@realsee/five 6.8.0 → 6.8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (216) hide show
  1. package/ai_guides/features/flowing-light-2d-pass.md +64 -10
  2. package/ai_guides/features/flowing-light-3d-pass.md +64 -10
  3. package/docs/assets/hierarchy.js +1 -1
  4. package/docs/assets/navigation.js +1 -1
  5. package/docs/assets/search.js +1 -1
  6. package/docs/classes/five.AdaptiveLuminancePass.html +1 -1
  7. package/docs/classes/five.BoundingMesh.html +1 -1
  8. package/docs/classes/five.Camera.html +1 -1
  9. package/docs/classes/five.EyeDomeLightingPass.html +1 -1
  10. package/docs/classes/five.Five.html +1 -1
  11. package/docs/classes/five.FivePass.html +1 -1
  12. package/docs/classes/five.InternalWebGLRenderer.html +1 -1
  13. package/docs/classes/five.Model.html +1 -1
  14. package/docs/classes/five.ModelScene.html +1 -1
  15. package/docs/classes/five.NetworkSubscribe.html +1 -1
  16. package/docs/classes/five.PBMContainer.html +1 -1
  17. package/docs/classes/five.PBMCustomShader.html +1 -1
  18. package/docs/classes/five.PBMGSObject.html +1 -1
  19. package/docs/classes/five.PBMGroup.html +1 -1
  20. package/docs/classes/five.PBMMesh.html +1 -1
  21. package/docs/classes/five.PBMMeshMaterial.html +1 -1
  22. package/docs/classes/five.PBMPanoFilter.html +1 -1
  23. package/docs/classes/five.PBMPointCloud.html +1 -1
  24. package/docs/classes/five.PBMPointCloudMaterial.html +1 -1
  25. package/docs/classes/five.PBMSkinnedMesh.html +1 -1
  26. package/docs/classes/five.PBMUpdateable.html +1 -1
  27. package/docs/classes/five.PanoCircleMesh.html +1 -1
  28. package/docs/classes/five.PanoCircleMeshCustom.html +1 -1
  29. package/docs/classes/five.PanoCircleMeshSolid.html +1 -1
  30. package/docs/classes/five.Parameter.html +1 -1
  31. package/docs/classes/five.Scene.html +1 -1
  32. package/docs/classes/five.Subscribe.html +1 -1
  33. package/docs/classes/five.Tile3D.html +1 -1
  34. package/docs/classes/five.TileNode.html +1 -1
  35. package/docs/classes/five.TrajectoryNode.html +1 -1
  36. package/docs/classes/five.WorkResolvedObserver.html +1 -1
  37. package/docs/classes/gltf-loader.DDSLoader.html +1 -1
  38. package/docs/classes/gltf-loader.DRACOLoader.html +1 -1
  39. package/docs/classes/gltf-loader.GLTFLoader.html +1 -1
  40. package/docs/classes/gltf-loader.GLTFObject.html +1 -1
  41. package/docs/classes/gltf-loader.THREEGLTFLoader.html +1 -1
  42. package/docs/classes/line.Line.html +1 -1
  43. package/docs/classes/line.LineGeometry.html +1 -1
  44. package/docs/classes/line.LineMaterial.html +1 -1
  45. package/docs/classes/line.LineSegmentsGeometry.html +1 -1
  46. package/docs/classes/line.THREE_Line2.html +1 -1
  47. package/docs/classes/line.THREE_LineSegments2.html +1 -1
  48. package/docs/classes/plugins.BasePlugin.Controller.html +1 -1
  49. package/docs/classes/plugins.CSS2DObject.html +10 -0
  50. package/docs/classes/plugins.CSS2DRenderer.html +7 -0
  51. package/docs/classes/plugins.CSS3DObject.html +1 -1
  52. package/docs/classes/plugins.CSS3DSprite.html +1 -1
  53. package/docs/classes/plugins.Object3DHelperController.html +1 -1
  54. package/docs/classes/plugins.RoundedBoxGeometry.html +1 -1
  55. package/docs/classes/sticker.Sticker.html +1 -1
  56. package/docs/classes/vfx.Airflow.html +1 -1
  57. package/docs/classes/vfx.Flame.html +1 -1
  58. package/docs/classes/vfx.Particle.html +1 -1
  59. package/docs/classes/vfx.ParticleGPU.html +1 -1
  60. package/docs/classes/vfx.SpotLight.html +1 -1
  61. package/docs/documents/features_flowing-light-2d-pass.html +28 -15
  62. package/docs/documents/features_flowing-light-3d-pass.html +27 -14
  63. package/docs/functions/plugins.CSS2DPlugin.html +1 -0
  64. package/docs/functions/react.getPlugin.html +2 -0
  65. package/docs/functions/react.setPlugin.html +2 -0
  66. package/docs/functions/react.useFivePlugin.html +8 -0
  67. package/docs/functions/react.withFive.html +1 -1
  68. package/docs/hierarchy.html +1 -1
  69. package/docs/interfaces/five.AddableObject.html +1 -1
  70. package/docs/interfaces/five.AjaxOptions.html +1 -1
  71. package/docs/interfaces/five.BaseEvent.html +1 -1
  72. package/docs/interfaces/five.BaseExtendableEvent.html +1 -1
  73. package/docs/interfaces/five.EventCallback.html +1 -1
  74. package/docs/interfaces/five.GestureEvent.html +1 -1
  75. package/docs/interfaces/five.ImageOptions.html +1 -1
  76. package/docs/interfaces/five.IntersectEvent.html +1 -1
  77. package/docs/interfaces/five.IntersectMesh.html +1 -1
  78. package/docs/interfaces/five.IntersectMeshInterface.html +1 -1
  79. package/docs/interfaces/five.Intersection.html +1 -1
  80. package/docs/interfaces/five.LooseWorkWithExtrinsics.html +1 -1
  81. package/docs/interfaces/five.ModeChangeEvent.html +1 -1
  82. package/docs/interfaces/five.ModelControllerCustomInitArgs.html +1 -1
  83. package/docs/interfaces/five.ModelEvent.html +1 -1
  84. package/docs/interfaces/five.ModelSceneEvent.html +1 -1
  85. package/docs/interfaces/five.ModelTileEvent.html +1 -1
  86. package/docs/interfaces/five.MovePanoOptions.html +1 -1
  87. package/docs/interfaces/five.NetworkAbortError.html +1 -1
  88. package/docs/interfaces/five.NetworkFirbiddenError.html +1 -1
  89. package/docs/interfaces/five.NetworkOptions.html +1 -1
  90. package/docs/interfaces/five.NetworkProxyError.html +1 -1
  91. package/docs/interfaces/five.NetworkResourceEvent.html +1 -1
  92. package/docs/interfaces/five.NetworkResponseError.html +1 -1
  93. package/docs/interfaces/five.NetworkTimeoutError.html +1 -1
  94. package/docs/interfaces/five.ObjectEvent.html +1 -1
  95. package/docs/interfaces/five.PBMMaterial.html +1 -1
  96. package/docs/interfaces/five.PBMMeshMaterialParameters.html +1 -1
  97. package/docs/interfaces/five.PBMPointCloudMaterialParameters.html +1 -1
  98. package/docs/interfaces/five.PanoCircleMeshInterface.html +1 -1
  99. package/docs/interfaces/five.PanoEvent.html +1 -1
  100. package/docs/interfaces/five.PanoPrepareEvent.html +1 -1
  101. package/docs/interfaces/five.PanoTextureEvent.html +1 -1
  102. package/docs/interfaces/five.PanoramaControllerCustomInitArgs.html +1 -1
  103. package/docs/interfaces/five.PanoramaLikeControllerCustomInitArgs.html +1 -1
  104. package/docs/interfaces/five.ParameterMaterialValue.html +1 -1
  105. package/docs/interfaces/five.ParameterTilesetValue.html +1 -1
  106. package/docs/interfaces/five.ParameterValue.html +1 -1
  107. package/docs/interfaces/five.Pose.html +1 -1
  108. package/docs/interfaces/five.RenderEvent.html +1 -1
  109. package/docs/interfaces/five.ResolvedParameterValue.html +1 -1
  110. package/docs/interfaces/five.State.html +1 -1
  111. package/docs/interfaces/five.StateEvent.html +1 -1
  112. package/docs/interfaces/five.TextureOptions.html +1 -1
  113. package/docs/interfaces/five.TopviewControllerCustomInitArgs.html +1 -1
  114. package/docs/interfaces/five.VRPanoramaControllerCustomInitArgs.html +1 -1
  115. package/docs/interfaces/five.ViewLayer.html +1 -1
  116. package/docs/interfaces/five.WorkCubeImage.html +1 -1
  117. package/docs/interfaces/five.WorkImage.html +1 -1
  118. package/docs/interfaces/five.WorkObserver.html +1 -1
  119. package/docs/interfaces/five.WorkObserverProto.html +1 -1
  120. package/docs/interfaces/five.WorkTile.html +1 -1
  121. package/docs/interfaces/five.WorksEvent.html +1 -1
  122. package/docs/interfaces/five.XRControllerEvent.html +1 -1
  123. package/docs/interfaces/five.XRGestureEvent.html +1 -1
  124. package/docs/interfaces/five.XRPanoramaControllerCustomInitArgs.html +1 -1
  125. package/docs/interfaces/five.XRSessionEvent.html +1 -1
  126. package/docs/interfaces/plugins.BackgroundPluginController.html +1 -1
  127. package/docs/interfaces/plugins.BackgroundPluginType.EventMap.html +1 -1
  128. package/docs/interfaces/plugins.BasePlugin.State.html +1 -1
  129. package/docs/interfaces/plugins.CSS2DPluginController.html +49 -0
  130. package/docs/interfaces/plugins.CSS2DPluginType.Config.html +2 -0
  131. package/docs/interfaces/plugins.CSS2DPluginType.CreateCSS2DObjectType.html +8 -0
  132. package/docs/interfaces/plugins.CSS2DPluginType.EventMap.html +10 -0
  133. package/docs/interfaces/plugins.CSS2DPluginType.Params.html +4 -0
  134. package/docs/interfaces/plugins.CSS2DPluginType.State.html +8 -0
  135. package/docs/interfaces/plugins.CSS2DRendererParameters.html +2 -0
  136. package/docs/interfaces/plugins.CSS3DPluginController.html +12 -12
  137. package/docs/interfaces/plugins.CSS3DPluginType.EventMap.html +1 -1
  138. package/docs/interfaces/plugins.CSS3DPluginType.State.html +1 -1
  139. package/docs/interfaces/plugins.DynamicPathLinePluginController.html +1 -1
  140. package/docs/interfaces/plugins.DynamicPathLinePluginType.EventMap.html +1 -1
  141. package/docs/interfaces/plugins.DynamicPathLinePluginType.State.html +1 -1
  142. package/docs/interfaces/plugins.GaussianSplattingEntranceAnimationController.html +1 -1
  143. package/docs/interfaces/plugins.GaussianSplattingEntranceAnimationPluginType.EventMap.html +1 -1
  144. package/docs/interfaces/plugins.GaussianSplattingEntranceAnimationPluginType.State.html +1 -1
  145. package/docs/interfaces/plugins.ItemMaskController.html +1 -1
  146. package/docs/interfaces/plugins.ItemMaskPluginType.EventMap.html +1 -1
  147. package/docs/interfaces/plugins.ItemMaskPluginType.State.html +1 -1
  148. package/docs/interfaces/plugins.Object3DHelperPluginType.BaseController.html +1 -1
  149. package/docs/interfaces/plugins.Object3DHelperPluginType.BaseHelper.html +1 -1
  150. package/docs/interfaces/plugins.Object3DHelperPluginType.BoundingBoxController.html +1 -1
  151. package/docs/interfaces/plugins.Object3DHelperPluginType.MoveController.html +1 -1
  152. package/docs/interfaces/plugins.Object3DHelperPluginType.MoveHelperAbstract.html +1 -1
  153. package/docs/interfaces/plugins.Object3DHelperPluginType.RotateController.html +1 -1
  154. package/docs/interfaces/plugins.Object3DHelperPluginType.RotateHelperAbstract.html +1 -1
  155. package/docs/interfaces/plugins.OrientationPluginController.html +1 -1
  156. package/docs/interfaces/plugins.OrientationPluginType.EventMap.html +1 -1
  157. package/docs/interfaces/plugins.OrientationPluginType.State.html +1 -1
  158. package/docs/interfaces/plugins.PanoAnimeController.html +1 -1
  159. package/docs/interfaces/plugins.PanoAnimePluginType.EventMap.html +1 -1
  160. package/docs/interfaces/plugins.PanoAnimePluginType.State.html +1 -1
  161. package/docs/interfaces/plugins.PluginTemplateType.EventMap.html +1 -1
  162. package/docs/interfaces/plugins.PluginTemplateType.State.html +1 -1
  163. package/docs/interfaces/plugins.TrajectoryController.html +1 -1
  164. package/docs/interfaces/react.FiveAppProps.html +11 -0
  165. package/docs/interfaces/react.FiveInjectionTypes.html +1 -1
  166. package/docs/modules/plugins.CSS2DPluginType.html +1 -0
  167. package/docs/modules/plugins.html +1 -1
  168. package/docs/modules/react.html +1 -1
  169. package/docs/types/five.ParseOptions.html +1 -1
  170. package/docs/types/plugins.BasePlugin.EventMap.html +1 -1
  171. package/docs/types/plugins.CSS2DPluginType.PluginData.html +1 -0
  172. package/docs/types/plugins.CSS2DPluginType.ServerData.html +1 -0
  173. package/docs/variables/react.FiveApp.html +3 -0
  174. package/docs/variables/react.FiveAutoCanvas.html +3 -0
  175. package/five/index.js +5 -5
  176. package/five/index.mjs +65 -65
  177. package/five/renderer/postprocessing/passes/flowing-light-2d-pass.d.ts +6 -1
  178. package/five/renderer/postprocessing/passes/flowing-light-3d-pass.d.ts +3 -1
  179. package/gltf-loader/index.js +3 -3
  180. package/gltf-loader/index.mjs +3 -3
  181. package/line/index.js +3 -3
  182. package/line/index.mjs +3 -3
  183. package/package.json +1 -1
  184. package/plugins/CSS2DPlugin/Controller.d.ts +59 -0
  185. package/plugins/CSS2DPlugin/index.d.ts +5 -0
  186. package/plugins/CSS2DPlugin/typing.d.ts +30 -0
  187. package/plugins/index.d.ts +2 -0
  188. package/plugins/index.js +24 -4
  189. package/plugins/index.mjs +557 -393
  190. package/plugins/thirdParty/CSS2DRenderer.d.ts +37 -0
  191. package/react/autoCanvas.d.ts +9 -0
  192. package/react/fiveApp.d.ts +22 -0
  193. package/react/hooks/useFivePlugin.d.ts +26 -0
  194. package/react/index.d.ts +4 -0
  195. package/react/index.js +3 -3
  196. package/react/index.mjs +291 -175
  197. package/react/withFive.d.ts +1 -1
  198. package/shader-lib/index.js +2 -2
  199. package/shader-lib/index.mjs +2 -2
  200. package/sticker/index.js +3 -3
  201. package/sticker/index.mjs +3 -3
  202. package/umd/five-gltf-loader.js +3 -3
  203. package/umd/five-line.js +3 -3
  204. package/umd/five-plugins.js +24 -4
  205. package/umd/five-react.js +3 -3
  206. package/umd/five-shader-lib.js +2 -2
  207. package/umd/five-sticker.js +3 -3
  208. package/umd/five-vfx.js +2 -2
  209. package/umd/five-vue.js +2 -2
  210. package/umd/five.js +5 -5
  211. package/vfx/index.js +2 -2
  212. package/vfx/index.mjs +2 -2
  213. package/vue/index.js +2 -2
  214. package/vue/index.mjs +2 -2
  215. package/work-downloader/index.js +2 -2
  216. package/work-downloader/index.mjs +2 -2
package/plugins/index.mjs CHANGED
@@ -1,8 +1,8 @@
1
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  /**
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  * @license
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  * @realsee/five
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- * Generated: 4/17/2026
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- * Version: 6.8.0
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+ * Generated: 2026/4/28
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+ * Version: 6.8.1
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  * Terms:
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  * Realsee SDK License Agreement
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  * Update: July 28, 2021
@@ -738,14 +738,14 @@ var O = class {
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  var n = t.ownerDocument || t;
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  return n.defaultView || n.parentWindow || e;
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  }
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- var ie = /mobile|tablet|ip(ad|hone|od)|android/i, ae = "ontouchstart" in e, k = ee(e, "PointerEvent") !== r, A = ae && ie.test(navigator.userAgent), j = "touch", oe = "pen", se = "mouse", ce = "kinect", le = 25, M = 1, N = 2, P = 4, F = 8, ue = 1, I = 2, L = 4, R = 8, z = 16, B = I | L, V = R | z, de = B | V, fe = ["x", "y"], pe = ["clientX", "clientY"];
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- function H(e, t) {
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+ var ie = /mobile|tablet|ip(ad|hone|od)|android/i, ae = "ontouchstart" in e, k = ee(e, "PointerEvent") !== r, A = ae && ie.test(navigator.userAgent), j = "touch", oe = "pen", se = "mouse", ce = "kinect", le = 25, M = 1, N = 2, P = 4, F = 8, I = 1, L = 2, R = 4, z = 8, B = 16, V = L | R, H = z | B, ue = V | H, de = ["x", "y"], fe = ["clientX", "clientY"];
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+ function U(e, t) {
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  var n = this;
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  this.manager = e, this.callback = t, this.element = e.element, this.target = e.options.inputTarget, this.domHandler = function(t) {
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  y(e.options.enable, [e]) && n.handler(t);
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  }, this.init();
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  }
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- H.prototype = {
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+ U.prototype = {
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  handler: function() {},
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  init: function() {
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  this.evEl && x(this.element, this.evEl, this.domHandler), this.evTarget && x(this.target, this.evTarget, this.domHandler), this.evWin && x(re(this.element), this.evWin, this.domHandler);
@@ -754,25 +754,25 @@ var O = class {
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  this.evEl && S(this.element, this.evEl, this.domHandler), this.evTarget && S(this.target, this.evTarget, this.domHandler), this.evWin && S(re(this.element), this.evWin, this.domHandler);
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  }
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  };
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- function me(e) {
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+ function pe(e) {
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  var t;
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- return t = e.options.inputClass || (k ? Fe : A ? Ue : ae ? qe : Ae), new t(e, he);
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+ return t = e.options.inputClass || (k ? Pe : A ? He : ae ? Ke : ke), new t(e, me);
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  }
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- function he(e, t, n) {
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+ function me(e, t, n) {
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  var r = n.pointers.length, i = n.changedPointers.length, a = t & M && r - i === 0, o = t & (P | F) && r - i === 0;
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+ n.isFirst = !!a, n.isFinal = !!o, a && (e.session = {}), n.eventType = t, he(e, n), e.emit("hammer.input", n), e.recognize(n), e.session.prevInput = n;
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  }
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- function ge(e, t) {
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+ function he(e, t) {
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  var n = e.session, r = t.pointers, i = r.length;
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- n.firstInput || (n.firstInput = ye(t)), i > 1 && !n.firstMultiple ? n.firstMultiple = ye(t) : i === 1 && (n.firstMultiple = !1);
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- var a = n.firstInput, o = n.firstMultiple, s = o ? o.center : a.center, u = t.center = be(r);
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- t.timeStamp = l(), t.deltaTime = t.timeStamp - a.timeStamp, t.angle = we(s, u), t.distance = Ce(s, u), _e(n, t), t.offsetDirection = Se(t.deltaX, t.deltaY);
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- var d = xe(t.deltaTime, t.deltaX, t.deltaY);
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- t.overallVelocityX = d.x, t.overallVelocityY = d.y, t.overallVelocity = c(d.x) > c(d.y) ? d.x : d.y, t.scale = o ? Ee(o.pointers, r) : 1, t.rotation = o ? Te(o.pointers, r) : 0, t.maxPointers = n.prevInput ? t.pointers.length > n.prevInput.maxPointers ? t.pointers.length : n.prevInput.maxPointers : t.pointers.length, ve(n, t);
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+ n.firstInput || (n.firstInput = ve(t)), i > 1 && !n.firstMultiple ? n.firstMultiple = ve(t) : i === 1 && (n.firstMultiple = !1);
