@realsee/five 6.7.0-alpha.25 → 6.7.0-alpha.27

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (110) hide show
  1. package/docs/assets/hierarchy.js +1 -1
  2. package/docs/assets/search.js +1 -1
  3. package/docs/classes/five.AdaptiveLuminancePass.html +1 -1
  4. package/docs/classes/five.BoundingMesh.html +1 -1
  5. package/docs/classes/five.EffectComposer.html +1 -1
  6. package/docs/classes/five.EyeDomeLightingPass.html +1 -1
  7. package/docs/classes/five.FivePass.html +1 -1
  8. package/docs/classes/five.FiveRenderer.html +1 -1
  9. package/docs/classes/five.Model.html +1 -1
  10. package/docs/classes/five.ModelScene.html +1 -1
  11. package/docs/classes/five.PBMContainer.html +1 -1
  12. package/docs/classes/five.PBMGroup.html +1 -1
  13. package/docs/classes/five.PBMMesh.html +1 -1
  14. package/docs/classes/five.PBMMeshMaterial.html +1 -1
  15. package/docs/classes/five.PBMPointCloud.html +1 -1
  16. package/docs/classes/five.PBMPointCloudMaterial.html +1 -1
  17. package/docs/classes/five.PBMSkinnedMesh.html +1 -1
  18. package/docs/classes/five.PanoCircleMesh.html +2 -2
  19. package/docs/classes/five.PanoCircleMeshCustom.html +3 -3
  20. package/docs/classes/five.PanoCircleMeshSolid.html +3 -3
  21. package/docs/classes/five.Parameter.html +1 -1
  22. package/docs/classes/five.Tile3D.html +1 -1
  23. package/docs/classes/five.TileNode.html +2 -2
  24. package/docs/classes/five.TrajectoryNode.html +1 -1
  25. package/docs/classes/five.WorkResolvedObserver.html +1 -1
  26. package/docs/classes/gltf-loader.DDSLoader.html +1 -1
  27. package/docs/classes/gltf-loader.DRACOLoader.html +1 -1
  28. package/docs/classes/gltf-loader.GLTFObject.html +1 -1
  29. package/docs/classes/gltf-loader.THREEGLTFLoader.html +1 -1
  30. package/docs/classes/line.LineGeometry.html +1 -1
  31. package/docs/classes/line.LineMaterial.html +1 -1
  32. package/docs/classes/line.LineSegmentsGeometry.html +1 -1
  33. package/docs/classes/line.THREE_Line2.html +1 -1
  34. package/docs/classes/line.THREE_LineSegments2.html +1 -1
  35. package/docs/classes/plugins.RoundedBoxGeometry.html +1 -1
  36. package/docs/classes/vfx.Airflow.html +1 -1
  37. package/docs/classes/vfx.Flame.html +1 -1
  38. package/docs/classes/vfx.Particle.html +1 -1
  39. package/docs/classes/vfx.ParticleGPU.html +1 -1
  40. package/docs/classes/vfx.SpotLight.html +1 -1
  41. package/docs/hierarchy.html +1 -1
  42. package/docs/interfaces/five.IntersectMesh.html +2 -2
  43. package/docs/interfaces/five.LooseWorkWithExtrinsics.html +1 -1
  44. package/docs/interfaces/five.PBMMaterial.html +1 -1
  45. package/docs/interfaces/five.PBMMeshMaterialParameters.html +1 -1
  46. package/docs/interfaces/five.PBMPointCloudMaterialParameters.html +1 -1
  47. package/docs/interfaces/five.PanoramaLikeControllerCustomInitArgs.html +1 -1
  48. package/docs/interfaces/five.ParameterMaterialValue.html +1 -1
  49. package/docs/interfaces/five.ParameterTilesetValue.html +1 -1
  50. package/docs/interfaces/five.ParameterValue.html +1 -1
  51. package/docs/interfaces/five.ResolvedParameterValue.html +1 -1
  52. package/docs/interfaces/five.TopviewControllerCustomInitArgs.html +7 -3
  53. package/docs/interfaces/five.VRPanoramaControllerCustomInitArgs.html +1 -1
  54. package/docs/interfaces/five.ViewLayer.html +1 -1
  55. package/docs/interfaces/five.WorkCubeImage.html +1 -1
  56. package/docs/interfaces/five.WorkImage.html +1 -1
  57. package/docs/interfaces/five.WorkObserver.html +1 -1
  58. package/docs/interfaces/five.WorkTile.html +1 -1
  59. package/docs/interfaces/five.XRPanoramaControllerCustomInitArgs.html +1 -1
  60. package/docs/interfaces/plugins.BackgroundPluginController.html +1 -1
  61. package/docs/interfaces/plugins.BackgroundPluginType.EventMap.html +1 -1
  62. package/docs/interfaces/plugins.DynamicPathLinePluginController.html +1 -1
  63. package/docs/interfaces/plugins.DynamicPathLinePluginType.EventMap.html +1 -1
  64. package/docs/interfaces/plugins.DynamicPathLinePluginType.State.html +1 -1
  65. package/docs/interfaces/plugins.ItemMaskController.html +1 -1
  66. package/docs/interfaces/plugins.ItemMaskPluginType.EventMap.html +1 -1
  67. package/docs/interfaces/plugins.ItemMaskPluginType.State.html +1 -1
  68. package/docs/interfaces/plugins.OrientationPluginController.html +1 -1
  69. package/docs/interfaces/plugins.OrientationPluginType.EventMap.html +1 -1
  70. package/docs/interfaces/plugins.OrientationPluginType.State.html +1 -1
  71. package/docs/interfaces/plugins.PanoAnimeController.html +1 -1
  72. package/docs/interfaces/plugins.PanoAnimePluginType.EventMap.html +1 -1
  73. package/docs/interfaces/plugins.PanoAnimePluginType.State.html +1 -1
  74. package/docs/interfaces/plugins.PluginTemplateType.EventMap.html +1 -1
  75. package/docs/interfaces/plugins.PluginTemplateType.State.html +1 -1
  76. package/docs/interfaces/plugins.TrajectoryController.html +1 -1
  77. package/docs/interfaces/react.FiveInjectionTypes.html +1 -1
  78. package/docs/types/five.ParseOptions.html +1 -1
  79. package/five/index.d.ts +3 -3
  80. package/five/index.js +18 -18
  81. package/five/index.mjs +197 -170
  82. package/gltf-loader/index.js +3 -3
  83. package/gltf-loader/index.mjs +3 -3
  84. package/line/index.js +3 -3
  85. package/line/index.mjs +3 -3
  86. package/package.json +1 -1
  87. package/plugins/index.js +2 -2
  88. package/plugins/index.mjs +2 -2
  89. package/react/index.js +2 -2
  90. package/react/index.mjs +2 -2
  91. package/shader-lib/index.d.ts +1 -1
  92. package/shader-lib/index.js +17 -9
  93. package/shader-lib/index.mjs +208 -199
  94. package/sticker/index.js +3 -3
  95. package/sticker/index.mjs +3 -3
  96. package/umd/five-gltf-loader.js +3 -3
  97. package/umd/five-line.js +3 -3
  98. package/umd/five-plugins.js +2 -2
  99. package/umd/five-react.js +2 -2
  100. package/umd/five-shader-lib.js +16 -8
  101. package/umd/five-sticker.js +3 -3
  102. package/umd/five-vfx.js +2 -2
  103. package/umd/five-vue.js +2 -2
  104. package/umd/five.js +18 -18
  105. package/vfx/index.js +2 -2
  106. package/vfx/index.mjs +2 -2
  107. package/vue/index.js +2 -2
  108. package/vue/index.mjs +2 -2
  109. package/work-downloader/index.js +2 -2
  110. package/work-downloader/index.mjs +2 -2
package/five/index.mjs CHANGED
@@ -1,8 +1,8 @@
1
1
  /**
2
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  * @license
3
3
  * @realsee/five
4
- * Generated: 12/9/2025
5
- * Version: 6.7.0-alpha.25
4
+ * Generated: 2025/12/11
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+ * Version: 6.7.0-alpha.27
6
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  * Terms:
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  * Realsee SDK License Agreement
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  * Update: July 28, 2021
@@ -13434,18 +13434,18 @@ function parse$1(n, t) {
13434
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  if (typeof Ie != "string")
13435
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  throw new Error("X3p: PointDataLink not found.");
13436
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  Ie = pathJoin(le, Ie);
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- var Ze = se[Ie];
13438
- if (!Ze)
13439
- throw new Error("X3p: ".concat(Ze, " not found."));
13440
- for (var Se = getPointArray(Ze.buffer, Ve.z.dataType), ze = Number((oe = (ve = xe.querySelector("Record3 MatrixDimension SizeX")) === null || ve === void 0 ? void 0 : ve.textContent) !== null && oe !== void 0 ? oe : "0"), Fe = Number((Ee = (de = xe.querySelector("Record3 MatrixDimension SizeY")) === null || de === void 0 ? void 0 : de.textContent) !== null && Ee !== void 0 ? Ee : "0"), Oe = Math.floor(ze - 1), Le = Math.floor(Fe - 1), Ue = Oe + 1, $e = Le + 1, lt = new Float32Array(Ue * $e * 3), nt = new Float32Array(Ue * $e * 2), ot = new Uint32Array(Oe * Le * 6), At = new THREE.Box3(), We = 0; We < $e; We++)
13437
+ var $e = se[Ie];
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+ if (!$e)
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+ throw new Error("X3p: ".concat($e, " not found."));
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+ for (var Se = getPointArray($e.buffer, Ve.z.dataType), ze = Number((oe = (ve = xe.querySelector("Record3 MatrixDimension SizeX")) === null || ve === void 0 ? void 0 : ve.textContent) !== null && oe !== void 0 ? oe : "0"), Fe = Number((Ee = (de = xe.querySelector("Record3 MatrixDimension SizeY")) === null || de === void 0 ? void 0 : de.textContent) !== null && Ee !== void 0 ? Ee : "0"), Oe = Math.floor(ze - 1), Le = Math.floor(Fe - 1), Ue = Oe + 1, tt = Le + 1, lt = new Float32Array(Ue * tt * 3), nt = new Float32Array(Ue * tt * 2), ot = new Uint32Array(Oe * Le * 6), At = new THREE.Box3(), We = 0; We < tt; We++)
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  for (var Ct = We * Ve.y.increment + Ve.y.offset, _e = 0; _e < Ue; _e++) {
13442
