@reliantlabs/forge-web-runtime 0.3.2 → 0.4.1

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package/NOTICE ADDED
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+ Forge
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+ Copyright 2025-2026 Reliant Labs, Inc.
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+
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+ This product includes software developed at Reliant Labs, Inc.
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+ (https://reliantlabs.io/).
package/README.md CHANGED
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  useSession, // the signed-in user
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  RouteGuard, // signed-in render gate
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  Resource, // the list tristate + cursor pagination
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- initClientTelemetry, // opt-in client RUM
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+ reportException, // record a caught error with the browser telemetry SDK
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+ formatMinorUnits, // exact money display; parseMinorUnits for input
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  } from "@reliantlabs/forge-web-runtime";
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  ```
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  **In:** mechanism. The interceptor stack (auth, brand headers, W3C
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  traceparent, error normalization, idempotency-gated retry), the session
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  derived from JWT claims, the error boundary, the toast queue, the
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- `<Resource>` tristate/pagination container, trace-context propagation, and
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- client RUM.
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+ `<Resource>` tristate/pagination container, trace-context propagation,
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+ the HyperDX browser SDK wiring (`/telemetry` subpath), and integer money / basis-point formatting and parsing.
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  **Out:** presentation a project is meant to own. The component library under
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  `src/components/ui`, `globals.css`, the nav and the app layout all stay in the
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  build output, reached the old way. Delete it and mobile breaks while web keeps
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  working.
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+ ## Money and basis points
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+
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+ The web counterpart of `forge/pkg/money`. An amount is an integer count of
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+ its currency's minor unit (protobuf-es hands an `int64` over as a `bigint`)
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+ plus an ISO 4217 code, and no float sits anywhere between the wire and the
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+ screen.
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+
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+ ```ts
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+ formatMinorUnits(123456n); // "$1,234.56"
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+ formatMinorUnits(1234n, { currency: "JPY" }); // "¥1,234"
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+ formatMinorUnits(123456n, { currency: "EUR", locale: "de-DE" }); // "1.234,56 €"
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+ parseMinorUnits("$1,234.5"); // 123450n
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+ parseMinorUnits("1.234"); // null: USD has two minor digits, so no rounding
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+ minorUnitsToInput(123450n); // "1234.50", parses back exactly
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+ formatBasisPoints(825); // "8.25%"
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+ parseBasisPoints("8.25%"); // 825
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+ ```
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+
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+ Minor digits come from Intl (JPY 0, KWD 3). Formatting stays exact past 2^53.
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+ The parsers return `null` rather than guessing, so a form validates on that.
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+ `src/money.ts`'s header lists the full rules.
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+
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  ## The `--color-*` contract
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  Several components render semantic Tailwind utilities. They are part of this
package/dist/devlog.js CHANGED
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  droppedReason = "buffer full";
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  return;
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  }
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- const entry = { level, msg: truncate(args.map(render).join(" ")) };
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+ const entry = {
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+ level,
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+ msg: truncate(args.map(render).join(" ")),
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+ };
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  const wasEmpty = buffer.length === 0;
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  buffer.push(entry);
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  bufferedBytes += entryBytes(entry);
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  drainDroppedNotice();
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  if (buffer.length === 0)
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  return;
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- const canBeacon = typeof navigator !== "undefined" && typeof navigator.sendBeacon === "function";
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+ const canBeacon = typeof navigator !== "undefined" &&
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+ typeof navigator.sendBeacon === "function";
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  if (!canBeacon) {
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  // No beacon: keepalive fetch is the only remaining option, and one request
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  // has a better chance of leaving than a queue of them.
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- 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Dev-only browser log forwarding.\n//\n// A browser's console is a dead end: an agent debugging a scaffolded frontend\n// cannot open devtools, so every console line and — worse — every uncaught\n// error is invisible to it. The backend has no such gap (structured slog, the\n// observe ComponentChain, and forge's dev loop already tees each process's\n// stdout to .forge/logs/<env>/). This closes the frontend half by POSTing\n// browser console output to a dev-server endpoint that prints it, so it lands\n// in .forge/logs/<env>/frontend_<name>.log next to the server logs.\n//\n// ── Why this batches (protocol v2) ───────────────────────────────────────\n//\n// The first version sent one fetch POST per console call. Measured in a real\n// app that logs freely, that is ~80 requests/s at light load and 200+/s in a\n// burst, and those requests are not free bystanders: they share the browser's\n// six-connections-per-origin pool and the dev server's single event loop with\n// the app's own RPCs. In the same session, RPC latency averaged 37ms in quiet\n// seconds and 127ms in seconds carrying 200+ log lines. Worse, `keepalive`\n// requests draw on a 64 KiB in-flight browser quota shared across the page, so\n// a burst does not just slow things down — some of it gets rejected, and the\n// original `.catch(() => {})` made that indistinguishable from silence.\n//\n// So entries are buffered and flushed as a batch:\n//\n// - every FLUSH_INTERVAL_MS, timer armed when an entry lands in an empty\n// buffer (the common case: a few lines coalesce into one request),\n// - immediately once buffered output reaches MAX_BATCH_BYTES,\n// - on a microtask for anything error-level, so a crash never waits 250ms\n// while a same-tick burst still coalesces,\n// - synchronously via sendBeacon on pagehide / visibilitychange→hidden,\n// which is the only way output survives a navigation or a crash-reload.\n//\n// At most ONE request is in flight. Entries logged during it keep buffering and\n// go out when it settles, which is what makes the printed order the log order —\n// six parallel POSTs would interleave on the server.