@realsee/five 6.4.1 → 6.4.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,8 +1,8 @@
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  /**
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  * @license
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  * @realsee/five
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- * Generated: 2025/6/17
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- * Version: 6.4.1
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+ * Generated: 6/24/2025
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+ * Version: 6.4.3
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  * Terms:
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  * Realsee SDK License Agreement
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  * Update: July 28, 2021
@@ -253,12 +253,12 @@
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  * writing and signed by Realsee. You and Realsee hereto confirm that this
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  * Agreement and all related documents shall be drafted in English.
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  */import { CustomShader as C } from "@realsee/five";
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- import * as t from "three";
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+ import * as r from "three";
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  var B = function(i, e) {
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- return B = Object.setPrototypeOf || { __proto__: [] } instanceof Array && function(n, r) {
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- n.__proto__ = r;
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- } || function(n, r) {
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- for (var o in r) Object.prototype.hasOwnProperty.call(r, o) && (n[o] = r[o]);
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+ return B = Object.setPrototypeOf || { __proto__: [] } instanceof Array && function(n, t) {
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+ n.__proto__ = t;
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+ } || function(n, t) {
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+ for (var o in t) Object.prototype.hasOwnProperty.call(t, o) && (n[o] = t[o]);
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  }, B(i, e);
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  };
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  function S(i, e) {
@@ -270,12 +270,12 @@ function S(i, e) {
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  }
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  i.prototype = e === null ? Object.create(e) : (n.prototype = e.prototype, new n());
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  }
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- function U(i, e, n) {
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- if (n || arguments.length === 2) for (var r = 0, o = e.length, l; r < o; r++)
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- (l || !(r in e)) && (l || (l = Array.prototype.slice.call(e, 0, r)), l[r] = e[r]);
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+ function b(i, e, n) {
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+ if (n || arguments.length === 2) for (var t = 0, o = e.length, l; t < o; t++)
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+ (l || !(t in e)) && (l || (l = Array.prototype.slice.call(e, 0, t)), l[t] = e[t]);
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  return i.concat(l || Array.prototype.slice.call(e));
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  }
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- var D = `
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+ var U = `
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  #if defined(USE_PLANE_DISTANCE)
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  struct Plane {
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  vec3 normal;
@@ -286,7 +286,7 @@ var D = `
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  uniform float evennessPlaneConstant;
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  uniform float evennessPlaneDepth;
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  #endif
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- `, J = `
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+ `, A = `
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  #if defined(USE_PLANE_DISTANCE)
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  bool inside = true;
@@ -306,28 +306,28 @@ var D = `
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  }
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  }
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  #endif
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- `, A = "", H = {
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+ `, J = "", V = {
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  type: ["pointcloud"],
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  fragment: {
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- mainBefore: D,
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- mainStart: A,
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- mainEnd: J
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+ mainBefore: U,
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+ mainStart: J,
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+ mainEnd: A
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  },
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  uniforms: {
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- evennessPlaneNormal: new t.Uniform(new t.Vector3()),
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- evennessPlaneConstant: new t.Uniform(0),
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- evennessPlanes: new t.Uniform([]),
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- evennessPlaneDepth: new t.Uniform(0)
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+ evennessPlaneNormal: new r.Uniform(new r.Vector3()),
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+ evennessPlaneConstant: new r.Uniform(0),
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+ evennessPlanes: new r.Uniform([]),
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+ evennessPlaneDepth: new r.Uniform(0)
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  },
