@realsee/five 6.5.9 → 6.5.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/five/index.mjs CHANGED
@@ -1,8 +1,8 @@
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  /**
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  * @license
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  * @realsee/five
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- * Generated: 8/26/2025
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- * Version: 6.5.9
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+ * Generated: 9/1/2025
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+ * Version: 6.5.11
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  * Terms:
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  * Realsee SDK License Agreement
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  * Update: July 28, 2021
@@ -758,9 +758,9 @@ CryptoJS.lib.Cipher || function(n) {
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  M[w + 1] = M[w + 3], M[w + 3] = F, this._doCryptBlock(M, w, this._invKeySchedule, c, f, d, h, r), F = M[w + 1], M[w + 1] = M[w + 3], M[w + 3] = F;
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  },
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  _doCryptBlock: function(M, w, F, H, C, I, B, O) {
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- for (var _ = this._nRounds, q = M[w] ^ F[0], G = M[w + 1] ^ F[1], j = M[w + 2] ^ F[2], Q = M[w + 3] ^ F[3], N = 4, V = 1; V < _; V++)
762
- var K = H[q >>> 24] ^ C[G >>> 16 & 255] ^ I[j >>> 8 & 255] ^ B[Q & 255] ^ F[N++], D = H[G >>> 24] ^ C[j >>> 16 & 255] ^ I[Q >>> 8 & 255] ^ B[q & 255] ^ F[N++], J = H[j >>> 24] ^ C[Q >>> 16 & 255] ^ I[q >>> 8 & 255] ^ B[G & 255] ^ F[N++], Q = H[Q >>> 24] ^ C[q >>> 16 & 255] ^ I[G >>> 8 & 255] ^ B[j & 255] ^ F[N++], q = K, G = D, j = J;
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- K = (O[q >>> 24] << 24 | O[G >>> 16 & 255] << 16 | O[j >>> 8 & 255] << 8 | O[Q & 255]) ^ F[N++], D = (O[G >>> 24] << 24 | O[j >>> 16 & 255] << 16 | O[Q >>> 8 & 255] << 8 | O[q & 255]) ^ F[N++], J = (O[j >>> 24] << 24 | O[Q >>> 16 & 255] << 16 | O[q >>> 8 & 255] << 8 | O[G & 255]) ^ F[N++], Q = (O[Q >>> 24] << 24 | O[q >>> 16 & 255] << 16 | O[G >>> 8 & 255] << 8 | O[j & 255]) ^ F[N++], M[w] = K, M[w + 1] = D, M[w + 2] = J, M[w + 3] = Q;
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+ for (var _ = this._nRounds, q = M[w] ^ F[0], G = M[w + 1] ^ F[1], Z = M[w + 2] ^ F[2], U = M[w + 3] ^ F[3], N = 4, V = 1; V < _; V++)
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+ var X = H[q >>> 24] ^ C[G >>> 16 & 255] ^ I[Z >>> 8 & 255] ^ B[U & 255] ^ F[N++], D = H[G >>> 24] ^ C[Z >>> 16 & 255] ^ I[U >>> 8 & 255] ^ B[q & 255] ^ F[N++], J = H[Z >>> 24] ^ C[U >>> 16 & 255] ^ I[q >>> 8 & 255] ^ B[G & 255] ^ F[N++], U = H[U >>> 24] ^ C[q >>> 16 & 255] ^ I[G >>> 8 & 255] ^ B[Z & 255] ^ F[N++], q = X, G = D, Z = J;
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+ X = (O[q >>> 24] << 24 | O[G >>> 16 & 255] << 16 | O[Z >>> 8 & 255] << 8 | O[U & 255]) ^ F[N++], D = (O[G >>> 24] << 24 | O[Z >>> 16 & 255] << 16 | O[U >>> 8 & 255] << 8 | O[q & 255]) ^ F[N++], J = (O[Z >>> 24] << 24 | O[U >>> 16 & 255] << 16 | O[q >>> 8 & 255] << 8 | O[G & 255]) ^ F[N++], U = (O[U >>> 24] << 24 | O[q >>> 16 & 255] << 16 | O[G >>> 8 & 255] << 8 | O[Z & 255]) ^ F[N++], M[w] = X, M[w + 1] = D, M[w + 2] = J, M[w + 3] = U;
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  },
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  keySize: 8
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  });
@@ -3187,24 +3187,24 @@ function X509(n) {
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  return y(T).replace(/\//, "\\/");
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  }).join("/");
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  }, this.getInfo = function() {
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- var v = function(K) {
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- var D = JSON.stringify(K.array).replace(/[\[\]\{\}\"]/g, "");
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+ var v = function(X) {
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+ var D = JSON.stringify(X.array).replace(/[\[\]\{\}\"]/g, "");
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  return D;
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- }, y = function(K) {
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- for (var D = "", J = K.array, Q = 0; Q < J.length; Q++) {
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- var q = J[Q];
3193
+ }, y = function(X) {
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+ for (var D = "", J = X.array, U = 0; U < J.length; U++) {
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+ var q = J[U];
3196
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  if (D += " policy oid: " + q.policyoid + `
3197
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  `, q.array !== void 0)
3198
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  for (var G = 0; G < q.array.length; G++) {
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- var j = q.array[G];
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- j.cps !== void 0 && (D += " cps: " + j.cps + `
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+ var Z = q.array[G];
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+ Z.cps !== void 0 && (D += " cps: " + Z.cps + `
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  `);
3202
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  }
3203
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  }
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  return D;
3205
- }, b = function(K) {
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- for (var D = "", J = K.array, Q = 0; Q < J.length; Q++) {
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- var q = J[Q];
3205
+ }, b = function(X) {
3206
+ for (var D = "", J = X.array, U = 0; U < J.length; U++) {
3207
+ var q = J[U];
3208
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  try {
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  q.dpname.full[0].uri !== void 0 && (D += " " + q.dpname.full[0].uri + `
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  `);
@@ -3217,9 +3217,9 @@ function X509(n) {
3217
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  }
3218
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  }
3219
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  return D;
3220
- }, T = function(K) {
3221
- for (var D = "", J = K.array, Q = 0; Q < J.length; Q++) {
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- var q = J[Q];
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+ }, T = function(X) {
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+ for (var D = "", J = X.array, U = 0; U < J.length; U++) {
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+ var q = J[U];
3223
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  q.caissuer !== void 0 && (D += " caissuer: " + q.caissuer + `
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  `), q.ocsp !== void 0 && (D += " ocsp: " + q.ocsp + `
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  `);
@@ -3919,11 +3919,11 @@ var PBMCustomShader = (
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  return !!q;
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  }).join(`
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  `));
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- var K = String(r.clippers.length);
3923
- v.vertexShader = v.vertexShader.replace(/NUM_CLIPPERS/g, K), v.fragmentShader = v.fragmentShader.replace(/NUM_CLIPPERS/g, K);
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+ var X = String(r.clippers.length);
3923
+ v.vertexShader = v.vertexShader.replace(/NUM_CLIPPERS/g, X), v.fragmentShader = v.fragmentShader.replace(/NUM_CLIPPERS/g, X);
3924
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  for (var D = 0, J = I; D < J.length; D++) {
3925
- var Q = J[D];
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- Q.onBeforeCompile && Q.onBeforeCompile(v, y);
3925
+ var U = J[D];
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+ U.onBeforeCompile && U.onBeforeCompile(v, y);
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  }
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  };
3929
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  var c = "";
@@ -5102,17 +5102,17 @@ function matchJsonpFunctionName(n) {
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  function isJsonpSource(n) {
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  return matchJsonpFunctionName(n) !== null;
5104
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  }
5105
+ var currentProtocol = typeof location != "undefined" ? location.protocol : "null:";
5105
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  function getProtocol(n) {
5106
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  var t = n.match(/^([0-9a-z]+\:)\/\/(([^:/?#]*)(?::[0-9]+)?)/);
5107
- return t ? t[1] : location.protocol;
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+ return t ? t[1] : currentProtocol;
5108
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  }
5110
+ var currentHostname = typeof location != "undefined" ? location.hostname : "localhost";
5109
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  function hostnameFromURL(n) {
5110
- if (/^blob\:/i.test(n))
5111
- return "blob:";
5112
- if (/^data\:/i.test(n))
5113
- return "data:";
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+ if (/^blob\:/i.test(n) || /^data\:/i.test(n))
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+ return currentHostname;
5114
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  var t = n.match(/^[0-9a-z]+\:\/\/(([^:/?#]*)(?::[0-9]+)?)/i);
5115
- return t ? t[2] : location.hostname;
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+ return t ? t[2] : currentHostname;
5116
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  }
5117
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  var NetworkSubscribe = (
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  /** @class */
@@ -5158,21 +5158,21 @@ function ajax(n, t, e, r, o) {
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  var O, _, N = now(), V = N - s;
5159
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  if (delete E[g], b.parentNode && b.parentNode.removeChild(b), v !== null && (window.clearTimeout(v), v = null), y !== !0) {
5160
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  if (B.indexOf("data:") !== 0) {
5161
- var K = new NetworkResponseError(l, "Script", 500);
5162
- r(K), f(K), (O = t.networkSubscribe) === null || O === void 0 || O.emit("network", l, "Script", "error", K.message);
5161
+ var X = new NetworkResponseError(l, "Script", 500);
5162
+ r(X), f(X), (O = t.networkSubscribe) === null || O === void 0 || O.emit("network", l, "Script", "error", X.message);
5163
5163
  return;
5164
5164
  }
5165
- var D = B.split(","), J = (D[0].match(/:(.*?);/) || [])[1], Q = D[1];
5165
+ var D = B.split(","), J = (D[0].match(/:(.*?);/) || [])[1], U = D[1];
5166
5166
  if (t.responseType === "arraybuffer" || t.responseType === "blob") {
5167
- for (var q = atob(D[1]), G = q.length, j = new Uint8Array(G), W = 0; W < G; W++)
5168
- j[W] = q.charCodeAt(W);
5169
- t.responseType === "arraybuffer" ? Q = j.buffer : Q = new Blob([j], { type: J });
5167
+ for (var q = atob(D[1]), G = q.length, Z = new Uint8Array(G), Y = 0; Y < G; Y++)
5168
+ Z[Y] = q.charCodeAt(Y);
5169
+ t.responseType === "arraybuffer" ? U = Z.buffer : U = new Blob([Z], { type: J });
5170
5170
  }
5171
- var re = {}, X = {
5172
- body: Q,
5173
- meta: { origin: u, source: l, requestTime: s, responseTime: N, costs: V, headers: re }
5171
+ var ee = {}, ie = {
5172
+ body: U,
5173
+ meta: { origin: u, source: l, requestTime: s, responseTime: N, costs: V, headers: ee }
5174
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  };
5175
- e(X), c(X), (_ = t.networkSubscribe) === null || _ === void 0 || _.emit("network", l, "Script", "ok", JSON.stringify(X.meta)), y = !0;
5175
+ e(ie), c(ie), (_ = t.networkSubscribe) === null || _ === void 0 || _.emit("network", l, "Script", "ok", JSON.stringify(ie.meta)), y = !0;
5176
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  }
5177
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  };
5178
5178
  E[g] = S, b.src = l, document.body.appendChild(b), typeof t.timeout == "number" && (v = window.setTimeout(T, t.timeout));
@@ -5194,9 +5194,9 @@ function ajax(n, t, e, r, o) {
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  var _ = this.status;
5195
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  if (_ === 0 || _ >= 200 && _ < 400) {
5196
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  R = !0, w();
5197
- var N = now(), V = N - s, K = parseHeaders(this.getAllResponseHeaders()), D = B.total, J = {
5197
+ var N = now(), V = N - s, X = parseHeaders(this.getAllResponseHeaders()), D = B.total, J = {
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  body: this.response,
5199
- meta: { origin: u, source: l, requestTime: s, responseTime: N, costs: V, headers: K, size: D }
5199
+ meta: { origin: u, source: l, requestTime: s, responseTime: N, costs: V, headers: X, size: D }
5200
5200
  };
5201
5201
  e(J), c(J), (O = t.networkSubscribe) === null || O === void 0 || O.emit("network", l, "XMLHttpRequest", "ok", JSON.stringify(J.meta));
5202
5202
  } else
@@ -5879,8 +5879,8 @@ var FACE_ORDER$1 = ["right", "left", "up", "down", "front", "back"], TextureLoad
5879
5879
  t[FACE_ORDER$1[5]]
5880
5880
  ], E = [], v = [0, 0, 0, 0, 0, 0], y = [], b = function(S) {
5881
5881
  var R = (h = (d = e.imageURL) === null || d === void 0 ? void 0 : d.options) !== null && h !== void 0 ? h : { key: "unknown" }, M = applyImageURLOptions(m[S], (p = e.imageURL) === null || p === void 0 ? void 0 : p.transform, __assign(__assign({}, R), { key: R.key + "." + FACE_ORDER$1[S] })), w = getProtocol(M), F = function(N) {
5882
- v[S] = N, s(v.reduce(function(V, K) {
5883
- return V + K;
5882
+ v[S] = N, s(v.reduce(function(V, X) {
5883
+ return V + X;
5884
5884
  }, 0) / 6);
5885
5885
  }, H = (g = e.viaAjax) !== null && g !== void 0 ? g : !1, C = /^https?:$/.test(w), I = isJsonpSource(M);
5886
5886
  if (I ? H = !0 : C || (H = !1), H) {
@@ -7366,8 +7366,8 @@ function parsePBMModel(n) {
7366
7366
  break;
7367
7367
  }
7368
7368
  }
7369
- for (var A = n.chunks.sort(function(ce, pe) {
7370
- return chunkOrder(ce) - chunkOrder(pe);
7369
+ for (var A = n.chunks.sort(function(fe, pe) {
7370
+ return chunkOrder(fe) - chunkOrder(pe);
7371
7371
  }), m = [], E = 0, v = A; E < v.length; E++) {
7372
7372
  var h = v[E], y = parseFloorName(h.name);
7373
7373
  m[y] || (m[y] = []), m[y].push(h);
@@ -7381,11 +7381,11 @@ function parsePBMModel(n) {
7381
7381
  S += h.faces.indices.length;
7382
7382
  }
7383
7383
  for (var M = new Float32Array(S * 3), w = new Float32Array(S * 2), F = new Float32Array(S * 3), H = c ? new Float32Array(S) : void 0, C = [], I = [1 / 0, 1 / 0, 1 / 0, -1 / 0, -1 / 0, -1 / 0], B = 0, O = 0; O < T.length; O++) {
7384
- for (var _ = [1 / 0, 1 / 0, 1 / 0, -1 / 0, -1 / 0, -1 / 0], h = T[O], N = h.vertices.xyz, V = h.vertices.uvs, K = h.faces.indices, D = h.faces.normals, J = h.vertices.marks, Q = K.length, R = 0; R < Q; R++) {
7385
- var q = K[R], G = M[B * 3 + R * 3] = N[q * 3], j = M[B * 3 + R * 3 + 1] = N[q * 3 + 1], W = M[B * 3 + R * 3 + 2] = N[q * 3 + 2];
7384
+ for (var _ = [1 / 0, 1 / 0, 1 / 0, -1 / 0, -1 / 0, -1 / 0], h = T[O], N = h.vertices.xyz, V = h.vertices.uvs, X = h.faces.indices, D = h.faces.normals, J = h.vertices.marks, U = X.length, R = 0; R < U; R++) {
7385
+ var q = X[R], G = M[B * 3 + R * 3] = N[q * 3], Z = M[B * 3 + R * 3 + 1] = N[q * 3 + 1], Y = M[B * 3 + R * 3 + 2] = N[q * 3 + 2];
7386
7386
  H && (H[B + R] = J[q]), w[B * 2 + R * 2] = V[q * 2], w[B * 2 + R * 2 + 1] = V[q * 2 + 1];
7387
- var re = Math.floor(R / 3) * 3;
7388
- F[B * 3 + R * 3] = D[re], F[B * 3 + R * 3 + 1] = D[re + 1], F[B * 3 + R * 3 + 2] = D[re + 2], G < _[0] && (_[0] = G), j < _[1] && (_[1] = j), W < _[2] && (_[2] = W), G > _[3] && (_[3] = G), j > _[4] && (_[4] = j), W > _[5] && (_[5] = W);
7387
+ var ee = Math.floor(R / 3) * 3;
7388
+ F[B * 3 + R * 3] = D[ee], F[B * 3 + R * 3 + 1] = D[ee + 1], F[B * 3 + R * 3 + 2] = D[ee + 2], G < _[0] && (_[0] = G), Z < _[1] && (_[1] = Z), Y < _[2] && (_[2] = Y), G > _[3] && (_[3] = G), Z > _[4] && (_[4] = Z), Y > _[5] && (_[5] = Y);
7389
7389
  }
7390
7390
  _[0] < I[0] && (I[0] = _[0]), _[1] < I[1] && (I[1] = _[1]), _[2] < I[2] && (I[2] = _[2]), _[3] > I[3] && (I[3] = _[3]), _[4] > I[4] && (I[4] = _[4]), _[5] > I[5] && (I[5] = _[5]), C.push({
7391
7391
  materialIndex: O,
@@ -7394,9 +7394,9 @@ function parsePBMModel(n) {
7394
7394
  start: B,
7395
7395
  count: h.faces.indices.length,
7396
7396
  texture: (e = h.texture) !== null && e !== void 0 ? e : void 0
7397
- }), B += Q;
7397
+ }), B += U;
7398
7398
  }
7399
- var X = {
7399
+ var ie = {
7400
7400
  createAt: o,
7401
7401
  description: s,
7402
7402
  vertices: M,
@@ -7408,42 +7408,42 @@ function parsePBMModel(n) {
7408
7408
  groups: C,
7409
7409
  extents: I
7410
7410
  };
7411
- u.push(X);
7411
+ u.push(ie);
7412
7412
  } else {
7413
- for (var S = 0, te = 0, R = 0; R < T.length; R++) {
7413
+ for (var S = 0, ne = 0, R = 0; R < T.length; R++) {
7414
7414
  var h = T[R];
7415
- te += h.vertices.xyz.length / 3, S += h.faces.indices.length;
7415
+ ne += h.vertices.xyz.length / 3, S += h.faces.indices.length;
7416
7416
  }
7417
- for (var M = new Float32Array(te * 3), w = new Float32Array(te * 2), F = void 0, ee = new Float32Array(te), Z = new Uint32Array(S), H = c ? new Float32Array(S) : void 0, C = [], I = [1 / 0, 1 / 0, 1 / 0, -1 / 0, -1 / 0, -1 / 0], ie = 0, B = 0, O = 0; O < T.length; O++) {
7418
- for (var _ = [1 / 0, 1 / 0, 1 / 0, -1 / 0, -1 / 0, -1 / 0], h = T[O], N = h.vertices.xyz, ae = h.vertices.marks, V = h.vertices.uvs, K = h.faces.indices, oe = N.length / 3, Q = K.length, R = 0; R < oe; R++) {
7419
- var G = M[B * 3 + R * 3] = N[R * 3], j = M[B * 3 + R * 3 + 1] = N[R * 3 + 1], W = M[B * 3 + R * 3 + 2] = N[R * 3 + 2];
7420
- H && (H[B + R] = ae[R]), w[B * 2 + R * 2] = V[R * 2], w[B * 2 + R * 2 + 1] = V[R * 2 + 1], ee[B + R] = b, G < _[0] && (_[0] = G), j < _[1] && (_[1] = j), W < _[2] && (_[2] = W), G > _[3] && (_[3] = G), j > _[4] && (_[4] = j), W > _[5] && (_[5] = W);
7417
+ for (var M = new Float32Array(ne * 3), w = new Float32Array(ne * 2), F = void 0, K = new Float32Array(ne), j = new Uint32Array(S), H = c ? new Float32Array(S) : void 0, C = [], I = [1 / 0, 1 / 0, 1 / 0, -1 / 0, -1 / 0, -1 / 0], te = 0, B = 0, O = 0; O < T.length; O++) {
7418
+ for (var _ = [1 / 0, 1 / 0, 1 / 0, -1 / 0, -1 / 0, -1 / 0], h = T[O], N = h.vertices.xyz, ae = h.vertices.marks, V = h.vertices.uvs, X = h.faces.indices, ue = N.length / 3, U = X.length, R = 0; R < ue; R++) {
7419
+ var G = M[B * 3 + R * 3] = N[R * 3], Z = M[B * 3 + R * 3 + 1] = N[R * 3 + 1], Y = M[B * 3 + R * 3 + 2] = N[R * 3 + 2];
7420
+ H && (H[B + R] = ae[R]), w[B * 2 + R * 2] = V[R * 2], w[B * 2 + R * 2 + 1] = V[R * 2 + 1], K[B + R] = b, G < _[0] && (_[0] = G), Z < _[1] && (_[1] = Z), Y < _[2] && (_[2] = Y), G > _[3] && (_[3] = G), Z > _[4] && (_[4] = Z), Y > _[5] && (_[5] = Y);
7421
7421
  }
7422
7422
  _[0] < I[0] && (I[0] = _[0]), _[1] < I[1] && (I[1] = _[1]), _[2] < I[2] && (I[2] = _[2]), _[3] > I[3] && (I[3] = _[3]), _[4] > I[4] && (I[4] = _[4]), _[5] > I[5] && (I[5] = _[5]);
7423
- for (var R = 0; R < Q; R++)
7424
- Z[ie + R] = B + K[R];
7423
+ for (var R = 0; R < U; R++)
7424
+ j[te + R] = B + X[R];
7425
7425
  C.push({
7426
7426
  materialIndex: O,
7427
7427
  name: h.name,
7428
7428
  chunkName: parseChunkName(h.name),
7429
- start: ie,
7429
+ start: te,
7430
7430
  count: h.faces.indices.length,
7431
7431
  texture: (r = h.texture) !== null && r !== void 0 ? r : void 0
7432
- }), B += oe, ie += Q;
7432
+ }), B += ue, te += U;
7433
7433
  }
7434
- var X = {
7434
+ var ie = {
7435
7435
  createAt: o,
7436
7436
  description: s,
7437
7437
  vertices: M,
7438
7438
  uvs: w,
7439
7439
  normals: F,
7440
7440
  masks: H,
7441
- indices: Z,
7441
+ indices: j,
7442
7442
  floorIndex: b,
7443
7443
  groups: C,
7444
7444
  extents: I
7445
7445
  };
7446
- u.push(X);
7446
+ u.push(ie);
7447
7447
  }
7448
7448
  }
7449
7449
  return u;
@@ -7478,39 +7478,39 @@ function parse$4(n, t, e, r, o, s, u) {
7478
7478
  I.addGroup(_.start, _.count, _.materialIndex);
7479
7479
  }
7480
7480
  p.add(I);
7481
- for (var N = [], V = 0, K = F; V < K.length; V++) {
7482
- var _ = K[V], D = r[_.chunkName] || (_.texture ? pathJoin(e || "", _.texture) : void 0), J = new PBMMeshMaterial(t ? "phong" : "basic");
7481
+ for (var N = [], V = 0, X = F; V < X.length; V++) {
7482
+ var _ = X[V], D = r[_.chunkName] || (_.texture ? pathJoin(e || "", _.texture) : void 0), J = new PBMMeshMaterial(t ? "phong" : "basic");
7483
7483
  J.floorIndex = w, I.attributes.normal === void 0 && (J.flatShading = !0), I.attributes._feature_id_rsmask && (J.defines.USE_VERTEX_MARK = !0), N.push(J), D ? (g++, h[D] ? h[D].push(J) : h[D] = [J]) : J.color = new THREE.Color(16777215), p.add(J);
7484
7484
  }
7485
- var Q = new PBMMesh(I, N);
7486
- Q.name = "model_floor_" + w, Q.userData.createAt = v, Q.userData.description = y, Q.matrix.compose(Q.position, Q.quaternion, Q.scale), Q.matrixAutoUpdate = !1, Q.frustumCulled = !1, c = v, f = y, d.push(Q);
7485
+ var U = new PBMMesh(I, N);
7486
+ U.name = "model_floor_" + w, U.userData.createAt = v, U.userData.description = y, U.matrix.compose(U.position, U.quaternion, U.scale), U.matrixAutoUpdate = !1, U.frustumCulled = !1, c = v, f = y, d.push(U);
7487
7487
  }
7488
7488
  var q = function(G) {
7489
7489
  G = autoRestImageOptionsByTextureLength(G, g);
7490
- for (var j = [], W = function(ee) {
7491
- var Z = null;
7492
- ee in s && (Z = s[ee]), Z || (Z = loadTexture$1(ee, G, u)), j.push(Z.then(function(ie) {
7493
- for (var ae = 0, oe = h[ee]; ae < oe.length; ae++) {
7494
- var ce = oe[ae];
7495
- ce.map && (p.delete(ce.map), ce.map.dispose()), ce.map = ie, p.add(ie);
7496
- }
7497
- return ie;
7490
+ for (var Z = [], Y = function(K) {
7491
+ var j = null;
7492
+ K in s && (j = s[K]), j || (j = loadTexture$1(K, G, u)), Z.push(j.then(function(te) {
7493
+ for (var ae = 0, ue = h[K]; ae < ue.length; ae++) {
7494
+ var fe = ue[ae];
7495
+ fe.map && (p.delete(fe.map), fe.map.dispose()), fe.map = te, p.add(te);
7496
+ }
7497
+ return te;
7498
7498
  }).catch(function() {
7499
- for (var ie = 0, ae = h[ee]; ie < ae.length; ie++) {
7500
- var oe = ae[ie];
7501
- oe.map && (p.delete(oe.map), oe.map.dispose()), oe.map = null, oe.color = new THREE.Color(16777215);
7499
+ for (var te = 0, ae = h[K]; te < ae.length; te++) {
7500
+ var ue = ae[te];
7501
+ ue.map && (p.delete(ue.map), ue.map.dispose()), ue.map = null, ue.color = new THREE.Color(16777215);
7502
7502
  }
7503
7503
  return null;
7504
7504
  }));
7505
- }, re = 0, X = Object.keys(h); re < X.length; re++) {
7506
- var te = X[re];
7507
- W(te);
7508
- }
7509
- for (var te in s)
7510
- delete s[te];
7511
- return Promise.all(j).then(function(ee) {
7512
- return ee.filter(function(Z) {
7513
- return Z;
7505
+ }, ee = 0, ie = Object.keys(h); ee < ie.length; ee++) {
