@realsee/five 6.8.0-alpha.9 → 6.8.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (490) hide show
  1. package/AGENTS_READ_ME.md +6 -1
  2. package/AI_CONTEXT.md +6 -1
  3. package/README.md +10 -3
  4. package/ai_guides/README.md +29 -0
  5. package/ai_guides/api.md +92 -21
  6. package/ai_guides/features/3dtile.md +1 -1
  7. package/ai_guides/features/camera-animation.md +18 -1
  8. package/ai_guides/features/clipper.md +2 -2
  9. package/ai_guides/features/coordinate-system.md +20 -2
  10. package/ai_guides/features/event.md +106 -10
  11. package/ai_guides/features/five.md +17 -17
  12. package/ai_guides/features/flowing-light-2d-pass.md +75 -17
  13. package/ai_guides/features/flowing-light-3d-pass.md +76 -17
  14. package/ai_guides/features/gaussian-blur-pass.md +1 -1
  15. package/ai_guides/features/gesture.md +2 -1
  16. package/ai_guides/features/get-screen-pixels.md +2 -2
  17. package/ai_guides/features/image-options.md +2 -2
  18. package/ai_guides/features/load-external-model.md +6 -2
  19. package/ai_guides/features/load-progress.md +1 -1
  20. package/ai_guides/features/material.md +20 -12
  21. package/ai_guides/features/mode.md +1 -1
  22. package/ai_guides/features/model.md +1 -1
  23. package/ai_guides/features/move-pano-effect.md +1 -1
  24. package/ai_guides/features/multi-work.md +1 -1
  25. package/ai_guides/features/pano-filter.md +149 -0
  26. package/ai_guides/features/pano-tile.md +1 -1
  27. package/ai_guides/features/pano-uv.md +1 -1
  28. package/ai_guides/features/parameter.md +26 -2
  29. package/ai_guides/features/plugin.md +1 -1
  30. package/ai_guides/features/postprocessing.md +1 -1
  31. package/ai_guides/features/raycast.md +5 -2
  32. package/ai_guides/features/request-proxy.md +1 -1
  33. package/ai_guides/features/screen-project.md +2 -1
  34. package/ai_guides/features/state.md +23 -3
  35. package/ai_guides/features/view-layer.md +1 -1
  36. package/ai_guides/features/work.md +1 -1
  37. package/ai_guides/glossary.md +4 -4
  38. package/ai_guides/release_notes/6.8.md +190 -58
  39. package/ai_guides/template.md +11 -0
  40. package/docs/00_FOR_AI_AGENTS.md +3 -2
  41. package/docs/README.md +3 -2
  42. package/docs/assets/hierarchy.js +1 -1
  43. package/docs/assets/main.js +1 -1
  44. package/docs/assets/navigation.js +1 -1
  45. package/docs/assets/search.js +1 -1
  46. package/docs/classes/five.AdaptiveLuminancePass.html +7 -6
  47. package/docs/classes/five.AnimationFrameLoop.html +1 -1
  48. package/docs/classes/five.BoundingMesh.html +2 -2
  49. package/docs/classes/five.Camera.html +3 -3
  50. package/docs/classes/five.EyeDomeLightingPass.html +1 -1
  51. package/docs/classes/five.Five.html +77 -76
  52. package/docs/classes/five.FivePass.html +1 -1
  53. package/docs/classes/five.Histogram.html +19 -0
  54. package/docs/classes/five.InternalWebGLRenderer.html +1 -1
  55. package/docs/classes/five.Model.html +8 -8
  56. package/docs/classes/five.ModelScene.html +1 -1
  57. package/docs/classes/five.NetworkSubscribe.html +5 -5
  58. package/docs/classes/five.PBMContainer.html +1 -1
  59. package/docs/classes/five.PBMCustomShader.html +42 -3
  60. package/docs/classes/five.PBMGSObject.html +5 -3
  61. package/docs/classes/five.PBMGroup.html +1 -1
  62. package/docs/classes/five.PBMMesh.html +1 -1
  63. package/docs/classes/five.PBMMeshMaterial.html +7 -7
  64. package/docs/classes/five.PBMPanoFilter.html +61 -0
  65. package/docs/classes/five.PBMPointCloud.html +1 -1
  66. package/docs/classes/five.PBMPointCloudMaterial.html +5 -6
  67. package/docs/classes/five.PBMSkinnedMesh.html +1 -1
  68. package/docs/classes/five.PBMUpdateable.html +41 -0
  69. package/docs/classes/five.PanoCircleMesh.html +1 -1
  70. package/docs/classes/five.PanoCircleMeshCustom.html +1 -1
  71. package/docs/classes/five.PanoCircleMeshSolid.html +1 -1
  72. package/docs/classes/five.Parameter.html +57 -55
  73. package/docs/classes/five.Scene.html +1 -1
  74. package/docs/classes/five.Subscribe.html +5 -5
  75. package/docs/classes/five.Tile.html +1 -1
  76. package/docs/classes/five.Tile3D.html +24 -24
  77. package/docs/classes/five.TileNode.html +1 -1
  78. package/docs/classes/five.Tileset.html +3 -2
  79. package/docs/classes/five.TrajectoryNode.html +1 -1
  80. package/docs/classes/five.Work.html +16 -16
  81. package/docs/classes/five.WorkResolvedObserver.html +22 -22
  82. package/docs/classes/gltf-loader.DDSLoader.html +1 -1
  83. package/docs/classes/gltf-loader.DRACOLoader.html +1 -1
  84. package/docs/classes/gltf-loader.GLTFLoader.html +2 -2
  85. package/docs/classes/gltf-loader.GLTFObject.html +1 -1
  86. package/docs/classes/gltf-loader.GLTFParser.html +1 -1
  87. package/docs/classes/gltf-loader.THREEGLTFLoader.html +2 -2
  88. package/docs/classes/line.Line.html +1 -1
  89. package/docs/classes/line.LineGeometry.html +1 -1
  90. package/docs/classes/line.LineMaterial.html +1 -1
  91. package/docs/classes/line.LineSegmentsGeometry.html +1 -1
  92. package/docs/classes/line.THREE_Line2.html +1 -1
  93. package/docs/classes/line.THREE_LineSegments2.html +1 -1
  94. package/docs/classes/plugins.BasePlugin.Controller.html +1 -1
  95. package/docs/classes/plugins.CSS2DObject.html +10 -0
  96. package/docs/classes/plugins.CSS2DRenderer.html +7 -0
  97. package/docs/classes/plugins.CSS3DObject.html +9 -0
  98. package/docs/classes/plugins.CSS3DRenderer.html +4 -2
  99. package/docs/classes/plugins.CSS3DSprite.html +11 -0
  100. package/docs/classes/plugins.Object3DHelperController.html +43 -0
  101. package/docs/classes/plugins.RoundedBoxGeometry.html +1 -1
  102. package/docs/classes/sticker.Sticker.html +1 -1
  103. package/docs/classes/vfx.Airflow.html +1 -1
  104. package/docs/classes/vfx.Flame.html +1 -1
  105. package/docs/classes/vfx.Particle.html +6 -6
  106. package/docs/classes/vfx.ParticleGPU.html +3 -3
  107. package/docs/classes/vfx.SpotLight.html +1 -1
  108. package/docs/documents/README.html +122 -1
  109. package/docs/documents/api.html +163 -35
  110. package/docs/documents/features_3dtile.html +1 -1
  111. package/docs/documents/features_camera-animation.html +18 -2
  112. package/docs/documents/features_clipper.html +2 -2
  113. package/docs/documents/features_coordinate-system.html +52 -3
  114. package/docs/documents/features_event.html +44 -8
  115. package/docs/documents/features_five.html +17 -17
  116. package/docs/documents/features_flowing-light-2d-pass.html +41 -125
  117. package/docs/documents/features_flowing-light-3d-pass.html +43 -132
  118. package/docs/documents/features_gaussian-blur-pass.html +6 -6
  119. package/docs/documents/features_gesture.html +2 -1
  120. package/docs/documents/features_get-screen-pixels.html +2 -2
  121. package/docs/documents/features_image-options.html +2 -2
  122. package/docs/documents/features_load-external-model.html +6 -2
  123. package/docs/documents/features_load-progress.html +1 -1
  124. package/docs/documents/features_material.html +11 -4
  125. package/docs/documents/features_mode.html +1 -1
  126. package/docs/documents/features_model.html +1 -1
  127. package/docs/documents/features_move-pano-effect.html +1 -1
  128. package/docs/documents/features_multi-work.html +1 -1
  129. package/docs/documents/features_pano-filter.html +123 -0
  130. package/docs/documents/features_pano-tile.html +1 -1
  131. package/docs/documents/features_pano-uv.html +1 -1
  132. package/docs/documents/features_parameter.html +11 -3
  133. package/docs/documents/features_plugin.html +1 -1
  134. package/docs/documents/features_postprocessing.html +1 -1
  135. package/docs/documents/features_raycast.html +5 -2
  136. package/docs/documents/features_request-proxy.html +1 -1
  137. package/docs/documents/features_screen-project.html +2 -1
  138. package/docs/documents/features_state.html +9 -2
  139. package/docs/documents/features_view-layer.html +1 -1
  140. package/docs/documents/features_work.html +1 -1
  141. package/docs/documents/glossary.html +5 -5
  142. package/docs/documents/release_notes_6.8.html +164 -64
  143. package/docs/documents/template.html +9 -0
  144. package/docs/functions/five.createDebugBoundingMesh.html +1 -1
  145. package/docs/functions/five.parseWork.html +1 -1
  146. package/docs/functions/plugins.CSS2DPlugin.html +1 -0
  147. package/docs/functions/plugins.CSS3DPlugin.html +1 -0
  148. package/docs/functions/plugins.GaussianSplattingEntranceAnimationPlugin.html +1 -0
  149. package/docs/functions/plugins.Object3DHelperPlugin.html +1 -0
  150. package/docs/functions/react.getPlugin.html +2 -0
  151. package/docs/functions/react.setPlugin.html +2 -0
  152. package/docs/functions/react.useFiveCurrentObserver.html +2 -2
  153. package/docs/functions/react.useFiveFloor.html +2 -2
  154. package/docs/functions/react.useFivePlugin.html +8 -0
  155. package/docs/functions/react.useFiveProject2d.html +2 -2
  156. package/docs/functions/react.withFive.html +1 -1
  157. package/docs/functions/vue.useFiveCurrentObserver.html +2 -2
  158. package/docs/functions/vue.useFiveFloor.html +2 -2
  159. package/docs/functions/vue.useFiveWorks.html +2 -2
  160. package/docs/hierarchy.html +1 -1
  161. package/docs/index.html +122 -1
  162. package/docs/interfaces/five.AddableObject.html +1 -1
  163. package/docs/interfaces/five.AjaxOptions.html +1 -1
  164. package/docs/interfaces/five.BaseEvent.html +7 -2
  165. package/docs/interfaces/five.BaseExtendableEvent.html +11 -0
  166. package/docs/interfaces/five.EventCallback.html +58 -54
  167. package/docs/interfaces/five.FiveInitArgs.html +2 -2
  168. package/docs/interfaces/five.FloorplanControllerCustomInitArgs.html +9 -9
  169. package/docs/interfaces/five.GestureEvent.html +21 -2
  170. package/docs/interfaces/five.GesturePointer.html +20 -0
  171. package/docs/interfaces/five.ImageOptions.html +1 -1
  172. package/docs/interfaces/five.IntersectEvent.html +10 -2
  173. package/docs/interfaces/five.IntersectMesh.html +1 -1
  174. package/docs/interfaces/five.IntersectMeshInterface.html +1 -1
  175. package/docs/interfaces/five.Intersection.html +1 -1
  176. package/docs/interfaces/five.LooseWorkObserver.html +2 -2
  177. package/docs/interfaces/five.LooseWorkPanorama.html +2 -2
  178. package/docs/interfaces/five.LooseWorkWithExtrinsics.html +6 -6
  179. package/docs/interfaces/five.MapviewControllerCustomInitArgs.html +10 -10
  180. package/docs/interfaces/five.ModeChangeEvent.html +9 -2
  181. package/docs/interfaces/five.ModelControllerCustomInitArgs.html +1 -1
  182. package/docs/interfaces/five.ModelEvent.html +7 -2
  183. package/docs/interfaces/five.ModelSceneEvent.html +7 -2
  184. package/docs/interfaces/five.ModelTileEvent.html +7 -2
  185. package/docs/interfaces/five.MovePanoOptions.html +8 -8
  186. package/docs/interfaces/five.NetworkAbortError.html +1 -1
  187. package/docs/interfaces/five.NetworkFirbiddenError.html +1 -1
  188. package/docs/interfaces/five.NetworkOptions.html +1 -1
  189. package/docs/interfaces/five.NetworkProxyError.html +1 -1
  190. package/docs/interfaces/five.NetworkResourceEvent.html +7 -2
  191. package/docs/interfaces/five.NetworkResponseError.html +1 -1
  192. package/docs/interfaces/five.NetworkTimeoutError.html +1 -1
  193. package/docs/interfaces/five.ObjectEvent.html +7 -2
  194. package/docs/interfaces/five.PBMClipperParameter.html +2 -2
  195. package/docs/interfaces/five.PBMCustomShaderInitArgs.html +2 -2
  196. package/docs/interfaces/five.PBMCustomShaderSlots.html +2 -2
  197. package/docs/interfaces/five.PBMMaterial.html +1 -1
  198. package/docs/interfaces/five.PBMMeshMaterialParameters.html +5 -3
  199. package/docs/interfaces/five.PBMPanoDepth.html +5 -5
  200. package/docs/interfaces/five.PBMPanoFilterValue.html +6 -0
  201. package/docs/interfaces/five.PBMPanoPicture.html +8 -6
  202. package/docs/interfaces/five.PBMPointCloudMaterialParameters.html +2 -3
  203. package/docs/interfaces/five.PBMRefinedScreen.html +2 -2
  204. package/docs/interfaces/five.PanoCircleMeshInterface.html +2 -2
  205. package/docs/interfaces/five.PanoEvent.html +15 -2
  206. package/docs/interfaces/five.PanoPrepareEvent.html +15 -0
  207. package/docs/interfaces/five.PanoTextureEvent.html +11 -2
  208. package/docs/interfaces/five.PanoramaControllerCustomInitArgs.html +1 -1
  209. package/docs/interfaces/five.PanoramaLikeControllerCustomInitArgs.html +1 -1
  210. package/docs/interfaces/five.ParameterMaterialValue.html +40 -38
  211. package/docs/interfaces/five.ParameterTilesetValue.html +15 -15
  212. package/docs/interfaces/five.ParameterValue.html +54 -52
  213. package/docs/interfaces/five.Pose.html +1 -1
  214. package/docs/interfaces/five.RenderEvent.html +7 -2
  215. package/docs/interfaces/five.ResolvedParameterValue.html +55 -54
  216. package/docs/interfaces/five.RgbaData.html +7 -0
  217. package/docs/interfaces/five.SplatData.html +2 -2
  218. package/docs/interfaces/five.State.html +1 -1
  219. package/docs/interfaces/five.StateEvent.html +9 -2
  220. package/docs/interfaces/five.TextureOptions.html +1 -1
  221. package/docs/interfaces/five.Tile3DOptions.html +2 -2