\n//\n// Nothing is ever dropped silently. A full buffer, a rejected request and an\n// over-quota request all increment a counter, and the next batch to leave\n// carries a synthetic warn line saying how many lines were lost and why. The\n// failure this replaces was a dead sink that looked exactly like working code.\n//\n// ── Legacy endpoints ─────────────────────────────────────────────────────\n//\n// The receiving endpoint is a scaffold-once file the PROJECT owns (a Vite\n// plugin / a Next.js route handler), so upgrading this package through npm will\n// routinely meet an endpoint that predates batching. Such an endpoint answers\n// 204 and prints one empty line for the whole batch — total, silent loss. A v2\n// endpoint therefore returns `X-Forge-Devlog: 2`, and a 2xx without it makes\n// this client fall back permanently to one v1 POST per line (plus one warn\n// line telling the developer to update the endpoint).\n//\n// DEV ONLY, and structurally so. The receiving endpoint is a Vite plugin\n// gated `apply: \"serve\"` / a Next.js route behind a NODE_ENV check, so it does\n// not exist in a production build; installDevLogging() additionally no-ops\n// unless it is handed dev: true. A production bundle therefore has no\n// endpoint to post to AND no code that would post.\n//\n// It is also reversible: uninstallDevLogging() restores the original console\n// methods, and the scaffolded call site is an ordinary line in main.tsx /\n// providers.tsx that a project can delete outright.\n\n/** Console methods this module mirrors. */\nconst LEVELS = [\"log\", \"info\", \"warn\", \"error\", \"debug\"] as const;\n\ntype Level = (typeof LEVELS)[number];\n\n/**\n * One log line on the wire.\n *\n * Also the whole v1 body: a legacy endpoint receives exactly this object, which\n * is why the shape is unchanged and still exported.\n */\nexport interface DevLogPayload {\n level: Level | \"error\";\n msg: string;\n}\n\n/** The v2 body: many lines, one request. */\nexport interface DevLogBatch {\n entries: DevLogPayload[];\n}\n\nexport interface DevLoggingOptions {\n /**\n * Whether to install at all. Pass `import.meta.env.DEV` (Vite) or\n * `process.env.NODE_ENV !== \"production\"` (Next.js). When false this is a\n * no-op, so the call site needs no conditional of its own.\n */\n dev: boolean;\n /** Endpoint the dev server serves. Defaults to the forge convention. */\n endpoint?: string;\n /**\n * Also keep writing to the real console. Default true — the browser devtools\n * experience should be unchanged; this feature ADDS a sink, it does not move\n * one.\n */\n mirrorToConsole?: boolean;\n}\n\nexport const DEV_LOG_ENDPOINT = \"/__forge/log\";\n\n/** Response header a batching endpoint sets. Its ABSENCE selects v1 fallback. */\nconst PROTOCOL_HEADER = \"X-Forge-Devlog\";\n\n/** Cap a single line so a runaway loop cannot fill the disk. Matches the endpoints. */\nconst MAX_LINE = 8_000;\n\n/** How long a line may wait for company before it is sent. */\nconst FLUSH_INTERVAL_MS = 250;\n\n/**\n * Per-request ceiling. Deliberately half of the browser's 64 KiB shared\n * `keepalive` in-flight quota: with one request in flight, a batch cannot be\n * the thing that pushes the page over it.\n */\nconst MAX_BATCH_BYTES = 32 * 1024;\n\n/** Buffer ceiling. Past it entries are dropped and counted, never queued forever. */\nconst MAX_BUFFER_ENTRIES = 5_000;\n\nconst original: Partial<Record<Level, (...args: unknown[]) => void>> = {};\nlet installed = false;\n\n// Guards against infinite recursion. The forwarder calls fetch(), and anything\n// that logs inside fetch (an interceptor, a polyfill, a devtools extension)\n// would otherwise re-enter the override forever. Such a line is still mirrored\n// to the real console — it is only forwarding that is suppressed.\nlet forwarding = false;\n\nlet endpointUrl = DEV_LOG_ENDPOINT;\nlet buffer: DevLogPayload[] = [];\nlet bufferedBytes = 0;\nlet flushTimer: ReturnType<typeof setTimeout> | undefined;\nlet requestInFlight = false;\nlet errorFlushQueued = false;\nlet droppedCount = 0;\nlet droppedReason = \"\";\n/** Set for good once an endpoint is known not to understand batches. */\nlet legacyEndpoint = false;\n\n/**\n * Render one console argument as a string.\n *\n * Circular structures and BigInt are the two cases a plain JSON.stringify\n * throws on, and the old fallback to String(value) turned both into\n * \"[object Object]\" — deleting exactly the shape you were trying to read. The\n * replacer keeps the object and names the cycle instead.\n */\nfunction render(value: unknown): string {\n if (typeof value === \"string\") return value;\n if (value instanceof Error) {\n return `${value.name}: ${value.message}${value.stack ? `\\n${value.stack}` : \"\"}`;\n }\n try {\n const seen = new WeakSet<object>();\n return (\n JSON.stringify(value, (_key, val: unknown) => {\n if (typeof val === \"bigint\") return `${val}n`;\n if (typeof val === \"object\" && val !== null) {\n if (seen.has(val)) return \"[Circular]\";\n seen.add(val);\n }\n return val;\n }) ?? String(value)\n );\n } catch {\n // DOM nodes, getters that throw — never let logging throw.\n return String(value);\n }\n}\n\nfunction truncate(msg: string): string {\n return msg.length > MAX_LINE ? `${msg.slice(0, MAX_LINE)}… (truncated)` : msg;\n}\n\nfunction entryBytes(entry: DevLogPayload): number {\n return JSON.stringify(entry).length;\n}\n\n/**\n * Buffer one line and decide whether it can wait.\n *\n * Arguments are rendered HERE rather than at flush time: a console argument is\n * a live object, and by the time a batch leaves 250ms later the array it logged\n * may have been mutated or emptied. The snapshot is the value at the call.\n */\nfunction capture(level: DevLogPayload[\"level\"], args: unknown[]): void {\n if (forwarding) return;\n\n if (buffer.length >= MAX_BUFFER_ENTRIES) {\n droppedCount += 1;\n droppedReason = \"buffer full\";\n return;\n }\n\n const entry: DevLogPayload = { level, msg: truncate(args.map(render).join(\" \")) };\n const wasEmpty = buffer.length === 0;\n buffer.push(entry);\n bufferedBytes += entryBytes(entry);\n\n if (bufferedBytes >= MAX_BATCH_BYTES) {\n flush();\n return;\n }\n\n if (level === \"error\") {\n // An error is what someone is waiting for; it must not sit in a timer. The\n // microtask (rather than a direct flush) lets a same-tick burst — a failing\n // render logging three times — still leave as one request.\n if (!errorFlushQueued) {\n errorFlushQueued = true;\n queueMicrotask(() => {\n errorFlushQueued = false;\n flush();\n });\n }\n return;\n }\n\n if (wasEmpty) armTimer();\n}\n\nfunction armTimer(): void {\n if (flushTimer !== undefined) return;\n flushTimer = setTimeout(() => {\n flushTimer = undefined;\n flush();\n }, FLUSH_INTERVAL_MS);\n}\n\nfunction clearFlushTimer(): void {\n if (flushTimer === undefined) return;\n clearTimeout(flushTimer);\n flushTimer = undefined;\n}\n\n/** Pull entries off the front of the buffer without exceeding MAX_BATCH_BYTES. */\nfunction takeBatch(limit = MAX_BATCH_BYTES): DevLogPayload[] {\n const batch: DevLogPayload[] = [];\n let size = '{\"entries\":[]}'.length;\n while (buffer.length > 0) {\n const entry = buffer[0] as DevLogPayload;\n const cost = entryBytes(entry) + (batch.length > 0 ? 1 : 0);\n // Always take at least one entry: a single line that somehow exceeds the\n // limit must still leave, or it stalls every line behind it forever.\n if (batch.length > 0 && size + cost > limit) break;\n buffer.shift();\n bufferedBytes -= entryBytes(entry);\n batch.push(entry);\n size += cost;\n }\n if (buffer.length === 0) bufferedBytes = 0;\n return batch;\n}\n\n/**\n * Prepend the \"we lost lines\" notice, if any, so it travels with the next batch\n * rather than needing a request of its own.\n */\nfunction drainDroppedNotice(): void {\n if (droppedCount === 0) return;\n const notice: DevLogPayload = {\n level: \"warn\",\n msg: `[forge-devlog] dropped ${droppedCount} lines (${droppedReason})`,\n };\n buffer.unshift(notice);\n bufferedBytes += entryBytes(notice);\n droppedCount = 0;\n droppedReason = \"\";\n}\n\nfunction post(body: string): Promise<Response> {\n // The recursion guard must wrap the CALL, not the promise: a fetch polyfill\n // that logs does so synchronously from inside fetch().\n forwarding = true;\n try {\n return fetch(endpointUrl, {\n method: \"POST\",\n headers: { \"Content-Type\": \"application/json\" },\n body,\n // A log emitted during unload (the interesting case for a crash on\n // navigation) is cancelled without this.\n keepalive: true,\n // Never let log forwarding trip a credentials or CORS policy.\n credentials: \"omit\",\n });\n } finally {\n forwarding = false;\n }\n}\n\n/**\n * Send one request's worth of buffered output, if nothing is in flight.\n *\n * The single-flight rule is what guarantees the dev server prints lines in the\n * order they were logged, and it doubles as backpressure: a slow endpoint makes\n * batches bigger rather than making requests pile up.