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+ var a = n.firstInput, o = n.firstMultiple, s = o ? o.center : a.center, u = t.center = ye(r);
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+ t.timeStamp = l(), t.deltaTime = t.timeStamp - a.timeStamp, t.angle = Ce(s, u), t.distance = Se(s, u), ge(n, t), t.offsetDirection = xe(t.deltaX, t.deltaY);
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+ var d = be(t.deltaTime, t.deltaX, t.deltaY);
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+ t.overallVelocityX = d.x, t.overallVelocityY = d.y, t.overallVelocity = c(d.x) > c(d.y) ? d.x : d.y, t.scale = o ? Te(o.pointers, r) : 1, t.rotation = o ? we(o.pointers, r) : 0, t.maxPointers = n.prevInput ? t.pointers.length > n.prevInput.maxPointers ? t.pointers.length : n.prevInput.maxPointers : t.pointers.length, _e(n, t);
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  var f = e.element;
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  C(t.srcEvent.target, f) && (f = t.srcEvent.target), t.target = f;
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- function _e(e, t) {
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  x: a.deltaX || 0,
@@ -782,15 +782,15 @@ var O = class {
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  y: n.y
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  }), t.deltaX = i.x + (n.x - r.x), t.deltaY = i.y + (n.y - r.y);
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  }
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- function ve(e, t) {
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+ function _e(e, t) {
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  var n = e.lastInterval || t, i = t.timeStamp - n.timeStamp, a, o, s, l;
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  if (t.eventType != F && (i > le || n.velocity === r)) {
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- var u = t.deltaX - n.deltaX, d = t.deltaY - n.deltaY, f = xe(i, u, d);
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- o = f.x, s = f.y, a = c(f.x) > c(f.y) ? f.x : f.y, l = Se(u, d), e.lastInterval = t;
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+ var u = t.deltaX - n.deltaX, d = t.deltaY - n.deltaY, f = be(i, u, d);
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+ o = f.x, s = f.y, a = c(f.x) > c(f.y) ? f.x : f.y, l = xe(u, d), e.lastInterval = t;
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  } else a = n.velocity, o = n.velocityX, s = n.velocityY, l = n.direction;
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  t.velocity = a, t.velocityX = o, t.velocityY = s, t.direction = l;
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  }
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- function ye(e) {
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+ function ve(e) {
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  for (var t = [], n = 0; n < e.pointers.length;) t[n] = {
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  clientX: s(e.pointers[n].clientX),
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  clientY: s(e.pointers[n].clientY)
@@ -798,12 +798,12 @@ var O = class {
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  return {
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  timeStamp: l(),
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  pointers: t,
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- center: be(t),
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+ center: ye(t),
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  deltaX: e.deltaX,
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  deltaY: e.deltaY
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  };
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  }
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- function be(e) {
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+ function ye(e) {
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  var t = e.length;
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  if (t === 1) return {
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  x: s(e[0].clientX),
@@ -815,41 +815,41 @@ var O = class {
815
815
  y: s(r / t)
816
816
  };
817
817
  }
818
- function xe(e, t, n) {
818
+ function be(e, t, n) {
819
819
  return {
820
820
  x: t / e || 0,
821
821
  y: n / e || 0
822
822
  };
823
823
  }
824
- function Se(e, t) {
825
- return e === t ? ue : c(e) >= c(t) ? e < 0 ? I : L : t < 0 ? R : z;
824
+ function xe(e, t) {
825
+ return e === t ? I : c(e) >= c(t) ? e < 0 ? L : R : t < 0 ? z : B;
826
826
  }
827
- function Ce(e, t, n) {
828
- n || (n = fe);
827
+ function Se(e, t, n) {
828
+ n || (n = de);
829
829
  var r = t[n[0]] - e[n[0]], i = t[n[1]] - e[n[1]];
830
830
  return Math.sqrt(r * r + i * i);
831
831
  }
832
- function we(e, t, n) {
833
- n || (n = fe);
832
+ function Ce(e, t, n) {
833
+ n || (n = de);
834
834
  var r = t[n[0]] - e[n[0]], i = t[n[1]] - e[n[1]];
835
835
  return Math.atan2(i, r) * 180 / Math.PI;
836
836
  }
837
- function Te(e, t) {
838
- return we(t[1], t[0], pe) + we(e[1], e[0], pe);
837
+ function we(e, t) {
838
+ return Ce(t[1], t[0], fe) + Ce(e[1], e[0], fe);
839
839
  }
840
- function Ee(e, t) {
841
- return Ce(t[0], t[1], pe) / Ce(e[0], e[1], pe);
840
+ function Te(e, t) {
841
+ return Se(t[0], t[1], fe) / Se(e[0], e[1], fe);
842
842
  }
843
- var De = {
843
+ var Ee = {
844
844
  mousedown: M,
845
845
  mousemove: N,
846
846
  mouseup: P
847
- }, Oe = "mousedown", ke = "mousemove mouseup";
848
- function Ae() {
849
- this.evEl = Oe, this.evWin = ke, this.pressed = !1, H.apply(this, arguments);
847
+ }, De = "mousedown", Oe = "mousemove mouseup";
848
+ function ke() {
849
+ this.evEl = De, this.evWin = Oe, this.pressed = !1, U.apply(this, arguments);
850
850
  }
851
- _(Ae, H, { handler: function(e) {
852
- var t = De[e.type];
851
+ _(ke, U, { handler: function(e) {
852
+ var t = Ee[e.type];
853
853
  t & M && (e.button === 0 || e.button === 2) && (this.pressed = !0), t & N && e.which !== 1 && (t = P), this.pressed && (t & P && (this.pressed = !1), this.callback(this.manager, t, {
854
854
  pointers: [e],
855
855
  changedPointers: [e],
@@ -857,44 +857,44 @@ var O = class {
857
857
  srcEvent: e
858
858
  }));
859
859
  } });
860
- var je = {
860
+ var Ae = {
861
861
  pointerdown: M,
862
862
  pointermove: N,
863
863
  pointerup: P,
864
864
  pointercancel: F,
865
865
  pointerout: F
866
- }, Me = {
866
+ }, je = {
867
867
  2: j,
868
868
  3: oe,
869
869
  4: se,
870
870
  5: ce
871
- }, Ne = "pointerdown", Pe = "pointermove pointerup pointercancel";
872
- e.MSPointerEvent && !e.PointerEvent && (Ne = "MSPointerDown", Pe = "MSPointerMove MSPointerUp MSPointerCancel");
873
- function Fe() {
874
- this.evEl = Ne, this.evWin = Pe, H.apply(this, arguments), this.store = this.manager.session.pointerEvents = [];
875
- }
876
- _(Fe, H, { handler: function(e) {
877
- var t = this.store, n = !1, r = !1, i = je[e.type.toLowerCase().replace("ms", "")], a = Me[e.pointerType] || e.pointerType, o = a == j, s = E(t, e.pointerId, "pointerId");
878
- i & M && (e.button === 0 || e.button === 2 || o) ? s < 0 && (t.push(e), s = t.length - 1) : i & (P | F) ? n = !0 : !o && e.buttons === 0 && (n = !0, r = !0, i = je.pointerup), !(s < 0) && (r || (t[s] = e), this.callback(this.manager, i, {
871
+ }, Me = "pointerdown", Ne = "pointermove pointerup pointercancel";
872
+ e.MSPointerEvent && !e.PointerEvent && (Me = "MSPointerDown", Ne = "MSPointerMove MSPointerUp MSPointerCancel");
873
+ function Pe() {
874
+ this.evEl = Me, this.evWin = Ne, U.apply(this, arguments), this.store = this.manager.session.pointerEvents = [];
875
+ }
876
+ _(Pe, U, { handler: function(e) {
877
+ var t = this.store, n = !1, r = !1, i = Ae[e.type.toLowerCase().replace("ms", "")], a = je[e.pointerType] || e.pointerType, o = a == j, s = E(t, e.pointerId, "pointerId");
878
+ i & M && (e.button === 0 || e.button === 2 || o) ? s < 0 && (t.push(e), s = t.length - 1) : i & (P | F) ? n = !0 : !o && e.buttons === 0 && (n = !0, r = !0, i = Ae.pointerup), !(s < 0) && (r || (t[s] = e), this.callback(this.manager, i, {
879
879
  pointers: t,
880
880
  changedPointers: [e],
881
881
  pointerType: a,
882
882
  srcEvent: t[s]
883
883
  }), n && t.splice(s, 1));
884
884
  } });
885
- var Ie = {
885
+ var Fe = {
886
886
  touchstart: M,
887
887
  touchmove: N,
888
888
  touchend: P,
889
889
  touchcancel: F
890
- }, Le = "touchstart", Re = "touchstart touchmove touchend touchcancel";
891
- function ze() {
892
- this.evTarget = Le, this.evWin = Re, this.started = !1, H.apply(this, arguments);
890
+ }, Ie = "touchstart", Le = "touchstart touchmove touchend touchcancel";
891
+ function Re() {
892
+ this.evTarget = Ie, this.evWin = Le, this.started = !1, U.apply(this, arguments);
893
893
  }
894
- _(ze, H, { handler: function(e) {
895
- var t = Ie[e.type];
894
+ _(Re, U, { handler: function(e) {
895
+ var t = Fe[e.type];
896
896
  if (t === M && (this.started = !0), this.started) {
897
- var n = Be.call(this, e, t);
897
+ var n = ze.call(this, e, t);
898
898
  t & (P | F) && n[0].length - n[1].length === 0 && (this.started = !1), this.callback(this.manager, t, {
899
899
  pointers: n[0],
900
900
  changedPointers: n[1],
@@ -903,21 +903,21 @@ var O = class {
903
903
  });
904
904
  }
905
905
  } });
906
- function Be(e, t) {
906
+ function ze(e, t) {
907
907
  var n = D(e.touches), r = D(e.changedTouches);
908
908
  return t & (P | F) && (n = O(n.concat(r), "identifier", !0)), [n, r];
909
909
  }
910
- var Ve = {
910
+ var Be = {
911
911
  touchstart: M,
912
912
  touchmove: N,
913
913
  touchend: P,
914
914
  touchcancel: F
915
- }, He = "touchstart touchmove touchend touchcancel";
916
- function Ue() {
917
- this.evTarget = He, this.targetIds = {}, H.apply(this, arguments);
915
+ }, Ve = "touchstart touchmove touchend touchcancel";
916
+ function He() {
917
+ this.evTarget = Ve, this.targetIds = {}, U.apply(this, arguments);
918
918
  }
919
- _(Ue, H, { handler: function(e) {
920
- var t = Ve[e.type], n = We.call(this, e, t);
919
+ _(He, U, { handler: function(e) {
920
+ var t = Be[e.type], n = Ue.call(this, e, t);
921
921
  n && this.callback(this.manager, t, {
922
922
  pointers: n[0],
923
923
  changedPointers: n[1],
@@ -925,7 +925,7 @@ var O = class {
925
925
  srcEvent: e
926
926
  });
927
927
  } });
928
- function We(e, t) {
928
+ function Ue(e, t) {
929
929
  var n = D(e.touches), r = this.targetIds;
930
930
  if (t & (M | N) && n.length === 1) return r[n[0].identifier] = !0, [n, n];
931
931
  var i, a, o = D(e.changedTouches), s = [], c = this.target;
@@ -935,18 +935,18 @@ var O = class {
935
935
  for (i = 0; i < o.length;) r[o[i].identifier] && s.push(o[i]), t & (P | F) && delete r[o[i].identifier], i++;
936
936
  if (s.length) return [O(a.concat(s), "identifier", !0), s];
937
937
  }
938
- var Ge = 2500, Ke = 25;
939
- function qe() {
940
- H.apply(this, arguments);
938
+ var We = 2500, Ge = 25;
939
+ function Ke() {
940
+ U.apply(this, arguments);
941
941
  var e = v(this.handler, this);
942
- this.touch = new Ue(this.manager, e), this.mouse = new Ae(this.manager, e), this.primaryTouch = null, this.lastTouches = [];
942
+ this.touch = new He(this.manager, e), this.mouse = new ke(this.manager, e), this.primaryTouch = null, this.lastTouches = [];
943
943
  }
944
- _(qe, H, {
944
+ _(Ke, U, {
945
945
  handler: function(e, t, n) {
946
946
  var r = n.pointerType == j, i = n.pointerType == se;
947
947
  if (!(i && n.sourceCapabilities && n.sourceCapabilities.firesTouchEvents)) {
948
- if (r) Je.call(this, t, n);
949
- else if (i && W.call(this, n)) return;
948
+ if (r) qe.call(this, t, n);
949
+ else if (i && Ye.call(this, n)) return;
950
950
  this.callback(e, t, n);
951
951
  }
952
952
  },
@@ -954,10 +954,10 @@ var O = class {
954
954
  this.touch.destroy(), this.mouse.destroy();
955
955
  }
956
956
  });
957
- function Je(e, t) {
958
- e & M ? (this.primaryTouch = t.changedPointers[0].identifier, U.call(this, t)) : e & (P | F) && U.call(this, t);
957
+ function qe(e, t) {
958
+ e & M ? (this.primaryTouch = t.changedPointers[0].identifier, Je.call(this, t)) : e & (P | F) && Je.call(this, t);
959
959
  }
960
- function U(e) {
960
+ function Je(e) {
961
961
  var t = e.changedPointers[0];
962
962
  if (t.identifier === this.primaryTouch) {
963
963
  var n = {
@@ -969,23 +969,23 @@ var O = class {
969
969
  setTimeout(function() {
970
970
  var e = r.indexOf(n);
971
971
  e > -1 && r.splice(e, 1);
972
- }, Ge);
972
+ }, We);
973
973
  }
974
974
  }
975
- function W(e) {
975
+ function Ye(e) {
976
976
  for (var t = e.srcEvent.clientX, n = e.srcEvent.clientY, r = 0; r < this.lastTouches.length; r++) {
977
977
  var i = this.lastTouches[r], a = Math.abs(t - i.x), o = Math.abs(n - i.y);
978
- if (a <= Ke && o <= Ke) return !0;
978
+ if (a <= Ge && o <= Ge) return !0;
979
979
  }
980
980
  return !1;
981
981
  }
982
- var Ye = a ? ee(a.style, "touchAction") : r, Xe = Ye !== r, Ze = "compute", Qe = "auto", $e = "manipulation", G = "none", et = "pan-x", tt = "pan-y", nt = at();
983
- function rt(e, t) {
982
+ var Xe = a ? ee(a.style, "touchAction") : r, Ze = Xe !== r, Qe = "compute", $e = "auto", et = "manipulation", W = "none", tt = "pan-x", nt = "pan-y", G = it();
983
+ function K(e, t) {
984
984
  this.manager = e, this.set(t);
985
985
  }
986
- rt.prototype = {
986
+ K.prototype = {
987
987
  set: function(e) {
988
- e == Ze && (e = this.compute()), Xe && this.manager.element.style && nt[e] && (this.manager.element.style[Ye] = e), this.actions = e.toLowerCase().trim();
988
+ e == Qe && (e = this.compute()), Ze && this.manager.element.style && G[e] && (this.manager.element.style[Xe] = e), this.actions = e.toLowerCase().trim();
989
989
  },
990
990
  update: function() {
991
991
  this.set(this.manager.options.touchAction);
@@ -994,7 +994,7 @@ var O = class {
994
994
  var e = [];
995
995
  return f(this.manager.recognizers, function(t) {
996
996
  y(t.options.enable, [t]) && (e = e.concat(t.getTouchAction()));
997
- }), it(e.join(" "));
997
+ }), rt(e.join(" "));
998
998
  },
999
999
  preventDefaults: function(e) {
1000
1000
  var t = e.srcEvent, n = e.offsetDirection;
@@ -1002,24 +1002,24 @@ var O = class {
1002
1002
  t.preventDefault();
1003
1003
  return;
1004
1004
  }
1005
- var r = this.actions, i = w(r, G) && !nt[G], a = w(r, tt) && !nt[tt], o = w(r, et) && !nt[et];
1005
+ var r = this.actions, i = w(r, W) && !G[W], a = w(r, nt) && !G[nt], o = w(r, tt) && !G[tt];
1006
1006
  if (i) {
1007
1007
  var s = e.pointers.length === 1, c = e.distance < 2, l = e.deltaTime < 250;
1008
1008
  if (s && c && l) return;
1009
1009
  }
1010
- if (!(o && a) && (i || a && n & B || o && n & V)) return this.preventSrc(t);
1010
+ if (!(o && a) && (i || a && n & V || o && n & H)) return this.preventSrc(t);
1011
1011
  },
1012
1012
  preventSrc: function(e) {
1013
1013
  this.manager.session.prevented = !0, e.preventDefault();
1014
1014
  }
1015
1015
  };
1016
- function it(e) {
1017
- if (w(e, G)) return G;
1018
- var t = w(e, et), n = w(e, tt);
1019
- return t && n ? G : t || n ? t ? et : tt : w(e, $e) ? $e : Qe;
1016
+ function rt(e) {
1017
+ if (w(e, W)) return W;
1018
+ var t = w(e, tt), n = w(e, nt);
1019
+ return t && n ? W : t || n ? t ? tt : nt : w(e, et) ? et : $e;
1020
1020
  }
1021
- function at() {
1022
- if (!Xe) return !1;
1021
+ function it() {
1022
+ if (!Ze) return !1;
1023
1023
  var t = {}, n = e.CSS && e.CSS.supports;
1024
1024
  return [
1025
1025
  "auto",
@@ -1032,9 +1032,9 @@ var O = class {
1032
1032
  t[r] = n ? e.CSS.supports("touch-action", r) : !0;
1033
1033
  }), t;
1034
1034
  }
1035
- var ot = 1, K = 2, st = 4, q = 8, J = q, Y = 16, X = 32;
1035
+ var at = 1, q = 2, ot = 4, J = 8, Y = J, st = 16, X = 32;
1036
1036
  function Z(e) {
1037
- this.options = m({}, this.defaults, e || {}), this.id = ne(), this.manager = null, this.options.enable = b(this.options.enable, !0), this.state = ot, this.simultaneous = {}, this.requireFail = [];
1037
+ this.options = m({}, this.defaults, e || {}), this.id = ne(), this.manager = null, this.options.enable = b(this.options.enable, !0), this.state = at, this.simultaneous = {}, this.requireFail = [];
1038
1038
  }
1039
1039
  Z.prototype = {
1040
1040
  defaults: {},
@@ -1071,7 +1071,7 @@ var O = class {
1071
1071
  function r(n) {
1072
1072
  t.manager.emit(n, e);
1073
1073
  }
1074
- n < q && r(t.options.event + ct(n)), r(t.options.event), e.additionalEvent && r(e.additionalEvent), n >= q && r(t.options.event + ct(n));
1074
+ n < J && r(t.options.event + ct(n)), r(t.options.event), e.additionalEvent && r(e.additionalEvent), n >= J && r(t.options.event + ct(n));
1075
1075
  },
1076
1076
  tryEmit: function(e) {
1077
1077
  if (this.canEmit()) return this.emit(e);
@@ -1079,7 +1079,7 @@ var O = class {
1079
1079
  },
1080
1080
  canEmit: function() {
1081
1081
  for (var e = 0; e < this.requireFail.length;) {
1082
- if (!(this.requireFail[e].state & (X | ot))) return !1;
1082
+ if (!(this.requireFail[e].state & (X | at))) return !1;
1083
1083
  e++;
1084
1084
  }
1085
1085
  return !0;
@@ -1090,17 +1090,17 @@ var O = class {
1090
1090
  this.reset(), this.state = X;
1091
1091
  return;
1092
1092
  }
1093
- this.state & (J | Y | X) && (this.state = ot), this.state = this.process(t), this.state & (K | st | q | Y) && this.tryEmit(t);
1093
+ this.state & (Y | st | X) && (this.state = at), this.state = this.process(t), this.state & (q | ot | J | st) && this.tryEmit(t);
1094
1094
  },
1095
1095
  process: function(e) {},
1096
1096
  getTouchAction: function() {},
1097
1097
  reset: function() {}
1098
1098
  };
1099
1099
  function ct(e) {
1100
- return e & Y ? "cancel" : e & q ? "end" : e & st ? "move" : e & K ? "start" : "";
1100
+ return e & st ? "cancel" : e & J ? "end" : e & ot ? "move" : e & q ? "start" : "";
1101
1101
  }
1102
1102
  function lt(e) {
1103
- return e == z ? "down" : e == R ? "up" : e == I ? "left" : e == L ? "right" : "";
1103
+ return e == B ? "down" : e == z ? "up" : e == L ? "left" : e == R ? "right" : "";
1104
1104
  }
1105
1105
  function ut(e, t) {
1106
1106
  var n = t.manager;
@@ -1116,8 +1116,8 @@ var O = class {
1116
1116
  return t === 0 || e.pointers.length === t;
1117
1117
  },
1118
1118
  process: function(e) {
1119
- var t = this.state, n = e.eventType, r = t & (K | st), i = this.attrTest(e);
1120
- return r && (n & F || !i) ? t | Y : r || i ? n & P ? t | q : t & K ? t | st : K : X;
1119
+ var t = this.state, n = e.eventType, r = t & (q | ot), i = this.attrTest(e);
1120
+ return r && (n & F || !i) ? t | st : r || i ? n & P ? t | J : t & q ? t | ot : q : X;
1121
1121
  }
1122
1122
  });
1123
1123
  function dt() {
@@ -1128,18 +1128,18 @@ var O = class {
1128
1128
  event: "pan",
1129
1129
  threshold: 10,
1130
1130
  pointers: 1,
1131
- direction: de
1131
+ direction: ue
1132
1132
  },
1133
1133
  getTouchAction: function() {
1134
1134
  var e = this.options.direction, t = [];
1135
- return e & B && t.push(tt), e & V && t.push(et), t;
1135
+ return e & V && t.push(nt), e & H && t.push(tt), t;
1136
1136
  },
1137
1137
  directionTest: function(e) {
1138
1138
  var t = this.options, n = !0, r = e.distance, i = e.direction, a = e.deltaX, o = e.deltaY;
1139
