@realsee/five 5.0.0-alpha.21 → 5.0.0-alpha.211

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (256) hide show
  1. package/README.md +18 -8
  2. package/docs/.nojekyll +1 -0
  3. package/docs/assets/highlight.css +134 -0
  4. package/docs/assets/icons.css +1043 -0
  5. package/docs/assets/main.js +52 -0
  6. package/docs/assets/search.js +1 -0
  7. package/docs/assets/style.css +1414 -0
  8. package/docs/classes/five.AnimationFrameLoop.html +15 -0
  9. package/docs/classes/five.BVH.html +10 -0
  10. package/docs/classes/five.BVHIntersect.html +1 -0
  11. package/docs/classes/five.BVHNode.html +7 -0
  12. package/docs/classes/five.BVHVector3.html +1 -0
  13. package/docs/classes/five.Camera.html +11 -0
  14. package/docs/classes/five.Clipper.html +1 -0
  15. package/docs/classes/five.Five.html +335 -0
  16. package/docs/classes/five.InternalWebGLRenderer.html +1 -0
  17. package/docs/classes/five.IntersectMesh.html +1 -0
  18. package/docs/classes/five.Model.html +99 -0
  19. package/docs/classes/five.NetworkSubscribe.html +50 -0
  20. package/docs/classes/five.PBMContainer.html +17 -0
  21. package/docs/classes/five.PBMGroup.html +19 -0
  22. package/docs/classes/five.PBMMaterial.html +29 -0
  23. package/docs/classes/five.PBMMesh.html +7 -0
  24. package/docs/classes/five.PanoCircleMesh.html +7 -0
  25. package/docs/classes/five.PanoCircleMeshCustom.html +7 -0
  26. package/docs/classes/five.PanoCircleMeshSolid.html +7 -0
  27. package/docs/classes/five.Scene.html +3 -0
  28. package/docs/classes/five.Subscribe.html +56 -0
  29. package/docs/classes/five.TextureLoader.html +1 -0
  30. package/docs/classes/five.Tile3D.html +34 -0
  31. package/docs/classes/five.Tile3DModel.html +15 -0
  32. package/docs/classes/five.TileBoundingSphere.html +1 -0
  33. package/docs/classes/five.TileCacheNode.html +1 -0
  34. package/docs/classes/five.TileCubeTextureTarget.html +1 -0
  35. package/docs/classes/five.TileCullingVolume.html +1 -0
  36. package/docs/classes/five.TileOrientedBoundingBox.html +1 -0
  37. package/docs/classes/five.TileRequestScheduler.html +16 -0
  38. package/docs/classes/five.Tileset3D.html +11 -0
  39. package/docs/classes/five.Tileset3DTraverser.html +1 -0
  40. package/docs/classes/five.TilesetCache.html +1 -0
  41. package/docs/classes/five.Work.html +32 -0
  42. package/docs/classes/five.XRButton.html +1 -0
  43. package/docs/classes/gltf_loader.DDSLoader.html +1 -0
  44. package/docs/classes/gltf_loader.DRACOLoader.html +1 -0
  45. package/docs/classes/gltf_loader.GLTFLoader.html +17 -0
  46. package/docs/classes/gltf_loader.GLTFObject.html +7 -0
  47. package/docs/classes/gltf_loader.GLTFParser.html +1 -0
  48. package/docs/classes/gltf_loader.THREEGLTFLoader.html +1 -0
  49. package/docs/classes/line.Line.html +1 -0
  50. package/docs/classes/line.LineGeometry.html +1 -0
  51. package/docs/classes/line.LineMaterial.html +1 -0
  52. package/docs/classes/line.LineSegmentsGeometry.html +1 -0
  53. package/docs/classes/line.THREE_Line2.html +1 -0
  54. package/docs/classes/line.THREE_LineSegments2.html +1 -0
  55. package/docs/classes/react.Store.html +29 -0
  56. package/docs/classes/server.BVH.html +10 -0
  57. package/docs/classes/server.BVHIntersect.html +1 -0
  58. package/docs/classes/server.BVHNode.html +7 -0
  59. package/docs/classes/server.BVHVector3.html +1 -0
  60. package/docs/classes/server.Model.html +70 -0
  61. package/docs/classes/server.PBMContainer.html +7 -0
  62. package/docs/classes/server.PBMGroup.html +9 -0
  63. package/docs/classes/server.PBMMesh.html +7 -0