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  var Ne = We * Ue + _e, bt = _e * Ve.x.increment + Ve.x.offset, It = Se[Ne], Tt = !isNaN(It), yt = Tt ? It : NaN;
13443
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  _vector.set(bt, -Ct, yt), ye && _vector.applyMatrix3(ye), Tt && At.expandByPoint(_vector), lt[Ne * 3 + 0] = _vector.x, lt[Ne * 3 + 1] = _vector.y, lt[Ne * 3 + 2] = _vector.z, nt[Ne * 2 + 0] = _e / Oe, nt[Ne * 2 + 1] = 1 - We / Le;
13444
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  }
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  for (var We = 0; We < Le; We++)
13446
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  for (var _e = 0; _e < Oe; _e++) {
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- var Rt = _e + Ue * We, tt = _e + Ue * (We + 1), it = _e + 1 + Ue * (We + 1), ct = _e + 1 + Ue * We, Xe = (We * Oe + _e) * 6;
13448
- ot[Xe + 0] = Rt, ot[Xe + 1] = tt, ot[Xe + 2] = ct, ot[Xe + 3] = tt, ot[Xe + 4] = it, ot[Xe + 5] = ct;
13447
+ var Rt = _e + Ue * We, rt = _e + Ue * (We + 1), it = _e + 1 + Ue * (We + 1), ct = _e + 1 + Ue * We, Xe = (We * Oe + _e) * 6;
13448
+ ot[Xe + 0] = Rt, ot[Xe + 1] = rt, ot[Xe + 2] = ct, ot[Xe + 3] = rt, ot[Xe + 4] = it, ot[Xe + 5] = ct;
13449
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  }
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  var fe = new THREE.BufferGeometry();
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  fe.setAttribute("position", new THREE.BufferAttribute(lt, 3)), fe.setAttribute("uv", new THREE.BufferAttribute(nt, 2)), fe.setIndex(new THREE.BufferAttribute(ot, 1)), (!fe.groups || fe.groups.length === 0) && fe.addGroup(0, fe.index ? fe.index.count : fe.attributes.position.count, 0), fe.boundingBox = At;
@@ -14532,7 +14532,7 @@ var Motion = (
14532
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  return n * n * n;
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  }, easeInQuart = function(n) {
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  return n * n * n * n;
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- }, APPEAR_ANIMATION_DURATION = 500, versionMap$1 = /* @__PURE__ */ new WeakMap(), TileNode = (
14535
+ }, APPEAR_ANIMATION_DURATION = 500, versionMap$1 = /* @__PURE__ */ new WeakMap(), scratchIntersectPoint = new THREE.Vector3(), scratchClippingBoxMatrixInverse = new THREE.Matrix4(), TileNode = (
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  /** @class */
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  (function(n) {
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  __extends(t, n);
@@ -14561,10 +14561,17 @@ var Motion = (
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  var h = 0, p = -1;
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  if ((d.object instanceof PBMMesh || d.object instanceof PBMSkinnedMesh || d.object instanceof PBMPointCloud) && d.face) {
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  var g = Array.isArray(d.object.material) ? d.object.material[d.face.materialIndex] : d.object.material;
14564
- g && (h = g.floorIndex, p = g.shownFloorIndex);
14564
+ if (g) {
14565
+ h = g.floorIndex, p = g.shownFloorIndex;
14566
+ for (var m = 0, E = g.clippers; m < E.length; m++) {
14567
+ var y = E[m];
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+ if (!(typeof y.floorIndex == "number" && y.floorIndex !== h) && (scratchClippingBoxMatrixInverse.getInverse(y.clippingBoxMatrix), scratchIntersectPoint.copy(d.point).applyMatrix4(scratchClippingBoxMatrixInverse), Math.abs(scratchIntersectPoint.x) < 0.5 && Math.abs(scratchIntersectPoint.y) < 0.5 && Math.abs(scratchIntersectPoint.z) < 0.5))
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+ return !1;
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+ }
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+ }
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  }
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- var m = p;
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- return e.floorIndex !== void 0 ? m = e.floorIndex : e.floor !== void 0 && (m = e.floor === null ? -1 : e.floor), m >= 0 && h !== m ? !1 : (Object.assign(d, { floorIndex: h, floor: h }), s ? s.call(e, d) : !0);
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+ var v = p;
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+ return e.floorIndex !== void 0 ? v = e.floorIndex : e.floor !== void 0 && (v = e.floor === null ? -1 : e.floor), v >= 0 && h !== v ? !1 : (Object.assign(d, { floorIndex: h, floor: h }), s ? s.call(e, d) : !0);
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  };
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  for (var u = this.children.slice(), l; l = u.pop(); )
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  if (l.visible) {
@@ -14611,7 +14618,7 @@ function updatePBMMesh(n, t, e, r, o, s, u) {
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  versionMap$1.set(n, u.version), l = !0, n.castShadow = u.castShadow, n.receiveShadow = u.receiveShadow;
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  for (var c = n.material, f = 0, d = c; f < d.length; f++) {
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  var h = d[f];
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- h.customShaders = u.customShaders, h.pano0 = u.pano0, h.pano1 = u.pano1, h.pano0Depth = u.pano0Depth, h.pano1Depth = u.pano1Depth, h.refinedScreen = u.refinedScreen, h.modelAlpha = u.modelAlpha, h.progress = u.progress, h.transition = u.transition, h.opacity = u.opacity, h.floorStyle = u.floorStyle, h.constantColor = u.constantColor, h.shownFloorIndex = u.shownFloorIndex, h.clippers = u.clippers, h.brightness = u.brightness, h.useHQWeight = u.useHQWeight, h.useHQDepth = u.useHQDepth, h.colorSaturation = u.colorSaturation, h.colorBrightness = u.colorBrightness, h.gradientTexture = u.gradientTexture, h.vertexMarks = u.vertexMarks, h.modelBoundingMax.copy(u.boundingBox.max), h.modelBoundingMin.copy(u.boundingBox.min), h.shaderType === "none" ? (h.transparent = !0, h.blending = THREE.NormalBlending, h.blendDst = THREE.OneMinusSrcAlphaFactor, h.blendEquation = THREE.AddEquation, h.blendSrcAlpha = null, h.blendDstAlpha = null, h.blendEquationAlpha = null, h.depthWrite = !1, h.depthTest = !0) : (h.transparent = h.alphaMode === "BLEND", h.blending = THREE.NormalBlending, h.blendDst = THREE.OneMinusSrcAlphaFactor, h.blendEquation = THREE.AddEquation, h.blendSrcAlpha = null, h.blendDstAlpha = null, h.blendEquationAlpha = null, h.depthWrite = !0, h.depthTest = !0, u.useAddBlend && (h.depthWrite = !1, h.depthTest = !1, h.blending = THREE.AdditiveBlending), h.shownFloorIndex > -1 && h.shownFloorIndex !== h.floorIndex && (h.transparent = !0), h.opacity < 1 && (h.transparent = !0), h.alphaMap && (h.transparent = !0), h.brightness < 1 && (h.transparent = !0), h.depthWrite = !h.transparent, u.useAddBlend && (h.depthWrite = !1, h.depthTest = !1, h.blending = THREE.AdditiveBlending));
14621
+ h.customShaders = u.customShaders, h.pano0 = u.pano0, h.pano1 = u.pano1, h.pano0Depth = u.pano0Depth, h.pano1Depth = u.pano1Depth, h.refinedScreen = u.refinedScreen, h.modelAlpha = u.modelAlpha, h.progress = u.progress, h.transition = u.transition, h.opacity = u.opacity, h.floorStyle = u.floorStyle, h.constantColor = u.constantColor, h.shownFloorIndex = u.shownFloorIndex, h.clippers = u.clippers, h.brightness = u.brightness, h.useHQWeight = u.useHQWeight, h.useHQDepth = u.useHQDepth, h.colorSaturation = u.colorSaturation, h.colorBrightness = u.colorBrightness, h.gradientTexture = u.gradientTexture, h.vertexMarks = u.vertexMarks, h.modelBoundingMax.copy(u.boundingBox.max), h.modelBoundingMin.copy(u.boundingBox.min), h.shaderType === "none" ? (h.transparent = !0, h.blending = THREE.NormalBlending, h.blendDst = THREE.OneMinusSrcAlphaFactor, h.blendEquation = THREE.AddEquation, h.blendSrcAlpha = null, h.blendDstAlpha = null, h.blendEquationAlpha = null, h.depthWrite = !1, h.depthTest = !0) : (h.transparent = h.alphaMode === "BLEND", h.blending = THREE.NormalBlending, h.blendDst = THREE.OneMinusSrcAlphaFactor, h.blendEquation = THREE.AddEquation, h.blendSrcAlpha = null, h.blendDstAlpha = null, h.blendEquationAlpha = null, h.depthWrite = !0, h.depthTest = !0, u.useAddBlend && (h.depthWrite = !1, h.depthTest = !1, h.blending = THREE.AdditiveBlending), h.shownFloorIndex > -1 && h.shownFloorIndex !== h.floorIndex && (h.transparent = !0), h.opacity < 1 && (h.transparent = !0), h.alphaMap && (h.transparent = !0), h.brightness < 1 && (h.transparent = !0), h.modelAlpha <= 0 && (h.transparent = !1), h.depthWrite = !h.transparent, u.useAddBlend && (h.depthWrite = !1, h.depthTest = !1, h.blending = THREE.AdditiveBlending));
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  }
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  }
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  return l;
@@ -17379,7 +17386,7 @@ var versionMap = /* @__PURE__ */ new WeakMap(), cameraBoxSize = new THREE.Vector
