@realsee/five 6.8.0-alpha.0 → 6.8.0-alpha.10

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (775) hide show
  1. package/AGENTS_READ_ME.md +4 -0
  2. package/AI_CONTEXT.md +4 -0
  3. package/README.md +50 -389
  4. package/ai_guides/README.md +122 -0
  5. package/ai_guides/ai-doc-guidelines.md +102 -0
  6. package/ai_guides/api.md +274 -0
  7. package/ai_guides/features/3dtile.md +172 -0
  8. package/ai_guides/features/camera-animation.md +205 -0
  9. package/ai_guides/features/clipper.md +135 -0
  10. package/ai_guides/features/coordinate-system.md +128 -0
  11. package/ai_guides/features/event.md +154 -0
  12. package/ai_guides/features/five.md +184 -0
  13. package/ai_guides/features/flowing-light-2d-pass.md +438 -0
  14. package/ai_guides/features/flowing-light-3d-pass.md +420 -0
  15. package/ai_guides/features/gaussian-blur-pass.md +202 -0
  16. package/ai_guides/features/gesture.md +180 -0
  17. package/ai_guides/features/get-screen-pixels.md +182 -0
  18. package/ai_guides/features/image-options.md +164 -0
  19. package/ai_guides/features/load-external-model.md +350 -0
  20. package/ai_guides/features/load-progress.md +140 -0
  21. package/ai_guides/features/material.md +151 -0
  22. package/ai_guides/features/mode.md +269 -0
  23. package/ai_guides/features/model.md +186 -0
  24. package/ai_guides/features/move-pano-effect.md +145 -0
  25. package/ai_guides/features/multi-work.md +146 -0
  26. package/ai_guides/features/pano-tile.md +132 -0
  27. package/ai_guides/features/pano-uv.md +131 -0
  28. package/ai_guides/features/parameter.md +153 -0
  29. package/ai_guides/features/plugin.md +210 -0
  30. package/ai_guides/features/postprocessing.md +259 -0
  31. package/ai_guides/features/raycast.md +175 -0
  32. package/ai_guides/features/request-proxy.md +112 -0
  33. package/ai_guides/features/screen-project.md +165 -0
  34. package/ai_guides/features/state.md +101 -0
  35. package/ai_guides/features/view-layer.md +187 -0
  36. package/ai_guides/features/work.md +303 -0
  37. package/ai_guides/glossary.md +93 -0
  38. package/ai_guides/intro.md +23 -0
  39. package/ai_guides/quick-start.md +69 -0
  40. package/ai_guides/release_notes/6.6.md +86 -0
  41. package/ai_guides/release_notes/6.7.md +401 -0
  42. package/ai_guides/release_notes/6.8.md +90 -0
  43. package/ai_guides/support.md +23 -0
  44. package/ai_guides/template.md +70 -0
  45. package/docs/00_FOR_AI_AGENTS.md +11 -0
  46. package/docs/README.md +11 -0
  47. package/docs/assets/hierarchy.js +1 -1
  48. package/docs/assets/highlight.css +29 -29
  49. package/docs/assets/icons.js +1 -1
  50. package/docs/assets/icons.svg +1 -1
  51. package/docs/assets/main.js +2 -2
  52. package/docs/assets/navigation.js +1 -1
  53. package/docs/assets/search.js +1 -1
  54. package/docs/assets/style.css +3 -3
  55. package/docs/classes/five.AdaptiveLuminancePass.html +2 -2
  56. package/docs/classes/five.AnimationFrameLoop.html +5 -5
  57. package/docs/classes/five.BoundingMesh.html +1 -1
  58. package/docs/classes/five.Camera.html +5 -5
  59. package/docs/classes/five.EffectComposer.html +1 -1
  60. package/docs/classes/five.EyeDomeLightingPass.html +2 -2
  61. package/docs/classes/five.Five.html +134 -134
  62. package/docs/classes/five.FivePass.html +2 -2
  63. package/docs/classes/five.FullScreenQuad.html +2 -2
  64. package/docs/classes/five.InternalWebGLRenderer.html +1 -1
  65. package/docs/classes/five.Model.html +36 -36
  66. package/docs/classes/five.ModelScene.html +12 -12
  67. package/docs/classes/five.Motion.html +1 -1
  68. package/docs/classes/five.NetworkSubscribe.html +23 -23
  69. package/docs/classes/five.PBMContainer.html +3 -3
  70. package/docs/classes/five.PBMGSObject.html +24 -0
  71. package/docs/classes/five.PBMGroup.html +1 -1
  72. package/docs/classes/five.PBMMesh.html +1 -1
  73. package/docs/classes/five.PBMMeshMaterial.html +15 -6
  74. package/docs/classes/five.PBMPointCloud.html +1 -1
  75. package/docs/classes/five.PBMPointCloudMaterial.html +3 -3
  76. package/docs/classes/five.PBMSkinnedMesh.html +1 -1
  77. package/docs/classes/five.PanoCircleMesh.html +4 -4
  78. package/docs/classes/five.PanoCircleMeshCustom.html +4 -4
  79. package/docs/classes/five.PanoCircleMeshSolid.html +4 -4
  80. package/docs/classes/five.Parameter.html +55 -51
  81. package/docs/classes/five.Scene.html +3 -3
  82. package/docs/classes/five.Subscribe.html +26 -25
  83. package/docs/classes/five.Tile.html +1 -1
  84. package/docs/classes/five.Tile3D.html +30 -26
  85. package/docs/classes/five.TileNode.html +2 -2
  86. package/docs/classes/five.Tileset.html +11 -11
  87. package/docs/classes/five.Trajectory.html +1 -1
  88. package/docs/classes/five.TrajectoryNode.html +1 -1
  89. package/docs/classes/five.Work.html +19 -19
  90. package/docs/classes/five.WorkResolvedObserver.html +41 -16
  91. package/docs/classes/gltf-loader.DDSLoader.html +1 -1
  92. package/docs/classes/gltf-loader.DRACOLoader.html +1 -1
  93. package/docs/classes/gltf-loader.GLTFLoader.html +6 -6
  94. package/docs/classes/gltf-loader.GLTFObject.html +1 -1
  95. package/docs/classes/gltf-loader.THREEGLTFLoader.html +1 -1
  96. package/docs/classes/line.Line.html +1 -1
  97. package/docs/classes/line.LineGeometry.html +4 -4
  98. package/docs/classes/line.LineMaterial.html +1 -1
  99. package/docs/classes/line.LineSegmentsGeometry.html +4 -4
  100. package/docs/classes/line.THREE_Line2.html +1 -1
  101. package/docs/classes/line.THREE_LineSegments2.html +1 -1
  102. package/docs/classes/plugins.BasePlugin.Controller.html +16 -16
  103. package/docs/classes/plugins.RoundedBoxGeometry.html +1 -1
  104. package/docs/classes/react.Store.html +12 -11
  105. package/docs/classes/sticker.Sticker.html +11 -11
  106. package/docs/classes/vfx.Airflow.html +1 -1
  107. package/docs/classes/vfx.Flame.html +1 -1
  108. package/docs/classes/vfx.Particle.html +31 -31
  109. package/docs/classes/vfx.ParticleGPU.html +7 -7
  110. package/docs/classes/vfx.SpotLight.html +1 -1
  111. package/docs/documents/README.html +138 -0
  112. package/docs/documents/ai-doc-guidelines.html +117 -0
  113. package/docs/documents/api.html +337 -0
  114. package/docs/documents/features_3dtile.html +216 -0
  115. package/docs/documents/features_camera-animation.html +157 -0
  116. package/docs/documents/features_clipper.html +80 -0
  117. package/docs/documents/features_coordinate-system.html +127 -0
  118. package/docs/documents/features_event.html +104 -0
  119. package/docs/documents/features_five.html +147 -0
  120. package/docs/documents/features_flowing-light-2d-pass.html +356 -0
  121. package/docs/documents/features_flowing-light-3d-pass.html +351 -0
  122. package/docs/documents/features_gaussian-blur-pass.html +182 -0
  123. package/docs/documents/features_gesture.html +120 -0
  124. package/docs/documents/features_get-screen-pixels.html +88 -0
  125. package/docs/documents/features_image-options.html +108 -0
  126. package/docs/documents/features_load-external-model.html +600 -0
  127. package/docs/documents/features_load-progress.html +110 -0
  128. package/docs/documents/features_material.html +334 -0
  129. package/docs/documents/features_mode.html +114 -0
  130. package/docs/documents/features_model.html +141 -0
  131. package/docs/documents/features_move-pano-effect.html +110 -0
  132. package/docs/documents/features_multi-work.html +97 -0
  133. package/docs/documents/features_pano-tile.html +100 -0
  134. package/docs/documents/features_pano-uv.html +82 -0
  135. package/docs/documents/features_parameter.html +101 -0
  136. package/docs/documents/features_plugin.html +105 -0
  137. package/docs/documents/features_postprocessing.html +109 -0
  138. package/docs/documents/features_raycast.html +98 -0
  139. package/docs/documents/features_request-proxy.html +78 -0
  140. package/docs/documents/features_screen-project.html +112 -0
  141. package/docs/documents/features_state.html +71 -0
  142. package/docs/documents/features_view-layer.html +158 -0
  143. package/docs/documents/features_work.html +129 -0
  144. package/docs/documents/glossary.html +94 -0
  145. package/docs/documents/intro.html +24 -0
  146. package/docs/documents/quick-start.html +32 -0
  147. package/docs/documents/release_notes_6.6.html +79 -0
  148. package/docs/documents/release_notes_6.7.html +209 -0
  149. package/docs/documents/release_notes_6.8.html +103 -0
  150. package/docs/documents/support.html +49 -0
  151. package/docs/documents/template.html +80 -0
  152. package/docs/functions/five.coordinatesToVector.html +1 -1
  153. package/docs/functions/five.defaultImageURLTransform.html +3 -3
  154. package/docs/functions/five.headingToLongitude.html +1 -1
  155. package/docs/functions/five.loadAt3d.html +1 -1
  156. package/docs/functions/five.loadB3dm.html +1 -1
  157. package/docs/functions/five.loadDome.html +1 -1
  158. package/docs/functions/five.loadDomez.html +1 -1
  159. package/docs/functions/five.loadFbx.html +1 -1
  160. package/docs/functions/five.loadGltf.html +1 -1
  161. package/docs/functions/five.loadPbm.html +1 -1
  162. package/docs/functions/five.loadPly.html +1 -1
  163. package/docs/functions/five.loadPnts.html +1 -1
  164. package/docs/functions/five.loadSplat.html +1 -0
  165. package/docs/functions/five.loadSpz.html +1 -0
  166. package/docs/functions/five.loadX3p.html +1 -1
  167. package/docs/functions/five.longitudeToHeading.html +1 -1
  168. package/docs/functions/five.parseWork.html +3 -3
  169. package/docs/functions/five.vectorToCoordinates.html +1 -1
  170. package/docs/functions/react.createFiveProvider.html +2 -2
  171. package/docs/functions/react.createStore.html +8 -8
  172. package/docs/functions/react.useFiveAction.html +6 -6
  173. package/docs/functions/react.useFiveCameraDirection.html +1 -1
  174. package/docs/functions/react.useFiveCameraRaycaster.html +1 -1
  175. package/docs/functions/react.useFiveCurrentObserver.html +1 -1
  176. package/docs/functions/react.useFiveCurrentState.html +1 -1
  177. package/docs/functions/react.useFiveEventCallback.html +1 -1
  178. package/docs/functions/react.useFiveFloor.html +1 -1
  179. package/docs/functions/react.useFiveHelper.html +1 -1
  180. package/docs/functions/react.useFiveModelIntersectRaycaster.html +2 -2
  181. package/docs/functions/react.useFiveModelReadyState.html +1 -1
  182. package/docs/functions/react.useFiveProject2d.html +2 -2
  183. package/docs/functions/react.useFiveSceneEffect.html +1 -1
  184. package/docs/functions/react.useFiveWork.html +2 -2
  185. package/docs/functions/vue.useFiveAction.html +8 -8
  186. package/docs/functions/vue.useFiveCameraDirection.html +1 -1
  187. package/docs/functions/vue.useFiveCameraRaycaster.html +1 -1
  188. package/docs/functions/vue.useFiveCurrentObserver.html +1 -1
  189. package/docs/functions/vue.useFiveCurrentState.html +1 -1
  190. package/docs/functions/vue.useFiveEventCallback.html +1 -1
  191. package/docs/functions/vue.useFiveFloor.html +1 -1
  192. package/docs/functions/vue.useFiveHelper.html +1 -1
  193. package/docs/functions/vue.useFiveModel.html +1 -1
  194. package/docs/functions/vue.useFiveModelBounding.html +1 -1
  195. package/docs/functions/vue.useFiveModelIntersectRaycaster.html +2 -2
  196. package/docs/functions/vue.useFiveModelReadyState.html +1 -1
  197. package/docs/functions/vue.useFiveProject2d.html +2 -2
  198. package/docs/functions/vue.useFiveScene.html +1 -1
  199. package/docs/functions/vue.useFiveState.html +1 -1
  200. package/docs/functions/vue.useFiveWorks.html +4 -4
  201. package/docs/hierarchy.html +1 -1
  202. package/docs/index.html +115 -187
  203. package/docs/interfaces/five.AddableObject.html +5 -5
  204. package/docs/interfaces/five.AjaxOptions.html +5 -5
  205. package/docs/interfaces/five.BaseEvent.html +2 -2
  206. package/docs/interfaces/five.EventCallback.html +198 -194
  207. package/docs/interfaces/five.FiveInitArgs.html +18 -18
  208. package/docs/interfaces/five.FiveLoadOptions.html +3 -3
  209. package/docs/interfaces/five.FloorplanControllerCustomInitArgs.html +8 -8
  210. package/docs/interfaces/five.GestureEvent.html +2 -2
  211. package/docs/interfaces/five.ImageOptions.html +11 -11
  212. package/docs/interfaces/five.ImageURLOptions.html +8 -8
  213. package/docs/interfaces/five.IntersectEvent.html +2 -2
  214. package/docs/interfaces/five.IntersectMesh.html +1 -1
  215. package/docs/interfaces/five.IntersectMeshInterface.html +1 -1
  216. package/docs/interfaces/five.Intersection.html +4 -3