  222. package/docs/interfaces/five.TopviewControllerCustomInitArgs.html +7 -7
  223. package/docs/interfaces/five.VRPanoramaControllerCustomInitArgs.html +1 -1
  224. package/docs/interfaces/five.ViewLayer.html +24 -24
  225. package/docs/interfaces/five.WorkCubeImage.html +3 -2
  226. package/docs/interfaces/five.WorkImage.html +6 -5
  227. package/docs/interfaces/five.WorkInitial.html +8 -8
  228. package/docs/interfaces/five.WorkModel.html +8 -8
  229. package/docs/interfaces/five.WorkModelLayer.html +6 -6
  230. package/docs/interfaces/five.WorkObserver.html +29 -29
  231. package/docs/interfaces/five.WorkObserverJson.html +2 -2
  232. package/docs/interfaces/five.WorkObserverProto.html +26 -0
  233. package/docs/interfaces/five.WorkPanoramaJson.html +2 -2
  234. package/docs/interfaces/five.WorkTile.html +6 -5
  235. package/docs/interfaces/five.WorkVideo.html +4 -4
  236. package/docs/interfaces/five.WorksEvent.html +7 -2
  237. package/docs/interfaces/five.XRControllerEvent.html +10 -2
  238. package/docs/interfaces/five.XRControllerState.html +8 -0
  239. package/docs/interfaces/five.XRGestureEvent.html +13 -2
  240. package/docs/interfaces/five.XRPanoramaControllerCustomInitArgs.html +1 -1
  241. package/docs/interfaces/five.XRSessionEvent.html +9 -2
  242. package/docs/interfaces/plugins.BackgroundPluginController.html +1 -1
  243. package/docs/interfaces/plugins.BackgroundPluginType.EventMap.html +1 -1
  244. package/docs/interfaces/plugins.BasePlugin.State.html +1 -1
  245. package/docs/interfaces/plugins.CSS2DPluginController.html +49 -0
  246. package/docs/interfaces/plugins.CSS2DPluginType.Config.html +2 -0
  247. package/docs/interfaces/plugins.CSS2DPluginType.CreateCSS2DObjectType.html +8 -0
  248. package/docs/interfaces/plugins.CSS2DPluginType.EventMap.html +10 -0
  249. package/docs/interfaces/plugins.CSS2DPluginType.Params.html +4 -0
  250. package/docs/interfaces/plugins.CSS2DPluginType.State.html +8 -0
  251. package/docs/interfaces/plugins.CSS2DRendererParameters.html +2 -0
  252. package/docs/interfaces/plugins.CSS3DPluginController.html +52 -0
  253. package/docs/interfaces/plugins.CSS3DPluginType.Config.html +2 -0
  254. package/docs/interfaces/plugins.CSS3DPluginType.CreateCSS3DObjectType.html +10 -0
  255. package/docs/interfaces/plugins.CSS3DPluginType.EventMap.html +10 -0
  256. package/docs/interfaces/plugins.CSS3DPluginType.Params.html +4 -0
  257. package/docs/interfaces/plugins.CSS3DPluginType.State.html +8 -0
  258. package/docs/interfaces/plugins.CSS3DRendererParameters.html +2 -0
  259. package/docs/interfaces/plugins.DynamicPathLinePluginController.html +3 -3
  260. package/docs/interfaces/plugins.DynamicPathLinePluginType.EventMap.html +1 -1
  261. package/docs/interfaces/plugins.DynamicPathLinePluginType.State.html +1 -1
  262. package/docs/interfaces/plugins.GaussianSplattingEntranceAnimationController.html +44 -0
  263. package/docs/interfaces/plugins.GaussianSplattingEntranceAnimationPluginType.BoundingAABB2D.html +3 -0
  264. package/docs/interfaces/plugins.GaussianSplattingEntranceAnimationPluginType.Config.html +8 -0
  265. package/docs/interfaces/plugins.GaussianSplattingEntranceAnimationPluginType.EventMap.html +10 -0
  266. package/docs/interfaces/plugins.GaussianSplattingEntranceAnimationPluginType.Keyframe.html +3 -0
  267. package/docs/interfaces/plugins.GaussianSplattingEntranceAnimationPluginType.State.html +8 -0
  268. package/docs/interfaces/plugins.ItemMaskController.html +1 -1
  269. package/docs/interfaces/plugins.ItemMaskPluginType.EventMap.html +1 -1
  270. package/docs/interfaces/plugins.ItemMaskPluginType.State.html +2 -2
  271. package/docs/interfaces/plugins.Object3DHelperPluginType.BaseController.html +30 -0
  272. package/docs/interfaces/plugins.Object3DHelperPluginType.BaseHelper.html +22 -0
  273. package/docs/interfaces/plugins.Object3DHelperPluginType.BoundingBoxController.html +30 -0
  274. package/docs/interfaces/plugins.Object3DHelperPluginType.HelperOffset.html +4 -0
  275. package/docs/interfaces/plugins.Object3DHelperPluginType.MoveController.html +36 -0
  276. package/docs/interfaces/plugins.Object3DHelperPluginType.MoveHelperAbstract.html +32 -0
  277. package/docs/interfaces/plugins.Object3DHelperPluginType.Object3DHelper.html +12 -0
  278. package/docs/interfaces/plugins.Object3DHelperPluginType.Object3DHelperPluginState.html +4 -0
  279. package/docs/interfaces/plugins.Object3DHelperPluginType.Object3DHelperState.html +4 -0
  280. package/docs/interfaces/plugins.Object3DHelperPluginType.ObjectHelperControllers.html +4 -0
  281. package/docs/interfaces/plugins.Object3DHelperPluginType.RotateController.html +36 -0
  282. package/docs/interfaces/plugins.Object3DHelperPluginType.RotateHelperAbstract.html +28 -0
  283. package/docs/interfaces/plugins.Object3DHelperPluginType.Scissor.html +5 -0
  284. package/docs/interfaces/plugins.Object3DHelperPluginType.Vector2Position.html +3 -0
  285. package/docs/interfaces/plugins.Object3DHelperPluginType.Vector3Position.html +4 -0
  286. package/docs/interfaces/plugins.OrientationPluginController.html +6 -6
  287. package/docs/interfaces/plugins.OrientationPluginType.EventMap.html +1 -1
  288. package/docs/interfaces/plugins.OrientationPluginType.State.html +1 -1
  289. package/docs/interfaces/plugins.PanoAnimeController.html +1 -1
  290. package/docs/interfaces/plugins.PanoAnimePluginType.EventMap.html +1 -1
  291. package/docs/interfaces/plugins.PanoAnimePluginType.State.html +1 -1
  292. package/docs/interfaces/plugins.PlayingState.html +2 -2
  293. package/docs/interfaces/plugins.PluginTemplateType.EventMap.html +1 -1
  294. package/docs/interfaces/plugins.PluginTemplateType.State.html +1 -1
  295. package/docs/interfaces/plugins.TrajectoryController.html +8 -8
  296. package/docs/interfaces/react.FiveAppProps.html +11 -0
  297. package/docs/interfaces/react.FiveInjectionTypes.html +21 -21
  298. package/docs/interfaces/sticker.IntersectionLike.html +2 -2
  299. package/docs/interfaces/vfx.ParticleArgs.html +4 -4
  300. package/docs/interfaces/vue.FiveActionVueCallbacks.html +3 -3
  301. package/docs/modules/five.html +1 -1
  302. package/docs/modules/plugins.CSS2DPluginType.html +1 -0
  303. package/docs/modules/plugins.CSS3DPluginType.html +1 -0
  304. package/docs/modules/plugins.GaussianSplattingEntranceAnimationPluginType.html +1 -0
  305. package/docs/modules/plugins.Object3DHelperPluginType.html +1 -0
  306. package/docs/modules/plugins.html +1 -1
  307. package/docs/modules/react.html +1 -1
  308. package/docs/modules.html +1 -1
  309. package/docs/types/five.ControllerEventTypes.html +30 -26
  310. package/docs/types/five.EasingFunction.html +1 -0
  311. package/docs/types/five.EventTypes.html +26 -26
  312. package/docs/types/five.LegacyEventType.html +7 -7
  313. package/docs/types/five.PBMAlphaMode.html +1 -1
  314. package/docs/types/five.PBMColorStyle.html +1 -1
  315. package/docs/types/five.PBMFloorStyle.html +1 -1
  316. package/docs/types/five.PBMMeshShaderType.html +1 -1
  317. package/docs/types/five.PBMPointBack.html +1 -1
  318. package/docs/types/five.PBMPointCloudShaderType.html +1 -1
  319. package/docs/types/five.PBMPointShape.html +1 -1
  320. package/docs/types/five.PBMPointSize.html +1 -1
  321. package/docs/types/five.PBMTransition.html +1 -1
  322. package/docs/types/five.ParseOptions.html +6 -6
  323. package/docs/types/five.Works.html +1 -1
  324. package/docs/types/plugins.BasePlugin.EventMap.html +1 -1
  325. package/docs/types/plugins.CSS2DPluginType.PluginData.html +1 -0
  326. package/docs/types/plugins.CSS2DPluginType.ServerData.html +1 -0
  327. package/docs/types/plugins.CSS3DPluginType.PluginData.html +1 -0
  328. package/docs/types/plugins.CSS3DPluginType.ServerData.html +1 -0
  329. package/docs/types/plugins.Object3DHelperPluginType.AddObject3DHelperConfig.html +13 -0
  330. package/docs/types/plugins.Object3DHelperPluginType.Circle.html +1 -0
  331. package/docs/types/plugins.Object3DHelperPluginType.Color.html +1 -0
  332. package/docs/types/plugins.Object3DHelperPluginType.Direction.html +1 -0
  333. package/docs/types/plugins.Object3DHelperPluginType.Direction4.html +1 -0
  334. package/docs/types/plugins.Object3DHelperPluginType.HelperConfig.html +1 -0
  335. package/docs/types/plugins.Object3DHelperPluginType.HelperEventMap.html +17 -0
  336. package/docs/types/plugins.Object3DHelperPluginType.InternalHelperEventMap.html +8 -0
  337. package/docs/types/plugins.Object3DHelperPluginType.Object3DHelperEventMap.html +1 -0
  338. package/docs/types/plugins.Object3DHelperPluginType.Object3DHelperPluginEventMap.html +7 -0
  339. package/docs/types/plugins.Object3DHelperPluginType.PositionFrom.html +1 -0
  340. package/docs/types/plugins.Object3DHelperPluginType.ScaleCallback.html +1 -0
  341. package/docs/types/plugins.Object3DHelperPluginType.ScalePosition.html +4 -0
  342. package/docs/types/plugins.Object3DHelperPluginType.UseFaceNormalInterface.html +4 -0
  343. package/docs/types/plugins.Object3DHelperPluginType.Vector2WithArray.html +1 -0
  344. package/docs/types/plugins.Object3DHelperPluginType.Vector3WithArray.html +1 -0
  345. package/docs/variables/five.PROXY_CONTROLLER_EVENT_NAMES.html +1 -1
  346. package/docs/variables/react.FiveApp.html +3 -0
  347. package/docs/variables/react.FiveAutoCanvas.html +3 -0
  348. package/five/application/events.d.ts +1 -1
  349. package/five/application/five.d.ts +6 -5
  350. package/five/bvh/bvhObject.d.ts +2 -2
  351. package/five/controllers/base.d.ts +1 -0
  352. package/five/controllers/events.d.ts +5 -1
  353. package/five/controllers/mapview.d.ts +1 -0
  354. package/five/controllers/model.d.ts +2 -2
  355. package/five/controllers/panorama.d.ts +3 -2
  356. package/five/controllers/xrPanorama.d.ts +1 -1
  357. package/five/core/camera.d.ts +1 -1
  358. package/five/gaussian-splatting/util/renderData.d.ts +66 -0
  359. package/five/index.d.ts +4 -1
  360. package/five/index.js +272 -782
  361. package/five/index.mjs +26894 -32056
  362. package/five/meshes/boundingMesh.d.ts +1 -0
  363. package/five/model/index.d.ts +2 -2
  364. package/five/model/loaders/glTF-helpers/extensions/KHR_binary_glTF.d.ts +1 -1
  365. package/five/model/loaders/glTF-helpers/extensions/KHR_gaussian_splatting.d.ts +26 -0
  366. package/five/model/loaders/glTF-helpers/extensions/KHR_gaussian_splatting_compression_spz.d.ts +7 -5
  367. package/five/model/loaders/glTF-helpers/extensions/KHR_gaussian_splatting_compression_spz_2.d.ts +13 -0
  368. package/five/model/loaders/glTF-helpers/extensions/base.d.ts +2 -1
  369. package/five/model/loaders/glTF-helpers/index.d.ts +4 -0
  370. package/five/model/loaders/glTF-helpers/parser.d.ts +2 -1
  371. package/five/model/loaders/spz.d.ts +2 -2
  372. package/five/model/materials/pbmMaterial.d.ts +54 -4
  373. package/five/model/materials/pbmMeshMaterial.d.ts +5 -3
  374. package/five/model/materials/pbmPointCloudMaterial.d.ts +0 -2
  375. package/five/model/objects/{pbmGSObject.d.ts → pbmGaussianSplattingObject.d.ts} +4 -1
  376. package/five/model/objects/pbmGaussianSplattingRenderMesh.d.ts +59 -0
  377. package/five/model/objects/pbmGaussianSplattingTestMesh.d.ts +7 -0
  378. package/five/model/parameter.d.ts +11 -6
  379. package/five/model/tile3d/index.d.ts +5 -3
  380. package/five/model/tile3d/tile-node.d.ts +2 -2
  381. package/five/model/tile3d/tileset.d.ts +1 -0
  382. package/five/renderer/postprocessing/passes/adaptive-luminance-pass.d.ts +9 -7
  383. package/five/renderer/postprocessing/passes/flowing-light-2d-pass.d.ts +6 -1
  384. package/five/renderer/postprocessing/passes/flowing-light-3d-pass.d.ts +3 -1
  385. package/five/renderer/tools/render-cube-to-equirectangular.d.ts +7 -0
  386. package/five/renderer/tools/render-full-screen.d.ts +1 -1
  387. package/five/texture/histogram.d.ts +54 -0
  388. package/five/texture/loader.d.ts +1 -1
  389. package/five/texture/textureData.d.ts +11 -0
  390. package/five/thirdparty/hammer.d.ts +371 -255
  391. package/five/thirdparty/jsrsasign.d.ts +5 -20
  392. package/five/types/movePanoOptions.d.ts +4 -3
  393. package/five/utils/error.d.ts +1 -0
  394. package/five/utils/event.d.ts +98 -37
  395. package/five/utils/imageURL.d.ts +1 -1
  396. package/five/utils/memoryUsage.d.ts +2 -2
  397. package/five/utils/subscribe.d.ts +2 -2
  398. package/five/webxr/motionHelper.d.ts +1 -1
  399. package/five/work/index.d.ts +1 -0
  400. package/five/work/looseWorkType.d.ts +2 -2
  401. package/five/work/work.d.ts +5 -35
  402. package/five/work/workJsonType.d.ts +2 -2
  403. package/five/work/workObserverProto.d.ts +39 -0
  404. package/gltf-loader/index.js +9 -9
  405. package/gltf-loader/index.mjs +1351 -1451
  406. package/line/index.js +4 -4
  407. package/line/index.mjs +334 -513
  408. package/llms.txt +37 -1
  409. package/package.json +4 -4
  410. package/plugins/CSS2DPlugin/Controller.d.ts +59 -0
  411. package/plugins/CSS2DPlugin/index.d.ts +5 -0
  412. package/plugins/CSS2DPlugin/typing.d.ts +30 -0
  413. package/plugins/CSS3DPlugin/Controller.d.ts +64 -0
  414. package/plugins/CSS3DPlugin/index.d.ts +5 -0
