@relu-interactives/spatial-ecs 0.2.11 → 0.2.13

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Files changed (225) hide show
  1. package/dist/{System-KTHuWc-i.d.cts → System-CTTwEGn1.d.cts} +312 -3
  2. package/dist/{System-KTHuWc-i.d.ts → System-CTTwEGn1.d.ts} +312 -3
  3. package/dist/{Video-Ds_0Aj66.d.ts → Video-BMWPYc3q.d.cts} +2 -241
  4. package/dist/{Video-BnrYbbzu.d.cts → Video-CV1-u6hL.d.ts} +2 -241
  5. package/dist/{chunk-OIOUWDOS.js → chunk-27RBPOVO.js} +40 -4
  6. package/dist/chunk-27RBPOVO.js.map +1 -0
  7. package/dist/{chunk-YLRCC4EK.js → chunk-7QBONTBW.js} +4 -4
  8. package/dist/{chunk-YLRCC4EK.js.map → chunk-7QBONTBW.js.map} +1 -1
  9. package/dist/{chunk-XPCVEXMY.js → chunk-FTIQQK62.js} +2 -2
  10. package/dist/chunk-FTIQQK62.js.map +1 -0
  11. package/dist/{chunk-UU6VYCIO.js → chunk-KDZ6VBRO.js} +4 -4
  12. package/dist/{chunk-UU6VYCIO.js.map → chunk-KDZ6VBRO.js.map} +1 -1
  13. package/dist/components/index.cjs.map +1 -1
  14. package/dist/components/index.d.cts +2 -2
  15. package/dist/components/index.d.ts +2 -2
  16. package/dist/components/index.js +1 -1
  17. package/dist/docs/api/Behaviour/classes/Behaviour.md +29 -29
  18. package/dist/docs/api/Component/classes/Component.md +1 -1
  19. package/dist/docs/api/components/classes/AnimationComponent.md +26 -26
  20. package/dist/docs/api/components/classes/AudioComponent.md +19 -19
  21. package/dist/docs/api/components/classes/CameraComponent.md +14 -14
  22. package/dist/docs/api/components/classes/EntityType.md +3 -3
  23. package/dist/docs/api/components/classes/Environment.md +7 -3
  24. package/dist/docs/api/components/classes/ImageComponent.md +7 -7
  25. package/dist/docs/api/components/classes/ImageTarget.md +7 -7
  26. package/dist/docs/api/components/classes/ImageTargetAnchor.md +4 -4
  27. package/dist/docs/api/components/classes/InstanceSlotComponent.md +4 -4
  28. package/dist/docs/api/components/classes/InstancedMeshComponent.md +10 -10
  29. package/dist/docs/api/components/classes/LightComponent.md +6 -6
  30. package/dist/docs/api/components/classes/MaterialComponent.md +11 -11
  31. package/dist/docs/api/components/classes/MeshComponent.md +3 -3
  32. package/dist/docs/api/components/classes/MeshGeometryComponent.md +9 -9
  33. package/dist/docs/api/components/classes/ModelComponent.md +4 -4
  34. package/dist/docs/api/components/classes/Name.md +3 -3
  35. package/dist/docs/api/components/classes/Object3DRef.md +4 -4
  36. package/dist/docs/api/components/classes/ParentId.md +3 -3
  37. package/dist/docs/api/components/classes/PhysicsComponent.md +6 -6
  38. package/dist/docs/api/components/classes/Postprocessing.md +7 -3
  39. package/dist/docs/api/components/classes/ScriptComponent.md +5 -5
  40. package/dist/docs/api/components/classes/Selectable.md +3 -3
  41. package/dist/docs/api/components/classes/SelectionTransformState.md +5 -5
  42. package/dist/docs/api/components/classes/SpriteComponent.md +7 -7
  43. package/dist/docs/api/components/classes/TransformComponent.md +12 -12
  44. package/dist/docs/api/components/classes/VideoComponent.md +28 -28
  45. package/dist/docs/api/components/functions/normalizePhysicsState.md +1 -1
  46. package/dist/docs/api/components/index.md +1 -1
  47. package/dist/docs/api/components/type-aliases/AnimationComponentOptions.md +9 -9
  48. package/dist/docs/api/components/type-aliases/CameraComponentOptions.md +13 -13
  49. package/dist/docs/api/components/type-aliases/CameraProjection.md +1 -1
  50. package/dist/docs/api/components/type-aliases/CameraRuntimeType.md +1 -1
  51. package/dist/docs/api/components/type-aliases/ColliderShape.md +1 -1
  52. package/dist/docs/api/components/type-aliases/ColliderState.md +20 -20
  53. package/dist/docs/api/components/type-aliases/CubeMeshParameters.md +4 -4
  54. package/dist/docs/api/components/type-aliases/EditableMeshObjectKind.md +1 -1
  55. package/dist/docs/api/components/type-aliases/EnvironmentFogState.md +8 -8
  56. package/dist/docs/api/components/type-aliases/EnvironmentFogType.md +1 -1
  57. package/dist/docs/api/components/type-aliases/EnvironmentGradientEffect.md +1 -1
  58. package/dist/docs/api/components/type-aliases/EnvironmentSkyboxState.md +7 -7
  59. package/dist/docs/api/components/type-aliases/EnvironmentSkyboxType.md +1 -1
  60. package/dist/docs/api/components/type-aliases/EnvironmentState.md +5 -5
  61. package/dist/docs/api/components/type-aliases/ImageTargetAnchorOptions.md +3 -3
  62. package/dist/docs/api/components/type-aliases/ImageTargetReference.md +7 -7
  63. package/dist/docs/api/components/type-aliases/InstanceTransform.md +13 -13
  64. package/dist/docs/api/components/type-aliases/InstancedMeshKind.md +1 -1
  65. package/dist/docs/api/components/type-aliases/LightValueState.md +11 -11
  66. package/dist/docs/api/components/type-aliases/MaterialTypeValue.md +1 -1
  67. package/dist/docs/api/components/type-aliases/MaterialValueState.md +28 -28
  68. package/dist/docs/api/components/type-aliases/MeshGeometryParameters.md +1 -1
  69. package/dist/docs/api/components/type-aliases/MeshGeometryParametersByKind.md +7 -7
  70. package/dist/docs/api/components/type-aliases/PhysicsState.md +3 -3
  71. package/dist/docs/api/components/type-aliases/PlaneMeshParameters.md +3 -3
  72. package/dist/docs/api/components/type-aliases/PostprocessingState.md +62 -62
  73. package/dist/docs/api/components/type-aliases/RadiusHeightMeshParameters.md +3 -3
  74. package/dist/docs/api/components/type-aliases/RadiusMeshParameters.md +2 -2
  75. package/dist/docs/api/components/type-aliases/RigidbodyState.md +17 -17
  76. package/dist/docs/api/components/type-aliases/RigidbodyType.md +1 -1
  77. package/dist/docs/api/components/type-aliases/ScriptEntry.md +9 -9
  78. package/dist/docs/api/components/type-aliases/TextureFilteringValue.md +1 -1
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  82. package/dist/docs/api/components/type-aliases/Vec3.md +4 -4
  83. package/dist/docs/api/components/variables/DEFAULT_COLLIDER_STATE.md +1 -1
  84. package/dist/docs/api/components/variables/DEFAULT_ENVIRONMENT_STATE.md +1 -1
  85. package/dist/docs/api/components/variables/DEFAULT_INSTANCED_MESH_PARAMETERS.md +1 -1
  86. package/dist/docs/api/components/variables/DEFAULT_INSTANCE_TRANSFORM.md +1 -1
  87. package/dist/docs/api/components/variables/DEFAULT_MESH_GEOMETRY_PARAMETERS.md +1 -1
  88. package/dist/docs/api/components/variables/DEFAULT_PHYSICS_STATE.md +1 -1
