@recast-navigation/three 0.0.0-canary-20261030-064e4acc

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package/LICENSE ADDED
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+ The MIT License
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+
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+ Copyright © 2025 Isaac Mason
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in
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+ all copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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+ THE SOFTWARE.
package/README.md ADDED
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+ # @recast-navigation/three
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+
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+ Three.js nav mesh generation and visualisation helpers for [`recast-navigation`](https://github.com/isaac-mason/recast-navigation-js/tree/main/packages/recast-navigation).
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+
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+ ## Installation
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+
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+ ```bash
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+ > npm install @recast-navigation/three recast-navigation
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+ ```
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+
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+ ## Usage
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+
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+ ### Importing
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+
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+ To import the three.js glue, you can either use the `three` entrypoint in `recast-navigation`:
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+
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+ ```ts
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+ import { init } from 'recast-navigation'
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+ import { ... } from '@recast-navigation/three';
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+ ```
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+
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+ Or you can use the packages directly:
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+
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+ ```ts
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+ import { init } from '@recast-navigation/core'
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+ import { ... } from '@recast-navigation/three';
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+ ```
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+
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+ ### Initialization
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+
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+ Before you can use the library, you must initialize it. This is an asynchronous operation.
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+
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+ Calling `init()` after the library has already been initialized will return a promise that resolves immediately.
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+
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+ ```ts
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+ import { init } from 'recast-navigation';
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+
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+ await init();
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+ ```
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+
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+ ### Generating a NavMesh
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+
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+ This package provides convenience functions for generating nav meshes from THREE.Mesh objects.
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+
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+ ```ts
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+ import { init } from 'recast-navigation';
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+ import { threeToSoloNavMesh, threeToTiledNavMesh, threeToTileCache } from '@recast-navigation/three';
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+ import * as THREE from 'three';
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+
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+ /* initialize the library */
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+ await init();
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+
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+ /* create your scene */
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+ const scene = new THREE.Scene();
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+ // ...
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+
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+ /* get meshes to generate the navmesh from */
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+ const meshes: THREE.Mesh[] = [];
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+ scene.traverse((child) => {
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+ if (child instanceof THREE.Mesh) {
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+ meshes.push(child);
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+ }
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+ });
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+
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+ /* generate a solo navmesh */
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+ const { success, navMesh } = threeToSoloNavMesh(meshes, {
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+ // ... nav mesh generation config ...
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+ }});
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+
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+ /* generate a tiled navmesh */
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+ const { success, navMesh } = threeToTiledNavMesh(meshes, {
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+ tileSize: 16,
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+ // ... nav mesh generation config ...
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+ }});
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+
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+ /* generate a tile cache with support for temporary obstacles */
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+ const { success, navMesh, tileCache } = threeToTileCache(meshes, {
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+ tileSize: 16,
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+ // ... nav mesh generation config ...
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+ }});
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+ ```
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+
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+ ### Interacting with a NavMesh
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+
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+ You can documentation for interacting with the generated navmesh in the core library README:
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+
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+ https://github.com/isaac-mason/recast-navigation-js
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+
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+ This library provides helpers that are used in conjunction with the core library.
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+
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+ ### Debug Drawer
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+
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+ This package provides a `DebugDrawer` utility that can visualise a navmesh and other generation intermediates.
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+
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+ ```ts
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+ import { DebugDrawer } from '@recast-navigation/three';
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+
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+ const debugDrawer = new DebugDrawer();
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+
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+ // draw a navmesh
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+ debugDrawer.drawNavMesh(navMesh);
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+
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+ // clear the debug drawer
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+ debugDrawer.reset();
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+
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+ // dispose of threejs and wasm resources
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+ debugDrawer.dispose();
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+ ```
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+
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+ See the debug examples for more: https://recast-navigation-js.isaacmason.com/examples/#example-debug-navmesh
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+
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+ ### Helpers
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+
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+ This package provides helpers for visualizing various recast-navigation objects in three.js.
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+
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+ #### `NavMeshHelper`
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+
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+ ```ts
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+ import { NavMeshHelper } from '@recast-navigation/three';
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+
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+ const navMeshHelper = new NavMeshHelper(navMesh);
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+
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+ scene.add(navMeshHelper);
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+
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+ // update the helper when the navmesh changes
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+ navMeshHelper.update();
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+ ```
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+
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+ #### `TileCacheHelper`
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+
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+ Visualises obstacles in a `TileCache`.