7506
+ var ne = ie[ee];
7507
+ Y(ne);
7508
+ }
7509
+ for (var ne in s)
7510
+ delete s[ne];
7511
+ return Promise.all(Z).then(function(K) {
7512
+ return K.filter(function(j) {
7513
+ return j;
7514
7514
  });
7515
7515
  });
7516
7516
  };
@@ -7521,8 +7521,8 @@ function parse$4(n, t, e, r, o, s, u) {
7521
7521
  objects: d,
7522
7522
  textures: G,
7523
7523
  dispose: function() {
7524
- p.forEach(function(j) {
7525
- j.dispose();
7524
+ p.forEach(function(Z) {
7525
+ Z.dispose();
7526
7526
  }), p.clear();
7527
7527
  }
7528
7528
  };
@@ -8476,8 +8476,8 @@ function parse$3(n, t, e, r, o) {
8476
8476
  var C = parseGeometry(T[H].geometry);
8477
8477
  C.applyMatrix4(d), d.decompose(h, p, g), g.x * g.y * g.z < 0 && C.attributes.normal && C.attributes.position && C.attributes.uv && flipBufferGeometryNormals(C), l.add(C);
8478
8478
  for (var I = [], B = 0, O = T[H].material; B < O.length; B++) {
8479
- var _ = O[B], N = parseMaterial(_, t, e || "", r, f, o, A, l, m), V = N.material, K = N.textureReady;
8480
- u.push(K), I.push(V);
8479
+ var _ = O[B], N = parseMaterial(_, t, e || "", r, f, o, A, l, m), V = N.material, X = N.textureReady;
8480
+ u.push(X), I.push(V);
8481
8481
  }
8482
8482
  var D = new PBMMesh(C, I);
8483
8483
  D.name = "chunk_" + H, D.matrix.compose(D.position, D.quaternion, D.scale), D.matrixAutoUpdate = !1, D.frustumCulled = !1, F.add(D);
@@ -8917,38 +8917,38 @@ var Parser = (
8917
8917
  Promise.all(g),
8918
8918
  Promise.all(A)
8919
8919
  ]).then(function(M) {
8920
- for (var w = M[0], F = M[1], H = M[2], C = M[3], I = M[4], B = [], O = function(K, D) {
8921
- var J = w[K], Q = F[K], q = H[K], G = C[K], j = I[K];
8920
+ for (var w = M[0], F = M[1], H = M[2], C = M[3], I = M[4], B = [], O = function(X, D) {
8921
+ var J = w[X], U = F[X], q = H[X], G = C[X], Z = I[X];
8922
8922
  if (J === void 0)
8923
8923
  return "continue";
8924
8924
  J.updateMatrix(), J.matrixAutoUpdate = !0;
8925
- var W = void 0;
8926
- switch (PATH_PROPERTIES[j.path]) {
8925
+ var Y = void 0;
8926
+ switch (PATH_PROPERTIES[Z.path]) {
8927
8927
  case PATH_PROPERTIES.weights:
8928
- W = THREE.NumberKeyframeTrack;
8928
+ Y = THREE.NumberKeyframeTrack;
8929
8929
  break;
8930
8930
  case PATH_PROPERTIES.rotation:
8931
- W = THREE.QuaternionKeyframeTrack;
8931
+ Y = THREE.QuaternionKeyframeTrack;
8932
8932
  break;
8933
8933
  case PATH_PROPERTIES.position:
8934
8934
  case PATH_PROPERTIES.scale:
8935
8935
  default:
8936
- W = THREE.VectorKeyframeTrack;
8936
+ Y = THREE.VectorKeyframeTrack;
8937
8937
  break;
8938
8938
  }
8939
- var re = J.name ? J.name : J.uuid, X = G.interpolation !== void 0 ? INTERPOLATION[G.interpolation] : THREE.InterpolateLinear, te = [];
8940
- PATH_PROPERTIES[j.path] === PATH_PROPERTIES.weights ? J.traverse(function(pe) {
8941
- pe.morphTargetInfluences && te.push(pe.name ? pe.name : pe.uuid);
8942
- }) : te.push(re);
8943
- var ee = q.array;
8939
+ var ee = J.name ? J.name : J.uuid, ie = G.interpolation !== void 0 ? INTERPOLATION[G.interpolation] : THREE.InterpolateLinear, ne = [];
8940
+ PATH_PROPERTIES[Z.path] === PATH_PROPERTIES.weights ? J.traverse(function(pe) {
8941
+ pe.morphTargetInfluences && ne.push(pe.name ? pe.name : pe.uuid);
8942
+ }) : ne.push(ee);
8943
+ var K = q.array;
8944
8944
  if (q.normalized) {
8945
- for (var Z = getNormalizedComponentScale(ee.constructor), ie = new Float32Array(ee.length), ae = 0, oe = ee.length; ae < oe; ae++)
8946
- ie[ae] = ee[ae] * Z;
8947
- ee = ie;
8945
+ for (var j = getNormalizedComponentScale(K.constructor), te = new Float32Array(K.length), ae = 0, ue = K.length; ae < ue; ae++)
8946
+ te[ae] = K[ae] * j;
8947
+ K = te;
8948
8948
  }
8949
- for (var ae = 0, oe = te.length; ae < oe; ae++) {
8950
- var ce = new W(te[ae] + "." + PATH_PROPERTIES[j.path], Q.array, ee, X);
8951
- B.push(ce);
8949
+ for (var ae = 0, ue = ne.length; ae < ue; ae++) {
8950
+ var fe = new Y(ne[ae] + "." + PATH_PROPERTIES[Z.path], U.array, K, ie);
8951
+ B.push(fe);
8952
8952
  }
8953
8953
  }, _ = 0, N = w.length; _ < N; _++)
8954
8954
  O(_);
@@ -11609,11 +11609,11 @@ var flrm = /* @__PURE__ */ hMap(flt, 9, 1), fdrm = /* @__PURE__ */ hMap(fdt, 5,
11609
11609
  return e || new u8(0);
11610
11610
  var u = !e, l = u || t.i != 2, c = t.i;
11611
11611
  u && (e = new u8(o * 3));
11612
- var f = function(ie) {
11612
+ var f = function(te) {
11613
11613
  var ae = e.length;
11614
- if (ie > ae) {
11615
- var oe = new u8(Math.max(ae * 2, ie));
11616
- oe.set(e), e = oe;
11614
+ if (te > ae) {
11615
+ var ue = new u8(Math.max(ae * 2, te));
11616
+ ue.set(e), e = ue;
11617
11617
  }
11618
11618
  }, d = t.f || 0, h = t.p || 0, p = t.b || 0, g = t.l, A = t.d, m = t.m, E = t.n, v = o * 8;
11619
11619
  do {
@@ -11641,8 +11641,8 @@ var flrm = /* @__PURE__ */ hMap(flt, 9, 1), fdrm = /* @__PURE__ */ hMap(fdt, 5,
11641
11641
  F[C++] = N;
11642
11642
  }
11643
11643
  }
11644
- var K = F.subarray(0, R), D = F.subarray(R);
11645
- m = max(K), E = max(D), g = hMap(K, m, 1), A = hMap(D, E, 1);
11644
+ var X = F.subarray(0, R), D = F.subarray(R);
11645
+ m = max(X), E = max(D), g = hMap(X, m, 1), A = hMap(D, E, 1);
11646
11646
  } else
11647
11647
  err(1);
11648
11648
  else {
@@ -11660,7 +11660,7 @@ var flrm = /* @__PURE__ */ hMap(flt, 9, 1), fdrm = /* @__PURE__ */ hMap(fdt, 5,
11660
11660
  }
11661
11661
  }
11662
11662
  l && f(p + 131072);
11663
- for (var J = (1 << m) - 1, Q = (1 << E) - 1, q = h; ; q = h) {
11663
+ for (var J = (1 << m) - 1, U = (1 << E) - 1, q = h; ; q = h) {
11664
11664
  var N = g[bits16(n, h) & J], G = N >> 4;
11665
11665
  if (h += N & 15, h > v) {
11666
11666
  c && err(0);
@@ -11672,30 +11672,30 @@ var flrm = /* @__PURE__ */ hMap(flt, 9, 1), fdrm = /* @__PURE__ */ hMap(fdt, 5,
11672
11672
  q = h, g = null;
11673
11673
  break;
11674
11674
  } else {
11675
- var j = G - 254;
11675
+ var Z = G - 254;
11676
11676
  if (G > 264) {
11677
- var C = G - 257, W = fleb[C];
11678
- j = bits(n, h, (1 << W) - 1) + fl[C], h += W;
11677
+ var C = G - 257, Y = fleb[C];
11678
+ Z = bits(n, h, (1 << Y) - 1) + fl[C], h += Y;
11679
11679
  }
11680
- var re = A[bits16(n, h) & Q], X = re >> 4;
11681
- re || err(3), h += re & 15;
11682
- var D = fd[X];
11683
- if (X > 3) {
11684
- var W = fdeb[X];
11685
- D += bits16(n, h) & (1 << W) - 1, h += W;
11680
+ var ee = A[bits16(n, h) & U], ie = ee >> 4;
11681
+ ee || err(3), h += ee & 15;
11682
+ var D = fd[ie];
11683
+ if (ie > 3) {
11684
+ var Y = fdeb[ie];
11685
+ D += bits16(n, h) & (1 << Y) - 1, h += Y;
11686
11686
  }
11687
11687
  if (h > v) {
11688
11688
  c && err(0);
11689
11689
  break;
11690
11690
  }
11691
11691
  l && f(p + 131072);
11692
- var te = p + j;
11692
+ var ne = p + Z;
11693
11693
  if (p < D) {
11694
- var ee = s - D, Z = Math.min(D, te);
11695
- for (ee + p < 0 && err(3); p < Z; ++p)
11696
- e[p] = r[ee + p];
11694
+ var K = s - D, j = Math.min(D, ne);
11695
+ for (K + p < 0 && err(3); p < j; ++p)
11696
+ e[p] = r[K + p];
11697
11697
  }
11698
- for (; p < te; ++p)
11698
+ for (; p < ne; ++p)
11699
11699
  e[p] = e[p - D];
11700
11700
  }
11701
11701
  }
@@ -13381,15 +13381,15 @@ function loadX3p(n, t) {
13381
13381
  });
13382
13382
  }
13383
13383
  function parse$1(n, t) {
13384
- for (var e, r, o, s, u, l, c, f, d, h, p, g, A, m, E, v, y, b, T, S, R, M, w, F, H, C, I, B, O, _, N, V, K, D, J, Q, q, G, j, W, re, X, te, ee, Z, ie, ae, oe, ce, pe, Ae, Re, ge, me, ue = unzipSync(n), Y = "", ne = null, U = 0, fe = Object.keys(ue); U < fe.length; U++) {
13385
- var ve = fe[U];
13386
- /(^|\/)main\.xml$/i.test(ve) && (ne = ue[ve], Y = ve.slice(0, ve.lastIndexOf("/") + 1));
13384
+ for (var e, r, o, s, u, l, c, f, d, h, p, g, A, m, E, v, y, b, T, S, R, M, w, F, H, C, I, B, O, _, N, V, X, D, J, U, q, G, Z, Y, ee, ie, ne, K, j, te, ae, ue, fe, pe, ge, Re, Ae, me, oe = unzipSync(n), W = "", re = null, Q = 0, ce = Object.keys(oe); Q < ce.length; Q++) {
13385
+ var ve = ce[Q];
13386
+ /(^|\/)main\.xml$/i.test(ve) && (re = oe[ve], W = ve.slice(0, ve.lastIndexOf("/") + 1));
13387
13387
  }
13388
- if (!ne)
13388
+ if (!re)
13389
13389
  throw new Error("X3p: main.xml not found.");
13390
13390
  if (typeof DOMParser == "undefined")
13391
13391
  throw new Error("X3p: DOMParser not found.");
13392
- var Ve = (e = t.color) !== null && e !== void 0 ? e : new THREE.Color(10066329), Ue = new DOMParser(), $e = decodeText(ne), Be = Ue.parseFromString($e, "text/xml"), de = Be.querySelector("Record1 Axes"), Ee = {
13392
+ var Ve = (e = t.color) !== null && e !== void 0 ? e : new THREE.Color(10066329), Ue = new DOMParser(), $e = decodeText(re), Be = Ue.parseFromString($e, "text/xml"), de = Be.querySelector("Record1 Axes"), Ee = {
13393
13393
  x: {
13394
13394
  type: (s = (o = (r = de == null ? void 0 : de.querySelector("CX AxisType")) === null || r === void 0 ? void 0 : r.textContent) === null || o === void 0 ? void 0 : o.toUpperCase()) !== null && s !== void 0 ? s : "I",
13395
13395
  dataType: (c = (l = (u = de == null ? void 0 : de.querySelector("CX DataType")) === null || u === void 0 ? void 0 : u.textContent) === null || l === void 0 ? void 0 : l.toUpperCase()) !== null && c !== void 0 ? c : "D",
@@ -13409,15 +13409,15 @@ function parse$1(n, t) {
13409
13409
  offset: Number((N = (_ = de == null ? void 0 : de.querySelector("CZ Offset")) === null || _ === void 0 ? void 0 : _.textContent) !== null && N !== void 0 ? N : "0")
13410
13410
  }
13411
13411
  }, Se = null, le = Be.querySelector("Record1 Axes Rotation");
13412
- le && (Se = new THREE.Matrix3(), Se.set(Number((K = (V = le.querySelector("r11")) === null || V === void 0 ? void 0 : V.textContent) !== null && K !== void 0 ? K : 0), Number((J = (D = le.querySelector("r12")) === null || D === void 0 ? void 0 : D.textContent) !== null && J !== void 0 ? J : 0), Number((q = (Q = le.querySelector("r13")) === null || Q === void 0 ? void 0 : Q.textContent) !== null && q !== void 0 ? q : 0), Number((j = (G = le.querySelector("r21")) === null || G === void 0 ? void 0 : G.textContent) !== null && j !== void 0 ? j : 0), Number((re = (W = le.querySelector("r22")) === null || W === void 0 ? void 0 : W.textContent) !== null && re !== void 0 ? re : 0), Number((te = (X = le.querySelector("r23")) === null || X === void 0 ? void 0 : X.textContent) !== null && te !== void 0 ? te : 0), Number((Z = (ee = le.querySelector("r31")) === null || ee === void 0 ? void 0 : ee.textContent) !== null && Z !== void 0 ? Z : 0), Number((ae = (ie = le.querySelector("r32")) === null || ie === void 0 ? void 0 : ie.textContent) !== null && ae !== void 0 ? ae : 0), Number((ce = (oe = le.querySelector("r33")) === null || oe === void 0 ? void 0 : oe.textContent) !== null && ce !== void 0 ? ce : 0)));
13412
+ le && (Se = new THREE.Matrix3(), Se.set(Number((X = (V = le.querySelector("r11")) === null || V === void 0 ? void 0 : V.textContent) !== null && X !== void 0 ? X : 0), Number((J = (D = le.querySelector("r12")) === null || D === void 0 ? void 0 : D.textContent) !== null && J !== void 0 ? J : 0), Number((q = (U = le.querySelector("r13")) === null || U === void 0 ? void 0 : U.textContent) !== null && q !== void 0 ? q : 0), Number((Z = (G = le.querySelector("r21")) === null || G === void 0 ? void 0 : G.textContent) !== null && Z !== void 0 ? Z : 0), Number((ee = (Y = le.querySelector("r22")) === null || Y === void 0 ? void 0 : Y.textContent) !== null && ee !== void 0 ? ee : 0), Number((ne = (ie = le.querySelector("r23")) === null || ie === void 0 ? void 0 : ie.textContent) !== null && ne !== void 0 ? ne : 0), Number((j = (K = le.querySelector("r31")) === null || K === void 0 ? void 0 : K.textContent) !== null && j !== void 0 ? j : 0), Number((ae = (te = le.querySelector("r32")) === null || te === void 0 ? void 0 : te.textContent) !== null && ae !== void 0 ? ae : 0), Number((fe = (ue = le.querySelector("r33")) === null || ue === void 0 ? void 0 : ue.textContent) !== null && fe !== void 0 ? fe : 0)));
13413
13413
  var Ce = (pe = Be.querySelector("Record3 DataLink PointDataLink")) === null || pe === void 0 ? void 0 : pe.textContent;
13414
13414
  if (typeof Ce != "string")
13415
13415
  throw new Error("X3p: PointDataLink not found.");
13416
- Ce = pathJoin(Y, Ce);
13417
- var we = ue[Ce];
13416
+ Ce = pathJoin(W, Ce);
13417
+ var we = oe[Ce];
13418
13418
  if (!we)
13419
13419
  throw new Error("X3p: ".concat(we, " not found."));
13420
- for (var Ze = getPointArray(we.buffer, Ee.z.dataType), ye = Number((Re = (Ae = Be.querySelector("Record3 MatrixDimension SizeX")) === null || Ae === void 0 ? void 0 : Ae.textContent) !== null && Re !== void 0 ? Re : "0"), xe = Number((me = (ge = Be.querySelector("Record3 MatrixDimension SizeY")) === null || ge === void 0 ? void 0 : ge.textContent) !== null && me !== void 0 ? me : "0"), he = Math.floor(ye - 1), _e = Math.floor(xe - 1), Le = he + 1, ot = _e + 1, ze = new Float32Array(Le * ot * 3), Ke = new Float32Array(Le * ot * 2), Xe = new Uint32Array(he * _e * 6), je = new THREE.Box3(), Pe = 0; Pe < ot; Pe++)
13420
+ for (var Ze = getPointArray(we.buffer, Ee.z.dataType), ye = Number((Re = (ge = Be.querySelector("Record3 MatrixDimension SizeX")) === null || ge === void 0 ? void 0 : ge.textContent) !== null && Re !== void 0 ? Re : "0"), xe = Number((me = (Ae = Be.querySelector("Record3 MatrixDimension SizeY")) === null || Ae === void 0 ? void 0 : Ae.textContent) !== null && me !== void 0 ? me : "0"), he = Math.floor(ye - 1), _e = Math.floor(xe - 1), Le = he + 1, ot = _e + 1, ze = new Float32Array(Le * ot * 3), Ke = new Float32Array(Le * ot * 2), Xe = new Uint32Array(he * _e * 6), je = new THREE.Box3(), Pe = 0; Pe < ot; Pe++)
13421
13421
  for (var De = Pe * Ee.y.increment + Ee.y.offset, Me = 0; Me < Le; Me++) {
13422
13422
  var Ie = Pe * Le + Me, Ye = Me * Ee.x.increment + Ee.x.offset, He = Ze[Ie], Fe = !isNaN(He), tt = Fe ? He : NaN;
13423
13423
  _vector.set(Ye, -De, tt), Se && _vector.applyMatrix3(Se), Fe && je.expandByPoint(_vector), ze[Ie * 3 + 0] = _vector.x, ze[Ie * 3 + 1] = _vector.y, ze[Ie * 3 + 2] = _vector.z, Ke[Ie * 2 + 0] = Me / he, Ke[Ie * 2 + 1] = 1 - Pe / _e;
@@ -14011,16 +14011,16 @@ var BVHVector3 = (
14011
14011
  return I[V] - I[N];
14012
14012
  };
14013
14013
  function _(N) {
14014
- var V = N.startIndex, K = N.endIndex, D = N.extents;
14014
+ var V = N.startIndex, X = N.endIndex, D = N.extents;
14015
14015
  I[0] = D[3] - D[0], I[1] = D[4] - D[1], I[2] = D[5] - D[2], B.sort(O);
14016
14016
  for (var J = 0; J < 3; J++) {
14017
- for (var Q = B[J], q = D[Q] + D[Q + 3], G = V, j = K - 1, W = -1, re = void 0; G <= j; )
14018
- W === -1 ? (re = u[G], l[re * 6 + Q] + l[re * 6 + Q + 3] < q ? G++ : W = re) : (re = u[j], l[re * 6 + Q] + l[re * 6 + Q + 3] >= q || (u[G] = re, u[j] = W, W = -1, G++), j--);
14019
- if (G > V && G < K) {
14020
- var X = new BVHNode(++d, calcExtents(u, l, V, G, EPSILON$1), V, G, N.deepth + 1);
14021
- X.deepth < r && X.endIndex - X.startIndex > e && (c[f++] = X);
14022
- var te = new BVHNode(++d, calcExtents(u, l, G, K, EPSILON$1), G, K, N.deepth + 1);
14023
- te.deepth < r && te.endIndex - te.startIndex > e && (c[f++] = te), N.node0 = X, N.node1 = te, N.startIndex = 0, N.endIndex = 0;
14017
+ for (var U = B[J], q = D[U] + D[U + 3], G = V, Z = X - 1, Y = -1, ee = void 0; G <= Z; )
14018
+ Y === -1 ? (ee = u[G], l[ee * 6 + U] + l[ee * 6 + U + 3] < q ? G++ : Y = ee) : (ee = u[Z], l[ee * 6 + U] + l[ee * 6 + U + 3] >= q || (u[G] = ee, u[Z] = Y, Y = -1, G++), Z--);
14019
+ if (G > V && G < X) {
14020
+ var ie = new BVHNode(++d, calcExtents(u, l, V, G, EPSILON$1), V, G, N.deepth + 1);
14021
+ ie.deepth < r && ie.endIndex - ie.startIndex > e && (c[f++] = ie);
14022
+ var ne = new BVHNode(++d, calcExtents(u, l, G, X, EPSILON$1), G, X, N.deepth + 1);
14023
+ ne.deepth < r && ne.endIndex - ne.startIndex > e && (c[f++] = ne), N.node0 = ie, N.node1 = ne, N.startIndex = 0, N.endIndex = 0;
14024
14024
  break;
14025
14025
  }
14026
14026
  }
@@ -14054,27 +14054,27 @@ var BVHVector3 = (
14054
14054
  this.getPositionByIndex(F + 1, scratchVector3$6);
14055
14055
  var B = scratchVector3$6.x, O = scratchVector3$6.y, _ = scratchVector3$6.z;
14056
14056
  this.getPositionByIndex(F + 2, scratchVector3$6);
14057
- var N = scratchVector3$6.x, V = scratchVector3$6.y, K = scratchVector3$6.z, D = B - H, J = O - C, Q = _ - I, q = N - H, G = V - C, j = K - I, W = J * j - Q * G, re = Q * q - D * j, X = D * G - J * q, te = T * W + S * re + R * X, ee = void 0;
14058
- if (te > 0)
14059
- ee = 1;
14060
- else if (te < 0)
14061
- ee = -1, te = -te;
14057
+ var N = scratchVector3$6.x, V = scratchVector3$6.y, X = scratchVector3$6.z, D = B - H, J = O - C, U = _ - I, q = N - H, G = V - C, Z = X - I, Y = J * Z - U * G, ee = U * q - D * Z, ie = D * G - J * q, ne = T * Y + S * ee + R * ie, K = void 0;
14058
+ if (ne > 0)
14059
+ K = 1;
14060
+ else if (ne < 0)
14061
+ K = -1, ne = -ne;
14062
14062
  else
14063
14063
  continue;
14064
- var Z = v - H, ie = y - C, ae = b - I, oe = ee * (T * (ie * j - ae * G) + S * (ae * q - Z * j) + R * (Z * G - ie * q));
14065
- if (!(oe < 0)) {
14066
- var ce = ee * (T * (J * ae - Q * ie) + S * (Q * Z - D * ae) + R * (D * ie - J * Z));
14067
- if (!(ce < 0) && !(oe + ce > te)) {
14068
- var pe = -ee * (Z * W + ie * re + ae * X);
14064
+ var j = v - H, te = y - C, ae = b - I, ue = K * (T * (te * Z - ae * G) + S * (ae * q - j * Z) + R * (j * G - te * q));
14065
+ if (!(ue < 0)) {
14066
+ var fe = K * (T * (J * ae - U * te) + S * (U * j - D * ae) + R * (D * te - J * j));
14067
+ if (!(fe < 0) && !(ue + fe > ne)) {
14068
+ var pe = -K * (j * Y + te * ee + ae * ie);
14069
14069
  if (!(pe < 0)) {
14070
- var Ae = pe / te;
14071
- s.push(new BVHIntersect([H, C, I, B, O, _, N, V, K], [v + T * Ae, y + S * Ae, b + R * Ae], w));
14070
+ var ge = pe / ne;
14071
+ s.push(new BVHIntersect([H, C, I, B, O, _, N, V, X], [v + T * ge, y + S * ge, b + R * ge], w));
14072
14072
  }
14073
14073
  }
14074
14074
  }
14075
14075
  }
14076
- var Re = g * BYTES_PER_NODE / 2, ge = d[Re + 16], me = d[Re + 17];
14077
- ge && p.push(ge), me && p.push(me);
14076
+ var Re = g * BYTES_PER_NODE / 2, Ae = d[Re + 16], me = d[Re + 17];
14077
+ Ae && p.push(Ae), me && p.push(me);
14078
14078
  }
14079
14079
  }
14080
14080
  return s;
@@ -14130,19 +14130,19 @@ var EPSILON = 1e-6, ORDER_AXISES = ["x", "y", "z"], scratchVector3$5 = new BVHVe
14130
14130
  function F(H) {
14131
14131
  var C = H.startIndex, I = H.endIndex, B = H.extents;
14132
14132
  R[0] = B[3] - B[0], R[1] = B[4] - B[1], R[2] = B[5] - B[2];
14133
- for (var O = M.sort(w)[0], _ = ORDER_AXISES[O], N = (B[O] + B[O + 3]) / 2, V = C, K = I - 1, D = -1, J; V <= K; )
14134
- D === -1 ? (J = l[V], s(J, scratchVector3$5), scratchVector3$5[_] < N ? V++ : D = J) : (J = l[K], s(J, scratchVector3$5), scratchVector3$5[_] >= N || (l[V] = J, l[K] = D, D = -1, V++), K--);
14133
+ for (var O = M.sort(w)[0], _ = ORDER_AXISES[O], N = (B[O] + B[O + 3]) / 2, V = C, X = I - 1, D = -1, J; V <= X; )
14134
+ D === -1 ? (J = l[V], s(J, scratchVector3$5), scratchVector3$5[_] < N ? V++ : D = J) : (J = l[X], s(J, scratchVector3$5), scratchVector3$5[_] >= N || (l[V] = J, l[X] = D, D = -1, V++), X--);
14135
14135
  if (V > C) {
14136
- var Q = B.slice();
14137
- Q[O + 3] = N + EPSILON;
14138
- var q = new BVHNode(++d, Q, C, V, H.deepth + 1);
14136
+ var U = B.slice();
14137
+ U[O + 3] = N + EPSILON;
14138
+ var q = new BVHNode(++d, U, C, V, H.deepth + 1);
14139
14139
  q.deepth < r && q.endIndex - q.startIndex > e && (c[f++] = q), H.node0 = q;
14140
14140
  }
14141
14141
  if (I > V) {
14142
14142
  var G = B.slice();
14143
14143
  G[O] = N - EPSILON;
14144
- var j = new BVHNode(++d, G, V, I, H.deepth + 1);
14145
- j.deepth < r && j.endIndex - j.startIndex > e && (c[f++] = j), H.node1 = j;
14144
+ var Z = new BVHNode(++d, G, V, I, H.deepth + 1);
14145
+ Z.deepth < r && Z.endIndex - Z.startIndex > e && (c[f++] = Z), H.node1 = Z;
14146
14146
  }
14147
14147
  H.startIndex = 0, H.endIndex = 0;
14148
14148
  }
@@ -15436,8 +15436,8 @@ function build(n, t) {
15436
15436
  C = [V, Promise.resolve([])];
15437
15437
  }
15438
15438
  H = C[0], H.name = w.name, H.flatShading = !(w.smooth || m.attributes.normal), H.vertexColors = A, n.materials[F] = H;
15439
- var K = C[1];
15440
- r.push(K), o.push(function() {
15439
+ var X = C[1];
15440
+ r.push(X), o.push(function() {
15441
15441
  return H.dispose();
15442
15442
  });
15443
15443
  }
@@ -16281,21 +16281,21 @@ var scratchVector3$3 = new THREE.Vector3(), scratchSphereBoundingVolume = new Sp
16281
16281
  maxScreenSpaceError: m.maxScreenSpaceError,
16282
16282
  memoryAdjustedOverflow: m.memoryAdjustedOverflow,
16283
16283
  memoryAdjustedScreenSpaceError: m.memoryAdjustedScreenSpaceError
16284
- }, w = m.cacheCameras.map(function(ue) {
16285
- return ue.updateProjectionMatrix(), __assign(__assign({}, M), { camera: {
16284
+ }, w = m.cacheCameras.map(function(oe) {
16285
+ return oe.updateProjectionMatrix(), __assign(__assign({}, M), { camera: {
16286
16286
  type: r.type,
16287
- position: new THREE.Vector3().copy(ue.position),
16288
- direction: ue.getWorldDirection(new THREE.Vector3()),
16289
- up: new THREE.Vector3().copy(ue.up),
16290
- projectionMatrix: ue.projectionMatrix.clone(),
16291
- visible: ue.visible,
16287
+ position: new THREE.Vector3().copy(oe.position),
16288
+ direction: oe.getWorldDirection(new THREE.Vector3()),
16289
+ up: new THREE.Vector3().copy(oe.up),
16290
+ projectionMatrix: oe.projectionMatrix.clone(),
16291
+ visible: oe.visible,
16292
16292
  refine: !0
16293
- }, cullingVolume: new CullingVolume().setFromCamera(ue) });
16293
+ }, cullingVolume: new CullingVolume().setFromCamera(oe) });
16294
16294
  });
16295
- if (this.updateWorldMatrix(!0, !1), this.tileset.transform.equals(this.matrixWorld) || (this.tileset.transform.copy(this.matrixWorld), A = !0), this.autoRefine && this.tileset.update(M, w), this.refined = !0, this.refineProgress[0] = 0, this.refineProgress[1] = 0, this.tileset.needsRefinedTiles.forEach(function(ue) {
16296
- if (c.refineProgress[1]++, ue.content) {
16297
- var Y = ue.content.loadState;
16298
- if (Y === "UNLOADED" || Y === "LOADING") {
16295
+ if (this.updateWorldMatrix(!0, !1), this.tileset.transform.equals(this.matrixWorld) || (this.tileset.transform.copy(this.matrixWorld), A = !0), this.autoRefine && this.tileset.update(M, w), this.refined = !0, this.refineProgress[0] = 0, this.refineProgress[1] = 0, this.tileset.needsRefinedTiles.forEach(function(oe) {
16296
+ if (c.refineProgress[1]++, oe.content) {
16297
+ var W = oe.content.loadState;
16298
+ if (W === "UNLOADED" || W === "LOADING") {
16299
16299
  c.refined = !1;
16300
16300
  return;
16301
16301
  }
@@ -16304,22 +16304,22 @@ var scratchVector3$3 = new THREE.Vector3(), scratchSphereBoundingVolume = new Sp
16304
16304
  }), this.loaded === !1 && this.autoRefine) {
16305
16305
  this.loaded = !0;
16306
16306
  var F = !1;
16307
- this.tileset.needsRefinedTiles.forEach(function(ue) {
16308
- if (c.loaded !== !1 && ue.content) {
16309
- if (ue.state.visible && (F = !0), M.skipLevelOfDetail) {
16310
- if (ue.state.finalResolution) {
16311
- var Y = ue.state.ancestorWithContentAvailable, ne = Y && Y.content ? Y.content : ue.content, U = ne.loadState;
16312
- (U === "UNLOADED" || U === "LOADING") && (c.loaded = !1);
16307
+ this.tileset.needsRefinedTiles.forEach(function(oe) {
