@realsee/five 6.6.0-alpha.8 → 6.6.0-alpha.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (101) hide show
  1. package/docs/assets/hierarchy.js +1 -1
  2. package/docs/classes/five.Five.html +36 -36
  3. package/docs/classes/five.Model.html +1 -1
  4. package/docs/classes/five.ModelScene.html +1 -1
  5. package/docs/classes/five.PBMContainer.html +1 -1
  6. package/docs/classes/five.PBMGroup.html +1 -1
  7. package/docs/classes/five.PBMMesh.html +1 -1
  8. package/docs/classes/five.PBMMeshMaterial.html +1 -1
  9. package/docs/classes/five.PBMPointCloud.html +1 -1
  10. package/docs/classes/five.PBMPointCloudMaterial.html +1 -1
  11. package/docs/classes/five.PBMSkinnedMesh.html +1 -1
  12. package/docs/classes/five.Parameter.html +1 -1
  13. package/docs/classes/five.Tile3DModel.html +1 -1
  14. package/docs/classes/five.TileNode.html +1 -1
  15. package/docs/classes/five.TrajectoryNode.html +1 -1
  16. package/docs/classes/five.WorkResolvedObserver.html +1 -1
  17. package/docs/classes/gltf-loader.DDSLoader.html +1 -1
  18. package/docs/classes/gltf-loader.DRACOLoader.html +1 -1
  19. package/docs/classes/gltf-loader.GLTFObject.html +1 -1
  20. package/docs/classes/gltf-loader.THREEGLTFLoader.html +1 -1
  21. package/docs/classes/line.LineGeometry.html +1 -1
  22. package/docs/classes/line.LineMaterial.html +1 -1
  23. package/docs/classes/line.LineSegmentsGeometry.html +1 -1
  24. package/docs/classes/line.THREE_Line2.html +1 -1
  25. package/docs/classes/line.THREE_LineSegments2.html +1 -1
  26. package/docs/classes/plugins.RoundedBoxGeometry.html +1 -1
  27. package/docs/classes/vfx.Airflow.html +1 -1
  28. package/docs/classes/vfx.Flame.html +1 -1
  29. package/docs/classes/vfx.Particle.html +1 -1
  30. package/docs/classes/vfx.ParticleGPU.html +1 -1
  31. package/docs/classes/vfx.SpotLight.html +1 -1
  32. package/docs/hierarchy.html +1 -1
  33. package/docs/interfaces/five.EventCallback.html +1 -1
  34. package/docs/interfaces/five.LooseWorkPanorama.html +1 -1
  35. package/docs/interfaces/five.LooseWorkWithExtrinsics.html +1 -1
  36. package/docs/interfaces/five.ModelControllerCustomInitArgs.html +1 -1
  37. package/docs/interfaces/five.ModelLike.html +1 -1
  38. package/docs/interfaces/five.PBMMaterial.html +1 -1
  39. package/docs/interfaces/five.PBMMeshMaterialParameters.html +1 -1
  40. package/docs/interfaces/five.PBMPointCloudMaterialParameters.html +1 -1
  41. package/docs/interfaces/five.PanoramaControllerCustomInitArgs.html +1 -1
  42. package/docs/interfaces/five.PanoramaLikeControllerCustomInitArgs.html +1 -1
  43. package/docs/interfaces/five.ParameterMaterialValue.html +1 -1
  44. package/docs/interfaces/five.ParameterTilesetValue.html +1 -1
  45. package/docs/interfaces/five.ParameterValue.html +1 -1
  46. package/docs/interfaces/five.ResolvedParameterValue.html +1 -1
  47. package/docs/interfaces/five.TopviewControllerCustomInitArgs.html +1 -1
  48. package/docs/interfaces/five.VRPanoramaControllerCustomInitArgs.html +1 -1
  49. package/docs/interfaces/five.ViewLayer.html +1 -1
  50. package/docs/interfaces/five.WorkCubeImage.html +1 -1
  51. package/docs/interfaces/five.WorkImage.html +1 -1
  52. package/docs/interfaces/five.WorkObserver.html +1 -1
  53. package/docs/interfaces/five.WorkTile.html +1 -1
  54. package/docs/interfaces/five.XRPanoramaControllerCustomInitArgs.html +1 -1
  55. package/docs/interfaces/plugins.BackgroundPluginController.html +1 -1
  56. package/docs/interfaces/plugins.BackgroundPluginType.EventMap.html +1 -1
  57. package/docs/interfaces/plugins.ItemMaskController.html +1 -1
  58. package/docs/interfaces/plugins.ItemMaskPluginType.EventMap.html +1 -1
  59. package/docs/interfaces/plugins.ItemMaskPluginType.State.html +1 -1
  60. package/docs/interfaces/plugins.OrientationPluginController.html +1 -1
  61. package/docs/interfaces/plugins.OrientationPluginType.EventMap.html +1 -1
  62. package/docs/interfaces/plugins.OrientationPluginType.State.html +1 -1
  63. package/docs/interfaces/plugins.PanoAnimeController.html +1 -1
  64. package/docs/interfaces/plugins.PanoAnimePluginType.EventMap.html +1 -1
  65. package/docs/interfaces/plugins.PanoAnimePluginType.State.html +1 -1
  66. package/docs/interfaces/plugins.PluginTemplateType.EventMap.html +1 -1
  67. package/docs/interfaces/plugins.PluginTemplateType.State.html +1 -1
  68. package/docs/interfaces/plugins.TrajectoryController.html +1 -1
  69. package/docs/interfaces/react.FiveInjectionTypes.html +1 -1
  70. package/docs/types/five.ParseOptions.html +1 -1
  71. package/five/index.d.ts +0 -2
  72. package/five/index.js +11 -11
  73. package/five/index.mjs +189 -187
  74. package/gltf-loader/index.js +3 -3
  75. package/gltf-loader/index.mjs +3 -3
  76. package/line/index.js +3 -3
  77. package/line/index.mjs +3 -3
  78. package/package.json +1 -1
  79. package/plugins/index.js +2 -2
  80. package/plugins/index.mjs +2 -2
  81. package/react/index.js +2 -2
  82. package/react/index.mjs +2 -2
  83. package/shader-lib/index.js +2 -2
  84. package/shader-lib/index.mjs +2 -2
  85. package/sticker/index.js +3 -3
  86. package/sticker/index.mjs +3 -3
  87. package/umd/five-gltf-loader.js +3 -3
  88. package/umd/five-line.js +3 -3
  89. package/umd/five-plugins.js +2 -2
  90. package/umd/five-react.js +2 -2
  91. package/umd/five-shader-lib.js +2 -2
  92. package/umd/five-sticker.js +3 -3
  93. package/umd/five-vfx.js +2 -2
  94. package/umd/five-vue.js +2 -2
  95. package/umd/five.js +11 -11
  96. package/vfx/index.js +2 -2
  97. package/vfx/index.mjs +2 -2
  98. package/vue/index.js +2 -2
  99. package/vue/index.mjs +2 -2
  100. package/work-downloader/index.js +2 -2
  101. package/work-downloader/index.mjs +2 -2
package/five/index.mjs CHANGED
@@ -1,8 +1,8 @@
1
1
  /**
2
2
  * @license
3
3
  * @realsee/five
4
- * Generated: 9/2/2025
5
- * Version: 6.6.0-alpha.8
4
+ * Generated: 9/3/2025
5
+ * Version: 6.6.0-alpha.9
6
6
  * Terms:
7
7
  * Realsee SDK License Agreement
8
8
  * Update: July 28, 2021
@@ -13396,14 +13396,14 @@ function loadX3p(n, t) {
13396
13396
  }
13397
13397
  function parse$1(n, t) {
13398
13398
  for (var e, r, o, s, u, l, c, d, f, h, p, A, g, m, E, v, y, b, T, S, R, w, C, I, O, M, B, F, L, _, N, D, Q, J, U, z, q, j, G, X, Y, Z, W, K, ne, ee, te, ie, de, se, pe, me, be, Te, ce = unzipSync(n), fe = "", re = null, ue = 0, ve = Object.keys(ce); ue < ve.length; ue++) {
13399
- var ye = ve[ue];
13400
- /(^|\/)main\.xml$/i.test(ye) && (re = ce[ye], fe = ye.slice(0, ye.lastIndexOf("/") + 1));
13399
+ var Ae = ve[ue];
13400
+ /(^|\/)main\.xml$/i.test(Ae) && (re = ce[Ae], fe = Ae.slice(0, Ae.lastIndexOf("/") + 1));
13401
13401
  }
13402
13402
  if (!re)
13403
13403
  throw new Error("X3p: main.xml not found.");
13404
13404
  if (typeof DOMParser == "undefined")
13405
13405
  throw new Error("X3p: DOMParser not found.");
13406
- var De = (e = t.color) !== null && e !== void 0 ? e : new THREE.Color(10066329), Je = new DOMParser(), $e = decodeText(re), Ue = Je.parseFromString($e, "text/xml"), he = Ue.querySelector("Record1 Axes"), Ye = {
13406
+ var Le = (e = t.color) !== null && e !== void 0 ? e : new THREE.Color(10066329), qe = new DOMParser(), $e = decodeText(re), Ve = qe.parseFromString($e, "text/xml"), he = Ve.querySelector("Record1 Axes"), Ye = {
13407
13407
  x: {
13408
13408
  type: (s = (o = (r = he == null ? void 0 : he.querySelector("CX AxisType")) === null || r === void 0 ? void 0 : r.textContent) === null || o === void 0 ? void 0 : o.toUpperCase()) !== null && s !== void 0 ? s : "I",
13409
13409
  dataType: (c = (l = (u = he == null ? void 0 : he.querySelector("CX DataType")) === null || u === void 0 ? void 0 : u.textContent) === null || l === void 0 ? void 0 : l.toUpperCase()) !== null && c !== void 0 ? c : "D",
@@ -13422,29 +13422,29 @@ function parse$1(n, t) {