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+
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+ ```ts
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+ import { TileCacheHelper } from '@recast-navigation/three';
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+
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+ const tileCacheHelper = new TileCacheHelper(tileCache);
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+
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+ scene.add(tileCacheHelper);
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+
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+ // update the helper after adding or removing obstacles
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+ tileCacheHelper.update();
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+ ```
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+
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+ #### `CrowdHelper`
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+
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+ Visualises agents in a `Crowd`.
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+
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+ ```ts
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+ import { CrowdHelper } from '@recast-navigation/three';
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+
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+ const crowdHelper = new CrowdHelper(crowd);
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+
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+ scene.add(crowdHelper);
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+
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+ // update the helper after updating the crowd
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+ crowdHelper.update();
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+ ```
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+
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+ #### Custom Materials
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+
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+ You can optionally provide custom materials to the helpers.
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+
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+ ```ts
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+ // NavMeshHelper
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+ const navMeshMaterial = new THREE.MeshBasicMaterial({ color: 'red' });
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+ const navMeshHelper = new NavMeshHelper(navMesh, {
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+ navMeshMaterial,
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+ });
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+
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+ // TileCacheHelper
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+ const obstacleMaterial = new THREE.MeshBasicMaterial({ color: 'blue' });
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+ const tileCacheHelper = new TileCacheHelper(tileCache, {
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+ obstacleMaterial,
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+ });
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+
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+ // CrowdHelper
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+ const agentMaterial = new THREE.MeshBasicMaterial({ color: 'red' });
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+ const crowdHelper = new CrowdHelper(crowd, {
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+ agentMaterial,
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+ });
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+ ```
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+ import { type DebugDrawerPrimitive, type NavMesh, type NavMeshQuery, type RecastCompactHeightfield, type RecastContourSet, type RecastHeightfield, type RecastHeightfieldLayer, type RecastHeightfieldLayerSet, type RecastPolyMesh, type RecastPolyMeshDetail } from '@recast-navigation/core';
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+ import * as THREE from 'three';
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+ import { LineMaterial } from 'three/addons/lines/LineMaterial.js';
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+ export type DebugDrawerParams = {
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+ triMaterial?: THREE.Material;
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+ pointMaterial?: THREE.Material;
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+ lineMaterial?: LineMaterial;
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+ };
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+ export declare class DebugDrawer extends THREE.Group {
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+ triMaterial: THREE.Material;
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+ pointMaterial: THREE.Material;
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+ pointGeometry: THREE.SphereGeometry;
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+ lineMaterial: LineMaterial;
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+ private debugDrawerUtils;
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+ constructor({ triMaterial, pointMaterial, lineMaterial, }?: DebugDrawerParams);
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+ drawPrimitives(primitives: DebugDrawerPrimitive[]): void;
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+ drawHeightfieldSolid(hf: RecastHeightfield): void;
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+ drawHeightfieldWalkable(hf: RecastHeightfield): void;
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+ drawCompactHeightfieldSolid(chf: RecastCompactHeightfield): void;
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+ drawCompactHeightfieldRegions(chf: RecastCompactHeightfield): void;
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+ drawCompactHeightfieldDistance(chf: RecastCompactHeightfield): void;
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+ drawHeightfieldLayer(layer: RecastHeightfieldLayer, idx: number): void;
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+ drawHeightfieldLayers(lset: RecastHeightfieldLayerSet): void;
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+ drawRegionConnections(cset: RecastContourSet, alpha?: number): void;
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+ drawRawContours(cset: RecastContourSet, alpha?: number): void;
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+ drawContours(cset: RecastContourSet, alpha?: number): void;
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+ drawPolyMesh(mesh: RecastPolyMesh): void;
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+ drawPolyMeshDetail(dmesh: RecastPolyMeshDetail): void;
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+ drawNavMesh(mesh: NavMesh, flags?: number): void;
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+ drawNavMeshWithClosedList(mesh: NavMesh, query: NavMeshQuery, flags?: number): void;
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+ drawNavMeshNodes(query: NavMeshQuery): void;
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+ drawNavMeshBVTree(mesh: NavMesh): void;
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+ drawNavMeshPortals(mesh: NavMesh): void;
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+ /**
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+ * @param col color in 0xRRGGBBAA format
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+ */
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+ drawNavMeshPolysWithFlags(mesh: NavMesh, flags: number, col: number): void;
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+ /**
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+ * @param col color in 0xRRGGBBAA format
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+ */
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+ drawNavMeshPoly(mesh: NavMesh, ref: number, col: number): void;
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+ reset(): void;
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+ dispose(): void;
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+ private drawPoints;
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+ private drawLines;
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+ private drawTris;
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+ private drawQuads;
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+ }
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+ export * from './debug-drawer';
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+ import type { Crowd } from '@recast-navigation/core';
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+ import { type Material, Mesh, Object3D } from 'three';
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+ export type CrowdHelperParams = {
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+ agentMaterial?: Material;
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+ };
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+ export declare class CrowdHelper extends Object3D {
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+ agentMeshes: Map<number, Mesh>;
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+ recastCrowd: Crowd;
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+ agentMaterial: Material;
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+ constructor(crowd: Crowd, params?: CrowdHelperParams);
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+ /**
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+ * Update the three debug view of the crowd agents.
