@recast-navigation/wasm 0.0.0-development-0

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package/LICENSE ADDED
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+ The MIT License
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+
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+ Copyright © 2022 Isaac Mason
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in
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+ all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
package/README.md ADDED
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+ # @recast-navigation/wasm
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+
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+ WASM build of Recast Navigation.
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+
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+ This library isn't intended for direct use - [`@recast-navigation/core`](https://github.com/isaac-mason/recast-navigation-js/tree/main/packages/recast-navigation-core) is probably what you're looking for. It uses `@recast-navigation/wasm` internally, and provides a more friendly API.
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+
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+ This WASM build is based on the [Babylon.js Recast Navigation Extension](https://github.com/BabylonJS/Extensions/tree/master/recastjs).
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+ export default Recast;
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+ declare function Recast<T>(target?: T): Promise<T & typeof Recast>;
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+ declare module Recast {
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+ function destroy(obj: any): void;
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+ function _malloc(size: number): number;
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+ function _free(ptr: number): void;
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+ const HEAP8: Int8Array;
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+ const HEAP16: Int16Array;
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+ const HEAP32: Int32Array;
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+ const HEAPU8: Uint8Array;
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+ const HEAPU16: Uint16Array;
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+ const HEAPU32: Uint32Array;
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+ const HEAPF32: Float32Array;
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+ const HEAPF64: Float64Array;
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+ class rcConfig {
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+ get_width(): number;
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+ set_width(width: number): void;
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+ width: number;
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+ get_height(): number;
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+ set_height(height: number): void;
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+ height: number;
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+ get_tileSize(): number;
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+ set_tileSize(tileSize: number): void;
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+ tileSize: number;
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+ get_borderSize(): number;
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+ set_borderSize(borderSize: number): void;
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+ borderSize: number;
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+ get_cs(): number;
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+ set_cs(cs: number): void;
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+ cs: number;
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+ get_ch(): number;
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+ set_ch(ch: number): void;
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+ ch: number;
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+ get_bmin(): ReadonlyArray<number>;
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+ set_bmin(bmin: ReadonlyArray<number>): void;
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+ bmin: ReadonlyArray<number>;
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+ get_bmax(): ReadonlyArray<number>;
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+ set_bmax(bmax: ReadonlyArray<number>): void;
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+ bmax: ReadonlyArray<number>;
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+ get_walkableSlopeAngle(): number;
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+ set_walkableSlopeAngle(walkableSlopeAngle: number): void;
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+ walkableSlopeAngle: number;
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+ get_walkableHeight(): number;
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+ set_walkableHeight(walkableHeight: number): void;
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+ walkableHeight: number;
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+ get_walkableClimb(): number;
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+ set_walkableClimb(walkableClimb: number): void;
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+ walkableClimb: number;
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+ get_walkableRadius(): number;
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+ set_walkableRadius(walkableRadius: number): void;
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+ walkableRadius: number;
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+ get_maxEdgeLen(): number;
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+ set_maxEdgeLen(maxEdgeLen: number): void;
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+ maxEdgeLen: number;
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+ get_maxSimplificationError(): number;
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+ set_maxSimplificationError(maxSimplificationError: number): void;
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+ maxSimplificationError: number;
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+ get_minRegionArea(): number;
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+ set_minRegionArea(minRegionArea: number): void;
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+ minRegionArea: number;
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+ get_mergeRegionArea(): number;
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+ set_mergeRegionArea(mergeRegionArea: number): void;
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+ mergeRegionArea: number;
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+ get_maxVertsPerPoly(): number;
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+ set_maxVertsPerPoly(maxVertsPerPoly: number): void;
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+ maxVertsPerPoly: number;
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+ get_detailSampleDist(): number;
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+ set_detailSampleDist(detailSampleDist: number): void;
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+ detailSampleDist: number;
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+ get_detailSampleMaxError(): number;
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+ set_detailSampleMaxError(detailSampleMaxError: number): void;
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+ detailSampleMaxError: number;
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+ constructor();
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+ }
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+ class Vec3 {
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+ get_x(): number;
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+ set_x(x: number): void;
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+ x: number;
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+ get_y(): number;
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+ set_y(y: number): void;
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+ y: number;
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+ get_z(): number;
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+ set_z(z: number): void;
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+ z: number;
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+ constructor();
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+ constructor(x: number, y: number, z: number);
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+ }
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+ class Triangle {
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+ constructor();