13422
13422
  increment: Number((L = (F = he == null ? void 0 : he.querySelector("CZ Increment")) === null || F === void 0 ? void 0 : F.textContent) !== null && L !== void 0 ? L : "1"),
13423
13423
  offset: Number((N = (_ = he == null ? void 0 : he.querySelector("CZ Offset")) === null || _ === void 0 ? void 0 : _.textContent) !== null && N !== void 0 ? N : "0")
13424
13424
  }
13425
- }, Ee = null, Oe = Ue.querySelector("Record1 Axes Rotation");
13425
+ }, Ee = null, Oe = Ve.querySelector("Record1 Axes Rotation");
13426
13426
  Oe && (Ee = new THREE.Matrix3(), Ee.set(Number((Q = (D = Oe.querySelector("r11")) === null || D === void 0 ? void 0 : D.textContent) !== null && Q !== void 0 ? Q : 0), Number((U = (J = Oe.querySelector("r12")) === null || J === void 0 ? void 0 : J.textContent) !== null && U !== void 0 ? U : 0), Number((q = (z = Oe.querySelector("r13")) === null || z === void 0 ? void 0 : z.textContent) !== null && q !== void 0 ? q : 0), Number((G = (j = Oe.querySelector("r21")) === null || j === void 0 ? void 0 : j.textContent) !== null && G !== void 0 ? G : 0), Number((Y = (X = Oe.querySelector("r22")) === null || X === void 0 ? void 0 : X.textContent) !== null && Y !== void 0 ? Y : 0), Number((W = (Z = Oe.querySelector("r23")) === null || Z === void 0 ? void 0 : Z.textContent) !== null && W !== void 0 ? W : 0), Number((ne = (K = Oe.querySelector("r31")) === null || K === void 0 ? void 0 : K.textContent) !== null && ne !== void 0 ? ne : 0), Number((te = (ee = Oe.querySelector("r32")) === null || ee === void 0 ? void 0 : ee.textContent) !== null && te !== void 0 ? te : 0), Number((de = (ie = Oe.querySelector("r33")) === null || ie === void 0 ? void 0 : ie.textContent) !== null && de !== void 0 ? de : 0)));
13427
- var Fe = (se = Ue.querySelector("Record3 DataLink PointDataLink")) === null || se === void 0 ? void 0 : se.textContent;
13427
+ var Fe = (se = Ve.querySelector("Record3 DataLink PointDataLink")) === null || se === void 0 ? void 0 : se.textContent;
13428
13428
  if (typeof Fe != "string")
13429
13429
  throw new Error("X3p: PointDataLink not found.");
13430
13430
  Fe = pathJoin(fe, Fe);
13431
13431
  var tt = ce[Fe];
13432
13432
  if (!tt)
13433
13433
  throw new Error("X3p: ".concat(tt, " not found."));
13434
- for (var rt = getPointArray(tt.buffer, Ye.z.dataType), Le = Number((me = (pe = Ue.querySelector("Record3 MatrixDimension SizeX")) === null || pe === void 0 ? void 0 : pe.textContent) !== null && me !== void 0 ? me : "0"), Pe = Number((Te = (be = Ue.querySelector("Record3 MatrixDimension SizeY")) === null || be === void 0 ? void 0 : be.textContent) !== null && Te !== void 0 ? Te : "0"), _e = Math.floor(Le - 1), Ae = Math.floor(Pe - 1), Ce = _e + 1, Be = Ae + 1, je = new Float32Array(Ce * Be * 3), Ve = new Float32Array(Ce * Be * 2), Ze = new Uint32Array(_e * Ae * 6), At = new THREE.Box3(), Qe = 0; Qe < Be; Qe++)
13435
- for (var gt = Qe * Ye.y.increment + Ye.y.offset, we = 0; we < Ce; we++) {
13436
- var qe = Qe * Ce + we, dt = we * Ye.x.increment + Ye.x.offset, ht = rt[qe], Ge = !isNaN(ht), nt = Ge ? ht : NaN;
13437
- _vector.set(dt, -gt, nt), Ee && _vector.applyMatrix3(Ee), Ge && At.expandByPoint(_vector), je[qe * 3 + 0] = _vector.x, je[qe * 3 + 1] = _vector.y, je[qe * 3 + 2] = _vector.z, Ve[qe * 2 + 0] = we / _e, Ve[qe * 2 + 1] = 1 - Qe / Ae;
13434
+ for (var rt = getPointArray(tt.buffer, Ye.z.dataType), Ne = Number((me = (pe = Ve.querySelector("Record3 MatrixDimension SizeX")) === null || pe === void 0 ? void 0 : pe.textContent) !== null && me !== void 0 ? me : "0"), Pe = Number((Te = (be = Ve.querySelector("Record3 MatrixDimension SizeY")) === null || be === void 0 ? void 0 : be.textContent) !== null && Te !== void 0 ? Te : "0"), _e = Math.floor(Ne - 1), ge = Math.floor(Pe - 1), Ce = _e + 1, Be = ge + 1, je = new Float32Array(Ce * Be * 3), Qe = new Float32Array(Ce * Be * 2), Ze = new Uint32Array(_e * ge * 6), At = new THREE.Box3(), Je = 0; Je < Be; Je++)
13435
+ for (var gt = Je * Ye.y.increment + Ye.y.offset, we = 0; we < Ce; we++) {
13436
+ var Ue = Je * Ce + we, dt = we * Ye.x.increment + Ye.x.offset, ht = rt[Ue], Ge = !isNaN(ht), nt = Ge ? ht : NaN;
13437
+ _vector.set(dt, -gt, nt), Ee && _vector.applyMatrix3(Ee), Ge && At.expandByPoint(_vector), je[Ue * 3 + 0] = _vector.x, je[Ue * 3 + 1] = _vector.y, je[Ue * 3 + 2] = _vector.z, Qe[Ue * 2 + 0] = we / _e, Qe[Ue * 2 + 1] = 1 - Je / ge;
13438
13438
  }
13439
- for (var Qe = 0; Qe < Ae; Qe++)
13439
+ for (var Je = 0; Je < ge; Je++)
13440
13440
  for (var we = 0; we < _e; we++) {
13441
- var ct = we + Ce * Qe, oe = we + Ce * (Qe + 1), xe = we + 1 + Ce * (Qe + 1), Ie = we + 1 + Ce * Qe, Se = (Qe * _e + we) * 6;
13441
+ var ct = we + Ce * Je, oe = we + Ce * (Je + 1), xe = we + 1 + Ce * (Je + 1), Ie = we + 1 + Ce * Je, Se = (Je * _e + we) * 6;
13442
13442
  Ze[Se + 0] = ct, Ze[Se + 1] = oe, Ze[Se + 2] = Ie, Ze[Se + 3] = oe, Ze[Se + 4] = xe, Ze[Se + 5] = Ie;
13443
13443
  }
13444
13444
  var ze = new THREE.BufferGeometry();
13445
- ze.setAttribute("position", new THREE.BufferAttribute(je, 3)), ze.setAttribute("uv", new THREE.BufferAttribute(Ve, 2)), ze.setIndex(new THREE.BufferAttribute(Ze, 1)), (!ze.groups || ze.groups.length === 0) && ze.addGroup(0, ze.index ? ze.index.count : ze.attributes.position.count, 0), ze.boundingBox = At;
13445
+ ze.setAttribute("position", new THREE.BufferAttribute(je, 3)), ze.setAttribute("uv", new THREE.BufferAttribute(Qe, 2)), ze.setIndex(new THREE.BufferAttribute(Ze, 1)), (!ze.groups || ze.groups.length === 0) && ze.addGroup(0, ze.index ? ze.index.count : ze.attributes.position.count, 0), ze.boundingBox = At;
13446
13446
  var it = new PBMMeshMaterial(t.light ? "phong" : "basic");
13447
- it.flatShading = !0, it.color.copy(De);
13447
+ it.flatShading = !0, it.color.copy(Le);
13448
13448
  var yt = new PBMMesh(ze, [it]);
13449
13449
  return {
13450
13450
  object: yt,
@@ -14118,14 +14118,14 @@ var BVHVector3 = (
14118
14118
  if (!(re < 0) && !(fe + re > pe)) {
14119
14119
  var ue = -me * (be * ie + Te * de + ce * se);
14120
14120
  if (!(ue < 0)) {
14121
- var ve = ue / pe, ye = new BVHVector3(T + w * ve, S + C * ve, R + I * ve), De = new BVHIntersect(_, J, j, F, ye);
14122
- (!u || u(De)) && (s ? ve < v && (v = ve, l.length > 0 && (l.length = 0), l.push(De)) : l.push(De));
14121
+ var ve = ue / pe, Ae = new BVHVector3(T + w * ve, S + C * ve, R + I * ve), Le = new BVHIntersect(_, J, j, F, Ae);
14122
+ (!u || u(Le)) && (s ? ve < v && (v = ve, l.length > 0 && (l.length = 0), l.push(Le)) : l.push(Le));
14123
14123
  }
14124
14124
  }
14125
14125
  }
14126
14126
  }
14127
- var Je = m * BYTES_PER_NODE / 2, $e = p[Je + 16], Ue = p[Je + 17];
14128
- $e && g.push($e), Ue && g.push(Ue);
14127
+ var qe = m * BYTES_PER_NODE / 2, $e = p[qe + 16], Ve = p[qe + 17];
14128
+ $e && g.push($e), Ve && g.push(Ve);
14129
14129
  }
14130
14130
  }
14131
14131
  return l;
@@ -16420,12 +16420,12 @@ var Tile3D = (
16420
16420
  if (c.loaded !== !1 && re.content) {
16421
16421
  if (re.state.visible && (M = !0), S.skipLevelOfDetail) {
16422
16422
  if (re.state.finalResolution) {
16423
- var ue = re.state.ancestorWithContentAvailable, ve = ue && ue.content ? ue.content : re.content, ye = ve.loadState;
16424
- (ye === "UNLOADED" || ye === "LOADING") && (c.loaded = !1);
16423
+ var ue = re.state.ancestorWithContentAvailable, ve = ue && ue.content ? ue.content : re.content, Ae = ve.loadState;
16424
+ (Ae === "UNLOADED" || Ae === "LOADING") && (c.loaded = !1);
16425
16425
  }
16426
16426
  } else if (re.state.visible && re.levelOfContent <= 0) {
16427
- var ye = re.content.loadState;
16428
- (ye === "UNLOADED" || ye === "LOADING") && (c.loaded = !1);
16427
+ var Ae = re.content.loadState;
16428
+ (Ae === "UNLOADED" || Ae === "LOADING") && (c.loaded = !1);
16429
16429
  }
16430
16430
  }