  415. package/plugins/CSS3DPlugin/typing.d.ts +32 -0
  416. package/plugins/GaussianSplattingEntranceAnimationPlugin/Controller.d.ts +30 -0
  417. package/plugins/GaussianSplattingEntranceAnimationPlugin/index.d.ts +5 -0
  418. package/plugins/GaussianSplattingEntranceAnimationPlugin/typing.d.ts +28 -0
  419. package/plugins/Object3DHelperPlugin/Controller.d.ts +99 -0
  420. package/plugins/Object3DHelperPlugin/Controllers/BaseController.d.ts +142 -0
  421. package/plugins/Object3DHelperPlugin/Controllers/BoundingBoxController.d.ts +16 -0
  422. package/plugins/Object3DHelperPlugin/Controllers/MoveController.d.ts +66 -0
  423. package/plugins/Object3DHelperPlugin/Controllers/RotateController.d.ts +61 -0
  424. package/plugins/Object3DHelperPlugin/FiveControllerWrapper.d.ts +17 -0
  425. package/plugins/Object3DHelperPlugin/Helper/BaseHelper.d.ts +97 -0
  426. package/plugins/Object3DHelperPlugin/Helper/BoundingBoxHelper.d.ts +16 -0
  427. package/plugins/Object3DHelperPlugin/Helper/MoveHelper.d.ts +37 -0
  428. package/plugins/Object3DHelperPlugin/Helper/RotateHelper.d.ts +93 -0
  429. package/plugins/Object3DHelperPlugin/constant.d.ts +27 -0
  430. package/plugins/Object3DHelperPlugin/index.d.ts +6 -0
  431. package/plugins/Object3DHelperPlugin/typing.d.ts +143 -0
  432. package/plugins/Object3DHelperPlugin/utils/ArrowGroup.d.ts +22 -0
  433. package/plugins/Object3DHelperPlugin/utils/CenterHandle.d.ts +23 -0
  434. package/plugins/Object3DHelperPlugin/utils/PlaneHandle.d.ts +19 -0
  435. package/plugins/Object3DHelperPlugin/utils/calculateScaleByCamera.d.ts +5 -0
  436. package/plugins/Object3DHelperPlugin/utils/cameraHooks.d.ts +2 -0
  437. package/plugins/Object3DHelperPlugin/utils/direction.d.ts +14 -0
  438. package/plugins/Object3DHelperPlugin/utils/getMouseRaycaster.d.ts +5 -0
  439. package/plugins/Object3DHelperPlugin/utils/getOrthographicCameraDirection.d.ts +8 -0
  440. package/plugins/Object3DHelperPlugin/utils/setObjectQuaternion.d.ts +8 -0
  441. package/plugins/Object3DHelperPlugin/utils/solidGuide.d.ts +27 -0
  442. package/plugins/Object3DHelperPlugin/utils/tipsDom.d.ts +8 -0
  443. package/plugins/TrajectoryPlugin/Controller.d.ts +1 -1
  444. package/plugins/index.d.ts +6 -1
  445. package/plugins/index.js +55 -21
  446. package/plugins/index.mjs +5582 -4238
  447. package/plugins/thirdParty/CSS2DRenderer.d.ts +37 -0
  448. package/plugins/thirdParty/CSS3DRenderer.d.ts +16 -3
  449. package/plugins/thirdParty/domevents.d.ts +36 -0
  450. package/plugins/utils/uuid.d.ts +1 -4
  451. package/react/autoCanvas.d.ts +9 -0
  452. package/react/context.d.ts +3 -2
  453. package/react/createProvider.d.ts +4 -4
  454. package/react/createStore.d.ts +3 -3
  455. package/react/fiveApp.d.ts +22 -0
  456. package/react/hooks/useFivePlugin.d.ts +26 -0
  457. package/react/hooks/useFiveProject2d.d.ts +1 -1
  458. package/react/index.d.ts +4 -0
  459. package/react/index.js +3 -3
  460. package/react/index.mjs +687 -782
  461. package/react/rendererPool.d.ts +2 -2
  462. package/react/withFive.d.ts +1 -1
  463. package/shader-lib/index.js +13 -14
  464. package/shader-lib/index.mjs +424 -824
  465. package/sticker/index.js +3 -3
  466. package/sticker/index.mjs +102 -142
  467. package/umd/five-gltf-loader.js +9 -9
  468. package/umd/five-line.js +4 -4
  469. package/umd/five-plugins.js +55 -21
  470. package/umd/five-react.js +3 -3
  471. package/umd/five-shader-lib.js +13 -14
  472. package/umd/five-sticker.js +3 -3
  473. package/umd/five-vfx.js +21 -21
  474. package/umd/five-vue.js +3 -3
  475. package/umd/five.js +267 -777
  476. package/vfx/index.js +21 -21
  477. package/vfx/index.mjs +454 -910
  478. package/vue/index.js +3 -3
  479. package/vue/index.mjs +309 -301
  480. package/vue/rendererPool.d.ts +5 -5
  481. package/work-downloader/index.js +3 -3
  482. package/work-downloader/index.mjs +339 -556
  483. package/five/gs/util/renderData.d.ts +0 -32
  484. package/five/model/objects/pbmGSRenderMesh.d.ts +0 -29
  485. package/five/work/workObserverUtils.d.ts +0 -36
  486. /package/five/assets/{realsee-pmg-data-url.d.ts → realsee-png-data-url.d.ts} +0 -0
  487. /package/five/{gs → gaussian-splatting}/wasm/data.d.ts +0 -0
  488. /package/five/{gs → gaussian-splatting}/wasm/sort.d.ts +0 -0
  489. /package/five/{gs → gaussian-splatting}/worker/dataWorker.d.ts +0 -0
  490. /package/five/{gs → gaussian-splatting}/worker/sortWorker.d.ts +0 -0
@@ -11,7 +11,7 @@
11
11
  <p><strong>Definition</strong>: <a href="../../five/renderer/postprocessing/passes/flowing-light-3d-pass.d.ts">FlowingLight3DPass</a></p>
12
12
  </blockquote>
13
13
  <p><code>FlowingLight3DPass</code> 继承自 <code>FivePass</code>,支持投影到当前相机视锥。核心接口如下:</p>
14
- <pre><code class="ts"><span class="hl-10">import</span><span class="hl-1"> </span><span class="hl-3">*</span><span class="hl-1"> </span><span class="hl-10">as</span><span class="hl-1"> </span><span class="hl-6">THREE</span><span class="hl-1"> </span><span class="hl-10">from</span><span class="hl-1"> </span><span class="hl-9">&#39;three&#39;</span><span class="hl-1">;</span><br/><span class="hl-10">import</span><span class="hl-1"> { </span><span class="hl-6">FivePass</span><span class="hl-1"> } </span><span class="hl-10">from</span><span class="hl-1"> </span><span class="hl-9">&#39;./pass&#39;</span><span class="hl-1">;</span><br/><span class="hl-10">import</span><span class="hl-1"> { </span><span class="hl-10">type</span><span class="hl-1"> </span><span class="hl-6">Camera</span><span class="hl-1"> } </span><span class="hl-10">from</span><span class="hl-1"> </span><span class="hl-9">&#39;../../../core/camera&#39;</span><span class="hl-1">;</span><br/><br/><span class="hl-3">type</span><span class="hl-1"> </span><span class="hl-7">Line</span><span class="hl-1"> = {</span><br/><span class="hl-1"> </span><span class="hl-6">id</span><span class="hl-1">?: </span><span class="hl-7">string</span><span class="hl-1">; </span><span class="hl-8">// 可选的唯一标识符,不传则自动生成 UUID</span><br/><span class="hl-1"> </span><span class="hl-6">points</span><span class="hl-1">: </span><span class="hl-7">THREE</span><span class="hl-1">.</span><span class="hl-7">Vector3</span><span class="hl-1">[]; </span><span class="hl-8">// 世界坐标系路径点</span><br/><span class="hl-1"> </span><span class="hl-6">totalLength</span><span class="hl-1">: </span><span class="hl-7">number</span><span class="hl-1">; </span><span class="hl-8">// 路径总长度(世界单位)</span><br/><span class="hl-1"> </span><span class="hl-6">color</span><span class="hl-1">: </span><span class="hl-7">THREE</span><span class="hl-1">.</span><span class="hl-7">Color</span><span class="hl-1">; </span><span class="hl-8">// 光带颜色</span><br/><span class="hl-1"> </span><span class="hl-6">opacity</span><span class="hl-1">?: </span><span class="hl-7">number</span><span class="hl-1">; </span><span class="hl-8">// 光带不透明度(0-1)</span><br/><span class="hl-1"> </span><span class="hl-6">duration</span><span class="hl-1">?: </span><span class="hl-7">number</span><span class="hl-1">; </span><span class="hl-8">// 动画周期(毫秒)</span><br/><span class="hl-1"> </span><span class="hl-6">delay</span><span class="hl-1">?: </span><span class="hl-7">number</span><span class="hl-1">; </span><span class="hl-8">// 动画延迟(毫秒)</span><br/><span class="hl-1"> </span><span class="hl-6">lineWidth</span><span class="hl-1">?: </span><span class="hl-7">number</span><span class="hl-1">; </span><span class="hl-8">// 线宽(像素)</span><br/><span class="hl-1"> </span><span class="hl-6">tailLengthRatio</span><span class="hl-1">?: </span><span class="hl-7">number</span><span class="hl-1">; </span><span class="hl-8">// 尾巴长度比例(0-1),默认 0.2</span><br/><span class="hl-1">};</span><br/><br/><span class="hl-10">export</span><span class="hl-1"> </span><span class="hl-3">class</span><span class="hl-1"> </span><span class="hl-7">FlowingLight3DPass</span><span class="hl-1"> </span><span class="hl-3">extends</span><span class="hl-1"> </span><span class="hl-7">FivePass</span><span class="hl-1"> {</span><br/><span class="hl-1"> </span><span class="hl-3">constructor</span><span class="hl-1">(</span><span class="hl-6">camera</span><span class="hl-1">: </span><span class="hl-7">Camera</span><span class="hl-1">);</span><br/><br/><span class="hl-1"> </span><span class="hl-8">// 设置要渲染的路径列表</span><br/><span class="hl-1"> </span><span class="hl-3">public</span><span class="hl-1"> </span><span class="hl-5">setLines</span><span class="hl-1">(</span><span class="hl-6">lines</span><span class="hl-1">: </span><span class="hl-7">Line</span><span class="hl-1">[]): </span><span class="hl-7">void</span><span class="hl-1">;</span><br/><br/><span class="hl-1"> </span><span class="hl-8">// 修改单条线的参数(通过 id)</span><br/><span class="hl-1"> </span><span class="hl-3">public</span><span class="hl-1"> </span><span class="hl-5">setLine</span><span class="hl-1">(</span><span class="hl-6">params</span><span class="hl-1">: { </span><span class="hl-6">id</span><span class="hl-1">: </span><span class="hl-7">string</span><span class="hl-1"> } &amp; </span><span class="hl-7">Partial</span><span class="hl-1">&lt;</span><span class="hl-7">Omit</span><span class="hl-1">&lt;</span><span class="hl-7">Line</span><span class="hl-1">, </span><span class="hl-9">&#39;id&#39;</span><span class="hl-1">&gt;&gt;): </span><span class="hl-7">void</span><span class="hl-1">;</span><br/><br/><span class="hl-1"> </span><span class="hl-3">public</span><span class="hl-1"> </span><span class="hl-5">render</span><span class="hl-1">(</span><br/><span class="hl-1"> </span><span class="hl-6">renderer</span><span class="hl-1">: </span><span class="hl-7">THREE</span><span class="hl-1">.</span><span class="hl-7">WebGLRenderer</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">writeBuffer</span><span class="hl-1">: </span><span class="hl-7">THREE</span><span class="hl-1">.</span><span class="hl-7">WebGLRenderTarget</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">readBuffer</span><span class="hl-1">: </span><span class="hl-7">THREE</span><span class="hl-1">.</span><span class="hl-7">WebGLRenderTarget</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">deltaTime</span><span class="hl-1">: </span><span class="hl-7">number</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">maskActive</span><span class="hl-1">?: </span><span class="hl-7">boolean</span><span class="hl-1">,</span><br/><span class="hl-1"> ): </span><span class="hl-7">void</span><span class="hl-1">;</span><br/><br/><span class="hl-1"> </span><span class="hl-3">public</span><span class="hl-1"> </span><span class="hl-5">dispose</span><span class="hl-1">(): </span><span class="hl-7">void</span><span class="hl-1">;</span><br/><span class="hl-1">}</span>
14
+ <pre><code class="ts"><span class="hl-10">import</span><span class="hl-1"> </span><span class="hl-3">*</span><span class="hl-1"> </span><span class="hl-10">as</span><span class="hl-1"> </span><span class="hl-6">THREE</span><span class="hl-1"> </span><span class="hl-10">from</span><span class="hl-1"> </span><span class="hl-9">&#39;three&#39;</span><span class="hl-1">;</span><br/><span class="hl-10">import</span><span class="hl-1"> { </span><span class="hl-6">FivePass</span><span class="hl-1"> } </span><span class="hl-10">from</span><span class="hl-1"> </span><span class="hl-9">&#39;./pass&#39;</span><span class="hl-1">;</span><br/><span class="hl-10">import</span><span class="hl-1"> { </span><span class="hl-10">type</span><span class="hl-1"> </span><span class="hl-6">Camera</span><span class="hl-1"> } </span><span class="hl-10">from</span><span class="hl-1"> </span><span class="hl-9">&#39;../../../core/camera&#39;</span><span class="hl-1">;</span><br/><br/><span class="hl-3">type</span><span class="hl-1"> </span><span class="hl-7">Line</span><span class="hl-1"> = {</span><br/><span class="hl-1"> </span><span class="hl-6">id</span><span class="hl-1">?: </span><span class="hl-7">string</span><span class="hl-1">; </span><span class="hl-8">// 可选的唯一标识符,不传则自动生成 UUID</span><br/><span class="hl-1"> </span><span class="hl-6">points</span><span class="hl-1">: </span><span class="hl-7">THREE</span><span class="hl-1">.</span><span class="hl-7">Vector3</span><span class="hl-1">[]; </span><span class="hl-8">// 世界坐标系路径点</span><br/><span class="hl-1"> </span><span class="hl-6">totalLength</span><span class="hl-1">: </span><span class="hl-7">number</span><span class="hl-1">; </span><span class="hl-8">// 路径总长度(世界单位)</span><br/><span class="hl-1"> </span><span class="hl-6">color</span><span class="hl-1">: </span><span class="hl-7">THREE</span><span class="hl-1">.