@relu-interactives/spatial-ecs 0.2.7 → 0.2.9

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Files changed (49) hide show
  1. package/dist/{System-CIiWteft.d.cts → System-AV2_87Zr.d.cts} +1 -1
  2. package/dist/{System-CIiWteft.d.ts → System-AV2_87Zr.d.ts} +1 -1
  3. package/dist/{Video-Dj4KBqQ1.d.cts → Video-Bn93p6XV.d.cts} +27 -5
  4. package/dist/{Video-B-qMljTn.d.ts → Video-D6mObK_5.d.ts} +27 -5
  5. package/dist/{chunk-R5D5PWXV.js → chunk-AZR6SLQN.js} +16 -4
  6. package/dist/chunk-AZR6SLQN.js.map +1 -0
  7. package/dist/{chunk-EIC5B3A7.js → chunk-LE6ARNYQ.js} +84 -13
  8. package/dist/chunk-LE6ARNYQ.js.map +1 -0
  9. package/dist/{chunk-FDWNCXU3.js → chunk-ODCWJHPS.js} +3 -3
  10. package/dist/{chunk-FDWNCXU3.js.map → chunk-ODCWJHPS.js.map} +1 -1
  11. package/dist/{chunk-G2DUXNTQ.js → chunk-PHIEXEKJ.js} +10 -3
  12. package/dist/chunk-PHIEXEKJ.js.map +1 -0
  13. package/dist/{chunk-2F6T3BVO.js → chunk-SABZQFSA.js} +47 -29
  14. package/dist/chunk-SABZQFSA.js.map +1 -0
  15. package/dist/components/index.cjs +13 -1
  16. package/dist/components/index.cjs.map +1 -1
  17. package/dist/components/index.d.cts +2 -2
  18. package/dist/components/index.d.ts +2 -2
  19. package/dist/components/index.js +1 -1
  20. package/dist/factories/index.cjs +92 -9
  21. package/dist/factories/index.cjs.map +1 -1
  22. package/dist/factories/index.d.cts +7 -4
  23. package/dist/factories/index.d.ts +7 -4
  24. package/dist/factories/index.js +3 -3
  25. package/dist/{index-Cf-PaKyN.d.ts → index-B4-ABchF.d.cts} +4 -3
  26. package/dist/{index-B12sx9yF.d.cts → index-BO49V8aS.d.ts} +4 -3
  27. package/dist/index.cjs +187 -40
  28. package/dist/index.cjs.map +1 -1
  29. package/dist/index.d.cts +6 -6
  30. package/dist/index.d.ts +6 -6
  31. package/dist/index.js +52 -14
  32. package/dist/index.js.map +1 -1
  33. package/dist/systems/index.cjs +44 -31
  34. package/dist/systems/index.cjs.map +1 -1
  35. package/dist/systems/index.d.cts +2 -2
  36. package/dist/systems/index.d.ts +2 -2
  37. package/dist/systems/index.js +3 -3
  38. package/dist/types.d.cts +1 -1
  39. package/dist/types.d.ts +1 -1
  40. package/dist/worldSnapshotUtils.cjs +8 -1
  41. package/dist/worldSnapshotUtils.cjs.map +1 -1
  42. package/dist/worldSnapshotUtils.d.cts +1 -1
  43. package/dist/worldSnapshotUtils.d.ts +1 -1
  44. package/dist/worldSnapshotUtils.js +1 -1
  45. package/package.json +1 -1
  46. package/dist/chunk-2F6T3BVO.js.map +0 -1
  47. package/dist/chunk-EIC5B3A7.js.map +0 -1
  48. package/dist/chunk-G2DUXNTQ.js.map +0 -1
  49. package/dist/chunk-R5D5PWXV.js.map +0 -1
@@ -1,5 +1,5 @@
1
- import { A as AnimationComponent, b as AudioComponent, c as CameraComponentOptions, C as CameraComponent, a0 as RigidbodyState, g as ColliderState, V as PhysicsComponent, w as EnvironmentState, q as Environment, p as EntityType, I as ImageComponent, y as ImageTargetAnchor, x as ImageTarget, L as LightComponent, M as MaterialComponent, O as MeshComponent, P as MeshGeometryComponent, S as ModelComponent, T as Name, U as Object3DRef, Z as PostprocessingState, Y as Postprocessing, a3 as ScriptEntry, a2 as ScriptComponent, a4 as Selectable, a5 as SelectionTransformState, a6 as SpriteComponent, H as InstancedMeshKind, Q as MeshGeometryParameters, F as InstanceTransform, G as InstancedMeshComponent, aa as VideoComponent } from '../Video-Dj4KBqQ1.cjs';
2
- import { b as World, P as ParentId, T as TransformComponent, O as ObjectManagementSystem } from '../System-CIiWteft.cjs';
1
+ import { A as AnimationComponent, b as AudioComponent, c as CameraComponentOptions, C as CameraComponent, a1 as RigidbodyState, g as ColliderState, W as PhysicsComponent, w as EnvironmentState, q as Environment, p as EntityType, I as ImageComponent, y as ImageTargetAnchor, x as ImageTarget, L as LightComponent, M as MaterialComponent, P as MeshComponent, Q as MeshGeometryComponent, T as ModelComponent, U as Name, V as Object3DRef, _ as PostprocessingState, Z as Postprocessing, a4 as ScriptEntry, a3 as ScriptComponent, a5 as Selectable, a6 as SelectionTransformState, a7 as SpriteComponent, J as InstancedMeshKind, R as MeshGeometryParameters, H as InstancedMeshComponent, F as InstanceSlotComponent, ab as VideoComponent } from '../Video-Bn93p6XV.cjs';
2
+ import { b as World, P as ParentId, T as TransformComponent, O as ObjectManagementSystem } from '../System-AV2_87Zr.cjs';
3
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  import * as THREE from 'three';
4
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  import '@dimforge/rapier3d-compat';
5
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@@ -63,13 +63,16 @@ declare function createTransformComponent(world: World, entityId: number, ...arg
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  declare function createInstancedMeshComponent(world: World, entityId: number, meshKind: InstancedMeshKind, meshParameters?: Partial<MeshGeometryParameters>, options?: {
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  castShadow?: boolean;
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  receiveShadow?: boolean;
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- instances?: InstanceTransform[];
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+ instanceEntityIds?: number[];
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+ modelPath?: string;
67
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  }): InstancedMeshComponent;
68
69
 
70
+ declare function createInstanceSlotComponent(world: World, entityId: number, groupEntityId: number, slotIndex: number): InstanceSlotComponent;
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+
69
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  declare function createVideoComponent(world: World, entityId: number, ...args: ConstructorParameters<typeof VideoComponent>): VideoComponent;
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73
 
71
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  declare function registerDefaultComponentFactories(objectManagementSystem: ObjectManagementSystem): void;
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73
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  declare function registerDefaultFactories(objectManagementSystem: ObjectManagementSystem): void;
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75
- export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createVideoComponent, registerDefaultComponentFactories, registerDefaultFactories };
78
+ export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstanceSlotComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createVideoComponent, registerDefaultComponentFactories, registerDefaultFactories };
@@ -1,5 +1,5 @@
1