- return i & t.direction || (t.direction & B ? (i = a === 0 ? ue : a < 0 ? I : L, n = a != this.pX, r = Math.abs(e.deltaX)) : (i = o === 0 ? ue : o < 0 ? R : z, n = o != this.pY, r = Math.abs(e.deltaY))), e.direction = i, n && r > t.threshold && i & t.direction;
1139
+ return i & t.direction || (t.direction & V ? (i = a === 0 ? I : a < 0 ? L : R, n = a != this.pX, r = Math.abs(e.deltaX)) : (i = o === 0 ? I : o < 0 ? z : B, n = o != this.pY, r = Math.abs(e.deltaY))), e.direction = i, n && r > t.threshold && i & t.direction;
1140
1140
  },
1141
1141
  attrTest: function(e) {
1142
- return Q.prototype.attrTest.call(this, e) && (this.state & K || !(this.state & K) && this.directionTest(e));
1142
+ return Q.prototype.attrTest.call(this, e) && (this.state & q || !(this.state & q) && this.directionTest(e));
1143
1143
  },
1144
1144
  emit: function(e) {
1145
1145
  this.pX = e.deltaX, this.pY = e.deltaY;
@@ -1157,10 +1157,10 @@ var O = class {
1157
1157
  pointers: 2
1158
1158
  },
1159
1159
  getTouchAction: function() {
1160
- return [G];
1160
+ return [W];
1161
1161
  },
1162
1162
  attrTest: function(e) {
1163
- return this._super.attrTest.call(this, e) && (Math.abs(e.scale - 1) > this.options.threshold || this.state & K);
1163
+ return this._super.attrTest.call(this, e) && (Math.abs(e.scale - 1) > this.options.threshold || this.state & q);
1164
1164
  },
1165
1165
  emit: function(e) {
1166
1166
  if (e.scale !== 1) {
@@ -1181,22 +1181,22 @@ var O = class {
1181
1181
  threshold: 9
1182
1182
  },
1183
1183
  getTouchAction: function() {
1184
- return [Qe];
1184
+ return [$e];
1185
1185
  },
1186
1186
  process: function(e) {
1187
1187
  var t = this.options, n = e.pointers.length === t.pointers, r = e.distance < t.threshold, i = e.deltaTime > t.time;
1188
1188
  if (this._input = e, !r || !n || e.eventType & (P | F) && !i) this.reset();
1189
1189
  else if (e.eventType & M) this.reset(), this._timer = u(function() {
1190
- this.state = J, this.tryEmit();
1190
+ this.state = Y, this.tryEmit();
1191
1191
  }, t.time, this);
1192
- else if (e.eventType & P) return J;
1192
+ else if (e.eventType & P) return Y;
1193
1193
  return X;
1194
1194
  },
1195
1195
  reset: function() {
1196
1196
  clearTimeout(this._timer);
1197
1197
  },
1198
1198
  emit: function(e) {
1199
- this.state === J && (e && e.eventType & P ? this.manager.emit(this.options.event + "up", e) : (this._input.timeStamp = l(), this.manager.emit(this.options.event, this._input)));
1199
+ this.state === Y && (e && e.eventType & P ? this.manager.emit(this.options.event + "up", e) : (this._input.timeStamp = l(), this.manager.emit(this.options.event, this._input)));
1200
1200
  }
1201
1201
  });
1202
1202
  function mt() {
@@ -1209,10 +1209,10 @@ var O = class {
1209
1209
  pointers: 2
1210
1210
  },
1211
1211
  getTouchAction: function() {
1212
- return [G];
1212
+ return [W];
1213
1213
  },
1214
1214
  attrTest: function(e) {
1215
- return this._super.attrTest.call(this, e) && (Math.abs(e.rotation) > this.options.threshold || this.state & K);
1215
+ return this._super.attrTest.call(this, e) && (Math.abs(e.rotation) > this.options.threshold || this.state & q);
1216
1216
  }
1217
1217
  });
1218
1218
  function ht() {
@@ -1223,7 +1223,7 @@ var O = class {
1223
1223
  event: "swipe",
1224
1224
  threshold: 10,
1225
1225
  velocity: .3,
1226
- direction: B | V,
1226
+ direction: V | H,
1227
1227
  pointers: 1
1228
1228
  },
1229
1229
  getTouchAction: function() {
@@ -1231,7 +1231,7 @@ var O = class {
1231
1231
  },
1232
1232
  attrTest: function(e) {
1233
1233
  var t = this.options.direction, n;
1234
- return t & (B | V) ? n = e.overallVelocity : t & B ? n = e.overallVelocityX : t & V && (n = e.overallVelocityY), this._super.attrTest.call(this, e) && t & e.offsetDirection && e.distance > this.options.threshold && e.maxPointers == this.options.pointers && c(n) > this.options.velocity && e.eventType & P;
1234
+ return t & (V | H) ? n = e.overallVelocity : t & V ? n = e.overallVelocityX : t & H && (n = e.overallVelocityY), this._super.attrTest.call(this, e) && t & e.offsetDirection && e.distance > this.options.threshold && e.maxPointers == this.options.pointers && c(n) > this.options.velocity && e.eventType & P;
1235
1235
  },
1236
1236
  emit: function(e) {
1237
1237
  var t = lt(e.offsetDirection);
@@ -1252,17 +1252,17 @@ var O = class {
1252
1252
  posThreshold: 10
1253
1253
  },
1254
1254
  getTouchAction: function() {
1255
- return [$e];
1255
+ return [et];
1256
1256
  },
1257
1257
  process: function(e) {
1258
1258
  var t = this.options, n = e.pointers.length === t.pointers, r = e.distance < t.threshold, i = e.deltaTime < t.time;
1259
1259
  if (this.reset(), e.eventType & M && this.count === 0) return this.failTimeout();
1260
1260
  if (r && i && n) {
1261
1261
  if (e.eventType != P) return this.failTimeout();
1262
- var a = this.pTime ? e.timeStamp - this.pTime < t.interval : !0, o = !this.pCenter || Ce(this.pCenter, e.center) < t.posThreshold;
1262
+ var a = this.pTime ? e.timeStamp - this.pTime < t.interval : !0, o = !this.pCenter || Se(this.pCenter, e.center) < t.posThreshold;
1263
1263
  if (this.pTime = e.timeStamp, this.pCenter = e.center, !o || !a ? this.count = 1 : this.count += 1, this._input = e, this.count % t.taps === 0) return this.hasRequireFailures() ? (this._timer = u(function() {
1264
- this.state = J, this.tryEmit();
1265
- }, t.interval, this), K) : J;
1264
+ this.state = Y, this.tryEmit();
1265
+ }, t.interval, this), q) : Y;
1266
1266
  }
1267
1267
  return X;
1268
1268
  },
@@ -1275,15 +1275,15 @@ var O = class {
1275
1275
  clearTimeout(this._timer);
1276
1276
  },
1277
1277
  emit: function() {
1278
- this.state == J && (this._input.tapCount = this.count, this.manager.emit(this.options.event, this._input));
1278
+ this.state == Y && (this._input.tapCount = this.count, this.manager.emit(this.options.event, this._input));
1279
1279
  }
1280
1280
  });
1281
- function $(e, t) {
1282
- return t = t || {}, t.recognizers = b(t.recognizers, $.defaults.preset), new yt(e, t);
1281
+ function _t(e, t) {
1282
+ return t = t || {}, t.recognizers = b(t.recognizers, _t.defaults.preset), new bt(e, t);
1283
1283
  }
1284
- $.VERSION = "2.0.7", $.defaults = {
1284
+ _t.VERSION = "2.0.7", _t.defaults = {
1285
1285
  domEvents: !1,
1286
- touchAction: Ze,
1286
+ touchAction: Qe,
1287
1287
  enable: !0,
1288
1288
  inputTarget: null,
1289
1289
  inputClass: null,
@@ -1294,10 +1294,10 @@ var O = class {
1294
1294
  { enable: !1 },
1295
1295
  ["rotate"]
1296
1296
  ],
1297
- [ht, { direction: B }],
1297
+ [ht, { direction: V }],
1298
1298
  [
1299
1299
  dt,
1300
- { direction: B },
1300
+ { direction: V },
1301
1301
  ["swipe"]
1302
1302
  ],
1303
1303
  [gt],
@@ -1320,27 +1320,27 @@ var O = class {
1320
1320
  tapHighlightColor: "rgba(0,0,0,0)"
1321
1321
  }
1322
1322
  };
1323
- var _t = 1, vt = 2;
1324
- function yt(e, t) {
1325
- this.options = m({}, $.defaults, t || {}), this.options.inputTarget = this.options.inputTarget || e, this.handlers = {}, this.session = {}, this.recognizers = [], this.oldCssProps = {}, this.element = e, this.input = me(this), this.touchAction = new rt(this, this.options.touchAction), bt(this, !0), f(this.options.recognizers, function(e) {
1323
+ var vt = 1, yt = 2;
1324
+ function bt(e, t) {
1325
+ this.options = m({}, _t.defaults, t || {}), this.options.inputTarget = this.options.inputTarget || e, this.handlers = {}, this.session = {}, this.recognizers = [], this.oldCssProps = {}, this.element = e, this.input = pe(this), this.touchAction = new K(this, this.options.touchAction), xt(this, !0), f(this.options.recognizers, function(e) {
1326
1326
  var t = this.add(new e[0](e[1]));
1327
1327
  e[2] && t.recognizeWith(e[2]), e[3] && t.requireFailure(e[3]);
1328
1328
  }, this);
1329
1329
  }
1330
- yt.prototype = {
1330
+ bt.prototype = {
1331
1331
  set: function(e) {
1332
1332
  return m(this.options, e), e.touchAction && this.touchAction.update(), e.inputTarget && (this.input.destroy(), this.input.target = e.inputTarget, this.input.init()), this;
1333
1333
  },
1334
1334
  stop: function(e) {
1335
- this.session.stopped = e ? vt : _t;
1335
+ this.session.stopped = e ? yt : vt;
1336
1336
  },
1337
1337
  recognize: function(e) {
1338
1338
  var t = this.session;
1339
1339
  if (!t.stopped) {
1340
1340
  this.touchAction.preventDefaults(e);
1341
1341
  var n, r = this.recognizers, i = t.curRecognizer;
1342
- (!i || i && i.state & J) && (i = t.curRecognizer = null);
1343
- for (var a = 0; a < r.length;) n = r[a], t.stopped !== vt && (!i || n == i || n.canRecognizeWith(i)) ? n.recognize(e) : n.reset(), !i && n.state & (K | st | q) && (i = t.curRecognizer = n), a++;
1342
+ (!i || i && i.state & Y) && (i = t.curRecognizer = null);
1343
+ for (var a = 0; a < r.length;) n = r[a], t.stopped !== yt && (!i || n == i || n.canRecognizeWith(i)) ? n.recognize(e) : n.reset(), !i && n.state & (q | ot | J) && (i = t.curRecognizer = n), a++;
1344
1344
  }
1345
1345
  },
1346
1346
  get: function(e) {
@@ -1378,7 +1378,7 @@ var O = class {
1378
1378
  }
1379
1379
  },
1380
1380
  emit: function(e, t) {
1381
- this.options.domEvents && xt(e, t);
1381
+ this.options.domEvents && St(e, t);
1382
1382
  var n = this.handlers[e] && this.handlers[e].slice();
1383
1383
  if (!(!n || !n.length)) {
1384
1384
  t.type = e, t.preventDefault = function() {
@@ -1388,10 +1388,10 @@ var O = class {
1388
1388
  }
1389
1389
  },
1390
1390
  destroy: function() {
1391
- this.element && bt(this, !1), this.handlers = {}, this.session = {}, this.input.destroy(), this.element = null;
1391
+ this.element && xt(this, !1), this.handlers = {}, this.session = {}, this.input.destroy(), this.element = null;
1392
1392
  }
1393
1393
  };
1394
- function bt(e, t) {
1394
+ function xt(e, t) {
1395
1395
  var n = e.element;
1396
1396
  if (n.style) {
1397
1397
  var r;
@@ -1400,38 +1400,38 @@ var O = class {
1400
1400
  }), t || (e.oldCssProps = {});
1401
1401
  }
1402
1402
  }
1403
- function xt(e, n) {
1403
+ function St(e, n) {
1404
1404
  var r = t.createEvent("Event");
1405
1405
  r.initEvent(e, !0, !0), r.gesture = n, n.target.dispatchEvent(r);
1406
1406
  }
1407
- return m($, {
1407
+ return m(_t, {
1408
1408
  INPUT_START: M,
1409
1409
  INPUT_MOVE: N,
1410
1410
  INPUT_END: P,
1411
1411
  INPUT_CANCEL: F,
1412
- STATE_POSSIBLE: ot,
1413
- STATE_BEGAN: K,
1414
- STATE_CHANGED: st,
1415
- STATE_ENDED: q,
1416
- STATE_RECOGNIZED: J,
1417
- STATE_CANCELLED: Y,
1412
+ STATE_POSSIBLE: at,
1413
+ STATE_BEGAN: q,
1414
+ STATE_CHANGED: ot,
1415
+ STATE_ENDED: J,
1416
+ STATE_RECOGNIZED: Y,
1417
+ STATE_CANCELLED: st,
1418
1418
  STATE_FAILED: X,
1419
- DIRECTION_NONE: ue,
1420
- DIRECTION_LEFT: I,
1421
- DIRECTION_RIGHT: L,
1422
- DIRECTION_UP: R,
1423
- DIRECTION_DOWN: z,
1424
- DIRECTION_HORIZONTAL: B,
1425
- DIRECTION_VERTICAL: V,
1426
- DIRECTION_ALL: de,
1427
- Manager: yt,
1428
- Input: H,
1429
- TouchAction: rt,
1430
- TouchInput: Ue,
1431
- MouseInput: Ae,
1432
- PointerEventInput: Fe,
1433
- TouchMouseInput: qe,
1434
- SingleTouchInput: ze,
1419
+ DIRECTION_NONE: I,
1420
+ DIRECTION_LEFT: L,
1421
+ DIRECTION_RIGHT: R,
1422
+ DIRECTION_UP: z,
1423
+ DIRECTION_DOWN: B,
1424
+ DIRECTION_HORIZONTAL: V,
1425
+ DIRECTION_VERTICAL: H,
1426
+ DIRECTION_ALL: ue,
1427
+ Manager: bt,
1428
+ Input: U,
1429
+ TouchAction: K,
1430
+ TouchInput: He,
1431
+ MouseInput: ke,
1432
+ PointerEventInput: Pe,
1433
+ TouchMouseInput: Ke,
1434
+ SingleTouchInput: Re,
1435
1435
  Recognizer: Z,
1436
1436
  AttrRecognizer: Q,
1437
1437
  Tap: gt,
@@ -1449,7 +1449,7 @@ var O = class {
1449
1449
  inherit: _,
1450
1450
  bindFn: v,
1451
1451
  prefixed: ee
1452
- }), $;
1452
+ }), _t;
1453
1453
  })(typeof window < "u" ? window : {}, typeof document < "u" ? document : {}, "Hammer"), A = function(e, t) {
1454
1454
  t === void 0 && console.warn("THREE.OrbitControls: The second parameter \"domElement\" is now mandatory."), t === document && console.error("THREE.OrbitControls: \"document\" should not be used as the target \"domElement\". Please use \"renderer.domElement\" instead."), this.object = e, this.domElement = t, this.enabled = !0, this.target = new p(), this.minDistance = 0, this.maxDistance = Infinity, this.minZoom = 0, this.maxZoom = Infinity, this.minPolarAngle = 0, this.maxPolarAngle = Math.PI, this.minAzimuthAngle = -Infinity, this.maxAzimuthAngle = Infinity, this.enableDamping = !1, this.dampingFactor = .05, this.enableZoom = !0, this.zoomSpeed = 1, this.enableRotate = !0, this.rotateSpeed = 1, this.enablePan = !0, this.panSpeed = 1, this.screenSpacePanning = !1, this.keyPanSpeed = 7, this.autoRotate = !1, this.autoRotateSpeed = 2, this.enableKeys = !0, this.keys = {
1455
1455
  LEFT: 37,
@@ -1478,7 +1478,7 @@ var O = class {
1478
1478
  return t.copy(e).sub(n.target), t.applyQuaternion(i), h.setFromVector3(t), n.autoRotate && c === s.NONE && ne(ee()), n.enableDamping ? (h.theta += g.theta * n.dampingFactor, h.phi += g.phi * n.dampingFactor) : (h.theta += g.theta, h.phi += g.phi), h.theta = Math.max(n.minAzimuthAngle, Math.min(n.maxAzimuthAngle, h.theta)), h.phi = Math.max(n.minPolarAngle, Math.min(n.maxPolarAngle, h.phi)), h.makeSafe(), h.radius *= _, h.radius = Math.max(n.minDistance, Math.min(n.maxDistance, h.radius)), n.enableDamping === !0 ? n.target.addScaledVector(v, n.dampingFactor) : n.target.add(v), t.setFromSpherical(h), t.applyQuaternion(a), e.copy(n.target).add(t), n.object.lookAt(n.target), n.enableDamping === !0 ? (g.theta *= 1 - n.dampingFactor, g.phi *= 1 - n.dampingFactor, v.multiplyScalar(1 - n.dampingFactor)) : (g.set(0, 0, 0), v.set(0, 0, 0)), _ = 1, y || o.distanceToSquared(n.object.position) > m || 8 * (1 - u.dot(n.object.quaternion)) > m ? (n.dispatchEvent(r), o.copy(n.object.position), u.copy(n.object.quaternion), y = !1, !0) : !1;
1479
1479
  };
1480
1480
  }(), this.dispose = function() {
1481
- n.domElement.removeEventListener("contextmenu", xe, !1), n.domElement.removeEventListener("mousedown", H, !1), n.domElement.removeEventListener("wheel", ge, !1), n.domElement.removeEventListener("touchstart", ve, !1), n.domElement.removeEventListener("touchend", be, !1), n.domElement.removeEventListener("touchmove", ye, !1), document.removeEventListener("mousemove", me, !1), document.removeEventListener("mouseup", he, !1), n.domElement.removeEventListener("keydown", _e, !1);
1481
+ n.domElement.removeEventListener("contextmenu", be, !1), n.domElement.removeEventListener("mousedown", U, !1), n.domElement.removeEventListener("wheel", he, !1), n.domElement.removeEventListener("touchstart", _e, !1), n.domElement.removeEventListener("touchend", ye, !1), n.domElement.removeEventListener("touchmove", ve, !1), document.removeEventListener("mousemove", pe, !1), document.removeEventListener("mouseup", me, !1), n.domElement.removeEventListener("keydown", ge, !1);
1482
1482
  };
1483
1483
  var n = this, r = { type: "change" }, i = { type: "start" }, a = { type: "end" }, s = {
1484
1484
  NONE: -1,
@@ -1571,31 +1571,31 @@ var O = class {
1571
1571
  }
1572
1572
  t && (e.preventDefault(), n.update());
1573
1573
  }
1574
- function ue(e) {
1574
+ function I(e) {
1575
1575
  if (e.touches.length == 1) b.set(e.touches[0].pageX, e.touches[0].pageY);
1576
1576
  else {
1577
1577
  var t = .5 * (e.touches[0].pageX + e.touches[1].pageX), n = .5 * (e.touches[0].pageY + e.touches[1].pageY);
1578
1578
  b.set(t, n);
1579
1579
  }
1580
1580
  }
1581
- function I(e) {
1581
+ function L(e) {
1582
1582
  if (e.touches.length == 1) C.set(e.touches[0].pageX, e.touches[0].pageY);
1583
1583
  else {
1584
1584
  var t = .5 * (e.touches[0].pageX + e.touches[1].pageX), n = .5 * (e.touches[0].pageY + e.touches[1].pageY);
1585
1585
  C.set(t, n);
1586
1586
  }
1587
1587
  }
1588
- function L(e) {
1588
+ function R(e) {
1589
1589
  var t = e.touches[0].pageX - e.touches[1].pageX, n = e.touches[0].pageY - e.touches[1].pageY, r = Math.sqrt(t * t + n * n);
1590
1590
  E.set(0, r);
1591
1591
  }
1592
- function R(e) {
1593
- n.enableZoom && L(e), n.enablePan && I(e);
1594
- }
1595
1592
  function z(e) {
1596
- n.enableZoom && L(e), n.enableRotate && ue(e);
1593
+ n.enableZoom && R(e), n.enablePan && L(e);
1597
1594
  }
1598
1595
  function B(e) {
1596
+ n.enableZoom && R(e), n.enableRotate && I(e);
1597
+ }
1598
+ function V(e) {
1599
1599
  if (e.touches.length == 1) x.set(e.touches[0].pageX, e.touches[0].pageY);
1600
1600
  else {
1601
1601
  var t = .5 * (e.touches[0].pageX + e.touches[1].pageX), r = .5 * (e.touches[0].pageY + e.touches[1].pageY);
@@ -1605,7 +1605,7 @@ var O = class {
1605
1605
  var i = n.domElement;
1606
1606
  ne(2 * Math.PI * S.x / i.clientHeight), re(2 * Math.PI * S.y / i.clientHeight), b.copy(x);
1607
1607
  }
1608
- function V(e) {
1608
+ function H(e) {
1609
1609
  if (e.touches.length == 1) w.set(e.touches[0].pageX, e.touches[0].pageY);
1610
1610
  else {
1611
1611
  var t = .5 * (e.touches[0].pageX + e.touches[1].pageX), r = .5 * (e.touches[0].pageY + e.touches[1].pageY);
@@ -1613,17 +1613,17 @@ var O = class {
1613
1613
  }
1614
1614
  T.subVectors(w, C).multiplyScalar(n.panSpeed), k(T.x, T.y), C.copy(w);
1615
1615
  }
1616
- function de(e) {
1616
+ function ue(e) {
1617
1617
  var t = e.touches[0].pageX - e.touches[1].pageX, r = e.touches[0].pageY - e.touches[1].pageY, i = Math.sqrt(t * t + r * r);
1618
1618
  D.set(0, i), O.set(0, Math.pow(D.y / E.y, n.zoomSpeed)), A(O.y), E.copy(D);
1619
1619
  }
1620
- function fe(e) {
1621
- n.enableZoom && de(e), n.enablePan && V(e);
1620
+ function de(e) {
1621
+ n.enableZoom && ue(e), n.enablePan && H(e);
1622
1622
  }
1623
- function pe(e) {
1624
- n.enableZoom && de(e), n.enableRotate && B(e);
1623
+ function fe(e) {
1624
+ n.enableZoom && ue(e), n.enableRotate && V(e);
1625
1625
  }
1626
- function H(e) {
1626
+ function U(e) {
1627
1627
  if (n.enabled !== !1) {
1628
1628
  e.preventDefault(), n.domElement.focus ? n.domElement.focus() : window.focus();
1629
1629
  var t;
@@ -1664,10 +1664,10 @@ var O = class {
1664
1664
  break;
1665
1665
  default: c = s.NONE;
1666
1666
  }
1667
- c !== s.NONE && (document.addEventListener("mousemove", me, !1), document.addEventListener("mouseup", he, !1), n.dispatchEvent(i));
1667
+ c !== s.NONE && (document.addEventListener("mousemove", pe, !1), document.addEventListener("mouseup", me, !1), n.dispatchEvent(i));
1668
1668
  }
1669
1669
  }
1670
- function me(e) {
1670
+ function pe(e) {
1671
1671
  if (n.enabled !== !1) switch (e.preventDefault(), c) {
1672
1672
  case s.ROTATE:
1673
1673
  if (n.enableRotate === !1) return;
@@ -1683,27 +1683,27 @@ var O = class {
1683
1683
  break;
1684
1684
  }
1685
1685
  }
1686
- function he(e) {
1687
- n.enabled !== !1 && (document.removeEventListener("mousemove", me, !1), document.removeEventListener("mouseup", he, !1), n.dispatchEvent(a), c = s.NONE);
1686
+ function me(e) {
1687
+ n.enabled !== !1 && (document.removeEventListener("mousemove", pe, !1), document.removeEventListener("mouseup", me, !1), n.dispatchEvent(a), c = s.NONE);
1688
1688
  }
1689
- function ge(e) {
1689
+ function he(e) {
1690
1690
  n.enabled === !1 || n.enableZoom === !1 || c !== s.NONE && c !== s.ROTATE || (e.preventDefault(), e.stopPropagation(), n.dispatchEvent(i), P(e), n.dispatchEvent(a));
1691
1691
  }
1692
- function _e(e) {