</span><span class="hl-7">Color</span><span class="hl-1">; </span><span class="hl-8">// 光带颜色</span><br/><span class="hl-1"> </span><span class="hl-6">opacity</span><span class="hl-1">?: </span><span class="hl-7">number</span><span class="hl-1">; </span><span class="hl-8">// 光带不透明度(0-1)</span><br/><span class="hl-1"> </span><span class="hl-6">duration</span><span class="hl-1">?: </span><span class="hl-7">number</span><span class="hl-1">; </span><span class="hl-8">// 动画周期(毫秒)</span><br/><span class="hl-1"> </span><span class="hl-6">startTime</span><span class="hl-1">?: </span><span class="hl-7">number</span><span class="hl-1">; </span><span class="hl-8">// 线条开始时间(毫秒),默认使用当前内部时间</span><br/><span class="hl-1"> </span><span class="hl-6">lineWidth</span><span class="hl-1">?: </span><span class="hl-7">number</span><span class="hl-1">; </span><span class="hl-8">// 线宽(像素)</span><br/><span class="hl-1"> </span><span class="hl-6">tailLengthRatio</span><span class="hl-1">?: </span><span class="hl-7">number</span><span class="hl-1">; </span><span class="hl-8">// 尾巴长度比例(0-1),默认 0.2</span><br/><span class="hl-1">};</span><br/><br/><span class="hl-10">export</span><span class="hl-1"> </span><span class="hl-3">class</span><span class="hl-1"> </span><span class="hl-7">FlowingLight3DPass</span><span class="hl-1"> </span><span class="hl-3">extends</span><span class="hl-1"> </span><span class="hl-7">FivePass</span><span class="hl-1"> {</span><br/><span class="hl-1"> </span><span class="hl-3">constructor</span><span class="hl-1">(</span><span class="hl-6">camera</span><span class="hl-1">: </span><span class="hl-7">Camera</span><span class="hl-1">);</span><br/><br/><span class="hl-1"> </span><span class="hl-8">// 批量设置路径列表(替换所有现有线条)</span><br/><span class="hl-1"> </span><span class="hl-3">public</span><span class="hl-1"> </span><span class="hl-5">setLines</span><span class="hl-1">(</span><span class="hl-6">lines</span><span class="hl-1">: </span><span class="hl-7">Line</span><span class="hl-1">[]): </span><span class="hl-7">void</span><span class="hl-1">;</span><br/><br/><span class="hl-1"> </span><span class="hl-8">// 追加一条或多条线,返回生成的 id 数组</span><br/><span class="hl-1"> </span><span class="hl-3">public</span><span class="hl-1"> </span><span class="hl-5">addLine</span><span class="hl-1">(...</span><span class="hl-6">lines</span><span class="hl-1">: </span><span class="hl-7">Line</span><span class="hl-1">[]): </span><span class="hl-7">string</span><span class="hl-1">[];</span><br/><br/><span class="hl-1"> </span><span class="hl-8">// 按 id 移除一条或多条线,返回实际移除的数量</span><br/><span class="hl-1"> </span><span class="hl-3">public</span><span class="hl-1"> </span><span class="hl-5">removeLine</span><span class="hl-1">(...</span><span class="hl-6">ids</span><span class="hl-1">: </span><span class="hl-7">string</span><span class="hl-1">[]): </span><span class="hl-7">number</span><span class="hl-1">;</span><br/><br/><span class="hl-1"> </span><span class="hl-8">// 修改单条线的参数(通过 id),支持部分更新</span><br/><span class="hl-1"> </span><span class="hl-3">public</span><span class="hl-1"> </span><span class="hl-5">setLine</span><span class="hl-1">(</span><span class="hl-6">params</span><span class="hl-1">: { </span><span class="hl-6">id</span><span class="hl-1">: </span><span class="hl-7">string</span><span class="hl-1"> } &amp; </span><span class="hl-7">Partial</span><span class="hl-1">&lt;</span><span class="hl-7">Omit</span><span class="hl-1">&lt;</span><span class="hl-7">Line</span><span class="hl-1">, </span><span class="hl-9">&#39;id&#39;</span><span class="hl-1">&gt;&gt;): </span><span class="hl-7">void</span><span class="hl-1">;</span><br/><br/><span class="hl-1"> </span><span class="hl-3">public</span><span class="hl-1"> </span><span class="hl-5">render</span><span class="hl-1">(</span><br/><span class="hl-1"> </span><span class="hl-6">renderer</span><span class="hl-1">: </span><span class="hl-7">THREE</span><span class="hl-1">.</span><span class="hl-7">WebGLRenderer</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">writeBuffer</span><span class="hl-1">: </span><span class="hl-7">THREE</span><span class="hl-1">.</span><span class="hl-7">WebGLRenderTarget</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">readBuffer</span><span class="hl-1">: </span><span class="hl-7">THREE</span><span class="hl-1">.</span><span class="hl-7">WebGLRenderTarget</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">deltaTime</span><span class="hl-1">: </span><span class="hl-7">number</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">maskActive</span><span class="hl-1">?: </span><span class="hl-7">boolean</span><span class="hl-1">,</span><br/><span class="hl-1"> ): </span><span class="hl-7">void</span><span class="hl-1">;</span><br/><br/><span class="hl-1"> </span><span class="hl-3">public</span><span class="hl-1"> </span><span class="hl-5">dispose</span><span class="hl-1">(): </span><span class="hl-7">void</span><span class="hl-1">;</span><br/><span class="hl-1">}</span>
15
15
  </code><button type="button">Copy</button></pre>
16
16
 
17
17
  <h2 id="concepts" class="tsd-anchor-link">Concepts<a href="#concepts" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h2>
@@ -88,11 +88,11 @@
88
88
  <td style="text-align:left">动画周期(毫秒)。光头完成一个循环所需时长。</td>
89
89
  </tr>
90
90
  <tr>
91
- <td style="text-align:left"><code>delay</code></td>
91
+ <td style="text-align:left"><code>startTime</code></td>
92
92
  <td style="text-align:left"><code>number</code></td>
93
93
  <td style="text-align:left"></td>
94
- <td style="text-align:left"><code>0</code></td>
95
- <td style="text-align:left">动画延迟(毫秒)。延迟后才开始播放动画。</td>
94
+ <td style="text-align:left">当前内部时间</td>
95
+ <td style="text-align:left">线条开始时间(毫秒)。控制线条动画从何时开始播放,可用于多条线错开起始时间。</td>
96
96
  </tr>
97
97
  <tr>
98
98
  <td style="text-align:left"><code>lineWidth</code></td>
@@ -114,16 +114,29 @@
114
114
  <p><strong>注意</strong>: <code>totalLength</code> 应为世界坐标单位。若不准确,流速会偏差。</p>
115
115
  </blockquote>
116
116
  <h2 id="instance-methods" class="tsd-anchor-link">Instance Methods<a href="#instance-methods" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h2>
117
- <h3 id="" class="tsd-anchor-link"><code>constructor(camera: Camera)</code></h3>
117
+ <h3 id="_" class="tsd-anchor-link"><code>constructor(camera: Camera)</code><a href="#_" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
118
118
  <p>初始化 Pass,需传入相机以获取投影矩阵和视图矩阵。</p>
119
- <h3 id="-1" class="tsd-anchor-link"><code>setLines(lines: Line[])</code><a href="#-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
120
- <p>更新要渲染的路径列表。支持运行时动态更改。</p>
121
- <p><strong>自动生成 ID</strong>: 如果 line 没有提供 <code>id</code>,会自动生成 UUID。</p>
119
+ <h3 id="_-1" class="tsd-anchor-link"><code>setLines(lines: Line[])</code><a href="#_-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
120
+ <p>批量设置路径列表,替换所有现有线条。支持运行时动态更改。</p>
121
+ <p><strong>自动生成 ID</strong>: 如果 line 没有提供 <code>id</code>,会自动生成 UUID
122
+ <strong>自动设置 startTime</strong>: 如果 line 没有提供 <code>startTime</code>,会使用当前内部时间。</p>
122
123
  <p><strong>示例</strong>:</p>
123
- <pre><code class="ts"><span class="hl-3">const</span><span class="hl-1"> </span><span class="hl-4">pathLine</span><span class="hl-1">: </span><span class="hl-7">Line</span><span class="hl-1"> = {</span><br/><span class="hl-1"> </span><span class="hl-6">id:</span><span class="hl-1"> </span><span class="hl-9">&#39;my-3d-line&#39;</span><span class="hl-1">, </span><span class="hl-8">// 可选,不传则自动生成</span><br/><span class="hl-1"> </span><span class="hl-6">points:</span><span class="hl-1"> [</span><br/><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Vector3</span><span class="hl-1">(</span><span class="hl-11">0</span><span class="hl-1">, </span><span class="hl-11">0</span><span class="hl-1">, </span><span class="hl-11">0</span><span class="hl-1">),</span><br/><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Vector3</span><span class="hl-1">(</span><span class="hl-11">5</span><span class="hl-1">, </span><span class="hl-11">2</span><span class="hl-1">, </span><span class="hl-11">3</span><span class="hl-1">),</span><br/><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Vector3</span><span class="hl-1">(</span><span class="hl-11">10</span><span class="hl-1">, </span><span class="hl-11">1</span><span class="hl-1">, </span><span class="hl-11">6</span><span class="hl-1">),</span><br/><span class="hl-1"> ],</span><br/><span class="hl-1"> </span><span class="hl-6">totalLength:</span><span class="hl-1"> </span><span class="hl-11">12</span><span class="hl-1">, </span><span class="hl-8">// 世界坐标单位</span><br/><span class="hl-1"> </span><span class="hl-6">color:</span><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Color</span><span class="hl-1">(</span><span class="hl-11">0xff6600</span><span class="hl-1">),</span><br/><span class="hl-1"> </span><span class="hl-6">opacity:</span><span class="hl-1"> </span><span class="hl-11">0.85</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">duration:</span><span class="hl-1"> </span><span class="hl-11">3000</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">delay:</span><span class="hl-1"> </span><span class="hl-11">500</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">lineWidth:</span><span class="hl-1"> </span><span class="hl-11">4.0</span><span class="hl-1">,</span><br/><span class="hl-1">};</span><br/><span class="hl-6">pass</span><span class="hl-1">.</span><span class="hl-5">setLines</span><span class="hl-1">([</span><span class="hl-6">pathLine</span><span class="hl-1">]);</span>
124
+ <pre><code class="ts"><span class="hl-3">const</span><span class="hl-1"> </span><span class="hl-4">pathLine</span><span class="hl-1">: </span><span class="hl-7">Line</span><span class="hl-1"> = {</span><br/><span class="hl-1"> </span><span class="hl-6">id:</span><span class="hl-1"> </span><span class="hl-9">&#39;my-3d-line&#39;</span><span class="hl-1">, </span><span class="hl-8">// 可选,不传则自动生成</span><br/><span class="hl-1"> </span><span class="hl-6">points:</span><span class="hl-1"> [</span><br/><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Vector3</span><span class="hl-1">(</span><span class="hl-11">0</span><span class="hl-1">, </span><span class="hl-11">0</span><span class="hl-1">, </span><span class="hl-11">0</span><span class="hl-1">),</span><br/><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Vector3</span><span class="hl-1">(</span><span class="hl-11">5</span><span class="hl-1">, </span><span class="hl-11">2</span><span class="hl-1">, </span><span class="hl-11">3</span><span class="hl-1">),</span><br/><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Vector3</span><span class="hl-1">(</span><span class="hl-11">10</span><span class="hl-1">, </span><span class="hl-11">1</span><span class="hl-1">, </span><span class="hl-11">6</span><span class="hl-1">),</span><br/><span class="hl-1"> ],</span><br/><span class="hl-1"> </span><span class="hl-6">totalLength:</span><span class="hl-1"> </span><span class="hl-11">12</span><span class="hl-1">, </span><span class="hl-8">// 世界坐标单位</span><br/><span class="hl-1"> </span><span class="hl-6">color:</span><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Color</span><span class="hl-1">(</span><span class="hl-11">0xff6600</span><span class="hl-1">),</span><br/><span class="hl-1"> </span><span class="hl-6">opacity:</span><span class="hl-1"> </span><span class="hl-11">0.85</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">duration:</span><span class="hl-1"> </span><span class="hl-11">3000</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">startTime:</span><span class="hl-1"> </span><span class="hl-11">500</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">lineWidth:</span><span class="hl-1"> </span><span class="hl-11">4.0</span><span class="hl-1">,</span><br/><span class="hl-1">};</span><br/><span class="hl-6">pass</span><span class="hl-1">.</span><span class="hl-5">setLines</span><span class="hl-1">([</span><span class="hl-6">pathLine</span><span class="hl-1">]);</span>
124
125
  </code><button type="button">Copy</button></pre>
125
126
 
126
- <h3 id="-2" class="tsd-anchor-link"><code>setLine(params: { id: string } &amp; Partial&lt;Omit&lt;Line, 'id'&gt;&gt;)</code><a href="#-2" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
127
+ <h3 id="_-2" class="tsd-anchor-link"><code>addLine(...lines: Line[]): string[]</code><a href="#_-2" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
128
+ <p>追加一条或多条线到现有列表中,不影响已有线条。返回新增线条的 id 数组。</p>
129
+ <p><strong>示例</strong>:</p>
130
