@realsee/five 6.5.4 → 6.5.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/five/index.mjs CHANGED
@@ -1,8 +1,8 @@
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  /**
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  * @license
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  * @realsee/five
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- * Generated: 2025/8/13
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- * Version: 6.5.4
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+ * Generated: 2025/8/15
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+ * Version: 6.5.5
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  * Terms:
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  * Realsee SDK License Agreement
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  * Update: July 28, 2021
@@ -758,7 +758,7 @@ CryptoJS.lib.Cipher || function(n) {
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  C[w + 1] = C[w + 3], C[w + 3] = L, this._doCryptBlock(C, w, this._invKeySchedule, c, d, f, h, r), L = C[w + 1], C[w + 1] = C[w + 3], C[w + 3] = L;
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  },
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  _doCryptBlock: function(C, w, L, H, M, I, B, O) {
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- for (var F = this._nRounds, q = C[w] ^ L[0], G = C[w + 1] ^ L[1], W = C[w + 2] ^ L[2], Q = C[w + 3] ^ L[3], N = 4, z = 1; z < F; z++)
761
+ for (var _ = this._nRounds, q = C[w] ^ L[0], G = C[w + 1] ^ L[1], W = C[w + 2] ^ L[2], Q = C[w + 3] ^ L[3], N = 4, z = 1; z < _; z++)
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  var K = H[q >>> 24] ^ M[G >>> 16 & 255] ^ I[W >>> 8 & 255] ^ B[Q & 255] ^ L[N++], V = H[G >>> 24] ^ M[W >>> 16 & 255] ^ I[Q >>> 8 & 255] ^ B[q & 255] ^ L[N++], J = H[W >>> 24] ^ M[Q >>> 16 & 255] ^ I[q >>> 8 & 255] ^ B[G & 255] ^ L[N++], Q = H[Q >>> 24] ^ M[q >>> 16 & 255] ^ I[G >>> 8 & 255] ^ B[W & 255] ^ L[N++], q = K, G = V, W = J;
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  K = (O[q >>> 24] << 24 | O[G >>> 16 & 255] << 16 | O[W >>> 8 & 255] << 8 | O[Q & 255]) ^ L[N++], V = (O[G >>> 24] << 24 | O[W >>> 16 & 255] << 16 | O[Q >>> 8 & 255] << 8 | O[q & 255]) ^ L[N++], J = (O[W >>> 24] << 24 | O[Q >>> 16 & 255] << 16 | O[q >>> 8 & 255] << 8 | O[G & 255]) ^ L[N++], Q = (O[Q >>> 24] << 24 | O[q >>> 16 & 255] << 16 | O[G >>> 8 & 255] << 8 | O[W & 255]) ^ L[N++], C[w] = K, C[w + 1] = V, C[w + 2] = J, C[w + 3] = Q;
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  },
@@ -2074,11 +2074,11 @@ KEYUTIL.getKey = function(n, t, e) {
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  return O.readPKCS5PrvKeyHex(B), O;
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  }
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  if (n.indexOf("-END EC PRIVATE KEY-") != -1 && n.indexOf("4,ENCRYPTED") != -1) {
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- var C = h.getDecryptedKeyHex(n, t), p = s(C, 0, [1], "04"), F = s(C, 0, [2, 0], "06"), N = s(C, 0, [3, 0], "03").substr(2), z = "";
2078
- if (KJUR.crypto.OID.oidhex2name[F] !== void 0)
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- z = KJUR.crypto.OID.oidhex2name[F];
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+ var C = h.getDecryptedKeyHex(n, t), p = s(C, 0, [1], "04"), _ = s(C, 0, [2, 0], "06"), N = s(C, 0, [3, 0], "03").substr(2), z = "";
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+ if (KJUR.crypto.OID.oidhex2name[_] !== void 0)
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+ z = KJUR.crypto.OID.oidhex2name[_];
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  else
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- throw "undefined OID(hex) in KJUR.crypto.OID: " + F;
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+ throw "undefined OID(hex) in KJUR.crypto.OID: " + _;
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  var g = new l({
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  curve: z
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  });
@@ -3265,8 +3265,8 @@ function X509(n) {
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  S += " " + O.join(", ") + `
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  `;
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  } else if (H === "subjectAltName") {
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- var F = v(this.getExtSubjectAltName());
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- S += " " + F + `
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+ var _ = v(this.getExtSubjectAltName());
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+ S += " " + _ + `
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  `;
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  } else if (H === "cRLDistributionPoints") {
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  var N = this.getExtCRLDistributionPoints();
@@ -3877,11 +3877,11 @@ var PBMCustomShader = (
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  for (var I = r.customShaders.filter(function(q) {
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  return q.type.includes(S);
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  }), B = 0, O = I; B < O.length; B++) {
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- var F = O[B];
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- for (var N in F.defines)
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- N in u || Object.assign(u, (b = {}, b[N] = F.defines[N], b));
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- for (var z in F.uniforms)
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- z in l || Object.assign(l, (T = {}, T[z] = F.uniforms[z], T));
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+ var _ = O[B];
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+ for (var N in _.defines)
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+ N in u || Object.assign(u, (b = {}, b[N] = _.defines[N], b));
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+ for (var z in _.uniforms)
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+ z in l || Object.assign(l, (T = {}, T[z] = _.uniforms[z], T));
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  }
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  v.vertexShader = v.vertexShader.replace(/MAIN_BEFORE/g, I.map(function(q) {
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  return q.vertex.mainBefore;
@@ -5155,7 +5155,7 @@ function ajax(n, t, e, r, o) {
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  r(O), d(O), (B = t.networkSubscribe) === null || B === void 0 || B.emit("network", l, "Script", "timeout", O.message);
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  }
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  }, S = function(B) {
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- var O, F, N = now(), z = N - s;
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+ var O, _, N = now(), z = N - s;
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  if (delete E[g], b.parentNode && b.parentNode.removeChild(b), v !== null && (window.clearTimeout(v), v = null), y !== !0) {
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  if (B.indexOf("data:") !== 0) {
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  var K = new NetworkResponseError(l, "Script", 500);
@@ -5172,7 +5172,7 @@ function ajax(n, t, e, r, o) {
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  body: Q,
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  meta: { origin: u, source: l, requestTime: s, responseTime: N, costs: z, headers: re }
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  };
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- e(X), c(X), (F = t.networkSubscribe) === null || F === void 0 || F.emit("network", l, "Script", "ok", JSON.stringify(X.meta)), y = !0;
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+ e(X), c(X), (_ = t.networkSubscribe) === null || _ === void 0 || _.emit("network", l, "Script", "ok", JSON.stringify(X.meta)), y = !0;
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  }
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  };
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  E[g] = S, b.src = l, document.body.appendChild(b), typeof t.timeout == "number" && (v = window.setTimeout(T, t.timeout));
@@ -5191,8 +5191,8 @@ function ajax(n, t, e, r, o) {
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  }, M = function(B) {
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  var O;
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  if (R !== !0) {
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- var F = this.status;
5195
- if (F === 0 || F >= 200 && F < 400) {
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+ var _ = this.status;
5195
+ if (_ === 0 || _ >= 200 && _ < 400) {
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  R = !0, w();
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  var N = now(), z = N - s, K = parseHeaders(this.getAllResponseHeaders()), V = B.total, J = {
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  body: this.response,
@@ -5889,14 +5889,14 @@ var FACE_ORDER$1 = ["right", "left", "up", "down", "front", "back"], TextureLoad
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  });
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  E.push(O);
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  } else {
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- var F, O = Promise.resolve().then(function() {
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+ var _, O = Promise.resolve().then(function() {
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  return createImageBitmapLikeImage();
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  }).then(function(z) {
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- return F = z, e.fetcher.loadImage(C, { timeout: e.timeout }, void 0, void 0, L, z);
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+ return _ = z, e.fetcher.loadImage(C, { timeout: e.timeout }, void 0, void 0, L, z);
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  }).then(function(z) {
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  return y[S] = z.meta, z.body;
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  }).catch(function(z) {
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- return F && F.close(), Promise.reject(z);
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+ return _ && _.close(), Promise.reject(z);
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  });
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  E.push(O);
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  }
@@ -7381,13 +7381,13 @@ function parsePBMModel(n) {
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  S += h.faces.indices.length;
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  }
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  for (var C = new Float32Array(S * 3), w = new Float32Array(S * 2), L = new Float32Array(S * 3), H = c ? new Float32Array(S) : void 0, M = [], I = [1 / 0, 1 / 0, 1 / 0, -1 / 0, -1 / 0, -1 / 0], B = 0, O = 0; O < T.length; O++) {
7384
- for (var F = [1 / 0, 1 / 0, 1 / 0, -1 / 0, -1 / 0, -1 / 0], h = T[O], N = h.vertices.xyz, z = h.vertices.uvs, K = h.faces.indices, V = h.faces.normals, J = h.vertices.marks, Q = K.length, R = 0; R < Q; R++) {
7384
+ for (var _ = [1 / 0, 1 / 0, 1 / 0, -1 / 0, -1 / 0, -1 / 0], h = T[O], N = h.vertices.xyz, z = h.vertices.uvs, K = h.faces.indices, V = h.faces.normals, J = h.vertices.marks, Q = K.length, R = 0; R < Q; R++) {
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7385
  var q = K[R], G = C[B * 3 + R * 3] = N[q * 3], W = C[B * 3 + R * 3 + 1] = N[q * 3 + 1], j = C[B * 3 + R * 3 + 2] = N[q * 3 + 2];
7386
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  H && (H[B + R] = J[q]), w[B * 2 + R * 2] = z[q * 2], w[B * 2 + R * 2 + 1] = z[q * 2 + 1];
7387
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  var re = Math.floor(R / 3) * 3;
7388
- L[B * 3 + R * 3] = V[re], L[B * 3 + R * 3 + 1] = V[re + 1], L[B * 3 + R * 3 + 2] = V[re + 2], G < F[0] && (F[0] = G), W < F[1] && (F[1] = W), j < F[2] && (F[2] = j), G > F[3] && (F[3] = G), W > F[4] && (F[4] = W), j > F[5] && (F[5] = j);
7388
+ L[B * 3 + R * 3] = V[re], L[B * 3 + R * 3 + 1] = V[re + 1], L[B * 3 + R * 3 + 2] = V[re + 2], G < _[0] && (_[0] = G), W < _[1] && (_[1] = W), j < _[2] && (_[2] = j), G > _[3] && (_[3] = G), W > _[4] && (_[4] = W), j > _[5] && (_[5] = j);
7389
7389
  }
7390
- F[0] < I[0] && (I[0] = F[0]), F[1] < I[1] && (I[1] = F[1]), F[2] < I[2] && (I[2] = F[2]), F[3] > I[3] && (I[3] = F[3]), F[4] > I[4] && (I[4] = F[4]), F[5] > I[5] && (I[5] = F[5]), M.push({
7390
+ _[0] < I[0] && (I[0] = _[0]), _[1] < I[1] && (I[1] = _[1]), _[2] < I[2] && (I[2] = _[2]), _[3] > I[3] && (I[3] = _[3]), _[4] > I[4] && (I[4] = _[4]), _[5] > I[5] && (I[5] = _[5]), M.push({
7391
7391
  materialIndex: O,
7392
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  name: h.name,
7393
7393
  chunkName: parseChunkName(h.name),
@@ -7415,11 +7415,11 @@ function parsePBMModel(n) {
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  te += h.vertices.xyz.length / 3, S += h.faces.indices.length;
7416
7416
  }
7417
7417
  for (var C = new Float32Array(te * 3), w = new Float32Array(te * 2), L = void 0, ee = new Float32Array(te), Z = new Uint32Array(S), H = c ? new Float32Array(S) : void 0, M = [], I = [1 / 0, 1 / 0, 1 / 0, -1 / 0, -1 / 0, -1 / 0], ae = 0, B = 0, O = 0; O < T.length; O++) {
7418
- for (var F = [1 / 0, 1 / 0, 1 / 0, -1 / 0, -1 / 0, -1 / 0], h = T[O], N = h.vertices.xyz, oe = h.vertices.marks, z = h.vertices.uvs, K = h.faces.indices, ie = N.length / 3, Q = K.length, R = 0; R < ie; R++) {
7418
+ for (var _ = [1 / 0, 1 / 0, 1 / 0, -1 / 0, -1 / 0, -1 / 0], h = T[O], N = h.vertices.xyz, oe = h.vertices.marks, z = h.vertices.uvs, K = h.faces.indices, ie = N.length / 3, Q = K.length, R = 0; R < ie; R++) {
7419
7419
  var G = C[B * 3 + R * 3] = N[R * 3], W = C[B * 3 + R * 3 + 1] = N[R * 3 + 1], j = C[B * 3 + R * 3 + 2] = N[R * 3 + 2];
7420
- H && (H[B + R] = oe[R]), w[B * 2 + R * 2] = z[R * 2], w[B * 2 + R * 2 + 1] = z[R * 2 + 1], ee[B + R] = b, G < F[0] && (F[0] = G), W < F[1] && (F[1] = W), j < F[2] && (F[2] = j), G > F[3] && (F[3] = G), W > F[4] && (F[4] = W), j > F[5] && (F[5] = j);
7420
+ H && (H[B + R] = oe[R]), w[B * 2 + R * 2] = z[R * 2], w[B * 2 + R * 2 + 1] = z[R * 2 + 1], ee[B + R] = b, G < _[0] && (_[0] = G), W < _[1] && (_[1] = W), j < _[2] && (_[2] = j), G > _[3] && (_[3] = G), W > _[4] && (_[4] = W), j > _[5] && (_[5] = j);
7421
7421
  }
7422
- F[0] < I[0] && (I[0] = F[0]), F[1] < I[1] && (I[1] = F[1]), F[2] < I[2] && (I[2] = F[2]), F[3] > I[3] && (I[3] = F[3]), F[4] > I[4] && (I[4] = F[4]), F[5] > I[5] && (I[5] = F[5]);
7422
+ _[0] < I[0] && (I[0] = _[0]), _[1] < I[1] && (I[1] = _[1]), _[2] < I[2] && (I[2] = _[2]), _[3] > I[3] && (I[3] = _[3]), _[4] > I[4] && (I[4] = _[4]), _[5] > I[5] && (I[5] = _[5]);
7423
7423
  for (var R = 0; R < Q; R++)
7424
7424
  Z[ae + R] = B + K[R];
7425
7425
  M.push({
@@ -7474,12 +7474,12 @@ function parse$4(n, t, e, r, o, s, u) {
7474
7474
  var I = new THREE.BufferGeometry();
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  I.setAttribute("position", new THREE.BufferAttribute(b, 3)), I.setAttribute("uv", new THREE.BufferAttribute(S, 2)), R && I.setAttribute("normal", new THREE.BufferAttribute(R, 3)), T && I.setAttribute("_feature_id_rsmask", new THREE.BufferAttribute(T, 1)), C && I.setIndex(new THREE.BufferAttribute(C, 1)), I.boundingBox = M, I.boundingSphere = M.getBoundingSphere(new THREE.Sphere());
7476
7476
  for (var B = 0, O = L; B < O.length; B++) {
7477
- var F = O[B];
7478
- I.addGroup(F.start, F.count, F.materialIndex);
7477
+ var _ = O[B];
7478
+ I.addGroup(_.start, _.count, _.materialIndex);
7479
7479
  }
7480
7480
  p.add(I);
7481