1692
+ function ge(e) {
1693
1693
  n.enabled === !1 || n.enableKeys === !1 || n.enablePan === !1 || F(e);
1694
1694
  }
1695
- function ve(e) {
1695
+ function _e(e) {
1696
1696
  if (n.enabled !== !1) {
1697
1697
  switch (e.preventDefault(), e.touches.length) {
1698
1698
  case 1:
1699
1699
  switch (n.touches.ONE) {
1700
1700
  case d.ROTATE:
1701
1701
  if (n.enableRotate === !1) return;
1702
- ue(e), c = s.TOUCH_ROTATE;
1702
+ I(e), c = s.TOUCH_ROTATE;
1703
1703
  break;
1704
1704
  case d.PAN:
1705
1705
  if (n.enablePan === !1) return;
1706
- I(e), c = s.TOUCH_PAN;
1706
+ L(e), c = s.TOUCH_PAN;
1707
1707
  break;
1708
1708
  default: c = s.NONE;
1709
1709
  }
@@ -1712,11 +1712,11 @@ var O = class {
1712
1712
  switch (n.touches.TWO) {
1713
1713
  case d.DOLLY_PAN:
1714
1714
  if (n.enableZoom === !1 && n.enablePan === !1) return;
1715
- R(e), c = s.TOUCH_DOLLY_PAN;
1715
+ z(e), c = s.TOUCH_DOLLY_PAN;
1716
1716
  break;
1717
1717
  case d.DOLLY_ROTATE:
1718
1718
  if (n.enableZoom === !1 && n.enableRotate === !1) return;
1719
- z(e), c = s.TOUCH_DOLLY_ROTATE;
1719
+ B(e), c = s.TOUCH_DOLLY_ROTATE;
1720
1720
  break;
1721
1721
  default: c = s.NONE;
1722
1722
  }
@@ -1726,34 +1726,34 @@ var O = class {
1726
1726
  c !== s.NONE && n.dispatchEvent(i);
1727
1727
  }
1728
1728
  }
1729
- function ye(e) {
1729
+ function ve(e) {
1730
1730
  if (n.enabled !== !1) switch (e.preventDefault(), e.stopPropagation(), c) {
1731
1731
  case s.TOUCH_ROTATE:
1732
1732
  if (n.enableRotate === !1) return;
1733
- B(e), n.update();
1733
+ V(e), n.update();
1734
1734
  break;
1735
1735
  case s.TOUCH_PAN:
1736
1736
  if (n.enablePan === !1) return;
1737
- V(e), n.update();
1737
+ H(e), n.update();
1738
1738
  break;
1739
1739
  case s.TOUCH_DOLLY_PAN:
1740
1740
  if (n.enableZoom === !1 && n.enablePan === !1) return;
1741
- fe(e), n.update();
1741
+ de(e), n.update();
1742
1742
  break;
1743
1743
  case s.TOUCH_DOLLY_ROTATE:
1744
1744
  if (n.enableZoom === !1 && n.enableRotate === !1) return;
1745
- pe(e), n.update();
1745
+ fe(e), n.update();
1746
1746
  break;
1747
1747
  default: c = s.NONE;
1748
1748
  }
1749
1749
  }
1750
- function be(e) {
1750
+ function ye(e) {
1751
1751
  n.enabled !== !1 && (n.dispatchEvent(a), c = s.NONE);
1752
1752
  }
1753
- function xe(e) {
1753
+ function be(e) {
1754
1754
  n.enabled !== !1 && e.preventDefault();
1755
1755
  }
1756
- n.domElement.addEventListener("contextmenu", xe, !1), n.domElement.addEventListener("mousedown", H, !1), n.domElement.addEventListener("wheel", ge, !1), n.domElement.addEventListener("touchstart", ve, !1), n.domElement.addEventListener("touchend", be, !1), n.domElement.addEventListener("touchmove", ye, !1), n.domElement.addEventListener("keydown", _e, !1), n.domElement.tabIndex === -1 && (n.domElement.tabIndex = 0), this.update();
1756
+ n.domElement.addEventListener("contextmenu", be, !1), n.domElement.addEventListener("mousedown", U, !1), n.domElement.addEventListener("wheel", he, !1), n.domElement.addEventListener("touchstart", _e, !1), n.domElement.addEventListener("touchend", ye, !1), n.domElement.addEventListener("touchmove", ve, !1), n.domElement.addEventListener("keydown", ge, !1), n.domElement.tabIndex === -1 && (n.domElement.tabIndex = 0), this.update();
1757
1757
  };
1758
1758
  A.prototype = Object.create(a.prototype), A.prototype.constructor = A;
1759
1759
  var j = function(e, t) {
@@ -1882,13 +1882,13 @@ var oe = new p(), se = new l(), ce = new p(), le = class extends c {
1882
1882
  };
1883
1883
  //#endregion
1884
1884
  //#region build/five/utils/calculateThreeMouse.js
1885
- function ue(e, t, n) {
1885
+ function I(e, t, n) {
1886
1886
  let { top: r, left: a, width: o, height: s } = t.getBoundingClientRect();
1887
1887
  return n && (a += o * n.left, r += s * (1 - n.bottom - n.height), o *= n.width, s *= n.height), new i.Vector2((e.x - a) / o * 2 - 1, -(e.y - r) / s * 2 + 1);
1888
1888
  }
1889
1889
  //#endregion
1890
1890
  //#region build/plugins/OrientationPlugin/RoundedBoxGeometry.js
1891
- var I = class extends i.BufferGeometry {
1891
+ var L = class extends i.BufferGeometry {
1892
1892
  constructor(e, t, n, r, a) {
1893
1893
  super(), this.type = "RoundedBoxGeometry", a = isNaN(a) ? 1 : Math.max(1, Math.floor(a)), e = isNaN(e) ? 1 : e, t = isNaN(t) ? 1 : t, n = isNaN(n) ? 1 : n, r = isNaN(r) ? .15 : r, r = Math.min(r, Math.min(e, Math.min(t, Math.min(n))) / 2);
1894
1894
  let o = e / 2 - r, s = t / 2 - r, c = n / 2 - r;
@@ -2033,32 +2033,32 @@ var I = class extends i.BufferGeometry {
2033
2033
  };
2034
2034
  //#endregion
2035
2035
  //#region build/plugins/OrientationPlugin/Controller.js
2036
- function L(e, t) {
2036
+ function R(e, t) {
2037
2037
  return typeof e != "number" || typeof t != "number" ? !1 : Math.abs(e - t) < .001;
2038
2038
  }
2039
- function R(e, t, n, r = (e) => e) {
2039
+ function z(e, t, n, r = (e) => e) {
2040
2040
  let i = r(n);
2041
2041
  return e * (1 - i) + t * i;
2042
2042
  }
2043
- var z = Number((Math.PI / 2).toFixed(5));
2044
- function B(e, t, n) {
2043
+ var B = Number((Math.PI / 2).toFixed(5));
2044
+ function V(e, t, n) {
2045
2045
  let r = new i.Shape();
2046
- return r.moveTo(n, 0), r.lineTo(e - n, 0), r.absarc(e - n, n, n, -z, 0, !1), r.lineTo(e, t - n), r.absarc(e - n, t - n, n, 0, z, !1), r.lineTo(n, t), r.absarc(n, t - n, n, z, Math.PI, !1), r.lineTo(0, n), r.absarc(n, n, n, Math.PI, Math.PI * 1.5, !1), r;
2046
+ return r.moveTo(n, 0), r.lineTo(e - n, 0), r.absarc(e - n, n, n, -B, 0, !1), r.lineTo(e, t - n), r.absarc(e - n, t - n, n, 0, B, !1), r.lineTo(n, t), r.absarc(n, t - n, n, B, Math.PI, !1), r.lineTo(0, n), r.absarc(n, n, n, Math.PI, Math.PI * 1.5, !1), r;
2047
2047
  }
2048
- var V = (e) => {
2048
+ var H = (e) => {
2049
2049
  let t = document.createElement("div");
2050
2050
  t.innerText = e;
2051
2051
  let n = new le(t);
2052
2052
  return n.name = e, n.scale.set(.3, .3, .3), t.style.pointerEvents = "none", t.style.backfaceVisibility = "hidden", n;
2053
- }, de = (e) => {
2053
+ }, ue = (e) => {
2054
2054
  let t = new i.PlaneGeometry(5, 5), n = new i.MeshBasicMaterial({
2055
2055
  transparent: !0,
2056
2056
  opacity: 0
2057
2057
  }), r = new i.Mesh(t, n), a = document.createElement("div");
2058
2058
  a.innerText = e;
2059
2059
  let o = new le(a);
2060
- return o.name = e, o.scale.set(.3, .3, .3), a.style.color = "#ffffff", a.style.opacity = "0.5", a.style.pointerEvents = "none", a.style.backfaceVisibility = "hidden", r.rotateX(-z), r.add(o), r;
2061
- }, fe = class extends _.Controller {
2060
+ return o.name = e, o.scale.set(.3, .3, .3), a.style.color = "#ffffff", a.style.opacity = "0.5", a.style.pointerEvents = "none", a.style.backfaceVisibility = "hidden", r.rotateX(-B), r.add(o), r;
2061
+ }, de = class extends _.Controller {
2062
2062
  get config() {
2063
2063
  return Object.assign({}, this._config);
2064
2064
  }
@@ -2074,7 +2074,7 @@ var V = (e) => {
2074
2074
  super(e), this.camera = new t(90), this.scene = new i.Scene(), this.renderer = new i.WebGLRenderer({
2075
2075
  antialias: !0,
2076
2076
  alpha: !0
2077
- }), this.css3drenderer = new F(), this.ambientLight = new i.AmbientLight(16777215, .7), this.wrapper = document.createElement("div"), this.arrows = document.createElement("div"), this.arrowLeft = document.createElement("div"), this.arrowRight = document.createElement("div"), this.arrowFront = document.createElement("div"), this.arrowBack = document.createElement("div"), this.arrowTop = document.createElement("div"), this.arrowBottom = document.createElement("div"), this.spherical = null, this.dragging = !1, this.style = document.createElement("style"), this.directionalLight = new i.DirectionalLight(16777215, .2), this.box = new i.Mesh(new I(8, 8, 8, .5, 20), new i.MeshPhongMaterial({ color: 16777215 })), this.faces = new i.Group(), this.orient = ({ longitude: e, latitude: t }) => {
2077
+ }), this.css3drenderer = new F(), this.ambientLight = new i.AmbientLight(16777215, .7), this.wrapper = document.createElement("div"), this.arrows = document.createElement("div"), this.arrowLeft = document.createElement("div"), this.arrowRight = document.createElement("div"), this.arrowFront = document.createElement("div"), this.arrowBack = document.createElement("div"), this.arrowTop = document.createElement("div"), this.arrowBottom = document.createElement("div"), this.spherical = null, this.dragging = !1, this.style = document.createElement("style"), this.directionalLight = new i.DirectionalLight(16777215, .2), this.box = new i.Mesh(new L(8, 8, 8, .5, 20), new i.MeshPhongMaterial({ color: 16777215 })), this.faces = new i.Group(), this.orient = ({ longitude: e, latitude: t }) => {
2078
2078
  this.dragging = !1, this.spherical = null, this.controls.enableDamping = !1, this.five.setState(Object.assign({ latitude: t }, e === void 0 ? {} : { longitude: e + this.config.fixedLongitude })), this.five.ready().then(() => {
2079
2079
  this.controls.enableDamping = !0, this.setState({ arrowsVisible: !0 });
2080
2080
  });
@@ -2090,7 +2090,7 @@ var V = (e) => {
2090
2090
  longitude: e,
2091
2091
  latitude: t
2092
2092
  });
2093
- } else if (this.spherical && (!L(this.spherical.pi, (t = this.controls) == null ? void 0 : t.getPolarAngle()) || !L(this.spherical.theta, (n = this.controls) == null ? void 0 : n.getAzimuthalAngle()))) {
2093
+ } else if (this.spherical && (!R(this.spherical.pi, (t = this.controls) == null ? void 0 : t.getPolarAngle()) || !R(this.spherical.theta, (n = this.controls) == null ? void 0 : n.getAzimuthalAngle()))) {
2094
2094
  this.spherical = {
2095
2095
  pi: (r = this.controls) == null ? void 0 : r.getPolarAngle(),
2096
2096
  theta: (i = this.controls) == null ? void 0 : i.getAzimuthalAngle()
@@ -2105,7 +2105,7 @@ var V = (e) => {
2105
2105
  });
2106
2106
  } else this.spherical = null;
2107
2107
  }, this.onTapGesture = (e) => {
2108
- let t = e.pointers[0].clientX, n = e.pointers[0].clientY, r = ue({
2108
+ let t = e.pointers[0].clientX, n = e.pointers[0].clientY, r = I({
2109
2109
  x: t,
2110
2110
  y: n
2111
2111
  }, this.wrapper), a = new i.Raycaster();
@@ -2121,7 +2121,7 @@ var V = (e) => {
2121
2121
  }, this.onFiveWantsGesture = () => {
2122
2122
  if (this.spherical) return !1;
2123
2123
  }, this.onFiveModeChange = (e) => {
2124
- this.controls && (this.controls.maxPolarAngle = e === "Topview" ? 0 : z);
2124
+ this.controls && (this.controls.maxPolarAngle = e === "Topview" ? 0 : B);
2125
2125
  }, this.onCameraUpdate = ({ state: e }) => {
2126
2126
  if (this.dragging || this.spherical) return;
2127
2127
  let { longitude: t, latitude: n } = e;
@@ -2138,7 +2138,7 @@ var V = (e) => {
2138
2138
  this.dragging = !0, this.spherical = {};
2139
2139
  }, this.onMouseMove = (e) => {
2140
2140
  if (this.dragging) return;
2141
- let t = ue({
2141
+ let t = I({
2142
2142
  x: e.clientX,
2143
2143
  y: e.clientY
2144
2144
  }, this.wrapper), n = new i.Raycaster();
@@ -2190,13 +2190,13 @@ var V = (e) => {
2190
2190
  this.renderer.setClearAlpha(0), this.renderer.domElement.style.outline = "none", this.initDom(), this.initFaces(), this.initControls(), this.initLights();
2191
2191
  let e = this.cylinder;
2192
2192
  e.position.y = -3;
2193
- let t = de("西");
2193
+ let t = ue("西");
2194
2194
  t.position.set(-19, 0, 0), e.add(t);
2195
- let n = de("东");
2195
+ let n = ue("东");
2196
2196
  n.position.set(19, 0, 0), e.add(n);
2197
- let r = de("北");
2197
+ let r = ue("北");
2198
2198
  r.position.set(0, 0, -19), e.add(r);
2199
- let i = de("南");
2199
+ let i = ue("南");
2200
2200
  i.position.set(0, 0, 19), e.add(i), this.updateByCamera(), this.scene.add(e, this.box, this.faces), this.scene.rotation.y = this.config.fixedLongitude;
2201
2201
  }
2202
2202
  initDom() {
@@ -2205,12 +2205,12 @@ var V = (e) => {
2205
2205
  bindEvents() {
2206
2206
  this.five.on("renderFrame", this.onRenderFrame), this.five.on("camera.update", this.onCameraUpdate), this.five.on("wantsGesture", this.onFiveWantsGesture), this.five.on("modeChange", this.onFiveModeChange), this.mc.on("tap", this.onTapGesture), this.mc.on("panstart", this.onPanStart), this.mc.on("panend", this.onPanEnd), this.wrapper.addEventListener("mousemove", this.onMouseMove), this.arrowTop.onclick = () => this.orient({
2207
2207
  longitude: 0,
2208
- latitude: z
2208
+ latitude: B
2209
2209
  }), this.arrowLeft.onclick = () => this.orient({
2210
- longitude: -z,
2210
+ longitude: -B,
2211
2211
  latitude: 0
2212
2212
  }), this.arrowRight.onclick = () => this.orient({
2213
- longitude: z,
2213
+ longitude: B,
2214
2214
  latitude: 0
2215
2215
  }), this.arrowFront.onclick = () => this.orient({
2216
2216
  longitude: 0,
@@ -2224,7 +2224,7 @@ var V = (e) => {
2224
2224
  this.five.off("renderFrame", this.onRenderFrame), this.five.off("camera.update", this.onCameraUpdate), this.five.off("wantsGesture", this.onFiveWantsGesture), this.five.off("modeChange", this.onFiveModeChange), this.mc.off("tap", this.onTapGesture), this.mc.off("panstart", this.onPanStart), this.mc.off("panend", this.onPanEnd), this.wrapper.removeEventListener("mousemove", this.onMouseMove), this.arrowTop.onclick = null, this.arrowLeft.onclick = null, this.arrowRight.onclick = null, this.arrowFront.onclick = null, this.arrowBack.onclick = null;
2225
2225
  }
2226
2226
  updateByCamera() {
2227
- let e = R(.2, 1, this.camera.pose.latitude / Math.PI * 2, (e) => e * e), t = R(11, 13, this.camera.pose.latitude / Math.PI * 2, (e) => e * e), n = R(12, 15, this.camera.pose.latitude / Math.PI * 2, (e) => e * e), r = R(13, 19, this.camera.pose.latitude / Math.PI * 2, (e) => e * e), a = R(-.2, .5, this.camera.pose.latitude / Math.PI * 2, (e) => e * e);
2227
+ let e = z(.2, 1, this.camera.pose.latitude / Math.PI * 2, (e) => e * e), t = z(11, 13, this.camera.pose.latitude / Math.PI * 2, (e) => e * e), n = z(12, 15, this.camera.pose.latitude / Math.PI * 2, (e) => e * e), r = z(13, 19, this.camera.pose.latitude / Math.PI * 2, (e) => e * e), a = z(-.2, .5, this.camera.pose.latitude / Math.PI * 2, (e) => e * e);
2228
2228
  this.cylinder.geometry = new i.CylinderGeometry(t, n, .01, 50, 1, !0), this.cylinder.material.uniforms.radiusTop.value = t, this.cylinder.material.uniforms.radiusBottom.value = n, this.cylinder.material.needsUpdate = !0, this.cylinder.children.forEach((t) => {
2229
2229
  t.position.normalize().multiplyScalar(r), t.scale.set(e, e, e);
2230
2230
  let n = t.children[0];
@@ -2232,24 +2232,24 @@ var V = (e) => {
2232
2232
  }), this.css3drenderer.markDirty();
2233
2233
  }
2234
2234
  updateArrows({ longitude: e, latitude: t }) {
2235
- let n = z - t < .02;
2235
+ let n = B - t < .02;
2236
2236
  this.setState({ arrowsVisible: n });
2237
2237
  }
2238
2238
  handleArrowsVisible(e) {
2239
2239
  if (this.state.enabled) if (this.cylinder.material.uniforms.opacity.value = e ? .4 : 1, this.cylinder.material.needsUpdate = !0, e) {
2240
2240
  let { longitude: e, latitude: t } = this.five.getCurrentState();
2241
- if (z - t < .03) this.five.state.mode === "Topview" || this.five.state.mode === "Mapview" ? (this.faces.getObjectByName("上").element.className = "active", this.arrows.innerHTML = "", this.arrows.appendChild(this.arrowBack), this.arrows.appendChild(this.arrowLeft), this.arrows.appendChild(this.arrowRight), this.arrows.appendChild(this.arrowFront), this.arrows.style.transform = `rotate(${(e - this.config.fixedLongitude) / Math.PI * 180}deg)`) : (this.arrows.innerHTML = "", this.faces.getObjectByName("上").element.className = "");
2241
+ if (B - t < .03) this.five.state.mode === "Topview" || this.five.state.mode === "Mapview" ? (this.faces.getObjectByName("上").element.className = "active", this.arrows.innerHTML = "", this.arrows.appendChild(this.arrowBack), this.arrows.appendChild(this.arrowLeft), this.arrows.appendChild(this.arrowRight), this.arrows.appendChild(this.arrowFront), this.arrows.style.transform = `rotate(${(e - this.config.fixedLongitude) / Math.PI * 180}deg)`) : (this.arrows.innerHTML = "", this.faces.getObjectByName("上").element.className = "");
2242
2242
  else {
2243
2243
  switch (this.arrows.innerHTML = "", this.arrows.appendChild(this.arrowTop), this.config.orthoView && this.five.ready().then(() => {
2244
2244
  this.five.controller.cameraType = "orthographic", this.five.ready().then(() => this.five.controller.cameraMotion.ended = !1);
2245
2245
  }), !0) {
2246
- case L(0, e - this.config.fixedLongitude):
2246
+ case R(0, e - this.config.fixedLongitude):
2247
2247
  this.arrows.appendChild(this.arrowLeft), this.arrows.appendChild(this.arrowRight), this.arrows.appendChild(this.arrowBottom), this.faces.getObjectByName("前").element.className = "active";
2248
2248
  break;
2249
- case L(z, e - this.config.fixedLongitude):
2249
+ case R(B, e - this.config.fixedLongitude):
2250
2250
  this.arrows.appendChild(this.arrowFront), this.arrows.appendChild(this.arrowBack), this.arrows.appendChild(this.arrowBottom), this.faces.getObjectByName("右").element.className = "active";
2251
2251
  break;
2252
- case L(Math.PI, e - this.config.fixedLongitude):
2252
+ case R(Math.PI, e - this.config.fixedLongitude):
2253
2253
  this.arrows.appendChild(this.arrowRight), this.arrows.appendChild(this.arrowLeft), this.arrows.appendChild(this.arrowBottom), this.faces.getObjectByName("后").element.className = "active";
2254
2254
  break;
2255
2255
  default:
@@ -2274,7 +2274,7 @@ var V = (e) => {
2274
2274
  this.directionalLight.target = this.box, this.scene.add(this.ambientLight, this.directionalLight);
2275
2275
  }
2276
2276
  initFaces() {
2277
- let e = B(7, 7, .5), t = new i.ShapeGeometry(e);
2277
+ let e = V(7, 7, .5), t = new i.ShapeGeometry(e);
2278
2278
  t.translate(-3.5, -3.5, 0);
2279
2279
  let n = new i.Mesh(t, new i.MeshBasicMaterial({
2280
2280
  transparent: !0,
@@ -2284,13 +2284,13 @@ var V = (e) => {
2284
2284
  n.userData = {
2285
2285
  longitude: 0,
2286
2286
  latitude: 0
2287
- }, n.position.z = 4.1, n.add(V("前"));
2287
+ }, n.position.z = 4.1, n.add(H("前"));
2288
2288
  let r = new i.Mesh(t, new i.MeshBasicMaterial({
2289
2289
  transparent: !0,
2290
2290
  color: 3370495,
2291
2291
  opacity: 0
2292
2292
  }));
2293
- r.rotateY(Math.PI), r.position.z = -4.1, r.add(V("后")), r.userData = {
2293
+ r.rotateY(Math.PI), r.position.z = -4.1, r.add(H("后")), r.userData = {
2294
2294
  longitude: Math.PI,
2295
2295
  latitude: 0
2296
2296
  };
@@ -2299,8 +2299,8 @@ var V = (e) => {
2299
2299
  color: 3370495,
2300
2300
  opacity: 0
2301
2301
  }));
2302
- a.rotateY(z), a.position.x = 4.1, a.add(V("右")), a.userData = {
2303
- longitude: z,
2302
+ a.rotateY(B), a.position.x = 4.1, a.add(H("右")), a.userData = {
2303
+ longitude: B,
2304
2304
  latitude: 0
2305
2305
  };
2306
2306
  let o = new i.Mesh(t, new i.MeshBasicMaterial({
@@ -2308,8 +2308,8 @@ var V = (e) => {
2308
2308
  color: 3370495,
2309
2309
  opacity: 0
2310
2310
  }));
2311
- o.rotateY(-z), o.position.x = -4.1, o.add(V("左")), o.userData = {
2312
- longitude: -z,
2311
+ o.rotateY(-B), o.position.x = -4.1, o.add(H("左")), o.userData = {
2312
+ longitude: -B,
2313
2313
  latitude: 0
2314
2314
  };
2315
2315
  let s = new i.Mesh(t, new i.MeshBasicMaterial({
@@ -2317,14 +2317,14 @@ var V = (e) => {
2317
2317
  color: 3370495,
2318
2318
  opacity: 0
2319
