@recast-navigation/wasm 0.0.5 → 0.0.7

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@@ -13,6 +13,7 @@ declare module Recast {
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  const HEAPF32: Float32Array;
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  const HEAPF64: Float64Array;
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  class rcConfig {
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+ constructor();
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  get_width(): number;
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  set_width(width: number): void;
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  width: number;
@@ -70,7 +71,6 @@ declare module Recast {
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  get_detailSampleMaxError(): number;
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  set_detailSampleMaxError(detailSampleMaxError: number): void;
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  detailSampleMaxError: number;
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- constructor();
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  }
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  class Vec3 {
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  get_x(): number;
@@ -96,14 +96,135 @@ declare module Recast {
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  }
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  class dtNavMesh {
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  }
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- class NavMeshData {
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- get_dataPointer(): any;
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- set_dataPointer(dataPointer: any): void;
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- dataPointer: any;
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- get_size(): number;
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- set_size(size: number): void;
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- size: number;
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+ class dtNavMeshCreateParams {
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+ get_verts(): ReadonlyArray<number>;
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+ set_verts(verts: ReadonlyArray<number>): void;
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+ readonly verts: ReadonlyArray<number>;
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+ get_vertCount(): number;
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+ set_vertCount(vertCount: number): void;
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+ vertCount: number;
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+ get_polys(): ReadonlyArray<number>;
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+ set_polys(polys: ReadonlyArray<number>): void;
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+ readonly polys: ReadonlyArray<number>;
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+ get_polyFlags(): ReadonlyArray<number>;
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+ set_polyFlags(polyFlags: ReadonlyArray<number>): void;
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+ readonly polyFlags: ReadonlyArray<number>;
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+ get_polyAreas(): ReadonlyArray<number>;
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+ set_polyAreas(polyAreas: ReadonlyArray<number>): void;
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+ readonly polyAreas: ReadonlyArray<number>;
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+ get_polyCount(): number;
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+ set_polyCount(polyCount: number): void;
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+ polyCount: number;
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+ get_nvp(): number;
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+ set_nvp(nvp: number): void;
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+ nvp: number;
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+ get_detailMeshes(): ReadonlyArray<number>;
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+ set_detailMeshes(detailMeshes: ReadonlyArray<number>): void;
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+ readonly detailMeshes: ReadonlyArray<number>;
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+ get_detailVerts(): ReadonlyArray<number>;
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+ set_detailVerts(detailVerts: ReadonlyArray<number>): void;
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+ readonly detailVerts: ReadonlyArray<number>;
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+ get_detailVertsCount(): number;
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+ set_detailVertsCount(detailVertsCount: number): void;
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+ detailVertsCount: number;
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+ get_detailTris(): ReadonlyArray<number>;
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+ set_detailTris(detailTris: ReadonlyArray<number>): void;
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+ readonly detailTris: ReadonlyArray<number>;
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+ get_detailTriCount(): number;
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+ set_detailTriCount(detailTriCount: number): void;
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+ detailTriCount: number;
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+ get_offMeshConVerts(): ReadonlyArray<number>;
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+ set_offMeshConVerts(offMeshConVerts: ReadonlyArray<number>): void;
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+ readonly offMeshConVerts: ReadonlyArray<number>;
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+ get_offMeshConRad(): ReadonlyArray<number>;
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+ set_offMeshConRad(offMeshConRad: ReadonlyArray<number>): void;
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+ readonly offMeshConRad: ReadonlyArray<number>;
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+ get_offMeshConFlags(): ReadonlyArray<number>;
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+ set_offMeshConFlags(offMeshConFlags: ReadonlyArray<number>): void;
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+ readonly offMeshConFlags: ReadonlyArray<number>;
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+ get_offMeshConAreas(): ReadonlyArray<number>;
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+ set_offMeshConAreas(offMeshConAreas: ReadonlyArray<number>): void;
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+ readonly offMeshConAreas: ReadonlyArray<number>;
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+ get_offMeshConDir(): ReadonlyArray<number>;
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+ set_offMeshConDir(offMeshConDir: ReadonlyArray<number>): void;
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+ readonly offMeshConDir: ReadonlyArray<number>;
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+ get_offMeshConUserID(): ReadonlyArray<number>;
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+ set_offMeshConUserID(offMeshConUserID: ReadonlyArray<number>): void;
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+ readonly offMeshConUserID: ReadonlyArray<number>;
