@redseed/redseed-ui-vue3 10.5.0 → 11.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
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@@ -29,7 +29,6 @@ const props = defineProps({
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const emit = defineEmits(['click'])
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const triggerId = _.uniqueId('disclosure-trigger-')
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const contentId = _.uniqueId('disclosure-content-')
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const isOpen = ref(props.open)
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@@ -139,14 +138,15 @@ watch(isOpen, (open, wasOpen) => {
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}, { flush: 'sync' })
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/**
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*
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* The content teleport target's current element, or null while it is absent.
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*
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* Re-checked rather than latched. These used to only ever flip true, and the
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* observer disconnected once both had been found — so a consumer that removed a
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* target left a Teleport mounted against nothing and the trigger vanished.
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* `SectionHeader`
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*
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*
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* `SectionHeader` did exactly that: it width-gated the slots a target was mounted
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* into, so narrowing a header past 640px took the trigger away and the section
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* could no longer be opened (#372). The trigger no longer teleports at all (#408);
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* the content still does, because 27 consumers still place a content pad.
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*
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* The element itself goes to `to`, not an `#id` selector. Vue resolves a
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* selector once, when the Teleport mounts, and never again when only
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@@ -156,13 +156,11 @@ watch(isOpen, (open, wasOpen) => {
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* changed `to` is re-resolved, so a target that appears late or is re-created
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* gets the content moved into the live element.
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*/
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const triggerTarget = shallowRef(null)
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const contentTarget = shallowRef(null)
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let observer = null
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function setTeleport() {
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triggerTarget.value = document.getElementById(triggerId)
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contentTarget.value = document.getElementById(contentId)
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}
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@@ -189,39 +187,41 @@ onBeforeUnmount(() => {
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<div class="rsui-disclosure">
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<slot name="child"
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:isOpen="isOpen"
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:triggerId="triggerId"
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:contentId="contentId"
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:handleTrigger="handleTrigger"
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></slot>
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</div>
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<!--
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-
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consumer supplies no target instead of not rendering at all.
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Rendered IN PLACE. There is no trigger Teleport any more.
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It used to be teleported into an empty `<div :id="triggerId">` the consumer left
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somewhere in their own markup, and every failure this component has had came from
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that handoff — a pad in a width-gated slot (#372), a pad removed by
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`:showMoreActions="false"` (#407), banned utility classes to sit a pad beside a
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title. `collapsible` on SectionHeader and CardHeader replaced it: the header asks
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whether it is inside a Disclosure and renders the trigger itself.
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With no consumer placing a trigger pad, the Teleport had nothing to do — it was
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already `:disabled` for every one of them, which renders exactly here. So this is
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not a behaviour change, it is the removal of a branch nothing took. See #408.
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A consumer wanting the trigger somewhere specific puts a `collapsible` header
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there, or writes `<DisclosureTrigger>` where they want it.
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-->
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<!--
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Gated as a whole, not just the default content. A header that claims the trigger
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(`collapsible`) suppresses this ENTIRELY, so a consumer supplying a custom `#trigger`
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alongside a collapsible header gets one control rather than two. That is what the
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Teleport's own `v-if` used to do, and dropping it to the default slot content alone
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would have quietly changed it.
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-->
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<template v-if="rendersOwnTrigger">
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<slot name="trigger"
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:handleTrigger="handleTrigger"
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:isOpen="isOpen"
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:contentId="contentId"
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>
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<!--
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The markup itself moved to DisclosureTrigger so a header can render
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the same button in its own title row. Rendered here it is unchanged:
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ButtonSlot treats an unset size prop and a false one alike.
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-->
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<DisclosureTrigger
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:sm="$attrs.sm"
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:md="$attrs.md"
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@@ -231,7 +231,7 @@ onBeforeUnmount(() => {
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:full="$attrs.full"
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/>
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</slot>
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</
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</template>
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<!-- Same reasoning as the trigger above: in place rather than nowhere. -->
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<Teleport :to="contentTarget"
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@@ -72,19 +72,27 @@ const props = defineProps({
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default: false,
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},
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/**
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*
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* Drop the badge onto its own line on a narrow header.
