@realsee/five 6.7.0-alpha.19 → 6.7.0-alpha.20

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (109) hide show
  1. package/docs/assets/hierarchy.js +1 -1
  2. package/docs/assets/navigation.js +1 -1
  3. package/docs/assets/search.js +1 -1
  4. package/docs/classes/five.AnimationFrameLoop.html +1 -1
  5. package/docs/classes/five.Five.html +48 -38
  6. package/docs/classes/five.FivePass.html +20 -0
  7. package/docs/classes/five.FullScreenQuad.html +7 -0
  8. package/docs/classes/five.Model.html +1 -1
  9. package/docs/classes/five.ModelScene.html +1 -1
  10. package/docs/classes/five.PBMContainer.html +1 -1
  11. package/docs/classes/five.PBMGroup.html +1 -1
  12. package/docs/classes/five.PBMMesh.html +1 -1
  13. package/docs/classes/five.PBMMeshMaterial.html +1 -1
  14. package/docs/classes/five.PBMPointCloud.html +1 -1
  15. package/docs/classes/five.PBMPointCloudMaterial.html +1 -1
  16. package/docs/classes/five.PBMSkinnedMesh.html +1 -1
  17. package/docs/classes/five.Parameter.html +1 -1
  18. package/docs/classes/five.Pass.html +11 -0
  19. package/docs/classes/five.Tile3D.html +1 -1
  20. package/docs/classes/five.TileNode.html +1 -1
  21. package/docs/classes/five.TrajectoryNode.html +1 -1
  22. package/docs/classes/five.WorkResolvedObserver.html +1 -1
  23. package/docs/classes/gltf-loader.DDSLoader.html +1 -1
  24. package/docs/classes/gltf-loader.DRACOLoader.html +1 -1
  25. package/docs/classes/gltf-loader.GLTFObject.html +1 -1
  26. package/docs/classes/gltf-loader.THREEGLTFLoader.html +1 -1
  27. package/docs/classes/line.LineGeometry.html +1 -1
  28. package/docs/classes/line.LineMaterial.html +1 -1
  29. package/docs/classes/line.LineSegmentsGeometry.html +1 -1
  30. package/docs/classes/line.THREE_Line2.html +1 -1
  31. package/docs/classes/line.THREE_LineSegments2.html +1 -1
  32. package/docs/classes/plugins.RoundedBoxGeometry.html +1 -1
  33. package/docs/classes/vfx.Airflow.html +1 -1
  34. package/docs/classes/vfx.Flame.html +1 -1
  35. package/docs/classes/vfx.Particle.html +1 -1
  36. package/docs/classes/vfx.ParticleGPU.html +1 -1
  37. package/docs/classes/vfx.SpotLight.html +1 -1
  38. package/docs/hierarchy.html +1 -1
  39. package/docs/interfaces/five.EventCallback.html +1 -1
  40. package/docs/interfaces/five.LooseWorkWithExtrinsics.html +1 -1
  41. package/docs/interfaces/five.ModelControllerCustomInitArgs.html +1 -1
  42. package/docs/interfaces/five.PBMMaterial.html +1 -1
  43. package/docs/interfaces/five.PBMMeshMaterialParameters.html +1 -1
  44. package/docs/interfaces/five.PBMPointCloudMaterialParameters.html +1 -1
  45. package/docs/interfaces/five.PanoramaControllerCustomInitArgs.html +1 -1
  46. package/docs/interfaces/five.PanoramaLikeControllerCustomInitArgs.html +1 -1
  47. package/docs/interfaces/five.ParameterMaterialValue.html +1 -1
  48. package/docs/interfaces/five.ParameterTilesetValue.html +1 -1
  49. package/docs/interfaces/five.ParameterValue.html +1 -1
  50. package/docs/interfaces/five.ResolvedParameterValue.html +1 -1
  51. package/docs/interfaces/five.TopviewControllerCustomInitArgs.html +1 -1
  52. package/docs/interfaces/five.VRPanoramaControllerCustomInitArgs.html +1 -1
  53. package/docs/interfaces/five.ViewLayer.html +1 -1
  54. package/docs/interfaces/five.WorkCubeImage.html +1 -1
  55. package/docs/interfaces/five.WorkImage.html +1 -1
  56. package/docs/interfaces/five.WorkObserver.html +1 -1
  57. package/docs/interfaces/five.WorkTile.html +1 -1
  58. package/docs/interfaces/five.XRPanoramaControllerCustomInitArgs.html +1 -1
  59. package/docs/interfaces/plugins.BackgroundPluginController.html +1 -1
  60. package/docs/interfaces/plugins.BackgroundPluginType.EventMap.html +1 -1
  61. package/docs/interfaces/plugins.DynamicPathLinePluginController.html +1 -1
  62. package/docs/interfaces/plugins.DynamicPathLinePluginType.EventMap.html +1 -1
  63. package/docs/interfaces/plugins.DynamicPathLinePluginType.State.html +1 -1
  64. package/docs/interfaces/plugins.ItemMaskController.html +1 -1
  65. package/docs/interfaces/plugins.ItemMaskPluginType.EventMap.html +1 -1
  66. package/docs/interfaces/plugins.ItemMaskPluginType.State.html +1 -1
  67. package/docs/interfaces/plugins.OrientationPluginController.html +1 -1
  68. package/docs/interfaces/plugins.OrientationPluginType.EventMap.html +1 -1
  69. package/docs/interfaces/plugins.OrientationPluginType.State.html +1 -1
  70. package/docs/interfaces/plugins.PanoAnimeController.html +1 -1
  71. package/docs/interfaces/plugins.PanoAnimePluginType.EventMap.html +1 -1
  72. package/docs/interfaces/plugins.PanoAnimePluginType.State.html +1 -1
  73. package/docs/interfaces/plugins.PluginTemplateType.EventMap.html +1 -1
  74. package/docs/interfaces/plugins.PluginTemplateType.State.html +1 -1
  75. package/docs/interfaces/plugins.TrajectoryController.html +1 -1
  76. package/docs/interfaces/react.FiveInjectionTypes.html +1 -1
  77. package/docs/modules/five.html +1 -1
  78. package/docs/types/five.ParseOptions.html +1 -1
  79. package/five/index.d.ts +71 -0
  80. package/five/index.js +63 -41
  81. package/five/index.mjs +983 -790
  82. package/gltf-loader/index.js +3 -3
  83. package/gltf-loader/index.mjs +3 -3
  84. package/line/index.js +3 -3
  85. package/line/index.mjs +3 -3
  86. package/package.json +1 -1
  87. package/plugins/index.js +2 -2
  88. package/plugins/index.mjs +2 -2
  89. package/react/index.js +2 -2
  90. package/react/index.mjs +2 -2
  91. package/shader-lib/index.js +9 -9
  92. package/shader-lib/index.mjs +203 -203
  93. package/sticker/index.js +3 -3
  94. package/sticker/index.mjs +3 -3
  95. package/umd/five-gltf-loader.js +3 -3
  96. package/umd/five-line.js +3 -3
  97. package/umd/five-plugins.js +2 -2
  98. package/umd/five-react.js +2 -2
  99. package/umd/five-shader-lib.js +7 -7
  100. package/umd/five-sticker.js +3 -3
  101. package/umd/five-vfx.js +2 -2
  102. package/umd/five-vue.js +2 -2
  103. package/umd/five.js +63 -41
  104. package/vfx/index.js +2 -2
  105. package/vfx/index.mjs +2 -2
  106. package/vue/index.js +2 -2
  107. package/vue/index.mjs +2 -2
  108. package/work-downloader/index.js +2 -2
  109. package/work-downloader/index.mjs +2 -2
@@ -1,8 +1,8 @@
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  /**
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  * @license
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  * @realsee/five
4
- * Generated: 11/26/2025
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- * Version: 6.7.0-alpha.19
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+ * Generated: 11/28/2025
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+ * Version: 6.7.0-alpha.20
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  * Terms:
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  * Realsee SDK License Agreement
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  * Update: July 28, 2021
@@ -253,52 +253,52 @@
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  * writing and signed by Realsee. You and Realsee hereto confirm that this
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  * Agreement and all related documents shall be drafted in English.