7481
  for (var N = [], z = 0, K = L; z < K.length; z++) {
7482
- var F = K[z], V = r[F.chunkName] || (F.texture ? pathJoin(e || "", F.texture) : void 0), J = new PBMMeshMaterial(t ? "phong" : "basic");
7482
+ var _ = K[z], V = r[_.chunkName] || (_.texture ? pathJoin(e || "", _.texture) : void 0), J = new PBMMeshMaterial(t ? "phong" : "basic");
7483
7483
  J.floorIndex = w, I.attributes.normal === void 0 && (J.flatShading = !0), I.attributes._feature_id_rsmask && (J.defines.USE_VERTEX_MARK = !0), N.push(J), V ? (g++, h[V] ? h[V].push(J) : h[V] = [J]) : J.color = new THREE.Color(16777215), p.add(J);
7484
7484
  }
7485
7485
  var Q = new PBMMesh(I, N);
@@ -8476,7 +8476,7 @@ function parse$3(n, t, e, r, o) {
8476
8476
  var M = parseGeometry(T[H].geometry);
8477
8477
  M.applyMatrix4(f), f.decompose(h, p, g), g.x * g.y * g.z < 0 && M.attributes.normal && M.attributes.position && M.attributes.uv && flipBufferGeometryNormals(M), l.add(M);
8478
8478
  for (var I = [], B = 0, O = T[H].material; B < O.length; B++) {
8479
- var F = O[B], N = parseMaterial(F, t, e || "", r, d, o, A, l, m), z = N.material, K = N.textureReady;
8479
+ var _ = O[B], N = parseMaterial(_, t, e || "", r, d, o, A, l, m), z = N.material, K = N.textureReady;
8480
8480
  u.push(K), I.push(z);
8481
8481
  }
8482
8482
  var V = new PBMMesh(M, I);
@@ -8950,8 +8950,8 @@ var Parser = (
8950
8950
  var se = new j(te[oe] + "." + PATH_PROPERTIES[W.path], Q.array, ee, X);
8951
8951
  B.push(se);
8952
8952
  }
8953
- }, F = 0, N = w.length; F < N; F++)
8954
- O(F);
8953
+ }, _ = 0, N = w.length; _ < N; _++)
8954
+ O(_);
8955
8955
  var z = d.name ? d.name : "animation_" + t;
8956
8956
  return new THREE.AnimationClip(z, void 0, B);
8957
8957
  });
@@ -9388,10 +9388,10 @@ var Parser = (
9388
9388
  t.morphTargetsRelative = !0;
9389
9389
  for (var M = function(I, B) {
9390
9390
  var O = e.targets[I];
9391
- S ? H.push(r.loadAccessor(O.POSITION).then(function(F) {
9392
- F && (t.morphAttributes.position = t.morphAttributes.position || [], t.morphAttributes.position[I] = F);
9393
- })) : t.attributes.position && (t.morphAttributes.position = t.morphAttributes.position || [], t.morphAttributes.position[I] = t.attributes.position), R ? H.push(r.loadAccessor(O.NORMAL).then(function(F) {
9394
- F && (t.morphAttributes.normal = t.morphAttributes.normal || [], t.morphAttributes.normal[I] = F);
9391
+ S ? H.push(r.loadAccessor(O.POSITION).then(function(_) {
9392
+ _ && (t.morphAttributes.position = t.morphAttributes.position || [], t.morphAttributes.position[I] = _);
9393
+ })) : t.attributes.position && (t.morphAttributes.position = t.morphAttributes.position || [], t.morphAttributes.position[I] = t.attributes.position), R ? H.push(r.loadAccessor(O.NORMAL).then(function(_) {
9394
+ _ && (t.morphAttributes.normal = t.morphAttributes.normal || [], t.morphAttributes.normal[I] = _);
9395
9395
  })) : t.attributes.normal && (t.morphAttributes.normal = t.morphAttributes.normal || [], t.morphAttributes.normal[I] = t.attributes.normal);
9396
9396
  }, C = 0, w = e.targets.length; C < w; C++)
9397
9397
  M(C, w);
@@ -11625,9 +11625,9 @@ var flrm = /* @__PURE__ */ hMap(flt, 9, 1), fdrm = /* @__PURE__ */ hMap(fdt, 5,
11625
11625
  H[clim[M]] = bits(n, h + M * 3, 7);
11626
11626
  h += C * 3;
11627
11627
  for (var I = max(H), B = (1 << I) - 1, O = hMap(H, I, 1), M = 0; M < w; ) {
11628
- var F = O[bits(n, h, B)];
11629
- h += F & 15;
11630
- var b = F >> 4;
11628
+ var _ = O[bits(n, h, B)];
11629
+ h += _ & 15;
11630
+ var b = _ >> 4;
11631
11631
  if (b < 16)
11632
11632
  L[M++] = b;
11633
11633
  else {
@@ -12433,9 +12433,9 @@ var FBXTreeParser = (
12433
12433
  h = THREE.ShapeUtils.triangulateShape(y, []);
12434
12434
  } else
12435
12435
  h = [[0, 1, 2]];
12436
- for (var R = function(B, O, F) {
12437
- t.vertex.push(e.vertexPositions[r[B * 3]]), t.vertex.push(e.vertexPositions[r[B * 3 + 1]]), t.vertex.push(e.vertexPositions[r[B * 3 + 2]]), t.vertex.push(e.vertexPositions[r[O * 3]]), t.vertex.push(e.vertexPositions[r[O * 3 + 1]]), t.vertex.push(e.vertexPositions[r[O * 3 + 2]]), t.vertex.push(e.vertexPositions[r[F * 3]]), t.vertex.push(e.vertexPositions[r[F * 3 + 1]]), t.vertex.push(e.vertexPositions[r[F * 3 + 2]]), e.skeleton && (t.vertexWeights.push(c[B * 4]), t.vertexWeights.push(c[B * 4 + 1]), t.vertexWeights.push(c[B * 4 + 2]), t.vertexWeights.push(c[B * 4 + 3]), t.vertexWeights.push(c[O * 4]), t.vertexWeights.push(c[O * 4 + 1]), t.vertexWeights.push(c[O * 4 + 2]), t.vertexWeights.push(c[O * 4 + 3]), t.vertexWeights.push(c[F * 4]), t.vertexWeights.push(c[F * 4 + 1]), t.vertexWeights.push(c[F * 4 + 2]), t.vertexWeights.push(c[F * 4 + 3]), t.weightsIndices.push(d[B * 4]), t.weightsIndices.push(d[B * 4 + 1]), t.weightsIndices.push(d[B * 4 + 2]), t.weightsIndices.push(d[B * 4 + 3]), t.weightsIndices.push(d[O * 4]), t.weightsIndices.push(d[O * 4 + 1]), t.weightsIndices.push(d[O * 4 + 2]), t.weightsIndices.push(d[O * 4 + 3]), t.weightsIndices.push(d[F * 4]), t.weightsIndices.push(d[F * 4 + 1]), t.weightsIndices.push(d[F * 4 + 2]), t.weightsIndices.push(d[F * 4 + 3])), e.color && (t.colors.push(u[B * 3]), t.colors.push(u[B * 3 + 1]), t.colors.push(u[B * 3 + 2]), t.colors.push(u[O * 3]), t.colors.push(u[O * 3 + 1]), t.colors.push(u[O * 3 + 2]), t.colors.push(u[F * 3]), t.colors.push(u[F * 3 + 1]), t.colors.push(u[F * 3 + 2])), e.material && e.material.mappingType !== "AllSame" && (t.materialIndex.push(o), t.materialIndex.push(o), t.materialIndex.push(o)), e.normal && (t.normal.push(s[B * 3]), t.normal.push(s[B * 3 + 1]), t.normal.push(s[B * 3 + 2]), t.normal.push(s[O * 3]), t.normal.push(s[O * 3 + 1]), t.normal.push(s[O * 3 + 2]), t.normal.push(s[F * 3]), t.normal.push(s[F * 3 + 1]), t.normal.push(s[F * 3 + 2])), e.uv && e.uv.forEach(function(N, z) {
12438
- t.uvs[z] === void 0 && (t.uvs[z] = []), t.uvs[z].push(l[z][B * 2]), t.uvs[z].push(l[z][B * 2 + 1]), t.uvs[z].push(l[z][O * 2]), t.uvs[z].push(l[z][O * 2 + 1]), t.uvs[z].push(l[z][F * 2]), t.uvs[z].push(l[z][F * 2 + 1]);
12436
+ for (var R = function(B, O, _) {
12437
+ t.vertex.push(e.vertexPositions[r[B * 3]]), t.vertex.push(e.vertexPositions[r[B * 3 + 1]]), t.vertex.push(e.vertexPositions[r[B * 3 + 2]]), t.vertex.push(e.vertexPositions[r[O * 3]]), t.vertex.push(e.vertexPositions[r[O * 3 + 1]]), t.vertex.push(e.vertexPositions[r[O * 3 + 2]]), t.vertex.push(e.vertexPositions[r[_ * 3]]), t.vertex.push(e.vertexPositions[r[_ * 3 + 1]]), t.vertex.push(e.vertexPositions[r[_ * 3 + 2]]), e.skeleton && (t.vertexWeights.push(c[B * 4]), t.vertexWeights.push(c[B * 4 + 1]), t.vertexWeights.push(c[B * 4 + 2]), t.vertexWeights.push(c[B * 4 + 3]), t.vertexWeights.push(c[O * 4]), t.vertexWeights.push(c[O * 4 + 1]), t.vertexWeights.push(c[O * 4 + 2]), t.vertexWeights.push(c[O * 4 + 3]), t.vertexWeights.push(c[_ * 4]), t.vertexWeights.push(c[_ * 4 + 1]), t.vertexWeights.push(c[_ * 4 + 2]), t.vertexWeights.push(c[_ * 4 + 3]), t.weightsIndices.push(d[B * 4]), t.weightsIndices.push(d[B * 4 + 1]), t.weightsIndices.push(d[B * 4 + 2]), t.weightsIndices.push(d[B * 4 + 3]), t.weightsIndices.push(d[O * 4]), t.weightsIndices.push(d[O * 4 + 1]), t.weightsIndices.push(d[O * 4 + 2]), t.weightsIndices.push(d[O * 4 + 3]), t.weightsIndices.push(d[_ * 4]), t.weightsIndices.push(d[_ * 4 + 1]), t.weightsIndices.push(d[_ * 4 + 2]), t.weightsIndices.push(d[_ * 4 + 3])), e.color && (t.colors.push(u[B * 3]), t.colors.push(u[B * 3 + 1]), t.colors.push(u[B * 3 + 2]), t.colors.push(u[O * 3]), t.colors.push(u[O * 3 + 1]), t.colors.push(u[O * 3 + 2]), t.colors.push(u[_ * 3]), t.colors.push(u[_ * 3 + 1]), t.colors.push(u[_ * 3 + 2])), e.material && e.material.mappingType !== "AllSame" && (t.materialIndex.push(o), t.materialIndex.push(o), t.materialIndex.push(o)), e.normal && (t.normal.push(s[B * 3]), t.normal.push(s[B * 3 + 1]), t.normal.push(s[B * 3 + 2]), t.normal.push(s[O * 3]), t.normal.push(s[O * 3 + 1]), t.normal.push(s[O * 3 + 2]), t.normal.push(s[_ * 3]), t.normal.push(s[_ * 3 + 1]), t.normal.push(s[_ * 3 + 2])), e.uv && e.uv.forEach(function(N, z) {
12438
+ t.uvs[z] === void 0 && (t.uvs[z] = []), t.uvs[z].push(l[z][B * 2]), t.uvs[z].push(l[z][B * 2 + 1]), t.uvs[z].push(l[z][O * 2]), t.uvs[z].push(l[z][O * 2 + 1]), t.uvs[z].push(l[z][_ * 2]), t.uvs[z].push(l[z][_ * 2 + 1]);
12439
12439
  });
12440
12440
  }, C = 0, w = h; C < w.length; C++) {
12441
12441
  var L = w[C], H = L[0], M = L[1], I = L[2];
@@ -13376,7 +13376,7 @@ function loadX3p(n, t) {
13376
13376
  });
13377
13377
  }
13378
13378
  function parse$1(n, t) {
13379
- for (var e, r, o, s, u, l, c, d, f, h, p, g, A, m, E, v, y, b, T, S, R, C, w, L, H, M, I, B, O, F, N, z, K, V, J, Q, q, G, W, j, re, X, te, ee, Z, ae, oe, ie, se, fe, Ae, Se, me, ge, le = unzipSync(n), Y = "", ne = null, U = 0, de = Object.keys(le); U < de.length; U++) {
13379
+ for (var e, r, o, s, u, l, c, d, f, h, p, g, A, m, E, v, y, b, T, S, R, C, w, L, H, M, I, B, O, _, N, z, K, V, J, Q, q, G, W, j, re, X, te, ee, Z, ae, oe, ie, se, fe, Ae, Se, me, ge, le = unzipSync(n), Y = "", ne = null, U = 0, de = Object.keys(le); U < de.length; U++) {
13380
13380
  var ve = de[U];
13381
13381
  /(^|\/)main\.xml$/i.test(ve) && (ne = le[ve], Y = ve.slice(0, ve.lastIndexOf("/") + 1));
13382
13382
  }
@@ -13401,7 +13401,7 @@ function parse$1(n, t) {
13401
13401
  type: (L = (w = (C = he == null ? void 0 : he.querySelector("CZ AxisType")) === null || C === void 0 ? void 0 : C.textContent) === null || w === void 0 ? void 0 : w.toUpperCase()) !== null && L !== void 0 ? L : "A",
13402
13402
  dataType: (I = (M = (H = he == null ? void 0 : he.querySelector("CZ DataType")) === null || H === void 0 ? void 0 : H.textContent) === null || M === void 0 ? void 0 : M.toUpperCase()) !== null && I !== void 0 ? I : "D",
13403
13403
  increment: Number((O = (B = he == null ? void 0 : he.querySelector("CZ Increment")) === null || B === void 0 ? void 0 : B.textContent) !== null && O !== void 0 ? O : "1"),
13404
- offset: Number((N = (F = he == null ? void 0 : he.querySelector("CZ Offset")) === null || F === void 0 ? void 0 : F.textContent) !== null && N !== void 0 ? N : "0")
13404
+ offset: Number((N = (_ = he == null ? void 0 : he.querySelector("CZ Offset")) === null || _ === void 0 ? void 0 : _.textContent) !== null && N !== void 0 ? N : "0")
13405
13405
  }
13406
13406
  }, Re = null, ce = Be.querySelector("Record1 Axes Rotation");
13407
13407
  ce && (Re = new THREE.Matrix3(), Re.set(Number((K = (z = ce.querySelector("r11")) === null || z === void 0 ? void 0 : z.textContent) !== null && K !== void 0 ? K : 0), Number((J = (V = ce.querySelector("r12")) === null || V === void 0 ? void 0 : V.textContent) !== null && J !== void 0 ? J : 0), Number((q = (Q = ce.querySelector("r13")) === null || Q === void 0 ? void 0 : Q.textContent) !== null && q !== void 0 ? q : 0), Number((W = (G = ce.querySelector("r21")) === null || G === void 0 ? void 0 : G.textContent) !== null && W !== void 0 ? W : 0), Number((re = (j = ce.querySelector("r22")) === null || j === void 0 ? void 0 : j.textContent) !== null && re !== void 0 ? re : 0), Number((te = (X = ce.querySelector("r23")) === null || X === void 0 ? void 0 : X.textContent) !== null && te !== void 0 ? te : 0), Number((Z = (ee = ce.querySelector("r31")) === null || ee === void 0 ? void 0 : ee.textContent) !== null && Z !== void 0 ? Z : 0), Number((oe = (ae = ce.querySelector("r32")) === null || ae === void 0 ? void 0 : ae.textContent) !== null && oe !== void 0 ? oe : 0), Number((se = (ie = ce.querySelector("r33")) === null || ie === void 0 ? void 0 : ie.textContent) !== null && se !== void 0 ? se : 0)));
@@ -14001,7 +14001,7 @@ var BVHVector3 = (
14001
14001
  var I = [], B = [0, 1, 2], O = function(N, z) {
14002
14002
  return I[z] - I[N];
14003
14003
  };
14004
- function F(N) {
14004
+ function _(N) {
14005
14005
  var z = N.startIndex, K = N.endIndex, V = N.extents;
14006
14006
  I[0] = V[3] - V[0], I[1] = V[4] - V[1], I[2] = V[5] - V[2], B.sort(O);
14007
14007
  for (var J = 0; J < 3; J++) {
@@ -14017,7 +14017,7 @@ var BVHVector3 = (
14017
14017
  }
14018
14018
  }
14019
14019
  for (; d; )
14020
- F(c[--d]);
14020
+ _(c[--d]);
14021
14021
  return this.offsetArray = u, this.rootNodePacked = packBVHNode(M, f + 1), c.length = 0, this;
14022
14022
  }, t.prototype.trianglesInSphere = function(e, r) {
14023
14023
  for (var o = this.offsetArray, s = this.rootNodePacked, u = new Float32Array(s), l = new Uint32Array(s), c = new Uint16Array(s), d = [0], f = [], h, p, g, A; (h = d.pop()) !== void 0; ) {
@@ -14037,14 +14037,14 @@ var BVHVector3 = (
14037
14037
  }, t.prototype.intersectRay = function(e, r, o, s) {
14038
14038
  for (var u = this.offsetArray, l = this.rootNodePacked, c = new Float32Array(l), d = new Uint32Array(l), f = new Uint16Array(l), h = new BVHVector3(1 / r.x, 1 / r.y, 1 / r.z), p = [0], g, A, m, E; (g = p.pop()) !== void 0; )
14039
14039
  if (E = g * BYTES_PER_NODE / 4, intersectNodeBox(e, h, c[E], c[E + 1], c[E + 2], c[E + 3], c[E + 4], c[E + 5])) {
14040
- for (var v = d[E + 6], y = d[E + 7], b = void 0, T = void 0, S = void 0, R = e.x, C = e.y, w = e.z, L = r.x, H = r.y, M = r.z, I = void 0, B = void 0, O = void 0, F = void 0, N = void 0, z = void 0, K = void 0, V = void 0, J = void 0, Q = void 0, q = void 0, G = void 0, W = void 0, j = void 0, re = void 0, X = void 0, te = void 0, ee = void 0, Z = void 0, ae = void 0, oe = void 0, ie = void 0, se = void 0, fe = void 0, Ae = void 0, Se = void 0, me = void 0; v < y; v++) {
14041
- if (b = u[v], T = b * 3, this.getPositionByIndex(T, scratchVector3$6), I = scratchVector3$6.x, B = scratchVector3$6.y, O = scratchVector3$6.z, this.getPositionByIndex(T + 1, scratchVector3$6), F = scratchVector3$6.x, N = scratchVector3$6.y, z = scratchVector3$6.z, this.getPositionByIndex(T + 2, scratchVector3$6), K = scratchVector3$6.x, V = scratchVector3$6.y, J = scratchVector3$6.z, Q = F - I, q = N - B, G = z - O, W = K - I, j = V - B, re = J - O, X = q * re - G * j, te = G * W - Q * re, ee = Q * j - q * W, se = L * X + H * te + M * ee, se > 0)
14040
+ for (var v = d[E + 6], y = d[E + 7], b = void 0, T = void 0, S = void 0, R = e.x, C = e.y, w = e.z, L = r.x, H = r.y, M = r.z, I = void 0, B = void 0, O = void 0, _ = void 0, N = void 0, z = void 0, K = void 0, V = void 0, J = void 0, Q = void 0, q = void 0, G = void 0, W = void 0, j = void 0, re = void 0, X = void 0, te = void 0, ee = void 0, Z = void 0, ae = void 0, oe = void 0, ie = void 0, se = void 0, fe = void 0, Ae = void 0, Se = void 0, me = void 0; v < y; v++) {
14041
+ if (b = u[v], T = b * 3, this.getPositionByIndex(T, scratchVector3$6), I = scratchVector3$6.x, B = scratchVector3$6.y, O = scratchVector3$6.z, this.getPositionByIndex(T + 1, scratchVector3$6), _ = scratchVector3$6.x, N = scratchVector3$6.y, z = scratchVector3$6.z, this.getPositionByIndex(T + 2, scratchVector3$6), K = scratchVector3$6.x, V = scratchVector3$6.y, J = scratchVector3$6.z, Q = _ - I, q = N - B, G = z - O, W = K - I, j = V - B, re = J - O, X = q * re - G * j, te = G * W - Q * re, ee = Q * j - q * W, se = L * X + H * te + M * ee, se > 0)
14042
14042
  ie = 1;
14043
14043
  else if (se < 0)
14044
14044
  ie = -1, se = -se;
14045
14045
  else
14046
14046
  continue;
14047
- Z = R - I, ae = C - B, oe = w - O, fe = ie * (L * (ae * re - oe * j) + H * (oe * W - Z * re) + M * (Z * j - ae * W)), !(fe < 0) && (Ae = ie * (L * (q * oe - G * ae) + H * (G * Z - Q * oe) + M * (Q * ae - q * Z)), !(Ae < 0) && (fe + Ae > se || (Se = -ie * (Z * X + ae * te + oe * ee), !(Se < 0) && (me = Se / se, s.push(new BVHIntersect([I, B, O, F, N, z, K, V, J], [R + L * me, C + H * me, w + M * me], b))))));
14047
+ Z = R - I, ae = C - B, oe = w - O, fe = ie * (L * (ae * re - oe * j) + H * (oe * W - Z * re) + M * (Z * j - ae * W)), !(fe < 0) && (Ae = ie * (L * (q * oe - G * ae) + H * (G * Z - Q * oe) + M * (Q * ae - q * Z)), !(Ae < 0) && (fe + Ae > se || (Se = -ie * (Z * X + ae * te + oe * ee), !(Se < 0) && (me = Se / se, s.push(new BVHIntersect([I, B, O, _, N, z, K, V, J], [R + L * me, C + H * me, w + M * me], b))))));
