@realsee/five 6.0.0-alpha.61 → 6.0.0-alpha.63
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/TERMS.txt +0 -2
- package/docs/classes/five.AnimationFrameLoop.html +1 -1
- package/docs/classes/five.BoxBoundingVolume.html +1 -1
- package/docs/classes/five.Camera.html +1 -1
- package/docs/classes/five.CullingVolume.html +1 -1
- package/docs/classes/five.Fetcher.html +1 -1
- package/docs/classes/five.Five.html +1 -1
- package/docs/classes/five.InternalWebGLRenderer.html +1 -1
- package/docs/classes/five.IntersectMesh.html +1 -1
- package/docs/classes/five.Model.html +1 -1
- package/docs/classes/five.NetworkAbortError.html +1 -1
- package/docs/classes/five.NetworkFirbiddenError.html +1 -1
- package/docs/classes/five.NetworkResponseError.html +1 -1
- package/docs/classes/five.NetworkSubscribe.html +1 -1
- package/docs/classes/five.NetworkTimeoutError.html +1 -1
- package/docs/classes/five.PBMContainer.html +1 -1
- package/docs/classes/five.PBMGroup.html +1 -1
- package/docs/classes/five.PBMMesh.html +1 -1
- package/docs/classes/five.PBMMeshMaterial.html +1 -1
- package/docs/classes/five.PanoCircleMesh.html +1 -1
- package/docs/classes/five.PanoCircleMeshCustom.html +1 -1
- package/docs/classes/five.PanoCircleMeshSolid.html +1 -1
- package/docs/classes/five.RegionBoundingVolume.html +1 -1
- package/docs/classes/five.RequestScheduler.html +1 -1
- package/docs/classes/five.Scene.html +1 -1
- package/docs/classes/five.SphereBoundingVolume.html +1 -1
- package/docs/classes/five.Subscribe.html +1 -1
- package/docs/classes/five.TextureLoader.html +1 -1
- package/docs/classes/five.Tile.html +1 -1
- package/docs/classes/five.Tile3DModel.html +1 -1
- package/docs/classes/five.TileCubeTextureTarget.html +1 -1
- package/docs/classes/five.TileNode.html +1 -1
- package/docs/classes/five.Tileset.html +1 -1
- package/docs/classes/five.TilesetCache.html +1 -1
- package/docs/classes/five.TilesetTraverser.html +1 -1
- package/docs/classes/five.Work.html +1 -1
- package/docs/classes/five.XRButton.html +1 -1
- package/docs/classes/gltf_loader.DDSLoader.html +1 -1
- package/docs/classes/gltf_loader.DRACOLoader.html +1 -1
- package/docs/classes/gltf_loader.GLTFLoader.html +1 -1
- package/docs/classes/gltf_loader.GLTFObject.html +1 -1
- package/docs/classes/gltf_loader.GLTFParser.html +1 -1
- package/docs/classes/gltf_loader.THREEGLTFLoader.html +1 -1
- package/docs/classes/line.Line.html +1 -1
- package/docs/classes/line.LineGeometry.html +1 -1
- package/docs/classes/line.LineMaterial.html +1 -1
- package/docs/classes/line.LineSegmentsGeometry.html +1 -1
- package/docs/classes/line.THREE_Line2.html +1 -1
- package/docs/classes/line.THREE_LineSegments2.html +1 -1
- package/docs/classes/react.Store.html +1 -1
- package/docs/classes/sticker.Sticker.html +1 -1
- package/docs/classes/vfx.Airflow.html +1 -1
- package/docs/classes/vfx.Flame.html +1 -1
- package/docs/classes/vfx.Particle.html +1 -1
- package/docs/classes/vfx.SpotLight.html +1 -1
- package/docs/enums/five.VolumePlaneIntersect.html +1 -1
- package/docs/index.html +1 -1
- package/docs/interfaces/five.AddableObject.html +1 -1
- package/docs/interfaces/five.AjaxOptions.html +1 -1
- package/docs/interfaces/five.AnimationFrame.html +1 -1
- package/docs/interfaces/five.BaseEvent.html +1 -1
- package/docs/interfaces/five.BoundingVolume.html +1 -1
- package/docs/interfaces/five.CameraPose.html +1 -1
- package/docs/interfaces/five.ClipperParameter.html +1 -1
- package/docs/interfaces/five.DepthPanoramaControllerCustomInitArgs.html +1 -1
- package/docs/interfaces/five.EventCallback.html +1 -1
- package/docs/interfaces/five.FiveInitArgs.html +1 -1
- package/docs/interfaces/five.FloorplanControllerCustomInitArgs.html +1 -1
- package/docs/interfaces/five.GestureEvent.html +1 -1
- package/docs/interfaces/five.ImageOptions.html +1 -1
- package/docs/interfaces/five.ImageURLMappings.html +1 -1
- package/docs/interfaces/five.ImageURLOptions.html +1 -1
- package/docs/interfaces/five.IntersectEvent.html +1 -1
- package/docs/interfaces/five.IntersectMeshInterface.html +1 -1
- package/docs/interfaces/five.Intersection.html +1 -1
- package/docs/interfaces/five.MapviewControllerCustomInitArgs.html +1 -1
- package/docs/interfaces/five.ModeChangeEvent.html +1 -1
- package/docs/interfaces/five.ModelControllerCustomInitArgs.html +1 -1
- package/docs/interfaces/five.ModelEvent.html +1 -1
- package/docs/interfaces/five.ModelLodOptions.html +1 -1
- package/docs/interfaces/five.ModelsEvent.html +1 -1
- package/docs/interfaces/five.MotionKeyframe.html +1 -1
- package/docs/interfaces/five.MovePanoOptions.html +1 -1
- package/docs/interfaces/five.NetworkOptions.html +1 -1
- package/docs/interfaces/five.NetworkResourceEvent.html +1 -1
- package/docs/interfaces/five.ObjectEvent.html +1 -1
- package/docs/interfaces/five.PBMPanoPicture.html +1 -1
- package/docs/interfaces/five.PBMParameters.html +1 -1
- package/docs/interfaces/five.PanoCircleMeshCustomOptions.html +1 -1
- package/docs/interfaces/five.PanoCircleMeshInterface.html +1 -1
- package/docs/interfaces/five.PanoCircleMeshOptions.html +1 -1
- package/docs/interfaces/five.PanoCircleMeshSolidOptions.html +1 -1
- package/docs/interfaces/five.PanoEvent.html +1 -1
- package/docs/interfaces/five.PanoTextureEvent.html +1 -1
- package/docs/interfaces/five.PanoramaControllerCustomInitArgs.html +1 -1
- package/docs/interfaces/five.PanoramaLikeControllerCustomInitArgs.html +1 -1
- package/docs/interfaces/five.Pose.html +1 -1
- package/docs/interfaces/five.RenderEvent.html +1 -1
- package/docs/interfaces/five.Scissor.html +1 -1
- package/docs/interfaces/five.State.html +1 -1
- package/docs/interfaces/five.StateEvent.html +1 -1
- package/docs/interfaces/five.SubscribeMixinType.emit.html +1 -1
- package/docs/interfaces/five.SubscribeMixinType.hasListener.html +1 -1
- package/docs/interfaces/five.SubscribeMixinType.off.html +1 -1
- package/docs/interfaces/five.SubscribeMixinType.on.html +1 -1
- package/docs/interfaces/five.SubscribeMixinType.once.html +1 -1
- package/docs/interfaces/five.SubscribeMixinType.waitUnitl.html +1 -1
- package/docs/interfaces/five.TextureOptions.html +1 -1
- package/docs/interfaces/five.Tile3DModelLoaderOptions.html +1 -1
- package/docs/interfaces/five.TileCubeNode.html +1 -1
- package/docs/interfaces/five.TileCubeTree.html +1 -1
- package/docs/interfaces/five.TileHeader.html +1 -1
- package/docs/interfaces/five.TilesetHeader.html +1 -1
- package/docs/interfaces/five.TilesetOptions.html +1 -1
- package/docs/interfaces/five.TopviewControllerCustomInitArgs.html +1 -1
- package/docs/interfaces/five.VRPanoramaControllerCustomInitArgs.html +1 -1
- package/docs/interfaces/five.WebXRAxesParams.html +1 -1
- package/docs/interfaces/five.WebXRControllerParams.html +1 -1
- package/docs/interfaces/five.WorkCubeImage.html +1 -1
- package/docs/interfaces/five.WorkImage.html +1 -1
- package/docs/interfaces/five.WorkInitial.html +1 -1
- package/docs/interfaces/five.WorkModel.html +1 -1
- package/docs/interfaces/five.WorkObserver.html +1 -1
- package/docs/interfaces/five.WorkOptions.html +1 -1
- package/docs/interfaces/five.WorkResolvedObserver.html +1 -1
- package/docs/interfaces/five.WorkTile.html +1 -1
- package/docs/interfaces/five.WorkVideo.html +1 -1
- package/docs/interfaces/five.WorksEvent.html +1 -1
- package/docs/interfaces/five.XRControllerEvent.html +1 -1
- package/docs/interfaces/five.XRGestureEvent.html +1 -1
- package/docs/interfaces/five.XRPanoramaControllerCustomInitArgs.html +1 -1
- package/docs/interfaces/five.XRSessionEvent.html +1 -1
- package/docs/interfaces/gltf_loader.DDS.html +1 -1
- package/docs/interfaces/gltf_loader.GLTF.html +1 -1
- package/docs/interfaces/gltf_loader.GLTFReference.html +1 -1
- package/docs/interfaces/gltf_loader.THREEGLTF.html +1 -1
- package/docs/interfaces/react.FiveActionReactCallbacks.html +1 -1
- package/docs/interfaces/react.FiveInjectionTypes.html +1 -1
- package/docs/interfaces/react.PropTypeOfFiveFeatures.html +1 -1
- package/docs/interfaces/sticker.IntersectionLike.html +1 -1
- package/docs/interfaces/vfx.ParticleArgs.html +1 -1
- package/docs/interfaces/vfx.ParticleTweenKeyframe.html +1 -1
- package/docs/interfaces/vue.FiveActionVueCallbacks.html +1 -1
- package/docs/modules/five.SubscribeMixinType.html +1 -1
- package/docs/modules/five.html +1 -1
- package/docs/modules/gltf_loader.html +1 -1
- package/docs/modules/line.html +1 -1
- package/docs/modules/react.html +1 -1
- package/docs/modules/sticker.html +1 -1
- package/docs/modules/vfx.html +1 -1
- package/docs/modules/vue.html +1 -1
- package/docs/modules.html +1 -1
- package/five/index.js +1904 -218
- package/five/index.mjs +23421 -0
- package/gltf-loader/index.js +204 -203
- package/gltf-loader/index.mjs +1708 -0
- package/line/index.js +396 -202
- package/line/index.mjs +775 -0
- package/package.json +41 -5
- package/react/index.js +198 -203
- package/react/index.mjs +1044 -0
- package/scripts/five-plugin-init.js +1 -1
- package/scripts/five-quick-start-init.js +1 -1
- package/scripts/five-react-component-init.js +1 -1
- package/sticker/index.js +198 -203
- package/sticker/index.mjs +399 -0
- package/templates/plugin/devtools/webpack.example.js +1 -1
- package/templates/react-component/devtools/webpack.example.js +1 -1
- package/umd/five-gltf-loader.js +261 -1
- package/umd/five-line.js +454 -1
- package/umd/five-react.js +255 -1
- package/umd/five-sticker.js +255 -1
- package/umd/five-vfx.js +539 -1
- package/umd/five-vue.js +255 -1
- package/umd/five.js +2048 -2
- package/vfx/index.js +481 -202
- package/vfx/index.mjs +1032 -0
- package/vue/index.js +198 -203
- package/vue/index.mjs +573 -0
- package/umd/five-gltf-loader.js.LICENSE.txt +0 -14
- package/umd/five-line.js.LICENSE.txt +0 -14
- package/umd/five-react.js.LICENSE.txt +0 -14
- package/umd/five-sticker.js.LICENSE.txt +0 -14
package/vfx/index.js
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/**
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* @license
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* @realsee/five
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* Version: 6.0.0-alpha.61
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* Generated: 12/12/2023
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* Version: 6.0.0-alpha.63
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* Terms:
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* Realsee SDK License Agreement
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* Update: July 28, 2021
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*
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* (the "SDK") and includes any upgrades, modified versions, updates, additions,
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* THIS LICENSE AGREEMENT BETWEEN YOU AND 【BEIKE REALSEE TECHNOLOGY (HK)
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* LIMITED】(“Realsee”) FORMS A LEGALLY BINDING CONTRACT BETWEEN YOU AND REALSEE IN
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* RELATION TO YOUR USE OF THE SDK. This License Agreement accompanies the Realsee
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* Software Development Kit(s) for the software and related explanatory materials
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* (the "SDK") and includes any upgrades, modified versions, updates, additions,
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* and copies of the SDK licensed to You by Realsee.
