@relu-interactives/spatial-ecs 0.2.24 → 0.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (270) hide show
  1. package/dist/{Video-ppAXaKt0.d.cts → Video-AIQYTAAr.d.cts} +15 -3
  2. package/dist/{Video-C1IOat7L.d.ts → Video-DlZ4G9ig.d.ts} +15 -3
  3. package/dist/{chunk-JHCPRVBC.js → chunk-7BPHZWQ6.js} +59 -17
  4. package/dist/chunk-7BPHZWQ6.js.map +1 -0
  5. package/dist/{chunk-CCE5K2TU.js → chunk-7JFSEV7A.js} +18 -13
  6. package/dist/chunk-7JFSEV7A.js.map +1 -0
  7. package/dist/{chunk-52CHDPRQ.js → chunk-AT5SPSPM.js} +4 -4
  8. package/dist/{chunk-52CHDPRQ.js.map → chunk-AT5SPSPM.js.map} +1 -1
  9. package/dist/{chunk-ZXGHKX7N.js → chunk-OWQSESTO.js} +12 -2
  10. package/dist/chunk-OWQSESTO.js.map +1 -0
  11. package/dist/{chunk-WKGCC7YL.js → chunk-PZ4CAALA.js} +3 -3
  12. package/dist/{chunk-WKGCC7YL.js.map → chunk-PZ4CAALA.js.map} +1 -1
  13. package/dist/components/index.cjs +55 -13
  14. package/dist/components/index.cjs.map +1 -1
  15. package/dist/components/index.d.cts +2 -2
  16. package/dist/components/index.d.ts +2 -2
  17. package/dist/components/index.js +1 -1
  18. package/dist/docs/api/Behaviour/classes/Behaviour.md +98 -51
  19. package/dist/docs/api/Component/classes/Component.md +4 -1
  20. package/dist/docs/api/components/classes/AnimationComponent.md +26 -26
  21. package/dist/docs/api/components/classes/AudioComponent.md +19 -19
  22. package/dist/docs/api/components/classes/CameraComponent.md +14 -14
  23. package/dist/docs/api/components/classes/EntityType.md +4 -4
  24. package/dist/docs/api/components/classes/Environment.md +3 -3
  25. package/dist/docs/api/components/classes/ImageComponent.md +7 -7
  26. package/dist/docs/api/components/classes/ImageTarget.md +7 -7
  27. package/dist/docs/api/components/classes/ImageTargetAnchor.md +4 -4
  28. package/dist/docs/api/components/classes/InstanceSlotComponent.md +4 -4
  29. package/dist/docs/api/components/classes/InstancedMeshComponent.md +10 -10
  30. package/dist/docs/api/components/classes/LightComponent.md +6 -6
  31. package/dist/docs/api/components/classes/MaterialComponent.md +57 -11
  32. package/dist/docs/api/components/classes/MeshComponent.md +3 -3
  33. package/dist/docs/api/components/classes/MeshGeometryComponent.md +9 -9
  34. package/dist/docs/api/components/classes/ModelComponent.md +4 -4
  35. package/dist/docs/api/components/classes/Name.md +3 -3
  36. package/dist/docs/api/components/classes/Object3DRef.md +4 -4
  37. package/dist/docs/api/components/classes/ParentId.md +3 -3
  38. package/dist/docs/api/components/classes/PhysicsComponent.md +12 -13
  39. package/dist/docs/api/components/classes/Postprocessing.md +3 -3
  40. package/dist/docs/api/components/classes/PrefabInstance.md +80 -0
  41. package/dist/docs/api/components/classes/PrefabNode.md +54 -0
  42. package/dist/docs/api/components/classes/ScriptComponent.md +5 -5
  43. package/dist/docs/api/components/classes/ScriptObjectComponent.md +55 -0
  44. package/dist/docs/api/components/classes/Selectable.md +3 -3
  45. package/dist/docs/api/components/classes/SelectionTransformState.md +5 -5
  46. package/dist/docs/api/components/classes/SpriteComponent.md +7 -7
  47. package/dist/docs/api/components/classes/TransformComponent.md +12 -12
  48. package/dist/docs/api/components/classes/VideoComponent.md +28 -28
  49. package/dist/docs/api/components/functions/defaultMaterialValue.md +17 -0
  50. package/dist/docs/api/components/functions/normalizePhysicsState.md +1 -1
  51. package/dist/docs/api/components/functions/setPhysicsLiveRef.md +34 -0
  52. package/dist/docs/api/components/index.md +8 -1
  53. package/dist/docs/api/components/type-aliases/AnimationComponentOptions.md +9 -9
  54. package/dist/docs/api/components/type-aliases/CameraComponentOptions.md +13 -13
  55. package/dist/docs/api/components/type-aliases/CameraProjection.md +1 -1
  56. package/dist/docs/api/components/type-aliases/CameraRuntimeType.md +1 -1
  57. package/dist/docs/api/components/type-aliases/ColliderShape.md +1 -1
  58. package/dist/docs/api/components/type-aliases/ColliderState.md +20 -20
  59. package/dist/docs/api/components/type-aliases/CubeMeshParameters.md +4 -4
  60. package/dist/docs/api/components/type-aliases/EditableMeshObjectKind.md +1 -1
  61. package/dist/docs/api/components/type-aliases/EnvironmentFogState.md +8 -8
  62. package/dist/docs/api/components/type-aliases/EnvironmentFogType.md +1 -1
  63. package/dist/docs/api/components/type-aliases/EnvironmentGradientEffect.md +1 -1
  64. package/dist/docs/api/components/type-aliases/EnvironmentSkyboxState.md +7 -7
  65. package/dist/docs/api/components/type-aliases/EnvironmentSkyboxType.md +1 -1
  66. package/dist/docs/api/components/type-aliases/EnvironmentState.md +5 -5
  67. package/dist/docs/api/components/type-aliases/ImageTargetAnchorOptions.md +3 -3
  68. package/dist/docs/api/components/type-aliases/ImageTargetReference.md +7 -7
  69. package/dist/docs/api/components/type-aliases/InstanceTransform.md +13 -13
  70. package/dist/docs/api/components/type-aliases/InstancedMeshKind.md +1 -1
  71. package/dist/docs/api/components/type-aliases/LightValueState.md +11 -11
  72. package/dist/docs/api/components/type-aliases/MaterialTypeValue.md +1 -1
  73. package/dist/docs/api/components/type-aliases/MaterialValueState.md +28 -28
  74. package/dist/docs/api/components/type-aliases/MeshGeometryParameters.md +1 -1
  75. package/dist/docs/api/components/type-aliases/MeshGeometryParametersByKind.md +7 -7
  76. package/dist/docs/api/components/type-aliases/PhysicsState.md +3 -3
  77. package/dist/docs/api/components/type-aliases/PlaneMeshParameters.md +3 -3
  78. package/dist/docs/api/components/type-aliases/PostprocessingState.md +62 -62
  79. package/dist/docs/api/components/type-aliases/RadiusHeightMeshParameters.md +3 -3
  80. package/dist/docs/api/components/type-aliases/RadiusMeshParameters.md +2 -2
  81. package/dist/docs/api/components/type-aliases/RigidbodyState.md +17 -17
  82. package/dist/docs/api/components/type-aliases/RigidbodyType.md +1 -1
  83. package/dist/docs/api/components/type-aliases/ScriptEntry.md +8 -10
  84. package/dist/docs/api/components/type-aliases/ScriptObjectComponentInput.md +20 -0
  85. package/dist/docs/api/components/type-aliases/ScriptObjectRuntimeState.md +13 -0
  86. package/dist/docs/api/components/type-aliases/TextureFilteringValue.md +1 -1
  87. package/dist/docs/api/components/type-aliases/TransformData.md +4 -4
  88. package/dist/docs/api/components/type-aliases/TransformModeValue.md +1 -1
  89. package/dist/docs/api/components/type-aliases/TransformSpaceValue.md +1 -1
  90. package/dist/docs/api/components/type-aliases/Vec3.md +4 -4
  91. package/dist/docs/api/components/variables/DEFAULT_COLLIDER_STATE.md +1 -1
  92. package/dist/docs/api/components/variables/DEFAULT_ENVIRONMENT_STATE.md +1 -1
  93. package/dist/docs/api/components/variables/DEFAULT_INSTANCED_MESH_PARAMETERS.md +1 -1
  94. package/dist/docs/api/components/variables/DEFAULT_INSTANCE_TRANSFORM.md +1 -1
  95. package/dist/docs/api/components/variables/DEFAULT_MESH_GEOMETRY_PARAMETERS.md +1 -1
  96. package/dist/docs/api/components/variables/DEFAULT_PHYSICS_STATE.md +1 -1
  97. package/dist/docs/api/components/variables/DEFAULT_POSTPROCESSING_STATE.md +1 -1
  98. package/dist/docs/api/components/variables/DEFAULT_RIGIDBODY_STATE.md +1 -1
  99. package/dist/docs/api/index/classes/AnimationStateMachine.md +16 -16
  100. package/dist/docs/api/index/classes/AnimationStateManager.md +13 -13