  217. package/docs/interfaces/five.LooseWorkWithExtrinsics.html +7 -7
  218. package/docs/interfaces/five.MapviewControllerCustomInitArgs.html +8 -8
  219. package/docs/interfaces/five.ModeChangeEvent.html +2 -2
  220. package/docs/interfaces/five.ModelControllerCustomInitArgs.html +9 -9
  221. package/docs/interfaces/five.ModelEvent.html +2 -2
  222. package/docs/interfaces/five.ModelOptions.html +3 -3
  223. package/docs/interfaces/five.ModelSceneEvent.html +2 -2
  224. package/docs/interfaces/five.ModelTileEvent.html +8 -0
  225. package/docs/interfaces/five.MovePanoOptions.html +10 -10
  226. package/docs/interfaces/five.NetworkAbortError.html +1 -1
  227. package/docs/interfaces/five.NetworkFirbiddenError.html +1 -1
  228. package/docs/interfaces/five.NetworkOptions.html +4 -4
  229. package/docs/interfaces/five.NetworkProxyError.html +1 -1
  230. package/docs/interfaces/five.NetworkResourceEvent.html +2 -2
  231. package/docs/interfaces/five.NetworkResponseError.html +1 -1
  232. package/docs/interfaces/five.NetworkTimeoutError.html +1 -1
  233. package/docs/interfaces/five.ObjectEvent.html +2 -2
  234. package/docs/interfaces/five.PBMMaterial.html +1 -1
  235. package/docs/interfaces/five.PBMMeshMaterialParameters.html +1 -1
  236. package/docs/interfaces/five.PBMPanoDepth.html +4 -4
  237. package/docs/interfaces/five.PBMPanoPicture.html +5 -5
  238. package/docs/interfaces/five.PBMPointCloudMaterialParameters.html +1 -1
  239. package/docs/interfaces/five.PanoCircleMeshInterface.html +4 -4
  240. package/docs/interfaces/five.PanoEvent.html +2 -2
  241. package/docs/interfaces/five.PanoTextureEvent.html +2 -2
  242. package/docs/interfaces/five.PanoramaControllerCustomInitArgs.html +15 -15
  243. package/docs/interfaces/five.PanoramaLikeControllerCustomInitArgs.html +9 -9
  244. package/docs/interfaces/five.ParameterMaterialValue.html +40 -36
  245. package/docs/interfaces/five.ParameterTilesetValue.html +15 -15
  246. package/docs/interfaces/five.ParameterValue.html +54 -50
  247. package/docs/interfaces/five.Pass.html +1 -1
  248. package/docs/interfaces/five.Pose.html +6 -7
  249. package/docs/interfaces/five.RenderEvent.html +2 -2
  250. package/docs/interfaces/five.ResolvedParameterValue.html +54 -50
  251. package/docs/interfaces/five.SplatData.html +10 -0
  252. package/docs/interfaces/five.State.html +9 -9
  253. package/docs/interfaces/five.StateEvent.html +2 -2
  254. package/docs/interfaces/five.TextureOptions.html +12 -12
  255. package/docs/interfaces/five.Tile3DOptions.html +2 -2
  256. package/docs/interfaces/five.TileCoordinateSystem.html +2 -2
  257. package/docs/interfaces/five.TilesetHeader.html +12 -12
  258. package/docs/interfaces/five.TopviewControllerCustomInitArgs.html +7 -7
  259. package/docs/interfaces/five.VRPanoramaControllerCustomInitArgs.html +13 -13
  260. package/docs/interfaces/five.ViewLayer.html +30 -26
  261. package/docs/interfaces/five.Viewport.html +4 -4
  262. package/docs/interfaces/five.WorkCubeImage.html +1 -1
  263. package/docs/interfaces/five.WorkImage.html +4 -4
  264. package/docs/interfaces/five.WorkInitial.html +8 -8
  265. package/docs/interfaces/five.WorkModel.html +8 -8
  266. package/docs/interfaces/five.WorkModelLayer.html +6 -6
  267. package/docs/interfaces/five.WorkObserver.html +41 -16
  268. package/docs/interfaces/five.WorkTile.html +4 -4
  269. package/docs/interfaces/five.WorkVideo.html +4 -4
  270. package/docs/interfaces/five.WorksEvent.html +2 -2
  271. package/docs/interfaces/five.XRControllerEvent.html +2 -2
  272. package/docs/interfaces/five.XRGestureEvent.html +2 -2
  273. package/docs/interfaces/five.XRPanoramaControllerCustomInitArgs.html +13 -13
  274. package/docs/interfaces/five.XRSessionEvent.html +2 -2
  275. package/docs/interfaces/plugins.BackgroundPluginController.html +11 -11
  276. package/docs/interfaces/plugins.BackgroundPluginType.EventMap.html +8 -8
  277. package/docs/interfaces/plugins.BasePlugin.BaseOptions.html +1 -1
  278. package/docs/interfaces/plugins.BasePlugin.Config.html +2 -2
  279. package/docs/interfaces/plugins.BasePlugin.State.html +4 -4
  280. package/docs/interfaces/plugins.BasePlugin.StateChangeParams.html +3 -3
  281. package/docs/interfaces/plugins.DynamicPathLinePluginController.html +45 -45
  282. package/docs/interfaces/plugins.DynamicPathLinePluginType.Config.html +18 -18
  283. package/docs/interfaces/plugins.DynamicPathLinePluginType.EventMap.html +13 -13
  284. package/docs/interfaces/plugins.DynamicPathLinePluginType.Params.html +2 -2
  285. package/docs/interfaces/plugins.DynamicPathLinePluginType.PathConfig.html +14 -14
  286. package/docs/interfaces/plugins.DynamicPathLinePluginType.State.html +5 -5
  287. package/docs/interfaces/plugins.ItemMaskController.html +12 -12
  288. package/docs/interfaces/plugins.ItemMaskPluginType.Config.html +1 -1
  289. package/docs/interfaces/plugins.ItemMaskPluginType.EventMap.html +5 -5
  290. package/docs/interfaces/plugins.ItemMaskPluginType.Params.html +1 -1
  291. package/docs/interfaces/plugins.ItemMaskPluginType.State.html +7 -7
  292. package/docs/interfaces/plugins.OrientationPluginController.html +12 -12
  293. package/docs/interfaces/plugins.OrientationPluginType.Config.html +1 -1
  294. package/docs/interfaces/plugins.OrientationPluginType.EventMap.html +5 -5
  295. package/docs/interfaces/plugins.OrientationPluginType.Params.html +1 -1
  296. package/docs/interfaces/plugins.OrientationPluginType.State.html +5 -5
  297. package/docs/interfaces/plugins.PanoAnimeController.html +14 -14
  298. package/docs/interfaces/plugins.PanoAnimePluginType.Config.html +1 -1
  299. package/docs/interfaces/plugins.PanoAnimePluginType.ConfigChangeEvent.html +3 -3
  300. package/docs/interfaces/plugins.PanoAnimePluginType.EventMap.html +6 -6
  301. package/docs/interfaces/plugins.PanoAnimePluginType.Params.html +1 -1
  302. package/docs/interfaces/plugins.PanoAnimePluginType.State.html +4 -4
  303. package/docs/interfaces/plugins.PluginTemplateType.Config.html +1 -1
  304. package/docs/interfaces/plugins.PluginTemplateType.EventMap.html +5 -5
  305. package/docs/interfaces/plugins.PluginTemplateType.Params.html +1 -1
  306. package/docs/interfaces/plugins.PluginTemplateType.State.html +4 -4
  307. package/docs/interfaces/plugins.TrajectoryController.html +30 -15
  308. package/docs/interfaces/react.FiveActionReactCallbacks.html +23 -23
  309. package/docs/interfaces/react.FiveCanvasProps.html +2 -2
  310. package/docs/interfaces/react.FiveInjectionTypes.html +76 -76
  311. package/docs/interfaces/sticker.IntersectionLike.html +2 -2
  312. package/docs/interfaces/vfx.ParticleArgs.html +26 -26
  313. package/docs/interfaces/vfx.ParticleGPUArgs.html +30 -30
  314. package/docs/interfaces/vue.FiveActionVueCallbacks.html +23 -23
  315. package/docs/modules/five.html +1 -1
  316. package/docs/modules.html +1 -1
  317. package/docs/types/five.ControllerEventTypes.html +32 -32
  318. package/docs/types/five.EventTypes.html +26 -24
  319. package/docs/types/five.FivePlugin.html +2 -2
  320. package/docs/types/five.FivePluginInit.html +1 -1
  321. package/docs/types/five.FivePluginInstance.html +1 -1
  322. package/docs/types/five.LegacyEventType.html +142 -142
  323. package/docs/types/five.LoadResultType.html +2 -2
  324. package/docs/types/five.Mode.html +1 -1
  325. package/docs/types/five.MotionCircle.html +1 -1
  326. package/docs/types/five.NetworkProgressCallback.html +1 -1
  327. package/docs/types/five.ParseOptions.html +6 -6
  328. package/docs/types/plugins.BasePlugin.EventMap.html +5 -5
  329. package/docs/types/plugins.DynamicPathLinePluginType.PluginData.html +1 -1
  330. package/docs/types/plugins.DynamicPathLinePluginType.ServerData.html +1 -1
  331. package/docs/variables/react.FiveCanvas.html +1 -1
  332. package/docs/variables/react.useFiveScene.html +1 -1
  333. package/docs/variables/vue.FiveCanvas.html +1 -1
  334. package/docs/variables/vue.FiveProvider.html +1 -1
  335. package/five/application/analysis.d.ts +40 -0
  336. package/five/application/controllers.d.ts +41 -0
  337. package/five/application/events-legacy.d.ts +454 -0
  338. package/five/application/events.d.ts +69 -0
  339. package/five/application/five.d.ts +518 -0
  340. package/five/application/fiveInitArgs.d.ts +176 -0
  341. package/five/application/fiveLoadOptions.d.ts +21 -0
  342. package/five/application/generateDefaultVideoElement.d.ts +2 -0
  343. package/five/application/getViewportScale.d.ts +2 -0
  344. package/five/application/initLights.d.ts +3 -0
  345. package/five/application/mode.d.ts +28 -0
  346. package/five/application/renderPoweredByRealsee.d.ts +3 -0
  347. package/five/assets/cardboard-png-data-url.d.ts +2 -0
  348. package/five/assets/gradient-png-data-url.d.ts +2 -0
  349. package/five/assets/loading-png-data-url.d.ts +2 -0
  350. package/five/assets/phone-png-data-url.d.ts +2 -0
  351. package/five/assets/realsee-pmg-data-url.d.ts +2 -0
  352. package/five/bvh/bvhMath.d.ts +33 -0
  353. package/five/bvh/bvhMesh.d.ts +7 -0
  354. package/five/bvh/bvhNode.d.ts +29 -0
  355. package/five/bvh/bvhObject.d.ts +18 -0
  356. package/five/bvh/bvhPoints.d.ts +6 -0
  357. package/five/bvh/index.d.ts +10 -0
  358. package/five/bvh/worker.d.ts +35 -0
  359. package/five/cardboard/helper.d.ts +2 -0
  360. package/five/cardboard/index.d.ts +13 -0
  361. package/five/cardboard/sensor.d.ts +158 -0
  362. package/five/certificates/hardware.d.ts +1 -0
  363. package/five/controllers/base.d.ts +166 -0
  364. package/five/controllers/events.d.ts +69 -0
  365. package/five/controllers/floorplan.d.ts +119 -0
  366. package/five/controllers/mapview.d.ts +138 -0
  367. package/five/controllers/model.d.ts +57 -0
  368. package/five/controllers/panorama.d.ts +143 -0
  369. package/five/controllers/panoramaLike.d.ts +87 -0
  370. package/five/controllers/topview.d.ts +42 -0
  371. package/five/controllers/vrPanorama.d.ts +56 -0
  372. package/five/controllers/xrPanorama.d.ts +81 -0
  373. package/five/core/camera.d.ts +65 -0
  374. package/five/core/internalWebGLRenderer.d.ts +14 -0
  375. package/five/core/panoVideo.d.ts +18 -0
  376. package/five/core/scene.d.ts +10 -0
  377. package/five/core/tiling.d.ts +43 -0
  378. package/five/declare.d.ts +2 -1
  379. package/five/gs/util/renderData.d.ts +32 -0
  380. package/five/gs/wasm/data.d.ts +20 -0
  381. package/five/gs/wasm/sort.d.ts +18 -0
  382. package/five/gs/worker/dataWorker.d.ts +1 -0
  383. package/five/gs/worker/sortWorker.d.ts +1 -0
  384. package/five/index.d.ts +57 -4582
  385. package/five/index.js +605 -92
  386. package/five/index.mjs +9661 -7537
  387. package/five/meshes/boundingMesh.d.ts +12 -0
  388. package/five/meshes/intersectMesh.d.ts +8 -0
  389. package/five/meshes/panoCircleMesh.d.ts +35 -0
  390. package/five/meshes/panoCircleMeshCustom.d.ts +40 -0
  391. package/five/meshes/panoCircleMeshSolid.d.ts +34 -0
  392. package/five/meshes/panoSphereMesh.d.ts +27 -0
  393. package/five/model/helpers/coordinate-transform.d.ts +3 -0
  394. package/five/model/helpers/ellipsoid-coordinates.d.ts +14 -0
  395. package/five/model/helpers/get-edges-by-sphere.d.ts +8 -0
  396. package/five/model/helpers/get-recommend-tile3d-parameters.d.ts +8 -0
  397. package/five/model/index.d.ts +70 -0
  398. package/five/model/intersection.d.ts +18 -0
  399. package/five/model/loaders/at3d.d.ts +12 -0
  400. package/five/model/loaders/b3dm.d.ts +9 -0
  401. package/five/model/loaders/dome.d.ts +22 -0
  402. package/five/model/loaders/domez.d.ts +11 -0
  403. package/five/model/loaders/fbx.d.ts +8 -0
  404. package/five/model/loaders/glTF-helpers/extensions/CESIUM_RTC.d.ts +9 -0
  405. package/five/model/loaders/glTF-helpers/extensions/EXT_meshopt_compression.d.ts +8 -0
  406. package/five/model/loaders/glTF-helpers/extensions/EXT_texture_webp.d.ts +11 -0
  407. package/five/model/loaders/glTF-helpers/extensions/KHR_animation_pointer.d.ts +6 -0
  408. package/five/model/loaders/glTF-helpers/extensions/KHR_binary_glTF.d.ts +25 -0
  409. package/five/model/loaders/glTF-helpers/extensions/KHR_draco_mesh_compression.d.ts +11 -0
  410. package/five/model/loaders/glTF-helpers/extensions/KHR_gaussian_splatting_compression_spz.d.ts +9 -0
  411. package/five/model/loaders/glTF-helpers/extensions/KHR_materials_clearcoat.d.ts +10 -0
  412. package/five/model/loaders/glTF-helpers/extensions/KHR_materials_emissive_strength.d.ts +10 -0
  413. package/five/model/loaders/glTF-helpers/extensions/KHR_materials_sheen.d.ts +10 -0