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* BY DOWNLOADING, INSTALLING, OR OTHERWISE ACCESSING OR USING THE SDK, YOU AGREE
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* THAT YOU HAVE READ, UNDERSTOOD, AND AGREE TO BE BOUND BY THIS AGREEMENT. YOU ARE
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* AGREEING ON YOUR OWN BEHALF AND/OR ON BEHALF OF YOUR COMPANY OR ORGANIZATION TO
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* BY DOWNLOADING, INSTALLING, OR OTHERWISE ACCESSING OR USING THE SDK, YOU AGREE
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* THAT YOU HAVE READ, UNDERSTOOD, AND AGREE TO BE BOUND BY THIS AGREEMENT. YOU ARE
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* AGREEING ON YOUR OWN BEHALF AND/OR ON BEHALF OF YOUR COMPANY OR ORGANIZATION TO
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* THE TERMS AND CONDITIONS STATED BELOW.
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* This Agreement applies to Your use of the SDK in the country in which You
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* legally install it (“Territory”) and is subject to the laws of such Territory
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* and further subject to Section 12 below. Different terms, conditions, and
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* This Agreement applies to Your use of the SDK in the country in which You
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* legally install it (“Territory”) and is subject to the laws of such Territory
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* and further subject to Section 12 below. Different terms, conditions, and
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* limitations may apply to the use of the SDK in any additional countries.
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* 1. DEFINITIONS.
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* “Agreement” means this Realsee SDK License Agreement.
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* “Developer”, “You” and “Your” means the person(s) or entity acquiring or using
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* “Developer”, “You” and “Your” means the person(s) or entity acquiring or using
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* the SDK or otherwise exercising rights under the terms of this Agreement.
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* “Documentation” means the technical or other specifications or documentation
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* “Documentation” means the technical or other specifications or documentation
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* that Realsee may provide to You for use in connection with the SDK.
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* “Integrated Product” means any software, website, or on-line service developed
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* “Integrated Product” means any software, website, or on-line service developed
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* by You based on or using the SDK (collectively, the “Integrated Product”).
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* “Intellectual Property” means any patents, patent rights, trademarks, service
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* marks, registered and unregistered designs, applications for any of the
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* foregoing, copyright, and any other similar protected rights in any country and
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* to the extent recognised by any relevant jurisdiction as intellectual property,
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* trade secrets, know-how and confidential information. Realsee reserves all
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* “Intellectual Property” means any patents, patent rights, trademarks, service
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* marks, registered and unregistered designs, applications for any of the
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* foregoing, copyright, and any other similar protected rights in any country and
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* to the extent recognised by any relevant jurisdiction as intellectual property,
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* trade secrets, know-how and confidential information. Realsee reserves all
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* rights not expressly granted to You.
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* “Realsee” means [Beike Realsee Technology (HK) Limited, a company incorporated
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* “Realsee” means [Beike Realsee Technology (HK) Limited, a company incorporated
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* and validly existing under the laws of Hong Kong].
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* “SDK” means the Realsee-proprietary Software Development Kits (SDK) provided
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* hereunder, includes all development tools (including any compiler and debugger),
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* to You in connection with this Agreement, whether delivered through a download,
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* or any other media or form, and is licensed, not sold, to You by Realsee for use
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* only under the terms of this Agreement. The terms of this Agreement will govern
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* any updates provided by Realsee that replace and/or supplement the original SDK
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* delivered to You, unless such update is accompanied by a separate license, in
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* “SDK” means the Realsee-proprietary Software Development Kits (SDK) provided
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* hereunder, includes all development tools (including any compiler and debugger),
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* application programming interfaces (“APIs”), libraries, binary utilities, header
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* files, Documentation, content, data, code samples, and other materials provided
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* to You in connection with this Agreement, whether delivered through a download,
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* or any other media or form, and is licensed, not sold, to You by Realsee for use
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* only under the terms of this Agreement. The terms of this Agreement will govern
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* any updates provided by Realsee that replace and/or supplement the original SDK
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* delivered to You, unless such update is accompanied by a separate license, in
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* which case the terms of such license will govern.
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* 2. LICENSED USES AND RESTRICTIONS.
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* 2.1 Subject to the restrictions contained in this Section 2, Realsee grants to
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* You during the term, a limited, non-exclusive, revocable, non-sublicensable,
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* non-transferable license to install and use the SDK within the Territory only
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* 2.1 Subject to the restrictions contained in this Section 2, Realsee grants to
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* You during the term, a limited, non-exclusive, revocable, non-sublicensable,
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* non-transferable license to install and use the SDK within the Territory only
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* for the purpose of internal development.
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* 2.2 Restrictions. You acknowledge and agree that, You shall not, and shall
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* ensure that Your affiliates, employees, agents, representatives, officers,
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* 2.2 Restrictions. You acknowledge and agree that, You shall not, and shall
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* ensure that Your affiliates, employees, agents, representatives, officers,
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* representatives, and subcontractors do not (directly or indirectly):
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* 2.2.1 decompile, reverse engineer, disassemble or attempt to derive the source
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* 2.2.1 decompile, reverse engineer, disassemble or attempt to derive the source
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* code of, those components of the SDK provided in object code form, or any part
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* thereof;
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* 2.2.2 remove, alter, or obscure any copyright notice or other proprietary rights
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* notice on any part of the SDK;
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* 2.2.3 sell, assign, pledge, rent, lease, lend, upload to or host on any website
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* or server for use by any third party except You, redistribute, or sublicense the
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* SDK (or any part thereof), or operate the SDK (or any part thereof) in the
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* 2.2.3 sell, assign, pledge, rent, lease, lend, upload to or host on any website
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* capacity of a service bureau or other hosted services provider, in whole or in
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* part, nor may You enable others to do so;
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* 2.2.4 or alter, modify, customize or improve the SDK, or any part thereof;
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* 2.2.5 use the SDK (or any part thereof) for any illegal purpose, in any manner
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* that is inconsistent with the terms of this Agreement, or to engage in any
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* 2.2.5 use the SDK (or any part thereof) for any illegal purpose, in any manner
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* that is inconsistent with the terms of this Agreement, or to engage in any
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* 2.2.6 use the SDK (or any part thereof) in any manner that may damage the
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* 2.2.6 use the SDK (or any part thereof) in any manner that may damage the
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* operation of Realsee’s products or services; or
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* 2.2.7 use the SDK or any information contained therein or otherwise provided by
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* 2.2.7 use the SDK or any information contained therein or otherwise provided by
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* 2.3 Realsee has the right to impose reasonable conditions such as a reasonable
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* 2.4 You may make a limited number of copies of the SDK to be used by Your
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* purposes, and such employees or consultants shall be subject to the obligations
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* 2.4 You may make a limited number of copies of the SDK to be used by Your
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* employees or consultants as provided herein, and not for general business
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* purposes, and such employees or consultants shall be subject to the obligations
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* 2.5 All licenses not expressly granted in this Agreement are reserved and no
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* other licenses, immunity, or rights, express or implied, are granted by Realsee,
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* 2.5 All licenses not expressly granted in this Agreement are reserved and no
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* other licenses, immunity, or rights, express or implied, are granted by Realsee,
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* 3. CONFIDENTIALITY.
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* proprietary information of Realsee or its licensors (collectively, the
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* “Confidential Information”). You shall (i) disclose Confidential Information to
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* justify their need to know such information and who have been clearly informed
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* secret status of such Confidential Information; and (ii) use Confidential
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* Information solely in accordance with the license granted hereunder. In any
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* event, You and Your Affiliates shall treat Confidential Information as strictly
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* confidential and shall use the same care to prevent disclosure of such
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* information as You use with respect to Your own similar confidential and/or
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* proprietary information, which shall not be less than the care a reasonable
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* person would use under similar circumstances. All Confidential Information, and
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* The SDK and all source code, Documentation, specifications, engineering details,
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* and related information pertaining to the SDK, whether in oral, written,
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* graphic, or electronic form, are and shall remain the confidential and
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* proprietary information of Realsee or its licensors (collectively, the
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* “Confidential Information”). You shall (i) disclose Confidential Information to
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* justify their need to know such information and who have been clearly informed
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* of their obligation to maintain the confidential, proprietary, and/or trade
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* secret status of such Confidential Information; and (ii) use Confidential
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* Information solely in accordance with the license granted hereunder. In any
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* event, You and Your Affiliates shall treat Confidential Information as strictly
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* confidential and shall use the same care to prevent disclosure of such
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* information as You use with respect to Your own similar confidential and/or
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* proprietary information, which shall not be less than the care a reasonable
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* person would use under similar circumstances. All Confidential Information, and
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* any copies thereof, shall be returned promptly to Realsee upon request. You
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* shall ensure that Your Affiliates comply with the provisions of this Section 3,
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* and You shall be liable for any breach of this Section 3 resulting from the act
|
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* or omission of any of Your Affiliates. You shall not disclose Confidential
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* Information to any third party, including, without limitation, any of Your
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* 4. PROPRIETARY RIGHTS.
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* 4.1 As between You and Realsee, Realsee and/or its licensors retain ownership of
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* limitation, all patents, copyrights, trade secrets, trademarks and other
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* intellectual property and other proprietary rights therein, and reserve all
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* 4.1 As between You and Realsee, Realsee and/or its licensors retain ownership of
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* all right, title, and interest in, to, and under the SDK, including, without
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* limitation, all patents, copyrights, trade secrets, trademarks and other
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* intellectual property and other proprietary rights therein, and reserve all
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* 4.2 The items contained in the SDK are the intellectual property of Realsee and
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* treaty provisions and applicable laws of the country in which it is being used.
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* You agree to protect all copyright and other ownership interests of Realsee
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* and/or its licensors in all items in the SDK supplied under this License
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* Agreement. You agree that all copies of the items in the SDK, reproduced for any
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* reason by You, contain the same copyright notices, and other proprietary notices
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* as appropriate, as appear on or in the original items delivered by Realsee in
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* the SDK. Realsee and/or its licensors retain title and ownership of the items in
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* the SDK, the media on which it is loaded, and all subsequent copies, regardless
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* of the form or media in or on which the original and other copies may exist.
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* Except as stated above, this Agreement does not grant You any rights to patents,
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* copyrights, trade secrets, trademarks or any other rights in respect to the
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* 4.2 The items contained in the SDK are the intellectual property of Realsee and
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* You agree to protect all copyright and other ownership interests of Realsee
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* and/or its licensors in all items in the SDK supplied under this License
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* Agreement. You agree that all copies of the items in the SDK, reproduced for any
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* reason by You, contain the same copyright notices, and other proprietary notices
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* as appropriate, as appear on or in the original items delivered by Realsee in
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* the SDK. Realsee and/or its licensors retain title and ownership of the items in
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* the SDK, the media on which it is loaded, and all subsequent copies, regardless
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* of the form or media in or on which the original and other copies may exist.
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* Except as stated above, this Agreement does not grant You any rights to patents,
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* copyrights, trade secrets, trademarks or any other rights in respect to the
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* items in the SDK.
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* 5. TERM AND TERMINATION.
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* 5.1 This Agreement is effective until terminated. Realsee has the right to
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* terminate this Agreement immediately, without judicial intervention, if You fail
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* to comply with any term herein. Upon any such termination You must remove all
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* full and partial copies of the items in the SDK from Your computer and
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* 5.1 This Agreement is effective until terminated. Realsee has the right to
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* terminate this Agreement immediately, without judicial intervention, if You fail
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* to comply with any term herein. Upon any such termination You must remove all
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* discontinue the use of the items in the SDK.
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* 5.2 Realsee may at any time, terminate the Agreement with You if: (A) You have
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* breached any provision of the Agreement; or (B) Realsee is required to do so by
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* law; or (C) Realsee decides to no longer provide the SDK or certain parts of the
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* SDK to users in the country in which You are resident or from which You use the
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* service, or the provision of the SDK or certain SDK services to You by Realsee
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* 5.2 Realsee may at any time, terminate the Agreement with You if: (A) You have
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* breached any provision of the Agreement; or (B) Realsee is required to do so by
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* law; or (C) Realsee decides to no longer provide the SDK or certain parts of the
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* SDK to users in the country in which You are resident or from which You use the
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* service, or the provision of the SDK or certain SDK services to You by Realsee
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* is, in Realsee's sole discretion, no longer legally or commercially viable.