16308
+ if (c.loaded !== !1 && oe.content) {
16309
+ if (oe.state.visible && (F = !0), M.skipLevelOfDetail) {
16310
+ if (oe.state.finalResolution) {
16311
+ var W = oe.state.ancestorWithContentAvailable, re = W && W.content ? W.content : oe.content, Q = re.loadState;
16312
+ (Q === "UNLOADED" || Q === "LOADING") && (c.loaded = !1);
16313
16313
  }
16314
- } else if (ue.state.visible && ue.levelOfContent <= 0) {
16315
- var U = ue.content.loadState;
16316
- (U === "UNLOADED" || U === "LOADING") && (c.loaded = !1);
16314
+ } else if (oe.state.visible && oe.levelOfContent <= 0) {
16315
+ var Q = oe.content.loadState;
16316
+ (Q === "UNLOADED" || Q === "LOADING") && (c.loaded = !1);
16317
16317
  }
16318
16318
  }
16319
16319
  }), F && this.tileset.selectedTiles.length === 0 && this.tileset.frameNumber < 500 && (this.loaded = !1), this.loaded === !0 && (this.refined = !1, this.refineProgress[1]++);
16320
16320
  }
16321
- this.renderObjects.length = 0, this.backfaceObjects.length = 0, this.tileObjects.length = 0, this.remove.apply(this, this.children), M.skipLevelOfDetail || this.tileset.selectedTiles.sort(function(ue, Y) {
16322
- return ue.floor !== Y.floor ? ue.floor - Y.floor : ue.levelOfContent !== Y.levelOfContent ? Y.levelOfContent - ue.levelOfContent : ue.state.distanceToCamera !== Y.state.distanceToCamera ? ue.state.distanceToCamera - Y.state.distanceToCamera : ue.state.centerZDepth - Y.state.centerZDepth;
16321
+ this.renderObjects.length = 0, this.backfaceObjects.length = 0, this.tileObjects.length = 0, this.remove.apply(this, this.children), M.skipLevelOfDetail || this.tileset.selectedTiles.sort(function(oe, W) {
16322
+ return oe.floor !== W.floor ? oe.floor - W.floor : oe.levelOfContent !== W.levelOfContent ? W.levelOfContent - oe.levelOfContent : oe.state.distanceToCamera !== W.state.distanceToCamera ? oe.state.distanceToCamera - W.state.distanceToCamera : oe.state.centerZDepth - W.state.centerZDepth;
16323
16323
  });
16324
16324
  for (var H = [], C = 0, I = this.tileset.selectedTiles; C < I.length; C++) {
16325
16325
  var B = I[C], O = (d = (f = B.content) === null || f === void 0 ? void 0 : f.data) === null || d === void 0 ? void 0 : d.object;
@@ -16330,35 +16330,35 @@ var scratchVector3$3 = new THREE.Vector3(), scratchSphereBoundingVolume = new Sp
16330
16330
  var N = this.cloneSkipBackfaceObject(O);
16331
16331
  this.backfaceObjects.push(N);
16332
16332
  }
16333
- for (var V = B.state.selectionDepth, K = STENCIL_CONSTANT.TILE_MASK | V << STENCIL_CONSTANT.SKIP_LOD_BIT_SHIFT, D = THREE.GreaterEqualStencilFunc, J = STENCIL_CONSTANT.SKIP_LOD_MASK, Q = THREE.ReplaceStencilOp, q = STENCIL_CONSTANT.TILE_MASK | STENCIL_CONSTANT.SKIP_LOD_MASK, G = 0, j = O.materials; G < j.length; G++) {
16334
- var W = j[G];
16335
- W.stencilWrite = !0, W.stencilRef = K, W.stencilFunc = D, W.stencilFuncMask = J, W.stencilZPass = Q, W.stencilWriteMask = q;
16333
+ for (var V = B.state.selectionDepth, X = STENCIL_CONSTANT.TILE_MASK | V << STENCIL_CONSTANT.SKIP_LOD_BIT_SHIFT, D = THREE.GreaterEqualStencilFunc, J = STENCIL_CONSTANT.SKIP_LOD_MASK, U = THREE.ReplaceStencilOp, q = STENCIL_CONSTANT.TILE_MASK | STENCIL_CONSTANT.SKIP_LOD_MASK, G = 0, Z = O.materials; G < Z.length; G++) {
16334
+ var Y = Z[G];
16335
+ Y.stencilWrite = !0, Y.stencilRef = X, Y.stencilFunc = D, Y.stencilFuncMask = J, Y.stencilZPass = U, Y.stencilWriteMask = q;
16336
16336
  }
16337
16337
  } else
16338
- for (var re = 0, X = O.materials; re < X.length; re++) {
16339
- var W = X[re];
16340
- W.stencilWrite = !1, W.stencilRef = STENCIL_CONSTANT.TILE_MASK, W.stencilFunc = THREE.AlwaysStencilFunc, W.stencilFuncMask = STENCIL_CONSTANT.TILE_MASK, W.stencilZPass = THREE.ReplaceStencilOp, W.stencilWriteMask = STENCIL_CONSTANT.TILE_MASK;
16338
+ for (var ee = 0, ie = O.materials; ee < ie.length; ee++) {
16339
+ var Y = ie[ee];
16340
+ Y.stencilWrite = !1, Y.stencilRef = STENCIL_CONSTANT.TILE_MASK, Y.stencilFunc = THREE.AlwaysStencilFunc, Y.stencilFuncMask = STENCIL_CONSTANT.TILE_MASK, Y.stencilZPass = THREE.ReplaceStencilOp, Y.stencilWriteMask = STENCIL_CONSTANT.TILE_MASK;
16341
16341
  }
16342
16342
  this.tileObjects.push(O);
16343
16343
  }
16344
16344
  }
16345
- var te = H.toString();
16346
- tileVersionMap.get(this) !== te && (tileVersionMap.set(this, te), A = !0), M.skipLevelOfDetail && this.backfaceObjects.length && (u = this.renderObjects).push.apply(u, this.backfaceObjects), this.tileObjects.length && (l = this.renderObjects).push.apply(l, this.tileObjects), M.skipLevelOfDetail && this.renderObjects.push(this.clearStencilObject);
16347
- for (var ee = [], Z = 0, ie = this.tileset.selectedTrajectories; Z < ie.length; Z++) {
16348
- var ae = ie[Z], oe = (h = ae.content.data) === null || h === void 0 ? void 0 : h.object;
16349
- if (oe) {
16350
- var _ = oe.update(e, r, o, this, ae, m);
16351
- ee.push(ae.id), _ && (A = !0), this.renderObjects.push(oe);
16345
+ var ne = H.toString();
16346
+ tileVersionMap.get(this) !== ne && (tileVersionMap.set(this, ne), A = !0), M.skipLevelOfDetail && this.backfaceObjects.length && (u = this.renderObjects).push.apply(u, this.backfaceObjects), this.tileObjects.length && (l = this.renderObjects).push.apply(l, this.tileObjects), M.skipLevelOfDetail && this.renderObjects.push(this.clearStencilObject);
16347
+ for (var K = [], j = 0, te = this.tileset.selectedTrajectories; j < te.length; j++) {
16348
+ var ae = te[j], ue = (h = ae.content.data) === null || h === void 0 ? void 0 : h.object;
16349
+ if (ue) {
16350
+ var _ = ue.update(e, r, o, this, ae, m);
16351
+ K.push(ae.id), _ && (A = !0), this.renderObjects.push(ue);
16352
16352
  }
16353
16353
  }
16354
- var ce = ee.toString();
16355
- trajectoryVersionMap.get(this) !== ce && (trajectoryVersionMap.set(this, ce), A = !0);
16356
- for (var pe = Math.min(0, ((g = (p = this.parent) === null || p === void 0 ? void 0 : p.children) !== null && g !== void 0 ? g : []).indexOf(this)), Ae = pe * 1e4, Re = function(ue) {
16357
- var Y = ge.renderObjects[ue], ne = ue + Ae;
16358
- Y.traverse(function(U) {
16359
- (U instanceof THREE.Mesh || U instanceof THREE.Line || U instanceof THREE.Points) && (U.renderOrder = ne);
16360
- }), ge.add(Y);
16361
- }, ge = this, me = 0; me < this.renderObjects.length; me++)
16354
+ var fe = K.toString();
16355
+ trajectoryVersionMap.get(this) !== fe && (trajectoryVersionMap.set(this, fe), A = !0);
16356
+ for (var pe = Math.min(0, ((g = (p = this.parent) === null || p === void 0 ? void 0 : p.children) !== null && g !== void 0 ? g : []).indexOf(this)), ge = pe * 1e4, Re = function(oe) {
16357
+ var W = Ae.renderObjects[oe], re = oe + ge;
16358
+ W.traverse(function(Q) {
16359
+ (Q instanceof THREE.Mesh || Q instanceof THREE.Line || Q instanceof THREE.Points) && (Q.renderOrder = re);
16360
+ }), Ae.add(W);
16361
+ }, Ae = this, me = 0; me < this.renderObjects.length; me++)
16362
16362
  Re(me);
16363
16363
  return A;
16364
16364
  }, t.prototype.dispose = function() {
@@ -16909,10 +16909,10 @@ function parse(n, t, e) {
16909
16909
  var I = verify(w);
16910
16910
  if (I instanceof Error)
16911
16911
  return I;
16912
- Array.isArray(t.transform) ? e.transform.fromArray(t.transform) : t.transform && e.transform.copy(t.transform), n = w.map(function(Y) {
16913
- return JSON.parse(Y);
16914
- }).reduce(function(Y, ne) {
16915
- return deepMerge(Y, ne);
16912
+ Array.isArray(t.transform) ? e.transform.fromArray(t.transform) : t.transform && e.transform.copy(t.transform), n = w.map(function(W) {
16913
+ return JSON.parse(W);
16914
+ }).reduce(function(W, re) {
16915
+ return deepMerge(W, re);
16916
16916
  }), defineProperty(e, "raw", {
16917
16917
  configurable: !1,
16918
16918
  get: function() {
@@ -16971,11 +16971,11 @@ function parse(n, t, e) {
16971
16971
  var V = {
16972
16972
  work: e,
16973
16973
  layers: []
16974
- }, K;
16975
- n.model.file ? K = fileURL(_, n.model.file, t) : n.model.file_url && (K = fileURL(_, n.model.file_url, t)), defineProperty(V, "file", {
16974
+ }, X;
16975
+ n.model.file ? X = fileURL(_, n.model.file, t) : n.model.file_url && (X = fileURL(_, n.model.file_url, t)), defineProperty(V, "file", {
16976
16976
  configurable: !1,
16977
16977
  get: function() {
16978
- return K;
16978
+ return X;
16979
16979
  }
16980
16980
  });
16981
16981
  var D;
@@ -16986,50 +16986,50 @@ function parse(n, t, e) {
16986
16986
  }
16987
16987
  });
16988
16988
  var J;
16989
- Array.isArray(n.model.textures) ? (J = n.model.textures.map(function(Y) {
16990
- var ne, U;
16991
- return textureURL$1(_, Y, (U = (ne = n.model.textureBase) !== null && ne !== void 0 ? ne : n.model.material_base_url) !== null && U !== void 0 ? U : "", t);
16992
- }), Object.freeze(J)) : Array.isArray(n.model.material_textures) && (J = n.model.material_textures.map(function(Y) {
16993
- var ne, U;
16994
- return textureURL$1(_, Y, (U = (ne = n.model.textureBase) !== null && ne !== void 0 ? ne : n.model.material_base_url) !== null && U !== void 0 ? U : "", t);
16989
+ Array.isArray(n.model.textures) ? (J = n.model.textures.map(function(W) {
16990
+ var re, Q;
16991
+ return textureURL$1(_, W, (Q = (re = n.model.textureBase) !== null && re !== void 0 ? re : n.model.material_base_url) !== null && Q !== void 0 ? Q : "", t);
16992
+ }), Object.freeze(J)) : Array.isArray(n.model.material_textures) && (J = n.model.material_textures.map(function(W) {
16993
+ var re, Q;
16994
+ return textureURL$1(_, W, (Q = (re = n.model.textureBase) !== null && re !== void 0 ? re : n.model.material_base_url) !== null && Q !== void 0 ? Q : "", t);
16995
16995
  }), Object.freeze(J)), defineProperty(V, "textures", {
16996
16996
  configurable: !1,
16997
16997
  get: function() {
16998
16998
  return J;
16999
16999
  }
17000
17000
  });
17001
- var Q = [];
17001
+ var U = [];
17002
17002
  if (Array.isArray(n.model.tiles))
17003
17003
  for (var q = 0, G = n.model.tiles; q < G.length; q++) {
17004
- var j = G[q];
17005
- j && (j.tileset || j.tileset_url) && Q.push(Object.freeze({
17006
- type: (s = j.type) !== null && s !== void 0 ? s : "mesh",
17007
- name: (u = j.name) !== null && u !== void 0 ? u : "",
17008
- upAxis: (c = (l = j.upAxis) !== null && l !== void 0 ? l : j.up_axis) !== null && c !== void 0 ? c : "-Y",
17009
- tileset: fileURL(_, j.tileset || j.tileset_url, t)
17004
+ var Z = G[q];
17005
+ Z && (Z.tileset || Z.tileset_url) && U.push(Object.freeze({
17006
+ type: (s = Z.type) !== null && s !== void 0 ? s : "mesh",
17007
+ name: (u = Z.name) !== null && u !== void 0 ? u : "",
17008
+ upAxis: (c = (l = Z.upAxis) !== null && l !== void 0 ? l : Z.up_axis) !== null && c !== void 0 ? c : "-Y",
17009
+ tileset: fileURL(_, Z.tileset || Z.tileset_url, t)
17010
17010
  }));
17011
17011
  }
17012
17012
  else
17013
- n.model.tiles && (n.model.tiles.tileset || n.model.tiles.tileset_url) && Q.push(Object.freeze({
17013
+ n.model.tiles && (n.model.tiles.tileset || n.model.tiles.tileset_url) && U.push(Object.freeze({
17014
17014
  type: (f = n.model.tiles.type) !== null && f !== void 0 ? f : "mesh",
17015
17015
  name: (d = n.model.tiles.name) !== null && d !== void 0 ? d : "lod",
17016
17016
  upAxis: (p = (h = n.model.tiles.upAxis) !== null && h !== void 0 ? h : n.model.tiles.up_axis) !== null && p !== void 0 ? p : "-Y",
17017
17017
  tileset: fileURL(_, n.model.tiles.tileset || n.model.tiles.tileset_url, t)
17018
17018
  }));
17019
17019
  if (Array.isArray(n.model.layers))
17020
- for (var W = 0, re = n.model.layers; W < re.length; W++) {
17021
- var X = re[W];
17022
- X && (X.tileset || X.tileset_url) && Q.push(Object.freeze({
17023
- type: (g = X.type) !== null && g !== void 0 ? g : "mesh",
17024
- name: (A = X.name) !== null && A !== void 0 ? A : "",
17025
- upAxis: (m = X.upAxis) !== null && m !== void 0 ? m : X.up_axis,
17026
- tileset: fileURL(_, X.tileset || X.tileset_url, t)
17020
+ for (var Y = 0, ee = n.model.layers; Y < ee.length; Y++) {
17021
+ var ie = ee[Y];
17022
+ ie && (ie.tileset || ie.tileset_url) && U.push(Object.freeze({
17023
+ type: (g = ie.type) !== null && g !== void 0 ? g : "mesh",
17024
+ name: (A = ie.name) !== null && A !== void 0 ? A : "",
17025
+ upAxis: (m = ie.upAxis) !== null && m !== void 0 ? m : ie.up_axis,
17026
+ tileset: fileURL(_, ie.tileset || ie.tileset_url, t)
17027
17027
  }));
17028
17028
  }
17029
- Object.freeze(Q), defineProperty(V, "layers", {
17029
+ Object.freeze(U), defineProperty(V, "layers", {
17030
17030
  configurable: !1,
17031
17031
  get: function() {
17032
- return Q;
17032
+ return U;
17033
17033
  }
17034
17034
  }), defineProperty(e, "model", {
17035
17035
  configurable: !1,
@@ -17041,14 +17041,14 @@ function parse(n, t, e) {
17041
17041
  }
17042
17042
  if (I instanceof Error)
17043
17043
  return I;
17044
- var te = /* @__PURE__ */ new Set(), ee = /* @__PURE__ */ new Set();
17044
+ var ne = /* @__PURE__ */ new Set(), K = /* @__PURE__ */ new Set();
17045
17045
  {
17046
- var Z = [];
17046
+ var j = [];
17047
17047
  if (n.observers && Array.isArray(n.observers)) {
17048
- var ie = [];
17049
- n.panorama && (Array.isArray(n.panorama) ? ie = n.panorama : Array.isArray(n.panorama.list) ? ie = n.panorama.list : Array.isArray(n.panorama.info) && (ie = n.panorama.info));
17050
- for (var ae = function(Y) {
17051
- var ne = {
17048
+ var te = [];
17049
+ n.panorama && (Array.isArray(n.panorama) ? te = n.panorama : Array.isArray(n.panorama.list) ? te = n.panorama.list : Array.isArray(n.panorama.info) && (te = n.panorama.info));
17050
+ for (var ae = function(W) {
17051
+ var re = {
17052
17052
  getResolvedPosition: function(be) {
17053
17053
  return be.copy(this.position).applyMatrix4(this.work.transform), be;
17054
17054
  },
@@ -17061,37 +17061,37 @@ function parse(n, t, e) {
17061
17061
  getResolvedMatrix: function(be) {
17062
17062
  return be.copy(this.matrix).premultiply(this.work.transform), be;
17063
17063
  }
17064
- }, U = n.observers[Y];
17065
- if (!U)
17064
+ }, Q = n.observers[W];
17065
+ if (!Q)
17066
17066
  return "break";
17067
- var fe = ie[Y];
17068
- if (!fe)
17067
+ var ce = te[W];
17068
+ if (!ce)
17069
17069
  return "break";
17070
- U = Object.assign({}, U, fe, {
17070
+ Q = Object.assign({}, Q, ce, {
17071
17071
  // 处理 active
17072
17072
  // observer.active | panorama.active 有一个 false 则为 false
17073
- active: U.active !== !1 && fe.active !== !1
17074
- }), defineProperty(ne, "work", {
17073
+ active: Q.active !== !1 && ce.active !== !1
17074
+ }), defineProperty(re, "work", {
17075
17075
  configurable: !1,
17076
17076
  get: function() {
17077
17077
  return e;
17078
17078
  }
17079
- }), defineProperty(ne, "index", {
17079
+ }), defineProperty(re, "index", {
17080
17080
  configurable: !1,
17081
17081
  get: function() {
17082
- return Y;
17082
+ return W;
17083
17083
  }
17084
- }), ee.add(Y), defineProperty(ne, "panoIndex", {
17084
+ }), K.add(W), defineProperty(re, "panoIndex", {
17085
17085
  configurable: !1,
17086
17086
  get: function() {
17087
- return Y;
17087
+ return W;
17088
17088
  }
17089
17089
  });
17090
17090
  var ve = panoStringify({
17091
17091
  workCode: e.workCode,
17092
- panoIndex: Y
17092
+ panoIndex: W
17093
17093
  });
17094
- te.add(ve), defineProperty(ne, "panoId", {
17094
+ ne.add(ve), defineProperty(re, "panoId", {
17095
17095
  configurable: !1,
17096
17096
  get: function() {
17097
17097
  return ve;
@@ -17099,56 +17099,56 @@ function parse(n, t, e) {
17099
17099
  });
17100
17100
  var Ve = Object.freeze({
17101
17101
  workCode: e.workCode,
17102
- panoIndex: Y
17102
+ panoIndex: W
17103
17103
  });
17104
- defineProperty(ne, "pano", {
17104
+ defineProperty(re, "pano", {
17105
17105
  configurable: !1,
17106
17106
  get: function() {
17107
17107
  return Ve;
17108
17108
  }
17109
17109
  });
17110
- var Ue = U.active !== !1;
17111
- defineProperty(ne, "active", {
17110
+ var Ue = Q.active !== !1;
17111
+ defineProperty(re, "active", {
17112
17112
  configurable: !1,
17113
17113
  get: function() {
17114
17114
  return Ue;
17115
17115
  }
17116
17116
  });
17117
- var $e = U.loadable === !0;
17118
- defineProperty(ne, "loadable", {
17117
+ var $e = Q.loadable === !0;
17118
+ defineProperty(re, "loadable", {
17119
17119
  configurable: !1,
17120
17120
  get: function() {
17121
17121
  return $e;
17122
17122
  }
17123
17123
  });
17124
- var Be = U.derived_id;
17125
- defineProperty(ne, "derivedId", {
17124
+ var Be = Q.derived_id;
17125
+ defineProperty(re, "derivedId", {
17126
17126
  configurable: !1,
17127
17127
  get: function() {
17128
17128
  return Be;
17129
17129
  }
17130
17130
  });
17131
- var de = U.derived_id_str;
17132
- defineProperty(ne, "derivedIdStr", {
17131
+ var de = Q.derived_id_str;
17132
+ defineProperty(re, "derivedIdStr", {
17133
17133
  configurable: !1,
17134
17134
  get: function() {
17135
17135
  return de;
17136
17136
  }
17137
17137
  });
17138
17138
  var Ee = (S = (b = (v = (E = n.panorama) === null || E === void 0 ? void 0 : E.pano_high_cube_base_url) !== null && v !== void 0 ? v : (y = n.panorama) === null || y === void 0 ? void 0 : y.pano_cube_base_url) !== null && b !== void 0 ? b : (T = n.panorama) === null || T === void 0 ? void 0 : T.base_url) !== null && S !== void 0 ? S : "", Se = {
17139
- up: panoURL(_, Ee, U.images ? U.images.up : U.up, Y, t),
17140
- down: panoURL(_, Ee, U.images ? U.images.down : U.down, Y, t),
17141
- right: panoURL(_, Ee, U.images ? U.images.right : U.right, Y, t),
17142
- left: panoURL(_, Ee, U.images ? U.images.left : U.left, Y, t),
17143
- front: panoURL(_, Ee, U.images ? U.images.front : U.front, Y, t),
17144
- back: panoURL(_, Ee, U.images ? U.images.back : U.back, Y, t)
17139
+ up: panoURL(_, Ee, Q.images ? Q.images.up : Q.up, W, t),
17140
+ down: panoURL(_, Ee, Q.images ? Q.images.down : Q.down, W, t),
17141
+ right: panoURL(_, Ee, Q.images ? Q.images.right : Q.right, W, t),
17142
+ left: panoURL(_, Ee, Q.images ? Q.images.left : Q.left, W, t),
17143
+ front: panoURL(_, Ee, Q.images ? Q.images.front : Q.front, W, t),
17144
+ back: panoURL(_, Ee, Q.images ? Q.images.back : Q.back, W, t)
17145
17145
  };
17146
- if (U.size_list)
17147
- Se.sizeList = U.size_list.slice();
17146
+ if (Q.size_list)
17147
+ Se.sizeList = Q.size_list.slice();
17148
17148
  else {
17149
17149
  var le = getImageSizeFromURL(Se.up);
17150
- if (le && (Se.sizeList = [le], U.tiles))
17151
- for (var Ce = U.tiles.slice().sort(function(be, lt) {
17150
+ if (le && (Se.sizeList = [le], Q.tiles))
17151
+ for (var Ce = Q.tiles.slice().sort(function(be, lt) {
17152
17152
  return be - lt;
17153
17153
  }).map(function(be) {
17154
17154
  return 512 * Math.pow(2, be);
@@ -17158,10 +17158,10 @@ function parse(n, t, e) {
17158
17158
  }
17159
17159
  }
17160
17160
  var xe = void 0;
17161
- if (U.images)
17162
- xe = U.images.tiles;
17163
- else if (Array.isArray(U.size_list)) {
17164
- var he = U.size_list.slice().sort(function(be, lt) {
17161
+ if (Q.images)
17162
+ xe = Q.images.tiles;
17163
+ else if (Array.isArray(Q.size_list)) {
17164
+ var he = Q.size_list.slice().sort(function(be, lt) {
17165
17165
  return be - lt;
17166
17166
  });
17167
17167
  if (he[0]) {
@@ -17171,8 +17171,8 @@ function parse(n, t, e) {
17171
17171
  he.unshift(512 * Math.pow(2, Le));
17172
17172
  xe = he;
17173
17173
  }
17174
- } else if (Array.isArray(U.tiles)) {
17175
- if (xe = U.tiles.slice(), typeof xe[0] == "number") {
17174
+ } else if (Array.isArray(Q.tiles)) {
17175
+ if (xe = Q.tiles.slice(), typeof xe[0] == "number") {
17176
17176
  for (var ot = xe[0]; --ot >= 0; )
17177
17177
  xe.unshift(ot);
17178
17178
  xe = xe.sort(function(be, lt) {
@@ -17217,7 +17217,7 @@ function parse(n, t, e) {
17217
17217
  var le = ye.size;
17218
17218
  if (typeof le != "number")
17219
17219
  continue;
17220
- var De = panoURL(_, Ee, ye.up, Y, t), Me = panoURL(_, Ee, ye.down, Y, t), Ie = panoURL(_, Ee, ye.right, Y, t), Ye = panoURL(_, Ee, ye.left, Y, t), He = panoURL(_, Ee, ye.front, Y, t), Fe = panoURL(_, Ee, ye.back, Y, t);
17220
+ var De = panoURL(_, Ee, ye.up, W, t), Me = panoURL(_, Ee, ye.down, W, t), Ie = panoURL(_, Ee, ye.right, W, t), Ye = panoURL(_, Ee, ye.left, W, t), He = panoURL(_, Ee, ye.front, W, t), Fe = panoURL(_, Ee, ye.back, W, t);
17221
17221
  ze.push(Object.freeze({ level: je, size: le, scale: (R = ye.scale) !== null && R !== void 0 ? R : 1, up: De, down: Me, right: Ie, left: Ye, front: He, back: Fe }));
17222
17222
  }
17223
17223
  }
@@ -17228,196 +17228,196 @@ function parse(n, t, e) {
17228
17228
  }
17229
17229
  });
17230
17230
  }
17231
- Object.freeze(Se), defineProperty(ne, "images", {
17231
+ Object.freeze(Se), defineProperty(re, "images", {
17232
17232
  configurable: !1,
17233
17233
  get: function() {
17234
17234
  return Se;
17235
17235
  }
17236
17236
  });
17237
17237
  var tt = new THREE.Vector3();
17238
- if (U.position instanceof THREE.Vector3)
17239
- tt.copy(U.position);
17240
- else if (Array.isArray(U.position))
17241
- tt.fromArray(U.position);
17238
+ if (Q.position instanceof THREE.Vector3)
17239
+ tt.copy(Q.position);
17240
+ else if (Array.isArray(Q.position))
17241
+ tt.fromArray(Q.position);
17242
17242
  else
17243
17243
  return "break";
17244
- Object.freeze(tt), e.observerBox.expandByPoint(tt), defineProperty(ne, "position", {
17244
+ Object.freeze(tt), e.observerBox.expandByPoint(tt), defineProperty(re, "position", {
17245
17245
  configurable: !1,
17246
17246
  get: function() {
17247
17247
  return tt;
17248
17248
  }
17249
17249
  });
17250
17250
  var st = new THREE.Vector3();
17251
- if (U.standingPosition instanceof THREE.Vector3)
17252
- st.copy(U.standingPosition);
17253
- else if (Array.isArray(U.standingPosition))
17254
- st.fromArray(U.standingPosition);
17255
- else if (U.standing_position instanceof THREE.Vector3)
17256
- st.copy(U.standing_position);
17257
- else if (Array.isArray(U.standing_position))
17258
- st.fromArray(U.standing_position);
17251
+ if (Q.standingPosition instanceof THREE.Vector3)
17252
+ st.copy(Q.standingPosition);
17253
+ else if (Array.isArray(Q.standingPosition))
17254
+ st.fromArray(Q.standingPosition);
17255
+ else if (Q.standing_position instanceof THREE.Vector3)
17256
+ st.copy(Q.standing_position);
17257
+ else if (Array.isArray(Q.standing_position))
17258
+ st.fromArray(Q.standing_position);
17259
17259
  else
17260
17260
  return "break";
17261
- Object.freeze(st), e.observerBox.expandByPoint(st), defineProperty(ne, "standingPosition", {
17261
+ Object.freeze(st), e.observerBox.expandByPoint(st), defineProperty(re, "standingPosition", {
17262
17262
  configurable: !1,
17263
17263
  get: function() {
17264
17264
  return st;
17265
17265
  }
17266
17266
  });
17267
17267
  var ut = new THREE.Quaternion();
17268
- if (U.quaternion instanceof THREE.Quaternion)
17269
- ut.copy(U.quaternion);
17270
- else if (Array.isArray(U.quaternion))
17271
- ut.fromArray(U.quaternion);
17272
- else if (U.quaternion) {
17273
- var gt = U.quaternion, vt = gt.x, ht = gt.y, qe = gt.z, mt = gt.w;
17268
+ if (Q.quaternion instanceof THREE.Quaternion)
17269
+ ut.copy(Q.quaternion);
17270
+ else if (Array.isArray(Q.quaternion))
17271
+ ut.fromArray(Q.quaternion);
17272
+ else if (Q.quaternion) {
17273
+ var gt = Q.quaternion, vt = gt.x, ht = gt.y, qe = gt.z, mt = gt.w;
17274
17274
  ut.set(vt, ht, qe, mt);
17275
17275
  } else