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+ get_offMeshConCount(): number;
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+ set_offMeshConCount(offMeshConCount: number): void;
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+ offMeshConCount: number;
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+ get_userId(): number;
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+ set_userId(userId: number): void;
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+ userId: number;
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+ get_tileX(): number;
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+ set_tileX(tileX: number): void;
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+ tileX: number;
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+ get_tileY(): number;
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+ set_tileY(tileY: number): void;
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+ tileY: number;
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+ get_tileLayer(): number;
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+ set_tileLayer(tileLayer: number): void;
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+ tileLayer: number;
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+ get_bmin(): ReadonlyArray<number>;
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+ set_bmin(bmin: ReadonlyArray<number>): void;
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+ bmin: ReadonlyArray<number>;
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+ get_bmax(): ReadonlyArray<number>;
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+ set_bmax(bmax: ReadonlyArray<number>): void;
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+ bmax: ReadonlyArray<number>;
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+ get_walkableHeight(): number;
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+ set_walkableHeight(walkableHeight: number): void;
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+ walkableHeight: number;
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+ get_walkableRadius(): number;
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+ set_walkableRadius(walkableRadius: number): void;
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+ walkableRadius: number;
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+ get_walkableClimb(): number;
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+ set_walkableClimb(walkableClimb: number): void;
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+ walkableClimb: number;
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+ get_cs(): number;
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+ set_cs(cs: number): void;
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+ cs: number;
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+ get_ch(): number;
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+ set_ch(ch: number): void;
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+ ch: number;
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+ get_buildBvTree(): boolean;
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+ set_buildBvTree(buildBvTree: boolean): void;
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+ buildBvTree: boolean;
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+ }
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+ class NavMeshCreateParams {
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  constructor();
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+ getParams(): dtNavMeshCreateParams;
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+ setVerts(verts: ReadonlyArray<number>): void;
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+ setVertCount(vertCount: number): void;
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+ setPolys(polys: ReadonlyArray<number>): void;
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+ setPolyFlags(polyFlags: ReadonlyArray<number>): void;
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+ setPolyAreas(polyAreas: ReadonlyArray<number>): void;
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+ setPolyCount(polyCount: number): void;
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+ setNvp(nvp: number): void;
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+ setDetailMeshes(detailMeshes: ReadonlyArray<number>): void;
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+ setDetailVerts(detailVerts: ReadonlyArray<number>): void;
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+ setDetailVertsCount(detailVertsCount: number): void;
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+ setDetailTris(detailTris: ReadonlyArray<number>): void;
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+ setDetailTriCount(detailTriCount: number): void;
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+ setOffMeshConVerts(offMeshConVerts: ReadonlyArray<number>): void;
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+ setOffMeshConRad(offMeshConRad: ReadonlyArray<number>): void;
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+ setOffMeshConFlags(offMeshConFlags: ReadonlyArray<number>): void;
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+ setOffMeshConAreas(offMeshConAreas: ReadonlyArray<number>): void;
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+ setOffMeshConDir(offMeshConDir: ReadonlyArray<number>): void;
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+ setOffMeshConUserID(offMeshConUserID: ReadonlyArray<number>): void;
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+ setOffMeshConCount(offMeshConCount: number): void;
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+ setUserId(userId: number): void;
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+ setTileX(tileX: number): void;
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+ setTileY(tileY: number): void;
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+ setTileLayer(tileLayer: number): void;
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+ setBmin(bmin: ReadonlyArray<number>): void;
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+ setBmax(bmax: ReadonlyArray<number>): void;
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+ setWalkableHeight(walkableHeight: number): void;
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+ setWalkableRadius(walkableRadius: number): void;
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+ setWalkableClimb(walkableClimb: number): void;
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+ setCs(cs: number): void;
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+ setCh(ch: number): void;
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+ setBuildBvTree(buildBvTree: boolean): void;
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  }
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  class NavPath {
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  getPointCount(): number;
@@ -111,6 +232,25 @@ declare module Recast {
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  }
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  class dtObstacleRef {
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  }
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+ class dtCompressedTileRef {
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+ }
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+ class dtNavMeshParams {