  101. package/dist/docs/api/index/classes/AnimationSystem.md +3 -3
  102. package/dist/docs/api/index/classes/AudioSystem.md +4 -4
  103. package/dist/docs/api/index/classes/CameraSyncSystem.md +2 -2
  104. package/dist/docs/api/index/classes/EnvironmentSyncSystem.md +4 -4
  105. package/dist/docs/api/index/classes/InputSystem.md +33 -33
  106. package/dist/docs/api/index/classes/InstancedMeshSystem.md +2 -2
  107. package/dist/docs/api/index/classes/LightSyncSystem.md +2 -2
  108. package/dist/docs/api/index/classes/MaterialSyncSystem.md +3 -3
  109. package/dist/docs/api/index/classes/MeshGeometrySystem.md +2 -2
  110. package/dist/docs/api/index/classes/ObjectManagementSystem.md +14 -14
  111. package/dist/docs/api/index/classes/ObjectVisibilitySystem.md +2 -2
  112. package/dist/docs/api/index/classes/PhysicsSyncSystem.md +4 -4
  113. package/dist/docs/api/index/classes/PostprocessingSyncSystem.md +4 -4
  114. package/dist/docs/api/index/classes/RenderSystem.md +3 -3
  115. package/dist/docs/api/index/classes/ScriptBehaviourSystem.md +5 -5
  116. package/dist/docs/api/index/classes/ScriptObject.md +156 -0
  117. package/dist/docs/api/index/classes/ScriptObjectSystem.md +129 -0
  118. package/dist/docs/api/index/classes/TransformSyncSystem.md +2 -2
  119. package/dist/docs/api/index/classes/VideoSystem.md +4 -4
  120. package/dist/docs/api/index/classes/World.md +183 -86
  121. package/dist/docs/api/index/functions/applyPrefabToSnapshotInstances.md +32 -0
  122. package/dist/docs/api/index/functions/buildComponentValueMaps.md +23 -0
  123. package/dist/docs/api/index/functions/buildNodeKeyMapsFromSnapshot.md +25 -0
  124. package/dist/docs/api/index/functions/buildNodeMapsFromSnapshot.md +23 -0
  125. package/dist/docs/api/index/functions/canonicalizeComponentValue.md +38 -0
  126. package/dist/docs/api/index/functions/clearModelCache.md +26 -0
  127. package/dist/docs/api/index/functions/clearPrefabCache.md +25 -0
  128. package/dist/docs/api/index/functions/collectDiffPaths.md +38 -0
  129. package/dist/docs/api/index/functions/collectDirectPrefabDependencies.md +27 -0
  130. package/dist/docs/api/index/functions/collectEntitySubtree.md +29 -0
  131. package/dist/docs/api/index/functions/collectSnapshotSubtreeIds.md +26 -0
  132. package/dist/docs/api/index/functions/computeInstanceOverrides.md +44 -0
  133. package/dist/docs/api/index/functions/createAnimationComponent.md +1 -1
  134. package/dist/docs/api/index/functions/createAudioComponent.md +1 -1
  135. package/dist/docs/api/index/functions/createCameraComponent.md +1 -1
  136. package/dist/docs/api/index/functions/createEntityTypeComponent.md +2 -2
  137. package/dist/docs/api/index/functions/createEnvironmentComponent.md +1 -1
  138. package/dist/docs/api/index/functions/createImageComponent.md +1 -1
  139. package/dist/docs/api/index/functions/createImageTargetAnchorComponent.md +1 -1
  140. package/dist/docs/api/index/functions/createImageTargetComponent.md +1 -1
  141. package/dist/docs/api/index/functions/createInstanceSlotComponent.md +1 -1
  142. package/dist/docs/api/index/functions/createInstancedMeshComponent.md +1 -1
  143. package/dist/docs/api/index/functions/createLightComponent.md +1 -1
  144. package/dist/docs/api/index/functions/createMaterialComponent.md +1 -1
  145. package/dist/docs/api/index/functions/createMeshComponent.md +1 -1
  146. package/dist/docs/api/index/functions/createMeshGeometryComponent.md +1 -1
  147. package/dist/docs/api/index/functions/createModelComponent.md +1 -1
  148. package/dist/docs/api/index/functions/createNameComponent.md +1 -1
  149. package/dist/docs/api/index/functions/createObject3DRefComponent.md +1 -1
  150. package/dist/docs/api/index/functions/createParentIdComponent.md +1 -1
  151. package/dist/docs/api/index/functions/createPhysicsComponent.md +2 -4
  152. package/dist/docs/api/index/functions/createPostprocessingComponent.md +1 -1
  153. package/dist/docs/api/index/functions/createScriptComponent.md +1 -1
  154. package/dist/docs/api/index/functions/createScriptObjectComponent.md +28 -0
  155. package/dist/docs/api/index/functions/createSelectableComponent.md +1 -1
  156. package/dist/docs/api/index/functions/createSelectionTransformStateComponent.md +1 -1
  157. package/dist/docs/api/index/functions/createSpriteComponent.md +1 -1
  158. package/dist/docs/api/index/functions/createTransformComponent.md +1 -1
  159. package/dist/docs/api/index/functions/createVideoComponent.md +1 -1
  160. package/dist/docs/api/index/functions/decanonicalizeComponentValue.md +28 -0
  161. package/dist/docs/api/index/functions/despawnPrefab.md +32 -0
  162. package/dist/docs/api/index/functions/encodeOverride.md +28 -0
  163. package/dist/docs/api/index/functions/findSnapshotRootEntityIds.md +25 -0
  164. package/dist/docs/api/index/functions/findTopLevelNestedRegions.md +28 -0
  165. package/dist/docs/api/index/functions/groupOverridePaths.md +25 -0
  166. package/dist/docs/api/index/functions/hydrateWorldFromSnapshot.md +1 -1
  167. package/dist/docs/api/index/functions/hydrateWorldFromSnapshotDetailed.md +4 -2
  168. package/dist/docs/api/index/functions/indexSnapshotByEntity.md +25 -0
  169. package/dist/docs/api/index/functions/instantiateSubtree.md +32 -0
  170. package/dist/docs/api/index/functions/loadPrefab.md +28 -0
  171. package/dist/docs/api/index/functions/loadSharedGltf.md +29 -0
  172. package/dist/docs/api/index/functions/mergeComponentValue.md +32 -0
  173. package/dist/docs/api/index/functions/parseOverride.md +34 -0
  174. package/dist/docs/api/index/functions/parsePrefabAsset.md +25 -0
  175. package/dist/docs/api/index/functions/prefabFileVersionFor.md +25 -0
  176. package/dist/docs/api/index/functions/registerDefaultComponentFactories.md +1 -1
  177. package/dist/docs/api/index/functions/registerDefaultFactories.md +1 -1
  178. package/dist/docs/api/index/functions/remapSnapshotEntityIds.md +46 -0
  179. package/dist/docs/api/index/functions/resolveDracoDecoderPath.md +17 -0
  180. package/dist/docs/api/index/functions/restoreComponentState.md +34 -0
  181. package/dist/docs/api/index/functions/restorePostCreateComponents.md +36 -0
  182. package/dist/docs/api/index/functions/serializeEntitySubtree.md +35 -0
  183. package/dist/docs/api/index/functions/setDracoDecoderPath.md +30 -0
  184. package/dist/docs/api/index/functions/setPrefabAssetUrlResolver.md +30 -0
  185. package/dist/docs/api/index/functions/spawnPrefab.md +36 -0
  186. package/dist/docs/api/index/index.md +65 -0
  187. package/dist/docs/api/index/interfaces/EcsSystem.md +3 -3
  188. package/dist/docs/api/index/interfaces/StateMachine.md +13 -13
  189. package/dist/docs/api/index/type-aliases/AnimationStateCallbacks.md +4 -4
  190. package/dist/docs/api/index/type-aliases/ApplyPrefabToSnapshotResult.md +23 -0
  191. package/dist/docs/api/index/type-aliases/ComponentFactory.md +1 -1
  192. package/dist/docs/api/index/type-aliases/ComponentValueMaps.md +69 -0
  193. package/dist/docs/api/index/type-aliases/EcsComponentFactoryKind.md +2 -1
  194. package/dist/docs/api/index/type-aliases/EcsWorldComponentSnapshot.md +3 -3
  195. package/dist/docs/api/index/type-aliases/EcsWorldStateSnapshotLike.md +4 -4
  196. package/dist/docs/api/index/type-aliases/ExternalRefWarning.md +27 -0
  197. package/dist/docs/api/index/type-aliases/HydrateOptions.md +27 -0
  198. package/dist/docs/api/index/type-aliases/HydrateWorldFromSnapshotResult.md +7 -5
  199. package/dist/docs/api/index/type-aliases/InstantiateSubtreeResult.md +23 -0