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  defines: {
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  USE_PLANE_DISTANCE: !1
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  }
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- }, X = (
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+ }, Z = (
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  /** @class */
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  function(i) {
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  S(e, i);
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  function e() {
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- var n = i.call(this, H) || this;
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+ var n = i.call(this, V) || this;
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  return Object.defineProperties(n, {
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  evennessPlane: {
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  get: function() {
@@ -336,18 +336,18 @@ var D = `
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  points: this.uniforms.evennessPoints.value
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  };
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  },
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- set: function(r) {
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- var o = r.points, l = r.depth, m = !1;
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+ set: function(t) {
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+ var o = t.points, l = t.depth, m = !1;
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  if (o.length !== 0 && o.length % 4 === 0) {
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  m = !0;
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- var v = o[0], p = o[1], u = o[2], a = o[3], g = new t.Vector3().subVectors(p, v), h = new t.Vector3().subVectors(u, v), c = new t.Vector3().crossVectors(g, h).normalize(), x = -c.dot(v), s = l, d = v.clone().add(c.clone().negate().multiplyScalar(s)), f = v.clone().add(c.clone().multiplyScalar(s)), y = p.clone().add(c.clone().negate().multiplyScalar(s)), E = p.clone().add(c.clone().multiplyScalar(s)), _ = u.clone().add(c.clone().negate().multiplyScalar(s)), P = u.clone().add(c.clone().multiplyScalar(s)), w = a.clone().add(c.clone().negate().multiplyScalar(s)), z = a.clone().add(c.clone().multiplyScalar(s)), N = new t.Plane().setFromCoplanarPoints(f, E, P), M = new t.Plane().setFromCoplanarPoints(_, y, d), O = new t.Plane().setFromCoplanarPoints(E, f, d), T = new t.Plane().setFromCoplanarPoints(w, z, P), F = new t.Plane().setFromCoplanarPoints(P, E, y), I = new t.Plane().setFromCoplanarPoints(d, f, z);
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+ var v = o[0], u = o[1], p = o[2], a = o[3], g = new r.Vector3().subVectors(u, v), h = new r.Vector3().subVectors(p, v), c = new r.Vector3().crossVectors(g, h).normalize(), x = -c.dot(v), s = l, f = v.clone().add(c.clone().negate().multiplyScalar(s)), d = v.clone().add(c.clone().multiplyScalar(s)), y = u.clone().add(c.clone().negate().multiplyScalar(s)), E = u.clone().add(c.clone().multiplyScalar(s)), _ = p.clone().add(c.clone().negate().multiplyScalar(s)), P = p.clone().add(c.clone().multiplyScalar(s)), w = a.clone().add(c.clone().negate().multiplyScalar(s)), F = a.clone().add(c.clone().multiplyScalar(s)), z = new r.Plane().setFromCoplanarPoints(d, E, P), N = new r.Plane().setFromCoplanarPoints(_, y, f), M = new r.Plane().setFromCoplanarPoints(E, d, f), O = new r.Plane().setFromCoplanarPoints(w, F, P), T = new r.Plane().setFromCoplanarPoints(P, E, y), D = new r.Plane().setFromCoplanarPoints(f, d, F);
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  this.uniforms.evennessPlanes.value = [
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+ { normal: z.normal, constant: z.constant },
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  { normal: N.normal, constant: N.constant },
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  { normal: M.normal, constant: M.constant },
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  { normal: O.normal, constant: O.constant },
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  { normal: T.normal, constant: T.constant },
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- { normal: F.normal, constant: F.constant },
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- { normal: I.normal, constant: I.constant }
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+ { normal: D.normal, constant: D.constant }
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  ], this.uniforms.evennessPlaneDepth.value = l, this.uniforms.evennessPlaneNormal.value = c, this.uniforms.evennessPlaneConstant.value = x;
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  }
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  this.defines.USE_PLANE_DISTANCE = m;
@@ -360,7 +360,7 @@ var D = `
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  }
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  return e;
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  }(C)
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- ), V = `
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+ ), W = `
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  #if NUM_SWEEP_OBJECTS > 0
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  uniform float sweepProgress;
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  uniform float sweepRange;
@@ -373,69 +373,82 @@ var D = `
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  };
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  uniform SWEEP_OBJECT sweepBoxs[NUM_SWEEP_OBJECTS];
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  #endif
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- `, L = `
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+ `, H = `
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+
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  #if NUM_SWEEP_OBJECTS > 0
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  #pragma unroll_loop_start
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  for ( int i = 0; i < NUM_SWEEP_OBJECTS; i ++ ) {
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  vec3 minPos = sweepBoxs[ i ].min;
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  vec3 maxPos = sweepBoxs[ i ].max;