  414. package/five/model/loaders/glTF-helpers/extensions/KHR_materials_transmission.d.ts +10 -0
  415. package/five/model/loaders/glTF-helpers/extensions/KHR_materials_unlit.d.ts +10 -0
  416. package/five/model/loaders/glTF-helpers/extensions/KHR_mesh_quantization.d.ts +6 -0
  417. package/five/model/loaders/glTF-helpers/extensions/KHR_node_visibility.d.ts +10 -0
  418. package/five/model/loaders/glTF-helpers/extensions/KHR_texture_basisu.d.ts +9 -0
  419. package/five/model/loaders/glTF-helpers/extensions/KHR_texture_transform.d.ts +10 -0
  420. package/five/model/loaders/glTF-helpers/extensions/REALSEE_materials_lightmap.d.ts +7 -0
  421. package/five/model/loaders/glTF-helpers/extensions/base.d.ts +24 -0
  422. package/five/model/loaders/glTF-helpers/glTF.d.ts +713 -0
  423. package/five/model/loaders/glTF-helpers/index.d.ts +47 -0
  424. package/five/model/loaders/glTF-helpers/parser.d.ts +114 -0
  425. package/five/model/loaders/glTF-helpers/type.d.ts +14 -0
  426. package/five/model/loaders/gltf.d.ts +10 -0
  427. package/five/model/loaders/obj.d.ts +9 -0
  428. package/five/model/loaders/pbm.d.ts +26 -0
  429. package/five/model/loaders/ply.d.ts +24 -0
  430. package/five/model/loaders/pnts.d.ts +8 -0
  431. package/five/model/loaders/protobuf/dome.d.ts +540 -0
  432. package/five/model/loaders/protobuf/pbm.d.ts +203 -0
  433. package/five/model/loaders/shared.d.ts +16 -0
  434. package/five/model/loaders/splat.d.ts +8 -0
  435. package/five/model/loaders/spz.d.ts +14 -0
  436. package/five/model/loaders/tile3d-helpers/feature-table.d.ts +15 -0
  437. package/five/model/loaders/tile3d-helpers/gl-type.d.ts +20 -0
  438. package/five/model/loaders/tile3d-helpers/parse-gltf-array-buffer.d.ts +2 -0
  439. package/five/model/loaders/tile3d-helpers/parse-header.d.ts +2 -0
  440. package/five/model/loaders/tile3d-helpers/parse-point-cloud-attributes.d.ts +2 -0
  441. package/five/model/loaders/tile3d-helpers/parse-point-cloud-attributes.worker.d.ts +6 -0
  442. package/five/model/loaders/tile3d-helpers/parse-table.d.ts +3 -0
  443. package/five/model/loaders/tile3d-helpers/tile3d-type.d.ts +35 -0
  444. package/five/model/loaders/x3p.d.ts +22 -0
  445. package/five/model/materials/pbmMaterial.d.ts +87 -0
  446. package/five/model/materials/pbmMeshMaterial.d.ts +124 -0
  447. package/five/model/materials/pbmPointCloudMaterial.d.ts +72 -0
  448. package/five/model/model-scene.d.ts +172 -0
  449. package/five/model/model.d.ts +209 -0
  450. package/five/model/objects/pbmContainer.d.ts +28 -0
  451. package/five/model/objects/pbmGSObject.d.ts +40 -0
  452. package/five/model/objects/pbmGSRenderMesh.d.ts +32 -0
  453. package/five/model/objects/pbmGroup.d.ts +8 -0
  454. package/five/model/objects/pbmMesh.d.ts +10 -0
  455. package/five/model/objects/pbmPointCloud.d.ts +7 -0
  456. package/five/model/parameter.d.ts +136 -0
  457. package/five/model/shaders/pbm_gaussian_splatting/fragment.d.ts +2 -0
  458. package/five/model/shaders/pbm_gaussian_splatting/vertex.d.ts +2 -0
  459. package/five/model/shaders/pbm_mesh_basic/fragment.d.ts +2 -0
  460. package/five/model/shaders/pbm_mesh_basic/vertex.d.ts +2 -0
  461. package/five/model/shaders/pbm_mesh_none/fragment.d.ts +2 -0
  462. package/five/model/shaders/pbm_mesh_none/vertex.d.ts +2 -0
  463. package/five/model/shaders/pbm_mesh_phong/fragment.d.ts +2 -0
  464. package/five/model/shaders/pbm_mesh_phong/vertex.d.ts +2 -0
  465. package/five/model/shaders/pbm_mesh_standard/fragment.d.ts +2 -0
  466. package/five/model/shaders/pbm_mesh_standard/vertex.d.ts +2 -0
  467. package/five/model/shaders/pbm_pointcloud/fragment.d.ts +2 -0
  468. package/five/model/shaders/pbm_pointcloud/vertex.d.ts +2 -0
  469. package/five/model/tile3d/header.d.ts +88 -0
  470. package/five/model/tile3d/index.d.ts +214 -0
  471. package/five/model/tile3d/tile-cache.d.ts +18 -0
  472. package/five/model/tile3d/tile-content.d.ts +10 -0
  473. package/five/model/tile3d/tile-node.d.ts +24 -0
  474. package/five/model/tile3d/tile-request-scheduler.d.ts +17 -0
  475. package/five/model/tile3d/tile.d.ts +79 -0
  476. package/five/model/tile3d/tileset-base-traverser.d.ts +59 -0
  477. package/five/model/tile3d/tileset-most-detail-traverser.d.ts +14 -0
  478. package/five/model/tile3d/tileset-normal-traverser.d.ts +15 -0
  479. package/five/model/tile3d/tileset-skip-traverser.d.ts +60 -0
  480. package/five/model/tile3d/tileset.d.ts +69 -0
  481. package/five/model/tile3d/trajectory-content.d.ts +9 -0
  482. package/five/model/tile3d/trajectory-node.d.ts +15 -0
  483. package/five/model/tile3d/trajectory.d.ts +30 -0
  484. package/five/model/tile3d/types.d.ts +33 -0
  485. package/five/model/view-layer.d.ts +20 -0
  486. package/five/renderer/five-renderer.d.ts +17 -0
  487. package/five/renderer/index.d.ts +3 -0
  488. package/five/renderer/postprocessing/composer.d.ts +37 -0
  489. package/five/renderer/postprocessing/index.d.ts +7 -0
  490. package/five/renderer/postprocessing/passes/adaptive-luminance-pass.d.ts +15 -0
  491. package/five/renderer/postprocessing/passes/eye-dome-lighting-pass.d.ts +14 -0
  492. package/five/renderer/postprocessing/passes/flowing-light-2d-pass.d.ts +36 -0
  493. package/five/renderer/postprocessing/passes/flowing-light-3d-pass.d.ts +36 -0
  494. package/five/renderer/postprocessing/passes/gaussian-blur-pass.d.ts +12 -0
  495. package/five/renderer/postprocessing/passes/pass.d.ts +38 -0
  496. package/five/renderer/scene-renderers/point-cloud-high-quality-scene-renderer.d.ts +11 -0
  497. package/five/renderer/scene-renderers/scene-renderer.d.ts +9 -0
  498. package/five/renderer/scene-renderers/ssaa-scene-renderer.d.ts +15 -0
  499. package/five/renderer/tools/full-screen-quad.d.ts +15 -0
  500. package/five/renderer/tools/render-full-screen-depth.d.ts +2 -0
  501. package/five/renderer/tools/render-full-screen.d.ts +2 -0
  502. package/five/texture/imageBitmap.d.ts +13 -0
  503. package/five/texture/initTexture.d.ts +3 -0
  504. package/five/texture/loader.d.ts +39 -0
  505. package/five/thirdparty/fflate.d.ts +1407 -0
  506. package/five/thirdparty/hammer.d.ts +259 -0
  507. package/five/thirdparty/jsrsasign.d.ts +768 -0
  508. package/five/thirdparty/meshopt_decoder.d.ts +15 -0
  509. package/five/three-version-check.d.ts +1 -0
  510. package/five/types/addableObject.d.ts +12 -0
  511. package/five/types/cube.d.ts +1 -0
  512. package/five/types/gestureInput.d.ts +24 -0
  513. package/five/types/imageOptions.d.ts +20 -0
  514. package/five/types/intersectMeshInterface.d.ts +8 -0
  515. package/five/types/movePanoEffect.d.ts +13 -0
  516. package/five/types/movePanoOptions.d.ts +35 -0
  517. package/five/types/panoCircleMeshInterface.d.ts +34 -0
  518. package/five/types/plugin.d.ts +25 -0
  519. package/five/types/pose.d.ts +17 -0
  520. package/five/types/state.d.ts +20 -0
  521. package/five/types/viewport.d.ts +22 -0
  522. package/five/utils/ajax.d.ts +66 -0
  523. package/five/utils/animationFrameLoop.d.ts +45 -0
  524. package/five/utils/array.d.ts +31 -0
  525. package/five/utils/asyncTaskQueue.d.ts +8 -0
  526. package/five/utils/bufferGeometry.d.ts +33 -0
  527. package/five/utils/calculateProgress.d.ts +39 -0
  528. package/five/utils/calculateThreeMouse.d.ts +13 -0
  529. package/five/utils/canplayVideo.d.ts +2 -0
  530. package/five/utils/clamp.d.ts +2 -0
  531. package/five/utils/clock.d.ts +17 -0
  532. package/five/utils/createSymbol.d.ts +5 -0
  533. package/five/utils/decodeText.d.ts +2 -0
  534. package/five/utils/deepEqual.d.ts +2 -0
  535. package/five/utils/deepFreeze.d.ts +2 -0
  536. package/five/utils/defineProperty.d.ts +9 -0
  537. package/five/utils/detector.d.ts +14 -0
  538. package/five/utils/distance.d.ts +10 -0
  539. package/five/utils/draco.d.ts +26 -0
  540. package/five/utils/easing.d.ts +63 -0
  541. package/five/utils/event.d.ts +149 -0
  542. package/five/utils/formatRad.d.ts +7 -0
  543. package/five/utils/imageSupport.d.ts +6 -0
  544. package/five/utils/imageURL.d.ts +42 -0
  545. package/five/utils/isEmptyObject.d.ts +2 -0
  546. package/five/utils/isNil.d.ts +6 -0
  547. package/five/utils/isNumber.d.ts +2 -0
  548. package/five/utils/isPowerOfTwo.d.ts +2 -0
  549. package/five/utils/isPromise.d.ts +2 -0
  550. package/five/utils/isSimilar.d.ts +6 -0
  551. package/five/utils/json.d.ts +7 -0
  552. package/five/utils/ktx2.d.ts +30 -0
  553. package/five/utils/lzma/index.d.ts +2 -0
  554. package/five/utils/lzma/lzma.d.ts +3 -0
  555. package/five/utils/lzma/lzmaWASM.d.ts +2 -0
  556. package/five/utils/lzma/lzmaWorker.d.ts +14 -0
  557. package/five/utils/memoryUsage.d.ts +29 -0
  558. package/five/utils/motion.d.ts +38 -0
  559. package/five/utils/noop.d.ts +6 -0
  560. package/five/utils/now.d.ts +7 -0
  561. package/five/utils/pano.d.ts +9 -0
  562. package/five/utils/pick.d.ts +3 -0
  563. package/five/utils/poseUtils.d.ts +5 -0
  564. package/five/utils/renderCubeTextureToCubeRenderTarget.d.ts +3 -0
  565. package/five/utils/renderDepth.d.ts +2 -0
  566. package/five/utils/renderTexturesToCubeRenderTarget.d.ts +10 -0
  567. package/five/utils/requestPermission.d.ts +3 -0
  568. package/five/utils/shaderContentFix.d.ts +7 -0
  569. package/five/utils/shaderMaterial.d.ts +20 -0
  570. package/five/utils/stateUtils.d.ts +5 -0
  571. package/five/utils/string-pattern.d.ts +8 -0
  572. package/five/utils/subscribe.d.ts +67 -0
  573. package/five/utils/tileCube.d.ts +19 -0
  574. package/five/utils/toFastProperties.d.ts +1 -0
  575. package/five/utils/typedCache.d.ts +10 -0
  576. package/five/utils/uniform.d.ts +15 -0
  577. package/five/utils/url.d.ts +35 -0
  578. package/five/utils/uuid.d.ts +5 -0
  579. package/five/utils/values.d.ts +2 -0
  580. package/five/utils/vectorCoordinates.d.ts +29 -0
  581. package/five/utils/volume.d.ts +111 -0
  582. package/five/utils/webglError.d.ts +7 -0
  583. package/five/utils/worker.d.ts +26 -0
  584. package/five/webxr/XRControllerModelFactory.d.ts +28 -0
  585. package/five/webxr/motionHelper.d.ts +68 -0
  586. package/five/webxr/xrButton.d.ts +4 -0
  587. package/five/webxr/xrController.d.ts +24 -0
  588. package/five/webxr/xrManager.d.ts +84 -0
  589. package/five/work/_ALLOW_HOST.d.ts +2 -0
  590. package/five/work/index.d.ts +6 -0
  591. package/five/work/keychain.d.ts +5 -0
  592. package/five/work/looseWorkType.d.ts +121 -0
  593. package/five/work/verify.d.ts +7 -0
  594. package/five/work/work.d.ts +236 -0
  595. package/five/work/workFetcher.d.ts +4 -0
  596. package/five/work/workJson.d.ts +3 -0
  597. package/five/work/workJsonType.d.ts +73 -0
  598. package/five/work/workObserverUtils.d.ts +36 -0
  599. package/five/work/workParser.d.ts +6 -0
  600. package/five/work/workResolvedObserver.d.ts +12 -0
  601. package/five/work/workVerify.d.ts +2 -0
  602. package/five/work/works.d.ts +10 -0
  603. package/gltf-loader/gltf-object.d.ts +17 -0
  604. package/gltf-loader/index.d.ts +60 -160
  605. package/gltf-loader/index.js +3 -3
  606. package/gltf-loader/index.mjs +3 -3
  607. package/gltf-loader/thirdparty/DDSLoader.d.ts +23 -0
  608. package/gltf-loader/thirdparty/DRACOLoader.d.ts +18 -0
  609. package/gltf-loader/thirdparty/GLTFLoader.d.ts +59 -0
  610. package/line/circle_png.d.ts +1 -0
  611. package/line/index.d.ts +19 -69
  612. package/line/index.js +3 -3
  613. package/line/index.mjs +3 -3
  614. package/line/utils/Line2.d.ts +7 -0
  615. package/line/utils/LineGeometry.d.ts +10 -0
  616. package/line/utils/LineMaterial.d.ts +20 -0
  617. package/line/utils/LineSegments2.d.ts +11 -0
  618. package/line/utils/LineSegmentsGeometry.d.ts +15 -0
  619. package/llms.txt +65 -0
  620. package/package.json +10 -1
  621. package/plugins/BackgroundPlugin/Controller.d.ts +20 -0
  622. package/plugins/BackgroundPlugin/index.d.ts +5 -0
  623. package/plugins/BackgroundPlugin/typings.d.ts +44 -0
  624. package/plugins/BasePlugin/index.d.ts +119 -0
  625. package/plugins/DynamicPathLinePlugin/Controller.d.ts +167 -0
  626. package/plugins/DynamicPathLinePlugin/index.d.ts +5 -0
  627. package/plugins/DynamicPathLinePlugin/line2/Line2.d.ts +7 -0
  628. package/plugins/DynamicPathLinePlugin/line2/LineGeometry.d.ts +10 -0
  629. package/plugins/DynamicPathLinePlugin/line2/LineMaterial.d.ts +17 -0
  630. package/plugins/DynamicPathLinePlugin/line2/LineSegments2.d.ts +11 -0
  631. package/plugins/DynamicPathLinePlugin/line2/LineSegmentsGeometry.d.ts +15 -0
  632. package/plugins/DynamicPathLinePlugin/typing.d.ts +129 -0