  200. package/dist/docs/api/index/type-aliases/KeyboardKey.md +1 -1
  201. package/dist/docs/api/index/type-aliases/ModuleLoader.md +25 -0
  202. package/dist/docs/api/index/type-aliases/MouseButton.md +1 -1
  203. package/dist/docs/api/index/type-aliases/NestedRegion.md +27 -0
  204. package/dist/docs/api/index/type-aliases/NodeKeyMaps.md +30 -0
  205. package/dist/docs/api/index/type-aliases/NodeMaps.md +25 -0
  206. package/dist/docs/api/index/type-aliases/PrefabAsset.md +32 -0
  207. package/dist/docs/api/index/type-aliases/RemapSnapshotOptions.md +21 -0
  208. package/dist/docs/api/index/type-aliases/SelectionContext.md +4 -4
  209. package/dist/docs/api/index/type-aliases/SerializeEntitySubtreeResult.md +25 -0
  210. package/dist/docs/api/index/type-aliases/SpawnPrefabOptions.md +27 -0
  211. package/dist/docs/api/index/type-aliases/SpawnPrefabSource.md +19 -0
  212. package/dist/docs/api/index/type-aliases/SubtreeSnapshot.md +43 -0
  213. package/dist/docs/api/index/variables/ADDED_NODE_MARKER_COMPONENT.md +19 -0
  214. package/dist/docs/api/index/variables/HYDRATABLE_ENTITY_KINDS.md +1 -1
  215. package/dist/docs/api/index/variables/KeyboardKeys.md +89 -89
  216. package/dist/docs/api/index/variables/NODE_KEY_SEPARATOR.md +13 -0
  217. package/dist/docs/api/index/variables/OVERRIDE_DIFF_EXCLUDED_COMPONENTS.md +15 -0
  218. package/dist/docs/api/index/variables/OVERRIDE_ROOT_EXCLUDED_COMPONENTS.md +16 -0
  219. package/dist/docs/api/index/variables/PREFAB_FILE_VERSION.md +13 -0
  220. package/dist/docs/api/index/variables/PREFAB_FILE_VERSION_NESTED.md +15 -0
  221. package/dist/docs/api/index/variables/SCRIPT_OBJECT_ROOT_FLAG.md +15 -0
  222. package/dist/docs/api/index/variables/SHARED_MODEL_RESOURCE_FLAG.md +17 -0
  223. package/dist/docs/api/typedoc-sidebar.json +1 -1
  224. package/dist/docs/api/types/type-aliases/AssetInput.md +3 -3
  225. package/dist/docs/api/types/type-aliases/CheckboxInput.md +3 -3
  226. package/dist/docs/api/types/type-aliases/ColorInput.md +1 -1
  227. package/dist/docs/api/types/type-aliases/ComponentInput.md +4 -4
  228. package/dist/docs/api/types/type-aliases/ComponentKind.md +2 -1
  229. package/dist/docs/api/types/type-aliases/DropdownInput.md +3 -3
  230. package/dist/docs/api/types/type-aliases/DropdownOption.md +3 -3
  231. package/dist/docs/api/types/type-aliases/EcsEntityEditorKind.md +1 -1
  232. package/dist/docs/api/types/type-aliases/EcsEntityKind.md +3 -2
  233. package/dist/docs/api/types/type-aliases/EntityId.md +1 -1
  234. package/dist/docs/api/types/type-aliases/EntityInput.md +3 -3
  235. package/dist/docs/api/types/type-aliases/FloatInput.md +1 -1
  236. package/dist/docs/api/types/type-aliases/IntersectionResult.md +3 -3
  237. package/dist/docs/api/types/type-aliases/ParentLookup.md +3 -3
  238. package/dist/docs/api/types/type-aliases/SelectionListener.md +1 -1
  239. package/dist/docs/api/types/type-aliases/SliderInput.md +5 -5
  240. package/dist/docs/api/types/type-aliases/TextInput.md +1 -1
  241. package/dist/docs/api/types/type-aliases/ToggleInput.md +1 -1
  242. package/dist/docs/api/types/type-aliases/Vec3.md +1 -1
  243. package/dist/docs/api/types/type-aliases/Vector2Input.md +3 -3
  244. package/dist/docs/api/types/type-aliases/Vector3Input.md +4 -4
  245. package/dist/docs/api/types/type-aliases/WorldEntityView.md +1 -1
  246. package/dist/docs/guide/components/_sidebar.json +4 -0
  247. package/dist/docs/guide/components/material.md +1 -0
  248. package/dist/docs/guide/components/script-object.md +32 -0
  249. package/dist/factories/index.cjs +54 -13
  250. package/dist/factories/index.cjs.map +1 -1
  251. package/dist/factories/index.d.cts +1 -1
  252. package/dist/factories/index.d.ts +1 -1
  253. package/dist/factories/index.js +3 -3
  254. package/dist/{index-DdiWu1b6.d.ts → index-BwiRJNIT.d.ts} +3 -2
  255. package/dist/{index-Cu2Pt7wN.d.cts → index-Gr8aCPRM.d.cts} +3 -2
  256. package/dist/index.cjs +80 -23
  257. package/dist/index.cjs.map +1 -1
  258. package/dist/index.d.cts +3 -3
  259. package/dist/index.d.ts +3 -3
  260. package/dist/index.js +9 -9
  261. package/dist/systems/index.cjs +68 -22
  262. package/dist/systems/index.cjs.map +1 -1
  263. package/dist/systems/index.js +3 -3
  264. package/dist/worldSnapshotUtils.cjs +10 -0
  265. package/dist/worldSnapshotUtils.cjs.map +1 -1
  266. package/dist/worldSnapshotUtils.js +1 -1
  267. package/package.json +4 -4
  268. package/dist/chunk-CCE5K2TU.js.map +0 -1
  269. package/dist/chunk-JHCPRVBC.js.map +0 -1
  270. package/dist/chunk-ZXGHKX7N.js.map +0 -1
@@ -24,6 +24,16 @@ function normalizeDebugValue(value, ctx) {
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  }
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  const objectValue = value;
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+ if (ArrayBuffer.isView(value)) {
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+ const view = value;
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+ return {
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+ __type: view.constructor?.name ?? "TypedArray",
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+ length: typeof view.length === "number" ? view.length : view.byteLength
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+ };
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+ }
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+ if (value instanceof ArrayBuffer) {
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+ return { __type: "ArrayBuffer", byteLength: value.byteLength };
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+ }
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  const constructorName = objectValue.constructor?.name && objectValue.constructor.name !== "Object" ? objectValue.constructor.name : null;
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  if (constructorName === "AnimationClip") {
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@@ -278,5 +288,5 @@ function cloneHistoryValue(value, seen = /* @__PURE__ */ new WeakMap()) {
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  export { DEBUG_CHANGE_IGNORED_SYSTEMS, cloneHistoryValue, normalizeDebugValue };
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+ //# sourceMappingURL=chunk-OWQSESTO.js.map
@@ -0,0 +1 @@
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(objectValue.active as Record<string, unknown>)\n : null;\n\n const activeStateName =\n typeof objectValue.activeStateName === \"string\"\n ? objectValue.activeStateName\n : typeof activeValue?.name === \"string\"\n ? activeValue.name\n : null;\n\n return {\n __type: \"AnimationComponent\",\n clips,\n availableClips,\n externalClipSources,\n states,\n activeStateName,\n paused: Boolean(objectValue.paused),\n reverse: Boolean(objectValue.reverse),\n timeScale:\n typeof objectValue.timeScale === \"number\" && Number.isFinite(objectValue.timeScale)\n ? objectValue.timeScale\n : 1,\n crossFadeDuration:\n typeof objectValue.crossFadeDuration === \"number\" &&\n Number.isFinite(objectValue.crossFadeDuration)\n ? 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[...(objectValue.instanceEntityIds as number[])]\n : [],\n };\n }\n\n if (constructorName === \"PhysicsComponent\") {\n // `collider` Rapier references change every physics frame and must not\n // be included in the debug snapshot, otherwise the WorldChangeDetection-\n // System would detect a change every frame and flood the undo history.