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  function t(e) {
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  e === void 0 && (e = {});
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  var r = this, o, s = new PBMMeshMaterial("none");
17382
- return s.flatShading = !0, s.depthWrite = !1, s.transparent = !1, s.blending = THREE.CustomBlending, s.blendSrc = THREE.SrcAlphaFactor, s.blendDst = THREE.OneMinusSrcAlphaFactor, s.blendSrcAlpha = THREE.OneFactor, s.blendDstAlpha = THREE.OneMinusSrcAlphaFactor, r = n.call(this, scratchGeometry, [s]) || this, r.name = (o = e.name) !== null && o !== void 0 ? o : "", r.frustumCulled = !1, r.renderOrder = -999999, r;
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+ return s.flatShading = !0, s.depthWrite = !1, s.transparent = !1, s.blending = THREE.CustomBlending, s.blendSrc = THREE.SrcAlphaFactor, s.blendDst = THREE.OneMinusSrcAlphaFactor, s.blendSrcAlpha = THREE.OneFactor, s.blendDstAlpha = THREE.OneMinusSrcAlphaFactor, s.floorIndex = -1, r = n.call(this, scratchGeometry, [s]) || this, r.name = (o = e.name) !== null && o !== void 0 ? o : "", r.frustumCulled = !1, r.renderOrder = -999999, r;
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  }
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  return t.prototype.update = function(e, r, o) {
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  var s = !1, u = Parameter.resolveValue(o.parameter);
@@ -19040,13 +19047,15 @@ var EffectComposer = (
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  }, n.prototype.insertPass = function(t, e) {
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  this.passes.splice(e, 0, t);
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  }, n.prototype.render = function(t) {
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+ var e = !1;
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  this.renderTarget1.texture.encoding = t.outputEncoding, this.renderTarget2.texture.encoding = t.outputEncoding;
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- for (var e = this.clock.getDelta(), r = !1, o = this.passes.filter(function(c) {
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- return c.enabled;
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- }), s = 0; s < o.length; s++) {
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- var u = o[s], l = s === o.length - 1;
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- u.renderToScreen = this.renderToScreen && l, u.gbuffer = this.gbuffer, u.render(t, this.writeBuffer, this.readBuffer, e, r), u.gbuffer = null, u.needsSwap && this.swapBuffers();
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+ for (var r = this.clock.getDelta(), o = !1, s = this.passes.filter(function(f) {
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+ return f.enabled;
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+ }), u = 0; u < s.length; u++) {
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+ var l = s[u], c = u === s.length - 1;
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+ l.renderToScreen = this.renderToScreen && c, l.renderToScreen && (e = !0), l.gbuffer = this.gbuffer, l.render(t, this.writeBuffer, this.readBuffer, r, o), l.gbuffer = null, l.needsSwap && this.swapBuffers();
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  }
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+ return e;
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  }, n.prototype.setSize = function(t, e) {
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  this.renderTarget1.setSize(t, e), this.renderTarget2.setSize(t, e);
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  for (var r = 0; r < this.passes.length; r++)
@@ -19269,7 +19278,7 @@ var AdaptiveLuminancePass = (
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  __extends(t, n);
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  function t() {
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  var e = n.call(this) || this;
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- e.progress = 0, e.luminanceScreenSampleScale = 0.6, e.luminanceScale = 1, e.luminanceStep = 0.01;
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+ e.progress = 0, e.luminanceScreenSampleScale = 0.6, e.luminanceScale = 0.3, e.luminanceStep = 0.01;
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  var r = e.enabled;
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  return Object.defineProperty(e, "enabled", {
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  get: function() {
@@ -19400,10 +19409,11 @@ void main() {
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  /** @class */
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  (function() {
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  function n() {
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+ this.name = "SceneRenderer";
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  }
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  return n.prototype.clearBuffers = function() {
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- }, n.prototype.render = function(t, e, r, o, s) {
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- t.setRenderTarget(s), t.render(e, o);
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+ }, n.prototype.render = function(t, e, r, o, s, u) {
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+ return s ? (t.setRenderTarget(u), t.render(e, o), !0) : !1;
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  }, n;
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  })()
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  ), scratchViewport$3 = new THREE.Vector4(), sampleVertexShader = `
@@ -19441,49 +19451,53 @@ var SSAASceneRnderer = (
19441
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  __extends(t, n);
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  function t() {
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  var e = n !== null && n.apply(this, arguments) || this;
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- return e.sampleRenderTarget = null, e.sampleLevel = 2, e.unbiased = !0, e;
19454
+ return e.name = "SSAASceneRnderer", e.sampleLevel = 2, e.unbiased = !0, e.sampleRenderTarget = null, e;
19445
19455
  }
19446
19456
  return t.prototype.clearBuffers = function() {
19447
19457
  n.prototype.clearBuffers.call(this), this.sampleRenderTarget && (this.sampleRenderTarget.dispose(), this.sampleRenderTarget = null);
19448
- }, t.prototype.render = function(e, r, o, s, u) {
19449
- var l = e.getPixelRatio(), c = e.getViewport(scratchViewport$3), f = c.width * l, d = c.height * l;
19458
+ }, t.prototype.render = function(e, r, o, s, u, l) {
19459
+ if (this.sampleLevel < 0)
19460
+ return n.prototype.render.call(this, e, r, o, s, !0, l);
19461
+ if (!u)
19462
+ return !1;
19463
+ var c = e.getPixelRatio(), f = e.getViewport(scratchViewport$3), d = f.width * c, h = f.height * c;
19450
19464
  this.sampleRenderTarget || (this.sampleRenderTarget = new THREE.WebGLRenderTarget(1, 1, {
19451
19465
  minFilter: THREE.LinearFilter,
19452
19466
  magFilter: THREE.LinearFilter,
19453
19467
  format: THREE.RGBAFormat,
19454
19468
  stencilBuffer: !0,
19455
19469
  depthBuffer: !0
19456
- }), this.sampleRenderTarget.texture.name = "SSAASceneRnderer.sample"), this.sampleRenderTarget.texture.encoding = e.outputEncoding, this.sampleRenderTarget.setSize(f, d), u != null && u.depthTexture && (e.setRenderTarget(u), e.render(r, s));
19457
- var h = JitterVectors[Math.max(0, Math.min(this.sampleLevel, 5))], p = e.autoClear;
19470
+ }), this.sampleRenderTarget.texture.name = "".concat(this.name, ".sample")), this.sampleRenderTarget.texture.encoding = e.outputEncoding, this.sampleRenderTarget.setSize(d, h), l != null && l.depthTexture && (e.setRenderTarget(l), e.render(r, s));
19471
+ var p = JitterVectors[Math.max(0, Math.min(this.sampleLevel, 5))], g = e.autoClear;
19458
19472
  e.autoClear = !1;
19459
- var g = e.getClearColor().getHex(), m = e.getClearAlpha(), E = 1 / h.length, y = 1 / 32, v = {
19460
- fullWidth: f,
19461
- fullHeight: d,
19473
+ var m = e.getClearColor().getHex(), E = e.getClearAlpha(), y = 1 / p.length, v = 1 / 32, A = {
19474
+ fullWidth: d,
19475
+ fullHeight: h,
19462
19476
  offsetX: 0,
19463
19477
  offsetY: 0,
19464
- width: f,
19465
- height: d
19466
- }, A = Object.assign({}, s.view);
19467
- A.enabled && Object.assign(v, A);
19468
- for (var b = 0; b < h.length; b++) {
19469
- var T = h[b];
19478
+ width: d,
19479
+ height: h
19480
+ }, b = Object.assign({}, s.view);
19481
+ b.enabled && Object.assign(A, b);
19482
+ for (var T = 0; T < p.length; T++) {
19483
+ var S = p[T];
19470
19484
  s.setViewOffset && s.setViewOffset(
19471
- v.fullWidth,
19472
- v.fullHeight,
19473
- v.offsetX + T[0] * 0.0625,
19474
- v.offsetY + T[1] * 0.0625,
19485
+ A.fullWidth,
19486
+ A.fullHeight,
19487
+ A.offsetX + S[0] * 0.0625,
19488
+ A.offsetY + S[1] * 0.0625,