16431
16431
  }), M && this.tileset.selectedTiles.length === 0 && this.tileset.frameNumber < 500 && (this.loaded = !1), this.loaded === !0 && (this.refined = !1, this.refineProgress[1]++);
@@ -16467,8 +16467,8 @@ var Tile3D = (
16467
16467
  trajectoryVersionMap.get(this) !== pe && (trajectoryVersionMap.set(this, pe), g = !0);
16468
16468
  for (var me = Math.min(0, ((A = (p = this.parent) === null || p === void 0 ? void 0 : p.children) !== null && A !== void 0 ? A : []).indexOf(this)), be = me * 1e4, Te = function(re) {
16469
16469
  var ue = ce.renderObjects[re], ve = re + be;
16470
- ue.traverse(function(ye) {
16471
- (ye instanceof THREE.Mesh || ye instanceof THREE.Line || ye instanceof THREE.Points) && (ye.renderOrder = ve);
16470
+ ue.traverse(function(Ae) {
16471
+ (Ae instanceof THREE.Mesh || Ae instanceof THREE.Line || Ae instanceof THREE.Points) && (Ae.renderOrder = ve);
16472
16472
  }), ce.add(ue);
16473
16473
  }, ce = this, fe = 0; fe < this.renderObjects.length; fe++)
16474
16474
  Te(fe);
@@ -19741,6 +19741,11 @@ var scratchGeometry = (function() {
19741
19741
  }
19742
19742
  }
19743
19743
  return s;
19744
+ }, t.prototype.dispose = function() {
19745
+ for (var e = 0, r = this.material; e < r.length; e++) {
19746
+ var o = r[e];
19747
+ o.dispose(), o.pano0 = null, o.pano1 = null;
19748
+ }
19744
19749
  }, t;
19745
19750
  })(PBMMesh)
19746
19751
  );
@@ -19906,8 +19911,8 @@ var Hammer = (function(n, t, e, r) {
19906
19911
  ` + k + ` AT
19907
19912
  `;
19908
19913
  return function() {
19909
- var $ = new Error("get-stack-trace"), ae = $ && $.stack ? $.stack.replace(/^[^\(]+?[\n$]/gm, "").replace(/^\s+at\s+/gm, "").replace(/^Object.<anonymous>\s*\(/gm, "{anonymous}()@") : "Unknown Stack Trace", ge = n.console && (n.console.warn || n.console.log);
19910
- return ge && ge.call(n.console, V, ae), P.apply(this, arguments);
19914
+ var $ = new Error("get-stack-trace"), ae = $ && $.stack ? $.stack.replace(/^[^\(]+?[\n$]/gm, "").replace(/^\s+at\s+/gm, "").replace(/^Object.<anonymous>\s*\(/gm, "{anonymous}()@") : "Unknown Stack Trace", ye = n.console && (n.console.warn || n.console.log);
19915
+ return ye && ye.call(n.console, V, ae), P.apply(this, arguments);
19911
19916
  };
19912
19917
  }
19913
19918
  var g;
@@ -19983,11 +19988,11 @@ var Hammer = (function(n, t, e, r) {
19983
19988
  }
19984
19989
  function B(P, H, k) {
19985
19990
  for (var V = [], $ = [], ae = 0; ae < P.length; ) {
19986
- var ge = P[ae][H];
19987
- O($, ge) < 0 && V.push(P[ae]), $[ae] = ge, ae++;
19991
+ var ye = P[ae][H];
19992
+ O($, ye) < 0 && V.push(P[ae]), $[ae] = ye, ae++;
19988
19993
  }
19989
- return V = V.sort(function(ut, ke) {
19990
- return ut[H] > ke[H];
19994
+ return V = V.sort(function(ut, De) {
19995
+ return ut[H] > De[H];
19991
19996
  }), V;
19992
19997
  }
19993
19998
  function F(P, H) {
@@ -20035,19 +20040,19 @@ var Hammer = (function(n, t, e, r) {
20035
20040
  };
20036
20041
  function fe(P) {
20037
20042
  var H, k = P.options.inputClass;
20038
- return k ? H = k : J ? H = Be : U ? H = qe : Q ? H = nt : H = Le, new H(P, re);
20043
+ return k ? H = k : J ? H = Be : U ? H = Ue : Q ? H = nt : H = Ne, new H(P, re);
20039
20044
  }
20040
20045
  function re(P, H, k) {
20041
- var V = k.pointers.length, $ = k.changedPointers.length, ae = H & Y && V - $ === 0, ge = H & (W | K) && V - $ === 0;
20042
- k.isFirst = !!ae, k.isFinal = !!ge, ae && (P.session = {}), k.eventType = H, ue(P, k), P.emit("hammer.input", k), P.recognize(k), P.session.prevInput = k;
20046
+ var V = k.pointers.length, $ = k.changedPointers.length, ae = H & Y && V - $ === 0, ye = H & (W | K) && V - $ === 0;
20047
+ k.isFirst = !!ae, k.isFinal = !!ye, ae && (P.session = {}), k.eventType = H, ue(P, k), P.emit("hammer.input", k), P.recognize(k), P.session.prevInput = k;
20043
20048
  }
20044
20049
  function ue(P, H) {
20045
20050
  var k = P.session, V = H.pointers, $ = V.length;
20046
- k.firstInput || (k.firstInput = De(H)), $ > 1 && !k.firstMultiple ? k.firstMultiple = De(H) : $ === 1 && (k.firstMultiple = !1);
20047
- var ae = k.firstInput, ge = k.firstMultiple, Ne = ge ? ge.center : ae.center, ut = H.center = Je(V);
20048
- H.timeStamp = d(), H.deltaTime = H.timeStamp - ae.timeStamp, H.angle = Ye(Ne, ut), H.distance = he(Ne, ut), ve(k, H), H.offsetDirection = Ue(H.deltaX, H.deltaY);
20049
- var ke = $e(H.deltaTime, H.deltaX, H.deltaY);
20050
- H.overallVelocityX = ke.x, H.overallVelocityY = ke.y, H.overallVelocity = c(ke.x) > c(ke.y) ? ke.x : ke.y, H.scale = ge ? Oe(ge.pointers, V) : 1, H.rotation = ge ? Ee(ge.pointers, V) : 0, H.maxPointers = k.prevInput ? H.pointers.length > k.prevInput.maxPointers ? H.pointers.length : k.prevInput.maxPointers : H.pointers.length, ye(k, H);
20051
+ k.firstInput || (k.firstInput = Le(H)), $ > 1 && !k.firstMultiple ? k.firstMultiple = Le(H) : $ === 1 && (k.firstMultiple = !1);
20052
+ var ae = k.firstInput, ye = k.firstMultiple, ke = ye ? ye.center : ae.center, ut = H.center = qe(V);
20053
+ H.timeStamp = d(), H.deltaTime = H.timeStamp - ae.timeStamp, H.angle = Ye(ke, ut), H.distance = he(ke, ut), ve(k, H), H.offsetDirection = Ve(H.deltaX, H.deltaY);
20054
+ var De = $e(H.deltaTime, H.deltaX, H.deltaY);
20055
+ H.overallVelocityX = De.x, H.overallVelocityY = De.y, H.overallVelocity = c(De.x) > c(De.y) ? De.x : De.y, H.scale = ye ? Oe(ye.pointers, V) : 1, H.rotation = ye ? Ee(ye.pointers, V) : 0, H.maxPointers = k.prevInput ? H.pointers.length > k.prevInput.maxPointers ? H.pointers.length : k.prevInput.maxPointers : H.pointers.length, Ae(k, H);
20051
20056
  var St = P.element;
20052
20057
  w(H.srcEvent.target, St) && (St = H.srcEvent.target), H.target = St;
20053
20058
  }
@@ -20061,16 +20066,16 @@ var Hammer = (function(n, t, e, r) {
20061
20066
  y: k.y
20062
20067
  }), H.deltaX = $.x + (k.x - V.x), H.deltaY = $.y + (k.y - V.y);
20063
20068
  }
20064
- function ye(P, H) {
20065
- var k = P.lastInterval || H, V = H.timeStamp - k.timeStamp, $, ae, ge, Ne;
20069
+ function Ae(P, H) {
20070
+ var k = P.lastInterval || H, V = H.timeStamp - k.timeStamp, $, ae, ye, ke;
20066
20071
  if (H.eventType != K && (V > X || k.velocity === r)) {
20067
- var ut = H.deltaX - k.deltaX, ke = H.deltaY - k.deltaY, St = $e(V, ut, ke);
20068
- ae = St.x, ge = St.y, $ = c(St.x) > c(St.y) ? St.x : St.y, Ne = Ue(ut, ke), P.lastInterval = H;
20072
+ var ut = H.deltaX - k.deltaX, De = H.deltaY - k.deltaY, St = $e(V, ut, De);
20073
+ ae = St.x, ye = St.y, $ = c(St.x) > c(St.y) ? St.x : St.y, ke = Ve(ut, De), P.lastInterval = H;
20069
20074
  } else
20070
- $ = k.velocity, ae = k.velocityX, ge = k.velocityY, Ne = k.direction;
20071
- H.velocity = $, H.velocityX = ae, H.velocityY = ge, H.direction = Ne;
20075
+ $ = k.velocity, ae = k.velocityX, ye = k.velocityY, ke = k.direction;
20076
+ H.velocity = $, H.velocityX = ae, H.velocityY = ye, H.direction = ke;
20072
20077
  }
20073
- function De(P) {
20078
+ function Le(P) {
20074
20079
  for (var H = [], k = 0; k < P.pointers.length; )
20075
20080
  H[k] = {
20076
20081
  clientX: l(P.pointers[k].clientX),
@@ -20079,12 +20084,12 @@ var Hammer = (function(n, t, e, r) {
20079
20084
  return {
20080
20085
  timeStamp: d(),
20081
20086
  pointers: H,
20082
- center: Je(H),
20087
+ center: qe(H),
20083
20088
  deltaX: P.deltaX,
20084
20089
  deltaY: P.deltaY
20085
20090
  };
20086
20091
  }
20087
- function Je(P) {
20092
+ function qe(P) {
20088
20093
  var H = P.length;
20089
20094
  if (H === 1)
20090
20095
  return {
@@ -20104,7 +20109,7 @@ var Hammer = (function(n, t, e, r) {
20104
20109
  y: k / P || 0
20105
20110
  };
20106
20111
  }
20107
- function Ue(P, H) {
20112
+ function Ve(P, H) {
20108
20113
  return P === H ? ne : c(P) >= c(H) ? P < 0 ? ee : te : H < 0 ? ie : de;
20109
20114
  }
20110
20115
  function he(P, H, k) {