17276
17276
  return "break";
17277
- Object.freeze(ut), defineProperty(ne, "quaternion", {
17277
+ Object.freeze(ut), defineProperty(re, "quaternion", {
17278
17278
  configurable: !1,
17279
17279
  get: function() {
17280
17280
  return ut;
17281
17281
  }
17282
17282
  });
17283
17283
  var Qe = new THREE.Matrix4().compose(tt, ut, PANO_TEXTURE_SCALE);
17284
- Object.freeze(Qe), defineProperty(ne, "matrix", {
17284
+ Object.freeze(Qe), defineProperty(re, "matrix", {
17285
17285
  configurable: !1,
17286
17286
  get: function() {
17287
17287
  return Qe;
17288
17288
  }
17289
17289
  });
17290
17290
  var Oe = 0;
17291
- isNumber(U.floorIndex) ? Oe = U.floorIndex : isNumber(U.floor_index) ? Oe = U.floor_index : isNumber(U.floor) && (Oe = U.floor), defineProperty(ne, "floorIndex", {
17291
+ isNumber(Q.floorIndex) ? Oe = Q.floorIndex : isNumber(Q.floor_index) ? Oe = Q.floor_index : isNumber(Q.floor) && (Oe = Q.floor), defineProperty(re, "floorIndex", {
17292
17292
  configurable: !1,
17293
17293
  get: function() {
17294
17294
  return Oe;
17295
17295
  }
17296
17296
  });
17297
17297
  var ke;
17298
- U.video && (ke = {
17298
+ Q.video && (ke = {
17299
17299
  source: "",
17300
17300
  matrix: new THREE.Matrix4(),
17301
17301
  size: new THREE.Vector2()
17302
- }, typeof U.video.source == "string" && (ke.source = U.video.source), U.video.matrix instanceof THREE.Matrix4 ? ke.matrix.copy(U.video.matrix) : Array.isArray(U.video.matrix) && ke.matrix.fromArray(U.video.matrix), U.video.size instanceof THREE.Vector2 ? ke.size.copy(U.video.size) : Array.isArray(U.video.size) && ke.size.fromArray(U.video.size), Object.freeze(ke)), defineProperty(ne, "video", {
17302
+ }, typeof Q.video.source == "string" && (ke.source = Q.video.source), Q.video.matrix instanceof THREE.Matrix4 ? ke.matrix.copy(Q.video.matrix) : Array.isArray(Q.video.matrix) && ke.matrix.fromArray(Q.video.matrix), Q.video.size instanceof THREE.Vector2 ? ke.size.copy(Q.video.size) : Array.isArray(Q.video.size) && ke.size.fromArray(Q.video.size), Object.freeze(ke)), defineProperty(re, "video", {
17303
17303
  configurable: !1,
17304
17304
  get: function() {
17305
17305
  return ke;
17306
17306
  }
17307
- }), Array.isArray(U.accessibleNodes) ? (ne.accessibleNodes = U.accessibleNodes.slice(), ne.accessibleIds = U.accessibleNodes.map(function(be) {
17307
+ }), Array.isArray(Q.accessibleNodes) ? (re.accessibleNodes = Q.accessibleNodes.slice(), re.accessibleIds = Q.accessibleNodes.map(function(be) {
17308
17308
  return panoStringify({
17309
17309
  workCode: e.workCode,
17310
17310
  panoIndex: be
17311
17311
  });
17312
- })) : Array.isArray(U.accessible_nodes) && (ne.accessibleNodes = U.accessible_nodes.slice(), ne.accessibleIds = U.accessible_nodes.map(function(be) {
17312
+ })) : Array.isArray(Q.accessible_nodes) && (re.accessibleNodes = Q.accessible_nodes.slice(), re.accessibleIds = Q.accessible_nodes.map(function(be) {
17313
17313
  return panoStringify({
17314
17314
  workCode: e.workCode,
17315
17315
  panoIndex: be
17316
17316
  });
17317
- })), Array.isArray(U.visibleNodes) ? (ne.visibleNodes = U.visibleNodes.slice(), ne.visibleIds = U.visibleNodes.map(function(be) {
17317
+ })), Array.isArray(Q.visibleNodes) ? (re.visibleNodes = Q.visibleNodes.slice(), re.visibleIds = Q.visibleNodes.map(function(be) {
17318
17318
  return panoStringify({
17319
17319
  workCode: e.workCode,
17320
17320
  panoIndex: be
17321
17321
  });
17322
- })) : Array.isArray(U.visible_nodes) && (ne.visibleNodes = U.visible_nodes.slice(), ne.visibleIds = U.visible_nodes.map(function(be) {
17322
+ })) : Array.isArray(Q.visible_nodes) && (re.visibleNodes = Q.visible_nodes.slice(), re.visibleIds = Q.visible_nodes.map(function(be) {
17323
17323
  return panoStringify({
17324
17324
  workCode: e.workCode,
17325
17325
  panoIndex: be
17326
17326
  });
17327
- })), Z[Y] = ne;
17328
- }, oe = 0; oe < n.observers.length; oe++) {
17329
- var ce = ae(oe);
17330
- if (ce === "break")
17327
+ })), j[W] = re;
17328
+ }, ue = 0; ue < n.observers.length; ue++) {
17329
+ var fe = ae(ue);
17330
+ if (fe === "break")
17331
17331
  break;
17332
17332
  }
17333
17333
  }
17334
- for (var pe = function(Y) {
17335
- if (Y.accessibleIds) {
17336
- var fe = Y.accessibleIds.filter(function(Ee) {
17337
- return te.has(Ee);
17334
+ for (var pe = function(W) {
17335
+ if (W.accessibleIds) {
17336
+ var ce = W.accessibleIds.filter(function(Ee) {
17337
+ return ne.has(Ee);
17338
17338
  });
17339
- Object.freeze(fe), defineProperty(Y, "accessibleIds", {
17339
+ Object.freeze(ce), defineProperty(W, "accessibleIds", {
17340
17340
  configurable: !1,
17341
17341
  get: function() {
17342
- return fe;
17342
+ return ce;
17343
17343
  }
17344
17344
  });
17345
17345
  } else {
17346
- for (var ne = [], U = 0; U < Z.length; U++)
17347
- Z[U] !== Y && (Math.abs(Z[U].position.y - Y.position.y) > 3 || Z[U].position.distanceTo(Y.position) > 10 || ne.push(Z[U].panoId));
17348
- Object.freeze(ne), defineProperty(Y, "accessibleIds", {
17346
+ for (var re = [], Q = 0; Q < j.length; Q++)
17347
+ j[Q] !== W && (Math.abs(j[Q].position.y - W.position.y) > 3 || j[Q].position.distanceTo(W.position) > 10 || re.push(j[Q].panoId));
17348
+ Object.freeze(re), defineProperty(W, "accessibleIds", {
17349
17349
  configurable: !1,
17350
17350
  get: function() {
17351
- return ne;
17351
+ return re;
17352
17352
  }
17353
17353
  });
17354
17354
  }
17355
- if (Y.accessibleNodes) {
17356
- var Ve = Y.accessibleNodes.filter(function(Ee) {
17357
- return ee.has(Ee);
17355
+ if (W.accessibleNodes) {
17356
+ var Ve = W.accessibleNodes.filter(function(Ee) {
17357
+ return K.has(Ee);
17358
17358
  });
17359
- Object.freeze(Ve), defineProperty(Y, "accessibleNodes", {
17359
+ Object.freeze(Ve), defineProperty(W, "accessibleNodes", {
17360
17360
  configurable: !1,
17361
17361
  get: function() {
17362
17362
  return Ve;
17363
17363
  }
17364
17364
  });
17365
17365
  } else {
17366
- for (var ve = [], U = 0; U < Z.length; U++)
17367
- Z[U] !== Y && (Math.abs(Z[U].position.y - Y.position.y) > 3 || Z[U].position.distanceTo(Y.position) > 10 || ve.push(Z[U].panoIndex));
17368
- Object.freeze(ve), defineProperty(Y, "accessibleNodes", {
17366
+ for (var ve = [], Q = 0; Q < j.length; Q++)
17367
+ j[Q] !== W && (Math.abs(j[Q].position.y - W.position.y) > 3 || j[Q].position.distanceTo(W.position) > 10 || ve.push(j[Q].panoIndex));
17368
+ Object.freeze(ve), defineProperty(W, "accessibleNodes", {
17369
17369
  configurable: !1,
17370
17370
  get: function() {
17371
17371
  return ve;
17372
17372
  }
17373
17373
  });
17374
17374
  }
17375
- if (Y.visibleIds) {
17376
- var $e = Y.visibleIds.filter(function(Ee) {
17377
- return te.has(Ee);
17375
+ if (W.visibleIds) {
17376
+ var $e = W.visibleIds.filter(function(Ee) {
17377
+ return ne.has(Ee);
17378
17378
  });
17379
- Object.freeze($e), defineProperty(Y, "visibleIds", {
17379
+ Object.freeze($e), defineProperty(W, "visibleIds", {
17380
17380
  configurable: !1,
17381
17381
  get: function() {
17382
17382
  return $e;
17383
17383
  }
17384
17384
  });
17385
17385
  } else {
17386
- var Ue = Y.accessibleIds.slice();
17387
- Object.freeze(Ue), defineProperty(Y, "visibleIds", {
17386
+ var Ue = W.accessibleIds.slice();
17387
+ Object.freeze(Ue), defineProperty(W, "visibleIds", {
17388
17388
  configurable: !1,
17389
17389
  get: function() {
17390
17390
  return Ue;
17391
17391
  }
17392
17392
  });
17393
17393
  }
17394
- if (Y.visibleNodes) {
17395
- var de = Y.visibleNodes.filter(function(Ee) {
17396
- return ee.has(Ee);
17394
+ if (W.visibleNodes) {
17395
+ var de = W.visibleNodes.filter(function(Ee) {
17396
+ return K.has(Ee);
17397
17397
  });
17398
- Object.freeze(de), defineProperty(Y, "visibleNodes", {
17398
+ Object.freeze(de), defineProperty(W, "visibleNodes", {
17399
17399
  configurable: !1,
17400
17400
  get: function() {
17401
17401
  return de;
17402
17402
  }
17403
17403
  });
17404
17404
  } else {
17405
- var Be = Y.accessibleNodes.slice();
17406
- Object.freeze(Be), defineProperty(Y, "visibleNodes", {
17405
+ var Be = W.accessibleNodes.slice();
17406
+ Object.freeze(Be), defineProperty(W, "visibleNodes", {
17407
17407
  configurable: !1,
17408
17408
  get: function() {
17409
17409
  return Be;
17410
17410
  }
17411
17411
  });
17412
17412
  }
17413
- }, Ae = 0, Re = Z; Ae < Re.length; Ae++) {
17414
- var ge = Re[Ae];
17415
- pe(ge);
17413
+ }, ge = 0, Re = j; ge < Re.length; ge++) {
17414
+ var Ae = Re[ge];
17415
+ pe(Ae);
17416
17416
  }
17417
- Object.freeze(Z), defineProperty(e, "observers", {
17417
+ Object.freeze(j), defineProperty(e, "observers", {
17418
17418
  configurable: !1,
17419
17419
  get: function() {
17420
- return Z;
17420
+ return j;
17421
17421
  }
17422
17422
  });
17423
17423
  }
@@ -17429,11 +17429,11 @@ function parse(n, t, e) {
17429
17429
  isNumber(n.initial.panoIndex) ? me = n.initial.panoIndex : isNumber(n.initial.pano_index) ? me = n.initial.pano_index : isNumber(n.initial.pano) && (me = n.initial.pano), typeof me == "number" && (me = clamp$1(me, 0, e.observers.length - 1), e.initial.panoIndex = me);
17430
17430
  }
17431
17431
  if (isNumber(n.initial.distance) && (e.initial.distance = n.initial.distance), Array.isArray(n.initial.offset)) {
17432
- var ue = [0, 0, 0].map(function(Y, ne) {
17433
- var U = Number(n.initial.offset[ne]);
17434
- return isNaN(U) || !isFinite(U) ? 0 : U;
17432
+ var oe = [0, 0, 0].map(function(W, re) {
17433
+ var Q = Number(n.initial.offset[re]);
17434
+ return isNaN(Q) || !isFinite(Q) ? 0 : Q;
17435
17435
  });
17436
- e.initial.offset = new THREE.Vector3().fromArray(ue);
17436
+ e.initial.offset = new THREE.Vector3().fromArray(oe);
17437
17437
  } else typeof n.initial.offset == "object" && typeof n.initial.offset.x == "number" && typeof n.initial.offset.y == "number" && typeof n.initial.offset.z == "number" && (e.initial.offset = new THREE.Vector3(n.initial.offset.x, n.initial.offset.y, n.initial.offset.z));
17438
17438
  !e.initial.mode && typeof e.initial.panoIndex == "number" && (e.initial.mode = "Panorama");
17439
17439
  }
@@ -17801,10 +17801,10 @@ var BufferGeometryUtils = {
17801
17801
  for (var c = e.tangent.array, f = [], d = [], h = 0; h < l; h++)
17802
17802
  f[h] = new THREE.Vector3(), d[h] = new THREE.Vector3();
17803
17803
  var p = new THREE.Vector3(), g = new THREE.Vector3(), A = new THREE.Vector3(), m = new THREE.Vector2(), E = new THREE.Vector2(), v = new THREE.Vector2(), y = new THREE.Vector3(), b = new THREE.Vector3();
17804
- function T(J, Q, q) {
17805
- p.fromArray(o, J * 3), g.fromArray(o, Q * 3), A.fromArray(o, q * 3), m.fromArray(u, J * 2), E.fromArray(u, Q * 2), v.fromArray(u, q * 2);
17806
- var G = g.x - p.x, j = A.x - p.x, W = g.y - p.y, re = A.y - p.y, X = g.z - p.z, te = A.z - p.z, ee = E.x - m.x, Z = v.x - m.x, ie = E.y - m.y, ae = v.y - m.y, oe = 1 / (ee * ae - Z * ie);
17807
- y.set((ae * G - ie * j) * oe, (ae * W - ie * re) * oe, (ae * X - ie * te) * oe), b.set((ee * j - Z * G) * oe, (ee * re - Z * W) * oe, (ee * te - Z * X) * oe), f[J].add(y), f[Q].add(y), f[q].add(y), d[J].add(b), d[Q].add(b), d[q].add(b);
17804
+ function T(J, U, q) {
17805
+ p.fromArray(o, J * 3), g.fromArray(o, U * 3), A.fromArray(o, q * 3), m.fromArray(u, J * 2), E.fromArray(u, U * 2), v.fromArray(u, q * 2);
17806
+ var G = g.x - p.x, Z = A.x - p.x, Y = g.y - p.y, ee = A.y - p.y, ie = g.z - p.z, ne = A.z - p.z, K = E.x - m.x, j = v.x - m.x, te = E.y - m.y, ae = v.y - m.y, ue = 1 / (K * ae - j * te);
17807
+ y.set((ae * G - te * Z) * ue, (ae * Y - te * ee) * ue, (ae * ie - te * ne) * ue), b.set((K * Z - j * G) * ue, (K * ee - j * Y) * ue, (K * ne - j * ie) * ue), f[J].add(y), f[U].add(y), f[q].add(y), d[J].add(b), d[U].add(b), d[q].add(b);
17808
17808
  }
17809
17809
  var S = n.groups;
17810
17810
  S.length === 0 && (S = [{
@@ -17814,9 +17814,9 @@ var BufferGeometryUtils = {
17814
17814
  for (var h = 0, R = S.length; h < R; ++h)
17815
17815
  for (var M = S[h], w = M.start, F = M.count, H = w, C = w + F; H < C; H += 3)
17816
17816
  T(r[H + 0], r[H + 1], r[H + 2]);
17817
- var I = new THREE.Vector3(), B = new THREE.Vector3(), O = new THREE.Vector3(), _ = new THREE.Vector3(), N, V, K;
17817
+ var I = new THREE.Vector3(), B = new THREE.Vector3(), O = new THREE.Vector3(), _ = new THREE.Vector3(), N, V, X;
17818
17818
  function D(J) {
17819
- O.fromArray(s, J * 3), _.copy(O), V = f[J], I.copy(V), I.sub(O.multiplyScalar(O.dot(V))).normalize(), B.crossVectors(_, V), K = B.dot(d[J]), N = K < 0 ? -1 : 1, c[J * 4] = I.x, c[J * 4 + 1] = I.y, c[J * 4 + 2] = I.z, c[J * 4 + 3] = N;
17819
+ O.fromArray(s, J * 3), _.copy(O), V = f[J], I.copy(V), I.sub(O.multiplyScalar(O.dot(V))).normalize(), B.crossVectors(_, V), X = B.dot(d[J]), N = X < 0 ? -1 : 1, c[J * 4] = I.x, c[J * 4 + 1] = I.y, c[J * 4 + 2] = I.z, c[J * 4 + 3] = N;
17820
17820
  }
17821
17821
  for (var h = 0, R = S.length; h < R; ++h)
17822
17822
  for (var M = S[h], w = M.start, F = M.count, H = w, C = w + F; H < C; H += 3)
@@ -17984,13 +17984,13 @@ function getEdgesBySphere(n, t, e) {
17984
17984
  var p = (d = (f = c.content) === null || f === void 0 ? void 0 : f.data) === null || d === void 0 ? void 0 : d.object;
17985
17985
  if (p && p.visible) {
17986
17986
  var g = [];
17987
- if (p.traverseVisible(function(Q) {
17988
- if (Q instanceof THREE.Mesh) {
17989
- var q = bvhMeshMap.get(Q);
17987
+ if (p.traverseVisible(function(U) {
17988
+ if (U instanceof THREE.Mesh) {
17989
+ var q = bvhMeshMap.get(U);
17990
17990
  if (q) {
17991
- scratchMatrix4.copy(Q.matrixWorld), scratchMatrix4Inverse.getInverse(scratchMatrix4), scratchSphere$1.copy(t).applyMatrix4(scratchMatrix4Inverse);
17992
- var G = q.trianglesInSphere(scratchSphere$1.center, scratchSphere$1.radius), j = new THREE.BufferGeometry();
17993
- j.setAttribute("position", new THREE.BufferAttribute(G, 3)), j.applyMatrix4(Q.matrixWorld), j = BufferGeometryUtils.mergeVertices(j, 0.01), g.push(j);
17991
+ scratchMatrix4.copy(U.matrixWorld), scratchMatrix4Inverse.getInverse(scratchMatrix4), scratchSphere$1.copy(t).applyMatrix4(scratchMatrix4Inverse);
17992
+ var G = q.trianglesInSphere(scratchSphere$1.center, scratchSphere$1.radius), Z = new THREE.BufferGeometry();
17993
+ Z.setAttribute("position", new THREE.BufferAttribute(G, 3)), Z.applyMatrix4(U.matrixWorld), Z = BufferGeometryUtils.mergeVertices(Z, 0.01), g.push(Z);
17994
17994
  }
17995
17995
  }
17996
17996
  }), g.length === 0)
@@ -18009,9 +18009,9 @@ function getEdgesBySphere(n, t, e) {
18009
18009
  C[V] === void 0 ? C[V] = { index1: N[0], index2: N[1], face1: T } : C[V].face2 = T;
18010
18010
  }
18011
18011
  for (var V in C) {
18012
- var K = C[V];
18013
- if (K.face2 === void 0 || b[K.face1].normal.dot(b[K.face2].normal) <= r) {
18014
- var D = y[K.index1], J = y[K.index2];
18012
+ var X = C[V];
18013
+ if (X.face2 === void 0 || b[X.face1].normal.dot(b[X.face2].normal) <= r) {
18014
+ var D = y[X.index1], J = y[X.index2];
18015
18015
  o.push(new THREE.Line3(D, J));
18016
18016
  }
18017
18017
  }
@@ -19731,14 +19731,14 @@ var Hammer = function(n, t, e, r) {
19731
19731
  var L = P.ownerDocument || P;
19732
19732
  return L.defaultView || L.parentWindow || n;
19733
19733
  }
19734
- var V = /mobile|tablet|ip(ad|hone|od)|android/i, K = "ontouchstart" in n, D = B(n, "PointerEvent") !== r, J = K && V.test(navigator.userAgent), Q = "touch", q = "pen", G = "mouse", j = "kinect", W = 25, re = 1, X = 2, te = 4, ee = 8, Z = 1, ie = 2, ae = 4, oe = 8, ce = 16, pe = ie | ae, Ae = oe | ce, Re = pe | Ae, ge = ["x", "y"], me = ["clientX", "clientY"];
19735
- function ue(P, L) {
19734
+ var V = /mobile|tablet|ip(ad|hone|od)|android/i, X = "ontouchstart" in n, D = B(n, "PointerEvent") !== r, J = X && V.test(navigator.userAgent), U = "touch", q = "pen", G = "mouse", Z = "kinect", Y = 25, ee = 1, ie = 2, ne = 4, K = 8, j = 1, te = 2, ae = 4, ue = 8, fe = 16, pe = te | ae, ge = ue | fe, Re = pe | ge, Ae = ["x", "y"], me = ["clientX", "clientY"];
19735
+ function oe(P, L) {
19736
19736
  var k = this;
19737
19737
  this.manager = P, this.callback = L, this.element = P.element, this.target = P.options.inputTarget, this.domHandler = function(z) {
19738
19738
  b(P.options.enable, [P]) && k.handler(z);
19739
19739
  }, this.init();
19740
19740
  }
19741
- ue.prototype = {
19741
+ oe.prototype = {
19742
19742
  /**
19743
19743
  * should handle the inputEvent data and trigger the callback
19744
19744
  * @virtual
@@ -19758,27 +19758,27 @@ var Hammer = function(n, t, e, r) {
19758
19758
  this.evEl && R(this.element, this.evEl, this.domHandler), this.evTarget && R(this.target, this.evTarget, this.domHandler), this.evWin && R(N(this.element), this.evWin, this.domHandler);
19759
19759
  }
19760
19760
  };
19761
- function Y(P) {
19761
+ function W(P) {
19762
19762
  var L, k = P.options.inputClass;
19763
- return k ? L = k : D ? L = ot : J ? L = Ie : K ? L = tt : L = ye, new L(P, ne);
19763
+ return k ? L = k : D ? L = ot : J ? L = Ie : X ? L = tt : L = ye, new L(P, re);
19764
19764
  }
19765
- function ne(P, L, k) {
19766
- var z = k.pointers.length, $ = k.changedPointers.length, se = L & re && z - $ === 0, Te = L & (te | ee) && z - $ === 0;
19767
- k.isFirst = !!se, k.isFinal = !!Te, se && (P.session = {}), k.eventType = L, U(P, k), P.emit("hammer.input", k), P.recognize(k), P.session.prevInput = k;
19765
+ function re(P, L, k) {
19766
+ var z = k.pointers.length, $ = k.changedPointers.length, se = L & ee && z - $ === 0, Te = L & (ne | K) && z - $ === 0;
19767
+ k.isFirst = !!se, k.isFinal = !!Te, se && (P.session = {}), k.eventType = L, Q(P, k), P.emit("hammer.input", k), P.recognize(k), P.session.prevInput = k;
19768
19768
  }
19769
- function U(P, L) {
19769
+ function Q(P, L) {
19770
19770
  var k = P.session, z = L.pointers, $ = z.length;
19771
19771
  k.firstInput || (k.firstInput = Ve(L)), $ > 1 && !k.firstMultiple ? k.firstMultiple = Ve(L) : $ === 1 && (k.firstMultiple = !1);
19772
19772
  var se = k.firstInput, Te = k.firstMultiple, Ge = Te ? Te.center : se.center, dt = L.center = Ue(z);
19773
- L.timeStamp = f(), L.deltaTime = L.timeStamp - se.timeStamp, L.angle = Ee(Ge, dt), L.distance = de(Ge, dt), fe(k, L), L.offsetDirection = Be(L.deltaX, L.deltaY);
19773
+ L.timeStamp = f(), L.deltaTime = L.timeStamp - se.timeStamp, L.angle = Ee(Ge, dt), L.distance = de(Ge, dt), ce(k, L), L.offsetDirection = Be(L.deltaX, L.deltaY);
19774
19774
  var Ne = $e(L.deltaTime, L.deltaX, L.deltaY);
19775
19775
  L.overallVelocityX = Ne.x, L.overallVelocityY = Ne.y, L.overallVelocity = c(Ne.x) > c(Ne.y) ? Ne.x : Ne.y, L.scale = Te ? le(Te.pointers, z) : 1, L.rotation = Te ? Se(Te.pointers, z) : 0, L.maxPointers = k.prevInput ? L.pointers.length > k.prevInput.maxPointers ? L.pointers.length : k.prevInput.maxPointers : L.pointers.length, ve(k, L);
19776
19776
  var Et = P.element;
19777
19777
  M(L.srcEvent.target, Et) && (Et = L.srcEvent.target), L.target = Et;
19778
19778
  }
19779
- function fe(P, L) {
19779
+ function ce(P, L) {
19780
19780
  var k = L.center, z = P.offsetDelta || {}, $ = P.prevDelta || {}, se = P.prevInput || {};
19781
- (L.eventType === re || se.eventType === te) && ($ = P.prevDelta = {
19781
+ (L.eventType === ee || se.eventType === ne) && ($ = P.prevDelta = {
19782
19782
  x: se.deltaX || 0,
19783
19783
  y: se.deltaY || 0
19784
19784
  }, z = P.offsetDelta = {
@@ -19788,7 +19788,7 @@ var Hammer = function(n, t, e, r) {
19788
19788
  }
19789
19789
  function ve(P, L) {
19790
19790
  var k = P.lastInterval || L, z = L.timeStamp - k.timeStamp, $, se, Te, Ge;
19791
- if (L.eventType != ee && (z > W || k.velocity === r)) {
19791
+ if (L.eventType != K && (z > Y || k.velocity === r)) {
19792
19792
  var dt = L.deltaX - k.deltaX, Ne = L.deltaY - k.deltaY, Et = $e(z, dt, Ne);
19793
19793
  se = Et.x, Te = Et.y, $ = c(Et.x) > c(Et.y) ? Et.x : Et.y, Ge = Be(dt, Ne), P.lastInterval = L;
19794
19794
  } else
@@ -19830,15 +19830,15 @@ var Hammer = function(n, t, e, r) {
19830
19830
  };
19831
19831
  }
19832
19832
  function Be(P, L) {
19833
- return P === L ? Z : c(P) >= c(L) ? P < 0 ? ie : ae : L < 0 ? oe : ce;
19833
+ return P === L ? j : c(P) >= c(L) ? P < 0 ? te : ae : L < 0 ? ue : fe;
19834
19834
  }
19835
19835
  function de(P, L, k) {
19836
- k || (k = ge);
19836
+ k || (k = Ae);
19837
19837
  var z = L[k[0]] - P[k[0]], $ = L[k[1]] - P[k[1]];
19838
19838
  return Math.sqrt(z * z + $ * $);
19839
19839
  }
19840
19840
  function Ee(P, L, k) {
19841
- k || (k = ge);
19841
+ k || (k = Ae);
19842
19842
  var z = L[k[0]] - P[k[0]], $ = L[k[1]] - P[k[1]];
19843
19843
  return Math.atan2($, z) * 180 / Math.PI;
19844
19844
  }
@@ -19849,21 +19849,21 @@ var Hammer = function(n, t, e, r) {
19849
19849
  return de(L[0], L[1], me) / de(P[0], P[1], me);
19850
19850
  }
19851
19851
  var Ce = {
19852
- mousedown: re,
19853
- mousemove: X,
19854
- mouseup: te
19852
+ mousedown: ee,
19853
+ mousemove: ie,
19854
+ mouseup: ne
19855
19855
  }, we = "mousedown", Ze = "mousemove mouseup";
19856
19856
  function ye() {
19857
- this.evEl = we, this.evWin = Ze, this.pressed = !1, ue.apply(this, arguments);
19857
+ this.evEl = we, this.evWin = Ze, this.pressed = !1, oe.apply(this, arguments);
19858
19858
  }
19859
- v(ye, ue, {
19859
+ v(ye, oe, {
19860
19860
  /**
19861
19861
  * handle mouse events
19862
19862
  * @param {Object} ev
19863
19863
  */
19864
19864
  handler: function(L) {
19865
19865
  var k = Ce[L.type];
19866
- k & re && (L.button === 0 || L.button === 2) && (this.pressed = !0), k & X && L.which !== 1 && (k = te), this.pressed && (k & te && (this.pressed = !1), this.callback(this.manager, k, {
19866
+ k & ee && (L.button === 0 || L.button === 2) && (this.pressed = !0), k & ie && L.which !== 1 && (k = ne), this.pressed && (k & ne && (this.pressed = !1), this.callback(this.manager, k, {
19867
19867
  pointers: [L],
19868
19868
  changedPointers: [L],
19869
19869
  pointerType: G,
@@ -19872,30 +19872,30 @@ var Hammer = function(n, t, e, r) {
19872
19872
  }
19873
19873
  });
19874
19874
  var xe = {
19875
- pointerdown: re,
19876
- pointermove: X,
19877
- pointerup: te,
19878
- pointercancel: ee,
19879
- pointerout: ee
19875
+ pointerdown: ee,
19876
+ pointermove: ie,
19877
+ pointerup: ne,
19878
+ pointercancel: K,
19879
+ pointerout: K
19880
19880
  }, he = {
19881
- 2: Q,
19881
+ 2: U,
19882
19882
  3: q,
19883
19883
  4: G,
19884
- 5: j
19884
+ 5: Z
19885
19885
  // see https://twitter.com/jacobrossi/status/480596438489890816
19886
19886
  }, _e = "pointerdown", Le = "pointermove pointerup pointercancel";
19887
19887
  n.MSPointerEvent && !n.PointerEvent && (_e = "MSPointerDown", Le = "MSPointerMove MSPointerUp MSPointerCancel");
19888
19888
  function ot() {
19889
- this.evEl = _e, this.evWin = Le, ue.apply(this, arguments), this.store = this.manager.session.pointerEvents = [];
19889
+ this.evEl = _e, this.evWin = Le, oe.apply(this, arguments), this.store = this.manager.session.pointerEvents = [];
19890
19890
  }
19891
- v(ot, ue, {
19891
+ v(ot, oe, {
19892
19892
  /**
19893
19893
  * handle mouse events
19894
19894
  * @param {Object} ev
19895
19895
  */
19896
19896
  handler: function(L) {
19897
- var k = this.store, z = !1, $ = !1, se = L.type.toLowerCase().replace("ms", ""), Te = xe[se], Ge = he[L.pointerType] || L.pointerType, dt = Ge == Q, Ne = H(k, L.pointerId, "pointerId");