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- vec3 boxCenter = 0.5 * (minPos + maxPos);
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- if(vFinalPosition.x > minPos.x && vFinalPosition.x < maxPos.x && vFinalPosition.y > minPos.y && vFinalPosition.y < maxPos.y && vFinalPosition.z > minPos.z && vFinalPosition.z < maxPos.z) {
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- vec3 shineColor = vec3(1.0,1.0,1.0);
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- //将progress从0到1映射到0 0.5 0
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- float realProgress = sweepProgress;
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- if(sweepProgress > 0.5) {
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- realProgress = 1.0 - sweepProgress;
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+
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+ // 计算包围盒中心点
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+ vec3 center = (minPos + maxPos) * 0.5;
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+ // 计算包围盒半尺寸
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+ vec3 halfSize = (maxPos - minPos) * 0.5;
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+
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+ // 计算顶点到中心的相对距离(标准化到0-1范围)
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+ vec3 relativePos = (vWorldPosition.xyz - center) / halfSize;
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+ float maxDistance = length(relativePos) / sqrt(3.0);
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+ // 计算扩散不透明度(基于进度和距离)+-sweepRange之间的才有opactiy,其他的为0
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+ float distanceFromSweep = abs(maxDistance - sweepProgress);
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+ // 指数衰减:exp(-k*x) 形式
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+ float k = 5.0 / sweepRange; // 控制衰减速度
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+ float sweepOpacity = exp(-k * distanceFromSweep) * 0.8;
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+ if(vWorldPosition.x > minPos.x && vWorldPosition.x < maxPos.x &&
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+ vWorldPosition.y > minPos.y && vWorldPosition.y < maxPos.y &&
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+ vWorldPosition.z > minPos.z && vWorldPosition.z < maxPos.z) {
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+
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+ if(maxDistance < sweepProgress + sweepRange && maxDistance > sweepProgress - sweepRange) {
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+ // 混合颜色
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+ gl_FragColor.rgb = mix(gl_FragColor.rgb, vec3(1.0,1.0,1.0), sweepOpacity);
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  }
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- float mixProgress = realProgress * realProgress * realProgress * 2.0;
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- gl_FragColor.rgb += shineColor * mixProgress;
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  }
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  }
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  #pragma unroll_loop_end
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  #endif
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- `, W = "", R = {
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- type: ["basic", "phong"],
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- fragment: {
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- mainBefore: V,
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- mainStart: W,
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- mainEnd: L
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- },
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- uniforms: {
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- sweepProgress: new t.Uniform(0),
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- sweepRange: new t.Uniform(0),
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- sweepBoxs: new t.Uniform([]),
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- interval: new t.Uniform(0.04),
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- // 线间距
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- threshold: new t.Uniform(2e-3)
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- // 线宽
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- },
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- defines: {
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- NUM_SWEEP_OBJECTS: 0
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- }
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- }, nn = (
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+ `, R = "", X = (
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  /** @class */
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  function(i) {
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  S(e, i);
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  function e() {
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- var n = i.call(this, R) || this;
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+ var n = i.call(this, {
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+ type: ["basic", "phong", "pointcloud"],
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+ fragment: {
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+ mainBefore: W,
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+ mainStart: R,
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+ mainEnd: H
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+ },
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+ uniforms: {
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+ sweepProgress: new r.Uniform(0),
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+ sweepRange: new r.Uniform(0),
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+ sweepBoxs: new r.Uniform([]),
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+ interval: new r.Uniform(0.04),
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+ // 线间距
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+ threshold: new r.Uniform(2e-3)
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+ // 线宽
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+ },
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+ defines: {