@@ -20128,10 +20133,10 @@ var Hammer = (function(n, t, e, r) {
20128
20133
  mousemove: Z,
20129
20134
  mouseup: W
20130
20135
  }, tt = "mousedown", rt = "mousemove mouseup";
20131
- function Le() {
20136
+ function Ne() {
20132
20137
  this.evEl = tt, this.evWin = rt, this.pressed = !1, ce.apply(this, arguments);
20133
20138
  }
20134
- v(Le, ce, {
20139
+ v(Ne, ce, {
20135
20140
  /**
20136
20141
  * handle mouse events
20137
20142
  * @param {Object} ev
@@ -20158,10 +20163,10 @@ var Hammer = (function(n, t, e, r) {
20158
20163
  4: j,
20159
20164
  5: G
20160
20165
  // see https://twitter.com/jacobrossi/status/480596438489890816
20161
- }, Ae = "pointerdown", Ce = "pointermove pointerup pointercancel";
20162
- n.MSPointerEvent && !n.PointerEvent && (Ae = "MSPointerDown", Ce = "MSPointerMove MSPointerUp MSPointerCancel");
20166
+ }, ge = "pointerdown", Ce = "pointermove pointerup pointercancel";
20167
+ n.MSPointerEvent && !n.PointerEvent && (ge = "MSPointerDown", Ce = "MSPointerMove MSPointerUp MSPointerCancel");
20163
20168
  function Be() {
20164
- this.evEl = Ae, this.evWin = Ce, ce.apply(this, arguments), this.store = this.manager.session.pointerEvents = [];
20169
+ this.evEl = ge, this.evWin = Ce, ce.apply(this, arguments), this.store = this.manager.session.pointerEvents = [];
20165
20170
  }
20166
20171
  v(Be, ce, {
20167
20172
  /**
@@ -20169,13 +20174,13 @@ var Hammer = (function(n, t, e, r) {
20169
20174
  * @param {Object} ev
20170
20175
  */
20171
20176
  handler: function(H) {
20172
- var k = this.store, V = !1, $ = !1, ae = H.type.toLowerCase().replace("ms", ""), ge = Pe[ae], Ne = _e[H.pointerType] || H.pointerType, ut = Ne == z, ke = O(k, H.pointerId, "pointerId");
20173
- ge & Y && (H.button === 0 || H.button === 2 || ut) ? ke < 0 && (k.push(H), ke = k.length - 1) : ge & (W | K) ? V = !0 : !ut && H.buttons === 0 && (V = !0, $ = !0, ge = Pe.pointerup), !(ke < 0) && ($ || (k[ke] = H), this.callback(this.manager, ge, {
20177
+ var k = this.store, V = !1, $ = !1, ae = H.type.toLowerCase().replace("ms", ""), ye = Pe[ae], ke = _e[H.pointerType] || H.pointerType, ut = ke == z, De = O(k, H.pointerId, "pointerId");
20178
+ ye & Y && (H.button === 0 || H.button === 2 || ut) ? De < 0 && (k.push(H), De = k.length - 1) : ye & (W | K) ? V = !0 : !ut && H.buttons === 0 && (V = !0, $ = !0, ye = Pe.pointerup), !(De < 0) && ($ || (k[De] = H), this.callback(this.manager, ye, {
20174
20179
  pointers: k,
20175
20180
  changedPointers: [H],
20176
- pointerType: Ne,
20177
- srcEvent: k[ke]
20178
- }), V && k.splice(ke, 1));
20181
+ pointerType: ke,
20182
+ srcEvent: k[De]
20183
+ }), V && k.splice(De, 1));
20179
20184
  }
20180
20185
  });
20181
20186
  var je = {
@@ -20183,15 +20188,15 @@ var Hammer = (function(n, t, e, r) {
20183
20188
  touchmove: Z,
20184
20189
  touchend: W,
20185
20190
  touchcancel: K
20186
- }, Ve = "touchstart", Ze = "touchstart touchmove touchend touchcancel";
20191
+ }, Qe = "touchstart", Ze = "touchstart touchmove touchend touchcancel";
20187
20192
  function At() {
20188
- this.evTarget = Ve, this.evWin = Ze, this.started = !1, ce.apply(this, arguments);
20193
+ this.evTarget = Qe, this.evWin = Ze, this.started = !1, ce.apply(this, arguments);
20189
20194
  }
20190
20195
  v(At, ce, {
20191
20196
  handler: function(H) {
20192
20197
  var k = je[H.type];
20193
20198
  if (k === Y && (this.started = !0), !!this.started) {
20194
- var V = Qe.call(this, H, k);
20199
+ var V = Je.call(this, H, k);
20195
20200
  k & (W | K) && V[0].length - V[1].length === 0 && (this.started = !1), this.callback(this.manager, k, {
20196
20201
  pointers: V[0],
20197
20202
  changedPointers: V[1],
@@ -20201,7 +20206,7 @@ var Hammer = (function(n, t, e, r) {
20201
20206
  }
20202
20207
  }
20203
20208
  });
20204
- function Qe(P, H) {
20209
+ function Je(P, H) {
20205
20210
  var k = M(P.touches), V = M(P.changedTouches);
20206
20211
  return H & (W | K) && (k = B(k.concat(V), "identifier")), [k, V];
20207
20212
  }
@@ -20211,10 +20216,10 @@ var Hammer = (function(n, t, e, r) {
20211
20216
  touchend: W,
20212
20217
  touchcancel: K
20213
20218
  }, we = "touchstart touchmove touchend touchcancel";
20214
- function qe() {
20219
+ function Ue() {
20215
20220
  this.evTarget = we, this.targetIds = {}, ce.apply(this, arguments);
20216
20221
  }
20217
- v(qe, ce, {
20222
+ v(Ue, ce, {
20218
20223
  handler: function(H) {
20219
20224
  var k = gt[H.type], V = dt.call(this, H, k);
20220
20225
  V && this.callback(this.manager, k, {
@@ -20229,26 +20234,26 @@ var Hammer = (function(n, t, e, r) {
20229
20234
  var k = M(P.touches), V = this.targetIds;
20230
20235
  if (H & (Y | Z) && k.length === 1)
20231
20236
  return V[k[0].identifier] = !0, [k, k];
20232
- var $, ae, ge = M(P.changedTouches), Ne = [], ut = this.target;
20233
- if (ae = k.filter(function(ke) {
20234
- return w(ke.target, ut);
20237
+ var $, ae, ye = M(P.changedTouches), ke = [], ut = this.target;
20238
+ if (ae = k.filter(function(De) {
20239
+ return w(De.target, ut);
20235
20240
  }), H === Y)
20236
20241
  for ($ = 0; $ < ae.length; )
20237
20242
  V[ae[$].identifier] = !0, $++;
20238
- for ($ = 0; $ < ge.length; )
20239
- V[ge[$].identifier] && Ne.push(ge[$]), H & (W | K) && delete V[ge[$].identifier], $++;
20240
- if (Ne.length)
20243
+ for ($ = 0; $ < ye.length; )
20244
+ V[ye[$].identifier] && ke.push(ye[$]), H & (W | K) && delete V[ye[$].identifier], $++;
20245
+ if (ke.length)
20241
20246
  return [
20242
20247
  // merge targetTouches with changedTargetTouches so it contains ALL touches, including 'end' and 'cancel'
20243
- B(ae.concat(Ne), "identifier"),
20244
- Ne
20248
+ B(ae.concat(ke), "identifier"),
20249
+ ke
20245
20250
  ];
20246
20251
  }
20247
20252
  var ht = 2500, Ge = 25;
20248
20253
  function nt() {
20249
20254
  ce.apply(this, arguments);
20250
20255
  var P = y(this.handler, this);
20251
- this.touch = new qe(this.manager, P), this.mouse = new Le(this.manager, P), this.primaryTouch = null, this.lastTouches = [];
20256
+ this.touch = new Ue(this.manager, P), this.mouse = new Ne(this.manager, P), this.primaryTouch = null, this.lastTouches = [];
20252
20257
  }
20253
20258
  v(nt, ce, {
20254
20259
  /**
@@ -20291,8 +20296,8 @@ var Hammer = (function(n, t, e, r) {
20291
20296
  }
20292
20297
  function xe(P) {
20293
20298
  for (var H = P.srcEvent.clientX, k = P.srcEvent.clientY, V = 0; V < this.lastTouches.length; V++) {
20294
- var $ = this.lastTouches[V], ae = Math.abs(H - $.x), ge = Math.abs(k - $.y);
20295
- if (ae <= Ge && ge <= Ge)
20299
+ var $ = this.lastTouches[V], ae = Math.abs(H - $.x), ye = Math.abs(k - $.y);
20300
+ if (ae <= Ge && ye <= Ge)
20296
20301
  return !0;
20297
20302
  }
20298
20303
  return !1;
@@ -20335,13 +20340,13 @@ var Hammer = (function(n, t, e, r) {
20335
20340
  H.preventDefault();
20336
20341
  return;
20337
20342
  }
20338
- var V = this.actions, $ = C(V, pt) && !Pt[pt], ae = C(V, It) && !Pt[It], ge = C(V, Mt) && !Pt[Mt];
20343
+ var V = this.actions, $ = C(V, pt) && !Pt[pt], ae = C(V, It) && !Pt[It], ye = C(V, Mt) && !Pt[Mt];
20339
20344
  if ($) {
20340
- var Ne = P.pointers.length === 1, ut = P.distance < 2, ke = P.deltaTime < 250;
20341
- if (Ne && ut && ke)
20345
+ var ke = P.pointers.length === 1, ut = P.distance < 2, De = P.deltaTime < 250;
20346
+ if (ke && ut && De)
20342
20347
  return;
20343
20348
  }
20344
- if (!(ge && ae) && ($ || ae && k & se || ge && k & pe))
20349
+ if (!(ye && ae) && ($ || ae && k & se || ye && k & pe))
20345
20350
  return this.preventSrc(H);
20346
20351
  },
20347
20352
  /**
@@ -20578,8 +20583,8 @@ var Hammer = (function(n, t, e, r) {
20578
20583
  return P & se && H.push(It), P & pe && H.push(Mt), H;
20579
20584
  },
20580
20585
  directionTest: function(P) {
20581
- var H = this.options, k = !0, V = P.distance, $ = P.direction, ae = P.deltaX, ge = P.deltaY;