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+ *
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+ * This should be called after updating the crowd.
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+ */
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+ update(): void;
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+ private createAgentMesh;
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+ private updateAgentGeometry;
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+ }
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+ export * from './crowd-helper';
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+ export * from './nav-mesh-helper';
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+ export * from './tile-cache-helper';
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+ import { type NavMesh } from '@recast-navigation/core';
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+ import { BufferGeometry, type Material, Mesh, Object3D } from 'three';
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+ export type NavMeshHelperParams = {
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+ navMeshMaterial?: Material;
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+ };
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+ export declare class NavMeshHelper extends Object3D {
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+ navMesh: NavMesh;
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+ mesh: Mesh;
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+ navMeshMaterial: Material;
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+ navMeshGeometry: BufferGeometry;
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+ constructor(navMesh: NavMesh, params?: NavMeshHelperParams);
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+ /**
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+ * Update the three debug nav mesh.
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+ *
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+ * This should be called after updating the nav mesh.
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+ */
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+ update(): void;
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+ }
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+ import type { Obstacle, TileCache } from '@recast-navigation/core';
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+ import { type Material, Mesh, Object3D } from 'three';
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+ export type TileCacheHelperParams = {
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+ obstacleMaterial?: Material;
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+ };
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+ export declare class TileCacheHelper extends Object3D {
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+ tileCache: TileCache;
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+ obstacleMeshes: Map<Obstacle, Mesh>;
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+ obstacleMaterial: Material;
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+ constructor(tileCache: TileCache, params?: TileCacheHelperParams);
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+ /**
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+ * Update the obstacle meshes.
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+ *
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+ * This should be called after adding or removing obstacles.
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+ */
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+ update(): void;
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+ }
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+ export * from './debug';
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+ export * from './helpers';
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+ export * from './utils';
package/dist/index.mjs ADDED
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+ import { DebugDrawerUtils, getNavMeshPositionsAndIndices } from '@recast-navigation/core';
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+ import * as THREE from 'three';
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+ import { Object3D, MeshBasicMaterial, Vector3, Mesh, CylinderGeometry, BufferGeometry, BufferAttribute, BoxGeometry } from 'three';
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+ import { LineMaterial } from 'three/addons/lines/LineMaterial.js';
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+ import { LineSegments2 } from 'three/addons/lines/LineSegments2.js';
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+ import { LineSegmentsGeometry } from 'three/addons/lines/LineSegmentsGeometry.js';
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+ import { mergePositionsAndIndices, generateSoloNavMesh, generateTileCache, generateTiledNavMesh } from '@recast-navigation/generators';
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+
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+ const _color = new THREE.Color();
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+ class DebugDrawer extends THREE.Group {
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+ triMaterial;
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+ pointMaterial;
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+ pointGeometry = new THREE.SphereGeometry(0.02, 32, 32);
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+ lineMaterial;
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+ debugDrawerUtils;
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+ constructor({
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+ triMaterial,
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+ pointMaterial,
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+ lineMaterial
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+ } = {}) {
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+ super();
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+ this.debugDrawerUtils = new DebugDrawerUtils();
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+ this.triMaterial = triMaterial ?? new THREE.MeshBasicMaterial({
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+ vertexColors: true,
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+ transparent: true,
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+ opacity: 0.4,
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+ depthWrite: false
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+ });
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+ this.pointMaterial = pointMaterial ?? new THREE.MeshBasicMaterial();
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+ this.lineMaterial = lineMaterial ?? new LineMaterial({
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+ color: 0xffffff,
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+ linewidth: 2,
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+ vertexColors: true,
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+ polygonOffset: true,
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+ polygonOffsetFactor: -4,
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+ polygonOffsetUnits: -10
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+ });
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+ }
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+ drawPrimitives(primitives) {
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+ for (const primitive of primitives) {
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+ switch (primitive.type) {
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+ case 'points':
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+ this.drawPoints(primitive);
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+ break;
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+ case 'lines':
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+ this.drawLines(primitive);
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+ break;
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+ case 'tris':
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+ this.drawTris(primitive);