- import { A as AnimationComponent, b as AudioComponent, c as CameraComponentOptions, C as CameraComponent, a0 as RigidbodyState, g as ColliderState, V as PhysicsComponent, w as EnvironmentState, q as Environment, p as EntityType, I as ImageComponent, y as ImageTargetAnchor, x as ImageTarget, L as LightComponent, M as MaterialComponent, O as MeshComponent, P as MeshGeometryComponent, S as ModelComponent, T as Name, U as Object3DRef, Z as PostprocessingState, Y as Postprocessing, a3 as ScriptEntry, a2 as ScriptComponent, a4 as Selectable, a5 as SelectionTransformState, a6 as SpriteComponent, H as InstancedMeshKind, Q as MeshGeometryParameters, F as InstanceTransform, G as InstancedMeshComponent, aa as VideoComponent } from '../Video-B-qMljTn.js';
2
- import { b as World, P as ParentId, T as TransformComponent, O as ObjectManagementSystem } from '../System-CIiWteft.js';
1
+ import { A as AnimationComponent, b as AudioComponent, c as CameraComponentOptions, C as CameraComponent, a1 as RigidbodyState, g as ColliderState, W as PhysicsComponent, w as EnvironmentState, q as Environment, p as EntityType, I as ImageComponent, y as ImageTargetAnchor, x as ImageTarget, L as LightComponent, M as MaterialComponent, P as MeshComponent, Q as MeshGeometryComponent, T as ModelComponent, U as Name, V as Object3DRef, _ as PostprocessingState, Z as Postprocessing, a4 as ScriptEntry, a3 as ScriptComponent, a5 as Selectable, a6 as SelectionTransformState, a7 as SpriteComponent, J as InstancedMeshKind, R as MeshGeometryParameters, H as InstancedMeshComponent, F as InstanceSlotComponent, ab as VideoComponent } from '../Video-D6mObK_5.js';
2
+ import { b as World, P as ParentId, T as TransformComponent, O as ObjectManagementSystem } from '../System-AV2_87Zr.js';
3
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  import * as THREE from 'three';
4
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  import '@dimforge/rapier3d-compat';
5
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@@ -63,13 +63,16 @@ declare function createTransformComponent(world: World, entityId: number, ...arg
63
63
  declare function createInstancedMeshComponent(world: World, entityId: number, meshKind: InstancedMeshKind, meshParameters?: Partial<MeshGeometryParameters>, options?: {
64
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  castShadow?: boolean;
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  receiveShadow?: boolean;
66
- instances?: InstanceTransform[];
66
+ instanceEntityIds?: number[];
67
+ modelPath?: string;
67
68
  }): InstancedMeshComponent;
68
69
 
70
+ declare function createInstanceSlotComponent(world: World, entityId: number, groupEntityId: number, slotIndex: number): InstanceSlotComponent;
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+
69
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  declare function createVideoComponent(world: World, entityId: number, ...args: ConstructorParameters<typeof VideoComponent>): VideoComponent;
70
73
 
71
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  declare function registerDefaultComponentFactories(objectManagementSystem: ObjectManagementSystem): void;
72
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73
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  declare function registerDefaultFactories(objectManagementSystem: ObjectManagementSystem): void;
74
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75
- export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createVideoComponent, registerDefaultComponentFactories, registerDefaultFactories };
78
+ export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstanceSlotComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createVideoComponent, registerDefaultComponentFactories, registerDefaultFactories };
@@ -1,6 +1,6 @@
1
- export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createVideoComponent, registerDefaultComponentFactories, registerDefaultFactories } from '../chunk-EIC5B3A7.js';
2
- import '../chunk-FDWNCXU3.js';
3
- import '../chunk-R5D5PWXV.js';
1
+ export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstanceSlotComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createVideoComponent, registerDefaultComponentFactories, registerDefaultFactories } from '../chunk-LE6ARNYQ.js';
2
+ import '../chunk-ODCWJHPS.js';
3
+ import '../chunk-AZR6SLQN.js';
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  import '../chunk-OY7ZODZP.js';
5
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  //# sourceMappingURL=index.js.map
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  //# sourceMappingURL=index.js.map
@@ -1,5 +1,5 @@
1
- import { A as AnimationComponent, a as AnimationComponentOptions, b as AudioComponent, C as CameraComponent, c as CameraComponentOptions, d as CameraProjection, e as CameraRuntimeType, f as ColliderShape, g as ColliderState, h as CubeMeshParameters, D as DEFAULT_COLLIDER_STATE, i as DEFAULT_ENVIRONMENT_STATE, j as DEFAULT_INSTANCED_MESH_PARAMETERS, k as DEFAULT_INSTANCE_TRANSFORM, l as DEFAULT_MESH_GEOMETRY_PARAMETERS, m as DEFAULT_PHYSICS_STATE, n as DEFAULT_POSTPROCESSING_STATE, o as DEFAULT_RIGIDBODY_STATE, E as EditableMeshObjectKind, p as EntityType, q as Environment, r as EnvironmentFogState, s as EnvironmentFogType, t as EnvironmentGradientEffect, u as EnvironmentSkyboxState, v as EnvironmentSkyboxType, w as EnvironmentState, I as ImageComponent, x as ImageTarget, y as ImageTargetAnchor, z as ImageTargetAnchorOptions, B as ImageTargetReference, F as InstanceTransform, G as InstancedMeshComponent, H as InstancedMeshKind, L as LightComponent, J as LightValueState, M as MaterialComponent, K as MaterialTypeValue, N as MaterialValueState, O as MeshComponent, P as MeshGeometryComponent, Q as MeshGeometryParameters, R as MeshGeometryParametersByKind, S as ModelComponent, T as Name, U as Object3DRef, V as PhysicsComponent, W as PhysicsState, X as PlaneMeshParameters, Y as Postprocessing, Z as PostprocessingState, _ as RadiusHeightMeshParameters, $ as RadiusMeshParameters, a0 as RigidbodyState, a1 as RigidbodyType, a2 as ScriptComponent, a3 as ScriptEntry, a4 as Selectable, a5 as SelectionTransformState, a6 as SpriteComponent, a7 as TextureFilteringValue, a8 as TransformModeValue, a9 as TransformSpaceValue, aa as VideoComponent, ab as normalizePhysicsState } from './Video-B-qMljTn.js';
2
- import { P as ParentId, T as TransformComponent, a as TransformData, V as Vec3 } from './System-CIiWteft.js';
1
