@redseed/redseed-ui-vue3 8.52.0 → 8.52.1

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@redseed/redseed-ui-vue3",
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- "version": "8.52.0",
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+ "version": "8.52.1",
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  "description": "RedSeed UI Vue 3 components",
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  "main": "index.js",
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  "repository": "https://github.com/redseedtraining/redseed-ui",
@@ -80,7 +80,11 @@ const emit = defineEmits([
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  'reorder'
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  ])
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- // Drag and drop
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+ // Drag and drop.
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+ // Two engines cooperate by input type and share the state + classes below:
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+ // mouse -> native HTML5 DnD (draggable attr + drag* handlers on the container)
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+ // touch/pen -> Pointer Events engine (see onHandlePointerDown and friends)
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+ // A single gesture is only ever handled by one engine, so they never collide.
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  const dragFromIndex = ref(null)
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  let dragOverChild = null
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  let childObserver = null
@@ -125,7 +129,18 @@ function getChildIndex(el) {
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  return Array.from(cardsContainerElement.value.children).indexOf(child)
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  }
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+ // True while a touch/pen pointer drag owns the shared drag state (dragFromIndex /
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+ // dragOverChild). The native mouse engine must bail out of EVERY handler when this
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+ // holds: returning from a dragstart listener does not cancel the browser's native
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+ // drag (only preventDefault would), so dragover/dragleave/drop/dragend still fire on
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+ // a hybrid device (finger on one handle, mouse on another) and would otherwise emit a
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+ // reorder mixing the touch source with the mouse target.
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+ function pointerDragOwnsState() {
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+ return activePointerId !== null
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+ }
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+
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  function onHandleMouseDown(e) {
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+ if (pointerDragOwnsState()) return
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  const child = getCardChild(e.target)
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  if (child) {
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  child.setAttribute('draggable', 'true')
@@ -142,7 +157,7 @@ function onHandleMouseUp(e) {
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  }
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  function onDragStart(e) {
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- if (!props.reorderable) return
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+ if (!props.reorderable || pointerDragOwnsState()) return
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  const index = getChildIndex(e.target)
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  if (index === -1) return
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  dragFromIndex.value = index
@@ -152,7 +167,7 @@ function onDragStart(e) {
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  }
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  function onDragOver(e) {
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- if (!props.reorderable || dragFromIndex.value === null) return
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+ if (!props.reorderable || pointerDragOwnsState() || dragFromIndex.value === null) return
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  e.preventDefault()
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  e.dataTransfer.dropEffect = 'move'
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  const child = getCardChild(e.target)
@@ -167,7 +182,7 @@ function onDragOver(e) {
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  }
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  function onDragLeave(e) {
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- if (!props.reorderable) return
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+ if (!props.reorderable || pointerDragOwnsState()) return
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  const child = getCardChild(e.target)
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  if (child && !child.contains(e.relatedTarget)) {
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  child.classList.remove('rsui-card-group__card--drag-over')
@@ -175,7 +190,7 @@ function onDragLeave(e) {
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  }
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  function onDrop(e) {
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- if (!props.reorderable) return
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+ if (!props.reorderable || pointerDragOwnsState()) return
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  e.preventDefault()
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  const toIndex = getChildIndex(e.target)
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  if (toIndex !== -1 && dragFromIndex.value !== null && dragFromIndex.value !== toIndex) {
@@ -185,12 +200,237 @@ function onDrop(e) {
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  }
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  function onDragEnd() {
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+ if (pointerDragOwnsState()) return
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  cleanupDragState()
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  }
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+ // Pointer-driven drag engine — TOUCH and PEN only. Mouse is deliberately left to
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+ // the native HTML5 DnD path above: browsers give mouse users a real drag image and
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+ // drop semantics for free, but they never START native DnD from a touch gesture, so
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+ // the handle was inert on touch (#238). onHandlePointerDown early-returns for mouse
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+ // before any preventDefault/setPointerCapture — either would cancel the browser's
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+ // native dragstart — so a single gesture is only ever handled by one engine. On a
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+ // touch/pen press we setPointerCapture, which routes every later move/up for that
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+ // pointer back to the handle; because capture makes e.target always the handle,
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+ // elementFromPoint (not e.target) resolves the card under the pointer.
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+ const DRAG_THRESHOLD_PX = 4
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+
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+ // Native DnD auto-scrolls a long list for mouse users near the viewport edge for
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+ // free; the pointer engine has to do it by hand, or a touch user can only reorder
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+ // within the cards already on screen (e.g. can't move item 1 to item 12 in a long
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+ // meeting agenda). While a touch/pen drag is near an edge we scroll the nearest
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+ // scrollable ancestor (or the window) each frame and re-run the hit-test, since the
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+ // finger is stationary while content moves under it.