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  */import { CustomShader as _ } from "@realsee/five";
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- import * as u from "three";
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- var b = function(i, e) {
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- return b = Object.setPrototypeOf || { __proto__: [] } instanceof Array && function(n, o) {
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- n.__proto__ = o;
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- } || function(n, o) {
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- for (var t in o) Object.prototype.hasOwnProperty.call(o, t) && (n[t] = o[t]);
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- }, b(i, e);
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+ import * as l from "three";
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+ var b = function(i, n) {
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+ return b = Object.setPrototypeOf || { __proto__: [] } instanceof Array && function(e, o) {
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+ e.__proto__ = o;
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+ } || function(e, o) {
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+ for (var t in o) Object.prototype.hasOwnProperty.call(o, t) && (e[t] = o[t]);
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+ }, b(i, n);
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  };
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- function B(i, e) {
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- if (typeof e != "function" && e !== null)
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- throw new TypeError("Class extends value " + String(e) + " is not a constructor or null");
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- b(i, e);
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- function n() {
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+ function F(i, n) {
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+ if (typeof n != "function" && n !== null)
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+ throw new TypeError("Class extends value " + String(n) + " is not a constructor or null");
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+ b(i, n);
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+ function e() {
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  this.constructor = i;
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  }
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- i.prototype = e === null ? Object.create(e) : (n.prototype = e.prototype, new n());
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+ i.prototype = n === null ? Object.create(n) : (e.prototype = n.prototype, new e());
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  }
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- function k(i, e, n, o) {
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+ function k(i, n, e, o) {
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  function t(r) {
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- return r instanceof n ? r : new n(function(s) {
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+ return r instanceof e ? r : new e(function(s) {
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  s(r);
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  });
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  }
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- return new (n || (n = Promise))(function(r, s) {
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- function p(l) {
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+ return new (e || (e = Promise))(function(r, s) {
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+ function p(u) {
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  try {
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- a(o.next(l));
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+ a(o.next(u));
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  } catch (v) {
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  s(v);
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  }
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  }
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- function c(l) {
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+ function c(u) {
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  try {
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- a(o.throw(l));
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+ a(o.throw(u));
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  } catch (v) {
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  s(v);
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  }
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  }
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- function a(l) {
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- l.done ? r(l.value) : t(l.value).then(p, c);
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+ function a(u) {
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+ u.done ? r(u.value) : t(u.value).then(p, c);
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  }
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- a((o = o.apply(i, e || [])).next());
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+ a((o = o.apply(i, n || [])).next());
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  });
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  }
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- function I(i, e) {
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- var n = { label: 0, sent: function() {
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+ function I(i, n) {
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+ var e = { label: 0, sent: function() {
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  if (r[0] & 1) throw r[1];
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  return r[1];
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  }, trys: [], ops: [] }, o, t, r, s = Object.create((typeof Iterator == "function" ? Iterator : Object).prototype);
@@ -306,13 +306,13 @@ function I(i, e) {
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  return this;
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  }), s;