  64. package/docs/classes/sticker.Sticker.html +32 -0
  65. package/docs/classes/vfx.Airflow.html +1 -0
  66. package/docs/classes/vfx.Flame.html +1 -0
  67. package/docs/classes/vfx.Particle.html +89 -0
  68. package/docs/classes/vfx.SpotLight.html +1 -0
  69. package/docs/index.html +166 -434
  70. package/docs/interfaces/five.AddableObject.html +9 -0
  71. package/docs/interfaces/five.AnimationFrame.html +1 -0
  72. package/docs/interfaces/five.CameraPose.html +1 -0
  73. package/docs/interfaces/five.ClipperParameter.html +1 -0
  74. package/docs/interfaces/five.DepthPanoramaControllerCustomInitArgs.html +28 -0
  75. package/docs/interfaces/five.EventCallback.html +405 -0
  76. package/docs/interfaces/five.FiveInitArgs.html +111 -0
  77. package/docs/interfaces/five.FloorplanControllerCustomInitArgs.html +17 -0
  78. package/docs/interfaces/five.ImageOptions.html +18 -0
  79. package/docs/interfaces/five.ImageURLMappings.html +1 -0
  80. package/docs/interfaces/five.ImageURLOptions.html +15 -0
  81. package/docs/interfaces/five.IntersectMeshInterface.html +3 -0
  82. package/docs/interfaces/five.Intersection.html +7 -0
  83. package/docs/interfaces/five.MapviewControllerCustomInitArgs.html +15 -0
  84. package/docs/interfaces/five.ModelControllerCustomInitArgs.html +20 -0
  85. package/docs/interfaces/five.ModelEventCallback.html +26 -0
  86. package/docs/interfaces/five.ModelLodOptions.html +1 -0
  87. package/docs/interfaces/five.MotionKeyframe.html +1 -0
  88. package/docs/interfaces/five.MovePanoOptions.html +42 -0
  89. package/docs/interfaces/five.NetworkOptions.html +9 -0
  90. package/docs/interfaces/five.PBMPanoPicture.html +7 -0
  91. package/docs/interfaces/five.PBMParameters.html +29 -0
  92. package/docs/interfaces/five.PanoCircleMeshCustomOptions.html +1 -0
  93. package/docs/interfaces/five.PanoCircleMeshInterface.html +19 -0
  94. package/docs/interfaces/five.PanoCircleMeshOptions.html +1 -0
  95. package/docs/interfaces/five.PanoCircleMeshSolidOptions.html +1 -0
  96. package/docs/interfaces/five.PanoramaControllerCustomInitArgs.html +35 -0
  97. package/docs/interfaces/five.PanoramaLikeControllerCustomInitArgs.html +20 -0
  98. package/docs/interfaces/five.Pose.html +37 -0
  99. package/docs/interfaces/five.Scissor.html +14 -0
  100. package/docs/interfaces/five.State.html +21 -0
  101. package/docs/interfaces/five.SubscribeMixinType.emit.html +1 -0
  102. package/docs/interfaces/five.SubscribeMixinType.hasListener.html +1 -0
  103. package/docs/interfaces/five.SubscribeMixinType.off.html +1 -0
  104. package/docs/interfaces/five.SubscribeMixinType.on.html +1 -0
  105. package/docs/interfaces/five.SubscribeMixinType.once.html +1 -0
  106. package/docs/interfaces/five.TextureOptions.html +20 -0
  107. package/docs/interfaces/five.Tile3DModelLoaderOptions.html +3 -0
  108. package/docs/interfaces/five.TileBoundingVolume.html +19 -0
  109. package/docs/interfaces/five.TileContent.html +1 -0
  110. package/docs/interfaces/five.TileCubeNode.html +1 -0
  111. package/docs/interfaces/five.TileCubeTree.html +1 -0
  112. package/docs/interfaces/five.Tileset3dOptions.html +1 -0
  113. package/docs/interfaces/five.TilesetJSON.html +1 -0
  114. package/docs/interfaces/five.TilesetJSONNode.html +1 -0
  115. package/docs/interfaces/five.TopviewControllerCustomInitArgs.html +9 -0
  116. package/docs/interfaces/five.VRPanoramaControllerCustomInitArgs.html +31 -0
  117. package/docs/interfaces/five.WebXRAxesParams.html +1 -0
  118. package/docs/interfaces/five.WebXRControllerParams.html +1 -0
  119. package/docs/interfaces/five.WorkCubeImage.html +13 -0