14048
14048
  }
14049
14049
  E = g * BYTES_PER_NODE / 2, A = f[E + 16], m = f[E + 17], A && p.push(A), m && p.push(m);
14050
14050
  }
@@ -14096,8 +14096,8 @@ var EPSILON = 1e-6, ORDER_AXISES = ["x", "y", "z"], scratchVector3$5 = new BVHVe
14096
14096
  function L(H) {
14097
14097
  var M = H.startIndex, I = H.endIndex, B = H.extents;
14098
14098
  R[0] = B[3] - B[0], R[1] = B[4] - B[1], R[2] = B[5] - B[2];
14099
- for (var O = C.sort(w)[0], F = ORDER_AXISES[O], N = (B[O] + B[O + 3]) / 2, z = M, K = I - 1, V = -1, J; z <= K; )
14100
- V === -1 ? (J = l[z], s(J, scratchVector3$5), scratchVector3$5[F] < N ? z++ : V = J) : (J = l[K], s(J, scratchVector3$5), scratchVector3$5[F] >= N || (l[z] = J, l[K] = V, V = -1, z++), K--);
14099
+ for (var O = C.sort(w)[0], _ = ORDER_AXISES[O], N = (B[O] + B[O + 3]) / 2, z = M, K = I - 1, V = -1, J; z <= K; )
14100
+ V === -1 ? (J = l[z], s(J, scratchVector3$5), scratchVector3$5[_] < N ? z++ : V = J) : (J = l[K], s(J, scratchVector3$5), scratchVector3$5[_] >= N || (l[z] = J, l[K] = V, V = -1, z++), K--);
14101
14101
  if (z > M) {
14102
14102
  var Q = B.slice();
14103
14103
  Q[O + 3] = N + EPSILON;
@@ -14118,7 +14118,7 @@ var EPSILON = 1e-6, ORDER_AXISES = ["x", "y", "z"], scratchVector3$5 = new BVHVe
14118
14118
  }, t.prototype.intersectRay = function(e, r, o, s) {
14119
14119
  for (var u = this.offsetArray, l = this.rootNodePacked, c = new Float32Array(l), d = new Uint32Array(l), f = new Uint16Array(l), h = o * o, p = new BVHVector3(1 / r.x, 1 / r.y, 1 / r.z), g = [0], A, m, E, v; (A = g.pop()) !== void 0; )
14120
14120
  if (v = A * BYTES_PER_NODE / 4, intersectNodeBox(e, p, c[v], c[v + 1], c[v + 2], c[v + 3], c[v + 4], c[v + 5], o)) {
14121
- for (var y = d[v + 6], b = d[v + 7], T = void 0, S = void 0, R = void 0, C = void 0, w = void 0, L = void 0, H = void 0, M = void 0, I = void 0, B = void 0, O = void 0, F = void 0; y < b; y++)
14121
+ for (var y = d[v + 6], b = d[v + 7], T = void 0, S = void 0, R = void 0, C = void 0, w = void 0, L = void 0, H = void 0, M = void 0, I = void 0, B = void 0, O = void 0, _ = void 0; y < b; y++)
14122
14122
  T = u[y], this.getPositionByIndex(T, scratchVector3$5), S = scratchVector3$5.x, R = scratchVector3$5.y, C = scratchVector3$5.z, w = e.x, L = e.y, H = e.z, M = r.x, I = r.y, B = r.z, O = M * (S - w) + I * (R - L) + B * (C - H), O > 0 && (w += M * O, L += I * O, H += B * O), M = S - w, I = R - L, B = C - H, O = M * M + I * I + B * B, O <= h && s.push(new BVHIntersect([S, R, C, S, R, C, S, R, C], [w, L, H], T));
14123
14123
  v = A * BYTES_PER_NODE / 2, m = f[v + 16], E = f[v + 17], m && g.push(m), E && g.push(E);
14124
14124
  }
@@ -15387,8 +15387,8 @@ function build(n, t) {
15387
15387
  var w = g[R], L = w.name + "_" + w.smooth + "_" + A, H = n.materials[L];
15388
15388
  if (!H) {
15389
15389
  for (var M = null, I = 0, B = t; I < B.length; I++) {
15390
- var O = B[I], F = O.name, N = O.create;
15391
- F === w.mtllib && (M = N(w.name));
15390
+ var O = B[I], _ = O.name, N = O.create;
15391
+ _ === w.mtllib && (M = N(w.name));
15392
15392
  }
15393
15393
  if (!M) {
15394
15394
  var z = new PBMMeshMaterial();
@@ -16283,8 +16283,8 @@ var scratchVector3$3 = new THREE.Vector3(), scratchSphereBoundingVolume = new Sp
16283
16283
  for (var H = [], M = 0, I = this.tileset.selectedTiles; M < I.length; M++) {
16284
16284
  var B = I[M], O = (f = (d = B.content) === null || d === void 0 ? void 0 : d.data) === null || f === void 0 ? void 0 : f.object;
16285
16285
  if (O) {
16286
- var F = O.update(e, r, o, this, B, m);
16287
- if (H.push(B.id), F && (A = !0), this.tileset.hasMixedContent && C.skipLevelOfDetail) {
16286
+ var _ = O.update(e, r, o, this, B, m);
16287
+ if (H.push(B.id), _ && (A = !0), this.tileset.hasMixedContent && C.skipLevelOfDetail) {
16288
16288
  if (!B.state.finalResolution) {
16289
16289
  var N = this.cloneSkipBackfaceObject(O);
16290
16290
  this.backfaceObjects.push(N);
@@ -16306,8 +16306,8 @@ var scratchVector3$3 = new THREE.Vector3(), scratchSphereBoundingVolume = new Sp
16306
16306
  for (var ee = [], Z = 0, ae = this.tileset.selectedTrajectories; Z < ae.length; Z++) {
16307
16307
  var oe = ae[Z], ie = (h = oe.content.data) === null || h === void 0 ? void 0 : h.object;
16308
16308
  if (ie) {
16309
- var F = ie.update(e, r, o, this, oe, m);
16310
- ee.push(oe.id), F && (A = !0), this.renderObjects.push(ie);
16309
+ var _ = ie.update(e, r, o, this, oe, m);
16310
+ ee.push(oe.id), _ && (A = !0), this.renderObjects.push(ie);
16311
16311
  }
16312
16312
  }
16313
16313
  var se = ee.toString();
@@ -16916,26 +16916,29 @@ function parse(n, t, e) {
16916
16916
  return I.allowHosts;
16917
16917
  }
16918
16918
  });
16919
- var F = (o = (r = t.baseURL) !== null && r !== void 0 ? r : n.base_url) !== null && o !== void 0 ? o : "";
16920
- if (!isAbsoluteURL(F) && typeof document != "undefined") {
16921
- var N = document.createElement("a");
16922
- N.href = F, F = N.href;
16919
+ var _ = (r = n.base_url) !== null && r !== void 0 ? r : "";
16920
+ if (_ && _[_.length - 1] !== "/" && (_ += "/"), typeof t.baseURL == "string") {
16921
+ if (!isAbsoluteURL(t.baseURL) && typeof document != "undefined") {
16922
+ var N = document.createElement("a");
16923
+ N.href = t.baseURL, t.baseURL = N.href;
16924
+ }
16925
+ t.baseURL && t.baseURL[t.baseURL.length - 1] !== "/" && (t.baseURL += "/");
16923
16926
  }
16924
- if (F && F[F.length - 1] !== "/" && (F += "/"), e.baseURL = F, I instanceof Error)
16927
+ if (e.baseURL = (o = t.baseURL) !== null && o !== void 0 ? o : _, I instanceof Error)
16925
16928
  return I;
16926
16929
  if (n.model) {
16927
16930
  var z = {
16928
16931
  work: e,
16929
16932
  layers: []
16930
16933
  }, K;
16931
- n.model.file ? K = fileURL(F, n.model.file, t) : n.model.file_url && (K = fileURL(F, n.model.file_url, t)), defineProperty(z, "file", {
16934
+ n.model.file ? K = fileURL(_, n.model.file, t) : n.model.file_url && (K = fileURL(_, n.model.file_url, t)), defineProperty(z, "file", {
16932
16935
  configurable: !1,
16933
16936
  get: function() {
16934
16937
  return K;
16935
16938
  }
16936
16939
  });
16937
16940
  var V;
16938
- n.model.textureBase ? V = textureURL$1(F, "", n.model.textureBase, t) : n.model.material_base_url ? V = textureURL$1(F, "", n.model.material_base_url, t) : z.file && (V = z.file.split("/").slice(0, -1).join("/").replace("/model/", "/materials/")), defineProperty(z, "textureBase", {
16941
+ n.model.textureBase ? V = textureURL$1(_, "", n.model.textureBase, t) : n.model.material_base_url ? V = textureURL$1(_, "", n.model.material_base_url, t) : z.file && (V = z.file.split("/").slice(0, -1).join("/").replace("/model/", "/materials/")), defineProperty(z, "textureBase", {
16939
16942
  configurable: !1,
16940
16943
  get: function() {
16941
16944
  return V;
@@ -16944,10 +16947,10 @@ function parse(n, t, e) {
16944
16947
  var J;
16945
16948
  Array.isArray(n.model.textures) ? (J = n.model.textures.map(function(Y) {
16946
16949
  var ne, U;
16947
- return textureURL$1(F, Y, (U = (ne = n.model.textureBase) !== null && ne !== void 0 ? ne : n.model.material_base_url) !== null && U !== void 0 ? U : "", t);
16950
+ return textureURL$1(_, Y, (U = (ne = n.model.textureBase) !== null && ne !== void 0 ? ne : n.model.material_base_url) !== null && U !== void 0 ? U : "", t);
16948
16951
  }), Object.freeze(J)) : Array.isArray(n.model.material_textures) && (J = n.model.material_textures.map(function(Y) {
16949
16952
  var ne, U;
16950
- return textureURL$1(F, Y, (U = (ne = n.model.textureBase) !== null && ne !== void 0 ? ne : n.model.material_base_url) !== null && U !== void 0 ? U : "", t);
16953
+ return textureURL$1(_, Y, (U = (ne = n.model.textureBase) !== null && ne !== void 0 ? ne : n.model.material_base_url) !== null && U !== void 0 ? U : "", t);
16951
16954
  }), Object.freeze(J)), defineProperty(z, "textures", {
16952
16955
  configurable: !1,
16953
16956
  get: function() {
@@ -16962,7 +16965,7 @@ function parse(n, t, e) {
16962
16965
  type: (s = W.type) !== null && s !== void 0 ? s : "mesh",
16963
16966
  name: (u = W.name) !== null && u !== void 0 ? u : "",
16964
16967
  upAxis: (c = (l = W.upAxis) !== null && l !== void 0 ? l : W.up_axis) !== null && c !== void 0 ? c : "-Y",
16965
- tileset: fileURL(F, W.tileset || W.tileset_url, t)
16968
+ tileset: fileURL(_, W.tileset || W.tileset_url, t)
16966
16969
  }));
16967
16970
  }
16968
16971
  else
@@ -16970,7 +16973,7 @@ function parse(n, t, e) {
16970
16973
  type: (d = n.model.tiles.type) !== null && d !== void 0 ? d : "mesh",
16971
16974
  name: (f = n.model.tiles.name) !== null && f !== void 0 ? f : "lod",
16972
16975
  upAxis: (p = (h = n.model.tiles.upAxis) !== null && h !== void 0 ? h : n.model.tiles.up_axis) !== null && p !== void 0 ? p : "-Y",
16973
- tileset: fileURL(F, n.model.tiles.tileset || n.model.tiles.tileset_url, t)
16976
+ tileset: fileURL(_, n.model.tiles.tileset || n.model.tiles.tileset_url, t)
16974
16977
  }));
16975
16978
  if (Array.isArray(n.model.layers))
16976
16979
  for (var j = 0, re = n.model.layers; j < re.length; j++) {
@@ -16979,7 +16982,7 @@ function parse(n, t, e) {
16979
16982
  type: (g = X.type) !== null && g !== void 0 ? g : "mesh",
16980
16983
  name: (A = X.name) !== null && A !== void 0 ? A : "",
16981
16984
  upAxis: (m = X.upAxis) !== null && m !== void 0 ? m : X.up_axis,
16982
- tileset: fileURL(F, X.tileset || X.tileset_url, t)
16985
+ tileset: fileURL(_, X.tileset || X.tileset_url, t)
16983
16986
  }));
16984
16987
  }
16985
16988
  Object.freeze(Q), defineProperty(z, "layers", {
@@ -17092,12 +17095,12 @@ function parse(n, t, e) {
17092
17095
  }
17093
17096
  });
17094
17097
  var Ee = (S = (b = (v = (E = n.panorama) === null || E === void 0 ? void 0 : E.pano_high_cube_base_url) !== null && v !== void 0 ? v : (y = n.panorama) === null || y === void 0 ? void 0 : y.pano_cube_base_url) !== null && b !== void 0 ? b : (T = n.panorama) === null || T === void 0 ? void 0 : T.base_url) !== null && S !== void 0 ? S : "", Re = {
17095
- up: panoURL(F, Ee, U.images ? U.images.up : U.up, Y, t),
17096
- down: panoURL(F, Ee, U.images ? U.images.down : U.down, Y, t),
17097
- right: panoURL(F, Ee, U.images ? U.images.right : U.right, Y, t),
17098
- left: panoURL(F, Ee, U.images ? U.images.left : U.left, Y, t),
17099
- front: panoURL(F, Ee, U.images ? U.images.front : U.front, Y, t),
17100
- back: panoURL(F, Ee, U.images ? U.images.back : U.back, Y, t)
17098
+ up: panoURL(_, Ee, U.images ? U.images.up : U.up, Y, t),
17099
+ down: panoURL(_, Ee, U.images ? U.images.down : U.down, Y, t),
17100
+ right: panoURL(_, Ee, U.images ? U.images.right : U.right, Y, t),
17101
+ left: panoURL(_, Ee, U.images ? U.images.left : U.left, Y, t),
17102
+ front: panoURL(_, Ee, U.images ? U.images.front : U.front, Y, t),
17103
+ back: panoURL(_, Ee, U.images ? U.images.back : U.back, Y, t)
17101
17104
  };
17102
17105
  if (U.size_list)
17103
17106
  Re.sizeList = U.size_list.slice();
@@ -17173,7 +17176,7 @@ function parse(n, t, e) {
17173
17176
  var ce = ye.size;
17174
17177
  if (typeof ce != "number")
17175
17178
  continue;
17176
- var Ve = panoURL(F, Ee, ye.up, Y, t), Ce = panoURL(F, Ee, ye.down, Y, t), Ie = panoURL(F, Ee, ye.right, Y, t), Ye = panoURL(F, Ee, ye.left, Y, t), He = panoURL(F, Ee, ye.front, Y, t), Le = panoURL(F, Ee, ye.back, Y, t);
17179
+ var Ve = panoURL(_, Ee, ye.up, Y, t), Ce = panoURL(_, Ee, ye.down, Y, t), Ie = panoURL(_, Ee, ye.right, Y, t), Ye = panoURL(_, Ee, ye.left, Y, t), He = panoURL(_, Ee, ye.front, Y, t), Le = panoURL(_, Ee, ye.back, Y, t);
17177
17180
  De.push(Object.freeze({ level: je, size: ce, scale: (R = ye.scale) !== null && R !== void 0 ? R : 1, up: Ve, down: Ce, right: Ie, left: Ye, front: He, back: Le }));
17178
17181
  }
17179
17182
  }
@@ -17770,9 +17773,9 @@ var BufferGeometryUtils = {
17770
17773
  for (var h = 0, R = S.length; h < R; ++h)
17771
17774
  for (var C = S[h], w = C.start, L = C.count, H = w, M = w + L; H < M; H += 3)
17772
17775
  T(r[H + 0], r[H + 1], r[H + 2]);
17773
- var I = new THREE.Vector3(), B = new THREE.Vector3(), O = new THREE.Vector3(), F = new THREE.Vector3(), N, z, K;
17776
+ var I = new THREE.Vector3(), B = new THREE.Vector3(), O = new THREE.Vector3(), _ = new THREE.Vector3(), N, z, K;
17774
17777
  function V(J) {
17775
- O.fromArray(s, J * 3), F.copy(O), z = d[J], I.copy(z), I.sub(O.multiplyScalar(O.dot(z))).normalize(), B.crossVectors(F, z), K = B.dot(f[J]), N = K < 0 ? -1 : 1, c[J * 4] = I.x, c[J * 4 + 1] = I.y, c[J * 4 + 2] = I.z, c[J * 4 + 3] = N;
17778
+ O.fromArray(s, J * 3), _.copy(O), z = d[J], I.copy(z), I.sub(O.multiplyScalar(O.dot(z))).normalize(), B.crossVectors(_, z), K = B.dot(f[J]), N = K < 0 ? -1 : 1, c[J * 4] = I.x, c[J * 4 + 1] = I.y, c[J * 4 + 2] = I.z, c[J * 4 + 3] = N;
17776
17779
  }
17777
17780
  for (var h = 0, R = S.length; h < R; ++h)
17778
17781
  for (var C = S[h], w = C.start, L = C.count, H = w, M = w + L; H < M; H += 3)
@@ -17920,10 +17923,10 @@ var BufferGeometryUtils = {
17920
17923
  }
17921
17924
  }
17922
17925
  for (var B = n.clone(), p = 0, g = l.length; p < g; p++) {
17923
- var A = l[p], O = n.getAttribute(A), F = new O.array.constructor(c[A]), S = new THREE.BufferAttribute(F, O.itemSize, O.normalized);
17926
+ var A = l[p], O = n.getAttribute(A), _ = new O.array.constructor(c[A]), S = new THREE.BufferAttribute(_, O.itemSize, O.normalized);
17924
17927
  if (B.setAttribute(A, S), A in d)
17925
17928
  for (var T = 0; T < d[A].length; T++) {
17926
- var N = n.morphAttributes[A][T], F = new N.array.constructor(d[A][T]), z = new THREE.BufferAttribute(F, N.itemSize, N.normalized);
17929
+ var N = n.morphAttributes[A][T], _ = new N.array.constructor(d[A][T]), z = new THREE.BufferAttribute(_, N.itemSize, N.normalized);
17927
17930
  B.morphAttributes[A][T] = z;
17928
17931
  }
17929
17932
  }
@@ -17961,7 +17964,7 @@ function getEdgesBySphere(n, t, e) {
17961
17964
  }
17962
17965
  for (var M = {}, T = 0, S = b.length; T < S; T++)
17963
17966
  for (var I = b[T], B = 0; B < 3; B++) {
17964
- var O = I[A[B]], F = I[A[(B + 1) % 3]], N = [Math.min(O, F), Math.max(O, F)], z = N[0] + "-" + N[1];
17967
+ var O = I[A[B]], _ = I[A[(B + 1) % 3]], N = [Math.min(O, _), Math.max(O, _)], z = N[0] + "-" + N[1];
17965
17968
  M[z] === void 0 ? M[z] = { index1: N[0], index2: N[1], face1: T } : M[z].face2 = T;
17966
17969
  }
17967
17970
  for (var z in M) {
@@ -19564,26 +19567,26 @@ function isEmptyObject(n) {
19564
19567
  * Licensed under the MIT license */
19565
19568
  var Hammer = function(n, t, e, r) {
19566
19569
  var o = ["", "webkit", "Moz", "MS", "ms", "o"], s = t.createElement ? t.createElement("div") : r, u = "function", l = Math.round, c = Math.abs, d = Date.now;
19567
- function f(P, _, k) {
19568
- return setTimeout(y(P, k), _);
19570
+ function f(P, F, k) {
19571
+ return setTimeout(y(P, k), F);
19569
19572
  }
19570
- function h(P, _, k) {
19571
- return Array.isArray(P) ? (p(P, k[_], k), !0) : !1;
19573
+ function h(P, F, k) {
19574
+ return Array.isArray(P) ? (p(P, k[F], k), !0) : !1;
19572
19575
  }
19573
- function p(P, _, k) {
19576
+ function p(P, F, k) {
19574
19577
  var D;
19575
19578
  if (P)
19576
19579
  if (P.forEach)
19577
- P.forEach(_, k);
19580
+ P.forEach(F, k);
19578
19581
  else if (P.length !== r)
19579
19582
  for (D = 0; D < P.length; )
19580
- _.call(k, P[D], D, P), D++;
19583
+ F.call(k, P[D], D, P), D++;
19581
19584
  else
19582
19585
  for (D in P)
19583
- P.hasOwnProperty(D) && _.call(k, P[D], D, P);
19586
+ P.hasOwnProperty(D) && F.call(k, P[D], D, P);
19584
19587
  }
19585
- function g(P, _, k) {
19586
- var D = "DEPRECATED METHOD: " + _ + `
19588
+ function g(P, F, k) {
19589
+ var D = "DEPRECATED METHOD: " + F + `
19587
19590
  ` + k + ` AT
19588
