@relu-interactives/spatial-ecs 0.2.9 → 0.2.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{chunk-PHIEXEKJ.js → chunk-R2WMVXZZ.js} +11 -2
- package/dist/chunk-R2WMVXZZ.js.map +1 -0
- package/dist/{chunk-SABZQFSA.js → chunk-Y7KXYSPD.js} +31 -9
- package/dist/chunk-Y7KXYSPD.js.map +1 -0
- package/dist/index.cjs +38 -7
- package/dist/index.cjs.map +1 -1
- package/dist/index.js +3 -3
- package/dist/systems/index.cjs +29 -7
- package/dist/systems/index.cjs.map +1 -1
- package/dist/systems/index.d.cts +9 -0
- package/dist/systems/index.d.ts +9 -0
- package/dist/systems/index.js +1 -1
- package/dist/worldSnapshotUtils.cjs +9 -0
- package/dist/worldSnapshotUtils.cjs.map +1 -1
- package/dist/worldSnapshotUtils.js +1 -1
- package/package.json +1 -1
- package/dist/chunk-PHIEXEKJ.js.map +0 -1
- package/dist/chunk-SABZQFSA.js.map +0 -1
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@@ -253,10 +253,19 @@ function cloneHistoryValue(value, seen = /* @__PURE__ */ new WeakMap()) {
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return cloneArray;
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}
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const prototype = Object.getPrototypeOf(objectValue);
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const constructorName = objectValue.constructor?.name;
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const shouldCloneWithPrototype = objectValue instanceof Component || prototype === Object.prototype || prototype === null;
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if (!shouldCloneWithPrototype) {
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return value;
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}
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if (constructorName === "InstancedMeshComponent") {
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const cloneObject2 = Object.create(prototype);
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seen.set(objectValue, cloneObject2);
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for (const key of Object.keys(objectValue)) {
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cloneObject2[key] = key === "instancedMesh" ? null : cloneHistoryValue(objectValue[key], seen);
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}
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return cloneObject2;
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}
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const cloneObject = Object.create(prototype);
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seen.set(objectValue, cloneObject);
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for (const key of Object.keys(objectValue)) {
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@@ -267,5 +276,5 @@ function cloneHistoryValue(value, seen = /* @__PURE__ */ new WeakMap()) {
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__name(cloneHistoryValue, "cloneHistoryValue");
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export { DEBUG_CHANGE_IGNORED_SYSTEMS, cloneHistoryValue, normalizeDebugValue };
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//# sourceMappingURL=chunk-
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//# sourceMappingURL=chunk-
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//# sourceMappingURL=chunk-R2WMVXZZ.js.map
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//# sourceMappingURL=chunk-R2WMVXZZ.js.map
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@@ -0,0 +1 @@
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1