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  function p(a) {
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- return function(l) {
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- return c([a, l]);
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+ return function(u) {
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+ return c([a, u]);
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  };
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  }
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  function c(a) {
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  if (o) throw new TypeError("Generator is already executing.");
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- for (; s && (s = 0, a[0] && (n = 0)), n; ) try {
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+ for (; s && (s = 0, a[0] && (e = 0)), e; ) try {
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  if (o = 1, t && (r = a[0] & 2 ? t.return : a[0] ? t.throw || ((r = t.return) && r.call(t), 0) : t.next) && !(r = r.call(t, a[1])).done) return r;
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  switch (t = 0, r && (a = [a[0] & 2, r.value]), a[0]) {
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  case 0:
@@ -320,36 +320,36 @@ function I(i, e) {
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  r = a;
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  break;
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  case 4:
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- return n.label++, { value: a[1], done: !1 };
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+ return e.label++, { value: a[1], done: !1 };
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  case 5:
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- n.label++, t = a[1], a = [0];
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+ e.label++, t = a[1], a = [0];
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  continue;
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  case 7:
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- a = n.ops.pop(), n.trys.pop();
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+ a = e.ops.pop(), e.trys.pop();
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  continue;
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  default:
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- if (r = n.trys, !(r = r.length > 0 && r[r.length - 1]) && (a[0] === 6 || a[0] === 2)) {
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- n = 0;
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+ if (r = e.trys, !(r = r.length > 0 && r[r.length - 1]) && (a[0] === 6 || a[0] === 2)) {
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+ e = 0;
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  continue;
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  }
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  if (a[0] === 3 && (!r || a[1] > r[0] && a[1] < r[3])) {
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- n.label = a[1];
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+ e.label = a[1];
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  break;
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  }
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- if (a[0] === 6 && n.label < r[1]) {
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- n.label = r[1], r = a;
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+ if (a[0] === 6 && e.label < r[1]) {
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+ e.label = r[1], r = a;
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  break;
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  }
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- if (r && n.label < r[2]) {
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- n.label = r[2], n.ops.push(a);
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+ if (r && e.label < r[2]) {
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+ e.label = r[2], e.ops.push(a);
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  break;
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  }
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- r[2] && n.ops.pop(), n.trys.pop();
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+ r[2] && e.ops.pop(), e.trys.pop();
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  continue;
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  }
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- a = e.call(i, n);
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- } catch (l) {
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- a = [6, l], t = 0;
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+ a = n.call(i, e);
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+ } catch (u) {
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+ a = [6, u], t = 0;
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  } finally {
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  o = r = 0;
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  }
@@ -357,10 +357,10 @@ function I(i, e) {
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  return { value: a[0] ? a[1] : void 0, done: !0 };
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  }
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  }
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- function T(i, e, n) {
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- if (n || arguments.length === 2) for (var o = 0, t = e.length, r; o < t; o++)
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- (r || !(o in e)) && (r || (r = Array.prototype.slice.call(e, 0, o)), r[o] = e[o]);
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- return i.concat(r || Array.prototype.slice.call(e));
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+ function T(i, n, e) {
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+ if (e || arguments.length === 2) for (var o = 0, t = n.length, r; o < t; o++)
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+ (r || !(o in n)) && (r || (r = Array.prototype.slice.call(n, 0, o)), r[o] = n[o]);
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+ return i.concat(r || Array.prototype.slice.call(n));
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  }
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  var R = `
