, registerDefaultFactories } from './factories/index.js';
10
10
  import { GLTF } from 'three/examples/jsm/loaders/GLTFLoader.js';
11
11
  import { X as XrHandPoseDefinition, a as XrFinger, b as XrHandPoseOrientation } from './handPose-dFxqbFFY.js';
package/dist/index.js CHANGED
@@ -1,11 +1,11 @@
1
- import { MeshGeometrySystem, InstancedMeshSystem, EnvironmentSyncSystem, PostprocessingSyncSystem, LightSyncSystem, MaterialSyncSystem, VRTeleportAreaSystem, PhysicsSyncSystem, AnimationSystem, AudioSystem, VideoSystem, CameraSyncSystem, TransformSyncSystem, ObjectVisibilitySystem, RenderSystem, spawnPrefab, despawnPrefab, buildNodeKeyMapsFromSnapshot, indexSnapshotByEntity, findTopLevelNestedRegions, collectSnapshotSubtreeIds, groupOverridePaths, OVERRIDE_DIFF_EXCLUDED_COMPONENTS, OVERRIDE_ROOT_EXCLUDED_COMPONENTS, canonicalizeComponentValue, mergeComponentValue, decanonicalizeComponentValue, computeInstanceOverrides, collectEntitySubtree, ADDED_NODE_MARKER_COMPONENT } from './chunk-KLU2M43M.js';
2
- export { ADDED_NODE_MARKER_COMPONENT, ARC_GRAVITY, ARC_MAX_TIME, ARC_SPEED, ARC_STEPS, AnimationSystem, AudioSystem, Behaviour, CURLED_COS, CameraSyncSystem, DEFAULT_ENTER_CONFIDENCE, DEFAULT_EXIT_CONFIDENCE, DEFAULT_LOST_GRACE_SECONDS, DEFAULT_MIN_HOLD_SECONDS, EnvironmentSyncSystem, FALLBACK_HAND_SCALE, HYDRATABLE_ENTITY_KINDS, HandPoseTracker, InputSystem, InstancedMeshSystem, KeyboardKeys, LightSyncSystem, MATCH_FALLOFF, MAX_PLAUSIBLE_SPEED, MAX_SAMPLE_AGE_SECONDS, MaterialSyncSystem, MeshGeometrySystem, NODE_KEY_SEPARATOR, NO_XR_CAPABILITIES, OVERRIDE_DIFF_EXCLUDED_COMPONENTS, OVERRIDE_ROOT_EXCLUDED_COMPONENTS, ObjectVisibilitySystem, PINCH_FINGERS, PREFAB_FILE_VERSION, PREFAB_FILE_VERSION_NESTED, PhysicsSyncSystem, PostprocessingSyncSystem, RenderSystem, SCRIPT_OBJECT_ROOT_FLAG, STRAIGHT_COS, ScriptBehaviourSystem, ScriptObject, ScriptObjectSystem, ThrowVelocityTracker, TransformSyncSystem, VELOCITY_SAMPLES, VRTeleportAreaSystem, VideoSystem, XRControllerVisualSystem, XRHandPoseSystem, XRHoverVisualSystem, XRInputSystem, XRInteractionSystem, XRLocomotionSystem, XRSessionSystem, XRTeleportVisualSystem, XR_FINGERS, XR_HOVER_SHELL_FLAG, angularVelocityFrom, applyHandMaterial, arcGroundCrossing, buildComponentValueMaps, buildNodeKeyMapsFromSnapshot, buildNodeMapsFromSnapshot, canonicalizeComponentValue, clearPrefabCache, collectDiffPaths, collectEntitySubtree, collectSnapshotSubtreeIds, computeFingerCurl, computeHandShape, computeInstanceOverrides, computePalmPose, computePalmWidth, computePinch, computeSpread, createHandMaterial, decanonicalizeComponentValue, despawnPrefab, encodeOverride, estimateHandScale, findSnapshotRootEntityIds, findTopLevelNestedRegions, groupOverridePaths, hydrateWorldFromSnapshot, hydrateWorldFromSnapshotDetailed, indexSnapshotByEntity, instantiateSubtree, loadPrefab, matchHandPose, mergeComponentValue, parseOverride, parsePrefabAsset, prefabFileVersionFor, readXrCapabilities, restoreComponentState, restorePostCreateComponents, sampleTeleportArc, setPrefabAssetUrlResolver, spawnPrefab } from './chunk-KLU2M43M.js';
3
- import { registerDefaultFactories } from './chunk-FSHRPY65.js';
4
- export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstanceSlotComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createScriptObjectComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createVRTeleportAreaComponent, createVideoComponent, createXRHandPoseComponent, createXRInteractableComponent, createXRInteractorComponent, createXRInteractorSideComponent, createXRRigComponent, registerDefaultComponentFactories, registerDefaultFactories } from './chunk-FSHRPY65.js';