\n return {\n __type: \"PhysicsComponent\",\n values: normalizeDebugValue(objectValue.values, {\n seen: ctx.seen,\n depth: ctx.depth + 1,\n maxDepth: ctx.maxDepth,\n }),\n };\n }\n\n if (constructorName === \"MaterialComponent\") {\n // Only serialize the authoring `values` state. 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The live runtime fields\n // (`object`, `videoElement`, `texture`, `material`, `audioNode`) change\n // during video load/playback and must not be included in the debug\n // snapshot — doing so causes WorldChangeDetectionSystem to detect a\n // spurious change on every frame while a video is loading or playing.\n return {\n __type: \"VideoComponent\",\n path: typeof objectValue.path === \"string\" ? objectValue.path : \"\",\n options: normalizeDebugValue(objectValue.options, {\n seen: ctx.seen,\n depth: ctx.depth + 1,\n maxDepth: ctx.maxDepth,\n }),\n };\n }\n\n if (ctx.seen.has(objectValue)) {\n return \"[Circular]\";\n }\n\n if (ctx.depth >= ctx.maxDepth) {\n return constructorName\n ? `[MaxDepth:${constructorName}]`\n : \"[MaxDepth:Object]\";\n }\n\n if (objectValue.nodeType === 1 && typeof objectValue.tagName === \"string\") {\n return `[HTMLElement:${String(objectValue.tagName)}]`;\n }\n\n if (objectValue.isObject3D === true) {\n const position = objectValue.position as\n | { x?: number; y?: number; z?: number }\n | undefined;\n\n return {\n __type: \"Object3D\",\n objectType: objectValue.type,\n name: objectValue.name,\n uuid: objectValue.uuid,\n position:\n position &&\n typeof position.x === \"number\" &&\n typeof position.y === \"number\" &&\n typeof position.z === \"number\"\n ? {\n x: position.x,\n y: position.y,\n z: position.z,\n }\n : undefined,\n };\n }\n\n ctx.seen.add(objectValue);\n const nextContext: NormalizeContext = {\n seen: ctx.seen,\n depth: ctx.depth + 1,\n maxDepth: ctx.maxDepth,\n };\n\n if (Array.isArray(objectValue)) {\n return objectValue.map((item) => normalizeDebugValue(item, nextContext));\n }\n\n if (objectValue instanceof Map) {\n return {\n __type: \"Map\",\n entries: [...objectValue.entries()].map(([key, mapValue]) => [\n normalizeDebugValue(key, nextContext),\n normalizeDebugValue(mapValue, nextContext),\n ]),\n };\n }\n\n if (objectValue instanceof Set) {\n return {\n __type: \"Set\",\n values: [...objectValue.values()].map((setValue) =>\n normalizeDebugValue(setValue, nextContext),\n ),\n };\n }\n\n const normalized: Record<string, unknown> = {};\n const keys = Object.keys(objectValue).sort((a, b) => a.localeCompare(b));\n for (const key of keys) {\n normalized[key] = normalizeDebugValue(objectValue[key], nextContext);\n }\n\n return constructorName\n ? {\n __type: constructorName,\n ...normalized,\n }\n : normalized;\n}\n\nfunction shouldPreserveReference(value: object): boolean {\n const objectValue = value as Record<string, unknown>;\n\n if (objectValue.isObject3D === true) {\n return true;\n }\n\n if (objectValue.nodeType === 1 && typeof objectValue.tagName === \"string\") {\n return true;\n }\n\n return false;\n}\n\nexport function cloneHistoryValue<T>(\n value: T,\n seen: WeakMap<object, unknown> = new WeakMap<object, unknown>(),\n): T {\n if (value === null || value === undefined) {\n return value;\n }\n\n const valueType = typeof value;\n if (\n valueType === \"string\" ||\n valueType === \"number\" ||\n valueType === \"boolean\" ||\n valueType === \"bigint\" ||\n valueType === \"symbol\" ||\n valueType === \"function\"\n ) {\n return value;\n }\n\n if (value instanceof Date) {\n return new Date(value.getTime()) as T;\n }\n\n if (valueType !== \"object\") {\n return value;\n }\n\n const objectValue = value as Record<string, unknown>;\n\n if (shouldPreserveReference(objectValue)) {\n return value;\n }\n\n const seenValue = seen.get(objectValue);\n if (seenValue !== undefined) {\n return seenValue as T;\n }\n\n if (Array.isArray(objectValue)) {\n const cloneArray: unknown[] = [];\n seen.set(objectValue, cloneArray);\n\n for (const item of objectValue) {\n cloneArray.push(cloneHistoryValue(item, seen));\n }\n\n return cloneArray as T;\n }\n\n const prototype = Object.getPrototypeOf(objectValue);\n const constructorName = objectValue.constructor?.name;\n const shouldCloneWithPrototype =\n objectValue instanceof Component ||\n prototype === Object.prototype ||\n prototype === null;\n\n if (!shouldCloneWithPrototype) {\n return value;\n }\n\n // Null out live Three.js refs on known components so history snapshots never\n // carry a stale/disposed reference that would cause ghost meshes on undo/redo.\n // InstancedMeshSystem tracks its own mesh ref internally for cleanup.\n if (constructorName === \"InstancedMeshComponent\") {\n const cloneObject = Object.create(prototype) as Record<string, unknown>;\n seen.set(objectValue, cloneObject);\n for (const key of Object.keys(objectValue)) {\n cloneObject[key] =\n key === \"instancedMesh\" ? null : cloneHistoryValue(objectValue[key], seen);\n }\n return cloneObject as T;\n }\n\n const cloneObject = Object.create(prototype) as Record<string, unknown>;\n seen.set(objectValue, cloneObject);\n\n for (const key of Object.keys(objectValue)) {\n cloneObject[key] = cloneHistoryValue(objectValue[key], seen);\n }\n\n return cloneObject as T;\n}\n"]}
@@ -1,4 +1,4 @@
1
- import { TransformComponent, Object3DRef, ParentId } from './chunk-JHCPRVBC.js';
1
+ import { TransformComponent, Object3DRef, ParentId } from './chunk-7BPHZWQ6.js';
2
2
  import { __name } from './chunk-OY7ZODZP.js';
3
3
  import * as THREE2 from 'three';
4
4
  import { clone } from 'three/examples/jsm/utils/SkeletonUtils.js';
@@ -311,5 +311,5 @@ function resolveDracoDecoderPath() {
311
311
  __name(resolveDracoDecoderPath, "resolveDracoDecoderPath");
312
312
 
313
313
  export { ObjectManagementSystem, SHARED_MODEL_RESOURCE_FLAG, applyTransform, clearModelCache, cloneModelScene, createTransform, loadSharedGltf, resolveDracoDecoderPath, setDracoDecoderPath };
314
- //# sourceMappingURL=chunk-WKGCC7YL.js.map
315
- //# sourceMappingURL=chunk-WKGCC7YL.js.map
314
+ //# sourceMappingURL=chunk-PZ4CAALA.js.map
315
+ //# sourceMappingURL=chunk-PZ4CAALA.js.map
@@ -1 +1 @@
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Entity disposal must skip these — other live clones and future\n * spawns reference the same GPU resources.\n */\nexport const SHARED_MODEL_RESOURCE_FLAG = \"spatialEcsSharedModelResource\";\n\nconst modelCache = new Map<string, Promise<GLTF>>();\n\nfunction markSharedResources(root: THREE.Object3D): void {\n root.traverse((child) => {\n if (!(child instanceof THREE.Mesh)) {\n return;\n }\n if (child.geometry) {\n child.geometry.userData[SHARED_MODEL_RESOURCE_FLAG] = true;\n }\n const materials = Array.isArray(child.material)\n ? child.material\n : [child.material];\n for (const material of materials) {\n if (material) {\n material.userData[SHARED_MODEL_RESOURCE_FLAG] = true;\n }\n }\n });\n}\n\n/**\n * Load a GLTF once per URL and share the parsed result, so repeated spawns of\n * the same model skip both the fetch and the parse. The cached scene must\n * never be mounted directly (an Object3D has a single parent) — mount a\n * cloneModelScene() of it. Failed loads are evicted so a retry re-fetches.\n */\nexport function loadSharedGltf(\n url: string,\n load: () => Promise<GLTF>,\n): Promise<GLTF> {\n let pending = modelCache.get(url);\n if (!pending) {\n pending = load().then((gltf) => {\n markSharedResources(gltf.scene);\n return gltf;\n });\n pending.catch(() => {\n modelCache.delete(url);\n });\n modelCache.set(url, pending);\n }\n return pending;\n}\n\n/**\n * Skeleton-aware clone of a cached model scene for mounting. Geometries and\n * materials are shared with the cached original (marked via\n * SHARED_MODEL_RESOURCE_FLAG); the object hierarchy — including rebound\n * skeletons for skinned meshes — is fresh per call.