@relu-interactives/spatial-ecs 0.2.20 → 0.2.21
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{System-BjwOBx81.d.cts → System-me3iAcMF.d.cts} +5 -1
- package/dist/{System-BjwOBx81.d.ts → System-me3iAcMF.d.ts} +5 -1
- package/dist/{Video-B9z5AtIf.d.ts → Video-DHnxjGhW.d.ts} +1 -1
- package/dist/{Video-B8yVI1tF.d.cts → Video-U9hAnf9y.d.cts} +1 -1
- package/dist/{chunk-67MFQDHX.js → chunk-5U3YS4JD.js} +196 -33
- package/dist/chunk-5U3YS4JD.js.map +1 -0
- package/dist/{chunk-DY4ETMP2.js → chunk-AXRCGF63.js} +3 -3
- package/dist/{chunk-DY4ETMP2.js.map → chunk-AXRCGF63.js.map} +1 -1
- package/dist/{chunk-HUHN6IFD.js → chunk-K6KMKKJ6.js} +4 -4
- package/dist/{chunk-HUHN6IFD.js.map → chunk-K6KMKKJ6.js.map} +1 -1
- package/dist/{chunk-Z6OMYEXU.js → chunk-V7BNVTJW.js} +11 -3
- package/dist/chunk-V7BNVTJW.js.map +1 -0
- package/dist/components/index.cjs +9 -1
- package/dist/components/index.cjs.map +1 -1
- package/dist/components/index.d.cts +3 -3
- package/dist/components/index.d.ts +3 -3
- package/dist/components/index.js +1 -1
- package/dist/docs/guide/prefabs.md +24 -5
- package/dist/factories/index.d.cts +2 -2
- package/dist/factories/index.d.ts +2 -2
- package/dist/factories/index.js +3 -3
- package/dist/{index-LHLKpJhZ.d.cts → index-CZo5I5Gs.d.cts} +29 -13
- package/dist/{index-BBI2YdCu.d.ts → index-D7FSg0Au.d.ts} +29 -13
- package/dist/index.cjs +458 -40
- package/dist/index.cjs.map +1 -1
- package/dist/index.d.cts +108 -10
- package/dist/index.d.ts +108 -10
- package/dist/index.js +249 -11
- package/dist/index.js.map +1 -1
- package/dist/systems/index.cjs +26 -7
- package/dist/systems/index.cjs.map +1 -1
- package/dist/systems/index.d.cts +2 -2
- package/dist/systems/index.d.ts +2 -2
- package/dist/systems/index.js +3 -3
- package/dist/types.d.cts +1 -1
- package/dist/types.d.ts +1 -1
- package/dist/worldSnapshotUtils.d.cts +1 -1
- package/dist/worldSnapshotUtils.d.ts +1 -1
- package/package.json +1 -1
- package/dist/chunk-67MFQDHX.js.map +0 -1
- package/dist/chunk-Z6OMYEXU.js.map +0 -1
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export { A as AnimationComponent, a as AnimationComponentOptions, b as AudioComponent, C as CameraComponent, c as CameraComponentOptions, d as CameraProjection, e as CameraRuntimeType, f as ColliderShape, g as ColliderState, h as CubeMeshParameters, D as DEFAULT_COLLIDER_STATE, i as DEFAULT_INSTANCED_MESH_PARAMETERS, j as DEFAULT_INSTANCE_TRANSFORM, k as DEFAULT_MESH_GEOMETRY_PARAMETERS, l as DEFAULT_PHYSICS_STATE, m as DEFAULT_RIGIDBODY_STATE, E as EditableMeshObjectKind, n as EntityType, I as ImageComponent, o as ImageTarget, p as ImageTargetAnchor, q as ImageTargetAnchorOptions, r as ImageTargetReference, s as InstanceSlotComponent, t as InstanceTransform, u as InstancedMeshComponent, v as InstancedMeshKind, L as LightComponent, w as LightValueState, M as MaterialComponent, x as MaterialTypeValue, y as MaterialValueState, z as MeshComponent, B as MeshGeometryComponent, F as MeshGeometryParameters, G as MeshGeometryParametersByKind, H as ModelComponent, N as Name, O as Object3DRef, P as PhysicsComponent, J as PhysicsState, K as PlaneMeshParameters, R as RadiusHeightMeshParameters, Q as RadiusMeshParameters, S as RigidbodyState, T as RigidbodyType, U as ScriptComponent, V as ScriptEntry, W as Selectable, X as SelectionTransformState, Y as SpriteComponent, Z as TextureFilteringValue, _ as TransformModeValue, $ as TransformSpaceValue, a0 as VideoComponent, a1 as defaultMaterialValue, a2 as normalizePhysicsState } from '../Video-
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export { D as DEFAULT_ENVIRONMENT_STATE, a as DEFAULT_POSTPROCESSING_STATE, E as Environment, b as EnvironmentFogState, c as EnvironmentFogType, d as EnvironmentGradientEffect, e as EnvironmentSkyboxState, f as EnvironmentSkyboxType, g as EnvironmentState, P as ParentId, h as Postprocessing, i as PostprocessingState, T as TransformComponent, j as TransformData, V as Vec3 } from '../System-
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export { P as PrefabInstance, a as PrefabNode } from '../index-