5
- import { ObjectManagementSystem } from './chunk-Y3AC3VZ2.js';
6
- export { ObjectManagementSystem, SHARED_MODEL_RESOURCE_FLAG, clearModelCache, loadSharedGltf, resolveDracoDecoderPath, setDracoDecoderPath } from './chunk-Y3AC3VZ2.js';
7
- import { SelectionTransformState, Object3DRef, Name, EntityType, ParentId, Environment, Postprocessing, ScriptComponent } from './chunk-TXEGYR76.js';
8
- export { AnimationStateMachine, AnimationStateManager, components_exports as CoreComponents, HAND_POSE_PRESETS, HAND_POSE_PRESET_IDS, cloneHandPose, getHandPosePreset, handPoseFromCurls } from './chunk-TXEGYR76.js';
1
+ import { MeshGeometrySystem, InstancedMeshSystem, EnvironmentSyncSystem, PostprocessingSyncSystem, LightSyncSystem, MaterialSyncSystem, VRTeleportAreaSystem, PhysicsSyncSystem, AnimationSystem, AudioSystem, VideoSystem, CameraSyncSystem, TransformSyncSystem, ObjectVisibilitySystem, RenderSystem, spawnPrefab, despawnPrefab, buildNodeKeyMapsFromSnapshot, indexSnapshotByEntity, findTopLevelNestedRegions, collectSnapshotSubtreeIds, groupOverridePaths, OVERRIDE_DIFF_EXCLUDED_COMPONENTS, OVERRIDE_ROOT_EXCLUDED_COMPONENTS, canonicalizeComponentValue, mergeComponentValue, decanonicalizeComponentValue, computeInstanceOverrides, collectEntitySubtree, ADDED_NODE_MARKER_COMPONENT } from './chunk-N2634D4W.js';
2
+ export { ADDED_NODE_MARKER_COMPONENT, ARC_GRAVITY, ARC_MAX_TIME, ARC_SPEED, ARC_STEPS, AnimationSystem, AudioSystem, Behaviour, CURLED_COS, CameraSyncSystem, DEFAULT_ENTER_CONFIDENCE, DEFAULT_EXIT_CONFIDENCE, DEFAULT_LOST_GRACE_SECONDS, DEFAULT_MIN_HOLD_SECONDS, EnvironmentSyncSystem, FALLBACK_HAND_SCALE, HYDRATABLE_ENTITY_KINDS, HandPoseTracker, InputSystem, InstancedMeshSystem, KeyboardKeys, LightSyncSystem, MATCH_FALLOFF, MAX_PLAUSIBLE_SPEED, MAX_SAMPLE_AGE_SECONDS, MaterialSyncSystem, MeshGeometrySystem, NODE_KEY_SEPARATOR, NO_XR_CAPABILITIES, OVERRIDE_DIFF_EXCLUDED_COMPONENTS, OVERRIDE_ROOT_EXCLUDED_COMPONENTS, ObjectVisibilitySystem, PINCH_FINGERS, PREFAB_FILE_VERSION, PREFAB_FILE_VERSION_NESTED, PhysicsSyncSystem, PostprocessingSyncSystem, RenderSystem, SCRIPT_OBJECT_ROOT_FLAG, STRAIGHT_COS, ScriptBehaviourSystem, ScriptObject, ScriptObjectSystem, ThrowVelocityTracker, TransformSyncSystem, VELOCITY_SAMPLES, VRTeleportAreaSystem, VideoSystem, XRControllerVisualSystem, XRHandPoseSystem, XRHoverVisualSystem, XRInputSystem, XRInteractionSystem, XRLocomotionSystem, XRSessionSystem, XRTeleportVisualSystem, XR_FINGERS, XR_HOVER_SHELL_FLAG, angularVelocityFrom, applyHandMaterial, arcGroundCrossing, buildComponentValueMaps, buildNodeKeyMapsFromSnapshot, buildNodeMapsFromSnapshot, canonicalizeComponentValue, clearPrefabCache, collectDiffPaths, collectEntitySubtree, collectSnapshotSubtreeIds, computeFingerCurl, computeHandShape, computeInstanceOverrides, computePalmPose, computePalmWidth, computePinch, computeSpread, createHandMaterial, decanonicalizeComponentValue, despawnPrefab, encodeOverride, estimateHandScale, findSnapshotRootEntityIds, findTopLevelNestedRegions, groupOverridePaths, hydrateWorldFromSnapshot, hydrateWorldFromSnapshotDetailed, indexSnapshotByEntity, instantiateSubtree, loadPrefab, matchHandPose, mergeComponentValue, parseOverride, parsePrefabAsset, prefabFileVersionFor, readXrCapabilities, restoreComponentState, restorePostCreateComponents, sampleTeleportArc, setPrefabAssetUrlResolver, spawnPrefab } from './chunk-N2634D4W.js';