  120. package/docs/interfaces/five.WorkImage.html +21 -0
  121. package/docs/interfaces/five.WorkInitial.html +13 -0
  122. package/docs/interfaces/five.WorkModel.html +11 -0
  123. package/docs/interfaces/five.WorkModelTiles.html +3 -0
  124. package/docs/interfaces/five.WorkObserver.html +27 -0
  125. package/docs/interfaces/five.WorkTile.html +1 -0
  126. package/docs/interfaces/five.WorkVideo.html +9 -0
  127. package/docs/interfaces/five.XRPanoramaControllerCustomInitArgs.html +31 -0
  128. package/docs/interfaces/gltf_loader.DDS.html +1 -0
  129. package/docs/interfaces/gltf_loader.GLTF.html +7 -0
  130. package/docs/interfaces/gltf_loader.GLTFReference.html +1 -0
  131. package/docs/interfaces/gltf_loader.THREEGLTF.html +1 -0
  132. package/docs/interfaces/react.FiveActionReactCallbacks.html +52 -0
  133. package/docs/interfaces/react.FiveInjectionTypes.html +181 -0
  134. package/docs/interfaces/react.PropTypeOfFiveFeatures.html +1 -0
  135. package/docs/interfaces/server.Intersection.html +7 -0
  136. package/docs/interfaces/server.ModelEventCallback.html +18 -0
  137. package/docs/interfaces/sticker.IntersectionLike.html +8 -0
  138. package/docs/interfaces/vfx.ParticleArgs.html +75 -0
  139. package/docs/interfaces/vfx.ParticleTweenKeyframe.html +1 -0
  140. package/docs/interfaces/vue.FiveActionVueCallbacks.html +60 -0
  141. package/docs/modules/five.SubscribeMixinType.html +1 -0
  142. package/docs/modules/five.html +470 -3006
  143. package/docs/modules/gltf_loader.html +1 -155
  144. package/docs/modules/line.html +1 -210
  145. package/docs/modules/react.html +130 -1507
  146. package/docs/modules/server.html +18 -526
  147. package/docs/modules/sticker.html +1 -151
  148. package/docs/modules/vfx.html +1 -0
  149. package/docs/modules/vue.html +115 -0
  150. package/docs/modules.html +1 -136
  151. package/exporters/staticify.js +210 -0
  152. package/five/index.d.ts +1506 -283
  153. package/five/index.js +362 -1
  154. package/gltf-loader/index.d.ts +90 -5
  155. package/gltf-loader/index.js +260 -1
  156. package/line/index.d.ts +1 -0
  157. package/line/index.js +260 -1
  158. package/package.json +12 -11
  159. package/react/index.d.ts +73 -72
  160. package/react/index.js +260 -1
  161. package/scripts/five-staticify.js +26 -0
  162. package/server/index.d.ts +222 -27
  163. package/server/index.js +357 -1
  164. package/sticker/index.d.ts +2 -1
  165. package/sticker/index.js +260 -1
  166. package/templates/quick-start/package.json +1 -1
  167. package/umd/five-gltf-loader.js +1 -2
  168. package/umd/five-line.js +1 -2
  169. package/umd/five-react.js +1 -2
  170. package/umd/five-sticker.js +1 -2
  171. package/umd/five-vfx.js +1 -0
  172. package/umd/five-vue.js +1 -0
  173. package/umd/five.js +1 -1
  174. package/umd/five.js.LICENSE.txt +58 -118
  175. package/vfx/index.d.ts +264 -0
  176. package/vfx/index.js +260 -0
  177. package/vue/index.d.ts +441 -0
  178. package/vue/index.js +260 -0
  179. package/docs/assets/css/main.css +0 -2660
  180. package/docs/assets/js/main.js +0 -248
  181. package/docs/assets/js/search.js +0 -1
  182. package/docs/classes/five.camera.html +0 -323
  183. package/docs/classes/five.five-1.html +0 -2670
  184. package/docs/classes/five.hashcubetexture.html +0 -252
  185. package/docs/classes/five.internalwebglrenderer.html +0 -212
  186. package/docs/classes/five.model.html +0 -962
  187. package/docs/classes/five.pbmcontainer.html +0 -411
  188. package/docs/classes/five.pbmgroup.html +0 -430
  189. package/docs/classes/five.pbmmaterial.html +0 -533