+ import { A as AnimationComponent, a as AnimationComponentOptions, b as AudioComponent, C as CameraComponent, c as CameraComponentOptions, d as CameraProjection, e as CameraRuntimeType, f as ColliderShape, g as ColliderState, h as CubeMeshParameters, D as DEFAULT_COLLIDER_STATE, i as DEFAULT_ENVIRONMENT_STATE, j as DEFAULT_INSTANCED_MESH_PARAMETERS, k as DEFAULT_INSTANCE_TRANSFORM, l as DEFAULT_MESH_GEOMETRY_PARAMETERS, m as DEFAULT_PHYSICS_STATE, n as DEFAULT_POSTPROCESSING_STATE, o as DEFAULT_RIGIDBODY_STATE, E as EditableMeshObjectKind, p as EntityType, q as Environment, r as EnvironmentFogState, s as EnvironmentFogType, t as EnvironmentGradientEffect, u as EnvironmentSkyboxState, v as EnvironmentSkyboxType, w as EnvironmentState, I as ImageComponent, x as ImageTarget, y as ImageTargetAnchor, z as ImageTargetAnchorOptions, B as ImageTargetReference, F as InstanceSlotComponent, G as InstanceTransform, H as InstancedMeshComponent, J as InstancedMeshKind, L as LightComponent, K as LightValueState, M as MaterialComponent, N as MaterialTypeValue, O as MaterialValueState, P as MeshComponent, Q as MeshGeometryComponent, R as MeshGeometryParameters, S as MeshGeometryParametersByKind, T as ModelComponent, U as Name, V as Object3DRef, W as PhysicsComponent, X as PhysicsState, Y as PlaneMeshParameters, Z as Postprocessing, _ as PostprocessingState, $ as RadiusHeightMeshParameters, a0 as RadiusMeshParameters, a1 as RigidbodyState, a2 as RigidbodyType, a3 as ScriptComponent, a4 as ScriptEntry, a5 as Selectable, a6 as SelectionTransformState, a7 as SpriteComponent, a8 as TextureFilteringValue, a9 as TransformModeValue, aa as TransformSpaceValue, ab as VideoComponent, ac as normalizePhysicsState } from './Video-Bn93p6XV.cjs';
2
+ import { P as ParentId, T as TransformComponent, a as TransformData, V as Vec3 } from './System-AV2_87Zr.cjs';
3
3
 
4
4
  declare const index_AnimationComponent: typeof AnimationComponent;
5
5
  declare const index_AnimationComponentOptions: typeof AnimationComponentOptions;
@@ -33,6 +33,7 @@ declare const index_ImageTarget: typeof ImageTarget;
33
33
  declare const index_ImageTargetAnchor: typeof ImageTargetAnchor;
34
34
  declare const index_ImageTargetAnchorOptions: typeof ImageTargetAnchorOptions;
35
35
  declare const index_ImageTargetReference: typeof ImageTargetReference;
36
+ declare const index_InstanceSlotComponent: typeof InstanceSlotComponent;
36
37
  declare const index_InstanceTransform: typeof InstanceTransform;
37
38
  declare const index_InstancedMeshComponent: typeof InstancedMeshComponent;
38
39
  declare const index_InstancedMeshKind: typeof InstancedMeshKind;
@@ -72,7 +73,7 @@ declare const index_Vec3: typeof Vec3;
72
73
  declare const index_VideoComponent: typeof VideoComponent;
73
74
  declare const index_normalizePhysicsState: typeof normalizePhysicsState;
74
75
  declare namespace index {
75
- export { index_AnimationComponent as AnimationComponent, index_AnimationComponentOptions as AnimationComponentOptions, index_AudioComponent as AudioComponent, index_CameraComponent as CameraComponent, index_CameraComponentOptions as CameraComponentOptions, index_CameraProjection as CameraProjection, index_CameraRuntimeType as CameraRuntimeType, index_ColliderShape as ColliderShape, index_ColliderState as ColliderState, index_CubeMeshParameters as CubeMeshParameters, index_DEFAULT_COLLIDER_STATE as DEFAULT_COLLIDER_STATE, index_DEFAULT_ENVIRONMENT_STATE as DEFAULT_ENVIRONMENT_STATE, index_DEFAULT_INSTANCED_MESH_PARAMETERS as DEFAULT_INSTANCED_MESH_PARAMETERS, index_DEFAULT_INSTANCE_TRANSFORM as DEFAULT_INSTANCE_TRANSFORM, index_DEFAULT_MESH_GEOMETRY_PARAMETERS as DEFAULT_MESH_GEOMETRY_PARAMETERS, index_DEFAULT_PHYSICS_STATE as DEFAULT_PHYSICS_STATE, index_DEFAULT_POSTPROCESSING_STATE as DEFAULT_POSTPROCESSING_STATE, index_DEFAULT_RIGIDBODY_STATE as DEFAULT_RIGIDBODY_STATE, index_EditableMeshObjectKind as EditableMeshObjectKind, index_EntityType as EntityType, index_Environment as Environment, index_EnvironmentFogState as EnvironmentFogState, index_EnvironmentFogType as EnvironmentFogType, index_EnvironmentGradientEffect as EnvironmentGradientEffect, index_EnvironmentSkyboxState as EnvironmentSkyboxState, index_EnvironmentSkyboxType as EnvironmentSkyboxType, index_EnvironmentState as EnvironmentState, index_ImageComponent as ImageComponent, index_ImageTarget as ImageTarget, index_ImageTargetAnchor as ImageTargetAnchor, index_ImageTargetAnchorOptions as ImageTargetAnchorOptions, index_ImageTargetReference as ImageTargetReference, index_InstanceTransform as InstanceTransform, index_InstancedMeshComponent as InstancedMeshComponent, index_InstancedMeshKind as InstancedMeshKind, index_LightComponent as LightComponent, index_LightValueState as LightValueState, index_MaterialComponent as MaterialComponent, index_MaterialTypeValue as MaterialTypeValue, index_MaterialValueState as MaterialValueState, index_MeshComponent as MeshComponent, index_MeshGeometryComponent as MeshGeometryComponent, index_MeshGeometryParameters as MeshGeometryParameters, index_MeshGeometryParametersByKind as MeshGeometryParametersByKind, index_ModelComponent as ModelComponent, index_Name as Name, index_Object3DRef as Object3DRef, index_ParentId as ParentId, index_PhysicsComponent as PhysicsComponent, index_PhysicsState as PhysicsState, index_PlaneMeshParameters as PlaneMeshParameters, index_Postprocessing as Postprocessing, index_PostprocessingState as PostprocessingState, index_RadiusHeightMeshParameters as RadiusHeightMeshParameters, index_RadiusMeshParameters as RadiusMeshParameters, index_RigidbodyState as RigidbodyState, index_RigidbodyType as RigidbodyType, index_ScriptComponent as ScriptComponent, index_ScriptEntry as ScriptEntry, index_Selectable as Selectable, index_SelectionTransformState as SelectionTransformState, index_SpriteComponent as SpriteComponent, index_TextureFilteringValue as TextureFilteringValue, index_TransformComponent as TransformComponent, index_TransformData as TransformData, index_TransformModeValue as TransformModeValue, index_TransformSpaceValue as TransformSpaceValue, index_Vec3 as Vec3, index_VideoComponent as VideoComponent, index_normalizePhysicsState as normalizePhysicsState };
76
+ export { index_AnimationComponent as AnimationComponent, index_AnimationComponentOptions as AnimationComponentOptions, index_AudioComponent as AudioComponent, index_CameraComponent as CameraComponent, index_CameraComponentOptions as CameraComponentOptions, index_CameraProjection as CameraProjection, index_CameraRuntimeType as CameraRuntimeType, index_ColliderShape as ColliderShape, index_ColliderState as ColliderState, index_CubeMeshParameters as CubeMeshParameters, index_DEFAULT_COLLIDER_STATE as DEFAULT_COLLIDER_STATE, index_DEFAULT_ENVIRONMENT_STATE as DEFAULT_ENVIRONMENT_STATE, index_DEFAULT_INSTANCED_MESH_PARAMETERS as DEFAULT_INSTANCED_MESH_PARAMETERS, index_DEFAULT_INSTANCE_TRANSFORM as DEFAULT_INSTANCE_TRANSFORM, index_DEFAULT_MESH_GEOMETRY_PARAMETERS as DEFAULT_MESH_GEOMETRY_PARAMETERS, index_DEFAULT_PHYSICS_STATE as DEFAULT_PHYSICS_STATE, index_DEFAULT_POSTPROCESSING_STATE as DEFAULT_POSTPROCESSING_STATE, index_DEFAULT_RIGIDBODY_STATE as DEFAULT_RIGIDBODY_STATE, index_EditableMeshObjectKind as EditableMeshObjectKind, index_EntityType as EntityType, index_Environment as Environment, index_EnvironmentFogState as EnvironmentFogState, index_EnvironmentFogType as EnvironmentFogType, index_EnvironmentGradientEffect as EnvironmentGradientEffect, index_EnvironmentSkyboxState as EnvironmentSkyboxState, index_EnvironmentSkyboxType as EnvironmentSkyboxType, index_EnvironmentState as EnvironmentState, index_ImageComponent as ImageComponent, index_ImageTarget as ImageTarget, index_ImageTargetAnchor as