19591
  `;
19589
19592
  return function() {
@@ -19592,10 +19595,10 @@ var Hammer = function(n, t, e, r) {
19592
19595
  };
19593
19596
  }
19594
19597
  var A;
19595
- typeof Object.assign != "function" ? A = function(_) {
19596
- if (_ === r || _ === null)
19598
+ typeof Object.assign != "function" ? A = function(F) {
19599
+ if (F === r || F === null)
19597
19600
  throw new TypeError("Cannot convert undefined or null to object");
19598
- for (var k = Object(_), D = 1; D < arguments.length; D++) {
19601
+ for (var k = Object(F), D = 1; D < arguments.length; D++) {
19599
19602
  var $ = arguments[D];
19600
19603
  if ($ !== r && $ !== null)
19601
19604
  for (var ue in $)
@@ -19603,57 +19606,57 @@ var Hammer = function(n, t, e, r) {
19603
19606
  }
19604
19607
  return k;
19605
19608
  } : A = Object.assign;
19606
- var m = g(function(_, k, D) {
19609
+ var m = g(function(F, k, D) {
19607
19610
  for (var $ = Object.keys(k), ue = 0; ue < $.length; )
19608
- (!D || D && _[$[ue]] === r) && (_[$[ue]] = k[$[ue]]), ue++;
19609
- return _;
19610
- }, "extend", "Use `assign`."), E = g(function(_, k) {
19611
- return m(_, k, !0);
19611
+ (!D || D && F[$[ue]] === r) && (F[$[ue]] = k[$[ue]]), ue++;
19612
+ return F;
19613
+ }, "extend", "Use `assign`."), E = g(function(F, k) {
19614
+ return m(F, k, !0);
19612
19615
  }, "merge", "Use `assign`.");
19613
- function v(P, _, k) {
19614
- var D = _.prototype, $;
19616
+ function v(P, F, k) {
19617
+ var D = F.prototype, $;
19615
19618
  $ = P.prototype = Object.create(D), $.constructor = P, $._super = D, k && A($, k);
19616
19619
  }
19617
- function y(P, _) {
19620
+ function y(P, F) {
19618
19621
  return function() {
19619
- return P.apply(_, arguments);
19622
+ return P.apply(F, arguments);
19620
19623
  };
19621
19624
  }
19622
- function b(P, _) {
19623
- return typeof P == u ? P.apply(_ && _[0] || r, _) : P;
19625
+ function b(P, F) {
19626
+ return typeof P == u ? P.apply(F && F[0] || r, F) : P;
19624
19627
  }
19625
- function T(P, _) {
19626
- return P === r ? _ : P;
19628
+ function T(P, F) {
19629
+ return P === r ? F : P;
19627
19630
  }
19628
- function S(P, _, k) {
19629
- p(L(_), function(D) {
19631
+ function S(P, F, k) {
19632
+ p(L(F), function(D) {
19630
19633
  P.addEventListener(D, k, !1);
19631
19634
  });
19632
19635
  }
19633
- function R(P, _, k) {
19634
- p(L(_), function(D) {
19636
+ function R(P, F, k) {
19637
+ p(L(F), function(D) {
19635
19638
  P.removeEventListener(D, k, !1);
19636
19639
  });
19637
19640
  }
19638
- function C(P, _) {
19641
+ function C(P, F) {
19639
19642
  for (; P; ) {
19640
- if (P == _)
19643
+ if (P == F)
19641
19644
  return !0;
19642
19645
  P = P.parentNode;
19643
19646
  }
19644
19647
  return !1;
19645
19648
  }
19646
- function w(P, _) {
19647
- return P.indexOf(_) > -1;
19649
+ function w(P, F) {
19650
+ return P.indexOf(F) > -1;
19648
19651
  }
19649
19652
  function L(P) {
19650
19653
  return P.trim().split(/\s+/g);
19651
19654
  }
19652
- function H(P, _, k) {
19655
+ function H(P, F, k) {
19653
19656
  if (P.indexOf && !k)
19654
- return P.indexOf(_);
19657
+ return P.indexOf(F);
19655
19658
  for (var D = 0; D < P.length; ) {
19656
- if (k && P[D][k] == _ || !k && P[D] === _)
19659
+ if (k && P[D][k] == F || !k && P[D] === F)
19657
19660
  return D;
19658
19661
  D++;
19659
19662
  }
@@ -19662,35 +19665,35 @@ var Hammer = function(n, t, e, r) {
19662
19665
  function M(P) {
19663
19666
  return Array.prototype.slice.call(P, 0);
19664
19667
  }
19665
- function I(P, _, k) {
19668
+ function I(P, F, k) {
19666
19669
  for (var D = [], $ = [], ue = 0; ue < P.length; ) {
19667
- var Te = P[ue][_];
19670
+ var Te = P[ue][F];
19668
19671
  H($, Te) < 0 && D.push(P[ue]), $[ue] = Te, ue++;
19669
19672
  }
19670
19673
  return D = D.sort(function(ft, Ne) {
19671
- return ft[_] > Ne[_];
19674
+ return ft[F] > Ne[F];
19672
19675
  }), D;
19673
19676
  }
19674
- function B(P, _) {
19675
- for (var k, D, $ = _[0].toUpperCase() + _.slice(1), ue = 0; ue < o.length; ) {
19676
- if (k = o[ue], D = k ? k + $ : _, D in P)
19677
+ function B(P, F) {
19678
+ for (var k, D, $ = F[0].toUpperCase() + F.slice(1), ue = 0; ue < o.length; ) {
19679
+ if (k = o[ue], D = k ? k + $ : F, D in P)
19677
19680
  return D;
19678
19681
  ue++;
19679
19682
  }
19680
19683
  return r;
19681
19684
  }
19682
19685
  var O = 1;
19683
- function F() {
19686
+ function _() {
19684
19687
  return O++;
19685
19688
  }
19686
19689
  function N(P) {
19687
- var _ = P.ownerDocument || P;
19688
- return _.defaultView || _.parentWindow || n;
19690
+ var F = P.ownerDocument || P;
19691
+ return F.defaultView || F.parentWindow || n;
19689
19692
  }
19690
19693
  var z = /mobile|tablet|ip(ad|hone|od)|android/i, K = "ontouchstart" in n, V = B(n, "PointerEvent") !== r, J = K && z.test(navigator.userAgent), Q = "touch", q = "pen", G = "mouse", W = "kinect", j = 25, re = 1, X = 2, te = 4, ee = 8, Z = 1, ae = 2, oe = 4, ie = 8, se = 16, fe = ae | oe, Ae = ie | se, Se = fe | Ae, me = ["x", "y"], ge = ["clientX", "clientY"];
19691
- function le(P, _) {
19694
+ function le(P, F) {
19692
19695
  var k = this;
19693
- this.manager = P, this.callback = _, this.element = P.element, this.target = P.options.inputTarget, this.domHandler = function(D) {
19696
+ this.manager = P, this.callback = F, this.element = P.element, this.target = P.options.inputTarget, this.domHandler = function(D) {
19694
19697
  b(P.options.enable, [P]) && k.handler(D);
19695
19698
  }, this.init();
19696
19699
  }
@@ -19715,94 +19718,94 @@ var Hammer = function(n, t, e, r) {
19715
19718
  }
19716
19719
  };
19717
19720
  function Y(P) {
19718
- var _, k = P.options.inputClass;
19719
- return k ? _ = k : V ? _ = ot : J ? _ = Ie : K ? _ = tt : _ = ye, new _(P, ne);
19720
- }
19721
- function ne(P, _, k) {
19722
- var D = k.pointers.length, $ = k.changedPointers.length, ue = _ & re && D - $ === 0, Te = _ & (te | ee) && D - $ === 0;
19723
- k.isFirst = !!ue, k.isFinal = !!Te, ue && (P.session = {}), k.eventType = _, U(P, k), P.emit("hammer.input", k), P.recognize(k), P.session.prevInput = k;
19724
- }
19725
- function U(P, _) {
19726
- var k = P.session, D = _.pointers, $ = D.length;
19727
- k.firstInput || (k.firstInput = ze(_)), $ > 1 && !k.firstMultiple ? k.firstMultiple = ze(_) : $ === 1 && (k.firstMultiple = !1);
19728
- var ue = k.firstInput, Te = k.firstMultiple, Ge = Te ? Te.center : ue.center, ft = _.center = Ue(D);
19729
- _.timeStamp = d(), _.deltaTime = _.timeStamp - ue.timeStamp, _.angle = Ee(Ge, ft), _.distance = he(Ge, ft), de(k, _), _.offsetDirection = Be(_.deltaX, _.deltaY);
19730
- var Ne = $e(_.deltaTime, _.deltaX, _.deltaY);
19731
- _.overallVelocityX = Ne.x, _.overallVelocityY = Ne.y, _.overallVelocity = c(Ne.x) > c(Ne.y) ? Ne.x : Ne.y, _.scale = Te ? ce(Te.pointers, D) : 1, _.rotation = Te ? Re(Te.pointers, D) : 0, _.maxPointers = k.prevInput ? _.pointers.length > k.prevInput.maxPointers ? _.pointers.length : k.prevInput.maxPointers : _.pointers.length, ve(k, _);
19721
+ var F, k = P.options.inputClass;
19722
+ return k ? F = k : V ? F = ot : J ? F = Ie : K ? F = tt : F = ye, new F(P, ne);
19723
+ }
19724
+ function ne(P, F, k) {
19725
+ var D = k.pointers.length, $ = k.changedPointers.length, ue = F & re && D - $ === 0, Te = F & (te | ee) && D - $ === 0;
19726
+ k.isFirst = !!ue, k.isFinal = !!Te, ue && (P.session = {}), k.eventType = F, U(P, k), P.emit("hammer.input", k), P.recognize(k), P.session.prevInput = k;
19727
+ }
19728
+ function U(P, F) {
19729
+ var k = P.session, D = F.pointers, $ = D.length;
19730
+ k.firstInput || (k.firstInput = ze(F)), $ > 1 && !k.firstMultiple ? k.firstMultiple = ze(F) : $ === 1 && (k.firstMultiple = !1);
19731
+ var ue = k.firstInput, Te = k.firstMultiple, Ge = Te ? Te.center : ue.center, ft = F.center = Ue(D);
19732
+ F.timeStamp = d(), F.deltaTime = F.timeStamp - ue.timeStamp, F.angle = Ee(Ge, ft), F.distance = he(Ge, ft), de(k, F), F.offsetDirection = Be(F.deltaX, F.deltaY);
19733
+ var Ne = $e(F.deltaTime, F.deltaX, F.deltaY);
19734
+ F.overallVelocityX = Ne.x, F.overallVelocityY = Ne.y, F.overallVelocity = c(Ne.x) > c(Ne.y) ? Ne.x : Ne.y, F.scale = Te ? ce(Te.pointers, D) : 1, F.rotation = Te ? Re(Te.pointers, D) : 0, F.maxPointers = k.prevInput ? F.pointers.length > k.prevInput.maxPointers ? F.pointers.length : k.prevInput.maxPointers : F.pointers.length, ve(k, F);
19732
19735
  var Et = P.element;
19733
- C(_.srcEvent.target, Et) && (Et = _.srcEvent.target), _.target = Et;
19736
+ C(F.srcEvent.target, Et) && (Et = F.srcEvent.target), F.target = Et;
19734
19737
  }
19735
- function de(P, _) {
19736
- var k = _.center, D = P.offsetDelta || {}, $ = P.prevDelta || {}, ue = P.prevInput || {};
19737
- (_.eventType === re || ue.eventType === te) && ($ = P.prevDelta = {
19738
+ function de(P, F) {
19739
+ var k = F.center, D = P.offsetDelta || {}, $ = P.prevDelta || {}, ue = P.prevInput || {};
19740
+ (F.eventType === re || ue.eventType === te) && ($ = P.prevDelta = {
19738
19741
  x: ue.deltaX || 0,
19739
19742
  y: ue.deltaY || 0
19740
19743
  }, D = P.offsetDelta = {
19741
19744
  x: k.x,
19742
19745
  y: k.y
19743
- }), _.deltaX = $.x + (k.x - D.x), _.deltaY = $.y + (k.y - D.y);
19746
+ }), F.deltaX = $.x + (k.x - D.x), F.deltaY = $.y + (k.y - D.y);
19744
19747
  }
19745
- function ve(P, _) {
19746
- var k = P.lastInterval || _, D = _.timeStamp - k.timeStamp, $, ue, Te, Ge;
19747
- if (_.eventType != ee && (D > j || k.velocity === r)) {
19748
- var ft = _.deltaX - k.deltaX, Ne = _.deltaY - k.deltaY, Et = $e(D, ft, Ne);
19749
- ue = Et.x, Te = Et.y, $ = c(Et.x) > c(Et.y) ? Et.x : Et.y, Ge = Be(ft, Ne), P.lastInterval = _;
19748
+ function ve(P, F) {
19749
+ var k = P.lastInterval || F, D = F.timeStamp - k.timeStamp, $, ue, Te, Ge;
19750
+ if (F.eventType != ee && (D > j || k.velocity === r)) {
19751
+ var ft = F.deltaX - k.deltaX, Ne = F.deltaY - k.deltaY, Et = $e(D, ft, Ne);
19752
+ ue = Et.x, Te = Et.y, $ = c(Et.x) > c(Et.y) ? Et.x : Et.y, Ge = Be(ft, Ne), P.lastInterval = F;
19750
19753
  } else
19751
19754
  $ = k.velocity, ue = k.velocityX, Te = k.velocityY, Ge = k.direction;
19752
- _.velocity = $, _.velocityX = ue, _.velocityY = Te, _.direction = Ge;
19755
+ F.velocity = $, F.velocityX = ue, F.velocityY = Te, F.direction = Ge;
19753
19756
  }
19754
19757
  function ze(P) {
19755
- for (var _ = [], k = 0; k < P.pointers.length; )
19756
- _[k] = {
19758
+ for (var F = [], k = 0; k < P.pointers.length; )
19759
+ F[k] = {
19757
19760
  clientX: l(P.pointers[k].clientX),
19758
19761
  clientY: l(P.pointers[k].clientY)
19759
19762
  }, k++;
19760
19763
  return {
19761
19764
  timeStamp: d(),
19762
- pointers: _,
19763
- center: Ue(_),
19765
+ pointers: F,
19766
+ center: Ue(F),
19764
19767
  deltaX: P.deltaX,
19765
19768
  deltaY: P.deltaY
19766
19769
  };
19767
19770
  }
19768
19771
  function Ue(P) {
19769
- var _ = P.length;
19770
- if (_ === 1)
19772
+ var F = P.length;
19773
+ if (F === 1)
19771
19774
  return {
19772
19775
  x: l(P[0].clientX),
19773
19776
  y: l(P[0].clientY)
19774
19777
  };
19775
- for (var k = 0, D = 0, $ = 0; $ < _; )
19778
+ for (var k = 0, D = 0, $ = 0; $ < F; )
19776
19779
  k += P[$].clientX, D += P[$].clientY, $++;
19777
19780
  return {
19778
- x: l(k / _),
19779
- y: l(D / _)
19781
+ x: l(k / F),
19782
+ y: l(D / F)
19780
19783
  };
19781
19784
  }
19782
- function $e(P, _, k) {
19785
+ function $e(P, F, k) {
19783
19786
  return {
19784
- x: _ / P || 0,
19787
+ x: F / P || 0,
19785
19788
  y: k / P || 0
19786
19789
  };
19787
19790
  }
19788
- function Be(P, _) {
19789
- return P === _ ? Z : c(P) >= c(_) ? P < 0 ? ae : oe : _ < 0 ? ie : se;
19791
+ function Be(P, F) {
19792
+ return P === F ? Z : c(P) >= c(F) ? P < 0 ? ae : oe : F < 0 ? ie : se;
19790
19793
  }
19791
- function he(P, _, k) {
19794
+ function he(P, F, k) {
19792
19795
  k || (k = me);
19793
- var D = _[k[0]] - P[k[0]], $ = _[k[1]] - P[k[1]];
19796
+ var D = F[k[0]] - P[k[0]], $ = F[k[1]] - P[k[1]];
19794
19797
  return Math.sqrt(D * D + $ * $);
19795
19798
  }
19796
- function Ee(P, _, k) {
19799
+ function Ee(P, F, k) {
19797
19800
  k || (k = me);
19798
- var D = _[k[0]] - P[k[0]], $ = _[k[1]] - P[k[1]];
19801
+ var D = F[k[0]] - P[k[0]], $ = F[k[1]] - P[k[1]];
19799
19802
  return Math.atan2($, D) * 180 / Math.PI;
19800
19803
  }
19801
- function Re(P, _) {
19802
- return Ee(_[1], _[0], ge) + Ee(P[1], P[0], ge);
19804
+ function Re(P, F) {
19805
+ return Ee(F[1], F[0], ge) + Ee(P[1], P[0], ge);
19803
19806
  }
19804
- function ce(P, _) {
19805
- return he(_[0], _[1], ge) / he(P[0], P[1], ge);
19807
+ function ce(P, F) {
19808
+ return he(F[0], F[1], ge) / he(P[0], P[1], ge);
19806
19809
  }
19807
19810
  var Me = {
19808
19811
  mousedown: re,
@@ -19817,13 +19820,13 @@ var Hammer = function(n, t, e, r) {
19817
19820
  * handle mouse events
19818
19821
  * @param {Object} ev
19819
19822
  */
19820
- handler: function(_) {
19821
- var k = Me[_.type];
19822
- k & re && (_.button === 0 || _.button === 2) && (this.pressed = !0), k & X && _.which !== 1 && (k = te), this.pressed && (k & te && (this.pressed = !1), this.callback(this.manager, k, {
19823
- pointers: [_],
19824
- changedPointers: [_],
19823
+ handler: function(F) {
19824
+ var k = Me[F.type];
19825
+ k & re && (F.button === 0 || F.button === 2) && (this.pressed = !0), k & X && F.which !== 1 && (k = te), this.pressed && (k & te && (this.pressed = !1), this.callback(this.manager, k, {
19826
+ pointers: [F],
19827
+ changedPointers: [F],
19825
19828
  pointerType: G,
19826
- srcEvent: _
19829
+ srcEvent: F
19827
19830
  }));
19828
19831
  }
19829
19832
  });
@@ -19849,11 +19852,11 @@ var Hammer = function(n, t, e, r) {
19849
19852
  * handle mouse events
19850
19853
  * @param {Object} ev
19851
19854
  */
19852
- handler: function(_) {
19853
- var k = this.store, D = !1, $ = !1, ue = _.type.toLowerCase().replace("ms", ""), Te = xe[ue], Ge = pe[_.pointerType] || _.pointerType, ft = Ge == Q, Ne = H(k, _.pointerId, "pointerId");
19854
- Te & re && (_.button === 0 || _.button === 2 || ft) ? Ne < 0 && (k.push(_), Ne = k.length - 1) : Te & (te | ee) ? D = !0 : !ft && _.buttons === 0 && (D = !0, $ = !0, Te = xe.pointerup), !(Ne < 0) && ($ || (k[Ne] = _), this.callback(this.manager, Te, {
19855
+ handler: function(F) {
19856
+ var k = this.store, D = !1, $ = !1, ue = F.type.toLowerCase().replace("ms", ""), Te = xe[ue], Ge = pe[F.pointerType] || F.pointerType, ft = Ge == Q, Ne = H(k, F.pointerId, "pointerId");
19857
+ Te & re && (F.button === 0 || F.button === 2 || ft) ? Ne < 0 && (k.push(F), Ne = k.length - 1) : Te & (te | ee) ? D = !0 : !ft && F.buttons === 0 && (D = !0, $ = !0, Te = xe.pointerup), !(Ne < 0) && ($ || (k[Ne] = F), this.callback(this.manager, Te, {
19855
19858
  pointers: k,
19856
- changedPointers: [_],
19859
+ changedPointers: [F],
19857
19860
  pointerType: Ge,
19858
19861
  srcEvent: k[Ne]
19859
19862
  }), D && k.splice(Ne, 1));
@@ -19869,22 +19872,22 @@ var Hammer = function(n, t, e, r) {
19869
19872
  this.evTarget = Ke, this.evWin = Xe, this.started = !1, le.apply(this, arguments);
19870
19873
  }
19871
19874
  v(je, le, {
19872
- handler: function(_) {
19873
- var k = De[_.type];
19875
+ handler: function(F) {
19876
+ var k = De[F.type];
19874
19877
  if (k === re && (this.started = !0), !!this.started) {
19875
- var D = Pe.call(this, _, k);
19878
+ var D = Pe.call(this, F, k);
19876
19879
  k & (te | ee) && D[0].length - D[1].length === 0 && (this.started = !1), this.callback(this.manager, k, {
19877
19880
  pointers: D[0],
19878
19881
  changedPointers: D[1],
19879
19882
  pointerType: Q,
19880
- srcEvent: _
19883
+ srcEvent: F
19881
19884
  });
19882
19885
  }
19883
19886
  }
19884
19887
  });
19885
- function Pe(P, _) {
19888
+ function Pe(P, F) {
19886
19889
  var k = M(P.touches), D = M(P.changedTouches);
19887
- return _ & (te | ee) && (k = I(k.concat(D), "identifier")), [k, D];