  633. package/plugins/DynamicPathLinePlugin/typings.d.ts +72 -0
  634. package/plugins/ItemMaskPlugin/Controller.d.ts +48 -0
  635. package/plugins/ItemMaskPlugin/index.d.ts +5 -0
  636. package/plugins/ItemMaskPlugin/typing.d.ts +58 -0
  637. package/plugins/OrientationPlugin/Controller.d.ts +82 -0
  638. package/plugins/OrientationPlugin/RoundedBoxGeometry.d.ts +11 -0
  639. package/plugins/OrientationPlugin/index.d.ts +6 -0
  640. package/plugins/OrientationPlugin/typing.d.ts +25 -0
  641. package/plugins/PanoAnimePlugin/Controller.d.ts +46 -0
  642. package/plugins/PanoAnimePlugin/index.d.ts +5 -0
  643. package/plugins/PanoAnimePlugin/typing.d.ts +37 -0
  644. package/plugins/PluginTemplate/Controller.d.ts +27 -0
  645. package/plugins/PluginTemplate/index.d.ts +5 -0
  646. package/plugins/PluginTemplate/typing.d.ts +21 -0
  647. package/plugins/TrajectoryPlugin/Controller.d.ts +85 -0
  648. package/plugins/TrajectoryPlugin/index.d.ts +6 -0
  649. package/plugins/TrajectoryPlugin/typing.d.ts +25 -0
  650. package/plugins/index.d.ts +9 -1078
  651. package/plugins/index.js +17 -17
  652. package/plugins/index.mjs +1518 -1370
  653. package/plugins/thirdParty/CSS3DRenderer.d.ts +32 -0
  654. package/plugins/thirdParty/OrbitControls.d.ts +78 -0
  655. package/plugins/utils/absoluteUrl.d.ts +5 -0
  656. package/plugins/utils/clamp.d.ts +2 -0
  657. package/plugins/utils/loadImage.d.ts +1 -0
  658. package/plugins/utils/motion.d.ts +38 -0
  659. package/plugins/utils/now.d.ts +6 -0
  660. package/plugins/utils/uuid.d.ts +5 -0
  661. package/react/canvas.d.ts +19 -0
  662. package/react/context.d.ts +11 -0
  663. package/react/createProvider.d.ts +95 -0
  664. package/react/createStore.d.ts +144 -0
  665. package/react/hooks/unsafe__useFiveInstance.d.ts +9 -0
  666. package/react/hooks/useFiveAction.d.ts +147 -0
  667. package/react/hooks/useFiveCameraDirection.d.ts +7 -0
  668. package/react/hooks/useFiveCameraRaycaster.d.ts +7 -0
  669. package/react/hooks/useFiveCurrentObserver.d.ts +11 -0
  670. package/react/hooks/useFiveCurrentState.d.ts +15 -0
  671. package/react/hooks/useFiveEventCallback.d.ts +12 -0
  672. package/react/hooks/useFiveFloor.d.ts +15 -0
  673. package/react/hooks/useFiveHelper.d.ts +14 -0
  674. package/react/hooks/useFiveModelBounding.d.ts +5 -0
  675. package/react/hooks/useFiveModelEffect.d.ts +14 -0
  676. package/react/hooks/useFiveModelIntersectRaycaster.d.ts +22 -0
  677. package/react/hooks/useFiveModelReadyState.d.ts +8 -0
  678. package/react/hooks/useFiveProject2d.d.ts +20 -0
  679. package/react/hooks/useFiveSceneEffect.d.ts +21 -0
  680. package/react/hooks/useFiveState.d.ts +6 -0
  681. package/react/hooks/useFiveWork.d.ts +29 -0
  682. package/react/index.d.ts +24 -830
  683. package/react/index.js +2 -2
  684. package/react/index.mjs +2 -2
  685. package/react/rendererPool.d.ts +7 -0
  686. package/react/withFive.d.ts +213 -0
  687. package/shader-lib/EvenessPlane/index.d.ts +10 -0
  688. package/shader-lib/PointCloudExpand/index.d.ts +59 -0
  689. package/shader-lib/PolygonCuter/index.d.ts +52 -0
  690. package/shader-lib/PolygonCuter/worker.d.ts +14 -0
  691. package/shader-lib/ShineModel/index.d.ts +7 -0
  692. package/shader-lib/SweepModel/index.d.ts +7 -0
  693. package/shader-lib/index.d.ts +5 -86
  694. package/shader-lib/index.js +2 -2
  695. package/shader-lib/index.mjs +2 -2
  696. package/sticker/geometry.d.ts +3 -0
  697. package/sticker/index.d.ts +68 -71
  698. package/sticker/index.js +3 -3
  699. package/sticker/index.mjs +3 -3
  700. package/umd/five-gltf-loader.js +3 -3
  701. package/umd/five-line.js +3 -3
  702. package/umd/five-plugins.js +16 -16
  703. package/umd/five-react.js +2 -2
  704. package/umd/five-shader-lib.js +2 -2
  705. package/umd/five-sticker.js +3 -3
  706. package/umd/five-vfx.js +2 -2
  707. package/umd/five-vue.js +2 -2
  708. package/umd/five.js +605 -92
  709. package/vfx/airflow/airflow.d.ts +18 -0
  710. package/vfx/airflow/fragment-shader.d.ts +2 -0
  711. package/vfx/airflow/vertex-shader.d.ts +2 -0
  712. package/vfx/common/scale-shader.d.ts +2 -0
  713. package/vfx/common/simplex-noise-shader.d.ts +2 -0
  714. package/vfx/frame/fragment-shader.d.ts +2 -0
  715. package/vfx/frame/frame.d.ts +22 -0
  716. package/vfx/frame/vertex-shader.d.ts +2 -0
  717. package/vfx/index.d.ts +7 -363
  718. package/vfx/index.js +2 -2
  719. package/vfx/index.mjs +2 -2
  720. package/vfx/particle/fragment-shader.d.ts +2 -0
  721. package/vfx/particle/instance.d.ts +36 -0
  722. package/vfx/particle/particle.d.ts +205 -0
  723. package/vfx/particle/utils.d.ts +11 -0
  724. package/vfx/particle/vertex-shader.d.ts +2 -0
  725. package/vfx/particle-gpu/fragment-shader.d.ts +2 -0
  726. package/vfx/particle-gpu/instance.d.ts +36 -0
  727. package/vfx/particle-gpu/particle.d.ts +95 -0
  728. package/vfx/particle-gpu/utils.d.ts +11 -0
  729. package/vfx/particle-gpu/vertex-shader.d.ts +2 -0
  730. package/vfx/spotLight/fragment-shader.d.ts +2 -0
  731. package/vfx/spotLight/spotLight.d.ts +15 -0
  732. package/vfx/spotLight/vertex-shader.d.ts +2 -0
  733. package/vue/context.d.ts +7 -0
  734. package/vue/hooks/FiveCanvas.d.ts +36 -0
  735. package/vue/hooks/FiveProvider.d.ts +35 -0
  736. package/vue/hooks/unsafe__useFiveInject.d.ts +9 -0
  737. package/vue/hooks/useFiveAction.d.ts +178 -0
  738. package/vue/hooks/useFiveCameraDirection.d.ts +8 -0
  739. package/vue/hooks/useFiveCameraRaycaster.d.ts +8 -0
  740. package/vue/hooks/useFiveCurrentObserver.d.ts +12 -0
  741. package/vue/hooks/useFiveCurrentState.d.ts +16 -0
  742. package/vue/hooks/useFiveEventCallback.d.ts +11 -0
  743. package/vue/hooks/useFiveFloor.d.ts +16 -0
  744. package/vue/hooks/useFiveHelper.d.ts +15 -0
  745. package/vue/hooks/useFiveModel.d.ts +7 -0
  746. package/vue/hooks/useFiveModelBounding.d.ts +7 -0
  747. package/vue/hooks/useFiveModelIntersectRaycaster.d.ts +23 -0
  748. package/vue/hooks/useFiveModelReadyState.d.ts +9 -0
  749. package/vue/hooks/useFiveProject2d.d.ts +26 -0
  750. package/vue/hooks/useFiveScene.d.ts +6 -0
  751. package/vue/hooks/useFiveState.d.ts +16 -0
  752. package/vue/hooks/useFiveWork.d.ts +30 -0
  753. package/vue/index.d.ts +23 -467
  754. package/vue/index.js +2 -2
  755. package/vue/index.mjs +2 -2
  756. package/vue/rendererPool.d.ts +10 -0
  757. package/work-downloader/components/model-3d-tile.d.ts +2 -0
  758. package/work-downloader/components/model.d.ts +3 -0
  759. package/work-downloader/components/observer.d.ts +7 -0
  760. package/work-downloader/download.d.ts +16 -0
  761. package/work-downloader/index.d.ts +2 -33
  762. package/work-downloader/index.js +2 -2
  763. package/work-downloader/index.mjs +2 -2
  764. package/work-downloader/type.d.ts +28 -0
  765. package/work-downloader/utils/download-to-file.d.ts +1 -0
  766. package/work-downloader/utils/image-processing.d.ts +7 -0
  767. package/work-downloader/utils/join-url.d.ts +2 -0
  768. package/work-downloader/utils/log.d.ts +1 -0
  769. package/work-downloader/utils/relative-url.d.ts +1 -0
  770. package/docs/documents/coordinate.html +0 -9
  771. package/docs/documents/five.FivePlugin.plugins.html +0 -77
  772. package/docs/documents/five.Pose.coordinate.html +0 -9
  773. package/docs/documents/plugins.html +0 -77
  774. package/docs/documents/react-component.html +0 -32
  775. package/docs/media/coordinate.jpg +0 -0
@@ -0,0 +1,182 @@
1
+ <!DOCTYPE html><html class="default" lang="en" data-base="../"><head><meta charset="utf-8"/><meta http-equiv="x-ua-compatible" content="IE=edge"/><title>features/gaussian-blur-pass | 如视 Five SDK</title><meta name="description" content="Documentation for 如视 Five SDK"/><meta name="viewport" content="width=device-width, initial-scale=1"/><link rel="stylesheet" href="../assets/style.css"/><link rel="stylesheet" href="../assets/highlight.css"/><script defer src="../assets/main.js"></script><script async src="../assets/icons.js" id="tsd-icons-script"></script><script async src="../assets/search.js" id="tsd-search-script"></script><script async src="../assets/navigation.js" id="tsd-nav-script"></script><script async src="../assets/hierarchy.js" id="tsd-hierarchy-script"></script></head><body><script>document.documentElement.dataset.theme = localStorage.getItem("tsd-theme") || "os";document.body.style.display="none";setTimeout(() => window.app?app.showPage():document.body.style.removeProperty("display"),500)</script><header class="tsd-page-toolbar"><div class="tsd-toolbar-contents container"><a href="../index.html" class="title">如视 Five SDK</a><div id="tsd-toolbar-links"></div><button id="tsd-search-trigger" class="tsd-widget" aria-label="Search"><svg width="16" height="16" viewBox="0 0 16 16" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-search"></use></svg></button><dialog id="tsd-search" aria-label="Search"><input role="combobox" id="tsd-search-input" aria-controls="tsd-search-results" aria-autocomplete="list" aria-expanded="true" autocapitalize="off" autocomplete="off" placeholder="Search the docs" maxLength="100"/><ul role="listbox" id="tsd-search-results"></ul><div id="tsd-search-status" aria-live="polite" aria-atomic="true"><div>Preparing search index...</div></div></dialog><a href="#" class="tsd-widget menu" id="tsd-toolbar-menu-trigger" data-toggle="menu" aria-label="Menu"><svg width="16" height="16" viewBox="0 0 16 16" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-menu"></use></svg></a></div></header><div class="container container-main"><div class="col-content"><div class="tsd-page-title"><ul class="tsd-breadcrumb" aria-label="Breadcrumb"><li><a href="" aria-current="page">features/gaussian-blur-pass</a></li></ul></div><div class="tsd-panel tsd-typography"><h1 id="gaussian-blur-pass-高斯模糊通道" class="tsd-anchor-link">Gaussian Blur Pass (高斯模糊通道)<a href="#gaussian-blur-pass-高斯模糊通道" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h1>
2
+ <ul>
3
+ <li><strong>Summary</strong>: GaussianBlurPass 是一个后处理通道,用于对渲染结果应用高斯模糊效果。</li>
4
+ <li><strong>Schema</strong>: GaussianBlurPass 类及其关键参数。</li>
5
+ <li><strong>Concepts</strong>: 后处理通道 (Pass)、高斯模糊、Shader、EffectComposer。</li>
6
+ <li><strong>Configuration</strong>: 模糊半径 (radius) 和标准差 (sigma) 参数。</li>
7
+ <li><strong>Examples</strong>: 基础使用、参数调整。</li>
8
+ </ul>
9
+ <h2 id="schema" class="tsd-anchor-link">Schema<a href="#schema" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h2>
10
+ <blockquote>
11
+ <p><strong>Definition</strong>: <a href="../../five/renderer/postprocessing/passes/gaussian-blur-pass.d.ts">GaussianBlurPass</a></p>
12
+ </blockquote>
13
+ <p><code>GaussianBlurPass</code> 是 <code>FivePass</code> 的子类,用于实现高斯模糊效果。其核心接口如下:</p>
14
+ <pre><code class="ts"><span class="hl-10">import</span><span class="hl-1"> </span><span class="hl-3">*</span><span class="hl-1"> </span><span class="hl-10">as</span><span class="hl-1"> </span><span class="hl-6">THREE</span><span class="hl-1"> </span><span class="hl-10">from</span><span class="hl-1"> </span><span class="hl-9">&#39;three&#39;</span><span class="hl-1">;</span><br/><span class="hl-10">import</span><span class="hl-1"> { </span><span class="hl-6">FivePass</span><span class="hl-1"> } </span><span class="hl-10">from</span><span class="hl-1"> </span><span class="hl-9">&#39;./pass&#39;</span><span class="hl-1">;</span><br/><span class="hl-10">import</span><span class="hl-1"> { </span><span class="hl-10">type</span><span class="hl-1"> </span><span class="hl-6">Camera</span><span class="hl-1"> } </span><span class="hl-10">from</span><span class="hl-1"> </span><span class="hl-9">&#39;../../../core/camera&#39;</span><span class="hl-1">;</span><br/><br/><span class="hl-10">export</span><span class="hl-1"> </span><span class="hl-3">class</span><span class="hl-1"> </span><span class="hl-7">GaussianBlurPass</span><span class="hl-1"> </span><span class="hl-3">extends</span><span class="hl-1"> </span><span class="hl-7">FivePass</span><span class="hl-1"> {</span><br/><span class="hl-1"> </span><span class="hl-8">// 构造函数,传入相机实例</span><br/><span class="hl-1"> </span><span class="hl-3">constructor</span><span class="hl-1">(</span><span class="hl-6">camera</span><span class="hl-1">: </span><span class="hl-7">Camera</span><span class="hl-1">);</span><br/><br/><span class="hl-1"> </span><span class="hl-8">// 设置模糊半径</span><br/><span class="hl-1"> </span><span class="hl-3">public</span><span class="hl-1"> </span><span class="hl-5">setRadius</span><span class="hl-1">(</span><span class="hl-6">radius</span><span class="hl-1">: </span><span class="hl-7">number</span><span class="hl-1">): </span><span class="hl-7">void</span><span class="hl-1">;</span><br/><br/><span class="hl-1"> </span><span class="hl-8">// 渲染方法(由 EffectComposer 调用)</span><br/><span class="hl-1"> </span><span class="hl-3">public</span><span class="hl-1"> </span><span class="hl-5">render</span><span class="hl-1">(</span><br/><span class="hl-1"> </span><span class="hl-6">renderer</span><span class="hl-1">: </span><span class="hl-7">THREE</span><span class="hl-1">.</span><span class="hl-7">WebGLRenderer</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">writeBuffer</span><span class="hl-1">: </span><span class="hl-7">THREE</span><span class="hl-1">.</span><span class="hl-7">WebGLRenderTarget</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">readBuffer</span><span class="hl-1">: </span><span class="hl-7">THREE</span><span class="hl-1">.</span><span class="hl-7">WebGLRenderTarget</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">deltaTime</span><span class="hl-1">: </span><span class="hl-7">number</span><span class="hl-1">,</span><br/><span class="hl-1"> </span><span class="hl-6">maskActive</span><span class="hl-1">?: </span><span class="hl-7">boolean</span><span class="hl-1">,</span><br/><span class="hl-1"> ): </span><span class="hl-7">void</span><span class="hl-1">;</span><br/><br/><span class="hl-1"> </span><span class="hl-8">// 释放资源</span><br/><span class="hl-1"> </span><span class="hl-3">public</span><span class="hl-1"> </span><span class="hl-5">dispose</span><span class="hl-1">(): </span><span class="hl-7">void</span><span class="hl-1">;</span><br/><span class="hl-1">}</span>