  89. package/dist/docs/api/components/variables/DEFAULT_POSTPROCESSING_STATE.md +1 -1
  90. package/dist/docs/api/components/variables/DEFAULT_RIGIDBODY_STATE.md +1 -1
  91. package/dist/docs/api/index/classes/AnimationStateMachine.md +16 -16
  92. package/dist/docs/api/index/classes/AnimationStateManager.md +13 -13
  93. package/dist/docs/api/index/classes/AnimationSystem.md +3 -3
  94. package/dist/docs/api/index/classes/AudioSystem.md +4 -4
  95. package/dist/docs/api/index/classes/CameraSyncSystem.md +2 -2
  96. package/dist/docs/api/index/classes/EnvironmentSyncSystem.md +4 -4
  97. package/dist/docs/api/index/classes/InputSystem.md +33 -33
  98. package/dist/docs/api/index/classes/InstancedMeshSystem.md +2 -2
  99. package/dist/docs/api/index/classes/LightSyncSystem.md +2 -2
  100. package/dist/docs/api/index/classes/MaterialSyncSystem.md +3 -3
  101. package/dist/docs/api/index/classes/MeshGeometrySystem.md +2 -2
  102. package/dist/docs/api/index/classes/ObjectManagementSystem.md +39 -19
  103. package/dist/docs/api/index/classes/ObjectVisibilitySystem.md +2 -2
  104. package/dist/docs/api/index/classes/PhysicsSyncSystem.md +4 -4
  105. package/dist/docs/api/index/classes/PostprocessingSyncSystem.md +4 -4
  106. package/dist/docs/api/index/classes/RenderSystem.md +3 -3
  107. package/dist/docs/api/index/classes/ScriptBehaviourSystem.md +4 -4
  108. package/dist/docs/api/index/classes/TransformSyncSystem.md +2 -2
  109. package/dist/docs/api/index/classes/VideoSystem.md +4 -4
  110. package/dist/docs/api/index/classes/World.md +146 -82
  111. package/dist/docs/api/index/functions/createAnimationComponent.md +1 -1
  112. package/dist/docs/api/index/functions/createAudioComponent.md +1 -1
  113. package/dist/docs/api/index/functions/createCameraComponent.md +1 -1
  114. package/dist/docs/api/index/functions/createEntityTypeComponent.md +1 -1
  115. package/dist/docs/api/index/functions/createEnvironmentComponent.md +1 -1
  116. package/dist/docs/api/index/functions/createImageComponent.md +1 -1
  117. package/dist/docs/api/index/functions/createImageTargetAnchorComponent.md +1 -1
  118. package/dist/docs/api/index/functions/createImageTargetComponent.md +1 -1
  119. package/dist/docs/api/index/functions/createInstanceSlotComponent.md +1 -1
  120. package/dist/docs/api/index/functions/createInstancedMeshComponent.md +1 -1
  121. package/dist/docs/api/index/functions/createLightComponent.md +1 -1
  122. package/dist/docs/api/index/functions/createMaterialComponent.md +1 -1
  123. package/dist/docs/api/index/functions/createMeshComponent.md +1 -1
  124. package/dist/docs/api/index/functions/createMeshGeometryComponent.md +1 -1
  125. package/dist/docs/api/index/functions/createModelComponent.md +1 -1
  126. package/dist/docs/api/index/functions/createNameComponent.md +1 -1
  127. package/dist/docs/api/index/functions/createObject3DRefComponent.md +1 -1
  128. package/dist/docs/api/index/functions/createParentIdComponent.md +1 -1
  129. package/dist/docs/api/index/functions/createPhysicsComponent.md +1 -1
  130. package/dist/docs/api/index/functions/createPostprocessingComponent.md +1 -1
  131. package/dist/docs/api/index/functions/createScriptComponent.md +1 -1
  132. package/dist/docs/api/index/functions/createSelectableComponent.md +1 -1
  133. package/dist/docs/api/index/functions/createSelectionTransformStateComponent.md +1 -1
  134. package/dist/docs/api/index/functions/createSpriteComponent.md +1 -1
  135. package/dist/docs/api/index/functions/createTransformComponent.md +1 -1
  136. package/dist/docs/api/index/functions/createVideoComponent.md +1 -1
  137. package/dist/docs/api/index/functions/hydrateWorldFromSnapshot.md +1 -1
  138. package/dist/docs/api/index/functions/hydrateWorldFromSnapshotDetailed.md +1 -1
  139. package/dist/docs/api/index/functions/registerDefaultComponentFactories.md +1 -1
  140. package/dist/docs/api/index/functions/registerDefaultFactories.md +1 -1
  141. package/dist/docs/api/index/interfaces/EcsSystem.md +3 -3
  142. package/dist/docs/api/index/interfaces/StateMachine.md +13 -13
  143. package/dist/docs/api/index/type-aliases/AnimationStateCallbacks.md +4 -4
  144. package/dist/docs/api/index/type-aliases/ComponentFactory.md +1 -1
  145. package/dist/docs/api/index/type-aliases/EcsComponentFactoryKind.md +1 -1
  146. package/dist/docs/api/index/type-aliases/EcsWorldComponentSnapshot.md +3 -3
  147. package/dist/docs/api/index/type-aliases/EcsWorldStateSnapshotLike.md +4 -4
  148. package/dist/docs/api/index/type-aliases/HydrateWorldFromSnapshotResult.md +3 -3
  149. package/dist/docs/api/index/type-aliases/KeyboardKey.md +1 -1
  150. package/dist/docs/api/index/type-aliases/MouseButton.md +1 -1
  151. package/dist/docs/api/index/type-aliases/SelectionContext.md +4 -4
  152. package/dist/docs/api/index/variables/HYDRATABLE_ENTITY_KINDS.md +1 -1
  153. package/dist/docs/api/index/variables/KeyboardKeys.md +89 -89
  154. package/dist/docs/api/types/type-aliases/AssetInput.md +3 -3
  155. package/dist/docs/api/types/type-aliases/CheckboxInput.md +12 -2
  156. package/dist/docs/api/types/type-aliases/ColorInput.md +1 -1
  157. package/dist/docs/api/types/type-aliases/ComponentInput.md +4 -4
  158. package/dist/docs/api/types/type-aliases/ComponentKind.md +1 -1
  159. package/dist/docs/api/types/type-aliases/DropdownInput.md +3 -3
  160. package/dist/docs/api/types/type-aliases/DropdownOption.md +3 -3
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  162. package/dist/docs/api/types/type-aliases/EcsEntityKind.md +1 -1
  163. package/dist/docs/api/types/type-aliases/EntityId.md +1 -1
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  166. package/dist/docs/api/types/type-aliases/IntersectionResult.md +3 -3
  167. package/dist/docs/api/types/type-aliases/ParentLookup.md +3 -3
  168. package/dist/docs/api/types/type-aliases/SelectionListener.md +1 -1
  169. package/dist/docs/api/types/type-aliases/SliderInput.md +5 -5
  170. package/dist/docs/api/types/type-aliases/TextInput.md +1 -1
  171. package/dist/docs/api/types/type-aliases/ToggleInput.md +1 -1
  172. package/dist/docs/api/types/type-aliases/Vec3.md +1 -1
  173. package/dist/docs/api/types/type-aliases/Vector2Input.md +3 -3
  174. package/dist/docs/api/types/type-aliases/Vector3Input.md +4 -4
  175. package/dist/docs/api/types/type-aliases/WorldEntityView.md +1 -1
  176. package/dist/docs/guide/accessing-components.md +135 -1