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+ NUM_SWEEP_OBJECTS: 0
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+ }
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+ }) || this;
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  return Object.defineProperties(n, {
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  sweepBoxs: {
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  get: function() {
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  return this.uniforms.sweepBoxs.value;
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  },
426
- set: function(r) {
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- var o = r.length;
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- o > 0 && (this.defines.NUM_SWEEP_OBJECTS = o, this.uniforms.sweepBoxs.value = r);
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+ set: function(t) {
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+ var o = t.length;
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+ o > 0 && (this.defines.NUM_SWEEP_OBJECTS = o, this.uniforms.sweepBoxs.value = t);
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  }
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  }
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  }), n.sweepBoxs = [], n;
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  }
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- return e.prototype.onBeforeCompile = function(n, r) {
446
+ return e.prototype.onBeforeCompile = function(n, t) {
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  var o = String(this.sweepBoxs.length);
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  n.vertexShader = n.vertexShader.replace(/NUM_SWEEP_OBJECTS/g, o), n.fragmentShader = n.fragmentShader.replace(/NUM_SWEEP_OBJECTS/g, o);
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  }, e;
437
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  }(C)
438
- ), G = `
451
+ ), L = `
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  uniform float pointCloudExpand_progress;
440
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441
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  vec4 pointCloudExpand_permute(vec4 x) { return mod(((x * 34.0) + 1.0) * x, 289.0); }
@@ -508,7 +521,7 @@ float pointCloudExpand_gln_simplex(vec3 v) {
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  m = m * m;
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  return 42.0 * dot(m * m, vec4(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3)));
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  }
511
- `, j = `
524
+ `, G = `
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  float pointCloudExpand_sizeScale = 1.0;
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  float pointCloudExpand_sizeBasis = 0.0;
514
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  vec4 pointCloudExpand_basis = vec4((modelBoundingMax + modelBoundingMin) / 2.0, 1.0);
@@ -522,7 +535,7 @@ float pointCloudExpand_progress2 = step(pointCloudExpand_progress, 1.0 - pointCl
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  pointCloudExpand_sizeBasis = mix(0.1 * step(abs(pointCloudExpand_noise), 0.5 / pointCloudExpand_boundingRadius), pointCloudExpand_sizeBasis, pointCloudExpand_progress2);
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  gl_PointSize = gl_PointSize * pointCloudExpand_sizeScale + pointCloudExpand_sizeBasis;
524
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  vPointSize = gl_PointSize;
525
- `, en = (
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+ `, nn = (
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539
  /** @class */
527
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  function(i) {
528
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  S(e, i);
@@ -530,11 +543,11 @@ vPointSize = gl_PointSize;
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  return i.call(this, {
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  type: ["pointcloud"],
532
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  vertex: {
533
- mainBefore: G,
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- mainEnd: j
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+ mainBefore: L,
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+ mainEnd: G
535
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  },
536
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  uniforms: {
537
- pointCloudExpand_progress: new t.Uniform(0)
550
+ pointCloudExpand_progress: new r.Uniform(0)
538
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  }
539
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  }) || this;
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  }
@@ -549,7 +562,7 @@ vPointSize = gl_PointSize;
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  configurable: !0
550
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  }), e;
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  }(C)
552
- ), $ = `
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+ ), j = `
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566
  uniform sampler2D polygonTexture;
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555
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  struct PolygonClipper {
@@ -563,7 +576,7 @@ vPointSize = gl_PointSize;
563
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  #if NUM_POLYGON_CLIPPER > 0
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  uniform PolygonClipper polygonClippers[NUM_POLYGON_CLIPPER];
565
578
  #endif
566
- `, q = `
579
+ `, $ = `
567
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568
581
  for(int i = 0; i < NUM_POLYGON_CLIPPER; i++){
569
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  PolygonClipper polygonClipper = polygonClippers[i];
@@ -588,12 +601,23 @@ vPointSize = gl_PointSize;
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  vec2 uv = vec2(normalizedPos.x, 1.0 - normalizedPos.y);
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  vec4 color = texture2D(polygonTexture, uv);
590
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  int channel = i / 8;
591
- int bit = i % 8;
592
- float channelValue = color[channel] * 255.0;
593
- int intValue = int(channelValue + 0.5); // 四舍五入避免精度丢失
594
- if ((intValue & (1 << bit)) == 0) {
595
- //不属于该多边形
596
- discard;
604
+ float bit = (float(i) / 8.0 - floor(float(i) / 8.0)) * 8.0;