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*
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*
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*
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* carrying a count then stacks three rows above the first card, which is the second
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* of the two reasons TeamCoachingIndex gives for hand-placing its badge inside the
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* title rather than using `#badge` at all.
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* OPT-IN. It used to be the default, with `inlineBadge` to turn it off, and that was the
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* wrong way round — BREAKING, hence the major.
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*
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*
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*
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*
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* The slot is a count. The Section standards say so outright ("a badge in a section
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* header says how many, not how it is going"), and 12 of 17 lms1 call sites are counts:
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* `filteredCount`, `categoryGroup.count`, group counts. A number on its own line is
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* severed from the thing it counts.
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*
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* `PageHeader` already settled the layout: its `__status` badge sits in
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* `__title-text-container` with `items-center` and has no narrow branch at all.
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*
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* Measured before the flip: a 25px badge with 211px of clear room beside it still went
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* to row two, costing 26px of header height for nothing. Of four test cases only one had
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* a title long enough to need the wrap.
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*
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* Kept rather than deleted, because stacking is defensible when it is CHOSEN — a long
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* label badge, rather than a count, may genuinely want its own line. See #407.
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*/
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-
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stackBadge: {
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type: Boolean,
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default: false,
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},
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@@ -213,6 +221,11 @@ const titleTag = computed(() => HEADING_LEVELS.includes(String(props.headingLeve
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{
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'rsui-section-header--divider': showDivider,
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'rsui-section-header--clickable': isClickable,
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// Direction driven by the SAME measurement as everything else in here.
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// It used to come from `md:` — a viewport query at 768 — while the icon
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// gate, the actions swap and the badge stacking all read the container at
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// 640, so a narrow column on a wide screen got both layouts at once. #420.
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'rsui-section-header--narrow': !responsiveWidth.specific,
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}
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]"
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:role="isClickable ? 'button' : undefined"
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>
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<div class="rsui-section-header__header">
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<!--
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The chevron takes the LEADING position, beside the text block rather than
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inside the title — the same spot `#icon` occupies, and the same shape
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`CardHeader` and `PageHeader` both use for `#avatar`.
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It used to sit inside `__title`, copied from the coaching index prototype,
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which hand-rolled it into a span in the title because it had no slot to use.
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That indented the title and left the subtitle at the header's own edge, 46px
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adrift from the heading it belongs to — three edges where there should be two.
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Here the whole of `__text` (title, badge, subtitle) indents past it together.
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Its own element, NOT the `#icon` slot: that slot is width-gated and a control
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must not vanish on a narrow header (#372). `__header` is already `items-start`,
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so it lands on the title's line rather than centring against the block. #407.
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-->
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<div v-if="rendersTrigger()"
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class="rsui-section-header__trigger"
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>
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<DisclosureTrigger sm />
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</div>
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<!-- Icon slot, optional — hidden on narrow sections -->
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<div class="rsui-section-header__icon"
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v-if="$slots.icon && responsiveWidth.specific"
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@@ -237,24 +271,8 @@ const titleTag = computed(() => HEADING_LEVELS.includes(String(props.headingLeve
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<!-- Title slot, default slot -->
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<div :class="[
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'rsui-section-header__title',
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{ 'rsui-section-header__title--stacked': !responsiveWidth.specific &&
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// --stacked gives the title text `basis-full`, which takes the whole row and
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// strands the trigger on the line above it. Same class of defect CardHeader
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// had, and it carries the same modifier name.
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{ 'rsui-section-header__title--with-trigger': rendersTrigger() },
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{ 'rsui-section-header__title--stacked': !responsiveWidth.specific && stackBadge },
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]">
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<!--
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First child of the TITLE row, not a sibling of the whole text block
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the way `#icon` is: `__icon` centres against title AND subtitle
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together, so with a subtitle present the chevron drifts off the line
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it belongs to. `sm` matches the ACTION SIZE guidance in
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section_header.css.
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-->
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<div v-if="rendersTrigger()"
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class="rsui-section-header__trigger"
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>
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<DisclosureTrigger sm />
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</div>
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<component :is="titleTag"
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:class="[
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'rsui-section-header__title-text',
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