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+ const AUTO_SCROLL_ZONE_PX = 64
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+ const AUTO_SCROLL_MAX_SPEED_PX = 14
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+
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+ let activePointerId = null
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+ let capturedHandle = null
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+ let dragStartX = 0
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+ let dragStartY = 0
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+ let hasDragMoved = false
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+ let lastPointerX = 0
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+ let lastPointerY = 0
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+ let scrollContainer = null
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+ let autoScrollVelocity = 0
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+ let autoScrollFrame = null
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+
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+ function getChildFromPoint(x, y) {
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+ return getCardChild(document.elementFromPoint(x, y))
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+ }
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+
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+ // Resolve and highlight the drop target under a viewport point. Shared by
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+ // pointermove and the auto-scroll frame. Moving off any droppable card (or back
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+ // onto the source) clears the highlight, mirroring native dragleave.
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+ function updateDropTarget(x, y) {
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+ const child = getChildFromPoint(x, y)
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+ const index = child ? Array.from(cardsContainerElement.value.children).indexOf(child) : -1
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+ if (index === -1 || index === dragFromIndex.value) {
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+ if (dragOverChild) {
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+ dragOverChild.classList.remove('rsui-card-group__card--drag-over')
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+ dragOverChild = null
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+ }
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+ return
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+ }
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+ if (dragOverChild && dragOverChild !== child) {
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+ dragOverChild.classList.remove('rsui-card-group__card--drag-over')
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+ }
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+ child.classList.add('rsui-card-group__card--drag-over')
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+ dragOverChild = child
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+ }
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+
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+ // Nearest scrollable ancestor of the cards, or null to scroll the window.
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+ function findScrollContainer(el) {
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+ let node = el?.parentElement
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+ while (node && node !== document.body && node !== document.documentElement) {
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+ const { overflowY } = window.getComputedStyle(node)
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+ // Only a genuinely scrollable box qualifies as the scroll target.
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+ if ((overflowY === 'auto' || overflowY === 'scroll') && node.scrollHeight > node.clientHeight) {
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+ return node
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+ }
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+ node = node.parentElement
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+ }
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+ return null
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+ }
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+
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+ function updateAutoScroll(clientY) {
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+ // Edges come from the scroll container's box, or the viewport when scrolling
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+ // the window.
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+ const top = scrollContainer ? scrollContainer.getBoundingClientRect().top : 0
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+ const bottom = scrollContainer ? scrollContainer.getBoundingClientRect().bottom : window.innerHeight
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+
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+ let velocity = 0
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+ if (clientY < top + AUTO_SCROLL_ZONE_PX) {
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+ const depth = Math.min(1, (top + AUTO_SCROLL_ZONE_PX - clientY) / AUTO_SCROLL_ZONE_PX)
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+ velocity = -Math.ceil(depth * AUTO_SCROLL_MAX_SPEED_PX)
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+ } else if (clientY > bottom - AUTO_SCROLL_ZONE_PX) {
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+ const depth = Math.min(1, (clientY - (bottom - AUTO_SCROLL_ZONE_PX)) / AUTO_SCROLL_ZONE_PX)
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+ velocity = Math.ceil(depth * AUTO_SCROLL_MAX_SPEED_PX)
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+ }
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+
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+ autoScrollVelocity = velocity
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+ if (velocity !== 0) {
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+ startAutoScroll()
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+ } else {
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+ stopAutoScroll()
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+ }
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+ }
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+
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+ function startAutoScroll() {
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+ if (autoScrollFrame !== null) return
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+ const step = () => {
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+ if (autoScrollVelocity === 0 || dragFromIndex.value === null) {
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+ autoScrollFrame = null
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+ return
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+ }
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+ if (scrollContainer) {
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+ scrollContainer.scrollTop += autoScrollVelocity
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+ } else {
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+ window.scrollBy(0, autoScrollVelocity)
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+ }
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+ // Content moved under the stationary finger — re-resolve the drop target.
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+ updateDropTarget(lastPointerX, lastPointerY)
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+ autoScrollFrame = requestAnimationFrame(step)
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+ }
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+ autoScrollFrame = requestAnimationFrame(step)
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+ }
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+
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+ function stopAutoScroll() {
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+ if (autoScrollFrame !== null) {
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+ cancelAnimationFrame(autoScrollFrame)
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+ autoScrollFrame = null
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+ }
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+ autoScrollVelocity = 0
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+ }
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+
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+ function onHandlePointerDown(e) {
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+ if (!props.reorderable) return
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+ // Mouse is served by the native DnD engine. Return BEFORE preventDefault or
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+ // setPointerCapture — either would suppress the browser's native dragstart and
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+ // break desktop reordering.