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* 5.3 When the Agreement comes to an end, all of the legal rights, obligations and
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* liabilities that You and Realsee have benefited from, been subject to (or which
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* have accrued over time whilst the Agreement has been in force) or which are
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* expressed to continue indefinitely, shall be unaffected by this cessation, and
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* the provisions of Section 3, 4, 6, 7 and 8 shall continue to apply to such
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* 5.3 When the Agreement comes to an end, all of the legal rights, obligations and
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* liabilities that You and Realsee have benefited from, been subject to (or which
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* have accrued over time whilst the Agreement has been in force) or which are
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* expressed to continue indefinitely, shall be unaffected by this cessation, and
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* the provisions of Section 3, 4, 6, 7 and 8 shall continue to apply to such
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* rights, obligations and liabilities indefinitely.
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* 6. DISCLAIMER OF WARRANTY.
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* YOU EXPRESSLY ACKNOWLEDGE AND AGREE THAT, TO THE EXTENT PERMITTED BY APPLICABLE
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* LAW, USE OF THE SDK (OR ANY PART THEREOF) IS AT YOUR SOLE RISK AND THAT THE
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* ENTIRE RISK AS TO SATISFACTORY QUALITY, PERFORMANCE, ACCURACY, AND EFFORT IS
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* WITH YOU. REALSEE LICENSES THE SDK TO YOU ONLY ON AN "AS-IS" BASIS. REALSEE
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* MAKES NO REPRESENTATION WITH RESPECT TO THE ADEQUACY OF ANY ITEMS IN THE SDK,
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* WHETHER OR NOT USED BY YOU IN THE DEVELOPMENT OF INTEGRATED PRODUCT, FOR ANY
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* PARTICULAR PURPOSE OR WITH RESPECT TO THEIR ADEQUACY TO PRODUCE ANY PARTICULAR
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* RESULT. REALSEE AND ITS LICENSORS SHALL NOT BE LIABLE FOR LOSS OR DAMAGE ARISING
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* OUT OF THIS AGREEMENT OR FROM THE DISTRIBUTION OR USE OF INTEGRATED PRODUCT
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* CONTAINING PORTIONS OF THE SDK. REALSEE AND ITS LICENSORS DISCLAIM ALL
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* WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO IMPLIED
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* CONDITIONS OR WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* OR NONINFRINGEMENT OF ANY THIRD PARTY RIGHT IN RESPECT OF THE ITEMS IN THE SDK
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* YOU EXPRESSLY ACKNOWLEDGE AND AGREE THAT, TO THE EXTENT PERMITTED BY APPLICABLE
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* LAW, USE OF THE SDK (OR ANY PART THEREOF) IS AT YOUR SOLE RISK AND THAT THE
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* ENTIRE RISK AS TO SATISFACTORY QUALITY, PERFORMANCE, ACCURACY, AND EFFORT IS
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* WITH YOU. REALSEE LICENSES THE SDK TO YOU ONLY ON AN "AS-IS" BASIS. REALSEE
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* MAKES NO REPRESENTATION WITH RESPECT TO THE ADEQUACY OF ANY ITEMS IN THE SDK,
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* WHETHER OR NOT USED BY YOU IN THE DEVELOPMENT OF INTEGRATED PRODUCT, FOR ANY
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* PARTICULAR PURPOSE OR WITH RESPECT TO THEIR ADEQUACY TO PRODUCE ANY PARTICULAR
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* RESULT. REALSEE AND ITS LICENSORS SHALL NOT BE LIABLE FOR LOSS OR DAMAGE ARISING
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* OUT OF THIS AGREEMENT OR FROM THE DISTRIBUTION OR USE OF INTEGRATED PRODUCT
|
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* CONTAINING PORTIONS OF THE SDK. REALSEE AND ITS LICENSORS DISCLAIM ALL
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* WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO IMPLIED
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* CONDITIONS OR WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* OR NONINFRINGEMENT OF ANY THIRD PARTY RIGHT IN RESPECT OF THE ITEMS IN THE SDK
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* OR ANY SERVICES RELATED TO THE SDK.
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* REALSEE IS UNDER NO OBLIGATION TO PROVIDE ANY SUPPORT UNDER THIS LICENSE
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* AGREEMENT, INCLUDING UPGRADES OR FUTURE VERSIONS OF THE SDK OR ANY PORTIONS
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* REALSEE IS UNDER NO OBLIGATION TO PROVIDE ANY SUPPORT UNDER THIS LICENSE
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* AGREEMENT, INCLUDING UPGRADES OR FUTURE VERSIONS OF THE SDK OR ANY PORTIONS
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* THEREOF, TO YOU, END USER OR TO ANY OTHER PARTY.
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* 7. LIMITATION OF LIABILITY.
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* TO THE EXTENT NOT PROHIBITED BY APPLICABLE LAW, IN NO EVENT WILL REALSEE OR ITS
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* LICENSORS BE LIABLE FOR ANY DIRECT, INCIDENTAL, SPECIAL, INDIRECT, OR
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* CONSEQUENTIAL DAMAGES, INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF USE,
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* LOSS OF BUSINESS, REVENUE, OR PROFITS, LOSS OF OPPORTUNITY (WHETHER DIRECT OR
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* INDIRECT), CORRUPTION OR LOSS OF DATA, LOSS OF REPUTATION OR SAVINGS, DOWNTIME,
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* OR DAMAGE TO, LOSS OF OR REPLACEMENT OF DATA OR TRANSACTIONS, COST OF
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* PROCUREMENT OF SUBSTITUTE SERVICES, BUSINESS INTERRUPTION, OR ANY OTHER
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* COMMERCIAL DAMAGES OR LOSSES, ARISING OUT OF OR RELATED TO YOUR USE OR INABILITY
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* TO USE THE SDK (OR ANY PART THEREOF), ANY INTEGRATED PRODUCT, OR ANY THIRD PARTY
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* SOFTWARE, APPLICATIONS, OR SERVICES IN CONJUNCTION WITH THE SDK (OR ANY PART
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* THEREOF), HOWEVER CAUSED, REGARDLESS OF THE THEORY OF LIABILITY (CONTRACT, TORT,
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* OR OTHERWISE) AND EVEN IF REALSEE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
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* DAMAGES. IN NO EVENT WILL REALSEE’S TOTAL LIABILITY TO YOU FOR ALL DAMAGES
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* EXCEED ONE HUNDRED DOLLARS ($100.00). THE FOREGOING LIMITATIONS WILL APPLY EVEN
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* IF THE ABOVE STATED REMEDY FAILS OF ITS ESSENTIAL PURPOSE. THE LIMITATIONS
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* CONTAINED IN SECTIONS 6 AND THIS SECTION 7 ARE A FUNDAMENTAL PART OF THE BASIS
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* OF REALSEE’S BARGAIN HEREUNDER, AND REALSEE WOULD NOT ENTER INTO THIS AGREEMENT
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* TO THE EXTENT NOT PROHIBITED BY APPLICABLE LAW, IN NO EVENT WILL REALSEE OR ITS
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* LICENSORS BE LIABLE FOR ANY DIRECT, INCIDENTAL, SPECIAL, INDIRECT, OR
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* CONSEQUENTIAL DAMAGES, INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF USE,
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* LOSS OF BUSINESS, REVENUE, OR PROFITS, LOSS OF OPPORTUNITY (WHETHER DIRECT OR
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* INDIRECT), CORRUPTION OR LOSS OF DATA, LOSS OF REPUTATION OR SAVINGS, DOWNTIME,
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* OR DAMAGE TO, LOSS OF OR REPLACEMENT OF DATA OR TRANSACTIONS, COST OF
|
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* PROCUREMENT OF SUBSTITUTE SERVICES, BUSINESS INTERRUPTION, OR ANY OTHER
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* COMMERCIAL DAMAGES OR LOSSES, ARISING OUT OF OR RELATED TO YOUR USE OR INABILITY
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* TO USE THE SDK (OR ANY PART THEREOF), ANY INTEGRATED PRODUCT, OR ANY THIRD PARTY
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* SOFTWARE, APPLICATIONS, OR SERVICES IN CONJUNCTION WITH THE SDK (OR ANY PART
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* THEREOF), HOWEVER CAUSED, REGARDLESS OF THE THEORY OF LIABILITY (CONTRACT, TORT,
|
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* OR OTHERWISE) AND EVEN IF REALSEE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
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* DAMAGES. IN NO EVENT WILL REALSEE’S TOTAL LIABILITY TO YOU FOR ALL DAMAGES
|
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* EXCEED ONE HUNDRED DOLLARS ($100.00). THE FOREGOING LIMITATIONS WILL APPLY EVEN
|
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* IF THE ABOVE STATED REMEDY FAILS OF ITS ESSENTIAL PURPOSE. THE LIMITATIONS
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* CONTAINED IN SECTIONS 6 AND THIS SECTION 7 ARE A FUNDAMENTAL PART OF THE BASIS
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* OF REALSEE’S BARGAIN HEREUNDER, AND REALSEE WOULD NOT ENTER INTO THIS AGREEMENT
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* OR PROVIDE YOU WITH ACCESS TO THE SDK ABSENT SUCH LIMITATIONS.
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* 8. INDEMNIFICATION.
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* To the extent permitted by applicable law, You agree to indemnify, defend and
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* Party”) from any and all claims, losses, liabilities, damages, expenses, and
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* costs (including without limitation attorneys’ fees and court costs) incurred by
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* a Realsee Indemnified Party as a result of: (i) Your non-compliance with any
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* terms of this Agreement; (ii) Your use of the SDK (or any part thereof); or
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* (iii) Your use of any Integrated Product, including any claim that Integrated
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* Product infringes the copyright, trademark, trade secret or other intellectual
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* hold harmless Realsee, its affiliates and each of their directors, officers,
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* employees, independent contractors, and agents (each a “Realsee Indemnified
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* Party”) from any and all claims, losses, liabilities, damages, expenses, and
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* costs (including without limitation attorneys’ fees and court costs) incurred by
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* a Realsee Indemnified Party as a result of: (i) Your non-compliance with any
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* terms of this Agreement; (ii) Your use of the SDK (or any part thereof); or
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* (iii) Your use of any Integrated Product, including any claim that Integrated
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* Product infringes the copyright, trademark, trade secret or other intellectual
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* property right of a third party.
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* 9. ACKNOWLEDGEMENTS.
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* Portions of the SDK may utilize or include third party software and other
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* copyrighted material. Acknowledgments, licensing terms, and disclaimers for such
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* material are contained in Documentation for the SDK or may otherwise accompany
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* such material, and Your use of such materials governed by their respective
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* terms. In the event of conflict between the terms of this Agreement and an
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* applicable open source or third party agreement, the open source or third party
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* agreement will control solely with respect to the open source software or third
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* party software. Moreover, You shall not subject any items (including not limited
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* to source code, object code, and any software) included in the SDK to any open
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* Portions of the SDK may utilize or include third party software and other
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* copyrighted material. Acknowledgments, licensing terms, and disclaimers for such
|
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* material are contained in Documentation for the SDK or may otherwise accompany
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* such material, and Your use of such materials governed by their respective
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* terms. In the event of conflict between the terms of this Agreement and an
|
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+
* applicable open source or third party agreement, the open source or third party
|
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|
+
* agreement will control solely with respect to the open source software or third
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* party software. Moreover, You shall not subject any items (including not limited
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* to source code, object code, and any software) included in the SDK to any open
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205
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* source license.
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* 10. NON-BLOCKING OF REALSEE DEVELOPMENT.