\n */\nexport function cloneModelScene(scene: THREE.Object3D): THREE.Object3D {\n return cloneWithSkeleton(scene);\n}\n\n/**\n * Forget cached models (one URL, or everything). Subsequent loads fetch and\n * parse anew. Does not dispose GPU resources — live clones may still use them.\n */\nexport function clearModelCache(url?: string): void {\n if (typeof url === \"string\") {\n modelCache.delete(url);\n return;\n }\n modelCache.clear();\n}\n","import * as THREE from \"three\";\n\nimport { Object3DRef } from \"../components/Object3DRef\";\nimport { ParentId } from \"../components/ParentId\";\nimport type { TransformData } from \"../components/Transform\";\nimport { TransformComponent } from \"../components/Transform\";\nimport type { EcsSystem } from \"../System\";\nimport { SHARED_MODEL_RESOURCE_FLAG } from \"../utils/modelCache\";\nimport type { World } from \"../World\";\nimport type { EntityId, EcsEntityKind } from \"../types\";\n\nexport type CreatePayload = {\n name?: string;\n transform?: TransformData;\n parentId?: EntityId | null;\n path?: string;\n options?: Record<string, unknown>;\n camera?: Record<string, unknown>;\n useWorldCamera?: boolean;\n};\n\nexport type CreateContext = {\n world: World;\n scene: THREE.Scene;\n camera: THREE.PerspectiveCamera;\n payload: CreatePayload;\n isEditor?: boolean;\n};\n\nexport type EntityFactory = (context: CreateContext) => EntityId;\n\nexport type EcsComponentFactoryKind =\n | \"animation\"\n | \"audio\"\n | \"camera\"\n | \"environment\"\n | \"entityType\"\n | \"image\"\n | \"imageTargetAnchor\"\n | \"imageTarget\"\n | \"light\"\n | \"material\"\n | \"mesh\"\n | \"meshGeometry\"\n | \"model\"\n | \"name\"\n | \"object3DRef\"\n | \"parentId\"\n | \"physics\"\n | \"postprocessing\"\n | \"script\"\n | \"scriptObject\"\n | \"selectable\"\n | \"selectionTransformState\"\n | \"sprite\"\n | \"transform\"\n | \"video\"\n | \"instancedMesh\";\n\nexport type ComponentFactory = (\n world: World,\n entityId: EntityId,\n ...args: any[]\n) => unknown;\n\ntype CreateRequest = {\n kind: EcsEntityKind;\n payload: CreatePayload;\n onCreated?: (entityId: EntityId) => void;\n};\n\nexport function createTransform(input?: TransformData): TransformComponent {\n return new TransformComponent(input);\n}\n\nexport function applyTransform(\n object: THREE.Object3D,\n transform: TransformComponent,\n): void {\n object.position.set(\n transform.position.x,\n transform.position.y,\n transform.position.z,\n );\n object.rotation.set(\n transform.rotation.x,\n transform.rotation.y,\n transform.rotation.z,\n );\n object.scale.set(transform.scale.x, transform.scale.y, transform.scale.z);\n}\n\nexport class ObjectManagementSystem implements EcsSystem {\n private readonly scene: THREE.Scene;\n private readonly camera: THREE.PerspectiveCamera;\n private readonly isEditor: boolean;\n private readonly registry = new Map<EcsEntityKind, EntityFactory>();\n private readonly componentRegistry = new Map<\n EcsComponentFactoryKind,\n ComponentFactory\n >();\n private readonly createQueue: CreateRequest[] = [];\n\n constructor(\n scene: THREE.Scene,\n camera: THREE.PerspectiveCamera,\n isEditor = false,\n ) {\n this.scene = scene;\n this.camera = camera;\n this.isEditor = isEditor;\n }\n\n register(kind: EcsEntityKind, factory: EntityFactory): void {\n this.registry.set(kind, factory);\n }\n\n registerComponentFactory(\n kind: EcsComponentFactoryKind,\n factory: ComponentFactory,\n ): void {\n this.componentRegistry.set(kind, factory);\n }\n\n getOrCreateAudioListener(): THREE.AudioListener {\n const existing = this.camera.userData.ecsAudioListener;\n if (existing instanceof THREE.AudioListener) {\n return existing;\n }\n\n const listener = new THREE.AudioListener();\n this.camera.add(listener);\n this.camera.userData.ecsAudioListener = listener;\n return listener;\n }\n\n isEditorMode(): boolean {\n return this.isEditor;\n }\n\n getComponentFactory(kind: EcsComponentFactoryKind): ComponentFactory | null {\n return this.componentRegistry.get(kind) ?? null;\n }\n\n createComponentNow(\n kind: EcsComponentFactoryKind,\n world: World,\n entityId: EntityId,\n ...args: any[]\n ): unknown {\n const factory = this.componentRegistry.get(kind);\n if (!factory) {\n throw new Error(`Unknown component kind: ${kind}`);\n }\n\n return factory(world, entityId, ...args);\n }\n\n requestCreate(\n kind: EcsEntityKind,\n payload: CreatePayload = {},\n onCreated?: (entityId: EntityId) => void,\n ): void {\n this.createQueue.push({ kind, payload, onCreated });\n }\n\n createNow(\n kind: EcsEntityKind,\n world: World,\n payload: CreatePayload = {},\n ): EntityId {\n const factory = this.registry.get(kind);\n if (!factory) {\n throw new Error(`Unknown object kind: ${kind}`);\n }\n\n const entityId = factory({\n world,\n scene: this.scene,\n camera: this.camera,\n payload,\n isEditor: this.isEditor,\n });\n\n const object = world.getComponent(entityId, Object3DRef)?.object;\n if (object) {\n object.userData.ecsKind = kind;\n }\n\n if (payload.parentId !== undefined) {\n world.addComponent(entityId, new ParentId(payload.parentId));\n }\n\n return entityId;\n }\n\n /**\n * Removes an entity from the ECS world and its associated `Object3D` from the\n * THREE.js scene graph.\n *\n * @param world - The world the entity belongs to.\n * @param entityId - The entity to remove.\n * @param dispose - When `true`, traverses the entity's `Object3D` subtree and\n * calls `.dispose()` on every `BufferGeometry` and `Material` found. Pass\n * `true` when the entity will not be reused and you want to free GPU memory\n * immediately (e.g. dynamically spawned objects). Defaults to `false`.\n * @returns `true` if the entity existed and was removed; `false` if the entity\n * was not found.\n *\n * @example\n * ```ts\n * // Remove from scene, keep GPU resources (safe if geometry is shared)\n * objects.deleteEntity(world, entityId);\n *\n * // Remove from scene and free GPU memory (use for one-off spawned objects)\n * objects.deleteEntity(world, entityId, true);\n * ```\n */\n deleteEntity(world: World, entityId: EntityId, dispose = false): boolean {\n if (!world.hasEntity(entityId)) {\n return false;\n }\n\n const object3d = world.getComponent(entityId, Object3DRef)?.object;\n if (object3d?.parent) {\n object3d.parent.remove(object3d);\n }\n\n if (dispose && object3d) {\n object3d.traverse((child) => {\n if (child instanceof THREE.Mesh) {\n // Resources backing shared (cached) model scenes are skipped —\n // other live clones and future spawns reference the same objects.\n if (!child.geometry?.userData?.[SHARED_MODEL_RESOURCE_FLAG]) {\n child.geometry?.dispose();\n }\n const materials = Array.isArray(child.material)\n ? child.material\n : [child.material];\n for (const mat of materials) {\n if (mat && !mat.userData?.[SHARED_MODEL_RESOURCE_FLAG]) {\n mat.dispose();\n }\n }\n }\n });\n }\n\n world.destroyEntity(entityId);\n return true;\n }\n\n setParent(\n world: World,\n entityId: EntityId,\n parentId: EntityId | null,\n options?: {\n preserveWorldTransform?: boolean;\n },\n ): boolean {\n if (!world.hasEntity(entityId)) {\n return false;\n }\n\n if (parentId !== null && !world.hasEntity(parentId)) {\n return false;\n }\n\n if (parentId === entityId) {\n return false;\n }\n\n let ancestor = parentId;\n while (ancestor !