19898
- Te & re && (L.button === 0 || L.button === 2 || dt) ? Ne < 0 && (k.push(L), Ne = k.length - 1) : Te & (te | ee) ? z = !0 : !dt && L.buttons === 0 && (z = !0, $ = !0, Te = xe.pointerup), !(Ne < 0) && ($ || (k[Ne] = L), this.callback(this.manager, Te, {
19897
+ var k = this.store, z = !1, $ = !1, se = L.type.toLowerCase().replace("ms", ""), Te = xe[se], Ge = he[L.pointerType] || L.pointerType, dt = Ge == U, Ne = H(k, L.pointerId, "pointerId");
19898
+ Te & ee && (L.button === 0 || L.button === 2 || dt) ? Ne < 0 && (k.push(L), Ne = k.length - 1) : Te & (ne | K) ? z = !0 : !dt && L.buttons === 0 && (z = !0, $ = !0, Te = xe.pointerup), !(Ne < 0) && ($ || (k[Ne] = L), this.callback(this.manager, Te, {
19899
19899
  pointers: k,
19900
19900
  changedPointers: [L],
19901
19901
  pointerType: Ge,
@@ -19904,23 +19904,23 @@ var Hammer = function(n, t, e, r) {
19904
19904
  }
19905
19905
  });
19906
19906
  var ze = {
19907
- touchstart: re,
19908
- touchmove: X,
19909
- touchend: te,
19910
- touchcancel: ee
19907
+ touchstart: ee,
19908
+ touchmove: ie,
19909
+ touchend: ne,
19910
+ touchcancel: K
19911
19911
  }, Ke = "touchstart", Xe = "touchstart touchmove touchend touchcancel";
19912
19912
  function je() {
19913
- this.evTarget = Ke, this.evWin = Xe, this.started = !1, ue.apply(this, arguments);
19913
+ this.evTarget = Ke, this.evWin = Xe, this.started = !1, oe.apply(this, arguments);
19914
19914
  }
19915
- v(je, ue, {
19915
+ v(je, oe, {
19916
19916
  handler: function(L) {
19917
19917
  var k = ze[L.type];
19918
- if (k === re && (this.started = !0), !!this.started) {
19918
+ if (k === ee && (this.started = !0), !!this.started) {
19919
19919
  var z = Pe.call(this, L, k);
19920
- k & (te | ee) && z[0].length - z[1].length === 0 && (this.started = !1), this.callback(this.manager, k, {
19920
+ k & (ne | K) && z[0].length - z[1].length === 0 && (this.started = !1), this.callback(this.manager, k, {
19921
19921
  pointers: z[0],
19922
19922
  changedPointers: z[1],
19923
- pointerType: Q,
19923
+ pointerType: U,
19924
19924
  srcEvent: L
19925
19925
  });
19926
19926
  }
@@ -19928,40 +19928,40 @@ var Hammer = function(n, t, e, r) {
19928
19928
  });
19929
19929
  function Pe(P, L) {
19930
19930
  var k = C(P.touches), z = C(P.changedTouches);
19931
- return L & (te | ee) && (k = I(k.concat(z), "identifier")), [k, z];
19931
+ return L & (ne | K) && (k = I(k.concat(z), "identifier")), [k, z];
19932
19932
  }
19933
19933
  var De = {
19934
- touchstart: re,
19935
- touchmove: X,
19936
- touchend: te,
19937
- touchcancel: ee
19934
+ touchstart: ee,
19935
+ touchmove: ie,
19936
+ touchend: ne,
19937
+ touchcancel: K
19938
19938
  }, Me = "touchstart touchmove touchend touchcancel";
19939
19939
  function Ie() {
19940
- this.evTarget = Me, this.targetIds = {}, ue.apply(this, arguments);
19940
+ this.evTarget = Me, this.targetIds = {}, oe.apply(this, arguments);
19941
19941
  }
19942
- v(Ie, ue, {
19942
+ v(Ie, oe, {
19943
19943
  handler: function(L) {
19944
19944
  var k = De[L.type], z = Ye.call(this, L, k);
19945
19945
  z && this.callback(this.manager, k, {
19946
19946
  pointers: z[0],
19947
19947
  changedPointers: z[1],
19948
- pointerType: Q,
19948
+ pointerType: U,
19949
19949
  srcEvent: L
19950
19950
  });
19951
19951
  }
19952
19952
  });
19953
19953
  function Ye(P, L) {
19954
19954
  var k = C(P.touches), z = this.targetIds;
19955
- if (L & (re | X) && k.length === 1)
19955
+ if (L & (ee | ie) && k.length === 1)
19956
19956
  return z[k[0].identifier] = !0, [k, k];
19957
19957
  var $, se, Te = C(P.changedTouches), Ge = [], dt = this.target;
19958
19958
  if (se = k.filter(function(Ne) {
19959
19959
  return M(Ne.target, dt);
19960
- }), L === re)
19960
+ }), L === ee)
19961
19961
  for ($ = 0; $ < se.length; )
19962
19962
  z[se[$].identifier] = !0, $++;
19963
19963
  for ($ = 0; $ < Te.length; )
19964
- z[Te[$].identifier] && Ge.push(Te[$]), L & (te | ee) && delete z[Te[$].identifier], $++;
19964
+ z[Te[$].identifier] && Ge.push(Te[$]), L & (ne | K) && delete z[Te[$].identifier], $++;
19965
19965
  if (Ge.length)
19966
19966
  return [
19967
19967
  // merge targetTouches with changedTargetTouches so it contains ALL touches, including 'end' and 'cancel'
@@ -19971,11 +19971,11 @@ var Hammer = function(n, t, e, r) {
19971
19971
  }
19972
19972
  var He = 2500, Fe = 25;
19973
19973
  function tt() {
19974
- ue.apply(this, arguments);
19974
+ oe.apply(this, arguments);
19975
19975
  var P = y(this.handler, this);
19976
19976
  this.touch = new Ie(this.manager, P), this.mouse = new ye(this.manager, P), this.primaryTouch = null, this.lastTouches = [];
19977
19977
  }
19978
- v(tt, ue, {
19978
+ v(tt, oe, {
19979
19979
  /**
19980
19980
  * handle mouse and touch events
19981
19981
  * @param {Hammer} manager
@@ -19983,7 +19983,7 @@ var Hammer = function(n, t, e, r) {
19983
19983
  * @param {Object} inputData
19984
19984
  */
19985
19985
  handler: function(L, k, z) {
19986
- var $ = z.pointerType == Q, se = z.pointerType == G;
19986
+ var $ = z.pointerType == U, se = z.pointerType == G;
19987
19987
  if (!(se && z.sourceCapabilities && z.sourceCapabilities.firesTouchEvents)) {
19988
19988
  if ($)
19989
19989
  st.call(this, k, z);
@@ -20000,7 +20000,7 @@ var Hammer = function(n, t, e, r) {
20000
20000
  }
20001
20001
  });
20002
20002
  function st(P, L) {
20003
- P & re ? (this.primaryTouch = L.changedPointers[0].identifier, ut.call(this, L)) : P & (te | ee) && ut.call(this, L);
20003
+ P & ee ? (this.primaryTouch = L.changedPointers[0].identifier, ut.call(this, L)) : P & (ne | K) && ut.call(this, L);
20004
20004
  }
20005
20005
  function ut(P) {
20006
20006
  var L = P.changedPointers[0];
@@ -20066,7 +20066,7 @@ var Hammer = function(n, t, e, r) {
20066
20066
  if (Ge && dt && Ne)
20067
20067
  return;
20068
20068
  }
20069
- if (!(Te && se) && ($ || se && k & pe || Te && k & Ae))
20069
+ if (!(Te && se) && ($ || se && k & pe || Te && k & ge))
20070
20070
  return this.preventSrc(L);
20071
20071
  },
20072
20072
  /**
@@ -20242,7 +20242,7 @@ var Hammer = function(n, t, e, r) {
20242
20242
  return P & ft ? "cancel" : P & At ? "end" : P & xt ? "move" : P & Je ? "start" : "";
20243
20243
  }
20244
20244
  function We(P) {
20245
- return P == ce ? "down" : P == oe ? "up" : P == ie ? "left" : P == ae ? "right" : "";
20245
+ return P == fe ? "down" : P == ue ? "up" : P == te ? "left" : P == ae ? "right" : "";
20246
20246
  }
20247
20247
  function nt(P, L) {
20248
20248
  var k = L.manager;
@@ -20281,7 +20281,7 @@ var Hammer = function(n, t, e, r) {
20281
20281
  */
20282
20282
  process: function(P) {
20283
20283
  var L = this.state, k = P.eventType, z = L & (Je | xt), $ = this.attrTest(P);
20284
- return z && (k & ee || !$) ? L | ft : z || $ ? k & te ? L | At : L & Je ? L | xt : Je : rt;
20284
+ return z && (k & K || !$) ? L | ft : z || $ ? k & ne ? L | At : L & Je ? L | xt : Je : rt;
20285
20285
  }
20286
20286
  });
20287
20287
  function Mt() {
@@ -20300,11 +20300,11 @@ var Hammer = function(n, t, e, r) {
20300
20300
  },
20301
20301
  getTouchAction: function() {
20302
20302
  var P = this.options.direction, L = [];
20303
- return P & pe && L.push(be), P & Ae && L.push(ke), L;
20303
+ return P & pe && L.push(be), P & ge && L.push(ke), L;
20304
20304
  },
20305
20305
  directionTest: function(P) {
20306
20306
  var L = this.options, k = !0, z = P.distance, $ = P.direction, se = P.deltaX, Te = P.deltaY;
20307
- return $ & L.direction || (L.direction & pe ? ($ = se === 0 ? Z : se < 0 ? ie : ae, k = se != this.pX, z = Math.abs(P.deltaX)) : ($ = Te === 0 ? Z : Te < 0 ? oe : ce, k = Te != this.pY, z = Math.abs(P.deltaY))), P.direction = $, k && z > L.threshold && $ & L.direction;
20307
+ return $ & L.direction || (L.direction & pe ? ($ = se === 0 ? j : se < 0 ? te : ae, k = se != this.pX, z = Math.abs(P.deltaX)) : ($ = Te === 0 ? j : Te < 0 ? ue : fe, k = Te != this.pY, z = Math.abs(P.deltaY))), P.direction = $, k && z > L.threshold && $ & L.direction;
20308
20308
  },
20309
20309
  attrTest: function(P) {
20310
20310
  return at.prototype.attrTest.call(this, P) && (this.state & Je || !(this.state & Je) && this.directionTest(P));
@@ -20363,13 +20363,13 @@ var Hammer = function(n, t, e, r) {
20363
20363
  },
20364
20364
  process: function(P) {
20365
20365
  var L = this.options, k = P.pointers.length === L.pointers, z = P.distance < L.threshold, $ = P.deltaTime > L.time;
20366
- if (this._input = P, !z || !k || P.eventType & (te | ee) && !$)
20366
+ if (this._input = P, !z || !k || P.eventType & (ne | K) && !$)
20367
20367
  this.reset();
20368
- else if (P.eventType & re)
20368
+ else if (P.eventType & ee)
20369
20369
  this.reset(), this._timer = d(function() {
20370
20370
  this.state = ct, this.tryEmit();
20371
20371
  }, L.time, this);
20372
- else if (P.eventType & te)
20372
+ else if (P.eventType & ne)
20373
20373
  return ct;
20374
20374
  return rt;
20375
20375
  },
@@ -20377,7 +20377,7 @@ var Hammer = function(n, t, e, r) {
20377
20377
  clearTimeout(this._timer);
20378
20378
  },
20379
20379
  emit: function(P) {
20380
- this.state === ct && (P && P.eventType & te ? this.manager.emit(this.options.event + "up", P) : (this._input.timeStamp = f(), this.manager.emit(this.options.event, this._input)));
20380
+ this.state === ct && (P && P.eventType & ne ? this.manager.emit(this.options.event + "up", P) : (this._input.timeStamp = f(), this.manager.emit(this.options.event, this._input)));
20381
20381
  }
20382
20382
  });
20383
20383
  function Ct() {
@@ -20412,7 +20412,7 @@ var Hammer = function(n, t, e, r) {
20412
20412
  event: "swipe",
20413
20413
  threshold: 10,
20414
20414
  velocity: 0.3,
20415
- direction: pe | Ae,
20415
+ direction: pe | ge,
20416
20416
  pointers: 1
20417
20417
  },
20418
20418
  getTouchAction: function() {
@@ -20420,7 +20420,7 @@ var Hammer = function(n, t, e, r) {
20420
20420
  },
20421
20421
  attrTest: function(P) {
20422
20422
  var L = this.options.direction, k;
20423
- return L & (pe | Ae) ? k = P.overallVelocity : L & pe ? k = P.overallVelocityX : L & Ae && (k = P.overallVelocityY), this._super.attrTest.call(this, P) && L & P.offsetDirection && P.distance > this.options.threshold && P.maxPointers == this.options.pointers && c(k) > this.options.velocity && P.eventType & te;
20423
+ return L & (pe | ge) ? k = P.overallVelocity : L & pe ? k = P.overallVelocityX : L & ge && (k = P.overallVelocityY), this._super.attrTest.call(this, P) && L & P.offsetDirection && P.distance > this.options.threshold && P.maxPointers == this.options.pointers && c(k) > this.options.velocity && P.eventType & ne;
20424
20424
  },
20425
20425
  emit: function(P) {
20426
20426
  var L = We(P.offsetDirection);
@@ -20453,10 +20453,10 @@ var Hammer = function(n, t, e, r) {
20453
20453
  },
20454
20454
  process: function(P) {
20455
20455
  var L = this.options, k = P.pointers.length === L.pointers, z = P.distance < L.threshold, $ = P.deltaTime < L.time;
20456
- if (this.reset(), P.eventType & re && this.count === 0)
20456
+ if (this.reset(), P.eventType & ee && this.count === 0)
20457
20457
  return this.failTimeout();
20458
20458
  if (z && $ && k) {
20459
- if (P.eventType != te)
20459
+ if (P.eventType != ne)
20460
20460
  return this.failTimeout();
20461
20461
  var se = this.pTime ? P.timeStamp - this.pTime < L.interval : !0, Te = !this.pCenter || de(this.pCenter, P.center) < L.posThreshold;
20462
20462
  this.pTime = P.timeStamp, this.pCenter = P.center, !Te || !se ? this.count = 1 : this.count += 1, this._input = P;
@@ -20581,7 +20581,7 @@ var Hammer = function(n, t, e, r) {
20581
20581
  };
20582
20582
  var Ht = 1, Ft = 2;
20583
20583
  function Pt(P, L) {
20584
- this.options = A({}, St.defaults, L || {}), this.options.inputTarget = this.options.inputTarget || P, this.handlers = {}, this.session = {}, this.recognizers = [], this.oldCssProps = {}, this.element = P, this.input = Y(this), this.touchAction = new Rt(this, this.options.touchAction), Bt(this, !0), p(this.options.recognizers, function(k) {
20584
+ this.options = A({}, St.defaults, L || {}), this.options.inputTarget = this.options.inputTarget || P, this.handlers = {}, this.session = {}, this.recognizers = [], this.oldCssProps = {}, this.element = P, this.input = W(this), this.touchAction = new Rt(this, this.options.touchAction), Bt(this, !0), p(this.options.recognizers, function(k) {
20585
20585
  var z = this.add(new k[0](k[1]));
20586
20586
  k[2] && z.recognizeWith(k[2]), k[3] && z.requireFailure(k[3]);
20587
20587
  }, this);
@@ -20727,10 +20727,10 @@ var Hammer = function(n, t, e, r) {
20727
20727
  k.initEvent(P, !0, !0), k.gesture = L, L.target.dispatchEvent(k);
20728
20728
  }
20729
20729
  return A(St, {
20730
- INPUT_START: re,
20731
- INPUT_MOVE: X,
20732
- INPUT_END: te,
20733
- INPUT_CANCEL: ee,
20730
+ INPUT_START: ee,
20731
+ INPUT_MOVE: ie,
20732
+ INPUT_END: ne,
20733
+ INPUT_CANCEL: K,
20734
20734
  STATE_POSSIBLE: Tt,
20735
20735
  STATE_BEGAN: Je,
20736
20736
  STATE_CHANGED: xt,
@@ -20738,16 +20738,16 @@ var Hammer = function(n, t, e, r) {
20738
20738
  STATE_RECOGNIZED: ct,
20739
20739
  STATE_CANCELLED: ft,
20740
20740
  STATE_FAILED: rt,
20741
- DIRECTION_NONE: Z,
20742
- DIRECTION_LEFT: ie,
20741
+ DIRECTION_NONE: j,
20742
+ DIRECTION_LEFT: te,
20743
20743
  DIRECTION_RIGHT: ae,
20744
- DIRECTION_UP: oe,
20745
- DIRECTION_DOWN: ce,
20744
+ DIRECTION_UP: ue,
20745
+ DIRECTION_DOWN: fe,
20746
20746
  DIRECTION_HORIZONTAL: pe,
20747
- DIRECTION_VERTICAL: Ae,
20747
+ DIRECTION_VERTICAL: ge,
20748
20748
  DIRECTION_ALL: Re,
20749
20749
  Manager: Pt,
20750
- Input: ue,
20750
+ Input: oe,
20751
20751
  TouchAction: Rt,
20752
20752
  TouchInput: Ie,
20753
20753
  MouseInput: ye,
@@ -21112,14 +21112,14 @@ var BaseController = (
21112
21112
  y: B.clientY
21113
21113
  }, _ = r.relativeClientPosition(O), N = new THREE.Raycaster();
21114
21114
  N.params.Points = { threshold: 0.1 }, N.setFromCamera(_, r.camera);
21115
- var V = __assign(__assign({}, O), { coords: _, raycaster: N, buttons: B.buttons, delta: 0 }), K = C === "pinchend" ? I : I - B.deltaY / 280, D = createEvent("gesture.pinch", {
21115
+ var V = __assign(__assign({}, O), { coords: _, raycaster: N, buttons: B.buttons, delta: 0 }), X = C === "pinchend" ? I : I - B.deltaY / 280, D = createEvent("gesture.pinch", {
21116
21116
  target: B.target,
21117
21117
  pointerType: "mouse",
21118
21118
  srcEvent: B,
21119
21119
  pointers: [__assign({}, V)],
21120
21120
  isFirst: C === "pinchstart",
21121
21121
  isFinal: C === "pinchend",
21122
- scale: clamp$1(K, 0.1, 10),
21122
+ scale: clamp$1(X, 0.1, 10),
21123
21123
  center: __assign({}, V),
21124
21124
  velocityX: 0,
21125
21125
  velocityY: 0,
@@ -21140,24 +21140,24 @@ var BaseController = (
21140
21140
  } : d.prevEvent = _, r.onPinchGesture(_), h !== null && window.clearTimeout(h), h = window.setTimeout(function() {
21141
21141
  var q;
21142
21142
  h = null;
21143
- var G = (q = d == null ? void 0 : d.prevEvent.scale) !== null && q !== void 0 ? q : 1, j = p("pinchend", G, C);
21144
- d = null, r.onPinchGesture(j);
21143
+ var G = (q = d == null ? void 0 : d.prevEvent.scale) !== null && q !== void 0 ? q : 1, Z = p("pinchend", G, C);
21144
+ d = null, r.onPinchGesture(Z);
21145
21145
  }, 200);
21146
21146
  } else {
21147
- var N = (Math.abs(C.deltaY) > Math.abs(C.deltaX) ? C.deltaY : C.deltaX) / -60, V = r.mouseWheelState !== void 0, K = {
21147
+ var N = (Math.abs(C.deltaY) > Math.abs(C.deltaX) ? C.deltaY : C.deltaX) / -60, V = r.mouseWheelState !== void 0, X = {
21148
21148
  x: C.clientX,
21149
21149
  y: C.clientY
21150
- }, D = r.relativeClientPosition(K), J = new THREE.Raycaster();
21150
+ }, D = r.relativeClientPosition(X), J = new THREE.Raycaster();
21151
21151
  J.params.Points = { threshold: 0.1 }, J.setFromCamera(D, r.camera);
21152
- var Q = __assign(__assign({}, K), { coords: D, raycaster: J, buttons: C.buttons, delta: N }), _ = createEvent("gesture.mousewheel", {
21152
+ var U = __assign(__assign({}, X), { coords: D, raycaster: J, buttons: C.buttons, delta: N }), _ = createEvent("gesture.mousewheel", {
21153
21153
  target: C.target,
21154
21154
  pointerType: "mouse",
21155
21155
  srcEvent: C,
21156
- pointers: [__assign({}, Q)],
21156
+ pointers: [__assign({}, U)],
21157
21157
  isFirst: V,
21158
21158
  isFinal: !1,
21159
21159
  scale: 0,
21160
- center: __assign({}, Q),
21160
+ center: __assign({}, U),
21161
21161
  velocityX: 0,
21162
21162
  velocityY: 0,
21163
21163
  overallVelocityX: 0,
@@ -21172,11 +21172,11 @@ var BaseController = (
21172
21172
  target: C.target,
21173
21173
  pointerType: "mouse",
21174
21174
  srcEvent: C,
21175
- pointers: [__assign(__assign({}, Q), { delta: 0 })],
21175
+ pointers: [__assign(__assign({}, U), { delta: 0 })],
21176
21176
  isFirst: !1,
21177
21177
  isFinal: !0,
21178
21178
  scale: 0,
21179
- center: __assign(__assign({}, Q), { delta: 0 }),
21179
+ center: __assign(__assign({}, U), { delta: 0 }),
21180
21180
  velocityX: 0,
21181
21181
  velocityY: 0,
21182
21182
  overallVelocityX: 0,
@@ -21319,15 +21319,15 @@ var BaseController = (
21319
21319
  y: C.clientY
21320
21320
  }, N = r.relativeClientPosition(_), V = new THREE.Raycaster();
21321
21321
  V.params.Points = { threshold: 0.1 }, V.setFromCamera(N, r.camera);
21322
- var K = __assign(__assign({}, _), { coords: N, raycaster: V, buttons: 0, delta: 0 }), D = createEvent("gesture.pinch", {
21322
+ var X = __assign(__assign({}, _), { coords: N, raycaster: V, buttons: 0, delta: 0 }), D = createEvent("gesture.pinch", {
21323
21323
  target: C.target,
21324
21324
  pointerType: "mouse",
21325
21325
  srcEvent: C,
21326
- pointers: [__assign({}, K)],
21326
+ pointers: [__assign({}, X)],
21327
21327
  isFirst: B,
21328
21328
  isFinal: O,
21329
21329
  scale: (I = C.scale) !== null && I !== void 0 ? I : 1,
21330
- center: __assign({}, K),
21330
+ center: __assign({}, X),
21331
21331
  velocityX: 0,
21332
21332
  velocityY: 0,
21333
21333
  overallVelocityX: 0,
@@ -22489,8 +22489,8 @@ void main() {
22489
22489
  depthBuffer: !0,
22490
22490
  stencilBuffer: !1,
22491
22491
  generateMipmaps: !1,
22492
- magFilter: THREE.NearestFilter,
22493
- minFilter: THREE.NearestFilter,
22492
+ magFilter: THREE.LinearFilter,
22493
+ minFilter: THREE.LinearFilter,
22494
22494
  wrapS: THREE.ClampToEdgeWrapping,
22495
22495
  wrapT: THREE.ClampToEdgeWrapping
22496
22496
  });
@@ -22519,91 +22519,91 @@ void main() {
22519
22519
  if (this.boundingMesh.update(o, d), this.observer === null)
22520
22520
  return (this.renderTarget.width !== 1 || this.renderTarget.height !== 1) && (this.renderTarget.setSize(1, 1), r = !0), !1;
22521
22521
  this.level = clamp$1(A, 0, this.tileTree.maxLevel);
22522
- var m = s.width * u, E = s.height * u;
22523
- (this.renderTarget.width !== m || this.renderTarget.height !== E) && this.renderTarget.setSize(m, E), this.scene.matrix.equals(h) || (this.scene.matrix.copy(h), this.scene.matrixWorld.copy(this.scene.matrix), this.scene.matrix.decompose(this.scene.position, this.scene.quaternion, this.scene.scale), this.scene.matrixAutoUpdate = !1, r = !0);
22524
- var v = scratchCameraQuaternion.setFromRotationMatrix(c), y = scratchCameraMatrix.compose(this.scene.position, v, this.scene.scale);
22525
- this.camera.matrix.equals(y) || (this.camera.matrix.copy(y), this.camera.matrixWorld.copy(this.camera.matrix), this.camera.position.copy(this.scene.position), this.camera.quaternion.copy(v), this.camera.scale.copy(this.scene.scale), r = !0);
22526
- var b = scratchCameraProjectMatrix.copy(f);
22527
- b.elements[0] *= p, b.elements[5] *= p, this.camera.projectionMatrix.equals(b) || (this.camera.projectionMatrix.copy(b), this.camera.projectionMatrixInverse.getInverse(this.camera.projectionMatrix), r = !0), scratchSceneQuaternionInverse.copy(this.scene.quaternion).inverse(), scratchSceneMatrixInverse.makeRotationFromQuaternion(scratchSceneQuaternionInverse), scratchFrustumMatrix.copy(this.camera.matrix), scratchFrustumMatrix.setPosition(0, 0, 0), scratchFrustumMatrix.premultiply(scratchSceneMatrixInverse), scratchFrustumMatrixInverse.getInverse(scratchFrustumMatrix), scratchFrustumProjectMatrix.multiplyMatrices(this.camera.projectionMatrix, scratchFrustumMatrixInverse), this.frustum.setFromProjectionMatrix(scratchFrustumProjectMatrix);
22528
- var T = this.frustum.planes[5].normal, S = [];
22529
- A >= g && traverseTileCubeNode(this.tileTree, function(X) {
22530
- if (!(X.level < g)) {
22531
- if (X.level > A || !e.frustum.intersectsBox(X.box))
22522
+ var m = Math.floor(s.width * u), E = Math.floor(s.height * u), v = Math.max(m, E), y = l.capabilities.maxTextureSize;
22523
+ v > y && (m = Math.floor(m / v * y), E = Math.floor(E / v * y)), (this.renderTarget.width !== m || this.renderTarget.height !== E) && this.renderTarget.setSize(m, E), this.scene.matrix.equals(h) || (this.scene.matrix.copy(h), this.scene.matrixWorld.copy(this.scene.matrix), this.scene.matrix.decompose(this.scene.position, this.scene.quaternion, this.scene.scale), this.scene.matrixAutoUpdate = !1, r = !0);
22524
+ var b = scratchCameraQuaternion.setFromRotationMatrix(c), T = scratchCameraMatrix.compose(this.scene.position, b, this.scene.scale);
22525
+ this.camera.matrix.equals(T) || (this.camera.matrix.copy(T), this.camera.matrixWorld.copy(this.camera.matrix), this.camera.position.copy(this.scene.position), this.camera.quaternion.copy(b), this.camera.scale.copy(this.scene.scale), r = !0);
22526
+ var S = scratchCameraProjectMatrix.copy(f);
22527
+ S.elements[0] *= p, S.elements[5] *= p, this.camera.projectionMatrix.equals(S) || (this.camera.projectionMatrix.copy(S), this.camera.projectionMatrixInverse.getInverse(this.camera.projectionMatrix), r = !0), scratchSceneQuaternionInverse.copy(this.scene.quaternion).inverse(), scratchSceneMatrixInverse.makeRotationFromQuaternion(scratchSceneQuaternionInverse), scratchFrustumMatrix.copy(this.camera.matrix), scratchFrustumMatrix.setPosition(0, 0, 0), scratchFrustumMatrix.premultiply(scratchSceneMatrixInverse), scratchFrustumMatrixInverse.getInverse(scratchFrustumMatrix), scratchFrustumProjectMatrix.multiplyMatrices(this.camera.projectionMatrix, scratchFrustumMatrixInverse), this.frustum.setFromProjectionMatrix(scratchFrustumProjectMatrix);
22528
+ var R = this.frustum.planes[5].normal, M = [];
22529
+ A >= g && traverseTileCubeNode(this.tileTree, function(K) {
22530
+ if (!(K.level < g)) {
22531
+ if (K.level > A || !e.frustum.intersectsBox(K.box))
22532
22532
  return !1;
22533
- S.push(X);
22533
+ M.push(K);
22534
22534
  }
22535
22535
  });
22536
- var R = /* @__PURE__ */ new WeakMap();
22537
- S.sort(function(X, te) {
22538
- if (X.level !== te.level)
22539
- return X.level - te.level;
22540
- var ee = R.get(X);
22541
- ee === void 0 && (ee = X.box.getCenter(scratchSortVector3).angleTo(T), R.set(X, ee));
22542
- var Z = R.get(te);
22543
- return Z === void 0 && (Z = te.box.getCenter(scratchSortVector3).angleTo(T), R.set(te, Z)), ee - Z;
22536
+ var w = /* @__PURE__ */ new WeakMap();
22537
+ M.sort(function(K, j) {
22538
+ if (K.level !== j.level)
22539
+ return K.level - j.level;
22540
+ var te = w.get(K);
22541
+ te === void 0 && (te = K.box.getCenter(scratchSortVector3).angleTo(R), w.set(K, te));
22542
+ var ae = w.get(j);