20582
- return $ & H.direction || (H.direction & se ? ($ = ae === 0 ? ne : ae < 0 ? ee : te, k = ae != this.pX, V = Math.abs(P.deltaX)) : ($ = ge === 0 ? ne : ge < 0 ? ie : de, k = ge != this.pY, V = Math.abs(P.deltaY))), P.direction = $, k && V > H.threshold && $ & H.direction;
20586
+ var H = this.options, k = !0, V = P.distance, $ = P.direction, ae = P.deltaX, ye = P.deltaY;
20587
+ return $ & H.direction || (H.direction & se ? ($ = ae === 0 ? ne : ae < 0 ? ee : te, k = ae != this.pX, V = Math.abs(P.deltaX)) : ($ = ye === 0 ? ne : ye < 0 ? ie : de, k = ye != this.pY, V = Math.abs(P.deltaY))), P.direction = $, k && V > H.threshold && $ & H.direction;
20583
20588
  },
20584
20589
  attrTest: function(P) {
20585
20590
  return We.prototype.attrTest.call(this, P) && (this.state & ot || !(this.state & ot) && this.directionTest(P));
@@ -20733,10 +20738,10 @@ var Hammer = (function(n, t, e, r) {
20733
20738
  if (V && $ && k) {
20734
20739
  if (P.eventType != W)
20735
20740
  return this.failTimeout();
20736
- var ae = this.pTime ? P.timeStamp - this.pTime < H.interval : !0, ge = !this.pCenter || he(this.pCenter, P.center) < H.posThreshold;
20737
- this.pTime = P.timeStamp, this.pCenter = P.center, !ge || !ae ? this.count = 1 : this.count += 1, this._input = P;
20738
- var Ne = this.count % H.taps;
20739
- if (Ne === 0)
20741
+ var ae = this.pTime ? P.timeStamp - this.pTime < H.interval : !0, ye = !this.pCenter || he(this.pCenter, P.center) < H.posThreshold;
20742
+ this.pTime = P.timeStamp, this.pCenter = P.center, !ye || !ae ? this.count = 1 : this.count += 1, this._input = P;
20743
+ var ke = this.count % H.taps;
20744
+ if (ke === 0)
20740
20745
  return this.hasRequireFailures() ? (this._timer = f(function() {
20741
20746
  this.state = vt, this.tryEmit();
20742
20747
  }, H.interval, this), ot) : vt;
@@ -21024,8 +21029,8 @@ var Hammer = (function(n, t, e, r) {
21024
21029
  Manager: _t,
21025
21030
  Input: ce,
21026
21031
  TouchAction: at,
21027
- TouchInput: qe,
21028
- MouseInput: Le,
21032
+ TouchInput: Ue,
21033
+ MouseInput: Ne,
21029
21034
  PointerEventInput: Be,
21030
21035
  TouchMouseInput: nt,
21031
21036
  SingleTouchInput: At,
@@ -22736,7 +22741,7 @@ void main() {
22736
22741
  });
22737
22742
  }
22738
22743
  return n.prototype.dispose = function() {
22739
- this.setObserver(null), this.renderTarget.dispose(), this.boundingMesh.dispose(), this.disposed = !0;
22744
+ this.setObserver(null), this.renderTarget.dispose(), this.boundingMesh.dispose(), this.scene.dispose(), this.disposed = !0;
22740
22745
  }, n.prototype.cleanup = function() {
22741
22746
  var t = this;
22742
22747
  this.tileMeshes.forEach(function(e) {
@@ -23152,9 +23157,7 @@ var scratchRaycaster$1 = new THREE.Raycaster(), scratchVector3$3 = new THREE.Vec
23152
23157
  e.helper.remove(p), p.dispose();
23153
23158
  }), this.panoMeshes.clear());
23154
23159
  var r = this.videoTexture.image;
23155
- r.pause(), r.oncanplay = function() {
23156
- }, r.ontimeupdate = function() {
23157
- }, this.scene.remove(this.panoVideo.object), this.panoVideo.setMaterial(null), this.panoVideo.dispose();
23160
+ r.pause(), r.oncanplay = noop, r.ontimeupdate = noop, this.scene.remove(this.panoVideo.object), this.panoVideo.setMaterial(null), this.panoVideo.dispose();
23158
23161
  for (var o = this.modelScene.parameter.resolveValue(), s = o.pano0, u = o.pano1, l = 0, c = Object.keys(this.panoResources); l < c.length; l++) {
23159
23162
  var d = c[l], f = this.panoResources[d];
23160
23163
  if (f.panoPicture) {
@@ -23280,23 +23283,23 @@ var scratchRaycaster$1 = new THREE.Raycaster(), scratchVector3$3 = new THREE.Vec
23280
23283
  return oe.distanceTo(ue) <= be;
23281
23284
  })[0];
23282
23285
  if (ve) {
23283
- var ye = new THREE.Vector4(ce.x, ce.y, ce.z, ve.y - ce.y), De = this.adjustPanoCircleMeshPositionFix.get(fe);
23284
- De && !ye.equals(De) && (this.needsRender = !0), this.adjustPanoCircleMeshPositionFix.set(fe, ye);
23286
+ var Ae = new THREE.Vector4(ce.x, ce.y, ce.z, ve.y - ce.y), Le = this.adjustPanoCircleMeshPositionFix.get(fe);
23287
+ Le && !Ae.equals(Le) && (this.needsRender = !0), this.adjustPanoCircleMeshPositionFix.set(fe, Ae);
23285
23288
  }
23286
23289
  }
23287
23290
  this.accessibleObserverFloorCheckCount++;
23288
23291
  }
23289
23292
  }
23290
- var Je = /* @__PURE__ */ new Map();
23293
+ var qe = /* @__PURE__ */ new Map();
23291
23294
  if (Z)
23292
- for (var $e = 0, Ue = Z.accessibleNodes; $e < Ue.length; $e++) {
23293
- var ie = Ue[$e], M = Z.work.observers[ie];
23295
+ for (var $e = 0, Ve = Z.accessibleNodes; $e < Ve.length; $e++) {
23296
+ var ie = Ve[$e], M = Z.work.observers[ie];
23294
23297
  if (M) {
23295
23298
  var fe = panoStringify({
23296
23299
  panoIndex: M.panoIndex,
23297
23300
  workCode: M.work.workCode
23298
23301
  });
23299
- Je.set(fe, M);
23302
+ qe.set(fe, M);
23300
23303
  }
23301
23304
  }
23302
23305
  if (W)
@@ -23307,22 +23310,22 @@ var scratchRaycaster$1 = new THREE.Raycaster(), scratchVector3$3 = new THREE.Vec
23307
23310
  panoIndex: M.panoIndex,
23308
23311
  workCode: M.work.workCode
23309
23312
  });
23310
- Je.set(fe, M);
23313
+ qe.set(fe, M);
23311
23314
  }
23312
23315
  }
23313
23316
  if (this.panoMeshes.forEach(function(oe, xe) {
23314
- var Ie = Je.get(xe);
23317
+ var Ie = qe.get(xe);
23315
23318
  if (Ie) {
23316
23319
  oe.position.copy(Ie.standingPosition).applyMatrix4(Ie.work.transform);
23317
23320
  var Se = o.adjustPanoCircleMeshPositionFix.get(xe);
23318
- Se && (scratchVector3$3.set(Se.x, Se.y, Se.z), scratchVector3$3.equals(oe.position) && (oe.position.y += Se.w)), oe.scale.setScalar(1.2), Je.delete(xe);
23321
+ Se && (scratchVector3$3.set(Se.x, Se.y, Se.z), scratchVector3$3.equals(oe.position) && (oe.position.y += Se.w)), oe.scale.setScalar(1.2), qe.delete(xe);
23319
23322
  } else
23320
23323
  o.helper.remove(oe), oe.dispose(), o.panoMeshes.delete(xe);
23321
- }), Je.forEach(function(oe, xe) {
23324
+ }), qe.forEach(function(oe, xe) {
23322
23325
  var Ie = o.panoCircleMeshCreator(panoParse(xe));
23323
23326
  Ie.position.copy(oe.standingPosition).applyMatrix4(oe.work.transform);
23324
23327
  var Se = o.adjustPanoCircleMeshPositionFix.get(xe);
23325
- Se && (scratchVector3$3.set(Se.x, Se.y, Se.z), scratchVector3$3.equals(Ie.position) && (Ie.position.y += Se.w)), Ie.scale.setScalar(1.2), o.panoMeshes.set(xe, Ie), o.helper.add(Ie), Je.delete(xe);
23328
+ Se && (scratchVector3$3.set(Se.x, Se.y, Se.z), scratchVector3$3.equals(Ie.position) && (Ie.position.y += Se.w)), Ie.scale.setScalar(1.2), o.panoMeshes.set(xe, Ie), o.helper.add(Ie), qe.delete(xe);
23326
23329
  }), this.camera.pose.distance > 0.1 || R)
23327
23330
  this.panoMeshes.forEach(function(oe) {
23328
23331
  oe.setOpacity(0), oe.setCurrent(!1), oe.updateTime && oe.updateTime(e, r), oe.visible = !1;
@@ -23358,8 +23361,8 @@ var scratchRaycaster$1 = new THREE.Raycaster(), scratchVector3$3 = new THREE.Vec
23358
23361
  });
23359
23362
  }
23360
23363
  {
23361
- var I = (l = this.modelScene.parameter.progress) !== null && l !== void 0 ? l : 1, Le = Math.round(I), Pe = this.modelScene.parameter.pano0, _e = this.modelScene.parameter.pano1, Ae = Le === 0 ? Pe : _e, M = void 0;
23362
- if (Ae && (M = this.works.getObserver(Ae.panoId), M || (M = this.panoPictureObserverMap.get(Ae))), this.tiling.appearDuration = this.tileAppearDuration, this.tiling.maxRequest = I <= 0.6 ? 0 : this.tileMaxRequest, this.tiling.imageOptions = this.imageOptions, !M || !Ae || this.tileLevelForFov === !1) {
23364
+ var I = (l = this.modelScene.parameter.progress) !== null && l !== void 0 ? l : 1, Ne = Math.round(I), Pe = this.modelScene.parameter.pano0, _e = this.modelScene.parameter.pano1, ge = Ne === 0 ? Pe : _e, M = void 0;
23365
