@realsee/five 6.7.0-alpha.26 → 6.7.0-alpha.27

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (109) hide show
  1. package/docs/assets/hierarchy.js +1 -1
  2. package/docs/assets/search.js +1 -1
  3. package/docs/classes/five.AdaptiveLuminancePass.html +1 -1
  4. package/docs/classes/five.EffectComposer.html +1 -1
  5. package/docs/classes/five.EyeDomeLightingPass.html +1 -1
  6. package/docs/classes/five.FivePass.html +1 -1
  7. package/docs/classes/five.FiveRenderer.html +1 -1
  8. package/docs/classes/five.Model.html +1 -1
  9. package/docs/classes/five.ModelScene.html +1 -1
  10. package/docs/classes/five.PBMContainer.html +1 -1
  11. package/docs/classes/five.PBMGroup.html +1 -1
  12. package/docs/classes/five.PBMMesh.html +1 -1
  13. package/docs/classes/five.PBMMeshMaterial.html +1 -1
  14. package/docs/classes/five.PBMPointCloud.html +1 -1
  15. package/docs/classes/five.PBMPointCloudMaterial.html +1 -1
  16. package/docs/classes/five.PBMSkinnedMesh.html +1 -1
  17. package/docs/classes/five.PanoCircleMesh.html +2 -2
  18. package/docs/classes/five.PanoCircleMeshCustom.html +3 -3
  19. package/docs/classes/five.PanoCircleMeshSolid.html +3 -3
  20. package/docs/classes/five.Parameter.html +1 -1
  21. package/docs/classes/five.Tile3D.html +1 -1
  22. package/docs/classes/five.TileNode.html +1 -1
  23. package/docs/classes/five.TrajectoryNode.html +1 -1
  24. package/docs/classes/five.WorkResolvedObserver.html +1 -1
  25. package/docs/classes/gltf-loader.DDSLoader.html +1 -1
  26. package/docs/classes/gltf-loader.DRACOLoader.html +1 -1
  27. package/docs/classes/gltf-loader.GLTFObject.html +1 -1
  28. package/docs/classes/gltf-loader.THREEGLTFLoader.html +1 -1
  29. package/docs/classes/line.LineGeometry.html +1 -1
  30. package/docs/classes/line.LineMaterial.html +1 -1
  31. package/docs/classes/line.LineSegmentsGeometry.html +1 -1
  32. package/docs/classes/line.THREE_Line2.html +1 -1
  33. package/docs/classes/line.THREE_LineSegments2.html +1 -1
  34. package/docs/classes/plugins.RoundedBoxGeometry.html +1 -1
  35. package/docs/classes/vfx.Airflow.html +1 -1
  36. package/docs/classes/vfx.Flame.html +1 -1
  37. package/docs/classes/vfx.Particle.html +1 -1
  38. package/docs/classes/vfx.ParticleGPU.html +1 -1
  39. package/docs/classes/vfx.SpotLight.html +1 -1
  40. package/docs/hierarchy.html +1 -1
  41. package/docs/interfaces/five.IntersectMesh.html +2 -2
  42. package/docs/interfaces/five.LooseWorkWithExtrinsics.html +1 -1
  43. package/docs/interfaces/five.PBMMaterial.html +1 -1
  44. package/docs/interfaces/five.PBMMeshMaterialParameters.html +1 -1
  45. package/docs/interfaces/five.PBMPointCloudMaterialParameters.html +1 -1
  46. package/docs/interfaces/five.PanoramaLikeControllerCustomInitArgs.html +1 -1
  47. package/docs/interfaces/five.ParameterMaterialValue.html +1 -1
  48. package/docs/interfaces/five.ParameterTilesetValue.html +1 -1
  49. package/docs/interfaces/five.ParameterValue.html +1 -1
  50. package/docs/interfaces/five.ResolvedParameterValue.html +1 -1
  51. package/docs/interfaces/five.TopviewControllerCustomInitArgs.html +7 -3
  52. package/docs/interfaces/five.VRPanoramaControllerCustomInitArgs.html +1 -1
  53. package/docs/interfaces/five.ViewLayer.html +1 -1
  54. package/docs/interfaces/five.WorkCubeImage.html +1 -1
  55. package/docs/interfaces/five.WorkImage.html +1 -1
  56. package/docs/interfaces/five.WorkObserver.html +1 -1
  57. package/docs/interfaces/five.WorkTile.html +1 -1
  58. package/docs/interfaces/five.XRPanoramaControllerCustomInitArgs.html +1 -1
  59. package/docs/interfaces/plugins.BackgroundPluginController.html +1 -1
  60. package/docs/interfaces/plugins.BackgroundPluginType.EventMap.html +1 -1
  61. package/docs/interfaces/plugins.DynamicPathLinePluginController.html +1 -1
  62. package/docs/interfaces/plugins.DynamicPathLinePluginType.EventMap.html +1 -1
  63. package/docs/interfaces/plugins.DynamicPathLinePluginType.State.html +1 -1
  64. package/docs/interfaces/plugins.ItemMaskController.html +1 -1
  65. package/docs/interfaces/plugins.ItemMaskPluginType.EventMap.html +1 -1
  66. package/docs/interfaces/plugins.ItemMaskPluginType.State.html +1 -1
  67. package/docs/interfaces/plugins.OrientationPluginController.html +1 -1
  68. package/docs/interfaces/plugins.OrientationPluginType.EventMap.html +1 -1
  69. package/docs/interfaces/plugins.OrientationPluginType.State.html +1 -1
  70. package/docs/interfaces/plugins.PanoAnimeController.html +1 -1
  71. package/docs/interfaces/plugins.PanoAnimePluginType.EventMap.html +1 -1
  72. package/docs/interfaces/plugins.PanoAnimePluginType.State.html +1 -1
  73. package/docs/interfaces/plugins.PluginTemplateType.EventMap.html +1 -1
  74. package/docs/interfaces/plugins.PluginTemplateType.State.html +1 -1
  75. package/docs/interfaces/plugins.TrajectoryController.html +1 -1
  76. package/docs/interfaces/react.FiveInjectionTypes.html +1 -1
  77. package/docs/types/five.ParseOptions.html +1 -1
  78. package/five/index.d.ts +3 -3
  79. package/five/index.js +16 -16
  80. package/five/index.mjs +184 -164
  81. package/gltf-loader/index.js +3 -3
  82. package/gltf-loader/index.mjs +3 -3
  83. package/line/index.js +3 -3
  84. package/line/index.mjs +3 -3
  85. package/package.json +1 -1
  86. package/plugins/index.js +2 -2
  87. package/plugins/index.mjs +2 -2
  88. package/react/index.js +2 -2
  89. package/react/index.mjs +2 -2
  90. package/shader-lib/index.d.ts +1 -1
  91. package/shader-lib/index.js +17 -9
  92. package/shader-lib/index.mjs +208 -199
  93. package/sticker/index.js +3 -3
  94. package/sticker/index.mjs +3 -3
  95. package/umd/five-gltf-loader.js +3 -3
  96. package/umd/five-line.js +3 -3
  97. package/umd/five-plugins.js +2 -2
  98. package/umd/five-react.js +2 -2
  99. package/umd/five-shader-lib.js +16 -8
  100. package/umd/five-sticker.js +3 -3
  101. package/umd/five-vfx.js +2 -2
  102. package/umd/five-vue.js +2 -2
  103. package/umd/five.js +16 -16
  104. package/vfx/index.js +2 -2
  105. package/vfx/index.mjs +2 -2
  106. package/vue/index.js +2 -2
  107. package/vue/index.mjs +2 -2
  108. package/work-downloader/index.js +2 -2
  109. package/work-downloader/index.mjs +2 -2
package/five/index.mjs CHANGED
@@ -1,8 +1,8 @@
1
1
  /**
2
2
  * @license
3
3
  * @realsee/five
4
- * Generated: 12/9/2025
5
- * Version: 6.7.0-alpha.26
4
+ * Generated: 2025/12/11
5
+ * Version: 6.7.0-alpha.27
6
6
  * Terms:
7
7
  * Realsee SDK License Agreement
8
8
  * Update: July 28, 2021
@@ -13434,18 +13434,18 @@ function parse$1(n, t) {
13434
13434
  if (typeof Ie != "string")
13435
13435
  throw new Error("X3p: PointDataLink not found.");
13436
13436
  Ie = pathJoin(le, Ie);
13437
- var Ze = se[Ie];
13438
- if (!Ze)
13439
- throw new Error("X3p: ".concat(Ze, " not found."));
13440
- for (var Se = getPointArray(Ze.buffer, Ve.z.dataType), ze = Number((oe = (ve = xe.querySelector("Record3 MatrixDimension SizeX")) === null || ve === void 0 ? void 0 : ve.textContent) !== null && oe !== void 0 ? oe : "0"), Fe = Number((Ee = (de = xe.querySelector("Record3 MatrixDimension SizeY")) === null || de === void 0 ? void 0 : de.textContent) !== null && Ee !== void 0 ? Ee : "0"), Oe = Math.floor(ze - 1), Le = Math.floor(Fe - 1), Ue = Oe + 1, $e = Le + 1, lt = new Float32Array(Ue * $e * 3), nt = new Float32Array(Ue * $e * 2), ot = new Uint32Array(Oe * Le * 6), At = new THREE.Box3(), We = 0; We < $e; We++)
13437
+ var $e = se[Ie];
13438
+ if (!$e)
13439
+ throw new Error("X3p: ".concat($e, " not found."));
13440
+ for (var Se = getPointArray($e.buffer, Ve.z.dataType), ze = Number((oe = (ve = xe.querySelector("Record3 MatrixDimension SizeX")) === null || ve === void 0 ? void 0 : ve.textContent) !== null && oe !== void 0 ? oe : "0"), Fe = Number((Ee = (de = xe.querySelector("Record3 MatrixDimension SizeY")) === null || de === void 0 ? void 0 : de.textContent) !== null && Ee !== void 0 ? Ee : "0"), Oe = Math.floor(ze - 1), Le = Math.floor(Fe - 1), Ue = Oe + 1, tt = Le + 1, lt = new Float32Array(Ue * tt * 3), nt = new Float32Array(Ue * tt * 2), ot = new Uint32Array(Oe * Le * 6), At = new THREE.Box3(), We = 0; We < tt; We++)
13441
13441
  for (var Ct = We * Ve.y.increment + Ve.y.offset, _e = 0; _e < Ue; _e++) {
13442