  177. package/dist/docs/guide/authoring-a-behaviour.md +1 -1
  178. package/dist/docs/guide/behaviour-data-binding/asset-input.md +54 -0
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  183. package/dist/docs/guide/behaviour-data-binding/entity-input.md +100 -0
  184. package/dist/docs/guide/behaviour-data-binding/float-input.md +35 -0
  185. package/dist/docs/guide/behaviour-data-binding/index.md +158 -0
  186. package/dist/docs/guide/behaviour-data-binding/slider-input.md +37 -0
  187. package/dist/docs/guide/behaviour-data-binding/text-input.md +35 -0
  188. package/dist/docs/guide/behaviour-data-binding/toggle-input.md +36 -0
  189. package/dist/docs/guide/behaviour-data-binding/vector2-input.md +36 -0
  190. package/dist/docs/guide/behaviour-data-binding/vector3-input.md +41 -0
  191. package/dist/docs/guide/component-catalog.md +2 -0
  192. package/dist/docs/guide/components/animation.md +40 -1
  193. package/dist/docs/guide/components/instanced-mesh.md +1 -4
  194. package/dist/docs/guide/runtime-entity-management.md +302 -0
  195. package/dist/docs/guide/scene/environment.md +5 -6
  196. package/dist/docs/guide/scene/index.md +5 -10
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  198. package/dist/docs/guide/spawning/audio.md +29 -7
  199. package/dist/docs/guide/systems/object-management-system.md +70 -0
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@@ -0,0 +1,302 @@
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+ # Runtime Entity Management
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+
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+ From a `Behaviour` script you have full control over the entity lifecycle: spawning new objects, adding or removing components on existing ones, re-parenting entities in the hierarchy, and deleting with proper resource cleanup.
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+
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+ ## The ObjectManagementSystem
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+
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+ Every world exposes `ObjectManagementSystem` via `this.world.getObjectManagementSystem()`. It is the hub for all runtime entity and component creation:
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+
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+ ```ts
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+ const oms = this.world.getObjectManagementSystem();
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+ ```
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+
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+ Always null-check — `oms` returns `null` if the world has not been set up yet.
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+
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+ ---
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+
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+ ## 1. Spawning new objects
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+
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+ Use `requestCreate` to queue a new entity from a built-in kind. The factory runs on the next frame and the optional `onCreated` callback fires with the new `entityId`:
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+
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+ ```ts
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+ import { Behaviour } from "@relu-interactives/spatial-ecs";
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+
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+ export default class Spawner extends Behaviour {
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+ private spawnedId: number | null = null;
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+
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+ protected init() {
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+ const oms = this.world.getObjectManagementSystem();
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+
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+ oms?.requestCreate("cube", {
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+ name: "RuntimeCube",
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+ transform: { position: { x: 0, y: 1, z: 0 } },
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+ }, (entityId) => {
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+ this.spawnedId = entityId;
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+ });
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+ }
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+
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+ dispose(world: any) {
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+ if (this.spawnedId !== null) {
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+ this.world.getObjectManagementSystem()?.deleteEntity(this.world, this.spawnedId, true);
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+ }
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+ }
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+ }
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+ ```
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+
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+ Supported kinds: `"cube"`, `"sphere"`, `"plane"`, `"capsule"`, `"cylinder"`, `"empty"`, `"model"`, `"image"`, `"sprite"`, `"video"`, `"audio"`, `"camera"`, `"ambient-light"`, `"directional-light"`, `"point-light"`, `"spot-light"`, `"area-light"`, `"instanced-mesh"`.
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+
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+ See the [Spawning reference](./spawning/) for per-kind payload schemas.
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+
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+ ---
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+
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+ ## 2. Adding components to existing entities
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+
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+ ### `world.addComponent` — simple data components
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+
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+ Use `world.addComponent` to attach data-only components that carry no runtime handles:
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+
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+ ```ts