+ if (ge && (M = this.works.getObserver(ge.panoId), M || (M = this.panoPictureObserverMap.get(ge))), this.tiling.appearDuration = this.tileAppearDuration, this.tiling.maxRequest = I <= 0.6 ? 0 : this.tileMaxRequest, this.tiling.imageOptions = this.imageOptions, !M || !ge || this.tileLevelForFov === !1) {
23363
23366
  this.tiling.setObserver(null);
23364
23367
  var Ce = {
23365
23368
  renderer: this.renderer,
@@ -23376,7 +23379,7 @@ var scratchRaycaster$1 = new THREE.Raycaster(), scratchVector3$3 = new THREE.Vec
23376
23379
  };
23377
23380
  this.tiling.update(Ce), this.modelScene.parameter.set("refinedScreen", null);
23378
23381
  } else {
23379
- var Be = getImageSizeLevel(Ae.mapSize), je = Be + 1, Ve = new THREE.Vector2().copy(this.camera.resolution).multiplyScalar(this.camera.pixelRatio), Ze = Math.floor(this.tileLevelForFov(this.camera.fov, Ve)), At = Ze > Be ? Ze : 0;
23382
+ var Be = getImageSizeLevel(ge.mapSize), je = Be + 1, Qe = new THREE.Vector2().copy(this.camera.resolution).multiplyScalar(this.camera.pixelRatio), Ze = Math.floor(this.tileLevelForFov(this.camera.fov, Qe)), At = Ze > Be ? Ze : 0;
23380
23383
  this.tiling.setObserver(M);
23381
23384
  var Ce = {
23382
23385
  renderer: this.renderer,
@@ -23385,25 +23388,25 @@ var scratchRaycaster$1 = new THREE.Raycaster(), scratchVector3$3 = new THREE.Vec
23385
23388
  time: this.camera.time,
23386
23389
  cameraMatrix: this.camera.matrixWorld,
23387
23390
  cameraProjectionMatrix: this.camera.projectionMatrix,
23388
- panoMap: Ae.map,
23389
- panoMatrix: Ae.matrix,
23390
- panoZoom: Ae.zoom,
23391
+ panoMap: ge.map,
23392
+ panoMatrix: ge.matrix,
23393
+ panoZoom: ge.zoom,
23391
23394
  minLevel: je,
23392
23395
  level: At
23393
- }, Qe = this.tiling.update(Ce), gt = {
23396
+ }, Je = this.tiling.update(Ce), gt = {
23394
23397
  map: this.tiling.renderTarget.texture,
23395
23398
  matrixInverse: this.tiling.camera.matrixWorldInverse,
23396
23399
  projectionMatrix: this.tiling.camera.projectionMatrix,
23397
- pano: Le,
23400
+ pano: Ne,
23398
23401
  opacity: (Pe == null ? void 0 : Pe.panoId) === (_e == null ? void 0 : _e.panoId) ? 1 : easeInQuart(Math.abs(((c = this.modelScene.parameter.progress) !== null && c !== void 0 ? c : 0) - 0.5) * 2)
23399
23402
  }, we = this.modelScene.parameter.refinedScreen;
23400
- (Qe || gt.pano !== (we == null ? void 0 : we.pano) || gt.opacity !== (we == null ? void 0 : we.opacity)) && this.modelScene.parameter.set("refinedScreen", gt);
23403
+ (Je || gt.pano !== (we == null ? void 0 : we.pano) || gt.opacity !== (we == null ? void 0 : we.opacity)) && this.modelScene.parameter.set("refinedScreen", gt);
23401
23404
  }
23402
23405
  }
23403
23406
  this.panoVideo.object.position.copy(this.camera.position), this.panoVideo.updateTime(e), X && X.video && (this.needsRender = !0), this.intersectMesh.scale.setScalar(clamp$1(this.cameraMotion.value.fov / 45, 0, 1));
23404
23407
  {
23405
- var qe = b.effect, dt = this.modelScene.parameter, Pe = dt.pano0, _e = dt.pano1;
23406
- if (Pe && _e && Pe !== _e && qe === "fly" && this.flyEffectUseDepthBuffer) {
23408
+ var Ue = b.effect, dt = this.modelScene.parameter, Pe = dt.pano0, _e = dt.pano1;
23409
+ if (Pe && _e && Pe !== _e && Ue === "fly" && this.flyEffectUseDepthBuffer) {
23407
23410
  if (((d = this.modelScene.parameter.pano0Depth) === null || d === void 0 ? void 0 : d.panoId) !== Pe.panoId || ((f = this.modelScene.parameter.pano1Depth) === null || f === void 0 ? void 0 : f.panoId) !== _e.panoId) {
23408
23411
  var ht = 500, Ge = 512;
23409
23412
  this.pano0DepthCubeRenderTarget ? this.pano0DepthCubeRenderTarget.width !== Ge && this.pano0DepthCubeRenderTarget.setSize(Ge, Ge) : this.pano0DepthCubeRenderTarget = new THREE.WebGLCubeRenderTarget(Ge, {
@@ -23759,16 +23762,19 @@ var scratchRaycaster$1 = new THREE.Raycaster(), scratchVector3$3 = new THREE.Vec
23759
23762
  matrix: re.video.matrix.clone(),
23760
23763
  panoMatrix: re.matrix.clone().premultiply(re.work.transform),
23761
23764
  alpha: 1
23762
- }, ve = createUuid(), ye = s.videoTexture.image;
23763
- ye.setAttribute("uuid", ve), canplayVideo().then(function(De) {
23764
- De && re.video && ye.getAttribute("uuid") === ve && (ye.oncanplay = function() {
23765
- ye.oncanplay = noop, ye.play();
23766
- }, ye.ontimeupdate = function() {
23767
- ye.currentTime > 0.5 && (ye.ontimeupdate = noop, s.panoVideo.setMaterial(ue));
23768
- }, ye.src = re.video.source);
23765
+ }, ve = createUuid(), Ae = s.videoTexture.image;
23766
+ Ae.setAttribute("uuid", ve), Ae.oncanplay = noop, Ae.ontimeupdate = noop, canplayVideo().then(function(qe) {
23767
+ qe && re.video && Ae.getAttribute("uuid") === ve && (Ae.oncanplay = function() {
23768
+ Ae.oncanplay = noop, Ae.play();
23769
+ }, Ae.ontimeupdate = function() {
23770
+ Ae.currentTime > 0.5 && (Ae.ontimeupdate = noop, s.panoVideo.setMaterial(ue));
23771
+ }, Ae.src = re.video.source);
23769
23772
  }).catch((function() {
23770
- ye.removeAttribute("uuid");
23773
+ Ae.removeAttribute("uuid");
23771
23774
  }));
23775
+ } else {
23776
+ var Le = s.videoTexture.image;
23777
+ Le.removeAttribute("uuid"), Le.oncanplay = noop, Le.ontimeupdate = noop;
23772
23778
  }
23773
23779
  },
23774
23780
  // reject
@@ -24888,35 +24894,35 @@ void main() {
24888
24894
  ie.set(me, N);
24889
24895
  }
24890
24896
  }
24891
- if (this.panoMeshes.forEach(function(Ae, Ce) {
24897
+ if (this.panoMeshes.forEach(function(ge, Ce) {
24892
24898
  var Be = ie.get(Ce);
24893
- Be ? (Ae.position.copy(Be.position).applyMatrix4(Be.work.transform), ie.delete(Ce)) : (o.helper.remove(Ae), Ae.dispose(), o.panoMeshes.delete(Ce));
24894
- }), ie.forEach(function(Ae, Ce) {
24899
+ Be ? (ge.position.copy(Be.position).applyMatrix4(Be.work.transform), ie.delete(Ce)) : (o.helper.remove(ge), ge.dispose(), o.panoMeshes.delete(Ce));
24900
+ }), ie.forEach(function(ge, Ce) {
24895
24901
  var Be = new PanoSphereMesh();
24896
- Be.position.copy(Ae.position).applyMatrix4(Ae.work.transform), o.panoMeshes.set(Ce, Be), o.helper.add(Be), ie.delete(Ce);
24897
- }), this.camera.pose.distance > 0.1 || R ? this.panoMeshes.forEach(function(Ae, Ce) {
24898
- Ae.setOpacity(0), Ae.updateTime && Ae.updateTime(e, r), Ae.visible = !1;
24899
- }) : this.panoMeshes.forEach(function(Ae, Ce) {
24902
+ Be.position.copy(ge.position).applyMatrix4(ge.work.transform), o.panoMeshes.set(Ce, Be), o.helper.add(Be), ie.delete(Ce);
24903
+ }), this.camera.pose.distance > 0.1 || R ? this.panoMeshes.forEach(function(ge, Ce) {
24904
+ ge.setOpacity(0), ge.updateTime && ge.updateTime(e, r), ge.visible = !1;
24905
+ }) : this.panoMeshes.forEach(function(ge, Ce) {
24900
24906
  var Be = panoParse(Ce), je = o.works.getObserver(Be);
24901
24907
  if (je) {
24902
24908
  if (!je.loadable && !je.active) {
24903
- Ae.setOpacity(0);
24909
+ ge.setOpacity(0);
24904
24910
  return;
24905
24911
  }
24906
- var Ve = Ae.position.clone().setY(o.camera.position.y).distanceTo(o.camera.position);
24907
- Ve < 0.05 ? Ae.setOpacity(0) : Ae.setOpacity(clamp$1(1.5 / Ve, 0, 1)), panoEqual(o.currentPano, Be) && Ae.setOpacity(0), Ae.lookAt(o.camera.position);
24912
+ var Qe = ge.position.clone().setY(o.camera.position.y).distanceTo(o.camera.position);
24913
+ Qe < 0.05 ? ge.setOpacity(0) : ge.setOpacity(clamp$1(1.5 / Qe, 0, 1)), panoEqual(o.currentPano, Be) && ge.setOpacity(0), ge.lookAt(o.camera.position);
24908
24914
  }
24909
24915
  }), this.locationMotion.ended) {
24910
24916
  var ce = this.intersect(e);
24911
- this.panoMeshes.forEach(function(Ae, Ce) {
24912
- Ae.setCurrent(Ae === ce), Ae.updateTime && Ae.updateTime(e, r);
24917
+ this.panoMeshes.forEach(function(ge, Ce) {
24918
+ ge.setCurrent(ge === ce), ge.updateTime && ge.updateTime(e, r);
24913
24919
  });
24914
24920
  }
24915
24921
  {
24916
24922
