@reldens/game-data-generator 0.10.0 → 0.11.0

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@@ -36,7 +36,7 @@ class AttributesPerLevel extends GameDataGenerator
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  this.generateFolderPath = sc.get(options, 'generateFolderPath', 'generated');
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  }
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- async generate()
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+ generate()
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  {
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  this.isReady = this.validate();
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  if(!this.isReady){
@@ -47,15 +47,21 @@ class AttributesPerLevel extends GameDataGenerator
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  let factor = this.typesVariations[variationType];
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  this.typeScaleFactors[variationType] = this.typeScaleFactorRandom * (factor.max - factor.min) + factor.min;
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  }
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- await this.fileHandler.createFolder(this.generateFolderPath);
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- await this.fileHandler.writeFile(
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- this.fileHandler.joinPaths(this.generateFolderPath, this.jsonFileName),
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- JSON.stringify({
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- statsByVariation: this.generateAttributesData(),
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- typeScaleFactorRandom: this.typeScaleFactorRandom
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- })
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- );
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+ if(!this.fileHandler.createFolder(this.generateFolderPath)){
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+ Logger.critical('Failed to create folder: '+this.generateFolderPath);
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+ return false;
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+ }
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+ let filePath = this.fileHandler.joinPaths(this.generateFolderPath, this.jsonFileName);
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+ let outputData = JSON.stringify({
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+ statsByVariation: this.generateAttributesData(),
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+ typeScaleFactorRandom: this.typeScaleFactorRandom
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+ });
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+ if(!this.fileHandler.writeFile(filePath, outputData)){
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+ Logger.critical('Failed to write file: '+filePath);
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+ return false;
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+ }
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  Logger.info('Data saved! Check the "generated" folder.');
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+ return true;
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  }
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  generateAttributesData()
@@ -4,7 +4,7 @@
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  *
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  */
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- const { FileHandler } = require('../files/file-handler');
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+ const { FileHandler } = require('@reldens/server-utils');
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  const { Logger } = require('@reldens/utils');
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  class GameDataGenerator
@@ -14,7 +14,7 @@ class GameDataGenerator
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  {
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  this.currentDate = (new Date()).toISOString().slice(0, 19).replace('T', '-').replace(/:/g, '-');
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  this.optionsValidator = null;
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- this.fileHandler = new FileHandler();
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+ this.fileHandler = FileHandler;
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  }
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  setReady(props)
@@ -30,18 +30,23 @@ class MonstersExperiencePerLevel extends GameDataGenerator
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  this.generateFolderPath = sc.get(options, 'generateFolderPath', 'generated');
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  }
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- async generate()
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+ generate()
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  {
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  this.isReady = this.validate();
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  if(!this.isReady){
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  return false;
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  }
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- await this.fileHandler.createFolder(this.generateFolderPath);
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- await this.fileHandler.writeFile(
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- this.fileHandler.joinPaths(this.generateFolderPath, this.jsonFileName),
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- JSON.stringify(this.generateExperience())
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- );
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+ if(!this.fileHandler.createFolder(this.generateFolderPath)){
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+ Logger.critical('Failed to create folder: '+this.generateFolderPath);
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+ return false;
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+ }
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+ let filePath = this.fileHandler.joinPaths(this.generateFolderPath, this.jsonFileName);
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+ if(!this.fileHandler.writeFile(filePath, JSON.stringify(this.generateExperience()))){
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+ Logger.critical('Failed to write file: '+filePath);
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+ return false;
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+ }
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  Logger.info('Data saved! Check the "generated" folder.');
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+ return true;
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  }
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  generateExperience()
@@ -36,18 +36,23 @@ class PlayersExperiencePerLevel extends GameDataGenerator
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  this.baseGrowthFactorPerLevel = sc.get(options, 'baseGrowthFactorPerLevel', {});
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  }
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- async generate()
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+ generate()
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  {
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  this.isReady = this.validate();
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  if(!this.isReady){
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- return;
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+ return false;
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+ }
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+ if(!this.fileHandler.createFolder(this.generateFolderPath)){
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+ Logger.critical('Failed to create folder: '+this.generateFolderPath);
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+ return false;
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+ }
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+ let filePath = this.fileHandler.joinPaths(this.generateFolderPath, this.jsonFileName);
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+ if(!this.fileHandler.writeFile(filePath, JSON.stringify(this.calculateLevelExpDynamicGrowth()))){
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+ Logger.critical('Failed to write file: '+filePath);
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+ return false;
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  }
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- await this.fileHandler.createFolder(this.generateFolderPath);
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- await this.fileHandler.writeFile(
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- this.fileHandler.joinPaths(this.generateFolderPath, this.jsonFileName),
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- JSON.stringify(this.calculateLevelExpDynamicGrowth())
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- );
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  Logger.info('Data saved! Check the "generated" folder.');
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+ return true;
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  }
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  calculateLevelExpDynamicGrowth()
package/package.json CHANGED
@@ -1,7 +1,7 @@
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  {
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  "name": "@reldens/game-data-generator",
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  "scope": "@reldens",
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- "version": "0.10.0",
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+ "version": "0.11.0",
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  "description": "Reldens - Game Data Generator",
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  "author": "Damian A. Pastorini",
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  "license": "MIT",
@@ -37,6 +37,7 @@
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  "url": "https://github.com/damian-pastorini/game-data-generator/issues"
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  },
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  "dependencies": {
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- "@reldens/utils": "^0.40.0"
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+ "@reldens/utils": "^0.51.0",
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+ "@reldens/server-utils": "^0.23.0"
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  }
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  }
@@ -1,43 +0,0 @@
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- /**
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- *
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- * Reldens - Game Data Generator - FileHandler
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- *
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- */
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-
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- const fs = require('fs');
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- const path = require('path');
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- const { Logger} = require('@reldens/utils');
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-
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- class FileHandler
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- {
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-
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- joinPaths(...paths)
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- {
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- return path.join(...paths);
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- }
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-
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- copyFile(from, name, generatedFolder)
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- {
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- fs.copyFileSync(from, path.join(generatedFolder, name));
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- }
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-
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- createFolder(generateFolderPath)
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- {
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- fs.mkdirSync(generateFolderPath, { recursive: true });
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- }
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-
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- async writeFile(fileName, content)
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- {
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- return fs.writeFile(fileName, content, 'utf8', (err) => {
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- if(err){
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- Logger.error('Error saving the file:', err);
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- return false;
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- }
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- Logger.info('The file has been saved! New file name: '+fileName);
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- return true;
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- });
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- }
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-
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- }
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-
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- module.exports.FileHandler = FileHandler;