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{ Component } from \"./Component\";\nimport type { EntityId } from \"./types\";\n\nexport type ComponentClass<T extends Component> = new (...args: never[]) => T;\nexport type AnyComponent = Component;\n\nexport type WorldHistorySnapshot = {\n selectedEntityId: EntityId | null;\n entities: EntityId[];\n nextEntityId: number;\n components: Array<{\n componentType: ComponentClass<AnyComponent>;\n entries: Array<{\n entityId: EntityId;\n component: AnyComponent;\n }>;\n }>;\n};\n\nexport const DEBUG_CHANGE_IGNORED_SYSTEMS = new Set<string>([\n \"OrbitCameraSystem\",\n \"PhysicsSyncSystem\",\n]);\n\ntype NormalizeContext = {\n seen: WeakSet<object>;\n depth: number;\n maxDepth: number;\n};\n\nexport function normalizeDebugValue(\n value: unknown,\n ctx: NormalizeContext,\n): unknown {\n if (value === null || value === undefined) {\n return value;\n }\n\n const valueType = typeof value;\n if (\n valueType === \"string\" ||\n valueType === \"number\" ||\n valueType === \"boolean\"\n ) {\n return value;\n }\n\n if (valueType === \"function\") {\n const fn = value as (...args: unknown[]) => unknown;\n return `[Function:${fn.name || \"anonymous\"}]`;\n }\n\n if (value instanceof Date) {\n return value.toISOString();\n }\n\n if (valueType !== \"object\") {\n return String(value);\n }\n\n const objectValue = value as Record<string, unknown>;\n\n const constructorName =\n objectValue.constructor?.name && objectValue.constructor.name !== \"Object\"\n ? objectValue.constructor.name\n : null;\n\n if (constructorName === \"AnimationClip\") {\n return {\n __type: \"AnimationClip\",\n name: typeof objectValue.name === \"string\" ? objectValue.name : \"\",\n };\n }\n\n if (constructorName === \"AnimationStateMachine\") {\n const clipValue =\n objectValue.clip && typeof objectValue.clip === \"object\"\n ? (objectValue.clip as Record<string, unknown>)\n : null;\n\n return {\n __type: \"AnimationStateMachine\",\n name: typeof objectValue.name === \"string\" ? objectValue.name : \"\",\n loop: Boolean(objectValue.loop),\n isPlaying: Boolean(objectValue.isPlaying),\n isPaused: Boolean(objectValue.isPaused),\n clip: {\n __type: \"AnimationClip\",\n name: typeof clipValue?.name === \"string\" ? clipValue.name : \"\",\n },\n };\n }\n\n if (constructorName === \"AnimationComponent\") {\n const clips = Array.isArray(objectValue.clips)\n ? objectValue.clips\n .map((clip) => {\n if (!clip || typeof clip !== \"object\") {\n return null;\n }\n\n const clipValue = clip as Record<string, unknown>;\n return {\n __type: \"AnimationClip\",\n name: typeof clipValue.name === \"string\" ? clipValue.name : \"\",\n };\n })\n .filter((clip): clip is { __type: \"AnimationClip\"; name: string } => clip !== null)\n : [];\n\n const availableClips = Array.isArray(objectValue.availableClips)\n ? objectValue.availableClips.filter(\n (entry): entry is string => typeof entry === \"string\" && entry.length > 0,\n )\n : clips.map((clip) => clip.name).filter((name) => name.length > 0);\n\n const externalClipSources = Array.isArray(objectValue.externalClipSources)\n ? objectValue.externalClipSources.filter(\n (entry): entry is string => typeof entry === \"string\" && entry.length > 0,\n )\n : [];\n\n const states = Array.isArray(objectValue.states)\n ? objectValue.states\n .map((state) => {\n if (!state || typeof state !== \"object\") {\n return null;\n }\n\n const stateValue = state as Record<string, unknown>;\n const clipValue =\n stateValue.clip && typeof stateValue.clip === \"object\"\n ? (stateValue.clip as Record<string, unknown>)\n : null;\n\n const name = typeof stateValue.name === \"string\" ? stateValue.name : \"\";\n const clip = typeof clipValue?.name === \"string\" ? clipValue.name : \"\";\n if (!name || !clip) {\n return null;\n }\n\n return {\n name,\n clip,\n clipId:\n typeof stateValue.clipId === \"string\" && stateValue.clipId.length > 0\n ? stateValue.clipId\n : null,\n loop: Boolean(stateValue.loop),\n };\n })\n .filter(\n (\n state,\n ): state is {\n name: string;\n clip: string;\n clipId: string | null;\n loop: boolean;\n } => state !== null,\n )\n : [];\n\n const activeValue =\n objectValue.active && typeof objectValue.active === \"object\"\n ? (objectValue.active as Record<string, unknown>)\n : null;\n\n const activeStateName =\n typeof objectValue.activeStateName === \"string\"\n ? objectValue.activeStateName\n : typeof activeValue?.name === \"string\"\n ? activeValue.name\n : null;\n\n return {\n __type: \"AnimationComponent\",\n clips,\n availableClips,\n externalClipSources,\n states,\n activeStateName,\n paused: Boolean(objectValue.paused),\n reverse: Boolean(objectValue.reverse),\n timeScale:\n typeof objectValue.timeScale === \"number\" && Number.isFinite(objectValue.timeScale)\n ? objectValue.timeScale\n : 1,\n