@reddb-io/ui 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +17 -0
- package/bin/red-ui.js +259 -0
- package/build/CNAME +1 -0
- package/build/_app/env.js +1 -0
- package/build/_app/immutable/assets/0.C63jY5jX.css +1 -0
- package/build/_app/immutable/assets/10.Dblyk0Kr.css +1 -0
- package/build/_app/immutable/assets/EmptyState.RXcH7ryE.css +1 -0
- package/build/_app/immutable/assets/Workspace.BCzG1DsH.css +1 -0
- package/build/_app/immutable/assets/inter-cyrillic-ext-wght-normal.BOeWTOD4.woff2 +0 -0
- package/build/_app/immutable/assets/inter-cyrillic-wght-normal.DqGufNeO.woff2 +0 -0
- package/build/_app/immutable/assets/inter-greek-ext-wght-normal.DlzME5K_.woff2 +0 -0
- package/build/_app/immutable/assets/inter-greek-wght-normal.CkhJZR-_.woff2 +0 -0
- package/build/_app/immutable/assets/inter-latin-ext-wght-normal.DO1Apj_S.woff2 +0 -0
- package/build/_app/immutable/assets/inter-latin-wght-normal.Dx4kXJAl.woff2 +0 -0
- package/build/_app/immutable/assets/inter-vietnamese-wght-normal.CBcvBZtf.woff2 +0 -0
- package/build/_app/immutable/assets/jetbrains-mono-cyrillic-wght-normal.D73BlboJ.woff2 +0 -0
- package/build/_app/immutable/assets/jetbrains-mono-greek-wght-normal.Bw9x6K1M.woff2 +0 -0
- package/build/_app/immutable/assets/jetbrains-mono-latin-ext-wght-normal.DBQx-q_a.woff2 +0 -0
- package/build/_app/immutable/assets/jetbrains-mono-latin-wght-normal.B9CIFXIH.woff2 +0 -0
- package/build/_app/immutable/assets/jetbrains-mono-vietnamese-wght-normal.Bt-aOZkq.woff2 +0 -0
- package/build/_app/immutable/chunks/3j4cZ58b.js +1 -0
- package/build/_app/immutable/chunks/69_IOA4Y.js +1 -0
- package/build/_app/immutable/chunks/ALqaDrNQ.js +2 -0
- package/build/_app/immutable/chunks/BGcIe2ep.js +2 -0
- package/build/_app/immutable/chunks/BMHKbvs8.js +1 -0
- package/build/_app/immutable/chunks/BQHbwf54.js +916 -0
- package/build/_app/immutable/chunks/Bgso8cDH.js +311 -0
- package/build/_app/immutable/chunks/Bmgx1mfv.js +310 -0
- package/build/_app/immutable/chunks/BrvvOVaJ.js +1 -0
- package/build/_app/immutable/chunks/Bzak7iHL.js +1 -0
- package/build/_app/immutable/chunks/D9CTkMjK.js +1 -0
- package/build/_app/immutable/chunks/DIeogL5L.js +1 -0
- package/build/_app/immutable/chunks/DXY_Rxa7.js +113 -0
- package/build/_app/immutable/chunks/DhEqZVGG.js +1 -0
- package/build/_app/immutable/chunks/Ov8N-vxt.js +1 -0
- package/build/_app/immutable/chunks/oiO4RLqp.js +1 -0
- package/build/_app/immutable/entry/app.D_IVtpdv.js +2 -0
- package/build/_app/immutable/entry/start.3oC0UQ_Q.js +1 -0
- package/build/_app/immutable/nodes/0.CHPiFxDo.js +1 -0
- package/build/_app/immutable/nodes/1.BC_4YZ0h.js +1 -0
- package/build/_app/immutable/nodes/10.B7DMKSNc.js +60 -0
- package/build/_app/immutable/nodes/2.CAG5_cGP.js +1 -0
- package/build/_app/immutable/nodes/3.CAG5_cGP.js +1 -0
- package/build/_app/immutable/nodes/4.CAG5_cGP.js +1 -0
- package/build/_app/immutable/nodes/5.CAG5_cGP.js +1 -0
- package/build/_app/immutable/nodes/6.CAG5_cGP.js +1 -0
- package/build/_app/immutable/nodes/7.BZX9Iird.js +134 -0
- package/build/_app/immutable/nodes/8.CAG5_cGP.js +1 -0
- package/build/_app/immutable/nodes/9.CAG5_cGP.js +1 -0
- package/build/_app/version.json +1 -0
- package/build/favicon.png +0 -0
- package/build/index.html +59 -0
- package/dist/embed/RedUiEmbedRoot-BGoLxJf1.js +26562 -0
- package/dist/embed/RedUiEmbedRoot-BGoLxJf1.js.map +1 -0
- package/dist/embed/bundle-mjs-UuVRz3O4.js +3047 -0
- package/dist/embed/bundle-mjs-UuVRz3O4.js.map +1 -0
- package/dist/embed/core-QuRYvMt8.js +118 -0
- package/dist/embed/core-QuRYvMt8.js.map +1 -0
- package/dist/embed/index-B6ZQhCsu.js +577 -0
- package/dist/embed/index-B6ZQhCsu.js.map +1 -0
- package/dist/embed/index-client-ItCEU64C.js +3087 -0
- package/dist/embed/index-client-ItCEU64C.js.map +1 -0
- package/dist/embed/index-fad77a13.esm-BqPj0saH.js +1318 -0
- package/dist/embed/index-fad77a13.esm-BqPj0saH.js.map +1 -0
- package/dist/embed/index.js +11 -0
- package/dist/embed/index.js.map +1 -0
- package/dist/embed/sigma-node-border.esm-CGtlgqmo.js +432 -0
- package/dist/embed/sigma-node-border.esm-CGtlgqmo.js.map +1 -0
- package/dist/embed/sigma.esm-y0qgY-OC.js +2355 -0
- package/dist/embed/sigma.esm-y0qgY-OC.js.map +1 -0
- package/dist/embed/ui.css +1 -0
- package/package.json +101 -0
- package/src/app.css +238 -0
- package/src/lib/ActivityIndicator.svelte +100 -0
- package/src/lib/ClusterNode.svelte +119 -0
- package/src/lib/ClusterView.svelte +541 -0
- package/src/lib/CollectionHistory.svelte +266 -0
- package/src/lib/CollectionsView.svelte +14 -0
- package/src/lib/CommandPalette.svelte +237 -0
- package/src/lib/ConnectDropdown.svelte +222 -0
- package/src/lib/EmptyState.svelte +27 -0
- package/src/lib/LiveChanges.svelte +195 -0
- package/src/lib/MasterPasswordDialog.svelte +168 -0
- package/src/lib/PageHeader.svelte +32 -0
- package/src/lib/PendingChangesPanel.svelte +153 -0
- package/src/lib/QueryEditor.svelte +122 -0
- package/src/lib/ResultsPane.svelte +747 -0
- package/src/lib/SchemaTree.svelte +193 -0
- package/src/lib/SecurityView.svelte +255 -0
- package/src/lib/ShortcutOverlay.svelte +104 -0
- package/src/lib/Splash.svelte +46 -0
- package/src/lib/StatusBar.svelte +163 -0
- package/src/lib/SubNav.svelte +62 -0
- package/src/lib/Topbar.svelte +119 -0
- package/src/lib/Workspace.svelte +247 -0
- package/src/lib/activity.svelte.ts +91 -0
- package/src/lib/build-info.ts +41 -0
- package/src/lib/capability.ts +221 -0
- package/src/lib/cn.ts +6 -0
- package/src/lib/collection-catalog.ts +116 -0
- package/src/lib/collection-pages.ts +33 -0
- package/src/lib/connection-history.ts +301 -0
- package/src/lib/connections.svelte.ts +493 -0
- package/src/lib/embed/RedUiEmbedRoot.svelte +31 -0
- package/src/lib/embed/index.ts +234 -0
- package/src/lib/graph-loader/contract.ts +336 -0
- package/src/lib/graph-loader/drilldown.ts +334 -0
- package/src/lib/graph-loader/index.ts +13 -0
- package/src/lib/index.ts +114 -0
- package/src/lib/pending-changes.svelte.ts +149 -0
- package/src/lib/query-tabs.svelte.ts +130 -0
- package/src/lib/reddb/boot-params.ts +254 -0
- package/src/lib/reddb/cdc-stream-client.ts +234 -0
- package/src/lib/reddb/client.ts +698 -0
- package/src/lib/reddb/connection-bootstrap.ts +260 -0
- package/src/lib/reddb/connection-provider.contract.ts +72 -0
- package/src/lib/reddb/connection-provider.ts +72 -0
- package/src/lib/reddb/index.ts +14 -0
- package/src/lib/reddb/injected-client-provider.ts +76 -0
- package/src/lib/reddb/local-url-provider.ts +245 -0
- package/src/lib/reddb/secure-store.ts +41 -0
- package/src/lib/reddb/server-capabilities.ts +71 -0
- package/src/lib/reddb/tauri-encrypted-store.ts +64 -0
- package/src/lib/reddb/transports.ts +89 -0
- package/src/lib/reddb/types.ts +32 -0
- package/src/lib/reddb/uri.ts +54 -0
- package/src/lib/reddb/web-encrypted-store.ts +201 -0
- package/src/lib/renderers/DiffRenderer.svelte +184 -0
- package/src/lib/renderers/DocumentRenderer.svelte +134 -0
- package/src/lib/renderers/GraphRenderer.svelte +1328 -0
- package/src/lib/renderers/HypertableRenderer.svelte +253 -0