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+ break;
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+ case 'quads':
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+ this.drawQuads(primitive);
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+ break;
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+ }
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+ }
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+ }
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+ drawHeightfieldSolid(hf) {
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+ const primitives = this.debugDrawerUtils.drawHeightfieldSolid(hf);
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+ this.drawPrimitives(primitives);
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+ }
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+ drawHeightfieldWalkable(hf) {
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+ const primitives = this.debugDrawerUtils.drawHeightfieldWalkable(hf);
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+ this.drawPrimitives(primitives);
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+ }
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+ drawCompactHeightfieldSolid(chf) {
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+ const primitives = this.debugDrawerUtils.drawCompactHeightfieldSolid(chf);
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+ this.drawPrimitives(primitives);
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+ }
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+ drawCompactHeightfieldRegions(chf) {
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+ const primitives = this.debugDrawerUtils.drawCompactHeightfieldRegions(chf);
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+ this.drawPrimitives(primitives);
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+ }
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+ drawCompactHeightfieldDistance(chf) {
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+ const primitives = this.debugDrawerUtils.drawCompactHeightfieldDistance(chf);
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+ this.drawPrimitives(primitives);
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+ }
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+ drawHeightfieldLayer(layer, idx) {
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+ const primitives = this.debugDrawerUtils.drawHeightfieldLayer(layer, idx);
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+ this.drawPrimitives(primitives);
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+ }
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+ drawHeightfieldLayers(lset) {
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+ const primitives = this.debugDrawerUtils.drawHeightfieldLayers(lset);
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+ this.drawPrimitives(primitives);
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+ }
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+ drawRegionConnections(cset, alpha = 1) {
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+ const primitives = this.debugDrawerUtils.drawRegionConnections(cset, alpha);
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+ this.drawPrimitives(primitives);
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+ }
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+ drawRawContours(cset, alpha = 1) {
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+ const primitives = this.debugDrawerUtils.drawRawContours(cset, alpha);
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+ this.drawPrimitives(primitives);
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+ }
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+ drawContours(cset, alpha = 1) {
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+ const primitives = this.debugDrawerUtils.drawContours(cset, alpha);
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+ this.drawPrimitives(primitives);
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+ }
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+ drawPolyMesh(mesh) {
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+ const primitives = this.debugDrawerUtils.drawPolyMesh(mesh);
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+ this.drawPrimitives(primitives);
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+ }
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+ drawPolyMeshDetail(dmesh) {
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+ const primitives = this.debugDrawerUtils.drawPolyMeshDetail(dmesh);
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+ this.drawPrimitives(primitives);
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+ }
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+ drawNavMesh(mesh, flags = 0) {
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+ const primitives = this.debugDrawerUtils.drawNavMesh(mesh, flags);
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+ this.drawPrimitives(primitives);
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+ }
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+ drawNavMeshWithClosedList(mesh, query, flags = 0) {
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+ const primitives = this.debugDrawerUtils.drawNavMeshWithClosedList(mesh, query, flags);
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+ this.drawPrimitives(primitives);
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+ }
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+ drawNavMeshNodes(query) {
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+ const primitives = this.debugDrawerUtils.drawNavMeshNodes(query);
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+ this.drawPrimitives(primitives);
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+ }
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+ drawNavMeshBVTree(mesh) {
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+ const primitives = this.debugDrawerUtils.drawNavMeshBVTree(mesh);
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+ this.drawPrimitives(primitives);
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+ }
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+ drawNavMeshPortals(mesh) {
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+ const primitives = this.debugDrawerUtils.drawNavMeshPortals(mesh);
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+ this.drawPrimitives(primitives);
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+ }
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+ /**
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+ * @param col color in 0xRRGGBBAA format
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+ */
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+ drawNavMeshPolysWithFlags(mesh, flags, col) {
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+ const primitives = this.debugDrawerUtils.drawNavMeshPolysWithFlags(mesh, flags, col);
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+ this.drawPrimitives(primitives);
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+ }
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+ /**
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+ * @param col color in 0xRRGGBBAA format
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+ */
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+ drawNavMeshPoly(mesh, ref, col) {
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+ const primitives = this.debugDrawerUtils.drawNavMeshPoly(mesh, ref, col);
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+ this.drawPrimitives(primitives);
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+ }
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+ // todo:
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+ // - drawTileCacheLayerAreas
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+ // - drawTileCacheLayerRegions
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+ // - drawTileCacheContours
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+ // - drawTileCachePolyMesh
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+ reset() {
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+ for (const child of this.children) {