ImageTargetAnchor, index_ImageTargetAnchorOptions as ImageTargetAnchorOptions, index_ImageTargetReference as ImageTargetReference, index_InstanceSlotComponent as InstanceSlotComponent, index_InstanceTransform as InstanceTransform, index_InstancedMeshComponent as InstancedMeshComponent, index_InstancedMeshKind as InstancedMeshKind, index_LightComponent as LightComponent, index_LightValueState as LightValueState, index_MaterialComponent as MaterialComponent, index_MaterialTypeValue as MaterialTypeValue, index_MaterialValueState as MaterialValueState, index_MeshComponent as MeshComponent, index_MeshGeometryComponent as MeshGeometryComponent, index_MeshGeometryParameters as MeshGeometryParameters, index_MeshGeometryParametersByKind as MeshGeometryParametersByKind, index_ModelComponent as ModelComponent, index_Name as Name, index_Object3DRef as Object3DRef, index_ParentId as ParentId, index_PhysicsComponent as PhysicsComponent, index_PhysicsState as PhysicsState, index_PlaneMeshParameters as PlaneMeshParameters, index_Postprocessing as Postprocessing, index_PostprocessingState as PostprocessingState, index_RadiusHeightMeshParameters as RadiusHeightMeshParameters, index_RadiusMeshParameters as RadiusMeshParameters, index_RigidbodyState as RigidbodyState, index_RigidbodyType as RigidbodyType, index_ScriptComponent as ScriptComponent, index_ScriptEntry as ScriptEntry, index_Selectable as Selectable, index_SelectionTransformState as SelectionTransformState, index_SpriteComponent as SpriteComponent, index_TextureFilteringValue as TextureFilteringValue, index_TransformComponent as TransformComponent, index_TransformData as TransformData, index_TransformModeValue as TransformModeValue, index_TransformSpaceValue as TransformSpaceValue, index_Vec3 as Vec3, index_VideoComponent as VideoComponent, index_normalizePhysicsState as normalizePhysicsState };
76
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  }
77
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78
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  export { index as i };
@@ -1,5 +1,5 @@
1
- import { A as AnimationComponent, a as AnimationComponentOptions, b as AudioComponent, C as CameraComponent, c as CameraComponentOptions, d as CameraProjection, e as CameraRuntimeType, f as ColliderShape, g as ColliderState, h as CubeMeshParameters, D as DEFAULT_COLLIDER_STATE, i as DEFAULT_ENVIRONMENT_STATE, j as DEFAULT_INSTANCED_MESH_PARAMETERS, k as DEFAULT_INSTANCE_TRANSFORM, l as DEFAULT_MESH_GEOMETRY_PARAMETERS, m as DEFAULT_PHYSICS_STATE, n as DEFAULT_POSTPROCESSING_STATE, o as DEFAULT_RIGIDBODY_STATE, E as EditableMeshObjectKind, p as EntityType, q as Environment, r as EnvironmentFogState, s as EnvironmentFogType, t as EnvironmentGradientEffect, u as EnvironmentSkyboxState, v as EnvironmentSkyboxType, w as EnvironmentState, I as ImageComponent, x as ImageTarget, y as ImageTargetAnchor, z as ImageTargetAnchorOptions, B as ImageTargetReference, F as InstanceTransform, G as InstancedMeshComponent, H as InstancedMeshKind, L as LightComponent, J as LightValueState, M as MaterialComponent, K as MaterialTypeValue, N as MaterialValueState, O as MeshComponent, P as MeshGeometryComponent, Q as MeshGeometryParameters, R as MeshGeometryParametersByKind, S as ModelComponent, T as Name, U as Object3DRef, V as PhysicsComponent, W as PhysicsState, X as PlaneMeshParameters, Y as Postprocessing, Z as PostprocessingState, _ as RadiusHeightMeshParameters, $ as RadiusMeshParameters, a0 as RigidbodyState, a1 as RigidbodyType, a2 as ScriptComponent, a3 as ScriptEntry, a4 as Selectable, a5 as SelectionTransformState, a6 as SpriteComponent, a7 as TextureFilteringValue, a8 as TransformModeValue, a9 as TransformSpaceValue, aa as VideoComponent, ab as normalizePhysicsState } from './Video-Dj4KBqQ1.cjs';
2
- import { P as ParentId, T as TransformComponent, a as TransformData, V as Vec3 } from './System-CIiWteft.cjs';
1
+ import { A as AnimationComponent, a as AnimationComponentOptions, b as AudioComponent, C as CameraComponent, c as CameraComponentOptions, d as CameraProjection, e as CameraRuntimeType, f as ColliderShape, g as ColliderState, h as CubeMeshParameters, D as DEFAULT_COLLIDER_STATE, i as DEFAULT_ENVIRONMENT_STATE, j as DEFAULT_INSTANCED_MESH_PARAMETERS, k as DEFAULT_INSTANCE_TRANSFORM, l as DEFAULT_MESH_GEOMETRY_PARAMETERS, m as DEFAULT_PHYSICS_STATE, n as DEFAULT_POSTPROCESSING_STATE, o as DEFAULT_RIGIDBODY_STATE, E as EditableMeshObjectKind, p as EntityType, q as Environment, r as EnvironmentFogState, s as EnvironmentFogType, t as EnvironmentGradientEffect, u as EnvironmentSkyboxState, v as EnvironmentSkyboxType, w as EnvironmentState, I as ImageComponent, x as ImageTarget, y as ImageTargetAnchor, z as ImageTargetAnchorOptions, B as ImageTargetReference, F as InstanceSlotComponent, G as InstanceTransform, H as InstancedMeshComponent, J as InstancedMeshKind, L as LightComponent, K as LightValueState, M as MaterialComponent, N as MaterialTypeValue, O as MaterialValueState, P as MeshComponent, Q as MeshGeometryComponent, R as MeshGeometryParameters, S as MeshGeometryParametersByKind, T as ModelComponent, U as Name, V as Object3DRef, W as PhysicsComponent, X as PhysicsState, Y as PlaneMeshParameters, Z as Postprocessing, _ as PostprocessingState, $ as RadiusHeightMeshParameters, a0 as RadiusMeshParameters, a1 as RigidbodyState, a2 as RigidbodyType, a3 as ScriptComponent, a4 as ScriptEntry, a5 as Selectable, a6 as SelectionTransformState, a7 as SpriteComponent, a8 as TextureFilteringValue, a9 as TransformModeValue, aa as TransformSpaceValue, ab as VideoComponent, ac as normalizePhysicsState } from './Video-D6mObK_5.js';
2
+ import { P as ParentId, T as TransformComponent, a as TransformData, V as Vec3 } from './System-AV2_87Zr.js';
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  declare const index_AnimationComponent: typeof AnimationComponent;
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5
  declare const index_AnimationComponentOptions: typeof AnimationComponentOptions;
@@ -33,6 +33,7 @@ declare const index_ImageTarget: typeof ImageTarget;
33
33
  declare const index_ImageTargetAnchor: typeof ImageTargetAnchor;
34
34
  declare const index_ImageTargetAnchorOptions: typeof ImageTargetAnchorOptions;
35
35
  declare const index_ImageTargetReference: typeof ImageTargetReference;
36
+ declare const index_InstanceSlotComponent: typeof InstanceSlotComponent;
36
37
  declare const index_InstanceTransform: typeof InstanceTransform;
37
38
  declare const index_InstancedMeshComponent: typeof InstancedMeshComponent;
38
39
  declare const index_InstancedMeshKind: typeof InstancedMeshKind;
@@ -72,7 +73,7 @@ declare const index_Vec3: typeof Vec3;
72
73
  declare const index_VideoComponent: typeof VideoComponent;
73
74
  declare const index_normalizePhysicsState: typeof normalizePhysicsState;
74
75
  declare namespace index {
75