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export { A as AnimationComponent, a as AnimationComponentOptions, b as AudioComponent, C as CameraComponent, c as CameraComponentOptions, d as CameraProjection, e as CameraRuntimeType, f as ColliderShape, g as ColliderState, h as CubeMeshParameters, D as DEFAULT_COLLIDER_STATE, i as DEFAULT_INSTANCED_MESH_PARAMETERS, j as DEFAULT_INSTANCE_TRANSFORM, k as DEFAULT_MESH_GEOMETRY_PARAMETERS, l as DEFAULT_PHYSICS_STATE, m as DEFAULT_RIGIDBODY_STATE, E as EditableMeshObjectKind, n as EntityType, I as ImageComponent, o as ImageTarget, p as ImageTargetAnchor, q as ImageTargetAnchorOptions, r as ImageTargetReference, s as InstanceSlotComponent, t as InstanceTransform, u as InstancedMeshComponent, v as InstancedMeshKind, L as LightComponent, w as LightValueState, M as MaterialComponent, x as MaterialTypeValue, y as MaterialValueState, z as MeshComponent, B as MeshGeometryComponent, F as MeshGeometryParameters, G as MeshGeometryParametersByKind, H as ModelComponent, N as Name, O as Object3DRef, P as PhysicsComponent, J as PhysicsState, K as PlaneMeshParameters, R as RadiusHeightMeshParameters, Q as RadiusMeshParameters, S as RigidbodyState, T as RigidbodyType, U as ScriptComponent, V as ScriptEntry, W as Selectable, X as SelectionTransformState, Y as SpriteComponent, Z as TextureFilteringValue, _ as TransformModeValue, $ as TransformSpaceValue, a0 as VideoComponent, a1 as defaultMaterialValue, a2 as normalizePhysicsState } from '../Video-U9hAnf9y.cjs';
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export { D as DEFAULT_ENVIRONMENT_STATE, a as DEFAULT_POSTPROCESSING_STATE, E as Environment, b as EnvironmentFogState, c as EnvironmentFogType, d as EnvironmentGradientEffect, e as EnvironmentSkyboxState, f as EnvironmentSkyboxType, g as EnvironmentState, P as ParentId, h as Postprocessing, i as PostprocessingState, T as TransformComponent, j as TransformData, V as Vec3 } from '../System-me3iAcMF.cjs';
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export { P as PrefabInstance, a as PrefabNode } from '../index-CZo5I5Gs.cjs';
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import 'three';
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import '@dimforge/rapier3d-compat';
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export { A as AnimationComponent, a as AnimationComponentOptions, b as AudioComponent, C as CameraComponent, c as CameraComponentOptions, d as CameraProjection, e as CameraRuntimeType, f as ColliderShape, g as ColliderState, h as CubeMeshParameters, D as DEFAULT_COLLIDER_STATE, i as DEFAULT_INSTANCED_MESH_PARAMETERS, j as DEFAULT_INSTANCE_TRANSFORM, k as DEFAULT_MESH_GEOMETRY_PARAMETERS, l as DEFAULT_PHYSICS_STATE, m as DEFAULT_RIGIDBODY_STATE, E as EditableMeshObjectKind, n as EntityType, I as ImageComponent, o as ImageTarget, p as ImageTargetAnchor, q as ImageTargetAnchorOptions, r as ImageTargetReference, s as InstanceSlotComponent, t as InstanceTransform, u as InstancedMeshComponent, v as InstancedMeshKind, L as LightComponent, w as LightValueState, M as MaterialComponent, x as MaterialTypeValue, y as MaterialValueState, z as MeshComponent, B as MeshGeometryComponent, F as MeshGeometryParameters, G as MeshGeometryParametersByKind, H as ModelComponent, N as Name, O as Object3DRef, P as PhysicsComponent, J as PhysicsState, K as PlaneMeshParameters, R as RadiusHeightMeshParameters, Q as RadiusMeshParameters, S as RigidbodyState, T as RigidbodyType, U as ScriptComponent, V as ScriptEntry, W as Selectable, X as SelectionTransformState, Y as SpriteComponent, Z as TextureFilteringValue, _ as TransformModeValue, $ as TransformSpaceValue, a0 as VideoComponent, a1 as defaultMaterialValue, a2 as normalizePhysicsState } from '../Video-
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export { D as DEFAULT_ENVIRONMENT_STATE, a as DEFAULT_POSTPROCESSING_STATE, E as Environment, b as EnvironmentFogState, c as EnvironmentFogType, d as EnvironmentGradientEffect, e as EnvironmentSkyboxState, f as EnvironmentSkyboxType, g as EnvironmentState, P as ParentId, h as Postprocessing, i as PostprocessingState, T as TransformComponent, j as TransformData, V as Vec3 } from '../System-
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export { P as PrefabInstance, a as PrefabNode } from '../index-
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export { A as AnimationComponent, a as AnimationComponentOptions, b as AudioComponent, C as CameraComponent, c as CameraComponentOptions, d as CameraProjection, e as CameraRuntimeType, f as ColliderShape, g as ColliderState, h as CubeMeshParameters, D as DEFAULT_COLLIDER_STATE, i as DEFAULT_INSTANCED_MESH_PARAMETERS, j as DEFAULT_INSTANCE_TRANSFORM, k as DEFAULT_MESH_GEOMETRY_PARAMETERS, l as DEFAULT_PHYSICS_STATE, m as DEFAULT_RIGIDBODY_STATE, E as EditableMeshObjectKind, n as EntityType, I as ImageComponent, o as ImageTarget, p as ImageTargetAnchor, q as ImageTargetAnchorOptions, r as ImageTargetReference, s as InstanceSlotComponent, t as InstanceTransform, u as InstancedMeshComponent, v as InstancedMeshKind, L as LightComponent, w as LightValueState, M as MaterialComponent, x as MaterialTypeValue, y as MaterialValueState, z as MeshComponent, B as MeshGeometryComponent, F as MeshGeometryParameters, G as MeshGeometryParametersByKind, H as ModelComponent, N as Name, O as Object3DRef, P as PhysicsComponent, J as PhysicsState, K as PlaneMeshParameters, R as RadiusHeightMeshParameters, Q as RadiusMeshParameters, S as RigidbodyState, T as RigidbodyType, U as ScriptComponent, V as ScriptEntry, W as Selectable, X as SelectionTransformState, Y as SpriteComponent, Z as TextureFilteringValue, _ as TransformModeValue, $ as TransformSpaceValue, a0 as VideoComponent, a1 as defaultMaterialValue, a2 as normalizePhysicsState } from '../Video-DHnxjGhW.js';