- package/src/lib/renderers/JsonRenderer.svelte +30 -0
- package/src/lib/renderers/KvRenderer.svelte +150 -0
- package/src/lib/renderers/QueueRenderer.svelte +286 -0
- package/src/lib/renderers/StatsRenderer.svelte +123 -0
- package/src/lib/renderers/TableRenderer.svelte +440 -0
- package/src/lib/renderers/VectorRenderer.svelte +388 -0
- package/src/lib/renderers/diff-render.ts +122 -0
- package/src/lib/renderers/diff.ts +9 -0
- package/src/lib/renderers/document-render.ts +64 -0
- package/src/lib/renderers/document.ts +9 -0
- package/src/lib/renderers/graph-render.ts +631 -0
- package/src/lib/renderers/graph-sigma.ts +395 -0
- package/src/lib/renderers/graph.ts +9 -0
- package/src/lib/renderers/hypertable-render.ts +320 -0
- package/src/lib/renderers/hypertable.ts +9 -0
- package/src/lib/renderers/index.ts +42 -0
- package/src/lib/renderers/json-render.ts +89 -0
- package/src/lib/renderers/json.ts +10 -0
- package/src/lib/renderers/kv-render.ts +193 -0
- package/src/lib/renderers/kv.ts +9 -0
- package/src/lib/renderers/queue-render.ts +197 -0
- package/src/lib/renderers/queue.ts +9 -0
- package/src/lib/renderers/registry.ts +68 -0
- package/src/lib/renderers/stats-render.ts +73 -0
- package/src/lib/renderers/stats.ts +9 -0
- package/src/lib/renderers/table-render.ts +156 -0
- package/src/lib/renderers/table.ts +11 -0
- package/src/lib/renderers/types.ts +33 -0
- package/src/lib/renderers/vector-render.ts +154 -0
- package/src/lib/renderers/vector.ts +9 -0
- package/src/lib/router.svelte.ts +163 -0
- package/src/lib/secureStore.svelte.ts +148 -0
- package/src/lib/shadow-dom-spike/ShadowDomSpikeCore.svelte +198 -0
- package/src/lib/shadow-dom-spike/mount-shadow-dom-spike.ts +94 -0
- package/src/lib/shortcuts.ts +22 -0
- package/src/lib/surface.ts +80 -0
- package/src/lib/tabs.svelte.ts +115 -0
- package/src/lib/theme.svelte.ts +63 -0
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royalblue: "#4169E1",
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|
154
|
+
steelblue: "#4682B4",
|
|
155
|
+
darkslateblue: "#483D8B",
|
|
156
|
+
mediumturquoise: "#48D1CC",
|
|
157
|
+
indigo: "#4B0082",
|
|
158
|
+
darkolivegreen: "#556B2F",
|
|
159
|
+
cadetblue: "#5F9EA0",
|
|
160
|
+
cornflowerblue: "#6495ED",
|
|
161
|
+
rebeccapurple: "#663399",
|
|
162
|
+
mediumaquamarine: "#66CDAA",
|
|
163
|
+
dimgray: "#696969",
|
|
164
|
+
dimgrey: "#696969",
|
|
165
|
+
slateblue: "#6A5ACD",
|
|
166
|
+
olivedrab: "#6B8E23",
|
|
167
|
+
slategray: "#708090",
|
|
168
|
+
slategrey: "#708090",
|
|
169
|
+
lightslategray: "#778899",
|
|
170
|
+
lightslategrey: "#778899",
|
|
171
|
+
mediumslateblue: "#7B68EE",
|
|
172
|
+
lawngreen: "#7CFC00",
|
|
173
|
+
chartreuse: "#7FFF00",
|
|
174
|
+
aquamarine: "#7FFFD4",
|
|
175
|
+
skyblue: "#87CEEB",
|
|
176
|
+
lightskyblue: "#87CEFA",
|
|
177
|
+
blueviolet: "#8A2BE2",
|
|
178
|
+
darkred: "#8B0000",
|
|
179
|
+
darkmagenta: "#8B008B",
|
|
180
|
+
saddlebrown: "#8B4513",
|
|
181
|
+
darkseagreen: "#8FBC8F",
|
|
182
|
+
lightgreen: "#90EE90",
|
|
183
|
+
mediumpurple: "#9370DB",
|
|
184
|
+
darkviolet: "#9400D3",
|
|
185
|
+
palegreen: "#98FB98",
|
|
186
|
+
darkorchid: "#9932CC",
|
|
187
|
+
yellowgreen: "#9ACD32",
|
|
188
|
+
sienna: "#A0522D",
|
|
189
|
+
brown: "#A52A2A",
|
|
190
|
+
darkgray: "#A9A9A9",
|
|
191
|
+
darkgrey: "#A9A9A9",
|
|
192
|
+
lightblue: "#ADD8E6",
|
|
193
|
+
greenyellow: "#ADFF2F",
|
|
194
|
+
paleturquoise: "#AFEEEE",
|
|
195
|
+
lightsteelblue: "#B0C4DE",
|
|
196
|
+
powderblue: "#B0E0E6",
|
|
197
|
+
firebrick: "#B22222",
|
|
198
|
+
darkgoldenrod: "#B8860B",
|
|
199
|
+
mediumorchid: "#BA55D3",
|
|
200
|
+
rosybrown: "#BC8F8F",
|
|
201
|
+
darkkhaki: "#BDB76B",
|
|
202
|
+
mediumvioletred: "#C71585",
|
|
203
|
+
indianred: "#CD5C5C",
|
|
204
|
+
peru: "#CD853F",
|
|
205
|
+
chocolate: "#D2691E",
|
|
206
|
+
tan: "#D2B48C",
|
|
207
|
+
lightgray: "#D3D3D3",
|
|
208
|
+
lightgrey: "#D3D3D3",
|
|
209
|
+
thistle: "#D8BFD8",
|
|
210
|
+
orchid: "#DA70D6",
|
|
211
|
+
goldenrod: "#DAA520",
|
|
212
|
+
palevioletred: "#DB7093",
|
|
213
|
+
crimson: "#DC143C",
|
|
214
|
+
gainsboro: "#DCDCDC",
|
|
215
|
+
plum: "#DDA0DD",
|
|
216
|
+
burlywood: "#DEB887",
|
|
217
|
+
lightcyan: "#E0FFFF",
|
|
218
|
+
lavender: "#E6E6FA",
|
|
219
|
+
darksalmon: "#E9967A",
|
|
220
|
+
violet: "#EE82EE",
|
|
221
|
+
palegoldenrod: "#EEE8AA",
|
|
222
|
+
lightcoral: "#F08080",
|
|
223
|
+
khaki: "#F0E68C",
|
|
224
|
+
aliceblue: "#F0F8FF",
|
|
225
|
+
honeydew: "#F0FFF0",
|
|
226
|
+
azure: "#F0FFFF",
|
|
227
|
+
sandybrown: "#F4A460",
|
|
228
|
+
wheat: "#F5DEB3",
|
|
229
|
+
beige: "#F5F5DC",
|
|
230
|
+
whitesmoke: "#F5F5F5",
|
|
231
|
+
mintcream: "#F5FFFA",
|
|
232
|
+
ghostwhite: "#F8F8FF",
|
|
233
|
+
salmon: "#FA8072",
|
|
234
|
+
antiquewhite: "#FAEBD7",
|
|
235
|
+
linen: "#FAF0E6",
|
|
236
|
+
lightgoldenrodyellow: "#FAFAD2",
|
|
237
|
+
oldlace: "#FDF5E6",
|
|
238
|
+
magenta: "#FF00FF",
|
|
239
|
+
deeppink: "#FF1493",
|
|
240
|
+
orangered: "#FF4500",
|
|
241
|
+
tomato: "#FF6347",
|
|
242
|
+
hotpink: "#FF69B4",
|
|
243
|
+
coral: "#FF7F50",
|
|
244
|
+
darkorange: "#FF8C00",
|
|
245
|
+
lightsalmon: "#FFA07A",
|
|
246
|
+
orange: "#FFA500",
|
|
247
|
+
lightpink: "#FFB6C1",
|
|
248
|
+
pink: "#FFC0CB",
|
|
249
|
+
gold: "#FFD700",
|
|
250
|
+
peachpuff: "#FFDAB9",
|
|
251
|
+
navajowhite: "#FFDEAD",
|
|
252
|
+
moccasin: "#FFE4B5",
|
|
253
|
+
bisque: "#FFE4C4",
|
|
254
|
+
mistyrose: "#FFE4E1",
|
|
255
|
+
blanchedalmond: "#FFEBCD",
|
|
256
|
+
papayawhip: "#FFEFD5",
|
|
257
|
+
lavenderblush: "#FFF0F5",
|
|
258
|
+
seashell: "#FFF5EE",
|
|
259
|
+
cornsilk: "#FFF8DC",
|
|
260
|
+
lemonchiffon: "#FFFACD",
|
|
261
|
+
floralwhite: "#FFFAF0",
|
|
262
|
+
snow: "#FFFAFA",
|
|
263
|
+
lightyellow: "#FFFFE0",
|
|
264
|
+
ivory: "#FFFFF0"
|
|
265
|
+
}, ie = new Int8Array(4), G = new Int32Array(ie.buffer, 0, 1), te = new Float32Array(ie.buffer, 0, 1), Se = /^\s*rgba?\s*\(/, Ce = /^\s*rgba?\s*\(\s*([0-9]*)\s*,\s*([0-9]*)\s*,\s*([0-9]*)(?:\s*,\s*(.*)?)?\)\s*$/;
|
|
266
|
+
function we(e) {
|
|
267
|
+
var r = 0, n = 0, t = 0, i = 1;
|
|
268
|
+
if (e[0] === "#")
|
|
269
|
+
e.length === 4 ? (r = parseInt(e.charAt(1) + e.charAt(1), 16), n = parseInt(e.charAt(2) + e.charAt(2), 16), t = parseInt(e.charAt(3) + e.charAt(3), 16)) : (r = parseInt(e.charAt(1) + e.charAt(2), 16), n = parseInt(e.charAt(3) + e.charAt(4), 16), t = parseInt(e.charAt(5) + e.charAt(6), 16)), e.length === 9 && (i = parseInt(e.charAt(7) + e.charAt(8), 16) / 255);
|
|
270
|
+
else if (Se.test(e)) {
|
|
271
|
+
var o = e.match(Ce);
|
|
272
|
+
o && (r = +o[1], n = +o[2], t = +o[3], o[4] && (i = +o[4]));
|
|
273
|
+
}
|
|
274
|
+
return {
|
|
275
|
+
r,
|
|
276
|
+
g: n,
|
|
277
|
+
b: t,
|
|
278
|
+
a: i
|
|
279
|
+
};
|
|
280
|
+
}
|
|
281
|
+
var w = {};
|
|
282
|
+
for (var P in U)
|
|
283
|
+
w[P] = L(U[P]), w[U[P]] = w[P];
|
|
284
|
+
function oe(e, r, n, t, i) {
|
|
285
|
+
return G[0] = t << 24 | n << 16 | r << 8 | e, G[0] = G[0] & 4278190079, te[0];
|
|
286
|
+
}
|
|
287
|
+
function L(e) {
|
|
288
|
+
if (e = e.toLowerCase(), typeof w[e] < "u") return w[e];