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+ import { Behaviour } from "@relu-interactives/spatial-ecs";
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+ import { Name } from "@relu-interactives/spatial-ecs/components";
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+
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+ export default class Tagger extends Behaviour {
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+ protected init() {
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+ const entity = this.world.getEntityByName("Target");
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+ if (!entity) return;
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+
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+ this.world.addComponent(entity.entityId, new Name({ value: "Tagged" }));
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+ }
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+ }
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+ ```
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+
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+ ### `oms.createComponentNow` — factory-initialized components
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+
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+ For components that need runtime setup (Rapier physics bodies, Web Audio nodes, Three.js material instances, AnimationMixers) use `createComponentNow`. It calls the same registered factory used during scene construction, so all runtime handles are correctly wired up:
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+
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+ ```ts
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+ import { Behaviour } from "@relu-interactives/spatial-ecs";
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+
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+ export default class AddPhysics extends Behaviour {
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+ protected init() {
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+ const oms = this.world.getObjectManagementSystem();
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+ if (!oms) return;
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+
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+ oms.createComponentNow("physics", this.world, this.entityId, {
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+ rigidbody: { type: "dynamic", mass: 1, gravityScale: 1 },
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+ collider: { shape: "box" },
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+ });
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+ }
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+ }
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+ ```
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+
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+ **When to use which:**
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+
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+ | Scenario | Method |
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+ |----------|--------|
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+ | Name, EntityType, Transform (data only) | `world.addComponent(id, new ComponentClass(...))` |
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+ | Physics with Rapier body/collider | `oms.createComponentNow("physics", world, id, config)` |
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+ | Audio with Web Audio node | `oms.createComponentNow("audio", world, id, path, options, ctx)` |
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+ | Material with Three.js material instance | `oms.createComponentNow("material", world, id, values)` |
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+ | Animation with clip catalog | `oms.createComponentNow("animation", world, id)` |
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+
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+ **Registered factory kinds:**
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+
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+ `"animation"`, `"audio"`, `"camera"`, `"physics"`, `"environment"`, `"entityType"`, `"image"`, `"imageTarget"`, `"imageTargetAnchor"`, `"light"`, `"material"`, `"mesh"`, `"meshGeometry"`, `"model"`, `"name"`, `"object3DRef"`, `"parentId"`, `"postprocessing"`, `"script"`, `"sprite"`, `"transform"`, `"video"`, `"instancedMesh"`.
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+
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+ ---
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+
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+ ## 3. Removing components
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+
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+ Remove a component by passing its class to `world.removeComponent`. The associated runtime handles are not disposed — call system-specific cleanup first if needed:
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+
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+ ```ts
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+ import { Behaviour } from "@relu-interactives/spatial-ecs";
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+ import { PhysicsComponent } from "@relu-interactives/spatial-ecs/components";
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+
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+ export default class Freezer extends Behaviour {
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+ protected init() {
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+ // Remove physics from this entity to freeze it in place
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+ this.world.removeComponent(this.entityId, PhysicsComponent);
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+ }
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+ }
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+ ```
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+
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+ ---
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+
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+ ## 4. Re-parenting at runtime
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+
128