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  #if defined(USE_PLANE_DISTANCE)
@@ -401,21 +401,21 @@ var R = `
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  mainEnd: V
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  },
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  uniforms: {
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- evennessPlaneNormal: new u.Uniform(new u.Vector3()),
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- evennessPlaneConstant: new u.Uniform(0),
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- evennessPlanes: new u.Uniform([]),
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- evennessPlaneDepth: new u.Uniform(0)
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+ evennessPlaneNormal: new l.Uniform(new l.Vector3()),
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+ evennessPlaneConstant: new l.Uniform(0),
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+ evennessPlanes: new l.Uniform([]),
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+ evennessPlaneDepth: new l.Uniform(0)
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  },
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  defines: {
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  USE_PLANE_DISTANCE: !1
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  }
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- }, tn = (
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+ }, te = (
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  /** @class */
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  (function(i) {
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- B(e, i);
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- function e() {
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- var n = i.call(this, L) || this;
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- return Object.defineProperties(n, {
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+ F(n, i);
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+ function n() {
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+ var e = i.call(this, L) || this;
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+ return Object.defineProperties(e, {
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  evennessPlane: {
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  get: function() {
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  return {
@@ -427,7 +427,7 @@ var R = `
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  var t = o.points, r = o.depth, s = !1;
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  if (t.length !== 0 && t.length % 4 === 0) {
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  s = !0;
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- var p = t[0], c = t[1], a = t[2], l = t[3], v = new u.Vector3().subVectors(c, p), h = new u.Vector3().subVectors(a, p), m = new u.Vector3().crossVectors(v, h).normalize(), y = -m.dot(p), f = r, g = p.clone().add(m.clone().negate().multiplyScalar(f)), d = p.clone().add(m.clone().multiplyScalar(f)), x = c.clone().add(m.clone().negate().multiplyScalar(f)), P = c.clone().add(m.clone().multiplyScalar(f)), E = a.clone().add(m.clone().negate().multiplyScalar(f)), w = a.clone().add(m.clone().multiplyScalar(f)), F = l.clone().add(m.clone().negate().multiplyScalar(f)), C = l.clone().add(m.clone().multiplyScalar(f)), S = new u.Plane().setFromCoplanarPoints(d, P, w), M = new u.Plane().setFromCoplanarPoints(E, x, g), z = new u.Plane().setFromCoplanarPoints(P, d, g), N = new u.Plane().setFromCoplanarPoints(F, C, w), O = new u.Plane().setFromCoplanarPoints(w, P, x), D = new u.Plane().setFromCoplanarPoints(g, d, C);
430
+ var p = t[0], c = t[1], a = t[2], u = t[3], v = new l.Vector3().subVectors(c, p), h = new l.Vector3().subVectors(a, p), m = new l.Vector3().crossVectors(v, h).normalize(), y = -m.dot(p), f = r, g = p.clone().add(m.clone().negate().multiplyScalar(f)), d = p.clone().add(m.clone().multiplyScalar(f)), x = c.clone().add(m.clone().negate().multiplyScalar(f)), P = c.clone().add(m.clone().multiplyScalar(f)), E = a.clone().add(m.clone().negate().multiplyScalar(f)), w = a.clone().add(m.clone().multiplyScalar(f)), B = u.clone().add(m.clone().negate().multiplyScalar(f)), C = u.clone().add(m.clone().multiplyScalar(f)), S = new l.Plane().setFromCoplanarPoints(d, P, w), M = new l.Plane().setFromCoplanarPoints(E, x, g), z = new l.Plane().setFromCoplanarPoints(P, d, g), N = new l.Plane().setFromCoplanarPoints(B, C, w), O = new l.Plane().setFromCoplanarPoints(w, P, x), D = new l.Plane().setFromCoplanarPoints(g, d, C);
431
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  this.uniforms.evennessPlanes.value = [
432
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  { normal: S.normal, constant: S.constant },
433
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  { normal: M.normal, constant: M.constant },
@@ -440,12 +440,12 @@ var R = `
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  this.defines.USE_PLANE_DISTANCE = s, this.needsUpdate = !0;
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441
  }
442
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  }
443
- }), n.evennessPlane = {
443
+ }), e.evennessPlane = {
444
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  depth: 0,
445
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  points: []
446
- }, n;
446
+ }, e;
447
447
  }
448
- return e;
448
+ return n;
449
449
  })(_)
450
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  ), j = `
451
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  #if NUM_SWEEP_OBJECTS > 0
@@ -493,12 +493,12 @@ var R = `
493
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  }
494
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  #pragma unroll_loop_end
495
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  #endif
496
- `, H = "", rn = (
496
+ `, H = "", re = (
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497
  /** @class */
498
498
  (function(i) {
499
- B(e, i);
500
- function e() {
501
- var n = i.call(this, {
499
+ F(n, i);
500
+ function n() {
501
+ var e = i.call(this, {
502
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  type: ["basic", "phong", "pointcloud"],
503
503
  fragment: {
504
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  mainBefore: j,