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+ if (e.pointerType === 'mouse') return
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+ // A drag is already in flight — a second finger on another handle
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+ // (activePointerId set), or a native mouse drag that already owns dragFromIndex
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+ // (hybrid device). Ignore the new pointer so the first gesture keeps its state
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+ // and nothing is left stuck in a grabbed/dragging class.
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+ if (activePointerId !== null || dragFromIndex.value !== null) return
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+ const index = getChildIndex(e.target)
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+ if (index === -1) return
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+ const child = getCardChild(e.target)
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+
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+ activePointerId = e.pointerId
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+ capturedHandle = e.currentTarget
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+ dragStartX = e.clientX
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+ dragStartY = e.clientY
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+ hasDragMoved = false
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+ lastPointerX = e.clientX
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+ lastPointerY = e.clientY
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+ scrollContainer = findScrollContainer(cardsContainerElement.value)
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+ dragFromIndex.value = index
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+ child.classList.add('rsui-card-group__card--grabbed')
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+
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+ // Stop the press starting a text selection / page scroll, then keep the handle
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+ // focused so the keyboard arrow-key path still works after a pointer grab.
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+ e.preventDefault()
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+ capturedHandle.focus()
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+
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+ // Route all further events for this pointer to the handle so touch and pen
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+ // behave identically. Guarded for environments without the API.
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+ if (typeof capturedHandle.setPointerCapture === 'function') {
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+ capturedHandle.setPointerCapture(e.pointerId)
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+ }
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+ }
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+
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+ function onHandlePointerMove(e) {
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+ if (dragFromIndex.value === null || e.pointerId !== activePointerId) return
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+
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+ // Wait until the pointer clears a small threshold before treating it as a
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+ // drag — mirrors native DnD, which only starts after a few px of movement.
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+ if (!hasDragMoved) {
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+ const movedX = Math.abs(e.clientX - dragStartX)
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+ const movedY = Math.abs(e.clientY - dragStartY)
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+ if (movedX < DRAG_THRESHOLD_PX && movedY < DRAG_THRESHOLD_PX) return
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+ hasDragMoved = true
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+ const draggedChild = cardsContainerElement.value?.children[dragFromIndex.value]
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+ if (draggedChild) draggedChild.classList.add('rsui-card-group__card--dragging')
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+ }
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+
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+ e.preventDefault()
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+
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+ lastPointerX = e.clientX
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+ lastPointerY = e.clientY
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+ updateDropTarget(e.clientX, e.clientY)
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+ updateAutoScroll(e.clientY)
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+ }
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+
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+ function onHandlePointerUp(e) {
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+ if (dragFromIndex.value === null || e.pointerId !== activePointerId) return
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+ // Drop onto the currently highlighted target — what the user sees. Releasing
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+ // off any card leaves dragOverChild null, so no reorder fires, matching a
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+ // native drop outside the list.
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+ const toIndex = dragOverChild
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+ ? Array.from(cardsContainerElement.value.children).indexOf(dragOverChild)
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+ : -1
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+ if (toIndex !== -1 && toIndex !== dragFromIndex.value) {
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+ emit('reorder', { fromIndex: dragFromIndex.value, toIndex })
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+ }
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+ releasePointerCapture()
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+ cleanupDragState()
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+ }
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+
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+ function onHandlePointerCancel(e) {
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+ if (e.pointerId !== activePointerId) return
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+ releasePointerCapture()
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+ cleanupDragState()
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+ }
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+
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+ function onHandleLostPointerCapture(e) {
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+ // Capture can be taken away without a pointerup/pointercancel — an OS-level
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+ // gesture, or the captured handle being detached mid-drag. Reset so the drag
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+ // does not strand activePointerId (which would dead-lock every future touch
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+ // drag on the guard at the top of onHandlePointerDown). No-op once a normal
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+ // pointerup/cancel has already cleaned up, since activePointerId is then null.
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+ if (e.pointerId !== activePointerId) return
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+ cleanupDragState()
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+ }
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+
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+ function releasePointerCapture() {
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+ if (
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+ capturedHandle &&
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+ activePointerId !== null &&
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+ typeof capturedHandle.hasPointerCapture === 'function' &&
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+ capturedHandle.hasPointerCapture(activePointerId)
423
+ ) {
424
+ capturedHandle.releasePointerCapture(activePointerId)
425
+ }
426
+ }
427
+
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  function cleanupDragState() {
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  const container = cardsContainerElement.value
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  if (container) {
431
+ // Clear every drag-state class and the native draggable flag in one pass.