crossFadeDuration:\n typeof objectValue.crossFadeDuration === \"number\" &&\n Number.isFinite(objectValue.crossFadeDuration)\n ? Math.max(0, objectValue.crossFadeDuration)\n : 0,\n };\n }\n if (constructorName === \"InstanceSlotComponent\") {\n return {\n __type: \"InstanceSlotComponent\",\n groupEntityId:\n typeof objectValue.groupEntityId === \"number\"\n ? objectValue.groupEntityId\n : -1,\n slotIndex:\n typeof objectValue.slotIndex === \"number\"\n ? objectValue.slotIndex\n : 0,\n };\n }\n if (constructorName === \"InstancedMeshComponent\") {\n // Only serialize the authoring fields. The live `instancedMesh` Three.js\n // ref changes on every geometry rebuild and must not enter the debug\n // snapshot — doing so would cause WorldChangeDetectionSystem to flood\n // the undo history with spurious entries.\n const imCtx: NormalizeContext = {\n seen: ctx.seen,\n depth: ctx.depth + 1,\n maxDepth: ctx.maxDepth,\n };\n return {\n __type: \"InstancedMeshComponent\",\n meshKind: typeof objectValue.meshKind === \"string\" ? objectValue.meshKind : \"cube\",\n modelPath: typeof objectValue.modelPath === \"string\" ? objectValue.modelPath : \"\",\n meshParameters: normalizeDebugValue(objectValue.meshParameters, imCtx),\n castShadow: Boolean(objectValue.castShadow),\n receiveShadow: Boolean(objectValue.receiveShadow),\n instanceEntityIds: Array.isArray(objectValue.instanceEntityIds)\n ? [...(objectValue.instanceEntityIds as number[])]\n : [],\n };\n }\n\n if (constructorName === \"PhysicsComponent\") {\n // `collider` Rapier references change every physics frame and must not\n // be included in the debug snapshot, otherwise the WorldChangeDetection-\n // System would detect a change every frame and flood the undo history.\n return {\n __type: \"PhysicsComponent\",\n values: normalizeDebugValue(objectValue.values, {\n seen: ctx.seen,\n depth: ctx.depth + 1,\n maxDepth: ctx.maxDepth,\n }),\n };\n }\n\n if (constructorName === \"MaterialComponent\") {\n // Only serialize the authoring `values` state. The live Three.js\n // `material` / `materials` objects mutate after transparency is toggled\n // (shader recompilation flags, `needsUpdate`, etc.) and must not be\n // included in the debug snapshot — doing so causes the\n // WorldChangeDetectionSystem to detect a spurious change every frame.\n return {\n __type: \"MaterialComponent\",\n values: normalizeDebugValue(objectValue.values, {\n seen: ctx.seen,\n depth: ctx.depth + 1,\n maxDepth: ctx.maxDepth,\n }),\n };\n }\n\n if (constructorName === \"VideoComponent\") {\n // Only serialize `path` and `options`. The live runtime fields\n // (`object`, `videoElement`, `texture`, `material`, `audioNode`) change\n // during video load/playback and must not be included in the debug\n // snapshot — doing so causes WorldChangeDetectionSystem to detect a\n // spurious change on every frame while a video is loading or playing.\n return {\n __type: \"VideoComponent\",\n path: typeof objectValue.path === \"string\" ? objectValue.path : \"\",\n options: normalizeDebugValue(objectValue.options, {\n seen: ctx.seen,\n depth: ctx.depth + 1,\n maxDepth: ctx.maxDepth,\n }),\n };\n }\n\n if (ctx.seen.has(objectValue)) {\n return \"[Circular]\";\n }\n\n if (ctx.depth >= ctx.maxDepth) {\n return constructorName\n ? `[MaxDepth:${constructorName}]`\n : \"[MaxDepth:Object]\";\n }\n\n if (objectValue.nodeType === 1 && typeof objectValue.tagName === \"string\") {\n return `[HTMLElement:${String(objectValue.tagName)}]`;\n }\n\n if (objectValue.isObject3D === true) {\n const position = objectValue.position as\n | { x?: number; y?: number; z?: number }\n | undefined;\n\n return {\n __type: \"Object3D\",\n objectType: objectValue.type,\n name: objectValue.name,\n uuid: objectValue.uuid,\n position:\n position &&\n typeof position.x === \"number\" &&\n typeof position.y === \"number\" &&\n typeof position.z === \"number\"\n ? {\n x: position.x,\n y: position.y,\n z: position.z,\n }\n : undefined,\n };\n }\n\n ctx.seen.add(objectValue);\n const nextContext: NormalizeContext = {\n seen: ctx.seen,\n depth: ctx.depth + 1,\n maxDepth: ctx.maxDepth,\n };\n\n if (Array.isArray(objectValue)) {\n return