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export { D as DEFAULT_ENVIRONMENT_STATE, a as DEFAULT_POSTPROCESSING_STATE, E as Environment, b as EnvironmentFogState, c as EnvironmentFogType, d as EnvironmentGradientEffect, e as EnvironmentSkyboxState, f as EnvironmentSkyboxType, g as EnvironmentState, P as ParentId, h as Postprocessing, i as PostprocessingState, T as TransformComponent, j as TransformData, V as Vec3 } from '../System-me3iAcMF.js';
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export { P as PrefabInstance, a as PrefabNode } from '../index-D7FSg0Au.js';
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import 'three';
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import '@dimforge/rapier3d-compat';
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package/dist/components/index.js
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export { AnimationComponent, AudioComponent, CameraComponent, DEFAULT_COLLIDER_STATE, DEFAULT_ENVIRONMENT_STATE, DEFAULT_INSTANCED_MESH_PARAMETERS, DEFAULT_INSTANCE_TRANSFORM, DEFAULT_MESH_GEOMETRY_PARAMETERS, DEFAULT_PHYSICS_STATE, DEFAULT_POSTPROCESSING_STATE, DEFAULT_RIGIDBODY_STATE, EntityType, Environment, ImageComponent, ImageTarget, ImageTargetAnchor, InstanceSlotComponent, InstancedMeshComponent, LightComponent, MaterialComponent, MeshComponent, MeshGeometryComponent, ModelComponent, Name, Object3DRef, ParentId, PhysicsComponent, Postprocessing, PrefabInstance, PrefabNode, ScriptComponent, Selectable, SelectionTransformState, SpriteComponent, TransformComponent, VideoComponent, defaultMaterialValue, normalizePhysicsState } from '../chunk-
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export { AnimationComponent, AudioComponent, CameraComponent, DEFAULT_COLLIDER_STATE, DEFAULT_ENVIRONMENT_STATE, DEFAULT_INSTANCED_MESH_PARAMETERS, DEFAULT_INSTANCE_TRANSFORM, DEFAULT_MESH_GEOMETRY_PARAMETERS, DEFAULT_PHYSICS_STATE, DEFAULT_POSTPROCESSING_STATE, DEFAULT_RIGIDBODY_STATE, EntityType, Environment, ImageComponent, ImageTarget, ImageTargetAnchor, InstanceSlotComponent, InstancedMeshComponent, LightComponent, MaterialComponent, MeshComponent, MeshGeometryComponent, ModelComponent, Name, Object3DRef, ParentId, PhysicsComponent, Postprocessing, PrefabInstance, PrefabNode, ScriptComponent, Selectable, SelectionTransformState, SpriteComponent, TransformComponent, VideoComponent, defaultMaterialValue, normalizePhysicsState } from '../chunk-V7BNVTJW.js';
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import '../chunk-OY7ZODZP.js';
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//# sourceMappingURL=index.js.map
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//# sourceMappingURL=index.js.map
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Always per-instance (never synced): the instance **root's** position /
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rotation / scale, name, and place in the scene hierarchy.
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Rules of thumb:
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- Components or children you *add* to an instance are yours — prefab
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updates never remove them.
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- Components or children you *delete* from an instance come back on the
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next prefab apply (deletion tracking is not
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- "Unpack" in the inspector detaches
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next prefab apply (deletion tracking is not supported).
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- "Unpack" in the inspector detaches ONE level — the objects lose their
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link but any nested instances inside survive as standalone instances.
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## Nested prefabs
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Prefabs can contain other prefab instances: drag a prefab into an open
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prefab (Prefab Mode), or create a prefab from a subtree that contains whole