19890
+ return F & (te | ee) && (k = I(k.concat(D), "identifier")), [k, D];
19888
19891
  }
19889
19892
  var Ve = {
19890
19893
  touchstart: re,
@@ -19896,28 +19899,28 @@ var Hammer = function(n, t, e, r) {
19896
19899
  this.evTarget = Ce, this.targetIds = {}, le.apply(this, arguments);
19897
19900
  }
19898
19901
  v(Ie, le, {
19899
- handler: function(_) {
19900
- var k = Ve[_.type], D = Ye.call(this, _, k);
19902
+ handler: function(F) {
19903
+ var k = Ve[F.type], D = Ye.call(this, F, k);
19901
19904
  D && this.callback(this.manager, k, {
19902
19905
  pointers: D[0],
19903
19906
  changedPointers: D[1],
19904
19907
  pointerType: Q,
19905
- srcEvent: _
19908
+ srcEvent: F
19906
19909
  });
19907
19910
  }
19908
19911
  });
19909
- function Ye(P, _) {
19912
+ function Ye(P, F) {
19910
19913
  var k = M(P.touches), D = this.targetIds;
19911
- if (_ & (re | X) && k.length === 1)
19914
+ if (F & (re | X) && k.length === 1)
19912
19915
  return D[k[0].identifier] = !0, [k, k];
19913
19916
  var $, ue, Te = M(P.changedTouches), Ge = [], ft = this.target;
19914
19917
  if (ue = k.filter(function(Ne) {
19915
19918
  return C(Ne.target, ft);
19916
- }), _ === re)
19919
+ }), F === re)
19917
19920
  for ($ = 0; $ < ue.length; )
19918
19921
  D[ue[$].identifier] = !0, $++;
19919
19922
  for ($ = 0; $ < Te.length; )
19920
- D[Te[$].identifier] && Ge.push(Te[$]), _ & (te | ee) && delete D[Te[$].identifier], $++;
19923
+ D[Te[$].identifier] && Ge.push(Te[$]), F & (te | ee) && delete D[Te[$].identifier], $++;
19921
19924
  if (Ge.length)
19922
19925
  return [
19923
19926
  // merge targetTouches with changedTargetTouches so it contains ALL touches, including 'end' and 'cancel'
@@ -19938,14 +19941,14 @@ var Hammer = function(n, t, e, r) {
19938
19941
  * @param {String} inputEvent
19939
19942
  * @param {Object} inputData
19940
19943
  */
19941
- handler: function(_, k, D) {
19944
+ handler: function(F, k, D) {
19942
19945
  var $ = D.pointerType == Q, ue = D.pointerType == G;
19943
19946
  if (!(ue && D.sourceCapabilities && D.sourceCapabilities.firesTouchEvents)) {
19944
19947
  if ($)
19945
19948
  st.call(this, k, D);
19946
19949
  else if (ue && gt.call(this, D))
19947
19950
  return;
19948
- this.callback(_, k, D);
19951
+ this.callback(F, k, D);
19949
19952
  }
19950
19953
  },
19951
19954
  /**
@@ -19955,13 +19958,13 @@ var Hammer = function(n, t, e, r) {
19955
19958
  this.touch.destroy(), this.mouse.destroy();
19956
19959
  }
19957
19960
  });
19958
- function st(P, _) {
19959
- P & re ? (this.primaryTouch = _.changedPointers[0].identifier, ut.call(this, _)) : P & (te | ee) && ut.call(this, _);
19961
+ function st(P, F) {
19962
+ P & re ? (this.primaryTouch = F.changedPointers[0].identifier, ut.call(this, F)) : P & (te | ee) && ut.call(this, F);
19960
19963
  }
19961
19964
  function ut(P) {
19962
- var _ = P.changedPointers[0];
19963
- if (_.identifier === this.primaryTouch) {
19964
- var k = { x: _.clientX, y: _.clientY };
19965
+ var F = P.changedPointers[0];
19966
+ if (F.identifier === this.primaryTouch) {
19967
+ var k = { x: F.clientX, y: F.clientY };
19965
19968
  this.lastTouches.push(k);
19966
19969
  var D = this.lastTouches, $ = function() {
19967
19970
  var ue = D.indexOf(k);
@@ -19971,16 +19974,16 @@ var Hammer = function(n, t, e, r) {
19971
19974
  }
19972
19975
  }
19973
19976
  function gt(P) {
19974
- for (var _ = P.srcEvent.clientX, k = P.srcEvent.clientY, D = 0; D < this.lastTouches.length; D++) {
19975
- var $ = this.lastTouches[D], ue = Math.abs(_ - $.x), Te = Math.abs(k - $.y);
19977
+ for (var F = P.srcEvent.clientX, k = P.srcEvent.clientY, D = 0; D < this.lastTouches.length; D++) {
19978
+ var $ = this.lastTouches[D], ue = Math.abs(F - $.x), Te = Math.abs(k - $.y);
19976
19979
  if (ue <= Le && Te <= Le)
19977
19980
  return !0;
19978
19981
  }
19979
19982
  return !1;
19980
19983
  }
19981
19984
  var vt = s ? B(s.style, "touchAction") : r, ht = vt !== r, qe = "compute", mt = "auto", Qe = "manipulation", Oe = "none", ke = "pan-x", be = "pan-y", lt = Ot();
19982
- function Rt(P, _) {
19983
- this.manager = P, this.set(_);
19985
+ function Rt(P, F) {
19986
+ this.manager = P, this.set(F);
19984
19987
  }
19985
19988
  Rt.prototype = {
19986
19989
  /**
@@ -20002,8 +20005,8 @@ var Hammer = function(n, t, e, r) {
20002
20005
  */
20003
20006
  compute: function() {
20004
20007
  var P = [];
20005
- return p(this.manager.recognizers, function(_) {
20006
- b(_.options.enable, [_]) && (P = P.concat(_.getTouchAction()));
20008
+ return p(this.manager.recognizers, function(F) {
20009
+ b(F.options.enable, [F]) && (P = P.concat(F.getTouchAction()));
20007
20010
  }), _t(P.join(" "));
20008
20011
  },
20009
20012
  /**
@@ -20011,9 +20014,9 @@ var Hammer = function(n, t, e, r) {
20011
20014
  * @param {Object} input
20012
20015
  */
20013
20016
  preventDefaults: function(P) {
20014
- var _ = P.srcEvent, k = P.offsetDirection;
20017
+ var F = P.srcEvent, k = P.offsetDirection;
20015
20018
  if (this.manager.session.prevented) {
20016
- _.preventDefault();
20019
+ F.preventDefault();
20017
20020
  return;
20018
20021
  }
20019
20022
  var D = this.actions, $ = w(D, Oe) && !lt[Oe], ue = w(D, be) && !lt[be], Te = w(D, ke) && !lt[ke];
@@ -20023,7 +20026,7 @@ var Hammer = function(n, t, e, r) {
20023
20026
  return;
20024
20027
  }
20025
20028
  if (!(Te && ue) && ($ || ue && k & fe || Te && k & Ae))
20026
- return this.preventSrc(_);
20029
+ return this.preventSrc(F);
20027
20030
  },
20028
20031
  /**
20029
20032
  * call preventDefault to prevent the browser's default behavior (scrolling in most cases)
@@ -20036,20 +20039,20 @@ var Hammer = function(n, t, e, r) {
20036
20039
  function _t(P) {
20037
20040
  if (w(P, Oe))
20038
20041
  return Oe;
20039
- var _ = w(P, ke), k = w(P, be);
20040
- return _ && k ? Oe : _ || k ? _ ? ke : be : w(P, Qe) ? Qe : mt;
20042
+ var F = w(P, ke), k = w(P, be);
20043
+ return F && k ? Oe : F || k ? F ? ke : be : w(P, Qe) ? Qe : mt;
20041
20044
  }
20042
20045
  function Ot() {
20043
20046
  if (!ht)
20044
20047
  return !1;
20045
- var P = {}, _ = n.CSS && n.CSS.supports;
20048
+ var P = {}, F = n.CSS && n.CSS.supports;
20046
20049
  return ["auto", "manipulation", "pan-y", "pan-x", "pan-x pan-y", "none"].forEach(function(k) {
20047
- P[k] = _ ? n.CSS.supports("touch-action", k) : !0;
20050
+ P[k] = F ? n.CSS.supports("touch-action", k) : !0;
20048
20051
  }), P;
20049
20052
  }
20050
20053
  var Tt = 1, Je = 2, xt = 4, At = 8, ct = At, dt = 16, rt = 32;
20051
20054
  function it(P) {
20052
- this.options = A({}, this.defaults, P || {}), this.id = F(), this.manager = null, this.options.enable = T(this.options.enable, !0), this.state = Tt, this.simultaneous = {}, this.requireFail = [];
20055
+ this.options = A({}, this.defaults, P || {}), this.id = _(), this.manager = null, this.options.enable = T(this.options.enable, !0), this.state = Tt, this.simultaneous = {}, this.requireFail = [];
20053
20056
  }
20054
20057
  it.prototype = {
20055
20058
  /**
@@ -20073,8 +20076,8 @@ var Hammer = function(n, t, e, r) {
20073
20076
  recognizeWith: function(P) {
20074
20077
  if (h(P, "recognizeWith", this))
20075
20078
  return this;
20076
- var _ = this.simultaneous;
20077
- return P = nt(P, this), _[P.id] || (_[P.id] = P, P.recognizeWith(this)), this;
20079
+ var F = this.simultaneous;
20080
+ return P = nt(P, this), F[P.id] || (F[P.id] = P, P.recognizeWith(this)), this;
20078
20081
  },
20079
20082
  /**
20080
20083
  * drop the simultaneous link. it doesnt remove the link on the other recognizer.
@@ -20092,8 +20095,8 @@ var Hammer = function(n, t, e, r) {
20092
20095
  requireFailure: function(P) {
20093
20096
  if (h(P, "requireFailure", this))
20094
20097
  return this;
20095
- var _ = this.requireFail;
20096
- return P = nt(P, this), H(_, P) === -1 && (_.push(P), P.requireFailure(this)), this;
20098
+ var F = this.requireFail;
20099
+ return P = nt(P, this), H(F, P) === -1 && (F.push(P), P.requireFailure(this)), this;
20097
20100
  },
20098
20101
  /**
20099
20102
  * drop the requireFailure link. it does not remove the link on the other recognizer.
@@ -20104,8 +20107,8 @@ var Hammer = function(n, t, e, r) {
20104
20107
  if (h(P, "dropRequireFailure", this))
20105
20108
  return this;
20106
20109
  P = nt(P, this);
20107
- var _ = H(this.requireFail, P);
20108
- return _ > -1 && this.requireFail.splice(_, 1), this;
20110
+ var F = H(this.requireFail, P);
20111
+ return F > -1 && this.requireFail.splice(F, 1), this;
20109
20112
  },
20110
20113
  /**
20111
20114
  * has require failures boolean
@@ -20128,11 +20131,11 @@ var Hammer = function(n, t, e, r) {
20128
20131
  * @param {Object} input
20129
20132
  */
20130
20133
  emit: function(P) {
20131
- var _ = this, k = this.state;
20134
+ var F = this, k = this.state;
20132
20135
  function D($) {
20133
- _.manager.emit($, P);
20136
+ F.manager.emit($, P);
20134
20137
  }
20135
- k < At && D(_.options.event + yt(k)), D(_.options.event), P.additionalEvent && D(P.additionalEvent), k >= At && D(_.options.event + yt(k));
20138
+ k < At && D(F.options.event + yt(k)), D(F.options.event), P.additionalEvent && D(P.additionalEvent), k >= At && D(F.options.event + yt(k));
20136
20139
  },
20137
20140
  /**
20138
20141
  * Check that all the require failure recognizers has failed,
@@ -20162,12 +20165,12 @@ var Hammer = function(n, t, e, r) {
20162
20165
  * @param {Object} inputData
20163
20166
  */
20164
20167
  recognize: function(P) {
20165
- var _ = A({}, P);
20166
- if (!b(this.options.enable, [this, _])) {
20168
+ var F = A({}, P);
20169
+ if (!b(this.options.enable, [this, F])) {
20167
20170
  this.reset(), this.state = rt;
20168
20171
  return;
20169
20172
  }
20170
- this.state & (ct | dt | rt) && (this.state = Tt), this.state = this.process(_), this.state & (Je | xt | At | dt) && this.tryEmit(_);
20173
+ this.state & (ct | dt | rt) && (this.state = Tt), this.state = this.process(F), this.state & (Je | xt | At | dt) && this.tryEmit(F);
20171
20174
  },
20172
20175
  /**
20173
20176
  * return the state of the recognizer
@@ -20200,8 +20203,8 @@ var Hammer = function(n, t, e, r) {
20200
20203
  function We(P) {
20201
20204
  return P == se ? "down" : P == ie ? "up" : P == ae ? "left" : P == oe ? "right" : "";
20202
20205
  }
20203
- function nt(P, _) {
20204
- var k = _.manager;
20206
+ function nt(P, F) {
20207
+ var k = F.manager;
20205
20208
  return k ? k.get(P) : P;
20206
20209
  }
20207
20210
  function at() {
@@ -20226,8 +20229,8 @@ var Hammer = function(n, t, e, r) {
20226
20229
  * @returns {Boolean} recognized
20227
20230
  */
20228
20231
  attrTest: function(P) {
20229
- var _ = this.options.pointers;
20230
- return _ === 0 || P.pointers.length === _;
20232
+ var F = this.options.pointers;
20233
+ return F === 0 || P.pointers.length === F;
20231
20234
  },
20232
20235
  /**
20233
20236
  * Process the input and return the state for the recognizer
@@ -20236,8 +20239,8 @@ var Hammer = function(n, t, e, r) {
20236
20239
  * @returns {*} State
20237
20240
  */
20238
20241
  process: function(P) {
20239
- var _ = this.state, k = P.eventType, D = _ & (Je | xt), $ = this.attrTest(P);
20240
- return D && (k & ee || !$) ? _ | dt : D || $ ? k & te ? _ | At : _ & Je ? _ | xt : Je : rt;
20242
+ var F = this.state, k = P.eventType, D = F & (Je | xt), $ = this.attrTest(P);
20243
+ return D && (k & ee || !$) ? F | dt : D || $ ? k & te ? F | At : F & Je ? F | xt : Je : rt;
20241
20244
  }
20242
20245
  });
20243
20246
  function Ct() {
@@ -20255,20 +20258,20 @@ var Hammer = function(n, t, e, r) {
20255
20258
  direction: Se
20256
20259
  },
20257
20260
  getTouchAction: function() {
20258
- var P = this.options.direction, _ = [];
20259
- return P & fe && _.push(be), P & Ae && _.push(ke), _;
20261
+ var P = this.options.direction, F = [];
20262
+ return P & fe && F.push(be), P & Ae && F.push(ke), F;
20260
20263
  },
20261
20264
  directionTest: function(P) {
20262
- var _ = this.options, k = !0, D = P.distance, $ = P.direction, ue = P.deltaX, Te = P.deltaY;
20263
- return $ & _.direction || (_.direction & fe ? ($ = ue === 0 ? Z : ue < 0 ? ae : oe, k = ue != this.pX, D = Math.abs(P.deltaX)) : ($ = Te === 0 ? Z : Te < 0 ? ie : se, k = Te != this.pY, D = Math.abs(P.deltaY))), P.direction = $, k && D > _.threshold && $ & _.direction;
20265
+ var F = this.options, k = !0, D = P.distance, $ = P.direction, ue = P.deltaX, Te = P.deltaY;
20266
+ return $ & F.direction || (F.direction & fe ? ($ = ue === 0 ? Z : ue < 0 ? ae : oe, k = ue != this.pX, D = Math.abs(P.deltaX)) : ($ = Te === 0 ? Z : Te < 0 ? ie : se, k = Te != this.pY, D = Math.abs(P.deltaY))), P.direction = $, k && D > F.threshold && $ & F.direction;
20264
20267
  },
20265
20268
  attrTest: function(P) {
20266
20269
  return at.prototype.attrTest.call(this, P) && (this.state & Je || !(this.state & Je) && this.directionTest(P));
20267
20270
  },
20268
20271
  emit: function(P) {
20269
20272
  this.pX = P.deltaX, this.pY = P.deltaY;
20270
- var _ = We(P.direction);
20271
- _ && (P.additionalEvent = this.options.event + _), this._super.emit.call(this, P);
20273
+ var F = We(P.direction);
20274
+ F && (P.additionalEvent = this.options.event + F), this._super.emit.call(this, P);
20272
20275
  }
20273
20276
  });
20274
20277
  function bt() {
@@ -20292,8 +20295,8 @@ var Hammer = function(n, t, e, r) {
20292
20295
  },
20293
20296
  emit: function(P) {
20294
20297
  if (P.scale !== 1) {
20295
- var _ = P.scale < 1 ? "in" : "out";
20296
- P.additionalEvent = this.options.event + _;
20298
+ var F = P.scale < 1 ? "in" : "out";
20299
+ P.additionalEvent = this.options.event + F;
20297
20300
  }
20298
20301
  this._super.emit.call(this, P);
20299
20302
  }
@@ -20318,13 +20321,13 @@ var Hammer = function(n, t, e, r) {
20318
20321
  return [mt];
20319
20322
  },
20320
20323
  process: function(P) {
20321
- var _ = this.options, k = P.pointers.length === _.pointers, D = P.distance < _.threshold, $ = P.deltaTime > _.time;
20324
+ var F = this.options, k = P.pointers.length === F.pointers, D = P.distance < F.threshold, $ = P.deltaTime > F.time;
20322
20325
  if (this._input = P, !D || !k || P.eventType & (te | ee) && !$)
20323
20326
  this.reset();
20324
20327
  else if (P.eventType & re)
20325
20328
  this.reset(), this._timer = f(function() {
20326
20329
  this.state = ct, this.tryEmit();
20327
- }, _.time, this);
20330
+ }, F.time, this);
20328
20331
  else if (P.eventType & te)
20329
20332
  return ct;
20330
20333
  return rt;
@@ -20375,12 +20378,12 @@ var Hammer = function(n, t, e, r) {
20375
20378
  return Ct.prototype.getTouchAction.call(this);
20376
20379
  },
20377
20380
  attrTest: function(P) {
20378
- var _ = this.options.direction, k;
20379
- return _ & (fe | Ae) ? k = P.overallVelocity : _ & fe ? k = P.overallVelocityX : _ & Ae && (k = P.overallVelocityY), this._super.attrTest.call(this, P) && _ & P.offsetDirection && P.distance > this.options.threshold && P.maxPointers == this.options.pointers && c(k) > this.options.velocity && P.eventType & te;
20381
+ var F = this.options.direction, k;
20382
+ return F & (fe | Ae) ? k = P.overallVelocity : F & fe ? k = P.overallVelocityX : F & Ae && (k = P.overallVelocityY), this._super.attrTest.call(this, P) && F & P.offsetDirection && P.distance > this.options.threshold && P.maxPointers == this.options.pointers && c(k) > this.options.velocity && P.eventType & te;
20380
20383
  },
20381
20384
  emit: function(P) {
20382
- var _ = We(P.offsetDirection);
20383
- _ && this.manager.emit(this.options.event + _, P), this.manager.emit(this.options.event, P);
20385
+ var F = We(P.offsetDirection);
20386
+ F && this.manager.emit(this.options.event + F, P), this.manager.emit(this.options.event, P);
20384
20387
  }
20385
20388
  });
20386
20389
  function wt() {
@@ -20408,19 +20411,19 @@ var Hammer = function(n, t, e, r) {
20408
20411
  return [Qe];