+ `oms.setParent(world, entityId, parentId, options?)` updates the `ParentId` component and reconciles the Three.js scene graph in the same frame. By default (`preserveWorldTransform: true`) the entity's world-space position and rotation are preserved by adjusting the local transform:
129
+
130
+ ```ts
131
+ import { Behaviour } from "@relu-interactives/spatial-ecs";
132
+
133
+ export default class Attach extends Behaviour {
134
+ protected init() {
135
+ const oms = this.world.getObjectManagementSystem();
136
+ if (!oms) return;
137
+
138
+ const anchor = this.world.getEntityByName("Anchor");
139
+ if (!anchor) return;
140
+
141
+ // Attach this entity under Anchor, preserving world position
142
+ oms.setParent(this.world, this.entityId, anchor.entityId);
143
+ }
144
+ }
145
+ ```
146
+
147
+ Detach from parent (become a direct child of the scene root):
148
+
149
+ ```ts
150
+ oms.setParent(this.world, this.entityId, null);
151
+ ```
152
+
153
+ `setParent` guards against cycles and returns `false` if the operation would create a loop or if either entity does not exist.
154
+
155
+ ---
156
+
157
+ ## 5. Deleting entities and freeing GPU memory
158
+
159
+ `oms.deleteEntity(world, entityId, dispose?)` removes the entity from the ECS world and its `Object3D` from the Three.js scene graph:
160
+
161
+ - Pass `dispose = false` (default) when geometry or materials are shared — GPU resources stay allocated.
162
+ - Pass `dispose = true` for dynamically spawned, one-off objects to immediately free `BufferGeometry` and `Material` GPU memory.
163
+
164
+ ```ts
165
+ // Safe remove (shared geometry/materials stay on GPU)
166
+ oms.deleteEntity(this.world, entityId);
167
+
168
+ // Full cleanup (frees GPU memory — use for unique spawned objects)
169
+ oms.deleteEntity(this.world, entityId, true);
170
+ ```
171
+
172
+ Always delete spawned entities in `dispose()` to prevent leaks when the script is removed:
173
+
174
+ ```ts
175
+ dispose(world: any) {
176
+ if (this.spawnedId !== null) {
177
+ this.world.getObjectManagementSystem()?.deleteEntity(this.world, this.spawnedId, true);
178
+ }
179
+ }
180
+ ```
181
+
182
+ ---
183
+
184
+ ## 6. Async loading patterns
185
+
186
+ Models and audio load asynchronously. The entity is created immediately but the asset is not available until the loader fires. Use the `onCreated` callback for setup that doesn't need the asset, and poll component state in `onUpdate` for setup that does:
187
+
188
+ ```ts
189
+ import { Behaviour } from "@relu-interactives/spatial-ecs";
190
+ import { AnimationComponent } from "@relu-interactives/spatial-ecs/components";
191
+
192
+ export default class ModelSpawner extends Behaviour {
193
+ private modelId: number | null = null;
194
+ private animSetup = false;
195
+
196
+ protected init() {
197
+ const oms = this.world.getObjectManagementSystem();
198
+
199
+ oms?.requestCreate("model", {
200
+ name: "Character",
201
+ path: "localasset://assets/character.glb",
202
+ transform: { position: { x: 0, y: 0, z: 0 } },
203
+ }, (entityId) => {
204
+ this.modelId = entityId;
205
+
206
+ // Safe immediately — entity exists, physics factory is synchronous
207
+ oms.createComponentNow("physics", this.world, entityId, {
208
+ rigidbody: { type: "dynamic", mass: 1 },
209
+ collider: { shape: "capsule" },
210
+ });
211
+ });
212
+ }
213
+
214
+ protected onUpdate() {
215
+ if (this.modelId === null || this.animSetup) return;
216
+
217
+ // availableClips populates after the GLB finishes loading
218
+ const anim = this.world.getComponent(this.modelId, AnimationComponent);
219
+ if (anim && anim.availableClips.length > 0) {
220
+ anim.addState("Idle", anim.availableClips[0], true);
221
+ anim.switchState("Idle");
222
+ this.animSetup = true;
223
+ }
224
+ }
225
+
226
+ dispose(world: any) {
227
+ if (this.modelId !== null) {
228
+ this.world.getObjectManagementSystem()?.deleteEntity(this.world, this.modelId, true);
229
+ }
230
+ }
231
+ }
232
+ ```
233
+
234
+ ---
235
+
236
+ ## 7. Complete worked example
237
+
238
+ Spawn a model, add physics, parent it under an AR anchor, set up animation once clips are ready, and clean everything up on dispose:
239
+
240
+ ```ts
241
+ import { Behaviour } from "@relu-interactives/spatial-ecs";
242
+ import { AnimationComponent } from "@relu-interactives/spatial-ecs/components";
243
+
244
+ export default class ARCharacter extends Behaviour {
245
+ private characterId: number | null = null;
246
+ private animReady = false;
247
+
248
+ protected init() {
249
+ const oms = this.world.getObjectManagementSystem();
250
+ if (!oms) return;
251
+
252
+ const anchor = this.world.getEntityByName("ImageTargetAnchor");
253
+
254
+ oms.requestCreate("model", {
255
+ name: "ARCharacter",
256
+ path: "localasset://assets/character.glb",
257
+ transform: { position: { x: 0, y: 0, z: 0 } },
258
+ }, (entityId) => {
259
+ this.characterId = entityId;
260
+
261
+ // Parent under AR anchor so it tracks with the target
262
+ if (anchor) {
263
+ oms.setParent(this.world, entityId, anchor.entityId);
264
+ }
265
+
266
+ // Add physics (Rapier body wired immediately by the factory)
267
+ oms.createComponentNow("physics", this.world, entityId, {
268
+ rigidbody: { type: "kinematic-position" },
269
+ collider: { shape: "capsule" },
270
+ });
271
+ });
272
+ }
273
+
274
+ protected onUpdate() {
275
+ if (this.characterId === null || this.animReady) return;
276
+
277
+ const anim = this.world.getComponent(this.characterId, AnimationComponent);
278
+ if (anim && anim.availableClips.length > 0) {
279
+ if (anim.availableClips.includes("Idle")) anim.addState("Idle", "Idle", true);
280
+ if (anim.availableClips.includes("Walk")) anim.addState("Walk", "Walk", true);
281
+ anim.crossFadeDuration = 0.3;
282
+ anim.switchState("Idle");
283
+ this.animReady = true;
284
+ }
285
+ }
286
+
287
+ dispose(world: any) {
288
+ if (this.characterId !== null) {
289
+ this.world.getObjectManagementSystem()?.deleteEntity(this.world, this.characterId, true);
290
+ }
291
+ }
292
+ }
293
+ ```
294
+
295
+ ---
296
+
297
+ ## See also
298
+
299
+ - [Spawning reference](./spawning/) — per-kind payload schemas for `requestCreate`
300
+ - [ObjectManagementSystem](./systems/object-management-system) — system internals and API reference
301
+ - [Accessing Components](./accessing-components) — reading and writing component state
302
+ - [World API](./world-api) — entity queries, input, raycasting, scene access
@@ -12,15 +12,14 @@ It is a **singleton** there is exactly one `Environment` entity per scene, owned
12
12
 