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+ if (child instanceof THREE.Mesh || child instanceof LineSegments2) {
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+ child.geometry.dispose();
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+ }
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+ }
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+ this.clear();
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+ }
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+ dispose() {
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+ this.debugDrawerUtils.dispose();
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+ this.reset();
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+ this.pointGeometry.dispose();
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+ this.triMaterial.dispose();
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+ this.pointMaterial.dispose();
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+ this.lineMaterial.dispose();
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+ }
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+ drawPoints(primitive) {
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+ const geometry = this.pointGeometry;
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+ const instancedMesh = new THREE.InstancedMesh(geometry, this.pointMaterial, primitive.vertices.length / 3);
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+ for (let point = 0; point < primitive.vertices.length / 7; point++) {
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+ const [x, y, z, r, g, b] = primitive.vertices[point];
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+ instancedMesh.setMatrixAt(point, new THREE.Matrix4().setPosition(x, y, z));
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+ instancedMesh.setColorAt(point, _color.setRGB(r, g, b));
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+ }
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+ instancedMesh.instanceMatrix.needsUpdate = true;
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+ this.add(instancedMesh);
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+ }
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+ drawLines(primitive) {
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+ const lineSegmentsGeometry = new LineSegmentsGeometry();
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+ const positions = [];
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+ const colors = [];
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+ for (let i = 0; i < primitive.vertices.length; i += 2) {
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+ const [x1, y1, z1, r1, g1, b1] = primitive.vertices[i];
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+ const [x2, y2, z2, r2, g2, b2] = primitive.vertices[i + 1];
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+ positions.push(x1, y1, z1);
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+ positions.push(x2, y2, z2);
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+ colors.push(r1, g1, b1);
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+ colors.push(r2, g2, b2);
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+ }
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+ lineSegmentsGeometry.setPositions(positions);
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+ lineSegmentsGeometry.setColors(colors);
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+ const lineSegments = new LineSegments2(lineSegmentsGeometry, this.lineMaterial);
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+ this.add(lineSegments);
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+ }
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+ drawTris(primitive) {
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+ const geometry = new THREE.BufferGeometry();
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+ const positions = new Float32Array(primitive.vertices.length * 3);
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+ const colors = new Float32Array(primitive.vertices.length * 3);
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+ for (let i = 0; i < primitive.vertices.length; i++) {
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+ const [x, y, z, r, g, b] = primitive.vertices[i];
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+ positions[i * 3 + 0] = x;
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+ positions[i * 3 + 1] = y;
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+ positions[i * 3 + 2] = z;
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+ colors[i * 3 + 0] = r;
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+ colors[i * 3 + 1] = g;
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+ colors[i * 3 + 2] = b;
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+ }
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+ geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
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+ geometry.setAttribute('color', new THREE.BufferAttribute(colors, 3));
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+ const material = this.triMaterial;
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+ const mesh = new THREE.Mesh(geometry, material);
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+ this.add(mesh);
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+ }
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+ drawQuads(primitive) {
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+ const positions = [];
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+ const colors = [];
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+ for (let i = 0; i < primitive.vertices.length; i += 4) {
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+ const vertices = [primitive.vertices[i], primitive.vertices[i + 1], primitive.vertices[i + 2], primitive.vertices[i], primitive.vertices[i + 2], primitive.vertices[i + 3]];
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+ for (const [x, y, z, r, g, b] of vertices) {
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+ positions.push(x, y, z);
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+ colors.push(r, g, b);
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+ }
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+ }
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+ const geometry = new THREE.BufferGeometry();
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+ geometry.setAttribute('position', new THREE.BufferAttribute(new Float32Array(positions), 3));
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+ geometry.setAttribute('color', new THREE.BufferAttribute(new Float32Array(colors), 3));
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+ const material = this.triMaterial;
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+ const mesh = new THREE.Mesh(geometry, material);
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+ this.add(mesh);
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+ }
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+ }
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+
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+ class CrowdHelper extends Object3D {
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+ agentMeshes = new Map();
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+ recastCrowd;
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+ agentMaterial;
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+ constructor(crowd, params) {
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+ super();
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+ this.recastCrowd = crowd;
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+ this.agentMaterial = params?.agentMaterial ?? new MeshBasicMaterial({
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+ color: 'red'
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+ });
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+ this.update();
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+ }
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+ /**
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+ * Update the three debug view of the crowd agents.