@@ -506,19 +506,19 @@ var R = `
506
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  mainEnd: J
507
507
  },
508
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  uniforms: {
509
- sweepProgress: new u.Uniform(0),
510
- sweepRange: new u.Uniform(0),
511
- sweepBoxs: new u.Uniform([]),
512
- interval: new u.Uniform(0.04),
509
+ sweepProgress: new l.Uniform(0),
510
+ sweepRange: new l.Uniform(0),
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+ sweepBoxs: new l.Uniform([]),
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+ interval: new l.Uniform(0.04),
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  // 线间距
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- threshold: new u.Uniform(2e-3)
514
+ threshold: new l.Uniform(2e-3)
515
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  // 线宽
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  },
517
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  defines: {
518
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  NUM_SWEEP_OBJECTS: 0
519
519
  }
520
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  }) || this;
521
- return Object.defineProperties(n, {
521
+ return Object.defineProperties(e, {
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  sweepBoxs: {
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  get: function() {
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  return this.uniforms.sweepBoxs.value;
@@ -528,12 +528,12 @@ var R = `
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  t > 0 && (this.defines.NUM_SWEEP_OBJECTS = t, this.needsUpdate = !0, this.uniforms.sweepBoxs.value = o);
529
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  }
530
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  }
531
- }), n.sweepBoxs = [], n;
531
+ }), e.sweepBoxs = [], e;
532
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  }
533
- return e.prototype.onBeforeCompile = function(n, o) {
533
+ return n.prototype.onBeforeCompile = function(e, o) {
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  var t = String(this.sweepBoxs.length);
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- n.vertexShader = n.vertexShader.replace(/NUM_SWEEP_OBJECTS/g, t), n.fragmentShader = n.fragmentShader.replace(/NUM_SWEEP_OBJECTS/g, t);
536
- }, e;
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+ e.vertexShader = e.vertexShader.replace(/NUM_SWEEP_OBJECTS/g, t), e.fragmentShader = e.fragmentShader.replace(/NUM_SWEEP_OBJECTS/g, t);
536
+ }, n;
537
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  })(_)
538
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  ), G = `
539
539
  uniform float pointCloudExpand_progress;
@@ -622,11 +622,11 @@ float pointCloudExpand_progress2 = step(pointCloudExpand_progress, 1.0 - pointCl
622
622
  pointCloudExpand_sizeBasis = mix(0.1 * step(abs(pointCloudExpand_noise), 0.5 / pointCloudExpand_boundingRadius), pointCloudExpand_sizeBasis, pointCloudExpand_progress2);
623
623
  gl_PointSize = gl_PointSize * pointCloudExpand_sizeScale + pointCloudExpand_sizeBasis;
624
624
  vPointSize = gl_PointSize;
625
- `, an = (
625
+ `, ae = (
626
626
  /** @class */
627
627
  (function(i) {
628
- B(e, i);
629
- function e() {
628
+ F(n, i);
629
+ function n() {
630
630
  return i.call(this, {
631
631
  type: ["pointcloud"],
632
632
  vertex: {
@@ -634,35 +634,35 @@ vPointSize = gl_PointSize;
634
634
  mainEnd: q
635
635
  },
636
636
  uniforms: {
637
- pointCloudExpand_progress: new u.Uniform(0)
637
+ pointCloudExpand_progress: new l.Uniform(0)
638
638
  }
639
639
  }) || this;
640
640
  }
641
- return Object.defineProperty(e.prototype, "progress", {
641
+ return Object.defineProperty(n.prototype, "progress", {
642
642
  get: function() {
643
643
  return this.uniforms.pointCloudExpand_progress.value;
644
644
  },
645
- set: function(n) {
646
- this.uniforms.pointCloudExpand_progress.value = n;
645
+ set: function(e) {
646
+ this.uniforms.pointCloudExpand_progress.value = e;
647
647
  },
648
648
  enumerable: !1,
649
649
  configurable: !0
650
- }), e;
650
+ }), n;
651
651
  })(_)
652
652
  );
653
653
  const A = `(function(){"use strict";function P(n){onmessage=function(a){Promise.resolve(a.data).then(function(t){return n(t)}).then(function(t){var v=t.output,r=t.transfer;return postMessage(v,r)}).catch(function(t){return postMessage({$$error:t})})}}function y(n,a,t){var v=new OffscreenCanvas(a,t),r=v.getContext("2d");if(!r)throw new Error("Failed to get canvas context");r.clearRect(0,0,a,t),r.fillStyle="rgba(0,0,0,1.0)",r.beginPath();var o=n[0][0],i=n[0][0],u=n[0][1],m=n[0][1];n.forEach(function(e){var f=e[0],s=e[1];o=Math.min(o,f),i=Math.max(i,f),u=Math.min(u,s),m=Math.max(m,s)});var g=i-o,c=m-u,h=g>=c?a/g:a/c,x=n.map(function(e){var f=e[0]-o,s=e[1]-u;return[f,s]}),l=x.map(function(e){return[e[0]*h,e[1]*h]});return l.forEach(function(e,f){var s=e[0],D=e[1];f===0?r.moveTo(s,D):r.lineTo(s,D)}),r.closePath(),r.fill(),r.getImageData(0,0,a,t)}function M(n,a,t){for(var v=new ImageData(a,t),r=n.map(function(s){return y(s.polygon,s.width,s.height)}),o=0;o<a;o++)for(var i=0;i<t;i++){for(var u=0,m=0,g=0,c=0;c<r.length;c++){var h=r[c].data,x=(o+i*a)*4;if(h[x+3]===255){var l=c%8,e=Math.floor(c/8);e===0?u=u|1<<l:e===1?m=m|1<<l:e===2&&(g=g|1<<l)}}var f=(o+i*a)*4;v.data[f]=u,v.data[f+1]=m,v.data[f+2]=g,v.data[f+3]=255}return v}P(function(n){return Promise.resolve(n).then(function(a){var t=a.canvasDataList,v=a.width,r=a.height,o=M(t,v,r);return{output:{imageData:o},transfer:[o.data.buffer]}})})})();
654
654
  `, U = typeof self != "undefined" && self.Blob && new Blob(["(self.URL || self.webkitURL).revokeObjectURL(self.location.href);", A], { type: "text/javascript;charset=utf-8" });
655
655
  function $(i) {
656
- let e;
656
+ let n;
657
657
  try {
658
- if (e = U && (self.URL || self.webkitURL).createObjectURL(U), !e) throw "";
659
- const n = new Worker(e, {
658
+ if (n = U && (self.URL || self.webkitURL).createObjectURL(U), !n) throw "";
659
+ const e = new Worker(n, {
660
660
  name: i == null ? void 0 : i.name
661
661
  });
662
- return n.addEventListener("error", () => {
663
- (self.URL || self.webkitURL).revokeObjectURL(e);
664
- }), n;
665
- } catch (n) {
662
+ return e.addEventListener("error", () => {
663
+ (self.URL || self.webkitURL).revokeObjectURL(n);
664
+ }), e;
665
+ } catch (e) {
666
666
  return new Worker(