\n */\nfunction flush(): void {\n if (requestInFlight) return;\n drainDroppedNotice();\n if (buffer.length === 0) return;\n clearFlushTimer();\n\n const batch = legacyEndpoint ? takeBatch(0) : takeBatch();\n if (batch.length === 0) return;\n\n const body = legacyEndpoint\n ? JSON.stringify(batch[0])\n : JSON.stringify({ entries: batch } satisfies DevLogBatch);\n\n requestInFlight = true;\n post(body).then(\n (response) => {\n requestInFlight = false;\n if (!response.ok) {\n countDropped(batch.length, `endpoint returned ${response.status}`);\n } else if (!legacyEndpoint && !response.headers.get(PROTOCOL_HEADER)) {\n adoptLegacyMode(batch);\n }\n if (buffer.length > 0 || droppedCount > 0) flush();\n },\n () => {\n requestInFlight = false;\n countDropped(batch.length, \"request failed\");\n if (buffer.length > 0) flush();\n },\n );\n}\n\nfunction countDropped(count: number, reason: string): void {\n droppedCount += count;\n droppedReason = reason;\n}\n\n/**\n * A 2xx with no protocol header came from an endpoint written before batching.\n * It parsed `{entries:[...]}` as a v1 body, found no `msg`, and printed one\n * empty line — so this batch is lost unless it is re-sent one line at a time,\n * and so is everything after it.\n */\nfunction adoptLegacyMode(lost: DevLogPayload[]): void {\n legacyEndpoint = true;\n const notice: DevLogPayload = {\n level: \"warn\",\n msg:\n \"[forge-devlog] this dev server's /__forge/log endpoint predates batched \" +\n \"posts; update it (forge skill: debug) — falling back to one request per line\",\n };\n buffer.unshift(notice, ...lost);\n bufferedBytes += [notice, ...lost].reduce((n, e) => n + entryBytes(e), 0);\n}\n\n/**\n * Last-chance flush on page teardown.\n *\n * fetch — even with keepalive — is not reliable here, and an async flush is\n * hopeless: the event loop may not run again. sendBeacon hands the bytes to the\n * browser to deliver after the document is gone, which is precisely the case\n * where the last few log lines explain what happened.\n */\nfunction flushOnUnload(): void {\n drainDroppedNotice();\n if (buffer.length === 0) return;\n\n const canBeacon =\n typeof navigator !== \"undefined\" && typeof navigator.sendBeacon === \"function\";\n if (!canBeacon) {\n // No beacon: keepalive fetch is the only remaining option, and one request\n // has a better chance of leaving than a queue of them.\n flush();\n return;\n }\n\n forwarding = true;\n try {\n while (buffer.length > 0) {\n const batch = legacyEndpoint ? takeBatch(0) : takeBatch();\n const body = legacyEndpoint\n ? JSON.stringify(batch[0])\n : JSON.stringify({ entries: batch } satisfies DevLogBatch);\n // text/plain is not a decoration: sendBeacon with application/json is a\n // non-simple request and would need a CORS preflight it cannot make. The\n // endpoints parse the body regardless of Content-Type for this reason.\n const blob = new Blob([body], { type: \"text/plain;charset=UTF-8\" });\n if (!navigator.sendBeacon(endpointUrl, blob)) {\n // The beacon queue is full (64 KiB per origin). Nothing later will fit\n // either, so stop and account for what is left.\n countDropped(batch.length + buffer.length, \"beacon queue full\");\n buffer = [];\n bufferedBytes = 0;\n return;\n }\n }\n } finally {\n forwarding = false;\n }\n}\n\nfunction onWindowError(event: ErrorEvent): void {\n capture(\"error\", [\n event.error ??\n `${event.message} @ ${event.filename}:${event.lineno}:${event.colno}`,\n ]);\n}\n\nfunction onRejection(event: PromiseRejectionEvent): void {\n capture(\"error\", [\"unhandled rejection:\", event.reason]);\n}\n\nlet errorHandler: ((e: ErrorEvent) => void) | undefined;\nlet rejectionHandler: ((e: PromiseRejectionEvent) => void) | undefined;\nlet pageHideHandler: (() => void) | undefined;\nlet visibilityHandler: (() => void) | undefined;\n\n/**\n * Mirror console output and uncaught errors to the dev server, which prints\n * them into .forge/logs/<env>/frontend_<name>.log.\n *\n * The window listeners are the point of the feature as much as the console\n * override is: an uncaught TypeError or a rejected promise produces no console\n * call of its own, and those are exactly the failures worth seeing.\n *\n * Safe to call more than once; the second call is a no-op.\n */\nexport function installDevLogging(options: DevLoggingOptions): void {\n // `dev` is read off `options` rather than destructured with a default, and\n // checked FIRST. A bundler constant-folds `import.meta.env.DEV` to false at\n // the CALL SITE and can then drop the argument entirely, leaving a bare\n // `installDevLogging({})` — with a defaulted `dev` that call would install\n // the override in a production bundle. `options?.dev !== true` is therefore\n // fail-closed: absent, undefined, or anything non-true means do nothing.\n if (options?.dev !== true) return;\n if (installed) return;\n if (typeof window === \"undefined\") return; // SSR / prerender pass\n\n const { endpoint = DEV_LOG_ENDPOINT, mirrorToConsole = true } = options;\n installed = true;\n endpointUrl = endpoint;\n buffer = [];\n bufferedBytes = 0;\n droppedCount = 0;\n droppedReason = \"\";\n legacyEndpoint = false;\n requestInFlight = false;\n\n for (const level of LEVELS) {\n // Keep the ORIGINAL reference, not a bound copy: uninstall must restore\n // console.log to the identical function it replaced, so a second consumer\n // holding that reference (or a test asserting on it) sees no difference.\n const previous = console[level] as (...args: unknown[]) => void;\n original[level] = previous;\n console[level] = (...args: unknown[]) => {\n if (mirrorToConsole) previous.apply(console, args);\n capture(level, args);\n };\n }\n\n errorHandler = (e) => onWindowError(e);\n rejectionHandler = (e) => onRejection(e);\n pageHideHandler = () => flushOnUnload();\n window.addEventListener(\"error\", errorHandler);\n window.addEventListener(\"unhandledrejection\", rejectionHandler);\n window.addEventListener(\"pagehide\", pageHideHandler);\n\n if (typeof document !== \"undefined\") {\n // visibilitychange→hidden is the only teardown signal mobile Safari\n // reliably fires; pagehide alone loses the whole buffer there.\n visibilityHandler = () => {\n if (document.visibilityState === \"hidden\") flushOnUnload();\n };\n document.addEventListener(\"visibilitychange\", visibilityHandler);\n }\n}\n\n/** Restore the original console methods and remove the window listeners. */\nexport function uninstallDevLogging(): void {\n if (!installed) return;\n\n // Flush before restoring: whatever is buffered was logged while this was\n // installed, and a teardown is no reason to lose it.\n clearFlushTimer();\n flush();\n\n for (const level of LEVELS) {\n const previous = original[level];\n if (previous) console[level] = previous;\n delete original[level];\n }\n if (errorHandler) window.removeEventListener(\"error\", errorHandler);\n if (rejectionHandler)\n window.removeEventListener(\"unhandledrejection\", rejectionHandler);\n if (pageHideHandler) window.removeEventListener(\"pagehide\", pageHideHandler);\n if (visibilityHandler && typeof document !== \"undefined\")\n document.removeEventListener(\"visibilitychange\", visibilityHandler);\n errorHandler = undefined;\n rejectionHandler = undefined;\n pageHideHandler = undefined;\n visibilityHandler = undefined;\n installed = false;\n}\n\n/** Whether the console override is currently installed. Exposed for tests. */\nexport function devLoggingInstalled(): boolean {\n return installed;\n}\n"]}
1
+ 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Dev-only browser log forwarding.\n//\n// A browser's console is a dead end: an agent debugging a scaffolded frontend\n// cannot open devtools, so every console line and — worse — every uncaught\n// error is invisible to it. The backend has no such gap (structured slog, the\n// observe ComponentChain, and forge's dev loop already tees each process's\n// stdout to .forge/logs/<env>/). This closes the frontend half by POSTing\n// browser console output to a dev-server endpoint that prints it, so it lands\n// in .forge/logs/<env>/frontend_<name>.log next to the server logs.\n//\n// ── Why this batches (protocol v2) ───────────────────────────────────────\n//\n// The first version sent one fetch POST per console call. Measured in a real\n// app that logs freely, that is ~80 requests/s at light load and 200+/s in a\n// burst, and those requests are not free bystanders: they share the browser's\n// six-connections-per-origin pool and the dev server's single event loop with\n// the app's own RPCs. In the same session, RPC latency averaged 37ms in quiet\n// seconds and 127ms in seconds carrying 200+ log lines. Worse, `keepalive`\n// requests draw on a 64 KiB in-flight browser quota shared across the page, so\n// a burst does not just slow things down — some of it gets rejected, and the\n// original `.catch(() => {})` made that indistinguishable from silence.