2319
  }));
2320
- s.rotateX(-z), s.position.y = 4.1, s.add(V("上")), s.userData = {
2320
+ s.rotateX(-B), s.position.y = 4.1, s.add(H("上")), s.userData = {
2321
2321
  longitude: 0,
2322
- latitude: z
2322
+ latitude: B
2323
2323
  }, this.faces.add(n, r, o, a, s);
2324
2324
  }
2325
2325
  initControls() {
2326
2326
  let e = this.controls = new A(this.camera, this.renderer.domElement);
2327
- e.enableZoom = !1, e.enableDamping = !0, e.enablePan = !1, e.maxPolarAngle = z, e.dampingFactor = .15, e.rotateSpeed = .25;
2327
+ e.enableZoom = !1, e.enableDamping = !0, e.enablePan = !1, e.maxPolarAngle = B, e.dampingFactor = .15, e.rotateSpeed = .25;
2328
2328
  }
2329
2329
  load(e) {
2330
2330
  return v(this, void 0, void 0, function* () {});
@@ -2353,7 +2353,7 @@ var V = (e) => {
2353
2353
  let n = (t = e == null ? void 0 : e.userAction) == null ? !0 : t;
2354
2354
  this.updateState({ enabled: !1 }, n), this._disable({ userAction: n }), document.head.removeChild(this.style);
2355
2355
  }
2356
- }, pe = (e, t) => new fe(e, t), H = class extends m.Controller {
2356
+ }, fe = (e, t) => new de(e, t), U = class extends m.Controller {
2357
2357
  constructor(e, t) {
2358
2358
  super(e), this.data = {}, this.pluginName = "BackgroundPlugin", this._onFiveCameraUpdate = (e) => {
2359
2359
  let t = (Math.PI / 2 - Math.max(e.latitude, 0)) / (Math.PI / 2), n = Math.max(.2 - t, 0) * 10;
@@ -2377,7 +2377,7 @@ var V = (e) => {
2377
2377
  this._removeEventListener(), this.hooks.emit("disable", { userAction: !0 }), this.state.enabled = !1;
2378
2378
  }, this.state = { enabled: !1 }, !(typeof document > "u") && (this.gradientBg = document.createElement("div"), this.groundBg = document.createElement("div"), this.style = document.createElement("style"), this.gradientBg.className = "BackgroundPluginBg", this.groundBg.className = "BackgroundPluginGroundBg", this.style.innerHTML = "\n .BackgroundPluginBg {\n position: absolute;\n top: 0;\n right: 0;\n left: 0;\n height: 200%;\n background: linear-gradient(#0A0B0D, #2E3033);\n z-index: -1;\n pointerEvents: none;\n }\n .BackgroundPluginGroundBg {\n position: absolute;\n top: 0;\n right: 0;\n left: 0;\n bottom: 0;\n background-image: radial-gradient(circle, #2E303350 0, transparent 0);\n z-index: -1;\n pointerEvents: none;\n }\n ", this.enable());
2379
2379
  }
2380
- }, me = (e, t) => new H(e, t);
2380
+ }, pe = (e, t) => new U(e, t);
2381
2381
  //#endregion
2382
2382
  //#region build/plugins/TrajectoryPlugin/Controller.js
2383
2383
  new i.Matrix4().fromArray([
@@ -2398,7 +2398,7 @@ new i.Matrix4().fromArray([
2398
2398
  0,
2399
2399
  1
2400
2400
  ]);
2401
- var he = class {
2401
+ var me = class {
2402
2402
  constructor(e, t, n, r, i) {
2403
2403
  this.R = e, this.Q = t, this.A = n, this.B = r, this.C = i, this.cov = NaN, this.x = NaN;
2404
2404
  }
@@ -2410,7 +2410,7 @@ var he = class {
2410
2410
  }
2411
2411
  return this.x;
2412
2412
  }
2413
- }, ge = class extends _.Controller {
2413
+ }, he = class extends _.Controller {
2414
2414
  get config() {
2415
2415
  return Object.assign({}, this._config);
2416
2416
  }
@@ -2445,7 +2445,7 @@ var he = class {
2445
2445
  }
2446
2446
  loadTrajectory(e) {
2447
2447
  this.trajectory = e, this.cancelAnimation && this.cancelAnimation(), this.playingState.keyframeIndex = null, this.playingState.progress = null;
2448
- let t = .01, n = .1, r = new he(t, n, 1, 0, 1), a = new he(t, n, 1, 0, 1), o = new he(t, n, 1, 0, 1);
2448
+ let t = .01, n = .1, r = new me(t, n, 1, 0, 1), a = new me(t, n, 1, 0, 1), o = new me(t, n, 1, 0, 1);
2449
2449
  if (this.trajectory && this.trajectory.content.loadState === "READY") {
2450
2450
  let t = this.trajectory.content.data.positionArray;
2451
2451
  this.timeArray = this.trajectory.content.data.timeArray;
@@ -2651,15 +2651,15 @@ var he = class {
2651
2651
  let n = (t = e == null ? void 0 : e.userAction) == null ? !0 : t;
2652
2652
  this.updateState({ enabled: !1 }, n), this._disable({ userAction: n });
2653
2653
  }
2654
- }, _e = (e, t) => new ge(e, t);
2654
+ }, ge = (e, t) => new he(e, t);
2655
2655
  //#endregion
2656
2656
  //#region build/plugins/utils/clamp.js
2657
- function ve(e, t, n) {
2657
+ function _e(e, t, n) {
2658
2658
  return e < t ? t : e > n ? n : e;
2659
2659
  }
2660
2660
  //#endregion
2661
2661
  //#region build/plugins/PanoAnimePlugin/Controller.js
2662
- var ye = "\nvarying vec2 vUv;\nvarying vec3 vPosition;\nvoid main() {\n vUv = uv;\n vPosition = position;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n}\n", be = "\nvarying vec2 vUv;\nuniform sampler2D map;\nuniform float progress;\nuniform float opacity;\nvarying vec3 vPosition;\n\nvoid main() {\n vec3 white = vec3(1.0, 1.0, 1.0);\n vec4 image = texture2D(map, vUv);\n if (vUv.y > progress) {\n discard;\n }\n gl_FragColor = vec4(white, 0.7 * (progress - vPosition.y));\n if (progress == 1.0) {\n gl_FragColor = gl_FragColor + vec4(image.rgb, image.a * (1.0 - vPosition.y));\n }\n gl_FragColor.a = gl_FragColor.a * opacity;\n}\n", xe = [
2662
+ var ve = "\nvarying vec2 vUv;\nvarying vec3 vPosition;\nvoid main() {\n vUv = uv;\n vPosition = position;\n gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);\n}\n", ye = "\nvarying vec2 vUv;\nuniform sampler2D map;\nuniform float progress;\nuniform float opacity;\nvarying vec3 vPosition;\n\nvoid main() {\n vec3 white = vec3(1.0, 1.0, 1.0);\n vec4 image = texture2D(map, vUv);\n if (vUv.y > progress) {\n discard;\n }\n gl_FragColor = vec4(white, 0.7 * (progress - vPosition.y));\n if (progress == 1.0) {\n gl_FragColor = gl_FragColor + vec4(image.rgb, image.a * (1.0 - vPosition.y));\n }\n gl_FragColor.a = gl_FragColor.a * opacity;\n}\n", be = [
2663
2663
  1,
2664
2664
  5,
2665
2665
  2,
@@ -2676,7 +2676,7 @@ var ye = "\nvarying vec2 vUv;\nvarying vec3 vPosition;\nvoid main() {\n vUv = u
2676
2676
  15,
2677
2677
  12,
2678
2678
  16
2679
- ], Se = 512, Ce = 512, we = 128, Te = class extends m.Controller {
2679
+ ], xe = 512, Se = 512, Ce = 128, we = class extends m.Controller {
2680
2680
  get config() {
2681
2681
  return Object.assign({}, this._config);
2682
2682
  }
@@ -2702,8 +2702,8 @@ var ye = "\nvarying vec2 vUv;\nvarying vec3 vPosition;\nvoid main() {\n vUv = u
2702
2702
  let e = new i.CylinderGeometry(.12, .12, 1, 32, 1, !0);
2703
2703
  e.translate(0, .5, 0);
2704
2704
  let t = new i.ShaderMaterial({
2705
- vertexShader: ye,
2706
- fragmentShader: be,
2705
+ vertexShader: ve,
2706
+ fragmentShader: ye,
2707
2707
  uniforms: {
2708
2708
  map: { value: new i.Texture() },
2709
2709
  progress: { value: 0 },
@@ -2717,21 +2717,21 @@ var ye = "\nvarying vec2 vUv;\nvarying vec3 vPosition;\nvoid main() {\n vUv = u
2717
2717
  if (!this.ctx) return;
2718
2718
  let n = (() => {
2719
2719
  var t;
2720
- return (Se / 16 | 0) * ((t = xe[e]) == null ? 0 : t);
2721
- })(), r = (1 - (t + e * 150) % 1200 / 1200) * (Ce + we), i = this.ctx.createLinearGradient(0, r - we, 0, r);
2722
- i.addColorStop(0, "rgba(255,255,255,0)"), i.addColorStop(.5, "rgba(255,255,255,1)"), i.addColorStop(1, "rgba(255,255,255,0)"), this.ctx.fillStyle = i, this.ctx.fillRect(n, r - we, 3, we);
2720
+ return (xe / 16 | 0) * ((t = be[e]) == null ? 0 : t);
2721
+ })(), r = (1 - (t + e * 150) % 1200 / 1200) * (Se + Ce), i = this.ctx.createLinearGradient(0, r - Ce, 0, r);
2722
+ i.addColorStop(0, "rgba(255,255,255,0)"), i.addColorStop(.5, "rgba(255,255,255,1)"), i.addColorStop(1, "rgba(255,255,255,0)"), this.ctx.fillStyle = i, this.ctx.fillRect(n, r - Ce, 3, Ce);
2723
2723
  }, this.anime = (e) => {
2724
2724
  if (!this.ctx || !this.startTime) return;
2725
- this.ctx.clearRect(0, 0, Se, Ce);
2725
+ this.ctx.clearRect(0, 0, xe, Se);
2726
2726
  for (let t = 0; t < 16; t++) this.drawLine(t, e - this.startTime);
2727
- let t = ve((e - this.startTime) / 1e3, 0, 1), n = ve((e - this.startTime) / 300, 0, this.config.maxOpacity);
2727
+ let t = _e((e - this.startTime) / 1e3, 0, 1), n = _e((e - this.startTime) / 300, 0, this.config.maxOpacity);
2728
2728
  this.panoMesh.setOpacity(n), this.mesh.material.uniforms.progress.value = t, this.mesh.material.uniforms.opacity.value = n, this.mesh.material.uniforms.map.value.needsUpdate = !0, this.five.needsRender = !0;
2729
2729
  }, this.dispose = () => {
2730
2730
  this.disable();
2731
2731
  }, this.five = e, this.state = Object.assign({
2732
2732
  enabled: !1,
2733
2733
  visible: !0
2734
- }, t == null ? void 0 : t.initialState), this._config = Object.assign(Object.assign({}, t == null ? void 0 : t.config), { maxOpacity: 1 }), !(typeof document > "u") && (this.canvas = document.createElement("canvas"), this.ctx = this.canvas.getContext("2d"), this.canvas.width = Se, this.canvas.height = Ce, this.ctx.shadowColor = "rgba(255,255,255,0.5)", this.ctx.shadowBlur = 6, this.ctx.shadowOffsetX = 0, this.ctx.shadowOffsetY = 0, this.mesh.material.uniforms.map.value = new i.CanvasTexture(this.canvas), this.group.add(this.mesh), this.panoMesh.setProgress(1), this.panoMesh.setOpacity(0), this.group.add(this.panoMesh), this.state.enabled && this._enable({ userAction: !1 }));
2734
+ }, t == null ? void 0 : t.initialState), this._config = Object.assign(Object.assign({}, t == null ? void 0 : t.config), { maxOpacity: 1 }), !(typeof document > "u") && (this.canvas = document.createElement("canvas"), this.ctx = this.canvas.getContext("2d"), this.canvas.width = xe, this.canvas.height = Se, this.ctx.shadowColor = "rgba(255,255,255,0.5)", this.ctx.shadowBlur = 6, this.ctx.shadowOffsetX = 0, this.ctx.shadowOffsetY = 0, this.mesh.material.uniforms.map.value = new i.CanvasTexture(this.canvas), this.group.add(this.mesh), this.panoMesh.setProgress(1), this.panoMesh.setOpacity(0), this.group.add(this.panoMesh), this.state.enabled && this._enable({ userAction: !1 }));
2735
2735
  }
2736
2736
  load(e) {
2737
2737
  return v(this, void 0, void 0, function* () {});
@@ -2765,7 +2765,7 @@ var ye = "\nvarying vec2 vUv;\nvarying vec3 vPosition;\nvoid main() {\n vUv = u
2765
2765
  e.enabled ? this._enable(t) : this._disable(t);
2766
2766
  }
2767
2767
  }
2768
- }, Ee = (e, t) => new Te(e, t), De = class extends i.InstancedBufferGeometry {
2768
+ }, Te = (e, t) => new we(e, t), Ee = class extends i.InstancedBufferGeometry {
2769
2769
  constructor() {
2770
2770
  super(), this.type = "LineSegmentsGeometry", this.setIndex([
2771
2771
  0,
@@ -2884,10 +2884,10 @@ var ye = "\nvarying vec2 vUv;\nvarying vec3 vPosition;\nvoid main() {\n vUv = u
2884
2884
  }
2885
2885
  toJSON() {}
2886
2886
  };
2887
- Object.assign(De.prototype, { isLineSegmentsGeometry: !0 });
2887
+ Object.assign(Ee.prototype, { isLineSegmentsGeometry: !0 });
2888
2888
  //#endregion
2889
2889
  //#region build/plugins/DynamicPathLinePlugin/line2/LineMaterial.js
2890
- var Oe = {
2890
+ var De = {
2891
2891
  uniforms: i.UniformsUtils.merge([
2892
2892
  i.UniformsLib.common,
2893
2893
  i.UniformsLib.fog,
@@ -2911,12 +2911,12 @@ var Oe = {
2911
2911
  ]),
2912
2912
  vertexShader: "\n #include <common>\n #include <color_pars_vertex>\n #include <fog_pars_vertex>\n #include <logdepthbuf_pars_vertex>\n #include <clipping_planes_pars_vertex>\n\n uniform float linewidth;\n uniform vec2 resolution;\n uniform float totalLength;\n uniform float time;\n uniform float waveAmp;\n uniform float waveFreq;\n uniform float waveDir;\n uniform float startOffset;\n uniform float endOffset; // 新增\n\n attribute vec3 instanceStart;\n attribute vec3 instanceEnd;\n attribute float distanceProgress;\n attribute vec3 instanceColorStart;\n attribute vec3 instanceColorEnd;\n attribute float instanceDistanceStart;\n attribute float instanceDistanceEnd;\n\n varying vec2 vUv;\n varying float vDistanceProgress;\n\n #ifdef USE_DASH\n uniform float dashScale;\n varying float vLineDistance;\n #endif\n\n void trimSegment(const in vec4 start, inout vec4 end) {\n float a = projectionMatrix[2][2];\n float b = projectionMatrix[3][2];\n float nearEstimate = -0.5 * b / a;\n float alpha = (nearEstimate - start.z) / (end.z - start.z);\n end.xyz = mix(start.xyz, end.xyz, alpha);\n }\n\n void main() {\n #ifdef USE_COLOR\n vColor.xyz = (position.y < 0.5) ? instanceColorStart : instanceColorEnd;\n #endif\n\n #ifdef USE_DASH\n vLineDistance = (position.y < 0.5) ? dashScale * instanceDistanceStart : dashScale * instanceDistanceEnd;\n #endif\n\n float aspect = resolution.x / resolution.y;\n vUv = uv;\n\n // camera space\n vec4 start = modelViewMatrix * vec4(instanceStart, 1.0);\n vec4 end = modelViewMatrix * vec4(instanceEnd, 1.0);\n\n // ===== 波浪偏移逻辑 =====\n if (waveDir > 0.5) { // 0 表示不波动\n float adjustedDistanceStart = max(0.0, instanceDistanceStart - startOffset);\n float adjustedDistanceEnd = max(0.0, instanceDistanceEnd - startOffset);\n float adjustedTotalLength = totalLength - startOffset - endOffset;\n adjustedTotalLength = max(0.01, adjustedTotalLength);\n float phaseStart = adjustedDistanceStart / adjustedTotalLength;\n float phaseEnd = adjustedDistanceEnd / adjustedTotalLength;\n float waveStart = sin(phaseStart * waveFreq - time * 2.0) * waveAmp;\n float waveEnd = sin(phaseEnd * waveFreq - time * 2.0) * waveAmp;\n\n if (abs(waveDir - 1.0) < 0.1) { // X 方向\n start.x += waveStart;\n end.x += waveEnd;\n } else if (abs(waveDir - 2.0) < 0.1) { // Y 方向\n start.y += waveStart;\n end.y += waveEnd;\n } else if (abs(waveDir - 3.0) < 0.1) { // Z 方向\n start.z += waveStart;\n end.z += waveEnd;\n }\n }\n // ======================\n\n bool perspective = (projectionMatrix[2][3] == -1.0);\n if (perspective) {\n if (start.z < 0.0 && end.z >= 0.0) {\n trimSegment(start, end);\n } else if (end.z < 0.0 && start.z >= 0.0) {\n trimSegment(end, start);\n }\n }\n\n vec4 clipStart = projectionMatrix * start;\n vec4 clipEnd = projectionMatrix * end;\n\n vec2 ndcStart = clipStart.xy / clipStart.w;\n vec2 ndcEnd = clipEnd.xy / clipEnd.w;\n\n vec2 dir = ndcEnd - ndcStart;\n dir.x *= aspect;\n dir = normalize(dir);\n\n vec2 offset = vec2(dir.y, -dir.x);\n dir.x /= aspect;\n offset.x /= aspect;\n\n if (position.x < 0.0) offset *= -1.0;\n if (position.y < 0.0) {\n offset += -dir;\n } else if (position.y > 1.0) {\n offset += dir;\n }\n\n offset *= linewidth;\n offset /= resolution.y;\n\n vec4 clip = (position.y < 0.5) ? clipStart : clipEnd;\n offset *= clip.w;\n clip.xy += offset;\n \n gl_Position = clip;\n\n float adjustedDistanceEnd = max(0.0, instanceDistanceEnd - startOffset);\n float adjustedTotalLength = totalLength - startOffset - endOffset;\n adjustedTotalLength = max(0.01, adjustedTotalLength);\n vDistanceProgress = adjustedDistanceEnd / adjustedTotalLength;\n\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <fog_vertex>\n }\n ",
2913
2913
  fragmentShader: "\n uniform vec3 diffuse;\n uniform float opacity;\n uniform float animationProgress;\n uniform float range;\n uniform float totalLength;\n varying float vDistanceProgress;\n\n #ifdef USE_DASH\n uniform float dashSize;\n uniform float gapSize;\n #endif\n\n varying float vLineDistance;\n #include <common>\n #include <color_pars_fragment>\n #include <fog_pars_fragment>\n #include <logdepthbuf_pars_fragment>\n #include <clipping_planes_pars_fragment>\n varying vec2 vUv;\n\n void main() {\n #include <clipping_planes_fragment>\n\n #ifdef USE_DASH\n if (vUv.y < -1.0 || vUv.y > 1.0) discard;\n if (mod(vLineDistance, dashSize + gapSize) > dashSize) discard;\n #endif\n\n if (abs(vUv.y) > 1.0) {\n float a = vUv.x;\n float b = (vUv.y > 0.0) ? vUv.y - 1.0 : vUv.y + 1.0;\n float len2 = a * a + b * b;\n if (len2 > 1.0) discard;\n }\n\n vec4 diffuseColor = vec4(diffuse, 1.0);\n #include <logdepthbuf_fragment>\n #include <color_fragment>\n\n gl_FragColor = vec4(diffuseColor.rgb, diffuseColor.a);\n\n float alpha = 0.0;\n float diff = (1.0 - 2.0 * range) * vDistanceProgress + range - animationProgress;\n // 使用绝对值计算,在animationProgress前后range范围内过渡\n if (abs(diff) < range) {\n alpha = 1.0 - abs(diff) / range;\n } else {\n alpha = 0.0;\n }\n\n alpha = clamp(alpha, 0.0, 1.0);\n gl_FragColor.a = alpha;\n\n // 增加开头和结尾的渐变alpha遮罩,固定物理距离为 1 米\n float startFadeLength = 1.0 / totalLength;\n if (vDistanceProgress < startFadeLength) {\n gl_FragColor.a *= vDistanceProgress / startFadeLength;\n }\n float endFadeStart = 1.0 - startFadeLength;\n if (vDistanceProgress > endFadeStart) {\n gl_FragColor.a *= (1.0 - vDistanceProgress) / startFadeLength;\n }\n gl_FragColor.a *= opacity;\n #include <tonemapping_fragment>\n #include <fog_fragment>\n #include <premultiplied_alpha_fragment>\n }\n "
2914
- }, ke = class extends i.ShaderMaterial {
2914
+ }, Oe = class extends i.ShaderMaterial {
2915
2915
  constructor(e) {
2916
2916
  super({
2917
- uniforms: i.UniformsUtils.clone(Oe.uniforms),
2918
- vertexShader: Oe.vertexShader,
2919
- fragmentShader: Oe.fragmentShader,
2917
+ uniforms: i.UniformsUtils.clone(De.uniforms),
2918
+ vertexShader: De.vertexShader,
2919
+ fragmentShader: De.fragmentShader,
2920
2920
  clipping: !0
2921
2921
  }), this.type = "LineMaterial", this.dashed = !1, Object.defineProperties(this, {
2922
2922
  color: {
@@ -3057,12 +3057,12 @@ var Oe = {
3057
3057
  }), this.setValues(e);
3058
3058
  }
3059
3059
  };
3060
- Object.assign(ke.prototype, { isLineMaterial: !0 });
3060
+ Object.assign(Oe.prototype, { isLineMaterial: !0 });
3061
3061
  //#endregion
3062
3062
  //#region build/plugins/DynamicPathLinePlugin/line2/LineSegments2.js
3063
- var Ae = class extends i.Mesh {
3063
+ var ke = class extends i.Mesh {
3064
3064
  constructor(e, t) {
3065
- super(), this.type = "LineSegments2", this.geometry = e === void 0 ? new De() : e, this.material = t === void 0 ? new ke({ color: Math.random() * 16777215 }) : t;
3065
+ super(), this.type = "LineSegments2", this.geometry = e === void 0 ? new Ee() : e, this.material = t === void 0 ? new Oe({ color: Math.random() * 16777215 }) : t;
3066
3066
  }
3067
3067
  computeLineDistances() {
3068
3068
  let e = this.geometry, t = e.attributes.instanceStart, n = e.attributes.instanceEnd, r = new Float32Array(2 * t.count), a = new i.Vector3(), o = new i.Vector3(), s = 0;
@@ -3105,18 +3105,18 @@ var Ae = class extends i.Mesh {
3105
3105
  }
3106
3106
  }
3107
3107
  };
3108
- Object.assign(Ae.prototype, { isLineSegments2: !0 });
3108
+ Object.assign(ke.prototype, { isLineSegments2: !0 });
3109
3109
  //#endregion
3110
3110
  //#region build/plugins/DynamicPathLinePlugin/line2/Line2.js
3111
- var je = class extends Ae {
3111
+ var Ae = class extends ke {
3112
3112
  constructor(e, t) {
3113
3113
  super(e, t), this.type = "Line2";
3114
3114
  }
3115
3115
  };
3116
- Object.assign(je.prototype, { isLine2: !0 });
3116
+ Object.assign(Ae.prototype, { isLine2: !0 });
3117
3117
  //#endregion
3118
3118
  //#region build/plugins/DynamicPathLinePlugin/line2/LineGeometry.js
3119
- var Me = class extends De {
3119
+ var je = class extends Ee {
3120
3120
  constructor() {
3121
3121
  super(), this.type = "LineGeometry";
3122
3122
  }
@@ -3142,10 +3142,10 @@ var Me = class extends De {
3142
3142
  return this;
3143
3143
  }
3144
3144
  };
3145
- Object.assign(Me.prototype, { isLineGeometry: !0 });
3145
+ Object.assign(je.prototype, { isLineGeometry: !0 });
3146
3146
  //#endregion
3147
3147
  //#region build/plugins/DynamicPathLinePlugin/Controller.js
3148
- var Ne = class extends m.Controller {
3148
+ var Me = class extends m.Controller {