20409
20412
  },
20410
20413
  process: function(P) {
20411
- var _ = this.options, k = P.pointers.length === _.pointers, D = P.distance < _.threshold, $ = P.deltaTime < _.time;
20414
+ var F = this.options, k = P.pointers.length === F.pointers, D = P.distance < F.threshold, $ = P.deltaTime < F.time;
20412
20415
  if (this.reset(), P.eventType & re && this.count === 0)
20413
20416
  return this.failTimeout();
20414
20417
  if (D && $ && k) {
20415
20418
  if (P.eventType != te)
20416
20419
  return this.failTimeout();
20417
- var ue = this.pTime ? P.timeStamp - this.pTime < _.interval : !0, Te = !this.pCenter || he(this.pCenter, P.center) < _.posThreshold;
20420
+ var ue = this.pTime ? P.timeStamp - this.pTime < F.interval : !0, Te = !this.pCenter || he(this.pCenter, P.center) < F.posThreshold;
20418
20421
  this.pTime = P.timeStamp, this.pCenter = P.center, !Te || !ue ? this.count = 1 : this.count += 1, this._input = P;
20419
- var Ge = this.count % _.taps;
20422
+ var Ge = this.count % F.taps;
20420
20423
  if (Ge === 0)
20421
20424
  return this.hasRequireFailures() ? (this._timer = f(function() {
20422
20425
  this.state = ct, this.tryEmit();
20423
- }, _.interval, this), Je) : ct;
20426
+ }, F.interval, this), Je) : ct;
20424
20427
  }
20425
20428
  return rt;
20426
20429
  },
@@ -20436,8 +20439,8 @@ var Hammer = function(n, t, e, r) {
20436
20439
  this.state == ct && (this._input.tapCount = this.count, this.manager.emit(this.options.event, this._input));
20437
20440
  }
20438
20441
  });
20439
- function St(P, _) {
20440
- return _ = _ || {}, _.recognizers = T(_.recognizers, St.defaults.preset), new Pt(P, _);
20442
+ function St(P, F) {
20443
+ return F = F || {}, F.recognizers = T(F.recognizers, St.defaults.preset), new Pt(P, F);
20441
20444
  }
20442
20445
  St.VERSION = "2.0.7", St.defaults = {
20443
20446
  /**
@@ -20536,8 +20539,8 @@ var Hammer = function(n, t, e, r) {
20536
20539
  }
20537
20540
  };
20538
20541
  var Ht = 1, Lt = 2;
20539
- function Pt(P, _) {
20540
- this.options = A({}, St.defaults, _ || {}), this.options.inputTarget = this.options.inputTarget || P, this.handlers = {}, this.session = {}, this.recognizers = [], this.oldCssProps = {}, this.element = P, this.input = Y(this), this.touchAction = new Rt(this, this.options.touchAction), Bt(this, !0), p(this.options.recognizers, function(k) {
20542
+ function Pt(P, F) {
20543
+ this.options = A({}, St.defaults, F || {}), this.options.inputTarget = this.options.inputTarget || P, this.handlers = {}, this.session = {}, this.recognizers = [], this.oldCssProps = {}, this.element = P, this.input = Y(this), this.touchAction = new Rt(this, this.options.touchAction), Bt(this, !0), p(this.options.recognizers, function(k) {
20541
20544
  var D = this.add(new k[0](k[1]));
20542
20545
  k[2] && D.recognizeWith(k[2]), k[3] && D.requireFailure(k[3]);
20543
20546
  }, this);
@@ -20567,15 +20570,15 @@ var Hammer = function(n, t, e, r) {
20567
20570
  * @param {Object} inputData
20568
20571
  */
20569
20572
  recognize: function(P) {
20570
- var _ = this.session;
20571
- if (!_.stopped) {
20573
+ var F = this.session;
20574
+ if (!F.stopped) {
20572
20575
  this.touchAction.preventDefaults(P);
20573
- var k, D = this.recognizers, $ = _.curRecognizer;
20574
- (!$ || $ && $.state & ct) && ($ = _.curRecognizer = null);
20576
+ var k, D = this.recognizers, $ = F.curRecognizer;
20577
+ (!$ || $ && $.state & ct) && ($ = F.curRecognizer = null);
20575
20578
  for (var ue = 0; ue < D.length; )
20576
- k = D[ue], _.stopped !== Lt && // 1
20579
+ k = D[ue], F.stopped !== Lt && // 1
20577
20580
  (!$ || k == $ || // 2
20578
- k.canRecognizeWith($)) ? k.recognize(P) : k.reset(), !$ && k.state & (Je | xt | At) && ($ = _.curRecognizer = k), ue++;
20581
+ k.canRecognizeWith($)) ? k.recognize(P) : k.reset(), !$ && k.state & (Je | xt | At) && ($ = F.curRecognizer = k), ue++;
20579
20582
  }
20580
20583
  },
20581
20584
  /**
@@ -20586,9 +20589,9 @@ var Hammer = function(n, t, e, r) {
20586
20589
  get: function(P) {
20587
20590
  if (P instanceof it)
20588
20591
  return P;
20589
- for (var _ = this.recognizers, k = 0; k < _.length; k++)
20590
- if (_[k].options.event == P)
20591
- return _[k];
20592
+ for (var F = this.recognizers, k = 0; k < F.length; k++)
20593
+ if (F[k].options.event == P)
20594
+ return F[k];
20592
20595
  return null;
20593
20596
  },
20594
20597
  /**
@@ -20600,8 +20603,8 @@ var Hammer = function(n, t, e, r) {
20600
20603
  add: function(P) {
20601
20604
  if (h(P, "add", this))
20602
20605
  return this;
20603
- var _ = this.get(P.options.event);
20604
- return _ && this.remove(_), this.recognizers.push(P), P.manager = this, this.touchAction.update(), P;
20606
+ var F = this.get(P.options.event);
20607
+ return F && this.remove(F), this.recognizers.push(P), P.manager = this, this.touchAction.update(), P;
20605
20608
  },
20606
20609
  /**
20607
20610
  * remove a recognizer by name or instance
@@ -20612,8 +20615,8 @@ var Hammer = function(n, t, e, r) {
20612
20615
  if (h(P, "remove", this))
20613
20616
  return this;
20614
20617
  if (P = this.get(P), P) {
20615
- var _ = this.recognizers, k = H(_, P);
20616
- k !== -1 && (_.splice(k, 1), this.touchAction.update());
20618
+ var F = this.recognizers, k = H(F, P);
20619
+ k !== -1 && (F.splice(k, 1), this.touchAction.update());
20617
20620
  }
20618
20621
  return this;
20619
20622
  },
@@ -20623,11 +20626,11 @@ var Hammer = function(n, t, e, r) {
20623
20626
  * @param {Function} handler
20624
20627
  * @returns {EventEmitter} this
20625
20628
  */
20626
- on: function(P, _) {
20627
- if (P !== r && _ !== r) {
20629
+ on: function(P, F) {
20630
+ if (P !== r && F !== r) {
20628
20631
  var k = this.handlers;
20629
20632
  return p(L(P), function(D) {
20630
- k[D] = k[D] || [], k[D].push(_);
20633
+ k[D] = k[D] || [], k[D].push(F);
20631
20634
  }), this;
20632
20635
  }
20633
20636
  },
@@ -20637,11 +20640,11 @@ var Hammer = function(n, t, e, r) {
20637
20640
  * @param {Function} [handler]
20638
20641
  * @returns {EventEmitter} this
20639
20642
  */
20640
- off: function(P, _) {
20643
+ off: function(P, F) {
20641
20644
  if (P !== r) {
20642
20645
  var k = this.handlers;
20643
20646
  return p(L(P), function(D) {
20644
- _ ? k[D] && k[D].splice(H(k[D], _), 1) : delete k[D];
20647
+ F ? k[D] && k[D].splice(H(k[D], F), 1) : delete k[D];
20645
20648
  }), this;
20646
20649
  }
20647
20650
  },
@@ -20650,15 +20653,15 @@ var Hammer = function(n, t, e, r) {
20650
20653
  * @param {String} event
20651
20654
  * @param {Object} data
20652
20655
  */
20653
- emit: function(P, _) {
20654
- this.options.domEvents && Ft(P, _);
20656
+ emit: function(P, F) {
20657
+ this.options.domEvents && Ft(P, F);
20655
20658
  var k = this.handlers[P] && this.handlers[P].slice();
20656
20659
  if (!(!k || !k.length)) {
20657
- _.type = P, _.preventDefault = function() {
20658
- _.srcEvent.preventDefault();
20660
+ F.type = P, F.preventDefault = function() {
20661
+ F.srcEvent.preventDefault();
20659
20662
  };
20660
20663
  for (var D = 0; D < k.length; )
20661
- k[D](_), D++;
20664
+ k[D](F), D++;
20662
20665
  }
20663
20666
  },
20664
20667
  /**
@@ -20669,18 +20672,18 @@ var Hammer = function(n, t, e, r) {
20669
20672
  this.element && Bt(this, !1), this.handlers = {}, this.session = {}, this.input.destroy(), this.element = null;
20670
20673
  }
20671
20674
  };
20672
- function Bt(P, _) {
20675
+ function Bt(P, F) {
20673
20676
  var k = P.element;
20674
20677
  if (k.style) {
20675
20678
  var D;
20676
20679
  p(P.options.cssProps, function($, ue) {
20677
- D = B(k.style, ue), _ ? (P.oldCssProps[D] = k.style[D], k.style[D] = $) : k.style[D] = P.oldCssProps[D] || "";
20678
- }), _ || (P.oldCssProps = {});
20680
+ D = B(k.style, ue), F ? (P.oldCssProps[D] = k.style[D], k.style[D] = $) : k.style[D] = P.oldCssProps[D] || "";
20681
+ }), F || (P.oldCssProps = {});
20679
20682
  }
20680
20683
  }
20681
- function Ft(P, _) {
20684
+ function Ft(P, F) {
20682
20685
  var k = t.createEvent("Event");
20683
- k.initEvent(P, !0, !0), k.gesture = _, _.target.dispatchEvent(k);
20686
+ k.initEvent(P, !0, !0), k.gesture = F, F.target.dispatchEvent(k);
20684
20687
  }
20685
20688
  return A(St, {
20686
20689
  INPUT_START: re,
@@ -20901,13 +20904,13 @@ var BaseController = (
20901
20904
  pointerType: M.pointerType,
20902
20905
  srcEvent: M.srcEvent,
20903
20906
  pointers: M.pointers.map(function(O) {
20904
- var F = r.relativeClientPosition(O), N = new THREE.Raycaster();
20905
- return N.params.Points = { threshold: 0.1 }, N.setFromCamera(F, r.camera), {
20907
+ var _ = r.relativeClientPosition(O), N = new THREE.Raycaster();
20908
+ return N.params.Points = { threshold: 0.1 }, N.setFromCamera(_, r.camera), {
20906
20909
  x: O.x,
20907
20910
  y: O.y,
20908
20911
  delta: 0,
20909
20912
  buttons: 0,
20910
- coords: F,
20913
+ coords: _,
20911
20914
  raycaster: N
20912
20915
  };
20913
20916
  }),
@@ -20915,13 +20918,13 @@ var BaseController = (
20915
20918
  isFinal: M.isFinal,
20916
20919
  scale: M.scale,
20917
20920
  center: function(O) {
20918
- var F = r.relativeClientPosition(O), N = new THREE.Raycaster();
20919
- return N.params.Points = { threshold: 0.1 }, N.setFromCamera(F, r.camera), {
20921
+ var _ = r.relativeClientPosition(O), N = new THREE.Raycaster();
20922
+ return N.params.Points = { threshold: 0.1 }, N.setFromCamera(_, r.camera), {
20920
20923
  x: O.x,
20921
20924
  y: O.y,
20922
20925
  delta: 0,
20923
20926
  buttons: 0,
20924
- coords: F,
20927
+ coords: _,
20925
20928
  raycaster: N
20926
20929
  };
20927
20930
  }(M.center),
@@ -20943,13 +20946,13 @@ var BaseController = (
20943
20946
  pointerType: M.pointerType,
20944
20947
  srcEvent: M.srcEvent,
20945
20948
  pointers: M.pointers.map(function(O) {
20946
- var F = r.relativeClientPosition(O), N = new THREE.Raycaster();
20947
- return N.params.Points = { threshold: 0.1 }, N.setFromCamera(F, r.camera), {
20949
+ var _ = r.relativeClientPosition(O), N = new THREE.Raycaster();
20950
+ return N.params.Points = { threshold: 0.1 }, N.setFromCamera(_, r.camera), {
20948
20951
  x: O.x,
20949
20952
  y: O.y,
20950
20953
  delta: 0,
20951
20954
  buttons: 0,
20952
- coords: F,
20955
+ coords: _,
20953
20956
  raycaster: N
20954
20957
  };
20955
20958
  }),
@@ -20957,13 +20960,13 @@ var BaseController = (
20957
20960
  isFinal: !0,
20958
20961
  scale: M.scale,
20959
20962
  center: function(O) {
20960
- var F = r.relativeClientPosition(O), N = new THREE.Raycaster();
20961
- return N.params.Points = { threshold: 0.1 }, N.setFromCamera(F, r.camera), {
20963
+ var _ = r.relativeClientPosition(O), N = new THREE.Raycaster();
20964
+ return N.params.Points = { threshold: 0.1 }, N.setFromCamera(_, r.camera), {
20962
20965
  x: O.x,
20963
20966
  y: O.y,
20964
20967
  delta: 0,
20965
20968
  buttons: 0,
20966
- coords: F,
20969
+ coords: _,
20967
20970
  raycaster: N
20968
20971
  };
20969
20972
  }(M.center),
@@ -20985,11 +20988,11 @@ var BaseController = (
20985
20988
  pointerType: M.pointerType,
20986
20989
  srcEvent: M.srcEvent,
20987
20990
  pointers: M.pointers.map(function(O) {
20988
- var F, N = r.relativeClientPosition(O), z = new THREE.Raycaster();
20991
+ var _, N = r.relativeClientPosition(O), z = new THREE.Raycaster();
20989
20992
  return z.params.Points = { threshold: 0.1 }, z.setFromCamera(N, r.camera), {
20990
20993
  x: O.x,
20991
20994
  y: O.y,
20992
- delta: (F = O.delta) !== null && F !== void 0 ? F : 0,
20995
+ delta: (_ = O.delta) !== null && _ !== void 0 ? _ : 0,
20993
20996
  buttons: 0,
20994
20997
  coords: N,
20995
20998
  raycaster: z
@@ -20999,13 +21002,13 @@ var BaseController = (
20999
21002
  isFinal: M.type === "pinchend",
21000
21003
  scale: M.scale,
21001
21004
  center: function(O) {
21002
- var F = r.relativeClientPosition(O), N = new THREE.Raycaster();
21003
- return N.params.Points = { threshold: 0.1 }, N.setFromCamera(F, r.camera), {
21005
+ var _ = r.relativeClientPosition(O), N = new THREE.Raycaster();
21006
+ return N.params.Points = { threshold: 0.1 }, N.setFromCamera(_, r.camera), {
21004
21007
  x: O.x,
21005
21008
  y: O.y,
21006
21009
  delta: 0,
21007
21010
  buttons: 0,
21008
- coords: F,
21011
+ coords: _,
21009
21012
  raycaster: N
21010
21013
  };
21011
21014
  }(M.center),
@@ -21027,13 +21030,13 @@ var BaseController = (
21027
21030
  pointerType: M.pointerType,
21028
21031
  srcEvent: M.srcEvent,
21029
21032
  pointers: M.pointers.map(function(O) {
21030
- var F = r.relativeClientPosition(O), N = new THREE.Raycaster();
21031
- return N.params.Points = { threshold: 0.1 }, N.setFromCamera(F, r.camera), {
21033
+ var _ = r.relativeClientPosition(O), N = new THREE.Raycaster();
21034
+ return N.params.Points = { threshold: 0.1 }, N.setFromCamera(_, r.camera), {
21032
21035
  x: O.x,
21033
21036
  y: O.y,
21034
21037
  delta: 0,
21035
21038
  buttons: 0,
21036
- coords: F,
21039
+ coords: _,
21037
21040
  raycaster: N
21038
21041
  };
21039
21042
  }),
@@ -21041,13 +21044,13 @@ var BaseController = (
21041
21044
  isFinal: !0,
21042
21045
  scale: M.scale,
21043
21046
  center: function(O) {
21044
- var F = r.relativeClientPosition(O), N = new THREE.Raycaster();
21045
- return N.params.Points = { threshold: 0.1 }, N.setFromCamera(F, r.camera), {
21047
+ var _ = r.relativeClientPosition(O), N = new THREE.Raycaster();
21048
+ return N.params.Points = { threshold: 0.1 }, N.setFromCamera(_, r.camera), {
21046
21049
  x: O.x,
21047
21050
  y: O.y,
21048
21051
  delta: 0,
21049
21052
  buttons: 0,
21050
- coords: F,
21053
+ coords: _,
21051
21054
  raycaster: N
21052
21055
  };
21053
21056
  }(M.center),
@@ -21066,9 +21069,9 @@ var BaseController = (
21066
21069
  var O = {
21067
21070
  x: B.clientX,
21068
21071
  y: B.clientY
21069
- }, F = r.relativeClientPosition(O), N = new THREE.Raycaster();
21070
- N.params.Points = { threshold: 0.1 }, N.setFromCamera(F, r.camera);
21071
- var z = __assign(__assign({}, O), { coords: F, raycaster: N, buttons: B.buttons, delta: 0 }), K = M === "pinchend" ? I : I - B.deltaY / 280, V = createEvent("gesture.pinch", {
21072
+ }, _ = r.relativeClientPosition(O), N = new THREE.Raycaster();
21073
+ N.params.Points = { threshold: 0.1 }, N.setFromCamera(_, r.camera);
21074
+ var z = __assign(__assign({}, O), { coords: _, raycaster: N, buttons: B.buttons, delta: 0 }), K = M === "pinchend" ? I : I - B.deltaY / 280, V = createEvent("gesture.pinch", {
21072
21075
  target: B.target,
21073
21076
  pointerType: "mouse",
21074
21077
  srcEvent: B,
@@ -21089,11 +21092,11 @@ var BaseController = (
21089
21092
  var I, B = { x: M.clientX, y: M.clientY };
21090
21093
  if (o(B)) {
21091
21094
  if (M.preventDefault(), M.ctrlKey) {
21092
- var O = (I = f == null ? void 0 : f.prevEvent.scale) !== null && I !== void 0 ? I : 1, F = p(f ? "pinch" : "pinchstart", O, M);
21095
+ var O = (I = f == null ? void 0 : f.prevEvent.scale) !== null && I !== void 0 ? I : 1, _ = p(f ? "pinch" : "pinchstart", O, M);
21093
21096
  f === null ? f = {
21094
- firstEvent: F,
21095
- prevEvent: F
21096
- } : f.prevEvent = F, r.onPinchGesture(F), h !== null && window.clearTimeout(h), h = window.setTimeout(function() {
21097
+ firstEvent: _,
21098
+ prevEvent: _
21099
+ } : f.prevEvent = _, r.onPinchGesture(_), h !== null && window.clearTimeout(h), h = window.setTimeout(function() {
21097
21100
  var q;
21098
21101
  h = null;
21099
21102
  var G = (q = f == null ? void 0 : f.prevEvent.scale) !== null && q !== void 0 ? q : 1, W = p("pinchend", G, M);
@@ -21105,7 +21108,7 @@ var BaseController = (
21105
21108
  y: M.clientY
21106
21109
  }, V = r.relativeClientPosition(K), J = new THREE.Raycaster();
21107
21110
  J.params.Points = { threshold: 0.1 }, J.setFromCamera(V, r.camera);
21108
- var Q = __assign(__assign({}, K), { coords: V, raycaster: J, buttons: M.buttons, delta: N }), F = createEvent("gesture.mousewheel", {
21111