- export { index_AnimationComponent as AnimationComponent, index_AnimationComponentOptions as AnimationComponentOptions, index_AudioComponent as AudioComponent, index_CameraComponent as CameraComponent, index_CameraComponentOptions as CameraComponentOptions, index_CameraProjection as CameraProjection, index_CameraRuntimeType as CameraRuntimeType, index_ColliderShape as ColliderShape, index_ColliderState as ColliderState, index_CubeMeshParameters as CubeMeshParameters, index_DEFAULT_COLLIDER_STATE as DEFAULT_COLLIDER_STATE, index_DEFAULT_ENVIRONMENT_STATE as DEFAULT_ENVIRONMENT_STATE, index_DEFAULT_INSTANCED_MESH_PARAMETERS as DEFAULT_INSTANCED_MESH_PARAMETERS, index_DEFAULT_INSTANCE_TRANSFORM as DEFAULT_INSTANCE_TRANSFORM, index_DEFAULT_MESH_GEOMETRY_PARAMETERS as DEFAULT_MESH_GEOMETRY_PARAMETERS, index_DEFAULT_PHYSICS_STATE as DEFAULT_PHYSICS_STATE, index_DEFAULT_POSTPROCESSING_STATE as DEFAULT_POSTPROCESSING_STATE, index_DEFAULT_RIGIDBODY_STATE as DEFAULT_RIGIDBODY_STATE, index_EditableMeshObjectKind as EditableMeshObjectKind, index_EntityType as EntityType, index_Environment as Environment, index_EnvironmentFogState as EnvironmentFogState, index_EnvironmentFogType as EnvironmentFogType, index_EnvironmentGradientEffect as EnvironmentGradientEffect, index_EnvironmentSkyboxState as EnvironmentSkyboxState, index_EnvironmentSkyboxType as EnvironmentSkyboxType, index_EnvironmentState as EnvironmentState, index_ImageComponent as ImageComponent, index_ImageTarget as ImageTarget, index_ImageTargetAnchor as ImageTargetAnchor, index_ImageTargetAnchorOptions as ImageTargetAnchorOptions, index_ImageTargetReference as ImageTargetReference, index_InstanceTransform as InstanceTransform, index_InstancedMeshComponent as InstancedMeshComponent, index_InstancedMeshKind as InstancedMeshKind, index_LightComponent as LightComponent, index_LightValueState as LightValueState, index_MaterialComponent as MaterialComponent, index_MaterialTypeValue as MaterialTypeValue, index_MaterialValueState as MaterialValueState, index_MeshComponent as MeshComponent, index_MeshGeometryComponent as MeshGeometryComponent, index_MeshGeometryParameters as MeshGeometryParameters, index_MeshGeometryParametersByKind as MeshGeometryParametersByKind, index_ModelComponent as ModelComponent, index_Name as Name, index_Object3DRef as Object3DRef, index_ParentId as ParentId, index_PhysicsComponent as PhysicsComponent, index_PhysicsState as PhysicsState, index_PlaneMeshParameters as PlaneMeshParameters, index_Postprocessing as Postprocessing, index_PostprocessingState as PostprocessingState, index_RadiusHeightMeshParameters as RadiusHeightMeshParameters, index_RadiusMeshParameters as RadiusMeshParameters, index_RigidbodyState as RigidbodyState, index_RigidbodyType as RigidbodyType, index_ScriptComponent as ScriptComponent, index_ScriptEntry as ScriptEntry, index_Selectable as Selectable, index_SelectionTransformState as SelectionTransformState, index_SpriteComponent as SpriteComponent, index_TextureFilteringValue as TextureFilteringValue, index_TransformComponent as TransformComponent, index_TransformData as TransformData, index_TransformModeValue as TransformModeValue, index_TransformSpaceValue as TransformSpaceValue, index_Vec3 as Vec3, index_VideoComponent as VideoComponent, index_normalizePhysicsState as normalizePhysicsState };
76
+ export { index_AnimationComponent as AnimationComponent, index_AnimationComponentOptions as AnimationComponentOptions, index_AudioComponent as AudioComponent, index_CameraComponent as CameraComponent, index_CameraComponentOptions as CameraComponentOptions, index_CameraProjection as CameraProjection, index_CameraRuntimeType as CameraRuntimeType, index_ColliderShape as ColliderShape, index_ColliderState as ColliderState, index_CubeMeshParameters as CubeMeshParameters, index_DEFAULT_COLLIDER_STATE as DEFAULT_COLLIDER_STATE, index_DEFAULT_ENVIRONMENT_STATE as DEFAULT_ENVIRONMENT_STATE, index_DEFAULT_INSTANCED_MESH_PARAMETERS as DEFAULT_INSTANCED_MESH_PARAMETERS, index_DEFAULT_INSTANCE_TRANSFORM as DEFAULT_INSTANCE_TRANSFORM, index_DEFAULT_MESH_GEOMETRY_PARAMETERS as DEFAULT_MESH_GEOMETRY_PARAMETERS, index_DEFAULT_PHYSICS_STATE as DEFAULT_PHYSICS_STATE, index_DEFAULT_POSTPROCESSING_STATE as DEFAULT_POSTPROCESSING_STATE, index_DEFAULT_RIGIDBODY_STATE as DEFAULT_RIGIDBODY_STATE, index_EditableMeshObjectKind as EditableMeshObjectKind, index_EntityType as EntityType, index_Environment as Environment, index_EnvironmentFogState as EnvironmentFogState, index_EnvironmentFogType as EnvironmentFogType, index_EnvironmentGradientEffect as EnvironmentGradientEffect, index_EnvironmentSkyboxState as EnvironmentSkyboxState, index_EnvironmentSkyboxType as EnvironmentSkyboxType, index_EnvironmentState as EnvironmentState, index_ImageComponent as ImageComponent, index_ImageTarget as ImageTarget, index_ImageTargetAnchor as ImageTargetAnchor, index_ImageTargetAnchorOptions as ImageTargetAnchorOptions, index_ImageTargetReference as ImageTargetReference, index_InstanceSlotComponent as InstanceSlotComponent, index_InstanceTransform as InstanceTransform, index_InstancedMeshComponent as InstancedMeshComponent, index_InstancedMeshKind as InstancedMeshKind, index_LightComponent as LightComponent, index_LightValueState as LightValueState, index_MaterialComponent as MaterialComponent, index_MaterialTypeValue as MaterialTypeValue, index_MaterialValueState as MaterialValueState, index_MeshComponent as MeshComponent, index_MeshGeometryComponent as MeshGeometryComponent, index_MeshGeometryParameters as MeshGeometryParameters, index_MeshGeometryParametersByKind as MeshGeometryParametersByKind, index_ModelComponent as ModelComponent, index_Name as Name, index_Object3DRef as Object3DRef, index_ParentId as ParentId, index_PhysicsComponent as PhysicsComponent, index_PhysicsState as PhysicsState, index_PlaneMeshParameters as PlaneMeshParameters, index_Postprocessing as Postprocessing, index_PostprocessingState as PostprocessingState, index_RadiusHeightMeshParameters as RadiusHeightMeshParameters, index_RadiusMeshParameters as RadiusMeshParameters, index_RigidbodyState as RigidbodyState, index_RigidbodyType as RigidbodyType, index_ScriptComponent as ScriptComponent, index_ScriptEntry as ScriptEntry, index_Selectable as Selectable, index_SelectionTransformState as SelectionTransformState, index_SpriteComponent as SpriteComponent, index_TextureFilteringValue as TextureFilteringValue, index_TransformComponent as TransformComponent, index_TransformData as TransformData, index_TransformModeValue as TransformModeValue, index_TransformSpaceValue as TransformSpaceValue, index_Vec3 as Vec3, index_VideoComponent as VideoComponent, index_normalizePhysicsState as normalizePhysicsState };
76
77
  }
77
78
 
78
79
  export { index as i };
package/dist/index.cjs CHANGED
@@ -150,6 +150,13 @@ function normalizeDebugValue(value, ctx) {
150
150
  crossFadeDuration: typeof objectValue.crossFadeDuration === "number" && Number.isFinite(objectValue.crossFadeDuration) ? Math.max(0, objectValue.crossFadeDuration) : 0
151
151
  };
152
152
  }
153