667
667
  "data:text/javascript;charset=utf-8," + encodeURIComponent(A),
668
668
  {
@@ -674,74 +674,74 @@ function $(i) {
674
674
  var Y = (
675
675
  /** @class */
676
676
  (function() {
677
- function i(e, n) {
678
- this.disposed = !1, this.pool = n, this.workerCreator = e, this.queue = [], this.workers = [], this.workerResolvers = [], this.workerStatus = 0;
677
+ function i(n, e) {
678
+ this.disposed = !1, this.pool = e, this.workerCreator = n, this.queue = [], this.workers = [], this.workerResolvers = [], this.workerStatus = 0;
679
679
  }
680
- return i.prototype.setWorkerCreator = function(e) {
681
- this.workerCreator = e;
682
- }, i.prototype.initWorker = function(e) {
680
+ return i.prototype.setWorkerCreator = function(n) {
681
+ this.workerCreator = n;
682
+ }, i.prototype.initWorker = function(n) {
683
683
  if (!this.workerCreator)
684
684
  throw new Error("workerCreator is not defined");
685
- if (!this.workers[e]) {
686
- var n = this.workerCreator(e);
687
- n.addEventListener("message", this.onMessage.bind(this, e)), this.workers[e] = n;
685
+ if (!this.workers[n]) {
686
+ var e = this.workerCreator(n);
687
+ e.addEventListener("message", this.onMessage.bind(this, n)), this.workers[n] = e;
688
688
  }
689
689
  }, i.prototype.getIdleWorker = function() {
690
- for (var e = 0; e < this.pool; e++)
691
- if (!(this.workerStatus & 1 << e))
692
- return e;
690
+ for (var n = 0; n < this.pool; n++)
691
+ if (!(this.workerStatus & 1 << n))
692
+ return n;
693
693
  return -1;
694
- }, i.prototype.onMessage = function(e, n) {
695
- var o = this.workerResolvers[e];
696
- if (n.data && "$$error" in n.data ? o == null || o.reject(n.data.$$error) : o == null || o.resolve(n.data), this.workerResolvers[e] = void 0, this.queue.length) {
694
+ }, i.prototype.onMessage = function(n, e) {
695
+ var o = this.workerResolvers[n];
696
+ if (e.data && "$$error" in e.data ? o == null || o.reject(e.data.$$error) : o == null || o.resolve(e.data), this.workerResolvers[n] = void 0, this.queue.length) {
697
697
  var t = this.queue.shift(), r = t.resolve, s = t.reject, p = t.input, c = t.transfer;
698
- this.workerResolvers[e] = { resolve: r, reject: s }, this.workers[e].postMessage(p, c);
698
+ this.workerResolvers[n] = { resolve: r, reject: s }, this.workers[n].postMessage(p, c);
699
699
  } else
700
- this.workerStatus ^= 1 << e;
701
- }, i.prototype.postMessage = function(e, n) {
700
+ this.workerStatus ^= 1 << n;
701
+ }, i.prototype.postMessage = function(n, e) {
702
702
  var o = this;
703
- return n === void 0 && (n = []), new Promise(function(t, r) {
703
+ return e === void 0 && (e = []), new Promise(function(t, r) {
704
704
  if (o.disposed) {
705
705
  r(new Error("disposed"));
706
706
  return;
707
707
  }
708
708
  var s = o.getIdleWorker();
709
- s !== -1 ? (o.initWorker(s), o.workerStatus |= 1 << s, o.workerResolvers[s] = { resolve: t, reject: r }, o.workers[s].postMessage(e, n)) : o.queue.push({ resolve: t, reject: r, input: e, transfer: n });
709
+ s !== -1 ? (o.initWorker(s), o.workerStatus |= 1 << s, o.workerResolvers[s] = { resolve: t, reject: r }, o.workers[s].postMessage(n, e)) : o.queue.push({ resolve: t, reject: r, input: n, transfer: e });
710
710
  });
711
711
  }, i.prototype.dispose = function() {
712
- this.disposed = !0, this.workers.forEach(function(e) {
713
- e.terminate();
714
- }), this.workers.length = 0, this.workerResolvers.forEach(function(e) {
715
- e == null || e.reject(new Error("disposed"));
716
- }), this.workerResolvers.length = 0, this.queue.forEach(function(e) {
717
- e.reject(new Error("disposed"));
712
+ this.disposed = !0, this.workers.forEach(function(n) {
713
+ n.terminate();
714
+ }), this.workers.length = 0, this.workerResolvers.forEach(function(n) {
715
+ n == null || n.reject(new Error("disposed"));
716
+ }), this.workerResolvers.length = 0, this.queue.forEach(function(n) {
717
+ n.reject(new Error("disposed"));
718
718
  }), this.queue.length = 0, this.workerStatus = 0;
719
719
  }, i;
720
720
  })()
721
721
  );
722
- function sn(i) {
722
+ function ie(i) {
723
723
  if (i.length < 3)
724
724
  throw new Error("At least 3 points are required to compute alignment matrix");
725
- var e = i[0], n = i[1], o = i[2], t = new u.Vector3().subVectors(n, e), r = new u.Vector3().subVectors(o, e), s = new u.Vector3().crossVectors(t, r);
725
+ var n = i[0], e = i[1], o = i[2], t = new l.Vector3().subVectors(e, n), r = new l.Vector3().subVectors(o, n), s = new l.Vector3().crossVectors(t, r);
726
726
  if (s.lengthSq() < 1e-4)
727
- for (var p = 3; p < i.length && (o = i[p], r = new u.Vector3().subVectors(o, e), s = new u.Vector3().crossVectors(t, r), !(s.lengthSq() >= 1e-4)); p++)
727
+ for (var p = 3; p < i.length && (o = i[p], r = new l.Vector3().subVectors(o, n), s = new l.Vector3().crossVectors(t, r), !(s.lengthSq() >= 1e-4)); p++)
728
728
  ;
729
729
  if (s.lengthSq() < 1e-4)
730
730
  throw new Error("All points are collinear, cannot compute normal");
731
731
  s.normalize();
732
- var c = new u.Vector3();
732
+ var c = new l.Vector3();
733
733
  i.forEach(function(E) {
734
734
  return c.add(E);
735
735
  }), c.divideScalar(i.length);
736
- var a = new u.Vector3(0, 1, 0), l = new u.Quaternion(), v = s.dot(a);
736
+ var a = new l.Vector3(0, 1, 0), u = new l.Quaternion(), v = s.dot(a);
737
737
  if (!(Math.abs(v - 1) < 1e-4)) if (Math.abs(v + 1) < 1e-4) {
738
- var h = new u.Vector3(1, 0, 0);
739
- l.setFromAxisAngle(h, Math.PI);
738
+ var h = new l.Vector3(1, 0, 0);
739
+ u.setFromAxisAngle(h, Math.PI);
740
740
  } else {
741
- var h = new u.Vector3().crossVectors(s, a).normalize(), m = Math.acos(v);
742
- l.setFromAxisAngle(h, m);
741
+ var h = new l.Vector3().crossVectors(s, a).normalize(), m = Math.acos(v);
742
+ u.setFromAxisAngle(h, m);
743
743
  }
744
- var y = new u.Matrix4().makeTranslation(-c.x, -c.y, -c.z), f = new u.Matrix4().makeRotationFromQuaternion(l), g = new u.Matrix4();
744
+ var y = new l.Matrix4().makeTranslation(-c.x, -c.y, -c.z), f = new l.Matrix4().makeRotationFromQuaternion(u), g = new l.Matrix4();
745
745
  g.multiplyMatrices(f, y);
746
746
  var d = i.map(function(E) {
747
747
  var w = E.clone().applyMatrix4(g);
@@ -844,14 +844,14 @@ var Q = `
844
844
  /** @class */
845
845
  (function() {
846
846
  function i() {
847