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+ get_orig(): ReadonlyArray<number>;
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+ set_orig(orig: ReadonlyArray<number>): void;
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+ orig: ReadonlyArray<number>;
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+ get_tileWidth(): number;
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+ set_tileWidth(tileWidth: number): void;
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+ tileWidth: number;
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+ get_tileHeight(): number;
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+ set_tileHeight(tileHeight: number): void;
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+ tileHeight: number;
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+ get_maxTiles(): number;
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+ set_maxTiles(maxTiles: number): void;
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+ maxTiles: number;
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+ get_maxPolys(): number;
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+ set_maxPolys(maxPolys: number): void;
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+ maxPolys: number;
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+ }
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  class dtCrowdAgentParams {
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  constructor();
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  get_radius(): number;
@@ -147,28 +287,146 @@ declare module Recast {
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  set_userData(userData: unknown): void;
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  userData: unknown;
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  }
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+ class CreateNavMeshDataResult {
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+ get_success(): boolean;
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+ set_success(success: boolean): void;
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+ success: boolean;
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+ get_navMeshData(): ReadonlyArray<number>;
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+ set_navMeshData(navMeshData: ReadonlyArray<number>): void;
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+ navMeshData: ReadonlyArray<number>;
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+ get_navMeshDataSize(): number;
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+ set_navMeshDataSize(navMeshDataSize: number): void;
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+ navMeshDataSize: number;
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+ }
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+ class NavMeshBuilder {
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+ constructor();
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+ createNavMeshData(params: NavMeshCreateParams): CreateNavMeshDataResult;
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+ }
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+ class NavMeshGeneratorResult {
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+ get_success(): boolean;
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+ set_success(success: boolean): void;
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+ success: boolean;
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+ getNavMesh(): NavMesh;
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+ getTileCache(): TileCache;
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+ }
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+ class NavMeshGenerator {
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+ constructor();
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+ generate(positions: ReadonlyArray<number>, positionCount: number, indices: ReadonlyArray<number>, indexCount: number, config: rcConfig): NavMeshGeneratorResult;
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+ }
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+ class NavMeshImporterResult {
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+ getNavMesh(): NavMesh;
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+ getTileCache(): TileCache;
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+ }
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+ class NavMeshImporter {
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+ constructor();
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+ importNavMesh(data: NavMeshExport): NavMeshImporterResult;
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+ }
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+ class NavMeshExport {
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+ get_dataPointer(): any;
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+ set_dataPointer(dataPointer: any): void;
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+ dataPointer: any;
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+ get_size(): number;
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+ set_size(size: number): void;
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+ size: number;
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+ constructor();
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+ }
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+ class NavMeshExporter {
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+ constructor();
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+ exportNavMesh(navMesh: NavMesh, tileCache: TileCache): NavMeshExport;
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+ freeNavMeshExport(navMeshExport: NavMeshExport): void;
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+ }
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+ class NavMeshAddTileResult {
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+ get_status(): number;
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+ set_status(status: number): void;
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+ status: number;
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+ get_tileRef(): number;
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+ set_tileRef(tileRef: number): void;
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+ tileRef: number;
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+ }
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  class NavMesh {
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  constructor();
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- build(positions: ReadonlyArray<number>, positionCount: number, indices: ReadonlyArray<number>, indexCount: number, config: rcConfig): void;
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- buildFromNavMeshData(data: NavMeshData): void;
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- update(): void;
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+ initSolo(data: ReadonlyArray<number>, dataSize: number, flags: number): boolean;
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+ initTiled(params: dtNavMeshParams): boolean;
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+ addTile(data: ReadonlyArray<number>, dataSize: number, flags: number, lastRef: number): NavMeshAddTileResult;
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  destroy(): void;