  var L = (l = this.modelScene.parameter.progress) !== null && l !== void 0 ? l : 1, fe = Math.round(L), re = this.modelScene.parameter.pano0, ue = this.modelScene.parameter.pano1, ve = fe === 0 ? re : ue, N = void 0;
24917
24923
  if (ve && (N = this.works.getObserver(ve.panoId), N || (N = this.panoPictureObserverMap.get(ve))), this.tiling.appearDuration = this.tileAppearDuration, this.tiling.maxRequest = L <= 0.6 ? 0 : this.tileMaxRequest, this.tiling.imageOptions = this.imageOptions, !N || !ve || this.tileLevelForFov === !1) {
24918
24924
  this.tiling.setObserver(null);
24919
- var ye = {
24925
+ var Ae = {
24920
24926
  renderer: this.renderer,
24921
24927
  resolution: this.camera.resolution,
24922
24928
  pixelRatio: this.camera.pixelRatio,
@@ -24929,11 +24935,11 @@ void main() {
24929
24935
  minLevel: 0,
24930
24936
  level: 0
24931
24937
  };
24932
- this.tiling.update(ye), this.modelScene.parameter.set("refinedScreen", null);
24938
+ this.tiling.update(Ae), this.modelScene.parameter.set("refinedScreen", null);
24933
24939
  } else {
24934
- var De = getImageSizeLevel(ve.mapSize), Je = De + 1, $e = new THREE.Vector2().copy(this.camera.resolution).multiplyScalar(this.camera.pixelRatio), Ue = Math.floor(this.tileLevelForFov(this.camera.fov, $e)), he = Ue > De ? Ue : 0;
24940
+ var Le = getImageSizeLevel(ve.mapSize), qe = Le + 1, $e = new THREE.Vector2().copy(this.camera.resolution).multiplyScalar(this.camera.pixelRatio), Ve = Math.floor(this.tileLevelForFov(this.camera.fov, $e)), he = Ve > Le ? Ve : 0;
24935
24941
  this.tiling.setObserver(N);
24936
- var ye = {
24942
+ var Ae = {
24937
24943
  renderer: this.renderer,
24938
24944
  resolution: this.camera.resolution,
24939
24945
  pixelRatio: this.camera.pixelRatio,
@@ -24943,9 +24949,9 @@ void main() {
24943
24949
  panoMap: ve.map,
24944
24950
  panoMatrix: ve.matrix,
24945
24951
  panoZoom: ve.zoom,
24946
- minLevel: Je,
24952
+ minLevel: qe,
24947
24953
  level: he
24948
- }, Ye = this.tiling.update(ye), Ee = {
24954
+ }, Ye = this.tiling.update(Ae), Ee = {
24949
24955
  map: this.tiling.renderTarget.texture,
24950
24956
  matrixInverse: this.tiling.camera.matrixWorldInverse,
24951
24957
  projectionMatrix: this.tiling.camera.projectionMatrix,
@@ -24960,12 +24966,12 @@ void main() {
24960
24966
  var Fe = b.effect, tt = this.modelScene.parameter, re = tt.pano0, ue = tt.pano1;
24961
24967
  if (re && ue && re !== ue && Fe === "fly" && this.flyEffectUseDepthBuffer) {
24962
24968
  if (((d = this.modelScene.parameter.pano0Depth) === null || d === void 0 ? void 0 : d.panoId) !== re.panoId || ((f = this.modelScene.parameter.pano1Depth) === null || f === void 0 ? void 0 : f.panoId) !== ue.panoId) {
24963
- var rt = 500, Le = 512;
24964
- this.pano0DepthCubeRenderTarget ? this.pano0DepthCubeRenderTarget.width !== Le && this.pano0DepthCubeRenderTarget.setSize(Le, Le) : this.pano0DepthCubeRenderTarget = new THREE.WebGLCubeRenderTarget(Le, {
24969
+ var rt = 500, Ne = 512;
24970
+ this.pano0DepthCubeRenderTarget ? this.pano0DepthCubeRenderTarget.width !== Ne && this.pano0DepthCubeRenderTarget.setSize(Ne, Ne) : this.pano0DepthCubeRenderTarget = new THREE.WebGLCubeRenderTarget(Ne, {
24965
24971
  minFilter: THREE.NearestFilter,
24966
24972
  magFilter: THREE.NearestFilter,
24967
24973
  generateMipmaps: !1
24968
- }), this.pano1DepthCubeRenderTarget ? this.pano1DepthCubeRenderTarget.width !== Le && this.pano1DepthCubeRenderTarget.setSize(Le, Le) : this.pano1DepthCubeRenderTarget = new THREE.WebGLCubeRenderTarget(Le, {
24974
+ }), this.pano1DepthCubeRenderTarget ? this.pano1DepthCubeRenderTarget.width !== Ne && this.pano1DepthCubeRenderTarget.setSize(Ne, Ne) : this.pano1DepthCubeRenderTarget = new THREE.WebGLCubeRenderTarget(Ne, {
24969
24975
  minFilter: THREE.NearestFilter,
24970
24976
  magFilter: THREE.NearestFilter,
24971
24977
  generateMipmaps: !1
@@ -26532,7 +26538,7 @@ var circleImageURL = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYA
26532
26538
  }
26533
26539
  return Object.defineProperty(t, "version", {
26534
26540
  get: function() {
26535
- return "6.6.0-alpha.8";
26541
+ return "6.6.0-alpha.9";
26536
26542
  },
26537
26543
  enumerable: !1,
26538
26544
  configurable: !0
@@ -27253,8 +27259,8 @@ var CONTROLLER_EVNET_DELTA_TIME = 300, scratchRaycaster = new THREE.Raycaster(),
27253
27259
  panoMatrix: fe.matrix.clone().premultiply(fe.work.transform),
27254
27260
  alpha: 1
27255
27261
  }, ue = createUuid(), ve = s.videoTexture.image;
27256
- ve.setAttribute("uuid", ue), canplayVideo().then(function(ye) {
27257
- ye && fe.video && ve.getAttribute("uuid") === ue && (ve.oncanplay = function() {
27262
+ ve.setAttribute("uuid", ue), canplayVideo().then(function(Ae) {
27263
+ Ae && fe.video && ve.getAttribute("uuid") === ue && (ve.oncanplay = function() {
27258
27264
  ve.oncanplay = noop, ve.play();
27259
27265
  }, ve.ontimeupdate = function() {
27260
27266
  ve.currentTime > 0.5 && (ve.ontimeupdate = noop, s.panoVideo.setMaterial(re));
@@ -27429,10 +27435,10 @@ var CONTROLLER_EVNET_DELTA_TIME = 300, scratchRaycaster = new THREE.Raycaster(),
27429
27435
  if (this.xrManager.setProjectionFromUnion(this.xrManager.cameraVR, this.xrManager.cameraL, this.xrManager.cameraR), this.camera.quaternion.copy(this.xrManager.cameraVR.quaternion), this.camera.scale.copy(this.xrManager.cameraVR.scale), this.camera.matrix.compose(this.camera.position, this.camera.quaternion, this.camera.scale), this.camera.computePose((c = v.distance) !== null && c !== void 0 ? c : this.camera.pose.distance), this.xrManager.session && this.xrManager.session.inputSources) {
27430
27436
  for (var fe = 0; fe < this.xrManager.session.inputSources.length; fe++)
27431
27437
  if (this.xrManager.session.inputSources[fe] && this.xrManager.session.inputSources[fe].targetRayMode === "transient-pointer") {
27432
- var ye = ie.getPose(this.xrManager.session.inputSources[fe].targetRaySpace, me);
27433
- if (ye) {
27434
- var De = ye.transform.orientation, Je = new THREE.Quaternion(De.x, De.y, De.z, De.w), $e = new THREE.Vector3(0, 0, -1).applyQuaternion(Je), Ue = new THREE.Raycaster(this.camera.position, $e);
27435
- this.gazeRay = Ue;
27438
+ var Ae = ie.getPose(this.xrManager.session.inputSources[fe].targetRaySpace, me);
27439
+ if (Ae) {
27440
+ var Le = Ae.transform.orientation, qe = new THREE.Quaternion(Le.x, Le.y, Le.z, Le.w), $e = new THREE.Vector3(0, 0, -1).applyQuaternion(qe), Ve = new THREE.Raycaster(this.camera.position, $e);
27441
+ this.gazeRay = Ve;
27436
27442
  }
27437
27443
  }
27438
27444
  }
@@ -27448,8 +27454,8 @@ var CONTROLLER_EVNET_DELTA_TIME = 300, scratchRaycaster = new THREE.Raycaster(),
27448
27454
  if (st.length === 0) {
27449
27455
  var Ht = Ee.works.getResolvedObserver(Ee.currentPano);
27450
27456
  st = Ee.xrControllerRay.right.intersectObject(Ee.boundingMesh, !0).map(function(ae) {
27451
- var ge, Ne = (ge = Ht == null ? void 0 : Ht.floorIndex) !== null && ge !== void 0 ? ge : 0;
27452
- return __assign({ floorIndex: Ne, floor: Ne }, ae);
27457
+ var ye, ke = (ye = Ht == null ? void 0 : Ht.floorIndex) !== null && ye !== void 0 ? ye : 0;
27458
+ return __assign({ floorIndex: ke, floor: ke }, ae);
27453
27459
  });
27454
27460
  }
27455
27461
  if (st.length >= 1 && st[0].face)
@@ -27484,10 +27490,10 @@ var CONTROLLER_EVNET_DELTA_TIME = 300, scratchRaycaster = new THREE.Raycaster(),
27484
27490
  userAction: this.userAction,
27485
27491
  state: __assign(__assign(__assign({}, this.currentPano), { mode: this.mode }), clonePose(this.camera.pose))
27486
27492
  }));
27487
- var Fe = this.works.getResolvedObserver(this.currentPano), tt = this.locationMotion.ended ? this.getForwardObserverOrNot(this.xrManager.cameraVR) : null, rt = this.works.getObserver(w.panoId), Le = this.works.getObserver(C.panoId);
27493