- this.canvasCache = /* @__PURE__ */ new Map(), this.canvas = document.createElement("canvas"), this.canvas.width = 512, this.canvas.height = 512, this.polygonTexture = new u.CanvasTexture(this.canvas), this.polygonCount = 0;
847
+ this.canvasCache = /* @__PURE__ */ new Map(), this.canvas = document.createElement("canvas"), this.canvas.width = 512, this.canvas.height = 512, this.polygonTexture = new l.CanvasTexture(this.canvas), this.polygonCount = 0;
848
848
  }
849
- return i.prototype.setSize = function(e) {
850
- this.canvas.width = e, this.canvas.height = e;
851
- }, i.prototype.generatePolygonCanvas = function(e) {
852
- var n = JSON.stringify(e);
853
- if (this.canvasCache.has(n))
854
- return this.canvasCache.get(n);
849
+ return i.prototype.setSize = function(n) {
850
+ this.canvas.width = n, this.canvas.height = n;
851
+ }, i.prototype.generatePolygonCanvas = function(n) {
852
+ var e = JSON.stringify(n);
853
+ if (this.canvasCache.has(e))
854
+ return this.canvasCache.get(e);
855
855
  var o = document.createElement("canvas");
856
856
  o.width = this.canvas.width, o.height = this.canvas.height;
857
857
  var t = o.getContext("2d");
@@ -860,12 +860,12 @@ var Q = `
860
860
  if (this.polygonCount >= 24)
861
861
  throw new Error("polygon count exceed 24, please clear the canvas");
862
862
  t.clearRect(0, 0, this.canvas.width, this.canvas.height), t.fillStyle = "rgba(0,0,0,1.0)", t.beginPath();
863
- var r = e[0][0], s = e[0][0], p = e[0][1], c = e[0][1];
864
- e.forEach(function(f) {
863
+ var r = n[0][0], s = n[0][0], p = n[0][1], c = n[0][1];
864
+ n.forEach(function(f) {
865
865
  var g = f[0], d = f[1];
866
866
  r = Math.min(r, g), s = Math.max(s, g), p = Math.min(p, d), c = Math.max(c, d);
867
867
  });
868
- var a = s - r, l = c - p, v = this.canvas.width, h = a >= l ? v / a : v / l, m = e.map(function(f) {
868
+ var a = s - r, u = c - p, v = this.canvas.width, h = a >= u ? v / a : v / u, m = n.map(function(f) {
869
869
  var g = f[0] - r, d = f[1] - p;
870
870
  return [g, d];
871
871
  }), y = m.map(function(f) {
@@ -874,34 +874,34 @@ var Q = `
874
874
  return y.forEach(function(f, g) {
875
875
  var d = f[0], x = f[1];
876
876
  g === 0 ? t.moveTo(d, x) : t.lineTo(d, x);
877
- }), t.closePath(), t.fill(), this.polygonCount++, this.canvasCache.set(n, o), o;
878
- }, i.generatePolygonGeometry = function(e, n) {
879
- for (var o = new u.BufferGeometry(), t = e.slice(0, -1), r = t.map(function(h) {
877
+ }), t.closePath(), t.fill(), this.polygonCount++, this.canvasCache.set(e, o), o;
878
+ }, i.generatePolygonGeometry = function(n, e) {
879
+ for (var o = new l.BufferGeometry(), t = n.slice(0, -1), r = t.map(function(h) {
880
880
  return [h[0], 0, h[1]];
881
881
  }), s = t.map(function(h) {
882
- return [h[0], n, h[1]];
883
- }), p = T(T([], r, !0), s, !0), c = t.length, a = [], l = 1; l < c - 1; l++)
884
- a.push(0, l, l + 1);
885
- for (var l = 1; l < c - 1; l++)
886
- a.push(c, c + l, c + l + 1);
887
- for (var l = 0; l < c; l++) {
888
- var v = (l + 1) % c;
889
- a.push(l, v, c + l), a.push(v, c + v, c + l);
882
+ return [h[0], e, h[1]];
883
+ }), p = T(T([], r, !0), s, !0), c = t.length, a = [], u = 1; u < c - 1; u++)
884
+ a.push(0, u, u + 1);
885
+ for (var u = 1; u < c - 1; u++)
886
+ a.push(c, c + u, c + u + 1);
887
+ for (var u = 0; u < c; u++) {
888
+ var v = (u + 1) % c;
889
+ a.push(u, v, c + u), a.push(v, c + v, c + u);
890
890
  }
891
- return o.setAttribute("position", new u.Float32BufferAttribute(p.flat(), 3)), o.setIndex(a), o.computeVertexNormals(), o;
892
- }, i.prototype.generatePolygonTexture = function(e) {
893
- var n = this.canvas.getContext("2d", {
891
+ return o.setAttribute("position", new l.Float32BufferAttribute(p.flat(), 3)), o.setIndex(a), o.computeVertexNormals(), o;
892
+ }, i.prototype.generatePolygonTexture = function(n) {
893
+ var e = this.canvas.getContext("2d", {
894
894
  willReadFrequently: !0
895
895
  });
896
- if (!n)
896
+ if (!e)
897
897
  throw new Error("Failed to get canvas context");
898
- for (var o = n.createImageData(this.canvas.width, this.canvas.height), t = 0; t < this.canvas.width; t++)
898
+ for (var o = e.createImageData(this.canvas.width, this.canvas.height), t = 0; t < this.canvas.width; t++)
899
899
  for (var r = 0; r < this.canvas.height; r++) {
900
- for (var s = 0, p = 0, c = 0, a = 0; a < e.length; a++) {
901
- var l = e[a].getContext("2d", { willReadFrequently: !0 });
902
- if (!l)
900
+ for (var s = 0, p = 0, c = 0, a = 0; a < n.length; a++) {
901
+ var u = n[a].getContext("2d", { willReadFrequently: !0 });
902
+ if (!u)
903
903
  throw new Error("Failed to get canvas context");
904
- var v = l.getImageData(t, r, 1, 1).data;
904
+ var v = u.getImageData(t, r, 1, 1).data;
905
905
  if (v[3] === 255) {
906
906
  var h = a % 8, m = Math.floor(a / 8);
907
907
  m === 0 ? s = s | 1 << h : m === 1 ? p = p | 1 << h : m === 2 && (c = c | 1 << h);
@@ -910,15 +910,15 @@ var Q = `
910
910
  var y = (t + r * this.canvas.width) * 4;
911
911
  o.data[y] = s, o.data[y + 1] = p, o.data[y + 2] = c, o.data[y + 3] = 255;
912
912
  }
913
- return n.putImageData(o, 0, 0), new u.CanvasTexture(this.canvas);
913
+ return e.putImageData(o, 0, 0), new l.CanvasTexture(this.canvas);
914
914
  }, i;
915
915
  })()
916
- ), ln = (
916
+ ), se = (
917
917
  /** @class */
918
918
  (function(i) {
919
- B(e, i);
920
- function e(n) {
921
- n === void 0 && (n = 512);
919
+ F(n, i);
920
+ function n(e) {
921
+ e === void 0 && (e = 512);
922
922
  var o = i.call(this, {
923
923
  type: ["basic", "phong", "pointcloud"],
924
924
  fragment: {
@@ -926,27 +926,27 @@ var Q = `
926
926
  mainEnd: K
927
927
  },
928
928
  uniforms: {
929
- polygonClippers: new u.Uniform([]),
930
- polygonTexture: new u.Uniform(null)
929
+ polygonClippers: new l.Uniform([]),
930
+ polygonTexture: new l.Uniform(null)
931
931
  }
932
932
  }) || this;
933
- return o._polygonClippers = [], o.polygonGenerater = new Z(), o._radio = 512, o.radio = n, o.workerPool = new Y(function() {
933
+ return o._polygonClippers = [], o.polygonGenerater = new Z(), o._radio = 512, o.radio = e, o.workerPool = new Y(function() {
934
934
  return new $();
935
935
  }, 1), o;
936
936
  }
937
- return e.prototype.setPolygonClippersAsync = function(n) {
937
+ return n.prototype.setPolygonClippersAsync = function(e) {
938
938
  return k(this, void 0, void 0, function() {
939
939