+ <pre><code class="ts"><span class="hl-8">// 追加单条线</span><br/><span class="hl-3">const</span><span class="hl-1"> [</span><span class="hl-4">id1</span><span class="hl-1">] = </span><span class="hl-6">pass</span><span class="hl-1">.</span><span class="hl-5">addLine</span><span class="hl-1">({</span><br/><span class="hl-1"> </span><span class="hl-6">points:</span><span class="hl-1"> [</span><br/><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Vector3</span><span class="hl-1">(</span><span class="hl-11">0</span><span class="hl-1">, </span><span class="hl-11">0</span><span class="hl-1">, </span><span class="hl-11">0</span><span class="hl-1">),</span><br/><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Vector3</span><span class="hl-1">(</span><span class="hl-11">10</span><span class="hl-1">, </span><span class="hl-11">5</span><span class="hl-1">, </span><span class="hl-11">5</span><span class="hl-1">),</span><br/><span class="hl-1"> ],</span><br/><span class="hl-1"> </span><span class="hl-6">totalLength:</span><span class="hl-1"> </span><span class="hl-11">12</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">color:</span><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Color</span><span class="hl-1">(</span><span class="hl-11">0xff0000</span><span class="hl-1">),</span><br/><span class="hl-1"> </span><span class="hl-6">duration:</span><span class="hl-1"> </span><span class="hl-11">2000</span><span class="hl-1">,</span><br/><span class="hl-1">});</span><br/><br/><span class="hl-8">// 追加多条线</span><br/><span class="hl-3">const</span><span class="hl-1"> </span><span class="hl-4">ids</span><span class="hl-1"> = </span><span class="hl-6">pass</span><span class="hl-1">.</span><span class="hl-5">addLine</span><span class="hl-1">(</span><br/><span class="hl-1"> {</span><br/><span class="hl-1"> </span><span class="hl-6">points:</span><span class="hl-1"> [...],</span><br/><span class="hl-1"> </span><span class="hl-6">totalLength:</span><span class="hl-1"> </span><span class="hl-11">8</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">color:</span><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Color</span><span class="hl-1">(</span><span class="hl-11">0x00ff00</span><span class="hl-1">),</span><br/><span class="hl-1"> </span><span class="hl-6">duration:</span><span class="hl-1"> </span><span class="hl-11">1500</span><span class="hl-1">,</span><br/><span class="hl-1"> },</span><br/><span class="hl-1"> {</span><br/><span class="hl-1"> </span><span class="hl-6">points:</span><span class="hl-1"> [...],</span><br/><span class="hl-1"> </span><span class="hl-6">totalLength:</span><span class="hl-1"> </span><span class="hl-11">15</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">color:</span><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Color</span><span class="hl-1">(</span><span class="hl-11">0x0000ff</span><span class="hl-1">),</span><br/><span class="hl-1"> </span><span class="hl-6">duration:</span><span class="hl-1"> </span><span class="hl-11">1800</span><span class="hl-1">,</span><br/><span class="hl-1"> },</span><br/><span class="hl-1">);</span><br/><span class="hl-8">// ids = [&#39;uuid-1&#39;, &#39;uuid-2&#39;]</span>
131
+ </code><button type="button">Copy</button></pre>
132
+
133
+ <h3 id="_-3" class="tsd-anchor-link"><code>removeLine(...ids: string[]): number</code><a href="#_-3" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
134
+ <p>按 id 移除一条或多条线,返回实际移除的数量。如果 id 不存在,会在控制台输出警告。</p>
135
+ <p><strong>示例</strong>:</p>
136
+ <pre><code class="ts"><span class="hl-8">// 移除单条线</span><br/><span class="hl-6">pass</span><span class="hl-1">.</span><span class="hl-5">removeLine</span><span class="hl-1">(</span><span class="hl-6">id1</span><span class="hl-1">);</span><br/><br/><span class="hl-8">// 移除多条线</span><br/><span class="hl-3">const</span><span class="hl-1"> </span><span class="hl-4">removedCount</span><span class="hl-1"> = </span><span class="hl-6">pass</span><span class="hl-1">.</span><span class="hl-5">removeLine</span><span class="hl-1">(</span><span class="hl-6">id1</span><span class="hl-1">, </span><span class="hl-6">id2</span><span class="hl-1">, </span><span class="hl-6">id3</span><span class="hl-1">);</span><br/><span class="hl-6">console</span><span class="hl-1">.</span><span class="hl-5">log</span><span class="hl-1">(</span><span class="hl-9">`移除了 </span><span class="hl-3">${</span><span class="hl-6">removedCount</span><span class="hl-3">}</span><span class="hl-9"> 条线`</span><span class="hl-1">);</span>
137
+ </code><button type="button">Copy</button></pre>
138
+
139
+ <h3 id="_-4" class="tsd-anchor-link"><code>setLine(params: { id: string } &amp; Partial&lt;Omit&lt;Line, 'id'&gt;&gt;)</code><a href="#_-4" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
127
140
  <p>通过 <code>id</code> 修改单条线的参数。支持部分更新,只更新传入的字段。</p>
128
141
  <p><strong>性能优化</strong>:</p>
129
142
  <ul>
@@ -140,133 +153,31 @@
140
153
  <li>动画时间(<code>uTime</code>)不会被重置,流光继续从当前位置播放</li>
141
154
  <li>建议修改 <code>points</code> 时同时更新 <code>totalLength</code></li>
142
155
  </ul>
143
- <h3 id="-3" class="tsd-anchor-link"><code>render(...)</code><a href="#-3" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
156
+ <h3 id="_-5" class="tsd-anchor-link"><code>render(...)</code><a href="#_-5" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
144
157
  <p>由 EffectComposer 自动调用,无需手动调用。自动同步相机矩阵和渲染目标尺寸。</p>
145
- <h3 id="-4" class="tsd-anchor-link"><code>dispose()</code><a href="#-4" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
158
+ <h3 id="_-6" class="tsd-anchor-link"><code>dispose()</code><a href="#_-6" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
146
159
  <p>释放 InstancedMesh、着色材质和渲染目标资源,销毁 Pass 时必须调用。</p>
147
160
  <h2 id="examples" class="tsd-anchor-link">Examples<a href="#examples" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h2>
148
161
  <h3 id="快速上手-quick-example" class="tsd-anchor-link">快速上手 (Quick Example)<a href="#快速上手-quick-example" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
149
- <p>import { Five } from '@realsee/five';
150
- import { FlowingLight3DPass } from '../../lib/five/renderer/postprocessing';
151
- import * as THREE from 'three';</p>
152
- <p>const five = new Five();</p>
153
- <p>// 创建 3D 流光通道
154
- const flowing3D = new FlowingLight3DPass(five.camera);</p>
155
- <p>// 定义一条 3D 路径(世界坐标)
156
- const path = [
157
- new THREE.Vector3(-5, 0, 0),
158
- new THREE.Vector3(-2, 3, 2),
159
- new THREE.Vector3(2, 3, -2),
160
- new THREE.Vector3(5, 0, 0),
161
- ];
162
- const totalLen = 15; // 世界单位</p>
163
- <p>flowing3D.setLines([{
164
- points: path,
165
- totalLength: totalLen,
166
- color: new THREE.Color(0x00ff88),
167
- opacity: 0.8,
168
- duration: 4000,
169
- lineWidth: 3.0,
170
- }]);</p>
171
- <p>five.addPass(flowing3D);</p>
172
- <p>function animate() {
173
- requestAnimationFrame(animate);
174
- five.render();
175
- }
176
- animate();</p>
162
+ <pre><code class="typescript"><span class="hl-10">import</span><span class="hl-1"> { </span><span class="hl-6">Five</span><span class="hl-1"> } </span><span class="hl-10">from</span><span class="hl-1"> </span><span class="hl-9">&#39;@realsee/five&#39;</span><span class="hl-1">;</span><br/><span class="hl-10">import</span><span class="hl-1"> { </span><span class="hl-6">FlowingLight3DPass</span><span class="hl-1"> } </span><span class="hl-10">from</span><span class="hl-1"> </span><span class="hl-9">&#39;../../lib/five/renderer/postprocessing&#39;</span><span class="hl-1">;</span><br/><span class="hl-10">import</span><span class="hl-1"> </span><span class="hl-3">*</span><span class="hl-1"> </span><span class="hl-10">as</span><span class="hl-1"> </span><span class="hl-6">THREE</span><span class="hl-1"> </span><span class="hl-10">from</span><span class="hl-1"> </span><span class="hl-9">&#39;three&#39;</span><span class="hl-1">;</span><br/><br/><span class="hl-3">const</span><span class="hl-1"> </span><span class="hl-4">five</span><span class="hl-1"> = </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-5">Five</span><span class="hl-1">();</span><br/><br/><span class="hl-8">// 创建 3D 流光通道</span><br/><span class="hl-3">const</span><span class="hl-1"> </span><span class="hl-4">flowing3D</span><span class="hl-1"> = </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-5">FlowingLight3DPass</span><span class="hl-1">(</span><span class="hl-6">five</span><span class="hl-1">.</span><span class="hl-6">camera</span><span class="hl-1">);</span><br/><br/><span class="hl-8">// 定义一条 3D 路径(世界坐标)</span><br/><span class="hl-3">const</span><span class="hl-1"> </span><span class="hl-4">path</span><span class="hl-1"> = [</span><br/><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Vector3</span><span class="hl-1">(-</span><span class="hl-11">5</span><span class="hl-1">, </span><span class="hl-11">0</span><span class="hl-1">, </span><span class="hl-11">0</span><span class="hl-1">),</span><br/><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Vector3</span><span class="hl-1">(-</span><span class="hl-11">2</span><span class="hl-1">, </span><span class="hl-11">3</span><span class="hl-1">, </span><span class="hl-11">2</span><span class="hl-1">),</span><br/><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Vector3</span><span class="hl-1">(</span><span class="hl-11">2</span><span class="hl-1">, </span><span class="hl-11">3</span><span class="hl-1">, -</span><span class="hl-11">2</span><span class="hl-1">),</span><br/><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Vector3</span><span class="hl-1">(</span><span class="hl-11">5</span><span class="hl-1">, </span><span class="hl-11">0</span><span class="hl-1">, </span><span class="hl-11">0</span><span class="hl-1">),</span><br/><span class="hl-1">];</span><br/><span class="hl-3">const</span><span class="hl-1"> </span><span class="hl-4">totalLen</span><span class="hl-1"> = </span><span class="hl-11">15</span><span class="hl-1">; </span><span class="hl-8">// 世界单位</span><br/><br/><span class="hl-6">flowing3D</span><span class="hl-1">.</span><span class="hl-5">setLines</span><span class="hl-1">([{</span><br/><span class="hl-1"> </span><span class="hl-6">points:</span><span class="hl-1"> </span><span class="hl-6">path</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">totalLength:</span><span class="hl-1"> </span><span class="hl-6">totalLen</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">color:</span><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Color</span><span class="hl-1">(</span><span class="hl-11">0x00ff88</span><span class="hl-1">),</span><br/><span class="hl-1"> </span><span class="hl-6">opacity:</span><span class="hl-1"> </span><span class="hl-11">0.8</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">duration:</span><span class="hl-1"> </span><span class="hl-11">4000</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">lineWidth:</span><span class="hl-1"> </span><span class="hl-11">3.0</span><span class="hl-1">,</span><br/><span class="hl-1">}]);</span><br/><br/><span class="hl-6">five</span><span class="hl-1">.</span><span class="hl-5">addPass</span><span class="hl-1">(</span><span class="hl-6">flowing3D</span><span class="hl-1">);</span><br/><br/><span class="hl-3">function</span><span class="hl-1"> </span><span class="hl-5">animate</span><span class="hl-1">() {</span><br/><span class="hl-1"> </span><span class="hl-5">requestAnimationFrame</span><span class="hl-1">(</span><span class="hl-6">animate</span><span class="hl-1">);</span><br/><span class="hl-1"> </span><span class="hl-6">five</span><span class="hl-1">.</span><span class="hl-5">render</span><span class="hl-1">();</span><br/><span class="hl-1">}</span><br/><span class="hl-5">animate</span><span class="hl-1">();</span>
163
+ </code><button type="button">Copy</button></pre>
164
+
177
165
  <h3 id="多条-3d-路径" class="tsd-anchor-link">多条 3D 路径<a href="#多条-3d-路径" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
178
- <p>const pass = new FlowingLight3DPass(camera);</p>
179
- <p>const paths = [
180
- {
181
- points: [
182
- new THREE.Vector3(0, 0, 0),
183
- new THREE.Vector3(10, 5, 0),
184
- ],
185
- totalLength: 11,
186
- color: new THREE.Color(0xff0000),
187
- duration: 2000,
188
- lineWidth: 3.0,
189
- },
190
- {
191
- points: [
192
- new THREE.Vector3(0, 0, 0),
193
- new THREE.Vector3(0, 10, 5),
194
- ],
195
- totalLength: 12,
196
- color: new THREE.Color(0x00ff00),
197
- duration: 2500,
198
- delay: 500,
199
- lineWidth: 4.0,
200
- },
201
- {
202
- points: [
203
- new THREE.Vector3(0, 0, 0),
204
- new THREE.Vector3(5, 0, 10),
205
- ],
206
- totalLength: 11,
207
- color: new THREE.Color(0x0000ff),
208
- duration: 2200,
209
- delay: 1000,
210
- lineWidth: 2.5,
211
- },
212
- ];</p>
213
- <p>pass.setLines(paths);</p>
166
