@realtimexsco/live-chat 1.5.1 → 1.5.3

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package/dist/index.d.mts CHANGED
@@ -1921,7 +1921,7 @@ type AdminFeatureKey = "audioCall" | "videoCall" | "pushNotification" | "blockUs
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  */
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  declare function useAdminFeatureGate(feature: AdminFeatureKey): CallFeatureGate;
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- declare const CallOverlay: () => React__default.JSX.Element | null;
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+ declare const CallOverlay: () => React__default.ReactPortal | null;
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  interface IncomingCallDialogProps {
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  /** Looped while the dialog is open. Omit for silent ringing. */
@@ -2043,6 +2043,15 @@ interface CallState {
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  endCall: () => void;
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  /** Drop back to idle without notifying anyone (e.g. after a fatal error). */
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  reset: () => void;
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+ /**
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+ * Tell the server this call is over WITHOUT touching local UI state —
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+ * for when the in-call session itself crashed (e.g. VideoSDK failed to
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+ * load) and the error needs to stay on screen. The backend already
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+ * marked this call ongoing/this user busy once accepted (CALLS_API.md
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+ * §3.3); without this, that busy lock would stick until the caller/callee
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+ * explicitly closes the error (endCall()) or the 4h Redis TTL expires.
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+ */
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+ notifyServerCallFailed: () => void;
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  _receiveIncoming: (payload: CallIncomingPayload) => void;
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  _receiveAccepted: (payload: CallAcceptedPayload) => void;
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  _receiveRejected: (payload: CallRejectedPayload) => void;
package/dist/index.d.ts CHANGED
@@ -1921,7 +1921,7 @@ type AdminFeatureKey = "audioCall" | "videoCall" | "pushNotification" | "blockUs
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  */
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  declare function useAdminFeatureGate(feature: AdminFeatureKey): CallFeatureGate;
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- declare const CallOverlay: () => React__default.JSX.Element | null;
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+ declare const CallOverlay: () => React__default.ReactPortal | null;
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  interface IncomingCallDialogProps {
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  /** Looped while the dialog is open. Omit for silent ringing. */
@@ -2043,6 +2043,15 @@ interface CallState {
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  endCall: () => void;
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  /** Drop back to idle without notifying anyone (e.g. after a fatal error). */
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  reset: () => void;
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+ /**
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+ * Tell the server this call is over WITHOUT touching local UI state —
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+ * for when the in-call session itself crashed (e.g. VideoSDK failed to
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+ * load) and the error needs to stay on screen. The backend already
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+ * marked this call ongoing/this user busy once accepted (CALLS_API.md
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+ * §3.3); without this, that busy lock would stick until the caller/callee
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+ * explicitly closes the error (endCall()) or the 4h Redis TTL expires.
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+ */
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+ notifyServerCallFailed: () => void;
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  _receiveIncoming: (payload: CallIncomingPayload) => void;
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  _receiveAccepted: (payload: CallAcceptedPayload) => void;
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  _receiveRejected: (payload: CallRejectedPayload) => void;