+ if (constructorName === "InstanceSlotComponent") {
154
+ return {
155
+ __type: "InstanceSlotComponent",
156
+ groupEntityId: typeof objectValue.groupEntityId === "number" ? objectValue.groupEntityId : -1,
157
+ slotIndex: typeof objectValue.slotIndex === "number" ? objectValue.slotIndex : 0
158
+ };
159
+ }
153
160
  if (constructorName === "InstancedMeshComponent") {
154
161
  const imCtx = {
155
162
  seen: ctx.seen,
@@ -163,7 +170,7 @@ function normalizeDebugValue(value, ctx) {
163
170
  meshParameters: normalizeDebugValue(objectValue.meshParameters, imCtx),
164
171
  castShadow: Boolean(objectValue.castShadow),
165
172
  receiveShadow: Boolean(objectValue.receiveShadow),
166
- instances: normalizeDebugValue(objectValue.instances, imCtx)
173
+ instanceEntityIds: Array.isArray(objectValue.instanceEntityIds) ? [...objectValue.instanceEntityIds] : []
167
174
  };
168
175
  }
169
176
  if (constructorName === "PhysicsComponent") {
@@ -2238,7 +2245,7 @@ var _InstancedMeshComponent = class _InstancedMeshComponent extends Component {
2238
2245
  };
2239
2246
  this.castShadow = options?.castShadow ?? false;
2240
2247
  this.receiveShadow = options?.receiveShadow ?? false;
2241
- this.instances = options?.instances && options.instances.length > 0 ? options.instances : [{ ...DEFAULT_INSTANCE_TRANSFORM }];
2248
+ this.instanceEntityIds = options?.instanceEntityIds ?? [];
2242
2249
  this.instancedMesh = null;
2243
2250
  }
2244
2251
  /** Sanitize and return a copy of the current mesh parameters with valid values. */
@@ -2290,6 +2297,25 @@ function createInstancedMeshComponent(world, entityId, meshKind, meshParameters,
2290
2297
  }
2291
2298
  __name(createInstancedMeshComponent, "createInstancedMeshComponent");
2292
2299
 
2300
+ // core/components/InstanceSlotComponent.ts
2301
+ var _InstanceSlotComponent = class _InstanceSlotComponent extends Component {
2302
+ constructor(groupEntityId, slotIndex) {
2303
+ super();
2304
+ this.groupEntityId = groupEntityId;
2305
+ this.slotIndex = slotIndex;
2306
+ }
2307
+ };
2308
+ __name(_InstanceSlotComponent, "InstanceSlotComponent");
2309
+ var InstanceSlotComponent = _InstanceSlotComponent;
2310
+
2311
+ // core/factories/components/InstanceSlotComponentFactory.ts
2312
+ function createInstanceSlotComponent(world, entityId, groupEntityId, slotIndex) {
2313
+ const component = new InstanceSlotComponent(groupEntityId, slotIndex);
2314
+ world.addComponent(entityId, component);
2315
+ return component;
2316
+ }
2317
+ __name(createInstanceSlotComponent, "createInstanceSlotComponent");
2318
+
2293
2319
  // core/components/Video.ts
2294
2320
  var DEFAULT_VIDEO_OPTIONS = {
2295
2321
  autoplay: false,
@@ -3052,13 +3078,32 @@ function createImageTarget({
3052
3078
  }
3053
3079
  __name(createImageTarget, "createImageTarget");
3054
3080
  function isInstancedMeshKind(value) {
3055
- return value === "cube" || value === "sphere" || value === "plane" || value === "cylinder" || value === "capsule";
3081
+ return value === "cube" || value === "sphere" || value === "plane" || value === "cylinder" || value === "capsule" || value === "model";
3056
3082
  }
3057
3083
  __name(isInstancedMeshKind, "isInstancedMeshKind");
3058
- function isInstanceTransformArray(value) {
3059
- return Array.isArray(value);
3084
+ function createInstanceSlotEntity(world, groupEntityId, slotIndex, label, transform) {
3085
+ const instanceEntityId = world.createEntity();
3086
+ world.addComponent(instanceEntityId, new Name(label));
3087
+ world.addComponent(
3088
+ instanceEntityId,
3089
+ createTransform(
3090
+ transform ? {
3091
+ position: transform.position,
3092
+ rotation: transform.rotation,
3093
+ scale: transform.scale
3094
+ } : void 0
3095
+ )
3096
+ );
3097
+ world.addComponent(
3098
+ instanceEntityId,
3099
+ new InstanceSlotComponent(groupEntityId, slotIndex)
3100
+ );
3101
+ world.addComponent(instanceEntityId, new EntityType("instanceSlot"));
3102
+ world.addComponent(instanceEntityId, new Selectable(true));
3103
+ world.addComponent(instanceEntityId, new ParentId(groupEntityId));
3104
+ return instanceEntityId;
3060
3105
  }
3061
- __name(isInstanceTransformArray, "isInstanceTransformArray");
3106
+ __name(createInstanceSlotEntity, "createInstanceSlotEntity");
3062
3107
  function createInstancedMesh({
3063
3108
  world,
3064
3109
  scene,
@@ -3068,25 +3113,68 @@ function createInstancedMesh({
3068
3113
  const opts = payload.options ?? {};
3069
3114
  const meshKind = isInstancedMeshKind(opts.meshKind) ? opts.meshKind : "cube";
3070
3115
  const meshParameters = opts.meshParameters && typeof opts.meshParameters === "object" ? opts.meshParameters : void 0;
3071
- const instances = isInstanceTransformArray(
3072
- opts.instances
3073
- ) ? opts.instances : void 0;
3074
3116
  const castShadow = typeof opts.castShadow === "boolean" ? opts.castShadow : false;
3075
3117
  const receiveShadow = typeof opts.receiveShadow === "boolean" ? opts.receiveShadow : false;
3118
+ const modelPath = typeof opts.modelPath === "string" ? opts.modelPath : void 0;
3076
3119
  const entityId = createBaseEntity(world, anchor, {
3077
3120
  label: payload.name ?? "Instanced Mesh",
3078
3121
  entityType: "instancedMesh",
3079
3122
  transformInput: payload.transform
3080
3123
  });
3124
+ let instanceEntityIds = [];
3125
+ if (Array.isArray(opts.instanceEntityIds)) {
3126
+ instanceEntityIds = [];
3127
+ } else if (Array.isArray(opts.instances) && opts.instances.length > 0) {
3128
+ const legacyInstances = opts.instances;
3129
+ for (let i = 0; i < legacyInstances.length; i++) {
3130
+ const slotId = createInstanceSlotEntity(
3131
+ world,
3132
+ entityId,
3133
+ i,
3134
+ `Instance ${i + 1}`,
3135
+ legacyInstances[i]
3136
+ );
3137
+ instanceEntityIds.push(slotId);
3138
+ }
3139
+ } else {
3140
+ const slotId = createInstanceSlotEntity(
3141
+ world,
3142
+ entityId,
3143
+ 0,
3144
+ "Instance 1",
3145
+ { ...DEFAULT_INSTANCE_TRANSFORM }
3146
+ );
3147
+ instanceEntityIds = [slotId];
3148
+ }
3081
3149
  createInstancedMeshComponent(world, entityId, meshKind, meshParameters, {
3082
3150
  castShadow,
3083
3151
  receiveShadow,
3084
- instances
3152
+ instanceEntityIds,
3153
+ modelPath
3085
3154
  });
3086
3155
  scene.add(anchor);
3087
3156
  return entityId;
3088
3157
  }
3089
3158
  __name(createInstancedMesh, "createInstancedMesh");
3159
+
3160
+ // core/factories/objects/InstanceSlotFactory.ts
3161
+ function createInstanceSlot({ world, payload }) {
3162
+ const opts = payload.options ?? {};
3163
+ const groupEntityId = typeof opts.groupEntityId === "number" ? opts.groupEntityId : -1;
3164
+ const slotIndex = typeof opts.slotIndex === "number" ? opts.slotIndex : 0;
3165
+ const entityId = world.createEntity();
3166
+ world.addComponent(
3167
+ entityId,
3168
+ new Name(payload.name ?? `Instance ${slotIndex + 1}`)
3169
+ );
3170
+ world.addComponent(entityId, createTransform(payload.transform));
3171
+ world.addComponent(entityId, new InstanceSlotComponent(groupEntityId, slotIndex));