|
|
289
|
+
var r = we(e), n = r.r, t = r.g, i = r.b, o = r.a;
|
|
290
|
+
o = o * 255 | 0;
|
|
291
|
+
var a = oe(n, t, i, o);
|
|
292
|
+
return w[e] = a, a;
|
|
293
|
+
}
|
|
294
|
+
function tr(e, r) {
|
|
295
|
+
te[0] = L(e);
|
|
296
|
+
var n = G[0], t = n & 255, i = n >> 8 & 255, o = n >> 16 & 255, a = n >> 24 & 255;
|
|
297
|
+
return [t, i, o, a];
|
|
298
|
+
}
|
|
299
|
+
var z = {};
|
|
300
|
+
function ae(e) {
|
|
301
|
+
if (typeof z[e] < "u") return z[e];
|
|
302
|
+
var r = (e & 16711680) >>> 16, n = (e & 65280) >>> 8, t = e & 255, i = 255, o = oe(r, n, t, i);
|
|
303
|
+
return z[e] = o, o;
|
|
304
|
+
}
|
|
305
|
+
function or(e, r, n, t) {
|
|
306
|
+
return n + (r << 8) + (e << 16);
|
|
307
|
+
}
|
|
308
|
+
function ar(e, r, n, t, i, o) {
|
|
309
|
+
var a = Math.floor(n / o * i), s = Math.floor(e.drawingBufferHeight / o - t / o * i), l = new Uint8Array(4);
|
|
310
|
+
e.bindFramebuffer(e.FRAMEBUFFER, r), e.readPixels(a, s, 1, 1, e.RGBA, e.UNSIGNED_BYTE, l);
|
|
311
|
+
var u = Fe(l, 4), c = u[0], h = u[1], _ = u[2], d = u[3];
|
|
312
|
+
return [c, h, _, d];
|
|
313
|
+
}
|
|
314
|
+
function R(e, r, n) {
|
|
315
|
+
return (r = re(r)) in e ? Object.defineProperty(e, r, {
|
|
316
|
+
value: n,
|
|
317
|
+
enumerable: !0,
|
|
318
|
+
configurable: !0,
|
|
319
|
+
writable: !0
|
|
320
|
+
}) : e[r] = n, e;
|
|
321
|
+
}
|
|
322
|
+
function X(e, r) {
|
|
323
|
+
var n = Object.keys(e);
|
|
324
|
+
if (Object.getOwnPropertySymbols) {
|
|
325
|
+
var t = Object.getOwnPropertySymbols(e);
|
|
326
|
+
r && (t = t.filter(function(i) {
|
|
327
|
+
return Object.getOwnPropertyDescriptor(e, i).enumerable;
|
|
328
|
+
})), n.push.apply(n, t);
|
|
329
|
+
}
|
|
330
|
+
return n;
|
|
331
|
+
}
|
|
332
|
+
function N(e) {
|
|
333
|
+
for (var r = 1; r < arguments.length; r++) {
|
|
334
|
+
var n = arguments[r] != null ? arguments[r] : {};
|
|
335
|
+
r % 2 ? X(Object(n), !0).forEach(function(t) {
|
|
336
|
+
R(e, t, n[t]);
|
|
337
|
+
}) : Object.getOwnPropertyDescriptors ? Object.defineProperties(e, Object.getOwnPropertyDescriptors(n)) : X(Object(n)).forEach(function(t) {
|
|
338
|
+
Object.defineProperty(e, t, Object.getOwnPropertyDescriptor(n, t));
|
|
339
|
+
});
|
|
340
|
+
}
|
|
341
|
+
return e;
|
|
342
|
+
}
|
|
343
|
+
function ke(e, r) {
|
|
344
|
+
for (; !{}.hasOwnProperty.call(e, r) && (e = k(e)) !== null; ) ;
|
|
345
|
+
return e;
|
|
346
|
+
}
|
|
347
|
+
function V() {
|
|
348
|
+
return V = typeof Reflect < "u" && Reflect.get ? Reflect.get.bind() : function(e, r, n) {
|
|
349
|
+
var t = ke(e, r);
|
|
350
|
+
if (t) {
|
|
351
|
+
var i = Object.getOwnPropertyDescriptor(t, r);
|
|
352
|
+
return i.get ? i.get.call(arguments.length < 3 ? e : n) : i.value;
|
|
353
|
+
}
|
|
354
|
+
}, V.apply(null, arguments);
|
|
355
|
+
}
|
|
356
|
+
function se(e, r, n, t) {
|
|
357
|
+
var i = V(k(e.prototype), r, n);
|
|
358
|
+
return typeof i == "function" ? function(o) {
|
|
359
|
+
return i.apply(n, o);
|
|
360
|
+
} : i;
|
|
361
|
+
}
|
|
362
|
+
function Ne(e) {
|
|
363
|
+
return e.normalized ? 1 : e.size;
|
|
364
|
+
}
|
|
365
|
+
function x(e) {
|
|
366
|
+
var r = 0;
|
|
367
|
+
return e.forEach(function(n) {
|
|
368
|
+
return r += Ne(n);
|
|
369
|
+
}), r;
|
|
370
|
+
}
|
|
371
|
+
function le(e, r, n) {
|
|
372
|
+
var t = e === "VERTEX" ? r.VERTEX_SHADER : r.FRAGMENT_SHADER, i = r.createShader(t);
|
|
373
|
+
if (i === null)
|
|
374
|
+
throw new Error("loadShader: error while creating the shader");
|
|
375
|
+
r.shaderSource(i, n), r.compileShader(i);
|
|
376
|
+
var o = r.getShaderParameter(i, r.COMPILE_STATUS);
|
|
377
|
+
if (!o) {
|
|
378
|
+
var a = r.getShaderInfoLog(i);
|
|
379
|
+
throw r.deleteShader(i), new Error(`loadShader: error while compiling the shader:
|
|
380
|
+
`.concat(a, `
|
|
381
|
+
`).concat(n));
|
|
382
|
+
}
|
|
383
|
+
return i;
|
|
384
|
+
}
|
|
385
|
+
function Oe(e, r) {
|
|
386
|
+
return le("VERTEX", e, r);
|
|
387
|
+
}
|
|
388
|
+
function De(e, r) {
|
|
389
|
+
return le("FRAGMENT", e, r);
|
|
390
|
+
}
|
|
391
|
+
function Le(e, r) {
|
|
392
|
+
var n = e.createProgram();
|
|
393
|
+
if (n === null)
|
|
394
|
+
throw new Error("loadProgram: error while creating the program.");
|
|
395
|
+
var t, i;
|
|
396
|
+
for (t = 0, i = r.length; t < i; t++) e.attachShader(n, r[t]);
|
|
397
|
+
e.linkProgram(n);
|
|
398
|
+
var o = e.getProgramParameter(n, e.LINK_STATUS);
|
|
399
|
+
if (!o) {
|
|
400
|
+
var a = e.getProgramInfoLog(n);
|
|
401
|
+
throw e.deleteProgram(n), new Error("loadProgram: error while linking the program: ".concat(a));
|
|
402
|
+
}
|
|
403
|
+
return n;
|
|
404
|
+
}
|
|
405
|
+
function q(e) {
|
|
406
|
+
var r = e.gl, n = e.buffer, t = e.program, i = e.vertexShader, o = e.fragmentShader;
|
|
407
|
+
r.deleteShader(i), r.deleteShader(o), r.deleteProgram(t), r.deleteBuffer(n);
|
|
408
|
+
}
|
|
409
|
+
function sr(e) {
|
|
410
|
+
return e % 1 === 0 ? e.toFixed(1) : e.toString();
|
|
411
|
+
}
|
|
412
|
+
var K = `#define PICKING_MODE
|
|
413
|
+
`, Ie = R(R(R(R(R(R(R(R({}, WebGL2RenderingContext.BOOL, 1), WebGL2RenderingContext.BYTE, 1), WebGL2RenderingContext.UNSIGNED_BYTE, 1), WebGL2RenderingContext.SHORT, 2), WebGL2RenderingContext.UNSIGNED_SHORT, 2), WebGL2RenderingContext.INT, 4), WebGL2RenderingContext.UNSIGNED_INT, 4), WebGL2RenderingContext.FLOAT, 4), ue = /* @__PURE__ */ (function() {
|
|
414
|
+
function e(r, n, t) {
|
|
415
|
+
F(this, e), R(this, "array", new Float32Array()), R(this, "constantArray", new Float32Array()), R(this, "capacity", 0), R(this, "verticesCount", 0);
|
|
416
|
+
var i = this.getDefinition();
|
|
417
|
+
if (this.VERTICES = i.VERTICES, this.VERTEX_SHADER_SOURCE = i.VERTEX_SHADER_SOURCE, this.FRAGMENT_SHADER_SOURCE = i.FRAGMENT_SHADER_SOURCE, this.UNIFORMS = i.UNIFORMS, this.ATTRIBUTES = i.ATTRIBUTES, this.METHOD = i.METHOD, this.CONSTANT_ATTRIBUTES = "CONSTANT_ATTRIBUTES" in i ? i.CONSTANT_ATTRIBUTES : [], this.CONSTANT_DATA = "CONSTANT_DATA" in i ? i.CONSTANT_DATA : [], this.isInstanced = "CONSTANT_ATTRIBUTES" in i, this.ATTRIBUTES_ITEMS_COUNT = x(this.ATTRIBUTES), this.STRIDE = this.VERTICES * this.ATTRIBUTES_ITEMS_COUNT, this.renderer = t, this.normalProgram = this.getProgramInfo("normal", r, i.VERTEX_SHADER_SOURCE, i.FRAGMENT_SHADER_SOURCE, null), this.pickProgram = n ? this.getProgramInfo("pick", r, K + i.VERTEX_SHADER_SOURCE, K + i.FRAGMENT_SHADER_SOURCE, n) : null, this.isInstanced) {
|
|
418
|
+
var o = x(this.CONSTANT_ATTRIBUTES);
|
|
419
|
+
if (this.CONSTANT_DATA.length !== this.VERTICES) throw new Error("Program: error while getting constant data (expected ".concat(this.VERTICES, " items, received ").concat(this.CONSTANT_DATA.length, " instead)"));
|
|
420
|
+
this.constantArray = new Float32Array(this.CONSTANT_DATA.length * o);
|
|
421
|
+
for (var a = 0; a < this.CONSTANT_DATA.length; a++) {
|
|
422
|
+
var s = this.CONSTANT_DATA[a];
|
|
423
|
+
if (s.length !== o) throw new Error("Program: error while getting constant data (one vector has ".concat(s.length, " items instead of ").concat(o, ")"));
|
|
424
|
+