+ var Fe = this.works.getResolvedObserver(this.currentPano), tt = this.locationMotion.ended ? this.getForwardObserverOrNot(this.xrManager.cameraVR) : null, rt = this.works.getObserver(w.panoId), Ne = this.works.getObserver(C.panoId);
27488
27494
  if (this.adjustPanoCircleMeshPositionBasedOnModel && this.helper.visible && Fe) {
27489
- for (var Pe = [], _e = Fe.work.observers, Ae = 0, Ce = Fe.accessibleNodes; Ae < Ce.length; Ae++) {
27490
- var Be = Ce[Ae], Q = _e[Be];
27495
+ for (var Pe = [], _e = Fe.work.observers, ge = 0, Ce = Fe.accessibleNodes; ge < Ce.length; ge++) {
27496
+ var Be = Ce[ge], Q = _e[Be];
27491
27497
  Q && Pe.push(Q);
27492
27498
  }
27493
27499
  var je = /* @__PURE__ */ new Map();
@@ -27498,13 +27504,13 @@ var CONTROLLER_EVNET_DELTA_TIME = 300, scratchRaycaster = new THREE.Raycaster(),
27498
27504
  return typeof He == "undefined" && (He = Re.standingPosition.distanceTo(Fe.standingPosition), je.set(Re, He)), Me - He;
27499
27505
  }), Pe.length) {
27500
27506
  this.accessibleObserverFloorCheckCount = this.accessibleObserverFloorCheckCount % Pe.length;
27501
- var Ve = Pe[this.accessibleObserverFloorCheckCount], Ze = this.modelScene.models.find(function(le) {
27502
- return le.work === (Ve == null ? void 0 : Ve.work);
27507
+ var Qe = Pe[this.accessibleObserverFloorCheckCount], Ze = this.modelScene.models.find(function(le) {
27508
+ return le.work === (Qe == null ? void 0 : Qe.work);
27503
27509
  });
27504
- if (Ve && Ze && Ze.visible) {
27505
- var At = 0.3, Qe = 0.05, gt = 5e-3, we = Ve.standingPosition.clone().applyMatrix4(Ve.work.transform), qe = panoStringify({
27506
- panoIndex: Ve.panoIndex,
27507
- workCode: Ve.work.workCode
27510
+ if (Qe && Ze && Ze.visible) {
27511
+ var At = 0.3, Je = 0.05, gt = 5e-3, we = Qe.standingPosition.clone().applyMatrix4(Qe.work.transform), Ue = panoStringify({
27512
+ panoIndex: Qe.panoIndex,
27513
+ workCode: Qe.work.workCode
27508
27514
  }), dt = adjustPanoCircleMeshVectors.map(function(le) {
27509
27515
  scratchRaycaster.ray.origin.copy(we), scratchRaycaster.ray.origin.add(scratchVector3.copy(le).setY(At)), scratchRaycaster.ray.direction.set(0, -1, 0), scratchRaycaster.firstHitOnly = !0, scratchRaycaster.floorIndex = -1;
27510
27516
  var Re = Ze.intersectRaycaster(scratchRaycaster)[0];
@@ -27514,11 +27520,11 @@ var CONTROLLER_EVNET_DELTA_TIME = 300, scratchRaycaster = new THREE.Raycaster(),
27514
27520
  return Re.y - le.y;
27515
27521
  });
27516
27522
  var ht = dt[Math.floor(dt.length / 2)], Ge = dt.filter(function(le) {
27517
- return le.distanceTo(ht) <= Qe;
27523
+ return le.distanceTo(ht) <= Je;
27518
27524
  })[0];
27519
27525
  if (Ge) {
27520
- var nt = new THREE.Vector4(we.x, we.y, we.z, Ge.y - we.y), ct = this.adjustPanoCircleMeshPositionFix.get(qe);
27521
- ct && !nt.equals(ct) && (this.needsRender = !0), this.adjustPanoCircleMeshPositionFix.set(qe, nt);
27526
+ var nt = new THREE.Vector4(we.x, we.y, we.z, Ge.y - we.y), ct = this.adjustPanoCircleMeshPositionFix.get(Ue);
27527
+ ct && !nt.equals(ct) && (this.needsRender = !0), this.adjustPanoCircleMeshPositionFix.set(Ue, nt);
27522
27528
  }
27523
27529
  }
27524
27530
  this.accessibleObserverFloorCheckCount++;
@@ -27529,22 +27535,22 @@ var CONTROLLER_EVNET_DELTA_TIME = 300, scratchRaycaster = new THREE.Raycaster(),
27529
27535
  for (var xe = 0, Ie = rt.accessibleNodes; xe < Ie.length; xe++) {
27530
27536
  var Be = Ie[xe], Q = rt.work.observers[Be];
27531
27537
  if (Q) {
27532
- var qe = panoStringify({
27538
+ var Ue = panoStringify({
27533
27539
  panoIndex: Q.panoIndex,
27534
27540
  workCode: Q.work.workCode
27535
27541
  });
27536
- oe.set(qe, Q);
27542
+ oe.set(Ue, Q);
27537
27543
  }
27538
27544
  }
27539
- if (Le)
27540
- for (var Se = 0, ze = Le.accessibleNodes; Se < ze.length; Se++) {
27541
- var Be = ze[Se], Q = Le.work.observers[Be];
27545
+ if (Ne)
27546
+ for (var Se = 0, ze = Ne.accessibleNodes; Se < ze.length; Se++) {
27547
+ var Be = ze[Se], Q = Ne.work.observers[Be];
27542
27548
  if (Q) {
27543
- var qe = panoStringify({
27549
+ var Ue = panoStringify({
27544
27550
  panoIndex: Q.panoIndex,
27545
27551
  workCode: Q.work.workCode
27546
27552
  });
27547
- oe.set(qe, Q);
27553
+ oe.set(Ue, Q);
27548
27554
  }
27549
27555
  }
27550
27556
  if (this.panoMeshes.forEach(function(le, Re) {
@@ -28894,11 +28900,11 @@ void main() {
28894
28900
  }
28895
28901
  }
28896
28902
  }
28897
- return m.meshReplaceMaterialMap = /* @__PURE__ */ new Map(), m.meshOriginMaterialMap = /* @__PURE__ */ new Map(), initLegacyEvent(m), m.enableLayeringRendering = (g = e.enableLayeringRendering) !== null && g !== void 0 ? g : !1, m._buildInRendererType = "default", m._builtinRenderer = null, m;
28903
+ return initLegacyEvent(m), m.enableLayeringRendering = (g = e.enableLayeringRendering) !== null && g !== void 0 ? g : !1, m._buildInRendererType = "default", m._builtinRenderer = null, m;
28898
28904
  }
28899
28905
  return Object.defineProperty(t, "version", {
28900
28906
  get: function() {
28901
- return "6.6.0-alpha.8";
28907
+ return "6.6.0-alpha.9";
28902
28908
  },
28903
28909
  enumerable: !1,
28904
28910
  configurable: !0
@@ -28927,22 +28933,18 @@ void main() {
28927
28933
  enumerable: !1,
28928
28934
  configurable: !0
28929
28935
  }), t.prototype.dispose = function() {
28930
- var e, r;
28936
+ var e;
28931
28937
  if (this.destroyed !== !0) {
28932
- delete __FIVE_DEBUG__.instances[this.ident], this.emit("dispose"), this.destroyed = !0, this.pause(), this.stopAnimationLoop && (this.stopAnimationLoop(), delete this.stopAnimationLoop), (e = this.renderer) === null || e === void 0 || e.setAnimationLoop(null), this.off(), this.networkSubscribe.off(), this.controller && (this.controller.destroy(), this.controller = void 0);
28933
- var o = this.getElement();
28934
- o && o.parentNode && o.parentNode.removeChild(o);
28935
- var s = this.modelScene.parameter;
28936
- s.pano0 && s.pano0.map.dispose(), s.pano1 && s.pano1.map !== ((r = s.pano0) === null || r === void 0 ? void 0 : r.map) && s.pano1.map.dispose(), s.reset("pano0", "pano1");
28937
- for (var u = 0, l = this.modelScene.children; u < l.length; u++) {
28938
- var c = l[u];
28939
- c.dispose && c.dispose(), this.modelScene.remove(c);
28938
+ delete __FIVE_DEBUG__.instances[this.ident], this.emit("dispose"), this.destroyed = !0, this.pause(), this.stopAnimationLoop && (this.stopAnimationLoop(), delete this.stopAnimationLoop), this.off(), this.networkSubscribe.off(), this.controller && (this.controller.destroy(), this.controller = void 0);
28939
+ var r = this.getElement();
28940
+ r && r.parentNode && r.parentNode.removeChild(r);
28941
+ var o = this.modelScene.parameter;
28942
+ o.pano0 && o.pano0.map.dispose(), o.pano1 && o.pano1.map !== ((e = o.pano0) === null || e === void 0 ? void 0 : e.map) && o.pano1.map.dispose(), o.reset("pano0", "pano1");
28943
+ for (var s = 0, u = this.modelScene.children.slice(); s < u.length; s++) {
28944
+ var l = u[s];
28945
+ l.dispose && l.dispose(), this.modelScene.remove(l);
28940
28946
  }
28941
- this.meshReplaceMaterialMap.forEach(function(d) {
28942
- d.dispose();
28943
- }), this.meshOriginMaterialMap.forEach(function(d) {
28944
- d.dispose();
28945
- }), this.renderer instanceof InternalWebGLRenderer && this.renderer.forceContextLoss && this.renderer.forceContextLoss();
28947
+ this.modelScene.dispose(), this.scene.dispose(), this.xrCustomObjectsScene.dispose(), worksMap.set(this, emptyWorks), this.renderer && (this.renderer.render(new THREE.Scene(), new THREE.Camera()), this.renderer.setAnimationLoop(null)), this.renderer instanceof InternalWebGLRenderer && this.renderer.forceContextLoss && this.renderer.forceContextLoss();
28946
28948
  }
28947
28949
  }, t.prototype.setViewport = function(e) {
28948
28950
  Object.assign(this.viewport, e), this.needsRender = !0, this.modelSceneNeedsRender = !0;