13442
  var Ne = We * Ue + _e, bt = _e * Ve.x.increment + Ve.x.offset, It = Se[Ne], Tt = !isNaN(It), yt = Tt ? It : NaN;
13443
13443
  _vector.set(bt, -Ct, yt), ye && _vector.applyMatrix3(ye), Tt && At.expandByPoint(_vector), lt[Ne * 3 + 0] = _vector.x, lt[Ne * 3 + 1] = _vector.y, lt[Ne * 3 + 2] = _vector.z, nt[Ne * 2 + 0] = _e / Oe, nt[Ne * 2 + 1] = 1 - We / Le;
13444
13444
  }
13445
13445
  for (var We = 0; We < Le; We++)
13446
13446
  for (var _e = 0; _e < Oe; _e++) {
13447
- var Rt = _e + Ue * We, tt = _e + Ue * (We + 1), it = _e + 1 + Ue * (We + 1), ct = _e + 1 + Ue * We, Xe = (We * Oe + _e) * 6;
13448
- ot[Xe + 0] = Rt, ot[Xe + 1] = tt, ot[Xe + 2] = ct, ot[Xe + 3] = tt, ot[Xe + 4] = it, ot[Xe + 5] = ct;
13447
+ var Rt = _e + Ue * We, rt = _e + Ue * (We + 1), it = _e + 1 + Ue * (We + 1), ct = _e + 1 + Ue * We, Xe = (We * Oe + _e) * 6;
13448
+ ot[Xe + 0] = Rt, ot[Xe + 1] = rt, ot[Xe + 2] = ct, ot[Xe + 3] = rt, ot[Xe + 4] = it, ot[Xe + 5] = ct;
13449
13449
  }
13450
13450
  var fe = new THREE.BufferGeometry();
13451
13451
  fe.setAttribute("position", new THREE.BufferAttribute(lt, 3)), fe.setAttribute("uv", new THREE.BufferAttribute(nt, 2)), fe.setIndex(new THREE.BufferAttribute(ot, 1)), (!fe.groups || fe.groups.length === 0) && fe.addGroup(0, fe.index ? fe.index.count : fe.attributes.position.count, 0), fe.boundingBox = At;
@@ -14618,7 +14618,7 @@ function updatePBMMesh(n, t, e, r, o, s, u) {
14618
14618
  versionMap$1.set(n, u.version), l = !0, n.castShadow = u.castShadow, n.receiveShadow = u.receiveShadow;
14619
14619
  for (var c = n.material, f = 0, d = c; f < d.length; f++) {
14620
14620
  var h = d[f];
14621
- h.customShaders = u.customShaders, h.pano0 = u.pano0, h.pano1 = u.pano1, h.pano0Depth = u.pano0Depth, h.pano1Depth = u.pano1Depth, h.refinedScreen = u.refinedScreen, h.modelAlpha = u.modelAlpha, h.progress = u.progress, h.transition = u.transition, h.opacity = u.opacity, h.floorStyle = u.floorStyle, h.constantColor = u.constantColor, h.shownFloorIndex = u.shownFloorIndex, h.clippers = u.clippers, h.brightness = u.brightness, h.useHQWeight = u.useHQWeight, h.useHQDepth = u.useHQDepth, h.colorSaturation = u.colorSaturation, h.colorBrightness = u.colorBrightness, h.gradientTexture = u.gradientTexture, h.vertexMarks = u.vertexMarks, h.modelBoundingMax.copy(u.boundingBox.max), h.modelBoundingMin.copy(u.boundingBox.min), h.shaderType === "none" ? (h.transparent = !0, h.blending = THREE.NormalBlending, h.blendDst = THREE.OneMinusSrcAlphaFactor, h.blendEquation = THREE.AddEquation, h.blendSrcAlpha = null, h.blendDstAlpha = null, h.blendEquationAlpha = null, h.depthWrite = !1, h.depthTest = !0) : (h.transparent = h.alphaMode === "BLEND", h.blending = THREE.NormalBlending, h.blendDst = THREE.OneMinusSrcAlphaFactor, h.blendEquation = THREE.AddEquation, h.blendSrcAlpha = null, h.blendDstAlpha = null, h.blendEquationAlpha = null, h.depthWrite = !0, h.depthTest = !0, u.useAddBlend && (h.depthWrite = !1, h.depthTest = !1, h.blending = THREE.AdditiveBlending), h.shownFloorIndex > -1 && h.shownFloorIndex !== h.floorIndex && (h.transparent = !0), h.opacity < 1 && (h.transparent = !0), h.alphaMap && (h.transparent = !0), h.brightness < 1 && (h.transparent = !0), h.depthWrite = !h.transparent, u.useAddBlend && (h.depthWrite = !1, h.depthTest = !1, h.blending = THREE.AdditiveBlending));
14621
+ h.customShaders = u.customShaders, h.pano0 = u.pano0, h.pano1 = u.pano1, h.pano0Depth = u.pano0Depth, h.pano1Depth = u.pano1Depth, h.refinedScreen = u.refinedScreen, h.modelAlpha = u.modelAlpha, h.progress = u.progress, h.transition = u.transition, h.opacity = u.opacity, h.floorStyle = u.floorStyle, h.constantColor = u.constantColor, h.shownFloorIndex = u.shownFloorIndex, h.clippers = u.clippers, h.brightness = u.brightness, h.useHQWeight = u.useHQWeight, h.useHQDepth = u.useHQDepth, h.colorSaturation = u.colorSaturation, h.colorBrightness = u.colorBrightness, h.gradientTexture = u.gradientTexture, h.vertexMarks = u.vertexMarks, h.modelBoundingMax.copy(u.boundingBox.max), h.modelBoundingMin.copy(u.boundingBox.min), h.shaderType === "none" ? (h.transparent = !0, h.blending = THREE.NormalBlending, h.blendDst = THREE.OneMinusSrcAlphaFactor, h.blendEquation = THREE.AddEquation, h.blendSrcAlpha = null, h.blendDstAlpha = null, h.blendEquationAlpha = null, h.depthWrite = !1, h.depthTest = !0) : (h.transparent = h.alphaMode === "BLEND", h.blending = THREE.NormalBlending, h.blendDst = THREE.OneMinusSrcAlphaFactor, h.blendEquation = THREE.AddEquation, h.blendSrcAlpha = null, h.blendDstAlpha = null, h.blendEquationAlpha = null, h.depthWrite = !0, h.depthTest = !0, u.useAddBlend && (h.depthWrite = !1, h.depthTest = !1, h.blending = THREE.AdditiveBlending), h.shownFloorIndex > -1 && h.shownFloorIndex !== h.floorIndex && (h.transparent = !0), h.opacity < 1 && (h.transparent = !0), h.alphaMap && (h.transparent = !0), h.brightness < 1 && (h.transparent = !0), h.modelAlpha <= 0 && (h.transparent = !1), h.depthWrite = !h.transparent, u.useAddBlend && (h.depthWrite = !1, h.depthTest = !1, h.blending = THREE.AdditiveBlending));
14622
14622
  }
14623
14623
  }
14624
14624
  return l;
@@ -19047,13 +19047,15 @@ var EffectComposer = (
19047
19047
  }, n.prototype.insertPass = function(t, e) {
19048
19048
  this.passes.splice(e, 0, t);
19049
19049
  }, n.prototype.render = function(t) {
19050
+ var e = !1;
19050
19051
  this.renderTarget1.texture.encoding = t.outputEncoding, this.renderTarget2.texture.encoding = t.outputEncoding;
19051
- for (var e = this.clock.getDelta(), r = !1, o = this.passes.filter(function(c) {
19052
- return c.enabled;
19053
- }), s = 0; s < o.length; s++) {
19054
- var u = o[s], l = s === o.length - 1;
19055
- u.renderToScreen = this.renderToScreen && l, u.gbuffer = this.gbuffer, u.render(t, this.writeBuffer, this.readBuffer, e, r), u.gbuffer = null, u.needsSwap && this.swapBuffers();
19052
+ for (var r = this.clock.getDelta(), o = !1, s = this.passes.filter(function(f) {
19053
+ return f.enabled;
19054
+ }), u = 0; u < s.length; u++) {
19055
+ var l = s[u], c = u === s.length - 1;
19056
+ l.renderToScreen = this.renderToScreen && c, l.renderToScreen && (e = !0), l.gbuffer = this.gbuffer, l.render(t, this.writeBuffer, this.readBuffer, r, o), l.gbuffer = null, l.needsSwap && this.swapBuffers();
19056
19057
  }
19058
+ return e;
19057
19059
  }, n.prototype.setSize = function(t, e) {
19058
19060
  this.renderTarget1.setSize(t, e), this.renderTarget2.setSize(t, e);
19059
19061
  for (var r = 0; r < this.passes.length; r++)
@@ -19407,10 +19409,11 @@ void main() {
19407
19409
  /** @class */
19408
19410
  (function() {
19409
19411
  function n() {
19412
+ this.name = "SceneRenderer";
19410
19413
  }
19411
19414
  return n.prototype.clearBuffers = function() {
19412
- }, n.prototype.render = function(t, e, r, o, s) {
19413
- t.setRenderTarget(s), t.render(e, o);
19415
+ }, n.prototype.render = function(t, e, r, o, s, u) {
19416
+ return s ? (t.setRenderTarget(u), t.render(e, o), !0) : !1;
19414
19417
  }, n;
19415
19418
  })()
19416
19419
  ), scratchViewport$3 = new THREE.Vector4(), sampleVertexShader = `
@@ -19448,49 +19451,53 @@ var SSAASceneRnderer = (
19448
19451
  __extends(t, n);
19449
19452
  function t() {
19450
19453
  var e = n !== null && n.apply(this, arguments) || this;
19451
- return e.sampleRenderTarget = null, e.sampleLevel = 2, e.unbiased = !0, e;
19454
+ return e.name = "SSAASceneRnderer", e.sampleLevel = 2, e.unbiased = !0, e.sampleRenderTarget = null, e;
19452
19455
  }
19453
19456
  return t.prototype.clearBuffers = function() {
19454
19457
  n.prototype.clearBuffers.call(this), this.sampleRenderTarget && (this.sampleRenderTarget.dispose(), this.sampleRenderTarget = null);
19455
- }, t.prototype.render = function(e, r, o, s, u) {
19456
- var l = e.getPixelRatio(), c = e.getViewport(scratchViewport$3), f = c.width * l, d = c.height * l;
19458
+ }, t.prototype.render = function(e, r, o, s, u, l) {
19459
+ if (this.sampleLevel < 0)
19460
+ return n.prototype.render.call(this, e, r, o, s, !0, l);
19461
+ if (!u)
19462
+ return !1;
19463
+ var c = e.getPixelRatio(), f = e.getViewport(scratchViewport$3), d = f.width * c, h = f.height * c;
19457
19464
  this.sampleRenderTarget || (this.sampleRenderTarget = new THREE.WebGLRenderTarget(1, 1, {