for (var l = 0; l < s.length; l++) this.constantArray[a * o + l] = s[l];
|
|
425
|
+
}
|
|
426
|
+
this.STRIDE = this.ATTRIBUTES_ITEMS_COUNT;
|
|
427
|
+
}
|
|
428
|
+
}
|
|
429
|
+
return S(e, [{
|
|
430
|
+
key: "kill",
|
|
431
|
+
value: function() {
|
|
432
|
+
q(this.normalProgram), this.pickProgram && (q(this.pickProgram), this.pickProgram = null);
|
|
433
|
+
}
|
|
434
|
+
}, {
|
|
435
|
+
key: "getProgramInfo",
|
|
436
|
+
value: function(n, t, i, o, a) {
|
|
437
|
+
var s = this.getDefinition(), l = t.createBuffer();
|
|
438
|
+
if (l === null) throw new Error("Program: error while creating the WebGL buffer.");
|
|
439
|
+
var u = Oe(t, i), c = De(t, o), h = Le(t, [u, c]), _ = {};
|
|
440
|
+
s.UNIFORMS.forEach(function(m) {
|
|
441
|
+
var E = t.getUniformLocation(h, m);
|
|
442
|
+
E && (_[m] = E);
|
|
443
|
+
});
|
|
444
|
+
var d = {};
|
|
445
|
+
s.ATTRIBUTES.forEach(function(m) {
|
|
446
|
+
d[m.name] = t.getAttribLocation(h, m.name);
|
|
447
|
+
});
|
|
448
|
+
var v;
|
|
449
|
+
if ("CONSTANT_ATTRIBUTES" in s && (s.CONSTANT_ATTRIBUTES.forEach(function(m) {
|
|
450
|
+
d[m.name] = t.getAttribLocation(h, m.name);
|
|
451
|
+
}), v = t.createBuffer(), v === null))
|
|
452
|
+
throw new Error("Program: error while creating the WebGL constant buffer.");
|
|
453
|
+
return {
|
|
454
|
+
name: n,
|
|
455
|
+
program: h,
|
|
456
|
+
gl: t,
|
|
457
|
+
frameBuffer: a,
|
|
458
|
+
buffer: l,
|
|
459
|
+
constantBuffer: v || {},
|
|
460
|
+
uniformLocations: _,
|
|
461
|
+
attributeLocations: d,
|
|
462
|
+
isPicking: n === "pick",
|
|
463
|
+
vertexShader: u,
|
|
464
|
+
fragmentShader: c
|
|
465
|
+
};
|
|
466
|
+
}
|
|
467
|
+
}, {
|
|
468
|
+
key: "bindProgram",
|
|
469
|
+
value: function(n) {
|
|
470
|
+
var t = this, i = 0, o = n.gl, a = n.buffer;
|
|
471
|
+
this.isInstanced ? (o.bindBuffer(o.ARRAY_BUFFER, n.constantBuffer), i = 0, this.CONSTANT_ATTRIBUTES.forEach(function(s) {
|
|
472
|
+
return i += t.bindAttribute(s, n, i, !1);
|
|
473
|
+
}), o.bufferData(o.ARRAY_BUFFER, this.constantArray, o.STATIC_DRAW), o.bindBuffer(o.ARRAY_BUFFER, n.buffer), i = 0, this.ATTRIBUTES.forEach(function(s) {
|
|
474
|
+
return i += t.bindAttribute(s, n, i, !0);
|
|
475
|
+
}), o.bufferData(o.ARRAY_BUFFER, this.array, o.DYNAMIC_DRAW)) : (o.bindBuffer(o.ARRAY_BUFFER, a), i = 0, this.ATTRIBUTES.forEach(function(s) {
|
|
476
|
+
return i += t.bindAttribute(s, n, i);
|
|
477
|
+
}), o.bufferData(o.ARRAY_BUFFER, this.array, o.DYNAMIC_DRAW)), o.bindBuffer(o.ARRAY_BUFFER, null);
|
|
478
|
+
}
|
|
479
|
+
}, {
|
|
480
|
+
key: "unbindProgram",
|
|
481
|
+
value: function(n) {
|
|
482
|
+
var t = this;
|
|
483
|
+
this.isInstanced ? (this.CONSTANT_ATTRIBUTES.forEach(function(i) {
|
|
484
|
+
return t.unbindAttribute(i, n, !1);
|
|
485
|
+
}), this.ATTRIBUTES.forEach(function(i) {
|
|
486
|
+
return t.unbindAttribute(i, n, !0);
|
|
487
|
+
})) : this.ATTRIBUTES.forEach(function(i) {
|
|
488
|
+
return t.unbindAttribute(i, n);
|
|
489
|
+
});
|
|
490
|
+
}
|
|
491
|
+
}, {
|
|
492
|
+
key: "bindAttribute",
|
|
493
|
+
value: function(n, t, i, o) {
|
|
494
|
+
var a = Ie[n.type];
|
|
495
|
+
if (typeof a != "number") throw new Error('Program.bind: yet unsupported attribute type "'.concat(n.type, '"'));
|
|
496
|
+
var s = t.attributeLocations[n.name], l = t.gl;
|
|
497
|
+
if (s !== -1) {
|
|
498
|
+
l.enableVertexAttribArray(s);
|
|
499
|
+
var u = this.isInstanced ? (o ? this.ATTRIBUTES_ITEMS_COUNT : x(this.CONSTANT_ATTRIBUTES)) * Float32Array.BYTES_PER_ELEMENT : this.ATTRIBUTES_ITEMS_COUNT * Float32Array.BYTES_PER_ELEMENT;
|
|
500
|
+
if (l.vertexAttribPointer(s, n.size, n.type, n.normalized || !1, u, i), this.isInstanced && o)
|
|
501
|
+
if (l instanceof WebGL2RenderingContext)
|
|
502
|
+
l.vertexAttribDivisor(s, 1);
|
|
503
|
+
else {
|
|
504
|
+
var c = l.getExtension("ANGLE_instanced_arrays");
|
|
505
|
+
c && c.vertexAttribDivisorANGLE(s, 1);
|
|
506
|
+
}
|
|
507
|
+
}
|
|
508
|
+
return n.size * a;
|
|
509
|
+
}
|
|
510
|
+
}, {
|
|
511
|
+
key: "unbindAttribute",
|
|
512
|
+
value: function(n, t, i) {
|
|
513
|
+
var o = t.attributeLocations[n.name], a = t.gl;
|
|
514
|
+
if (o !== -1 && (a.disableVertexAttribArray(o), this.isInstanced && i))
|
|
515
|
+
if (a instanceof WebGL2RenderingContext)
|
|
516
|
+
a.vertexAttribDivisor(o, 0);
|
|
517
|
+
else {
|
|
518
|
+
var s = a.getExtension("ANGLE_instanced_arrays");
|
|
519
|
+
s && s.vertexAttribDivisorANGLE(o, 0);
|
|
520
|
+
}
|
|
521
|
+
}
|
|
522
|
+
}, {
|
|
523
|
+
key: "reallocate",
|
|
524
|
+
value: function(n) {
|
|
525
|
+
n !== this.capacity && (this.capacity = n, this.verticesCount = this.VERTICES * n, this.array = new Float32Array(this.isInstanced ? this.capacity * this.ATTRIBUTES_ITEMS_COUNT : this.verticesCount * this.ATTRIBUTES_ITEMS_COUNT));
|
|
526
|
+
}
|
|
527
|
+
}, {
|
|
528
|
+
key: "hasNothingToRender",
|
|
529
|
+
value: function() {
|
|
530
|
+
return this.verticesCount === 0;
|
|
531
|
+
}
|
|
532
|
+
}, {
|
|
533
|
+
key: "renderProgram",
|
|
534
|
+
value: function(n, t) {
|
|
535
|
+
var i = t.gl, o = t.program;
|
|
536
|
+
i.enable(i.BLEND), i.useProgram(o), this.setUniforms(n, t), this.drawWebGL(this.METHOD, t);
|
|
537
|
+
}
|
|
538
|
+
}, {
|
|
539
|
+
key: "render",
|
|
540
|
+
value: function(n) {
|
|
541
|
+
this.hasNothingToRender() || (this.pickProgram && (this.pickProgram.gl.viewport(0, 0, n.width * n.pixelRatio / n.downSizingRatio, n.height * n.pixelRatio / n.downSizingRatio), this.bindProgram(this.pickProgram), this.renderProgram(N(N({}, n), {}, {
|
|
542
|
+
pixelRatio: n.pixelRatio / n.downSizingRatio
|
|
543
|
+
}), this.pickProgram), this.unbindProgram(this.pickProgram)), this.normalProgram.gl.viewport(0, 0, n.width * n.pixelRatio, n.height * n.pixelRatio), this.bindProgram(this.normalProgram), this.renderProgram(n, this.normalProgram), this.unbindProgram(this.normalProgram));
|
|
544
|
+
}
|
|
545
|
+
}, {
|
|
546
|
+
key: "drawWebGL",
|
|
547
|
+
value: function(n, t) {
|
|
548
|
+
var i = t.gl, o = t.frameBuffer;
|
|
549
|
+
if (i.bindFramebuffer(i.FRAMEBUFFER, o), !this.isInstanced)
|
|
550
|
+
i.drawArrays(n, 0, this.verticesCount);
|
|
551
|
+
else if (i instanceof WebGL2RenderingContext)
|
|
552
|
+
i.drawArraysInstanced(n, 0, this.VERTICES, this.capacity);
|
|
553
|
+
else {
|
|
554
|
+
var a = i.getExtension("ANGLE_instanced_arrays");
|
|
555
|
+
a && a.drawArraysInstancedANGLE(n, 0, this.VERTICES, this.capacity);
|
|
556
|
+
}
|
|
557
|
+
}
|
|
558
|
+
}]);
|
|
559
|
+
})(), Pe = /* @__PURE__ */ (function(e) {
|
|
560
|
+
function r() {
|
|
561
|
+
return F(this, r), O(this, r, arguments);
|
|
562
|
+
}
|
|
563
|
+
return D(r, e), S(r, [{
|
|
564
|
+
key: "kill",
|
|
565
|
+
value: function() {
|
|
566
|
+
se(r, "kill", this)([]);
|
|
567
|
+
}
|
|
568
|
+
}, {
|
|
569
|
+
key: "process",
|
|
570
|
+
value: function(t, i, o) {
|
|
571
|
+
var a = i * this.STRIDE;
|
|
572
|
+
if (o.hidden) {
|
|
573
|
+
for (var s = a + this.STRIDE; a < s; a++)
|
|
574
|
+
this.array[a] = 0;
|
|
575
|
+
return;
|
|
576
|
+
}
|
|
577
|
+
return this.processVisibleItem(ae(t), a, o);
|
|
578
|
+