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*/"use strict";Object.defineProperty(exports,Symbol.toStringTag,{value:"Module"});const ae=require("three");function se(r){const n=Object.create(null,{[Symbol.toStringTag]:{value:"Module"}});if(r){for(const e in r)if(e!=="default"){const t=Object.getOwnPropertyDescriptor(r,e);Object.defineProperty(n,e,t.get?t:{enumerable:!0,get:()=>r[e]})}}return n.default=r,Object.freeze(n)}const i=se(ae);var $=function(r,n){return $=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var o in t)Object.prototype.hasOwnProperty.call(t,o)&&(e[o]=t[o])},$(r,n)};function A(r,n){if(typeof n!="function"&&n!==null)throw new TypeError("Class extends value "+String(n)+" is not a constructor or null");$(r,n);function e(){this.constructor=r}r.prototype=n===null?Object.create(n):(e.prototype=n.prototype,new e)}var ee=`
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"use strict";function e(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(n){if("default"!==n){var i=Object.getOwnPropertyDescriptor(e,n);Object.defineProperty(t,n,i.get?i:{enumerable:!0,get:function(){return e[n]}})}})),t.default=e,Object.freeze(t)}Object.defineProperty(exports,"__esModule",{value:!0});var t=e(require("three")),n=function(e,t){return n=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var n in t)Object.prototype.hasOwnProperty.call(t,n)&&(e[n]=t[n])},n(e,t)};function i(e,t){if("function"!=typeof t&&null!==t)throw new TypeError("Class extends value "+String(t)+" is not a constructor or null");function i(){this.constructor=e}n(e,t),e.prototype=null===t?Object.create(t):(i.prototype=t.prototype,new i)}for(var o="\nuniform vec3 uColor1;\nuniform vec3 uColor2;\nuniform float uOpacity;\n\nvarying vec3 vPosition;\nvarying float vNoise;\n\nvoid main() {\n float alpha = 1.0;\n float gradient = mix(0.0, 1.0, -vPosition.y + 1.75);\n if(vNoise > 0.3 * gradient) {\n alpha = 0.0;\n }\n float mask = mix(0.3, 1.0, -vPosition.y + 0.5);\n alpha = clamp(alpha * (mask * 10.0), 0.0, 1.0);\n vec3 color = mix(uColor1, uColor2, -vPosition.y + 0.5);\n color.g = color.g * (1.0 + gradient * vNoise);\n gl_FragColor = vec4(color, alpha * uOpacity);\n}\n",r="\n// Simplex 4D Noise\n// by Ian McEwan, Ashima Arts\n//\nvec4 permute(vec4 x) {\n return mod((x * 34.0 + 1.0) * x, 289.0);\n}\nfloat permute(float x) {\n return floor( mod((x * 34.0 + 1.0) * x, 289.0) );\n}\nvec4 taylorInvSqrt(vec4 r) {\n return 1.79284291400159 - 0.85373472095314 * r;\n}\nfloat taylorInvSqrt(float r) {\n return 1.79284291400159 - 0.85373472095314 * r;\n}\n\nvec4 grad4(float j, vec4 ip) {\n const vec4 ones = vec4(1.0, 1.0, 1.0, -1.0);\n vec4 p,s;\n\n p.xyz = floor( fract (vec3(j) * ip.xyz) * 7.0) * ip.z - 1.0;\n p.w = 1.5 - dot(abs(p.xyz), ones.xyz);\n s = vec4(lessThan(p, vec4(0.0)));\n p.xyz = p.xyz + (s.xyz*2.0 - 1.0) * s.www;\n\n return p;\n}\n\nfloat simplexNoise(vec4 v) {\n const vec2 C = vec2( 0.138196601125010504, // (5 - sqrt(5))/20 G4\n 0.309016994374947451); // (sqrt(5) - 1)/4 F4\n // First corner\n vec4 i = floor(v + dot(v, C.yyyy) );\n vec4 x0 = v - i + dot(i, C.xxxx);\n\n // Other corners\n\n // Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)\n vec4 i0;\n\n vec3 isX = step( x0.yzw, x0.xxx );\n vec3 isYZ = step( x0.zww, x0.yyz );\n\n // i0.x = dot( isX, vec3( 1.0 ) );\n i0.x = isX.x + isX.y + isX.z;\n i0.yzw = 1.0 - isX;\n\n // i0.y += dot( isYZ.xy, vec2( 1.0 ) );\n i0.y += isYZ.x + isYZ.y;\n i0.zw += 1.0 - isYZ.xy;\n\n i0.z += isYZ.z;\n i0.w += 1.0 - isYZ.z;\n\n // i0 now contains the unique values 0,1,2,3 in each channel\n vec4 i3 = clamp( i0, 0.0, 1.0 );\n vec4 i2 = clamp( i0-1.0, 0.0, 1.0 );\n vec4 i1 = clamp( i0-2.0, 0.0, 1.0 );\n\n // x0 = x0 - 0.0 + 0.0 * C\n vec4 x1 = x0 - i1 + 1.0 * C.xxxx;\n vec4 x2 = x0 - i2 + 2.0 * C.xxxx;\n vec4 x3 = x0 - i3 + 3.0 * C.xxxx;\n vec4 x4 = x0 - 1.0 + 4.0 * C.xxxx;\n\n // Permutations\n i = mod(i, 289.0);\n float j0 = permute( permute( permute( permute(i.w) + i.z) + i.y) + i.x);\n vec4 j1 = permute( permute( permute( permute (\n i.w + vec4(i1.w, i2.w, i3.w, 1.0 ))\n + i.z + vec4(i1.z, i2.z, i3.z, 1.0 ))\n + i.y + vec4(i1.y, i2.y, i3.y, 1.0 ))\n + i.x + vec4(i1.x, i2.x, i3.x, 1.0 ));\n\n // Gradients\n // ( 7*7*6 points uniformly over a cube, mapped onto a 4-octahedron.)\n // 7*7*6 = 294, which is close to the ring size 17*17 = 289.\n\n vec4 ip = vec4(1.0/294.0, 1.0/49.0, 1.0/7.0, 0.0) ;\n\n vec4 p0 = grad4(j0, ip);\n vec4 p1 = grad4(j1.x, ip);\n vec4 p2 = grad4(j1.y, ip);\n vec4 p3 = grad4(j1.z, ip);\n vec4 p4 = grad4(j1.w, ip);\n\n // Normalise gradients\n vec4 norm = taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));\n p0 *= norm.x;\n p1 *= norm.y;\n p2 *= norm.z;\n p3 *= norm.w;\n p4 *= taylorInvSqrt(dot(p4,p4));\n\n // Mix contributions from the five corners\n vec3 m0 = max(0.6 - vec3(dot(x0,x0), dot(x1,x1), dot(x2,x2)), 0.0);\n vec2 m1 = max(0.6 - vec2(dot(x3,x3), dot(x4,x4) ), 0.0);\n m0 = m0 * m0;\n m1 = m1 * m1;\n return 49.0 * ( dot(m0*m0, vec3( dot( p0, x0 ), dot( p1, x1 ), dot( p2, x2 )))\n + dot(m1*m1, vec2( dot( p3, x3 ), dot( p4, x4 ) ) ) ) ;\n\n}\n",a="\nfloat scale(float value, float fromMin, float fromMax, float toMin, float toMax) {\n return toMin + (value - fromMin) * (toMax - toMin) / (fromMax - fromMin);\n}\n",s="\nuniform float uTime;\nuniform float uNoise;\nuniform float uSpeed;\n\nvarying vec3 vPosition;\nvarying float vNoise;\n\n".concat(r,"\n").concat(a,"\n\nfloat fbm(vec4 x) {\n float v = 0.0;\n float a = 0.5;\n vec4 shift = vec4(100.0);\n #pragma unroll_loop_start\n for ( int i = 0; i < FRAGMENTATION_DEGREE; i ++ ) {\n v += a * simplexNoise(x);\n x = x * 2.0 + shift;\n a *= 0.5;\n }\n #pragma unroll_loop_end\n return v;\n}\n\nvoid main() {\n vPosition = position;\n vNoise = fbm(vec4((position / uNoise) - vec3(0.0, uTime * uSpeed, 0.0), 0.0));\n vNoise = scale(vNoise, -1.0, 1.0, 0.0, 1.0);\n\n gl_Position = projectionMatrix * modelViewMatrix * vec4(vPosition, 1.0);\n}\n"),l=new t.SphereBufferGeometry(1,300,300),u=[],c=0;c<2;c++)u.push(new t.Vector2(Math.sin(c)/2+1,2*c-.8));var d=new t.LatheBufferGeometry(u,300),p=function(e){function n(n){var i,r=e.call(this)||this;if(r.needsRender=!0,n instanceof t.BufferGeometry)i=n;else if("ring"===n)i=d;else i=l;r.uniforms={uTime:{value:0},uColor1:{value:new t.Color("rgb(255, 177, 20)")},uColor2:{value:new t.Color("rgb(255, 0, 0)")},uNoise:{value:1.2},uSpeed:{value:1},uOpacity:{value:1}},r.defines={FRAGMENTATION_DEGREE:2};var a=new t.Mesh(i,new t.ShaderMaterial({uniforms:r.uniforms,defines:r.defines,vertexShader:s,fragmentShader:o,transparent:!0,depthWrite:!1,side:t.BackSide})),u=new t.Mesh(i,new t.ShaderMaterial({uniforms:r.uniforms,defines:r.defines,vertexShader:s,fragmentShader:o,transparent:!0,depthWrite:!1,side:t.FrontSide}));return a.scale.setScalar(.1),u.scale.setScalar(.1),r.add(a),r.add(u),r}return i(n,e),n.prototype.setTime=function(e){void 0===this.startTime&&(this.startTime=e),this.uniforms.uTime.value=(e-this.startTime)/1e3,this.needsRender=!0},Object.defineProperty(n.prototype,"color1",{get:function(){return this.uniforms.uColor1.value},set:function(e){this.uniforms.uColor1.value=e,this.needsRender=!0},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"color2",{get:function(){return this.uniforms.uColor2.value},set:function(e){this.uniforms.uColor2.value=e,this.needsRender=!0},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"speed",{get:function(){return this.uniforms.uSpeed.value},set:function(e){this.uniforms.uSpeed.value=e},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"noise",{get:function(){return this.uniforms.uSpeed.value},set:function(e){this.uniforms.uSpeed.value=e,this.needsRender=!0},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"opacity",{get:function(){return this.uniforms.opacity.value},set:function(e){this.uniforms.uOpacity.value=e,this.needsRender=!0},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"fragmentationDegree",{get:function(){return this.defines.FRAGMENTATION_DEGREE},set:function(e){this.defines.FRAGMENTATION_DEGREE=e,this.traverse((function(e){e instanceof t.Mesh&&e.material instanceof t.ShaderMaterial&&(e.material.needsUpdate=!0)})),this.needsRender=!0},enumerable:!1,configurable:!0}),n}(t.Group),v="\n\nuniform float uTime;\n\nvarying vec3 vNormal;\nvarying vec3 vWorldPosition;\nvarying float vNoise;\n\n".concat(r,"\n").concat(a,"\n\nvoid main(){\n\n vNormal = normalize( normalMatrix * normal );\n vec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n vWorldPosition = worldPosition.xyz;\n vNoise = simplexNoise(vec4(position - vec3(0.0, uTime * 0.4, 0.0), 0));\n vNoise = scale(vNoise, -1.0, 1.0, 0.5, 1.0);\n\n gl_Position\t= projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}\n"),f=function(e){function n(n,i,o){void 0===n&&(n=1),void 0===i&&(i=.1),void 0===o&&(o=.2);var r=e.call(this)||this;r.needsRender=!0,r.uniforms={uTime:{value:0},uAttenuation:{value:.9*n},uAnglePower:{value:2},uSpotPosition:{value:r.position},uLightColor:{value:new t.Color(16777215)}};var a=new t.CylinderBufferGeometry(i,o,n,64,20,!0);a.applyMatrix4((new t.Matrix4).makeTranslation(0,-n/2,0)),a.applyMatrix4((new t.Matrix4).makeRotationX(-Math.PI/2));var s=new t.Mesh(a,new t.ShaderMaterial({uniforms:r.uniforms,vertexShader:v,fragmentShader:"\nuniform vec3 uLightColor;\nuniform vec3 uSpotPosition;\nuniform float uAttenuation;\nuniform float uAnglePower;\n\nvarying vec3 vNormal;\nvarying vec3 vWorldPosition;\nvarying float vNoise;\n\nvoid main() {\n float intensity;\n intensity\t= distance(vWorldPosition, uSpotPosition) / uAttenuation;\n