\n//\n// So entries are buffered and flushed as a batch:\n//\n// - every FLUSH_INTERVAL_MS, timer armed when an entry lands in an empty\n// buffer (the common case: a few lines coalesce into one request),\n// - immediately once buffered output reaches MAX_BATCH_BYTES,\n// - on a microtask for anything error-level, so a crash never waits 250ms\n// while a same-tick burst still coalesces,\n// - synchronously via sendBeacon on pagehide / visibilitychange→hidden,\n// which is the only way output survives a navigation or a crash-reload.\n//\n// At most ONE request is in flight. Entries logged during it keep buffering and\n// go out when it settles, which is what makes the printed order the log order —\n// six parallel POSTs would interleave on the server.\n//\n// Nothing is ever dropped silently. A full buffer, a rejected request and an\n// over-quota request all increment a counter, and the next batch to leave\n// carries a synthetic warn line saying how many lines were lost and why. The\n// failure this replaces was a dead sink that looked exactly like working code.\n//\n// ── Legacy endpoints ─────────────────────────────────────────────────────\n//\n// The receiving endpoint is a scaffold-once file the PROJECT owns (a Vite\n// plugin / a Next.js route handler), so upgrading this package through npm will\n// routinely meet an endpoint that predates batching. Such an endpoint answers\n// 204 and prints one empty line for the whole batch — total, silent loss. A v2\n// endpoint therefore returns `X-Forge-Devlog: 2`, and a 2xx without it makes\n// this client fall back permanently to one v1 POST per line (plus one warn\n// line telling the developer to update the endpoint).\n//\n// DEV ONLY, and structurally so. The receiving endpoint is a Vite plugin\n// gated `apply: \"serve\"` / a Next.js route behind a NODE_ENV check, so it does\n// not exist in a production build; installDevLogging() additionally no-ops\n// unless it is handed dev: true. A production bundle therefore has no\n// endpoint to post to AND no code that would post.\n//\n// It is also reversible: uninstallDevLogging() restores the original console\n// methods, and the scaffolded call site is an ordinary line in main.tsx /\n// providers.tsx that a project can delete outright.\n\n/** Console methods this module mirrors. */\nconst LEVELS = [\"log\", \"info\", \"warn\", \"error\", \"debug\"] as const;\n\ntype Level = (typeof LEVELS)[number];\n\n/**\n * One log line on the wire.\n *\n * Also the whole v1 body: a legacy endpoint receives exactly this object, which\n * is why the shape is unchanged and still exported.\n */\nexport interface DevLogPayload {\n level: Level | \"error\";\n msg: string;\n}\n\n/** The v2 body: many lines, one request. */\nexport interface DevLogBatch {\n entries: DevLogPayload[];\n}\n\nexport interface DevLoggingOptions {\n /**\n * Whether to install at all. Pass `import.meta.env.DEV` (Vite) or\n * `process.env.NODE_ENV !== \"production\"` (Next.js). When false this is a\n * no-op, so the call site needs no conditional of its own.\n */\n dev: boolean;\n /** Endpoint the dev server serves. Defaults to the forge convention. */\n endpoint?: string;\n /**\n * Also keep writing to the real console. Default true — the browser devtools\n * experience should be unchanged; this feature ADDS a sink, it does not move\n * one.\n */\n mirrorToConsole?: boolean;\n}\n\nexport const DEV_LOG_ENDPOINT = \"/__forge/log\";\n\n/** Response header a batching endpoint sets. Its ABSENCE selects v1 fallback. */\nconst PROTOCOL_HEADER = \"X-Forge-Devlog\";\n\n/** Cap a single line so a runaway loop cannot fill the disk. Matches the endpoints. */\nconst MAX_LINE = 8_000;\n\n/** How long a line may wait for company before it is sent. */\nconst FLUSH_INTERVAL_MS = 250;\n\n/**\n * Per-request ceiling. Deliberately half of the browser's 64 KiB shared\n * `keepalive` in-flight quota: with one request in flight, a batch cannot be\n * the thing that pushes the page over it.\n */\nconst MAX_BATCH_BYTES = 32 * 1024;\n\n/** Buffer ceiling. Past it entries are dropped and counted, never queued forever. */\nconst MAX_BUFFER_ENTRIES = 5_000;\n\nconst original: Partial<Record<Level, (...args: unknown[]) => void>> = {};\nlet installed = false;\n\n// Guards against infinite recursion. The forwarder calls fetch(), and anything\n// that logs inside fetch (an interceptor, a polyfill, a devtools extension)\n// would otherwise re-enter the override forever. Such a line is still mirrored\n// to the real console — it is only forwarding that is suppressed.\nlet forwarding = false;\n\nlet endpointUrl = DEV_LOG_ENDPOINT;\nlet buffer: DevLogPayload[] = [];\nlet bufferedBytes = 0;\nlet flushTimer: ReturnType<typeof setTimeout> | undefined;\nlet requestInFlight = false;\nlet errorFlushQueued = false;\nlet droppedCount = 0;\nlet droppedReason = \"\";\n/** Set for good once an endpoint is known not to understand batches. */\nlet legacyEndpoint = false;\n\n/**\n * Render one console argument as a string.\n *\n * Circular structures and BigInt are the two cases a plain JSON.stringify\n * throws on, and the old fallback to String(value) turned both into\n * \"[object Object]\" — deleting exactly the shape you were trying to read. The\n * replacer keeps the object and names the cycle instead.\n */\nfunction render(value: unknown): string {\n if (typeof value === \"string\") return value;\n if (value instanceof Error) {\n return `${value.name}: ${value.message}${\n value.stack ? `\\n${value.stack}` : \"\"\n }`;\n }\n try {\n const seen = new WeakSet<object>();\n return (\n JSON.stringify(value, (_key, val: unknown) => {\n if (typeof val === \"bigint\") return `${val}n`;\n if (typeof val === \"object\" && val !== null) {\n if (seen.has(val)) return \"[Circular]\";\n seen.add(val);\n }\n return val;\n }) ?? String(value)\n );\n } catch {\n // DOM nodes, getters that throw — never let logging throw.\n return String(value);\n }\n}\n\nfunction truncate(msg: string): string {\n return msg.length > MAX_LINE ? `${msg.slice(0, MAX_LINE)}… (truncated)` : msg;\n}\n\nfunction entryBytes(entry: DevLogPayload): number {\n return JSON.stringify(entry).length;\n}\n\n/**\n * Buffer one line and decide whether it can wait.\n *\n * Arguments are rendered HERE rather than at flush time: a console argument is\n * a live object, and by the time a batch leaves 250ms later the array it logged\n * may have been mutated or emptied. The snapshot is the value at the call.\n */\nfunction capture(level: DevLogPayload[\"level\"], args: unknown[]): void {\n if (forwarding) return;\n\n if (buffer.length >= MAX_BUFFER_ENTRIES) {\n droppedCount += 1;\n droppedReason = \"buffer full\";\n return;\n }\n\n const entry: DevLogPayload = {\n level,\n msg: truncate(args.map(render).join(\" \")),\n };\n const wasEmpty = buffer.length === 0;\n buffer.push(entry);\n bufferedBytes += entryBytes(entry);\n\n if (bufferedBytes >= MAX_BATCH_BYTES) {\n flush();\n return;\n }\n\n if (level === \"error\") {\n // An error is what someone is waiting for; it must not sit in a timer. The\n // microtask (rather than a direct flush) lets a same-tick burst — a failing\n // render logging three times — still leave as one request.\n if (!errorFlushQueued) {\n errorFlushQueued = true;\n queueMicrotask(() => {\n errorFlushQueued = false;\n flush();\n });\n }\n return;\n }\n\n if (wasEmpty) armTimer();\n}\n\nfunction armTimer(): void {\n if (flushTimer !== undefined) return;\n flushTimer = setTimeout(() => {\n flushTimer = undefined;\n flush();\n }, FLUSH_INTERVAL_MS);\n}\n\nfunction clearFlushTimer(): void {\n if (flushTimer === undefined) return;\n clearTimeout(flushTimer);\n flushTimer = undefined;\n}\n\n/** Pull entries off the front of the buffer without exceeding MAX_BATCH_BYTES. */\nfunction takeBatch(limit = MAX_BATCH_BYTES): DevLogPayload[] {\n const batch: DevLogPayload[] = [];\n let size = '{\"entries\":[]}'.length;\n while (buffer.length > 0) {\n const entry = buffer[0] as DevLogPayload;\n const cost = entryBytes(entry) + (batch.length > 0 ? 1 : 0);\n // Always take at least one entry: a single line that somehow exceeds the\n // limit must still leave, or it stalls every line behind it forever.\n if (batch.length > 0 && size + cost > limit) break;\n buffer.shift();\n bufferedBytes -= entryBytes(entry);\n batch.push(entry);\n size += cost;\n }\n if (buffer.length === 0) bufferedBytes = 0;\n return batch;\n}\n\n/**\n * Prepend the \"we lost lines\" notice, if any, so it travels with the next batch\n * rather than needing a request of its own.\n */\nfunction drainDroppedNotice(): void {\n if (droppedCount === 0) return;\n const notice: DevLogPayload = {\n level: \"warn\",\n msg: `[forge-devlog] dropped ${droppedCount} lines (${droppedReason})`,\n };\n buffer.unshift(notice);\n bufferedBytes += entryBytes(notice);\n droppedCount = 0;\n droppedReason = \"\";\n}\n\nfunction post(body: string): Promise<Response> {\n // The recursion guard must wrap the CALL, not the promise: a fetch polyfill\n // that logs does so synchronously from inside fetch().