+ <pre><code class="typescript"><span class="hl-3">const</span><span class="hl-1"> </span><span class="hl-4">pass</span><span class="hl-1"> = </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-5">FlowingLight3DPass</span><span class="hl-1">(</span><span class="hl-6">camera</span><span class="hl-1">);</span><br/><br/><span class="hl-3">const</span><span class="hl-1"> </span><span class="hl-4">paths</span><span class="hl-1"> = [</span><br/><span class="hl-1"> {</span><br/><span class="hl-1"> </span><span class="hl-6">points:</span><span class="hl-1"> [</span><br/><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Vector3</span><span class="hl-1">(</span><span class="hl-11">0</span><span class="hl-1">, </span><span class="hl-11">0</span><span class="hl-1">, </span><span class="hl-11">0</span><span class="hl-1">),</span><br/><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Vector3</span><span class="hl-1">(</span><span class="hl-11">10</span><span class="hl-1">, </span><span class="hl-11">5</span><span class="hl-1">, </span><span class="hl-11">0</span><span class="hl-1">),</span><br/><span class="hl-1"> ],</span><br/><span class="hl-1"> </span><span class="hl-6">totalLength:</span><span class="hl-1"> </span><span class="hl-11">11</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">color:</span><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Color</span><span class="hl-1">(</span><span class="hl-11">0xff0000</span><span class="hl-1">),</span><br/><span class="hl-1"> </span><span class="hl-6">duration:</span><span class="hl-1"> </span><span class="hl-11">2000</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">lineWidth:</span><span class="hl-1"> </span><span class="hl-11">3.0</span><span class="hl-1">,</span><br/><span class="hl-1"> },</span><br/><span class="hl-1"> {</span><br/><span class="hl-1"> </span><span class="hl-6">points:</span><span class="hl-1"> [</span><br/><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Vector3</span><span class="hl-1">(</span><span class="hl-11">0</span><span class="hl-1">, </span><span class="hl-11">0</span><span class="hl-1">, </span><span class="hl-11">0</span><span class="hl-1">),</span><br/><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Vector3</span><span class="hl-1">(</span><span class="hl-11">0</span><span class="hl-1">, </span><span class="hl-11">10</span><span class="hl-1">, </span><span class="hl-11">5</span><span class="hl-1">),</span><br/><span class="hl-1"> ],</span><br/><span class="hl-1"> </span><span class="hl-6">totalLength:</span><span class="hl-1"> </span><span class="hl-11">12</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">color:</span><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Color</span><span class="hl-1">(</span><span class="hl-11">0x00ff00</span><span class="hl-1">),</span><br/><span class="hl-1"> </span><span class="hl-6">duration:</span><span class="hl-1"> </span><span class="hl-11">2500</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">startTime:</span><span class="hl-1"> </span><span class="hl-11">500</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">lineWidth:</span><span class="hl-1"> </span><span class="hl-11">4.0</span><span class="hl-1">,</span><br/><span class="hl-1"> },</span><br/><span class="hl-1"> {</span><br/><span class="hl-1"> </span><span class="hl-6">points:</span><span class="hl-1"> [</span><br/><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Vector3</span><span class="hl-1">(</span><span class="hl-11">0</span><span class="hl-1">, </span><span class="hl-11">0</span><span class="hl-1">, </span><span class="hl-11">0</span><span class="hl-1">),</span><br/><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Vector3</span><span class="hl-1">(</span><span class="hl-11">5</span><span class="hl-1">, </span><span class="hl-11">0</span><span class="hl-1">, </span><span class="hl-11">10</span><span class="hl-1">),</span><br/><span class="hl-1"> ],</span><br/><span class="hl-1"> </span><span class="hl-6">totalLength:</span><span class="hl-1"> </span><span class="hl-11">11</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">color:</span><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Color</span><span class="hl-1">(</span><span class="hl-11">0x0000ff</span><span class="hl-1">),</span><br/><span class="hl-1"> </span><span class="hl-6">duration:</span><span class="hl-1"> </span><span class="hl-11">2200</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">startTime:</span><span class="hl-1"> </span><span class="hl-11">1000</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">lineWidth:</span><span class="hl-1"> </span><span class="hl-11">2.5</span><span class="hl-1">,</span><br/><span class="hl-1"> },</span><br/><span class="hl-1">];</span><br/><br/><span class="hl-6">pass</span><span class="hl-1">.</span><span class="hl-5">setLines</span><span class="hl-1">(</span><span class="hl-6">paths</span><span class="hl-1">);</span>
167
+ </code><button type="button">Copy</button></pre>
168
+
214
169
  <h3 id="计算-3d-路径长度" class="tsd-anchor-link">计算 3D 路径长度<a href="#计算-3d-路径长度" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
215
- <p>function calculatePath3DLength(points: THREE.Vector3[]): number {
216
- let length = 0;
217
- for (let i = 1; i &lt; points.length; i++) {
218
- length += points[i].distanceTo(points[i - 1]);
219
- }
220
- return length;
221
- }</p>
222
- <p>const points = [
223
- new THREE.Vector3(0, 0, 0),
224
- new THREE.Vector3(5, 2, 3),
225
- new THREE.Vector3(10, 1, 6),
226
- ];</p>
227
- <p>const pathLine = {
228
- points: points,
229
- totalLength: calculatePath3DLength(points),
230
- color: new THREE.Color(0x00ccff),
231
- duration: 3000,
232
- lineWidth: 3.0,
233
- };</p>
170
+ <pre><code class="typescript"><span class="hl-3">function</span><span class="hl-1"> </span><span class="hl-5">calculatePath3DLength</span><span class="hl-1">(</span><span class="hl-6">points</span><span class="hl-1">: </span><span class="hl-7">THREE</span><span class="hl-1">.</span><span class="hl-7">Vector3</span><span class="hl-1">[]): </span><span class="hl-7">number</span><span class="hl-1"> {</span><br/><span class="hl-1"> </span><span class="hl-3">let</span><span class="hl-1"> </span><span class="hl-6">length</span><span class="hl-1"> = </span><span class="hl-11">0</span><span class="hl-1">;</span><br/><span class="hl-1"> </span><span class="hl-10">for</span><span class="hl-1"> (</span><span class="hl-3">let</span><span class="hl-1"> </span><span class="hl-6">i</span><span class="hl-1"> = </span><span class="hl-11">1</span><span class="hl-1">; </span><span class="hl-6">i</span><span class="hl-1"> &lt; </span><span class="hl-6">points</span><span class="hl-1">.</span><span class="hl-6">length</span><span class="hl-1">; </span><span class="hl-6">i</span><span class="hl-1">++) {</span><br/><span class="hl-1"> </span><span class="hl-6">length</span><span class="hl-1"> += </span><span class="hl-6">points</span><span class="hl-1">[</span><span class="hl-6">i</span><span class="hl-1">].</span><span class="hl-5">distanceTo</span><span class="hl-1">(</span><span class="hl-6">points</span><span class="hl-1">[</span><span class="hl-6">i</span><span class="hl-1"> - </span><span class="hl-11">1</span><span class="hl-1">]);</span><br/><span class="hl-1"> }</span><br/><span class="hl-1"> </span><span class="hl-10">return</span><span class="hl-1"> </span><span class="hl-6">length</span><span class="hl-1">;</span><br/><span class="hl-1">}</span><br/><br/><span class="hl-3">const</span><span class="hl-1"> </span><span class="hl-4">points</span><span class="hl-1"> = [</span><br/><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Vector3</span><span class="hl-1">(</span><span class="hl-11">0</span><span class="hl-1">, </span><span class="hl-11">0</span><span class="hl-1">, </span><span class="hl-11">0</span><span class="hl-1">),</span><br/><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Vector3</span><span class="hl-1">(</span><span class="hl-11">5</span><span class="hl-1">, </span><span class="hl-11">2</span><span class="hl-1">, </span><span class="hl-11">3</span><span class="hl-1">),</span><br/><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Vector3</span><span class="hl-1">(</span><span class="hl-11">10</span><span class="hl-1">, </span><span class="hl-11">1</span><span class="hl-1">, </span><span class="hl-11">6</span><span class="hl-1">),</span><br/><span class="hl-1">];</span><br/><br/><span class="hl-3">const</span><span class="hl-1"> </span><span class="hl-4">pathLine</span><span class="hl-1"> = {</span><br/><span class="hl-1"> </span><span class="hl-6">points:</span><span class="hl-1"> </span><span class="hl-6">points</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">totalLength:</span><span class="hl-1"> </span><span class="hl-5">calculatePath3DLength</span><span class="hl-1">(</span><span class="hl-6">points</span><span class="hl-1">),</span><br/><span class="hl-1"> </span><span class="hl-6">color:</span><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Color</span><span class="hl-1">(</span><span class="hl-11">0x00ccff</span><span class="hl-1">),</span><br/><span class="hl-1"> </span><span class="hl-6">duration:</span><span class="hl-1"> </span><span class="hl-11">3000</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">lineWidth:</span><span class="hl-1"> </span><span class="hl-11">3.0</span><span class="hl-1">,</span><br/><span class="hl-1">};</span>
171
+ </code><button type="button">Copy</button></pre>
172
+
234
173
  <h3 id="结合相机动画" class="tsd-anchor-link">结合相机动画<a href="#结合相机动画" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
235
- <p>// 光带路径随相机移动自动投影
236
- const pass = new FlowingLight3DPass(camera);</p>
237
- <p>pass.setLines([{
238
- points: [
239
- new THREE.Vector3(-10, 0, 0),
240
- new THREE.Vector3(0, 5, 0),
241
- new THREE.Vector3(10, 0, 0),
242
- ],
243
- totalLength: 20,
244
- color: new THREE.Color(0xffff00),
245
- duration: 3000,
246
- lineWidth: 4.0,
247
- }]);</p>
248
- <p>// 相机动画过程中光带自动跟随投影
249
- five.setState({
250
- mode: Five.Mode.Model,
251
- // ... 其他参数
252
- });</p>
174
+ <pre><code class="typescript"><span class="hl-8">// 光带路径随相机移动自动投影</span><br/><span class="hl-3">const</span><span class="hl-1"> </span><span class="hl-4">pass</span><span class="hl-1"> = </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-5">FlowingLight3DPass</span><span class="hl-1">(</span><span class="hl-6">camera</span><span class="hl-1">);</span><br/><br/><span class="hl-6">pass</span><span class="hl-1">.</span><span class="hl-5">setLines</span><span class="hl-1">([{</span><br/><span class="hl-1"> </span><span class="hl-6">points:</span><span class="hl-1"> [</span><br/><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Vector3</span><span class="hl-1">(-</span><span class="hl-11">10</span><span class="hl-1">, </span><span class="hl-11">0</span><span class="hl-1">, </span><span class="hl-11">0</span><span class="hl-1">),</span><br/><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Vector3</span><span class="hl-1">(</span><span class="hl-11">0</span><span class="hl-1">, </span><span class="hl-11">5</span><span class="hl-1">, </span><span class="hl-11">0</span><span class="hl-1">),</span><br/><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Vector3</span><span class="hl-1">(</span><span class="hl-11">10</span><span class="hl-1">, </span><span class="hl-11">0</span><span class="hl-1">, </span><span class="hl-11">0</span><span class="hl-1">),</span><br/><span class="hl-1"> ],</span><br/><span class="hl-1"> </span><span class="hl-6">totalLength:</span><span class="hl-1"> </span><span class="hl-11">20</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">color:</span><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Color</span><span class="hl-1">(</span><span class="hl-11">0xffff00</span><span class="hl-1">),</span><br/><span class="hl-1"> </span><span class="hl-6">duration:</span><span class="hl-1"> </span><span class="hl-11">3000</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">lineWidth:</span><span class="hl-1"> </span><span class="hl-11">4.0</span><span class="hl-1">,</span><br/><span class="hl-1">}]);</span><br/><br/><span class="hl-8">// 相机动画过程中光带自动跟随投影</span><br/><span class="hl-6">five</span><span class="hl-1">.</span><span class="hl-5">setState</span><span class="hl-1">({</span><br/><span class="hl-1"> </span><span class="hl-6">mode:</span><span class="hl-1"> </span><span class="hl-6">Five</span><span class="hl-1">.</span><span class="hl-6">Mode</span><span class="hl-1">.</span><span class="hl-6">Model</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-8">// ... 其他参数</span><br/><span class="hl-1">});</span>
175
+ </code><button type="button">Copy</button></pre>
176
+
253
177
  <h3 id="高-dpr-场景优化" class="tsd-anchor-link">高 DPR 场景优化<a href="#高-dpr-场景优化" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
254
- <p>// InstancedMesh 实现自动优化高 DPR 性能
255
- // 在 DPR=2 的 Retina 屏幕上,性能显著优于全屏着色器方案</p>
256
- <p>const pass = new FlowingLight3DPass(camera);</p>
257
- <p>// 多条路径在高 DPR 下仍能保持流畅
258
- const paths = Array.from({ length: 10 }, (_, i) =&gt; ({
259
- points: [
260
- new THREE.Vector3(i * 2, 0, 0),
261
- new THREE.Vector3(i * 2, 5, 5),
262
- ],
263
- totalLength: 7,
264
- color: new THREE.Color(Math.random() * 0xffffff),
265
- duration: 2000 + i * 100,
266
- delay: i * 200,
267
- lineWidth: 3.0,
268
- }));</p>
269
- <p>pass.setLines(paths);</p>
178