3
+ import { registerDefaultFactories } from './chunk-JHFBEMXM.js';
4
+ export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstanceSlotComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createScriptObjectComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createVRTeleportAreaComponent, createVideoComponent, createXRHandPoseComponent, createXRInteractableComponent, createXRInteractorComponent, createXRInteractorSideComponent, createXRRigComponent, registerDefaultComponentFactories, registerDefaultFactories } from './chunk-JHFBEMXM.js';
5
+ import { ObjectManagementSystem } from './chunk-CHZQ4NXP.js';
6
+ export { ObjectManagementSystem, SHARED_MODEL_RESOURCE_FLAG, clearModelCache, loadSharedGltf, resolveDracoDecoderPath, setDracoDecoderPath } from './chunk-CHZQ4NXP.js';
7
+ import { SelectionTransformState, Object3DRef, Name, EntityType, ParentId, Environment, Postprocessing, ScriptComponent } from './chunk-3LDQ4GVZ.js';
8
+ export { AnimationStateMachine, AnimationStateManager, components_exports as CoreComponents, HAND_POSE_PRESETS, HAND_POSE_PRESET_IDS, cloneHandPose, getHandPosePreset, handPoseFromCurls } from './chunk-3LDQ4GVZ.js';
9
9
  import './chunk-QHILSPT4.js';
10
10
  import { normalizeDebugValue, DEBUG_CHANGE_IGNORED_SYSTEMS, cloneHistoryValue } from './chunk-OWQSESTO.js';
11
11
  import { __name } from './chunk-OY7ZODZP.js';
@@ -2120,8 +2120,8 @@ var _XRInteractableComponent = class _XRInteractableComponent extends Component
2120
2120
  this.attachPoints = (options?.attachPoints ?? []).map(
2121
2121
  (point) => createAttachPoint(point)
2122
2122
  );
2123
- this.throwOnRelease = options?.throwOnRelease ?? true;
2124
- this.throwStrength = options?.throwStrength ?? 1;
2123
+ this.applyVelocityOnRelease = options?.applyVelocityOnRelease ?? true;
2124
+ this.velocityScale = options?.velocityScale ?? 1;
2125
2125
  this.hoverBehavior = options?.hoverBehavior ?? "color";
2126
2126
  this.hoverColor = options?.hoverColor ?? "#4da3ff";
2127
2127
  this.hoverScale = options?.hoverScale ?? 1.06;
@@ -2165,7 +2165,9 @@ var _XRInteractorComponent = class _XRInteractorComponent extends Component {
2165
2165
  this.handColor = options?.handColor ?? "#e8b48a";
2166
2166
  this.handOpacity = options?.handOpacity ?? 1;
2167
2167
  this.handEmissiveIntensity = options?.handEmissiveIntensity ?? 0;
2168
- this.showRay = options?.showRay ?? true;
2168
+ this.rayVisibility = options?.rayVisibility ?? "interacting";
2169
+ this.rayColor = options?.rayColor ?? "#4da3ff";
2170
+ this.rayThickness = options?.rayThickness ?? 6e-3;
2169
2171
  }
2170
2172
  };
2171
2173
  __name(_XRInteractorComponent, "XRInteractorComponent");
@@ -5436,11 +5438,15 @@ function restorePostCreateComponents(world, objectManagementSystem, targetEntity
5436
5438
  )
5437
5439
  );
5438
5440
  }
5439
- if (typeof sourceInteractable.throwOnRelease === "boolean") {
5440
- interactable.throwOnRelease = sourceInteractable.throwOnRelease;
5441
+ if (typeof sourceInteractable.applyVelocityOnRelease === "boolean") {
5442
+ interactable.applyVelocityOnRelease = sourceInteractable.applyVelocityOnRelease;
5443
+ } else if (typeof sourceInteractable.throwOnRelease === "boolean") {
5444
+ interactable.applyVelocityOnRelease = sourceInteractable.throwOnRelease;
5441
5445
  }
5442
- if (typeof sourceInteractable.throwStrength === "number") {
5443
- interactable.throwStrength = sourceInteractable.throwStrength;