19458
19465
  minFilter: THREE.LinearFilter,
19459
19466
  magFilter: THREE.LinearFilter,
19460
19467
  format: THREE.RGBAFormat,
19461
19468
  stencilBuffer: !0,
19462
19469
  depthBuffer: !0
19463
- }), this.sampleRenderTarget.texture.name = "SSAASceneRnderer.sample"), this.sampleRenderTarget.texture.encoding = e.outputEncoding, this.sampleRenderTarget.setSize(f, d), u != null && u.depthTexture && (e.setRenderTarget(u), e.render(r, s));
19464
- var h = JitterVectors[Math.max(0, Math.min(this.sampleLevel, 5))], p = e.autoClear;
19470
+ }), this.sampleRenderTarget.texture.name = "".concat(this.name, ".sample")), this.sampleRenderTarget.texture.encoding = e.outputEncoding, this.sampleRenderTarget.setSize(d, h), l != null && l.depthTexture && (e.setRenderTarget(l), e.render(r, s));
19471
+ var p = JitterVectors[Math.max(0, Math.min(this.sampleLevel, 5))], g = e.autoClear;
19465
19472
  e.autoClear = !1;
19466
- var g = e.getClearColor().getHex(), m = e.getClearAlpha(), E = 1 / h.length, y = 1 / 32, v = {
19467
- fullWidth: f,
19468
- fullHeight: d,
19473
+ var m = e.getClearColor().getHex(), E = e.getClearAlpha(), y = 1 / p.length, v = 1 / 32, A = {
19474
+ fullWidth: d,
19475
+ fullHeight: h,
19469
19476
  offsetX: 0,
19470
19477
  offsetY: 0,
19471
- width: f,
19472
- height: d
19473
- }, A = Object.assign({}, s.view);
19474
- A.enabled && Object.assign(v, A);
19475
- for (var b = 0; b < h.length; b++) {
19476
- var T = h[b];
19478
+ width: d,
19479
+ height: h
19480
+ }, b = Object.assign({}, s.view);
19481
+ b.enabled && Object.assign(A, b);
19482
+ for (var T = 0; T < p.length; T++) {
19483
+ var S = p[T];
19477
19484
  s.setViewOffset && s.setViewOffset(
19478
- v.fullWidth,
19479
- v.fullHeight,
19480
- v.offsetX + T[0] * 0.0625,
19481
- v.offsetY + T[1] * 0.0625,
19485
+ A.fullWidth,
19486
+ A.fullHeight,
19487
+ A.offsetX + S[0] * 0.0625,
19488
+ A.offsetY + S[1] * 0.0625,
19482
19489
  // 0.0625 = 1 / 16
19483
- v.width,
19484
- v.height
19490
+ A.width,
19491
+ A.height
19485
19492
  );
19486
- var S = E;
19493
+ var R = y;
19487
19494
  if (this.unbiased) {
19488
- var R = -0.5 + (b + 0.5) / h.length;
19489
- S += y * R;
19495
+ var M = -0.5 + (T + 0.5) / p.length;
19496
+ R += v * M;
19490
19497
  }
19491
- e.setClearColor(g, m), e.setRenderTarget(this.sampleRenderTarget), e.clear(), e.render(r, s), e.setRenderTarget(u), b === 0 && (e.setClearColor(0, 0), e.clearColor(), e.clearStencil()), renderSample(e, this.sampleRenderTarget.texture, S);
19498
+ e.setRenderTarget(this.sampleRenderTarget), e.setClearColor(m, E), e.clear(), e.render(r, s), e.setRenderTarget(l), T === 0 && (e.setClearColor(0, 0), e.clearColor(), e.clearStencil()), renderSample(e, this.sampleRenderTarget.texture, R);
19492
19499
  }
19493
- s.setViewOffset && A.enabled ? s.setViewOffset(A.fullWidth, A.fullHeight, A.offsetX, A.offsetY, A.width, A.height) : s.clearViewOffset && s.clearViewOffset(), s.needsRender = !1, e.autoClear = p, e.setClearColor(g, m);
19500
+ return s.setViewOffset && b.enabled ? s.setViewOffset(b.fullWidth, b.fullHeight, b.offsetX, b.offsetY, b.width, b.height) : s.clearViewOffset && s.clearViewOffset(), s.needsRender = !1, e.autoClear = g, e.setClearColor(m, E), !0;
19494
19501
  }, t;
19495
19502
  })(SceneRenderer)
19496
19503
  ), JitterVectors = [
@@ -19636,12 +19643,14 @@ var PointCloudHighQualitySceneRnderer = (
19636
19643
  __extends(t, n);
19637
19644
  function t() {
19638
19645
  var e = n !== null && n.apply(this, arguments) || this;
19639
- return e.tempRenderTarget = null, e;
19646
+ return e.name = "PointCloudHighQualitySceneRnderer", e.tempRenderTarget = null, e;
19640
19647
  }
19641
19648
  return t.prototype.clearBuffers = function() {
19642
19649
  n.prototype.clearBuffers.call(this), this.tempRenderTarget && (this.tempRenderTarget.dispose(), this.tempRenderTarget = null);
19643
- }, t.prototype.render = function(e, r, o, s, u) {
19644
- var l = e.getPixelRatio(), c = e.getViewport(scratchViewport$2), f = c.width * l, d = c.height * l;
19650
+ }, t.prototype.render = function(e, r, o, s, u, l) {
19651
+ if (!u)
19652
+ return !1;
19653
+ var c = e.getPixelRatio(), f = e.getViewport(scratchViewport$2), d = f.width * c, h = f.height * c;
19645
19654
  this.tempRenderTarget || (this.tempRenderTarget = new THREE.WebGLRenderTarget(1, 1, {
19646
19655
  magFilter: THREE.LinearFilter,
19647
19656
  minFilter: THREE.LinearFilter,
@@ -19649,15 +19658,15 @@ var PointCloudHighQualitySceneRnderer = (
19649
19658
  generateMipmaps: !1,
19650
19659
  depthBuffer: !0,
19651
19660
  stencilBuffer: !0
19652
- }), this.tempRenderTarget.texture.name = "PointCloudHighQualitySceneRnderer.temp");
19653
- var h = this.tempRenderTarget.depthTexture;
19654
- if (!h || h.image.width !== f || h.image.height !== d) {
19655
- var p = new THREE.DepthTexture(f, d);
19656
- p.generateMipmaps = !1, p.format = THREE.DepthStencilFormat, p.type = THREE.UnsignedInt248Type, p.needsUpdate = !0, this.tempRenderTarget.depthTexture = p, h && h.dispose(), this.tempRenderTarget.dispose();
19657
- }
19658
- this.tempRenderTarget.texture.encoding = e.outputEncoding, this.tempRenderTarget.setSize(f, d);
19659
- var g = e.getClearColor().clone(), m = e.getClearAlpha();
19660
- e.autoClearColor = !0, e.autoClearDepth = !0, e.setClearColor(new THREE.Color(0, 0, 0)), e.setClearAlpha(0), o.parameter.set("useHQDepth", !0), o.parameter.set("useHQWeight", !1), o.update(e, s), e.setRenderTarget(this.tempRenderTarget), e.render(r, s), o.parameter.set("useHQDepth", !1), o.parameter.set("useHQWeight", !0), o.update(e, s), e.autoClearDepth = !1, e.autoClearColor = !0, e.render(r, s), o.parameter.set("useHQDepth", !1), o.parameter.set("useHQWeight", !1), o.update(e, s), o.needsRender = !1, e.setClearColor(g, m), e.autoClearDepth = !0, e.autoClearColor = !0, e.setRenderTarget(u), renderFullScreenDepth(e, this.tempRenderTarget.depthTexture), e.autoClearDepth = !1, renderPointCloudHighQualityFullScreen(e, this.tempRenderTarget.texture, this.tempRenderTarget.depthTexture), e.autoClearDepth = !0;
19661
+ }), this.tempRenderTarget.texture.name = "".concat(this.name, ".temp"));
19662
+ var p = this.tempRenderTarget.depthTexture;
19663
+ if (!p || p.image.width !== d || p.image.height !== h) {
19664
+ var g = new THREE.DepthTexture(d, h);
19665
+ g.generateMipmaps = !1, g.format = THREE.DepthStencilFormat, g.type = THREE.UnsignedInt248Type, g.needsUpdate = !0, this.tempRenderTarget.depthTexture = g, p && p.dispose(), this.tempRenderTarget.dispose();
19666
+ }
19667
+ this.tempRenderTarget.texture.encoding = e.outputEncoding, this.tempRenderTarget.setSize(d, h);
19668
+ var m = e.getClearColor().clone(), E = e.getClearAlpha();
19669
+ return e.autoClearColor = !0, e.autoClearDepth = !0, e.setClearColor(new THREE.Color(0, 0, 0)), e.setClearAlpha(0), o.parameter.set("useHQDepth", !0), o.parameter.set("useHQWeight", !1), o.update(e, s), e.setRenderTarget(this.tempRenderTarget), e.render(r, s), o.parameter.set("useHQDepth", !1), o.parameter.set("useHQWeight", !0), o.update(e, s), e.autoClearDepth = !1, e.autoClearColor = !0, e.render(r, s), o.parameter.set("useHQDepth", !1), o.parameter.set("useHQWeight", !1), o.update(e, s), o.needsRender = !1, e.setClearColor(m, E), e.autoClearDepth = !0, e.autoClearColor = !0, e.setRenderTarget(l), renderFullScreenDepth(e, this.tempRenderTarget.depthTexture), e.autoClearDepth = !1, renderPointCloudHighQualityFullScreen(e, this.tempRenderTarget.texture, this.tempRenderTarget.depthTexture), e.autoClearDepth = !0, !0;
19661
19670
  }, t;
19662
19671
  })(SceneRenderer)
19663
19672
  ), scratchViewport$1 = new THREE.Vector4(), normalMaterial = new THREE.MeshNormalMaterial({
@@ -19684,22 +19693,23 @@ var PointCloudHighQualitySceneRnderer = (
19684
19693
  "point-cloud-high-quality": new PointCloudHighQualitySceneRnderer()
19685
19694
  };
19686
19695
  }
19687
- return n.prototype.renderSceneToBuffers = function(t, e, r, o, s) {
19688
- var u = this.composer, l = u.gbuffer, c = u.status, f = c.needsColorGBuffer, d = c.needsDepthGBuffer, h = c.needsNormalGBuffer;
19689
- l.clear(), this.colorRenderTarget.texture.encoding = t.outputEncoding, this.normalRenderTarget.texture.encoding = t.outputEncoding;