  190. package/docs/classes/five.pbmmesh.html +0 -254
  191. package/docs/classes/five.scene.html +0 -263
  192. package/docs/classes/five.subscribe.html +0 -569
  193. package/docs/classes/gltf_loader.gltfloader.html +0 -412
  194. package/docs/classes/gltf_loader.gltfobject.html +0 -287
  195. package/docs/classes/line.line-1.html +0 -384
  196. package/docs/classes/line.linegeometry.html +0 -530
  197. package/docs/classes/line.linematerial.html +0 -306
  198. package/docs/classes/line.linesegmentsgeometry.html +0 -477
  199. package/docs/classes/line.three_line2.html +0 -280
  200. package/docs/classes/line.three_linesegments2.html +0 -282
  201. package/docs/classes/react.store.html +0 -605
  202. package/docs/classes/server.model.html +0 -823
  203. package/docs/classes/server.pbmgroup.html +0 -366
  204. package/docs/classes/server.pbmmesh.html +0 -335
  205. package/docs/classes/sticker.sticker-1.html +0 -465
  206. package/docs/interfaces/five.addableobject.html +0 -234
  207. package/docs/interfaces/five.depthpanoramacontrollercustominitargs.html +0 -420
  208. package/docs/interfaces/five.eventcallback.html +0 -2548
  209. package/docs/interfaces/five.fiveinitargs.html +0 -707
  210. package/docs/interfaces/five.floorplancontrollercustominitargs.html +0 -295
  211. package/docs/interfaces/five.imageoptions.html +0 -332
  212. package/docs/interfaces/five.intersection.html +0 -227
  213. package/docs/interfaces/five.intersectmeshinterface.html +0 -188
  214. package/docs/interfaces/five.modelcontrollercustominitargs.html +0 -366
  215. package/docs/interfaces/five.modeleventcallback.html +0 -367
  216. package/docs/interfaces/five.movepanooptions.html +0 -469
  217. package/docs/interfaces/five.panocirclemeshinterface.html +0 -361
  218. package/docs/interfaces/five.panoramacontrollercustominitargs.html +0 -464
  219. package/docs/interfaces/five.panoramalikecontrollercustominitargs.html +0 -364
  220. package/docs/interfaces/five.pbmparameters.html +0 -474
  221. package/docs/interfaces/five.pose.html +0 -270
  222. package/docs/interfaces/five.scissor.html +0 -252
  223. package/docs/interfaces/five.state.html +0 -300
  224. package/docs/interfaces/five.subscribemixintype.emit.html +0 -180
  225. package/docs/interfaces/five.subscribemixintype.haslistener.html +0 -171
  226. package/docs/interfaces/five.subscribemixintype.off.html +0 -198
  227. package/docs/interfaces/five.subscribemixintype.on.html +0 -213
  228. package/docs/interfaces/five.subscribemixintype.once.html +0 -210
  229. package/docs/interfaces/five.topviewcontrollercustominitargs.html +0 -226
  230. package/docs/interfaces/five.vrpanoramacontrollercustominitargs.html +0 -452
  231. package/docs/interfaces/gltf_loader.gltf.html +0 -304
  232. package/docs/interfaces/react.fiveactionreactcallbacks.html +0 -580
  233. package/docs/interfaces/react.fiveinjectiontypes.html +0 -1625
  234. package/docs/interfaces/react.injectfivetoprops.html +0 -280
  235. package/docs/interfaces/server.intersection.html +0 -308
  236. package/docs/interfaces/server.modeleventcallback.html +0 -409
  237. package/docs/interfaces/sticker.intersectionlike.html +0 -223
  238. package/docs/modules/five.subscribemixintype.html +0 -143
  239. package/scripts/export-five-resource/chfs.exe +0 -0
  240. package/scripts/export-five-resource/fileify.js +0 -192
  241. package/scripts/export-five-resource/format-work.js +0 -71
  242. package/scripts/export-five-resource/staticify.js +0 -327
  243. package/scripts/transcode-model/BufferGeometryUtils.js +0 -832
  244. package/scripts/transcode-model/LoaderSupport.js +0 -1545