19475
19489
  // 0.0625 = 1 / 16
19476
- v.width,
19477
- v.height
19490
+ A.width,
19491
+ A.height
19478
19492
  );
19479
- var S = E;
19493
+ var R = y;
19480
19494
  if (this.unbiased) {
19481
- var R = -0.5 + (b + 0.5) / h.length;
19482
- S += y * R;
19495
+ var M = -0.5 + (T + 0.5) / p.length;
19496
+ R += v * M;
19483
19497
  }
19484
- e.setClearColor(g, m), e.setRenderTarget(this.sampleRenderTarget), e.clear(), e.render(r, s), e.setRenderTarget(u), b === 0 && (e.setClearColor(0, 0), e.clearColor(), e.clearStencil()), renderSample(e, this.sampleRenderTarget.texture, S);
19498
+ e.setRenderTarget(this.sampleRenderTarget), e.setClearColor(m, E), e.clear(), e.render(r, s), e.setRenderTarget(l), T === 0 && (e.setClearColor(0, 0), e.clearColor(), e.clearStencil()), renderSample(e, this.sampleRenderTarget.texture, R);
19485
19499
  }
19486
- s.setViewOffset && A.enabled ? s.setViewOffset(A.fullWidth, A.fullHeight, A.offsetX, A.offsetY, A.width, A.height) : s.clearViewOffset && s.clearViewOffset(), s.needsRender = !1, e.autoClear = p, e.setClearColor(g, m);
19500
+ return s.setViewOffset && b.enabled ? s.setViewOffset(b.fullWidth, b.fullHeight, b.offsetX, b.offsetY, b.width, b.height) : s.clearViewOffset && s.clearViewOffset(), s.needsRender = !1, e.autoClear = g, e.setClearColor(m, E), !0;
19487
19501
  }, t;
19488
19502
  })(SceneRenderer)
19489
19503
  ), JitterVectors = [
@@ -19629,12 +19643,14 @@ var PointCloudHighQualitySceneRnderer = (
19629
19643
  __extends(t, n);
19630
19644
  function t() {
19631
19645
  var e = n !== null && n.apply(this, arguments) || this;
19632
- return e.tempRenderTarget = null, e;
19646
+ return e.name = "PointCloudHighQualitySceneRnderer", e.tempRenderTarget = null, e;
19633
19647
  }
19634
19648
  return t.prototype.clearBuffers = function() {
19635
19649
  n.prototype.clearBuffers.call(this), this.tempRenderTarget && (this.tempRenderTarget.dispose(), this.tempRenderTarget = null);
19636
- }, t.prototype.render = function(e, r, o, s, u) {
19637
- var l = e.getPixelRatio(), c = e.getViewport(scratchViewport$2), f = c.width * l, d = c.height * l;
19650
+ }, t.prototype.render = function(e, r, o, s, u, l) {
19651
+ if (!u)
19652
+ return !1;
19653
+ var c = e.getPixelRatio(), f = e.getViewport(scratchViewport$2), d = f.width * c, h = f.height * c;
19638
19654
  this.tempRenderTarget || (this.tempRenderTarget = new THREE.WebGLRenderTarget(1, 1, {
19639
19655
  magFilter: THREE.LinearFilter,
19640
19656
  minFilter: THREE.LinearFilter,
@@ -19642,15 +19658,15 @@ var PointCloudHighQualitySceneRnderer = (
19642
19658
  generateMipmaps: !1,
19643
19659
  depthBuffer: !0,
19644
19660
  stencilBuffer: !0
19645
- }), this.tempRenderTarget.texture.name = "PointCloudHighQualitySceneRnderer.temp");
19646
- var h = this.tempRenderTarget.depthTexture;
19647
- if (!h || h.image.width !== f || h.image.height !== d) {
19648
- var p = new THREE.DepthTexture(f, d);
19649
- p.generateMipmaps = !1, p.format = THREE.DepthStencilFormat, p.type = THREE.UnsignedInt248Type, p.needsUpdate = !0, this.tempRenderTarget.depthTexture = p, h && h.dispose(), this.tempRenderTarget.dispose();
19650
- }
19651
- this.tempRenderTarget.texture.encoding = e.outputEncoding, this.tempRenderTarget.setSize(f, d);
19652
- var g = e.getClearColor().clone(), m = e.getClearAlpha();
19653
- e.autoClearColor = !0, e.autoClearDepth = !0, e.setClearColor(new THREE.Color(0, 0, 0)), e.setClearAlpha(0), o.parameter.set("useHQDepth", !0), o.parameter.set("useHQWeight", !1), o.update(e, s), e.setRenderTarget(this.tempRenderTarget), e.render(r, s), o.parameter.set("useHQDepth", !1), o.parameter.set("useHQWeight", !0), o.update(e, s), e.autoClearDepth = !1, e.autoClearColor = !0, e.render(r, s), o.parameter.set("useHQDepth", !1), o.parameter.set("useHQWeight", !1), o.update(e, s), o.needsRender = !1, e.setClearColor(g, m), e.autoClearDepth = !0, e.autoClearColor = !0, e.setRenderTarget(u), renderFullScreenDepth(e, this.tempRenderTarget.depthTexture), e.autoClearDepth = !1, renderPointCloudHighQualityFullScreen(e, this.tempRenderTarget.texture, this.tempRenderTarget.depthTexture), e.autoClearDepth = !0;
19661
+ }), this.tempRenderTarget.texture.name = "".concat(this.name, ".temp"));
19662
+ var p = this.tempRenderTarget.depthTexture;
19663
+ if (!p || p.image.width !== d || p.image.height !== h) {
19664
+ var g = new THREE.DepthTexture(d, h);
19665
+ g.generateMipmaps = !1, g.format = THREE.DepthStencilFormat, g.type = THREE.UnsignedInt248Type, g.needsUpdate = !0, this.tempRenderTarget.depthTexture = g, p && p.dispose(), this.tempRenderTarget.dispose();
19666
+ }
19667
+ this.tempRenderTarget.texture.encoding = e.outputEncoding, this.tempRenderTarget.setSize(d, h);
19668
+ var m = e.getClearColor().clone(), E = e.getClearAlpha();
19669
+ return e.autoClearColor = !0, e.autoClearDepth = !0, e.setClearColor(new THREE.Color(0, 0, 0)), e.setClearAlpha(0), o.parameter.set("useHQDepth", !0), o.parameter.set("useHQWeight", !1), o.update(e, s), e.setRenderTarget(this.tempRenderTarget), e.render(r, s), o.parameter.set("useHQDepth", !1), o.parameter.set("useHQWeight", !0), o.update(e, s), e.autoClearDepth = !1, e.autoClearColor = !0, e.render(r, s), o.parameter.set("useHQDepth", !1), o.parameter.set("useHQWeight", !1), o.update(e, s), o.needsRender = !1, e.setClearColor(m, E), e.autoClearDepth = !0, e.autoClearColor = !0, e.setRenderTarget(l), renderFullScreenDepth(e, this.tempRenderTarget.depthTexture), e.autoClearDepth = !1, renderPointCloudHighQualityFullScreen(e, this.tempRenderTarget.texture, this.tempRenderTarget.depthTexture), e.autoClearDepth = !0, !0;
19654
19670
  }, t;
19655
19671
  })(SceneRenderer)
19656
19672
  ), scratchViewport$1 = new THREE.Vector4(), normalMaterial = new THREE.MeshNormalMaterial({
@@ -19677,22 +19693,23 @@ var PointCloudHighQualitySceneRnderer = (
19677
19693
  "point-cloud-high-quality": new PointCloudHighQualitySceneRnderer()
19678
19694
  };
19679
19695
  }
19680
- return n.prototype.renderSceneToBuffers = function(t, e, r, o, s) {
19681
- var u = this.composer, l = u.gbuffer, c = u.status, f = c.needsColorGBuffer, d = c.needsDepthGBuffer, h = c.needsNormalGBuffer;
19682
- l.clear(), this.colorRenderTarget.texture.encoding = t.outputEncoding, this.normalRenderTarget.texture.encoding = t.outputEncoding;
19683
- for (var p in this.sceneRenders) {
19684
- var g = p;
19685
- g !== this.renderMode && this.sceneRenders[g].clearBuffers();
19696
+ return n.prototype.renderSceneToBuffers = function(t, e, r, o, s, u) {
19697
+ var l = this.composer, c = l.gbuffer, f = l.status, d = f.needsColorGBuffer, h = f.needsDepthGBuffer, p = f.needsNormalGBuffer, g = !1;
19698
+ c.clear(), this.colorRenderTarget.texture.encoding = t.outputEncoding, this.normalRenderTarget.texture.encoding = t.outputEncoding;
19699
+ for (var m in this.sceneRenders) {
19700
+ var E = m;
19701
+ E !== this.renderMode && this.sceneRenders[E].clearBuffers();
19686
19702
  }
19687
19703
  if (this.sceneRenders[this.renderMode]) {
19688
- var m = s ? null : this.colorRenderTarget;
19689
- this.sceneRenders[this.renderMode].render(t, e, r, o, m);
19704
+ var y = u ? null : this.colorRenderTarget;
19705
+ g = this.sceneRenders[this.renderMode].render(t, e, r, o, s, y);
19690
19706
  }
19691
- if (f && l.set("color", this.colorRenderTarget.texture), d && l.set("depth", this.colorRenderTarget.depthTexture), h) {
19707
+ if (d && c.set("color", this.colorRenderTarget.texture), h && c.set("depth", this.colorRenderTarget.depthTexture), p) {
19692
19708
  t.setRenderTarget(this.normalRenderTarget);
19693
- var E = e.overrideMaterial;
19694
- e.overrideMaterial = normalMaterial, t.setRenderTarget(this.normalRenderTarget), t.render(e, o), e.overrideMaterial = E, l.set("normal", this.normalRenderTarget.texture);
19709
+ var v = e.overrideMaterial;
19710
+ e.overrideMaterial = normalMaterial, t.setRenderTarget(this.normalRenderTarget), t.render(e, o), e.overrideMaterial = v, c.set("normal", this.normalRenderTarget.texture);
19695
19711
  }
19712
+ return g;
19696
19713
  }, n.prototype.render = function(t, e, r, o, s) {
19697
19714
  var u = !1;
19698
19715
  this.composer.updateStatus();
@@ -19700,7 +19717,7 @@ var PointCloudHighQualitySceneRnderer = (
19700
19717
  t.setRenderTarget(null);
19701
19718
  var c = this.composer.status, f = c.endabledPassNumber, d = c.needsDepthGBuffer, h = c.needsNormalGBuffer, p = c.version;
19702
19719
  if (f === 0)
19703
- this.colorRenderTarget.depthTexture && (this.colorRenderTarget.depthTexture.dispose(), this.colorRenderTarget.depthTexture = null, this.colorRenderTarget.dispose()), this.colorRenderTarget.setSize(1, 1), this.normalRenderTarget.setSize(1, 1), this.composer.setSize(1, 1), this.composerVersion = "", s && (this.renderSceneToBuffers(t, e, r, o, !0), u = !0);
19720