19690
- for (var p in this.sceneRenders) {
19691
- var g = p;
19692
- g !== this.renderMode && this.sceneRenders[g].clearBuffers();
19696
+ return n.prototype.renderSceneToBuffers = function(t, e, r, o, s, u) {
19697
+ var l = this.composer, c = l.gbuffer, f = l.status, d = f.needsColorGBuffer, h = f.needsDepthGBuffer, p = f.needsNormalGBuffer, g = !1;
19698
+ c.clear(), this.colorRenderTarget.texture.encoding = t.outputEncoding, this.normalRenderTarget.texture.encoding = t.outputEncoding;
19699
+ for (var m in this.sceneRenders) {
19700
+ var E = m;
19701
+ E !== this.renderMode && this.sceneRenders[E].clearBuffers();
19693
19702
  }
19694
19703
  if (this.sceneRenders[this.renderMode]) {
19695
- var m = s ? null : this.colorRenderTarget;
19696
- this.sceneRenders[this.renderMode].render(t, e, r, o, m);
19704
+ var y = u ? null : this.colorRenderTarget;
19705
+ g = this.sceneRenders[this.renderMode].render(t, e, r, o, s, y);
19697
19706
  }
19698
- if (f && l.set("color", this.colorRenderTarget.texture), d && l.set("depth", this.colorRenderTarget.depthTexture), h) {
19707
+ if (d && c.set("color", this.colorRenderTarget.texture), h && c.set("depth", this.colorRenderTarget.depthTexture), p) {
19699
19708
  t.setRenderTarget(this.normalRenderTarget);
19700
- var E = e.overrideMaterial;
19701
- e.overrideMaterial = normalMaterial, t.setRenderTarget(this.normalRenderTarget), t.render(e, o), e.overrideMaterial = E, l.set("normal", this.normalRenderTarget.texture);
19709
+ var v = e.overrideMaterial;
19710
+ e.overrideMaterial = normalMaterial, t.setRenderTarget(this.normalRenderTarget), t.render(e, o), e.overrideMaterial = v, c.set("normal", this.normalRenderTarget.texture);
19702
19711
  }
19712
+ return g;
19703
19713
  }, n.prototype.render = function(t, e, r, o, s) {
19704
19714
  var u = !1;
19705
19715
  this.composer.updateStatus();
@@ -19707,7 +19717,7 @@ var PointCloudHighQualitySceneRnderer = (
19707
19717
  t.setRenderTarget(null);
19708
19718
  var c = this.composer.status, f = c.endabledPassNumber, d = c.needsDepthGBuffer, h = c.needsNormalGBuffer, p = c.version;
19709
19719
  if (f === 0)
19710
- this.colorRenderTarget.depthTexture && (this.colorRenderTarget.depthTexture.dispose(), this.colorRenderTarget.depthTexture = null, this.colorRenderTarget.dispose()), this.colorRenderTarget.setSize(1, 1), this.normalRenderTarget.setSize(1, 1), this.composer.setSize(1, 1), this.composerVersion = "", s && (this.renderSceneToBuffers(t, e, r, o, !0), u = !0);
19720
+ this.colorRenderTarget.depthTexture && (this.colorRenderTarget.depthTexture.dispose(), this.colorRenderTarget.depthTexture = null, this.colorRenderTarget.dispose()), this.colorRenderTarget.setSize(1, 1), this.normalRenderTarget.setSize(1, 1), this.composer.setSize(1, 1), this.composerVersion = "", u = this.renderSceneToBuffers(t, e, r, o, s, !0);
19711
19721
  else {
19712
19722
  var g = t.getPixelRatio(), m = t.getViewport(scratchViewport$1), E = m.width * g, y = m.height * g;
19713
19723
  if (this.composer.setSize(E, y), s === !1 && p !== this.composerVersion && (this.composerVersion = p, s = !0), s) {
@@ -19719,9 +19729,9 @@ var PointCloudHighQualitySceneRnderer = (
19719
19729
  }
19720
19730
  } else
19721
19731
  this.colorRenderTarget.depthTexture && (this.colorRenderTarget.depthTexture.dispose(), this.colorRenderTarget.depthTexture = null, this.colorRenderTarget.dispose());
19722
- this.colorRenderTarget.setSize(E, y), h ? this.normalRenderTarget.setSize(E, y) : this.normalRenderTarget.setSize(1, 1), this.renderSceneToBuffers(t, e, r, o, !1);
19732
+ this.colorRenderTarget.setSize(E, y), h ? this.normalRenderTarget.setSize(E, y) : this.normalRenderTarget.setSize(1, 1);
19723
19733
  }
19724
- t.setRenderTarget(this.composer.readBuffer), renderFullScreen(t, this.colorRenderTarget.texture), this.composer.render(t), u = !0;
19734
+ this.renderSceneToBuffers(t, e, r, o, s, !1), t.setRenderTarget(this.composer.readBuffer), renderFullScreen(t, this.colorRenderTarget.texture), u = this.composer.render(t);
19725
19735
  }
19726
19736
  return t.setRenderTarget(l), u;
19727
19737
  }, n.prototype.dispose = function() {
@@ -19982,6 +19992,7 @@ void main() {
19982
19992
  blendSrcAlpha: THREE.OneFactor,
19983
19993
  blendDstAlpha: THREE.OneMinusSrcAlphaFactor,
19984
19994
  depthWrite: !1,
19995
+ transparent: !0,
19985
19996
  vertexShader: vertexShader$4,
19986
19997
  fragmentShader: fragmentShader$4,
19987
19998
  uniforms: {
@@ -20276,6 +20287,7 @@ void main() {
20276
20287
  blendSrcAlpha: THREE.OneFactor,
20277
20288
  blendDstAlpha: THREE.OneMinusSrcAlphaFactor,
20278
20289
  depthWrite: !1,
20290
+ transparent: !0,
20279
20291
  vertexShader: vertexShader$3,
20280
20292
  fragmentShader: fragmentShader$3,
20281
20293
  uniforms: {
@@ -20589,6 +20601,7 @@ void main() {
20589
20601
  blendSrcAlpha: THREE.OneFactor,
20590
20602
  blendDstAlpha: THREE.OneMinusSrcAlphaFactor,
20591
20603
  depthWrite: !1,
20604
+ transparent: !0,
20592
20605
  vertexShader: vertexShader$2,
20593
20606
  fragmentShader: fragmentShader$2,
20594
20607
  defines: {
@@ -20970,8 +20983,8 @@ var Hammer = (function(n, t, e, r) {
20970
20983
  var Te = B[ce][_];
20971
20984
  O(Y, Te) < 0 && V.push(B[ce]), Y[ce] = Te, ce++;
20972
20985
  }
20973
- return V = V.sort(function(Ye, De) {
20974
- return Ye[_] > De[_];
20986
+ return V = V.sort(function(Ze, De) {
20987
+ return Ze[_] > De[_];
20975
20988
  }), V;
20976
20989
  }
20977
20990
  function H(B, _) {
@@ -21019,7 +21032,7 @@ var Hammer = (function(n, t, e, r) {
21019
21032
  };
21020
21033
  function le(B) {
21021
21034
  var _, N = B.options.inputClass;
21022
- return N ? _ = N : z ? _ = $e : J ? _ = Ne : U ? _ = yt : _ = ze, new _(B, me);
21035
+ return N ? _ = N : z ? _ = tt : J ? _ = Ne : U ? _ = yt : _ = ze, new _(B, me);
21023
21036
  }
21024
21037
  function me(B, _, N) {
21025
21038
  var V = N.pointers.length, Y = N.changedPointers.length, ce = _ & ee && V - Y === 0, Te = _ & ($ | X) && V - Y === 0;
@@ -21028,8 +21041,8 @@ var Hammer = (function(n, t, e, r) {
21028
21041
  function ge(B, _) {
21029
21042
  var N = B.session, V = _.pointers, Y = V.length;
21030
21043
  N.firstInput || (N.firstInput = be(_)), Y > 1 && !N.firstMultiple ? N.firstMultiple = be(_) : Y === 1 && (N.firstMultiple = !1);
21031
- var ce = N.firstInput, Te = N.firstMultiple, je = Te ? Te.center : ce.center, Ye = _.center = He(V);
21032
- _.timeStamp = f(), _.deltaTime = _.timeStamp - ce.timeStamp, _.angle = Ve(je, Ye), _.distance = he(je, Ye), Ae(N, _), _.offsetDirection = xe(_.deltaX, _.deltaY);
21044
+ var ce = N.firstInput, Te = N.firstMultiple, Ge = Te ? Te.center : ce.center, Ze = _.center = He(V);
21045
+ _.timeStamp = f(), _.deltaTime = _.timeStamp - ce.timeStamp, _.angle = Ve(Ge, Ze), _.distance = he(Ge, Ze), Ae(N, _), _.offsetDirection = xe(_.deltaX, _.deltaY);
21033
21046
  var De = Ce(_.deltaTime, _.deltaX, _.deltaY);
21034
21047
  _.overallVelocityX = De.x, _.overallVelocityY = De.y, _.overallVelocity = c(De.x) > c(De.y) ? De.x : De.y, _.scale = Te ? Be(Te.pointers, V) : 1, _.rotation = Te ? ye(Te.pointers, V) : 0, _.maxPointers = N.prevInput ? _.pointers.length > N.prevInput.maxPointers ? _.pointers.length : N.prevInput.maxPointers : _.pointers.length, ue(N, _);
21035
21048
  var St = B.element;
@@ -21046,13 +21059,13 @@ var Hammer = (function(n, t, e, r) {
21046
21059
  }), _.deltaX = Y.x + (N.x - V.x), _.deltaY = Y.y + (N.y - V.y);
21047
21060
  }
21048
21061
  function ue(B, _) {
21049
- var N = B.lastInterval || _, V = _.timeStamp - N.timeStamp, Y, ce, Te, je;
21062
+ var N = B.lastInterval || _, V = _.timeStamp - N.timeStamp, Y, ce, Te, Ge;
21050
21063
  if (_.eventType != X && (V > ae || N.velocity === r)) {
21051
- var Ye = _.deltaX - N.deltaX, De = _.deltaY - N.deltaY, St = Ce(V, Ye, De);
21052
- ce = St.x, Te = St.y, Y = c(St.x) > c(St.y) ? St.x : St.y, je = xe(Ye, De), B.lastInterval = _;
21064
+ var Ze = _.deltaX - N.deltaX, De = _.deltaY - N.deltaY, St = Ce(V, Ze, De);
21065
+ ce = St.x, Te = St.y, Y = c(St.x) > c(St.y) ? St.x : St.y, Ge = xe(Ze, De), B.lastInterval = _;
21053
21066
  } else
21054
- Y = N.velocity, ce = N.velocityX, Te = N.velocityY, je = N.direction;
21055
