@relu-interactives/spatial-ecs 0.2.15 → 0.2.17

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Files changed (35) hide show
  1. package/dist/{chunk-7QBONTBW.js → chunk-CJW6K3CL.js} +52 -39
  2. package/dist/chunk-CJW6K3CL.js.map +1 -0
  3. package/dist/{chunk-D3AKP6QQ.js → chunk-EPK6MA7X.js} +4 -5
  4. package/dist/chunk-EPK6MA7X.js.map +1 -0
  5. package/dist/{chunk-27RBPOVO.js → chunk-GRUK5TNL.js} +68 -12
  6. package/dist/chunk-GRUK5TNL.js.map +1 -0
  7. package/dist/docs/guide/accessing-components.md +9 -9
  8. package/dist/docs/guide/camera-rigs.md +525 -0
  9. package/dist/docs/guide/components/animation.md +5 -5
  10. package/dist/docs/guide/components/entity-type.md +2 -2
  11. package/dist/docs/guide/components/image.md +2 -2
  12. package/dist/docs/guide/components/instanced-mesh.md +3 -3
  13. package/dist/docs/guide/components/mesh-geometry.md +3 -3
  14. package/dist/docs/guide/components/mesh.md +3 -3
  15. package/dist/docs/guide/components/model.md +2 -2
  16. package/dist/docs/guide/components/name.md +4 -4
  17. package/dist/docs/guide/components/object3d-ref.md +2 -2
  18. package/dist/docs/guide/components/parent-id.md +2 -2
  19. package/dist/docs/guide/components/video.md +2 -2
  20. package/dist/docs/guide/world-api.md +3 -2
  21. package/dist/factories/index.cjs +196 -142
  22. package/dist/factories/index.cjs.map +1 -1
  23. package/dist/factories/index.js +2 -2
  24. package/dist/index.cjs +312 -237
  25. package/dist/index.cjs.map +1 -1
  26. package/dist/index.d.cts +32 -1
  27. package/dist/index.d.ts +32 -1
  28. package/dist/index.js +6 -6
  29. package/dist/systems/index.cjs +120 -118
  30. package/dist/systems/index.cjs.map +1 -1
  31. package/dist/systems/index.js +2 -2
  32. package/package.json +1 -1
  33. package/dist/chunk-27RBPOVO.js.map +0 -1
  34. package/dist/chunk-7QBONTBW.js.map +0 -1
  35. package/dist/chunk-D3AKP6QQ.js.map +0 -1
@@ -39,11 +39,11 @@ Expose a boolean that shows or hides the entity's scene object at runtime.
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  ```typescript
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  import { Behaviour, Object3DRef } from "@relu-interactives/spatial-ecs";
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- import type { BooleanInput } from "@relu-interactives/spatial-ecs";
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+ import type { ToggleInput } from "@relu-interactives/spatial-ecs";
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  export default class VisibilityDriver extends Behaviour {
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  data = {
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- visible: true as BooleanInput,
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+ visible: true as ToggleInput,
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  };
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  protected onUpdate() {
@@ -54,11 +54,11 @@ Assign a new parent entity ID to move the entity (and its children) under a diff
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  ```typescript
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  import { Behaviour, ParentId, Name, KeyboardKeys } from "@relu-interactives/spatial-ecs";
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- import type { StringInput } from "@relu-interactives/spatial-ecs";
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+ import type { TextInput } from "@relu-interactives/spatial-ecs";
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  export default class Reparenter extends Behaviour {
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  data = {
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- newParentName: "Holder" as StringInput,
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+ newParentName: "Holder" as TextInput,
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  };
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  protected onUpdate() {
@@ -73,12 +73,12 @@ Expose volume and loop settings as inspector fields so they can be tuned without
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  ```typescript
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  import { Behaviour, VideoComponent } from "@relu-interactives/spatial-ecs";
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- import type { FloatInput, BooleanInput } from "@relu-interactives/spatial-ecs";
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+ import type { FloatInput, ToggleInput } from "@relu-interactives/spatial-ecs";
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  export default class VideoSettings extends Behaviour {
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  data = {
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  volume: 1 as FloatInput,
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- loop: true as BooleanInput,
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+ loop: true as ToggleInput,
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  };
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  protected onUpdate() {
@@ -283,7 +283,8 @@ intersected mesh sorted by distance. Each hit carries the owning `entityId`
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  so you can drive game logic from the result.
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  ```ts
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- import { Behaviour, NameComponent } from "@relu-interactives/spatial-ecs";
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+ import { Behaviour } from "@relu-interactives/spatial-ecs";
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+ import { Name } from "@relu-interactives/spatial-ecs/components";
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  import * as THREE from "three";
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  export default class ClickToInspect extends Behaviour {
@@ -299,7 +300,7 @@ export default class ClickToInspect extends Behaviour {
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  const first = hits.find((hit) => hit.entityId !== null);
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  if (!first || first.entityId === null) return;
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- const name = this.world.getComponent(first.entityId, NameComponent);
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+ const name = this.world.getComponent(first.entityId, Name);
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  console.log(
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  "clicked",
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  name?.value ?? first.entityId,