intensity\t= 1.0 - clamp(intensity, 0.1, 1.0);\n\n vec3 normal = vec3(vNormal.x, vNormal.y, abs(vNormal.z));\n float angleIntensity = pow( dot(normal, vec3(0.0, 0.0, 1.0)), uAnglePower * vNoise );\n intensity\t= intensity * angleIntensity * vNoise;\n gl_FragColor = vec4( uLightColor, intensity );\n}\n",transparent:!0,side:t.FrontSide,depthWrite:!1}));return r.add(s),r}return i(n,e),n.prototype.setTime=function(e){void 0===this.startTime&&(this.startTime=e),this.uniforms.uTime.value=(e-this.startTime)/1e3,this.needsRender=!0},Object.defineProperty(n.prototype,"attenuation",{get:function(){return this.uniforms.uAttenuation.value},set:function(e){this.uniforms.uAttenuation.value=e,this.needsRender=!0},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"anglePower",{get:function(){return this.uniforms.uAnglePower.value},set:function(e){this.uniforms.uAnglePower.value=e,this.needsRender=!0},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"color",{get:function(){return this.uniforms.uLightColor.value},set:function(e){this.uniforms.uLightColor.value=e,this.needsRender=!0},enumerable:!1,configurable:!0}),n}(t.Group),h="\nuniform vec3 uColor;\nuniform float uOpacity;\nvarying vec3 vPosition;\nvarying float vNoise;\n\nvoid main() {\n float gradient = mix(0.0, 1.0, 1.0 + vPosition.y);\n gl_FragColor = vec4(uColor, vNoise * gradient * uOpacity);\n}\n",m="\n\nuniform float uTime;\nuniform float uSpeed;\nuniform float uScale;\nuniform float uExpand;\nvarying float vNoise;\nvarying vec3 vPosition;\n\n".concat(r,"\n").concat(a,"\n\nvoid main(){\n\n vPosition = position;\n vNoise = simplexNoise(vec4(position.x * uScale, position.y + uTime * uSpeed, 0.0, 0.0));\n vNoise = scale(vNoise, 0.0, 1.0, 0.5, 1.0);\n\n vec4 transformed = vec4( position, 1.0 );\n transformed.x = transformed.x * scale(abs(transformed.y), 0.0, 1.0, 1.0, uExpand);\n\n gl_Position\t= projectionMatrix * modelViewMatrix * transformed;\n}\n"),y=new t.PlaneBufferGeometry(1,1,200,200);y.translate(0,-.5,0);var g=function(e){function n(){var n=e.call(this)||this;n.needsRender=!0;var i=n.outer=new t.Mesh(y,new t.ShaderMaterial({uniforms:{uTime:{value:0},uSpeed:{value:.75},uScale:{value:2},uExpand:{value:1.2},uColor:{value:new t.Color(.5,.5,.9)},uOpacity:{value:1}},vertexShader:m,fragmentShader:h,transparent:!0,side:t.DoubleSide,depthWrite:!1})),o=n.inner=new t.Mesh(y,new t.ShaderMaterial({uniforms:{uTime:{value:0},uSpeed:{value:2},uScale:{value:20},uExpand:{value:1.2},uColor:{value:new t.Color(1,1,1)},uOpacity:{value:.1}},vertexShader:m,fragmentShader:h,transparent:!0,side:t.DoubleSide,depthWrite:!1}));return i.rotateX(-Math.PI/2),o.rotateX(-Math.PI/2),n.add(i),n.add(o),n}return i(n,e),n.prototype.setTime=function(e){void 0===this.startTime&&(this.startTime=e);var t=(e-this.startTime)/1e3;this.inner.material.uniforms.uTime.value=t,this.outer.material.uniforms.uTime.value=t,this.needsRender=!0},Object.defineProperty(n.prototype,"expand",{get:function(){return this.outer.material.uniforms.uExpand.value},set:function(e){this.outer.material.uniforms.uExpand.value=e,this.inner.material.uniforms.uExpand.value=e,this.needsRender=!0},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"speed",{get:function(){return this.inner.material.uniforms.speed.value},set:function(e){this.inner.material.uniforms.speed.value=e,this.needsRender=!0},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"color",{get:function(){return this.outer.material.uniforms.color.value},set:function(e){this.outer.material.uniforms.color.value=e,this.needsRender=!0},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"flowColor",{get:function(){return this.inner.material.uniforms.color.value},set:function(e){this.inner.material.uniforms.color.value=e,this.needsRender=!0},enumerable:!1,configurable:!0}),n}(t.Group);function x(e,t){return e+t*(Math.random()-.5)}function b(e,n){var i=new t.Vector3(Math.random()-.5,Math.random()-.5,Math.random()-.5);return(new t.Vector3).addVectors(e,(new t.Vector3).multiplyVectors(n,i))}function w(e,t,n){return e*n+t*n*n/2}function S(e,t){for(var n=e.times.length,i=0;i<n&&t>e.times[i];)i++;if(0==i)return e.values[0];if(i==n)return e.values[n-1];var o=(t-e.times[i-1])/(e.times[i]-e.times[i-1]),r=e.values[i-1],a=e.values[i];return"number"==typeof e.values[0]?r+o*(a-r):r.clone().lerp(a,o)}var A=function(){function e(e,t,n,i,o,r,a,s,l,u,c,d,p,v){this.birthTime=e,this.deathAge=t,this.position=n.clone(),this.velocity=i.clone(),this.acceleration=o.clone(),this.angle=r,this.angleVelocity=a,this.angleAcceleration=s,this.color=l,this.colorTween=u,this.size=c,this.sizeTween=d,this.opacity=p,this.opacityTween=v}return e.prototype.getAlive=function(e){return this.deathAge>e-this.birthTime},e.prototype.getState=function(e){var n=this.getAlive(e),i=Math.min(this.deathAge,e-this.birthTime),o=function(e,n,i){return new t.Vector3(w(e.x,n.x,i),w(e.y,n.y,i),w(e.z,n.z,i))}(this.velocity,this.acceleration,i).add(this.position),r=w(this.angleVelocity,this.angleAcceleration,i)+this.angle,a=(this.sizeTween?S(this.sizeTween,i):0)+this.size,s=(this.colorTween?S(this.colorTween,i):new t.Vector3).add(this.color);return{alive:n,age:i,position:o,angle:r,size:a,color:(new t.Color).setHSL(s.x,s.y,s.z),opacity:(this.opacityTween?S(this.opacityTween,i):0)+this.opacity}},e}(),P=function(e){function n(n){var i,o,r,a,s,l,u,c,d,p,v,f,h,m,y,g,x,b,w,S,A,P,M,T,C,B,z,N,E,_,O,j,V,R,U,F,D,G,I=this,X=new t.BufferGeometry;X.setAttribute("position",new t.BufferAttribute(new Float32Array,3)),X.setAttribute("alive",new t.BufferAttribute(new Float32Array,1)),X.setAttribute("color",new t.BufferAttribute(new Float32Array,3)),X.setAttribute("opacity",new t.BufferAttribute(new Float32Array,1)),X.setAttribute("size",new t.BufferAttribute(new Float32Array,1)),X.setAttribute("angle",new t.BufferAttribute(new Float32Array,1));var W=new t.ShaderMaterial({uniforms:{map:{value:null!==(i=n.texture)&&void 0!==i?i:null}},defines:{USE_MAP:!!n.texture},vertexShader:"\nattribute vec3 color;\nattribute float opacity;\nattribute float size;\nattribute float alive; // float used as boolean (0 = false, 1 = true)\n\nvarying vec4 vColor;\n\n#if defined(USE_MAP)\n attribute float angle;\n varying float vAngle;\n#endif\n\nvoid main() {\n if (alive > 0.5) {\n vColor = vec4(color, opacity);\n } else {\n vColor = vec4(0.0, 0.0, 0.0, 0.0);\n }\n #if defined(USE_MAP)\n vAngle = angle;\n #endif\n vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n gl_PointSize = size * ( 300.0 / length( mvPosition.xyz ) );\n gl_Position = projectionMatrix * mvPosition;\n}\n",fragmentShader:"\nvarying vec4 vColor;\n\n#if defined(USE_MAP)\n uniform sampler2D map;\n varying float vAngle;\n#endif\n\nvoid main() {\n gl_FragColor = vColor;\n\n #if defined(USE_MAP)\n float c = cos(vAngle);\n float s = sin(vAngle);\n\n // rotate UV coordinates to rotate texture\n vec2 rotatedUV = vec2(\n c * (gl_PointCoord.x - 0.5) + s * (gl_PointCoord.y - 0.5) + 0.5,\n c * (gl_PointCoord.y - 0.5) - s * (gl_PointCoord.x - 0.5) + 0.5\n );\n vec4 rotatedTexture = texture2D(map, rotatedUV);\n gl_FragColor = vColor * rotatedTexture;\n #endif\n}\n",transparent:!0,blending:null!==(o=n.blending)&&void 0!==o?o:t.NormalBlending,depthWrite:!1});return(I=e.call(this,X,W)||this).instances=[],I.needsRender=!0,I.birthTime=Date.now()/1e3,I.disposed=!1,I.paused=!1,I.positionBase=null!==(a=null===(r=n.positionBase)||void 0===r?void 0:r.clone())&&void 0!==a?a:new t.Vector3,I.positionStyle=null!==(s=n.positionStyle)&&void 0!==s?s:"CUBE",I.positionCubeSpread=null!==(u=null===(l=n.positionCubeSpread)||void 0===l?void 0:l.clone())&&void 0!==u?u:new t.Vector3,I.positionSphereSpread=null!==(c=n.positionSphereSpread)&&void 0!==c?c:0,I.velocityStyle=null!==(d=n.velocityStyle)&&void 0!==d?d:"CUBE",I.velocityCubeBase=null!==(v=null===(p=n.velocityCubeBase)||void 0===p?void 0:p.clone())&&void 0!==v?v:new t.Vector3,I.velocityCubeSpread=null!==(h=null===(f=n.velocityCubeSpread)||void 0===f?void 0:f.clone())&&void 0!==h?h:new t.Vector3,I.velocitySphereBase=null!==(m=n.velocitySphereBase)&&void 0!==m?m:0,I.velocitySphereSpread=null!==(y=n.velocitySphereSpread)&&void 0!==y?y:0,I.accelerationBase=null!==(x=null===(g=n.accelerationBase)||void 0===g?void 0:g.clone())&&void 0!==x?x:new t.Vector3,I.accelerationSpread=null!==(w=null===(b=n.accelerationSpread)||void 0===b?void 0:b.clone())&&void 0!==w?w:new t.Vector3,I.angleBase=null!==(S=n.angleBase)&&void 0!==S?S:0,I.angleSpread=null!==(A=n.angleSpread)&&void 0!==A?A:0,I.angleVelocityBase=null!==(P=n.angleVelocityBase)&&void 0!==P?P:0,I.angleVelocitySpread=null!==(M=n.angleVelocitySpread)&&void 0!==M?M:0,I.angleAccelerationBase=null!==(T=n.angleAccelerationBase)&&void 0!==T?T:0,I.angleAccelerationSpread=null!==(C=n.angleAccelerationSpread)&&void 0!==C?C:0,I.sizeBase=null!==(B=n.sizeBase)&&void 0!==B?B:.1,I.sizeSpread=null!==(z=n.sizeSpread)&&void 0!==z?z:0,I.sizeTween=null!==(N=n.sizeTween)&&void 0!==N?N:null,I.colorBase=null!==(_=null===(E=n.colorBase)||void 0===E?void 0:E.clone())&&void 0!==_?_:new t.Vector3,I.colorSpread=null!==(j=null===(O=n.colorSpread)||void 0===O?void 0:O.clone())&&void 0!==j?j:new t.Vector3,I.colorTween=null!==(V=n.colorTween)&&void 0!==V?V:null,I.opacityBase=(null!==(R=n.opacityBase)&&void 0!==R?R:n.opacityTween)?0:1,I.opacitySpread=null!==(U=n.opacitySpread)&&void 0!==U?U:0,I.opacityTween=null!==(F=n.opacityTween)&&void 0!==F?F:null,I.particlesPerSecond=null!==(D=n.particlesPerSecond)&&void 0!==D?D:60,I.particleDeathAge=null!==(G=n.particleDeathAge)&&void 0!