\n forwarding = true;\n try {\n return fetch(endpointUrl, {\n method: \"POST\",\n headers: { \"Content-Type\": \"application/json\" },\n body,\n // A log emitted during unload (the interesting case for a crash on\n // navigation) is cancelled without this.\n keepalive: true,\n // Never let log forwarding trip a credentials or CORS policy.\n credentials: \"omit\",\n });\n } finally {\n forwarding = false;\n }\n}\n\n/**\n * Send one request's worth of buffered output, if nothing is in flight.\n *\n * The single-flight rule is what guarantees the dev server prints lines in the\n * order they were logged, and it doubles as backpressure: a slow endpoint makes\n * batches bigger rather than making requests pile up.\n */\nfunction flush(): void {\n if (requestInFlight) return;\n drainDroppedNotice();\n if (buffer.length === 0) return;\n clearFlushTimer();\n\n const batch = legacyEndpoint ? takeBatch(0) : takeBatch();\n if (batch.length === 0) return;\n\n const body = legacyEndpoint\n ? JSON.stringify(batch[0])\n : JSON.stringify({ entries: batch } satisfies DevLogBatch);\n\n requestInFlight = true;\n post(body).then(\n (response) => {\n requestInFlight = false;\n if (!response.ok) {\n countDropped(batch.length, `endpoint returned ${response.status}`);\n } else if (!legacyEndpoint && !response.headers.get(PROTOCOL_HEADER)) {\n adoptLegacyMode(batch);\n }\n if (buffer.length > 0 || droppedCount > 0) flush();\n },\n () => {\n requestInFlight = false;\n countDropped(batch.length, \"request failed\");\n if (buffer.length > 0) flush();\n },\n );\n}\n\nfunction countDropped(count: number, reason: string): void {\n droppedCount += count;\n droppedReason = reason;\n}\n\n/**\n * A 2xx with no protocol header came from an endpoint written before batching.\n * It parsed `{entries:[...]}` as a v1 body, found no `msg`, and printed one\n * empty line — so this batch is lost unless it is re-sent one line at a time,\n * and so is everything after it.\n */\nfunction adoptLegacyMode(lost: DevLogPayload[]): void {\n legacyEndpoint = true;\n const notice: DevLogPayload = {\n level: \"warn\",\n msg:\n \"[forge-devlog] this dev server's /__forge/log endpoint predates batched \" +\n \"posts; update it (forge skill: debug) — falling back to one request per line\",\n };\n buffer.unshift(notice, ...lost);\n bufferedBytes += [notice, ...lost].reduce((n, e) => n + entryBytes(e), 0);\n}\n\n/**\n * Last-chance flush on page teardown.\n *\n * fetch — even with keepalive — is not reliable here, and an async flush is\n * hopeless: the event loop may not run again. sendBeacon hands the bytes to the\n * browser to deliver after the document is gone, which is precisely the case\n * where the last few log lines explain what happened.\n */\nfunction flushOnUnload(): void {\n drainDroppedNotice();\n if (buffer.length === 0) return;\n\n const canBeacon =\n typeof navigator !== \"undefined\" &&\n typeof navigator.sendBeacon === \"function\";\n if (!canBeacon) {\n // No beacon: keepalive fetch is the only remaining option, and one request\n // has a better chance of leaving than a queue of them.\n flush();\n return;\n }\n\n forwarding = true;\n try {\n while (buffer.length > 0) {\n const batch = legacyEndpoint ? takeBatch(0) : takeBatch();\n const body = legacyEndpoint\n ? JSON.stringify(batch[0])\n : JSON.stringify({ entries: batch } satisfies DevLogBatch);\n // text/plain is not a decoration: sendBeacon with application/json is a\n // non-simple request and would need a CORS preflight it cannot make. The\n // endpoints parse the body regardless of Content-Type for this reason.\n const blob = new Blob([body], { type: \"text/plain;charset=UTF-8\" });\n if (!navigator.sendBeacon(endpointUrl, blob)) {\n // The beacon queue is full (64 KiB per origin). Nothing later will fit\n // either, so stop and account for what is left.\n countDropped(batch.length + buffer.length, \"beacon queue full\");\n buffer = [];\n bufferedBytes = 0;\n return;\n }\n }\n } finally {\n forwarding = false;\n }\n}\n\nfunction onWindowError(event: ErrorEvent): void {\n capture(\"error\", [\n event.error ??\n `${event.message} @ ${event.filename}:${event.lineno}:${event.colno}`,\n ]);\n}\n\nfunction onRejection(event: PromiseRejectionEvent): void {\n capture(\"error\", [\"unhandled rejection:\", event.reason]);\n}\n\nlet errorHandler: ((e: ErrorEvent) => void) | undefined;\nlet rejectionHandler: ((e: PromiseRejectionEvent) => void) | undefined;\nlet pageHideHandler: (() => void) | undefined;\nlet visibilityHandler: (() => void) | undefined;\n\n/**\n * Mirror console output and uncaught errors to the dev server, which prints\n * them into .forge/logs/<env>/frontend_<name>.log.\n *\n * The window listeners are the point of the feature as much as the console\n * override is: an uncaught TypeError or a rejected promise produces no console\n * call of its own, and those are exactly the failures worth seeing.\n *\n * Safe to call more than once; the second call is a no-op.\n */\nexport function installDevLogging(options: DevLoggingOptions): void {\n // `dev` is read off `options` rather than destructured with a default, and\n // checked FIRST. A bundler constant-folds `import.meta.env.DEV` to false at\n // the CALL SITE and can then drop the argument entirely, leaving a bare\n // `installDevLogging({})` — with a defaulted `dev` that call would install\n // the override in a production bundle. `options?.dev !== true` is therefore\n // fail-closed: absent, undefined, or anything non-true means do nothing.\n if (options?.dev !== true) return;\n if (installed) return;\n if (typeof window === \"undefined\") return; // SSR / prerender pass\n\n const { endpoint = DEV_LOG_ENDPOINT, mirrorToConsole = true } = options;\n installed = true;\n endpointUrl = endpoint;\n buffer = [];\n bufferedBytes = 0;\n droppedCount = 0;\n droppedReason = \"\";\n legacyEndpoint = false;\n requestInFlight = false;\n\n for (const level of LEVELS) {\n // Keep the ORIGINAL reference, not a bound copy: uninstall must restore\n // console.log to the identical function it replaced, so a second consumer\n // holding that reference (or a test asserting on it) sees no difference.\n const previous = console[level] as (...args: unknown[]) => void;\n original[level] = previous;\n console[level] = (...args: unknown[]) => {\n if (mirrorToConsole) previous.apply(console, args);\n capture(level, args);\n };\n }\n\n errorHandler = (e) => onWindowError(e);\n rejectionHandler = (e) => onRejection(e);\n pageHideHandler = () => flushOnUnload();\n window.addEventListener(\"error\", errorHandler);\n window.addEventListener(\"unhandledrejection\", rejectionHandler);\n window.addEventListener(\"pagehide\", pageHideHandler);\n\n if (typeof document !== \"undefined\") {\n // visibilitychange→hidden is the only teardown signal mobile Safari\n // reliably fires; pagehide alone loses the whole buffer there.\n visibilityHandler = () => {\n if (document.visibilityState === \"hidden\") flushOnUnload();\n };\n document.addEventListener(\"visibilitychange\", visibilityHandler);\n }\n}\n\n/** Restore the original console methods and remove the window listeners. */\nexport function uninstallDevLogging(): void {\n if (!installed) return;\n\n // Flush before restoring: whatever is buffered was logged while this was\n // installed, and a teardown is no reason to lose it.\n clearFlushTimer();\n flush();\n\n for (const level of LEVELS) {\n const previous = original[level];\n if (previous) console[level] = previous;\n delete original[level];\n }\n if (errorHandler) window.removeEventListener(\"error\", errorHandler);\n if (rejectionHandler)\n window.removeEventListener(\"unhandledrejection\", rejectionHandler);\n if (pageHideHandler) window.removeEventListener(\"pagehide\", pageHideHandler);\n if (visibilityHandler && typeof document !== \"undefined\")\n document.removeEventListener(\"visibilitychange\", visibilityHandler);\n errorHandler = undefined;\n rejectionHandler = undefined;\n pageHideHandler = undefined;\n visibilityHandler = undefined;\n installed = false;\n}\n\n/** Whether the console override is currently installed. Exposed for tests. */\nexport function devLoggingInstalled(): boolean {\n return installed;\n}\n"]}
@@ -7,7 +7,7 @@ interface Props {
7
7
  children: ReactNode;
8
8
  /** Custom fallback UI. Defaults to DefaultErrorFallback. */
9
9
  fallback?: (props: FallbackProps) => ReactNode;
10
- /** Reporter hook — wire to telemetry (initClientTelemetry) or Sentry. */
10
+ /** Extra reporter hook, called after the error is recorded with the browser telemetry SDK. */
11
11
  onError?: (error: Error, info: ErrorInfo) => void;
12
12
  /** When any value in this array changes, the boundary resets. */
13
13
  resetKeys?: unknown[];
@@ -8,6 +8,8 @@ import { jsx as _jsx, jsxs as _jsxs } from "react/jsx-runtime";
8
8
  // dashboard widget, a <Resource> table — so one crashing panel degrades to a
9
9
  // small fallback instead of taking the whole route (or the app) white.