432
+ // Only the native mouse path sets draggable, so removeAttribute is a
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+ // harmless no-op after a touch/pen drag.
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  Array.from(container.children).forEach(child => {
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435
  child.classList.remove('rsui-card-group__card--drag-over', 'rsui-card-group__card--dragging', 'rsui-card-group__card--grabbed')
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436
  child.removeAttribute('draggable')
@@ -198,6 +438,13 @@ function cleanupDragState() {
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  }
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  dragFromIndex.value = null
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  dragOverChild = null
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+ // Pointer-engine state. The native mouse path never sets these, so resetting
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+ // them here is a no-op for a mouse drag.
443
+ stopAutoScroll()
444
+ scrollContainer = null
445
+ activePointerId = null
446
+ capturedHandle = null
447
+ hasDragMoved = false
201
448
  }
202
449
 
203
450
  function onHandleKeyDown(e) {
@@ -237,6 +484,27 @@ function onHandleKeyDown(e) {
237
484
  }
238
485
  }
239
486
 
487
+ // Every listener a drag handle carries, so add and remove stay in lockstep — the
488
+ // native mouse engine, the touch/pen pointer engine, and the shared keyboard path.
489
+ const handleListeners = [
490
+ ['mousedown', onHandleMouseDown],
491
+ ['mouseup', onHandleMouseUp],
492
+ ['pointerdown', onHandlePointerDown],
493
+ ['pointermove', onHandlePointerMove],
494
+ ['pointerup', onHandlePointerUp],
495
+ ['pointercancel', onHandlePointerCancel],
496
+ ['lostpointercapture', onHandleLostPointerCapture],
497
+ ['keydown', onHandleKeyDown],
498
+ ]
499
+
500
+ function addHandleListeners(handle) {
501
+ handleListeners.forEach(([type, listener]) => handle.addEventListener(type, listener))
502
+ }
503
+
504
+ function removeHandleListeners(handle) {
505
+ handleListeners.forEach(([type, listener]) => handle.removeEventListener(type, listener))
506
+ }
507
+
240
508
  function syncHandles() {
241
509
  const container = cardsContainerElement.value
242
510
  if (!container) return
@@ -249,30 +517,32 @@ function syncHandles() {
249
517
  handle.setAttribute('role', 'button')
250
518
  handle.setAttribute('tabindex', '0')
251
519
  handle.setAttribute('aria-label', 'Reorder')
252
- handle.addEventListener('mousedown', onHandleMouseDown)
253
- handle.addEventListener('mouseup', onHandleMouseUp)
254
- handle.addEventListener('keydown', onHandleKeyDown)
520
+ addHandleListeners(handle)
255
521
  handle.appendChild(createHandleSvg())
256
522
  child.style.position = 'relative'
257
523
  child.prepend(handle)
258
524
  } else if (!props.reorderable && hasHandle) {
259
- hasHandle.removeEventListener('mousedown', onHandleMouseDown)
260
- hasHandle.removeEventListener('mouseup', onHandleMouseUp)
261
- hasHandle.removeEventListener('keydown', onHandleKeyDown)
525
+ removeHandleListeners(hasHandle)
262
526
  hasHandle.remove()
263
527
  }
264
528
  })
265
529
  }
266
530
 
267
531
  function cleanupHandles() {
532
+ // A touch/pen drag may still be in flight when handles are torn down — e.g.
533
+ // reorderable toggled off mid-gesture, or an unmount. Once the handle is
534
+ // removed it can no longer receive pointerup/pointercancel, so release capture
535
+ // and reset drag state here. Otherwise activePointerId stays non-null and the
536
+ // guard at the top of onHandlePointerDown makes every future touch/pen drag
537
+ // early-return, silently killing touch reordering after a re-enable.
538
+ releasePointerCapture()
539
+ cleanupDragState()
268
540
  const container = cardsContainerElement.value
269
541
  if (!container) return
270
542
  Array.from(container.children).forEach(child => {
271
543
  const handle = child.querySelector('.rsui-card-group__drag-handle')
272
544
  if (handle) {
273
- handle.removeEventListener('mousedown', onHandleMouseDown)
274
- handle.removeEventListener('mouseup', onHandleMouseUp)
275
- handle.removeEventListener('keydown', onHandleKeyDown)
545
+ removeHandleListeners(handle)
276
546
  handle.remove()
277
547
  }
278
548
  child.removeAttribute('draggable')