==G?G:1,I}return i(n,e),Object.defineProperty(n.prototype,"texture",{get:function(){return this.material.uniforms.map.value},set:function(e){this.material.uniforms.map.value=e,null===e?!1!==this.material.defines.USE_MAP&&(this.material.defines.USE_MAP=!1,this.material.needsUpdate=!0):!0!==this.material.defines.USE_MAP&&(this.material.defines.USE_MAP=!0,this.material.needsUpdate=!0)},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"blending",{get:function(){return this.material.blending},set:function(e){this.material.blending=e},enumerable:!1,configurable:!0}),n.prototype.createInstance=function(e){var n=this.positionBase.clone();switch(this.positionStyle){case"CUBE":n=b(this.positionBase,this.positionCubeSpread);break;case"SPHERE":var i=2*Math.random()-1,o=2*Math.PI*Math.random(),r=Math.sqrt(1-i*i),a=new t.Vector3(r*Math.cos(o),r*Math.sin(o),i);n=(new t.Vector3).addVectors(this.positionBase,a.multiplyScalar(this.positionSphereSpread))}var s=new t.Vector3;switch(this.velocityStyle){case"CUBE":s=b(this.velocityCubeBase,this.velocityCubeSpread);break;case"SPHERE":var l=(new t.Vector3).subVectors(n,this.positionBase),u=x(this.velocitySphereBase,this.velocitySphereSpread);s=l.normalize().multiplyScalar(u)}return new A(e,this.particleDeathAge,n,s,b(this.accelerationBase,this.accelerationSpread),x(this.angleBase,this.angleSpread),x(this.angleVelocityBase,this.angleVelocitySpread),x(this.angleAccelerationBase,this.angleAccelerationSpread),b(this.colorBase,this.colorSpread),this.colorTween,x(this.sizeBase,this.sizeSpread),this.sizeTween,x(this.opacityBase,this.opacitySpread),this.opacityTween)},n.prototype.pause=function(){!0!==this.paused&&(this.paused=!0,this.birthTime=Date.now()/1e3)},n.prototype.play=function(){!1!==this.paused&&(this.paused=!1,this.birthTime=Date.now()/1e3)},n.prototype.setTime=function(e){if(!this.disposed){var n,i=(e/=1e3)-this.birthTime,o=Math.ceil(this.particlesPerSecond*this.particleDeathAge);if(this.geometry.attributes.position.count<o)(c=new Float32Array(3*o)).set(this.geometry.attributes.position.array,0),(n=new t.BufferAttribute(c,3)).needsUpdate=!0,this.geometry.setAttribute("position",n);if(this.geometry.attributes.alive.count<o)(d=new Float32Array(o)).set(this.geometry.attributes.alive.array,0),(n=new t.BufferAttribute(d,1)).needsUpdate=!0,this.geometry.setAttribute("alive",n);if(this.geometry.attributes.color.count<o)(p=new Float32Array(3*o)).set(this.geometry.attributes.color.array,0),(n=new t.BufferAttribute(p,3)).needsUpdate=!0,this.geometry.setAttribute("color",n);if(this.geometry.attributes.opacity.count<o)(v=new Float32Array(o)).set(this.geometry.attributes.opacity.array,0),(n=new t.BufferAttribute(v,1)).needsUpdate=!0,this.geometry.setAttribute("opacity",n);if(this.geometry.attributes.size.count<o)(f=new Float32Array(o)).set(this.geometry.attributes.size.array,0),(n=new t.BufferAttribute(f,1)).needsUpdate=!0,this.geometry.setAttribute("size",n);if(this.geometry.attributes.angle.count<o)(h=new Float32Array(o)).set(this.geometry.attributes.angle.array,0),(n=new t.BufferAttribute(h,1)).needsUpdate=!0,this.geometry.setAttribute("angle",n);this.instances.length<o&&(this.instances.length=o);for(var r=0;r<this.instances.length;r++){var a=this.instances[r];if(r<o&&!1===this.paused&&(void 0===a||!1===a.getAlive(e))){var s=this.particleDeathAge/o*r;if(i>s){var l=e-(i-s)%this.particleDeathAge;this.instances[r]=a=this.createInstance(l)}}if(a){var u=a.getState(e),c=u.position,d=u.alive,p=u.color,v=u.opacity,f=u.size,h=u.angle;this.geometry.attributes.position.setXYZ(r,c.x,c.y,c.z),this.geometry.attributes.position.needsUpdate=!0,this.geometry.attributes.alive.setX(r,d?1:0),this.geometry.attributes.alive.needsUpdate=!0,this.geometry.attributes.color.setXYZ(r,p.r,p.g,p.b),this.geometry.attributes.color.needsUpdate=!0,this.geometry.attributes.opacity.setX(r,v),this.geometry.attributes.opacity.needsUpdate=!0,this.geometry.attributes.size.setX(r,f),this.geometry.attributes.size.needsUpdate=!0,this.geometry.attributes.angle.setX(r,h),this.geometry.attributes.angle.needsUpdate=!0}}this.geometry.computeBoundingBox(),this.geometry.boundingSphere||(this.geometry.boundingSphere=new t.Sphere),this.geometry.boundingBox.getBoundingSphere(this.geometry.boundingSphere),this.needsRender=!0}},n.prototype.dispose=function(){var e;this.disposed=!0,this.geometry.dispose(),null===(e=this.texture)||void 0===e||e.dispose(),this.material.dispose()},n}(t.Points);exports.Airflow=g,exports.Flame=p,exports.Particle=P,exports.SpotLight=f;
|
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260
|
+
varying vec3 vPosition;
|
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261
|
+
varying float vNoise;
|
|
262
|
+
|
|
263
|
+
void main() {
|
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264
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+
float alpha = 1.0;
|
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265
|
+
float gradient = mix(0.0, 1.0, -vPosition.y + 1.75);
|
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266
|
+
if(vNoise > 0.3 * gradient) {
|
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267
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+
alpha = 0.0;
|
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268
|
+
}
|
|
269
|
+
float mask = mix(0.3, 1.0, -vPosition.y + 0.5);
|
|
270
|
+
alpha = clamp(alpha * (mask * 10.0), 0.0, 1.0);
|
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271
|
+
vec3 color = mix(uColor1, uColor2, -vPosition.y + 0.5);
|
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272
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+
color.g = color.g * (1.0 + gradient * vNoise);
|
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273
|
+
gl_FragColor = vec4(color, alpha * uOpacity);
|
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274
|
+
}
|
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275
|
+
`,Q=`
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276
|
+
// Simplex 4D Noise
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277
|
+
// by Ian McEwan, Ashima Arts
|
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278
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+
//
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279
|
+
vec4 permute(vec4 x) {
|
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280
|
+
return mod((x * 34.0 + 1.0) * x, 289.0);
|
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281
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+
}
|
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282
|
+
float permute(float x) {
|
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283
|
+
return floor( mod((x * 34.0 + 1.0) * x, 289.0) );
|
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284
|
+
}
|
|
285
|
+
vec4 taylorInvSqrt(vec4 r) {
|
|
286
|
+
return 1.79284291400159 - 0.85373472095314 * r;
|
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287
|
+
}
|
|
288
|
+
float taylorInvSqrt(float r) {
|
|
289
|
+
return 1.79284291400159 - 0.85373472095314 * r;
|
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290
|
+
}
|
|
291
|
+
|
|
292
|
+
vec4 grad4(float j, vec4 ip) {
|
|
293
|
+
const vec4 ones = vec4(1.0, 1.0, 1.0, -1.0);
|
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294
|
+
vec4 p,s;
|
|
295
|
+
|
|
296
|
+
p.xyz = floor( fract (vec3(j) * ip.xyz) * 7.0) * ip.z - 1.0;
|
|
297
|
+
p.w = 1.5 - dot(abs(p.xyz), ones.xyz);
|
|
298
|
+
s = vec4(lessThan(p, vec4(0.0)));
|
|
299
|
+
p.xyz = p.xyz + (s.xyz*2.0 - 1.0) * s.www;
|
|
300
|
+
|
|
301
|
+
return p;
|
|
302
|
+
}
|
|
303
|
+
|
|
304
|
+
float simplexNoise(vec4 v) {
|
|
305
|
+
const vec2 C = vec2( 0.138196601125010504, // (5 - sqrt(5))/20 G4
|
|
306
|
+
0.309016994374947451); // (sqrt(5) - 1)/4 F4
|
|
307
|
+
// First corner
|
|
308
|
+
vec4 i = floor(v + dot(v, C.yyyy) );
|
|
309
|
+
vec4 x0 = v - i + dot(i, C.xxxx);
|
|
310
|
+
|
|
311
|
+
// Other corners
|
|
312
|
+
|
|
313
|
+
// Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)
|
|
314
|
+
vec4 i0;
|
|
315
|
+
|
|
316
|
+
vec3 isX = step( x0.yzw, x0.xxx );
|
|
317
|
+
vec3 isYZ = step( x0.zww, x0.yyz );
|
|
318
|
+
|
|
319
|
+
// i0.x = dot( isX, vec3( 1.0 ) );
|
|
320
|
+
i0.x = isX.x + isX.y + isX.z;
|
|
321
|
+
i0.yzw = 1.0 - isX;
|
|
322
|
+
|
|
323
|
+
// i0.y += dot( isYZ.xy, vec2( 1.0 ) );
|
|
324
|
+
i0.y += isYZ.x + isYZ.y;
|
|
325
|
+
i0.zw += 1.0 - isYZ.xy;
|
|
326
|
+
|
|
327
|
+
i0.z += isYZ.z;
|
|
328
|
+
i0.w += 1.0 - isYZ.z;
|
|
329
|
+
|
|
330
|
+
// i0 now contains the unique values 0,1,2,3 in each channel
|
|
331
|
+
vec4 i3 = clamp( i0, 0.0, 1.0 );
|
|
332
|
+
vec4 i2 = clamp( i0-1.0, 0.0, 1.0 );
|
|
333
|
+
vec4 i1 = clamp( i0-2.0, 0.0, 1.0 );
|
|
334
|
+
|
|
335
|
+
// x0 = x0 - 0.0 + 0.0 * C
|
|
336
|
+
vec4 x1 = x0 - i1 + 1.0 * C.xxxx;
|
|
337
|
+
vec4 x2 = x0 - i2 + 2.0 * C.xxxx;
|
|
338
|
+
vec4 x3 = x0 - i3 + 3.0 * C.xxxx;
|
|
339
|
+
vec4 x4 = x0 - 1.0 + 4.0 * C.xxxx;
|
|
340
|
+
|
|
341
|
+
// Permutations
|
|
342
|
+
i = mod(i, 289.0);
|
|
343
|
+
float j0 = permute( permute( permute( permute(i.w) + i.z) + i.y) + i.x);
|
|
344
|
+
vec4 j1 = permute( permute( permute( permute (
|
|
345
|
+
i.w + vec4(i1.w, i2.w, i3.w, 1.0 ))
|
|
346
|
+
+ i.z + vec4(i1.z, i2.z, i3.z, 1.0 ))
|
|
347
|
+
+ i.y + vec4(i1.y, i2.y, i3.y, 1.0 ))
|
|
348
|
+
+ i.x + vec4(i1.x, i2.x, i3.x, 1.0 ));
|
|
349
|
+
|
|
350
|
+
// Gradients
|
|
351
|
+
// ( 7*7*6 points uniformly over a cube, mapped onto a 4-octahedron.)
|
|
352
|
+
// 7*7*6 = 294, which is close to the ring size 17*17 = 289.