3172
+ world.addComponent(entityId, new EntityType("instanceSlot"));
3173
+ world.addComponent(entityId, new Selectable(true));
3174
+ world.addComponent(entityId, new ParentId(groupEntityId !== -1 ? groupEntityId : null));
3175
+ return entityId;
3176
+ }
3177
+ __name(createInstanceSlot, "createInstanceSlot");
3090
3178
  function createAmbientLight({
3091
3179
  world,
3092
3180
  scene,
@@ -3260,6 +3348,7 @@ __export(components_exports, {
3260
3348
  ImageComponent: () => ImageComponent,
3261
3349
  ImageTarget: () => ImageTarget,
3262
3350
  ImageTargetAnchor: () => ImageTargetAnchor,
3351
+ InstanceSlotComponent: () => InstanceSlotComponent,
3263
3352
  InstancedMeshComponent: () => InstancedMeshComponent,
3264
3353
  LightComponent: () => LightComponent,
3265
3354
  MaterialComponent: () => MaterialComponent,
@@ -3657,6 +3746,7 @@ function registerDefaultFactories(objectManagementSystem) {
3657
3746
  objectManagementSystem.register("image", createImage);
3658
3747
  objectManagementSystem.register("imageTarget", createImageTarget);
3659
3748
  objectManagementSystem.register("instancedMesh", createInstancedMesh);
3749
+ objectManagementSystem.register("instanceSlot", createInstanceSlot);
3660
3750
  objectManagementSystem.register("sprite", createSprite);
3661
3751
  objectManagementSystem.register("audio", createAudio);
3662
3752
  objectManagementSystem.register("camera", createCamera);
@@ -5979,14 +6069,14 @@ var _euler = new THREE34__namespace.Euler();
5979
6069
  var _scale = new THREE34__namespace.Vector3();
5980
6070
  var _matrix = new THREE34__namespace.Matrix4();
5981
6071
  var _modelMatrix = new THREE34__namespace.Matrix4();
5982
- function instanceTransformToMatrix4(inst, out) {
5983
- _position.set(inst.position.x, inst.position.y, inst.position.z);
5984
- _euler.set(inst.rotation.x, inst.rotation.y, inst.rotation.z, "XYZ");
6072
+ function instanceTransformFromComponent(transform, out) {
6073
+ _position.set(transform.position.x, transform.position.y, transform.position.z);
6074
+ _euler.set(transform.rotation.x, transform.rotation.y, transform.rotation.z, "XYZ");
5985
6075
  _quaternion.setFromEuler(_euler);
5986
- _scale.set(inst.scale.x, inst.scale.y, inst.scale.z);
6076
+ _scale.set(transform.scale.x, transform.scale.y, transform.scale.z);
5987
6077
  out.compose(_position, _quaternion, _scale);
5988
6078
  }
5989
- __name(instanceTransformToMatrix4, "instanceTransformToMatrix4");
6079
+ __name(instanceTransformFromComponent, "instanceTransformFromComponent");
5990
6080
  function disposePrimitiveInstancedMesh(mesh) {
5991
6081
  mesh.geometry.dispose();
5992
6082
  if (Array.isArray(mesh.material)) {
@@ -6045,7 +6135,7 @@ var _InstancedMeshSystem = class _InstancedMeshSystem {
6045
6135
  const objectRef = world.getComponent(entityId, Object3DRef);
6046
6136
  const anchor = objectRef?.object ?? null;
6047
6137
  if (!anchor) continue;
6048
- const instanceCount = comp.instances.length;
6138
+ const instanceCount = comp.instanceEntityIds.length;
6049
6139
  const geometrySignature = comp.meshKind === "model" ? `model:${comp.modelPath}:${instanceCount}` : `${comp.meshKind}:${JSON.stringify(comp.meshParameters)}:${instanceCount}`;
6050
6140
  const pendingLoadSignature = this.loadingSignatures.get(entityId);
6051
6141
  const needsRebuild = (comp.instancedMesh === null || this.geometrySignatures.get(entityId) !== geometrySignature) && pendingLoadSignature !== geometrySignature;
@@ -6063,6 +6153,10 @@ var _InstancedMeshSystem = class _InstancedMeshSystem {
6063
6153
  this.loadingSignatures.delete(entityId);
6064
6154
  this.modelMeshEntries.delete(entityId);
6065
6155
  }
6156
+ if (instanceCount === 0) {
6157
+ this.geometrySignatures.set(entityId, geometrySignature);
6158
+ continue;
6159
+ }
6066
6160
  if (comp.meshKind === "model") {
6067
6161
  if (comp.modelPath && !this.loadingSignatures.has(entityId)) {
6068
6162
  this.loadingSignatures.set(entityId, geometrySignature);
@@ -6081,7 +6175,7 @@ var _InstancedMeshSystem = class _InstancedMeshSystem {
6081
6175
  this.loadingSignatures.delete(targetEntityId);
6082
6176
  return;
6083
6177
  }
6084
- const currentSig = `model:${currentComp.modelPath}:${currentComp.instances.length}`;
6178
+ const currentSig = `model:${currentComp.modelPath}:${currentComp.instanceEntityIds.length}`;
6085
6179
  if (currentSig !== targetSignature) {
6086
6180
  this.loadingSignatures.delete(targetEntityId);
6087
6181
  return;
@@ -6097,7 +6191,7 @@ var _InstancedMeshSystem = class _InstancedMeshSystem {
6097
6191
  disposeModelGroup(currentComp.instancedMesh);
6098
6192
  currentComp.instancedMesh = null;
6099
6193
  }
6100
- const count2 = Math.max(1, currentComp.instances.length);
6194
+ const count2 = Math.max(1, currentComp.instanceEntityIds.length);
6101
6195
  const entries = [];
6102
6196
  gltf.scene.updateWorldMatrix(true, true);
6103
6197
  gltf.scene.traverse((child) => {
@@ -6115,12 +6209,13 @@ var _InstancedMeshSystem = class _InstancedMeshSystem {
6115
6209
  instancedMesh2.castShadow = currentComp.castShadow;
6116
6210
  instancedMesh2.receiveShadow = currentComp.receiveShadow;
6117
6211
  for (let i = 0; i < count2; i++) {
6118
- const inst = currentComp.instances[i] ?? {
6119
- position: { x: 0, y: 0, z: 0 },
6120
- rotation: { x: 0, y: 0, z: 0 },
6121
- scale: { x: 1, y: 1, z: 1 }
6122
- };
6123
- instanceTransformToMatrix4(inst, _matrix);
6212
+ const instanceEntityId = currentComp.instanceEntityIds[i];
6213
+ const instTransform = instanceEntityId !== void 0 ? world.getComponent(instanceEntityId, TransformComponent) ?? null : null;
6214
+ if (instTransform) {
6215
+ instanceTransformFromComponent(instTransform, _matrix);
6216
+ } else {
6217
+ _matrix.identity();
6218
+ }
6124
6219
  _modelMatrix.multiplyMatrices(_matrix, localMatrix);
6125
6220
  instancedMesh2.setMatrixAt(i, _modelMatrix);
6126
6221
  }
@@ -6146,19 +6241,20 @@ var _InstancedMeshSystem = class _InstancedMeshSystem {
6146
6241
  }
6147
6242
  continue;
6148
6243
  }
6149
- const count = Math.max(1, instanceCount);
6244
+ const count = instanceCount;
6150
6245
  const geometry = buildGeometry(comp);
6151
6246
  const material = new THREE34__namespace.MeshStandardMaterial({ color: "#ffffff" });
6152
6247
  const instancedMesh = new THREE34__namespace.InstancedMesh(geometry, material, count);
6153
6248
  instancedMesh.castShadow = comp.castShadow;
6154
6249
  instancedMesh.receiveShadow = comp.receiveShadow;
6155
6250
  for (let i = 0; i < count; i++) {
6156
- const inst = comp.instances[i] ?? {
6157
- position: { x: 0, y: 0, z: 0 },
6158
- rotation: { x: 0, y: 0, z: 0 },
6159
- scale: { x: 1, y: 1, z: 1 }
6160
- };
6161
- instanceTransformToMatrix4(inst, _matrix);
6251
+ const instanceEntityId = comp.instanceEntityIds[i];
6252
+ const instTransform = instanceEntityId !== void 0 ? world.getComponent(instanceEntityId, TransformComponent) ?? null : null;
6253
+ if (instTransform) {
6254
