@relu-interactives/spatial-ecs 0.2.6 → 0.2.7
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- package/dist/{chunk-NRSUYDBA.js → chunk-2F6T3BVO.js} +27 -18
- package/dist/chunk-2F6T3BVO.js.map +1 -0
- package/dist/index.cjs +25 -16
- package/dist/index.cjs.map +1 -1
- package/dist/index.js +2 -2
- package/dist/systems/index.cjs +25 -16
- package/dist/systems/index.cjs.map +1 -1
- package/dist/systems/index.d.cts +3 -2
- package/dist/systems/index.d.ts +3 -2
- package/dist/systems/index.js +1 -1
- package/package.json +1 -1
- package/dist/chunk-NRSUYDBA.js.map +0 -1
package/dist/systems/index.d.cts
CHANGED
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@@ -105,8 +105,9 @@ declare class MeshGeometrySystem implements EcsSystem {
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declare class InstancedMeshSystem implements EcsSystem {
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/** Signature tracking for geometry + instance count changes. */
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private readonly geometrySignatures;
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-
/**
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-
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+
/** Signature being loaded per entity. Maps entityId → geometrySignature in-flight.
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109
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* Prevents re-dispatching a load every frame while comp.instancedMesh is still null. */
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private readonly loadingSignatures;
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/** Per-mesh data for model kind, populated after GLTF load. */
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private readonly modelMeshEntries;
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update(world: World): void;
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package/dist/systems/index.d.ts
CHANGED
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@@ -105,8 +105,9 @@ declare class MeshGeometrySystem implements EcsSystem {
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declare class InstancedMeshSystem implements EcsSystem {
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/** Signature tracking for geometry + instance count changes. */
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private readonly geometrySignatures;
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-
/**
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-
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108
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+
/** Signature being loaded per entity. Maps entityId → geometrySignature in-flight.
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109
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* Prevents re-dispatching a load every frame while comp.instancedMesh is still null. */
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private readonly loadingSignatures;
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/** Per-mesh data for model kind, populated after GLTF load. */
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private readonly modelMeshEntries;
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update(world: World): void;
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package/dist/systems/index.js
CHANGED
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@@ -1,4 +1,4 @@
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1
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-
export { AnimationSystem, AudioSystem, CameraSyncSystem, EnvironmentSyncSystem, InputSystem, InstancedMeshSystem, KeyboardKeys, LightSyncSystem, MaterialSyncSystem, MeshGeometrySystem, ObjectVisibilitySystem, PhysicsSyncSystem, PostprocessingSyncSystem, RenderSystem, ScriptBehaviourSystem, TransformSyncSystem, VideoSystem } from '../chunk-
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1
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export { AnimationSystem, AudioSystem, CameraSyncSystem, EnvironmentSyncSystem, InputSystem, InstancedMeshSystem, KeyboardKeys, LightSyncSystem, MaterialSyncSystem, MeshGeometrySystem, ObjectVisibilitySystem, PhysicsSyncSystem, PostprocessingSyncSystem, RenderSystem, ScriptBehaviourSystem, TransformSyncSystem, VideoSystem } from '../chunk-2F6T3BVO.js';
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export { ObjectManagementSystem } from '../chunk-FDWNCXU3.js';
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import '../chunk-R5D5PWXV.js';
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import '../chunk-OY7ZODZP.js';
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