|
|
353
|
+
|
|
354
|
+
vec4 ip = vec4(1.0/294.0, 1.0/49.0, 1.0/7.0, 0.0) ;
|
|
355
|
+
|
|
356
|
+
vec4 p0 = grad4(j0, ip);
|
|
357
|
+
vec4 p1 = grad4(j1.x, ip);
|
|
358
|
+
vec4 p2 = grad4(j1.y, ip);
|
|
359
|
+
vec4 p3 = grad4(j1.z, ip);
|
|
360
|
+
vec4 p4 = grad4(j1.w, ip);
|
|
361
|
+
|
|
362
|
+
// Normalise gradients
|
|
363
|
+
vec4 norm = taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));
|
|
364
|
+
p0 *= norm.x;
|
|
365
|
+
p1 *= norm.y;
|
|
366
|
+
p2 *= norm.z;
|
|
367
|
+
p3 *= norm.w;
|
|
368
|
+
p4 *= taylorInvSqrt(dot(p4,p4));
|
|
369
|
+
|
|
370
|
+
// Mix contributions from the five corners
|
|
371
|
+
vec3 m0 = max(0.6 - vec3(dot(x0,x0), dot(x1,x1), dot(x2,x2)), 0.0);
|
|
372
|
+
vec2 m1 = max(0.6 - vec2(dot(x3,x3), dot(x4,x4) ), 0.0);
|
|
373
|
+
m0 = m0 * m0;
|
|
374
|
+
m1 = m1 * m1;
|
|
375
|
+
return 49.0 * ( dot(m0*m0, vec3( dot( p0, x0 ), dot( p1, x1 ), dot( p2, x2 )))
|
|
376
|
+
+ dot(m1*m1, vec2( dot( p3, x3 ), dot( p4, x4 ) ) ) ) ;
|
|
377
|
+
|
|
378
|
+
}
|
|
379
|
+
`,K=`
|
|
380
|
+
float scale(float value, float fromMin, float fromMax, float toMin, float toMax) {
|
|
381
|
+
return toMin + (value - fromMin) * (toMax - toMin) / (fromMax - fromMin);
|
|
382
|
+
}
|
|
383
|
+
`,te=`
|
|
384
|
+
uniform float uTime;
|
|
385
|
+
uniform float uNoise;
|
|
386
|
+
uniform float uSpeed;
|
|
387
|
+
|
|
388
|
+
varying vec3 vPosition;
|
|
389
|
+
varying float vNoise;
|
|
390
|
+
|
|
391
|
+
`.concat(Q,`
|
|
392
|
+
`).concat(K,`
|
|
393
|
+
|
|
394
|
+
float fbm(vec4 x) {
|
|
395
|
+
float v = 0.0;
|
|
396
|
+
float a = 0.5;
|
|
397
|
+
vec4 shift = vec4(100.0);
|
|
398
|
+
#pragma unroll_loop_start
|
|
399
|
+
for ( int i = 0; i < FRAGMENTATION_DEGREE; i ++ ) {
|
|
400
|
+
v += a * simplexNoise(x);
|
|
401
|
+
x = x * 2.0 + shift;
|
|
402
|
+
a *= 0.5;
|
|
403
|
+
}
|
|
404
|
+
#pragma unroll_loop_end
|
|
405
|
+
return v;
|
|
406
|
+
}
|
|
407
|
+
|
|
408
|
+
void main() {
|
|
409
|
+
vPosition = position;
|
|
410
|
+
vNoise = fbm(vec4((position / uNoise) - vec3(0.0, uTime * uSpeed, 0.0), 0.0));
|
|
411
|
+
vNoise = scale(vNoise, -1.0, 1.0, 0.0, 1.0);
|
|
412
|
+
|
|
413
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4(vPosition, 1.0);
|
|
414
|
+
}
|
|
415
|
+
`),le=new i.SphereBufferGeometry(1,300,300),re=[];for(var x=0;x<2;x++)re.push(new i.Vector2(Math.sin(x)/2+1,x*2-.8));var ue=new i.LatheBufferGeometry(re,300),ce=function(r){A(n,r);function n(e){var t=r.call(this)||this;t.needsRender=!0;var o;if(e instanceof i.BufferGeometry)o=e;else switch(e){case"ring":o=ue;break;case"circle":default:o=le;break}t.uniforms={uTime:{value:0},uColor1:{value:new i.Color("rgb(255, 177, 20)")},uColor2:{value:new i.Color("rgb(255, 0, 0)")},uNoise:{value:1.2},uSpeed:{value:1},uOpacity:{value:1}},t.defines={FRAGMENTATION_DEGREE:2};var s=new i.Mesh(o,new i.ShaderMaterial({uniforms:t.uniforms,defines:t.defines,vertexShader:te,fragmentShader:ee,transparent:!0,depthWrite:!1,side:i.BackSide})),a=new i.Mesh(o,new i.ShaderMaterial({uniforms:t.uniforms,defines:t.defines,vertexShader:te,fragmentShader:ee,transparent:!0,depthWrite:!1,side:i.FrontSide}));return s.scale.setScalar(.1),a.scale.setScalar(.1),t.add(s),t.add(a),t}return n.prototype.setTime=function(e){this.startTime===void 0&&(this.startTime=e),this.uniforms.uTime.value=(e-this.startTime)/1e3,this.needsRender=!0},Object.defineProperty(n.prototype,"color1",{get:function(){return this.uniforms.uColor1.value},set:function(e){this.uniforms.uColor1.value=e,this.needsRender=!0},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"color2",{get:function(){return this.uniforms.uColor2.value},set:function(e){this.uniforms.uColor2.value=e,this.needsRender=!0},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"speed",{get:function(){return this.uniforms.uSpeed.value},set:function(e){this.uniforms.uSpeed.value=e},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"noise",{get:function(){return this.uniforms.uSpeed.value},set:function(e){this.uniforms.uSpeed.value=e,this.needsRender=!0},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"opacity",{get:function(){return this.uniforms.opacity.value},set:function(e){this.uniforms.uOpacity.value=e,this.needsRender=!0},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"fragmentationDegree",{get:function(){return this.defines.FRAGMENTATION_DEGREE},set:function(e){this.defines.FRAGMENTATION_DEGREE=e,this.traverse(function(t){t instanceof i.Mesh&&t.material instanceof i.ShaderMaterial&&(t.material.needsUpdate=!0)}),this.needsRender=!0},enumerable:!1,configurable:!0}),n}(i.Group),ve=`
|
|
416
|
+
uniform vec3 uLightColor;
|
|
417
|
+
uniform vec3 uSpotPosition;
|
|
418
|
+
uniform float uAttenuation;
|
|
419
|
+
uniform float uAnglePower;
|
|
420
|
+
|
|
421
|
+
varying vec3 vNormal;
|
|
422
|
+
varying vec3 vWorldPosition;
|
|
423
|
+
varying float vNoise;
|
|
424
|
+
|
|
425
|
+
void main() {
|
|
426
|
+
float intensity;
|
|
427
|
+
intensity = distance(vWorldPosition, uSpotPosition) / uAttenuation;
|
|
428
|
+
intensity = 1.0 - clamp(intensity, 0.1, 1.0);
|
|
429
|
+
|
|
430
|
+
vec3 normal = vec3(vNormal.x, vNormal.y, abs(vNormal.z));
|
|
431
|
+
float angleIntensity = pow( dot(normal, vec3(0.0, 0.0, 1.0)), uAnglePower * vNoise );
|
|
432
|
+
intensity = intensity * angleIntensity * vNoise;
|
|
433
|
+
gl_FragColor = vec4( uLightColor, intensity );
|
|
434
|
+
}
|
|
435
|
+
`,de=`
|
|
436
|
+
|
|
437
|
+
uniform float uTime;
|
|
438
|
+
|
|
439
|
+
varying vec3 vNormal;
|
|
440
|
+
varying vec3 vWorldPosition;
|
|
441
|
+
varying float vNoise;
|
|
442
|
+
|
|
443
|
+
`.concat(Q,`
|
|
444
|
+
`).concat(K,`
|
|
445
|
+
|
|
446
|
+
void main(){
|
|
447
|
+
|
|
448
|
+
vNormal = normalize( normalMatrix * normal );
|
|
449
|
+
vec4 worldPosition = modelMatrix * vec4( position, 1.0 );
|
|
450
|
+
vWorldPosition = worldPosition.xyz;
|
|
451
|
+
vNoise = simplexNoise(vec4(position - vec3(0.0, uTime * 0.4, 0.0), 0));
|
|
452
|
+
vNoise = scale(vNoise, -1.0, 1.0, 0.5, 1.0);
|
|
453
|
+
|
|
454
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
455
|
+
}
|
|
456
|
+
`),pe=function(r){A(n,r);function n(e,t,o){e===void 0&&(e=1),t===void 0&&(t=.1),o===void 0&&(o=.2);var s=r.call(this)||this;s.needsRender=!0,s.uniforms={uTime:{value:0},uAttenuation:{value:e*.9},uAnglePower:{value:2},uSpotPosition:{value:s.position},uLightColor:{value:new i.Color(16777215)}};var a=new i.CylinderBufferGeometry(t,o,e,64,20,!0);a.applyMatrix4(new i.Matrix4().makeTranslation(0,-e/2,0)),a.applyMatrix4(new i.Matrix4().makeRotationX(-Math.PI/2));var l=new i.Mesh(a,new i.ShaderMaterial({uniforms:s.uniforms,vertexShader:de,fragmentShader:ve,transparent:!0,side:i.FrontSide,depthWrite:!1}));return s.add(l),s}return n.prototype.setTime=function(e){this.startTime===void 0&&(this.startTime=e),this.uniforms.uTime.value=(e-this.startTime)/1e3,this.needsRender=!0},Object.defineProperty(n.prototype,"attenuation",{get:function(){return this.uniforms.uAttenuation.value},set:function(e){this.uniforms.uAttenuation.value=e,this.needsRender=!0},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"anglePower",{get:function(){return this.uniforms.uAnglePower.value},set:function(e){this.uniforms.uAnglePower.value=e,this.needsRender=!0},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"color",{get:function(){return this.uniforms.uLightColor.value},set:function(e){this.uniforms.uLightColor.value=e,this.needsRender=!0},enumerable:!1,configurable:!0}),n}(i.Group),ne=`
|
|
457
|
+
uniform vec3 uColor;
|
|
458
|
+
uniform float uOpacity;
|
|
459
|
+
varying vec3 vPosition;
|
|
460
|
+
varying float vNoise;
|
|
461
|
+
|
|
462
|
+
void main() {
|
|
463
|
+
float gradient = mix(0.0, 1.0, 1.0 + vPosition.y);
|
|
464
|
+
gl_FragColor = vec4(uColor, vNoise * gradient * uOpacity);
|
|
465
|
+
}
|
|
466
|
+
`,ie=`
|
|
467
|
+
|
|
468
|
+
uniform float uTime;
|
|
469
|
+
uniform float uSpeed;
|
|
470
|
+
uniform float uScale;
|
|
471
|
+
uniform float uExpand;
|
|
472
|
+
varying float vNoise;
|
|
473
|
+
varying vec3 vPosition;
|
|
474
|
+
|
|
475
|
+
`.concat(Q,`
|
|
476
|
+
`).concat(K,`
|
|
477
|
+
|
|
478
|
+
void main(){
|
|
479
|
+
|
|
480
|
+
vPosition = position;
|
|
481
|
+
vNoise = simplexNoise(vec4(position.x * uScale, position.y + uTime * uSpeed, 0.0, 0.0));
|
|
482
|
+
vNoise = scale(vNoise, 0.0, 1.0, 0.5, 1.0);
|
|
483
|
+
|
|
484
|
+
vec4 transformed = vec4( position, 1.0 );
|
|
485
|
+
transformed.x = transformed.x * scale(abs(transformed.y), 0.0, 1.0, 1.0, uExpand);
|
|
486
|
+
|
|
487
|
+
gl_Position = projectionMatrix * modelViewMatrix * transformed;
|
|
488
|
+
}
|
|
489
|
+
`),J=new i.PlaneBufferGeometry(1,1,200,200);J.translate(0,-.5,0);var fe=function(r){A(n,r);function n(){var e=r.call(this)||this;e.needsRender=!0;var t=e.outer=new i.Mesh(J,new i.ShaderMaterial({uniforms:{uTime:{value:0},uSpeed:{value:.75},uScale:{value:2},uExpand:{value:1.2},uColor:{value:new i.Color(.5,.5,.9)},uOpacity:{value:1}},vertexShader:ie,fragmentShader:ne,transparent:!0,side:i.DoubleSide,depthWrite:!1})),o=e.inner=new i.Mesh(J,new i.ShaderMaterial({uniforms:{uTime:{value:0},uSpeed:{value:2},uScale:{value:20},uExpand:{value:1.2},uColor:{value:new i.Color(1,1,1)},uOpacity:{value:.1}},vertexShader:ie,fragmentShader:ne,transparent:!0,side:i.DoubleSide,depthWrite:!1}));return t.rotateX(-Math.PI/2),o.rotateX(-Math.PI/2),e.add(t),e.add(o),e}return n.prototype.setTime=function(e){this.startTime===void 0&&(this.startTime=e);var t=(e-this.startTime)/1e3;this.inner.material.uniforms.uTime.value=t,this.outer.material.uniforms.uTime.value=t,this.needsRender=!0},Object.defineProperty(n.prototype,"expand",{get:function(){return this.outer.material.uniforms.uExpand.value},set:function(e){this.outer.material.uniforms.uExpand.value=e,this.inner.material.uniforms.uExpand.value=e,this.needsRender=!0},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"speed",{get:function(){return this.inner.material.uniforms.speed.value},set:function(e){this.inner.material.uniforms.speed.value=e,this.needsRender=!0},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"color",{get:function(){return this.outer.material.uniforms.color.value},set:function(e){this.outer.material.uniforms.color.value=e,this.needsRender=!0},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"flowColor",{get:function(){return this.inner.material.uniforms.color.value},set:function(e){this.inner.material.uniforms.color.value=e,this.needsRender=!0},enumerable:!1,configurable:!0}),n}(i.Group);function g(r,n){return r+n*(Math.random()-.5)}function S(r,n){var e=new i.Vector3(Math.random()-.5,Math.random()-.5,Math.random()-.5);return new i.Vector3().addVectors(r,new i.Vector3().multiplyVectors(n,e))}function w(r,n,e){return r*e+n*e*e/2}function he(r,n,e){return new i.Vector3(w(r.x,n.x,e),w(r.y,n.y,e),w(r.z,n.z,e))}function Z(r,n){for(var e=r.times.length,t=0;t<e&&n>r.times[t];)t++;if(t==0)return r.values[0];if(t==e)return r.values[e-1];var o=(n-r.times[t-1])/(r.times[t]-r.times[t-1]),s=r.values[t-1],a=r.values[t];return typeof r.values[0]=="number"?s+o*(a-s):s.clone().lerp(a,o)}var me=function(){function r(n,e,t,o,s,a,l,u,v,d,p,c,f,m){this.birthTime=n,this.deathAge=e,this.position=t.clone(),this.velocity=o.clone(),this.acceleration=s.clone(),this.angle=a,this.angleVelocity=l,this.angleAcceleration=u,this.color=v,this.colorTween=d,this.size=p,this.sizeTween=c,this.opacity=f,this.opacityTween=m}return r.prototype.getAlive=function(n){return this.deathAge>n-this.birthTime},r.prototype.getState=function(n){var e=this.getAlive(n),t=Math.min(this.deathAge,n-this.birthTime),o=he(this.velocity,this.acceleration,t).add(this.position),s=w(this.angleVelocity,this.angleAcceleration,t)+this.angle,a=(this.sizeTween?Z(this.sizeTween,t):0)+this.size,l=(this.colorTween?Z(this.colorTween,t):new i.Vector3).add(this.color),u=new i.Color().setHSL(l.x,l.y,l.z),v=(this.opacityTween?Z(this.opacityTween,t):0)+this.opacity;return{alive:e,age:t,position:o,angle:s,size:a,color:u,opacity:v}},r}(),ye=`