605
+ float power = pow(2.0, bit);
606
+
607
+ float channelValue;
608
+ if(i < 8) { // 使用r通道
609
+ channelValue = color.r * 255.0;
610
+ } else if(i < 16) { // 使用g通道
611
+ channelValue = color.g * 255.0;
612
+ } else if(i < 24) { // 使用b通道
613
+ channelValue = color.b * 255.0;
614
+ } else { // 使用a通道
615
+ channelValue = color.a * 255.0;
616
+ }
617
+
618
+ float masked = floor(channelValue / power + 0.001);
619
+ if(mod(masked, 2.0) < 0.5) {
620
+ discard;
597
621
  }
598
622
  }
599
623
  }else{
@@ -601,21 +625,32 @@ vPointSize = gl_PointSize;
601
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  vec2 uv = vec2(normalizedPos.x, 1.0 - normalizedPos.y);
602
626
  vec4 color = texture2D(polygonTexture, uv);
603
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  int channel = i / 8;
604
- int bit = i % 8;
605
- float channelValue = color[channel] * 255.0;
606
- int intValue = int(channelValue + 0.5);
607
- if ((intValue & (1 << bit)) != 0) {
608
- discard;
628
+
629
+ float bit = (float(i) / 8.0 - floor(float(i) / 8.0)) * 8.0;
630
+ float power = pow(2.0, bit);
631
+ float channelValue;
632
+ if(i < 8) { // 使用r通道
633
+ channelValue = color.r * 255.0;
634
+ } else if(i < 16) { // 使用g通道
635
+ channelValue = color.g * 255.0;
636
+ } else if(i < 24) { // 使用b通道
637
+ channelValue = color.b * 255.0;
638
+ } else { // 使用a通道
639
+ channelValue = color.a * 255.0;
640
+ }
641
+ float masked = floor(channelValue / power + 0.001);
642
+ if(mod(masked, 2.0) > 0.0) {
643
+ discard;
609
644
  }
610
645
  }
611
646
  }
612
647
  }
613
648
 
614
- `, Y = (
649
+ `, q = (
615
650
  /** @class */
616
651
  function() {
617
652
  function i() {
618
- this.canvasCache = /* @__PURE__ */ new Map(), this.canvas = document.createElement("canvas"), this.canvas.width = 512, this.canvas.height = 512, this.polygonTexture = new t.CanvasTexture(this.canvas), this.polygonCount = 0;
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+ this.canvasCache = /* @__PURE__ */ new Map(), this.canvas = document.createElement("canvas"), this.canvas.width = 512, this.canvas.height = 512, this.polygonTexture = new r.CanvasTexture(this.canvas), this.polygonCount = 0;
619
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  }
620
655
  return i.prototype.setSize = function(e) {
621
656
  this.canvas.width = e, this.canvas.height = e;
@@ -623,66 +658,66 @@ vPointSize = gl_PointSize;
623
658
  var n = JSON.stringify(e);
624
659
  if (this.canvasCache.has(n))
625
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  return this.canvasCache.get(n);
626
- var r = document.createElement("canvas");
627
- r.width = this.canvas.width, r.height = this.canvas.height;
628
- var o = r.getContext("2d");
661
+ var t = document.createElement("canvas");
662
+ t.width = this.canvas.width, t.height = this.canvas.height;
663
+ var o = t.getContext("2d");
629
664
  if (!o)
630
665
  throw new Error("Failed to get canvas context");
631
666
  if (this.polygonCount >= 24)
632
667
  throw new Error("polygon count exceed 24, please clear the canvas");
633
668
  o.clearRect(0, 0, this.canvas.width, this.canvas.height), o.fillStyle = "rgba(0,0,0,1.0)", o.beginPath();
634
- var l = e[0][0], m = e[0][0], v = e[0][1], p = e[0][1];
669
+ var l = e[0][0], m = e[0][0], v = e[0][1], u = e[0][1];
635
670
  e.forEach(function(s) {
636
- var d = s[0], f = s[1];
637
- l = Math.min(l, d), m = Math.max(m, d), v = Math.min(v, f), p = Math.max(p, f);
671
+ var f = s[0], d = s[1];
672
+ l = Math.min(l, f), m = Math.max(m, f), v = Math.min(v, d), u = Math.max(u, d);
638
673
  });
639
- var u = m - l, a = p - v, g = this.canvas.width, h = u >= a ? g / u : g / a, c = e.map(function(s) {
640
- var d = s[0] - l, f = s[1] - v;
641
- return [d, f];
674
+ var p = m - l, a = u - v, g = this.canvas.width, h = p >= a ? g / p : g / a, c = e.map(function(s) {
675
+ var f = s[0] - l, d = s[1] - v;
676
+ return [f, d];
642
677
  }), x = c.map(function(s) {
643
678
  return [s[0] * h, s[1] * h];
644
679
  });
645
- return x.forEach(function(s, d) {
646
- var f = s[0], y = s[1];
647
- d === 0 ? o.moveTo(f, y) : o.lineTo(f, y);
648
- }), o.closePath(), o.fill(), this.polygonCount++, this.canvasCache.set(n, r), r;
680
+ return x.forEach(function(s, f) {
681
+ var d = s[0], y = s[1];
682
+ f === 0 ? o.moveTo(d, y) : o.lineTo(d, y);
683
+ }), o.closePath(), o.fill(), this.polygonCount++, this.canvasCache.set(n, t), t;
649
684
  }, i.generatePolygonGeometry = function(e, n) {
650
- for (var r = new t.BufferGeometry(), o = e.slice(0, -1), l = o.map(function(g) {
685
+ for (var t = new r.BufferGeometry(), o = e.slice(0, -1), l = o.map(function(g) {
651
686
  return [g[0], 0, g[1]];
652
687
  }), m = o.map(function(g) {
653
688
  return [g[0], n, g[1]];
654
- }), v = U(U([], l, !0), m, !0), p = o.length, u = [], a = 1; a < p - 1; a++)
655
- u.push(0, a, a + 1);
656
- for (var a = 1; a < p - 1; a++)
657
- u.push(p, p + a, p + a + 1);
658
- for (var a = 0; a < p - 1; a++)
659
- u.push(a, a + 1, p + a), u.push(a + 1, a + 1 + p, p + a);
660
- return r.setAttribute("position", new t.Float32BufferAttribute(v.flat(), 3)), r.setIndex(u), r.computeVertexNormals(), r;
689
+ }), v = b(b([], l, !0), m, !0), u = o.length, p = [], a = 1; a < u - 1; a++)
690
+ p.push(0, a, a + 1);
691
+ for (var a = 1; a < u - 1; a++)
692
+ p.push(u, u + a, u + a + 1);
693
+ for (var a = 0; a < u - 1; a++)
694
+ p.push(a, a + 1, u + a), p.push(a + 1, a + 1 + u, u + a);
695
+ return t.setAttribute("position", new r.Float32BufferAttribute(v.flat(), 3)), t.setIndex(p), t.computeVertexNormals(), t;
661
696
  }, i.prototype.generatePolygonTexture = function(e) {
662
697
  var n = this.canvas.getContext("2d", {
663
698
  willReadFrequently: !0
664
699
  });
665
700
  if (!n)
666
701
  throw new Error("Failed to get canvas context");
667
- for (var r = n.createImageData(this.canvas.width, this.canvas.height), o = 0; o < this.canvas.width; o++)
702
+ for (var t = n.createImageData(this.canvas.width, this.canvas.height), o = 0; o < this.canvas.width; o++)
668
703
  for (var l = 0; l < this.canvas.height; l++) {
669
- for (var m = 0, v = 0, p = 0, u = 0; u < e.length; u++) {
670
- var a = e[u].getContext("2d", { willReadFrequently: !0 });
704
+ for (var m = 0, v = 0, u = 0, p = 0; p < e.length; p++) {
705
+ var a = e[p].getContext("2d", { willReadFrequently: !0 });
671
706
  if (!a)
672
707