10
10
  import { Component, } from "react";
11
+ import { reportException } from "./error-reporter.js";
12
+ import { userMessage } from "./errors.js";
11
13
  export class RuntimeErrorBoundary extends Component {
12
14
  constructor(props) {
13
15
  super(props);
@@ -17,8 +19,13 @@ export class RuntimeErrorBoundary extends Component {
17
19
  return { error };
18
20
  }
19
21
  componentDidCatch(error, info) {
20
- // Always log; the app can additionally forward to a sink via onError.
22
+ // Always log, and record with the browser telemetry SDK (a no-op when
23
+ // none is running); the app can additionally forward to a sink via onError.
21
24
  console.error("[runtime] error boundary caught:", error, info);
25
+ reportException(error, {
26
+ "react.component_stack": info.componentStack ?? "",
27
+ "error.handled_by": "RuntimeErrorBoundary",
28
+ });
22
29
  this.props.onError?.(error, info);
23
30
  }
24
31
  componentDidUpdate(prev) {
@@ -58,6 +65,6 @@ export function DefaultErrorFallback({ error, reset, compact, }) {
58
65
  if (compact) {
59
66
  return (_jsxs("div", { role: "alert", className: "flex items-center justify-between gap-3 rounded-md border border-danger-border bg-danger-surface px-3 py-2 text-sm text-danger-ink", children: [_jsx("span", { className: "truncate", children: "Couldn't load this section." }), _jsx("button", { type: "button", onClick: reset, className: "shrink-0 font-medium text-danger underline hover:text-danger-hover", children: "Retry" })] }));
60
67
  }
61
- return (_jsxs("div", { role: "alert", className: "flex min-h-[12rem] flex-col items-center justify-center gap-3 rounded-lg border border-danger-border bg-danger-surface p-8 text-center", children: [_jsx("h2", { className: "text-lg font-semibold text-danger-ink", children: "Something went wrong" }), _jsx("p", { className: "max-w-md text-sm text-danger-ink", children: "This section ran into an unexpected error. You can try again \u2014 the rest of the app is still working." }), _jsx("p", { className: "max-w-md font-mono text-xs text-danger", children: error.message }), _jsx("button", { type: "button", onClick: reset, className: "mt-1 rounded-md bg-danger px-4 py-2 text-sm font-medium text-on-danger hover:bg-danger-hover", children: "Try again" })] }));
68
+ return (_jsxs("div", { role: "alert", className: "flex min-h-[12rem] flex-col items-center justify-center gap-3 rounded-lg border border-danger-border bg-danger-surface p-8 text-center", children: [_jsx("h2", { className: "text-lg font-semibold text-danger-ink", children: "Something went wrong" }), _jsx("p", { className: "max-w-md text-sm text-danger-ink", children: "This section ran into an unexpected error. You can try again \u2014 the rest of the app is still working." }), _jsx("p", { className: "max-w-md text-sm text-danger-ink", children: userMessage(error) }), _jsx("button", { type: "button", onClick: reset, className: "mt-1 rounded-md bg-danger px-4 py-2 text-sm font-medium text-on-danger hover:bg-danger-hover", children: "Try again" })] }));
62
69
  }
63
70
  //# sourceMappingURL=error-boundary.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"error-boundary.js","sourceRoot":"","sources":["../src/error-boundary.tsx"],"names":[],"mappings":"AAAA,YAAY,CAAC;;AAEb,sEAAsE;AACtE,EAAE;AACF,2EAA2E;AAC3E,sEAAsE;AACtE,uEAAuE;AACvE,6EAA6E;AAC7E,uEAAuE;AACvE,OAAO,EACL,SAAS,GAIV,MAAM,OAAO,CAAC;AAuBf,MAAM,OAAO,oBAAqB,SAAQ,SAAuB;IAC/D,YAAY,KAAY;QACtB,KAAK,CAAC,KAAK,CAAC,CAAC;QACb,IAAI,CAAC,KAAK,GAAG,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC;IAC/B,CAAC;IAED,MAAM,CAAC,wBAAwB,CAAC,KAAY;QAC1C,OAAO,EAAE,KAAK,EAAE,CAAC;IACnB,CAAC;IAED,iBAAiB,CAAC,KAAY,EAAE,IAAe;QAC7C,sEAAsE;QACtE,OAAO,CAAC,KAAK,CAAC,kCAAkC,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QAC/D,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;IACpC,CAAC;IAED,kBAAkB,CAAC,IAAW;QAC5B,IACE,IAAI,CAAC,KAAK,CAAC,KAAK;YAChB,CAAC,YAAY,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,EACnD,CAAC;YACD,IAAI,CAAC,KAAK,EAAE,CAAC;QACf,CAAC;IACH,CAAC;IAED,KAAK,GAAG,GAAS,EAAE;QACjB,IAAI,CAAC,QAAQ,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC;IACjC,CAAC,CAAC;IAEF,MAAM;QACJ,MAAM,EAAE,KAAK,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC;QAC7B,IAAI,CAAC,KAAK,EAAE,CAAC;YACX,OAAO,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC;QAC7B,CAAC;QACD,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC;YACxB,OAAO,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC;QAC3D,CAAC;QACD,OAAO,CACL,KAAC,oBAAoB,IACnB,KAAK,EAAE,KAAK,EACZ,KAAK,EAAE,IAAI,CAAC,KAAK,EACjB,OAAO,EAAE,IAAI,CAAC,KAAK,CAAC,OAAO,GAC3B,CACH,CAAC;IACJ,CAAC;CACF;AAED,SAAS,YAAY,CAAC,CAAa,EAAE,CAAa;IAChD,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC;QACZ,OAAO,IAAI,CAAC;IACd,CAAC;IACD,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,MAAM,EAAE,CAAC;QACtC,OAAO,KAAK,CAAC;IACf,CAAC;IACD,OAAO,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AAC/C,CAAC;AAED,qEAAqE;AACrE,8EAA8E;AAC9E,0EAA0E;AAC1E,qEAAqE;AACrE,MAAM,UAAU,oBAAoB,CAAC,EACnC,KAAK,EACL,KAAK,EACL,OAAO,GAC+B;IACtC,IAAI,OAAO,EAAE,CAAC;QACZ,OAAO,CACL,eACE,IAAI,EAAC,OAAO,EACZ,SAAS,EAAC,oIAAoI,aAE9I,eAAM,SAAS,EAAC,UAAU,4CAAwC,EAClE,iBACE,IAAI,EAAC,QAAQ,EACb,OAAO,EAAE,KAAK,EACd,SAAS,EAAC,oEAAoE,sBAGvE,IACL,CACP,CAAC;IACJ,CAAC;IACD,OAAO,CACL,eACE,IAAI,EAAC,OAAO,EACZ,SAAS,EAAC,wIAAwI,aAElJ,aAAI,SAAS,EAAC,uCAAuC,qCAEhD,EACL,YAAG,SAAS,EAAC,kCAAkC,0HAG3C,EACJ,YAAG,SAAS,EAAC,wCAAwC,YAAE,KAAK,CAAC,OAAO,GAAK,EACzE,iBACE,IAAI,EAAC,QAAQ,EACb,OAAO,EAAE,KAAK,EACd,SAAS,EAAC,8FAA8F,0BAGjG,IACL,CACP,CAAC;AACJ,CAAC","sourcesContent":["\"use client\";\n\n// Part of @reliantlabs/forge-web-runtime — the web twin of forge/pkg.\n//\n// A React error boundary with a designed fallback. 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Defaults to DefaultErrorFallback. */\n fallback?: (props: FallbackProps) => ReactNode;\n /** Reporter hook — wire to telemetry (initClientTelemetry) or Sentry. */\n onError?: (error: Error, info: ErrorInfo) => void;\n /** When any value in this array changes, the boundary resets. */\n resetKeys?: unknown[];\n /** Compact single-line fallback (for small subtrees). */\n compact?: boolean;\n}\n\ninterface State {\n error: Error | null;\n}\n\nexport class RuntimeErrorBoundary extends Component<Props, State> {\n constructor(props: Props) {\n super(props);\n this.state = { error: null };\n }\n\n static getDerivedStateFromError(error: Error): State {\n return { error };\n }\n\n componentDidCatch(error: Error, info: ErrorInfo): void {\n // Always log; the app can additionally forward to a sink via onError.\n console.error(\"[runtime] error boundary caught:\", error, info);\n this.props.onError?.