}
|
|
579
|
+
}]);
|
|
580
|
+
})(ue), W = /* @__PURE__ */ (function(e) {
|
|
581
|
+
function r() {
|
|
582
|
+
var n;
|
|
583
|
+
F(this, r);
|
|
584
|
+
for (var t = arguments.length, i = new Array(t), o = 0; o < t; o++)
|
|
585
|
+
i[o] = arguments[o];
|
|
586
|
+
return n = O(this, r, [].concat(i)), R(n, "drawLabel", void 0), n;
|
|
587
|
+
}
|
|
588
|
+
return D(r, e), S(r, [{
|
|
589
|
+
key: "kill",
|
|
590
|
+
value: function() {
|
|
591
|
+
se(r, "kill", this)([]);
|
|
592
|
+
}
|
|
593
|
+
}, {
|
|
594
|
+
key: "process",
|
|
595
|
+
value: function(t, i, o, a, s) {
|
|
596
|
+
var l = i * this.STRIDE;
|
|
597
|
+
if (s.hidden || o.hidden || a.hidden) {
|
|
598
|
+
for (var u = l + this.STRIDE; l < u; l++)
|
|
599
|
+
this.array[l] = 0;
|
|
600
|
+
return;
|
|
601
|
+
}
|
|
602
|
+
return this.processVisibleItem(ae(t), l, o, a, s);
|
|
603
|
+
}
|
|
604
|
+
}]);
|
|
605
|
+
})(ue);
|
|
606
|
+
function Be(e, r) {
|
|
607
|
+
return /* @__PURE__ */ (function() {
|
|
608
|
+
function n(t, i, o) {
|
|
609
|
+
F(this, n), R(this, "drawLabel", r), this.programs = e.map(function(a) {
|
|
610
|
+
return new a(t, i, o);
|
|
611
|
+
});
|
|
612
|
+
}
|
|
613
|
+
return S(n, [{
|
|
614
|
+
key: "reallocate",
|
|
615
|
+
value: function(i) {
|
|
616
|
+
this.programs.forEach(function(o) {
|
|
617
|
+
return o.reallocate(i);
|
|
618
|
+
});
|
|
619
|
+
}
|
|
620
|
+
}, {
|
|
621
|
+
key: "process",
|
|
622
|
+
value: function(i, o, a, s, l) {
|
|
623
|
+
this.programs.forEach(function(u) {
|
|
624
|
+
return u.process(i, o, a, s, l);
|
|
625
|
+
});
|
|
626
|
+
}
|
|
627
|
+
}, {
|
|
628
|
+
key: "render",
|
|
629
|
+
value: function(i) {
|
|
630
|
+
this.programs.forEach(function(o) {
|
|
631
|
+
return o.render(i);
|
|
632
|
+
});
|
|
633
|
+
}
|
|
634
|
+
}, {
|
|
635
|
+
key: "kill",
|
|
636
|
+
value: function() {
|
|
637
|
+
this.programs.forEach(function(i) {
|
|
638
|
+
return i.kill();
|
|
639
|
+
});
|
|
640
|
+
}
|
|
641
|
+
}]);
|
|
642
|
+
})();
|
|
643
|
+
}
|
|
644
|
+
function lr(e, r, n, t, i) {
|
|
645
|
+
var o = i.edgeLabelSize, a = i.edgeLabelFont, s = i.edgeLabelWeight, l = i.edgeLabelColor.attribute ? r[i.edgeLabelColor.attribute] || i.edgeLabelColor.color || "#000" : i.edgeLabelColor.color, u = r.label;
|
|
646
|
+
if (u) {
|
|
647
|
+
e.fillStyle = l, e.font = "".concat(s, " ").concat(o, "px ").concat(a);
|
|
648
|
+
var c = n.size, h = t.size, _ = n.x, d = n.y, v = t.x, m = t.y, E = (_ + v) / 2, y = (d + m) / 2, g = v - _, f = m - d, T = Math.sqrt(g * g + f * f);
|
|
649
|
+
if (!(T < c + h)) {
|
|
650
|
+
_ += g * c / T, d += f * c / T, v -= g * h / T, m -= f * h / T, E = (_ + v) / 2, y = (d + m) / 2, g = v - _, f = m - d, T = Math.sqrt(g * g + f * f);
|
|
651
|
+
var p = e.measureText(u).width;
|
|
652
|
+
if (p > T) {
|
|
653
|
+
var b = "…";
|
|
654
|
+
for (u = u + b, p = e.measureText(u).width; p > T && u.length > 1; )
|
|
655
|
+
u = u.slice(0, -2) + b, p = e.measureText(u).width;
|
|
656
|
+
if (u.length < 4) return;
|
|
657
|
+
}
|
|
658
|
+
var A;
|
|
659
|
+
g > 0 ? f > 0 ? A = Math.acos(g / T) : A = Math.asin(f / T) : f > 0 ? A = Math.acos(g / T) + Math.PI : A = Math.asin(g / T) + Math.PI / 2, e.save(), e.translate(E, y), e.rotate(A), e.fillText(u, -p / 2, r.size / 2 + o), e.restore();
|
|
660
|
+
}
|
|
661
|
+
}
|
|
662
|
+
}
|
|
663
|
+
function Ge(e, r, n) {
|
|
664
|
+
if (r.label) {
|
|
665
|
+
var t = n.labelSize, i = n.labelFont, o = n.labelWeight, a = n.labelColor.attribute ? r[n.labelColor.attribute] || n.labelColor.color || "#000" : n.labelColor.color;
|
|
666
|
+
e.fillStyle = a, e.font = "".concat(o, " ").concat(t, "px ").concat(i), e.fillText(r.label, r.x + r.size + 3, r.y + t / 3);
|
|
667
|
+
}
|
|
668
|
+
}
|
|
669
|
+
function ur(e, r, n) {
|
|
670
|
+
var t = n.labelSize, i = n.labelFont, o = n.labelWeight;
|
|
671
|
+
e.font = "".concat(o, " ").concat(t, "px ").concat(i), e.fillStyle = "#FFF", e.shadowOffsetX = 0, e.shadowOffsetY = 0, e.shadowBlur = 8, e.shadowColor = "#000";
|
|
672
|
+
var a = 2;
|
|
673
|
+
if (typeof r.label == "string") {
|
|
674
|
+
var s = e.measureText(r.label).width, l = Math.round(s + 5), u = Math.round(t + 2 * a), c = Math.max(r.size, t / 2) + a, h = Math.asin(u / 2 / c), _ = Math.sqrt(Math.abs(Math.pow(c, 2) - Math.pow(u / 2, 2)));
|
|
675
|
+
e.beginPath(), e.moveTo(r.x + _, r.y + u / 2), e.lineTo(r.x + c + l, r.y + u / 2), e.lineTo(r.x + c + l, r.y - u / 2), e.lineTo(r.x + _, r.y - u / 2), e.arc(r.x, r.y, c, h, -h), e.closePath(), e.fill();
|
|
676
|
+
} else
|
|
677
|
+
e.beginPath(), e.arc(r.x, r.y, r.size + a, 0, Math.PI * 2), e.closePath(), e.fill();
|
|
678
|
+
e.shadowOffsetX = 0, e.shadowOffsetY = 0, e.shadowBlur = 0, Ge(e, r, n);
|
|
679
|
+
}
|
|
680
|
+
var Ue = (
|
|
681
|
+
/*glsl*/
|
|
682
|
+
`
|
|
683
|
+
precision highp float;
|
|
684
|
+
|
|
685
|
+
varying vec4 v_color;
|
|
686
|
+
varying vec2 v_diffVector;
|
|
687
|
+
varying float v_radius;
|
|
688
|
+
|
|
689
|
+
uniform float u_correctionRatio;
|
|
690
|
+
|
|
691
|
+
const vec4 transparent = vec4(0.0, 0.0, 0.0, 0.0);
|
|
692
|
+
|
|
693
|
+
void main(void) {
|
|
694
|
+
float border = u_correctionRatio * 2.0;
|
|
695
|
+
float dist = length(v_diffVector) - v_radius + border;
|
|
696
|
+
|
|
697
|
+
// No antialiasing for picking mode:
|
|
698
|
+
#ifdef PICKING_MODE
|
|
699
|
+
if (dist > border)
|
|
700
|
+
gl_FragColor = transparent;
|
|
701
|
+
else
|
|
702
|
+
gl_FragColor = v_color;
|
|
703
|
+
|
|
704
|
+
#else
|
|
705
|
+
float t = 0.0;
|
|
706
|
+
if (dist > border)
|
|
707
|
+
t = 1.0;
|
|
708
|
+
else if (dist > 0.0)
|
|
709
|
+
t = dist / border;
|
|
710
|
+
|
|
711
|
+
gl_FragColor = mix(v_color, transparent, t);
|
|
712
|
+
#endif
|
|
713
|
+
}
|
|
714
|
+
`
|
|
715
|
+
), ze = Ue, xe = (
|
|
716
|
+
/*glsl*/
|
|
717
|
+
`
|
|
718
|
+
attribute vec4 a_id;
|
|
719
|
+
attribute vec4 a_color;
|
|
720
|
+
attribute vec2 a_position;
|
|
721
|
+
attribute float a_size;
|
|
722
|
+
attribute float a_angle;
|
|
723
|
+
|
|
724
|
+
uniform mat3 u_matrix;
|
|
725
|
+
uniform float u_sizeRatio;
|
|
726
|
+
uniform float u_correctionRatio;
|
|
727
|
+
|
|
728
|
+
varying vec4 v_color;
|
|
729
|
+
varying vec2 v_diffVector;
|
|
730
|
+
varying float v_radius;
|
|
731
|
+
varying float v_border;
|
|
732
|
+
|
|
733
|
+
const float bias = 255.0 / 254.0;
|
|
734
|
+
|
|
735
|
+
void main() {
|
|
736
|
+
float size = a_size * u_correctionRatio / u_sizeRatio * 4.0;
|
|
737
|
+
vec2 diffVector = size * vec2(cos(a_angle), sin(a_angle));
|
|
738
|
+
vec2 position = a_position + diffVector;
|
|
739
|
+
gl_Position = vec4(
|
|
740
|
+
(u_matrix * vec3(position, 1)).xy,
|
|
741
|
+
0,
|
|
742
|
+
1
|
|
743
|
+
);
|
|
744
|
+
|
|
745
|
+
v_diffVector = diffVector;
|
|
746
|
+
v_radius = size / 2.0;
|
|
747
|
+
|
|
748
|
+
#ifdef PICKING_MODE
|
|
749
|
+
// For picking mode, we use the ID as the color:
|
|
750
|
+
v_color = a_id;
|
|
751
|
+
#else
|
|
752
|
+
// For normal mode, we use the color:
|
|
753
|
+
v_color = a_color;
|
|
754
|
+
#endif
|
|
755
|
+
|
|
756
|
+
v_color.a *= bias;
|
|
757
|
+
}
|
|
758
|