+ <pre><code class="typescript"><span class="hl-8">// InstancedMesh 实现自动优化高 DPR 性能</span><br/><span class="hl-8">// 在 DPR=2 的 Retina 屏幕上,性能显著优于全屏着色器方案</span><br/><br/><span class="hl-3">const</span><span class="hl-1"> </span><span class="hl-4">pass</span><span class="hl-1"> = </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-5">FlowingLight3DPass</span><span class="hl-1">(</span><span class="hl-6">camera</span><span class="hl-1">);</span><br/><br/><span class="hl-8">// 多条路径在高 DPR 下仍能保持流畅</span><br/><span class="hl-3">const</span><span class="hl-1"> </span><span class="hl-4">paths</span><span class="hl-1"> = </span><span class="hl-6">Array</span><span class="hl-1">.</span><span class="hl-5">from</span><span class="hl-1">({ </span><span class="hl-6">length:</span><span class="hl-1"> </span><span class="hl-11">10</span><span class="hl-1"> }, (</span><span class="hl-6">_</span><span class="hl-1">, </span><span class="hl-6">i</span><span class="hl-1">) </span><span class="hl-3">=&gt;</span><span class="hl-1"> ({</span><br/><span class="hl-1"> </span><span class="hl-6">points:</span><span class="hl-1"> [</span><br/><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Vector3</span><span class="hl-1">(</span><span class="hl-6">i</span><span class="hl-1"> * </span><span class="hl-11">2</span><span class="hl-1">, </span><span class="hl-11">0</span><span class="hl-1">, </span><span class="hl-11">0</span><span class="hl-1">),</span><br/><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Vector3</span><span class="hl-1">(</span><span class="hl-6">i</span><span class="hl-1"> * </span><span class="hl-11">2</span><span class="hl-1">, </span><span class="hl-11">5</span><span class="hl-1">, </span><span class="hl-11">5</span><span class="hl-1">),</span><br/><span class="hl-1"> ],</span><br/><span class="hl-1"> </span><span class="hl-6">totalLength:</span><span class="hl-1"> </span><span class="hl-11">7</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">color:</span><span class="hl-1"> </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Color</span><span class="hl-1">(</span><span class="hl-6">Math</span><span class="hl-1">.</span><span class="hl-5">random</span><span class="hl-1">() * </span><span class="hl-11">0xffffff</span><span class="hl-1">),</span><br/><span class="hl-1"> </span><span class="hl-6">duration:</span><span class="hl-1"> </span><span class="hl-11">2000</span><span class="hl-1"> + </span><span class="hl-6">i</span><span class="hl-1"> * </span><span class="hl-11">100</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">startTime:</span><span class="hl-1"> </span><span class="hl-6">i</span><span class="hl-1"> * </span><span class="hl-11">200</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">lineWidth:</span><span class="hl-1"> </span><span class="hl-11">3.0</span><span class="hl-1">,</span><br/><span class="hl-1">}));</span><br/><br/><span class="hl-6">pass</span><span class="hl-1">.</span><span class="hl-5">setLines</span><span class="hl-1">(</span><span class="hl-6">paths</span><span class="hl-1">);</span>
179
+ </code><button type="button">Copy</button></pre>
180
+
270
181
  <h2 id="debugging" class="tsd-anchor-link">Debugging<a href="#debugging" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h2>
271
182
  <ul>
272
183
  <li><strong>光带不可见</strong>: 检查路径点是否在相机视锥内;验证 <code>color</code> 和 <code>opacity</code> 非全透明。</li>
@@ -299,7 +210,7 @@ lineWidth: 3.0,
299
210
  <td>只更新 instanceColor attribute</td>
300
211
  </tr>
301
212
  <tr>
302
- <td>只修改 duration/delay</td>
213
+ <td>只修改 duration/startTime</td>
303
214
  <td>⚡️ 极快 (~100x)</td>
304
215
  <td>只更新 instanceMeta attribute</td>
305
216
  </tr>
@@ -347,5 +258,5 @@ lineWidth: 3.0,
347
258
  <li><a href="features_flowing-light-2d-pass.html">Flowing Light 2D Pass</a>: 屏幕空间的流光效果。</li>
348
259
  </ul>
349
260
  <hr>
350
- <p>tags: [postprocessing, effect, flowing, light, pass, rendering, worldspace, projection, instanced, performance]</p>
351
- </div></div><div class="col-sidebar"><div class="page-menu"><div class="tsd-navigation settings"><details class="tsd-accordion"><summary class="tsd-accordion-summary"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h3>Settings</h3></summary><div class="tsd-accordion-details"><div class="tsd-filter-visibility"><span class="settings-label">Member Visibility</span><ul id="tsd-filter-options"><li class="tsd-filter-item"><label class="tsd-filter-input"><input type="checkbox" id="tsd-filter-inherited" name="inherited" checked/><svg width="32" height="32" viewBox="0 0 32 32" aria-hidden="true"><rect class="tsd-checkbox-background" width="30" height="30" x="1" y="1" rx="6" fill="none"></rect><path class="tsd-checkbox-checkmark" d="M8.35422 16.8214L13.2143 21.75L24.6458 10.25" stroke="none" stroke-width="3.5" stroke-linejoin="round" fill="none"></path></svg><span>Inherited</span></label></li></ul></div><div class="tsd-theme-toggle"><label class="settings-label" for="tsd-theme">Theme</label><select id="tsd-theme"><option value="os">OS</option><option value="light">Light</option><option value="dark">Dark</option></select></div></div></details></div><details open class="tsd-accordion tsd-page-navigation"><summary class="tsd-accordion-summary"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h3>On This Page</h3></summary><div class="tsd-accordion-details"><a href="#flowing-light-3d-pass-流光-3d-通道"><span>Flowing <wbr/>Light 3<wbr/>D <wbr/>Pass (流光 3<wbr/>D 通道)</span></a><ul><li><a href="#schema"><span>Schema</span></a></li><li><a href="#concepts"><span>Concepts</span></a></li><li><ul><li><a href="#instancedmesh-实例化渲染-instanced-rendering"><span>Instanced<wbr/>Mesh 实例化渲染 (<wbr/>Instanced <wbr/>Rendering)</span></a></li><li><a href="#世界空间路径与投影-world-space-projection"><span>世界空间路径与投影 (<wbr/>World-<wbr/>space <wbr/>Projection)</span></a></li><li><a href="#头尾追逐动画-head-tail-chase-animation"><span>头尾追逐动画 (<wbr/>Head-<wbr/>Tail <wbr/>Chase <wbr/>Animation)</span></a></li><li><a href="#相机同步"><span>相机同步</span></a></li><li><a href="#dpr-处理"><span>DPR 处理</span></a></li></ul></li><li><a href="#configuration"><span>Configuration</span></a></li><li><ul><li><a href="#line-配置参数"><span>Line 配置参数</span></a></li></ul></li><li><a href="#instance-methods"><span>Instance <wbr/>Methods</span></a></li><li><ul><li><a href="#"><span></span></a></li><li><a href="#-1"><span></span></a></li><li><a href="#-2"><span></span></a></li><li><a href="#-3"><span></span></a></li><li><a href="#-4"><span></span></a></li></ul></li><li><a href="#examples"><span>Examples</span></a></li><li><ul><li><a href="#快速上手-quick-example"><span>快速上手 (<wbr/>Quick <wbr/>Example)</span></a></li><li><a href="#多条-3d-路径"><span>多条 3<wbr/>D 路径</span></a></li><li><a href="#计算-3d-路径长度"><span>计算 3<wbr/>D 路径长度</span></a></li><li><a href="#结合相机动画"><span>结合相机动画</span></a></li><li><a href="#高-dpr-场景优化"><span>高 <wbr/>DPR 场景优化</span></a></li></ul></li><li><a href="#debugging"><span>Debugging</span></a></li><li><a href="#performance"><span>Performance</span></a></li><li><ul><li><a href="#与全屏着色器对比"><span>与全屏着色器对比</span></a></li><li><a href="#setline-性能优化"><span>set<wbr/>Line 性能优化</span></a></li><li><a href="#优化建议"><span>优化建议</span></a></li></ul></li><li><a href="#common-pitfalls"><span>Common <wbr/>Pitfalls</span></a></li><li><a href="#related"><span>Related</span></a></li></ul></div></details></div><div class="site-menu"><nav class="tsd-navigation"><a href="../modules.html">如视 Five SDK</a><ul class="tsd-small-nested-navigation" id="tsd-nav-container"><li>Loading...</li></ul></nav></div></div></div><footer><p class="tsd-generator">Generated using <a href="https://typedoc.org/" target="_blank">TypeDoc</a></p></footer><div class="overlay"></div></body></html>
261
+ <p>tags: [流光, 光带, 空间轨迹, 模型表面, 特效, postprocessing, effect, flowing, light, pass, rendering, worldspace, projection, instanced, performance, 3d, world-space]</p>
262
+ </div></div><div class="col-sidebar"><div class="page-menu"><div class="tsd-navigation settings"><details class="tsd-accordion"><summary class="tsd-accordion-summary"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h3>Settings</h3></summary><div class="tsd-accordion-details"><div class="tsd-filter-visibility"><span class="settings-label">Member Visibility</span><ul id="tsd-filter-options"><li class="tsd-filter-item"><label class="tsd-filter-input"><input type="checkbox" id="tsd-filter-inherited" name="inherited" checked/><svg width="32" height="32" viewBox="0 0 32 32" aria-hidden="true"><rect class="tsd-checkbox-background" width="30" height="30" x="1" y="1" rx="6" fill="none"></rect><path class="tsd-checkbox-checkmark" d="M8.35422 16.8214L13.2143 21.75L24.6458 10.25" stroke="none" stroke-width="3.5" stroke-linejoin="round" fill="none"></path></svg><span>Inherited</span></label></li></ul></div><div class="tsd-theme-toggle"><label class="settings-label" for="tsd-theme">Theme</label><select id="tsd-theme"><option value="os">OS</option><option value="light">Light</option><option value="dark">Dark</option></select></div></div></details></div><details open class="tsd-accordion tsd-page-navigation"><summary class="tsd-accordion-summary"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h3>On This Page</h3></summary><div class="tsd-accordion-details"><a href="#flowing-light-3d-pass-流光-3d-通道"><span>Flowing <wbr/>Light 3<wbr/>D <wbr/>Pass (流光 3<wbr/>D 通道)</span></a><ul><li><a href="#schema"><span>Schema</span></a></li><li><a href="#concepts"><span>Concepts</span></a></li><li><ul><li><a href="#instancedmesh-实例化渲染-instanced-rendering"><span>Instanced<wbr/>Mesh 实例化渲染 (<wbr/>Instanced <wbr/>Rendering)</span></a></li><li><a href="#世界空间路径与投影-world-space-projection"><span>世界空间路径与投影 (<wbr/>World-<wbr/>space <wbr/>Projection)</span></a></li><li><a href="#头尾追逐动画-head-tail-chase-animation"><span>头尾追逐动画 (<wbr/>Head-<wbr/>Tail <wbr/>Chase <wbr/>Animation)</span></a></li><li><a href="#相机同步"><span>相机同步</span></a></li><li><a href="#dpr-处理"><span>DPR 处理</span></a></li></ul></li><li><a href="#configuration"><span>Configuration</span></a></li><li><ul><li><a href="#line-配置参数"><span>Line 配置参数</span></a></li></ul></li><li><a href="#instance-methods"><span>Instance <wbr/>Methods</span></a></li><li><ul><li><a href="#_"><span></span></a></li><li><a href="#_-1"><span></span></a></li><li><a href="#_-2"><span></span></a></li><li><a href="#_-3"><span></span></a></li><li><a href="#_-4"><span></span></a></li><li><a href="#_-5"><span></span></a></li><li><a href="#_-6"><span></span></a></li></ul></li><li><a href="#examples"><span>Examples</span></a></li><li><ul><li><a href="#快速上手-quick-example"><span>快速上手 (<wbr/>Quick <wbr/>Example)</span></a></li><li><a href="#多条-3d-路径"><span>多条 3<wbr/>D 路径</span></a></li><li><a href="#计算-3d-路径长度"><span>计算 3<wbr/>D 路径长度</span></a></li><li><a href="#结合相机动画"><span>结合相机动画</span></a></li><li><a href="#高-dpr-场景优化"><span>高 <wbr/>DPR 场景优化</span></a></li></ul></li><li><a href="#debugging"><span>Debugging</span></a></li><li><a href="#performance"><span>Performance</span></a></li><li><ul><li><a href="#与全屏着色器对比"><span>与全屏着色器对比</span></a></li><li><a href="#setline-性能优化"><span>set<wbr/>Line 性能优化</span></a></li><li><a href="#优化建议"><span>优化建议</span></a></li></ul></li><li><a href="#common-pitfalls"><span>Common <wbr/>Pitfalls</span></a></li><li><a href="#related"><span>Related</span></a></li></ul></div></details></div><div class="site-menu"><nav class="tsd-navigation"><a href="../modules.html">如视 Five SDK</a><ul class="tsd-small-nested-navigation" id="tsd-nav-container"><li>Loading...</li></ul></nav></div></div></div><footer><p class="tsd-generator">Generated using <a href="https://typedoc.org/" target="_blank">TypeDoc</a></p></footer><div class="overlay"></div></body></html>
@@ -98,18 +98,18 @@
98
98
  <p>注意:当前实现中 <code>sigma</code> 固定为 4.0,仅 <code>radius</code> 可动态调整。如需修改 <code>sigma</code>,需直接访问 <code>material.uniforms.sigma.value</code>。</p>
99
99
  </blockquote>
100
100
  <h2 id="instance-methods" class="tsd-anchor-link">Instance Methods<a href="#instance-methods" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h2>
101
- <h3 id="" class="tsd-anchor-link"><code>constructor(camera: Camera)</code></h3>
101
+ <h3 id="_" class="tsd-anchor-link"><code>constructor(camera: Camera)</code><a href="#_" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
102
102
  <p>初始化高斯模糊通道,需传入相机实例以获取分辨率信息。</p>
103
- <h3 id="-1" class="tsd-anchor-link"><code>setRadius(radius: number)</code><a href="#-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
103
+ <h3 id="_-1" class="tsd-anchor-link"><code>setRadius(radius: number)</code><a href="#_-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
104
104
  <p>动态调整模糊半径。</p>
105
105
  <ul>
106
106
  <li><strong>参数</strong>: <code>radius</code> - 采样半径,建议范围 1 ~ 8</li>
107
107
  <li><strong>默认值</strong>: 4.0</li>
108
108
  <li><strong>影响</strong>: 较大的 radius 会增加 GPU 计算成本</li>
109
109
  </ul>
110
- <h3 id="-2" class="tsd-anchor-link"><code>render(...)</code><a href="#-2" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
110
+ <h3 id="_-2" class="tsd-anchor-link"><code>render(...)</code><a href="#_-2" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
111
111
  <p>由 EffectComposer 在每一帧自动调用,用于执行模糊处理。通常不需要手动调用。</p>
112
- <h3 id="-3" class="tsd-anchor-link"><code>dispose()</code><a href="#-3" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
112
+ <h3 id="_-3" class="tsd-anchor-link"><code>dispose()</code><a href="#_-3" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
113
113
  <p>释放 Shader Material 和 FullScreenQuad 资源。在销毁 Pass 时必须调用,以防内存泄漏。</p>
114
114
  <h2 id="examples" class="tsd-anchor-link">Examples<a href="#examples" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h2>
115
115
  <h3 id="快速上手-quick-example" class="tsd-anchor-link">快速上手 (Quick Example)<a href="#快速上手-quick-example" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
@@ -176,7 +176,7 @@
176
176
  <li><a href="features_postprocessing.html">Postprocessing</a>: 后处理通用概念与 EffectComposer 使用指南。</li>
177
177
  </ul>
178
178
  <hr>
179