15
+ </code><button type="button">Copy</button></pre>
16
+
17
+ <h3 id="shader-uniforms-内部-shader-参数" class="tsd-anchor-link">Shader Uniforms (内部 Shader 参数)<a href="#shader-uniforms-内部-shader-参数" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
18
+ <p>该通道使用 ShaderMaterial,包含以下 uniforms:</p>
19
+ <table>
20
+ <thead>
21
+ <tr>
22
+ <th style="text-align:left">Uniform</th>
23
+ <th style="text-align:left">Type</th>
24
+ <th style="text-align:left">Default</th>
25
+ <th style="text-align:left">Description</th>
26
+ </tr>
27
+ </thead>
28
+ <tbody>
29
+ <tr>
30
+ <td style="text-align:left"><code>colorMap</code></td>
31
+ <td style="text-align:left"><code>THREE.Texture</code></td>
32
+ <td style="text-align:left"><code>null</code></td>
33
+ <td style="text-align:left">输入纹理(来自 readBuffer)</td>
34
+ </tr>
35
+ <tr>
36
+ <td style="text-align:left"><code>resolution</code></td>
37
+ <td style="text-align:left"><code>THREE.Vector2</code></td>
38
+ <td style="text-align:left"><code>相机分辨率</code></td>
39
+ <td style="text-align:left">渲染目标的分辨率</td>
40
+ </tr>
41
+ <tr>
42
+ <td style="text-align:left"><code>radius</code></td>
43
+ <td style="text-align:left"><code>number</code></td>
44
+ <td style="text-align:left"><code>4.0</code></td>
45
+ <td style="text-align:left">模糊采样半径(像素数)</td>
46
+ </tr>
47
+ <tr>
48
+ <td style="text-align:left"><code>sigma</code></td>
49
+ <td style="text-align:left"><code>number</code></td>
50
+ <td style="text-align:left"><code>4.0</code></td>
51
+ <td style="text-align:left">高斯核的标准差</td>
52
+ </tr>
53
+ </tbody>
54
+ </table>
55
+ <h2 id="concepts" class="tsd-anchor-link">Concepts<a href="#concepts" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h2>
56
+ <h3 id="后处理通道-post-processing-pass" class="tsd-anchor-link">后处理通道 (Post-Processing Pass)<a href="#后处理通道-post-processing-pass" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
57
+ <p>GaussianBlurPass 是 Three.js EffectComposer 生态中的一个通道。它接收前一个通道的输出(readBuffer),进行高斯模糊处理后,输出到下一个通道或屏幕(writeBuffer 或 renderToScreen)。</p>
58
+ <h3 id="高斯模糊原理" class="tsd-anchor-link">高斯模糊原理<a href="#高斯模糊原理" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
59
+ <p>该通道采用离散高斯核进行模糊。在 fragment shader 中:</p>
60
+ <ul>
61
+ <li>对采样范围内的像素(由 <code>radius</code> 定义)计算高斯权重</li>
62
+ <li>根据 <code>sigma</code> 值计算高斯分布的形状</li>
63
+ <li>对所有采样点的颜色值加权平均</li>
64
+ </ul>
65
+ <h3 id="相机依赖" class="tsd-anchor-link">相机依赖<a href="#相机依赖" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
66
+ <p>构造函数需传入 <code>Camera</code> 实例,用于获取当前渲染分辨率。通过 <code>camera.resolution</code> 自动同步分辨率变化,确保模糊效果在窗口 resize 时保持正确。</p>
67
+ <h2 id="configuration" class="tsd-anchor-link">Configuration<a href="#configuration" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h2>
68
+ <h3 id="常用参数" class="tsd-anchor-link">常用参数<a href="#常用参数" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
69
+ <p>通过 <code>setRadius()</code> 方法调整模糊效果强度:</p>
70
+ <table>
71
+ <thead>
72
+ <tr>
73
+ <th style="text-align:left">Parameter</th>
74
+ <th style="text-align:left">Type</th>
75
+ <th style="text-align:left">Default</th>
76
+ <th style="text-align:left">Range</th>
77
+ <th style="text-align:left">Description</th>
78
+ </tr>
79
+ </thead>
80
+ <tbody>
81
+ <tr>
82
+ <td style="text-align:left"><code>radius</code></td>
83
+ <td style="text-align:left"><code>number</code></td>
84
+ <td style="text-align:left"><code>4.0</code></td>
85
+ <td style="text-align:left"><code>0 ~ 8</code></td>
86
+ <td style="text-align:left">采样半径(像素),值越大模糊越明显</td>
87
+ </tr>
88
+ <tr>
89
+ <td style="text-align:left"><code>sigma</code></td>
90
+ <td style="text-align:left"><code>number</code></td>
91
+ <td style="text-align:left"><code>4.0</code></td>
92
+ <td style="text-align:left"><code>0.1 ~ 10</code></td>
93
+ <td style="text-align:left">高斯核标准差,控制模糊的柔和度</td>
94
+ </tr>
95
+ </tbody>
96
+ </table>
97
+ <blockquote>
98
+ <p>注意:当前实现中 <code>sigma</code> 固定为 4.0,仅 <code>radius</code> 可动态调整。如需修改 <code>sigma</code>,需直接访问 <code>material.uniforms.sigma.value</code>。</p>
99
+ </blockquote>
100
+ <h2 id="instance-methods" class="tsd-anchor-link">Instance Methods<a href="#instance-methods" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h2>
101
+ <h3 id="" class="tsd-anchor-link"><code>constructor(camera: Camera)</code></h3>
102
+ <p>初始化高斯模糊通道,需传入相机实例以获取分辨率信息。</p>
103
+ <h3 id="-1" class="tsd-anchor-link"><code>setRadius(radius: number)</code><a href="#-1" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
104
+ <p>动态调整模糊半径。</p>
105
+ <ul>
106
+ <li><strong>参数</strong>: <code>radius</code> - 采样半径,建议范围 1 ~ 8</li>
107
+ <li><strong>默认值</strong>: 4.0</li>
108
+ <li><strong>影响</strong>: 较大的 radius 会增加 GPU 计算成本</li>
109
+ </ul>
110
+ <h3 id="-2" class="tsd-anchor-link"><code>render(...)</code><a href="#-2" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
111
+ <p>由 EffectComposer 在每一帧自动调用,用于执行模糊处理。通常不需要手动调用。</p>
112
+ <h3 id="-3" class="tsd-anchor-link"><code>dispose()</code><a href="#-3" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
113
+ <p>释放 Shader Material 和 FullScreenQuad 资源。在销毁 Pass 时必须调用,以防内存泄漏。</p>
114
+ <h2 id="examples" class="tsd-anchor-link">Examples<a href="#examples" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h2>
115
+ <h3 id="快速上手-quick-example" class="tsd-anchor-link">快速上手 (Quick Example)<a href="#快速上手-quick-example" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
116
+ <pre><code class="ts"><span class="hl-10">import</span><span class="hl-1"> { </span><span class="hl-6">Five</span><span class="hl-1"> } </span><span class="hl-10">from</span><span class="hl-1"> </span><span class="hl-9">&#39;@realsee/five&#39;</span><span class="hl-1">;</span><br/><span class="hl-10">import</span><span class="hl-1"> { </span><span class="hl-6">GaussianBlurPass</span><span class="hl-1"> } </span><span class="hl-10">from</span><span class="hl-1"> </span><span class="hl-9">&#39;../../lib/five/renderer/postprocessing&#39;</span><span class="hl-1">;</span><br/><br/><span class="hl-3">const</span><span class="hl-1"> </span><span class="hl-4">five</span><span class="hl-1"> = </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-5">Five</span><span class="hl-1">();</span><br/><br/><span class="hl-8">// 使用 Five 的 addPass() 方法添加后处理通道</span><br/><span class="hl-3">const</span><span class="hl-1"> </span><span class="hl-4">blurPass</span><span class="hl-1"> = </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-5">GaussianBlurPass</span><span class="hl-1">(</span><span class="hl-6">five</span><span class="hl-1">.</span><span class="hl-6">camera</span><span class="hl-1">);</span><br/><span class="hl-6">five</span><span class="hl-1">.</span><span class="hl-5">addPass</span><span class="hl-1">(</span><span class="hl-6">blurPass</span><span class="hl-1">);</span><br/><br/><span class="hl-8">// 动画循环由 Five 内部管理</span><br/><span class="hl-3">function</span><span class="hl-1"> </span><span class="hl-5">animate</span><span class="hl-1">() {</span><br/><span class="hl-1"> </span><span class="hl-5">requestAnimationFrame</span><span class="hl-1">(</span><span class="hl-6">animate</span><span class="hl-1">);</span><br/><span class="hl-1"> </span><span class="hl-6">five</span><span class="hl-1">.</span><span class="hl-5">render</span><span class="hl-1">();</span><br/><span class="hl-1">}</span><br/><span class="hl-5">animate</span><span class="hl-1">();</span>
117
+ </code><button type="button">Copy</button></pre>
118
+
119
+ <h3 id="进阶用法-advanced-usage" class="tsd-anchor-link">进阶用法 (Advanced Usage)<a href="#进阶用法-advanced-usage" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
120
+ <h4 id="动态调整模糊强度" class="tsd-anchor-link">动态调整模糊强度<a href="#动态调整模糊强度" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h4>
121
+ <pre><code class="ts"><span class="hl-3">const</span><span class="hl-1"> </span><span class="hl-4">blurPass</span><span class="hl-1"> = </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-5">GaussianBlurPass</span><span class="hl-1">(</span><span class="hl-6">five</span><span class="hl-1">.</span><span class="hl-6">camera</span><span class="hl-1">);</span><br/><span class="hl-6">five</span><span class="hl-1">.</span><span class="hl-5">addPass</span><span class="hl-1">(</span><span class="hl-6">blurPass</span><span class="hl-1">);</span><br/><br/><span class="hl-8">// 响应用户输入调整模糊半径</span><br/><span class="hl-6">document</span><span class="hl-1">.</span><span class="hl-5">addEventListener</span><span class="hl-1">(</span><span class="hl-9">&#39;keydown&#39;</span><span class="hl-1">, (</span><span class="hl-6">e</span><span class="hl-1">) </span><span class="hl-3">=&gt;</span><span class="hl-1"> {</span><br/><span class="hl-1"> </span><span class="hl-10">if</span><span class="hl-1"> (</span><span class="hl-6">e</span><span class="hl-1">.</span><span class="hl-6">key</span><span class="hl-1"> === </span><span class="hl-9">&#39;+&#39;</span><span class="hl-1">) {</span><br/><span class="hl-1"> </span><span class="hl-3">const</span><span class="hl-1"> </span><span class="hl-4">current</span><span class="hl-1"> = </span><span class="hl-6">blurPass</span><span class="hl-1">[</span><span class="hl-9">&#39;material&#39;</span><span class="hl-1">].</span><span class="hl-6">uniforms</span><span class="hl-1">.</span><span class="hl-6">radius</span><span class="hl-1">.</span><span class="hl-6">value</span><span class="hl-1">;</span><br/><span class="hl-1"> </span><span class="hl-6">blurPass</span><span class="hl-1">.</span><span class="hl-5">setRadius</span><span class="hl-1">(</span><span class="hl-6">Math</span><span class="hl-1">.</span><span class="hl-5">min</span><span class="hl-1">(</span><span class="hl-11">8</span><span class="hl-1">, </span><span class="hl-6">current</span><span class="hl-1"> + </span><span class="hl-11">0.5</span><span class="hl-1">));</span><br/><span class="hl-1"> }</span><br/><span class="hl-1"> </span><span class="hl-10">if</span><span class="hl-1"> (</span><span class="hl-6">e</span><span class="hl-1">.</span><span class="hl-6">key</span><span class="hl-1"> === </span><span class="hl-9">&#39;-&#39;</span><span class="hl-1">) {</span><br/><span class="hl-1"> </span><span class="hl-3">const</span><span class="hl-1"> </span><span class="hl-4">current</span><span class="hl-1"> = </span><span class="hl-6">blurPass</span><span class="hl-1">[</span><span class="hl-9">&#39;material&#39;</span><span class="hl-1">].</span><span class="hl-6">uniforms</span><span class="hl-1">.</span><span class="hl-6">radius</span><span class="hl-1">.</span><span class="hl-6">value</span><span class="hl-1">;</span><br/><span class="hl-1"> </span><span class="hl-6">blurPass</span><span class="hl-1">.</span><span class="hl-5">setRadius</span><span class="hl-1">(</span><span class="hl-6">Math</span><span class="hl-1">.</span><span class="hl-5">max</span><span class="hl-1">(</span><span class="hl-11">0</span><span class="hl-1">, </span><span class="hl-6">current</span><span class="hl-1"> - </span><span class="hl-11">0.5</span><span class="hl-1">));</span><br/><span class="hl-1"> }</span><br/><span class="hl-1">});</span>