3149
3149
  get config() {
3150
3150
  return Object.assign({}, this._config);
3151
3151
  }
@@ -3319,9 +3319,9 @@ var Ne = class extends m.Controller {
3319
3319
  let r = (n - (c - 1) / 2) * l, a = e.points.map((a, o) => {
3320
3320
  let s = o / (e.points.length - 1), c = t.getTangent(s).normalize(), l = new i.Vector3().crossVectors(this.up, c).normalize(), u = r * Math.abs((o - e.points.length / 2) / e.points.length - .5) * -1;
3321
3321
  return a.clone().addScaledVector(l, r + u).add(new i.Vector3(0, f + .02 * (n % 2 == 0 ? 1 : 0), 0));
3322
- }), g = new i.CatmullRomCurve3(a), { positions: _ } = this.getPositions(g, s), v = new Me();
3322
+ }), g = new i.CatmullRomCurve3(a), { positions: _ } = this.getPositions(g, s), v = new je();
3323
3323
  v.setPositions(_);
3324
- let y = new ke({
3324
+ let y = new Oe({
3325
3325
  color: m,
3326
3326
  linewidth: p * (n % 2 == 0 ? 1 : .5),
3327
3327
  transparent: !0,
@@ -3333,7 +3333,7 @@ var Ne = class extends m.Controller {
3333
3333
  startOffset: { value: 0 },
3334
3334
  range: { value: h }
3335
3335
  });
3336
- let b = new je(v, y);
3336
+ let b = new Ae(v, y);
3337
3337
  b.computeLineDistances(), o.push(b), this.five.scene.add(b);
3338
3338
  }
3339
3339
  return o;
@@ -3649,14 +3649,14 @@ var Ne = class extends m.Controller {
3649
3649
  dispose() {
3650
3650
  this.pause(), this.clearAllPaths(), this.hooks.emit("dispose");
3651
3651
  }
3652
- }, Pe = (e, t) => new Ne(e, t), Fe = "#five-CSS3DPlugin {\n position: absolute;\n pointer-events: none;\n user-select: none;\n transform-origin: left top;\n}\n\n.five-CSS3DPlugin-X {\n --timeout: 300ms;\n transition: opacity ease-in-out var(--timeout);\n}\n\n.five-CSS3DPlugin-hidden {\n opacity: 0;\n}\n\n#five-CSS3DPlugin .five-CSS3DPlugin-hidden * {\n pointer-events: none;\n}";
3652
+ }, Ne = (e, t) => new Me(e, t), Pe = "#five-CSS3DPlugin {\n position: absolute;\n pointer-events: none;\n user-select: none;\n transform-origin: left top;\n}\n\n.five-CSS3DPlugin-X {\n --timeout: 300ms;\n transition: opacity ease-in-out var(--timeout);\n}\n\n.five-CSS3DPlugin-hidden {\n opacity: 0;\n}\n\n#five-CSS3DPlugin .five-CSS3DPlugin-hidden * {\n pointer-events: none;\n}";
3653
3653
  //#endregion
3654
3654
  //#region build/plugins/utils/uuid.js
3655
- function Ie() {
3655
+ function Fe() {
3656
3656
  return ((1 + Math.random()) * parseInt("10000", 36) | 0).toString(36).substring(1);
3657
3657
  }
3658
- function Le() {
3659
- let e = Ie() + Ie().substr(0, 2) + Date.now().toString(36), t = e.length, n = "", r = Math.floor(Math.random() * Math.pow(2, t));
3658
+ function Ie() {
3659
+ let e = Fe() + Fe().substr(0, 2) + Date.now().toString(36), t = e.length, n = "", r = Math.floor(Math.random() * Math.pow(2, t));
3660
3660
  for (let i = 0; i < t; i++) {
3661
3661
  let t = e[i];
3662
3662
  t >= "a" && t <= "z" && r >> i & 1 && (t = t.toUpperCase()), n += t;
@@ -3665,7 +3665,7 @@ function Le() {
3665
3665
  }
3666
3666
  //#endregion
3667
3667
  //#region build/plugins/CSS3DPlugin/Controller.js
3668
- var Re = class extends _.Controller {
3668
+ var Le = class extends _.Controller {
3669
3669
  updateState(e, t) {
3670
3670
  let n = this.state;
3671
3671
  this.state = Object.assign(Object.assign({}, this.state), e), this.hooks.emit("stateChange", {
@@ -3675,7 +3675,7 @@ var Re = class extends _.Controller {
3675
3675
  });
3676
3676
  }
3677
3677
  constructor(e, t) {
3678
- super(e), this.scene = new i.Scene(), this.styleSheet = new CSSStyleSheet(), this.camera = new i.PerspectiveCamera(), this.cacheMap = /* @__PURE__ */ new WeakMap(), this.createCSS3DObject = ({ id: e = Le(), name: t, innerHTML: n, sprite: r, normal: a, position: o, scalar: s = .00216, visible: c = !0, timeout: l }) => {
3678
+ super(e), this.scene = new i.Scene(), this.styleSheet = new CSSStyleSheet(), this.camera = new i.PerspectiveCamera(), this.cacheMap = /* @__PURE__ */ new WeakMap(), this.createCSS3DObject = ({ id: e = Ie(), name: t, innerHTML: n, sprite: r, normal: a, position: o, scalar: s = .00216, visible: c = !0, timeout: l }) => {
3679
3679
  let u = document.createElement("div");
3680
3680
  u.className = "five-CSS3DPlugin-X", c || u.classList.add("five-CSS3DPlugin-hidden"), l && u.style.setProperty("--timeout", l + "ms"), u.innerHTML = n;
3681
3681
  let d = r ? new M(u) : new le(u);
@@ -3701,7 +3701,7 @@ var Re = class extends _.Controller {
3701
3701
  }
3702
3702
  return o && d.position.copy(o), s && d.scale.setScalar(s), t && (d.name = t), d;
3703
3703
  }, this.render = () => {
3704
- this.camera.fov = this.five.camera.fov, this.camera.position.copy(this.five.camera.position), this.camera.rotation.copy(this.five.camera.rotation), this.camera.updateProjectionMatrix(), this.renderer.render(this.scene, this.camera);
3704
+ this.camera.fov = this.five.camera.fov, this.camera.aspect = this.five.camera.aspect, this.camera.position.copy(this.five.camera.position), this.camera.rotation.copy(this.five.camera.rotation), this.camera.updateProjectionMatrix(), this.renderer.render(this.scene, this.camera);
3705
3705
  }, this.forceRender = () => {
3706
3706
  this.renderer.markDirty(), this.render();
3707
3707
  }, this._addEventListener = () => {
@@ -3711,7 +3711,7 @@ var Re = class extends _.Controller {
3711
3711
  this.five.off("render.prepare", this.render), (e = this.resizeObserver) == null || e.disconnect(), this.resizeObserver = void 0;
3712
3712
  }, this.dispose = () => {
3713
3713
  this.removeAll(), this._disable({ userAction: !1 });
3714
- }, this.five = e, this.renderer = new F(), this.renderer.domElement.id = "five-CSS3DPlugin", this.styleSheet.replaceSync(Fe), /Chrome/.test(navigator.userAgent) && !/Edge|Edg|OPR/.test(navigator.userAgent) && this.styleSheet.insertRule("#five-CSS3DPlugin * { transform-style: preserve-3d; }"), document && document.adoptedStyleSheets.push(this.styleSheet), this.state = Object.assign({
3714
+ }, this.five = e, this.renderer = new F(), this.renderer.domElement.id = "five-CSS3DPlugin", this.styleSheet.replaceSync(Pe), /Chrome/.test(navigator.userAgent) && !/Edge|Edg|OPR/.test(navigator.userAgent) && this.styleSheet.insertRule("#five-CSS3DPlugin * { transform-style: preserve-3d; }"), document && document.adoptedStyleSheets.push(this.styleSheet), this.state = Object.assign({
3715
3715
  enabled: !0,
3716
3716
  visible: !0
3717
3717
  }, t == null ? void 0 : t.initialState), this.state.enabled ? this._enable({ userAction: !1 }) : this.styleSheet.disabled = !0;
@@ -3777,10 +3777,174 @@ var Re = class extends _.Controller {
3777
3777
  hide(e) {
3778
3778
  this.renderer.domElement.style.display = "none", this.updateState({ visible: !1 }, !0);
3779
3779
  }
3780
- }, ze = (e, t) => new Re(e, t);
3780
+ }, Re = (e, t) => new Le(e, t), ze = class extends c {
3781
+ constructor(e = document.createElement("div")) {
3782
+ super(), this.isCSS2DObject = !0, this.element = e, this.element.style.position = "absolute", this.element.style.userSelect = "none", this.element.setAttribute("draggable", !1), this.center = new f(.5, .5), this.addEventListener("removed", function() {
3783
+ this.traverse(function(e) {
3784
+ e.element && e.element instanceof Element && e.element.parentNode !== null && e.element.remove();
3785
+ });
3786
+ });
3787
+ }
3788
+ copy(e, t) {
3789
+ return super.copy(e, t), this.element = e.element.cloneNode(!0), this.center = e.center.clone(), this;
3790
+ }
3791
+ }, Be = new p(), Ve = new s(), He = new s(), Ue = new p(), We = new p(), Ge = class {
3792
+ constructor(e = {}) {
3793
+ let t = this, n, r, i, a, o = { objects: /* @__PURE__ */ new WeakMap() }, s = e.element === void 0 ? document.createElement("div") : e.element;
3794
+ s.style.overflow = "hidden", this.domElement = s, this.sortObjects = !0, this.getSize = function() {
3795
+ return {
3796
+ width: n,
3797
+ height: r
3798
+ };
3799
+ }, this.render = function(e, n) {
3800
+ e.autoUpdate === !0 && e.updateMatrixWorld(), n.parent === null && n.updateMatrixWorld(), Ve.copy(n.matrixWorldInverse), He.multiplyMatrices(n.projectionMatrix, Ve), l(e, e, n), t.sortObjects && f(e);
3801
+ }, this.setSize = function(e, t) {
3802
+ n = e, r = t, i = n / 2, a = r / 2, s.style.width = e + "px", s.style.height = t + "px";
3803
+ };
3804
+ function c(e) {
3805
+ e.isCSS2DObject && (e.element.style.display = "none");
3806
+ for (let t = 0, n = e.children.length; t < n; t++) c(e.children[t]);
3807
+ }
3808
+ function l(e, n, r) {
3809
+ if (e.visible === !1) {
3810
+ c(e);
3811
+ return;
3812
+ }
3813
+ if (e.isCSS2DObject) {
3814
+ Be.setFromMatrixPosition(e.matrixWorld), Be.applyMatrix4(He);
3815
+ let c = Be.z >= -1 && Be.z <= 1 && e.layers.test(r.layers) === !0, l = e.element;
3816
+ l.style.display = c === !0 ? "" : "none", c === !0 && (e.onBeforeRender(t, n, r), l.style.transform = "translate(" + -100 * e.center.x + "%," + -100 * e.center.y + "%)translate(" + (Be.x * i + i) + "px," + (-Be.y * a + a) + "px)", l.parentNode !== s && s.appendChild(l), e.onAfterRender(t, n, r));
3817
+ let d = { distanceToCameraSquared: u(r, e) };
3818
+ o.objects.set(e, d);
3819
+ }
3820
+ for (let t = 0, i = e.children.length; t < i; t++) l(e.children[t], n, r);
3821
+ }
3822
+ function u(e, t) {
3823
+ return Ue.setFromMatrixPosition(e.matrixWorld), We.setFromMatrixPosition(t.matrixWorld), Ue.distanceToSquared(We);
3824
+ }
3825
+ function d(e) {
3826
+ let t = [];
3827
+ return e.traverseVisible(function(e) {
3828
+ e.isCSS2DObject && t.push(e);
3829
+ }), t;
3830
+ }
3831
+ function f(e) {
3832
+ let t = d(e).sort(function(e, t) {
3833
+ return e.renderOrder === t.renderOrder ? o.objects.get(e).distanceToCameraSquared - o.objects.get(t).distanceToCameraSquared : t.renderOrder - e.renderOrder;
3834
+ }), n = t.length;
3835
+ for (let e = 0, r = t.length; e < r; e++) t[e].element.style.zIndex = n - e;
3836
+ }
3837
+ }
3838
+ }, Ke = "#five-CSS2DPlugin {\n position: absolute;\n pointer-events: none;\n user-select: none;\n top: 0;\n left: 0;\n}\n\n.five-CSS2DPlugin-X {\n --timeout: 300ms;\n transition: opacity ease-in-out var(--timeout);\n}\n\n.five-CSS2DPlugin-hidden {\n opacity: 0;\n}\n\n#five-CSS2DPlugin .five-CSS2DPlugin-hidden * {\n pointer-events: none;\n}\n", qe = class extends _.Controller {
3839
+ updateState(e, t) {
3840
+ let n = this.state;
3841
+ this.state = Object.assign(Object.assign({}, this.state), e), this.hooks.emit("stateChange", {
3842
+ state: this.state,
3843
+ prevState: n,
3844
+ userAction: t
3845
+ });
3846
+ }
3847
+ constructor(e, t) {
3848
+ super(e), this.scene = new i.Scene(), this.styleSheet = new CSSStyleSheet(), this.camera = new i.PerspectiveCamera(), this.createCSS2DObject = ({ id: e = Ie(), name: t, innerHTML: n, center: r, position: i, visible: a = !0, timeout: o }) => {
3849
+ let s = document.createElement("div");
3850
+ s.className = "five-CSS2DPlugin-X", a || s.classList.add("five-CSS2DPlugin-hidden"), o && s.style.setProperty("--timeout", o + "ms"), s.innerHTML = n;
3851
+ let c = new ze(s);
3852
+ return c.userData = {
3853
+ id: e,
3854
+ _visible: a,
3855
+ _timeout: o,
3856
+ get visible() {
3857
+ return this._visible;
3858
+ },
3859
+ set visible(e) {
3860
+ e ? s.classList.remove("five-CSS2DPlugin-hidden") : s.classList.add("five-CSS2DPlugin-hidden"), this._visible = e;
3861
+ },
3862
+ get timeout() {
3863
+ return this._timeout;
3864
+ },
3865
+ set timeout(e) {
3866
+ s.style.setProperty("--timeout", e + "ms"), this._timeout = e;
3867
+ }
3868
+ }, r && c.center.copy(r), i && c.position.copy(i), t && (c.name = t), c;
3869
+ }, this.render = () => {
3870
+ this.camera.fov = this.five.camera.fov, this.camera.aspect = this.five.camera.aspect, this.camera.position.copy(this.five.camera.position), this.camera.rotation.copy(this.five.camera.rotation), this.camera.updateProjectionMatrix(), this.renderer.render(this.scene, this.camera);
3871
+ }, this._addEventListener = () => {
3872
+ this.five.on("render.prepare", this.render), this.appendToFiveContainer();
3873
+ }, this._removeEventListener = () => {
3874
+ var e;
3875
+ this.five.off("render.prepare", this.render), (e = this.resizeObserver) == null || e.disconnect(), this.resizeObserver = void 0;
3876
+ }, this.dispose = () => {
3877
+ this.removeAll(), this._disable({ userAction: !1 });
3878
+ }, this.five = e, this.renderer = new Ge(), this.renderer.domElement.id = "five-CSS2DPlugin", this.styleSheet.replaceSync(Ke), document && document.adoptedStyleSheets.push(this.styleSheet), this.state = Object.assign({
3879
+ enabled: !0,
3880
+ visible: !0
3881
+ }, t == null ? void 0 : t.initialState), this.state.enabled ? this._enable({ userAction: !1 }) : this.styleSheet.disabled = !0;
3882
+ }
3883
+ load(e) {
3884
+ return v(this, void 0, void 0, function* () {});
3885
+ }
3886
+ appendToFiveContainer() {
3887
+ var e;
3888
+ if (!this.five.renderer) return;
3889
+ let t = this.five.getElement();
3890
+ if (!(t != null && t.parentElement)) return;
3891
+ let { x: n, y: r } = this.five.renderer.getSize(new i.Vector2());
3892
+ t.parentElement.appendChild(this.renderer.domElement), this.renderer.setSize(n, r), (e = this.resizeObserver) == null || e.disconnect(), this.resizeObserver = new ResizeObserver(() => {
3893
+ var e;
3894
+ if (!this.five.renderer) return;
3895
+ let t = (e = this.five.getElement()) == null ? void 0 : e.getBoundingClientRect();
3896
+ if (!t) return;
3897
+ let { x: n, y: r, width: i, height: a } = t;
3898
+ this.renderer.setSize(i, a), this.renderer.domElement.style.left = n + "px", this.renderer.domElement.style.top = r + "px", this.render();
3899
+ }), this.resizeObserver.observe(t);
3900
+ }
3901
+ add(...e) {
3902
+ this.scene.add(...e), this.render();
3903
+ }
3904
+ remove(e) {
3905
+ this.scene.remove(e), e.traverse((e) => {
3906
+ e instanceof ze && e.element.remove();
3907
+ }), this.render();
3908
+ }
3909
+ removeAll() {
3910
+ this.scene.remove(...this.scene.children), this.render();
3911
+ }
3912
+ fadeInObjects(...e) {
3913
+ for (let t of e) t.userData.visible = !0;
3914
+ this.render();
3915
+ }
3916
+ fadeOutObjects(...e) {
3917
+ for (let t of e) t.userData.visible = !1;
3918
+ this.render();
3919
+ }
3920
+ _enable(e) {
3921
+ this.styleSheet.disabled = !1, this.updateState({ enabled: !0 }, e.userAction), this._addEventListener(), this.render();
3922
+ }
3923
+ _disable(e) {
3924
+ this.styleSheet.disabled = !0, this.updateState({ enabled: !1 }, e.userAction), this._removeEventListener();
3925
+ }
3926
+ enable(e) {
3927
+ var t;
3928
+ if (this.state.enabled) return;
3929
+ let n = (t = e == null ? void 0 : e.userAction) == null ? !0 : t;
3930
+ this._enable({ userAction: n });
3931
+ }
3932
+ disable(e) {
3933
+ var t;
3934
+ if (this.state.enabled === !1) return;
3935
+ let n = (t = e == null ? void 0 : e.userAction) == null ? !0 : t;
3936
+ this._disable({ userAction: n });
3937
+ }
3938
+ show(e) {
3939
+ this.renderer.domElement.style.display = "block", this.updateState({ visible: !0 }, !0), this.render();
3940
+ }
3941
+ hide(e) {
3942
+ this.renderer.domElement.style.display = "none", this.updateState({ visible: !1 }, !0);
3943
+ }
3944
+ }, Je = (e, t) => new qe(e, t);
3781
3945
  //#endregion
3782
3946
  //#region build/plugins/Object3DHelperPlugin/utils/setObjectQuaternion.js
3783
- function Be(e, t, n) {
3947
+ function Ye(e, t, n) {
3784
3948
  if (n) {
3785
3949
  let r = new i.Vector3().subVectors(e.position, n).applyQuaternion(e.quaternion.clone().inverse()).applyQuaternion(t).add(n);
3786
3950
  e.position.copy(r);
@@ -3789,12 +3953,12 @@ function Be(e, t, n) {
3789
3953
  }
3790
3954
  //#endregion
3791
3955
  //#region build/five/utils/isNil.js
3792
- function Ve(e) {
3956
+ function Xe(e) {
3793
3957
  return e == null;
3794
3958
  }
3795
3959
  //#endregion
3796
3960
  //#region build/plugins/Object3DHelperPlugin/Helper/BaseHelper.js
3797
- var He = class extends i.Object3D {
3961
+ var Ze = class extends i.Object3D {
3798
3962
  removeChildren() {
3799
3963
  for (; this.children.length > 0;) this.remove(this.children[0]);
3800
3964
  return this;
@@ -3865,7 +4029,7 @@ var He = class extends i.Object3D {
3865
4029
  a,
3866
4030
  o,
3867
4031
  s
3868
- ].filter((e) => !Ve(e)).length >= 2) {
4032
+ ].filter((e) => !Xe(e)).length >= 2) {
3869
4033
  a || (a = new i.Vector3().crossVectors(o, s).normalize()), o || (o = new i.Vector3().crossVectors(a, s).normalize()), s || (s = new i.Vector3().crossVectors(a, o).normalize()), a.applyQuaternion(this.quaternion), o.applyQuaternion(this.quaternion), s.applyQuaternion(this.quaternion);
3870
4034
  let e = new i.Matrix4().makeBasis(a, o, s), t = new i.Quaternion().setFromRotationMatrix(e);
3871
4035
  this.quaternion.copy(t);
@@ -3876,7 +4040,7 @@ var He = class extends i.Object3D {
3876
4040
  this.scale.applyMatrix4(e);
3877
4041
  }
3878
4042
  setHelperQuaternion(e, t) {
3879
- this.initQuaternion(), t ? Be(this, this.quaternion.clone().premultiply(e), t) : this.quaternion.premultiply(e);
4043
+ this.initQuaternion(), t ? Ye(this, this.quaternion.clone().premultiply(e), t) : this.quaternion.premultiply(e);
3880
4044
  }
3881
4045
  applyHelperQuaternion(e, t) {
3882
4046
  if (t) {
@@ -3888,31 +4052,31 @@ var He = class extends i.Object3D {
3888
4052
  dispose() {
3889
4053
  this.removeFromParent();
3890
4054
  }
3891
- }, Ue = class extends He {}, We = class extends He {}, Ge = class extends He {}, Ke = class extends i.Group {
4055
+ }, Qe = class extends Ze {}, $e = class extends Ze {}, et = class extends Ze {}, W = class extends i.Group {
3892
4056
  constructor(e) {
3893
4057
  super(), this.direction = e || "x";
3894
4058
  }
3895
4059
  };
3896
4060
  i.Line;
3897
- var qe = class extends i.Mesh {
4061
+ var tt = class extends i.Mesh {
3898
4062
  constructor(e, t, n) {
3899
4063
  super(e, t), this.direction = n || "x";
3900
4064
  }
3901
- }, Je = {
4065
+ }, nt = {
3902
4066
  X: 16730698,
3903
4067
  Y: 54927,
3904
4068
  Z: 3368703
3905
- }, U = class {
4069
+ }, G = class {
3906
4070
  static get X() {
3907
- return new i.Color(Je.X).convertSRGBToLinear().clone();
4071
+ return new i.Color(nt.X).convertSRGBToLinear().clone();
3908
4072
  }
3909
4073
  static get Y() {
3910
- return new i.Color(Je.Y).convertSRGBToLinear().clone();
4074
+ return new i.Color(nt.Y).convertSRGBToLinear().clone();
3911
4075
  }
3912
4076
  static get Z() {
3913
- return new i.Color(Je.Z).convertSRGBToLinear().clone();
4077
+ return new i.Color(nt.Z).convertSRGBToLinear().clone();
3914
4078
  }
3915
- }, W = {
4079
+ }, K = {
3916
4080
  ROTATE_HELPER: 9992,
3917
4081
  MOVE_HELPER: 9993,
3918
4082
  SCALE_HELPER_LINE: 9994,
@@ -3921,7 +4085,7 @@ var qe = class extends i.Mesh {
3921
4085
  MOVE_HELPER_CENTER: 10002,
3922
4086
  DRAG_GUIDE_LINE: 10003,
3923
4087
  DRAG_FACE_PATCH: 10004
3924
- }, Ye = class extends Ke {
4088
+ }, rt = class extends W {
3925
4089
  constructor(e) {
3926
4090
  var t;
3927
4091
  super(e.direction), this.lineHeight = .5, this.arrowHeight = .1, this.name = "ArrowGroup";
@@ -3932,15 +4096,15 @@ var qe = class extends i.Mesh {
3932
4096
  depthTest: !1,
3933
4097
  depthWrite: !1
3934
4098
  });
3935