objectValue.map((item) => normalizeDebugValue(item, nextContext));\n }\n\n if (objectValue instanceof Map) {\n return {\n __type: \"Map\",\n entries: [...objectValue.entries()].map(([key, mapValue]) => [\n normalizeDebugValue(key, nextContext),\n normalizeDebugValue(mapValue, nextContext),\n ]),\n };\n }\n\n if (objectValue instanceof Set) {\n return {\n __type: \"Set\",\n values: [...objectValue.values()].map((setValue) =>\n normalizeDebugValue(setValue, nextContext),\n ),\n };\n }\n\n const normalized: Record<string, unknown> = {};\n const keys = Object.keys(objectValue).sort((a, b) => a.localeCompare(b));\n for (const key of keys) {\n normalized[key] = normalizeDebugValue(objectValue[key], nextContext);\n }\n\n return constructorName\n ? {\n __type: constructorName,\n ...normalized,\n }\n : normalized;\n}\n\nfunction shouldPreserveReference(value: object): boolean {\n const objectValue = value as Record<string, unknown>;\n\n if (objectValue.isObject3D === true) {\n return true;\n }\n\n if (objectValue.nodeType === 1 && typeof objectValue.tagName === \"string\") {\n return true;\n }\n\n return false;\n}\n\nexport function cloneHistoryValue<T>(\n value: T,\n seen: WeakMap<object, unknown> = new WeakMap<object, unknown>(),\n): T {\n if (value === null || value === undefined) {\n return value;\n }\n\n const valueType = typeof value;\n if (\n valueType === \"string\" ||\n valueType === \"number\" ||\n valueType === \"boolean\" ||\n valueType === \"bigint\" ||\n valueType === \"symbol\" ||\n valueType === \"function\"\n ) {\n return value;\n }\n\n if (value instanceof Date) {\n return new Date(value.getTime()) as T;\n }\n\n if (valueType !== \"object\") {\n return value;\n }\n\n const objectValue = value as Record<string, unknown>;\n\n if (shouldPreserveReference(objectValue)) {\n return value;\n }\n\n const seenValue = seen.get(objectValue);\n if (seenValue !== undefined) {\n return seenValue as T;\n }\n\n if (Array.isArray(objectValue)) {\n const cloneArray: unknown[] = [];\n seen.set(objectValue, cloneArray);\n\n for (const item of objectValue) {\n cloneArray.push(cloneHistoryValue(item, seen));\n }\n\n return cloneArray as T;\n }\n\n const prototype = Object.getPrototypeOf(objectValue);\n const constructorName = objectValue.constructor?.name;\n const shouldCloneWithPrototype =\n objectValue instanceof Component ||\n prototype === Object.prototype ||\n prototype === null;\n\n if (!shouldCloneWithPrototype) {\n return value;\n }\n\n // Null out live Three.js refs on known components so history snapshots never\n // carry a stale/disposed reference that would cause ghost meshes on undo/redo.\n // InstancedMeshSystem tracks its own mesh ref internally for cleanup.\n if (constructorName === \"InstancedMeshComponent\") {\n const cloneObject = Object.create(prototype) as Record<string, unknown>;\n seen.set(objectValue, cloneObject);\n for (const key of Object.keys(objectValue)) {\n cloneObject[key] =\n key === \"instancedMesh\" ? null : cloneHistoryValue(objectValue[key], seen);\n }\n return cloneObject as T;\n }\n\n const cloneObject = Object.create(prototype) as Record<string, unknown>;\n seen.set(objectValue, cloneObject);\n\n for (const key of Object.keys(objectValue)) {\n cloneObject[key] = cloneHistoryValue(objectValue[key], seen);\n }\n\n return cloneObject as T;\n}\n"]}
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@@ -2373,6 +2373,15 @@ var _InstancedMeshSystem = class _InstancedMeshSystem {
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this.loadingSignatures = /* @__PURE__ */ new Map();
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/** Per-mesh data for model kind, populated after GLTF load. */
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/**
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* `comp.instancedMesh`, which can be stale (pointing to a disposed mesh)
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* after an undo/redo restores a history snapshot captured at an earlier
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* geometry configuration. Relying on the stale comp ref would skip removal
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*/
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}