+
`
|
|
759
|
+
), Me = xe, ce = WebGLRenderingContext, Z = ce.UNSIGNED_BYTE, M = ce.FLOAT, He = ["u_sizeRatio", "u_correctionRatio", "u_matrix"], j = /* @__PURE__ */ (function(e) {
|
|
760
|
+
function r() {
|
|
761
|
+
return F(this, r), O(this, r, arguments);
|
|
762
|
+
}
|
|
763
|
+
return D(r, e), S(r, [{
|
|
764
|
+
key: "getDefinition",
|
|
765
|
+
value: function() {
|
|
766
|
+
return {
|
|
767
|
+
VERTICES: 3,
|
|
768
|
+
VERTEX_SHADER_SOURCE: Me,
|
|
769
|
+
FRAGMENT_SHADER_SOURCE: ze,
|
|
770
|
+
METHOD: WebGLRenderingContext.TRIANGLES,
|
|
771
|
+
UNIFORMS: He,
|
|
772
|
+
ATTRIBUTES: [{
|
|
773
|
+
name: "a_position",
|
|
774
|
+
size: 2,
|
|
775
|
+
type: M
|
|
776
|
+
}, {
|
|
777
|
+
name: "a_size",
|
|
778
|
+
size: 1,
|
|
779
|
+
type: M
|
|
780
|
+
}, {
|
|
781
|
+
name: "a_color",
|
|
782
|
+
size: 4,
|
|
783
|
+
type: Z,
|
|
784
|
+
normalized: !0
|
|
785
|
+
}, {
|
|
786
|
+
name: "a_id",
|
|
787
|
+
size: 4,
|
|
788
|
+
type: Z,
|
|
789
|
+
normalized: !0
|
|
790
|
+
}],
|
|
791
|
+
CONSTANT_ATTRIBUTES: [{
|
|
792
|
+
name: "a_angle",
|
|
793
|
+
size: 1,
|
|
794
|
+
type: M
|
|
795
|
+
}],
|
|
796
|
+
CONSTANT_DATA: [[r.ANGLE_1], [r.ANGLE_2], [r.ANGLE_3]]
|
|
797
|
+
};
|
|
798
|
+
}
|
|
799
|
+
}, {
|
|
800
|
+
key: "processVisibleItem",
|
|
801
|
+
value: function(t, i, o) {
|
|
802
|
+
var a = this.array, s = L(o.color);
|
|
803
|
+
a[i++] = o.x, a[i++] = o.y, a[i++] = o.size, a[i++] = s, a[i++] = t;
|
|
804
|
+
}
|
|
805
|
+
}, {
|
|
806
|
+
key: "setUniforms",
|
|
807
|
+
value: function(t, i) {
|
|
808
|
+
var o = i.gl, a = i.uniformLocations, s = a.u_sizeRatio, l = a.u_correctionRatio, u = a.u_matrix;
|
|
809
|
+
o.uniform1f(l, t.correctionRatio), o.uniform1f(s, t.sizeRatio), o.uniformMatrix3fv(u, !1, t.matrix);
|
|
810
|
+
}
|
|
811
|
+
}]);
|
|
812
|
+
})(Pe);
|
|
813
|
+
R(j, "ANGLE_1", 0);
|
|
814
|
+
R(j, "ANGLE_2", 2 * Math.PI / 3);
|
|
815
|
+
R(j, "ANGLE_3", 4 * Math.PI / 3);
|
|
816
|
+
var Ve = (
|
|
817
|
+
/*glsl*/
|
|
818
|
+
`
|
|
819
|
+
precision mediump float;
|
|
820
|
+
|
|
821
|
+
varying vec4 v_color;
|
|
822
|
+
|
|
823
|
+
void main(void) {
|
|
824
|
+
gl_FragColor = v_color;
|
|
825
|
+
}
|
|
826
|
+
`
|
|
827
|
+
), We = Ve, je = (
|
|
828
|
+
/*glsl*/
|
|
829
|
+
`
|
|
830
|
+
attribute vec2 a_position;
|
|
831
|
+
attribute vec2 a_normal;
|
|
832
|
+
attribute float a_radius;
|
|
833
|
+
attribute vec3 a_barycentric;
|
|
834
|
+
|
|
835
|
+
#ifdef PICKING_MODE
|
|
836
|
+
attribute vec4 a_id;
|
|
837
|
+
#else
|
|
838
|
+
attribute vec4 a_color;
|
|
839
|
+
#endif
|
|
840
|
+
|
|
841
|
+
uniform mat3 u_matrix;
|
|
842
|
+
uniform float u_sizeRatio;
|
|
843
|
+
uniform float u_correctionRatio;
|
|
844
|
+
uniform float u_minEdgeThickness;
|
|
845
|
+
uniform float u_lengthToThicknessRatio;
|
|
846
|
+
uniform float u_widenessToThicknessRatio;
|
|
847
|
+
|
|
848
|
+
varying vec4 v_color;
|
|
849
|
+
|
|
850
|
+
const float bias = 255.0 / 254.0;
|
|
851
|
+
|
|
852
|
+
void main() {
|
|
853
|
+
float minThickness = u_minEdgeThickness;
|
|
854
|
+
|
|
855
|
+
float normalLength = length(a_normal);
|
|
856
|
+
vec2 unitNormal = a_normal / normalLength;
|
|
857
|
+
|
|
858
|
+
// These first computations are taken from edge.vert.glsl and
|
|
859
|
+
// edge.clamped.vert.glsl. Please read it to get better comments on what's
|
|
860
|
+
// happening:
|
|
861
|
+
float pixelsThickness = max(normalLength / u_sizeRatio, minThickness);
|
|
862
|
+
float webGLThickness = pixelsThickness * u_correctionRatio;
|
|
863
|
+
float webGLNodeRadius = a_radius * 2.0 * u_correctionRatio / u_sizeRatio;
|
|
864
|
+
float webGLArrowHeadLength = webGLThickness * u_lengthToThicknessRatio * 2.0;
|
|
865
|
+
float webGLArrowHeadThickness = webGLThickness * u_widenessToThicknessRatio;
|
|
866
|
+
|
|
867
|
+
float da = a_barycentric.x;
|
|
868
|
+
float db = a_barycentric.y;
|
|
869
|
+
float dc = a_barycentric.z;
|
|
870
|
+
|
|
871
|
+
vec2 delta = vec2(
|
|
872
|
+
da * (webGLNodeRadius * unitNormal.y)
|
|
873
|
+
+ db * ((webGLNodeRadius + webGLArrowHeadLength) * unitNormal.y + webGLArrowHeadThickness * unitNormal.x)
|
|
874
|
+
+ dc * ((webGLNodeRadius + webGLArrowHeadLength) * unitNormal.y - webGLArrowHeadThickness * unitNormal.x),
|
|
875
|
+
|
|
876
|
+
da * (-webGLNodeRadius * unitNormal.x)
|
|
877
|
+
+ db * (-(webGLNodeRadius + webGLArrowHeadLength) * unitNormal.x + webGLArrowHeadThickness * unitNormal.y)
|
|
878
|
+
+ dc * (-(webGLNodeRadius + webGLArrowHeadLength) * unitNormal.x - webGLArrowHeadThickness * unitNormal.y)
|
|
879
|
+
);
|
|
880
|
+
|
|
881
|
+
vec2 position = (u_matrix * vec3(a_position + delta, 1)).xy;
|
|
882
|
+
|
|
883
|
+
gl_Position = vec4(position, 0, 1);
|
|
884
|
+
|
|
885
|
+
#ifdef PICKING_MODE
|
|
886
|
+
// For picking mode, we use the ID as the color:
|
|
887
|
+
v_color = a_id;
|
|
888
|
+
#else
|
|
889
|
+
// For normal mode, we use the color:
|
|
890
|
+
v_color = a_color;
|
|
891
|
+
#endif
|
|
892
|
+
|
|
893
|
+
v_color.a *= bias;
|
|
894
|
+
}
|
|
895
|
+
`
|
|
896
|
+
), Ye = je, fe = WebGLRenderingContext, J = fe.UNSIGNED_BYTE, B = fe.FLOAT, $e = ["u_matrix", "u_sizeRatio", "u_correctionRatio", "u_minEdgeThickness", "u_lengthToThicknessRatio", "u_widenessToThicknessRatio"], he = {
|
|
897
|
+
extremity: "target",
|
|
898
|
+
lengthToThicknessRatio: 2.5,
|
|
899
|
+
widenessToThicknessRatio: 2
|
|
900
|
+
};
|
|
901
|
+
function _e(e) {
|
|
902
|
+
var r = N(N({}, he), {});
|
|
903
|
+
return /* @__PURE__ */ (function(n) {
|
|
904
|
+
function t() {
|
|
905
|
+
return F(this, t), O(this, t, arguments);
|
|
906
|
+
}
|
|
907
|
+
return D(t, n), S(t, [{
|
|
908
|
+
key: "getDefinition",
|
|
909
|
+
value: function() {
|
|
910
|
+
return {
|
|
911
|
+
VERTICES: 3,
|
|
912
|
+
VERTEX_SHADER_SOURCE: Ye,
|
|
913
|
+
FRAGMENT_SHADER_SOURCE: We,
|
|
914
|
+
METHOD: WebGLRenderingContext.TRIANGLES,
|
|
915
|
+
UNIFORMS: $e,
|
|
916
|
+
ATTRIBUTES: [{
|
|
917
|
+
name: "a_position",
|
|
918
|
+
size: 2,
|
|
919
|
+
type: B
|
|
920
|
+
}, {
|
|
921
|
+
name: "a_normal",
|
|
922
|
+
size: 2,
|
|
923
|
+
type: B
|
|
924
|
+
}, {
|
|
925
|
+
name: "a_radius",
|
|
926
|
+
size: 1,
|
|
927
|
+
type: B
|
|
928
|
+
}, {
|
|
929
|
+
name: "a_color",
|
|
930
|
+
size: 4,
|
|
931
|
+
type: J,
|
|
932
|
+
normalized: !0
|
|
933
|
+
}, {
|
|
934
|
+
name: "a_id",
|
|
935
|
+
size: 4,
|
|
936
|
+
type: J,
|
|
937
|
+
normalized: !0
|
|
938
|
+
}],
|
|
939
|
+
CONSTANT_ATTRIBUTES: [{
|
|
940
|
+
name: "a_barycentric",
|
|
941
|
+
size: 3,
|
|
942
|
+
type: B
|
|
943
|
+
}],
|
|
944
|
+
CONSTANT_DATA: [[1, 0, 0], [0, 1, 0], [0, 0, 1]]
|
|
945
|
+
};
|
|
946
|
+
}
|
|
947
|
+
}, {
|
|
948
|
+
key: "processVisibleItem",
|
|
949
|
+
value: function(o, a, s, l, u) {
|
|
950
|
+
if (r.extremity === "source") {
|
|
951
|
+
var c = [l, s];
|
|
952
|
+
s = c[0], l = c[1];
|
|
953
|
+
}
|
|
954
|
+
var h = u.size || 1, _ = l.size || 1, d = s.x, v = s.y, m = l.x, E = l.y, y = L(u.color), g = m - d, f = E - v, T = g * g + f * f, p = 0, b = 0;
|
|
955
|
+
T && (T = 1 / Math.sqrt(T), p = -f * T * h, b = g * T * h);
|