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+ *
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+ * This should be called after updating the crowd.
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+ */
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+ update() {
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+ const agents = this.recastCrowd.getAgents();
245
+ const unseen = new Set(this.agentMeshes.keys());
246
+ for (const agent of agents) {
247
+ unseen.delete(agent.agentIndex);
248
+ const position = agent.position();
249
+ const velocity = agent.velocity();
250
+ let agentMesh = this.agentMeshes.get(agent.agentIndex);
251
+ if (agentMesh === undefined) {
252
+ agentMesh = this.createAgentMesh(agent);
253
+ this.add(agentMesh);
254
+ this.agentMeshes.set(agent.agentIndex, agentMesh);
255
+ } else {
256
+ this.updateAgentGeometry(agentMesh, agent);
257
+ }
258
+ agentMesh.position.set(position.x, position.y + agent.height / 2, position.z);
259
+ agentMesh.lookAt(new Vector3().copy(agentMesh.position).add(velocity));
260
+ }
261
+ for (const agentId of unseen) {
262
+ const agentMesh = this.agentMeshes.get(agentId);
263
+ if (agentMesh) {
264
+ this.remove(agentMesh);
265
+ this.agentMeshes.delete(agentId);
266
+ }
267
+ }
268
+ }
269
+ createAgentMesh(agent) {
270
+ const mesh = new Mesh();
271
+ mesh.material = this.agentMaterial;
272
+ this.updateAgentGeometry(mesh, agent);
273
+ mesh.userData = {
274
+ radius: agent.radius,
275
+ height: agent.height
276
+ };
277
+ return mesh;
278
+ }
279
+ updateAgentGeometry(agentMesh, agentParams) {
280
+ if (agentMesh.userData.radius !== agentParams.radius || agentMesh.userData.height !== agentParams.height) {
281
+ const geometry = new CylinderGeometry(agentParams.radius, agentParams.radius, agentParams.height);
282
+ agentMesh.geometry.dispose();
283
+ agentMesh.geometry = geometry;
284
+ agentMesh.userData.radius = agentParams.radius;
285
+ agentMesh.userData.height = agentParams.height;
286
+ }
287
+ }
288
+ }
289
+
290
+ class NavMeshHelper extends Object3D {
291
+ navMesh;
292
+ mesh;
293
+ navMeshMaterial;
294
+ navMeshGeometry;
295
+ constructor(navMesh, params) {
296
+ super();
297
+ this.navMesh = navMesh;
298
+ this.navMeshGeometry = new BufferGeometry();
299
+ this.navMeshMaterial = params?.navMeshMaterial ? params.navMeshMaterial : new MeshBasicMaterial({
300
+ color: 'orange',
301
+ transparent: true,
302
+ opacity: 0.7,
303
+ depthWrite: false
304
+ });
305
+ this.update();
306
+ this.mesh = new Mesh(this.navMeshGeometry, this.navMeshMaterial);
307
+ this.add(this.mesh);
308
+ }
309
+ /**
310
+ * Update the three debug nav mesh.
311
+ *
312
+ * This should be called after updating the nav mesh.
313
+ */
314
+ update() {
315
+ const [positions, indices] = getNavMeshPositionsAndIndices(this.navMesh);
316
+ this.navMeshGeometry.setAttribute('position', new BufferAttribute(Float32Array.from(positions), 3));
317
+ this.navMeshGeometry.setIndex(new BufferAttribute(Uint32Array.from(indices), 1));
318
+ this.navMeshGeometry.computeVertexNormals();
319
+ }
320
+ }
321
+
322
+ class TileCacheHelper extends Object3D {
323
+ tileCache;
324
+ obstacleMeshes = new Map();
325
+ obstacleMaterial;
326
+ constructor(tileCache, params) {
327
+ super();
328
+ this.tileCache = tileCache;
329
+ this.obstacleMaterial = params?.obstacleMaterial ? params.obstacleMaterial : new MeshBasicMaterial({
330
+ color: 'red',
331
+ wireframe: true,
332
+ wireframeLinewidth: 2
333
+ });
334
+ this.update();
335
+ }
336
+ /**
337
+ * Update the obstacle meshes.