13
13
  ## Get the component from the world
14
14
 
15
+ Use `world.getEnvironmentComponent()` — a convenience method that handles the entity lookup for you:
16
+
15
17
  ```ts
16
- import { Behaviour, Environment } from "@relu-interactives/spatial-ecs";
18
+ import { Behaviour } from "@relu-interactives/spatial-ecs";
17
19
 
18
20
  export default class ReadEnvironment extends Behaviour {
19
21
  init() {
20
- const [entityId] = this.world.query(Environment);
21
- if (entityId === undefined) return;
22
-
23
- const env = this.world.getComponent(entityId, Environment);
22
+ const env = this.world.getEnvironmentComponent();
24
23
  if (!env) return;
25
24
 
26
25
  console.log("skybox type", env.values.skybox.type);
@@ -29,7 +28,7 @@ export default class ReadEnvironment extends Behaviour {
29
28
  }
30
29
  ```
31
30
 
32
- `env.values` is the live state object. Mutating fields on it is enough, the `EnvironmentSyncSystem` reads it every frame and pushes changes into the three.js scene.
31
+ `env.values` is the live state object. Mutating fields on it is enough — `EnvironmentSyncSystem` reads it every frame and pushes changes into the three.js scene.
33
32
 
34
33
  ## Change values at runtime
35
34
 
@@ -9,22 +9,17 @@ Some settings live on the **scene** rather than on a single object the skybox, f
9
9
 
10
10
  ## Pattern
11
11
 
12
- Both components follow the same access pattern from a script:
12
+ Both components expose a convenience method on `world` — no manual entity lookup needed:
13
13
 
14
14
  ```ts
15
- import { Behaviour, Environment, Postprocessing } from "@relu-interactives/spatial-ecs";
15
+ import { Behaviour } from "@relu-interactives/spatial-ecs";
16
16
 
17
17
  export default class TweakScene extends Behaviour {
18
18
  init() {
19
- // 1. Find the singleton entity that owns the component.
20
- const [entityId] = this.world.query(Environment);
21
- if (entityId === undefined) return;
22
-
23
- // 2. Read the component instance.
24
- const env = this.world.getComponent(entityId, Environment);
19
+ const env = this.world.getEnvironmentComponent();
25
20
  if (!env) return;
26
21
 
27
- // 3. Mutate `env.values` — sync systems pick the change up next frame.
22
+ // Mutate `env.values` — sync systems pick the change up next frame.
28
23
  env.values.fog.type = "linear";
29
24
  env.values.fog.color = "#88aaff";
30
25
  env.values.fog.linear.near = 5;
@@ -33,4 +28,4 @@ export default class TweakScene extends Behaviour {
33
28
  }
34
29
  ```
35
30
 