5446
+ if (typeof sourceInteractable.velocityScale === "number") {
5447
+ interactable.velocityScale = sourceInteractable.velocityScale;
5448
+ } else if (typeof sourceInteractable.throwStrength === "number") {
5449
+ interactable.velocityScale = sourceInteractable.throwStrength;
5444
5450
  }
5445
5451
  const grabPos = asRecord3(sourceInteractable.grabOffsetPosition);
5446
5452
  if (grabPos) {
@@ -5516,8 +5522,16 @@ function restorePostCreateComponents(world, objectManagementSystem, targetEntity
5516
5522
  if (typeof sourceInteractor.handEmissiveIntensity === "number") {
5517
5523
  interactor.handEmissiveIntensity = sourceInteractor.handEmissiveIntensity;
5518
5524
  }
5519
- if (typeof sourceInteractor.showRay === "boolean") {
5520
- interactor.showRay = sourceInteractor.showRay;
5525
+ if (typeof sourceInteractor.rayVisibility === "string") {
5526
+ interactor.rayVisibility = sourceInteractor.rayVisibility;
5527
+ } else if (typeof sourceInteractor.showRay === "boolean") {
5528
+ interactor.rayVisibility = sourceInteractor.showRay ? "interacting" : "never";
5529
+ }
5530
+ if (typeof sourceInteractor.rayColor === "string") {
5531
+ interactor.rayColor = sourceInteractor.rayColor;
5532
+ }
5533
+ if (typeof sourceInteractor.rayThickness === "number") {
5534
+ interactor.rayThickness = sourceInteractor.rayThickness;
5521
5535
  }
5522
5536
  }
5523
5537
  }
@@ -8951,8 +8965,8 @@ var _XRInteractionSystem = class _XRInteractionSystem {
8951
8965
  if (held.restoreBodyType !== null && physics) {
8952
8966
  physics.values.rigidbody.type = held.restoreBodyType;
8953
8967
  const dynamic = held.restoreBodyType === "dynamic";
8954
- if (dynamic && interactable?.throwOnRelease) {
8955
- const velocity = held.tracker.computeVelocity(this.elapsed).multiplyScalar(interactable.throwStrength);
8968
+ if (dynamic && interactable?.applyVelocityOnRelease) {
8969
+ const velocity = held.tracker.computeVelocity(this.elapsed).multiplyScalar(interactable.velocityScale);
8956
8970
  const spin = held.angularVelocity;
8957
8971
  setPhysicsLiveRef(physics, "pendingVelocity", {
8958
8972
  linear: { x: velocity.x, y: velocity.y, z: velocity.z },
@@ -9033,6 +9047,32 @@ var _XRInteractionSystem = class _XRInteractionSystem {
9033
9047
  isGrabbing() {
9034
9048
  return this.grabs.size > 0;
9035
9049
  }
9050
+ /**
9051
+ * Whether this hand's primary action is committed to interaction.
9052
+ *
9053
+ * True while the hand holds something, and also while it merely HOVERS a
9054
+ * grabbable — because the pinch that is about to grab must not be read as a
9055
+ * teleport by the locomotion system. Without the hover half, the first pinch
9056
+ * of a grab teleports the player, and so does the pinch that takes an object
9057
+ * from the other hand.
9058
+ */
9059
+ isHandBusy(world, handedness) {
9060
+ if (this.isGrabbingWith(handedness)) return true;
9061
+ const hover = this.getHoverFor(handedness);
9062
+ if (!hover) return false;
9063
+ const interactable = world.getComponent(
9064
+ hover.entityId,
9065
+ XRInteractableComponent
9066
+ );
9067
+ return Boolean(interactable?.enabled && interactable.grabbable);
9068
+ }
9069
+ /** True when THIS hand is holding something. */
9070
+ isGrabbingWith(handedness) {
9071
+ for (const input of this.grabs.keys()) {
9072
+ if (input.handedness === handedness) return true;
9073
+ }
9074
+ return false;
9075
+ }
9036
9076
  /**
9037
9077
  * How an entity is currently held.