338
+ *
339
+ * This should be called after adding or removing obstacles.
340
+ */
341
+ update() {
342
+ const unseen = new Set(this.obstacleMeshes.keys());
343
+ for (const [, obstacle] of this.tileCache.obstacles) {
344
+ const obstacleMesh = this.obstacleMeshes.get(obstacle);
345
+ unseen.delete(obstacle);
346
+ if (!obstacleMesh) {
347
+ const {
348
+ position
349
+ } = obstacle;
350
+ const mesh = new Mesh(undefined, this.obstacleMaterial);
351
+ mesh.position.copy(position);
352
+ if (obstacle.type === 'box') {
353
+ const {
354
+ halfExtents,
355
+ angle
356
+ } = obstacle;
357
+ mesh.geometry = new BoxGeometry(halfExtents.x * 2, halfExtents.y * 2, halfExtents.z * 2);
358
+ mesh.rotation.y = angle;
359
+ } else if (obstacle.type === 'cylinder') {
360
+ const {
361
+ radius,
362
+ height
363
+ } = obstacle;
364
+ mesh.geometry = new CylinderGeometry(radius, radius, height, 16);
365
+ mesh.position.y += height / 2;
366
+ } else {
367
+ throw new Error(`Unknown obstacle type: ${obstacle}`);
368
+ }
369
+ this.add(mesh);
370
+ this.obstacleMeshes.set(obstacle, mesh);
371
+ }
372
+ }
373
+ for (const obstacle of unseen) {
374
+ const obstacleMesh = this.obstacleMeshes.get(obstacle);
375
+ if (obstacleMesh) {
376
+ this.remove(obstacleMesh);
377
+ this.obstacleMeshes.delete(obstacle);
378
+ }
379
+ }
380
+ }
381
+ }
382
+
383
+ const _position = new Vector3();
384
+ const getPositionsAndIndices = meshes => {
385
+ const toMerge = [];
386
+ for (const mesh of meshes) {
387
+ const positionAttribute = mesh.geometry.attributes.position;
388
+ if (!positionAttribute || positionAttribute.itemSize !== 3) {
389
+ continue;
390
+ }
391
+ mesh.updateMatrixWorld();
392
+ const positions = new Float32Array(positionAttribute.array);
393
+ for (let i = 0; i < positions.length; i += 3) {
394
+ const pos = _position.set(positions[i], positions[i + 1], positions[i + 2]);
395
+ mesh.localToWorld(pos);
396
+ positions[i] = pos.x;
397
+ positions[i + 1] = pos.y;
398
+ positions[i + 2] = pos.z;
399
+ }
400
+ let indices = mesh.geometry.getIndex()?.array;
401
+ if (indices === undefined) {
402
+ // this will become indexed when merging with other meshes
403
+ const ascendingIndex = [];
404
+ for (let i = 0; i < positionAttribute.count; i++) {
405
+ ascendingIndex.push(i);
406
+ }
407
+ indices = ascendingIndex;
408
+ }
409
+ toMerge.push({
410
+ positions,
411
+ indices
412
+ });
413
+ }
414
+ return mergePositionsAndIndices(toMerge);
415
+ };
416
+
417
+ const threeToSoloNavMesh = (meshes, navMeshGeneratorConfig = {}, keepIntermediates = false) => {
418
+ const [positions, indices] = getPositionsAndIndices(meshes);
419
+ return generateSoloNavMesh(positions, indices, navMeshGeneratorConfig, keepIntermediates);
420
+ };
421
+ const threeToTiledNavMesh = (meshes, navMeshGeneratorConfig = {}, keepIntermediates = false) => {
422
+ const [positions, indices] = getPositionsAndIndices(meshes);
423
+ return generateTiledNavMesh(positions, indices, navMeshGeneratorConfig, keepIntermediates);
424
+ };
425
+ const threeToTileCache = (meshes, navMeshGeneratorConfig = {}, keepIntermediates = false) => {
426
+ const [positions, indices] = getPositionsAndIndices(meshes);