  throw new Error("Failed to get canvas context");
673
708
  var g = a.getImageData(o, l, 1, 1).data;
674
709
  if (g[3] === 255) {
675
- var h = u % 8, c = Math.floor(u / 8);
676
- c === 0 ? m = m | 1 << h : c === 1 ? v = v | 1 << h : c === 2 && (p = p | 1 << h);
710
+ var h = p % 8, c = Math.floor(p / 8);
711
+ c === 0 ? m = m | 1 << h : c === 1 ? v = v | 1 << h : c === 2 && (u = u | 1 << h);
677
712
  }
678
713
  }
679
714
  var x = (o + l * this.canvas.width) * 4;
680
- r.data[x] = m, r.data[x + 1] = v, r.data[x + 2] = p, r.data[x + 3] = 255;
715
+ t.data[x] = m, t.data[x + 1] = v, t.data[x + 2] = u, t.data[x + 3] = 255;
681
716
  }
682
- return n.putImageData(r, 0, 0), new t.CanvasTexture(this.canvas);
717
+ return n.putImageData(t, 0, 0), new r.CanvasTexture(this.canvas);
683
718
  }, i;
684
719
  }()
685
- ), b = new Y(), on = (
720
+ ), I = new q(), en = (
686
721
  /** @class */
687
722
  function(i) {
688
723
  S(e, i);
@@ -690,12 +725,12 @@ vPointSize = gl_PointSize;
690
725
  var n = i.call(this, {
691
726
  type: ["basic", "phong", "pointcloud"],
692
727
  fragment: {
693
- mainBefore: $,
694
- mainEnd: q
728
+ mainBefore: j,
729
+ mainEnd: $
695
730
  },
696
731
  uniforms: {
697
- polygonClippers: new t.Uniform([]),
698
- polygonTexture: new t.Uniform(null)
732
+ polygonClippers: new r.Uniform([]),
733
+ polygonTexture: new r.Uniform(null)
699
734
  }
700
735
  }) || this;
701
736
  return n._polygonClippers = [], n._radio = 512, n;
@@ -706,14 +741,14 @@ vPointSize = gl_PointSize;
706
741
  },
707
742
  set: function(n) {
708
743
  this._polygonClippers = n;
709
- var r = this.uniforms;
710
- r.polygonClippers.value = n.map(function(u) {
711
- var a = new t.Matrix4().getInverse(u.polygonTransform), g = u.polygonHeight, h = u.cutOutSide, c = u.polygon, x = c[0][0], s = c[0][0], d = c[0][1], f = c[0][1];
744
+ var t = this.uniforms;
745
+ t.polygonClippers.value = n.map(function(p) {
746
+ var a = new r.Matrix4().getInverse(p.polygonTransform), g = p.polygonHeight, h = p.cutOutSide, c = p.polygon, x = c[0][0], s = c[0][0], f = c[0][1], d = c[0][1];
712
747
  c.forEach(function(_) {
713
748
  var P = _[0], w = _[1];
714
- x = Math.min(x, P), s = Math.max(s, P), d = Math.min(d, w), f = Math.max(f, w);
749
+ x = Math.min(x, P), s = Math.max(s, P), f = Math.min(f, w), d = Math.max(d, w);
715
750
  });
716
- var y = new t.Vector2(x, d), E = s - x >= f - d ? s - x : f - d;
751
+ var y = new r.Vector2(x, f), E = s - x >= d - f ? s - x : d - f;
717
752
  return {
718
753
  polygonTransformInverse: a,
719
754
  polygonHeight: g,
@@ -723,20 +758,20 @@ vPointSize = gl_PointSize;
723
758
  };
724
759
  });
725
760
  for (var o = [], l = 0; l < n.length; l++) {
726
- var m = n[l].polygon, v = b.generatePolygonCanvas(m);
761
+ var m = n[l].polygon, v = I.generatePolygonCanvas(m);
727
762
  o.push(v);
728
763
  }
729
- var p = b.generatePolygonTexture(o);
730
- this.uniforms.polygonTexture.value = p;
764
+ var u = I.generatePolygonTexture(o);
765
+ this.uniforms.polygonTexture.value = u;
731
766
  },
732
767
  enumerable: !1,
733
768
  configurable: !0
734
- }), e.prototype.onBeforeCompile = function(n, r) {
769
+ }), e.prototype.onBeforeCompile = function(n, t) {
735
770
  var o = String(this.polygonClippers.length);
736
771
  n.vertexShader = n.vertexShader.replace(/NUM_POLYGON_CLIPPER/g, o), n.fragmentShader = n.fragmentShader.replace(/NUM_POLYGON_CLIPPER/g, o);
737
772
  }, e;
738
773
  }(C)
739
- ), K = `
774
+ ), k = `
740
775
  #if NUM_SHINE_OBJECTS > 0
741
776
  uniform float shineProgress;
742
777
  struct SHINE_OBJECT {
@@ -745,7 +780,7 @@ vPointSize = gl_PointSize;
745
780
  };
746
781
  uniform SHINE_OBJECT shineBoxes[NUM_SHINE_OBJECTS];
747
782
  #endif
748
- `, Q = `
783
+ `, Y = `
749
784
  #if NUM_SHINE_OBJECTS > 0
750
785
  #pragma unroll_loop_start
751
786
  for ( int i = 0; i < NUM_SHINE_OBJECTS; i ++ ) {
@@ -761,7 +796,7 @@ vPointSize = gl_PointSize;
761
796
  }
762
797
  #pragma unroll_loop_end
763
798
  #endif
764
- `, Z = "", rn = (
799
+ `, K = "", on = (
765
800
  /** @class */
766
801
  function(i) {
767
802
  S(e, i);
@@ -769,13 +804,13 @@ vPointSize = gl_PointSize;
769
804
  var n = i.call(this, {
770
805
  type: ["basic", "phong", "none"],
771
806
  fragment: {
772
- mainBefore: K,
773
- mainStart: Z,
774
- mainEnd: Q
807
+ mainBefore: k,
808
+ mainStart: K,
809
+ mainEnd: Y
775
810
  },
776
811
  uniforms: {
777
- shineProgress: new t.Uniform(0),
778
- shineBoxes: new t.Uniform([])
812
+ shineProgress: new r.Uniform(0),
813
+ shineBoxes: new r.Uniform([])
779
814
  },
780
815
  defines: {
781
816
  NUM_SHINE_OBJECTS: 0
@@ -786,24 +821,24 @@ vPointSize = gl_PointSize;
786
821
  get: function() {
787
822
  return this.uniforms.shineBoxes.value;
788
823
  },
789
- set: function(r) {
790
- var o = r.length;
791
- o > 0 && (this.defines.NUM_SHINE_OBJECTS = o, this.uniforms.shineBoxes.value = r);
824
+ set: function(t) {
825
+ var o = t.length;
826
+ o > 0 && (this.defines.NUM_SHINE_OBJECTS = o, this.uniforms.shineBoxes.value = t);
792
827
  }
793
828
  }
794
829
  }), n.shineBoxes = [], n;
795
830
  }
796
- return e.prototype.onBeforeCompile = function(n, r) {
831
+ return e.prototype.onBeforeCompile = function(n, t) {
797
832
  var o = String(this.shineBoxes.length);
798
833
  n.vertexShader = n.vertexShader.replace(/NUM_SHINE_OBJECTS/g, o), n.fragmentShader = n.fragmentShader.replace(/NUM_SHINE_OBJECTS/g, o);
799
834
  }, e;
800
835
  }(C)
801
836
  );
802
837
  export {
803
- X as EvenessPlaneShader,
804
- en as PointCloudExpandShader,
805
- on as PolygonCuterShader,
806
- Y as PolygonGenerater,
807
- rn as ShineModelShader,
808
- nn as SweepModelShader
838
+ Z as EvenessPlaneShader,
839
+ nn as PointCloudExpandShader,
840
+ en as PolygonCuterShader,
841
+ q as PolygonGenerater,
842
+ on as ShineModelShader,
843
+ X as SweepModelShader
809
844
  };
package/sticker/index.js CHANGED
@@ -1,8 +1,8 @@
1
1
  /**
2
2
  * @license
3
3
  * @realsee/five
4
- * Generated: 2025/6/17
5
- * Version: 6.4.1
4
+ * Generated: 6/24/2025
5
+ * Version: 6.4.3
6
6
  * Terms:
7
7
  * Realsee SDK License Agreement
8
8
  * Update: July 28, 2021
@@ -252,4 +252,4 @@
252
252
  * No amendment to or modification of this Agreement will be binding unless in
253
253
  * writing and signed by Realsee. You and Realsee hereto confirm that this
254
254
  * Agreement and all related documents shall be drafted in English.