+ instanceTransformFromComponent(instTransform, _matrix);
6255
+ } else {
6256
+ _matrix.identity();
6257
+ }
6162
6258
  instancedMesh.setMatrixAt(i, _matrix);
6163
6259
  }
6164
6260
  instancedMesh.instanceMatrix.needsUpdate = true;
@@ -6169,10 +6265,16 @@ var _InstancedMeshSystem = class _InstancedMeshSystem {
6169
6265
  if (comp.meshKind === "model") {
6170
6266
  const entries = this.modelMeshEntries.get(entityId);
6171
6267
  if (entries) {
6172
- const count = comp.instances.length;
6268
+ const count = comp.instanceEntityIds.length;
6173
6269
  for (const entry of entries) {
6174
6270
  for (let i = 0; i < count; i++) {
6175
- instanceTransformToMatrix4(comp.instances[i], _matrix);
6271
+ const instanceEntityId = comp.instanceEntityIds[i];
6272
+ const instTransform = instanceEntityId !== void 0 ? world.getComponent(instanceEntityId, TransformComponent) ?? null : null;
6273
+ if (instTransform) {
6274
+ instanceTransformFromComponent(instTransform, _matrix);
6275
+ } else {
6276
+ _matrix.identity();
6277
+ }
6176
6278
  _modelMatrix.multiplyMatrices(_matrix, entry.localMatrix);
6177
6279
  entry.instancedMesh.setMatrixAt(i, _modelMatrix);
6178
6280
  }
@@ -6183,9 +6285,15 @@ var _InstancedMeshSystem = class _InstancedMeshSystem {
6183
6285
  }
6184
6286
  } else {
6185
6287
  const im = comp.instancedMesh;
6186
- const count = comp.instances.length;
6288
+ const count = comp.instanceEntityIds.length;
6187
6289
  for (let i = 0; i < count; i++) {
6188
- instanceTransformToMatrix4(comp.instances[i], _matrix);
6290
+ const instanceEntityId = comp.instanceEntityIds[i];
6291
+ const instTransform = instanceEntityId !== void 0 ? world.getComponent(instanceEntityId, TransformComponent) ?? null : null;
6292
+ if (instTransform) {
6293
+ instanceTransformFromComponent(instTransform, _matrix);
6294
+ } else {
6295
+ _matrix.identity();
6296
+ }
6189
6297
  im.setMatrixAt(i, _matrix);
6190
6298
  }
6191
6299
  im.instanceMatrix.needsUpdate = true;
@@ -8147,7 +8255,8 @@ function buildComponentValueMaps(snapshot) {
8147
8255
  animationValues: readByComponent(snapshot.components, "AnimationComponent"),
8148
8256
  imageTargetAnchorValues: readByComponent(snapshot.components, "ImageTargetAnchor"),
8149
8257
  scriptValues: readByComponent(snapshot.components, "ScriptComponent"),
8150
- instancedMeshValues: readByComponent(snapshot.components, "InstancedMeshComponent")
8258
+ instancedMeshValues: readByComponent(snapshot.components, "InstancedMeshComponent"),
8259
+ instanceSlotValues: readByComponent(snapshot.components, "InstanceSlotComponent")
8151
8260
  };
8152
8261
  }
8153
8262
  __name(buildComponentValueMaps, "buildComponentValueMaps");
@@ -8261,6 +8370,20 @@ function restorePostCreateComponents(world, objectManagementSystem, targetEntity
8261
8370
  new ScriptComponent(entries)
8262
8371
  );
8263
8372
  }
8373
+ {
8374
+ const imComponent = world.getComponent(targetEntityId, InstancedMeshComponent);
8375
+ if (imComponent && imComponent.instanceEntityIds.length > 0) {
8376
+ imComponent.instanceEntityIds = imComponent.instanceEntityIds.map(
8377
+ (oldId) => idMap.get(oldId) ?? oldId
8378
+ );
8379
+ }
8380
+ }
8381
+ {
8382
+ const slotComponent = world.getComponent(targetEntityId, InstanceSlotComponent);
8383
+ if (slotComponent && slotComponent.groupEntityId !== -1) {
8384
+ slotComponent.groupEntityId = idMap.get(slotComponent.groupEntityId) ?? slotComponent.groupEntityId;
8385
+ }
8386
+ }
8264
8387
  }
8265
8388
  __name(restorePostCreateComponents, "restorePostCreateComponents");
8266
8389
 
@@ -8764,12 +8887,21 @@ function restoreComponentState(world, objectManagementSystem, targetEntityId, so
8764
8887
  if (typeof sourceInstancedMesh.receiveShadow === "boolean") {
8765
8888
  imComponent.receiveShadow = sourceInstancedMesh.receiveShadow;
8766
8889
  }
8767
- if (Array.isArray(sourceInstancedMesh.instances)) {
8768
- imComponent.instances = sourceInstancedMesh.instances;
8890
+ if (Array.isArray(sourceInstancedMesh.instanceEntityIds)) {
8891
+ imComponent.instanceEntityIds = sourceInstancedMesh.instanceEntityIds;
8769
8892
  }
8770
8893
  imComponent.instancedMesh = null;
8771
8894
  }
8772
8895
  }
8896
+ const sourceInstanceSlot = asRecord3(values.instanceSlotValues.get(sourceEntityId));
8897
+ if (sourceInstanceSlot) {
8898
+ const slotComponent = world.getComponent(targetEntityId, InstanceSlotComponent);
8899
+ if (slotComponent) {
8900
+ if (typeof sourceInstanceSlot.slotIndex === "number") {
8901
+ slotComponent.slotIndex = sourceInstanceSlot.slotIndex;
8902
+ }
8903
+ }
8904
+ }
8773
8905
  }
8774
8906
  __name(restoreComponentState, "restoreComponentState");
8775
8907
 
@@ -8793,7 +8925,8 @@ var HYDRATABLE_ENTITY_KINDS = /* @__PURE__ */ new Set([
8793
8925
  "pointLight",
8794
8926
  "spotLight",
8795
8927
  "areaLight",
8796
- "instancedMesh"
8928
+ "instancedMesh",
8929
+ "instanceSlot"
8797
8930
  ]);
8798
8931
 
8799
8932
  // core/hydration/hydrateWorld.ts
@@ -8875,10 +9008,23 @@ function buildEntityCreationPayload(sourceEntityId, kind, componentValues) {
8875
9008
  if (im) {
8876
9009
  payload.options = {
8877
9010
  meshKind: typeof im.meshKind === "string" ? im.meshKind : "cube",
9011
+ modelPath: typeof im.modelPath === "string" ? im.modelPath : void 0,
8878
9012
  meshParameters: asRecord3(im.meshParameters) ?? void 0,
8879
9013
  castShadow: typeof im.castShadow === "boolean" ? im.castShadow : false,
8880
9014
  receiveShadow: typeof im.receiveShadow === "boolean" ? im.receiveShadow : false,
8881
- instances: Array.isArray(im.instances) ? im.instances : void 0
9015
+ // New format: signal the factory to skip child entity creation.
9016
+ // Old format (instances[]): pass through for migration — factory will
9017
+ // create slot entities from the legacy InstanceTransform array.
9018
+ ...Array.isArray(im.instanceEntityIds) ? { instanceEntityIds: im.instanceEntityIds } : Array.isArray(im.instances) ? { instances: im.instances } : {}
9019
+ };
9020
+ }
9021
+ }
9022
+ if (kind === "instanceSlot") {
9023
+ const slot = asRecord3(componentValues.instanceSlotValues.get(sourceEntityId));
9024
+ if (slot) {
9025
+ payload.options = {
9026
+ groupEntityId: typeof slot.groupEntityId === "number" ? slot.groupEntityId : -1,
9027
+ slotIndex: typeof slot.slotIndex === "number" ? slot.slotIndex : 0
8882
9028
  };
8883
9029
  }
8884
9030
  }
@@ -9026,6 +9172,7 @@ exports.createEnvironmentComponent = createEnvironmentComponent;
9026
9172
  exports.createImageComponent = createImageComponent;
9027
9173
  exports.createImageTargetAnchorComponent = createImageTargetAnchorComponent;
9028
9174
  exports.createImageTargetComponent = createImageTargetComponent;
9175
+ exports.createInstanceSlotComponent = createInstanceSlotComponent;
9029
9176
  exports.createInstancedMeshComponent = createInstancedMeshComponent;
9030
9177
  exports.createLightComponent = createLightComponent;
9031
9178
  exports.createMaterialComponent = createMaterialComponent;