122
+ </code><button type="button">Copy</button></pre>
123
+
124
+ <h4 id="多通道组合(模糊-其他效果)" class="tsd-anchor-link">多通道组合(模糊 + 其他效果)<a href="#多通道组合(模糊-其他效果)" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h4>
125
+ <pre><code class="ts"><span class="hl-8">// Five 的 addPass() 会自动管理后处理链</span><br/><span class="hl-3">const</span><span class="hl-1"> </span><span class="hl-4">blurPass</span><span class="hl-1"> = </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-5">GaussianBlurPass</span><span class="hl-1">(</span><span class="hl-6">five</span><span class="hl-1">.</span><span class="hl-6">camera</span><span class="hl-1">);</span><br/><span class="hl-6">five</span><span class="hl-1">.</span><span class="hl-5">addPass</span><span class="hl-1">(</span><span class="hl-6">blurPass</span><span class="hl-1">);</span><br/><br/><span class="hl-8">// 可添加其他后处理通道</span><br/><span class="hl-8">// five.addPass(otherPass);</span>
126
+ </code><button type="button">Copy</button></pre>
127
+
128
+ <h4 id="修改高斯标准差-advanced" class="tsd-anchor-link">修改高斯标准差 (Advanced)<a href="#修改高斯标准差-advanced" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h4>
129
+ <pre><code class="ts"><span class="hl-3">const</span><span class="hl-1"> </span><span class="hl-4">blurPass</span><span class="hl-1"> = </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-5">GaussianBlurPass</span><span class="hl-1">(</span><span class="hl-6">five</span><span class="hl-1">.</span><span class="hl-6">camera</span><span class="hl-1">);</span><br/><span class="hl-6">five</span><span class="hl-1">.</span><span class="hl-5">addPass</span><span class="hl-1">(</span><span class="hl-6">blurPass</span><span class="hl-1">);</span><br/><br/><span class="hl-8">// 获取 Material 并直接修改 sigma</span><br/><span class="hl-3">const</span><span class="hl-1"> </span><span class="hl-4">sigmaMaterial</span><span class="hl-1"> = </span><span class="hl-6">blurPass</span><span class="hl-1">[</span><span class="hl-9">&#39;material&#39;</span><span class="hl-1">] </span><span class="hl-10">as</span><span class="hl-1"> </span><span class="hl-7">THREE</span><span class="hl-1">.</span><span class="hl-7">ShaderMaterial</span><span class="hl-1">;</span><br/><span class="hl-6">sigmaMaterial</span><span class="hl-1">.</span><span class="hl-6">uniforms</span><span class="hl-1">.</span><span class="hl-6">sigma</span><span class="hl-1">.</span><span class="hl-6">value</span><span class="hl-1"> = </span><span class="hl-11">2.0</span><span class="hl-1">; </span><span class="hl-8">// 调整标准差(更强锐利)</span>
130
+ </code><button type="button">Copy</button></pre>
131
+
132
+ <h2 id="debugging" class="tsd-anchor-link">Debugging<a href="#debugging" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h2>
133
+ <h3 id="检查模糊效果是否生效" class="tsd-anchor-link">检查模糊效果是否生效<a href="#检查模糊效果是否生效" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
134
+ <ul>
135
+ <li>确保 <code>renderToScreen</code> 为 <code>true</code>,或后续通道正确读取该通道的输出。</li>
136
+ <li>确保传入的 <code>camera</code> 对象有有效的 <code>resolution</code> 属性。</li>
137
+ </ul>
138
+ <h3 id="性能优化建议" class="tsd-anchor-link">性能优化建议<a href="#性能优化建议" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
139
+ <ul>
140
+ <li>大 <code>radius</code> 值会导致 GPU 开销增加。建议在性能受限的设备上限制最大 radius(如 ≤ 6)。</li>
141
+ <li>考虑在低端设备上禁用该通道(设置 <code>blurPass.enabled = false</code>)。</li>
142
+ </ul>
143
+ <h3 id="可视化调试" class="tsd-anchor-link">可视化调试<a href="#可视化调试" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
144
+ <pre><code class="ts"><span class="hl-8">// 监控当前模糊参数</span><br/><span class="hl-3">const</span><span class="hl-1"> </span><span class="hl-4">blurPass</span><span class="hl-1"> = </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-5">GaussianBlurPass</span><span class="hl-1">(</span><span class="hl-6">five</span><span class="hl-1">.</span><span class="hl-6">camera</span><span class="hl-1">);</span><br/><span class="hl-6">console</span><span class="hl-1">.</span><span class="hl-5">log</span><span class="hl-1">(</span><span class="hl-9">&#39;Blur Radius:&#39;</span><span class="hl-1">, </span><span class="hl-6">blurPass</span><span class="hl-1">[</span><span class="hl-9">&#39;material&#39;</span><span class="hl-1">].</span><span class="hl-6">uniforms</span><span class="hl-1">.</span><span class="hl-6">radius</span><span class="hl-1">.</span><span class="hl-6">value</span><span class="hl-1">);</span><br/><span class="hl-6">console</span><span class="hl-1">.</span><span class="hl-5">log</span><span class="hl-1">(</span><span class="hl-9">&#39;Blur Sigma:&#39;</span><span class="hl-1">, </span><span class="hl-6">blurPass</span><span class="hl-1">[</span><span class="hl-9">&#39;material&#39;</span><span class="hl-1">].</span><span class="hl-6">uniforms</span><span class="hl-1">.</span><span class="hl-6">sigma</span><span class="hl-1">.</span><span class="hl-6">value</span><span class="hl-1">);</span><br/><span class="hl-6">console</span><span class="hl-1">.</span><span class="hl-5">log</span><span class="hl-1">(</span><span class="hl-9">&#39;Resolution:&#39;</span><span class="hl-1">, </span><span class="hl-6">blurPass</span><span class="hl-1">[</span><span class="hl-9">&#39;material&#39;</span><span class="hl-1">].</span><span class="hl-6">uniforms</span><span class="hl-1">.</span><span class="hl-6">resolution</span><span class="hl-1">.</span><span class="hl-6">value</span><span class="hl-1">);</span>
145
+ </code><button type="button">Copy</button></pre>
146
+
147
+ <h2 id="common-pitfalls" class="tsd-anchor-link">Common Pitfalls<a href="#common-pitfalls" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h2>
148
+ <ol>
149
+ <li>
150
+ <p><strong>忘记调用 dispose()</strong></p>
151
+ <ul>
152
+ <li>销毁 Pass 时,必须调用 <code>blurPass.dispose()</code> 释放 Shader 资源,否则会导致内存泄漏。</li>
153
+ </ul>
154
+ </li>
155
+ <li>
156
+ <p><strong>分辨率变化未更新</strong></p>
157
+ <ul>
158
+ <li>GaussianBlurPass 会自动从 <code>camera.resolution</code> 同步分辨率,无需手动处理。但如果使用自定义相机,需确保其 <code>resolution</code> 属性始终有效。</li>
159
+ </ul>
160
+ </li>
161
+ <li>
162
+ <p><strong>设置过大的 radius</strong></p>
163
+ <ul>
164
+ <li>超过 8 的 radius 值虽然技术上可行,但会显著增加计算成本。建议不超过 8。</li>
165
+ </ul>
166
+ </li>
167
+ <li>
168
+ <p><strong>与其他 Pass 的 needsSwap 冲突</strong></p>
169
+ <ul>
170
+ <li>如果通道链中多个 Pass 设置了不同的 <code>needsSwap</code> 值,可能导致缓冲区错乱。确保通道顺序和 swap 设置一致。</li>
171
+ </ul>
172
+ </li>
173
+ </ol>
174
+ <h2 id="related" class="tsd-anchor-link">Related<a href="#related" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h2>
175
+ <ul>
176
+ <li><a href="features_postprocessing.html">Postprocessing</a>: 后处理通用概念与 EffectComposer 使用指南。</li>
177
+ </ul>
178
+ <hr>
179
+ <pre><code class="yaml"><span class="hl-0">tags</span><span class="hl-1">: [</span><span class="hl-2">postprocessing</span><span class="hl-1">, </span><span class="hl-2">shader</span><span class="hl-1">, </span><span class="hl-2">effect</span><span class="hl-1">, </span><span class="hl-2">blur</span><span class="hl-1">, </span><span class="hl-2">pass</span><span class="hl-1">, </span><span class="hl-2">rendering</span><span class="hl-1">]</span>
180
+ </code><button type="button">Copy</button></pre>
181
+
182
+ </div></div><div class="col-sidebar"><div class="page-menu"><div class="tsd-navigation settings"><details class="tsd-accordion"><summary class="tsd-accordion-summary"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h3>Settings</h3></summary><div class="tsd-accordion-details"><div class="tsd-filter-visibility"><span class="settings-label">Member Visibility</span><ul id="tsd-filter-options"><li class="tsd-filter-item"><label class="tsd-filter-input"><input type="checkbox" id="tsd-filter-inherited" name="inherited" checked/><svg width="32" height="32" viewBox="0 0 32 32" aria-hidden="true"><rect class="tsd-checkbox-background" width="30" height="30" x="1" y="1" rx="6" fill="none"></rect><path class="tsd-checkbox-checkmark" d="M8.35422 16.8214L13.2143 21.75L24.6458 10.25" stroke="none" stroke-width="3.5" stroke-linejoin="round" fill="none"></path></svg><span>Inherited</span></label></li></ul></div><div class="tsd-theme-toggle"><label class="settings-label" for="tsd-theme">Theme</label><select id="tsd-theme"><option value="os">OS</option><option value="light">Light</option><option value="dark">Dark</option></select></div></div></details></div><details open class="tsd-accordion tsd-page-navigation"><summary class="tsd-accordion-summary"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h3>On This Page</h3></summary><div class="tsd-accordion-details"><a href="#gaussian-blur-pass-高斯模糊通道"><span>Gaussian <wbr/>Blur <wbr/>Pass (高斯模糊通道)</span></a><ul><li><a href="#schema"><span>Schema</span></a></li><li><ul><li><a href="#shader-uniforms-内部-shader-参数"><span>Shader <wbr/>Uniforms (内部 <wbr/>Shader 参数)</span></a></li></ul></li><li><a href="#concepts"><span>Concepts</span></a></li><li><ul><li><a href="#后处理通道-post-processing-pass"><span>后处理通道 (<wbr/>Post-<wbr/>Processing <wbr/>Pass)</span></a></li><li><a href="#高斯模糊原理"><span>高斯模糊原理</span></a></li><li><a href="#相机依赖"><span>相机依赖</span></a></li></ul></li><li><a href="#configuration"><span>Configuration</span></a></li><li><ul><li><a href="#常用参数"><span>常用参数</span></a></li></ul></li><li><a href="#instance-methods"><span>Instance <wbr/>Methods</span></a></li><li><ul><li><a href="#"><span></span></a></li><li><a href="#-1"><span></span></a></li><li><a href="#-2"><span></span></a></li><li><a href="#-3"><span></span></a></li></ul></li><li><a href="#examples"><span>Examples</span></a></li><li><ul><li><a href="#快速上手-quick-example"><span>快速上手 (<wbr/>Quick <wbr/>Example)</span></a></li><li><a href="#进阶用法-advanced-usage"><span>进阶用法 (<wbr/>Advanced <wbr/>Usage)</span></a></li><li><ul><li><a href="#动态调整模糊强度"><span>动态调整模糊强度</span></a></li><li><a href="#多通道组合(模糊-其他效果)"><span>多通道组合(模糊 + 其他效果)</span></a></li><li><a href="#修改高斯标准差-advanced"><span>修改高斯标准差 (<wbr/>Advanced)</span></a></li></ul></li></ul></li><li><a href="#debugging"><span>Debugging</span></a></li><li><ul><li><a href="#检查模糊效果是否生效"><span>检查模糊效果是否生效</span></a></li><li><a href="#性能优化建议"><span>性能优化建议</span></a></li><li><a href="#可视化调试"><span>可视化调试</span></a></li></ul></li><li><a href="#common-pitfalls"><span>Common <wbr/>Pitfalls</span></a></li><li><a href="#related"><span>Related</span></a></li></ul></div></details></div><div class="site-menu"><nav class="tsd-navigation"><a href="../modules.html">如视 Five SDK</a><ul class="tsd-small-nested-navigation" id="tsd-nav-container"><li>Loading...</li></ul></nav></div></div></div><footer><p class="tsd-generator">Generated using <a href="https://typedoc.org/" target="_blank">TypeDoc</a></p></footer><div class="overlay"></div></body></html>
@@ -0,0 +1,120 @@
1
+ <!DOCTYPE html><html class="default" lang="en" data-base="../"><head><meta charset="utf-8"/><meta http-equiv="x-ua-compatible" content="IE=edge"/><title>features/gesture | 如视 Five SDK</title><meta name="description" content="Documentation for 如视 Five SDK"/><meta name="viewport" content="width=device-width, initial-scale=1"/><link rel="stylesheet" href="../assets/style.css"/><link rel="stylesheet" href="../assets/highlight.css"/><script defer src="../assets/main.js"></script><script async src="../assets/icons.js" id="tsd-icons-script"></script><script async src="../assets/search.js" id="tsd-search-script"></script><script async src="../assets/navigation.js" id="tsd-nav-script"></script><script async src="../assets/hierarchy.js" id="tsd-hierarchy-script"></script></head><body><script>document.documentElement.dataset.theme = localStorage.getItem("tsd-theme") || "os";document.body.style.display="none";setTimeout(() => window.app?app.showPage():document.body.style.removeProperty("display"),500)</script><header class="tsd-page-toolbar"><div class="tsd-toolbar-contents container"><a href="../index.html" class="title">如视 Five SDK</a><div id="tsd-toolbar-links"></div><button id="tsd-search-trigger" class="tsd-widget" aria-label="Search"><svg width="16" height="16" viewBox="0 0 16 16" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-search"></use></svg></button><dialog id="tsd-search" aria-label="Search"><input role="combobox" id="tsd-search-input" aria-controls="tsd-search-results" aria-autocomplete="list" aria-expanded="true" autocapitalize="off" autocomplete="off" placeholder="Search the docs" maxLength="100"/><ul role="listbox" id="tsd-search-results"></ul><div id="tsd-search-status" aria-live="polite" aria-atomic="true"><div>Preparing search index...</div></div></dialog><a href="#" class="tsd-widget menu" id="tsd-toolbar-menu-trigger" data-toggle="menu" aria-label="Menu"><svg width="16" height="16" viewBox="0 0 16 16" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-menu"></use></svg></a></div></header><div class="container container-main"><div class="col-content"><div class="tsd-page-title"><ul class="tsd-breadcrumb" aria-label="Breadcrumb"><li><a href="" aria-current="page">features/gesture</a></li></ul></div><div class="tsd-panel tsd-typography"><h1 id="gesture-手势与事件" class="tsd-anchor-link">Gesture (手势与事件)<a href="#gesture-手势与事件" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h1>