- this.arrow = new qe(new i.ConeGeometry(.04, this.arrowHeight, 32), r(), e.direction), this.arrow.name = `arrow-${e.direction}`, this.arrow.renderOrder = W.MOVE_HELPER_ARROW, this.arrowNeg = new qe(new i.ConeGeometry(.04, this.arrowHeight, 32), r(), e.direction), this.arrowNeg.name = `arrow-neg-${e.direction}`, this.arrowNeg.renderOrder = W.MOVE_HELPER_ARROW;
4099
+ this.arrow = new tt(new i.ConeGeometry(.04, this.arrowHeight, 32), r(), e.direction), this.arrow.name = `arrow-${e.direction}`, this.arrow.renderOrder = K.MOVE_HELPER_ARROW, this.arrowNeg = new tt(new i.ConeGeometry(.04, this.arrowHeight, 32), r(), e.direction), this.arrowNeg.name = `arrow-neg-${e.direction}`, this.arrowNeg.renderOrder = K.MOVE_HELPER_ARROW;
3936
4100
  let a = .004;
3937
- this.line = new qe(new i.CylinderGeometry(a, a, this.lineHeight, 32), r(), e.direction), this.line.name = `line-${e.direction}`, this.line.renderOrder = W.MOVE_HELPER_ARROW, this.formatGeometries(), this.add(this.arrow, this.arrowNeg, this.line);
4101
+ this.line = new tt(new i.CylinderGeometry(a, a, this.lineHeight, 32), r(), e.direction), this.line.name = `line-${e.direction}`, this.line.renderOrder = K.MOVE_HELPER_ARROW, this.formatGeometries(), this.add(this.arrow, this.arrowNeg, this.line);
3938
4102
  }
3939
4103
  formatGeometries() {
3940
4104
  let e = this.lineHeight, t = this.arrowHeight;
3941
4105
  this.arrow.geometry.translate(0, e + t / 2, 0), this.arrowNeg.geometry.rotateZ(Math.PI), this.arrowNeg.geometry.translate(0, -(e + t / 2), 0), this.line.geometry.translate(0, e / 2, 0), this.direction === "x" ? (this.arrow.geometry.rotateX(Math.PI / 2), this.arrow.geometry.rotateY(Math.PI / 2), this.arrowNeg.geometry.rotateX(Math.PI / 2), this.arrowNeg.geometry.rotateY(Math.PI / 2), this.line.geometry.rotateX(Math.PI / 2), this.line.geometry.rotateY(Math.PI / 2)) : this.direction === "z" && (this.arrow.geometry.rotateX(Math.PI / 2), this.arrowNeg.geometry.rotateX(Math.PI / 2), this.line.geometry.rotateX(Math.PI / 2));
3942
4106
  }
3943
- }, Xe = class extends Ke {
4107
+ }, it = class extends W {
3944
4108
  constructor(e) {
3945
4109
  var t, n;
3946
4110
  super("plane"), this.name = "CenterHandle", this.faceNormals = [
@@ -3961,7 +4125,7 @@ var qe = class extends i.Mesh {
3961
4125
  side: i.FrontSide
3962
4126
  }));
3963
4127
  let o = new i.BoxGeometry(r, r, r), s = new i.Mesh(o, this.faceMaterials);
3964
- s.direction = "plane", s.renderOrder = W.MOVE_HELPER_CENTER, s.name = "center-plane-handle", this.cube = s, this.add(this.cube);
4128
+ s.direction = "plane", s.renderOrder = K.MOVE_HELPER_CENTER, s.name = "center-plane-handle", this.cube = s, this.add(this.cube);
3965
4129
  }
3966
4130
  update(e) {
3967
4131
  let t = new i.Vector3().subVectors(e.position, this.cube.getWorldPosition(new i.Vector3())).normalize(), n = this.cube.getWorldQuaternion(new i.Quaternion()), r = this.faceNormals.map((e, r) => {
@@ -3982,7 +4146,7 @@ var qe = class extends i.Mesh {
3982
4146
  this.faceMaterials[e.index].color.copy(a[n]);
3983
4147
  });
3984
4148
  }
3985
- }, Ze = class extends Ke {
4149
+ }, at = class extends W {
3986
4150
  constructor(e) {
3987
4151
  var t, n, r;
3988
4152
  super(e.direction), this.name = "PlaneHandle";
@@ -3994,7 +4158,7 @@ var qe = class extends i.Mesh {
3994
4158
  depthWrite: !1,
3995
4159
  side: i.DoubleSide
3996
4160
  });
3997
- switch (this.handle = new i.Mesh(c, l), this.handle.direction = e.direction, this.handle.renderOrder = W.MOVE_HELPER_ARROW, this.handle.name = `plane-handle-${e.direction}`, e.direction) {
4161
+ switch (this.handle = new i.Mesh(c, l), this.handle.direction = e.direction, this.handle.renderOrder = K.MOVE_HELPER_ARROW, this.handle.name = `plane-handle-${e.direction}`, e.direction) {
3998
4162
  case "xy":
3999
4163
  this.handle.position.set(o, o, 0);
4000
4164
  break;
@@ -4010,32 +4174,32 @@ var qe = class extends i.Mesh {
4010
4174
  };
4011
4175
  //#endregion
4012
4176
  //#region build/plugins/Object3DHelperPlugin/utils/calculateScaleByCamera.js
4013
- function Qe(e, t, n) {
4177
+ function q(e, t, n) {
4014
4178
  let r = e.position.distanceTo(t), i = e.fov, a = e.distance || 3, o = r / 3, s = i / 90, c = a / 3, l = o * s * c, u = (n == null ? void 0 : n.min) || .6, d = n == null ? void 0 : n.max;
4015
4179
  return u && l < u ? u : d && l > d ? d : l;
4016
4180
  }
4017
4181
  //#endregion
4018
4182
  //#region build/plugins/Object3DHelperPlugin/utils/getOrthographicCameraDirection.js
4019
- function $e(e) {
4183
+ function ot(e) {
4020
4184
  let { latitude: t, longitude: n } = e, r = new i.Vector3();
4021
- return G - t < .03 ? r.set(0, 1, 0) : et(0, n) ? r.set(0, 0, 1) : et(Math.PI, n) ? r.set(0, 0, -1) : et(G, n) ? r.set(1, 0, 0) : r.set(-1, 0, 0), r;
4185
+ return J - t < .03 ? r.set(0, 1, 0) : Y(0, n) ? r.set(0, 0, 1) : Y(Math.PI, n) ? r.set(0, 0, -1) : Y(J, n) ? r.set(1, 0, 0) : r.set(-1, 0, 0), r;
4022
4186
  }
4023
- var G = Number((Math.PI / 2).toFixed(5));
4024
- function et(e, t) {
4187
+ var J = Number((Math.PI / 2).toFixed(5));
4188
+ function Y(e, t) {
4025
4189
  return typeof e != "number" || typeof t != "number" ? !1 : Math.abs(e - t) < .001;
4026
4190
  }
4027
4191
  //#endregion
4028
4192
  //#region build/plugins/Object3DHelperPlugin/utils/tipsDom.js
4029
- function tt(e, t) {
4030
- return nt(document.createElement(t == null ? "div" : t), e);
4193
+ function st(e, t) {
4194
+ return X(document.createElement(t == null ? "div" : t), e);
4031
4195
  }
4032
- function nt(e, t) {
4196
+ function X(e, t) {
4033
4197
  if (!t) return e;
4034
4198
  for (let n in t) n && t[n] && (e.style[n] = t[n]);
4035
4199
  return e;
4036
4200
  }
4037
- function rt(e) {
4038
- let t = tt(Object.assign({
4201
+ function Z(e) {
4202
+ let t = st(Object.assign({
4039
4203
  position: "absolute",
4040
4204
  display: "block",
4041
4205
  borderRadius: "4px",
@@ -4067,27 +4231,27 @@ function rt(e) {
4067
4231
  }
4068
4232
  //#endregion
4069
4233
  //#region build/plugins/Object3DHelperPlugin/Helper/MoveHelper.js
4070
- var it = class extends Ue {
4234
+ var ct = class extends Qe {
4071
4235
  constructor(e, t) {
4072
- super(e, t), this.name = "MoveHelper", (t == null ? void 0 : t.xArrowEnable) !== !1 && (this.xArrow = new Ye({
4236
+ super(e, t), this.name = "MoveHelper", (t == null ? void 0 : t.xArrowEnable) !== !1 && (this.xArrow = new rt({
4073
4237
  direction: "x",
4074
- color: U.X
4075
- })), (t == null ? void 0 : t.yArrowEnable) !== !1 && (this.yArrow = new Ye({
4238
+ color: G.X
4239
+ })), (t == null ? void 0 : t.yArrowEnable) !== !1 && (this.yArrow = new rt({
4076
4240
  direction: "y",
4077
- color: U.Y
4078
- })), (t == null ? void 0 : t.zArrowEnable) !== !1 && (this.zArrow = new Ye({
4241
+ color: G.Y
4242
+ })), (t == null ? void 0 : t.zArrowEnable) !== !1 && (this.zArrow = new rt({
4079
4243
  direction: "z",
4080
- color: U.Z
4081
- })), (t == null ? void 0 : t.centerHandleEnable) !== !1 && (this.centerHandle = new Xe()), (t == null ? void 0 : t.xyPlaneEnable) !== !1 && (this.xyPlane = new Ze({
4244
+ color: G.Z
4245
+ })), (t == null ? void 0 : t.centerHandleEnable) !== !1 && (this.centerHandle = new it()), (t == null ? void 0 : t.xyPlaneEnable) !== !1 && (this.xyPlane = new at({
4082
4246
  direction: "xy",
4083
- color: U.Z
4084
- })), (t == null ? void 0 : t.xzPlaneEnable) !== !1 && (this.xzPlane = new Ze({
4247
+ color: G.Z
4248
+ })), (t == null ? void 0 : t.xzPlaneEnable) !== !1 && (this.xzPlane = new at({
4085
4249
  direction: "xz",
4086
- color: U.Y
4087
- })), (t == null ? void 0 : t.yzPlaneEnable) !== !1 && (this.yzPlane = new Ze({
4250
+ color: G.Y
4251
+ })), (t == null ? void 0 : t.yzPlaneEnable) !== !1 && (this.yzPlane = new at({
4088
4252
  direction: "yz",
4089
- color: U.X
4090
- })), t != null && t.container && (t == null ? void 0 : t.moveTipsEnable) !== !1 && (this.container = t.container, this.moveTips = rt({ display: "none" }), this.container.appendChild(this.moveTips.element)), this.add(...[
4253
+ color: G.X
4254
+ })), t != null && t.container && (t == null ? void 0 : t.moveTipsEnable) !== !1 && (this.container = t.container, this.moveTips = Z({ display: "none" }), this.container.appendChild(this.moveTips.element)), this.add(...[
4091
4255
  this.xArrow,
4092
4256
  this.yArrow,
4093
4257
  this.zArrow,
@@ -4099,7 +4263,7 @@ var it = class extends Ue {
4099
4263
  }
4100
4264
  update(e) {
4101
4265
  if (this.xArrow && (this.xArrow.visible = !0), this.yArrow && (this.yArrow.visible = !0), this.zArrow && (this.zArrow.visible = !0), this.centerHandle && this.centerHandle.update(e), e.type === "OrthographicCamera") {
4102
- let t = new i.Vector3(1, 0, 0).applyQuaternion(this.quaternion), n = new i.Vector3(0, 1, 0).applyQuaternion(this.quaternion), r = new i.Vector3(0, 0, 1).applyQuaternion(this.quaternion), a = e.pose, o = $e(a), s = .0872665;
4266
+ let t = new i.Vector3(1, 0, 0).applyQuaternion(this.quaternion), n = new i.Vector3(0, 1, 0).applyQuaternion(this.quaternion), r = new i.Vector3(0, 0, 1).applyQuaternion(this.quaternion), a = e.pose, o = ot(a), s = .0872665;
4103
4267
  Math.abs(t.angleTo(o) - 0) < s || Math.abs(t.angleTo(o) - Math.PI) < s ? this.xArrow && (this.xArrow.visible = !1) : Math.abs(n.angleTo(o) - 0) < s || Math.abs(n.angleTo(o) - Math.PI) < s ? this.yArrow && (this.yArrow.visible = !1) : (Math.abs(r.angleTo(o) - 0) < s || Math.abs(r.angleTo(o) - Math.PI) < s) && this.zArrow && (this.zArrow.visible = !1);
4104
4268
  }
4105
4269
  }
@@ -4108,7 +4272,7 @@ var it = class extends Ue {
4108
4272
  super.show(), this.xArrow && this.add(this.xArrow), this.yArrow && this.add(this.yArrow), this.zArrow && this.add(this.zArrow), this.centerHandle && this.add(this.centerHandle), this.xyPlane && this.add(this.xyPlane), this.xzPlane && this.add(this.xzPlane), this.yzPlane && this.add(this.yzPlane), (e = this.moveTips) == null || e.hide();
4109
4273
  }
4110
4274
  setScaleByCamera(e) {
4111
- this.scale.setScalar(Qe(e, this.position));
4275
+ this.scale.setScalar(q(e, this.position));
4112
4276
  }
4113
4277
  showDraggingHelper(e) {
4114
4278
  this.xArrow && (e.includes("x") ? this.add(this.xArrow) : this.remove(this.xArrow)), this.yArrow && (e.includes("y") ? this.add(this.yArrow) : this.remove(this.yArrow)), this.zArrow && (e.includes("z") ? this.add(this.zArrow) : this.remove(this.zArrow)), this.centerHandle && (e.includes("plane") ? this.add(this.centerHandle) : this.remove(this.centerHandle)), this.xyPlane && (e.includes("xy") ? this.add(this.xyPlane) : this.remove(this.xyPlane)), this.xzPlane && (e.includes("xz") ? this.add(this.xzPlane) : this.remove(this.xzPlane)), this.yzPlane && (e.includes("yz") ? this.add(this.yzPlane) : this.remove(this.yzPlane));
@@ -4125,18 +4289,18 @@ var it = class extends Ue {
4125
4289
  this.yzPlane
4126
4290
  ].filter(Boolean)), (t = (e = this.moveTips) == null ? void 0 : e.element) == null || t.remove(), super.dispose();
4127
4291
  }
4128
- }, at = class extends Ge {
4292
+ }, lt = class extends et {
4129
4293
  constructor(e, t) {
4130
- super(e, t), this.name = "RotateHelper", this.children = [], (t == null ? void 0 : t.yzCircleEnable) !== !1 && (this.xCircle = new ot({
4294
+ super(e, t), this.name = "RotateHelper", this.children = [], (t == null ? void 0 : t.yzCircleEnable) !== !1 && (this.xCircle = new ut({
4131
4295
  direction: "x",
4132
- color: U.X
4133
- })), (t == null ? void 0 : t.xzCircleEnable) !== !1 && (this.yCircle = new ot({
4296
+ color: G.X
4297
+ })), (t == null ? void 0 : t.xzCircleEnable) !== !1 && (this.yCircle = new ut({
4134
4298
  direction: "y",
4135
- color: U.Y
4136
- })), (t == null ? void 0 : t.xyCircleEnable) !== !1 && (this.zCircle = new ot({
4299
+ color: G.Y
4300
+ })), (t == null ? void 0 : t.xyCircleEnable) !== !1 && (this.zCircle = new ut({
4137
4301
  direction: "z",
4138
- color: U.Z
4139
- })), t != null && t.container && (t == null ? void 0 : t.angleTipsEnable) !== !1 && (this.container = t == null ? void 0 : t.container, this.angleTips = rt({ display: "none" }), this.container.appendChild(this.angleTips.element)), this.add(...[
4302
+ color: G.Z
4303
+ })), t != null && t.container && (t == null ? void 0 : t.angleTipsEnable) !== !1 && (this.container = t == null ? void 0 : t.container, this.angleTips = Z({ display: "none" }), this.container.appendChild(this.angleTips.element)), this.add(...[
4140
4304
  this.xCircle,
4141
4305
  this.yCircle,
4142
4306
  this.zCircle
@@ -4150,7 +4314,7 @@ var it = class extends Ue {
4150
4314
  this.children.forEach((e) => e.showCircle()), (e = this.angleTips) == null || e.hide();
4151
4315
  }
4152
4316
  setScaleByCamera(e) {
4153
- this.scale.setScalar(Qe(e, this.position));
4317
+ this.scale.setScalar(q(e, this.position));
4154
4318
  }
4155
4319
  update(e) {
4156
4320
  if (e.type === "OrthographicCamera") return;
@@ -4178,9 +4342,9 @@ var it = class extends Ue {
4178
4342
  var e, t;
4179
4343
  this.removeFromParent(), (t = (e = this.angleTips) == null ? void 0 : e.element) == null || t.remove();
4180
4344
  }
4181
- }, ot = class extends i.Group {
4345
+ }, ut = class extends i.Group {
4182
4346
  constructor(e) {
4183
- super(), this.direction = e.direction, this.circle = new K(e), this.ring = new st(e), this.angleSector = new q(e), this.add(this.circle, this.ring, this.angleSector), this.direction === "y" ? this.rotation.x = Math.PI / 2 : this.direction === "x" && (this.rotation.y = -Math.PI / 2);
4347
+ super(), this.direction = e.direction, this.circle = new Q(e), this.ring = new dt(e), this.angleSector = new ft(e), this.add(this.circle, this.ring, this.angleSector), this.direction === "y" ? this.rotation.x = Math.PI / 2 : this.direction === "x" && (this.rotation.y = -Math.PI / 2);
4184
4348
  }
4185
4349
  showCircle() {
4186
4350
  this.add(this.circle), this.remove(this.ring, this.angleSector);
@@ -4191,7 +4355,7 @@ var it = class extends Ue {
4191
4355
  hide() {
4192
4356
  this.remove(this.ring, this.angleSector, this.circle);
4193
4357
  }
4194
- }, K = class extends i.Mesh {
4358
+ }, Q = class extends i.Mesh {
4195
4359
  constructor(e) {
4196
4360
  var t;
4197
4361
  super(), this.gapAngle = .02, this.geometry = new i.RingGeometry(.3, .35, 20, 8, this.gapAngle, Math.PI / 2 - this.gapAngle * 2), this.material = new i.MeshBasicMaterial({
@@ -4200,9 +4364,9 @@ var it = class extends Ue {
4200
4364
  color: (t = e.color) == null ? 16777215 : t,
4201
4365
  side: i.DoubleSide,
4202
4366
  depthTest: !1
4203
- }), this.direction = e.direction, this.renderOrder = W.ROTATE_HELPER, this.geometry.name = `RotateHelperCircleGeometry-${this.direction}`;
4367
+ }), this.direction = e.direction, this.renderOrder = K.ROTATE_HELPER, this.geometry.name = `RotateHelperCircleGeometry-${this.direction}`;
4204
4368
  }
4205
- }, st = class extends i.Group {
4369
+ }, dt = class extends i.Group {
4206
4370
  constructor(e) {
4207
4371
  super(), this.direction = e.direction;
4208
4372
  let t = .015, n = Array(8).fill(null).map((e, n) => {
@@ -4218,7 +4382,7 @@ var it = class extends Ue {
4218
4382
  });
4219
4383
  this.add(...n);
4220
4384
  }
4221
- }, q = class extends i.Mesh {
4385
+ }, ft = class extends i.Mesh {
4222
4386
  constructor(e) {
4223
4387
  var t;
4224
4388
  switch (super(), this.offsetAngle = (e) => e, e.direction) {
@@ -4256,7 +4420,7 @@ var it = class extends Ue {
4256
4420
  getDirection() {
4257
4421
  return this.angleDirection === -1 ? "clockwise" : "counterclockwise";
4258
4422
  }
4259
- }, J = class extends We {
4423
+ }, pt = class extends $e {
4260
4424
  constructor(e) {
4261
4425
  super(e), this.name = "BoundingBoxHelper", this.positionAttribute = new i.BufferAttribute(new Float32Array(24), 3), this.box = this.createBox(), this.outline = this.createOutline(), this.add(this.box, this.outline), this.update();
4262
4426
  }
@@ -4264,7 +4428,7 @@ var it = class extends Ue {
4264
4428
  this.quaternion.copy(this.originObject3D.quaternion), this.scale.copy(this.originObject3D.scale);
4265
4429
  }
4266
4430
  setHelperQuaternion(e, t) {
4267
- Be(this, e, t);
4431
+ Ye(this, e, t);
4268
4432
  }
4269
4433
  raycasterIntersectObject(e, t) {
4270
4434
  return e.intersectObject(this, !1, t);
@@ -4377,27 +4541,27 @@ var it = class extends Ue {
4377
4541
  });
4378
4542
  return new i.Mesh(t, n);
4379
4543
  }
4380
- }, Y = /* @__PURE__ */ new Map();
4381
- function X(e) {
4382
- if (Y.has(e)) return Y.get(e).hooks;
4544
+ }, mt = /* @__PURE__ */ new Map();
4545
+ function ht(e) {
4546
+ if (mt.has(e)) return mt.get(e).hooks;
4383
4547
  let t = new r(), n = null, i, a = () => {
4384
4548
  n = requestAnimationFrame(a);
4385
4549
  let r = e.projectionMatrix.toArray().join(",") + e.matrixWorld.toArray().join(",");
4386
4550
  r !== i && (i = r, t.emit("cameraUpdate"));
4387
4551
  };
4388
- return a(), Y.set(e, {
4552
+ return a(), mt.set(e, {
4389
4553
  hooks: t,
4390
4554
  dispose: () => {
4391
- Y.delete(e), cancelAnimationFrame(n);
4555
+ mt.delete(e), cancelAnimationFrame(n);
4392
4556
  }
4393
4557
  }), t;
4394
4558
  }
4395
4559
  //#endregion
4396
4560
  //#region build/plugins/Object3DHelperPlugin/Controllers/BaseController.js
4397
- function Z(e) {
4561
+ function gt(e) {
4398
4562
  return arguments.length === 0 ? [] : Array.isArray(e) ? e : [e];
4399
4563
  }
4400
- var ct = class {
4564
+ var _t = class {
4401
4565
  updateOtherControllers(e) {
4402
4566
  this.otherControllers = e;
4403
4567
  }
@@ -4410,7 +4574,7 @@ var ct = class {
4410
4574
  if (this.getIntersectObject(e)) return !1;
4411
4575
  }, this.updateHelperScale = () => {
4412
4576
  "update" in this.helperObject3D && typeof this.helperObject3D.update == "function" && this.helperObject3D.update(this.camera), this.helperObject3D.setScaleByCamera(this.camera);
4413
- }, this.getBox = () => (this.boundingBox || (this.boundingBox = new i.Box3().expandByObject(this.originObject3D)), this.boundingBox), this.hooks = (n = e.sharedHooks) == null ? new r() : n, this.internalHooks = (a = e.sharedInternalHooks) == null ? new r() : a, this.camera = e.camera, this.model = e.model, this.originObject3D = e.originObject3D, this.helperObject3D = e.helperObject3D, this.container = e.container, this.scene = e.scene, this.domEvents = e.domEvents, this.onRender = (o = e.onRender) == null ? (() => {}) : o, this.config = t == null ? {} : t, this.otherControllers = e.otherControllers, this.initialHelperPosition(), this.initialHelperQuaternion(), this.updateHelperScale(), this.cameraHooks = X(this.camera), this.enable();
4577
+ }, this.getBox = () => (this.boundingBox || (this.boundingBox = new i.Box3().expandByObject(this.originObject3D)), this.boundingBox), this.hooks = (n = e.sharedHooks) == null ? new r() : n, this.internalHooks = (a = e.sharedInternalHooks) == null ? new r() : a, this.camera = e.camera, this.model = e.model, this.originObject3D = e.originObject3D, this.helperObject3D = e.helperObject3D, this.container = e.container, this.scene = e.scene, this.domEvents = e.domEvents, this.onRender = (o = e.onRender) == null ? (() => {}) : o, this.config = t == null ? {} : t, this.otherControllers = e.otherControllers, this.initialHelperPosition(), this.initialHelperQuaternion(), this.updateHelperScale(), this.cameraHooks = ht(this.camera), this.enable();
4414
4578