22543
+ return ae === void 0 && (ae = j.box.getCenter(scratchSortVector3).angleTo(R), w.set(j, ae)), te - ae;
22544
22544
  });
22545
- var M = /* @__PURE__ */ new WeakSet(), w = this.observer.images.tiles;
22546
- if (w)
22547
- for (var F = function(X) {
22548
- var te = w.find(function(me) {
22549
- return me.level === X.level;
22545
+ var F = /* @__PURE__ */ new WeakSet(), H = this.observer.images.tiles;
22546
+ if (H)
22547
+ for (var C = function(K) {
22548
+ var j = H.find(function(W) {
22549
+ return W.level === K.level;
22550
22550
  });
22551
- if (!te)
22551
+ if (!j)
22552
22552
  return "continue";
22553
- M.add(X);
22554
- var ee = H.tileMeshes.get(X);
22555
- if (ee) {
22556
- ee.appearDuration = H.appearDuration;
22557
- var Z = ee.updateTime(o);
22558
- return Z && (r = !0), "continue";
22553
+ F.add(K);
22554
+ var te = I.tileMeshes.get(K);
22555
+ if (te) {
22556
+ te.appearDuration = I.appearDuration;
22557
+ var ae = te.updateTime(o);
22558
+ return ae && (r = !0), "continue";
22559
22559
  }
22560
- if (H.pedding >= H.maxRequest)
22560
+ if (I.pedding >= I.maxRequest)
22561
22561
  return "continue";
22562
- var ie = Math.pow(2, X.level) * X.position.y, ae = Math.pow(2, X.level) * X.position.x, oe = "".concat(H.observer.panoId, ".").concat(X.face, ".").concat(X.level, ".").concat(ie, ".").concat(ae), ce = te[X.face], pe = te.size, Ae = H.imageOptions.transform, Re = __assign(__assign({}, pick(H.imageOptions, ["format", "sharpen", "mappings"])), { key: "pano_tile.".concat(oe), size: te.scale >= 1 ? void 0 : pe * X.size * te.scale, cut: X.size === 1 ? void 0 : [
22563
- pe * X.position.x,
22564
- pe * X.position.y,
22565
- pe * X.size,
22566
- pe * X.size
22562
+ var ue = Math.pow(2, K.level) * K.position.y, fe = Math.pow(2, K.level) * K.position.x, pe = "".concat(I.observer.panoId, ".").concat(K.face, ".").concat(K.level, ".").concat(ue, ".").concat(fe), ge = j[K.face], Re = j.size, Ae = I.imageOptions.transform, me = __assign(__assign({}, pick(I.imageOptions, ["format", "sharpen", "mappings"])), { key: "pano_tile.".concat(pe), size: j.scale >= 1 ? void 0 : Re * K.size * j.scale, cut: K.size === 1 ? void 0 : [
22563
+ Re * K.position.x,
22564
+ Re * K.position.y,
22565
+ Re * K.size,
22566
+ Re * K.size
22567
22567
  ] });
22568
- X.level === 1 && te.scale >= 0.5 && (Re.format === "jpg" || /\.jpg$/.test(ce)) && (Re.size = void 0, Re.quality || (Re.quality = 70)), X.size === 1 && console.warn("tile: ".concat(Re.key, " should not appear.")), H.pedding++;
22569
- var ge = H.textureLoader.loadTexture(ce, {
22568
+ K.level === 1 && j.scale >= 0.5 && (me.format === "jpg" || /\.jpg$/.test(ge)) && (me.size = void 0, me.quality || (me.quality = 70)), K.size === 1 && console.warn("tile: ".concat(me.key, " should not appear.")), I.pedding++;
22569
+ var oe = I.textureLoader.loadTexture(ge, {
22570
22570
  imageURL: {
22571
22571
  transform: Ae,
22572
- options: Re
22572
+ options: me
22573
22573
  },
22574
22574
  minFilter: THREE.LinearFilter,
22575
22575
  magFilter: THREE.LinearFilter,
22576
22576
  generateMipmaps: !1,
22577
- fetcher: getFetcher(H.observer.work)
22578
- }).then(function(me) {
22579
- return me.body;
22577
+ fetcher: getFetcher(I.observer.work)
22578
+ }).then(function(W) {
22579
+ return W.body;
22580
22580
  });
22581
- ge.then(function(me) {
22582
- return e.pedding--, me;
22583
- }, function(me) {
22584
- return e.pedding--, Promise.reject(me);
22585
- }), ee = new TileMesh(X, ge), ee.name = "tiling:tile-".concat(oe), ee.visible = !1, ee.appearDuration = H.appearDuration, H.tileMeshes.set(X, ee), H.scene.add(ee), ee.updateTime(o), r = !0;
22586
- }, H = this, C = 0, I = S; C < I.length; C++) {
22587
- var B = I[C];
22588
- F(B);
22589
- }
22590
- var O = [], _ = [];
22591
- this.tileMeshes.forEach(function(X, te) {
22592
- M.has(te) ? O.push(X) : _.push(X);
22593
- var ee = te.level >= g && te.level <= A;
22594
- X.visible !== ee && (X.visible = ee, r = !0);
22581
+ oe.then(function(W) {
22582
+ return e.pedding--, W;
22583
+ }, function(W) {
22584
+ return e.pedding--, Promise.reject(W);
22585
+ }), te = new TileMesh(K, oe), te.name = "tiling:tile-".concat(pe), te.visible = !1, te.appearDuration = I.appearDuration, I.tileMeshes.set(K, te), I.scene.add(te), te.updateTime(o), r = !0;
22586
+ }, I = this, B = 0, O = M; B < O.length; B++) {
22587
+ var _ = O[B];
22588
+ C(_);
22589
+ }
22590
+ var N = [], V = [];
22591
+ this.tileMeshes.forEach(function(K, j) {
22592
+ F.has(j) ? N.push(K) : V.push(K);
22593
+ var te = j.level >= g && j.level <= A;
22594
+ K.visible !== te && (K.visible = te, r = !0);
22595
22595
  });
22596
- for (var N = _.sort(function(X, te) {
22597
- return te.activeTime - X.activeTime;
22598
- }).slice(Math.max(0, this.maxCacheTile - O.length)), V = 0, K = N; V < K.length; V++) {
22599
- var D = K[V];
22600
- this.tileMeshes.delete(D.node), this.scene.remove(D), D.dispose(), r = !0;
22596
+ for (var X = V.sort(function(K, j) {
22597
+ return j.activeTime - K.activeTime;
22598
+ }).slice(Math.max(0, this.maxCacheTile - N.length)), D = 0, J = X; D < J.length; D++) {
22599
+ var U = J[D];
22600
+ this.tileMeshes.delete(U.node), this.scene.remove(U), U.dispose(), r = !0;
22601
22601
  }
22602
22602
  if (r) {
22603
- var J = l.getRenderTarget();
22603
+ var q = l.getRenderTarget();
22604
22604
  scratchPrevClearColor$1.copy(l.getClearColor());
22605
- var Q = l.getClearAlpha(), q = l.autoClear, G = l.autoClearColor, j = l.autoClearDepth, W = l.autoClearStencil, re = l.clippingPlanes;
22606
- l.autoClear = !0, l.autoClearColor = !0, l.autoClearDepth = !0, l.autoClearStencil = !0, l.clippingPlanes = clippingPlanes, l.setRenderTarget(this.renderTarget), l.setClearColor(clearColor$1, clearAlpha), l.render(this.scene, this.camera), l.setRenderTarget(J), l.setClearColor(scratchPrevClearColor$1, Q), l.autoClear = q, l.autoClearColor = G, l.autoClearDepth = j, l.autoClearStencil = W, l.clippingPlanes = re;
22605
+ var G = l.getClearAlpha(), Z = l.autoClear, Y = l.autoClearColor, ee = l.autoClearDepth, ie = l.autoClearStencil, ne = l.clippingPlanes;
22606
+ l.autoClear = !0, l.autoClearColor = !0, l.autoClearDepth = !0, l.autoClearStencil = !0, l.clippingPlanes = clippingPlanes, l.setRenderTarget(this.renderTarget), l.setClearColor(clearColor$1, clearAlpha), l.render(this.scene, this.camera), l.setRenderTarget(q), l.setClearColor(scratchPrevClearColor$1, G), l.autoClear = Z, l.autoClearColor = Y, l.autoClearDepth = ee, l.autoClearStencil = ie, l.clippingPlanes = ne;
22607
22607
  }
22608
22608
  return this.forceRenderWhenNextUpdate = !1, r;
22609
22609
  }, n;
@@ -22981,13 +22981,13 @@ var scratchRaycaster$1 = new THREE.Raycaster(), scratchVector3$1 = new THREE.Vec
22981
22981
  }
22982
22982
  p.distance = this.locationMotion.value.distance, p.offset = new THREE.Vector3(M.x + (w.x - M.x) * F, M.y + (w.y - M.y) * F, M.z + (w.z - M.z) * F);
22983
22983
  for (var I = [], B = [], O = 0, _ = this.locationMotion.keyframes; O < _.length; O++) {
22984
- var N = _[O], V = N.key, K = N.progress;
22985
- V !== void 0 && (I.push(V), K > this.locationMotion.progress && B.push(V));
22984
+ var N = _[O], V = N.key, X = N.progress;
22985
+ V !== void 0 && (I.push(V), X > this.locationMotion.progress && B.push(V));
22986
22986
  }
22987
22987
  for (var D = 0, J = Object.keys(this.panoResources); D < J.length; D++) {
22988
- var Q = J[D];
22989
- if (!(B.indexOf(Q) >= 0)) {
22990
- var q = this.panoResources[Q];
22988
+ var U = J[D];
22989
+ if (!(B.indexOf(U) >= 0)) {
22990
+ var q = this.panoResources[U];
22991
22991
  if (q.panoPicture) {
22992
22992
  var G = q.panoPicture.map;
22993
22993
  if (G) {
@@ -22996,11 +22996,11 @@ var scratchRaycaster$1 = new THREE.Raycaster(), scratchVector3$1 = new THREE.Vec
22996
22996
  G.dispose(), q.panoPicture = null;
22997
22997
  }
22998
22998
  }
22999
- I.indexOf(Q) >= 0 || delete this.panoResources[Q];
22999
+ I.indexOf(U) >= 0 || delete this.panoResources[U];
23000
23000
  }
23001
23001
  }
23002
- var j = panoParse(b.panoId);
23003
- j !== this.currentPano && (this.currentPano = j, this.accessibleObserverFloorCheckCount = 0), this.emit("pano.moving", createEvent("pano.moving", {
23002
+ var Z = panoParse(b.panoId);
23003
+ Z !== this.currentPano && (this.currentPano = Z, this.accessibleObserverFloorCheckCount = 0), this.emit("pano.moving", createEvent("pano.moving", {
23004
23004
  userAction: this.userAction,
23005
23005
  prevPano: panoParse(T.panoId),
23006
23006
  state: __assign(__assign(__assign(__assign({}, panoParse(S.panoId)), { mode: this.mode }), clonePose(this.camera.pose)), p),
@@ -23010,56 +23010,56 @@ var scratchRaycaster$1 = new THREE.Raycaster(), scratchVector3$1 = new THREE.Vec
23010
23010
  }));
23011
23011
  }
23012
23012
  isEmptyObject(h) === !1 && this.modelScene.parameter.set(h), isEmptyObject(p) === !1 && this.setCamera(p);
23013
- var W = this.works.getResolvedObserver(this.currentPano), re = this.locationMotion.ended ? this.getForwardObserverOrNot() : null;
23013
+ var Y = this.works.getResolvedObserver(this.currentPano), ee = this.locationMotion.ended ? this.getForwardObserverOrNot() : null;
23014
23014
  if (this.camera.pose.distance > 0.1 || R)
23015
- for (var X = 0, te = Object.keys(this.panoMeshes); X < te.length; X++) {
23016
- var ee = te[X], Z = this.panoMeshes[ee];
23017
- Z.setOpacity(0), Z.setCurrent(!1), Z.updateTime && Z.updateTime(e, r), Z.visible = !1;
23015
+ for (var ie = 0, ne = Object.keys(this.panoMeshes); ie < ne.length; ie++) {
23016
+ var K = ne[ie], j = this.panoMeshes[K];
23017
+ j.setOpacity(0), j.setCurrent(!1), j.updateTime && j.updateTime(e, r), j.visible = !1;
23018
23018
  }
23019
- else if (W) {
23020
- var ie = arrayMin(W.visibleIds, function(Ye) {
23019
+ else if (Y) {
23020
+ var te = arrayMin(Y.visibleIds, function(Ye) {
23021
23021
  var He = o.works.getResolvedObserver(Ye);
23022
- return He ? W.standingPosition.distanceTo(He.standingPosition) : 1 / 0;
23023
- }, !0), ae = ie[1];
23022
+ return He ? Y.standingPosition.distanceTo(He.standingPosition) : 1 / 0;
23023
+ }, !0), ae = te[1];
23024
23024
  ae = clamp$1(ae, 2.5, 1 / 0);
23025
- for (var oe = W.visibleIds.concat(panoStringify(this.currentPano)), ce = this.camera.getDirection(new THREE.Vector3()), pe = 0, Ae = Object.keys(this.panoMeshes); pe < Ae.length; pe++) {
23026
- var ee = Ae[pe], Z = this.panoMeshes[ee], C = this.works.getResolvedObserver(ee);
23027
- if (oe.indexOf(ee) === -1)
23028
- Z.setCurrent(!1), Z.setOpacity(0);
23025
+ for (var ue = Y.visibleIds.concat(panoStringify(this.currentPano)), fe = this.camera.getDirection(new THREE.Vector3()), pe = 0, ge = Object.keys(this.panoMeshes); pe < ge.length; pe++) {
23026
+ var K = ge[pe], j = this.panoMeshes[K], C = this.works.getResolvedObserver(K);
23027
+ if (ue.indexOf(K) === -1)
23028
+ j.setCurrent(!1), j.setOpacity(0);
23029
23029
  else if (!C)
23030
- Z.setCurrent(!1), Z.setOpacity(0);
23030
+ j.setCurrent(!1), j.setOpacity(0);
23031
23031
  else if (!C.loadable && !C.active)
23032
- Z.setCurrent(!1), Z.setOpacity(0);
23032
+ j.setCurrent(!1), j.setOpacity(0);
23033
23033
  else {
23034
- var Re = Z.position.clone().setY(this.camera.position.y).distanceTo(this.camera.position);
23035
- Z.setCurrent(!Z.loading && Z.progress === 0 && re !== null && re.panoId === ee), Z.setOpacity(Re < 0.01 ? 0 : clamp$1(ae / Re * 1.2, 0.4, 0.85));
23036
- var ge = this.camera.position.clone().setY(Z.position.y), me = new THREE.Vector3().copy(Z.position).sub(ge).normalize();
23037
- if (ee === panoStringify(this.currentPano)) {
23038
- var ue = clamp$1((0.5 - ge.distanceTo(Z.position)) / 0.5, 0, 1);
23039
- me.multiplyScalar(1 - ue).add(ce.clone().multiplyScalar(ue));
23034
+ var Re = j.position.clone().setY(this.camera.position.y).distanceTo(this.camera.position);
23035
+ j.setCurrent(!j.loading && j.progress === 0 && ee !== null && ee.panoId === K), j.setOpacity(Re < 0.01 ? 0 : clamp$1(ae / Re * 1.2, 0.4, 0.85));
23036
+ var Ae = this.camera.position.clone().setY(j.position.y), me = new THREE.Vector3().copy(j.position).sub(Ae).normalize();
23037
+ if (K === panoStringify(this.currentPano)) {
23038
+ var oe = clamp$1((0.5 - Ae.distanceTo(j.position)) / 0.5, 0, 1);
23039
+ me.multiplyScalar(1 - oe).add(fe.clone().multiplyScalar(oe));
23040
23040
  }
23041
- me.length() > 0 && Z.quaternion.setFromEuler(new THREE.Euler(0, Math.atan2(me.x, me.z), 0));
23041
+ me.length() > 0 && j.quaternion.setFromEuler(new THREE.Euler(0, Math.atan2(me.x, me.z), 0));
23042
23042
  }
23043
- Z.updateTime && Z.updateTime(e, r);
23043
+ j.updateTime && j.updateTime(e, r);
23044
23044
  }
23045
23045
  }
23046
- if (this.adjustPanoCircleMeshPositionBasedOnModel && this.helper.visible && W) {
23047
- for (var Y = [], ne = 0, U = W.accessibleIds; ne < U.length; ne++) {
23048
- var ee = U[ne], C = this.works.getResolvedObserver(ee);
23049
- C && Y.push(C);
23046
+ if (this.adjustPanoCircleMeshPositionBasedOnModel && this.helper.visible && Y) {
23047
+ for (var W = [], re = 0, Q = Y.accessibleIds; re < Q.length; re++) {
23048
+ var K = Q[re], C = this.works.getResolvedObserver(K);
23049
+ C && W.push(C);
23050
23050
  }
23051
- if (Y.sort(function(Ye, He) {
23052
- return Ye.standingPosition.distanceTo(W.standingPosition) - He.standingPosition.distanceTo(W.standingPosition);
23053
- }), Y.length) {
23054
- this.accessibleObserverFloorCheckCount = this.accessibleObserverFloorCheckCount % Y.length;
23055
- var fe = Y[this.accessibleObserverFloorCheckCount], Z = this.panoMeshes[fe.panoId], ve = this.modelScene.models.find(function(He) {
23056
- return He.work === (fe == null ? void 0 : fe.work);
23051
+ if (W.sort(function(Ye, He) {
23052
+ return Ye.standingPosition.distanceTo(Y.standingPosition) - He.standingPosition.distanceTo(Y.standingPosition);
23053
+ }), W.length) {
23054
+ this.accessibleObserverFloorCheckCount = this.accessibleObserverFloorCheckCount % W.length;
23055
+ var ce = W[this.accessibleObserverFloorCheckCount], j = this.panoMeshes[ce.panoId], ve = this.modelScene.models.find(function(He) {
23056
+ return He.work === (ce == null ? void 0 : ce.work);
23057
23057
  });
23058
- if (fe && Z && ve && ve.visible) {
23058
+ if (ce && j && ve && ve.visible) {
23059
23059
  var Ve = 0.3, Ue = 0.05, $e = 5e-3, Be = adjustPanoCircleMeshVectors.map(function(He) {
23060
- scratchVector3$1.copy(He), scratchVector3$1.setY(Ve), scratchRaycaster$1.ray.origin.copy(fe.standingPosition), scratchRaycaster$1.ray.origin.add(scratchVector3$1), scratchRaycaster$1.ray.direction.set(0, -1, 0);
23060
+ scratchVector3$1.copy(He), scratchVector3$1.setY(Ve), scratchRaycaster$1.ray.origin.copy(ce.standingPosition), scratchRaycaster$1.ray.origin.add(scratchVector3$1), scratchRaycaster$1.ray.direction.set(0, -1, 0);
23061
23061
  var Fe = ve.intersectRaycaster(scratchRaycaster$1, null, !0)[0];
23062
- return Fe && Fe.distance - $e <= Ve ? new THREE.Vector3().copy(fe.standingPosition).setY(Fe.point.y + $e) : fe.standingPosition;
23062
+ return Fe && Fe.distance - $e <= Ve ? new THREE.Vector3().copy(ce.standingPosition).setY(Fe.point.y + $e) : ce.standingPosition;
23063
23063
  });
23064
23064
  Be.sort(function(He, Fe) {
23065
23065
  return Fe.y - He.y;
@@ -23067,7 +23067,7 @@ var scratchRaycaster$1 = new THREE.Raycaster(), scratchVector3$1 = new THREE.Vec
23067
23067
  var de = Be[Math.floor(Be.length / 2)], Ee = Be.filter(function(He) {
23068
23068
  return He.distanceTo(de) <= Ue;
23069
23069
  })[0];
23070
- Ee && !Ee.equals(Z.position) && (Z.position.copy(Ee), this.needsRender = !0);
23070
+ Ee && !Ee.equals(j.position) && (j.position.copy(Ee), this.needsRender = !0);
23071
23071
  }
23072
23072
  this.accessibleObserverFloorCheckCount++;
23073
23073
  }
@@ -23115,7 +23115,7 @@ var scratchRaycaster$1 = new THREE.Raycaster(), scratchVector3$1 = new THREE.Vec
23115
23115
  (ot || ze.pano !== (Ke == null ? void 0 : Ke.pano) || ze.opacity !== (Ke == null ? void 0 : Ke.opacity)) && this.modelScene.parameter.set("refinedScreen", ze);
23116
23116
  }
23117
23117
  }
23118
- this.panoVideo.object.position.copy(this.camera.position), this.panoVideo.updateTime(e), W && W.video && (this.needsRender = !0), this.intersectMesh.scale.setScalar(clamp$1(this.cameraMotion.value.fov / 45, 0, 1));
23118
+ this.panoVideo.object.position.copy(this.camera.position), this.panoVideo.updateTime(e), Y && Y.video && (this.needsRender = !0), this.intersectMesh.scale.setScalar(clamp$1(this.cameraMotion.value.fov / 45, 0, 1));
23119
23119
  {
23120
23120
  var Xe = b.effect, je = this.modelScene.parameter, le = je.pano0, Ce = je.pano1;
23121
23121
  if (le && Ce && le !== Ce && Xe === "fly" && this.flyEffectUseDepthBuffer) {
@@ -23409,14 +23409,14 @@ var scratchRaycaster$1 = new THREE.Raycaster(), scratchVector3$1 = new THREE.Vec
23409
23409
  { key: w.key, progress: N / T, value: w.value },
23410
23410
  { key: y, progress: 1, value: { count: w.value.count + 1, distance: 0 } }
23411
23411
  ];
23412
- var K = this.locationMotionKeyframesLength(this.locationMotion.keyframes), D = this.locationMotionKeyframesLength(S);
23413
- K === 0 || K === 0 ? R = 0 : R = this.locationMotion.getProgressVelocity(v) * K / D;
23412
+ var X = this.locationMotionKeyframesLength(this.locationMotion.keyframes), D = this.locationMotionKeyframesLength(S);
23413
+ X === 0 || X === 0 ? R = 0 : R = this.locationMotion.getProgressVelocity(v) * X / D;
23414
23414
  }
23415
- var J = r.effect === "instant" ? 0 : this.calculateMovingDuration(o.duration, r.effect === "fly" ? T : 0), Q = {
23415
+ var J = r.effect === "instant" ? 0 : this.calculateMovingDuration(o.duration, r.effect === "fly" ? T : 0), U = {
23416
23416
  longitude: o.longitude,
23417
23417
  latitude: o.latitude,
23418
23418
  fov: o.fov
23419
- }, q = __assign(__assign({}, e), { mode: this.mode, longitude: (l = Q.longitude) !== null && l !== void 0 ? l : this.camera.pose.longitude, latitude: (c = Q.latitude) !== null && c !== void 0 ? c : this.camera.pose.latitude, fov: (f = Q.fov) !== null && f !== void 0 ? f : this.camera.pose.fov, offset: r.position.clone(), distance: this.camera.pose.distance }), G = this.currentPano;
23419
+ }, q = __assign(__assign({}, e), { mode: this.mode, longitude: (l = U.longitude) !== null && l !== void 0 ? l : this.camera.pose.longitude, latitude: (c = U.latitude) !== null && c !== void 0 ? c : this.camera.pose.latitude, fov: (f = U.fov) !== null && f !== void 0 ? f : this.camera.pose.fov, offset: r.position.clone(), distance: this.camera.pose.distance }), G = this.currentPano;
23420
23420
  if (this.emit("pano.moveTo", createEvent("pano.moveTo", {
23421
23421
  options: o,
23422
23422
  prevPano: G,
@@ -23425,25 +23425,25 @@ var scratchRaycaster$1 = new THREE.Raycaster(), scratchVector3$1 = new THREE.Vec
23425
23425
  userAction: this.userAction,
23426
23426
  error: null
23427
23427
  })), o.moveStartCallback && o.moveStartCallback(q), this.videoTexture && this.videoTexture.image instanceof HTMLVideoElement && this.videoTexture.image.getAttribute("src") && (this.videoTexture.image.pause(), this.videoTexture.image.removeAttribute("uuid"), this.videoTexture.image.removeAttribute("src"), this.videoTexture.image.oncanplay = noop$1, this.videoTexture.needsUpdate = !0), this.panoVideo.setMaterial(null), r.effect === "fly")
23428
- this.cameraMotion.set(Q, J).catch(noop$1);
23428
+ this.cameraMotion.set(U, J).catch(noop$1);
23429
23429
  else {
23430
- var j = coordinatesToVector({
23430
+ var Z = coordinatesToVector({
23431
23431
  longitude: this.cameraMotion.value.longitude,
23432
23432
  latitude: this.cameraMotion.value.latitude
23433
- }), W = coordinatesToVector({
23434
- longitude: (d = Q.longitude) !== null && d !== void 0 ? d : this.cameraMotion.value.longitude,
23435
- latitude: (h = Q.latitude) !== null && h !== void 0 ? h : this.cameraMotion.value.latitude
23436
- }), re = new THREE.Object3D();
23437
- re.lookAt(j);
23438
- var X = new THREE.Matrix4().makeRotationFromQuaternion(re.quaternion);
23439
- re.lookAt(W);
23440
- var te = new THREE.Matrix4().makeRotationFromQuaternion(re.quaternion), ee = new THREE.Matrix4().getInverse(X).premultiply(te), Z = this.cameraMotion.value.fov, ie = (p = Q.fov) !== null && p !== void 0 ? p : this.cameraMotion.value.fov, ae = 1;
23433
+ }), Y = coordinatesToVector({
23434
+ longitude: (d = U.longitude) !== null && d !== void 0 ? d : this.cameraMotion.value.longitude,
23435
+ latitude: (h = U.latitude) !== null && h !== void 0 ? h : this.cameraMotion.value.latitude
23436
+ }), ee = new THREE.Object3D();
23437
+ ee.lookAt(Z);
23438
+ var ie = new THREE.Matrix4().makeRotationFromQuaternion(ee.quaternion);
23439
+ ee.lookAt(Y);
23440
+ var ne = new THREE.Matrix4().makeRotationFromQuaternion(ee.quaternion), K = new THREE.Matrix4().getInverse(ie).premultiply(ne), j = this.cameraMotion.value.fov, te = (p = U.fov) !== null && p !== void 0 ? p : this.cameraMotion.value.fov, ae = 1;
23441
23441
  r.effect === "zoomin" ? ae = 1.5 : r.effect === "zoomout" && (ae = 0.4);
23442
- for (var oe = clamp$1(ie * ae, 1, 170), ce = 0; ce < S.length - 1; ce++) {
23443
- var pe = S[ce].key;
23442
+ for (var ue = clamp$1(te * ae, 1, 170), fe = 0; fe < S.length - 1; fe++) {
23443
+ var pe = S[fe].key;
23444
23444
  if (pe) {
23445
- var Ae = this.panoResources[pe];
23446
- Ae && (Ae.fixCameraTransform.copy(ee), Ae.panoPicture && (Ae.panoPicture.zoom = Math.tan(oe / 2 / 180 * Math.PI) / Math.tan(Z / 2 / 180 * Math.PI)));
23445
+ var ge = this.panoResources[pe];
23446
+ ge && (ge.fixCameraTransform.copy(K), ge.panoPicture && (ge.panoPicture.zoom = Math.tan(ue / 2 / 180 * Math.PI) / Math.tan(j / 2 / 180 * Math.PI)));
23447
23447
  }
23448
23448
  }
23449
23449
  this.cameraMotion.setKeyframes([
@@ -23458,17 +23458,17 @@ var scratchRaycaster$1 = new THREE.Raycaster(), scratchVector3$1 = new THREE.Vec
23458
23458
  {
23459
23459
  progress: 0,
23460
23460
  value: {
23461
- longitude: (g = Q.longitude) !== null && g !== void 0 ? g : this.cameraMotion.value.longitude,
23462
- latitude: (A = Q.latitude) !== null && A !== void 0 ? A : this.cameraMotion.value.latitude,
23463
- fov: oe
23461
+ longitude: (g = U.longitude) !== null && g !== void 0 ? g : this.cameraMotion.value.longitude,
23462
+ latitude: (A = U.latitude) !== null && A !== void 0 ? A : this.cameraMotion.value.latitude,
23463
+ fov: ue
23464
23464
  }
23465
23465
  },
23466
23466
  {
23467
23467
  progress: 1,
23468
23468
  value: {
23469
- longitude: (m = Q.longitude) !== null && m !== void 0 ? m : this.cameraMotion.value.longitude,
23470
- latitude: (E = Q.latitude) !== null && E !== void 0 ? E : this.cameraMotion.value.latitude,
23471
- fov: ie
23469
+ longitude: (m = U.longitude) !== null && m !== void 0 ? m : this.cameraMotion.value.longitude,
23470
+ latitude: (E = U.latitude) !== null && E !== void 0 ? E : this.cameraMotion.value.latitude,
23471
+ fov: te
23472
23472
  }
23473
23473
  }
23474
23474
  ], J).catch(noop$1);
@@ -23478,34 +23478,34 @@ var scratchRaycaster$1 = new THREE.Raycaster(), scratchVector3$1 = new THREE.Vec
23478
23478
  // resolve
23479
23479
  // 动画结束
23480
23480
  function() {
23481
- for (var ge = 0, me = s.modelScene.children; ge < me.length; ge++) {
23482
- var ue = me[ge];
23483
- ue instanceof Model && ue.show();
23481