9038
9078
  *
@@ -9103,8 +9143,20 @@ var _XRLocomotionSystem = class _XRLocomotionSystem {
9103
9143
  this.stickAiming = /* @__PURE__ */ new WeakSet();
9104
9144
  /** True once we've tried to self-heal camera parenting for this session. */
9105
9145
  this.parentingChecked = false;
9146
+ /**
9147
+ * Optional; when wired, hands busy grabbing are excluded from teleport.
9148
+ *
9149
+ * On hand tracking the SAME pinch drives both grabbing and teleport aiming,
9150
+ * so without this a user who picks something up is teleported at the same
9151
+ * moment.
9152
+ */
9153
+ this.interactionSystem = null;
9106
9154
  this.inputSystem = inputSystem;
9107
9155
  }
9156
+ /** Wire the interaction system so grabs suppress teleport on that hand. */
9157
+ setInteractionSystem(interactionSystem) {
9158
+ this.interactionSystem = interactionSystem;
9159
+ }
9108
9160
  update(world, deltaTime) {
9109
9161
  this.aimCurve = [];
9110
9162
  this.landingPoint = null;
@@ -9222,6 +9274,9 @@ var _XRLocomotionSystem = class _XRLocomotionSystem {
9222
9274
  applyTeleport(world, transform, inputs) {
9223
9275
  const targets = this.collectTeleportTargets(world);
9224
9276
  for (const input of inputs) {
9277
+ if (input.handedness !== "none" && this.interactionSystem?.isHandBusy(world, input.handedness)) {
9278
+ continue;
9279
+ }
9225
9280
  const source = input;
9226
9281
  const stick = this.readStickAim(input, source);
9227
9282
  const aiming = input.select || stick.aiming;
@@ -9579,6 +9634,7 @@ __name(applyHandMaterial, "applyHandMaterial");
9579
9634
 
9580
9635
  // core/systems/XRControllerVisualSystem.ts
9581
9636
  var RAY_LENGTH = 5;
9637
+ var RAY_RADIUS = 3e-3;
9582
9638
  var SLOTS = [
9583
9639
  { index: 0, side: "left" },
9584
9640
  { index: 1, side: "right" }
@@ -9588,6 +9644,8 @@ var _XRControllerVisualSystem = class _XRControllerVisualSystem {
9588
9644
  this.controllerModelFactory = new XRControllerModelFactory_js.XRControllerModelFactory();
9589
9645
  this.handModelFactory = new XRHandModelFactory_js.XRHandModelFactory();
9590
9646
  this.group = new THREE26__namespace.Group();
9647
+ /** Reused so a per-frame colour compare allocates nothing. */
9648
+ this.rayColorScratch = new THREE26__namespace.Color();
9591
9649
  this.slots = /* @__PURE__ */ new Map();
9592
9650
  this.attachedTo = null;
9593
9651
  /** Last applied preset signature, so materials rebuild only on real change. */
@@ -9616,8 +9674,9 @@ var _XRControllerVisualSystem = class _XRControllerVisualSystem {
9616
9674
  const hasHand = liveKind === null || liveKind === "hand";
9617
9675
  visuals.controllerModel.visible = showControllers && hasController;
9618
9676
  visuals.handModel.visible = showHands && hasHand;
9619
- visuals.ray.visible = this.shouldShowRay(interactor);
9677
+ visuals.ray.visible = this.shouldShowRay(interactor, side);
9620
9678
  this.fitRayToHover(visuals.ray, side);
9679
+ this.applyRayStyle(visuals.ray, interactor);
9621
9680
  if (showHands && this.handMaterial) {
9622
9681
  applyHandMaterial(visuals.handModel, this.handMaterial);
9623
9682
  }
@@ -9693,10 +9752,26 @@ var _XRControllerVisualSystem = class _XRControllerVisualSystem {
9693
9752
  * off entirely; otherwise it appears on hover/grab so it isn't permanent
9694
9753
  * clutter implying the whole scene is clickable.