(error, info);\n }\n\n componentDidUpdate(prev: Props): void {\n if (\n this.state.error &&\n !shallowEqual(prev.resetKeys, this.props.resetKeys)\n ) {\n this.reset();\n }\n }\n\n reset = (): void => {\n this.setState({ error: null });\n };\n\n render(): ReactNode {\n const { error } = this.state;\n if (!error) {\n return this.props.children;\n }\n if (this.props.fallback) {\n return this.props.fallback({ error, reset: this.reset });\n }\n return (\n <DefaultErrorFallback\n error={error}\n reset={this.reset}\n compact={this.props.compact}\n />\n );\n }\n}\n\nfunction shallowEqual(a?: unknown[], b?: unknown[]): boolean {\n if (a === b) {\n return true;\n }\n if (!a || !b || a.length !== b.length) {\n return false;\n }\n return a.every((v, i) => Object.is(v, b[i]));\n}\n\n// The `: ReactElement` here and on every other exported component is\n// load-bearing, not decoration — see README, \"One .d.ts for React 18 and 19\".\n// Inferring it makes the published declaration name a type whose SPELLING\n// differs between the two @types/react majors this package supports.\nexport function DefaultErrorFallback({\n error,\n reset,\n compact,\n}: FallbackProps & { compact?: boolean }): ReactElement {\n if (compact) {\n return (\n <div\n role=\"alert\"\n className=\"flex items-center justify-between gap-3 rounded-md border border-danger-border bg-danger-surface px-3 py-2 text-sm text-danger-ink\"\n >\n <span className=\"truncate\">Couldn&apos;t load this section.</span>\n <button\n type=\"button\"\n onClick={reset}\n className=\"shrink-0 font-medium text-danger underline hover:text-danger-hover\"\n >\n Retry\n </button>\n </div>\n );\n }\n return (\n <div\n role=\"alert\"\n className=\"flex min-h-[12rem] flex-col items-center justify-center gap-3 rounded-lg border border-danger-border bg-danger-surface p-8 text-center\"\n >\n <h2 className=\"text-lg font-semibold text-danger-ink\">\n Something went wrong\n </h2>\n <p className=\"max-w-md text-sm text-danger-ink\">\n This section ran into an unexpected error. You can try again — the rest\n of the app is still working.\n </p>\n <p className=\"max-w-md font-mono text-xs text-danger\">{error.message}</p>\n <button\n type=\"button\"\n onClick={reset}\n className=\"mt-1 rounded-md bg-danger px-4 py-2 text-sm font-medium text-on-danger hover:bg-danger-hover\"\n >\n Try again\n </button>\n </div>\n );\n}\n"]}
1
+ {"version":3,"file":"error-boundary.js","sourceRoot":"","sources":["../src/error-boundary.tsx"],"names":[],"mappings":"AAAA,YAAY,CAAC;;AAEb,sEAAsE;AACtE,EAAE;AACF,2EAA2E;AAC3E,sEAAsE;AACtE,uEAAuE;AACvE,6EAA6E;AAC7E,uEAAuE;AACvE,OAAO,EACL,SAAS,GAIV,MAAM,OAAO,CAAC;AAEf,OAAO,EAAE,eAAe,EAAE,MAAM,qBAAqB,CAAC;AACtD,OAAO,EAAE,WAAW,EAAE,MAAM,aAAa,CAAC;AAuB1C,MAAM,OAAO,oBAAqB,SAAQ,SAAuB;IAC/D,YAAY,KAAY;QACtB,KAAK,CAAC,KAAK,CAAC,CAAC;QACb,IAAI,CAAC,KAAK,GAAG,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC;IAC/B,CAAC;IAED,MAAM,CAAC,wBAAwB,CAAC,KAAY;QAC1C,OAAO,EAAE,KAAK,EAAE,CAAC;IACnB,CAAC;IAED,iBAAiB,CAAC,KAAY,EAAE,IAAe;QAC7C,sEAAsE;QACtE,4EAA4E;QAC5E,OAAO,CAAC,KAAK,CAAC,kCAAkC,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QAC/D,eAAe,CAAC,KAAK,EAAE;YACrB,uBAAuB,EAAE,IAAI,CAAC,cAAc,IAAI,EAAE;YAClD,kBAAkB,EAAE,sBAAsB;SAC3C,CAAC,CAAC;QACH,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;IACpC,CAAC;IAED,kBAAkB,CAAC,IAAW;QAC5B,IACE,IAAI,CAAC,KAAK,CAAC,KAAK;YAChB,CAAC,YAAY,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,EACnD,CAAC;YACD,IAAI,CAAC,KAAK,EAAE,CAAC;QACf,CAAC;IACH,CAAC;IAED,KAAK,GAAG,GAAS,EAAE;QACjB,IAAI,CAAC,QAAQ,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC;IACjC,CAAC,CAAC;IAEF,MAAM;QACJ,MAAM,EAAE,KAAK,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC;QAC7B,IAAI,CAAC,KAAK,EAAE,CAAC;YACX,OAAO,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC;QAC7B,CAAC;QACD,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC;YACxB,OAAO,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,CAAC,CAAC;QAC3D,CAAC;QACD,OAAO,CACL,KAAC,oBAAoB,IACnB,KAAK,EAAE,KAAK,EACZ,KAAK,EAAE,IAAI,CAAC,KAAK,EACjB,OAAO,EAAE,IAAI,CAAC,KAAK,CAAC,OAAO,GAC3B,CACH,CAAC;IACJ,CAAC;CACF;AAED,SAAS,YAAY,CAAC,CAAa,EAAE,CAAa;IAChD,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC;QACZ,OAAO,IAAI,CAAC;IACd,CAAC;IACD,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,MAAM,EAAE,CAAC;QACtC,OAAO,KAAK,CAAC;IACf,CAAC;IACD,OAAO,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AAC/C,CAAC;AAED,qEAAqE;AACrE,8EAA8E;AAC9E,0EAA0E;AAC1E,qEAAqE;AACrE,MAAM,UAAU,oBAAoB,CAAC,EACnC,KAAK,EACL,KAAK,EACL,OAAO,GAC+B;IACtC,IAAI,OAAO,EAAE,CAAC;QACZ,OAAO,CACL,eACE,IAAI,EAAC,OAAO,EACZ,SAAS,EAAC,oIAAoI,aAE9I,eAAM,SAAS,EAAC,UAAU,4CAAwC,EAClE,iBACE,IAAI,EAAC,QAAQ,EACb,OAAO,EAAE,KAAK,EACd,SAAS,EAAC,oEAAoE,sBAGvE,IACL,CACP,CAAC;IACJ,CAAC;IACD,OAAO,CACL,eACE,IAAI,EAAC,OAAO,EACZ,SAAS,EAAC,wIAAwI,aAElJ,aAAI,SAAS,EAAC,uCAAuC,qCAEhD,EACL,YAAG,SAAS,EAAC,kCAAkC,0HAG3C,EAGJ,YAAG,SAAS,EAAC,kCAAkC,YAAE,WAAW,CAAC,KAAK,CAAC,GAAK,EACxE,iBACE,IAAI,EAAC,QAAQ,EACb,OAAO,EAAE,KAAK,EACd,SAAS,EAAC,8FAA8F,0BAGjG,IACL,CACP,CAAC;AACJ,CAAC","sourcesContent":["\"use client\";\n\n// Part of @reliantlabs/forge-web-runtime — the web twin of forge/pkg.\n//\n// A React error boundary with a designed fallback. Next.js file-convention\n// boundaries (app/error.tsx, app/global-error.tsx) catch route render\n// crashes; this component boundary lets you ALSO isolate a subtree — a\n// dashboard widget, a <Resource> table — so one crashing panel degrades to a\n// small fallback instead of taking the whole route (or the app) white.\nimport {\n Component,\n type ErrorInfo,\n type ReactElement,\n type ReactNode,\n} from \"react\";\n\nimport { reportException } from \"./error-reporter.js\";\nimport { userMessage } from \"./errors.js\";\n\ninterface FallbackProps {\n error: Error;\n reset: () => void;\n}\n\ninterface Props {\n children: ReactNode;\n /** Custom fallback UI. Defaults to DefaultErrorFallback. */\n fallback?: (props: FallbackProps) => ReactNode;\n /** Extra reporter hook, called after the error is recorded with the browser telemetry SDK. */\n onError?: (error: Error, info: ErrorInfo) => void;\n /** When any value in this array changes, the boundary resets. */\n resetKeys?: unknown[];\n /** Compact single-line fallback (for small subtrees). */\n compact?: boolean;\n}\n\ninterface State {\n error: Error | null;\n}\n\nexport class RuntimeErrorBoundary extends Component<Props, State> {\n constructor(props: Props) {\n super(props);\n this.state = { error: null };\n }\n\n static getDerivedStateFromError(error: Error): State {\n return { error };\n }\n\n componentDidCatch(error: Error, info: ErrorInfo): void {\n // Always log, and record with the browser telemetry SDK (a no-op when\n // none is running); the app can additionally forward to a sink via onError.