255
- */"use strict";Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});const g=require("three");function w(t){const n=Object.create(null,{[Symbol.toStringTag]:{value:"Module"}});if(t){for(const e in t)if(e!=="default"){const i=Object.getOwnPropertyDescriptor(t,e);Object.defineProperty(n,e,i.get?i:{enumerable:!0,get:()=>t[e]})}}return n.default=t,Object.freeze(n)}const a=w(g);var m=function(t,n){return m=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,i){e.__proto__=i}||function(e,i){for(var r in i)Object.prototype.hasOwnProperty.call(i,r)&&(e[r]=i[r])},m(t,n)};function h(t,n){if(typeof n!="function"&&n!==null)throw new TypeError("Class extends value "+String(n)+" is not a constructor or null");m(t,n);function e(){this.constructor=t}t.prototype=n===null?Object.create(n):(e.prototype=n.prototype,new e)}var E=new Float32Array([-.5,-.5,0,.5,-.5,0,-.5,.5,0,.5,.5,0]),T=new Float32Array([0,0,1,0,0,1,1,1]),_=new Uint8Array([0,1,2,1,3,2]),d=new a.BufferGeometry;d.setAttribute("position",new a.BufferAttribute(E,3));d.setAttribute("uv",new a.BufferAttribute(T,2));d.setIndex(new a.BufferAttribute(_,1));var u=window,y=u.requestAnimationFrame||u.mozRequestAnimationFrame||u.webkitRequestAnimationFrame||u.msRequestAnimationFrame||function(t){return setTimeout(t,16)},R=typeof performance!="undefined"&&typeof performance.timing!="undefined"?performance.timing.navigationStart:Date.now(),l=typeof performance!="undefined"?function(){return R+performance.now()}:function(){return Date.now()};function S(t,n){t.naturalWidth>0&&y(function(){return n()});var e=function(){return n()};return t.addEventListener("load",e,!1),function(){return t.removeEventListener("load",e,!1)}}function A(t,n){var e=l(),i=!1,r=function(){i=!0,n();var s=l();s-e<3e3?y(r):i=!1},o=function(){e=l(),i===!1&&r()};return t.addEventListener("timeupdate",o,!1),function(){t.removeEventListener("timeupdate",o,!1),i=!1}}function v(t,n){var e=t.dispose;t.dispose=function(){n(),e.call(t)}}var b=function(t){h(n,t);function n(e,i,r){var o=this,s=new a.MeshBasicMaterial;if(o=t.call(this,d,s)||this,o._needsRender=!1,o.scale.set(e,i,1),typeof r=="string"){s.transparent=/\.png$/.test(r);var c=new Image;c.src=r,c.crossOrigin="",r=c}if(r instanceof HTMLImageElement){var f=s.map=new a.Texture;f.wrapS=a.ClampToEdgeWrapping,f.wrapT=a.ClampToEdgeWrapping,f.minFilter=a.LinearFilter,f.encoding=a.sRGBEncoding,v(f,S(r,function(){f.image=r,f.needsUpdate=!0,o._needsRender=!0}))}else if(r instanceof HTMLCanvasElement)s.map=new a.CanvasTexture(r);else if(r instanceof HTMLVideoElement){var p=s.map=new a.VideoTexture(r);p.wrapS=a.ClampToEdgeWrapping,p.wrapT=a.ClampToEdgeWrapping,p.minFilter=a.LinearFilter,p.encoding=a.sRGBEncoding,v(p,A(r,function(){o._needsRender=!0}))}return o}return Object.defineProperty(n,"version",{get:function(){return"6.4.1"},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"needsRender",{get:function(){return this._needsRender},set:function(e){this._needsRender=e,e===!0&&this.material.map&&(this.material.map.needsUpdate=!0)},enumerable:!1,configurable:!0}),n.prototype.setSize=function(e,i){this.scale.set(e,i,1),this._needsRender=!0},n.prototype.setTransparent=function(e){this.material.transparent=e,this._needsRender=!0},n.prototype.locationWithIntersection=function(e,i){i===void 0&&(i=.005);var r=e.point,o=e.face;this.position.copy(r),o&&(this.position.add(o.normal.clone().setLength(i)),this.lookAt(r.clone().add(o.normal))),this._needsRender=!0},n.prototype.dispose=function(){var e;(e=this.material.map)===null||e===void 0||e.dispose(),this.material.dispose()},n}(a.Mesh);exports.Sticker=b;
255