== null) {\n if (ancestor === entityId) {\n return false;\n }\n\n ancestor = world.getComponent(ancestor, ParentId)?.value ?? null;\n }\n\n const parentComponent = world.getComponent(entityId, ParentId);\n if (parentComponent) {\n if (parentComponent.value === parentId) {\n return false;\n }\n\n parentComponent.value = parentId;\n } else {\n world.addComponent(entityId, new ParentId(parentId));\n }\n\n const preserveWorldTransform = options?.preserveWorldTransform ?? true;\n if (preserveWorldTransform) {\n const object = world.getComponent(entityId, Object3DRef)?.object;\n const parentObject =\n parentId !== null\n ? world.getComponent(parentId, Object3DRef)?.object ?? null\n : null;\n\n if (object) {\n // Refresh matrixWorld before attach so world-space preservation is accurate.\n this.scene.updateMatrixWorld(true);\n\n if (parentObject && parentObject !== object) {\n parentObject.attach(object);\n } else {\n this.scene.attach(object);\n }\n\n object.updateMatrixWorld(true);\n this.syncTransformComponentFromObject(world, entityId, object);\n }\n }\n\n this.reconcileSceneFromWorld(world);\n return true;\n }\n\n private syncTransformComponentFromObject(\n world: World,\n entityId: EntityId,\n object: THREE.Object3D,\n ): void {\n const transform = world.getComponent(entityId, TransformComponent);\n if (!transform) {\n return;\n }\n\n transform.position.x = object.position.x;\n transform.position.y = object.position.y;\n transform.position.z = object.position.z;\n\n transform.rotation.x = object.rotation.x;\n transform.rotation.y = object.rotation.y;\n transform.rotation.z = object.rotation.z;\n\n transform.scale.x = object.scale.x;\n transform.scale.y = object.scale.y;\n transform.scale.z = object.scale.z;\n }\n\n reconcileSceneFromWorld(world: World): void {\n const worldObjects = new Map<EntityId, THREE.Object3D>();\n const entityIds = world.query(Object3DRef);\n\n for (const entityId of entityIds) {\n const object = world.getComponent(entityId, Object3DRef)?.object;\n if (!object) {\n continue;\n }\n\n worldObjects.set(entityId, object);\n }\n\n for (const child of [...this.scene.children]) {\n const entityId = child.userData?.entityId;\n if (typeof entityId === \"number\" && !world.hasEntity(entityId)) {\n this.scene.remove(child);\n }\n }\n\n for (const [entityId, object] of worldObjects.entries()) {\n const parentEntityId = world.getComponent(entityId, ParentId)?.value;\n const parentObject =\n typeof parentEntityId === \"number\"\n ? worldObjects.get(parentEntityId)\n : undefined;\n\n if (parentObject && parentObject !== object) {\n if (object.parent !== parentObject) {\n // Reconcile hierarchy from ParentId while keeping Transform as local source of truth.\n parentObject.add(object);\n object.updateMatrixWorld(true);\n }\n continue;\n }\n\n if (object.parent !== this.scene) {\n // Reconcile hierarchy from ParentId while keeping Transform as local source of truth.\n this.scene.add(object);\n object.updateMatrixWorld(true);\n }\n }\n }\n\n update(world: World): void {\n for (const request of this.createQueue.splice(0)) {\n const entityId = this.createNow(request.kind, world, request.payload);\n request.onCreated?.(entityId);\n }\n\n this.reconcileSceneFromWorld(world);\n }\n}\n","const LOCAL_DRACO_DECODER_RELATIVE_PATH = \"./assets/draco/\";\nexport const DRACO_DECODER_CDN_PATH =\n \"https://www.gstatic.com/draco/versioned/decoders/1.5.7/\";\n\nlet dracoDecoderPathOverride: string | null = null;\n\n/**\n * Override where the DRACO decoder files (draco_wasm_wrapper.js,\n * draco_decoder.wasm, draco_decoder.js) are fetched from. Embedding apps\n * whose bundlers relocate this package's chunks — making the default\n * import.meta.url resolution point at a location that is never populated —\n * should call this before any model loads. The path must end with \"/\".\n * Pass null to restore the default resolution.\n */\nexport function setDracoDecoderPath(path: string | null): void {\n dracoDecoderPathOverride = path;\n}\n\nfunction isBlockedBrowserFileUrl(url: string): boolean {\n return url.startsWith(\"file://\");\n}\n\nexport function resolveDracoDecoderPath(): string {\n if (dracoDecoderPathOverride) {\n return dracoDecoderPathOverride;\n }\n\n try {\n // Prefer vendored decoder assets shipped with this package.\n const resolvedPath = new URL(\n LOCAL_DRACO_DECODER_RELATIVE_PATH,\n import.meta.url,\n ).toString();\n\n // Browser loaders cannot fetch file:// resources from package install paths.\n // Fall back to CDN decoders when bundlers emit file URLs for node_modules assets.\n if (isBlockedBrowserFileUrl(resolvedPath)) {\n return DRACO_DECODER_CDN_PATH;\n }\n\n return resolvedPath;\n } catch {\n // Fallback keeps compatibility in runtimes that cannot resolve package-relative URLs.\n return DRACO_DECODER_CDN_PATH;\n }\n}\n"]}
1
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Entity disposal must skip these — other live clones and future\n * spawns reference the same GPU resources.\n */\nexport const SHARED_MODEL_RESOURCE_FLAG = \"spatialEcsSharedModelResource\";\n\nconst modelCache = new Map<string, Promise<GLTF>>();\n\nfunction markSharedResources(root: THREE.Object3D): void {\n root.traverse((child) => {\n if (!(child instanceof THREE.Mesh)) {\n return;\n }\n if (child.geometry) {\n child.geometry.userData[SHARED_MODEL_RESOURCE_FLAG] = true;\n }\n const materials = Array.isArray(child.material)\n ? child.material\n : [child.material];\n for (const material of materials) {\n if (material) {\n material.userData[SHARED_MODEL_RESOURCE_FLAG] = true;\n }\n }\n });\n}\n\n/**\n * Load a GLTF once per URL and share the parsed result, so repeated spawns of\n * the same model skip both the fetch and the parse. The cached scene must\n * never be mounted directly (an Object3D has a single parent) — mount a\n * cloneModelScene() of it. Failed loads are evicted so a retry re-fetches.\n */\nexport function loadSharedGltf(\n url: string,\n load: () => Promise<GLTF>,\n): Promise<GLTF> {\n let pending = modelCache.get(url);\n if (!pending) {\n pending = load().then((gltf) => {\n markSharedResources(gltf.scene);\n return gltf;\n });\n pending.catch(() => {\n modelCache.delete(url);\n });\n modelCache.set(url, pending);\n }\n return pending;\n}\n\n/**\n * Skeleton-aware clone of a cached model scene for mounting. Geometries and\n * materials are shared with the cached original (marked via\n * SHARED_MODEL_RESOURCE_FLAG); the object hierarchy — including rebound\n * skeletons for skinned meshes — is fresh per call.\n */\nexport function cloneModelScene(scene: THREE.Object3D): THREE.Object3D {\n return cloneWithSkeleton(scene);\n}\n\n/**\n * Forget cached models (one URL, or everything). Subsequent loads fetch and\n * parse anew. Does not dispose GPU resources — live clones may still use them.