36
- The same shape works for `Postprocessing` — see each page for the full set of authorable values.
31
+ The same pattern works for `Postprocessing` via `this.world.getPostprocessingComponent()` — see each page for the full set of authorable values.
@@ -11,15 +11,14 @@ It is a **singleton** there is exactly one `Postprocessing` entity per scene, ow
11
11
 
12
12
  ## Get the component from the world
13
13
 
14
+ Use `world.getPostprocessingComponent()` — a convenience method that handles the entity lookup for you:
15
+
14
16
  ```ts
15
- import { Behaviour, Postprocessing } from "@relu-interactives/spatial-ecs";
17
+ import { Behaviour } from "@relu-interactives/spatial-ecs";
16
18
 
17
19
  export default class ReadPostprocessing extends Behaviour {
18
20
  init() {
19
- const [entityId] = this.world.query(Postprocessing);
20
- if (entityId === undefined) return;
21
-
22
- const post = this.world.getComponent(entityId, Postprocessing);
21
+ const post = this.world.getPostprocessingComponent();
23
22
  if (!post) return;
24
23
 
25
24
  console.log("post enabled?", post.values.postEnabled);
@@ -27,7 +26,7 @@ export default class ReadPostprocessing extends Behaviour {
27
26
  }
28
27
  ```
29
28
 
30
- `post.values` is the live state object mutate fields on it directly. The `PostprocessingSyncSystem` reads it every frame and rebuilds the composer pipeline as effects are toggled.
29
+ `post.values` is the live state object — mutate fields on it directly. The `PostprocessingSyncSystem` reads it every frame and rebuilds the composer pipeline as effects are toggled.
31
30
 
32
31
  ## Change values at runtime
33
32
 
@@ -40,13 +40,35 @@ export default class SpawnSound extends Behaviour {
40
40
 
41
41
  ### `options`
42
42
 
43
- | Option | Type | Default | Description |
44
- | --------------- | -------------- | ------- | ------------------------------------------------ |
45
- | `autoplay` | `boolean` | `false` | Start playback as soon as the clip is loaded. |
46
- | `loop` | `boolean` | `false` | Loop playback indefinitely. |
47
- | `volume` | `number` (0–1) | `1` | Linear gain. |
48
- | `refDistance` | `number` | `1` | Distance at which volume is unattenuated. |
49
- | `rolloffFactor` | `number` | `1` | How quickly volume falls off past `refDistance`. |
43
+ | Option | Type | Default | Description |
44
+ | --------------- | ---------------------------------------- | ----------- | ----------------------------------------------------------------- |
45
+ | `autoplay` | `boolean` | `false` | Start playback as soon as the clip is loaded. |
46
+ | `loop` | `boolean` | `false` | Loop playback indefinitely. |
47
+ | `volume` | `number` (0–1) | `1` | Linear gain. |
48
+ | `pitch` | `number` | `1` | Playback rate multiplier (`1` = normal speed/pitch). |
49
+ | `positional` | `boolean` | `false` | When `true`, audio is spatialized using the entity's transform. |
50
+ | `refDistance` | `number` | `1` | Distance at which volume is unattenuated (positional only). |
51
+ | `distanceModel` | `"linear" \| "inverse" \| "exponential"` | `"inverse"` | WebAudio distance model (positional only). |
52
+ | `rolloffFactor` | `number` | `1` | How quickly volume falls off past `refDistance`. |
53
+
54
+ ## ⚠️ Common mistake — wrong payload shape
55
+
56
+ `path` and `options` must be **top-level** keys on the payload. Never nest them inside an `audio:` sub-object.
57
+
58
+ ```ts
59
+ // ✅ Correct
60
+ objects?.requestCreate("audio", {
61
+ name: "SFX",
62
+ path: "localasset://assets/sfx/hit.mp3",
63
+ options: { autoplay: true, volume: 0.8 },
64
+ });
65
+
66
+ // ❌ Wrong — do NOT wrap inside audio:{}
67
+ objects?.requestCreate("audio", {
68
+ name: "SFX",
69
+ audio: { path: "...", options: { autoplay: true } }, // ← this will be ignored
70
+ });
71
+ ```
50
72
 
51
73
  ## Components attached
52
74
 
@@ -32,7 +32,77 @@ Component kinds (e.g. `"animation"`, `"physics"`) are registered with `registerC
32
32
  - **Parent reconciliation** — if a `ParentId` refers to an entity that does not yet have an `Object3DRef` (e.g. the parent is still loading), reparenting is deferred to the next frame.
33
33
  - **Scene root** — entities without a `ParentId` (or with `ParentId.parentId === null`) are kept as direct children of the THREE.js scene root.
34
34
  - **Audio listener** — `getOrCreateAudioListener()` lazily creates a single `THREE.AudioListener` on the world camera and is used by audio object factories.
35
+ - **Entity deletion** — `deleteEntity(world, entityId)` removes the entity from the ECS world and its `Object3D` from the THREE.js scene graph. Pass `dispose = true` as the third argument to also call `.dispose()` on all `BufferGeometry` and `Material` instances in the subtree, freeing GPU memory. Use this for dynamically spawned objects that will not be reused. Avoid it when geometry or materials are shared with other entities.
36
+
37
+ ```ts
38
+ // Remove from scene only (geometry/materials are kept on the GPU — safe if shared)
39
+ objects.deleteEntity(world, entityId);
40
+
41
+ // Remove from scene and free GPU memory
42
+ objects.deleteEntity(world, entityId, true);
43
+ ```
35
44
 