+ */"use strict";Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});const g=require("three");function w(t){const n=Object.create(null,{[Symbol.toStringTag]:{value:"Module"}});if(t){for(const e in t)if(e!=="default"){const i=Object.getOwnPropertyDescriptor(t,e);Object.defineProperty(n,e,i.get?i:{enumerable:!0,get:()=>t[e]})}}return n.default=t,Object.freeze(n)}const a=w(g);var m=function(t,n){return m=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,i){e.__proto__=i}||function(e,i){for(var r in i)Object.prototype.hasOwnProperty.call(i,r)&&(e[r]=i[r])},m(t,n)};function h(t,n){if(typeof n!="function"&&n!==null)throw new TypeError("Class extends value "+String(n)+" is not a constructor or null");m(t,n);function e(){this.constructor=t}t.prototype=n===null?Object.create(n):(e.prototype=n.prototype,new e)}var E=new Float32Array([-.5,-.5,0,.5,-.5,0,-.5,.5,0,.5,.5,0]),T=new Float32Array([0,0,1,0,0,1,1,1]),_=new Uint8Array([0,1,2,1,3,2]),d=new a.BufferGeometry;d.setAttribute("position",new a.BufferAttribute(E,3));d.setAttribute("uv",new a.BufferAttribute(T,2));d.setIndex(new a.BufferAttribute(_,1));var u=window,y=u.requestAnimationFrame||u.mozRequestAnimationFrame||u.webkitRequestAnimationFrame||u.msRequestAnimationFrame||function(t){return setTimeout(t,16)},R=typeof performance!="undefined"&&typeof performance.timing!="undefined"?performance.timing.navigationStart:Date.now(),l=typeof performance!="undefined"?function(){return R+performance.now()}:function(){return Date.now()};function S(t,n){t.naturalWidth>0&&y(function(){return n()});var e=function(){return n()};return t.addEventListener("load",e,!1),function(){return t.removeEventListener("load",e,!1)}}function A(t,n){var e=l(),i=!1,r=function(){i=!0,n();var s=l();s-e<3e3?y(r):i=!1},o=function(){e=l(),i===!1&&r()};return t.addEventListener("timeupdate",o,!1),function(){t.removeEventListener("timeupdate",o,!1),i=!1}}function v(t,n){var e=t.dispose;t.dispose=function(){n(),e.call(t)}}var b=function(t){h(n,t);function n(e,i,r){var o=this,s=new a.MeshBasicMaterial;if(o=t.call(this,d,s)||this,o._needsRender=!1,o.scale.set(e,i,1),typeof r=="string"){s.transparent=/\.png$/.test(r);var c=new Image;c.src=r,c.crossOrigin="",r=c}if(r instanceof HTMLImageElement){var f=s.map=new a.Texture;f.wrapS=a.ClampToEdgeWrapping,f.wrapT=a.ClampToEdgeWrapping,f.minFilter=a.LinearFilter,f.encoding=a.sRGBEncoding,v(f,S(r,function(){f.image=r,f.needsUpdate=!0,o._needsRender=!0}))}else if(r instanceof HTMLCanvasElement)s.map=new a.CanvasTexture(r);else if(r instanceof HTMLVideoElement){var p=s.map=new a.VideoTexture(r);p.wrapS=a.ClampToEdgeWrapping,p.wrapT=a.ClampToEdgeWrapping,p.minFilter=a.LinearFilter,p.encoding=a.sRGBEncoding,v(p,A(r,function(){o._needsRender=!0}))}return o}return Object.defineProperty(n,"version",{get:function(){return"6.4.3"},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"needsRender",{get:function(){return this._needsRender},set:function(e){this._needsRender=e,e===!0&&this.material.map&&(this.material.map.needsUpdate=!0)},enumerable:!1,configurable:!0}),n.prototype.setSize=function(e,i){this.scale.set(e,i,1),this._needsRender=!0},n.prototype.setTransparent=function(e){this.material.transparent=e,this._needsRender=!0},n.prototype.locationWithIntersection=function(e,i){i===void 0&&(i=.005);var r=e.point,o=e.face;this.position.copy(r),o&&(this.position.add(o.normal.clone().setLength(i)),this.lookAt(r.clone().add(o.normal))),this._needsRender=!0},n.prototype.dispose=function(){var e;(e=this.material.map)===null||e===void 0||e.dispose(),this.material.dispose()},n}(a.Mesh);exports.Sticker=b;
package/sticker/index.mjs CHANGED
@@ -1,8 +1,8 @@
1
1
  /**
2
2
  * @license
3
3
  * @realsee/five
4
- * Generated: 2025/6/17
5
- * Version: 6.4.1
4
+ * Generated: 6/24/2025
5
+ * Version: 6.4.3
6
6
  * Terms:
7
7
  * Realsee SDK License Agreement
8
8
  * Update: July 28, 2021
@@ -366,7 +366,7 @@ var A = (
366
366
  }
367
367
  return Object.defineProperty(n, "version", {
368
368
  get: function() {
369
- return "6.4.1";
369
+ return "6.4.3";
370
370
  },
371
371
  enumerable: !1,
372
372
  configurable: !0