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instances. Node identity is scoped per placement, so a prefab may nest two
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copies of the same child prefab and each keeps independent overrides.
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- Editing a child prefab **cascades**: every prefab file that nests it is
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patched (overrides preserved), and every scene instance updates when you
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close the editor — transitively through any depth of nesting.
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- A prefab can never contain itself, directly or through another prefab
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(the editor rejects the drop).
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- Only *whole* instances nest — a partial slice of an instance can't become
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a prefab.
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- In the scene, content can't be re-parented across a nested instance
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boundary (its identity would change); open the host prefab to
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restructure.
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- Runtime spawning is unaffected: files are fully materialized, so
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`spawnPrefab` needs no resolution regardless of nesting depth.
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## Spawning at runtime
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import { A as AnimationComponent, b as AudioComponent, c as CameraComponentOptions, C as CameraComponent, S as RigidbodyState, g as ColliderState, P as PhysicsComponent, n as EntityType, I as ImageComponent, p as ImageTargetAnchor, o as ImageTarget, L as LightComponent, M as MaterialComponent, z as MeshComponent, B as MeshGeometryComponent, H as ModelComponent, N as Name, O as Object3DRef, V as ScriptEntry, U as ScriptComponent, W as Selectable, X as SelectionTransformState, Y as SpriteComponent, v as InstancedMeshKind, F as MeshGeometryParameters, u as InstancedMeshComponent, s as InstanceSlotComponent, a0 as VideoComponent } from '../Video-
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import { l as World, g as EnvironmentState, E as Environment, P as ParentId, i as PostprocessingState, h as Postprocessing, T as TransformComponent, O as ObjectManagementSystem } from '../System-
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import { A as AnimationComponent, b as AudioComponent, c as CameraComponentOptions, C as CameraComponent, S as RigidbodyState, g as ColliderState, P as PhysicsComponent, n as EntityType, I as ImageComponent, p as ImageTargetAnchor, o as ImageTarget, L as LightComponent, M as MaterialComponent, z as MeshComponent, B as MeshGeometryComponent, H as ModelComponent, N as Name, O as Object3DRef, V as ScriptEntry, U as ScriptComponent, W as Selectable, X as SelectionTransformState, Y as SpriteComponent, v as InstancedMeshKind, F as MeshGeometryParameters, u as InstancedMeshComponent, s as InstanceSlotComponent, a0 as VideoComponent } from '../Video-U9hAnf9y.cjs';
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import { l as World, g as EnvironmentState, E as Environment, P as ParentId, i as PostprocessingState, h as Postprocessing, T as TransformComponent, O as ObjectManagementSystem } from '../System-me3iAcMF.cjs';
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import { A as AnimationComponent, b as AudioComponent, c as CameraComponentOptions, C as CameraComponent, S as RigidbodyState, g as ColliderState, P as PhysicsComponent, n as EntityType, I as ImageComponent, p as ImageTargetAnchor, o as ImageTarget, L as LightComponent, M as MaterialComponent, z as MeshComponent, B as MeshGeometryComponent, H as ModelComponent, N as Name, O as Object3DRef, V as ScriptEntry, U as ScriptComponent, W as Selectable, X as SelectionTransformState, Y as SpriteComponent, v as InstancedMeshKind, F as MeshGeometryParameters, u as InstancedMeshComponent, s as InstanceSlotComponent, a0 as VideoComponent } from '../Video-
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import { l as World, g as EnvironmentState, E as Environment, P as ParentId, i as PostprocessingState, h as Postprocessing, T as TransformComponent, O as ObjectManagementSystem } from '../System-