2
+ <ul>
3
+ <li><strong>Summary</strong>: Five 提供了一套跨平台的手势事件系统,抹平了 PC 与移动端的差异,并针对不同 Mode 提供了默认的交互逻辑。</li>
4
+ <li><strong>Schema</strong>: <code>GestureEvent</code> 继承自 <code>StateEvent</code>,包含了手势中心点、射线等信息。</li>
5
+ <li><strong>Concepts</strong>: Gesture Type, Default Behavior, PreventDefault。</li>
6
+ <li><strong>Examples</strong>: 阻止默认行为、点击添加标记。</li>
7
+ </ul>
8
+ <h2 id="schema" class="tsd-anchor-link">Schema<a href="#schema" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h2>
9
+ <blockquote>
10
+ <p><strong>Definition</strong>: <a href="../../five/utils/event.d.ts">GestureEvent</a></p>
11
+ </blockquote>
12
+ <p>所有手势事件的回调参数均为 <code>GestureEvent</code> 类型:</p>
13
+ <pre><code class="typescript"><span class="hl-10">import</span><span class="hl-1"> { </span><span class="hl-6">State</span><span class="hl-1"> } </span><span class="hl-10">from</span><span class="hl-1"> </span><span class="hl-9">&quot;@realsee/five&quot;</span><span class="hl-1">;</span><br/><span class="hl-10">import</span><span class="hl-1"> </span><span class="hl-3">*</span><span class="hl-1"> </span><span class="hl-10">as</span><span class="hl-1"> </span><span class="hl-6">THREE</span><span class="hl-1"> </span><span class="hl-10">from</span><span class="hl-1"> </span><span class="hl-9">&quot;three&quot;</span><span class="hl-1">;</span><br/><br/><span class="hl-3">interface</span><span class="hl-1"> </span><span class="hl-7">GestureEvent</span><span class="hl-1"> {</span><br/><span class="hl-1"> </span><span class="hl-6">type</span><span class="hl-1">: </span><span class="hl-7">string</span><span class="hl-1">; </span><span class="hl-8">// 事件类型,如 &quot;gesture.tap&quot;</span><br/><span class="hl-1"> </span><span class="hl-6">timeStamp</span><span class="hl-1">: </span><span class="hl-7">number</span><span class="hl-1">; </span><span class="hl-8">// 时间戳</span><br/><span class="hl-1"> </span><span class="hl-6">target</span><span class="hl-1">: </span><span class="hl-7">EventTarget</span><span class="hl-1"> | </span><span class="hl-7">null</span><span class="hl-1">;</span><br/><span class="hl-1"> </span><span class="hl-6">pointerType</span><span class="hl-1">: </span><span class="hl-9">&#39;touch&#39;</span><span class="hl-1"> | </span><span class="hl-9">&#39;pen&#39;</span><span class="hl-1"> | </span><span class="hl-9">&#39;mouse&#39;</span><span class="hl-1"> | </span><span class="hl-9">&#39;kinect&#39;</span><span class="hl-1">;</span><br/><br/><span class="hl-1"> </span><span class="hl-8">// 手势中心点信息</span><br/><span class="hl-1"> </span><span class="hl-6">center</span><span class="hl-1">: {</span><br/><span class="hl-1"> </span><span class="hl-6">x</span><span class="hl-1">: </span><span class="hl-7">number</span><span class="hl-1">; </span><span class="hl-8">// 屏幕 X 坐标</span><br/><span class="hl-1"> </span><span class="hl-6">y</span><span class="hl-1">: </span><span class="hl-7">number</span><span class="hl-1">; </span><span class="hl-8">// 屏幕 Y 坐标</span><br/><span class="hl-1"> </span><span class="hl-6">raycaster</span><span class="hl-1">: </span><span class="hl-7">THREE</span><span class="hl-1">.</span><span class="hl-7">Raycaster</span><span class="hl-1">; </span><span class="hl-8">// 从相机发出的射线(已包含坐标变换)</span><br/><span class="hl-1"> };</span><br/><br/><span class="hl-1"> </span><span class="hl-8">// 当前相机状态</span><br/><span class="hl-1"> </span><span class="hl-6">state</span><span class="hl-1">: </span><span class="hl-7">State</span><span class="hl-1">;</span><br/><br/><span class="hl-1"> </span><span class="hl-8">// 是否是用户触发(区别于代码调用)</span><br/><span class="hl-1"> </span><span class="hl-6">userAction</span><span class="hl-1">: </span><span class="hl-7">boolean</span><span class="hl-1">;</span><br/><br/><span class="hl-1"> </span><span class="hl-8">// 阻止默认行为</span><br/><span class="hl-1"> </span><span class="hl-5">preventDefault</span><span class="hl-1">(): </span><span class="hl-7">void</span><span class="hl-1">;</span><br/><span class="hl-1"> </span><span class="hl-6">defaultPrevented</span><span class="hl-1">: </span><span class="hl-7">boolean</span><span class="hl-1">;</span><br/><span class="hl-1">}</span>
14
+ </code><button type="button">Copy</button></pre>
15
+
16
+ <h2 id="concepts" class="tsd-anchor-link">Concepts<a href="#concepts" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h2>
17
+ <p>Five 的手势系统基于 Hammer.js 封装,主要包含以下几种手势:</p>
18
+ <ul>
19
+ <li><strong>gesture.pan</strong>: 拖拽/平移。</li>
20
+ <li><strong>gesture.pinch</strong>: 双指缩放。</li>
21
+ <li><strong>gesture.tap</strong>: 点击。</li>
22
+ <li><strong>gesture.dbltap</strong>: 双击。</li>
23
+ <li><strong>gesture.press</strong>: 长按。</li>
24
+ <li><strong>gesture.mousewheel</strong>: 鼠标滚轮。</li>
25
+ </ul>
26
+ <h3 id="模式差异-mode-specifics" class="tsd-anchor-link">模式差异 (Mode Specifics)<a href="#模式差异-mode-specifics" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
27
+ <p>不同的 Mode 对手势有不同的<strong>默认响应</strong>:</p>
28
+ <table>
29
+ <thead>
30
+ <tr>
31
+ <th style="text-align:left">手势</th>
32
+ <th style="text-align:left">Panorama (全景)</th>
33
+ <th style="text-align:left">Mapview (模型)</th>
34
+ <th style="text-align:left">说明</th>
35
+ </tr>
36
+ </thead>
37
+ <tbody>
38
+ <tr>
39
+ <td style="text-align:left"><strong>Pan</strong></td>
40
+ <td style="text-align:left">旋转相机视角 (Look around)</td>
41
+ <td style="text-align:left">围绕模型旋转/平移相机 (Orbit/Pan)</td>
42
+ <td style="text-align:left"></td>
43
+ </tr>
44
+ <tr>
45
+ <td style="text-align:left"><strong>Pinch</strong></td>
46
+ <td style="text-align:left">调整 FOV (Zoom in/out)</td>
47
+ <td style="text-align:left">调整相机距离 (Distance)</td>
48
+ <td style="text-align:left"></td>
49
+ </tr>
50
+ <tr>
51
+ <td style="text-align:left"><strong>Tap</strong></td>
52
+ <td style="text-align:left"><strong>移动点位</strong> (Move to pano)</td>
53
+ <td style="text-align:left"><strong>切换到全景</strong> (Enter pano)</td>
54
+ <td style="text-align:left">若点击到地面/模型,Mapview 下默认无响应,除非点击到点位标记</td>
55
+ </tr>
56
+ <tr>
57
+ <td style="text-align:left"><strong>DblTap</strong></td>
58
+ <td style="text-align:left">动画调整 FOV</td>
59
+ <td style="text-align:left">聚焦并拉近视角 (Fly to)</td>
60
+ <td style="text-align:left"></td>
61
+ </tr>
62
+ <tr>
63
+ <td style="text-align:left"><strong>MouseWheel</strong></td>
64
+ <td style="text-align:left">调整 FOV</td>
65
+ <td style="text-align:left">调整相机距离</td>
66
+ <td style="text-align:left"></td>
67
+ </tr>
68
+ </tbody>
69
+ </table>
70
+ <h3 id="事件捕获与阻止-event-handling" class="tsd-anchor-link">事件捕获与阻止 (Event Handling)<a href="#事件捕获与阻止-event-handling" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
71
+ <p>Five 的事件触发顺序如下:</p>
72
+ <ol>
73
+ <li><strong>Emit Event</strong>: Five 触发 <code>gesture.xxx</code> 事件。</li>
74
+ <li><strong>User Callback</strong>: 开发者注册的监听函数被执行。</li>
75
+ <li><strong>Default Behavior</strong>: <strong>如果</strong>开发者没有调用 <code>event.preventDefault()</code>,Five 执行默认逻辑(如旋转相机、移动点位)。</li>
76
+ </ol>
77
+ <p>因此,如果你想自定义交互(例如:点击不走点,而是弹出一个框),<strong>必须</strong>调用 <code>event.preventDefault()</code>。</p>
78
+ <h2 id="examples" class="tsd-anchor-link">Examples<a href="#examples" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h2>
79
+ <h3 id="快速上手-quick-example" class="tsd-anchor-link">快速上手 (Quick Example)<a href="#快速上手-quick-example" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
80
+ <p>监听点击事件并打印日志:</p>
81
+ <pre><code class="typescript"><span class="hl-6">five</span><span class="hl-1">.</span><span class="hl-5">on</span><span class="hl-1">(</span><span class="hl-9">&quot;gesture.tap&quot;</span><span class="hl-1">, (</span><span class="hl-6">event</span><span class="hl-1">) </span><span class="hl-3">=&gt;</span><span class="hl-1"> {</span><br/><span class="hl-1"> </span><span class="hl-6">console</span><span class="hl-1">.</span><span class="hl-5">log</span><span class="hl-1">(</span><span class="hl-9">&quot;点击位置:&quot;</span><span class="hl-1">, </span><span class="hl-6">event</span><span class="hl-1">.</span><span class="hl-6">center</span><span class="hl-1">.</span><span class="hl-6">x</span><span class="hl-1">, </span><span class="hl-6">event</span><span class="hl-1">.</span><span class="hl-6">center</span><span class="hl-1">.</span><span class="hl-6">y</span><span class="hl-1">);</span><br/><span class="hl-1"> </span><span class="hl-8">// event.center.raycaster 可以用来做射线检测</span><br/><span class="hl-1">});</span>
82
+ </code><button type="button">Copy</button></pre>
83
+
84
+ <h3 id="场景交互:点击添加标签球-add-label-on-click" class="tsd-anchor-link">场景交互:点击添加标签球 (Add Label on Click)<a href="#场景交互:点击添加标签球-add-label-on-click" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
85
+ <p>这个示例展示了如何通过点击事件在场景中添加一个红色的球体,并阻止 Five 默认的点位移动行为。</p>
86
+ <pre><code class="typescript"><span class="hl-10">import</span><span class="hl-1"> </span><span class="hl-3">*</span><span class="hl-1"> </span><span class="hl-10">as</span><span class="hl-1"> </span><span class="hl-6">THREE</span><span class="hl-1"> </span><span class="hl-10">from</span><span class="hl-1"> </span><span class="hl-9">&quot;three&quot;</span><span class="hl-1">;</span><br/><span class="hl-10">import</span><span class="hl-1"> { </span><span class="hl-6">Five</span><span class="hl-1"> } </span><span class="hl-10">from</span><span class="hl-1"> </span><span class="hl-9">&quot;@realsee/five&quot;</span><span class="hl-1">;</span><br/><br/><span class="hl-3">const</span><span class="hl-1"> </span><span class="hl-4">five</span><span class="hl-1"> = </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-5">Five</span><span class="hl-1">();</span><br/><br/><span class="hl-6">five</span><span class="hl-1">.</span><span class="hl-5">on</span><span class="hl-1">(</span><span class="hl-9">&quot;gesture.tap&quot;</span><span class="hl-1">, (</span><span class="hl-6">event</span><span class="hl-1">) </span><span class="hl-3">=&gt;</span><span class="hl-1"> {</span><br/><span class="hl-1"> </span><span class="hl-8">// 1. 阻止默认行为(防止点击地面时 Five 自动走点或切换模式)</span><br/><span class="hl-1"> </span><span class="hl-6">event</span><span class="hl-1">.</span><span class="hl-5">preventDefault</span><span class="hl-1">();</span><br/><br/><span class="hl-1"> </span><span class="hl-8">// 2. 获取射线</span><br/><span class="hl-1"> </span><span class="hl-3">const</span><span class="hl-1"> </span><span class="hl-4">raycaster</span><span class="hl-1"> = </span><span class="hl-6">event</span><span class="hl-1">.</span><span class="hl-6">center</span><span class="hl-1">.</span><span class="hl-6">raycaster</span><span class="hl-1">;</span><br/><br/><span class="hl-1"> </span><span class="hl-8">// 3. 检测与模型的碰撞</span><br/><span class="hl-1"> </span><span class="hl-8">// five.model.intersectRaycaster 是 Five 提供的便捷方法,会自动检测所有可见模型</span><br/><span class="hl-1"> </span><span class="hl-3">const</span><span class="hl-1"> </span><span class="hl-4">intersects</span><span class="hl-1"> = </span><span class="hl-6">five</span><span class="hl-1">.</span><span class="hl-6">model</span><span class="hl-1">.</span><span class="hl-5">intersectRaycaster</span><span class="hl-1">(</span><span class="hl-6">raycaster</span><span class="hl-1">);</span><br/><br/><span class="hl-1"> </span><span class="hl-10">if</span><span class="hl-1"> (</span><span class="hl-6">intersects</span><span class="hl-1">.</span><span class="hl-6">length</span><span class="hl-1"> &gt; </span><span class="hl-11">0</span><span class="hl-1">) {</span><br/><span class="hl-1"> </span><span class="hl-3">const</span><span class="hl-1"> </span><span class="hl-4">intersect</span><span class="hl-1"> = </span><span class="hl-6">intersects</span><span class="hl-1">[</span><span class="hl-11">0</span><span class="hl-1">];</span><br/><span class="hl-1"> </span><span class="hl-3">const</span><span class="hl-1"> </span><span class="hl-4">point</span><span class="hl-1"> = </span><span class="hl-6">intersect</span><span class="hl-1">.