+ for (var Ae = 0, me = s.modelScene.children; Ae < me.length; Ae++) {
23482
+ var oe = me[Ae];
23483
+ oe instanceof Model && oe.show();
23484
23484
  }
23485
- var Y = __assign(__assign({}, e), { mode: s.mode, longitude: s.camera.pose.longitude, latitude: s.camera.pose.latitude, fov: s.camera.pose.fov, offset: s.camera.pose.offset.clone(), distance: s.camera.pose.distance });
23485
+ var W = __assign(__assign({}, e), { mode: s.mode, longitude: s.camera.pose.longitude, latitude: s.camera.pose.latitude, fov: s.camera.pose.fov, offset: s.camera.pose.offset.clone(), distance: s.camera.pose.distance });
23486
23486
  s.emit("pano.arrived", createEvent("pano.arrived", {
23487
23487
  options: o,
23488
23488
  prevPano: G,
23489
23489
  progress: 1,
23490
- state: Y,
23490
+ state: W,
23491
23491
  userAction: s.userAction,
23492
23492
  error: null
23493
- })), o.moveEndCallback && o.moveEndCallback(Y);
23494
- var ne = s.works.getResolvedObserver(e);
23495
- if (ne && ne.video && s.videoTexture && s.videoTexture.image instanceof HTMLVideoElement) {
23496
- var U = {
23493
+ })), o.moveEndCallback && o.moveEndCallback(W);
23494
+ var re = s.works.getResolvedObserver(e);
23495
+ if (re && re.video && s.videoTexture && s.videoTexture.image instanceof HTMLVideoElement) {
23496
+ var Q = {
23497
23497
  map: s.videoTexture,
23498
- size: ne.video.size,
23499
- matrix: ne.video.matrix,
23500
- panoMatrix: ne.matrix,
23498
+ size: re.video.size,
23499
+ matrix: re.video.matrix,
23500
+ panoMatrix: re.matrix,
23501
23501
  alpha: 1
23502
- }, fe = createUuid(), ve = s.videoTexture.image;
23503
- ve.setAttribute("uuid", fe), canplayVideo().then(function(Ve) {
23504
- Ve && ne.video && ve.getAttribute("uuid") === fe && (ve.oncanplay = function() {
23502
+ }, ce = createUuid(), ve = s.videoTexture.image;
23503
+ ve.setAttribute("uuid", ce), canplayVideo().then(function(Ve) {
23504
+ Ve && re.video && ve.getAttribute("uuid") === ce && (ve.oncanplay = function() {
23505
23505
  ve.oncanplay = noop$1, ve.play();
23506
23506
  }, ve.ontimeupdate = function() {
23507
- ve.currentTime > 0.5 && (ve.ontimeupdate = noop$1, s.panoVideo.setMaterial(U));
23508
- }, ve.src = ne.video.source);
23507
+ ve.currentTime > 0.5 && (ve.ontimeupdate = noop$1, s.panoVideo.setMaterial(Q));
23508
+ }, ve.src = re.video.source);
23509
23509
  }).catch(function() {
23510
23510
  ve.removeAttribute("uuid");
23511
23511
  });
@@ -23580,8 +23580,8 @@ var scratchRaycaster$1 = new THREE.Raycaster(), scratchVector3$1 = new THREE.Vec
23580
23580
  var G = r.works.getResolvedObserver(q);
23581
23581
  if (!G)
23582
23582
  return 1 / 0;
23583
- var j = G.standingPosition.clone();
23584
- return j.distanceTo(h.point);
23583
+ var Z = G.standingPosition.clone();
23584
+ return Z.distanceTo(h.point);
23585
23585
  }, !0), g = p[0], A = p[1];
23586
23586
  g && A < this.panoTapTriggerRadius && (c = (o = this.works.getResolvedObserver(g)) !== null && o !== void 0 ? o : null);
23587
23587
  }
@@ -23610,8 +23610,8 @@ var scratchRaycaster$1 = new THREE.Raycaster(), scratchVector3$1 = new THREE.Vec
23610
23610
  return q.angleTo(R) - G.angleTo(R);
23611
23611
  })[0];
23612
23612
  if (N && N.angleTo(l) > S && (b.longitude = Math.atan2(-N.x, -N.z)), this.cameraMotion.value.latitude < -Math.PI / 4) {
23613
- var V = e.state.fov, K = clamp$1(typeof this.minLatitude == "function" ? this.minLatitude(V) : this.minLatitude, -Math.PI / 2, Math.PI / 2), D = clamp$1(typeof this.maxLatitude == "function" ? this.maxLatitude(V) : this.maxLatitude, -Math.PI / 2, Math.PI / 2);
23614
- b.latitude = clamp$1(0, K, D);
23613
+ var V = e.state.fov, X = clamp$1(typeof this.minLatitude == "function" ? this.minLatitude(V) : this.minLatitude, -Math.PI / 2, Math.PI / 2), D = clamp$1(typeof this.maxLatitude == "function" ? this.maxLatitude(V) : this.maxLatitude, -Math.PI / 2, Math.PI / 2);
23614
+ b.latitude = clamp$1(0, X, D);
23615
23615
  }
23616
23616
  var J = __assign({}, e.state);
23617
23617
  if (J.workCode = c.pano.workCode, J.panoIndex = c.pano.panoIndex, b.longitude !== void 0 && (J.longitude = b.longitude), b.latitude !== void 0 && (J.latitude = b.latitude), b.fov !== void 0 && (J.fov = b.fov), J.distance = 0, J.offset = c.position.clone(), e.state = J, this.emit("gesture.tap", e), !e.defaultPrevented) {
@@ -23623,8 +23623,8 @@ var scratchRaycaster$1 = new THREE.Raycaster(), scratchVector3$1 = new THREE.Vec
23623
23623
  progress: 0,
23624
23624
  error: null
23625
23625
  })), c && !c.active) {
23626
- var Q = c.panoId;
23627
- this.panoMeshes[Q] && (this.panoMeshes[Q].setDisabled(!1), this.panoMeshes[Q].setLoading(!0));
23626
+ var U = c.panoId;
23627
+ this.panoMeshes[U] && (this.panoMeshes[U].setDisabled(!1), this.panoMeshes[U].setLoading(!0));
23628
23628
  }
23629
23629
  c && c.active && this.emit("pano.request", createEvent("pano.request", {
23630
23630
  userAction: e.userAction,
@@ -24576,23 +24576,23 @@ void main() {
24576
24576
  C.copy(I), S = !0;
24577
24577
  }
24578
24578
  p.distance = this.locationMotion.value.distance, p.offset = new THREE.Vector3(C.x + (I.x - C.x) * B, C.y + (I.y - C.y) * B, C.z + (I.z - C.z) * B);
24579
- for (var N = [], V = [], K = 0, D = this.locationMotion.keyframes; K < D.length; K++) {
24580
- var J = D[K], Q = J.key, q = J.progress;
24581
- Q !== void 0 && (N.push(Q), q > this.locationMotion.progress && V.push(Q));
24579
+ for (var N = [], V = [], X = 0, D = this.locationMotion.keyframes; X < D.length; X++) {
24580
+ var J = D[X], U = J.key, q = J.progress;
24581
+ U !== void 0 && (N.push(U), q > this.locationMotion.progress && V.push(U));
24582
24582
  }
24583
- for (var G = 0, j = Object.keys(this.panoResources); G < j.length; G++) {
24584
- var W = j[G];
24585
- if (!(V.indexOf(W) >= 0)) {
24586
- var re = this.panoResources[W];
24587
- if (re.panoPicture) {
24588
- var X = re.panoPicture.map;
24589
- if (X) {
24590
- if (X === ((o = h.pano0) === null || o === void 0 ? void 0 : o.map) || X === ((s = h.pano1) === null || s === void 0 ? void 0 : s.map))
24583
+ for (var G = 0, Z = Object.keys(this.panoResources); G < Z.length; G++) {
24584
+ var Y = Z[G];
24585
+ if (!(V.indexOf(Y) >= 0)) {
24586
+ var ee = this.panoResources[Y];
24587
+ if (ee.panoPicture) {
24588
+ var ie = ee.panoPicture.map;
24589
+ if (ie) {
24590
+ if (ie === ((o = h.pano0) === null || o === void 0 ? void 0 : o.map) || ie === ((s = h.pano1) === null || s === void 0 ? void 0 : s.map))
24591
24591
  continue;
24592
- X.dispose(), re.panoPicture = null;
24592
+ ie.dispose(), ee.panoPicture = null;
24593
24593
  }
24594
24594
  }
24595
- N.indexOf(W) >= 0 || delete this.panoResources[W];
24595
+ N.indexOf(Y) >= 0 || delete this.panoResources[Y];
24596
24596
  }
24597
24597
  }
24598
24598
  this.currentPano = panoParse(H.panoId), this.emit("pano.moving", createEvent("pano.moving", {
@@ -24605,39 +24605,39 @@ void main() {
24605
24605
  }));
24606
24606
  }
24607
24607
  isEmptyObject(h) === !1 && this.modelScene.parameter.set(h), p.offset && this.camera.position.copy(p.offset), panoEqual(this.currentPano, d) && this.updatePanoMeshesVisible();
24608
- var te = this.camera.pose.longitude, ee = this.camera.pose.latitude;
24608
+ var ne = this.camera.pose.longitude, K = this.camera.pose.latitude;
24609
24609
  this.camera.quaternion.fromArray(this.cardboard.sensor.getOrientation()), this.camera.computePose();
24610
- var Z = this.works.getResolvedObserver(this.currentPano);
24610
+ var j = this.works.getResolvedObserver(this.currentPano);
24611
24611
  if (this.camera.pose.distance > 0.1 || S)
24612
- for (var ie = 0, ae = Object.keys(this.panoMeshes); ie < ae.length; ie++) {
24613
- var oe = ae[ie], ce = this.panoMeshes[oe];
24614
- ce.setOpacity(0), ce.updateTime && ce.updateTime(e, r), ce.visible = !1;
24612
+ for (var te = 0, ae = Object.keys(this.panoMeshes); te < ae.length; te++) {
24613
+ var ue = ae[te], fe = this.panoMeshes[ue];
24614
+ fe.setOpacity(0), fe.updateTime && fe.updateTime(e, r), fe.visible = !1;
24615
24615
  }
24616
- else if (Z)
24617
- for (var pe = Z.visibleIds.concat(panoStringify(this.currentPano)), Ae = 0, Re = pe; Ae < Re.length; Ae++) {
24618
- var oe = Re[Ae], ge = panoParse(oe), _ = this.works.getResolvedObserver(ge);
24616
+ else if (j)
24617
+ for (var pe = j.visibleIds.concat(panoStringify(this.currentPano)), ge = 0, Re = pe; ge < Re.length; ge++) {
24618
+ var ue = Re[ge], Ae = panoParse(ue), _ = this.works.getResolvedObserver(Ae);
24619
24619
  if (_) {
24620
- var ce = this.panoMeshes[oe];
24620
+ var fe = this.panoMeshes[ue];
24621
24621
  if (!_.loadable && !_.active) {
24622
- ce.setOpacity(0);
24622
+ fe.setOpacity(0);
24623
24623
  continue;
24624
24624
  }
24625
- var me = ce.position.clone().setY(this.camera.position.y).distanceTo(this.camera.position);
24626
- me < 0.05 ? ce.setOpacity(0) : ce.setOpacity(clamp$1(1.5 / me, 0, 1)), panoEqual(this.currentPano, ge) && ce.setOpacity(0), ce.lookAt(this.camera.position);
24625
+ var me = fe.position.clone().setY(this.camera.position.y).distanceTo(this.camera.position);
24626
+ me < 0.05 ? fe.setOpacity(0) : fe.setOpacity(clamp$1(1.5 / me, 0, 1)), panoEqual(this.currentPano, Ae) && fe.setOpacity(0), fe.lookAt(this.camera.position);
24627
24627
  }
24628
24628
  }
24629
24629
  if (this.locationMotion.ended)
24630
- for (var ue = this.intersect(e), Y = 0, ne = this.works.resolvedObservers; Y < ne.length; Y++) {
24631
- var _ = ne[Y], ce = this.panoMeshes[_.panoId];
24632
- ce && (ce.setCurrent(ce === ue), ce.updateTime && ce.updateTime(e, r));
24630
+ for (var oe = this.intersect(e), W = 0, re = this.works.resolvedObservers; W < re.length; W++) {
24631
+ var _ = re[W], fe = this.panoMeshes[_.panoId];
24632
+ fe && (fe.setCurrent(fe === oe), fe.updateTime && fe.updateTime(e, r));
24633
24633
  }
24634
- (te !== this.camera.pose.longitude || ee !== this.camera.pose.latitude) && (this.cameraMotion.set(pick(this.camera.pose, ["longitude", "latitude"]), 0).catch(noop$1), this.emit("camera.update", createEvent("camera.update", {
24634
+ (ne !== this.camera.pose.longitude || K !== this.camera.pose.latitude) && (this.cameraMotion.set(pick(this.camera.pose, ["longitude", "latitude"]), 0).catch(noop$1), this.emit("camera.update", createEvent("camera.update", {
24635
24635
  userAction: !0,
24636
24636
  state: __assign(__assign(__assign({}, this.currentPano), { mode: this.mode }), clonePose(this.camera.pose))
24637
24637
  })));
24638
24638
  {
24639
- var B = (u = this.modelScene.parameter.progress) !== null && u !== void 0 ? u : 1, U = Math.round(B), fe = this.modelScene.parameter.pano0, ve = this.modelScene.parameter.pano1, ge = U === 0 ? fe : ve, _ = void 0;
24640
- if (ge && (_ = this.works.getResolvedObserver(ge.panoId), _ || (_ = this.panoPictureObserverMap.get(ge))), this.tiling.appearDuration = this.tileAppearDuration, this.tiling.maxRequest = B <= 0.6 ? 0 : B < 1 ? 1 : this.tileMaxRequest, this.tiling.imageOptions = this.imageOptions, !_ || !ge || this.tileLevelForFov === !1) {
24639
+ var B = (u = this.modelScene.parameter.progress) !== null && u !== void 0 ? u : 1, Q = Math.round(B), ce = this.modelScene.parameter.pano0, ve = this.modelScene.parameter.pano1, Ae = Q === 0 ? ce : ve, _ = void 0;
24640
+ if (Ae && (_ = this.works.getResolvedObserver(Ae.panoId), _ || (_ = this.panoPictureObserverMap.get(Ae))), this.tiling.appearDuration = this.tileAppearDuration, this.tiling.maxRequest = B <= 0.6 ? 0 : B < 1 ? 1 : this.tileMaxRequest, this.tiling.imageOptions = this.imageOptions, !_ || !Ae || this.tileLevelForFov === !1) {
24641
24641
  this.tiling.setObserver(null);
24642
24642
  var Ve = {
24643
24643
  renderer: this.renderer,
@@ -24654,7 +24654,7 @@ void main() {
24654
24654
  };
24655
24655
  this.tiling.update(Ve), this.modelScene.parameter.set("refinedScreen", null);
24656
24656
  } else {
24657
- var Ue = getImageSizeLevel(ge.mapSize), $e = Ue + 1, Be = new THREE.Vector2().copy(this.camera.resolution).multiplyScalar(this.camera.pixelRatio), de = Math.floor(this.tileLevelForFov(this.camera.fov, Be)), Ee = de > Ue ? de : 0;
24657
+ var Ue = getImageSizeLevel(Ae.mapSize), $e = Ue + 1, Be = new THREE.Vector2().copy(this.camera.resolution).multiplyScalar(this.camera.pixelRatio), de = Math.floor(this.tileLevelForFov(this.camera.fov, Be)), Ee = de > Ue ? de : 0;
24658
24658
  this.tiling.setObserver(_);
24659
24659
  var Ve = {
24660
24660
  renderer: this.renderer,
@@ -24663,26 +24663,26 @@ void main() {
24663
24663
  time: this.camera.time,
24664
24664
  cameraMatrix: this.camera.matrixWorld,
24665
24665
  cameraProjectionMatrix: this.camera.projectionMatrix,
24666
- panoMap: ge.map,
24667
- panoMatrix: ge.matrix,
24668
- panoZoom: ge.zoom,
24666
+ panoMap: Ae.map,
24667
+ panoMatrix: Ae.matrix,
24668
+ panoZoom: Ae.zoom,
24669
24669
  minLevel: $e,
24670
24670
  level: Ee
24671
24671
  }, Se = this.tiling.update(Ve), le = {
24672
24672
  map: this.tiling.renderTarget.texture,
24673
24673
  matrixInverse: this.tiling.camera.matrixWorldInverse,
24674
24674
  projectionMatrix: this.tiling.camera.projectionMatrix,
24675
- pano: U,
24676
- opacity: (fe == null ? void 0 : fe.panoId) === (ve == null ? void 0 : ve.panoId) ? 1 : easeInQuart(Math.abs(((l = this.modelScene.parameter.progress) !== null && l !== void 0 ? l : 0) - 0.5) * 2)
24675
+ pano: Q,
24676
+ opacity: (ce == null ? void 0 : ce.panoId) === (ve == null ? void 0 : ve.panoId) ? 1 : easeInQuart(Math.abs(((l = this.modelScene.parameter.progress) !== null && l !== void 0 ? l : 0) - 0.5) * 2)
24677
24677
  }, Ce = this.modelScene.parameter.refinedScreen;
24678
24678
  (Se || le.pano !== (Ce == null ? void 0 : Ce.pano) || le.opacity !== (Ce == null ? void 0 : Ce.opacity)) && this.modelScene.parameter.set("refinedScreen", le);
24679
24679
  }
24680
24680
  }
24681
24681
  this.panoVideo.object.position.copy(this.camera.position), this.panoVideo.updateTime(e);
24682
24682
  {
24683
- var we = y.effect, Ze = this.modelScene.parameter, fe = Ze.pano0, ve = Ze.pano1;
24684
- if (fe && ve && fe !== ve && we === "fly" && this.flyEffectUseDepthBuffer) {
24685
- if (((c = this.modelScene.parameter.pano0Depth) === null || c === void 0 ? void 0 : c.panoId) !== fe.panoId || ((f = this.modelScene.parameter.pano1Depth) === null || f === void 0 ? void 0 : f.panoId) !== ve.panoId) {
24683
+ var we = y.effect, Ze = this.modelScene.parameter, ce = Ze.pano0, ve = Ze.pano1;
24684
+ if (ce && ve && ce !== ve && we === "fly" && this.flyEffectUseDepthBuffer) {
24685
+ if (((c = this.modelScene.parameter.pano0Depth) === null || c === void 0 ? void 0 : c.panoId) !== ce.panoId || ((f = this.modelScene.parameter.pano1Depth) === null || f === void 0 ? void 0 : f.panoId) !== ve.panoId) {
24686
24686
  var ye = 500, xe = 512;
24687
24687
  this.pano0DepthCubeRenderTarget ? this.pano0DepthCubeRenderTarget.width !== xe && this.pano0DepthCubeRenderTarget.setSize(xe, xe) : this.pano0DepthCubeRenderTarget = new THREE.WebGLCubeRenderTarget(xe, {
24688
24688
  minFilter: THREE.NearestFilter,
@@ -24694,11 +24694,11 @@ void main() {
24694
24694
  generateMipmaps: !1
24695
24695
  });
24696
24696
  var he = new THREE.CubeCamera(this.camera.near, this.camera.far, this.pano0DepthCubeRenderTarget);
24697
- he.matrix.copy(fe.matrix), he.matrixWorld.copy(he.matrix), he.matrixAutoUpdate = !1, renderDepthCube(this.renderer, this.modelScene, he, ye);
24697
+ he.matrix.copy(ce.matrix), he.matrixWorld.copy(he.matrix), he.matrixAutoUpdate = !1, renderDepthCube(this.renderer, this.modelScene, he, ye);
24698
24698
  var _e = new THREE.CubeCamera(this.camera.near, this.camera.far, this.pano1DepthCubeRenderTarget);
24699
24699
  _e.matrix.copy(ve.matrix), _e.matrixWorld.copy(_e.matrix), _e.matrixAutoUpdate = !1, renderDepthCube(this.renderer, this.modelScene, _e, ye), this.modelScene.parameter.set({
24700
24700
  pano0Depth: {
24701
- panoId: fe.panoId,
24701
+ panoId: ce.panoId,
24702
24702
  map: this.pano0DepthCubeRenderTarget.texture,
24703
24703
  mapSize: this.pano0DepthCubeRenderTarget.width,
24704
24704
  maxDepth: ye
@@ -24977,8 +24977,8 @@ void main() {
24977
24977
  // 动画结束
24978
24978
  function() {
24979
24979
  for (var N = 0, V = s.modelScene.children; N < V.length; N++) {
24980
- var K = V[N];
24981
- K instanceof Model && K.show();
24980
+ var X = V[N];
24981
+ X instanceof Model && X.show();
24982
24982
  }
24983
24983
  var D = __assign(__assign(__assign({}, B), { mode: s.mode }), clonePose(s.camera.pose));
24984
24984
  s.emit("pano.arrived", createEvent("pano.arrived", {
@@ -25357,7 +25357,7 @@ void main() {
25357
25357
  var E = {
25358
25358
  x: e.center.x - o.x,
25359
25359
  y: e.center.y - o.y
25360
- }, O = this.coordinatesForOffset(E), _ = formatRad(this.cameraMotion.value.longitude + O.longitude), N = this.camera.pose.fov, V = clamp$1(typeof this.minLatitude == "function" ? this.minLatitude(N) : this.minLatitude, -Math.PI / 2, Math.PI / 2), K = clamp$1(typeof this.maxLatitude == "function" ? this.maxLatitude(N) : this.maxLatitude, -Math.PI / 2, Math.PI / 2), D = clamp$1(this.cameraMotion.value.latitude + O.latitude, V, K);
25360
+ }, O = this.coordinatesForOffset(E), _ = formatRad(this.cameraMotion.value.longitude + O.longitude), N = this.camera.pose.fov, V = clamp$1(typeof this.minLatitude == "function" ? this.minLatitude(N) : this.minLatitude, -Math.PI / 2, Math.PI / 2), X = clamp$1(typeof this.maxLatitude == "function" ? this.maxLatitude(N) : this.maxLatitude, -Math.PI / 2, Math.PI / 2), D = clamp$1(this.cameraMotion.value.latitude + O.latitude, V, X);
25361
25361
  this.camera.aspect < 1 && Math.abs(e.overallVelocityX) > 0.2 && Math.atan2(Math.abs(e.overallVelocityY), Math.abs(e.overallVelocityX)) < Math.PI / 6.923 && (D = this.cameraMotion.value.latitude);
25362
25362
  var w = __assign(__assign({}, this.currentPano), { mode: this.mode, longitude: _, latitude: D, fov: N, offset: this.camera.pose.offset, distance: this.camera.pose.distance });
25363
25363
  if (e.isFinal && Object.assign(e, { __fixFinalState: !0 }), e.state = w, this.emit("gesture.pan", e), e.defaultPrevented)
@@ -25371,10 +25371,10 @@ void main() {
25371
25371
  longitude: w.longitude,
25372
25372
  latitude: w.latitude
25373
25373
  }, 0).catch(noop$1), e.isFinal) {
25374
- var J = e.velocityX, Q = e.velocityY;
25374
+ var J = e.velocityX, U = e.velocityY;
25375
25375
  this.inMomentumMovement = {
25376
25376
  uuid: createUuid()
25377
- }, this.requestMomentumMovement(e, !0, __assign(__assign({}, this.coordinatesForOffset({ x: J, y: Q })), { x: 0, y: 0, z: 0 }), 0);
25377
+ }, this.requestMomentumMovement(e, !0, __assign(__assign({}, this.coordinatesForOffset({ x: J, y: U })), { x: 0, y: 0, z: 0 }), 0);
25378
25378
  }
25379
25379
  }
25380
25380
  }
@@ -26178,7 +26178,7 @@ var circleImageURL = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYA
26178
26178
  }
26179
26179
  return Object.defineProperty(t, "version", {
26180
26180
  get: function() {
26181
- return "6.5.9";
26181
+ return "6.5.11";
26182
26182
  },
26183
26183
  enumerable: !1,
26184
26184
  configurable: !0
@@ -26811,41 +26811,41 @@ var CONTROLLER_EVNET_DELTA_TIME = 300, scratchRaycaster = new THREE.Raycaster(),
26811
26811
  { key: M.key, progress: _ / b, value: M.value },
26812
26812
  { key: v, progress: 1, value: { count: M.value.count + 1, distance: 0 } }
26813
26813
  ];
26814
- var V = this.locationMotionKeyframesLength(this.locationMotion.keyframes), K = this.locationMotionKeyframesLength(T);
26815
- S = this.locationMotion.getProgressVelocity(E) * V / K;
26814
+ var V = this.locationMotionKeyframesLength(this.locationMotion.keyframes), X = this.locationMotionKeyframesLength(T);
26815
+ S = this.locationMotion.getProgressVelocity(E) * V / X;
26816
26816
  }
26817
26817
  var D = r.effect === "instant" ? 0 : this.calculateMovingDuration(o.duration, r.effect === "fly" ? b : 0), J = {
26818
26818
  longitude: o.longitude,
26819
26819
  latitude: o.latitude,
26820
26820
  fov: o.fov
26821
- }, Q = __assign(__assign({}, e), { mode: this.mode, longitude: (u = J.longitude) !== null && u !== void 0 ? u : this.camera.pose.longitude, latitude: (l = J.latitude) !== null && l !== void 0 ? l : this.camera.pose.latitude, fov: (c = J.fov) !== null && c !== void 0 ? c : this.camera.pose.fov, offset: r.position.clone(), distance: 0 }), q = this.currentPano;
26821
+ }, U = __assign(__assign({}, e), { mode: this.mode, longitude: (u = J.longitude) !== null && u !== void 0 ? u : this.camera.pose.longitude, latitude: (l = J.latitude) !== null && l !== void 0 ? l : this.camera.pose.latitude, fov: (c = J.fov) !== null && c !== void 0 ? c : this.camera.pose.fov, offset: r.position.clone(), distance: 0 }), q = this.currentPano;
26822
26822
  if (this.emit("pano.moveTo", createEvent("pano.moveTo", {
26823
26823
  options: o,
26824
26824
  prevPano: q,
26825
26825
  progress: 0,
26826
- state: Q,
26826
+ state: U,
26827
26827
  userAction: this.userAction,
26828
26828
  error: null
26829
- })), o.moveStartCallback && o.moveStartCallback(Q), this.videoTexture && this.videoTexture.image instanceof HTMLVideoElement && this.videoTexture.image.getAttribute("src") && (this.videoTexture.image.pause(), this.videoTexture.image.removeAttribute("uuid"), this.videoTexture.image.removeAttribute("src"), this.videoTexture.image.oncanplay = noop$1, this.videoTexture.needsUpdate = !0), this.panoVideo.setMaterial(null), r.effect === "fly")
26829
+ })), o.moveStartCallback && o.moveStartCallback(U), this.videoTexture && this.videoTexture.image instanceof HTMLVideoElement && this.videoTexture.image.getAttribute("src") && (this.videoTexture.image.pause(), this.videoTexture.image.removeAttribute("uuid"), this.videoTexture.image.removeAttribute("src"), this.videoTexture.image.oncanplay = noop$1, this.videoTexture.needsUpdate = !0), this.panoVideo.setMaterial(null), r.effect === "fly")
26830
26830
  this.cameraMotion.set(J, D).catch(noop$1);
26831
26831
  else {
26832
26832
  var G = coordinatesToVector({
26833
26833
  longitude: this.cameraMotion.value.longitude,
26834
26834
  latitude: this.cameraMotion.value.latitude
26835
- }), j = coordinatesToVector({
26835
+ }), Z = coordinatesToVector({
26836
26836
  longitude: (f = J.longitude) !== null && f !== void 0 ? f : this.cameraMotion.value.longitude,
26837
26837
  latitude: (d = J.latitude) !== null && d !== void 0 ? d : this.cameraMotion.value.latitude
26838
- }), W = new THREE.Object3D();
26839
- W.lookAt(G);
26840
- var re = new THREE.Matrix4().makeRotationFromQuaternion(W.quaternion);
26841
- W.lookAt(j);
26842
- var X = new THREE.Matrix4().makeRotationFromQuaternion(W.quaternion), te = new THREE.Matrix4().getInverse(re).premultiply(X), ee = this.cameraMotion.value.fov, Z = (h = J.fov) !== null && h !== void 0 ? h : this.cameraMotion.value.fov, ie = 1;
26843
- r.effect === "zoomin" ? ie = 1.5 : r.effect === "zoomout" && (ie = 0.4);
26844
- for (var ae = Z * ie, oe = 0; oe < T.length - 1; oe++) {
26845
- var ce = T[oe].key;
26846
- if (ce) {
26847
- var pe = this.panoResources[ce];
26848
- pe && (pe.fixCameraTransform.copy(te), pe.leftPanoPicture && (pe.leftPanoPicture.zoom = Math.tan(ae / 2 / 180 * Math.PI) / Math.tan(ee / 2 / 180 * Math.PI)));
26838
+ }), Y = new THREE.Object3D();
26839
+ Y.lookAt(G);
26840
+ var ee = new THREE.Matrix4().makeRotationFromQuaternion(Y.quaternion);
26841