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import { A as AnimationComponent, b as AudioComponent, c as CameraComponentOptions, C as CameraComponent, S as RigidbodyState, g as ColliderState, P as PhysicsComponent, n as EntityType, I as ImageComponent, p as ImageTargetAnchor, o as ImageTarget, L as LightComponent, M as MaterialComponent, z as MeshComponent, B as MeshGeometryComponent, H as ModelComponent, N as Name, O as Object3DRef, V as ScriptEntry, U as ScriptComponent, W as Selectable, X as SelectionTransformState, Y as SpriteComponent, v as InstancedMeshKind, F as MeshGeometryParameters, u as InstancedMeshComponent, s as InstanceSlotComponent, a0 as VideoComponent } from '../Video-DHnxjGhW.js';
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import { l as World, g as EnvironmentState, E as Environment, P as ParentId, i as PostprocessingState, h as Postprocessing, T as TransformComponent, O as ObjectManagementSystem } from '../System-me3iAcMF.js';
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package/dist/factories/index.js
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export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstanceSlotComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createVideoComponent, registerDefaultComponentFactories, registerDefaultFactories } from '../chunk-
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export { createAnimationComponent, createAudioComponent, createCameraComponent, createEntityTypeComponent, createEnvironmentComponent, createImageComponent, createImageTargetAnchorComponent, createImageTargetComponent, createInstanceSlotComponent, createInstancedMeshComponent, createLightComponent, createMaterialComponent, createMeshComponent, createMeshGeometryComponent, createModelComponent, createNameComponent, createObject3DRefComponent, createParentIdComponent, createPhysicsComponent, createPostprocessingComponent, createScriptComponent, createSelectableComponent, createSelectionTransformStateComponent, createSpriteComponent, createTransformComponent, createVideoComponent, registerDefaultComponentFactories, registerDefaultFactories } from '../chunk-K6KMKKJ6.js';
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import '../chunk-AXRCGF63.js';
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import '../chunk-V7BNVTJW.js';
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import '../chunk-OY7ZODZP.js';
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//# sourceMappingURL=index.js.map
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import { A as AnimationComponent, a as AnimationComponentOptions, b as AudioComponent, C as CameraComponent, c as CameraComponentOptions, d as CameraProjection, e as CameraRuntimeType, f as ColliderShape, g as ColliderState, h as CubeMeshParameters, D as DEFAULT_COLLIDER_STATE, i as DEFAULT_INSTANCED_MESH_PARAMETERS, j as DEFAULT_INSTANCE_TRANSFORM, k as DEFAULT_MESH_GEOMETRY_PARAMETERS, l as DEFAULT_PHYSICS_STATE, m as DEFAULT_RIGIDBODY_STATE, E as EditableMeshObjectKind, n as EntityType, I as ImageComponent, o as ImageTarget, p as ImageTargetAnchor, q as ImageTargetAnchorOptions, r as ImageTargetReference, s as InstanceSlotComponent, t as InstanceTransform, u as InstancedMeshComponent, v as InstancedMeshKind, L as LightComponent, w as LightValueState, M as MaterialComponent, x as MaterialTypeValue, y as MaterialValueState, z as MeshComponent, B as MeshGeometryComponent, F as MeshGeometryParameters, G as MeshGeometryParametersByKind, H as ModelComponent, N as Name, O as Object3DRef, P as PhysicsComponent, J as PhysicsState, K as PlaneMeshParameters, R as RadiusHeightMeshParameters, Q as RadiusMeshParameters, S as RigidbodyState, T as RigidbodyType, U as ScriptComponent, V as ScriptEntry, W as Selectable, X as SelectionTransformState, Y as SpriteComponent, Z as TextureFilteringValue, _ as TransformModeValue, $ as TransformSpaceValue, a0 as VideoComponent, a1 as defaultMaterialValue, a2 as normalizePhysicsState } from './Video-
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import { C as Component, D as DEFAULT_ENVIRONMENT_STATE, a as DEFAULT_POSTPROCESSING_STATE, E as Environment, b as EnvironmentFogState, c as EnvironmentFogType, d as EnvironmentGradientEffect, e as EnvironmentSkyboxState, f as EnvironmentSkyboxType, g as EnvironmentState, P as ParentId, h as Postprocessing, i as PostprocessingState, T as TransformComponent, j as TransformData, V as Vec3 } from './System-