- _.velocity = Y, _.velocityX = ce, _.velocityY = Te, _.direction = je;
21067
+ Y = N.velocity, ce = N.velocityX, Te = N.velocityY, Ge = N.direction;
21068
+ _.velocity = Y, _.velocityX = ce, _.velocityY = Te, _.direction = Ge;
21056
21069
  }
21057
21070
  function be(B) {
21058
21071
  for (var _ = [], N = 0; N < B.pointers.length; )
@@ -21111,9 +21124,9 @@ var Hammer = (function(n, t, e, r) {
21111
21124
  mousedown: ee,
21112
21125
  mousemove: Z,
21113
21126
  mouseup: $
21114
- }, Ze = "mousedown", Se = "mousemove mouseup";
21127
+ }, $e = "mousedown", Se = "mousemove mouseup";
21115
21128
  function ze() {
21116
- this.evEl = Ze, this.evWin = Se, this.pressed = !1, se.apply(this, arguments);
21129
+ this.evEl = $e, this.evWin = Se, this.pressed = !1, se.apply(this, arguments);
21117
21130
  }
21118
21131
  v(ze, se, {
21119
21132
  /**
@@ -21144,20 +21157,20 @@ var Hammer = (function(n, t, e, r) {
21144
21157
  // see https://twitter.com/jacobrossi/status/480596438489890816
21145
21158
  }, Le = "pointerdown", Ue = "pointermove pointerup pointercancel";
21146
21159
  n.MSPointerEvent && !n.PointerEvent && (Le = "MSPointerDown", Ue = "MSPointerMove MSPointerUp MSPointerCancel");
21147
- function $e() {
21160
+ function tt() {
21148
21161
  this.evEl = Le, this.evWin = Ue, se.apply(this, arguments), this.store = this.manager.session.pointerEvents = [];
21149
21162
  }
21150
- v($e, se, {
21163
+ v(tt, se, {
21151
21164
  /**
21152
21165
  * handle mouse events
21153
21166
  * @param {Object} ev
21154
21167
  */
21155
21168
  handler: function(_) {
21156
- var N = this.store, V = !1, Y = !1, ce = _.type.toLowerCase().replace("ms", ""), Te = Fe[ce], je = Oe[_.pointerType] || _.pointerType, Ye = je == Q, De = O(N, _.pointerId, "pointerId");
21157
- Te & ee && (_.button === 0 || _.button === 2 || Ye) ? De < 0 && (N.push(_), De = N.length - 1) : Te & ($ | X) ? V = !0 : !Ye && _.buttons === 0 && (V = !0, Y = !0, Te = Fe.pointerup), !(De < 0) && (Y || (N[De] = _), this.callback(this.manager, Te, {
21169
+ var N = this.store, V = !1, Y = !1, ce = _.type.toLowerCase().replace("ms", ""), Te = Fe[ce], Ge = Oe[_.pointerType] || _.pointerType, Ze = Ge == Q, De = O(N, _.pointerId, "pointerId");
21170
+ Te & ee && (_.button === 0 || _.button === 2 || Ze) ? De < 0 && (N.push(_), De = N.length - 1) : Te & ($ | X) ? V = !0 : !Ze && _.buttons === 0 && (V = !0, Y = !0, Te = Fe.pointerup), !(De < 0) && (Y || (N[De] = _), this.callback(this.manager, Te, {
21158
21171
  pointers: N,
21159
21172
  changedPointers: [_],
21160
- pointerType: je,
21173
+ pointerType: Ge,
21161
21174
  srcEvent: N[De]
21162
21175
  }), V && N.splice(De, 1));
21163
21176
  }
@@ -21213,19 +21226,19 @@ var Hammer = (function(n, t, e, r) {
21213
21226
  var N = C(B.touches), V = this.targetIds;
21214
21227
  if (_ & (ee | Z) && N.length === 1)
21215
21228
  return V[N[0].identifier] = !0, [N, N];
21216
- var Y, ce, Te = C(B.changedTouches), je = [], Ye = this.target;
21229
+ var Y, ce, Te = C(B.changedTouches), Ge = [], Ze = this.target;
21217
21230
  if (ce = N.filter(function(De) {
21218
- return M(De.target, Ye);
21231
+ return M(De.target, Ze);
21219
21232
  }), _ === ee)
21220
21233
  for (Y = 0; Y < ce.length; )
21221
21234
  V[ce[Y].identifier] = !0, Y++;
21222
21235
  for (Y = 0; Y < Te.length; )
21223
- V[Te[Y].identifier] && je.push(Te[Y]), _ & ($ | X) && delete V[Te[Y].identifier], Y++;
21224
- if (je.length)
21236
+ V[Te[Y].identifier] && Ge.push(Te[Y]), _ & ($ | X) && delete V[Te[Y].identifier], Y++;
21237
+ if (Ge.length)
21225
21238
  return [
21226
21239
  // merge targetTouches with changedTargetTouches so it contains ALL touches, including 'end' and 'cancel'
21227
- I(ce.concat(je), "identifier"),
21228
- je
21240
+ I(ce.concat(Ge), "identifier"),
21241
+ Ge
21229
21242
  ];
21230
21243
  }
21231
21244
  var It = 2500, Tt = 25;
@@ -21259,9 +21272,9 @@ var Hammer = (function(n, t, e, r) {
21259
21272
  }
21260
21273
  });
21261
21274
  function Rt(B, _) {
21262
- B & ee ? (this.primaryTouch = _.changedPointers[0].identifier, tt.call(this, _)) : B & ($ | X) && tt.call(this, _);
21275
+ B & ee ? (this.primaryTouch = _.changedPointers[0].identifier, rt.call(this, _)) : B & ($ | X) && rt.call(this, _);
21263
21276
  }
21264
- function tt(B) {
21277
+ function rt(B) {
21265
21278
  var _ = B.changedPointers[0];
21266
21279
  if (_.identifier === this.primaryTouch) {
21267
21280
  var N = { x: _.clientX, y: _.clientY };
@@ -21281,7 +21294,7 @@ var Hammer = (function(n, t, e, r) {
21281
21294
  }
21282
21295
  return !1;
21283
21296
  }
21284
- var ct = s ? H(s.style, "touchAction") : r, Xe = ct !== r, fe = "compute", we = "auto", Me = "manipulation", ke = "none", Ge = "pan-x", st = "pan-y", Qe = Ht();
21297
+ var ct = s ? H(s.style, "touchAction") : r, Xe = ct !== r, fe = "compute", we = "auto", Me = "manipulation", ke = "none", je = "pan-x", st = "pan-y", Qe = Ht();
21285
21298
  function Je(B, _) {
21286
21299
  this.manager = B, this.set(_);
21287
21300
  }
@@ -21319,10 +21332,10 @@ var Hammer = (function(n, t, e, r) {
21319
21332
  _.preventDefault();
21320
21333
  return;
21321
21334
  }
21322
- var V = this.actions, Y = w(V, ke) && !Qe[ke], ce = w(V, st) && !Qe[st], Te = w(V, Ge) && !Qe[Ge];
21335
+ var V = this.actions, Y = w(V, ke) && !Qe[ke], ce = w(V, st) && !Qe[st], Te = w(V, je) && !Qe[je];
21323
21336
  if (Y) {
21324
- var je = B.pointers.length === 1, Ye = B.distance < 2, De = B.deltaTime < 250;
21325
- if (je && Ye && De)
21337
+ var Ge = B.pointers.length === 1, Ze = B.distance < 2, De = B.deltaTime < 250;
21338
+ if (Ge && Ze && De)
21326
21339
  return;
21327
21340
  }
21328
21341
  if (!(Te && ce) && (Y || ce && N & ie || Te && N & ve))
@@ -21339,8 +21352,8 @@ var Hammer = (function(n, t, e, r) {
21339
21352
  function ft(B) {
21340
21353
  if (w(B, ke))
21341
21354
  return ke;
21342
- var _ = w(B, Ge), N = w(B, st);
21343
- return _ && N ? ke : _ || N ? _ ? Ge : st : w(B, Me) ? Me : we;
21355
+ var _ = w(B, je), N = w(B, st);
21356
+ return _ && N ? ke : _ || N ? _ ? je : st : w(B, Me) ? Me : we;
21344
21357
  }
21345
21358
  function Ht() {
21346
21359
  if (!Xe)
@@ -21559,7 +21572,7 @@ var Hammer = (function(n, t, e, r) {
21559
21572
  },
21560
21573
  getTouchAction: function() {
21561
21574
  var B = this.options.direction, _ = [];
21562
- return B & ie && _.push(st), B & ve && _.push(Ge), _;
21575
+ return B & ie && _.push(st), B & ve && _.push(je), _;
21563
21576
  },
21564
21577
  directionTest: function(B) {
21565
21578
  var _ = this.options, N = !0, V = B.distance, Y = B.direction, ce = B.deltaX, Te = B.deltaY;
@@ -21719,8 +21732,8 @@ var Hammer = (function(n, t, e, r) {
21719
21732
  return this.failTimeout();
21720
21733
  var ce = this.pTime ? B.timeStamp - this.pTime < _.interval : !0, Te = !this.pCenter || he(this.pCenter, B.center) < _.posThreshold;
21721
21734
  this.pTime = B.timeStamp, this.pCenter = B.center, !Te || !ce ? this.count = 1 : this.count += 1, this._input = B;
21722
- var je = this.count % _.taps;
21723
- if (je === 0)
21735
+ var Ge = this.count % _.taps;
21736
+ if (Ge === 0)
21724
21737
  return this.hasRequireFailures() ? (this._timer = d(function() {
21725
21738
  this.state = pt, this.tryEmit();
21726
21739
  }, _.interval, this), dt) : pt;
@@ -21838,7 +21851,7 @@ var Hammer = (function(n, t, e, r) {
21838
21851
  tapHighlightColor: "rgba(0,0,0,0)"
21839
21852
  }
21840
21853
  };
21841
- var rt = 1, ut = 2;
21854
+ var Ye = 1, ut = 2;
21842
21855
  function Ke(B, _) {
21843
21856
  this.options = m({}, qe.defaults, _ || {}), this.options.inputTarget = this.options.inputTarget || B, this.handlers = {}, this.session = {}, this.recognizers = [], this.oldCssProps = {}, this.element = B, this.input = le(this), this.touchAction = new Je(this, this.options.touchAction), ht(this, !0), p(this.options.recognizers, function(N) {
21844
21857
  var V = this.add(new N[0](N[1]));
@@ -21861,7 +21874,7 @@ var Hammer = (function(n, t, e, r) {
21861
21874
  * @param {Boolean} [force]
21862
21875
  */
21863
21876
  stop: function(B) {
21864
- this.session.stopped = B ? ut : rt;
21877
+ this.session.stopped = B ? ut : Ye;
21865
21878
  },
21866
21879
  /**
21867
21880
  * run the recognizers!