|
956
|
+
var A = this.array;
|
|
957
|
+
A[a++] = m, A[a++] = E, A[a++] = -p, A[a++] = -b, A[a++] = _, A[a++] = y, A[a++] = o;
|
|
958
|
+
}
|
|
959
|
+
}, {
|
|
960
|
+
key: "setUniforms",
|
|
961
|
+
value: function(o, a) {
|
|
962
|
+
var s = a.gl, l = a.uniformLocations, u = l.u_matrix, c = l.u_sizeRatio, h = l.u_correctionRatio, _ = l.u_minEdgeThickness, d = l.u_lengthToThicknessRatio, v = l.u_widenessToThicknessRatio;
|
|
963
|
+
s.uniformMatrix3fv(u, !1, o.matrix), s.uniform1f(c, o.sizeRatio), s.uniform1f(h, o.correctionRatio), s.uniform1f(_, o.minEdgeThickness), s.uniform1f(d, r.lengthToThicknessRatio), s.uniform1f(v, r.widenessToThicknessRatio);
|
|
964
|
+
}
|
|
965
|
+
}]);
|
|
966
|
+
})(W);
|
|
967
|
+
}
|
|
968
|
+
_e();
|
|
969
|
+
var Xe = (
|
|
970
|
+
/*glsl*/
|
|
971
|
+
`
|
|
972
|
+
precision mediump float;
|
|
973
|
+
|
|
974
|
+
varying vec4 v_color;
|
|
975
|
+
varying vec2 v_normal;
|
|
976
|
+
varying float v_thickness;
|
|
977
|
+
varying float v_feather;
|
|
978
|
+
|
|
979
|
+
const vec4 transparent = vec4(0.0, 0.0, 0.0, 0.0);
|
|
980
|
+
|
|
981
|
+
void main(void) {
|
|
982
|
+
// We only handle antialiasing for normal mode:
|
|
983
|
+
#ifdef PICKING_MODE
|
|
984
|
+
gl_FragColor = v_color;
|
|
985
|
+
#else
|
|
986
|
+
float dist = length(v_normal) * v_thickness;
|
|
987
|
+
|
|
988
|
+
float t = smoothstep(
|
|
989
|
+
v_thickness - v_feather,
|
|
990
|
+
v_thickness,
|
|
991
|
+
dist
|
|
992
|
+
);
|
|
993
|
+
|
|
994
|
+
gl_FragColor = mix(v_color, transparent, t);
|
|
995
|
+
#endif
|
|
996
|
+
}
|
|
997
|
+
`
|
|
998
|
+
), me = Xe, qe = (
|
|
999
|
+
/*glsl*/
|
|
1000
|
+
`
|
|
1001
|
+
attribute vec4 a_id;
|
|
1002
|
+
attribute vec4 a_color;
|
|
1003
|
+
attribute vec2 a_normal;
|
|
1004
|
+
attribute float a_normalCoef;
|
|
1005
|
+
attribute vec2 a_positionStart;
|
|
1006
|
+
attribute vec2 a_positionEnd;
|
|
1007
|
+
attribute float a_positionCoef;
|
|
1008
|
+
attribute float a_radius;
|
|
1009
|
+
attribute float a_radiusCoef;
|
|
1010
|
+
|
|
1011
|
+
uniform mat3 u_matrix;
|
|
1012
|
+
uniform float u_zoomRatio;
|
|
1013
|
+
uniform float u_sizeRatio;
|
|
1014
|
+
uniform float u_pixelRatio;
|
|
1015
|
+
uniform float u_correctionRatio;
|
|
1016
|
+
uniform float u_minEdgeThickness;
|
|
1017
|
+
uniform float u_lengthToThicknessRatio;
|
|
1018
|
+
uniform float u_feather;
|
|
1019
|
+
|
|
1020
|
+
varying vec4 v_color;
|
|
1021
|
+
varying vec2 v_normal;
|
|
1022
|
+
varying float v_thickness;
|
|
1023
|
+
varying float v_feather;
|
|
1024
|
+
|
|
1025
|
+
const float bias = 255.0 / 254.0;
|
|
1026
|
+
|
|
1027
|
+
void main() {
|
|
1028
|
+
float minThickness = u_minEdgeThickness;
|
|
1029
|
+
|
|
1030
|
+
float radius = a_radius * a_radiusCoef;
|
|
1031
|
+
vec2 normal = a_normal * a_normalCoef;
|
|
1032
|
+
vec2 position = a_positionStart * (1.0 - a_positionCoef) + a_positionEnd * a_positionCoef;
|
|
1033
|
+
|
|
1034
|
+
float normalLength = length(normal);
|
|
1035
|
+
vec2 unitNormal = normal / normalLength;
|
|
1036
|
+
|
|
1037
|
+
// These first computations are taken from edge.vert.glsl. Please read it to
|
|
1038
|
+
// get better comments on what's happening:
|
|
1039
|
+
float pixelsThickness = max(normalLength, minThickness * u_sizeRatio);
|
|
1040
|
+
float webGLThickness = pixelsThickness * u_correctionRatio / u_sizeRatio;
|
|
1041
|
+
|
|
1042
|
+
// Here, we move the point to leave space for the arrow head:
|
|
1043
|
+
float direction = sign(radius);
|
|
1044
|
+
float webGLNodeRadius = direction * radius * 2.0 * u_correctionRatio / u_sizeRatio;
|
|
1045
|
+
float webGLArrowHeadLength = webGLThickness * u_lengthToThicknessRatio * 2.0;
|
|
1046
|
+
|
|
1047
|
+
vec2 compensationVector = vec2(-direction * unitNormal.y, direction * unitNormal.x) * (webGLNodeRadius + webGLArrowHeadLength);
|
|
1048
|
+
|
|
1049
|
+
// Here is the proper position of the vertex
|
|
1050
|
+
gl_Position = vec4((u_matrix * vec3(position + unitNormal * webGLThickness + compensationVector, 1)).xy, 0, 1);
|
|
1051
|
+
|
|
1052
|
+
v_thickness = webGLThickness / u_zoomRatio;
|
|
1053
|
+
|
|
1054
|
+
v_normal = unitNormal;
|
|
1055
|
+
|
|
1056
|
+
v_feather = u_feather * u_correctionRatio / u_zoomRatio / u_pixelRatio * 2.0;
|
|
1057
|
+
|
|
1058
|
+
#ifdef PICKING_MODE
|
|
1059
|
+
// For picking mode, we use the ID as the color:
|
|
1060
|
+
v_color = a_id;
|
|
1061
|
+
#else
|
|
1062
|
+
// For normal mode, we use the color:
|
|
1063
|
+
v_color = a_color;
|
|
1064
|
+
#endif
|
|
1065
|
+
|
|
1066
|
+
v_color.a *= bias;
|
|
1067
|
+
}
|
|
1068
|
+
`
|
|
1069
|
+
), Ke = qe, de = WebGLRenderingContext, Q = de.UNSIGNED_BYTE, C = de.FLOAT, Ze = ["u_matrix", "u_zoomRatio", "u_sizeRatio", "u_correctionRatio", "u_pixelRatio", "u_feather", "u_minEdgeThickness", "u_lengthToThicknessRatio"], Je = {
|
|
1070
|
+
lengthToThicknessRatio: he.lengthToThicknessRatio
|
|
1071
|
+
};
|
|
1072
|
+
function ve(e) {
|
|
1073
|
+
var r = N(N({}, Je), {});
|
|
1074
|
+
return /* @__PURE__ */ (function(n) {
|
|
1075
|
+
function t() {
|
|
1076
|
+
return F(this, t), O(this, t, arguments);
|
|
1077
|
+
}
|
|
1078
|
+
return D(t, n), S(t, [{
|
|
1079
|
+
key: "getDefinition",
|
|
1080
|
+
value: function() {
|
|
1081
|
+
return {
|
|
1082
|
+
VERTICES: 6,
|
|
1083
|
+
VERTEX_SHADER_SOURCE: Ke,
|
|
1084
|
+
FRAGMENT_SHADER_SOURCE: me,
|
|
1085
|
+
METHOD: WebGLRenderingContext.TRIANGLES,
|
|
1086
|
+
UNIFORMS: Ze,
|
|
1087
|
+
ATTRIBUTES: [{
|
|
1088
|
+
name: "a_positionStart",
|
|
1089
|
+
size: 2,
|
|
1090
|
+
type: C
|
|
1091
|
+
}, {
|
|
1092
|
+
name: "a_positionEnd",
|
|
1093
|
+
size: 2,
|
|
1094
|
+
type: C
|
|
1095
|
+
}, {
|
|
1096
|
+
name: "a_normal",
|
|
1097
|
+
size: 2,
|
|
1098
|
+
type: C
|
|
1099
|
+
}, {
|
|
1100
|
+
name: "a_color",
|
|
1101
|
+
size: 4,
|
|
1102
|
+
type: Q,
|
|
1103
|
+
normalized: !0
|
|
1104
|
+
}, {
|
|
1105
|
+
name: "a_id",
|
|
1106
|
+
size: 4,
|
|
1107
|
+
type: Q,
|
|
1108
|
+
normalized: !0
|
|
1109
|
+
}, {
|
|
1110
|
+
name: "a_radius",
|
|
1111
|
+
size: 1,
|
|
1112
|
+
type: C
|
|
1113
|
+
}],
|
|
1114
|
+
CONSTANT_ATTRIBUTES: [
|
|
1115
|
+
// If 0, then position will be a_positionStart
|
|
1116
|
+
// If 1, then position will be a_positionEnd
|
|
1117
|
+
{
|
|
1118
|
+
name: "a_positionCoef",
|
|
1119
|
+
size: 1,
|
|
1120
|
+
type: C
|
|
1121
|
+
},
|
|
1122
|
+
{
|
|
1123
|
+
name: "a_normalCoef",
|
|
1124
|
+
size: 1,
|
|
1125
|
+
type: C
|
|
1126
|
+
},
|
|
1127
|
+
{
|
|
1128
|
+
name: "a_radiusCoef",
|
|
1129
|
+
size: 1,
|
|
1130
|
+
type: C
|
|
1131
|
+
}
|
|
1132
|
+
],
|
|
1133
|
+
CONSTANT_DATA: [[0, 1, 0], [0, -1, 0], [1, 1, 1], [1, 1, 1], [0, -1, 0], [1, -1, -1]]
|
|
1134
|
+
};
|
|
1135
|
+
}
|
|
1136
|
+
}, {
|
|
1137
|
+
key: "processVisibleItem",
|
|
1138
|
+
value: function(o, a, s, l, u) {
|
|
1139
|
+
var c = u.size || 1, h = s.x, _ = s.y, d = l.x, v = l.y, m = L(u.color), E = d - h, y = v - _, g = l.size || 1, f = E * E + y * y, T = 0, p = 0;
|
|
1140
|
+
f && (f = 1 / Math.sqrt(f), T = -y * f * c, p = E * f * c);
|
|
1141
|
+
var b = this.array;
|
|
1142
|
+