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- getNavMeshData(): NavMeshData;
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- freeNavMeshData(data: NavMeshData): void;
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  getDebugNavMesh(): DebugNavMesh;
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+ getNavMesh(): dtNavMesh;
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+ }
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+ class NavMeshQuery {
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+ constructor(navMesh: NavMesh, maxNodes: number);
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+ destroy(): void;
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  getClosestPoint(position: Vec3): Vec3;
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  getRandomPointAround(position: Vec3, maxRadius: number): Vec3;
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  moveAlong(position: Vec3, destination: Vec3): Vec3;
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- getNavMesh(): dtNavMesh;
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  computePath(start: Vec3, end: Vec3): NavPath;
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  setDefaultQueryExtent(extent: Vec3): void;
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  getDefaultQueryExtent(): Vec3;
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+ }
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+ class dtTileCacheParams {
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+ get_orig(): ReadonlyArray<number>;
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+ set_orig(orig: ReadonlyArray<number>): void;
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+ orig: ReadonlyArray<number>;
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+ get_cs(): number;
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+ set_cs(cs: number): void;
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+ cs: number;
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+ get_ch(): number;
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+ set_ch(ch: number): void;
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+ ch: number;
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+ get_width(): number;
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+ set_width(width: number): void;
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+ width: number;
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+ get_height(): number;
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+ set_height(height: number): void;
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+ height: number;
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+ get_walkableHeight(): number;
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+ set_walkableHeight(walkableHeight: number): void;
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+ walkableHeight: number;
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+ get_walkableRadius(): number;
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+ set_walkableRadius(walkableRadius: number): void;
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+ walkableRadius: number;
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+ get_walkableClimb(): number;
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+ set_walkableClimb(walkableClimb: number): void;
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+ walkableClimb: number;
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+ get_maxSimplificationError(): number;
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+ set_maxSimplificationError(maxSimplificationError: number): void;
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+ maxSimplificationError: number;
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+ get_maxTiles(): number;
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+ set_maxTiles(maxTiles: number): void;
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+ maxTiles: number;
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+ get_maxObstacles(): number;
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+ set_maxObstacles(maxObstacles: number): void;
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+ maxObstacles: number;
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+ }
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+ class TileCacheAddTileResult {
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+ get_status(): number;
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+ set_status(status: number): void;
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+ status: number;
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+ get_tileRef(): number;
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+ set_tileRef(tileRef: number): void;
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+ tileRef: number;
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+ }
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+ class TileCacheUpdateResult {
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+ get_status(): number;
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+ set_status(status: number): void;
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+ status: number;
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+ get_upToDate(): boolean;
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+ set_upToDate(upToDate: boolean): void;
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+ upToDate: boolean;
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+ }
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+ class TileCache {
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+ constructor();
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+ init(params: dtTileCacheParams): boolean;
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+ addTile(data: ReadonlyArray<number>, dataSize: number, flags: number): TileCacheAddTileResult;
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+ buildNavMeshTile(ref: dtCompressedTileRef, navMesh: NavMesh): number;
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+ buildNavMeshTilesAt(tx: number, ty: number, navMesh: NavMesh): number;
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+ update(navMesh: NavMesh): TileCacheUpdateResult;
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  addCylinderObstacle(position: Vec3, radius: number, height: number): dtObstacleRef;
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  addBoxObstacle(position: Vec3, extent: Vec3, angle: number): dtObstacleRef;
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  removeObstacle(obstacle: dtObstacleRef): void;
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+ destroy(): void;
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  }
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  class Crowd {
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- constructor(maxAgents: number, maxAgentRadius: number, nav: dtNavMesh);
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+ constructor(maxAgents: number, maxAgentRadius: number, navMesh: NavMesh);
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  destroy(): void;
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  addAgent(position: Vec3, params: dtCrowdAgentParams): number;
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  removeAgent(idx: number): void;