@reldens/game-data-generator 0.3.0 → 0.4.0

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@@ -78,8 +78,10 @@ class AttributesPerLevel extends GameDataGenerator
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  let scaleTypeFactor = this.typeScaleFactors[variationType];
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  let templatesProperties = Object.keys(this.typeTemplates[typeKey]);
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  for (let key of templatesProperties) {
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- let range = this.typeTemplates[typeKey][key];
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- let scale = Math.random() * (range.max - range.min) + range.min;
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+ let templateData = this.typeTemplates[typeKey][key];
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+ let scale = sc.isObject(templateData)
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+ ? sc.randomInteger(templateData.min, templateData.max) + templateData.min
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+ : templateData;
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  result[key] = Math.round(base[key] * (1 + scale / 100) * (1 + level / scale) * scaleTypeFactor);
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  }
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  return result;
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@reldens/game-data-generator",
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  "scope": "@reldens",
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- "version": "0.3.0",
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+ "version": "0.4.0",
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  "description": "Reldens - Game Data Generator",
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  "author": "Damian A. Pastorini",
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  "license": "MIT",