+ this.colorRenderTarget.depthTexture && (this.colorRenderTarget.depthTexture.dispose(), this.colorRenderTarget.depthTexture = null, this.colorRenderTarget.dispose()), this.colorRenderTarget.setSize(1, 1), this.normalRenderTarget.setSize(1, 1), this.composer.setSize(1, 1), this.composerVersion = "", u = this.renderSceneToBuffers(t, e, r, o, s, !0);
19704
19721
  else {
19705
19722
  var g = t.getPixelRatio(), m = t.getViewport(scratchViewport$1), E = m.width * g, y = m.height * g;
19706
19723
  if (this.composer.setSize(E, y), s === !1 && p !== this.composerVersion && (this.composerVersion = p, s = !0), s) {
@@ -19712,9 +19729,9 @@ var PointCloudHighQualitySceneRnderer = (
19712
19729
  }
19713
19730
  } else
19714
19731
  this.colorRenderTarget.depthTexture && (this.colorRenderTarget.depthTexture.dispose(), this.colorRenderTarget.depthTexture = null, this.colorRenderTarget.dispose());
19715
- this.colorRenderTarget.setSize(E, y), h ? this.normalRenderTarget.setSize(E, y) : this.normalRenderTarget.setSize(1, 1), this.renderSceneToBuffers(t, e, r, o, !1);
19732
+ this.colorRenderTarget.setSize(E, y), h ? this.normalRenderTarget.setSize(E, y) : this.normalRenderTarget.setSize(1, 1);
19716
19733
  }
19717
- t.setRenderTarget(this.composer.readBuffer), renderFullScreen(t, this.colorRenderTarget.texture), this.composer.render(t), u = !0;
19734
+ this.renderSceneToBuffers(t, e, r, o, s, !1), t.setRenderTarget(this.composer.readBuffer), renderFullScreen(t, this.colorRenderTarget.texture), u = this.composer.render(t);
19718
19735
  }
19719
19736
  return t.setRenderTarget(l), u;
19720
19737
  }, n.prototype.dispose = function() {
@@ -19975,6 +19992,7 @@ void main() {
19975
19992
  blendSrcAlpha: THREE.OneFactor,
19976
19993
  blendDstAlpha: THREE.OneMinusSrcAlphaFactor,
19977
19994
  depthWrite: !1,
19995
+ transparent: !0,
19978
19996
  vertexShader: vertexShader$4,
19979
19997
  fragmentShader: fragmentShader$4,
19980
19998
  uniforms: {
@@ -20269,6 +20287,7 @@ void main() {
20269
20287
  blendSrcAlpha: THREE.OneFactor,
20270
20288
  blendDstAlpha: THREE.OneMinusSrcAlphaFactor,
20271
20289
  depthWrite: !1,
20290
+ transparent: !0,
20272
20291
  vertexShader: vertexShader$3,
20273
20292
  fragmentShader: fragmentShader$3,
20274
20293
  uniforms: {
@@ -20582,6 +20601,7 @@ void main() {
20582
20601
  blendSrcAlpha: THREE.OneFactor,
20583
20602
  blendDstAlpha: THREE.OneMinusSrcAlphaFactor,
20584
20603
  depthWrite: !1,
20604
+ transparent: !0,
20585
20605
  vertexShader: vertexShader$2,
20586
20606
  fragmentShader: fragmentShader$2,
20587
20607
  defines: {
@@ -20963,8 +20983,8 @@ var Hammer = (function(n, t, e, r) {
20963
20983
  var Te = B[ce][_];
20964
20984
  O(Y, Te) < 0 && V.push(B[ce]), Y[ce] = Te, ce++;
20965
20985
  }
20966
- return V = V.sort(function(Ye, De) {
20967
- return Ye[_] > De[_];
20986
+ return V = V.sort(function(Ze, De) {
20987
+ return Ze[_] > De[_];
20968
20988
  }), V;
20969
20989
  }
20970
20990
  function H(B, _) {
@@ -21012,7 +21032,7 @@ var Hammer = (function(n, t, e, r) {
21012
21032
  };
21013
21033
  function le(B) {
21014
21034
  var _, N = B.options.inputClass;
21015
- return N ? _ = N : z ? _ = $e : J ? _ = Ne : U ? _ = yt : _ = ze, new _(B, me);
21035
+ return N ? _ = N : z ? _ = tt : J ? _ = Ne : U ? _ = yt : _ = ze, new _(B, me);
21016
21036
  }
21017
21037
  function me(B, _, N) {
21018
21038
  var V = N.pointers.length, Y = N.changedPointers.length, ce = _ & ee && V - Y === 0, Te = _ & ($ | X) && V - Y === 0;
@@ -21021,8 +21041,8 @@ var Hammer = (function(n, t, e, r) {
21021
21041
  function ge(B, _) {
21022
21042
  var N = B.session, V = _.pointers, Y = V.length;
21023
21043
  N.firstInput || (N.firstInput = be(_)), Y > 1 && !N.firstMultiple ? N.firstMultiple = be(_) : Y === 1 && (N.firstMultiple = !1);
21024
- var ce = N.firstInput, Te = N.firstMultiple, je = Te ? Te.center : ce.center, Ye = _.center = He(V);
21025
- _.timeStamp = f(), _.deltaTime = _.timeStamp - ce.timeStamp, _.angle = Ve(je, Ye), _.distance = he(je, Ye), Ae(N, _), _.offsetDirection = xe(_.deltaX, _.deltaY);
21044
+ var ce = N.firstInput, Te = N.firstMultiple, Ge = Te ? Te.center : ce.center, Ze = _.center = He(V);
21045
+ _.timeStamp = f(), _.deltaTime = _.timeStamp - ce.timeStamp, _.angle = Ve(Ge, Ze), _.distance = he(Ge, Ze), Ae(N, _), _.offsetDirection = xe(_.deltaX, _.deltaY);
21026
21046
  var De = Ce(_.deltaTime, _.deltaX, _.deltaY);
21027
21047
  _.overallVelocityX = De.x, _.overallVelocityY = De.y, _.overallVelocity = c(De.x) > c(De.y) ? De.x : De.y, _.scale = Te ? Be(Te.pointers, V) : 1, _.rotation = Te ? ye(Te.pointers, V) : 0, _.maxPointers = N.prevInput ? _.pointers.length > N.prevInput.maxPointers ? _.pointers.length : N.prevInput.maxPointers : _.pointers.length, ue(N, _);
21028
21048
  var St = B.element;
@@ -21039,13 +21059,13 @@ var Hammer = (function(n, t, e, r) {
21039
21059
  }), _.deltaX = Y.x + (N.x - V.x), _.deltaY = Y.y + (N.y - V.y);
21040
21060
  }
21041
21061
  function ue(B, _) {
21042
- var N = B.lastInterval || _, V = _.timeStamp - N.timeStamp, Y, ce, Te, je;
21062
+ var N = B.lastInterval || _, V = _.timeStamp - N.timeStamp, Y, ce, Te, Ge;
21043
21063
  if (_.eventType != X && (V > ae || N.velocity === r)) {
21044
- var Ye = _.deltaX - N.deltaX, De = _.deltaY - N.deltaY, St = Ce(V, Ye, De);
21045
- ce = St.x, Te = St.y, Y = c(St.x) > c(St.y) ? St.x : St.y, je = xe(Ye, De), B.lastInterval = _;
21064
+ var Ze = _.deltaX - N.deltaX, De = _.deltaY - N.deltaY, St = Ce(V, Ze, De);
21065
+ ce = St.x, Te = St.y, Y = c(St.x) > c(St.y) ? St.x : St.y, Ge = xe(Ze, De), B.lastInterval = _;
21046
21066
  } else
21047
- Y = N.velocity, ce = N.velocityX, Te = N.velocityY, je = N.direction;
21048
- _.velocity = Y, _.velocityX = ce, _.velocityY = Te, _.direction = je;
21067
+ Y = N.velocity, ce = N.velocityX, Te = N.velocityY, Ge = N.direction;
21068
+ _.velocity = Y, _.velocityX = ce, _.velocityY = Te, _.direction = Ge;
21049
21069
  }
21050
21070
  function be(B) {
21051
21071
  for (var _ = [], N = 0; N < B.pointers.length; )
@@ -21104,9 +21124,9 @@ var Hammer = (function(n, t, e, r) {
21104
21124
  mousedown: ee,
21105
21125
  mousemove: Z,
21106
21126
  mouseup: $
21107
- }, Ze = "mousedown", Se = "mousemove mouseup";
21127
+ }, $e = "mousedown", Se = "mousemove mouseup";
21108
21128
  function ze() {
21109
- this.evEl = Ze, this.evWin = Se, this.pressed = !1, se.apply(this, arguments);
21129
+ this.evEl = $e, this.evWin = Se, this.pressed = !1, se.apply(this, arguments);
21110
21130
  }
21111
21131
  v(ze, se, {
21112
21132
  /**
@@ -21137,20 +21157,20 @@ var Hammer = (function(n, t, e, r) {
21137
21157
  // see https://twitter.com/jacobrossi/status/480596438489890816
21138
21158
  }, Le = "pointerdown", Ue = "pointermove pointerup pointercancel";
21139
21159
  n.MSPointerEvent && !n.PointerEvent && (Le = "MSPointerDown", Ue = "MSPointerMove MSPointerUp MSPointerCancel");
21140
- function $e() {
21160
+ function tt() {
21141
21161
  this.evEl = Le, this.evWin = Ue, se.apply(this, arguments), this.store = this.manager.session.pointerEvents = [];
21142
21162
  }
21143
- v($e, se, {
21163
+ v(tt, se, {
21144
21164
  /**
21145
21165
  * handle mouse events
21146
21166
  * @param {Object} ev
21147
21167
  */
21148
21168
  handler: function(_) {
21149
- var N = this.store, V = !1, Y = !1, ce = _.type.toLowerCase().replace("ms", ""), Te = Fe[ce], je = Oe[_.pointerType] || _.pointerType, Ye = je == Q, De = O(N, _.pointerId, "pointerId");
21150
- Te & ee && (_.button === 0 || _.button === 2 || Ye) ? De < 0 && (N.push(_), De = N.length - 1) : Te & ($ | X) ? V = !0 : !Ye && _.buttons === 0 && (V = !0, Y = !0, Te = Fe.pointerup), !(De < 0) && (Y || (N[De] = _), this.callback(this.manager, Te, {
21169
+ var N = this.store, V = !1, Y = !1, ce = _.type.toLowerCase().replace("ms", ""), Te = Fe[ce], Ge = Oe[_.pointerType] || _.pointerType, Ze = Ge == Q, De = O(N, _.pointerId, "pointerId");
21170
+ Te & ee && (_.button === 0 || _.button === 2 || Ze) ? De < 0 && (N.push(_), De = N.length - 1) : Te & ($ | X) ? V = !0 : !Ze && _.buttons === 0 && (V = !0, Y = !0, Te = Fe.pointerup), !(De < 0) && (Y || (N[De] = _), this.callback(this.manager, Te, {
21151
21171
  pointers: N,
21152
21172
  changedPointers: [_],
21153
- pointerType: je,
21173
+ pointerType: Ge,
21154
21174
  srcEvent: N[De]
21155
21175
  }), V && N.splice(De, 1));
21156
21176
  }
@@ -21206,19 +21226,19 @@ var Hammer = (function(n, t, e, r) {
21206
21226
  var N = C(B.touches), V = this.targetIds;
21207
21227
  if (_ & (ee | Z) && N.length === 1)
21208
21228
  return V[N[0].identifier] = !0, [N, N];
21209
- var Y, ce, Te = C(B.changedTouches), je = [], Ye = this.target;
21229
+ var Y, ce, Te = C(B.changedTouches), Ge = [], Ze = this.target;
21210
21230
  if (ce = N.filter(function(De) {
21211
- return M(De.target, Ye);
21231
+ return M(De.target, Ze);
21212
21232
  }), _ === ee)
21213
21233
  for (Y = 0; Y < ce.length; )
21214
21234
  V[ce[Y].identifier] = !0, Y++;
21215
21235
  for (Y = 0; Y < Te.length; )
21216