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import { A as AnimationComponent, a as AnimationComponentOptions, b as AudioComponent, C as CameraComponent, c as CameraComponentOptions, d as CameraProjection, e as CameraRuntimeType, f as ColliderShape, g as ColliderState, h as CubeMeshParameters, D as DEFAULT_COLLIDER_STATE, i as DEFAULT_INSTANCED_MESH_PARAMETERS, j as DEFAULT_INSTANCE_TRANSFORM, k as DEFAULT_MESH_GEOMETRY_PARAMETERS, l as DEFAULT_PHYSICS_STATE, m as DEFAULT_RIGIDBODY_STATE, E as EditableMeshObjectKind, n as EntityType, I as ImageComponent, o as ImageTarget, p as ImageTargetAnchor, q as ImageTargetAnchorOptions, r as ImageTargetReference, s as InstanceSlotComponent, t as InstanceTransform, u as InstancedMeshComponent, v as InstancedMeshKind, L as LightComponent, w as LightValueState, M as MaterialComponent, x as MaterialTypeValue, y as MaterialValueState, z as MeshComponent, B as MeshGeometryComponent, F as MeshGeometryParameters, G as MeshGeometryParametersByKind, H as ModelComponent, N as Name, O as Object3DRef, P as PhysicsComponent, J as PhysicsState, K as PlaneMeshParameters, R as RadiusHeightMeshParameters, Q as RadiusMeshParameters, S as RigidbodyState, T as RigidbodyType, U as ScriptComponent, V as ScriptEntry, W as Selectable, X as SelectionTransformState, Y as SpriteComponent, Z as TextureFilteringValue, _ as TransformModeValue, $ as TransformSpaceValue, a0 as VideoComponent, a1 as defaultMaterialValue, a2 as normalizePhysicsState } from './Video-U9hAnf9y.cjs';
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import { C as Component, D as DEFAULT_ENVIRONMENT_STATE, a as DEFAULT_POSTPROCESSING_STATE, E as Environment, b as EnvironmentFogState, c as EnvironmentFogType, d as EnvironmentGradientEffect, e as EnvironmentSkyboxState, f as EnvironmentSkyboxType, g as EnvironmentState, P as ParentId, h as Postprocessing, i as PostprocessingState, T as TransformComponent, j as TransformData, V as Vec3 } from './System-me3iAcMF.cjs';
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/**
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*
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* Instances may appear in a scene OR nested inside another prefab's file
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* (nested prefabs): the nested root keeps the child prefab's `PrefabNode`
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* identity AND this link. `instanceId` is a per-placement uuid that scopes
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* node identity across nesting — two nested instances of the same prefab
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* share nodeIds but never instanceIds, so override keys stay unambiguous.
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*
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* `overrides` is a flat list of encoded strings so it survives snapshot
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* serialization at any depth:
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*
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* ```
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* "<
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* "<
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* "<nodeKey>|<ComponentName>|<slash/separated/path>"
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* "<nodeKey>|<ComponentName>|" // empty path = whole component overridden
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* "<nodeKey>|+node|" // marker: node added by the HOST document
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* // inside a nested region (never deleted by
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* // file patching)
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* ```
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*
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*
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* where `<nodeKey>` is the entity's `PrefabNode.nodeId` prefixed by the
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* `instanceId` chain of any nested instance roots between the scope root and
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* the entity (e.g. `"9f2c…"` for direct children, `"<iB>/<bNode>"` inside a
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* nested instance). Overridden paths keep their per-instance values when the
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* prefab asset is re-applied; everything else syncs from the file. The
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* instance root's Transform, Name, and ParentId are implicitly per-instance
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* and never appear here. Overrides are an editor-side concern — the runtime
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* never resolves them (scene-placed instances are fully materialized;
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* runtime spawns are fresh copies of the file).