</span><span class="hl-6">point</span><span class="hl-1">; </span><span class="hl-8">// 碰撞点世界坐标</span><br/><br/><span class="hl-1"> </span><span class="hl-6">console</span><span class="hl-1">.</span><span class="hl-5">log</span><span class="hl-1">(</span><span class="hl-9">&quot;点击到了模型,坐标:&quot;</span><span class="hl-1">, </span><span class="hl-6">point</span><span class="hl-1">);</span><br/><br/><span class="hl-1"> </span><span class="hl-8">// 4. 创建一个小球</span><br/><span class="hl-1"> </span><span class="hl-3">const</span><span class="hl-1"> </span><span class="hl-4">geometry</span><span class="hl-1"> = </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">SphereGeometry</span><span class="hl-1">(</span><span class="hl-11">0.1</span><span class="hl-1">, </span><span class="hl-11">32</span><span class="hl-1">, </span><span class="hl-11">32</span><span class="hl-1">);</span><br/><span class="hl-1"> </span><span class="hl-3">const</span><span class="hl-1"> </span><span class="hl-4">material</span><span class="hl-1"> = </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">MeshBasicMaterial</span><span class="hl-1">({ </span><span class="hl-6">color:</span><span class="hl-1"> </span><span class="hl-11">0xff0000</span><span class="hl-1"> });</span><br/><span class="hl-1"> </span><span class="hl-3">const</span><span class="hl-1"> </span><span class="hl-4">sphere</span><span class="hl-1"> = </span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">Mesh</span><span class="hl-1">(</span><span class="hl-6">geometry</span><span class="hl-1">, </span><span class="hl-6">material</span><span class="hl-1">);</span><br/><br/><span class="hl-1"> </span><span class="hl-8">// 5. 设置位置并添加到场景</span><br/><span class="hl-1"> </span><span class="hl-6">sphere</span><span class="hl-1">.</span><span class="hl-6">position</span><span class="hl-1">.</span><span class="hl-5">copy</span><span class="hl-1">(</span><span class="hl-6">point</span><span class="hl-1">);</span><br/><span class="hl-1"> </span><span class="hl-6">five</span><span class="hl-1">.</span><span class="hl-6">scene</span><span class="hl-1">.</span><span class="hl-5">add</span><span class="hl-1">(</span><span class="hl-6">sphere</span><span class="hl-1">);</span><br/><br/><span class="hl-1"> </span><span class="hl-8">// 强制刷新渲染,确保小球立即出现</span><br/><span class="hl-1"> </span><span class="hl-6">five</span><span class="hl-1">.</span><span class="hl-6">needsRender</span><span class="hl-1"> = </span><span class="hl-3">true</span><span class="hl-1">;</span><br/><span class="hl-1"> } </span><span class="hl-10">else</span><span class="hl-1"> {</span><br/><span class="hl-1"> </span><span class="hl-6">console</span><span class="hl-1">.</span><span class="hl-5">log</span><span class="hl-1">(</span><span class="hl-9">&quot;未点击到任何模型&quot;</span><span class="hl-1">);</span><br/><span class="hl-1"> }</span><br/><span class="hl-1">});</span>
87
+ </code><button type="button">Copy</button></pre>
88
+
89
+ <h3 id="进阶用法:自定义双指缩放范围" class="tsd-anchor-link">进阶用法:自定义双指缩放范围<a href="#进阶用法:自定义双指缩放范围" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h3>
90
+ <pre><code class="typescript"><span class="hl-6">five</span><span class="hl-1">.</span><span class="hl-5">on</span><span class="hl-1">(</span><span class="hl-9">&quot;gesture.pinch&quot;</span><span class="hl-1">, (</span><span class="hl-6">event</span><span class="hl-1">) </span><span class="hl-3">=&gt;</span><span class="hl-1"> {</span><br/><span class="hl-1"> </span><span class="hl-8">// 获取当前 FOV</span><br/><span class="hl-1"> </span><span class="hl-3">const</span><span class="hl-1"> </span><span class="hl-4">currentFov</span><span class="hl-1"> = </span><span class="hl-6">five</span><span class="hl-1">.</span><span class="hl-6">state</span><span class="hl-1">.</span><span class="hl-6">fov</span><span class="hl-1">;</span><br/><br/><span class="hl-1"> </span><span class="hl-8">// 假设我们限制 FOV 在 80 到 100 之间</span><br/><span class="hl-1"> </span><span class="hl-8">// 注意:这只是逻辑演示,Five 内部有自己的 minFov/maxFov 配置,</span><br/><span class="hl-1"> </span><span class="hl-8">// 这里演示如何完全接管控制权。</span><br/><span class="hl-1"> </span><span class="hl-10">if</span><span class="hl-1"> (</span><span class="hl-6">currentFov</span><span class="hl-1"> &lt; </span><span class="hl-11">80</span><span class="hl-1"> || </span><span class="hl-6">currentFov</span><span class="hl-1"> &gt; </span><span class="hl-11">100</span><span class="hl-1">) {</span><br/><span class="hl-1"> </span><span class="hl-8">// 阻止 Five 的默认缩放</span><br/><span class="hl-1"> </span><span class="hl-6">event</span><span class="hl-1">.</span><span class="hl-5">preventDefault</span><span class="hl-1">();</span><br/><span class="hl-1"> </span><span class="hl-6">console</span><span class="hl-1">.</span><span class="hl-5">log</span><span class="hl-1">(</span><span class="hl-9">&quot;已达到缩放极限&quot;</span><span class="hl-1">);</span><br/><span class="hl-1"> }</span><br/><span class="hl-1">});</span>
91
+ </code><button type="button">Copy</button></pre>
92
+
93
+ <h2 id="debugging" class="tsd-anchor-link">Debugging<a href="#debugging" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h2>
94
+ <ul>
95
+ <li><strong>查看事件触发</strong>: 在控制台监听所有手势。<pre><code class="typescript"><span class="hl-1">[</span><span class="hl-9">&quot;pan&quot;</span><span class="hl-1">, </span><span class="hl-9">&quot;tap&quot;</span><span class="hl-1">, </span><span class="hl-9">&quot;pinch&quot;</span><span class="hl-1">, </span><span class="hl-9">&quot;press&quot;</span><span class="hl-1">].</span><span class="hl-5">forEach</span><span class="hl-1">(</span><span class="hl-6">type</span><span class="hl-1"> </span><span class="hl-3">=&gt;</span><span class="hl-1"> {</span><br/><span class="hl-1"> </span><span class="hl-6">five</span><span class="hl-1">.</span><span class="hl-5">on</span><span class="hl-1">(</span><span class="hl-9">`gesture.</span><span class="hl-3">${</span><span class="hl-6">type</span><span class="hl-3">}</span><span class="hl-9">`</span><span class="hl-1"> </span><span class="hl-10">as</span><span class="hl-1"> </span><span class="hl-7">any</span><span class="hl-1">, (</span><span class="hl-6">e</span><span class="hl-1">) </span><span class="hl-3">=&gt;</span><span class="hl-1"> </span><span class="hl-6">console</span><span class="hl-1">.</span><span class="hl-5">log</span><span class="hl-1">(</span><span class="hl-6">type</span><span class="hl-1">, </span><span class="hl-6">e</span><span class="hl-1">));</span><br/><span class="hl-1">});</span>
96
+ </code><button type="button">Copy</button></pre>
97
+
98
+ </li>
99
+ <li><strong>Helper Line</strong>: 如果射线检测不准,可以画出射线辅助线。<pre><code class="typescript"><span class="hl-6">five</span><span class="hl-1">.</span><span class="hl-6">scene</span><span class="hl-1">.</span><span class="hl-5">add</span><span class="hl-1">(</span><span class="hl-3">new</span><span class="hl-1"> </span><span class="hl-4">THREE</span><span class="hl-1">.</span><span class="hl-5">ArrowHelper</span><span class="hl-1">(</span><span class="hl-6">raycaster</span><span class="hl-1">.</span><span class="hl-6">ray</span><span class="hl-1">.</span><span class="hl-6">direction</span><span class="hl-1">, </span><span class="hl-6">raycaster</span><span class="hl-1">.</span><span class="hl-6">ray</span><span class="hl-1">.</span><span class="hl-6">origin</span><span class="hl-1">, </span><span class="hl-11">10</span><span class="hl-1">, </span><span class="hl-11">0xff0000</span><span class="hl-1">));</span><br/><span class="hl-6">five</span><span class="hl-1">.</span><span class="hl-6">needsRender</span><span class="hl-1"> = </span><span class="hl-3">true</span><span class="hl-1">;</span>
100
+ </code><button type="button">Copy</button></pre>
101
+
102
+ </li>
103
+ </ul>
104
+ <h2 id="common-pitfalls" class="tsd-anchor-link">Common Pitfalls<a href="#common-pitfalls" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h2>
105
+ <ol>
106
+ <li><strong>忘记 preventDefault</strong>: 如果你发现点击后既生成了小球,相机又自动飞走了,通常是因为没有调用 <code>event.preventDefault()</code>。</li>
107
+ <li><strong>坐标系混淆</strong>: <code>event.center.x/y</code> 是屏幕像素坐标,<code>event.center.raycaster</code> 已经处理了屏幕到世界的转换。直接使用 <code>raycaster</code> 最安全。</li>
108
+ <li><strong>点击穿透</strong>: 如果场景中有 HTML 覆盖层(如按钮),HTML 元素的点击事件可能会冒泡或被 Five 捕获。建议在 HTML 元素上使用 <code>stopPropagation</code> 或判断 <code>event.target</code>。</li>
109
+ </ol>
110
+ <h2 id="related" class="tsd-anchor-link">Related<a href="#related" aria-label="Permalink" class="tsd-anchor-icon"><svg viewBox="0 0 24 24" aria-hidden="true"><use href="../assets/icons.svg#icon-anchor"></use></svg></a></h2>
111
+ <ul>
112
+ <li><a href="features_mode.html">Mode (模式)</a>: 了解不同模式下的默认行为。</li>
113
+ <li><a href="features_state.html">State (状态)</a>: 手势最终改变的是 State。</li>
114
+ <li><a href="features_raycast.html">Raycast (射线检测)</a>: 深入了解 <code>intersectRaycaster</code> 的工作原理。</li>
115
+ </ul>
116
+ <hr>
117
+ <pre><code class="yaml"><span class="hl-0">tags</span><span class="hl-1">: [</span><span class="hl-2">gesture</span><span class="hl-1">, </span><span class="hl-2">event</span><span class="hl-1">, </span><span class="hl-2">interaction</span><span class="hl-1">, </span><span class="hl-2">tap</span><span class="hl-1">, </span><span class="hl-2">pan</span><span class="hl-1">, </span><span class="hl-2">pinch</span><span class="hl-1">]</span>
118
+ </code><button type="button">Copy</button></pre>
119
+
120
+ </div></div><div class="col-sidebar"><div class="page-menu"><div class="tsd-navigation settings"><details class="tsd-accordion"><summary class="tsd-accordion-summary"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h3>Settings</h3></summary><div class="tsd-accordion-details"><div class="tsd-filter-visibility"><span class="settings-label">Member Visibility</span><ul id="tsd-filter-options"><li class="tsd-filter-item"><label class="tsd-filter-input"><input type="checkbox" id="tsd-filter-inherited" name="inherited" checked/><svg width="32" height="32" viewBox="0 0 32 32" aria-hidden="true"><rect class="tsd-checkbox-background" width="30" height="30" x="1" y="1" rx="6" fill="none"></rect><path class="tsd-checkbox-checkmark" d="M8.35422 16.8214L13.2143 21.75L24.6458 10.25" stroke="none" stroke-width="3.5" stroke-linejoin="round" fill="none"></path></svg><span>Inherited</span></label></li></ul></div><div class="tsd-theme-toggle"><label class="settings-label" for="tsd-theme">Theme</label><select id="tsd-theme"><option value="os">OS</option><option value="light">Light</option><option value="dark">Dark</option></select></div></div></details></div><details open class="tsd-accordion tsd-page-navigation"><summary class="tsd-accordion-summary"><svg width="20" height="20" viewBox="0 0 24 24" fill="none" aria-hidden="true"><use href="../assets/icons.svg#icon-chevronDown"></use></svg><h3>On This Page</h3></summary><div class="tsd-accordion-details"><a href="#gesture-手势与事件"><span>Gesture (手势与事件)</span></a><ul><li><a href="#schema"><span>Schema</span></a></li><li><a href="#concepts"><span>Concepts</span></a></li><li><ul><li><a href="#模式差异-mode-specifics"><span>模式差异 (<wbr/>Mode <wbr/>Specifics)</span></a></li><li><a href="#事件捕获与阻止-event-handling"><span>事件捕获与阻止 (<wbr/>Event <wbr/>Handling)</span></a></li></ul></li><li><a href="#examples"><span>Examples</span></a></li><li><ul><li><a href="#快速上手-quick-example"><span>快速上手 (<wbr/>Quick <wbr/>Example)</span></a></li><li><a href="#场景交互:点击添加标签球-add-label-on-click"><span>场景交互:点击添加标签球 (<wbr/>Add <wbr/>Label on <wbr/>Click)</span></a></li><li><a href="#进阶用法:自定义双指缩放范围"><span>进阶用法:自定义双指缩放范围</span></a></li></ul></li><li><a href="#debugging"><span>Debugging</span></a></li><li><a href="#common-pitfalls"><span>Common <wbr/>Pitfalls</span></a></li><li><a href="#related"><span>Related</span></a></li></ul></div></details></div><div class="site-menu"><nav class="tsd-navigation"><a href="../modules.html">如视 Five SDK</a><ul class="tsd-small-nested-navigation" id="tsd-nav-container"><li>Loading...</li></ul></nav></div></div></div><footer><p class="tsd-generator">Generated using <a href="https://typedoc.org/" target="_blank">TypeDoc</a></p></footer><div class="overlay"></div></body></html>