@@ -22010,7 +22023,7 @@ var Hammer = (function(n, t, e, r) {
22010
22023
  TouchAction: Je,
22011
22024
  TouchInput: Ne,
22012
22025
  MouseInput: ze,
22013
- PointerEventInput: $e,
22026
+ PointerEventInput: tt,
22014
22027
  TouchMouseInput: yt,
22015
22028
  SingleTouchInput: At,
22016
22029
  Recognizer: Et,
@@ -22656,14 +22669,15 @@ void main() {
22656
22669
  blendDst: THREE.OneMinusSrcAlphaFactor,
22657
22670
  blendSrcAlpha: THREE.OneFactor,
22658
22671
  blendDstAlpha: THREE.OneMinusSrcAlphaFactor,
22659
- depthWrite: !1
22672
+ depthWrite: !1,
22673
+ transparent: !0
22660
22674
  }), IntersectMesh = (
22661
22675
  /** @class */
22662
22676
  (function(n) {
22663
22677
  __extends(t, n);
22664
22678
  function t() {
22665
22679
  var e = n.call(this) || this;
22666
- return e.ringMesh = new THREE.Mesh(sharedGeometry$2, sharedMaterial), e.ringMesh.position.z = 0.01, e.ringMesh.renderOrder = -2, e.add(e.ringMesh), e;
22680
+ return e.ringMesh = new THREE.Mesh(sharedGeometry$2, sharedMaterial), e.ringMesh.position.z = 0.01, e.ringMesh.renderOrder = 9999999999, e.add(e.ringMesh), e;
22667
22681
  }
22668
22682
  return t.prototype.dispose = function() {
22669
22683
  this.remove(this.ringMesh);
@@ -23040,7 +23054,7 @@ void main() {
23040
23054
  this.intersectMesh.visible = !1, this.needsRender = !0;
23041
23055
  }, t;
23042
23056
  })(BaseController)
23043
- ), defaultTopviewControllerCustomInitArgs = __assign({}, omit(defaultFloorplanControllerCustomInitArgs, ["defaultLongitude", "defaultLatitude", "maxLatitude", "minLatitude"])), TopviewController = (
23057
+ ), defaultTopviewControllerCustomInitArgs = __assign(__assign({}, omit(defaultFloorplanControllerCustomInitArgs, ["defaultLongitude", "defaultLatitude", "maxLatitude", "minLatitude"])), { defaultLongitude: 0, defaultLatitude: Math.PI / 2 }), TopviewController = (
23044
23058
  /** @class */
23045
23059
  (function(n) {
23046
23060
  __extends(t, n);
@@ -23049,15 +23063,21 @@ void main() {
23049
23063
  return r = n.call(this, o) || this, r.mode = "Topview", r;
23050
23064
  }
23051
23065
  return t.parseArgs = function(e) {
23066
+ var r, o;
23052
23067
  if (e instanceof t)
23053
23068
  return e;
23054
- var r = __assign(__assign({}, e), { defaultLongitude: 0, defaultLatitude: Math.PI / 2 });
23055
- return n.parseArgs.call(this, r);
23069
+ var s = __assign(__assign({}, e), { maxLatitude: +Math.PI / 2, minLatitude: -Math.PI / 2, defaultLongitude: (r = e.defaultLongitude) !== null && r !== void 0 ? r : defaultTopviewControllerCustomInitArgs.defaultLongitude, defaultLatitude: (o = e.defaultLatitude) !== null && o !== void 0 ? o : defaultTopviewControllerCustomInitArgs.defaultLatitude });
23070
+ return n.parseArgs.call(this, s);
23056
23071
  }, t.initAnimationEndState = function(e) {
23057
- var r = this.parseArgs(e), o = n.initAnimationEndState.call(this, r);
23058
- return __assign(__assign({}, o), { longitude: r.defaultLongitude, latitude: r.defaultLatitude, mode: "Topview" });
23072
+ var r, o, s = this.parseArgs(e), u = n.initAnimationEndState.call(this, __assign(__assign({}, s), { initial: __assign(__assign({}, s.initial), { state: __assign(__assign({}, s.initial.state), {
23073
+ // 如果没有用户输入的 state, 则使用默认值。
23074
+ // 避免后续 super.initAnimationEndState 中缺失使用 currentState 的逻辑。
23075
+ longitude: (r = s.initial.state.longitude) !== null && r !== void 0 ? r : s.defaultLongitude,
23076
+ latitude: (o = s.initial.state.latitude) !== null && o !== void 0 ? o : s.defaultLatitude
23077
+ }) }) }));
23078
+ return __assign(__assign({}, u), { mode: "Topview" });
23059
23079
  }, t.prototype.updateConfiguration = function(e) {
23060
- return n.prototype.updateConfiguration.call(this, __assign(__assign({}, e), { defaultLongitude: 0, defaultLatitude: Math.PI / 2 }));
23080
+ return n.prototype.updateConfiguration.call(this, __assign({}, e));
23061
23081
  }, t.prototype.updateModel = function(e) {
23062
23082
  this.needsRender = !0;
23063
23083
  var r = this.modelScene.boundingBox.getCenter(new THREE.Vector3());
@@ -24224,8 +24244,8 @@ var scratchRaycaster$1 = new THREE.Raycaster(), scratchVector3$3 = new THREE.Vec
24224
24244
  fe.position.copy(Me.position).applyMatrix4(Me.work.transform), fe.scale.setScalar(18);
24225
24245
  else {
24226
24246
  fe.position.copy(Me.standingPosition).applyMatrix4(Me.work.transform);
24227
- var Ge = o.adjustPanoCircleMeshPositionFix.get(Me.panoId);
24228
- Ge && (scratchVector3$3.set(Ge.x, Ge.y, Ge.z), scratchVector3$3.equals(fe.position) && (fe.position.y += Ge.w)), fe.scale.setScalar(1.2);
24247
+ var je = o.adjustPanoCircleMeshPositionFix.get(Me.panoId);
24248
+ je && (scratchVector3$3.set(je.x, je.y, je.z), scratchVector3$3.equals(fe.position) && (fe.position.y += je.w)), fe.scale.setScalar(1.2);
24229
24249
  }
24230
24250
  var st = o.camera.position.clone().setY(fe.position.y), Qe = new THREE.Vector3().copy(fe.position).sub(st).normalize();
24231
24251
  if (we === panoStringify(o.currentPano)) {
@@ -24243,43 +24263,43 @@ var scratchRaycaster$1 = new THREE.Raycaster(), scratchVector3$3 = new THREE.Vec
24243
24263
  fe.setOpacity(0), fe.setCurrent(!1), fe.updateTime && fe.updateTime(e, r), fe.visible = !1;
24244
24264
  });
24245
24265
  else if (Z) {
24246
- var Ie = Z.work.observers, Ze = arrayMin(Z.accessibleNodes, function(fe) {
24266
+ var Ie = Z.work.observers, $e = arrayMin(Z.accessibleNodes, function(fe) {
24247
24267
  var we = Ie[fe];
24248
24268
  return we ? Z.standingPosition.distanceTo(we.standingPosition) : 1 / 0;
24249
- }, !0), Se = Ze[1];
24269
+ }, !0), Se = $e[1];
24250
24270
  Se = clamp$1(Se, 3, 1 / 0);
24251
24271
  var ze = Z.accessibleNodes.concat(Z.panoIndex).map(function(fe) {
24252
24272
  return panoStringify({ panoIndex: fe, workCode: Z.work.workCode });
24253
24273
  });
24254
24274
  this.panoMeshes.forEach(function(fe, we) {
24255
- var Me = o.works.getObserver(we), ke = !1, Ge = 1;
24275
+ var Me = o.works.getObserver(we), ke = !1, je = 1;
24256
24276
  if (ze.indexOf(we) === -1)
24257
- ke = !1, Ge = 0;
24277
+ ke = !1, je = 0;
24258
24278
  else if (!Me)
24259
- ke = !1, Ge = 0;
24279
+ ke = !1, je = 0;
24260
24280
  else if (!Me.loadable && !Me.active)
24261
- ke = !1, Ge = 0;
24281
+ ke = !1, je = 0;
24262
24282
  else {
24263
24283
  var st = fe.position.clone().project(o.camera), Qe = Math.abs(st.x) < 1 && Math.abs(st.y) < 1 && Math.abs(st.z) < 1;
24264
24284
  ke = Qe && !fe.loading && fe.progress === 0 && $ !== null && panoStringify({ panoIndex: $.panoIndex, workCode: $.work.workCode }) === we;
24265
24285
  var Je = fe.position.clone().setY(o.camera.position.y).distanceTo(o.camera.position);
24266
- Ge = Je < 0.01 ? 0 : clamp$1(Se / Je, 0.1, 0.85);
24286
+ je = Je < 0.01 ? 0 : clamp$1(Se / Je, 0.1, 0.85);
24267
24287
  }
24268
24288
  if (Me && Me === ne) {
24269
24289
  var ft = Me.position.distanceTo(Me.standingPosition) > o.aerialObserverMinHeight;
24270
24290
  if (ft) {
24271
24291
  var Je = fe.position.distanceTo(o.camera.position);
24272
- Je < 35 && (Ge = 0);
24292
+ Je < 35 && (je = 0);
24273
24293
  }
24274
24294
  }
24275
- fe.setCurrent(ke), fe.setOpacity(Ge), fe.updateTime && fe.updateTime(e, r);
24295
+ o.modelScene.parameter.resolveValue().modelAlpha > 0 && (je = 0), fe.setCurrent(ke), fe.setOpacity(je), fe.updateTime && fe.updateTime(e, r);