  let s = this.onSetOriginObjectScale.bind(this), c = this.onSetOriginObjectRotate.bind(this), l = this.onSetOriginObjectPosition.bind(this), u = this.onApplyOriginObjectScale.bind(this), d = this.onApplyOriginObjectRotate.bind(this), f = this.onApplyOriginObjectPosition.bind(this), p = this.initialHelperPosition.bind(this);
4415
4579
  this.cameraHooks.on("cameraUpdate", this.updateHelperScale), this.internalHooks.on("initialHelperPosition", p), this.internalHooks.on("setObjectScale", s), this.internalHooks.on("setObjectRotate", c), this.internalHooks.on("setObjectPosition", l), this.internalHooks.on("applyObjectPosition", f), this.internalHooks.on("applyObjectRotate", d), this.internalHooks.on("applyObjectScale", u), this.hooks.on("moveEnd", this.updateHelperScale), this.internalHooks.on("setObjectPosition", this.updateHelperScale), this.internalHooks.on("initialHelperPosition", this.updateHelperScale), this.disposers.push(() => {
4416
4580
  this.cameraHooks.off("cameraUpdate", this.updateHelperScale), this.internalHooks.off("initialHelperPosition", p), this.internalHooks.off("setObjectScale", s), this.internalHooks.off("setObjectRotate", c), this.internalHooks.off("setObjectPosition", l), this.internalHooks.off("applyObjectPosition", f), this.internalHooks.off("applyObjectRotate", d), this.internalHooks.off("applyObjectScale", u), this.hooks.off("moveEnd", this.updateHelperScale), this.internalHooks.off("setObjectPosition", this.updateHelperScale), this.internalHooks.off("initialHelperPosition", this.updateHelperScale);
@@ -4484,7 +4648,7 @@ var ct = class {
4484
4648
  }
4485
4649
  }
4486
4650
  hoverListener(e, t = 16777215, n = 1) {
4487
- let r = Z(e).filter((e) => !Ve(e)), a = [];
4651
+ let r = gt(e).filter((e) => !Xe(e)), a = [];
4488
4652
  for (let e of r) if (e.material || e instanceof i.Group) {
4489
4653
  let r = e instanceof i.Group ? e.children.filter((e) => e instanceof i.Mesh) : [e];
4490
4654
  r.forEach((e) => {
@@ -4570,7 +4734,7 @@ var ct = class {
4570
4734
  };
4571
4735
  //#endregion
4572
4736
  //#region build/plugins/Object3DHelperPlugin/utils/solidGuide.js
4573
- function lt(e, t) {
4737
+ function vt(e, t) {
4574
4738
  let n = 10, r = 10, i = e.isPerspectiveCamera, a = e.isOrthographicCamera;
4575
4739
  if (i) {
4576
4740
  let i = e, a = i.position.distanceTo(t), o = i.fov * Math.PI / 180;
@@ -4582,14 +4746,14 @@ function lt(e, t) {
4582
4746
  let o = Math.sqrt(n * n + r * r), s = o * .8, c = Math.min(n, r) * .25, l = o * 1.2;
4583
4747
  return Math.max(c, Math.min(s, l));
4584
4748
  }
4585
- var ut = class {
4749
+ var yt = class {
4586
4750
  constructor(e, t, n) {
4587
4751
  this.camera = e, this.container = t, this.defaults = Object.assign({}, n || {});
4588
4752
  }
4589
4753
  createSolidLine(e, t, n) {
4590
4754
  let r = Object.assign(Object.assign({
4591
4755
  color: 16777215,
4592
- renderOrder: W.DRAG_GUIDE_LINE
4756
+ renderOrder: K.DRAG_GUIDE_LINE
4593
4757
  }, this.defaults), n || {}), a = t.clone().normalize(), o = this.computeInfiniteLineLength(e), s = e.clone().add(a.clone().multiplyScalar(-o)), c = e.clone().add(a.clone().multiplyScalar(o)), l = new Float32Array([
4594
4758
  s.x,
4595
4759
  s.y,
@@ -4620,7 +4784,7 @@ var ut = class {
4620
4784
  d && d.itemSize === 3 && d.array.length === l.length ? (d.array.set(l), d.needsUpdate = !0) : u.setAttribute("position", new i.BufferAttribute(l, 3)), (r == null ? void 0 : r.color) !== void 0 && e.material.color.setHex(r.color);
4621
4785
  }
4622
4786
  computeInfiniteLineLength(e) {
4623
- return lt(this.camera, e) * 10;
4787
+ return vt(this.camera, e) * 10;
4624
4788
  }
4625
4789
  dispose(e) {
4626
4790
  if (!e) return;
@@ -4634,16 +4798,16 @@ var ut = class {
4634
4798
  };
4635
4799
  //#endregion
4636
4800
  //#region build/plugins/Object3DHelperPlugin/utils/getMouseRaycaster.js
4637
- function Q(e, t, n) {
4801
+ function bt(e, t, n) {
4638
4802
  if (!t || !n || !e) return;
4639
- let r = ue(t, n);
4803
+ let r = I(t, n);
4640
4804
  if (Math.abs(r.x) === 1 || Math.abs(r.y) === 1) return;
4641
4805
  let a = new i.Raycaster();
4642
4806
  return a.setFromCamera(r, e), a.params.Points && (a.params.Points.threshold = .1), a;
4643
4807
  }
4644
4808
  //#endregion
4645
4809
  //#region build/plugins/Object3DHelperPlugin/Controllers/MoveController.js
4646
- function dt(e) {
4810
+ function xt(e) {
4647
4811
  let { raycaster: t, line: n, clampToLine: r = !0 } = e, a = new i.Plane().setFromNormalAndCoplanarPoint(t.ray.direction.clone().normalize(), new i.Vector3()), o = a.projectPoint(n.start, new i.Vector3()), s = a.projectPoint(n.end, new i.Vector3()), c = new i.Line3(o, s), l = c.closestPointToPoint(t.ray.origin, r, new i.Vector3()), u = l.distanceTo(s), d = l.distanceTo(o), f = c.distance();
4648
4812
  if (u > d && u > f) {
4649
4813
  let e = -l.distanceTo(o) / f, t = n.start.clone().sub(n.end).normalize();
@@ -4653,13 +4817,13 @@ function dt(e) {
4653
4817
  return new i.Vector3().lerpVectors(n.start, n.end, e);
4654
4818
  }
4655
4819
  }
4656
- var ft = class extends ct {
4820
+ var St = class extends _t {
4657
4821
  get moveByMouseEnable() {
4658
4822
  return this._moveByMouse.enabled;
4659
4823
  }
4660
4824
  constructor(...e) {
4661
4825
  var t, n, r, a, o;
4662
- super(...e), this.name = "MoveController", this.solidGuide = new ut(this.camera, this.container, (n = (t = this.config) == null ? void 0 : t.solidGuide) == null ? {} : n), this._moveByMouse = { enabled: !1 }, this.dragStart = (e) => {
4826
+ super(...e), this.name = "MoveController", this.solidGuide = new yt(this.camera, this.container, (n = (t = this.config) == null ? void 0 : t.solidGuide) == null ? {} : n), this._moveByMouse = { enabled: !1 }, this.dragStart = (e) => {
4663
4827
  if (this.moveByMouseEnable || this.isDragging) return;
4664
4828
  let t = e == null ? void 0 : e.intersect;
4665
4829
  if (!t) return this.dragEnd();
@@ -4708,7 +4872,7 @@ var ft = class extends ct {
4708
4872
  try {
4709
4873
  let e = s.clone().normalize(), t = this.helperObject3D.getWorldPosition(new i.Vector3()), n = this.solidGuide.createSolidLine(t, e, {
4710
4874
  color: 16777215,
4711
- renderOrder: W.DRAG_GUIDE_LINE
4875
+ renderOrder: K.DRAG_GUIDE_LINE
4712
4876
  });
4713
4877
  this.scene.add(n), this.dragGuideLine = n;
4714
4878
  } catch (e) {}
@@ -4737,7 +4901,7 @@ var ft = class extends ct {
4737
4901
  this.helperObject3D.showDraggingHelper(l), this.hooks.emit("moveStart", n), this.isDragging = !0, this.setTipsText(this.originObject3D.position), this.setTipsPosition(c);
4738
4902
  }, this.dragging = (e) => {
4739
4903
  if (!this.isDragging || !this.startInfo) return;
4740
- let t = "touches" in e ? e.touches[0].clientX : e.x, n = "touches" in e ? e.touches[0].clientY : e.y, r = Q(this.camera, {
4904
+ let t = "touches" in e ? e.touches[0].clientX : e.x, n = "touches" in e ? e.touches[0].clientY : e.y, r = bt(this.camera, {
4741
4905
  x: t,
4742
4906
  y: n
4743
4907
  }, this.container);
@@ -4760,7 +4924,7 @@ var ft = class extends ct {
4760
4924
  (r = s.xyPlane) == null ? void 0 : r.handle,
4761
4925
  (a = s.xzPlane) == null ? void 0 : a.handle,
4762
4926
  (o = s.yzPlane) == null ? void 0 : o.handle
4763
- ]), s.centerHandle && s.centerHandle instanceof Xe) {
4927
+ ]), s.centerHandle && s.centerHandle instanceof it) {
4764
4928
  let e = s.centerHandle, t = e.cube;
4765
4929
  this.domEvents.addEventListener(t, "mouseover", () => {
4766
4930
  this.isDragging || (Array.isArray(t.material) && t.material.forEach((e) => {
@@ -4846,7 +5010,7 @@ var ft = class extends ct {
4846
5010
  let a = -(t.normal.dot(e.ray.origin) + t.constant) / r;
4847
5011
  if (a < 0) return;
4848
5012
  n.copy(e.ray.origin.clone().add(e.ray.direction.clone().multiplyScalar(a))), o = n;
4849
- } else o = dt({
5013
+ } else o = xt({
4850
5014
  raycaster: e,
4851
5015
  line: t,
4852
5016
  clampToLine: !1
@@ -4900,7 +5064,7 @@ var ft = class extends ct {
4900
5064
  let o = this.container.getBoundingClientRect(), s = (n + 1) / 2 * o.width, c = (-r + 1) / 2 * o.height;
4901
5065
  t.setLeftTop(s + "px", c + "px");
4902
5066
  }
4903
- }, pt = class {
5067
+ }, Ct = class {
4904
5068
  constructor(e, t, n, r, i, a, o, s, c) {
4905
5069
  this.onFiveWantsTapGesture = (e) => {
4906
5070
  if (!this.helperController) return;
@@ -4934,13 +5098,13 @@ var ft = class extends ct {
4934
5098
  var e;
4935
5099
  this.five.off("wantsTapGesture", this.onFiveWantsTapGesture), this.five.off("wantsGesture", this.onFiveWantsGesture), this.five.off("intersectionOnModelUpdate", this.onFiveIntersectionOnModelUpdate), (e = this.helperController) == null || e.dispose();
4936
5100
  }
4937
- }, mt = new i.Quaternion(), ht = class extends ct {
5101
+ }, wt = new i.Quaternion(), Tt = class extends _t {
4938
5102
  get rotateCenter() {
4939
5103
  return this.helperObject3D.position.clone();
4940
5104
  }
4941
5105
  constructor(...e) {
4942
5106
  var t, n, r;
4943
- super(...e), this.name = "RotateController", this.solidGuide = new ut(this.camera, this.container), this.snapGuideLines = [];
5107
+ super(...e), this.name = "RotateController", this.solidGuide = new yt(this.camera, this.container), this.snapGuideLines = [];
4944
5108
  let i = this.helperObject3D;
4945
5109
  this.hoverListener([
4946
5110
  (t = i.xCircle) == null ? void 0 : t.circle,
@@ -4960,7 +5124,7 @@ var ft = class extends ct {
4960
5124
  let { x: t = 0, y: n = 0, z: r = 0 } = e, a = new i.Euler(i.MathUtils.degToRad(t), i.MathUtils.degToRad(n), i.MathUtils.degToRad(r)), o = new i.Quaternion().setFromEuler(a);
4961
5125
  if (this.hooks.emit("wantToRotate", o)) return;
4962
5126
  let { originObject3D: s, rotateCenter: c } = this;
4963
- Be(s, o, c), this.internalHooks.emit("setObjectRotate", o, c), this.hooks.emit("rotate", o), this.render();
5127
+ Ye(s, o, c), this.internalHooks.emit("setObjectRotate", o, c), this.hooks.emit("rotate", o), this.render();
4964
5128
  }
4965
5129
  getEulerAngle(e, t) {
4966
5130
  let { originObject3D: n } = this, r = new i.Euler().setFromQuaternion(n.quaternion), a = {
@@ -5001,7 +5165,7 @@ var ft = class extends ct {
5001
5165
  angle: 0,
5002
5166
  helperQuaternion: o.clone(),
5003
5167
  startQuaternion: this.originObject3D.quaternion.clone()
5004
- }, mt = new i.Quaternion(), this.helperObject3D.showDraggingHelper([n]), this.hooks.emit("rotateStart", n), this.isDragging = !0;
5168
+ }, wt = new i.Quaternion(), this.helperObject3D.showDraggingHelper([n]), this.hooks.emit("rotateStart", n), this.isDragging = !0;
5005
5169
  }
5006
5170
  getMatrix() {
5007
5171
  var e, t;
@@ -5030,7 +5194,7 @@ var ft = class extends ct {
5030
5194
  }
5031
5195
  dragging(e) {
5032
5196
  if (!this.isDragging) return;
5033
- let t = "touches" in e ? e.touches[0].clientX : e.x, n = "touches" in e ? e.touches[0].clientY : e.y, r = Q(this.camera, {
5197
+ let t = "touches" in e ? e.touches[0].clientX : e.x, n = "touches" in e ? e.touches[0].clientY : e.y, r = bt(this.camera, {
5034
5198
  x: t,
5035
5199
  y: n
5036
5200
  }, this.container);
@@ -5058,7 +5222,7 @@ var ft = class extends ct {
5058
5222
  let e = new i.Vector3().subVectors(s.position, l).applyQuaternion(O).add(l);
5059
5223
  s.position.copy(e);
5060
5224
  }
5061
- s.applyQuaternion(O), mt.premultiply(O), this.internalHooks.emit("applyObjectRotate", {
5225
+ s.applyQuaternion(O), wt.premultiply(O), this.internalHooks.emit("applyObjectRotate", {
5062
5226
  quaternion: O,
5063
5227
  origin: l
5064
5228
  }), this.hooks.emit("rotate", s.quaternion), E || (this.startInfo.startVector = u);
@@ -5131,7 +5295,7 @@ var ft = class extends ct {
5131
5295
  for (let e of n) {
5132
5296
  let n = this.solidGuide.createSolidLine(t, e, {
5133
5297
  color: 16777215,
5134
- renderOrder: W.DRAG_GUIDE_LINE
5298
+ renderOrder: K.DRAG_GUIDE_LINE
5135
5299
  });
5136
5300
  this.scene.add(n), this.snapGuideLines.push(n);
5137
5301
  }
@@ -5141,7 +5305,7 @@ var ft = class extends ct {
5141
5305
  for (let e of this.snapGuideLines) this.scene.remove(e), this.solidGuide.dispose(e);
5142
5306
  this.snapGuideLines = [];
5143
5307
  }
5144
- }, gt = class extends ct {
5308
+ }, Et = class extends _t {
5145
5309
  constructor(...e) {
5146
5310
  super(...e), this.name = "BoundingBoxController";
5147
5311
  let t = () => {
@@ -5357,13 +5521,13 @@ $.prototype.destroy = function() {
5357
5521
  };
5358
5522
  //#endregion
5359
5523
  //#region build/plugins/Object3DHelperPlugin/Controller.js
5360
- var _t = "Object3DHelperPlugin", vt = _t, yt = () => {
5361
- console.error(`${vt} is disposed`);
5362
- }, bt = () => {
5363
- console.warn(`${vt} is disabled`);
5364
- }, xt = () => {
5365
- console.error(`${vt} is disabled`);
5366
- }, St = class {
5524
+ var Dt = "Object3DHelperPlugin", Ot = Dt, kt = () => {
5525
+ console.error(`${Ot} is disposed`);
5526
+ }, At = () => {
5527
+ console.warn(`${Ot} is disabled`);
5528
+ }, jt = () => {
5529
+ console.error(`${Ot} is disabled`);
5530
+ }, Mt = class {
5367
5531
  constructor(e) {
5368
5532
  this.controllers = {}, this.state = {
5369
5533
  visible: !0,
@@ -5418,9 +5582,9 @@ var _t = "Object3DHelperPlugin", vt = _t, yt = () => {
5418
5582
  t && e(t);
5419
5583
  });
5420
5584
  }
5421
- }, Ct = class extends _.Controller {
5585
+ }, Nt = class extends _.Controller {
5422
5586
  constructor(e) {
5423
- super(e), this.name = _t, this.state = {
5587
+ super(e), this.name = Dt, this.state = {
5424
5588
  visible: !0,
5425
5589
  enabled: !0,
5426
5590
  disposed: !1
@@ -5450,8 +5614,8 @@ var _t = "Object3DHelperPlugin", vt = _t, yt = () => {
5450
5614
  }
5451
5615
  setState(e, t) {
5452
5616
  var n;
5453
- if (this.state.disposed) return yt();
5454
- if (!this.state.enabled && e.enabled !== !0 && e.disposed !== !0) return xt();
5617
+ if (this.state.disposed) return kt();
5618
+ if (!this.state.enabled && e.enabled !== !0 && e.disposed !== !0) return jt();
5455
5619
  let r = Object.assign({}, this.state);
5456
5620
  this.state = Object.assign(Object.assign({}, this.state), e), e.disposed !== void 0 && e.disposed !== r.disposed && e.disposed && this.handleDispose(), e.visible !== void 0 && e.visible !== r.visible && this.handleVisible(e.visible), e.enabled !== void 0 && e.enabled !== r.enabled && this.handleEnable(e.enabled), this.hooks.emit("stateChange", {
5457
5621
  state: this.state,
@@ -5472,7 +5636,7 @@ var _t = "Object3DHelperPlugin", vt = _t, yt = () => {
5472
5636
  console.warn(`Object3DHelperPlugin: object3D ${e.name} already has helper`);
5473
5637
  return;
5474
5638
  }
5475
- let o = new St(), s = [], c = (n = this.five.getElement()) == null ? void 0 : n.parentElement;
5639
+ let o = new Mt(), s = [], c = (n = this.five.getElement()) == null ? void 0 : n.parentElement;
5476
5640
  this.five.camera;
5477
5641
  let l = Object.assign(Object.assign({}, {
5478
5642
  moveHelper: !0,
@@ -5486,18 +5650,18 @@ var _t = "Object3DHelperPlugin", vt = _t, yt = () => {
5486
5650
  if (e) return typeof e == "boolean" ? e : e.enable;
5487
5651
  }, v = {};
5488
5652
  if (_(u)) {
5489
- let t = Object.assign(Object.assign({}, this.getConfig(l.moveHelper)), l), n = new it(e, Object.assign({
5653
+ let t = Object.assign(Object.assign({}, this.getConfig(l.moveHelper)), l), n = new ct(e, Object.assign({
5490
5654
  container: c == null ? void 0 : c,
5491
5655
  moveTipsEnable: (a = l.moveHelperTips) == null ? !1 : a
5492
- }, t)), r = new pt(this.five, g, ft, e, n, t, m, h, p);
5656
+ }, t)), r = new Ct(this.five, g, St, e, n, t, m, h, p);
5493
5657
  v.moveController = r.helperController, s.push(() => r.dispose());
5494
5658
  }
5495
5659
  if (_(d)) {
5496
- let t = Object.assign(Object.assign({}, this.getConfig(l.rotateHelper)), l), n = new at(e, Object.assign({ container: c == null ? void 0 : c }, t)), r = new pt(this.five, g, ht, e, n, t, m, h, p);
5660
+ let t = Object.assign(Object.assign({}, this.getConfig(l.rotateHelper)), l), n = new lt(e, Object.assign({ container: c == null ? void 0 : c }, t)), r = new Ct(this.five, g, Tt, e, n, t, m, h, p);
5497
5661
  v.rotateController = r.helperController, s.push(() => r.dispose());
5498
5662
  }
5499
5663
  if (_(f)) {
5500
- let t = new J(e), n = new pt(this.five, g, gt, e, t, void 0, m, h, p);
5664
+ let t = new pt(e), n = new Ct(this.five, g, Et, e, t, void 0, m, h, p);
5501
5665
  v.boundingBoxController = n.helperController, s.push(() => n.dispose());
5502
5666
  }
5503
5667
  return Object.values(v).forEach((e) => {
@@ -5531,12 +5695,12 @@ var _t = "Object3DHelperPlugin", vt = _t, yt = () => {
5531
5695
  }
5532
5696
  actionIfStateIsEnabled(e, t) {
5533
5697
  if (this.state.enabled) return e();
5534
- t != null && t.warnLog && bt();
5698
+ t != null && t.warnLog && At();
5535
5699
  }
5536
5700
  getConfig(e) {
5537
5701
  if (e && typeof e != "boolean" && e.enable) return e;
5538
5702
  }
5539
- }, wt = (e) => new Ct(e), Tt = class {
5703
+ }, Pt = (e) => new Nt(e), Ft = class {
5540
5704
  constructor(e, t, n, r, i) {
5541
5705
  this.R = e, this.Q = t, this.A = n, this.B = r, this.C = i, this.cov = NaN, this.x = NaN;
5542
5706
  }
@@ -5548,7 +5712,7 @@ var _t = "Object3DHelperPlugin", vt = _t, yt = () => {
5548
5712
  }
5549
5713
  return this.x;
5550
5714
  }
5551
- }, Et = class extends _.Controller {
5715
+ }, It = class extends _.Controller {
5552
5716
  updateState(e, t) {
5553
5717
  let n = this.state;
5554
5718
  this.state = Object.assign(Object.assign({}, this.state), e), this.hooks.emit("stateChange", {
@@ -5592,7 +5756,7 @@ var _t = "Object3DHelperPlugin", vt = _t, yt = () => {
5592
5756
  extractKeyframes(e) {
5593
5757
  let t = [];
5594
5758
  if (!e.content.data) throw Error("轨迹数据未加载");
5595
- let n = e.content.data.positionArray, r = n.length / 3, a = .01, o = .1, s = new Tt(a, o, 1, 0, 1), c = new Tt(a, o, 1, 0, 1), l = new Tt(a, o, 1, 0, 1), u = new Float32Array(r);
5759
+ let n = e.content.data.positionArray, r = n.length / 3, a = .01, o = .1, s = new Ft(a, o, 1, 0, 1), c = new Ft(a, o, 1, 0, 1), l = new Ft(a, o, 1, 0, 1), u = new Float32Array(r);
5596
5760
  for (let e = 0; e < r; e++) if (e === 0) u[e] = 0;
5597
5761
  else {
5598
5762
  let t = new i.Vector3(n[(e - 1) * 3], n[(e - 1) * 3 + 1], n[(e - 1) * 3 + 2]);
@@ -5696,6 +5860,6 @@ var _t = "Object3DHelperPlugin", vt = _t, yt = () => {
5696
5860
  });
5697
5861
  });
5698
5862
  }
5699
- }, Dt = (e, t) => new Et(e, t);
5863
+ }, Lt = (e, t) => new It(e, t);
5700
5864
  //#endregion
5701
- export { me as BackgroundPlugin, _ as BasePlugin, le as CSS3DObject, ze as CSS3DPlugin, F as CSS3DRenderer, M as CSS3DSprite, Pe as DynamicPathLinePlugin, Dt as GaussianSplattingEntranceAnimationPlugin, ae as ItemMaskPlugin, Ct as Object3DHelperController, wt as Object3DHelperPlugin, A as OrbitControls, pe as OrientationPlugin, Ee as PanoAnimePlugin, I as RoundedBoxGeometry, _e as TrajectoryPlugin };
5865
+ export { pe as BackgroundPlugin, _ as BasePlugin, ze as CSS2DObject, Je as CSS2DPlugin, Ge as CSS2DRenderer, le as CSS3DObject, Re as CSS3DPlugin, F as CSS3DRenderer, M as CSS3DSprite, Ne as DynamicPathLinePlugin, Lt as GaussianSplattingEntranceAnimationPlugin, ae as ItemMaskPlugin, Nt as Object3DHelperController, Pt as Object3DHelperPlugin, A as OrbitControls, fe as OrientationPlugin, Te as PanoAnimePlugin, L as RoundedBoxGeometry, ge as TrajectoryPlugin };