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*
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* @category Components
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*/
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@@ -29,7 +39,13 @@ declare class PrefabInstance extends Component {
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url: string;
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/** Encoded override paths — see class docs for the format. */
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overrides: string[];
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-
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/**
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* Per-placement uuid scoping node identity across nesting. Stable for the
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* lifetime of the placement (persisted; survives applies) so override keys
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* referencing nested content stay valid.
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*/
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+
instanceId: string;
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constructor(url: string, overrides?: string[], instanceId?: string);
|
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}
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/**
|
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@@ -1,26 +1,36 @@
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1
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-
import { A as AnimationComponent, a as AnimationComponentOptions, b as AudioComponent, C as CameraComponent, c as CameraComponentOptions, d as CameraProjection, e as CameraRuntimeType, f as ColliderShape, g as ColliderState, h as CubeMeshParameters, D as DEFAULT_COLLIDER_STATE, i as DEFAULT_INSTANCED_MESH_PARAMETERS, j as DEFAULT_INSTANCE_TRANSFORM, k as DEFAULT_MESH_GEOMETRY_PARAMETERS, l as DEFAULT_PHYSICS_STATE, m as DEFAULT_RIGIDBODY_STATE, E as EditableMeshObjectKind, n as EntityType, I as ImageComponent, o as ImageTarget, p as ImageTargetAnchor, q as ImageTargetAnchorOptions, r as ImageTargetReference, s as InstanceSlotComponent, t as InstanceTransform, u as InstancedMeshComponent, v as InstancedMeshKind, L as LightComponent, w as LightValueState, M as MaterialComponent, x as MaterialTypeValue, y as MaterialValueState, z as MeshComponent, B as MeshGeometryComponent, F as MeshGeometryParameters, G as MeshGeometryParametersByKind, H as ModelComponent, N as Name, O as Object3DRef, P as PhysicsComponent, J as PhysicsState, K as PlaneMeshParameters, R as RadiusHeightMeshParameters, Q as RadiusMeshParameters, S as RigidbodyState, T as RigidbodyType, U as ScriptComponent, V as ScriptEntry, W as Selectable, X as SelectionTransformState, Y as SpriteComponent, Z as TextureFilteringValue, _ as TransformModeValue, $ as TransformSpaceValue, a0 as VideoComponent, a1 as defaultMaterialValue, a2 as normalizePhysicsState } from './Video-
|
|
2
|
-
import { C as Component, D as DEFAULT_ENVIRONMENT_STATE, a as DEFAULT_POSTPROCESSING_STATE, E as Environment, b as EnvironmentFogState, c as EnvironmentFogType, d as EnvironmentGradientEffect, e as EnvironmentSkyboxState, f as EnvironmentSkyboxType, g as EnvironmentState, P as ParentId, h as Postprocessing, i as PostprocessingState, T as TransformComponent, j as TransformData, V as Vec3 } from './System-
|
|
1
|
+
import { A as AnimationComponent, a as AnimationComponentOptions, b as AudioComponent, C as CameraComponent, c as CameraComponentOptions, d as CameraProjection, e as CameraRuntimeType, f as ColliderShape, g as ColliderState, h as CubeMeshParameters, D as DEFAULT_COLLIDER_STATE, i as DEFAULT_INSTANCED_MESH_PARAMETERS, j as DEFAULT_INSTANCE_TRANSFORM, k as DEFAULT_MESH_GEOMETRY_PARAMETERS, l as DEFAULT_PHYSICS_STATE, m as DEFAULT_RIGIDBODY_STATE, E as EditableMeshObjectKind, n as EntityType, I as ImageComponent, o as ImageTarget, p as ImageTargetAnchor, q as ImageTargetAnchorOptions, r as ImageTargetReference, s as InstanceSlotComponent, t as InstanceTransform, u as InstancedMeshComponent, v as InstancedMeshKind, L as LightComponent, w as LightValueState, M as MaterialComponent, x as MaterialTypeValue, y as MaterialValueState, z as MeshComponent, B as MeshGeometryComponent, F as MeshGeometryParameters, G as MeshGeometryParametersByKind, H as ModelComponent, N as Name, O as Object3DRef, P as PhysicsComponent, J as PhysicsState, K as PlaneMeshParameters, R as RadiusHeightMeshParameters, Q as RadiusMeshParameters, S as RigidbodyState, T as RigidbodyType, U as ScriptComponent, V as ScriptEntry, W as Selectable, X as SelectionTransformState, Y as SpriteComponent, Z as TextureFilteringValue, _ as TransformModeValue, $ as TransformSpaceValue, a0 as VideoComponent, a1 as defaultMaterialValue, a2 as normalizePhysicsState } from './Video-DHnxjGhW.js';
|
|
2
|
+
import { C as Component, D as DEFAULT_ENVIRONMENT_STATE, a as DEFAULT_POSTPROCESSING_STATE, E as Environment, b as EnvironmentFogState, c as EnvironmentFogType, d as EnvironmentGradientEffect, e as EnvironmentSkyboxState, f as EnvironmentSkyboxType, g as EnvironmentState, P as ParentId, h as Postprocessing, i as PostprocessingState, T as TransformComponent, j as TransformData, V as Vec3 } from './System-me3iAcMF.js';
|
|
3
3
|
|
|
4
4
|
/**
|
|
5
5
|
* Marks the ROOT entity of a prefab instance and records its link to the
|
|
6
6
|
* source `.prefab` asset plus the instance's per-property overrides.