24276
24296
  });
24277
24297
  }
24278
24298
  {
24279
24299
  var w = (l = this.modelScene.parameter.progress) !== null && l !== void 0 ? l : 1, Fe = Math.round(w), Oe = this.modelScene.parameter.pano0, Le = this.modelScene.parameter.pano1, Ue = Fe === 0 ? Oe : Le, H = void 0;
24280
24300
  if (Ue && (H = this.works.getObserver(Ue.panoId), H || (H = this.panoPictureObserverMap.get(Ue))), this.tiling.appearDuration = this.tileAppearDuration, this.tiling.maxRequest = w < (canUseNativeImageBitmap() ? 0.6 : 0.99) ? 0 : this.tileMaxRequest, this.tiling.imageOptions = this.imageOptions, !H || !Ue || this.tileLevelForFov === !1 || this.camera.perspToOrtho.x > 0) {
24281
24301
  this.tiling.setObserver(null);
24282
- var $e = {
24302
+ var tt = {
24283
24303
  renderer: this.renderer,
24284
24304
  resolution: this.camera.resolution,
24285
24305
  pixelRatio: this.camera.pixelRatio,
@@ -24292,11 +24312,11 @@ var scratchRaycaster$1 = new THREE.Raycaster(), scratchVector3$3 = new THREE.Vec
24292
24312
  minLevel: 0,
24293
24313
  level: 0
24294
24314
  };
24295
- this.tiling.update($e), this.modelScene.parameter.set("refinedScreen", null);
24315
+ this.tiling.update(tt), this.modelScene.parameter.set("refinedScreen", null);
24296
24316
  } else {
24297
24317
  var lt = getImageSizeLevel(Ue.mapSize), nt = lt + 1, ot = new THREE.Vector2().copy(this.camera.resolution).multiplyScalar(this.camera.pixelRatio), At = Math.floor(this.tileLevelForFov(this.camera.fov, ot)), We = At > lt ? At : 0;
24298
24318
  this.tiling.setObserver(H);
24299
- var $e = {
24319
+ var tt = {
24300
24320
  renderer: this.renderer,
24301
24321
  resolution: this.camera.resolution,
24302
24322
  pixelRatio: this.camera.pixelRatio,
@@ -24308,7 +24328,7 @@ var scratchRaycaster$1 = new THREE.Raycaster(), scratchVector3$3 = new THREE.Vec
24308
24328
  panoZoom: Ue.zoom,
24309
24329
  minLevel: nt,
24310
24330
  level: We
24311
- }, Ct = this.tiling.update($e), _e = {
24331
+ }, Ct = this.tiling.update(tt), _e = {
24312
24332
  map: this.tiling.renderTarget.texture,
24313
24333
  matrixInverse: this.tiling.camera.matrixWorldInverse,
24314
24334
  projectionMatrix: this.tiling.camera.projectionMatrix,
@@ -24327,7 +24347,7 @@ var scratchRaycaster$1 = new THREE.Raycaster(), scratchVector3$3 = new THREE.Vec
24327
24347
  var yt = T.effect, Rt = this.modelScene.parameter, Oe = Rt.pano0, Le = Rt.pano1;
24328
24348
  if (Oe && Le && Oe !== Le && (yt === "fly" || yt === "model") && this.flyEffectUseDepthBuffer) {
24329
24349
  if (((f = this.modelScene.parameter.pano0Depth) === null || f === void 0 ? void 0 : f.panoId) !== Oe.panoId || ((d = this.modelScene.parameter.pano1Depth) === null || d === void 0 ? void 0 : d.panoId) !== Le.panoId) {
24330
- var tt = 500, it = 512;
24350
+ var rt = 500, it = 512;
24331
24351
  this.pano0DepthCubeRenderTarget ? this.pano0DepthCubeRenderTarget.width !== it && this.pano0DepthCubeRenderTarget.setSize(it, it) : this.pano0DepthCubeRenderTarget = new THREE.WebGLCubeRenderTarget(it, {
24332
24352
  minFilter: THREE.NearestFilter,
24333
24353
  magFilter: THREE.NearestFilter,
@@ -24338,20 +24358,20 @@ var scratchRaycaster$1 = new THREE.Raycaster(), scratchVector3$3 = new THREE.Vec
24338
24358
  generateMipmaps: !1
24339
24359
  });
24340
24360
  var ct = new THREE.CubeCamera(this.camera.near, this.camera.far, this.pano0DepthCubeRenderTarget);
24341
- ct.matrix.copy(Oe.matrix), ct.matrixWorld.copy(ct.matrix), ct.matrixAutoUpdate = !1, renderDepthCube(this.renderer, this.modelScene, ct, tt);
24361
+ ct.matrix.copy(Oe.matrix), ct.matrixWorld.copy(ct.matrix), ct.matrixAutoUpdate = !1, renderDepthCube(this.renderer, this.modelScene, ct, rt);
24342
24362
  var Xe = new THREE.CubeCamera(this.camera.near, this.camera.far, this.pano1DepthCubeRenderTarget);
24343
- Xe.matrix.copy(Le.matrix), Xe.matrixWorld.copy(Xe.matrix), Xe.matrixAutoUpdate = !1, renderDepthCube(this.renderer, this.modelScene, Xe, tt), this.modelScene.parameter.set({
24363
+ Xe.matrix.copy(Le.matrix), Xe.matrixWorld.copy(Xe.matrix), Xe.matrixAutoUpdate = !1, renderDepthCube(this.renderer, this.modelScene, Xe, rt), this.modelScene.parameter.set({
24344
24364
  pano0Depth: {
24345
24365
  panoId: Oe.panoId,
24346
24366
  map: this.pano0DepthCubeRenderTarget.texture,
24347
24367
  mapSize: this.pano0DepthCubeRenderTarget.width,
24348
- maxDepth: tt
24368
+ maxDepth: rt
24349
24369
  },
24350
24370
  pano1Depth: {
24351
24371
  panoId: Le.panoId,
24352
24372
  map: this.pano1DepthCubeRenderTarget.texture,
24353
24373
  mapSize: this.pano1DepthCubeRenderTarget.width,
24354
- maxDepth: tt
24374
+ maxDepth: rt
24355
24375
  }
24356
24376
  });
24357
24377
  }
@@ -25928,8 +25948,8 @@ void main() {
25928
25948
  });
25929
25949
  var Ie = new THREE.CubeCamera(this.camera.near, this.camera.far, this.pano0DepthCubeRenderTarget);
25930
25950
  Ie.matrix.copy(de.matrix), Ie.matrixWorld.copy(Ie.matrix), Ie.matrixAutoUpdate = !1, renderDepthCube(this.renderer, this.modelScene, Ie, ye);
25931
- var Ze = new THREE.CubeCamera(this.camera.near, this.camera.far, this.pano1DepthCubeRenderTarget);
25932
- Ze.matrix.copy(Ee.matrix), Ze.matrixWorld.copy(Ze.matrix), Ze.matrixAutoUpdate = !1, renderDepthCube(this.renderer, this.modelScene, Ze, ye), this.modelScene.parameter.set({
25951
+ var $e = new THREE.CubeCamera(this.camera.near, this.camera.far, this.pano1DepthCubeRenderTarget);
25952
+ $e.matrix.copy(Ee.matrix), $e.matrixWorld.copy($e.matrix), $e.matrixAutoUpdate = !1, renderDepthCube(this.renderer, this.modelScene, $e, ye), this.modelScene.parameter.set({
25933
25953
  pano0Depth: {
25934
25954
  panoId: de.panoId,
25935
25955
  map: this.pano0DepthCubeRenderTarget.texture,
@@ -27541,7 +27561,7 @@ var circleImageURL = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYA
27541
27561
  }
27542
27562
  return Object.defineProperty(t, "version", {
27543
27563
  get: function() {
27544
- return "6.7.0-alpha.26";
27564
+ return "6.7.0-alpha.27";
27545
27565
  },
27546
27566
  enumerable: !1,
27547
27567
  configurable: !0
@@ -28455,14 +28475,14 @@ var CONTROLLER_EVNET_DELTA_TIME = 300, scratchRaycaster = new THREE.Raycaster(),
28455
28475
  if (!Re)
28456
28476
  return "continue";
28457
28477
  Pe && Pe.update(Re, re, oe);
28458
- var qe = ye.xrManager.getController(pe), rt = new THREE.Vector3(0, 1.2, 0), ut = qe.position.clone().add(te).sub(rt);
28459
- Re.handedness === "left" ? ye.xrControllerRay.left.set(ut, new THREE.Vector3(0, 0, -1).applyEuler(qe.rotation)) : Re.handedness === "right" && ye.xrControllerRay.right.set(ut, new THREE.Vector3(0, 0, -1).applyEuler(qe.rotation)), ye.controllerWrappers[pe].position.copy(new THREE.Vector3(0, 0, 0).add(te).sub(rt));
28478
+ var qe = ye.xrManager.getController(pe), Ye = new THREE.Vector3(0, 1.2, 0), ut = qe.position.clone().add(te).sub(Ye);
28479
+ Re.handedness === "left" ? ye.xrControllerRay.left.set(ut, new THREE.Vector3(0, 0, -1).applyEuler(qe.rotation)) : Re.handedness === "right" && ye.xrControllerRay.right.set(ut, new THREE.Vector3(0, 0, -1).applyEuler(qe.rotation)), ye.controllerWrappers[pe].position.copy(new THREE.Vector3(0, 0, 0).add(te).sub(Ye));
28460
28480
  var Ke = ye.modelScene.intersectRaycaster(ye.xrControllerRay.right);
28461
28481
  if (Ke.length === 0) {
28462
28482