+ Y.lookAt(Z);
26842
+ var ie = new THREE.Matrix4().makeRotationFromQuaternion(Y.quaternion), ne = new THREE.Matrix4().getInverse(ee).premultiply(ie), K = this.cameraMotion.value.fov, j = (h = J.fov) !== null && h !== void 0 ? h : this.cameraMotion.value.fov, te = 1;
26843
+ r.effect === "zoomin" ? te = 1.5 : r.effect === "zoomout" && (te = 0.4);
26844
+ for (var ae = j * te, ue = 0; ue < T.length - 1; ue++) {
26845
+ var fe = T[ue].key;
26846
+ if (fe) {
26847
+ var pe = this.panoResources[fe];
26848
+ pe && (pe.fixCameraTransform.copy(ne), pe.leftPanoPicture && (pe.leftPanoPicture.zoom = Math.tan(ae / 2 / 180 * Math.PI) / Math.tan(K / 2 / 180 * Math.PI)));
26849
26849
  }
26850
26850
  }
26851
26851
  this.cameraMotion.setKeyframes([
@@ -26870,46 +26870,46 @@ var CONTROLLER_EVNET_DELTA_TIME = 300, scratchRaycaster = new THREE.Raycaster(),
26870
26870
  value: {
26871
26871
  longitude: (A = J.longitude) !== null && A !== void 0 ? A : this.cameraMotion.value.longitude,
26872
26872
  latitude: (m = J.latitude) !== null && m !== void 0 ? m : this.cameraMotion.value.latitude,
26873
- fov: Z
26873
+ fov: j
26874
26874
  }
26875
26875
  }
26876
26876
  ], D).catch(noop$1);
26877
26877
  }
26878
- var Ae = this.locationMotion.setKeyframes(T, D, S);
26879
- Ae.then(
26878
+ var ge = this.locationMotion.setKeyframes(T, D, S);
26879
+ ge.then(
26880
26880
  // resolve
26881
26881
  // 动画结束
26882
26882
  function() {
26883
- for (var Re = 0, ge = s.modelScene.children; Re < ge.length; Re++) {
26884
- var me = ge[Re];
26883
+ for (var Re = 0, Ae = s.modelScene.children; Re < Ae.length; Re++) {
26884
+ var me = Ae[Re];
26885
26885
  me instanceof Model && me.show();
26886
26886
  }
26887
- var ue = __assign(__assign({}, e), { mode: s.mode, longitude: s.camera.pose.longitude, latitude: s.camera.pose.latitude, fov: s.camera.pose.fov, offset: s.camera.pose.offset.clone(), distance: 0 });
26887
+ var oe = __assign(__assign({}, e), { mode: s.mode, longitude: s.camera.pose.longitude, latitude: s.camera.pose.latitude, fov: s.camera.pose.fov, offset: s.camera.pose.offset.clone(), distance: 0 });
26888
26888
  s.emit("pano.arrived", createEvent("pano.arrived", {
26889
26889
  options: o,
26890
26890
  prevPano: q,
26891
26891
  progress: 1,
26892
- state: ue,
26892
+ state: oe,
26893
26893
  userAction: s.userAction,
26894
26894
  error: null
26895
- })), o.moveEndCallback && o.moveEndCallback(ue);
26896
- var Y = s.works.getResolvedObserver(s.currentPano);
26897
- if (Y && Y.video && s.videoTexture && s.videoTexture.image instanceof HTMLVideoElement) {
26898
- var ne = {
26895
+ })), o.moveEndCallback && o.moveEndCallback(oe);
26896
+ var W = s.works.getResolvedObserver(s.currentPano);
26897
+ if (W && W.video && s.videoTexture && s.videoTexture.image instanceof HTMLVideoElement) {
26898
+ var re = {
26899
26899
  map: s.videoTexture,
26900
- size: Y.video.size,
26901
- matrix: Y.video.matrix,
26902
- panoMatrix: Y.matrix,
26900
+ size: W.video.size,
26901
+ matrix: W.video.matrix,
26902
+ panoMatrix: W.matrix,
26903
26903
  alpha: 1
26904
- }, U = createUuid(), fe = s.videoTexture.image;
26905
- fe.setAttribute("uuid", U), canplayVideo().then(function(ve) {
26906
- ve && Y.video && fe.getAttribute("uuid") === U && (fe.oncanplay = function() {
26907
- fe.oncanplay = noop$1, fe.play();
26908
- }, fe.ontimeupdate = function() {
26909
- fe.currentTime > 0.5 && (fe.ontimeupdate = noop$1, s.panoVideo.setMaterial(ne));
26910
- }, fe.src = Y.video.source);
26904
+ }, Q = createUuid(), ce = s.videoTexture.image;
26905
+ ce.setAttribute("uuid", Q), canplayVideo().then(function(ve) {
26906
+ ve && W.video && ce.getAttribute("uuid") === Q && (ce.oncanplay = function() {
26907
+ ce.oncanplay = noop$1, ce.play();
26908
+ }, ce.ontimeupdate = function() {
26909
+ ce.currentTime > 0.5 && (ce.ontimeupdate = noop$1, s.panoVideo.setMaterial(re));
26910
+ }, ce.src = W.video.source);
26911
26911
  }).catch(function() {
26912
- fe.removeAttribute("uuid");
26912
+ ce.removeAttribute("uuid");
26913
26913
  });
26914
26914
  }
26915
26915
  },
@@ -26920,7 +26920,7 @@ var CONTROLLER_EVNET_DELTA_TIME = 300, scratchRaycaster = new THREE.Raycaster(),
26920
26920
  options: o,
26921
26921
  prevPano: q,
26922
26922
  progress: 0,
26923
- state: Q,
26923
+ state: U,
26924
26924
  userAction: s.userAction,
26925
26925
  error: null
26926
26926
  })), o.moveCancelCallback && o.moveCancelCallback();
@@ -27011,35 +27011,35 @@ var CONTROLLER_EVNET_DELTA_TIME = 300, scratchRaycaster = new THREE.Raycaster(),
27011
27011
  var H = this.locationMotion.getKeyFrameSegment(e), C = H[0], I = H[1], B = this.panoResourceFromLocationMotionKeyframe(C), O = this.panoResourceFromLocationMotionKeyframe(I), _ = new THREE.Vector3().copy(B.position), N = new THREE.Vector3().copy(O.position), V = this.locationMotion.value.count - I.value.count + 1;
27012
27012
  if (m.progress = V, O.leftPanoPicture && (V < 1 ? B.leftPanoPicture && (m.pano0 = B.leftPanoPicture) : m.pano0 = O.leftPanoPicture, m.pano1 = O.leftPanoPicture), O.effect === "montage" ? m.transition = "BLACK" : O.effect === "spread" ? m.transition = "SPREAD" : m.transition = "FADE", (O.effect === "zoomin" || O.effect === "zoomout") && (m.progress = Math.pow(V, 3)), V < 1 && O.effect !== "fly") {
27013
27013
  if (m.pano0 && B.leftPanoPicture) {
27014
- var K = {
27014
+ var X = {
27015
27015
  panoId: m.pano0.panoId,
27016
27016
  map: m.pano0.map,
27017
27017
  mapSize: m.pano0.mapSize,
27018
27018
  zoom: m.pano0.zoom,
27019
27019
  matrix: B.leftPanoPicture.matrix.clone().setPosition(O.position)
27020
27020
  }, D = this.panoPictureObserverMap.get(m.pano0);
27021
- D && this.panoPictureObserverMap.set(K, D), m.pano0 = K;
27021
+ D && this.panoPictureObserverMap.set(X, D), m.pano0 = X;
27022
27022
  }
27023
27023
  _.copy(N), F = !0;
27024
27024
  }
27025
27025
  E.distance = this.locationMotion.value.distance, E.offset = new THREE.Vector3(_.x + (N.x - _.x) * V, _.y + (N.y - _.y) * V, _.z + (N.z - _.z) * V);
27026
- for (var J = [], Q = [], q = 0, G = this.locationMotion.keyframes; q < G.length; q++) {
27027
- var j = G[q], W = j.key, re = j.progress;
27028
- W !== void 0 && (J.push(W), re > this.locationMotion.progress && Q.push(W));
27029
- }
27030
- for (var X = 0, te = Object.keys(this.panoResources); X < te.length; X++) {
27031
- var ee = te[X];
27032
- if (!(Q.indexOf(ee) >= 0)) {
27033
- var Z = this.panoResources[ee];
27034
- if (Z.leftPanoPicture) {
27035
- var ie = Z.leftPanoPicture.map;
27036
- if (ie) {
27037
- if (ie === ((s = m.pano0) === null || s === void 0 ? void 0 : s.map) || ie === ((u = m.pano1) === null || u === void 0 ? void 0 : u.map))
27026
+ for (var J = [], U = [], q = 0, G = this.locationMotion.keyframes; q < G.length; q++) {
27027
+ var Z = G[q], Y = Z.key, ee = Z.progress;
27028
+ Y !== void 0 && (J.push(Y), ee > this.locationMotion.progress && U.push(Y));
27029
+ }
27030
+ for (var ie = 0, ne = Object.keys(this.panoResources); ie < ne.length; ie++) {
27031
+ var K = ne[ie];
27032
+ if (!(U.indexOf(K) >= 0)) {
27033
+ var j = this.panoResources[K];
27034
+ if (j.leftPanoPicture) {
27035
+ var te = j.leftPanoPicture.map;
27036
+ if (te) {
27037
+ if (te === ((s = m.pano0) === null || s === void 0 ? void 0 : s.map) || te === ((u = m.pano1) === null || u === void 0 ? void 0 : u.map))
27038
27038
  continue;
27039
- ie.dispose(), Z.leftPanoPicture = null;
27039
+ te.dispose(), j.leftPanoPicture = null;
27040
27040
  }
27041
27041
  }
27042
- J.indexOf(ee) >= 0 || delete this.panoResources[ee];
27042
+ J.indexOf(K) >= 0 || delete this.panoResources[K];
27043
27043
  }
27044
27044
  }
27045
27045
  var ae = panoParse(O.panoId);
@@ -27053,18 +27053,18 @@ var CONTROLLER_EVNET_DELTA_TIME = 300, scratchRaycaster = new THREE.Raycaster(),
27053
27053
  }));
27054
27054
  }
27055
27055
  isEmptyObject(m) === !1 && this.modelScene.parameter.set(m), isEmptyObject(E) === !1 && this.setCamera(E), this.xrManager.cameraVR.projectionMatrix.copy(this.camera.projectionMatrix), this.xrManager.cameraVR.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse), this.xrManager.cameraVR.matrix.copy(this.camera.matrix), this.xrManager.cameraVR.position.copy(this.camera.position), this.xrManager.cameraVR.quaternion.copy(this.camera.quaternion), this.xrManager.cameraVR.scale.copy(this.camera.scale), this.xrManager.cameraVR.matrixAutoUpdate = !1, this.xrManager.cameraVR.matrixWorld.copy(this.camera.matrixWorld);
27056
- var oe = g, ce = oe[1], pe = new THREE.Vector3(0, 0, 0), Ae = new THREE.Vector2().copy(this.camera.resolution);
27057
- if (ce && this.xrManager.session && this.xrManager.referenceSpace && this.xrManager.session.renderState.baseLayer) {
27058
- var Re = this.xrManager.cameraVR, ge = this.xrManager.referenceSpace, me = this.xrManager.session.renderState.baseLayer, ue = ce.getViewerPose(ge), Y = (l = ue == null ? void 0 : ue.views) !== null && l !== void 0 ? l : [];
27056
+ var ue = g, fe = ue[1], pe = new THREE.Vector3(0, 0, 0), ge = new THREE.Vector2().copy(this.camera.resolution);
27057
+ if (fe && this.xrManager.session && this.xrManager.referenceSpace && this.xrManager.session.renderState.baseLayer) {
27058
+ var Re = this.xrManager.cameraVR, Ae = this.xrManager.referenceSpace, me = this.xrManager.session.renderState.baseLayer, oe = fe.getViewerPose(Ae), W = (l = oe == null ? void 0 : oe.views) !== null && l !== void 0 ? l : [];
27059
27059
  this.renderer.setFramebuffer(me.framebuffer);
27060
- for (var ne = 0; ne < Y.length; ne++) {
27061
- var U = Y[ne], fe = Re.cameras[ne], ve = me.getViewport(U);
27062
- ve && (fe.projectionMatrix.fromArray(U.projectionMatrix), fe.projectionMatrixInverse.getInverse(fe.projectionMatrix), fe.matrix.fromArray(U.transform.matrix), fe.matrix.setPosition(this.camera.position), fe.matrix.decompose(fe.position, fe.quaternion, fe.scale), fe.matrixWorld.copy(fe.matrix), fe.matrixWorldInverse.getInverse(fe.matrixWorld), fe.matrixAutoUpdate = !1, pe.copy(fe.position), fe.viewport.set(ve.x, ve.y, ve.width, ve.height), Ae.set(ve.width, ve.height));
27060
+ for (var re = 0; re < W.length; re++) {
27061
+ var Q = W[re], ce = Re.cameras[re], ve = me.getViewport(Q);
27062
+ ve && (ce.projectionMatrix.fromArray(Q.projectionMatrix), ce.projectionMatrixInverse.getInverse(ce.projectionMatrix), ce.matrix.fromArray(Q.transform.matrix), ce.matrix.setPosition(this.camera.position), ce.matrix.decompose(ce.position, ce.quaternion, ce.scale), ce.matrixWorld.copy(ce.matrix), ce.matrixWorldInverse.getInverse(ce.matrixWorld), ce.matrixAutoUpdate = !1, pe.copy(ce.position), ce.viewport.set(ve.x, ve.y, ve.width, ve.height), ge.set(ve.width, ve.height));
27063
27063
  }
27064
27064
  if (this.xrManager.setProjectionFromUnion(this.xrManager.cameraVR, this.xrManager.cameraL, this.xrManager.cameraR), this.camera.quaternion.copy(this.xrManager.cameraVR.quaternion), this.camera.scale.copy(this.xrManager.cameraVR.scale), this.camera.matrix.compose(this.camera.position, this.camera.quaternion, this.camera.scale), this.xrManager.session && this.xrManager.session.inputSources) {
27065
- for (var ne = 0; ne < this.xrManager.session.inputSources.length; ne++)
27066
- if (this.xrManager.session.inputSources[ne] && this.xrManager.session.inputSources[ne].targetRayMode === "transient-pointer") {
27067
- var Ve = ce.getPose(this.xrManager.session.inputSources[ne].targetRaySpace, ge);
27065
+ for (var re = 0; re < this.xrManager.session.inputSources.length; re++)
27066
+ if (this.xrManager.session.inputSources[re] && this.xrManager.session.inputSources[re].targetRayMode === "transient-pointer") {
27067
+ var Ve = fe.getPose(this.xrManager.session.inputSources[re].targetRaySpace, Ae);
27068
27068
  if (Ve) {
27069
27069
  var Ue = Ve.transform.orientation, $e = new THREE.Quaternion(Ue.x, Ue.y, Ue.z, Ue.w), Be = new THREE.Vector3(0, 0, -1).applyQuaternion($e), de = new THREE.Raycaster(this.camera.position, Be);
27070
27070
  this.gazeRay = de;
@@ -27076,7 +27076,7 @@ var CONTROLLER_EVNET_DELTA_TIME = 300, scratchRaycaster = new THREE.Raycaster(),
27076
27076
  var We = le.xrManager.controllers[yt], nt = Ee[yt];
27077
27077
  if (!nt)
27078
27078
  return "continue";
27079
- We && We.update(nt, ce, ge);
27079
+ We && We.update(nt, fe, Ae);
27080
27080
  var at = le.xrManager.getController(yt), Mt = new THREE.Vector3(0, 1.2, 0), bt = at.position.clone().add(pe).sub(Mt);
27081
27081
  nt.handedness === "left" ? le.xrControllerRay.left.set(bt, new THREE.Vector3(0, 0, -1).applyEuler(at.rotation)) : nt.handedness === "right" && le.xrControllerRay.right.set(bt, new THREE.Vector3(0, 0, -1).applyEuler(at.rotation)), le.controllerWrappers[yt].position.copy(new THREE.Vector3(0, 0, 0).add(pe).sub(Mt));
27082
27082
  var pt = le.modelScene.intersectRaycaster(le.xrControllerRay.right);
@@ -27106,15 +27106,15 @@ var CONTROLLER_EVNET_DELTA_TIME = 300, scratchRaycaster = new THREE.Raycaster(),
27106
27106
  return le.hideIntersectMesh(), { value: void 0 };
27107
27107
  } else
27108
27108
  le.pointerLines.left.setPoints(bt, pt[0].point);
27109
- }, le = this, ne = 0; ne < Ee.length; ne++) {
27110
- var Ce = Se(ne);
27109
+ }, le = this, re = 0; re < Ee.length; re++) {
27110
+ var Ce = Se(re);
27111
27111
  if (typeof Ce == "object")
27112
27112
  return Ce.value;
27113
27113
  }
27114
27114
  this.updateControllerHelper(Ee, e, r);
27115
27115
  }
27116
27116
  } else
27117
- ce || console.error("xrFrame丢失,请重试"), this.xrManager.session || console.error("session丢失,请重试"), this.xrManager.session && !this.xrManager.session.renderState.baseLayer && console.error("no layer found");
27117
+ fe || console.error("xrFrame丢失,请重试"), this.xrManager.session || console.error("session丢失,请重试"), this.xrManager.session && !this.xrManager.session.renderState.baseLayer && console.error("no layer found");
27118
27118
  var we = this.works.getResolvedObserver(this.currentPano);
27119
27119
  if (this.camera.pose.distance > 0.1 || F)
27120
27120
  for (var Ze = 0, ye = Object.keys(this.panoMeshes); Ze < ye.length; Ze++) {
@@ -27183,7 +27183,7 @@ var CONTROLLER_EVNET_DELTA_TIME = 300, scratchRaycaster = new THREE.Raycaster(),
27183
27183
  this.tiling.setObserver(null);
27184
27184
  var be = {
27185
27185
  renderer: this.renderer,
27186
- resolution: Ae,
27186
+ resolution: ge,
27187
27187
  pixelRatio: 1,
27188
27188
  time: this.camera.time,
27189
27189
  cameraMatrix: this.xrManager.cameraVR.matrixWorld,
@@ -27200,7 +27200,7 @@ var CONTROLLER_EVNET_DELTA_TIME = 300, scratchRaycaster = new THREE.Raycaster(),
27200
27200
  this.tiling.setObserver(D);
27201
27201
  var be = {
27202
27202
  renderer: this.renderer,
27203
- resolution: Ae,
27203
+ resolution: ge,
27204
27204
  pixelRatio: 1,
27205
27205
  time: this.camera.time,
27206
27206
  cameraMatrix: this.xrManager.cameraVR.matrixWorld,
@@ -28481,7 +28481,7 @@ void main() {
28481
28481
  }
28482
28482
  return Object.defineProperty(t, "version", {
28483
28483
  get: function() {
28484
- return "6.5.9";
28484
+ return "6.5.11";
28485
28485
  },
28486
28486
  enumerable: !1,
28487
28487
  configurable: !0
@@ -28615,19 +28615,14 @@ void main() {
28615
28615
  }
28616
28616
  }
28617
28617
  }, t.prototype.refresh = function(e, r) {
28618
+ var o, s;
28618
28619
  if (e === void 0 && (e = {}), !!this.renderer) {
28619
- var o = this.getElement();
28620
- if (o) {
28621
- var s = o.parentNode;
28622
- if (s && s.nodeName) {
28623
- var u = e.width, l = u === void 0 ? s.offsetWidth : u, c = e.height, f = c === void 0 ? s.offsetHeight : c;
28624
- this.renderer instanceof InternalWebGLRenderer && (r && this.renderer.setPixelRatio(r), this.renderer.setSize(l, f));
28625
- }
28626
- var d = new THREE.Vector2();
28627
- this.renderer.getDrawingBufferSize(d), this.needsRender = !0, this.modelSceneNeedsRender = !0;
28628
- var h = now(), p = h - this.currentUpdateArgs.time, g = this.currentUpdateArgs.args;
28629
- this.updateTime(h, p, g);
28630
- }
28620
+ var u = this.renderer.domElement, l = u.parentNode, c = e.width, f = c === void 0 ? (o = l == null ? void 0 : l.offsetWidth) !== null && o !== void 0 ? o : 512 : c, d = e.height, h = d === void 0 ? (s = l == null ? void 0 : l.offsetHeight) !== null && s !== void 0 ? s : 512 : d;
28621
+ r = r != null ? r : this.renderer.getPixelRatio();
28622
+ var p = this.renderer.capabilities.maxTextureSize, g = Math.max(f, h) * r;
28623
+ g > p && (r = r / g * p, r = Math.floor(r * 100) / 100), this.renderer.setPixelRatio(r), this.renderer.setSize(f, h), this.needsRender = !0, this.modelSceneNeedsRender = !0;
28624
+ var A = now(), m = A - this.currentUpdateArgs.time, E = this.currentUpdateArgs.args;
28625
+ this.updateTime(A, m, E);
28631
28626
  }
28632
28627
  }, t.prototype.addExtraElement = function(e) {
28633
28628
  var r = this;
@@ -28711,17 +28706,17 @@ void main() {
28711
28706
  }
28712
28707
  else
28713
28708
  E.push(parseWork(e));
28714
- for (var T = createWorks(E), S = function(W) {
28715
- var re = R, X = new Fetcher({
28716
- allowHosts: W.allowHosts,
28709
+ for (var T = createWorks(E), S = function(Y) {
28710
+ var ee = R, ie = new Fetcher({
28711
+ allowHosts: Y.allowHosts,
28717
28712
  get requestProxy() {
28718
- return re.requestProxy;
28713
+ return ee.requestProxy;
28719
28714
  },
28720
28715
  get networkSubscribe() {
28721
- return re.networkSubscribe;
28716
+ return ee.networkSubscribe;
28722
28717
  }
28723
28718
  });
28724
- registerFetcher(W, X);
28719
+ registerFetcher(Y, ie);
28725
28720
  }, R = this, M = 0, w = T; M < w.length; M++) {
28726
28721
  var F = w[M];
28727
28722
  S(F);
@@ -28780,8 +28775,8 @@ void main() {
28780
28775
  offset: r.offset
28781
28776
  };
28782
28777
  }
28783
- var N = __assign(__assign(__assign({}, I), { mode: B }), O), V = this.getCurrentState(), K = (p = m.duration) !== null && p !== void 0 ? p : this.modeChangeDuration;
28784
- (B === "Floorplan" || B === "Topview" || B === "Mapview") && this.currentMode === B && (K = 0);
28778
+ var N = __assign(__assign(__assign({}, I), { mode: B }), O), V = this.getCurrentState(), X = (p = m.duration) !== null && p !== void 0 ? p : this.modeChangeDuration;
28779
+ (B === "Floorplan" || B === "Topview" || B === "Mapview") && this.currentMode === B && (X = 0);
28785
28780
  var D = "fly";
28786
28781
  (B === "Panorama" || B === "VRPanorama" || B === "XRPanorama") && this.currentMode === B && (D = (g = m.effect) !== null && g !== void 0 ? g : "fade"), this.emit("works.request", createEvent("works.request", {
28787
28782
  input: e,
@@ -28791,48 +28786,48 @@ void main() {
28791
28786
  }));
28792
28787
  var J = function() {
28793
28788
  u.pano = I;
28794
- var W = __assign(__assign({ initial: {
28789
+ var Y = __assign(__assign({ initial: {
28795
28790
  state: N,
28796
28791
  currentState: V,
28797
- duration: K,
28792
+ duration: X,
28798
28793
  effect: D,
28799
28794
  userAction: s
28800
- } }, u.commonParams()), u.controllerInits[B]), re = Controllers[B].initAnimationEndState(W);
28795
+ } }, u.commonParams()), u.controllerInits[B]), ee = Controllers[B].initAnimationEndState(Y);
28801
28796
  if (u.controller && u.currentMode === B)
28802
- u.controller.updateWork(T, re, { effect: D, duration: K }, s) === !1 && (u.controller.destroy(), u.controller = u.applyController(B, W));
28797
+ u.controller.updateWork(T, ee, { effect: D, duration: X }, s) === !1 && (u.controller.destroy(), u.controller = u.applyController(B, Y));
28803
28798
  else {
28804
- var X = u.currentMode;
28799
+ var ie = u.currentMode;
28805
28800
  if (u.controller)
28806
28801
  u.controller.destroy();
28807
28802
  else {
28808
- var te = Controllers[B].initAnimationEndState(W);
28809
- u.camera.setFromPose(te), u.emit("camera.update", createEvent("camera.update", {
28803
+ var ne = Controllers[B].initAnimationEndState(Y);
28804
+ u.camera.setFromPose(ne), u.emit("camera.update", createEvent("camera.update", {
28810
28805
  state: u.getCurrentState(),
28811
28806
  userAction: s
28812
28807
  }));
28813
28808
  }
28814
- u.controller = u.applyController(B, W);
28815
- var ee = createEvent("mode.change", {
28816
- prevMode: X,
28809
+ u.controller = u.applyController(B, Y);
28810
+ var K = createEvent("mode.change", {
28811
+ prevMode: ie,
28817
28812
  mode: B,
28818
- state: re,
28813
+ state: ee,
28819
28814
  userAction: s
28820
28815
  });
28821
28816
  try {
28822
- u.emit("mode.change", ee);
28823
- } catch (Z) {
28824
- console.error(Z);
28817
+ u.emit("mode.change", K);
28818
+ } catch (j) {
28819
+ console.error(j);
28825
28820
  }
28826
28821
  }
28827
28822
  u.updateTime(u.currentUpdateArgs.time, 0, u.currentUpdateArgs.args);
28828
28823
  };
28829
28824
  worksMap.set(this, T);
28830
- var Q = Promise.resolve();
28825
+ var U = Promise.resolve();
28831
28826
  if (B === t.Mode.Floorplan || B === t.Mode.Topview || B === t.Mode.Mapview || B === t.Mode.Model) {
28832
28827
  this.modelScene.loaded === !1 && (this.camera.setFromPose(N), assignPose(this.state, this.camera.pose)), this.controller || (this.currentMode = B);
28833
28828
  var q = this.loadModels(T, m);
28834
- Q = Promise.all(q.map(function(W) {
28835
- return W.loadedReady;
28829
+ U = Promise.all(q.map(function(Y) {
28830
+ return Y.loadedReady;
28836
28831
  })).then(function() {
28837
28832
  u.needsRender = !0, u.modelSceneNeedsRender = !0, J(), u.emit("camera.update", createEvent("camera.update", {
28838
28833
  state: u.getCurrentState(),
@@ -28843,31 +28838,31 @@ void main() {
28843
28838
  J();
28844
28839
  var G = !1;
28845
28840
  this.modelScene.autoRefine = !1;
28846
- var j = function() {
28841
+ var Z = function() {
28847
28842
  u.works === T && G === !1 && (u.needsRender = !0, u.modelSceneNeedsRender = !0, u.emit("camera.update", createEvent("camera.update", {
28848
28843
  state: u.getCurrentState(),
28849
28844
  userAction: s
28850
28845
  })), G = !0, u.modelScene.autoRefine = !0);
28851
28846
  }, q = this.loadModels(T, m);
28852
- Q = Promise.all(q.map(function(re) {
28853
- return re.initReady;
28854
- })).then(noop$1), this.controller.once("pano.arrived", j), this.controller.once("pano.cancel", j), setTimeout(j, ((A = m.duration) !== null && A !== void 0 ? A : this.modeChangeDuration) + 1e3);
28847
+ U = Promise.all(q.map(function(ee) {
28848
+ return ee.initReady;
28849
+ })).then(noop$1), this.controller.once("pano.arrived", Z), this.controller.once("pano.cancel", Z), setTimeout(Z, ((A = m.duration) !== null && A !== void 0 ? A : this.modeChangeDuration) + 1e3);
28855
28850
  }
28856
28851
  return this.emit("works.load", createEvent("works.load", {
28857
28852
  input: e,
28858
28853
  state: this.getCurrentState(),
28859
28854
  userAction: s,
28860
28855
  works: T
28861
- })), Q.then(function() {
28856
+ })), U.then(function() {
28862
28857
  return u.ready();
28863
28858
  }).then(function() {
28864
- var W;
28859
+ var Y;
28865
28860
  u.emit("works.ready", createEvent("works.ready", {
28866
28861
  input: e,
28867
28862
  state: u.getCurrentState(),
28868
28863
  userAction: s,
28869
28864
  works: T
28870
- })), (W = u.analysis) === null || W === void 0 || W.work(T);
28865
+ })), (Y = u.analysis) === null || Y === void 0 || Y.work(T);
28871
28866
  });
28872
28867
  }, t.prototype.reset = function() {
28873
28868
  var e = this, r = this.loadWorkTask.then(function() {