\n */\nexport function clearModelCache(url?: string): void {\n if (typeof url === \"string\") {\n modelCache.delete(url);\n return;\n }\n modelCache.clear();\n}\n","import * as THREE from \"three\";\n\nimport { Object3DRef } from \"../components/Object3DRef\";\nimport { ParentId } from \"../components/ParentId\";\nimport type { TransformData } from \"../components/Transform\";\nimport { TransformComponent } from \"../components/Transform\";\nimport type { EcsSystem } from \"../System\";\nimport { SHARED_MODEL_RESOURCE_FLAG } from \"../utils/modelCache\";\nimport type { World } from \"../World\";\nimport type { EntityId, EcsEntityKind } from \"../types\";\n\nexport type CreatePayload = {\n name?: string;\n transform?: TransformData;\n parentId?: EntityId | null;\n path?: string;\n options?: Record<string, unknown>;\n camera?: Record<string, unknown>;\n useWorldCamera?: boolean;\n};\n\nexport type CreateContext = {\n world: World;\n scene: THREE.Scene;\n camera: THREE.PerspectiveCamera;\n payload: CreatePayload;\n isEditor?: boolean;\n};\n\nexport type EntityFactory = (context: CreateContext) => EntityId;\n\nexport type EcsComponentFactoryKind =\n | \"animation\"\n | \"audio\"\n | \"camera\"\n | \"environment\"\n | \"entityType\"\n | \"image\"\n | \"imageTargetAnchor\"\n | \"imageTarget\"\n | \"light\"\n | \"material\"\n | \"mesh\"\n | \"meshGeometry\"\n | \"model\"\n | \"name\"\n | \"object3DRef\"\n | \"parentId\"\n | \"physics\"\n | \"postprocessing\"\n | \"script\"\n | \"scriptObject\"\n | \"selectable\"\n | \"selectionTransformState\"\n | \"sprite\"\n | \"transform\"\n | \"video\"\n | \"instancedMesh\";\n\nexport type ComponentFactory = (\n world: World,\n entityId: EntityId,\n ...args: any[]\n) => unknown;\n\ntype CreateRequest = {\n kind: EcsEntityKind;\n payload: CreatePayload;\n onCreated?: (entityId: EntityId) => void;\n};\n\nexport function createTransform(input?: TransformData): TransformComponent {\n return new TransformComponent(input);\n}\n\nexport function applyTransform(\n object: THREE.Object3D,\n transform: TransformComponent,\n): void {\n object.position.set(\n transform.position.x,\n transform.position.y,\n transform.position.z,\n );\n object.rotation.set(\n transform.rotation.x,\n transform.rotation.y,\n transform.rotation.z,\n );\n object.scale.set(transform.scale.x, transform.scale.y, transform.scale.z);\n}\n\nexport class ObjectManagementSystem implements EcsSystem {\n private readonly scene: THREE.Scene;\n private readonly camera: THREE.PerspectiveCamera;\n private readonly isEditor: boolean;\n private readonly registry = new Map<EcsEntityKind, EntityFactory>();\n private readonly componentRegistry = new Map<\n EcsComponentFactoryKind,\n ComponentFactory\n >();\n private readonly createQueue: CreateRequest[] = [];\n\n constructor(\n scene: THREE.Scene,\n camera: THREE.PerspectiveCamera,\n isEditor = false,\n ) {\n this.scene = scene;\n this.camera = camera;\n this.isEditor = isEditor;\n }\n\n register(kind: EcsEntityKind, factory: EntityFactory): void {\n this.registry.set(kind, factory);\n }\n\n registerComponentFactory(\n kind: EcsComponentFactoryKind,\n factory: ComponentFactory,\n ): void {\n this.componentRegistry.set(kind, factory);\n }\n\n getOrCreateAudioListener(): THREE.AudioListener {\n const existing = this.camera.userData.ecsAudioListener;\n if (existing instanceof THREE.AudioListener) {\n return existing;\n }\n\n const listener = new THREE.AudioListener();\n this.camera.add(listener);\n this.camera.userData.ecsAudioListener = listener;\n return listener;\n }\n\n isEditorMode(): boolean {\n return this.isEditor;\n }\n\n getComponentFactory(kind: EcsComponentFactoryKind): ComponentFactory | null {\n return this.componentRegistry.get(kind) ?? null;\n }\n\n createComponentNow(\n kind: EcsComponentFactoryKind,\n world: World,\n entityId: EntityId,\n ...args: any[]\n ): unknown {\n const factory = this.componentRegistry.get(kind);\n if (!factory) {\n throw new Error(`Unknown component kind: ${kind}`);\n }\n\n return factory(world, entityId, ...args);\n }\n\n requestCreate(\n kind: EcsEntityKind,\n payload: CreatePayload = {},\n onCreated?: (entityId: EntityId) => void,\n ): void {\n this.createQueue.push({ kind, payload, onCreated });\n }\n\n createNow(\n kind: EcsEntityKind,\n world: World,\n payload: CreatePayload = {},\n ): EntityId {\n const factory = this.registry.get(kind);\n if (!factory) {\n throw new Error(`Unknown object kind: ${kind}`);\n }\n\n const entityId = factory({\n world,\n scene: this.scene,\n camera: this.camera,\n payload,\n isEditor: this.isEditor,\n });\n\n const object = world.getComponent(entityId, Object3DRef)?.object;\n if (object) {\n object.userData.ecsKind = kind;\n }\n\n if (payload.parentId !== undefined) {\n world.addComponent(entityId, new ParentId(payload.parentId));\n }\n\n return entityId;\n }\n\n /**\n * Removes an entity from the ECS world and its associated `Object3D` from the\n * THREE.js scene graph.\n *\n * @param world - The world the entity belongs to.\n * @param entityId - The entity to remove.\n * @param dispose - When `true`, traverses the entity's `Object3D` subtree and\n * calls `.dispose()` on every `BufferGeometry` and `Material` found. Pass\n * `true` when the entity will not be reused and you want to free GPU memory\n * immediately (e.g. dynamically spawned objects). Defaults to `false`.\n * @returns `true` if the entity existed and was removed; `false` if the entity\n * was not found.\n *\n * @example\n * ```ts\n * // Remove from scene, keep GPU resources (safe if geometry is shared)\n * objects.deleteEntity(world, entityId);\n *\n * // Remove from scene and free GPU memory (use for one-off spawned objects)\n * objects.deleteEntity(world, entityId, true);\n * ```\n */\n deleteEntity(world: World, entityId: EntityId, dispose = false): boolean {\n if (!world.hasEntity(entityId)) {\n return false;\n }\n\n const object3d = world.getComponent(entityId, Object3DRef)?.object;\n if (object3d?.parent) {\n object3d.parent.remove(object3d);\n }\n\n if (dispose && object3d) {\n object3d.traverse((child) => {\n if (child instanceof THREE.Mesh) {\n // Resources backing shared (cached) model scenes are skipped —\n // other live clones and future spawns reference the same objects.\n if (!child.geometry?.userData?.[SHARED_MODEL_RESOURCE_FLAG]) {\n child.geometry?.dispose();\n }\n const materials = Array.isArray(child.material)\n ? child.material\n : [child.material];\n for (const mat of materials) {\n if (mat && !mat.userData?.[SHARED_MODEL_RESOURCE_FLAG]) {\n mat.dispose();\n }\n }\n }\n });\n }\n\n world.destroyEntity(entityId);\n return true;\n }\n\n setParent(\n world: World,\n entityId: EntityId,\n parentId: EntityId | null,\n options?: {\n preserveWorldTransform?: boolean;\n },\n ): boolean {\n if (!world.hasEntity(entityId)) {\n return false;\n }\n\n if (parentId !== null && !world.hasEntity(parentId)) {\n return false;\n }\n\n if (parentId === entityId) {\n return false;\n }\n\n let ancestor = parentId;\n while (ancestor !== null) {\n if (ancestor === entityId) {\n return false;\n }\n\n ancestor = world.getComponent(ancestor, ParentId)?.value ?? null;\n }\n\n const parentComponent = world.getComponent(entityId, ParentId);\n if (parentComponent) {\n if (parentComponent.value === parentId) {\n return false;\n }\n\n parentComponent.value = parentId;\n } else {\n world.addComponent(entityId, new ParentId(parentId));\n }\n\n const preserveWorldTransform = options?.preserveWorldTransform ?? true;\n if (preserveWorldTransform) {\n const object = world.getComponent(entityId, Object3DRef)?.object;\n const parentObject =\n parentId !== null\n ? world.getComponent(parentId, Object3DRef)?.object ?? null\n : null;\n\n if (object) {\n // Refresh matrixWorld before attach so world-space preservation is accurate.\n this.scene.updateMatrixWorld(true);\n\n if (parentObject && parentObject !