9695
9754
  */
9696
- shouldShowRay(interactor) {
9697
- if (interactor && !interactor.showRay) return false;
9755
+ shouldShowRay(interactor, side) {
9756
+ const visibility = interactor?.rayVisibility ?? "interacting";
9757
+ if (visibility === "never") return false;
9758
+ if (visibility === "always") return true;
9698
9759
  if (!this.interactionSystem) return true;
9699
- return this.interactionSystem.getHoveredEntityId() !== null || this.interactionSystem.isGrabbing();
9760
+ if (this.interactionSystem.isGrabbingWith(side)) return false;
9761
+ return this.interactionSystem.getHoverFor(side) !== null;
9762
+ }
9763
+ /** Push the author's ray colour and thickness onto the mesh. */
9764
+ applyRayStyle(ray, interactor) {
9765
+ if (!interactor) return;
9766
+ const material = ray.material;
9767
+ if (material?.color && !material.color.equals(this.rayColorScratch.set(interactor.rayColor))) {
9768
+ material.color.copy(this.rayColorScratch);
9769
+ }
9770
+ const radius = Math.max(5e-4, interactor.rayThickness / 2) / RAY_RADIUS;
9771
+ if (ray.scale.x !== radius) {
9772
+ ray.scale.x = radius;
9773
+ ray.scale.y = radius;
9774
+ }
9700
9775
  }
9701
9776
  /**
9702
9777
  * Stop the ray at whatever it is pointing at.
@@ -9708,7 +9783,7 @@ var _XRControllerVisualSystem = class _XRControllerVisualSystem {
9708
9783
  fitRayToHover(ray, side) {
9709
9784
  const hover = this.interactionSystem?.getHoverFor(side) ?? null;
9710
9785
  const length = hover && Number.isFinite(hover.distance) && hover.distance > 0 ? Math.min(hover.distance, RAY_LENGTH) : RAY_LENGTH;
9711
- ray.scale.z = length / RAY_LENGTH;
9786
+ ray.scale.z = length;
9712
9787
  }
9713
9788
  /** Lazily build per-slot visuals; the device reports profiles late. */
9714
9789
  ensureSlots(world) {
@@ -9748,22 +9823,32 @@ var _XRControllerVisualSystem = class _XRControllerVisualSystem {
9748
9823
  target.add(this.group);
9749
9824
  this.attachedTo = target;
9750
9825
  }
9826
+ /**
9827
+ * The pointer ray.
9828
+ *
9829
+ * A cylinder rather than a `THREE.Line`, because WebGL ignores `linewidth` —
9830
+ * every line renders one pixel wide regardless, which is nearly invisible on a
9831
+ * headset. A thin mesh is the only way to get a ray with real thickness
9832
+ * without pulling in a line-rendering extension.
9833
+ */
9751
9834
  createRay() {
9752
- const geometry = new THREE26__namespace.BufferGeometry().setFromPoints([
9753
- new THREE26__namespace.Vector3(0, 0, 0),
9754
- new THREE26__namespace.Vector3(0, 0, -RAY_LENGTH)
9755
- ]);
9756
- const material = new THREE26__namespace.LineBasicMaterial({
9835
+ const geometry = new THREE26__namespace.CylinderGeometry(RAY_RADIUS, RAY_RADIUS, 1, 8, 1);
9836
+ geometry.rotateX(-Math.PI / 2);
9837
+ geometry.translate(0, 0, -0.5);
9838
+ const material = new THREE26__namespace.MeshBasicMaterial({
9757
9839
  color: "#4da3ff",
9758
9840
  transparent: true,
9759
- opacity: 0.6,
9760
- depthTest: false
9841
+ opacity: 0.75,
9842
+ depthTest: false,
9843
+ depthWrite: false
9761
9844
  });
9762
- const line = new THREE26__namespace.Line(geometry, material);
9763
- line.name = "XRPointerRay";
9764
- line.renderOrder = 999;
9765
- line.visible = false;
9766
- return line;
9845
+ const mesh = new THREE26__namespace.Mesh(geometry, material);
9846
+ mesh.name = "XRPointerRay";
9847
+ mesh.renderOrder = 999;
9848
+ mesh.visible = false;
9849
+ mesh.raycast = () => {
9850
+ };
9851
+ return mesh;
9767
9852
  }
9768
9853
  dispose() {
9769
9854
  this.group.removeFromParent();