- V[Te[Y].identifier] && je.push(Te[Y]), _ & ($ | X) && delete V[Te[Y].identifier], Y++;
21217
- if (je.length)
21236
+ V[Te[Y].identifier] && Ge.push(Te[Y]), _ & ($ | X) && delete V[Te[Y].identifier], Y++;
21237
+ if (Ge.length)
21218
21238
  return [
21219
21239
  // merge targetTouches with changedTargetTouches so it contains ALL touches, including 'end' and 'cancel'
21220
- I(ce.concat(je), "identifier"),
21221
- je
21240
+ I(ce.concat(Ge), "identifier"),
21241
+ Ge
21222
21242
  ];
21223
21243
  }
21224
21244
  var It = 2500, Tt = 25;
@@ -21252,9 +21272,9 @@ var Hammer = (function(n, t, e, r) {
21252
21272
  }
21253
21273
  });
21254
21274
  function Rt(B, _) {
21255
- B & ee ? (this.primaryTouch = _.changedPointers[0].identifier, tt.call(this, _)) : B & ($ | X) && tt.call(this, _);
21275
+ B & ee ? (this.primaryTouch = _.changedPointers[0].identifier, rt.call(this, _)) : B & ($ | X) && rt.call(this, _);
21256
21276
  }
21257
- function tt(B) {
21277
+ function rt(B) {
21258
21278
  var _ = B.changedPointers[0];
21259
21279
  if (_.identifier === this.primaryTouch) {
21260
21280
  var N = { x: _.clientX, y: _.clientY };
@@ -21274,7 +21294,7 @@ var Hammer = (function(n, t, e, r) {
21274
21294
  }
21275
21295
  return !1;
21276
21296
  }
21277
- var ct = s ? H(s.style, "touchAction") : r, Xe = ct !== r, fe = "compute", we = "auto", Me = "manipulation", ke = "none", Ge = "pan-x", st = "pan-y", Qe = Ht();
21297
+ var ct = s ? H(s.style, "touchAction") : r, Xe = ct !== r, fe = "compute", we = "auto", Me = "manipulation", ke = "none", je = "pan-x", st = "pan-y", Qe = Ht();
21278
21298
  function Je(B, _) {
21279
21299
  this.manager = B, this.set(_);
21280
21300
  }
@@ -21312,10 +21332,10 @@ var Hammer = (function(n, t, e, r) {
21312
21332
  _.preventDefault();
21313
21333
  return;
21314
21334
  }
21315
- var V = this.actions, Y = w(V, ke) && !Qe[ke], ce = w(V, st) && !Qe[st], Te = w(V, Ge) && !Qe[Ge];
21335
+ var V = this.actions, Y = w(V, ke) && !Qe[ke], ce = w(V, st) && !Qe[st], Te = w(V, je) && !Qe[je];
21316
21336
  if (Y) {
21317
- var je = B.pointers.length === 1, Ye = B.distance < 2, De = B.deltaTime < 250;
21318
- if (je && Ye && De)
21337
+ var Ge = B.pointers.length === 1, Ze = B.distance < 2, De = B.deltaTime < 250;
21338
+ if (Ge && Ze && De)
21319
21339
  return;
21320
21340
  }
21321
21341
  if (!(Te && ce) && (Y || ce && N & ie || Te && N & ve))
@@ -21332,8 +21352,8 @@ var Hammer = (function(n, t, e, r) {
21332
21352
  function ft(B) {
21333
21353
  if (w(B, ke))
21334
21354
  return ke;
21335
- var _ = w(B, Ge), N = w(B, st);
21336
- return _ && N ? ke : _ || N ? _ ? Ge : st : w(B, Me) ? Me : we;
21355
+ var _ = w(B, je), N = w(B, st);
21356
+ return _ && N ? ke : _ || N ? _ ? je : st : w(B, Me) ? Me : we;
21337
21357
  }
21338
21358
  function Ht() {
21339
21359
  if (!Xe)
@@ -21552,7 +21572,7 @@ var Hammer = (function(n, t, e, r) {
21552
21572
  },
21553
21573
  getTouchAction: function() {
21554
21574
  var B = this.options.direction, _ = [];
21555
- return B & ie && _.push(st), B & ve && _.push(Ge), _;
21575
+ return B & ie && _.push(st), B & ve && _.push(je), _;
21556
21576
  },
21557
21577
  directionTest: function(B) {
21558
21578
  var _ = this.options, N = !0, V = B.distance, Y = B.direction, ce = B.deltaX, Te = B.deltaY;
@@ -21712,8 +21732,8 @@ var Hammer = (function(n, t, e, r) {
21712
21732
  return this.failTimeout();
21713
21733
  var ce = this.pTime ? B.timeStamp - this.pTime < _.interval : !0, Te = !this.pCenter || he(this.pCenter, B.center) < _.posThreshold;
21714
21734
  this.pTime = B.timeStamp, this.pCenter = B.center, !Te || !ce ? this.count = 1 : this.count += 1, this._input = B;
21715
- var je = this.count % _.taps;
21716
- if (je === 0)
21735
+ var Ge = this.count % _.taps;
21736
+ if (Ge === 0)
21717
21737
  return this.hasRequireFailures() ? (this._timer = d(function() {
21718
21738
  this.state = pt, this.tryEmit();
21719
21739
  }, _.interval, this), dt) : pt;
@@ -21831,7 +21851,7 @@ var Hammer = (function(n, t, e, r) {
21831
21851
  tapHighlightColor: "rgba(0,0,0,0)"
21832
21852
  }
21833
21853
  };
21834
- var rt = 1, ut = 2;
21854
+ var Ye = 1, ut = 2;
21835
21855
  function Ke(B, _) {
21836
21856
  this.options = m({}, qe.defaults, _ || {}), this.options.inputTarget = this.options.inputTarget || B, this.handlers = {}, this.session = {}, this.recognizers = [], this.oldCssProps = {}, this.element = B, this.input = le(this), this.touchAction = new Je(this, this.options.touchAction), ht(this, !0), p(this.options.recognizers, function(N) {
21837
21857
  var V = this.add(new N[0](N[1]));
@@ -21854,7 +21874,7 @@ var Hammer = (function(n, t, e, r) {
21854
21874
  * @param {Boolean} [force]
21855
21875
  */
21856
21876
  stop: function(B) {
21857
- this.session.stopped = B ? ut : rt;
21877
+ this.session.stopped = B ? ut : Ye;
21858
21878
  },
21859
21879
  /**
21860
21880
  * run the recognizers!
@@ -22003,7 +22023,7 @@ var Hammer = (function(n, t, e, r) {
22003
22023
  TouchAction: Je,
22004
22024
  TouchInput: Ne,
22005
22025
  MouseInput: ze,
22006
- PointerEventInput: $e,
22026
+ PointerEventInput: tt,
22007
22027
  TouchMouseInput: yt,
22008
22028
  SingleTouchInput: At,
22009
22029
  Recognizer: Et,
@@ -22649,14 +22669,15 @@ void main() {
22649
22669
  blendDst: THREE.OneMinusSrcAlphaFactor,
22650
22670
  blendSrcAlpha: THREE.OneFactor,
22651
22671
  blendDstAlpha: THREE.OneMinusSrcAlphaFactor,
22652
- depthWrite: !1
22672
+ depthWrite: !1,
22673
+ transparent: !0
22653
22674
  }), IntersectMesh = (
22654
22675
  /** @class */
22655
22676
  (function(n) {
22656
22677
  __extends(t, n);
22657
22678
  function t() {
22658
22679
  var e = n.call(this) || this;
22659
- return e.ringMesh = new THREE.Mesh(sharedGeometry$2, sharedMaterial), e.ringMesh.position.z = 0.01, e.ringMesh.renderOrder = -2, e.add(e.ringMesh), e;
22680
+ return e.ringMesh = new THREE.Mesh(sharedGeometry$2, sharedMaterial), e.ringMesh.position.z = 0.01, e.ringMesh.renderOrder = 9999999999, e.add(e.ringMesh), e;
22660
22681
  }
22661
22682
  return t.prototype.dispose = function() {
22662
22683
  this.remove(this.ringMesh);
@@ -23033,7 +23054,7 @@ void main() {
23033
23054
  this.intersectMesh.visible = !1, this.needsRender = !0;
23034
23055
  }, t;
23035
23056
  })(BaseController)
23036
- ), defaultTopviewControllerCustomInitArgs = __assign({}, omit(defaultFloorplanControllerCustomInitArgs, ["defaultLongitude", "defaultLatitude", "maxLatitude", "minLatitude"])), TopviewController = (
23057
+ ), defaultTopviewControllerCustomInitArgs = __assign(__assign({}, omit(defaultFloorplanControllerCustomInitArgs, ["defaultLongitude", "defaultLatitude", "maxLatitude", "minLatitude"])), { defaultLongitude: 0, defaultLatitude: Math.PI / 2 }), TopviewController = (
23037
23058
  /** @class */
23038
23059
  (function(n) {
23039
23060
  __extends(t, n);
@@ -23042,15 +23063,21 @@ void main() {
23042
23063
  return r = n.call(this, o) || this, r.mode = "Topview", r;
23043
23064
  }
23044
23065
  return t.parseArgs = function(e) {
23066
+ var r, o;
23045
23067
  if (e instanceof t)
23046
23068
  return e;
23047
- var r = __assign(__assign({}, e), { defaultLongitude: 0, defaultLatitude: Math.PI / 2 });
23048
- return n.parseArgs.call(this, r);
23069
+ var s = __assign(__assign({}, e), { maxLatitude: +Math.PI / 2, minLatitude: -Math.PI / 2, defaultLongitude: (r = e.defaultLongitude) !== null && r !== void 0 ? r : defaultTopviewControllerCustomInitArgs.defaultLongitude, defaultLatitude: (o = e.defaultLatitude) !== null && o !== void 0 ? o : defaultTopviewControllerCustomInitArgs.defaultLatitude });
23070
+ return n.parseArgs.call(this, s);
23049
23071
  }, t.initAnimationEndState = function(e) {
23050
- var r = this.parseArgs(e), o = n.initAnimationEndState.call(this, r);
23051
- return __assign(__assign({}, o), { longitude: r.defaultLongitude, latitude: r.defaultLatitude, mode: "Topview" });
23072
+ var r, o, s = this.parseArgs(e), u = n.initAnimationEndState.call(this, __assign(__assign({}, s), { initial: __assign(__assign({}, s.initial), { state: __assign(__assign({}, s.initial.state), {
23073
+ // 如果没有用户输入的 state, 则使用默认值。
23074
+ // 避免后续 super.initAnimationEndState 中缺失使用 currentState 的逻辑。
23075
+ longitude: (r = s.initial.state.longitude) !== null && r !== void 0 ? r : s.defaultLongitude,
23076
+ latitude: (o = s.initial.state.latitude) !== null && o !== void 0 ? o : s.defaultLatitude
23077
+ }) }) }));
23078
+ return __assign(__assign({}, u), { mode: "Topview" });
23052
23079
  }, t.prototype.updateConfiguration = function(e) {
23053
- return n.prototype.updateConfiguration.call(this, __assign(__assign({}, e), { defaultLongitude: 0, defaultLatitude: Math.PI / 2 }));
23080
+ return n.prototype.updateConfiguration.call(this, __assign({}, e));
23054
23081
  }, t.prototype.updateModel = function(e) {
23055
23082
  this.needsRender = !0;
23056
23083
  var r = this.modelScene.boundingBox.getCenter(new THREE.Vector3());