- <pre><code class="yaml"><span class="hl-0">tags</span><span class="hl-1">: [</span><span class="hl-2">postprocessing</span><span class="hl-1">, </span><span class="hl-2">shader</span><span class="hl-1">, </span><span class="hl-2">effect</span><span class="hl-1">, </span><span class="hl-2">blur</span><span class="hl-1">, </span><span class="hl-2">pass</span><span class="hl-1">, </span><span class="hl-2">rendering</span><span class="hl-1">]</span>
179
+ <pre><code class="yaml"><span class="hl-0">tags</span><span class="hl-1">: [</span><span class="hl-2">模糊</span><span class="hl-1">, </span><span class="hl-2">高斯模糊</span><span class="hl-1">, </span><span class="hl-2">毛玻璃</span><span class="hl-1">, </span><span class="hl-2">背景虚化</span><span class="hl-1">, </span><span class="hl-2">postprocessing</span><span class="hl-1">, </span><span class="hl-2">shader</span><span class="hl-1">, </span><span class="hl-2">effect</span><span class="hl-1">, </span><span class="hl-2">blur</span><span class="hl-1">, </span><span class="hl-2">pass</span><span class="hl-1">, </span><span class="hl-2">rendering</span><span class="hl-1">, </span><span class="hl-2">gaussian</span><span class="hl-1">, </span><span class="hl-2">blur-effect</span><span class="hl-1">]</span>
180
180
  </code><button type="button">Copy</button></pre>
181
181
 
182
- </div></div><div class="col-sidebar"><div class="page-menu"><div class="tsd-navigation settings"><details class="tsd-accordion"><summary class="tsd-accordion-summary"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h3>Settings</h3></summary><div class="tsd-accordion-details"><div class="tsd-filter-visibility"><span class="settings-label">Member Visibility</span><ul id="tsd-filter-options"><li class="tsd-filter-item"><label class="tsd-filter-input"><input type="checkbox" id="tsd-filter-inherited" name="inherited" checked/><svg width="32" height="32" viewBox="0 0 32 32" aria-hidden="true"><rect class="tsd-checkbox-background" width="30" height="30" x="1" y="1" rx="6" fill="none"></rect><path class="tsd-checkbox-checkmark" d="M8.35422 16.8214L13.2143 21.75L24.6458 10.25" stroke="none" stroke-width="3.5" stroke-linejoin="round" fill="none"></path></svg><span>Inherited</span></label></li></ul></div><div class="tsd-theme-toggle"><label class="settings-label" for="tsd-theme">Theme</label><select id="tsd-theme"><option value="os">OS</option><option value="light">Light</option><option value="dark">Dark</option></select></div></div></details></div><details open class="tsd-accordion tsd-page-navigation"><summary class="tsd-accordion-summary"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h3>On This Page</h3></summary><div class="tsd-accordion-details"><a href="#gaussian-blur-pass-高斯模糊通道"><span>Gaussian <wbr/>Blur <wbr/>Pass (高斯模糊通道)</span></a><ul><li><a href="#schema"><span>Schema</span></a></li><li><ul><li><a href="#shader-uniforms-内部-shader-参数"><span>Shader <wbr/>Uniforms (内部 <wbr/>Shader 参数)</span></a></li></ul></li><li><a href="#concepts"><span>Concepts</span></a></li><li><ul><li><a href="#后处理通道-post-processing-pass"><span>后处理通道 (<wbr/>Post-<wbr/>Processing <wbr/>Pass)</span></a></li><li><a href="#高斯模糊原理"><span>高斯模糊原理</span></a></li><li><a href="#相机依赖"><span>相机依赖</span></a></li></ul></li><li><a href="#configuration"><span>Configuration</span></a></li><li><ul><li><a href="#常用参数"><span>常用参数</span></a></li></ul></li><li><a href="#instance-methods"><span>Instance <wbr/>Methods</span></a></li><li><ul><li><a href="#"><span></span></a></li><li><a href="#-1"><span></span></a></li><li><a href="#-2"><span></span></a></li><li><a href="#-3"><span></span></a></li></ul></li><li><a href="#examples"><span>Examples</span></a></li><li><ul><li><a href="#快速上手-quick-example"><span>快速上手 (<wbr/>Quick <wbr/>Example)</span></a></li><li><a href="#进阶用法-advanced-usage"><span>进阶用法 (<wbr/>Advanced <wbr/>Usage)</span></a></li><li><ul><li><a href="#动态调整模糊强度"><span>动态调整模糊强度</span></a></li><li><a href="#多通道组合(模糊-其他效果)"><span>多通道组合(模糊 + 其他效果)</span></a></li><li><a href="#修改高斯标准差-advanced"><span>修改高斯标准差 (<wbr/>Advanced)</span></a></li></ul></li></ul></li><li><a href="#debugging"><span>Debugging</span></a></li><li><ul><li><a href="#检查模糊效果是否生效"><span>检查模糊效果是否生效</span></a></li><li><a href="#性能优化建议"><span>性能优化建议</span></a></li><li><a href="#可视化调试"><span>可视化调试</span></a></li></ul></li><li><a href="#common-pitfalls"><span>Common <wbr/>Pitfalls</span></a></li><li><a href="#related"><span>Related</span></a></li></ul></div></details></div><div class="site-menu"><nav class="tsd-navigation"><a href="../modules.html">如视 Five SDK</a><ul class="tsd-small-nested-navigation" id="tsd-nav-container"><li>Loading...</li></ul></nav></div></div></div><footer><p class="tsd-generator">Generated using <a href="https://typedoc.org/" target="_blank">TypeDoc</a></p></footer><div class="overlay"></div></body></html>
182
+ </div></div><div class="col-sidebar"><div class="page-menu"><div class="tsd-navigation settings"><details class="tsd-accordion"><summary class="tsd-accordion-summary"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h3>Settings</h3></summary><div class="tsd-accordion-details"><div class="tsd-filter-visibility"><span class="settings-label">Member Visibility</span><ul id="tsd-filter-options"><li class="tsd-filter-item"><label class="tsd-filter-input"><input type="checkbox" id="tsd-filter-inherited" name="inherited" checked/><svg width="32" height="32" viewBox="0 0 32 32" aria-hidden="true"><rect class="tsd-checkbox-background" width="30" height="30" x="1" y="1" rx="6" fill="none"></rect><path class="tsd-checkbox-checkmark" d="M8.35422 16.8214L13.2143 21.75L24.6458 10.25" stroke="none" stroke-width="3.5" stroke-linejoin="round" fill="none"></path></svg><span>Inherited</span></label></li></ul></div><div class="tsd-theme-toggle"><label class="settings-label" for="tsd-theme">Theme</label><select id="tsd-theme"><option value="os">OS</option><option value="light">Light</option><option value="dark">Dark</option></select></div></div></details></div><details open class="tsd-accordion tsd-page-navigation"><summary class="tsd-accordion-summary"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h3>On This Page</h3></summary><div class="tsd-accordion-details"><a href="#gaussian-blur-pass-高斯模糊通道"><span>Gaussian <wbr/>Blur <wbr/>Pass (高斯模糊通道)</span></a><ul><li><a href="#schema"><span>Schema</span></a></li><li><ul><li><a href="#shader-uniforms-内部-shader-参数"><span>Shader <wbr/>Uniforms (内部 <wbr/>Shader 参数)</span></a></li></ul></li><li><a href="#concepts"><span>Concepts</span></a></li><li><ul><li><a href="#后处理通道-post-processing-pass"><span>后处理通道 (<wbr/>Post-<wbr/>Processing <wbr/>Pass)</span></a></li><li><a href="#高斯模糊原理"><span>高斯模糊原理</span></a></li><li><a href="#相机依赖"><span>相机依赖</span></a></li></ul></li><li><a href="#configuration"><span>Configuration</span></a></li><li><ul><li><a href="#常用参数"><span>常用参数</span></a></li></ul></li><li><a href="#instance-methods"><span>Instance <wbr/>Methods</span></a></li><li><ul><li><a href="#_"><span></span></a></li><li><a href="#_-1"><span></span></a></li><li><a href="#_-2"><span></span></a></li><li><a href="#_-3"><span></span></a></li></ul></li><li><a href="#examples"><span>Examples</span></a></li><li><ul><li><a href="#快速上手-quick-example"><span>快速上手 (<wbr/>Quick <wbr/>Example)</span></a></li><li><a href="#进阶用法-advanced-usage"><span>进阶用法 (<wbr/>Advanced <wbr/>Usage)</span></a></li><li><ul><li><a href="#动态调整模糊强度"><span>动态调整模糊强度</span></a></li><li><a href="#多通道组合(模糊-其他效果)"><span>多通道组合(模糊 + 其他效果)</span></a></li><li><a href="#修改高斯标准差-advanced"><span>修改高斯标准差 (<wbr/>Advanced)</span></a></li></ul></li></ul></li><li><a href="#debugging"><span>Debugging</span></a></li><li><ul><li><a href="#检查模糊效果是否生效"><span>检查模糊效果是否生效</span></a></li><li><a href="#性能优化建议"><span>性能优化建议</span></a></li><li><a href="#可视化调试"><span>可视化调试</span></a></li></ul></li><li><a href="#common-pitfalls"><span>Common <wbr/>Pitfalls</span></a></li><li><a href="#related"><span>Related</span></a></li></ul></div></details></div><div class="site-menu"><nav class="tsd-navigation"><a href="../modules.html">如视 Five SDK</a><ul class="tsd-small-nested-navigation" id="tsd-nav-container"><li>Loading...</li></ul></nav></div></div></div><footer><p class="tsd-generator">Generated using <a href="https://typedoc.org/" target="_blank">TypeDoc</a></p></footer><div class="overlay"></div></body></html>
@@ -16,6 +16,7 @@
16
16
  <h2 id="concepts" class="tsd-anchor-link">Concepts<a href="#concepts" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h2>
17
17
  <p>Five 的手势系统基于 Hammer.js 封装,主要包含以下几种手势:</p>
18
18
  <ul>
19
+ <li><strong>gesture.fire</strong>: 任意事件被触发。</li>
19
20
  <li><strong>gesture.pan</strong>: 拖拽/平移。</li>
20
21
  <li><strong>gesture.pinch</strong>: 双指缩放。</li>
21
22
  <li><strong>gesture.tap</strong>: 点击。</li>
@@ -114,7 +115,7 @@
114
115
  <li><a href="features_raycast.html">Raycast (射线检测)</a>: 深入了解 <code>intersectRaycaster</code> 的工作原理。</li>
115
116
  </ul>
116
117
  <hr>
117
- <pre><code class="yaml"><span class="hl-0">tags</span><span class="hl-1">: [</span><span class="hl-2">gesture</span><span class="hl-1">, </span><span class="hl-2">event</span><span class="hl-1">, </span><span class="hl-2">interaction</span><span class="hl-1">, </span><span class="hl-2">tap</span><span class="hl-1">, </span><span class="hl-2">pan</span><span class="hl-1">, </span><span class="hl-2">pinch</span><span class="hl-1">]</span>
118
+ <pre><code class="yaml"><span class="hl-0">tags</span><span class="hl-1">: [</span><span class="hl-2">手势</span><span class="hl-1">, </span><span class="hl-2">点击</span><span class="hl-1">, </span><span class="hl-2">拖拽</span><span class="hl-1">, </span><span class="hl-2">缩放</span><span class="hl-1">, </span><span class="hl-2">长按</span><span class="hl-1">, </span><span class="hl-2">鼠标</span><span class="hl-1">, </span><span class="hl-2">触摸</span><span class="hl-1">, </span><span class="hl-2">交互控制</span><span class="hl-1">, </span><span class="hl-2">自定义交互</span><span class="hl-1">, </span><span class="hl-2">gesture</span><span class="hl-1">, </span><span class="hl-2">event</span><span class="hl-1">, </span><span class="hl-2">interaction</span><span class="hl-1">, </span><span class="hl-2">tap</span><span class="hl-1">, </span><span class="hl-2">pan</span><span class="hl-1">, </span><span class="hl-2">pinch</span><span class="hl-1">, </span><span class="hl-2">preventDefault</span><span class="hl-1">]</span>
118
119
  </code><button type="button">Copy</button></pre>
119
120
 
120
121
  </div></div><div class="col-sidebar"><div class="page-menu"><div class="tsd-navigation settings"><details class="tsd-accordion"><summary class="tsd-accordion-summary"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h3>Settings</h3></summary><div class="tsd-accordion-details"><div class="tsd-filter-visibility"><span class="settings-label">Member Visibility</span><ul id="tsd-filter-options"><li class="tsd-filter-item"><label class="tsd-filter-input"><input type="checkbox" id="tsd-filter-inherited" name="inherited" checked/><svg width="32" height="32" viewBox="0 0 32 32" aria-hidden="true"><rect class="tsd-checkbox-background" width="30" height="30" x="1" y="1" rx="6" fill="none"></rect><path class="tsd-checkbox-checkmark" d="M8.35422 16.8214L13.2143 21.75L24.6458 10.25" stroke="none" stroke-width="3.5" stroke-linejoin="round" fill="none"></path></svg><span>Inherited</span></label></li></ul></div><div class="tsd-theme-toggle"><label class="settings-label" for="tsd-theme">Theme</label><select id="tsd-theme"><option value="os">OS</option><option value="light">Light</option><option value="dark">Dark</option></select></div></div></details></div><details open class="tsd-accordion tsd-page-navigation"><summary class="tsd-accordion-summary"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h3>On This Page</h3></summary><div class="tsd-accordion-details"><a href="#gesture-手势与事件"><span>Gesture (手势与事件)</span></a><ul><li><a href="#schema"><span>Schema</span></a></li><li><a href="#concepts"><span>Concepts</span></a></li><li><ul><li><a href="#模式差异-mode-specifics"><span>模式差异 (<wbr/>Mode <wbr/>Specifics)</span></a></li><li><a href="#事件捕获与阻止-event-handling"><span>事件捕获与阻止 (<wbr/>Event <wbr/>Handling)</span></a></li></ul></li><li><a href="#examples"><span>Examples</span></a></li><li><ul><li><a href="#快速上手-quick-example"><span>快速上手 (<wbr/>Quick <wbr/>Example)</span></a></li><li><a href="#场景交互:点击添加标签球-add-label-on-click"><span>场景交互:点击添加标签球 (<wbr/>Add <wbr/>Label on <wbr/>Click)</span></a></li><li><a href="#进阶用法:自定义双指缩放范围"><span>进阶用法:自定义双指缩放范围</span></a></li></ul></li><li><a href="#debugging"><span>Debugging</span></a></li><li><a href="#common-pitfalls"><span>Common <wbr/>Pitfalls</span></a></li><li><a href="#related"><span>Related</span></a></li></ul></div></details></div><div class="site-menu"><nav class="tsd-navigation"><a href="../modules.html">如视 Five SDK</a><ul class="tsd-small-nested-navigation" id="tsd-nav-container"><li>Loading...</li></ul></nav></div></div></div><footer><p class="tsd-generator">Generated using <a href="https://typedoc.org/" target="_blank">TypeDoc</a></p></footer><div class="overlay"></div></body></html>