  var ht = ye.works.getResolvedObserver(ye.currentPano);
28463
- Ke = ye.xrControllerRay.right.intersectObject(ye.modelScene.boundingMesh, !0).map(function(je) {
28464
- var Ye, De = (Ye = ht == null ? void 0 : ht.floorIndex) !== null && Ye !== void 0 ? Ye : 0;
28465
- return __assign({ floorIndex: De, floor: De }, je);
28483
+ Ke = ye.xrControllerRay.right.intersectObject(ye.modelScene.boundingMesh, !0).map(function(Ge) {
28484
+ var Ze, De = (Ze = ht == null ? void 0 : ht.floorIndex) !== null && Ze !== void 0 ? Ze : 0;
28485
+ return __assign({ floorIndex: De, floor: De }, Ge);
28466
28486
  });
28467
28487
  }
28468
28488
  if (Ke.length >= 1 && Ke[0].face)
@@ -28497,10 +28517,10 @@ var CONTROLLER_EVNET_DELTA_TIME = 300, scratchRaycaster = new THREE.Raycaster(),
28497
28517
  userAction: this.userAction,
28498
28518
  state: __assign(__assign(__assign({}, this.currentPano), { mode: this.mode }), clonePose(this.camera.pose))
28499
28519
  }));
28500
- var Ie = this.works.getResolvedObserver(this.currentPano), Ze = this.locationMotion.ended ? this.getForwardObserverOrNot(this.xrManager.cameraVR) : null, Se = this.works.getObserver(w.panoId), ze = this.works.getObserver(P.panoId);
28520
+ var Ie = this.works.getResolvedObserver(this.currentPano), $e = this.locationMotion.ended ? this.getForwardObserverOrNot(this.xrManager.cameraVR) : null, Se = this.works.getObserver(w.panoId), ze = this.works.getObserver(P.panoId);
28501
28521
  if (this.adjustPanoCircleMeshPositionBasedOnModel && this.helper.visible && Ie) {
28502
28522
  for (var Fe = [], Oe = Ie.work.observers, Le = 0, Ue = Ie.accessibleNodes; Le < Ue.length; Le++) {
28503
- var $e = Ue[Le], U = Oe[$e];
28523
+ var tt = Ue[Le], U = Oe[tt];
28504
28524
  U && Fe.push(U);
28505
28525
  }
28506
28526
  var lt = /* @__PURE__ */ new Map();
@@ -28537,37 +28557,37 @@ var CONTROLLER_EVNET_DELTA_TIME = 300, scratchRaycaster = new THREE.Raycaster(),
28537
28557
  this.accessibleObserverFloorCheckCount++;
28538
28558
  }
28539
28559
  }
28540
- var tt = /* @__PURE__ */ new Map();
28560
+ var rt = /* @__PURE__ */ new Map();
28541
28561
  if (Se)
28542
28562
  for (var it = 0, ct = Se.accessibleNodes; it < ct.length; it++) {
28543
- var $e = ct[it], U = Se.work.observers[$e];
28563
+ var tt = ct[it], U = Se.work.observers[tt];
28544
28564
  if (U) {
28545
28565
  var Ne = panoStringify({
28546
28566
  panoIndex: U.panoIndex,
28547
28567
  workCode: U.work.workCode
28548
28568
  });
28549
- tt.set(Ne, U);
28569
+ rt.set(Ne, U);
28550
28570
  }
28551
28571
  }
28552
28572
  if (ze)
28553
28573
  for (var Xe = 0, fe = ze.accessibleNodes; Xe < fe.length; Xe++) {
28554
- var $e = fe[Xe], U = ze.work.observers[$e];
28574
+ var tt = fe[Xe], U = ze.work.observers[tt];
28555
28575
  if (U) {
28556
28576
  var Ne = panoStringify({
28557
28577
  panoIndex: U.panoIndex,
28558
28578
  workCode: U.work.workCode
28559
28579
  });
28560
- tt.set(Ne, U);
28580
+ rt.set(Ne, U);
28561
28581
  }
28562
28582
  }
28563
28583
  if (this.panoMeshes.forEach(function(pe, Pe) {
28564
- var Re = tt.get(Pe);
28565
- Re ? tt.delete(Pe) : (o.helper.remove(pe), pe.dispose(), o.panoMeshes.delete(Pe));
28566
- }), tt.forEach(function(pe, Pe) {
28584
+ var Re = rt.get(Pe);
28585
+ Re ? rt.delete(Pe) : (o.helper.remove(pe), pe.dispose(), o.panoMeshes.delete(Pe));
28586
+ }), rt.forEach(function(pe, Pe) {
28567
28587
  var Re = o.panoCircleMeshCreator(pe, {
28568
28588
  aerialObserverMinHeight: o.aerialObserverMinHeight
28569
28589
  });
28570
- o.panoMeshes.set(Pe, Re), o.helper.add(Re), tt.delete(Pe);
28590
+ o.panoMeshes.set(Pe, Re), o.helper.add(Re), rt.delete(Pe);
28571
28591
  }), this.panoMeshes.forEach(function(pe, Pe) {
28572
28592
  var Re = o.works.getObserver(Pe);
28573
28593
  if (Re) {
@@ -28576,8 +28596,8 @@ var CONTROLLER_EVNET_DELTA_TIME = 300, scratchRaycaster = new THREE.Raycaster(),
28576
28596
  pe.position.copy(Re.position).applyMatrix4(Re.work.transform), pe.scale.setScalar(18);
28577
28597
  else {
28578
28598
  pe.position.copy(Re.standingPosition).applyMatrix4(Re.work.transform);
28579
- var rt = o.adjustPanoCircleMeshPositionFix.get(Re.panoId);
28580
- rt && (scratchVector3.set(rt.x, rt.y, rt.z), scratchVector3.equals(pe.position) && (pe.position.y += rt.w)), pe.scale.setScalar(1.2);
28599
+ var Ye = o.adjustPanoCircleMeshPositionFix.get(Re.panoId);
28600
+ Ye && (scratchVector3.set(Ye.x, Ye.y, Ye.z), scratchVector3.equals(pe.position) && (pe.position.y += Ye.w)), pe.scale.setScalar(1.2);
28581
28601
  }
28582
28602
  var ut = o.camera.position.clone().setY(pe.position.y), Ke = new THREE.Vector3().copy(pe.position).sub(ut).normalize();
28583
28603
  if (Pe === panoStringify(o.currentPano)) {
@@ -28600,31 +28620,31 @@ var CONTROLLER_EVNET_DELTA_TIME = 300, scratchRaycaster = new THREE.Raycaster(),
28600
28620
  return Pe ? Ie.standingPosition.distanceTo(Pe.standingPosition) : 1 / 0;
28601
28621
  }, !0), ke = Me[1];
28602
28622
  ke = clamp$1(ke, 2.5, 1 / 0);
28603
- var Ge = Ie.accessibleNodes.concat(Ie.panoIndex).map(function(pe) {
28623
+ var je = Ie.accessibleNodes.concat(Ie.panoIndex).map(function(pe) {
28604
28624
  return panoStringify({ panoIndex: pe, workCode: Ie.work.workCode });
28605
28625
  });
28606
28626
  this.panoMeshes.forEach(function(pe, Pe) {
28607
- var Re = o.works.getObserver(Pe), qe = !1, rt = 1;
28608
- if (Ge.indexOf(Pe) === -1)
28609
- qe = !1, rt = 0;
28627
+ var Re = o.works.getObserver(Pe), qe = !1, Ye = 1;
28628
+ if (je.indexOf(Pe) === -1)
28629
+ qe = !1, Ye = 0;
28610
28630
  else if (!Re)
28611
- qe = !1, rt = 0;
28631
+ qe = !1, Ye = 0;
28612
28632
  else if (!Re.loadable && !Re.active)
28613
- qe = !1, rt = 0;
28633
+ qe = !1, Ye = 0;
28614
28634
  else {
28615
28635
  var ut = pe.position.clone().project(o.camera), Ke = Math.abs(ut.x) < 1 && Math.abs(ut.y) < 1 && Math.abs(ut.z) < 1;
28616
- qe = Ke && !pe.loading && pe.progress === 0 && Ze !== null && panoStringify({ panoIndex: Ze.panoIndex, workCode: Ze.work.workCode }) === Pe;
28636
+ qe = Ke && !pe.loading && pe.progress === 0 && $e !== null && panoStringify({ panoIndex: $e.panoIndex, workCode: $e.work.workCode }) === Pe;
28617
28637
  var ht = pe.position.clone().setY(o.camera.position.y).distanceTo(o.camera.position);
28618
- rt = ht < 0.01 ? 0 : clamp$1(ke / ht, 0.1, 0.85);
28638
+ Ye = ht < 0.01 ? 0 : clamp$1(ke / ht, 0.1, 0.85);
28619
28639
  }
28620
28640
  if (Re && Re === ze) {
28621
28641
  var Bt = Re.position.distanceTo(Re.standingPosition) > o.aerialObserverMinHeight;
28622
28642
  if (Bt) {
28623
28643
  var ht = pe.position.distanceTo(o.camera.position);
28624
- ht < 35 && (rt = 0);
28644
+ ht < 35 && (Ye = 0);
28625
28645
  }
28626
28646
  }
28627
- pe.setCurrent(qe), pe.setOpacity(rt), pe.updateTime && pe.updateTime(e, r);
28647
+ o.modelScene.parameter.resolveValue().modelAlpha > 0 && (Ye = 0), pe.setCurrent(qe), pe.setOpacity(Ye), pe.updateTime && pe.updateTime(e, r);
28628
28648
  });
28629
28649
  }
28630
28650
  {
@@ -29263,7 +29283,7 @@ var DEFAULT_MODE_CHANGE_DURATION = 1e3, DEFAULT_CAMERA_FOV = 90, DEFAULT_REQUEST
29263
29283
  }
29264
29284
  return Object.defineProperty(t, "version", {
29265
29285
  get: function() {
29266
- return "6.7.0-alpha.26";
29286
+ return "6.7.0-alpha.27";
29267
29287
  },
29268
29288
  enumerable: !1,
29269
29289
  configurable: !0