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+ getPoint(n: number): Vec3;
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+ }
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+ class DebugNavMesh {
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+ constructor();
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+ getTriangleCount(): number;
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+ getTriangle(n: number): Triangle;
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+ }
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+ class dtNavMesh {
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+ }
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+ class NavMeshData {
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+ get_dataPointer(): any;
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+ set_dataPointer(dataPointer: any): void;
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+ dataPointer: any;
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+ get_size(): number;
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+ set_size(size: number): void;
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+ size: number;
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+ constructor();
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+ }
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+ class NavPath {
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+ getPointCount(): number;
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+ getPoint(n: number): Vec3;
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+ }
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+ class dtObstacleRef {
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+ }
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+ class dtCrowdAgentParams {
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+ constructor();
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+ get_radius(): number;
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+ set_radius(radius: number): void;
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+ radius: number;
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+ get_height(): number;
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+ set_height(height: number): void;
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+ height: number;
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+ get_maxAcceleration(): number;
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+ set_maxAcceleration(maxAcceleration: number): void;
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+ maxAcceleration: number;
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+ get_maxSpeed(): number;
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+ set_maxSpeed(maxSpeed: number): void;
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+ maxSpeed: number;
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+ get_collisionQueryRange(): number;
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+ set_collisionQueryRange(collisionQueryRange: number): void;
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+ collisionQueryRange: number;
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+ get_pathOptimizationRange(): number;
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+ set_pathOptimizationRange(pathOptimizationRange: number): void;
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+ pathOptimizationRange: number;
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+ get_separationWeight(): number;
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+ set_separationWeight(separationWeight: number): void;
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+ separationWeight: number;
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+ get_updateFlags(): number;
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+ set_updateFlags(updateFlags: number): void;
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+ updateFlags: number;
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+ get_obstacleAvoidanceType(): number;
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+ set_obstacleAvoidanceType(obstacleAvoidanceType: number): void;
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+ obstacleAvoidanceType: number;
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+ get_queryFilterType(): number;
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+ set_queryFilterType(queryFilterType: number): void;
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+ queryFilterType: number;
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+ get_userData(): unknown;
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+ set_userData(userData: unknown): void;
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+ userData: unknown;
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+ }
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+ class NavMesh {
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+ constructor();
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+ build(positions: ReadonlyArray<number>, positionCount: number, indices: ReadonlyArray<number>, indexCount: number, config: rcConfig): void;
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+ buildFromNavMeshData(data: NavMeshData): void;
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+ update(): void;
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+ destroy(): void;
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+ getNavMeshData(): NavMeshData;
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+ freeNavMeshData(data: NavMeshData): void;
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+ getDebugNavMesh(): DebugNavMesh;
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+ getClosestPoint(position: Vec3): Vec3;
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+ getRandomPointAround(position: Vec3, maxRadius: number): Vec3;
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+ moveAlong(position: Vec3, destination: Vec3): Vec3;
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+ getNavMesh(): dtNavMesh;
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+ computePath(start: Vec3, end: Vec3): NavPath;
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+ setDefaultQueryExtent(extent: Vec3): void;
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+ getDefaultQueryExtent(): Vec3;
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+ addCylinderObstacle(position: Vec3, radius: number, height: number): dtObstacleRef;
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+ addBoxObstacle(position: Vec3, extent: Vec3, angle: number): dtObstacleRef;
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+ removeObstacle(obstacle: dtObstacleRef): void;
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+ }
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+ class Crowd {
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+ constructor(maxAgents: number, maxAgentRadius: number, nav: dtNavMesh);
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+ destroy(): void;
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+ addAgent(position: Vec3, params: dtCrowdAgentParams): number;
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+ removeAgent(idx: number): void;
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+ update(dt: number): void;
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+ getAgentCount(): number;
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+ getActiveAgentCount(): number;
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+ getAgentPosition(idx: number): Vec3;
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+ getAgentVelocity(idx: number): Vec3;
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+ getAgentNextTargetPath(idx: number): Vec3;
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+ getAgentState(idx: number): number;
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+ overOffMeshConnection(idx: number): boolean;
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+ agentGoto(idx: number, destination: Vec3): void;
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+ agentTeleport(idx: number, destination: Vec3): void;
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+ getAgentParameters(idx: number): dtCrowdAgentParams;
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+ setAgentParameters(idx: number, params: dtCrowdAgentParams): void;
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+ setDefaultQueryExtent(extent: Vec3): void;
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+ getDefaultQueryExtent(): Vec3;
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+ getCorners(idx: number): NavPath;
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+ }
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+ }