+ var Q = __assign(__assign({}, K), { coords: V, raycaster: J, buttons: M.buttons, delta: N }), _ = createEvent("gesture.mousewheel", {
21109
21112
  target: M.target,
21110
21113
  pointerType: "mouse",
21111
21114
  srcEvent: M,
@@ -21121,7 +21124,7 @@ var BaseController = (
21121
21124
  userAction: !0,
21122
21125
  state: __assign(__assign({ mode: r.mode }, r.currentPano), clonePose(r.camera.pose))
21123
21126
  });
21124
- r.onMouseWheel(F), r.mouseWheelState && clearTimeout(r.mouseWheelState.timer), r.mouseWheelState = {
21127
+ r.onMouseWheel(_), r.mouseWheelState && clearTimeout(r.mouseWheelState.timer), r.mouseWheelState = {
21125
21128
  timer: setTimeout(function() {
21126
21129
  delete r.mouseWheelState;
21127
21130
  var G = createEvent("gesture.mousewheel", {
@@ -21157,9 +21160,9 @@ var BaseController = (
21157
21160
  var B = {
21158
21161
  x: M.clientX,
21159
21162
  y: M.clientY
21160
- }, O = r.relativeClientPosition(B), F = new THREE.Raycaster();
21161
- F.params.Points = { threshold: 0.1 }, F.setFromCamera(O, r.camera);
21162
- var N = __assign(__assign({}, B), { coords: O, raycaster: F, buttons: M.buttons, delta: 0 }), z = createEvent("gesture.mousemove", {
21163
+ }, O = r.relativeClientPosition(B), _ = new THREE.Raycaster();
21164
+ _.params.Points = { threshold: 0.1 }, _.setFromCamera(O, r.camera);
21165
+ var N = __assign(__assign({}, B), { coords: O, raycaster: _, buttons: M.buttons, delta: 0 }), z = createEvent("gesture.mousemove", {
21163
21166
  target: M.target,
21164
21167
  pointerType: "mouse",
21165
21168
  srcEvent: M,
@@ -21197,10 +21200,10 @@ var BaseController = (
21197
21200
  timeStamp: now(),
21198
21201
  stop: noop$1
21199
21202
  });
21200
- var B = now() - r.pressState.timeStamp, O = createEvent(r.pressState.event.type, __assign(__assign({}, r.pressState.event), { isFirst: I, isFinal: !1, center: __assign(__assign({}, r.pressState.event.center), { delta: B }), pointers: r.pressState.event.pointers.map(function(F) {
21201
- return __assign(__assign({}, F), { delta: B });
21203
+ var B = now() - r.pressState.timeStamp, O = createEvent(r.pressState.event.type, __assign(__assign({}, r.pressState.event), { isFirst: I, isFinal: !1, center: __assign(__assign({}, r.pressState.event.center), { delta: B }), pointers: r.pressState.event.pointers.map(function(_) {
21204
+ return __assign(__assign({}, _), { delta: B });
21202
21205
  }) }));
21203
- r.onPressGesture(O), r.pressState && (r.pressState.stop = AnimationFrameLoop.shared.add(function(F) {
21206
+ r.onPressGesture(O), r.pressState && (r.pressState.stop = AnimationFrameLoop.shared.add(function(_) {
21204
21207
  E(M);
21205
21208
  }, !0, 1));
21206
21209
  }, v = function(M) {
@@ -21210,15 +21213,15 @@ var BaseController = (
21210
21213
  y: M.changedTouches[0].clientY
21211
21214
  }, B = r.relativeClientPosition(I), O = new THREE.Raycaster();
21212
21215
  O.params.Points = { threshold: 0.1 }, O.setFromCamera(B, r.camera);
21213
- var F = __assign(__assign({}, I), { coords: B, raycaster: O, buttons: 0, delta: 0 }), N = createEvent("gesture.press", {
21216
+ var _ = __assign(__assign({}, I), { coords: B, raycaster: O, buttons: 0, delta: 0 }), N = createEvent("gesture.press", {
21214
21217
  target: M.target,
21215
21218
  pointerType: "touch",
21216
21219
  srcEvent: M,
21217
- pointers: [__assign({}, F)],
21220
+ pointers: [__assign({}, _)],
21218
21221
  isFirst: !1,
21219
21222
  isFinal: !1,
21220
21223
  scale: 0,
21221
- center: F,
21224
+ center: _,
21222
21225
  velocityX: 0,
21223
21226
  velocityY: 0,
21224
21227
  overallVelocityX: 0,
@@ -21235,15 +21238,15 @@ var BaseController = (
21235
21238
  y: M.clientY
21236
21239
  }, B = r.relativeClientPosition(I), O = new THREE.Raycaster();
21237
21240
  O.params.Points = { threshold: 0.1 }, O.setFromCamera(B, r.camera);
21238
- var F = __assign(__assign({}, I), { coords: B, raycaster: O, buttons: M.buttons, delta: 0 }), N = createEvent("gesture.press", {
21241
+ var _ = __assign(__assign({}, I), { coords: B, raycaster: O, buttons: M.buttons, delta: 0 }), N = createEvent("gesture.press", {
21239
21242
  target: M.target,
21240
21243
  pointerType: "mouse",
21241
21244
  srcEvent: M,
21242
- pointers: [__assign({}, F)],
21245
+ pointers: [__assign({}, _)],
21243
21246
  isFirst: !1,
21244
21247
  isFinal: !1,
21245
21248
  scale: 0,
21246
- center: F,
21249
+ center: _,
21247
21250
  velocityX: 0,
21248
21251
  velocityY: 0,
21249
21252
  overallVelocityX: 0,
@@ -21270,12 +21273,12 @@ var BaseController = (
21270
21273
  O = !0;
21271
21274
  break;
21272
21275
  }
21273
- var F = {
21276
+ var _ = {
21274
21277
  x: M.clientX,
21275
21278
  y: M.clientY
21276
- }, N = r.relativeClientPosition(F), z = new THREE.Raycaster();
21279
+ }, N = r.relativeClientPosition(_), z = new THREE.Raycaster();
21277
21280
  z.params.Points = { threshold: 0.1 }, z.setFromCamera(N, r.camera);
21278
- var K = __assign(__assign({}, F), { coords: N, raycaster: z, buttons: 0, delta: 0 }), V = createEvent("gesture.pinch", {
21281
+ var K = __assign(__assign({}, _), { coords: N, raycaster: z, buttons: 0, delta: 0 }), V = createEvent("gesture.pinch", {
21279
21282
  target: M.target,
21280
21283
  pointerType: "mouse",
21281
21284
  srcEvent: M,
@@ -22543,13 +22546,13 @@ void main() {
22543
22546
  var B = I[M];
22544
22547
  L(B);
22545
22548
  }
22546
- var O = [], F = [];
22549
+ var O = [], _ = [];
22547
22550
  this.tileMeshes.forEach(function(X, te) {
22548
- C.has(te) ? O.push(X) : F.push(X);
22551
+ C.has(te) ? O.push(X) : _.push(X);
22549
22552
  var ee = te.level >= g && te.level <= A;
22550
22553
  X.visible !== ee && (X.visible = ee, r = !0);
22551
22554
  });
22552
- for (var N = F.sort(function(X, te) {
22555
+ for (var N = _.sort(function(X, te) {
22553
22556
  return te.activeTime - X.activeTime;
22554
22557
  }).slice(Math.max(0, this.maxCacheTile - O.length)), z = 0, K = N; z < K.length; z++) {
22555
22558
  var V = K[z];
@@ -22936,8 +22939,8 @@ var scratchRaycaster$1 = new THREE.Raycaster(), scratchVector3$1 = new THREE.Vec
22936
22939
  C.copy(w), R = !0;
22937
22940
  }
22938
22941
  p.distance = this.locationMotion.value.distance, p.offset = new THREE.Vector3(C.x + (w.x - C.x) * L, C.y + (w.y - C.y) * L, C.z + (w.z - C.z) * L);
22939
- for (var I = [], B = [], O = 0, F = this.locationMotion.keyframes; O < F.length; O++) {
22940
- var N = F[O], z = N.key, K = N.progress;
22942
+ for (var I = [], B = [], O = 0, _ = this.locationMotion.keyframes; O < _.length; O++) {
22943
+ var N = _[O], z = N.key, K = N.progress;
22941
22944
  z !== void 0 && (I.push(z), K > this.locationMotion.progress && B.push(z));
22942
22945
  }
22943
22946
  for (var V = 0, J = Object.keys(this.panoResources); V < J.length; V++) {
@@ -23359,7 +23362,7 @@ var scratchRaycaster$1 = new THREE.Raycaster(), scratchVector3$1 = new THREE.Vec
23359
23362
  { key: y, progress: 1, value: { distance: 0, count: 1 } }
23360
23363
  ], R = 0;
23361
23364
  } else {
23362
- var I = this.locationMotion.getKeyFrameSegment(v), B = I[0], w = I[1], L = this.locationMotion.value, O = this.panoResourceFromLocationMotionKeyframe(B).position, H = this.panoResourceFromLocationMotionKeyframe(w).position, M = r.position, F = w.value.count - L.count, N = Math.max(O.distanceTo(H), b) * F, z = Math.max(H.distanceTo(M), b);
23365
+ var I = this.locationMotion.getKeyFrameSegment(v), B = I[0], w = I[1], L = this.locationMotion.value, O = this.panoResourceFromLocationMotionKeyframe(B).position, H = this.panoResourceFromLocationMotionKeyframe(w).position, M = r.position, _ = w.value.count - L.count, N = Math.max(O.distanceTo(H), b) * _, z = Math.max(H.distanceTo(M), b);
23363
23366
  T = N + z, S = [
23364
23367
  { key: B.key, progress: 0, value: __assign({}, L) },
23365
23368
  { key: w.key, progress: N / T, value: w.value },
@@ -23562,7 +23565,7 @@ var scratchRaycaster$1 = new THREE.Raycaster(), scratchVector3$1 = new THREE.Vec
23562
23565
  }
23563
23566
  }
23564
23567
  }
23565
- var F = L.length > 0 ? L : __spreadArray(__spreadArray([], C, !0), w, !0), N = F.slice().sort(function(q, G) {
23568
+ var _ = L.length > 0 ? L : __spreadArray(__spreadArray([], C, !0), w, !0), N = _.slice().sort(function(q, G) {
23566
23569
  return q.angleTo(R) - G.angleTo(R);
23567
23570
  })[0];
23568
23571
  if (N && N.angleTo(l) > S && (b.longitude = Math.atan2(-N.x, -N.z)), this.cameraMotion.value.latitude < -Math.PI / 4) {
@@ -23682,8 +23685,8 @@ var updateEyeViewMatrices = /* @__PURE__ */ function() {
23682
23685
  return o === r ? (r[12] = o[0] * u + o[4] * l + o[8] * c + o[12], r[13] = o[1] * u + o[5] * l + o[9] * c + o[13], r[14] = o[2] * u + o[6] * l + o[10] * c + o[14], r[15] = o[3] * u + o[7] * l + o[11] * c + o[15]) : (d = o[0], f = o[1], h = o[2], p = o[3], g = o[4], A = o[5], m = o[6], E = o[7], v = o[8], y = o[9], b = o[10], T = o[11], r[0] = d, r[1] = f, r[2] = h, r[3] = p, r[4] = g, r[5] = A, r[6] = m, r[7] = E, r[8] = v, r[9] = y, r[10] = b, r[11] = T, r[12] = d * u + g * l + v * c + o[12], r[13] = f * u + A * l + y * c + o[13], r[14] = h * u + m * l + b * c + o[14], r[15] = p * u + E * l + T * c + o[15]), r;
23683
23686
  }
23684
23687
  function e(r, o) {
23685
- var s = o[0], u = o[1], l = o[2], c = o[3], d = o[4], f = o[5], h = o[6], p = o[7], g = o[8], A = o[9], m = o[10], E = o[11], v = o[12], y = o[13], b = o[14], T = o[15], S = s * f - u * d, R = s * h - l * d, C = s * p - c * d, w = u * h - l * f, L = u * p - c * f, H = l * p - c * h, M = g * y - A * v, I = g * b - m * v, B = g * T - E * v, O = A * b - m * y, F = A * T - E * y, N = m * T - E * b, z = S * N - R * F + C * O + w * B - L * I + H * M;
23686
- return z ? (z = 1 / z, r[0] = (f * N - h * F + p * O) * z, r[1] = (l * F - u * N - c * O) * z, r[2] = (y * H - b * L + T * w) * z, r[3] = (m * L - A * H - E * w) * z, r[4] = (h * B - d * N - p * I) * z, r[5] = (s * N - l * B + c * I) * z, r[6] = (b * C - v * H - T * R) * z, r[7] = (g * H - m * C + E * R) * z, r[8] = (d * F - f * B + p * M) * z, r[9] = (u * B - s * F - c * M) * z, r[10] = (v * L - y * C + T * S) * z, r[11] = (A * C - g * L - E * S) * z, r[12] = (f * I - d * O - h * M) * z, r[13] = (s * O - u * I + l * M) * z, r[14] = (y * R - v * w - b * S) * z, r[15] = (g * w - A * R + m * S) * z, r) : null;
23688
+ var s = o[0], u = o[1], l = o[2], c = o[3], d = o[4], f = o[5], h = o[6], p = o[7], g = o[8], A = o[9], m = o[10], E = o[11], v = o[12], y = o[13], b = o[14], T = o[15], S = s * f - u * d, R = s * h - l * d, C = s * p - c * d, w = u * h - l * f, L = u * p - c * f, H = l * p - c * h, M = g * y - A * v, I = g * b - m * v, B = g * T - E * v, O = A * b - m * y, _ = A * T - E * y, N = m * T - E * b, z = S * N - R * _ + C * O + w * B - L * I + H * M;
23689
+ return z ? (z = 1 / z, r[0] = (f * N - h * _ + p * O) * z, r[1] = (l * _ - u * N - c * O) * z, r[2] = (y * H - b * L + T * w) * z, r[3] = (m * L - A * H - E * w) * z, r[4] = (h * B - d * N - p * I) * z, r[5] = (s * N - l * B + c * I) * z, r[6] = (b * C - v * H - T * R) * z, r[7] = (g * H - m * C + E * R) * z, r[8] = (d * _ - f * B + p * M) * z, r[9] = (u * B - s * _ - c * M) * z, r[10] = (v * L - y * C + T * S) * z, r[11] = (A * C - g * L - E * S) * z, r[12] = (f * I - d * O - h * M) * z, r[13] = (s * O - u * I + l * M) * z, r[14] = (y * R - v * w - b * S) * z, r[15] = (g * w - A * R + m * S) * z, r) : null;
23687
23690
  }
23688
23691
  return function(r, o, s) {
23689
23692
  n(r, o), s && t(r, r, s), e(r, r);
@@ -24526,8 +24529,8 @@ void main() {
24526
24529
  mapSize: h.pano0.mapSize,
24527
24530
  zoom: h.pano0.zoom,
24528
24531
  matrix: L.panoPicture.matrix.clone().setPosition(H.position)
24529
- }, F = this.panoPictureObserverMap.get(h.pano0);
24530
- F && this.panoPictureObserverMap.set(O, F), h.pano0 = O;
24532
+ }, _ = this.panoPictureObserverMap.get(h.pano0);
24533
+ _ && this.panoPictureObserverMap.set(O, _), h.pano0 = O;
24531
24534
  }
24532
24535
  M.copy(I), S = !0;
24533
24536
  }
@@ -24571,10 +24574,10 @@ void main() {
24571
24574
  }
24572
24575
  else if (Z)
24573
24576
  for (var fe = Z.visibleIds.concat(panoStringify(this.currentPano)), Ae = 0, Se = fe; Ae < Se.length; Ae++) {
24574
- var ie = Se[Ae], me = panoParse(ie), F = this.works.getResolvedObserver(me);
24575
- if (F) {
24577
+ var ie = Se[Ae], me = panoParse(ie), _ = this.works.getResolvedObserver(me);
24578
+ if (_) {
24576
24579
  var se = this.panoMeshes[ie];
24577
- if (!F.loadable && !F.active) {
24580
+ if (!_.loadable && !_.active) {
24578
24581
  se.setOpacity(0);
24579
24582
  continue;
24580
24583
  }
@@ -24584,7 +24587,7 @@ void main() {
24584
24587
  }
24585
24588
  if (this.locationMotion.ended)
24586
24589
  for (var le = this.intersect(e), Y = 0, ne = this.works.resolvedObservers; Y < ne.length; Y++) {
24587
- var F = ne[Y], se = this.panoMeshes[F.panoId];
24590
+ var _ = ne[Y], se = this.panoMeshes[_.panoId];
24588
24591
  se && (se.setCurrent(se === le), se.updateTime && se.updateTime(e, r));
24589
24592
  }
24590
24593
  (te !== this.camera.pose.longitude || ee !== this.camera.pose.latitude) && (this.cameraMotion.set(pick(this.camera.pose, ["longitude", "latitude"]), 0).catch(noop$1), this.emit("camera.update", createEvent("camera.update", {
@@ -24592,8 +24595,8 @@ void main() {
24592
24595
  state: __assign(__assign(__assign({}, this.currentPano), { mode: this.mode }), clonePose(this.camera.pose))
24593
24596
  })));
24594
24597
  {
24595
- var B = (u = this.modelScene.parameter.progress) !== null && u !== void 0 ? u : 1, U = Math.round(B), de = this.modelScene.parameter.pano0, ve = this.modelScene.parameter.pano1, me = U === 0 ? de : ve, F = void 0;
24596
- if (me && (F = this.works.getResolvedObserver(me.panoId), F || (F = this.panoPictureObserverMap.get(me))), this.tiling.appearDuration = this.tileAppearDuration, this.tiling.maxRequest = B <= 0.6 ? 0 : B < 1 ? 1 : this.tileMaxRequest, this.tiling.imageOptions = this.imageOptions, !F || !me || this.tileLevelForFov === !1) {
24598
+ var B = (u = this.modelScene.parameter.progress) !== null && u !== void 0 ? u : 1, U = Math.round(B), de = this.modelScene.parameter.pano0, ve = this.modelScene.parameter.pano1, me = U === 0 ? de : ve, _ = void 0;
24599
+ if (me && (_ = this.works.getResolvedObserver(me.panoId), _ || (_ = this.panoPictureObserverMap.get(me))), this.tiling.appearDuration = this.tileAppearDuration, this.tiling.maxRequest = B <= 0.6 ? 0 : B < 1 ? 1 : this.tileMaxRequest, this.tiling.imageOptions = this.imageOptions, !_ || !me || this.tileLevelForFov === !1) {
24597
24600
  this.tiling.setObserver(null);
24598
24601
  var ze = {
24599
24602
  renderer: this.renderer,
@@ -24611,7 +24614,7 @@ void main() {
24611
24614
  this.tiling.update(ze), this.modelScene.parameter.set("refinedScreen", null);
24612
24615
  } else {
24613
24616
  var Ue = getImageSizeLevel(me.mapSize), $e = Ue + 1, Be = new THREE.Vector2().copy(this.camera.resolution).multiplyScalar(this.camera.pixelRatio), he = Math.floor(this.tileLevelForFov(this.camera.fov, Be)), Ee = he > Ue ? he : 0;
24614
- this.tiling.setObserver(F);
24617
+ this.tiling.setObserver(_);
24615
24618
  var ze = {
24616
24619
  renderer: this.renderer,
24617
24620
  resolution: this.camera.resolution,
@@ -24920,10 +24923,10 @@ void main() {
24920
24923
  } : {
24921
24924
  workCode: "",
24922
24925
  panoIndex: 0
24923
- }, O = __assign(__assign({}, B), { mode: this.mode, longitude: (u = H.longitude) !== null && u !== void 0 ? u : this.camera.pose.longitude, latitude: (l = H.latitude) !== null && l !== void 0 ? l : this.camera.pose.latitude, fov: (c = H.fov) !== null && c !== void 0 ? c : this.camera.pose.fov, offset: e.clone(), distance: 0 }), F = this.currentPano;
24926
+ }, O = __assign(__assign({}, B), { mode: this.mode, longitude: (u = H.longitude) !== null && u !== void 0 ? u : this.camera.pose.longitude, latitude: (l = H.latitude) !== null && l !== void 0 ? l : this.camera.pose.latitude, fov: (c = H.fov) !== null && c !== void 0 ? c : this.camera.pose.fov, offset: e.clone(), distance: 0 }), _ = this.currentPano;