@@ -24217,8 +24244,8 @@ var scratchRaycaster$1 = new THREE.Raycaster(), scratchVector3$3 = new THREE.Vec
24217
24244
  fe.position.copy(Me.position).applyMatrix4(Me.work.transform), fe.scale.setScalar(18);
24218
24245
  else {
24219
24246
  fe.position.copy(Me.standingPosition).applyMatrix4(Me.work.transform);
24220
- var Ge = o.adjustPanoCircleMeshPositionFix.get(Me.panoId);
24221
- Ge && (scratchVector3$3.set(Ge.x, Ge.y, Ge.z), scratchVector3$3.equals(fe.position) && (fe.position.y += Ge.w)), fe.scale.setScalar(1.2);
24247
+ var je = o.adjustPanoCircleMeshPositionFix.get(Me.panoId);
24248
+ je && (scratchVector3$3.set(je.x, je.y, je.z), scratchVector3$3.equals(fe.position) && (fe.position.y += je.w)), fe.scale.setScalar(1.2);
24222
24249
  }
24223
24250
  var st = o.camera.position.clone().setY(fe.position.y), Qe = new THREE.Vector3().copy(fe.position).sub(st).normalize();
24224
24251
  if (we === panoStringify(o.currentPano)) {
@@ -24236,43 +24263,43 @@ var scratchRaycaster$1 = new THREE.Raycaster(), scratchVector3$3 = new THREE.Vec
24236
24263
  fe.setOpacity(0), fe.setCurrent(!1), fe.updateTime && fe.updateTime(e, r), fe.visible = !1;
24237
24264
  });
24238
24265
  else if (Z) {
24239
- var Ie = Z.work.observers, Ze = arrayMin(Z.accessibleNodes, function(fe) {
24266
+ var Ie = Z.work.observers, $e = arrayMin(Z.accessibleNodes, function(fe) {
24240
24267
  var we = Ie[fe];
24241
24268
  return we ? Z.standingPosition.distanceTo(we.standingPosition) : 1 / 0;
24242
- }, !0), Se = Ze[1];
24269
+ }, !0), Se = $e[1];
24243
24270
  Se = clamp$1(Se, 3, 1 / 0);
24244
24271
  var ze = Z.accessibleNodes.concat(Z.panoIndex).map(function(fe) {
24245
24272
  return panoStringify({ panoIndex: fe, workCode: Z.work.workCode });
24246
24273
  });
24247
24274
  this.panoMeshes.forEach(function(fe, we) {
24248
- var Me = o.works.getObserver(we), ke = !1, Ge = 1;
24275
+ var Me = o.works.getObserver(we), ke = !1, je = 1;
24249
24276
  if (ze.indexOf(we) === -1)
24250
- ke = !1, Ge = 0;
24277
+ ke = !1, je = 0;
24251
24278
  else if (!Me)
24252
- ke = !1, Ge = 0;
24279
+ ke = !1, je = 0;
24253
24280
  else if (!Me.loadable && !Me.active)
24254
- ke = !1, Ge = 0;
24281
+ ke = !1, je = 0;
24255
24282
  else {
24256
24283
  var st = fe.position.clone().project(o.camera), Qe = Math.abs(st.x) < 1 && Math.abs(st.y) < 1 && Math.abs(st.z) < 1;
24257
24284
  ke = Qe && !fe.loading && fe.progress === 0 && $ !== null && panoStringify({ panoIndex: $.panoIndex, workCode: $.work.workCode }) === we;
24258
24285
  var Je = fe.position.clone().setY(o.camera.position.y).distanceTo(o.camera.position);
24259
- Ge = Je < 0.01 ? 0 : clamp$1(Se / Je, 0.1, 0.85);
24286
+ je = Je < 0.01 ? 0 : clamp$1(Se / Je, 0.1, 0.85);
24260
24287
  }
24261
24288
  if (Me && Me === ne) {
24262
24289
  var ft = Me.position.distanceTo(Me.standingPosition) > o.aerialObserverMinHeight;
24263
24290
  if (ft) {
24264
24291
  var Je = fe.position.distanceTo(o.camera.position);
24265
- Je < 35 && (Ge = 0);
24292
+ Je < 35 && (je = 0);
24266
24293
  }
24267
24294
  }
24268
- fe.setCurrent(ke), fe.setOpacity(Ge), fe.updateTime && fe.updateTime(e, r);
24295
+ o.modelScene.parameter.resolveValue().modelAlpha > 0 && (je = 0), fe.setCurrent(ke), fe.setOpacity(je), fe.updateTime && fe.updateTime(e, r);
24269
24296
  });
24270
24297
  }
24271
24298
  {
24272
24299
  var w = (l = this.modelScene.parameter.progress) !== null && l !== void 0 ? l : 1, Fe = Math.round(w), Oe = this.modelScene.parameter.pano0, Le = this.modelScene.parameter.pano1, Ue = Fe === 0 ? Oe : Le, H = void 0;
24273
24300
  if (Ue && (H = this.works.getObserver(Ue.panoId), H || (H = this.panoPictureObserverMap.get(Ue))), this.tiling.appearDuration = this.tileAppearDuration, this.tiling.maxRequest = w < (canUseNativeImageBitmap() ? 0.6 : 0.99) ? 0 : this.tileMaxRequest, this.tiling.imageOptions = this.imageOptions, !H || !Ue || this.tileLevelForFov === !1 || this.camera.perspToOrtho.x > 0) {
24274
24301
  this.tiling.setObserver(null);
24275
- var $e = {
24302
+ var tt = {
24276
24303
  renderer: this.renderer,
24277
24304
  resolution: this.camera.resolution,
24278
24305
  pixelRatio: this.camera.pixelRatio,
@@ -24285,11 +24312,11 @@ var scratchRaycaster$1 = new THREE.Raycaster(), scratchVector3$3 = new THREE.Vec
24285
24312
  minLevel: 0,
24286
24313
  level: 0
24287
24314
  };
24288
- this.tiling.update($e), this.modelScene.parameter.set("refinedScreen", null);
24315
+ this.tiling.update(tt), this.modelScene.parameter.set("refinedScreen", null);
24289
24316
  } else {
24290
24317
  var lt = getImageSizeLevel(Ue.mapSize), nt = lt + 1, ot = new THREE.Vector2().copy(this.camera.resolution).multiplyScalar(this.camera.pixelRatio), At = Math.floor(this.tileLevelForFov(this.camera.fov, ot)), We = At > lt ? At : 0;
24291
24318
  this.tiling.setObserver(H);
24292
- var $e = {
24319
+ var tt = {
24293
24320
  renderer: this.renderer,
24294
24321
  resolution: this.camera.resolution,
24295
24322
  pixelRatio: this.camera.pixelRatio,
@@ -24301,7 +24328,7 @@ var scratchRaycaster$1 = new THREE.Raycaster(), scratchVector3$3 = new THREE.Vec
24301
24328
  panoZoom: Ue.zoom,
24302
24329
  minLevel: nt,
24303
24330
  level: We
24304
- }, Ct = this.tiling.update($e), _e = {
24331
+ }, Ct = this.tiling.update(tt), _e = {
24305
24332
  map: this.tiling.renderTarget.texture,
24306
24333
  matrixInverse: this.tiling.camera.matrixWorldInverse,
24307
24334
  projectionMatrix: this.tiling.camera.projectionMatrix,
@@ -24320,7 +24347,7 @@ var scratchRaycaster$1 = new THREE.Raycaster(), scratchVector3$3 = new THREE.Vec
24320
24347
  var yt = T.effect, Rt = this.modelScene.parameter, Oe = Rt.pano0, Le = Rt.pano1;
24321
24348
  if (Oe && Le && Oe !== Le && (yt === "fly" || yt === "model") && this.flyEffectUseDepthBuffer) {
24322
24349
  if (((f = this.modelScene.parameter.pano0Depth) === null || f === void 0 ? void 0 : f.panoId) !== Oe.panoId || ((d = this.modelScene.parameter.pano1Depth) === null || d === void 0 ? void 0 : d.panoId) !== Le.panoId) {
24323
- var tt = 500, it = 512;
24350
+ var rt = 500, it = 512;
24324
24351
  this.pano0DepthCubeRenderTarget ? this.pano0DepthCubeRenderTarget.width !== it && this.pano0DepthCubeRenderTarget.setSize(it, it) : this.pano0DepthCubeRenderTarget = new THREE.WebGLCubeRenderTarget(it, {
24325
24352
  minFilter: THREE.NearestFilter,
24326
24353
  magFilter: THREE.NearestFilter,
@@ -24331,20 +24358,20 @@ var scratchRaycaster$1 = new THREE.Raycaster(), scratchVector3$3 = new THREE.Vec
24331
24358
  generateMipmaps: !1
24332
24359
  });
24333
24360
  var ct = new THREE.CubeCamera(this.camera.near, this.camera.far, this.pano0DepthCubeRenderTarget);
24334
- ct.matrix.copy(Oe.matrix), ct.matrixWorld.copy(ct.matrix), ct.matrixAutoUpdate = !1, renderDepthCube(this.renderer, this.modelScene, ct, tt);
24361
+ ct.matrix.copy(Oe.matrix), ct.matrixWorld.copy(ct.matrix), ct.matrixAutoUpdate = !1, renderDepthCube(this.renderer, this.modelScene, ct, rt);
24335
24362
  var Xe = new THREE.CubeCamera(this.camera.near, this.camera.far, this.pano1DepthCubeRenderTarget);
24336
- Xe.matrix.copy(Le.matrix), Xe.matrixWorld.copy(Xe.matrix), Xe.matrixAutoUpdate = !1, renderDepthCube(this.renderer, this.modelScene, Xe, tt), this.modelScene.parameter.set({
24363
+ Xe.matrix.copy(Le.matrix), Xe.matrixWorld.copy(Xe.matrix), Xe.matrixAutoUpdate = !1, renderDepthCube(this.renderer, this.modelScene, Xe, rt), this.modelScene.parameter.set({
24337
24364
  pano0Depth: {
24338
24365
  panoId: Oe.panoId,
24339
24366
  map: this.pano0DepthCubeRenderTarget.texture,
24340
24367
  mapSize: this.pano0DepthCubeRenderTarget.width,
24341
- maxDepth: tt
24368
+ maxDepth: rt
24342
24369
  },
24343
24370
  pano1Depth: {
24344
24371
  panoId: Le.panoId,
24345
24372
  map: this.pano1DepthCubeRenderTarget.texture,
24346
24373
  mapSize: this.pano1DepthCubeRenderTarget.width,
24347
- maxDepth: tt
24374
+ maxDepth: rt
24348
24375
  }
24349
24376
  });
24350
24377
  }
@@ -25921,8 +25948,8 @@ void main() {
25921
25948
  });
25922
25949
  var Ie = new THREE.CubeCamera(this.camera.near, this.camera.far, this.pano0DepthCubeRenderTarget);
25923
25950
  Ie.matrix.copy(de.matrix), Ie.matrixWorld.copy(Ie.matrix), Ie.matrixAutoUpdate = !1, renderDepthCube(this.renderer, this.modelScene, Ie, ye);
25924
- var Ze = new THREE.CubeCamera(this.camera.near, this.camera.far, this.pano1DepthCubeRenderTarget);
25925
- Ze.matrix.copy(Ee.matrix), Ze.matrixWorld.copy(Ze.matrix), Ze.matrixAutoUpdate = !1, renderDepthCube(this.renderer, this.modelScene, Ze, ye), this.modelScene.parameter.set({
25951
+ var $e = new THREE.CubeCamera(this.camera.near, this.camera.far, this.pano1DepthCubeRenderTarget);
25952
+ $e.matrix.copy(Ee.matrix), $e.matrixWorld.copy($e.matrix), $e.matrixAutoUpdate = !1, renderDepthCube(this.renderer, this.modelScene, $e, ye), this.modelScene.parameter.set({
25926
25953
  pano0Depth: {
25927
25954
  panoId: de.panoId,
25928
25955