|
|
7
7
|
*
|
|
8
|
+
* Instances may appear in a scene OR nested inside another prefab's file
|
|
9
|
+
* (nested prefabs): the nested root keeps the child prefab's `PrefabNode`
|
|
10
|
+
* identity AND this link. `instanceId` is a per-placement uuid that scopes
|
|
11
|
+
* node identity across nesting — two nested instances of the same prefab
|
|
12
|
+
* share nodeIds but never instanceIds, so override keys stay unambiguous.
|
|
13
|
+
*
|
|
8
14
|
* `overrides` is a flat list of encoded strings so it survives snapshot
|
|
9
15
|
* serialization at any depth:
|
|
10
16
|
*
|
|
11
17
|
* ```
|
|
12
|
-
* "<
|
|
13
|
-
* "<
|
|
18
|
+
* "<nodeKey>|<ComponentName>|<slash/separated/path>"
|
|
19
|
+
* "<nodeKey>|<ComponentName>|" // empty path = whole component overridden
|
|
20
|
+
* "<nodeKey>|+node|" // marker: node added by the HOST document
|
|
21
|
+
* // inside a nested region (never deleted by
|
|
22
|
+
* // file patching)
|
|
14
23
|
* ```
|
|
15
24
|
*
|
|
16
|
-
*
|
|
17
|
-
*
|
|
18
|
-
*
|
|
19
|
-
*
|
|
20
|
-
*
|
|
21
|
-
*
|
|
22
|
-
*
|
|
23
|
-
*
|
|
25
|
+
* where `<nodeKey>` is the entity's `PrefabNode.nodeId` prefixed by the
|
|
26
|
+
* `instanceId` chain of any nested instance roots between the scope root and
|
|
27
|
+
* the entity (e.g. `"9f2c…"` for direct children, `"<iB>/<bNode>"` inside a
|
|
28
|
+
* nested instance). Overridden paths keep their per-instance values when the
|
|
29
|
+
* prefab asset is re-applied; everything else syncs from the file. The
|
|
30
|
+
* instance root's Transform, Name, and ParentId are implicitly per-instance
|
|
31
|
+
* and never appear here. Overrides are an editor-side concern — the runtime
|
|
32
|
+
* never resolves them (scene-placed instances are fully materialized;
|
|
33
|
+
* runtime spawns are fresh copies of the file).
|
|
24
34
|
*
|
|
25
35
|
* @category Components
|
|
26
36
|
*/
|
|
@@ -29,7 +39,13 @@ declare class PrefabInstance extends Component {
|
|
|
29
39
|
url: string;
|
|
30
40
|
/** Encoded override paths — see class docs for the format. */
|
|
31
41
|
overrides: string[];
|
|
32
|
-
|
|
42
|
+
/**
|
|
43
|
+
* Per-placement uuid scoping node identity across nesting. Stable for the
|
|
44
|
+
* lifetime of the placement (persisted; survives applies) so override keys
|
|
45
|
+
* referencing nested content stay valid.
|
|
46
|
+
*/
|
|
47
|
+
instanceId: string;
|
|
48
|
+
constructor(url: string, overrides?: string[], instanceId?: string);
|
|
33
49
|
}
|
|
34
50
|
|
|
35
51
|
/**
|