\n console.error(\"[runtime] error boundary caught:\", error, info);\n reportException(error, {\n \"react.component_stack\": info.componentStack ?? \"\",\n \"error.handled_by\": \"RuntimeErrorBoundary\",\n });\n this.props.onError?.(error, info);\n }\n\n componentDidUpdate(prev: Props): void {\n if (\n this.state.error &&\n !shallowEqual(prev.resetKeys, this.props.resetKeys)\n ) {\n this.reset();\n }\n }\n\n reset = (): void => {\n this.setState({ error: null });\n };\n\n render(): ReactNode {\n const { error } = this.state;\n if (!error) {\n return this.props.children;\n }\n if (this.props.fallback) {\n return this.props.fallback({ error, reset: this.reset });\n }\n return (\n <DefaultErrorFallback\n error={error}\n reset={this.reset}\n compact={this.props.compact}\n />\n );\n }\n}\n\nfunction shallowEqual(a?: unknown[], b?: unknown[]): boolean {\n if (a === b) {\n return true;\n }\n if (!a || !b || a.length !== b.length) {\n return false;\n }\n return a.every((v, i) => Object.is(v, b[i]));\n}\n\n// The `: ReactElement` here and on every other exported component is\n// load-bearing, not decoration — see README, \"One .d.ts for React 18 and 19\".\n// Inferring it makes the published declaration name a type whose SPELLING\n// differs between the two @types/react majors this package supports.\nexport function DefaultErrorFallback({\n error,\n reset,\n compact,\n}: FallbackProps & { compact?: boolean }): ReactElement {\n if (compact) {\n return (\n <div\n role=\"alert\"\n className=\"flex items-center justify-between gap-3 rounded-md border border-danger-border bg-danger-surface px-3 py-2 text-sm text-danger-ink\"\n >\n <span className=\"truncate\">Couldn&apos;t load this section.</span>\n <button\n type=\"button\"\n onClick={reset}\n className=\"shrink-0 font-medium text-danger underline hover:text-danger-hover\"\n >\n Retry\n </button>\n </div>\n );\n }\n return (\n <div\n role=\"alert\"\n className=\"flex min-h-[12rem] flex-col items-center justify-center gap-3 rounded-lg border border-danger-border bg-danger-surface p-8 text-center\"\n >\n <h2 className=\"text-lg font-semibold text-danger-ink\">\n Something went wrong\n </h2>\n <p className=\"max-w-md text-sm text-danger-ink\">\n This section ran into an unexpected error. You can try again — the rest\n of the app is still working.\n </p>\n {/* userMessage, never error.message — the same display rule as\n <Resource>'s error rung. */}\n <p className=\"max-w-md text-sm text-danger-ink\">{userMessage(error)}</p>\n <button\n type=\"button\"\n onClick={reset}\n className=\"mt-1 rounded-md bg-danger px-4 py-2 text-sm font-medium text-on-danger hover:bg-danger-hover\"\n >\n Try again\n </button>\n </div>\n );\n}\n"]}
@@ -0,0 +1,27 @@
1
+ /** Span/log attribute values the recorder accepts. */
2
+ export type ExceptionAttributes = Record<string, string | number | boolean>;
3
+ type ExceptionReporter = (error: unknown, attributes?: ExceptionAttributes) => void;
4
+ /**
5
+ * Install (or clear, with null) the recorder reportException forwards to.
6
+ * Called by initBrowserTelemetry; an app has no reason to call it directly.
7
+ */
8
+ export declare function setExceptionReporter(next: ExceptionReporter | null): void;
9
+ /**
10
+ * reportException hands a caught error to the browser telemetry SDK, if one
11
+ * is running. Never throws: reporting an error must not become a second
12
+ * error.
13
+ *
14
+ * Returns true when the SDK has the error and false when no SDK is running —
15
+ * so a caller can fall back to console.error and an error never vanishes:
16
+ *
17
+ * if (!reportException(error)) console.error(error);
18
+ *
19
+ * Use it where React or Next catch an error for you (error boundaries,
20
+ * `error.tsx`). The SDK already records uncaught exceptions, unhandled
21
+ * rejections and anything passed to console.error, and React logs a
22
+ * boundary-caught error to console.error itself, so the recorder installed
23
+ * by `/telemetry` skips an error the SDK has already seen: one failure is
24
+ * one record, never two.
25
+ */
26
+ export declare function reportException(error: unknown, attributes?: ExceptionAttributes): boolean;
27
+ export {};
@@ -0,0 +1,55 @@
1
+ // Part of @reliantlabs/forge-web-runtime — the web twin of forge/pkg.
2
+ //
3
+ // The seam between "something threw" and "somebody recorded it".
4
+ //
5
+ // The error boundary and the Next.js error files live in the barrel, which
6
+ // every frontend imports — including the Vite SPA and React Native ones that
7
+ // never install the HyperDX browser SDK. So the barrel cannot import the SDK.
8
+ // It imports this dependency-free registry instead, and the `/telemetry`
9
+ // subpath (which does import the SDK) installs the real recorder here once the
10
+ // SDK has initialised. Until then — SSR, telemetry off, SDK still loading —
11
+ // reportException is a no-op, which is what makes it safe to call from any
12
+ // catch block unconditionally.
13
+ /**
14
+ * Reports which recorder is installed, if any. reportException's return
15
+ * value is "the telemetry SDK has this error" — true both when it was just
16
+ * recorded and when it had already been recorded by another route.
17
+ */
18
+ let reporter = null;
19
+ /**
20
+ * Install (or clear, with null) the recorder reportException forwards to.
21
+ * Called by initBrowserTelemetry; an app has no reason to call it directly.
22
+ */
23
+ export function setExceptionReporter(next) {
24
+ reporter = next;
25
+ }
26
+ /**
27
+ * reportException hands a caught error to the browser telemetry SDK, if one
28
+ * is running. Never throws: reporting an error must not become a second
29
+ * error.
30
+ *
31
+ * Returns true when the SDK has the error and false when no SDK is running —
32
+ * so a caller can fall back to console.error and an error never vanishes:
33
+ *
34
+ * if (!reportException(error)) console.error(error);
35
+ *
36
+ * Use it where React or Next catch an error for you (error boundaries,
37
+ * `error.tsx`). The SDK already records uncaught exceptions, unhandled
38
+ * rejections and anything passed to console.error, and React logs a
39
+ * boundary-caught error to console.error itself, so the recorder installed
40
+ * by `/telemetry` skips an error the SDK has already seen: one failure is
41
+ * one record, never two.
42
+ */
43
+ export function reportException(error, attributes) {
44
+ if (!reporter) {
45
+ return false;
46
+ }
47
+ try {
48
+ reporter(error, attributes);
49
+ }
50
+ catch {
51
+ // Telemetry must never break the app.
52
+ }
53
+ return true;
54
+ }
55
+ //# sourceMappingURL=error-reporter.js.map
@@ -0,0 +1 @@
1
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