== object) {\n parentObject.attach(object);\n } else {\n this.scene.attach(object);\n }\n\n object.updateMatrixWorld(true);\n this.syncTransformComponentFromObject(world, entityId, object);\n }\n }\n\n this.reconcileSceneFromWorld(world);\n return true;\n }\n\n private syncTransformComponentFromObject(\n world: World,\n entityId: EntityId,\n object: THREE.Object3D,\n ): void {\n const transform = world.getComponent(entityId, TransformComponent);\n if (!transform) {\n return;\n }\n\n transform.position.x = object.position.x;\n transform.position.y = object.position.y;\n transform.position.z = object.position.z;\n\n transform.rotation.x = object.rotation.x;\n transform.rotation.y = object.rotation.y;\n transform.rotation.z = object.rotation.z;\n\n transform.scale.x = object.scale.x;\n transform.scale.y = object.scale.y;\n transform.scale.z = object.scale.z;\n }\n\n reconcileSceneFromWorld(world: World): void {\n const worldObjects = new Map<EntityId, THREE.Object3D>();\n const entityIds = world.query(Object3DRef);\n\n for (const entityId of entityIds) {\n const object = world.getComponent(entityId, Object3DRef)?.object;\n if (!object) {\n continue;\n }\n\n worldObjects.set(entityId, object);\n }\n\n for (const child of [...this.scene.children]) {\n const entityId = child.userData?.entityId;\n if (typeof entityId === \"number\" && !world.hasEntity(entityId)) {\n this.scene.remove(child);\n }\n }\n\n for (const [entityId, object] of worldObjects.entries()) {\n const parentEntityId = world.getComponent(entityId, ParentId)?.value;\n const parentObject =\n typeof parentEntityId === \"number\"\n ? worldObjects.get(parentEntityId)\n : undefined;\n\n if (parentObject && parentObject !== object) {\n if (object.parent !== parentObject) {\n // Reconcile hierarchy from ParentId while keeping Transform as local source of truth.\n parentObject.add(object);\n object.updateMatrixWorld(true);\n }\n continue;\n }\n\n if (object.parent !== this.scene) {\n // Reconcile hierarchy from ParentId while keeping Transform as local source of truth.\n this.scene.add(object);\n object.updateMatrixWorld(true);\n }\n }\n }\n\n update(world: World): void {\n for (const request of this.createQueue.splice(0)) {\n const entityId = this.createNow(request.kind, world, request.payload);\n request.onCreated?.(entityId);\n }\n\n this.reconcileSceneFromWorld(world);\n }\n}\n","const LOCAL_DRACO_DECODER_RELATIVE_PATH = \"./assets/draco/\";\nexport const DRACO_DECODER_CDN_PATH =\n \"https://www.gstatic.com/draco/versioned/decoders/1.5.7/\";\n\nlet dracoDecoderPathOverride: string | null = null;\n\n/**\n * Override where the DRACO decoder files (draco_wasm_wrapper.js,\n * draco_decoder.wasm, draco_decoder.js) are fetched from. Embedding apps\n * whose bundlers relocate this package's chunks — making the default\n * import.meta.url resolution point at a location that is never populated —\n * should call this before any model loads. The path must end with \"/\".\n * Pass null to restore the default resolution.\n */\nexport function setDracoDecoderPath(path: string | null): void {\n dracoDecoderPathOverride = path;\n}\n\nfunction isBlockedBrowserFileUrl(url: string): boolean {\n return url.startsWith(\"file://\");\n}\n\nexport function resolveDracoDecoderPath(): string {\n if (dracoDecoderPathOverride) {\n return dracoDecoderPathOverride;\n }\n\n try {\n // Prefer vendored decoder assets shipped with this package.\n const resolvedPath = new URL(\n LOCAL_DRACO_DECODER_RELATIVE_PATH,\n import.meta.url,\n ).toString();\n\n // Browser loaders cannot fetch file:// resources from package install paths.\n // Fall back to CDN decoders when bundlers emit file URLs for node_modules assets.\n if (isBlockedBrowserFileUrl(resolvedPath)) {\n return DRACO_DECODER_CDN_PATH;\n }\n\n return resolvedPath;\n } catch {\n // Fallback keeps compatibility in runtimes that cannot resolve package-relative URLs.\n return DRACO_DECODER_CDN_PATH;\n }\n}\n"]}
@@ -1273,12 +1273,21 @@ function normalizePhysicsState(value) {
1273
1273
  };
1274
1274
  }
1275
1275
  __name(normalizePhysicsState, "normalizePhysicsState");
1276
+ function setPhysicsLiveRef(component, key, value) {
1277
+ Object.defineProperty(component, key, {
1278
+ value,
1279
+ writable: true,
1280
+ configurable: true,
1281
+ enumerable: false
1282
+ });
1283
+ }
1284
+ __name(setPhysicsLiveRef, "setPhysicsLiveRef");
1276
1285
  var _PhysicsComponent = class _PhysicsComponent extends Component {
1277
1286
  constructor(values) {
1278
1287
  super();
1279
1288
  this.values = normalizePhysicsState(values);
1280
- this.rigidBody = null;
1281
- this.collider = null;
1289
+ setPhysicsLiveRef(this, "rigidBody", null);
1290
+ setPhysicsLiveRef(this, "collider", null);
1282
1291
  }
1283
1292
  /**
1284
1293
  * Patch rigidbody and/or collider state. Each sub-object is deep-merged
@@ -1408,6 +1417,22 @@ function getMaterialType(material) {
1408
1417
  return "standard";
1409
1418
  }
1410
1419
  __name(getMaterialType, "getMaterialType");
1420
+ function textureImageSrc(texture) {
1421
+ const src = texture?.image?.src;
1422
+ return typeof src === "string" ? src : void 0;
1423
+ }
1424
+ __name(textureImageSrc, "textureImageSrc");
1425
+ function textureSourceUrl(texture) {
1426
+ if (!texture?.image) {
1427
+ return void 0;
1428
+ }
1429
+ const currentSrc = texture.source?.data?.currentSrc;
1430
+ if (typeof currentSrc === "string" && currentSrc) {
1431
+ return currentSrc;
1432
+ }
1433
+ return textureImageSrc(texture);
1434
+ }
1435
+ __name(textureSourceUrl, "textureSourceUrl");
1411
1436
  function createMaterialValue(material) {
1412
1437
  const materialRecord = material;
1413
1438
  const normalScale = materialRecord.normalScale;
@@ -1427,17 +1452,33 @@ function createMaterialValue(material) {
1427
1452
  depthWrite: materialRecord.depthWrite !== false,
1428
1453
  wireframe: Boolean(materialRecord.wireframe),
1429
1454
  transparent: Boolean(materialRecord.transparent),
1430
- textureMap: map?.image ? map.source?.data?.currentSrc || map.image?.src : void 0,
1431
- alphaTextureMap: materialRecord.alphaMap?.image?.src,
1432
- normalMap: materialRecord.normalMap?.image?.src,
1433
- roughnessMap: materialRecord.roughnessMap?.image?.src,
1434
- metalnessMap: materialRecord.metalnessMap?.image?.src,
1435
- aoMap: materialRecord.aoMap?.image?.src,
1436
- emissiveMap: materialRecord.emissiveMap?.image?.src,
1437
- bumpMap: materialRecord.bumpMap?.image?.src,
1438
- displacementMap: materialRecord.displacementMap?.image?.src,
1439
- lightMap: materialRecord.lightMap?.image?.src,
1440
- envMap: materialRecord.envMap?.image?.src,
1455
+ textureMap: textureSourceUrl(map),
1456
+ alphaTextureMap: textureImageSrc(
1457
+ materialRecord.alphaMap
1458
+ ),
1459
+ normalMap: textureImageSrc(
1460
+ materialRecord.normalMap
1461
+ ),
1462
+ roughnessMap: textureImageSrc(
1463
+ materialRecord.roughnessMap
1464
+ ),
1465
+ metalnessMap: textureImageSrc(
1466
+ materialRecord.metalnessMap
1467
+ ),
1468
+ aoMap: textureImageSrc(materialRecord.aoMap),
1469
+ emissiveMap: textureImageSrc(
1470
+ materialRecord.emissiveMap
1471
+ ),
1472
+ bumpMap: textureImageSrc(
1473
+ materialRecord.bumpMap
1474
+ ),
1475
+ displacementMap: textureImageSrc(
1476
+ materialRecord.displacementMap
1477
+ ),
1478
+ lightMap: textureImageSrc(
1479
+ materialRecord.lightMap
1480
+ ),
1481
+ envMap: textureImageSrc(materialRecord.envMap),
1441
1482
  textureFiltering: map?.magFilter === THREE5__namespace.NearestFilter ? "sharp" : "smooth",
1442
1483
  useMipmaps: map?.generateMipmaps !== false
1443
1484
  };
@@ -1893,5 +1934,6 @@ exports.TransformComponent = TransformComponent;
1893
1934
  exports.VideoComponent = VideoComponent;
1894
1935
  exports.defaultMaterialValue = defaultMaterialValue;
1895
1936
  exports.normalizePhysicsState = normalizePhysicsState;
1937
+ exports.setPhysicsLiveRef = setPhysicsLiveRef;
1896
1938
  //# sourceMappingURL=index.cjs.map
1897
1939
  //# sourceMappingURL=index.cjs.map