|
|
490
|
+
attribute vec3 color;
|
|
491
|
+
attribute float opacity;
|
|
492
|
+
attribute float size;
|
|
493
|
+
attribute float alive; // float used as boolean (0 = false, 1 = true)
|
|
494
|
+
|
|
495
|
+
varying vec4 vColor;
|
|
496
|
+
|
|
497
|
+
#if defined(USE_MAP)
|
|
498
|
+
attribute float angle;
|
|
499
|
+
varying float vAngle;
|
|
500
|
+
#endif
|
|
501
|
+
|
|
502
|
+
void main() {
|
|
503
|
+
if (alive > 0.5) {
|
|
504
|
+
vColor = vec4(color, opacity);
|
|
505
|
+
} else {
|
|
506
|
+
vColor = vec4(0.0, 0.0, 0.0, 0.0);
|
|
507
|
+
}
|
|
508
|
+
#if defined(USE_MAP)
|
|
509
|
+
vAngle = angle;
|
|
510
|
+
#endif
|
|
511
|
+
vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
|
|
512
|
+
gl_PointSize = size * ( 300.0 / length( mvPosition.xyz ) );
|
|
513
|
+
gl_Position = projectionMatrix * mvPosition;
|
|
514
|
+
}
|
|
515
|
+
`,ge=`
|
|
516
|
+
varying vec4 vColor;
|
|
517
|
+
|
|
518
|
+
#if defined(USE_MAP)
|
|
519
|
+
uniform sampler2D map;
|
|
520
|
+
varying float vAngle;
|
|
521
|
+
#endif
|
|
522
|
+
|
|
523
|
+
void main() {
|
|
524
|
+
gl_FragColor = vColor;
|
|
525
|
+
|
|
526
|
+
#if defined(USE_MAP)
|
|
527
|
+
float c = cos(vAngle);
|
|
528
|
+
float s = sin(vAngle);
|
|
529
|
+
|
|
530
|
+
// rotate UV coordinates to rotate texture
|
|
531
|
+
vec2 rotatedUV = vec2(
|
|
532
|
+
c * (gl_PointCoord.x - 0.5) + s * (gl_PointCoord.y - 0.5) + 0.5,
|
|
533
|
+
c * (gl_PointCoord.y - 0.5) - s * (gl_PointCoord.x - 0.5) + 0.5
|
|
534
|
+
);
|
|
535
|
+
vec4 rotatedTexture = texture2D(map, rotatedUV);
|
|
536
|
+
gl_FragColor = vColor * rotatedTexture;
|
|
537
|
+
#endif
|
|
538
|
+
}
|
|
539
|
+
`,be=function(r){A(n,r);function n(e){var t=this,o,s,a,l,u,v,d,p,c,f,m,b,h,_,P,T,M,E,C,z,B,R,N,V,O,j,D,F,U,G,I,X,H,k,L,q,W,Y,y=new i.BufferGeometry;y.setAttribute("position",new i.BufferAttribute(new Float32Array,3)),y.setAttribute("alive",new i.BufferAttribute(new Float32Array,1)),y.setAttribute("color",new i.BufferAttribute(new Float32Array,3)),y.setAttribute("opacity",new i.BufferAttribute(new Float32Array,1)),y.setAttribute("size",new i.BufferAttribute(new Float32Array,1)),y.setAttribute("angle",new i.BufferAttribute(new Float32Array,1));var oe=new i.ShaderMaterial({uniforms:{map:{value:(o=e.texture)!==null&&o!==void 0?o:null}},defines:{USE_MAP:!!e.texture},vertexShader:ye,fragmentShader:ge,transparent:!0,blending:(s=e.blending)!==null&&s!==void 0?s:i.NormalBlending,depthWrite:!1});return t=r.call(this,y,oe)||this,t.instances=[],t.needsRender=!0,t.birthTime=Date.now()/1e3,t.disposed=!1,t.paused=!1,t.positionBase=(l=(a=e.positionBase)===null||a===void 0?void 0:a.clone())!==null&&l!==void 0?l:new i.Vector3,t.positionStyle=(u=e.positionStyle)!==null&&u!==void 0?u:"CUBE",t.positionCubeSpread=(d=(v=e.positionCubeSpread)===null||v===void 0?void 0:v.clone())!==null&&d!==void 0?d:new i.Vector3,t.positionSphereSpread=(p=e.positionSphereSpread)!==null&&p!==void 0?p:0,t.velocityStyle=(c=e.velocityStyle)!==null&&c!==void 0?c:"CUBE",t.velocityCubeBase=(m=(f=e.velocityCubeBase)===null||f===void 0?void 0:f.clone())!==null&&m!==void 0?m:new i.Vector3,t.velocityCubeSpread=(h=(b=e.velocityCubeSpread)===null||b===void 0?void 0:b.clone())!==null&&h!==void 0?h:new i.Vector3,t.velocitySphereBase=(_=e.velocitySphereBase)!==null&&_!==void 0?_:0,t.velocitySphereSpread=(P=e.velocitySphereSpread)!==null&&P!==void 0?P:0,t.accelerationBase=(M=(T=e.accelerationBase)===null||T===void 0?void 0:T.clone())!==null&&M!==void 0?M:new i.Vector3,t.accelerationSpread=(C=(E=e.accelerationSpread)===null||E===void 0?void 0:E.clone())!==null&&C!==void 0?C:new i.Vector3,t.angleBase=(z=e.angleBase)!==null&&z!==void 0?z:0,t.angleSpread=(B=e.angleSpread)!==null&&B!==void 0?B:0,t.angleVelocityBase=(R=e.angleVelocityBase)!==null&&R!==void 0?R:0,t.angleVelocitySpread=(N=e.angleVelocitySpread)!==null&&N!==void 0?N:0,t.angleAccelerationBase=(V=e.angleAccelerationBase)!==null&&V!==void 0?V:0,t.angleAccelerationSpread=(O=e.angleAccelerationSpread)!==null&&O!==void 0?O:0,t.sizeBase=(j=e.sizeBase)!==null&&j!==void 0?j:.1,t.sizeSpread=(D=e.sizeSpread)!==null&&D!==void 0?D:0,t.sizeTween=(F=e.sizeTween)!==null&&F!==void 0?F:null,t.colorBase=(G=(U=e.colorBase)===null||U===void 0?void 0:U.clone())!==null&&G!==void 0?G:new i.Vector3,t.colorSpread=(X=(I=e.colorSpread)===null||I===void 0?void 0:I.clone())!==null&&X!==void 0?X:new i.Vector3,t.colorTween=(H=e.colorTween)!==null&&H!==void 0?H:null,t.opacityBase=((k=e.opacityBase)!==null&&k!==void 0?k:e.opacityTween)?0:1,t.opacitySpread=(L=e.opacitySpread)!==null&&L!==void 0?L:0,t.opacityTween=(q=e.opacityTween)!==null&&q!==void 0?q:null,t.particlesPerSecond=(W=e.particlesPerSecond)!==null&&W!==void 0?W:60,t.particleDeathAge=(Y=e.particleDeathAge)!==null&&Y!==void 0?Y:1,t}return Object.defineProperty(n.prototype,"texture",{get:function(){return this.material.uniforms.map.value},set:function(e){this.material.uniforms.map.value=e,e===null?this.material.defines.USE_MAP!==!1&&(this.material.defines.USE_MAP=!1,this.material.needsUpdate=!0):this.material.defines.USE_MAP!==!0&&(this.material.defines.USE_MAP=!0,this.material.needsUpdate=!0)},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"blending",{get:function(){return this.material.blending},set:function(e){this.material.blending=e},enumerable:!1,configurable:!0}),n.prototype.createInstance=function(e){var t=this.positionBase.clone();switch(this.positionStyle){case"CUBE":{t=S(this.positionBase,this.positionCubeSpread);break}case"SPHERE":{var o=2*Math.random()-1,s=Math.PI*2*Math.random(),a=Math.sqrt(1-o*o),l=new i.Vector3(a*Math.cos(s),a*Math.sin(s),o);t=new i.Vector3().addVectors(this.positionBase,l.multiplyScalar(this.positionSphereSpread));break}}var u=new i.Vector3;switch(this.velocityStyle){case"CUBE":{u=S(this.velocityCubeBase,this.velocityCubeSpread);break}case"SPHERE":{var v=new i.Vector3().subVectors(t,this.positionBase),d=g(this.velocitySphereBase,this.velocitySphereSpread);u=v.normalize().multiplyScalar(d);break}}var p=new me(e,this.particleDeathAge,t,u,S(this.accelerationBase,this.accelerationSpread),g(this.angleBase,this.angleSpread),g(this.angleVelocityBase,this.angleVelocitySpread),g(this.angleAccelerationBase,this.angleAccelerationSpread),S(this.colorBase,this.colorSpread),this.colorTween,g(this.sizeBase,this.sizeSpread),this.sizeTween,g(this.opacityBase,this.opacitySpread),this.opacityTween);return p},n.prototype.pause=function(){this.paused!==!0&&(this.paused=!0,this.birthTime=Date.now()/1e3)},n.prototype.play=function(){this.paused!==!1&&(this.paused=!1,this.birthTime=Date.now()/1e3)},n.prototype.setTime=function(e){if(!this.disposed){e/=1e3;var t=e-this.birthTime,o=Math.ceil(this.particlesPerSecond*this.particleDeathAge);if(this.geometry.attributes.position.count<o){var s=new Float32Array(o*3);s.set(this.geometry.attributes.position.array,0);var a=new i.BufferAttribute(s,3);a.needsUpdate=!0,this.geometry.setAttribute("position",a)}if(this.geometry.attributes.alive.count<o){var l=new Float32Array(o);l.set(this.geometry.attributes.alive.array,0);var a=new i.BufferAttribute(l,1);a.needsUpdate=!0,this.geometry.setAttribute("alive",a)}if(this.geometry.attributes.color.count<o){var u=new Float32Array(o*3);u.set(this.geometry.attributes.color.array,0);var a=new i.BufferAttribute(u,3);a.needsUpdate=!0,this.geometry.setAttribute("color",a)}if(this.geometry.attributes.opacity.count<o){var v=new Float32Array(o);v.set(this.geometry.attributes.opacity.array,0);var a=new i.BufferAttribute(v,1);a.needsUpdate=!0,this.geometry.setAttribute("opacity",a)}if(this.geometry.attributes.size.count<o){var d=new Float32Array(o);d.set(this.geometry.attributes.size.array,0);var a=new i.BufferAttribute(d,1);a.needsUpdate=!0,this.geometry.setAttribute("size",a)}if(this.geometry.attributes.angle.count<o){var p=new Float32Array(o);p.set(this.geometry.attributes.angle.array,0);var a=new i.BufferAttribute(p,1);a.needsUpdate=!0,this.geometry.setAttribute("angle",a)}this.instances.length<o&&(this.instances.length=o);for(var c=0;c<this.instances.length;c++){var f=this.instances[c];if(c<o&&this.paused===!1&&(f===void 0||f.getAlive(e)===!1)){var m=this.particleDeathAge/o*c;if(t>m){var b=e-(t-m)%this.particleDeathAge;this.instances[c]=f=this.createInstance(b)}}if(f){var h=f.getState(e),s=h.position,l=h.alive,u=h.color,v=h.opacity,d=h.size,p=h.angle;this.geometry.attributes.position.setXYZ(c,s.x,s.y,s.z),this.geometry.attributes.position.needsUpdate=!0,this.geometry.attributes.alive.setX(c,l?1:0),this.geometry.attributes.alive.needsUpdate=!0,this.geometry.attributes.color.setXYZ(c,u.r,u.g,u.b),this.geometry.attributes.color.needsUpdate=!0,this.geometry.attributes.opacity.setX(c,v),this.geometry.attributes.opacity.needsUpdate=!0,this.geometry.attributes.size.setX(c,d),this.geometry.attributes.size.needsUpdate=!0,this.geometry.attributes.angle.setX(c,p),this.geometry.attributes.angle.needsUpdate=!0}}this.geometry.computeBoundingBox(),this.geometry.boundingSphere||(this.geometry.boundingSphere=new i.Sphere),this.geometry.boundingBox.getBoundingSphere(this.geometry.boundingSphere),this.needsRender=!0}},n.prototype.dispose=function(){var e;this.disposed=!0,this.geometry.dispose(),(e=this.texture)===null||e===void 0||e.dispose(),this.material.dispose()},n}(i.Points);exports.Airflow=fe;exports.Flame=ce;exports.Particle=be;exports.SpotLight=pe;
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