@reearth/ezu 0.2.0

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package/LICENSE-MIT ADDED
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+ MIT License
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+ Copyright (c) 2026 Re:Earth and contributors
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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package/README.md ADDED
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+ # ezu
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+
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+ Painterly map renderer compiled to WebAssembly. The JS side owns all I/O
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+ (HTTP, PMTiles, asset fetching); this package exposes a stateful
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+ `Renderer` that holds a parsed style document, its built graph, and an
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+ in-memory brush bank — it renders one tile at a time from raw MVT bytes.
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+
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+ ## Install
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+
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+ ```sh
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+ npm install @reearth/ezu
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+ ```
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+
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+ ## Usage
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+
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+ The package ships three builds and picks one automatically via the
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+ `exports` map:
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+
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+ | Runtime | Build used |
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+ | -------------------- | ----------- |
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+ | Vite / Webpack / Rollup | `bundler` |
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+ | Browser (native ESM) | `web` |
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+ | Node.js | `nodejs` |
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+ | Cloudflare Workers | `bundler` (via `workerd` condition) |
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+
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+ ### Bundler / Cloudflare Workers / Node.js
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+
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+ ```js
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+ import { Renderer } from "@reearth/ezu";
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+
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+ const renderer = new Renderer(styleJson);
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+ const png = renderer.render(mvtBytes, z, x, y);
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+ ```
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+
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+ ### Browser (native ESM, no bundler)
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+
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+ ```js
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+ import init, { Renderer } from "@reearth/ezu/web";
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+
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+ await init();
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+ const renderer = new Renderer(styleJson);
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+ ```
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+
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+ ### Explicit build selection
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+
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+ If the auto-resolved entry doesn't fit your toolchain, import a build
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+ directly: `@reearth/ezu/web`, `@reearth/ezu/bundler`, or `@reearth/ezu/nodejs`.
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+
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+ ## API
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+
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+ ```ts
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+ function simdEnabled(): boolean;
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+
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+ class Renderer {
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+ constructor(styleJson: string);
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+
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+ setStyle(styleJson: string): number;
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+ registerBrush(name: string, mybJson: string): void;
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+ unregisterBrush(name: string): boolean;
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+ clearBrushes(): void;
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+ brushCount(): number;
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+ readonly tileSize: number;
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+
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+ render(mvtBytes: Uint8Array | null, z: number, x: number, y: number): Uint8Array; // PNG
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+ renderWebp(mvtBytes: Uint8Array | null, z: number, x: number, y: number): Uint8Array; // lossless WebP
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+ renderRgba(mvtBytes: Uint8Array | null, z: number, x: number, y: number): Uint8Array; // straight RGBA
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+
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+ renderAt(mvtBytes: Uint8Array | null, z: number, x: number, y: number,
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+ tileSize: number, pad: number): Uint8Array;
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+ renderWebpAt(mvtBytes: Uint8Array | null, z: number, x: number, y: number,
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+ tileSize: number, pad: number): Uint8Array;
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+ renderRgbaAt(mvtBytes: Uint8Array | null, z: number, x: number, y: number,
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+ tileSize: number, pad: number): Uint8Array;
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+
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+ free(): void;
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+ }
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+ ```
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+
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+ Pass `null` for `mvtBytes` to render the style's paper background only
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+ (out-of-range tiles, archive misses, etc.).
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+
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+ Errors are thrown as JavaScript `Error` instances whose `.name`
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+ discriminates the kind: `InvalidStyle`, `BrushParse`, `MvtDecode`,
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+ `RenderFailed`, `PngEncode`, `WebpEncode`.
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+
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+ ## License
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+
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+ MIT OR Apache-2.0
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+ /* tslint:disable */
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+ /* eslint-disable */
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+
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+ /**
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+ * Buffered log sink that captures `tracing` events from the renderer.
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+ *
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+ * Construct once near the top of your bootstrap, then either set a
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+ * callback for live forwarding (`onEvent(e => console.log(e))`) or
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+ * `drainLines()` periodically to flush into a UI panel.
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+ */
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+ export class LogSink {
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+ free(): void;
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+ [Symbol.dispose](): void;
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+ /**
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+ * Drop all buffered records without returning them.
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+ */
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+ clear(): void;
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+ /**
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+ * Drain every buffered record. Returns a JS array of structured
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+ * objects `{ level, target, message, fields, timestampMs }`.
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+ */
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+ drain(): Array<any>;
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+ /**
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+ * Drain buffered records and return pre-formatted strings — the
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+ * same shape the CLI prints. Convenient for `console.log(lines.join('\n'))`.
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+ */
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+ drainLines(): string[];
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+ /**
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+ * `true` if no records are buffered.