  var o, t, r, s, p, c, a = this;
940
- return I(this, function(l) {
941
- switch (l.label) {
940
+ return I(this, function(u) {
941
+ switch (u.label) {
942
942
  case 0:
943
- return this._polygonClippers = n, o = this.uniforms, o.polygonClippers.value = n.map(function(v) {
944
- var h = new u.Matrix4().getInverse(v.polygonTransform), m = v.polygonHeight, y = v.cutOutSide, f = v.polygon, g = f[0][0], d = f[0][0], x = f[0][1], P = f[0][1];
945
- f.forEach(function(F) {
946
- var C = F[0], S = F[1];
943
+ return this._polygonClippers = e, o = this.uniforms, o.polygonClippers.value = e.map(function(v) {
944
+ var h = new l.Matrix4().getInverse(v.polygonTransform), m = v.polygonHeight, y = v.cutOutSide, f = v.polygon, g = f[0][0], d = f[0][0], x = f[0][1], P = f[0][1];
945
+ f.forEach(function(B) {
946
+ var C = B[0], S = B[1];
947
947
  g = Math.min(g, C), d = Math.max(d, C), x = Math.min(x, S), P = Math.max(P, S);
948
948
  });
949
- var E = new u.Vector2(g, x), w = d - g >= P - x ? d - g : P - x;
949
+ var E = new l.Vector2(g, x), w = d - g >= P - x ? d - g : P - x;
950
950
  return {
951
951
  polygonTransformInverse: h,
952
952
  polygonHeight: m,
@@ -954,7 +954,7 @@ var Q = `
954
954
  polygonScale: w,
955
955
  cutOutSide: y
956
956
  };
957
- }), t = n.map(function(v) {
957
+ }), t = e.map(function(v) {
958
958
  return {
959
959
  polygon: v.polygon,
960
960
  width: a.polygonGenerater.canvas.width,
@@ -966,37 +966,37 @@ var Q = `
966
966
  height: this.polygonGenerater.canvas.height
967
967
  })];
968
968
  case 1:
969
- return r = l.sent(), s = document.createElement("canvas"), s.width = this.polygonGenerater.canvas.width, s.height = this.polygonGenerater.canvas.height, p = s.getContext("2d"), p && (p.putImageData(r.imageData, 0, 0), c = new u.CanvasTexture(s), this.uniforms.polygonTexture.value = c, this.needsUpdate = !0), [
969
+ return r = u.sent(), s = document.createElement("canvas"), s.width = this.polygonGenerater.canvas.width, s.height = this.polygonGenerater.canvas.height, p = s.getContext("2d"), p && (p.putImageData(r.imageData, 0, 0), c = new l.CanvasTexture(s), c.minFilter = l.NearestFilter, c.magFilter = l.NearestFilter, this.uniforms.polygonTexture.value = c, this.needsUpdate = !0), [
970
970
  2
971
971
  /*return*/
972
972
  ];
973
973
  }
974
974
  });
975
975
  });
976
- }, Object.defineProperty(e.prototype, "polygonClippers", {
976
+ }, Object.defineProperty(n.prototype, "polygonClippers", {
977
977
  get: function() {
978
978
  return this._polygonClippers;
979
979
  },
980
- set: function(n) {
981
- this._polygonClippers = n;
980
+ set: function(e) {
981
+ this._polygonClippers = e;
982
982
  },
983
983
  enumerable: !1,
984
984
  configurable: !0
985
- }), Object.defineProperty(e.prototype, "radio", {
985
+ }), Object.defineProperty(n.prototype, "radio", {
986
986
  get: function() {
987
987
  return this._radio;
988
988
  },
989
- set: function(n) {
990
- this._radio = n, this.polygonGenerater.setSize(n);
989
+ set: function(e) {
990
+ this._radio = e, this.polygonGenerater.setSize(e);
991
991
  },
992
992
  enumerable: !1,
993
993
  configurable: !0
994
- }), e.prototype.dispose = function() {
994
+ }), n.prototype.dispose = function() {
995
995
  this.workerPool.dispose();
996
- }, e.prototype.onBeforeCompile = function(n, o) {
996
+ }, n.prototype.onBeforeCompile = function(e, o) {
997
997
  var t = String(this.polygonClippers.length);
998
- n.vertexShader = n.vertexShader.replace(/NUM_POLYGON_CLIPPER/g, t), n.fragmentShader = n.fragmentShader.replace(/NUM_POLYGON_CLIPPER/g, t);
999
- }, e;
998
+ e.vertexShader = e.vertexShader.replace(/NUM_POLYGON_CLIPPER/g, t), e.fragmentShader = e.fragmentShader.replace(/NUM_POLYGON_CLIPPER/g, t);
999
+ }, n;
1000
1000
  })(_)
1001
1001
  ), X = `
1002
1002
  #if NUM_SHINE_OBJECTS > 0
@@ -1007,7 +1007,7 @@ var Q = `
1007
1007
  };
1008
1008
  uniform SHINE_OBJECT shineBoxes[NUM_SHINE_OBJECTS];
1009
1009
  #endif
1010
- `, nn = `
1010
+ `, ee = `
1011
1011
  #if NUM_SHINE_OBJECTS > 0
1012
1012
  #pragma unroll_loop_start
1013
1013
  for ( int i = 0; i < NUM_SHINE_OBJECTS; i ++ ) {
@@ -1023,27 +1023,27 @@ var Q = `
1023
1023
  }
1024
1024
  #pragma unroll_loop_end
1025
1025
  #endif
1026
- `, en = "", un = (
1026
+ `, ne = "", le = (
1027
1027
  /** @class */
1028
1028
  (function(i) {
1029
- B(e, i);
1030
- function e() {
1031
- var n = i.call(this, {
1029
+ F(n, i);
1030
+ function n() {
1031
+ var e = i.call(this, {
1032
1032
  type: ["basic", "phong", "none"],
1033
1033
  fragment: {
1034
1034
  mainBefore: X,
1035
- mainStart: en,
1036
- mainEnd: nn
1035
+ mainStart: ne,
1036
+ mainEnd: ee
1037
1037
  },
1038
1038
  uniforms: {
1039
- shineProgress: new u.Uniform(0),
1040
- shineBoxes: new u.Uniform([])
1039
+ shineProgress: new l.Uniform(0),
1040
+ shineBoxes: new l.Uniform([])
1041
1041
  },
1042
1042
  defines: {
1043
1043
  NUM_SHINE_OBJECTS: 0
1044
1044
  }
1045
1045
  }) || this;
1046
- return Object.defineProperties(n, {
1046
+ return Object.defineProperties(e, {
1047
1047
  shineBoxes: {
1048
1048
  get: function() {
1049
1049
  return this.uniforms.shineBoxes.value;
@@ -1053,20 +1053,20 @@ var Q = `
1053
1053
  t > 0 && (this.defines.NUM_SHINE_OBJECTS = t, this.uniforms.shineBoxes.value = o);
1054
1054
  }
1055
1055
  }
1056
- }), n.shineBoxes = [], n;
1056
+ }), e.shineBoxes = [], e;
1057
1057
  }
1058
- return e.prototype.onBeforeCompile = function(n, o) {
1058
+ return n.prototype.onBeforeCompile = function(e, o) {
1059
1059
  var t = String(this.shineBoxes.length);
1060
- n.vertexShader = n.vertexShader.replace(/NUM_SHINE_OBJECTS/g, t), n.fragmentShader = n.fragmentShader.replace(/NUM_SHINE_OBJECTS/g, t);
1061
- }, e;
1060
+ e.vertexShader = e.vertexShader.replace(/NUM_SHINE_OBJECTS/g, t), e.fragmentShader = e.fragmentShader.replace(/NUM_SHINE_OBJECTS/g, t);
1061
+ }, n;
1062
1062
  })(_)
1063
1063
  );
1064
1064
  export {
1065
- tn as EvenessPlaneShader,
1066
- an as PointCloudExpandShader,
1067
- ln as PolygonCuterShader,
1065
+ te as EvenessPlaneShader,
1066
+ ae as PointCloudExpandShader,
1067
+ se as PolygonCuterShader,
1068
1068
  Z as PolygonGenerater,
1069
- un as ShineModelShader,
1070
- rn as SweepModelShader,
1071
- sn as computeAlignmentMatrix
1069
+ le as ShineModelShader,
1070
+ re as SweepModelShader,
1071
+ ie as computeAlignmentMatrix
1072
1072
  };