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update(world) {
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const entityIds = world.query(InstancedMeshComponent);
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for (const trackedId of this.modelMeshEntries.keys()) {
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if (!alive.has(trackedId)) this.modelMeshEntries.delete(trackedId);
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}
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}
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for (const entityId of entityIds) {
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const comp = world.getComponent(
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entityId,
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@@ -2397,18 +2409,26 @@ var _InstancedMeshSystem = class _InstancedMeshSystem {
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if (!anchor) continue;
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const instanceCount = comp.instanceEntityIds.length;
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const geometrySignature = comp.meshKind === "model" ? `model:${comp.modelPath}:${instanceCount}` : `${comp.meshKind}:${JSON.stringify(comp.meshParameters)}:${instanceCount}`;
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}
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}
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const pendingLoadSignature = this.loadingSignatures.get(entityId);
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|
2401
|
-
const needsRebuild = (
|
|
2419
|
+
const needsRebuild = (!this.trackedMeshes.has(entityId) || this.geometrySignatures.get(entityId) !== geometrySignature) && pendingLoadSignature !== geometrySignature;
|
|
2402
2420
|
if (needsRebuild) {
|
|
2403
|
-
|
|
2404
|
-
|
|
2405
|
-
|
|
2406
|
-
|
|
2421
|
+
const trackedMesh = this.trackedMeshes.get(entityId);
|
|
2422
|
+
if (trackedMesh) {
|
|
2423
|
+
anchor.remove(trackedMesh);
|
|
2424
|
+
if (trackedMesh.isInstancedMesh) {
|
|
2425
|
+
disposePrimitiveInstancedMesh(trackedMesh);
|
|
2407
2426
|
} else {
|
|
2408
|
-
disposeModelGroup(
|
|
2427
|
+
disposeModelGroup(trackedMesh);
|
|
2409
2428
|
}
|
|
2410
|
-
|
|
2429
|
+
this.trackedMeshes.delete(entityId);
|
|
2411
2430
|
}
|
|
2431
|
+
comp.instancedMesh = null;
|
|
2412
2432
|
if (pendingLoadSignature !== void 0 && pendingLoadSignature !== geometrySignature) {
|
|
2413
2433
|
this.loadingSignatures.delete(entityId);
|
|
2414
2434
|
this.modelMeshEntries.delete(entityId);
|
|
@@ -2494,6 +2514,7 @@ var _InstancedMeshSystem = class _InstancedMeshSystem {
|
|
|
2494
2514
|
currentComp.instancedMesh = group;
|
|
2495
2515
|
this.modelMeshEntries.set(targetEntityId, entries);
|
|
2496
2516
|
this.geometrySignatures.set(targetEntityId, targetSignature);
|
|
2517
|
+
this.trackedMeshes.set(targetEntityId, group);
|
|
2497
2518
|
this.loadingSignatures.delete(targetEntityId);
|
|
2498
2519
|
}).catch(() => {
|
|
2499
2520
|
this.loadingSignatures.delete(targetEntityId);
|
|
@@ -2520,6 +2541,7 @@ var _InstancedMeshSystem = class _InstancedMeshSystem {
|
|
|
2520
2541
|
instancedMesh.instanceMatrix.needsUpdate = true;
|
|
2521
2542
|
anchor.add(instancedMesh);
|
|
2522
2543
|
comp.instancedMesh = instancedMesh;
|
|
2544
|
+
this.trackedMeshes.set(entityId, instancedMesh);
|
|
2523
2545
|
this.geometrySignatures.set(entityId, geometrySignature);
|
|
2524
2546
|
} else {
|
|
2525
2547
|
if (comp.meshKind === "model") {
|
|
@@ -3597,5 +3619,5 @@ __name(_VideoSystem, "VideoSystem");
|
|
|
3597
3619
|
var VideoSystem = _VideoSystem;
|
|
3598
3620
|
|
|
3599
3621
|
export { AnimationSystem, AudioSystem, Behaviour, CameraSyncSystem, EnvironmentSyncSystem, InputSystem, InstancedMeshSystem, KeyboardKeys, LightSyncSystem, MaterialSyncSystem, MeshGeometrySystem, ObjectVisibilitySystem, PhysicsSyncSystem, PostprocessingSyncSystem, RenderSystem, ScriptBehaviourSystem, TransformSyncSystem, VideoSystem };
|
|
3600
|
-
//# sourceMappingURL=chunk-
|
|
3601
|
-
//# sourceMappingURL=chunk-
|
|
3622
|
+
//# sourceMappingURL=chunk-Y7KXYSPD.js.map
|
|
3623
|
+
//# sourceMappingURL=chunk-Y7KXYSPD.js.map
|