427
+ return generateTileCache(positions, indices, navMeshGeneratorConfig, keepIntermediates);
428
+ };
429
+
430
+ export { CrowdHelper, DebugDrawer, NavMeshHelper, TileCacheHelper, getPositionsAndIndices, threeToSoloNavMesh, threeToTileCache, threeToTiledNavMesh };
@@ -0,0 +1,5 @@
1
+ import { type SoloNavMeshGeneratorConfig, type TileCacheGeneratorConfig, type TiledNavMeshGeneratorConfig } from '@recast-navigation/generators';
2
+ import type { Mesh } from 'three';
3
+ export declare const threeToSoloNavMesh: (meshes: Mesh[], navMeshGeneratorConfig?: Partial<SoloNavMeshGeneratorConfig>, keepIntermediates?: boolean) => import("@recast-navigation/generators").GenerateSoloNavMeshResult;
4
+ export declare const threeToTiledNavMesh: (meshes: Mesh[], navMeshGeneratorConfig?: Partial<TiledNavMeshGeneratorConfig>, keepIntermediates?: boolean) => import("@recast-navigation/generators").GenerateTiledNavMeshResult;
5
+ export declare const threeToTileCache: (meshes: Mesh[], navMeshGeneratorConfig?: Partial<TileCacheGeneratorConfig>, keepIntermediates?: boolean) => import("@recast-navigation/generators").TileCacheGeneratorResult;
@@ -0,0 +1,2 @@
1
+ import { type Mesh } from 'three';
2
+ export declare const getPositionsAndIndices: (meshes: Mesh[]) => [positions: Float32Array, indices: Uint32Array];
@@ -0,0 +1,2 @@
1
+ export * from './generators';
2
+ export * from './get-positions-and-indices';
package/package.json ADDED
@@ -0,0 +1,56 @@
1
+ {
2
+ "name": "@recast-navigation/three",
3
+ "description": "Utilities for using recast-navigation with Three.js",
4
+ "repository": {
5
+ "type": "git",
6
+ "url": "git+https://github.com/isaac-mason/recast-navigation-js.git",
7
+ "directory": "packages/recast-navigation-three"
8
+ },
9
+ "author": {
10
+ "name": "Isaac Mason",
11
+ "email": "isaac@isaacmason.com",
12
+ "url": "https://isaacmason.com/"
13
+ },
14
+ "version": "0.0.0-canary-20261030-064e4acc",
15
+ "license": "MIT",
16
+ "homepage": "https://github.com/isaac-mason/recast-navigation-js",
17
+ "bugs": {
18
+ "url": "https://github.com/isaac-mason/recast-navigation-js/issues"
19
+ },
20
+ "type": "module",
21
+ "main": "./dist/index.mjs",
22
+ "module": "./dist/index.mjs",
23
+ "types": "./dist/index.d.ts",
24
+ "files": [
25
+ "dist/**",
26
+ "README.md",
27
+ "LICENSE"
28
+ ],
29
+ "dependencies": {
30
+ "@recast-navigation/core": "0.0.0-canary-20261030-064e4acc",
31
+ "@recast-navigation/generators": "0.0.0-canary-20261030-064e4acc"
32
+ },
33
+ "peerDependencies": {
34
+ "@types/three": "0.x.x",
35
+ "three": "0.x.x"
36
+ },
37
+ "devDependencies": {
38
+ "@babel/core": "^8.0.10",
39
+ "@babel/preset-env": "^8.0.7",
40
+ "@babel/preset-typescript": "^8.0.7",
41
+ "@rollup/plugin-babel": "^7.1.0",
42
+ "@rollup/plugin-commonjs": "^29.0.3",
43
+ "@rollup/plugin-node-resolve": "^16.0.3",
44
+ "@rollup/plugin-typescript": "^12.3.1",
45
+ "@types/three": "^0.186.0",
46
+ "rollup": "^4.66.0",
47
+ "rollup-plugin-copy": "^3.5.0",
48
+ "rollup-plugin-filesize": "^10.0.0",
49
+ "three": "^0.186.1",
50
+ "typescript": "^6.0.3"
51
+ },
52
+ "scripts": {
53
+ "build": "rollup --config rollup.config.js --bundleConfigAsCjs",
54
+ "test": "tsc"
55
+ }
56
+ }