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+ */
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+ isEmpty(): boolean;
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+ /**
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+ * Install (idempotently) the global tracing subscriber. `level` is
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+ * an `EnvFilter` string — e.g. `"info"`, `"debug"`,
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+ * `"info,ezu_graph::eval=debug"`. Honoured on first call only.
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+ */
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+ constructor(level: string);
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+ /**
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+ * Set (or clear with `null` / `undefined`) the per-event JS
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+ * callback. The callback receives a structured record object.
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+ */
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+ onEvent(callback?: Function | null): void;
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+ /**
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+ * Resize the ring-buffer cap. Older entries are evicted FIFO once
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+ * the buffer reaches the new cap. Default is 4096.
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+ */
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+ setCapacity(cap: number): void;
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+ /**
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+ * Number of records currently buffered.
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+ */
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+ readonly len: number;
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+ }
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+
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+ /**
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+ * Stateful WASM renderer.
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+ */
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+ export class Renderer {
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+ free(): void;
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+ [Symbol.dispose](): void;
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+ /**
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+ * Number of brushes currently registered.
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+ */
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+ brushCount(): number;
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+ /**
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+ * Drop every registered brush.
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+ */
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+ clearBrushes(): void;
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+ /**
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+ * Build a renderer from a style JSON document.
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+ */
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+ constructor(style_json: string);
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+ /**
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+ * Register a `.myb` brush under `name` so a `brush-file` node with
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+ * `src: "@name"` (via the style's `assets` map) resolves to it.
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+ * Re-registering the same name replaces the previous entry.
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+ */
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+ registerBrush(name: string, myb_json: string): void;
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+ /**
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+ * Render a single tile to PNG bytes using the style's `tile-size` / `pad`.
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+ * Pass `null` for `mvtBytes` to get a paper-only tile.
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+ *
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+ * Optional `options`: `{ png: { compression: 'fast' | 'default' | 'best' } }`.
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+ */
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+ render(mvt_bytes: Uint8Array | null | undefined, z: number, x: number, y: number, options?: object | null): Uint8Array;
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+ /**
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+ * Like `render` but with `tile_size` / `pad` overridden — useful for
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+ * hi-DPI / preview rendering without mutating the style.
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+ */
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+ renderAt(mvt_bytes: Uint8Array | null | undefined, z: number, x: number, y: number, tile_size: number, pad: number, options?: object | null): Uint8Array;
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+ /**
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+ * Render a single tile to straight RGBA8 bytes (`tile_w * tile_h * 4`).
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+ */
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+ renderRgba(mvt_bytes: Uint8Array | null | undefined, z: number, x: number, y: number): Uint8Array;
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+ /**
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+ * Like `renderRgba` but with `tile_size` / `pad` overridden.
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+ */
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+ renderRgbaAt(mvt_bytes: Uint8Array | null | undefined, z: number, x: number, y: number, tile_size: number, pad: number): Uint8Array;
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+ /**
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+ * Render a single tile to lossless WebP bytes. Smaller than PNG
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+ * for the same painterly content and decoded natively by every
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+ * modern browser. WebP is lossless-only via the pure-Rust
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+ * `image-webp` codec; for lossy WebP, see the
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+ * `OffscreenCanvas.convertToBlob` recipe in the crate README.
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+ */
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+ renderWebp(mvt_bytes: Uint8Array | null | undefined, z: number, x: number, y: number, options?: object | null): Uint8Array;
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+ /**
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+ * Like `renderWebp` but with `tile_size` / `pad` overridden.
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+ */
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+ renderWebpAt(mvt_bytes: Uint8Array | null | undefined, z: number, x: number, y: number, tile_size: number, pad: number, options?: object | null): Uint8Array;
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+ /**
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+ * Replace the active style. Returns the new node count. Invalidates
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+ * the intermediate cache.
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+ */
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+ setStyle(style_json: string): number;
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+ /**
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+ * Remove a brush by name. Returns `true` if the brush existed.
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+ */
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+ unregisterBrush(name: string): boolean;
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+ /**
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+ * `tile-size` declared by the current style.
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+ */
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+ readonly tileSize: number;
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+ }
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+
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+ /**
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+ * Whether the wasm binary was compiled with `+simd128`. Lets the demo
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+ * page label the renderer build accurately.
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+ */
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+ export function simdEnabled(): boolean;
package/bundler/ezu.js ADDED
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+ /* @ts-self-types="./ezu.d.ts" */
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+ import * as wasm from "./ezu_bg.wasm";
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+ import { __wbg_set_wasm } from "./ezu_bg.js";
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+
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+ __wbg_set_wasm(wasm);
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+ wasm.__wbindgen_start();
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+ export {
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+ LogSink, Renderer, simdEnabled
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+ } from "./ezu_bg.js";