  map: this.pano0DepthCubeRenderTarget.texture,
@@ -27534,7 +27561,7 @@ var circleImageURL = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYA
27534
27561
  }
27535
27562
  return Object.defineProperty(t, "version", {
27536
27563
  get: function() {
27537
- return "6.7.0-alpha.25";
27564
+ return "6.7.0-alpha.27";
27538
27565
  },
27539
27566
  enumerable: !1,
27540
27567
  configurable: !0
@@ -28448,14 +28475,14 @@ var CONTROLLER_EVNET_DELTA_TIME = 300, scratchRaycaster = new THREE.Raycaster(),
28448
28475
  if (!Re)
28449
28476
  return "continue";
28450
28477
  Pe && Pe.update(Re, re, oe);
28451
- var qe = ye.xrManager.getController(pe), rt = new THREE.Vector3(0, 1.2, 0), ut = qe.position.clone().add(te).sub(rt);
28452
- Re.handedness === "left" ? ye.xrControllerRay.left.set(ut, new THREE.Vector3(0, 0, -1).applyEuler(qe.rotation)) : Re.handedness === "right" && ye.xrControllerRay.right.set(ut, new THREE.Vector3(0, 0, -1).applyEuler(qe.rotation)), ye.controllerWrappers[pe].position.copy(new THREE.Vector3(0, 0, 0).add(te).sub(rt));
28478
+ var qe = ye.xrManager.getController(pe), Ye = new THREE.Vector3(0, 1.2, 0), ut = qe.position.clone().add(te).sub(Ye);
28479
+ Re.handedness === "left" ? ye.xrControllerRay.left.set(ut, new THREE.Vector3(0, 0, -1).applyEuler(qe.rotation)) : Re.handedness === "right" && ye.xrControllerRay.right.set(ut, new THREE.Vector3(0, 0, -1).applyEuler(qe.rotation)), ye.controllerWrappers[pe].position.copy(new THREE.Vector3(0, 0, 0).add(te).sub(Ye));
28453
28480
  var Ke = ye.modelScene.intersectRaycaster(ye.xrControllerRay.right);
28454
28481
  if (Ke.length === 0) {
28455
28482
  var ht = ye.works.getResolvedObserver(ye.currentPano);
28456
- Ke = ye.xrControllerRay.right.intersectObject(ye.modelScene.boundingMesh, !0).map(function(je) {
28457
- var Ye, De = (Ye = ht == null ? void 0 : ht.floorIndex) !== null && Ye !== void 0 ? Ye : 0;
28458
- return __assign({ floorIndex: De, floor: De }, je);
28483
+ Ke = ye.xrControllerRay.right.intersectObject(ye.modelScene.boundingMesh, !0).map(function(Ge) {
28484
+ var Ze, De = (Ze = ht == null ? void 0 : ht.floorIndex) !== null && Ze !== void 0 ? Ze : 0;
28485
+ return __assign({ floorIndex: De, floor: De }, Ge);
28459
28486
  });
28460
28487
  }
28461
28488
  if (Ke.length >= 1 && Ke[0].face)
@@ -28490,10 +28517,10 @@ var CONTROLLER_EVNET_DELTA_TIME = 300, scratchRaycaster = new THREE.Raycaster(),
28490
28517
  userAction: this.userAction,
28491
28518
  state: __assign(__assign(__assign({}, this.currentPano), { mode: this.mode }), clonePose(this.camera.pose))
28492
28519
  }));
28493
- var Ie = this.works.getResolvedObserver(this.currentPano), Ze = this.locationMotion.ended ? this.getForwardObserverOrNot(this.xrManager.cameraVR) : null, Se = this.works.getObserver(w.panoId), ze = this.works.getObserver(P.panoId);
28520
+ var Ie = this.works.getResolvedObserver(this.currentPano), $e = this.locationMotion.ended ? this.getForwardObserverOrNot(this.xrManager.cameraVR) : null, Se = this.works.getObserver(w.panoId), ze = this.works.getObserver(P.panoId);
28494
28521
  if (this.adjustPanoCircleMeshPositionBasedOnModel && this.helper.visible && Ie) {
28495
28522
  for (var Fe = [], Oe = Ie.work.observers, Le = 0, Ue = Ie.accessibleNodes; Le < Ue.length; Le++) {
28496
- var $e = Ue[Le], U = Oe[$e];
28523
+ var tt = Ue[Le], U = Oe[tt];
28497
28524
  U && Fe.push(U);
28498
28525
  }
28499
28526
  var lt = /* @__PURE__ */ new Map();
@@ -28530,37 +28557,37 @@ var CONTROLLER_EVNET_DELTA_TIME = 300, scratchRaycaster = new THREE.Raycaster(),
28530
28557
  this.accessibleObserverFloorCheckCount++;
28531
28558
  }
28532
28559
  }
28533
- var tt = /* @__PURE__ */ new Map();
28560
+ var rt = /* @__PURE__ */ new Map();
28534
28561
  if (Se)
28535
28562
  for (var it = 0, ct = Se.accessibleNodes; it < ct.length; it++) {
28536
- var $e = ct[it], U = Se.work.observers[$e];
28563
+ var tt = ct[it], U = Se.work.observers[tt];
28537
28564
  if (U) {
28538
28565
  var Ne = panoStringify({
28539
28566
  panoIndex: U.panoIndex,
28540
28567
  workCode: U.work.workCode
28541
28568
  });
28542
- tt.set(Ne, U);
28569
+ rt.set(Ne, U);
28543
28570
  }
28544
28571
  }
28545
28572
  if (ze)
28546
28573
  for (var Xe = 0, fe = ze.accessibleNodes; Xe < fe.length; Xe++) {
28547
- var $e = fe[Xe], U = ze.work.observers[$e];
28574
+ var tt = fe[Xe], U = ze.work.observers[tt];
28548
28575
  if (U) {
28549
28576
  var Ne = panoStringify({
28550
28577
  panoIndex: U.panoIndex,
28551
28578
  workCode: U.work.workCode
28552
28579
  });
28553
- tt.set(Ne, U);
28580
+ rt.set(Ne, U);
28554
28581
  }
28555
28582
  }
28556
28583
  if (this.panoMeshes.forEach(function(pe, Pe) {
28557
- var Re = tt.get(Pe);
28558
- Re ? tt.delete(Pe) : (o.helper.remove(pe), pe.dispose(), o.panoMeshes.delete(Pe));
28559
- }), tt.forEach(function(pe, Pe) {
28584
+ var Re = rt.get(Pe);
28585
+ Re ? rt.delete(Pe) : (o.helper.remove(pe), pe.dispose(), o.panoMeshes.delete(Pe));
28586
+ }), rt.forEach(function(pe, Pe) {
28560
28587
  var Re = o.panoCircleMeshCreator(pe, {
28561
28588
  aerialObserverMinHeight: o.aerialObserverMinHeight
28562
28589
  });
28563
- o.panoMeshes.set(Pe, Re), o.helper.add(Re), tt.delete(Pe);
28590
+ o.panoMeshes.set(Pe, Re), o.helper.add(Re), rt.delete(Pe);
28564
28591
  }), this.panoMeshes.forEach(function(pe, Pe) {
28565
28592
  var Re = o.works.getObserver(Pe);
28566
28593
  if (Re) {
@@ -28569,8 +28596,8 @@ var CONTROLLER_EVNET_DELTA_TIME = 300, scratchRaycaster = new THREE.Raycaster(),
28569
28596
  pe.position.copy(Re.position).applyMatrix4(Re.work.transform), pe.scale.setScalar(18);
28570
28597
  else {
28571
28598
  pe.position.copy(Re.standingPosition).applyMatrix4(Re.work.transform);
28572
- var rt = o.adjustPanoCircleMeshPositionFix.get(Re.panoId);
28573
- rt && (scratchVector3.set(rt.x, rt.y, rt.z), scratchVector3.equals(pe.position) && (pe.position.y += rt.w)), pe.scale.setScalar(1.2);
28599
+ var Ye = o.adjustPanoCircleMeshPositionFix.get(Re.panoId);
28600
+ Ye && (scratchVector3.set(Ye.x, Ye.y, Ye.z), scratchVector3.equals(pe.position) && (pe.position.y += Ye.w)), pe.scale.setScalar(1.2);
28574
28601
  }
28575
28602
  var ut = o.camera.position.clone().setY(pe.position.y), Ke = new THREE.Vector3().copy(pe.position).sub(ut).normalize();
28576
28603
  if (Pe === panoStringify(o.currentPano)) {
@@ -28593,31 +28620,31 @@ var CONTROLLER_EVNET_DELTA_TIME = 300, scratchRaycaster = new THREE.Raycaster(),
28593
28620
  return Pe ? Ie.standingPosition.distanceTo(Pe.standingPosition) : 1 / 0;
28594
28621
  }, !0), ke = Me[1];
28595
28622
  ke = clamp$1(ke, 2.5, 1 / 0);
28596
- var Ge = Ie.accessibleNodes.concat(Ie.panoIndex).map(function(pe) {
28623
+ var je = Ie.accessibleNodes.concat(Ie.panoIndex).map(function(pe) {
28597
28624
  return panoStringify({ panoIndex: pe, workCode: Ie.work.workCode });
28598
28625
  });
28599
28626
  this.panoMeshes.forEach(function(pe, Pe) {
28600
- var Re = o.works.getObserver(Pe), qe = !1, rt = 1;
28601
- if (Ge.indexOf(Pe) === -1)
28602
- qe = !1, rt = 0;
28627
+ var Re = o.works.getObserver(Pe), qe = !1, Ye = 1;
28628
+ if (je.indexOf(Pe) === -1)
28629
+ qe = !1, Ye = 0;
28603
28630
  else if (!Re)
28604
- qe = !1, rt = 0;
28631
+ qe = !1, Ye = 0;
28605
28632
  else if (!Re.loadable && !Re.active)
28606
- qe = !1, rt = 0;
28633
+ qe = !1, Ye = 0;
28607
28634
  else {
28608
28635
  var ut = pe.position.clone().project(o.camera), Ke = Math.abs(ut.x) < 1 && Math.abs(ut.y) < 1 && Math.abs(ut.z) < 1;
28609
- qe = Ke && !pe.loading && pe.progress === 0 && Ze !== null && panoStringify({ panoIndex: Ze.panoIndex, workCode: Ze.work.workCode }) === Pe;
28636
+ qe = Ke && !pe.loading && pe.progress === 0 && $e !== null && panoStringify({ panoIndex: $e.panoIndex, workCode: $e.work.workCode }) === Pe;
28610
28637
  var ht = pe.position.clone().setY(o.camera.position.y).distanceTo(o.camera.position);
28611
- rt = ht < 0.01 ? 0 : clamp$1(ke / ht, 0.1, 0.85);
28638
+ Ye = ht < 0.01 ? 0 : clamp$1(ke / ht, 0.1, 0.85);
28612
28639
  }
28613
28640
  if (Re && Re === ze) {
28614
28641
  var Bt = Re.position.distanceTo(Re.standingPosition) > o.aerialObserverMinHeight;
28615
28642
  if (Bt) {
28616
28643
  var ht = pe.position.distanceTo(o.camera.position);
28617
- ht < 35 && (rt = 0);
28644
+ ht < 35 && (Ye = 0);
28618
28645
  }
28619
28646
  }
28620
- pe.setCurrent(qe), pe.setOpacity(rt), pe.updateTime && pe.updateTime(e, r);
28647
+ o.modelScene.parameter.resolveValue().modelAlpha > 0 && (Ye = 0), pe.setCurrent(qe), pe.setOpacity(Ye), pe.updateTime && pe.updateTime(e, r);
28621
28648
  });
28622
28649
  }
28623
28650
  {
@@ -29256,7 +29283,7 @@ var DEFAULT_MODE_CHANGE_DURATION = 1e3, DEFAULT_CAMERA_FOV = 90, DEFAULT_REQUEST
29256
29283
  }
29257
29284
  return Object.defineProperty(t, "version", {
29258
29285
  get: function() {
29259
- return "6.7.0-alpha.25";
29286
+ return "6.7.0-alpha.27";
29260
29287
  },
29261
29288
  enumerable: !1,
29262
29289
  configurable: !0