36
45
  ## API reference
37
46
 
47
+ ### `requestCreate(kind, payload?, onCreated?)`
48
+
49
+ Queue a new entity creation request. The factory for the given `kind` runs on the next frame; the optional `onCreated` callback fires with the new `entityId`:
50
+
51
+ ```ts
52
+ const oms = this.world.getObjectManagementSystem();
53
+
54
+ oms?.requestCreate("cube", {
55
+ name: "DynamicCube",
56
+ transform: { position: { x: 0, y: 2, z: 0 } },
57
+ }, (entityId) => {
58
+ // entityId is ready — add more components here
59
+ });
60
+ ```
61
+
62
+ ### `createComponentNow(kind, world, entityId, ...args)`
63
+
64
+ Synchronously call the registered component factory for `kind` on an existing entity. Use this instead of `world.addComponent` when the component needs runtime setup (Rapier bodies, Web Audio nodes, Three.js material instances):
65
+
66
+ ```ts
67
+ // Add physics with full Rapier body + collider setup
68
+ oms.createComponentNow("physics", world, entityId, {
69
+ rigidbody: { type: "dynamic", mass: 1, gravityScale: 1 },
70
+ collider: { shape: "box" },
71
+ });
72
+
73
+ // Add a material with a Three.js material instance
74
+ oms.createComponentNow("material", world, entityId, { color: "#ff0000" });
75
+ ```
76
+
77
+ Registered factory kinds: `"animation"`, `"audio"`, `"camera"`, `"physics"`, `"environment"`, `"entityType"`, `"image"`, `"imageTarget"`, `"imageTargetAnchor"`, `"light"`, `"material"`, `"mesh"`, `"meshGeometry"`, `"model"`, `"name"`, `"object3DRef"`, `"parentId"`, `"postprocessing"`, `"script"`, `"sprite"`, `"transform"`, `"video"`, `"instancedMesh"`.
78
+
79
+ ### `deleteEntity(world, entityId, dispose?)`
80
+
81
+ Remove an entity from the ECS world and its `Object3D` from the Three.js scene graph. Pass `dispose = true` to also free GPU memory by calling `.dispose()` on all `BufferGeometry` and `Material` instances in the subtree:
82
+
83
+ ```ts
84
+ // Remove from scene, keep GPU resources (safe if geometry is shared)
85
+ oms.deleteEntity(world, entityId);
86
+
87
+ // Remove from scene and free GPU memory (use for dynamically spawned objects)
88
+ oms.deleteEntity(world, entityId, true);
89
+ ```
90
+
91
+ ### `setParent(world, entityId, parentId, options?)`
92
+
93
+ Re-parent an entity at runtime. Updates the `ParentId` component and reconciles the Three.js scene graph on the same frame. By default (`preserveWorldTransform: true`), world-space position and rotation are preserved by adjusting the local transform:
94
+
95
+ ```ts
96
+ // Attach child to a parent entity (preserves world position)
97
+ oms.setParent(world, childEntityId, parentEntityId);
98
+
99
+ // Detach from parent — make direct child of scene root
100
+ oms.setParent(world, childEntityId, null);
101
+
102
+ // Reparent without preserving world position (local transform reset)
103
+ oms.setParent(world, childEntityId, parentEntityId, { preserveWorldTransform: false });
104
+ ```
105
+
106
+ `setParent` guards against cycles and returns `false` if the operation would create a loop or if either entity does not exist.
107
+
38
108
  - Source: [`core/systems/ObjectManagementSystem.ts`](https://github.com/Relu-Interactives/relu-spatial-ecs-engine/blob/main/core/systems/ObjectManagementSystem.ts)
@@ -102,6 +102,8 @@ Both methods accept `Vec3` (`THREE.Vector3` or `{ x, y, z }`) and return `Inters
102
102
  | `getSystem(SystemClass)` | Resolve a registered system instance. |
103
103
  | `hasSystem(SystemClass)` | `true` if the system is registered. |
104
104
  | `getObjectManagementSystem()` | Shorthand for the built-in `ObjectManagementSystem`. Use this to spawn or destroy entities at runtime (`requestCreate`, `createNow`, `deleteEntity`). |
105
+ | `getEnvironmentComponent()` | Returns the singleton [`Environment`](./scene/environment) component, or `undefined` if not yet initialized. Mutate `values` to change skybox, fog, or gravity at runtime. |
106
+ | `getPostprocessingComponent()` | Returns the singleton [`Postprocessing`](./scene/postprocessing) component, or `undefined` if not yet initialized. Mutate `values` to toggle effects or adjust parameters at runtime. |
105
107
 
106
108
  ### World lifecycle
107
109
 
@@ -398,6 +400,6 @@ export default class PauseOnHit extends Behaviour {
398
400
  ## See also
399
401
 
400
402
  - [Custom Behaviours](./authoring-a-behaviour) — `init`, `onUpdate`, `dispose`, `data`, lifecycle.
401
- - [Inspector Data Binding](./inspector-data-binding) — exposing fields to the inspector through `data`.
403
+ - [Behaviour Data Binding](./behaviour-data-binding/) — exposing fields to the inspector through `data`.
402
404
  - [Behaviour Lifecycle & Events](./behaviour-lifecycle) — when each hook fires.
403
405
  - [Component Catalog](./component-catalog) — the components you'll read and mutate from scripts.