24924
24927
  this.emit("pano.moveTo", createEvent("pano.moveTo", {
24925
24928
  options: r,
24926
- prevPano: F,
24929
+ prevPano: _,
24927
24930
  progress: 0,
24928
24931
  state: O,
24929
24932
  userAction: this.userAction,
@@ -24939,7 +24942,7 @@ void main() {
24939
24942
  var V = __assign(__assign(__assign({}, B), { mode: s.mode }), clonePose(s.camera.pose));
24940
24943
  s.emit("pano.arrived", createEvent("pano.arrived", {
24941
24944
  options: r,
24942
- prevPano: F,
24945
+ prevPano: _,
24943
24946
  progress: 0,
24944
24947
  state: V,
24945
24948
  userAction: s.userAction,
@@ -24951,7 +24954,7 @@ void main() {
24951
24954
  function() {
24952
24955
  r.moveCancelCallback && r.moveCancelCallback(), s.emit("pano.cancel", createEvent("pano.cancel", {
24953
24956
  options: r,
24954
- prevPano: F,
24957
+ prevPano: _,
24955
24958
  progress: 0,
24956
24959
  state: O,
24957
24960
  userAction: s.userAction,
@@ -25313,9 +25316,9 @@ void main() {
25313
25316
  var E = {
25314
25317
  x: e.center.x - o.x,
25315
25318
  y: e.center.y - o.y
25316
- }, O = this.coordinatesForOffset(E), F = formatRad(this.cameraMotion.value.longitude + O.longitude), N = this.camera.pose.fov, z = clamp$1(typeof this.minLatitude == "function" ? this.minLatitude(N) : this.minLatitude, -Math.PI / 2, Math.PI / 2), K = clamp$1(typeof this.maxLatitude == "function" ? this.maxLatitude(N) : this.maxLatitude, -Math.PI / 2, Math.PI / 2), V = clamp$1(this.cameraMotion.value.latitude + O.latitude, z, K);
25319
+ }, O = this.coordinatesForOffset(E), _ = formatRad(this.cameraMotion.value.longitude + O.longitude), N = this.camera.pose.fov, z = clamp$1(typeof this.minLatitude == "function" ? this.minLatitude(N) : this.minLatitude, -Math.PI / 2, Math.PI / 2), K = clamp$1(typeof this.maxLatitude == "function" ? this.maxLatitude(N) : this.maxLatitude, -Math.PI / 2, Math.PI / 2), V = clamp$1(this.cameraMotion.value.latitude + O.latitude, z, K);
25317
25320
  this.camera.aspect < 1 && Math.abs(e.overallVelocityX) > 0.2 && Math.atan2(Math.abs(e.overallVelocityY), Math.abs(e.overallVelocityX)) < Math.PI / 6.923 && (V = this.cameraMotion.value.latitude);
25318
- var w = __assign(__assign({}, this.currentPano), { mode: this.mode, longitude: F, latitude: V, fov: N, offset: this.camera.pose.offset, distance: this.camera.pose.distance });
25321
+ var w = __assign(__assign({}, this.currentPano), { mode: this.mode, longitude: _, latitude: V, fov: N, offset: this.camera.pose.offset, distance: this.camera.pose.distance });
25319
25322
  if (e.isFinal && Object.assign(e, { __fixFinalState: !0 }), e.state = w, this.emit("gesture.pan", e), e.defaultPrevented)
25320
25323
  return;
25321
25324
  if (e.isFinal ? this.locationMotion.set({
@@ -26134,7 +26137,7 @@ var circleImageURL = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYA
26134
26137
  }
26135
26138
  return Object.defineProperty(t, "version", {
26136
26139
  get: function() {
26137
- return "6.5.4";
26140
+ return "6.5.5";
26138
26141
  },
26139
26142
  enumerable: !1,
26140
26143
  configurable: !0
@@ -26674,7 +26677,7 @@ var CONTROLLER_EVNET_DELTA_TIME = 300, scratchRaycaster = new THREE.Raycaster(),
26674
26677
  I.dispose();
26675
26678
  else {
26676
26679
  I.name = y;
26677
- var B = Array.isArray(I.image) ? I.image[0] : I.image, O = (M = B == null ? void 0 : B.width) !== null && M !== void 0 ? M : 2048, F = {
26680
+ var B = Array.isArray(I.image) ? I.image[0] : I.image, O = (M = B == null ? void 0 : B.width) !== null && M !== void 0 ? M : 2048, _ = {
26678
26681
  panoId: h.panoId,
26679
26682
  effect: f,
26680
26683
  leftPanoPicture: {
@@ -26687,7 +26690,7 @@ var CONTROLLER_EVNET_DELTA_TIME = 300, scratchRaycaster = new THREE.Raycaster(),
26687
26690
  position: h.position.clone(),
26688
26691
  fixCameraTransform: new THREE.Matrix4()
26689
26692
  };
26690
- s.doMoveToPano(h.pano, F, r);
26693
+ s.doMoveToPano(h.pano, _, r);
26691
26694
  }
26692
26695
  },
26693
26696
  onError: function(H) {
@@ -26761,10 +26764,10 @@ var CONTROLLER_EVNET_DELTA_TIME = 300, scratchRaycaster = new THREE.Raycaster(),
26761
26764
  { key: v, progress: 1, value: { distance: 0, count: 1 } }
26762
26765
  ], S = 0;
26763
26766
  } else {
26764
- var M = this.locationMotion.getKeyFrameSegment(E), I = M[0], C = M[1], w = this.locationMotion.value, B = this.panoResourceFromLocationMotionKeyframe(I).position, L = this.panoResourceFromLocationMotionKeyframe(C).position, H = r.position, O = C.value.count - w.count, F = Math.max(B.distanceTo(L), y) * O, N = Math.max(L.distanceTo(H), y);
26765
- b = F + N, T = [
26767
+ var M = this.locationMotion.getKeyFrameSegment(E), I = M[0], C = M[1], w = this.locationMotion.value, B = this.panoResourceFromLocationMotionKeyframe(I).position, L = this.panoResourceFromLocationMotionKeyframe(C).position, H = r.position, O = C.value.count - w.count, _ = Math.max(B.distanceTo(L), y) * O, N = Math.max(L.distanceTo(H), y);
26768
+ b = _ + N, T = [
26766
26769
  { key: I.key, progress: 0, value: __assign({}, w) },
26767
- { key: C.key, progress: F / b, value: C.value },
26770
+ { key: C.key, progress: _ / b, value: C.value },
26768
26771
  { key: v, progress: 1, value: { count: C.value.count + 1, distance: 0 } }
26769
26772
  ];
26770
26773
  var z = this.locationMotionKeyframesLength(this.locationMotion.keyframes), K = this.locationMotionKeyframesLength(T);
@@ -26964,7 +26967,7 @@ var CONTROLLER_EVNET_DELTA_TIME = 300, scratchRaycaster = new THREE.Raycaster(),
26964
26967
  var R = this.panoResourceFromLocationMotionKeyframe(S), C = this.panoResourceFromLocationMotionKeyframe(v), w = this.panoResourceFromLocationMotionKeyframe(y), L = !1;
26965
26968
  if (this.cameraMotion.ended === !1 && (this.cameraMotion.update(e), E.longitude = this.cameraMotion.value.longitude, E.latitude = this.cameraMotion.value.latitude, E.fov = this.cameraMotion.value.fov), this.modelAlphaMotion.ended === !1 && (this.modelAlphaMotion.update(e), m.modelAlpha = this.modelAlphaMotion.value.modelAlpha), this.perspToOrthoMotion.ended === !1 && (this.perspToOrthoMotion.update(e), this.camera.perspToOrtho.setScalar(clamp$1(this.perspToOrthoMotion.value.perspToOrtho, 0, 1))), this.locationMotion.ended === !1) {
26966
26969
  this.locationMotion.update(e);
26967
- var H = this.locationMotion.getKeyFrameSegment(e), M = H[0], I = H[1], B = this.panoResourceFromLocationMotionKeyframe(M), O = this.panoResourceFromLocationMotionKeyframe(I), F = new THREE.Vector3().copy(B.position), N = new THREE.Vector3().copy(O.position), z = this.locationMotion.value.count - I.value.count + 1;
26970
+ var H = this.locationMotion.getKeyFrameSegment(e), M = H[0], I = H[1], B = this.panoResourceFromLocationMotionKeyframe(M), O = this.panoResourceFromLocationMotionKeyframe(I), _ = new THREE.Vector3().copy(B.position), N = new THREE.Vector3().copy(O.position), z = this.locationMotion.value.count - I.value.count + 1;
26968
26971
  if (m.progress = z, O.leftPanoPicture && (z < 1 ? B.leftPanoPicture && (m.pano0 = B.leftPanoPicture) : m.pano0 = O.leftPanoPicture, m.pano1 = O.leftPanoPicture), O.effect === "montage" ? m.transition = "BLACK" : O.effect === "spread" ? m.transition = "SPREAD" : m.transition = "FADE", (O.effect === "zoomin" || O.effect === "zoomout") && (m.progress = Math.pow(z, 3)), z < 1 && O.effect !== "fly") {
26969
26972
  if (m.pano0 && B.leftPanoPicture) {
26970
26973
  var K = {
@@ -26976,9 +26979,9 @@ var CONTROLLER_EVNET_DELTA_TIME = 300, scratchRaycaster = new THREE.Raycaster(),
26976
26979
  }, V = this.panoPictureObserverMap.get(m.pano0);
26977
26980
  V && this.panoPictureObserverMap.set(K, V), m.pano0 = K;
26978
26981
  }
26979
- F.copy(N), L = !0;
26982
+ _.copy(N), L = !0;
26980
26983
  }
26981
- E.distance = this.locationMotion.value.distance, E.offset = new THREE.Vector3(F.x + (N.x - F.x) * z, F.y + (N.y - F.y) * z, F.z + (N.z - F.z) * z);
26984
+ E.distance = this.locationMotion.value.distance, E.offset = new THREE.Vector3(_.x + (N.x - _.x) * z, _.y + (N.y - _.y) * z, _.z + (N.z - _.z) * z);
26982
26985
  for (var J = [], Q = [], q = 0, G = this.locationMotion.keyframes; q < G.length; q++) {
26983
26986
  var W = G[q], j = W.key, re = W.progress;
26984
26987
  j !== void 0 && (J.push(j), re > this.locationMotion.progress && Q.push(j));
@@ -27039,8 +27042,8 @@ var CONTROLLER_EVNET_DELTA_TIME = 300, scratchRaycaster = new THREE.Raycaster(),
27039
27042
  if (pt.length === 0) {
27040
27043
  var Mt = ce.works.getResolvedObserver(ce.currentPano);
27041
27044
  pt = ce.xrControllerRay.right.intersectObject(ce.boundingMesh, !0).map(function(P) {
27042
- var _;
27043
- return __assign({ floor: (_ = Mt == null ? void 0 : Mt.floorIndex) !== null && _ !== void 0 ? _ : 0 }, P);
27045
+ var F;
27046
+ return __assign({ floor: (F = Mt == null ? void 0 : Mt.floorIndex) !== null && F !== void 0 ? F : 0 }, P);
27044
27047
  });
27045
27048
  }
27046
27049
  if (pt.length >= 1 && pt[0].face)
@@ -28358,14 +28361,14 @@ void main() {
28358
28361
  m.getPixelsRenderTarget = new THREE.WebGLRenderTarget(1, 1, {
28359
28362
  encoding: (p = (h = m.renderer) === null || h === void 0 ? void 0 : h.outputEncoding) !== null && p !== void 0 ? p : THREE.sRGBEncoding,
28360
28363
  generateMipmaps: !1
28361
- }), m.viewport = Object.assign({ left: 0, bottom: 0, width: 1, height: 1 }, e.viewport), m.camera = new Camera(DEFAULT_CAMERA_FOV), m.scene = new Scene(), m.xrCustomObjectsScene = new THREE.Scene(), m.scene.add(m.xrCustomObjectsScene), m.scene.matrixAutoUpdate = !1, m.loadWorkTask = Promise.resolve(), m.requestProxy = (g = e.requestProxy) !== null && g !== void 0 ? g : DEFAULT_REQUEST_PROXY, m.networkSubscribe = new NetworkSubscribe(), m.networkSubscribe.on("network", function(B, O, F, N) {
28364
+ }), m.viewport = Object.assign({ left: 0, bottom: 0, width: 1, height: 1 }, e.viewport), m.camera = new Camera(DEFAULT_CAMERA_FOV), m.scene = new Scene(), m.xrCustomObjectsScene = new THREE.Scene(), m.scene.add(m.xrCustomObjectsScene), m.scene.matrixAutoUpdate = !1, m.loadWorkTask = Promise.resolve(), m.requestProxy = (g = e.requestProxy) !== null && g !== void 0 ? g : DEFAULT_REQUEST_PROXY, m.networkSubscribe = new NetworkSubscribe(), m.networkSubscribe.on("network", function(B, O, _, N) {
28362
28365
  var z;
28363
28366
  m.emit("network.resource", createEvent("network.resource", {
28364
28367
  source: B,
28365
28368
  requestType: O,
28366
- requestState: F,
28369
+ requestState: _,
28367
28370
  detail: N
28368
- })), (z = m.analysis) === null || z === void 0 || z.network(m.works, B, O, F, N);
28371
+ })), (z = m.analysis) === null || z === void 0 || z.network(m.works, B, O, _, N);
28369
28372
  }), m.boundingMesh = new BoundingMesh$1(), m.boundingMesh.name = "bounding", m.readyCallbacks = [], m.syncingState = !1, m.helperGroup = new THREE.Group(), m.helperGroup.name = "helper", m.helperGroup.matrixAutoUpdate = !1, m.scene.add(m.helperGroup);
28370
28373
  var v = new Model(emptyWorks[0]);
28371
28374
  worksMap.set(m, emptyWorks), m.modelScene = new ModelScene(), m.modelScene.add(v), m.modelScene.add(m.boundingMesh), defineProperty(v, "loaded", {
@@ -28409,9 +28412,9 @@ void main() {
28409
28412
  offset: m.camera.pose.offset.clone(),
28410
28413
  distance: m.camera.pose.distance
28411
28414
  }, m.stateSynced = !1, m.destroyed = !1, m.paused = !0, typeof window != "undefined" && (e.play !== !1 && m.play(), m.stopAnimationLoop = AnimationFrameLoop.shared.add(function(B, O) {
28412
- for (var F = [], N = 2; N < arguments.length; N++)
28413
- F[N - 2] = arguments[N];
28414
- m.updateTime.apply(m, __spreadArray([B, O], F, !1));
28415
+ for (var _ = [], N = 2; N < arguments.length; N++)
28416
+ _[N - 2] = arguments[N];
28417
+ m.updateTime.apply(m, __spreadArray([B, O], _, !1));
28415
28418
  }, !1, 0, 10));
28416
28419
  var T = function() {
28417
28420
  typeof document != "undefined" && document.fullscreenElement === null && m.currentMode === "VRPanorama" && m.controller.emit("vr.requestExit", createEvent("vr.requestExit", {}));
@@ -28437,7 +28440,7 @@ void main() {
28437
28440
  }
28438
28441
  return Object.defineProperty(t, "version", {
28439
28442
  get: function() {
28440
- return "6.5.4";
28443
+ return "6.5.5";
28441
28444
  },
28442
28445
  enumerable: !1,
28443
28446
  configurable: !0
@@ -28692,10 +28695,10 @@ void main() {
28692
28695
  }, B = (l = H.mode) !== null && l !== void 0 ? l : M ? "Panorama" : "Mapview", O = {};
28693
28696
  if (r === "inherit") {
28694
28697
  B = this.currentMode;
28695
- var F = T.resolvedObservers[this.panoIndex];
28696
- F ? I = {
28697
- workCode: F.work.workCode,
28698
- panoIndex: F.panoIndex
28698
+ var _ = T.resolvedObservers[this.panoIndex];
28699
+ _ ? I = {
28700
+ workCode: _.work.workCode,
28701
+ panoIndex: _.panoIndex
28699
28702
  } : typeof T.initial.panoIndex == "number" ? I = {
28700
28703
  workCode: T.initial.work.workCode,
28701
28704
  panoIndex: T.initial.panoIndex
@@ -28719,13 +28722,13 @@ void main() {
28719
28722
  };
28720
28723
  else {
28721
28724
  if (B = (d = r.mode) !== null && d !== void 0 ? d : this.currentMode, typeof r.panoIndex == "number") {
28722
- var F = T.getResolvedObserver({
28725
+ var _ = T.getResolvedObserver({
28723
28726
  workCode: (h = (f = r.workCode) !== null && f !== void 0 ? f : H.work.workCode) !== null && h !== void 0 ? h : "",
28724
28727
  panoIndex: r.panoIndex
28725
28728
  });
28726
- F && (I = {
28727
- workCode: F.work.workCode,
28728
- panoIndex: F.panoIndex
28729
+ _ && (I = {
28730
+ workCode: _.work.workCode,
28731
+ panoIndex: _.panoIndex
28729
28732
  });
28730
28733
  }
28731
28734
  O = {
@@ -28952,9 +28955,9 @@ void main() {
28952
28955
  } else
28953
28956
  T = new Uint8Array(M);
28954
28957
  if (this.renderer.readRenderTargetPixels(C, 0, 0, A * E, m * E, T), v)
28955
- for (var I = H / 2, B = 0, O = 0, F = 0, N = 0; O < I; O++)
28956
- for (N = (L - Math.floor(O / w) - 1) * w + O % w, F = 0; F < 4; F++)
28957
- B = T[O * 4 + F], T[O * 4 + F] = T[N * 4 + F], T[N * 4 + F] = B;
28958
+ for (var I = H / 2, B = 0, O = 0, _ = 0, N = 0; O < I; O++)
28959
+ for (N = (L - Math.floor(O / w) - 1) * w + O % w, _ = 0; _ < 4; _++)
28960
+ B = T[O * 4 + _], T[O * 4 + _] = T[N * 4 + _], T[N * 4 + _] = B;
28958
28961
  return T;
28959
28962
  }, t.prototype.getElement = function() {
28960
28963
  var e;
@@ -29208,8 +29211,8 @@ void main() {
29208
29211
  if (!B || this.modelScene.loaded) {
29209
29212
  var O = this.readyCallbacks.slice();
29210
29213
  this.readyCallbacks.length = 0;
29211
- for (var F = 0, N = O; F < N.length; F++) {
29212
- var z = N[F];
29214
+ for (var _ = 0, N = O; _ < N.length; _++) {
29215
+ var z = N[_];
29213
29216
  this.controller instanceof Controllers.Panorama && z.tile === !0 && !this.controller.isTileReady() ? this.readyCallbacks.push(z) : z();
29214
29217
  }
29215
29218
  }
@@ -29255,8 +29258,8 @@ void main() {
29255
29258
  B && (B.viewerRequestVolume && (I.viewerRequestVolume = makeBoundingVolume(B.viewerRequestVolume)), I.parameter.set(omit(B, ["showLayers"])), B.showLayers === !1 ? I.visible = !1 : Array.isArray(B.showLayers) && (I.visible = B.showLayers.includes(I.name)));
29256
29259
  }
29257
29260
  else
29258
- for (var O = 0, F = L.viewLayers; O < F.length; O++) {
29259
- var I = F[O];
29261
+ for (var O = 0, _ = L.viewLayers; O < _.length; O++) {
29262
+ var I = _[O];
29260
29263
  w.viewerRequestVolume && (I.viewerRequestVolume = makeBoundingVolume(w.viewerRequestVolume)), I.parameter.set(omit(w, ["showLayers"])), w.showLayers === !1 ? I.visible = !1 : Array.isArray(w.showLayers) && (I.visible = w.showLayers.includes(I.name));
29261
29264
  }
29262
29265
  }), g.push(L), p && (L.visible = !1), y.modelScene.add(L), L.addEventListener("load", function(H) {