b[a++] = h, b[a++] = _, b[a++] = d, b[a++] = v, b[a++] = T, b[a++] = p, b[a++] = m, b[a++] = o, b[a++] = g;
|
|
1143
|
+
}
|
|
1144
|
+
}, {
|
|
1145
|
+
key: "setUniforms",
|
|
1146
|
+
value: function(o, a) {
|
|
1147
|
+
var s = a.gl, l = a.uniformLocations, u = l.u_matrix, c = l.u_zoomRatio, h = l.u_feather, _ = l.u_pixelRatio, d = l.u_correctionRatio, v = l.u_sizeRatio, m = l.u_minEdgeThickness, E = l.u_lengthToThicknessRatio;
|
|
1148
|
+
s.uniformMatrix3fv(u, !1, o.matrix), s.uniform1f(c, o.zoomRatio), s.uniform1f(v, o.sizeRatio), s.uniform1f(d, o.correctionRatio), s.uniform1f(_, o.pixelRatio), s.uniform1f(h, o.antiAliasingFeather), s.uniform1f(m, o.minEdgeThickness), s.uniform1f(E, r.lengthToThicknessRatio);
|
|
1149
|
+
}
|
|
1150
|
+
}]);
|
|
1151
|
+
})(W);
|
|
1152
|
+
}
|
|
1153
|
+
ve();
|
|
1154
|
+
function Qe(e) {
|
|
1155
|
+
return Be([ve(), _e()]);
|
|
1156
|
+
}
|
|
1157
|
+
var er = Qe(), cr = er, rr = (
|
|
1158
|
+
/*glsl*/
|
|
1159
|
+
`
|
|
1160
|
+
attribute vec4 a_id;
|
|
1161
|
+
attribute vec4 a_color;
|
|
1162
|
+
attribute vec2 a_normal;
|
|
1163
|
+
attribute float a_normalCoef;
|
|
1164
|
+
attribute vec2 a_positionStart;
|
|
1165
|
+
attribute vec2 a_positionEnd;
|
|
1166
|
+
attribute float a_positionCoef;
|
|
1167
|
+
|
|
1168
|
+
uniform mat3 u_matrix;
|
|
1169
|
+
uniform float u_sizeRatio;
|
|
1170
|
+
uniform float u_zoomRatio;
|
|
1171
|
+
uniform float u_pixelRatio;
|
|
1172
|
+
uniform float u_correctionRatio;
|
|
1173
|
+
uniform float u_minEdgeThickness;
|
|
1174
|
+
uniform float u_feather;
|
|
1175
|
+
|
|
1176
|
+
varying vec4 v_color;
|
|
1177
|
+
varying vec2 v_normal;
|
|
1178
|
+
varying float v_thickness;
|
|
1179
|
+
varying float v_feather;
|
|
1180
|
+
|
|
1181
|
+
const float bias = 255.0 / 254.0;
|
|
1182
|
+
|
|
1183
|
+
void main() {
|
|
1184
|
+
float minThickness = u_minEdgeThickness;
|
|
1185
|
+
|
|
1186
|
+
vec2 normal = a_normal * a_normalCoef;
|
|
1187
|
+
vec2 position = a_positionStart * (1.0 - a_positionCoef) + a_positionEnd * a_positionCoef;
|
|
1188
|
+
|
|
1189
|
+
float normalLength = length(normal);
|
|
1190
|
+
vec2 unitNormal = normal / normalLength;
|
|
1191
|
+
|
|
1192
|
+
// We require edges to be at least "minThickness" pixels thick *on screen*
|
|
1193
|
+
// (so we need to compensate the size ratio):
|
|
1194
|
+
float pixelsThickness = max(normalLength, minThickness * u_sizeRatio);
|
|
1195
|
+
|
|
1196
|
+
// Then, we need to retrieve the normalized thickness of the edge in the WebGL
|
|
1197
|
+
// referential (in a ([0, 1], [0, 1]) space), using our "magic" correction
|
|
1198
|
+
// ratio:
|
|
1199
|
+
float webGLThickness = pixelsThickness * u_correctionRatio / u_sizeRatio;
|
|
1200
|
+
|
|
1201
|
+
// Here is the proper position of the vertex
|
|
1202
|
+
gl_Position = vec4((u_matrix * vec3(position + unitNormal * webGLThickness, 1)).xy, 0, 1);
|
|
1203
|
+
|
|
1204
|
+
// For the fragment shader though, we need a thickness that takes the "magic"
|
|
1205
|
+
// correction ratio into account (as in webGLThickness), but so that the
|
|
1206
|
+
// antialiasing effect does not depend on the zoom level. So here's yet
|
|
1207
|
+
// another thickness version:
|
|
1208
|
+
v_thickness = webGLThickness / u_zoomRatio;
|
|
1209
|
+
|
|
1210
|
+
v_normal = unitNormal;
|
|
1211
|
+
|
|
1212
|
+
v_feather = u_feather * u_correctionRatio / u_zoomRatio / u_pixelRatio * 2.0;
|
|
1213
|
+
|
|
1214
|
+
#ifdef PICKING_MODE
|
|
1215
|
+
// For picking mode, we use the ID as the color:
|
|
1216
|
+
v_color = a_id;
|
|
1217
|
+
#else
|
|
1218
|
+
// For normal mode, we use the color:
|
|
1219
|
+
v_color = a_color;
|
|
1220
|
+
#endif
|
|
1221
|
+
|
|
1222
|
+
v_color.a *= bias;
|
|
1223
|
+
}
|
|
1224
|
+
`
|
|
1225
|
+
), nr = rr, Te = WebGLRenderingContext, ee = Te.UNSIGNED_BYTE, I = Te.FLOAT, ir = ["u_matrix", "u_zoomRatio", "u_sizeRatio", "u_correctionRatio", "u_pixelRatio", "u_feather", "u_minEdgeThickness"], fr = /* @__PURE__ */ (function(e) {
|
|
1226
|
+
function r() {
|
|
1227
|
+
return F(this, r), O(this, r, arguments);
|
|
1228
|
+
}
|
|
1229
|
+
return D(r, e), S(r, [{
|
|
1230
|
+
key: "getDefinition",
|
|
1231
|
+
value: function() {
|
|
1232
|
+
return {
|
|
1233
|
+
VERTICES: 6,
|
|
1234
|
+
VERTEX_SHADER_SOURCE: nr,
|
|
1235
|
+
FRAGMENT_SHADER_SOURCE: me,
|
|
1236
|
+
METHOD: WebGLRenderingContext.TRIANGLES,
|
|
1237
|
+
UNIFORMS: ir,
|
|
1238
|
+
ATTRIBUTES: [{
|
|
1239
|
+
name: "a_positionStart",
|
|
1240
|
+
size: 2,
|
|
1241
|
+
type: I
|
|
1242
|
+
}, {
|
|
1243
|
+
name: "a_positionEnd",
|
|
1244
|
+
size: 2,
|
|
1245
|
+
type: I
|
|
1246
|
+
}, {
|
|
1247
|
+
name: "a_normal",
|
|
1248
|
+
size: 2,
|
|
1249
|
+
type: I
|
|
1250
|
+
}, {
|
|
1251
|
+
name: "a_color",
|
|
1252
|
+
size: 4,
|
|
1253
|
+
type: ee,
|
|
1254
|
+
normalized: !0
|
|
1255
|
+
}, {
|
|
1256
|
+
name: "a_id",
|
|
1257
|
+
size: 4,
|
|
1258
|
+
type: ee,
|
|
1259
|
+
normalized: !0
|
|
1260
|
+
}],
|
|
1261
|
+
CONSTANT_ATTRIBUTES: [
|
|
1262
|
+
// If 0, then position will be a_positionStart
|
|
1263
|
+
// If 2, then position will be a_positionEnd
|
|
1264
|
+
{
|
|
1265
|
+
name: "a_positionCoef",
|
|
1266
|
+
size: 1,
|
|
1267
|
+
type: I
|
|
1268
|
+
},
|
|
1269
|
+
{
|
|
1270
|
+
name: "a_normalCoef",
|
|
1271
|
+
size: 1,
|
|
1272
|
+
type: I
|
|
1273
|
+
}
|
|
1274
|
+
],
|
|
1275
|
+
CONSTANT_DATA: [[0, 1], [0, -1], [1, 1], [1, 1], [0, -1], [1, -1]]
|
|
1276
|
+
};
|
|
1277
|
+
}
|
|
1278
|
+
}, {
|
|
1279
|
+
key: "processVisibleItem",
|
|
1280
|
+
value: function(t, i, o, a, s) {
|
|
1281
|
+
var l = s.size || 1, u = o.x, c = o.y, h = a.x, _ = a.y, d = L(s.color), v = h - u, m = _ - c, E = v * v + m * m, y = 0, g = 0;
|
|
1282
|
+
E && (E = 1 / Math.sqrt(E), y = -m * E * l, g = v * E * l);
|
|
1283
|
+
var f = this.array;
|
|
1284
|
+
f[i++] = u, f[i++] = c, f[i++] = h, f[i++] = _, f[i++] = y, f[i++] = g, f[i++] = d, f[i++] = t;
|
|
1285
|
+
}
|
|
1286
|
+
}, {
|
|
1287
|
+
key: "setUniforms",
|
|
1288
|
+
value: function(t, i) {
|
|
1289
|
+
var o = i.gl, a = i.uniformLocations, s = a.u_matrix, l = a.u_zoomRatio, u = a.u_feather, c = a.u_pixelRatio, h = a.u_correctionRatio, _ = a.u_sizeRatio, d = a.u_minEdgeThickness;
|
|
1290
|
+
o.uniformMatrix3fv(s, !1, t.matrix), o.uniform1f(l, t.zoomRatio), o.uniform1f(_, t.sizeRatio), o.uniform1f(h, t.correctionRatio), o.uniform1f(c, t.pixelRatio), o.uniform1f(u, t.antiAliasingFeather), o.uniform1f(d, t.minEdgeThickness);
|
|
1291
|
+
}
|
|
1292
|
+
}]);
|
|
1293
|
+
})(W);
|
|
1294
|
+
export {
|
|
1295
|
+
cr as E,
|
|
1296
|
+
j as N,
|
|
1297
|
+
$ as _,
|
|
1298
|
+
fr as a,
|
|
1299
|
+
Pe as b,
|
|
1300
|
+
O as c,
|
|
1301
|
+
F as d,
|
|
1302
|
+
S as e,
|
|
1303
|
+
R as f,
|
|
1304
|
+
D as g,
|
|
1305
|
+
N as h,
|
|
1306
|
+
Fe as i,
|
|
1307
|
+
re as j,
|
|
1308
|
+
ye as k,
|
|
1309
|
+
tr as l,
|
|
1310
|
+
or as m,
|
|
1311
|
+
ur as n,
|
|
1312
|
+
Ge as o,
|
|
1313
|
+
lr as p,
|
|
1314
|
+
L as q,
|
|
1315
|
+
ar as r,
|
|
1316
|
+
sr as s
|
|
1317
|
+
};
|
|
1318
|
+
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|