  245. package/scripts/transcode-model/MTLLoader.js +0 -602
  246. package/scripts/transcode-model/OBJLoader2.js +0 -1470
  247. package/scripts/transcode-model/obj2pbm.js +0 -65
  248. /package/docs/assets/{images/icons.png → icons.png} +0 -0
  249. /package/docs/assets/{images/icons@2x.png → icons@2x.png} +0 -0
  250. /package/docs/assets/{images/widgets.png → widgets.png} +0 -0
  251. /package/docs/assets/{images/widgets@2x.png → widgets@2x.png} +0 -0
  252. /package/resource/{basis_transcoder.js → basis/basis_transcoder.js} +0 -0
  253. /package/resource/{basis_transcoder.wasm → basis/basis_transcoder.wasm} +0 -0
  254. /package/resource/{draco_decoder.js → gltf/draco_decoder.js} +0 -0
  255. /package/resource/{draco_decoder.wasm → gltf/draco_decoder.wasm} +0 -0
  256. /package/resource/{draco_wasm_wrapper.js → gltf/draco_wasm_wrapper.js} +0 -0
package/umd/five-line.js CHANGED
@@ -1,2 +1 @@
1
- /*! For license information please see five-line.js.LICENSE.txt */
2
- !function(t,e){"object"==typeof exports&&"object"==typeof module?module.exports=e():"function"==typeof define&&define.amd?define([],e):"object"==typeof exports?exports.FiveSDK_Line=e():t.FiveSDK_Line=e()}(self,(function(){return(()=>{var t={438:t=>{if(!("THREE"in window))throw new Error('"THREE" is not available. Please include "three.js" in your HTML.');const e=Number(THREE.REVISION);if(e<115||e>117)throw new Error('"Five" needs "THREE.js" version between 125 - 117.');t.exports=window.THREE}},e={};function n(i){var r=e[i];if(void 0!==r)return r.exports;var o=e[i]={exports:{}};return t[i](o,o.exports,n),o.exports}n.d=(t,e)=>{for(var i in e)n.o(e,i)&&!n.o(t,i)&&Object.defineProperty(t,i,{enumerable:!0,get:e[i]})},n.o=(t,e)=>Object.prototype.hasOwnProperty.call(t,e),n.r=t=>{"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(t,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(t,"__esModule",{value:!0})};var i={};return(()=>{"use strict";n.r(i),n.d(i,{Line:()=>p,LineGeometry:()=>l,LineMaterial:()=>s,LineSegmentsGeometry:()=>o,THREE_Line2:()=>c,THREE_LineSegments2:()=>u});var t=function(e,n){return(t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,e){t.__proto__=e}||function(t,e){for(var n in e)Object.prototype.hasOwnProperty.call(e,n)&&(t[n]=e[n])})(e,n)};function e(e,n){if("function"!=typeof n&&null!==n)throw new TypeError("Class extends value "+String(n)+" is not a constructor or null");function i(){this.constructor=e}t(e,n),e.prototype=null===n?Object.create(n):(i.prototype=n.prototype,new i)}Object.create,Object.create;var r=n(438),o=function(t){function n(){var e=t.call(this)||this;return e.type="LineSegmentsGeometry",e.setIndex([0,2,1,2,3,1,2,4,3,4,5,3,4,6,5,6,7,5]),e.setAttribute("position",new r.Float32BufferAttribute([-1,2,0,1,2,0,-1,1,0,1,1,0,-1,0,0,1,0,0,-1,-1,0,1,-1,0],3)),e.setAttribute("uv",new r.Float32BufferAttribute([-1,2,1,2,-1,1,1,1,-1,-1,1,-1,-1,-2,1,-2],2)),e}return e(n,t),n.prototype.applyMatrix4=function(t){var e=this.attributes.instanceStart,n=this.attributes.instanceEnd;return void 0!==e&&(e.applyMatrix4(t),n.applyMatrix4(t),e.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this},n.prototype.setPositions=function(t){var e;e=t instanceof Float32Array?t:Array.isArray(t)?new Float32Array(t):new Float32Array;var n=new r.InstancedInterleavedBuffer(e,6,1);return this.setAttribute("instanceStart",new r.InterleavedBufferAttribute(n,3,0)),this.setAttribute("instanceEnd",new r.InterleavedBufferAttribute(n,3,3)),this.computeBoundingBox(),this.computeBoundingSphere(),this},n.prototype.setColors=function(t){var e;e=t instanceof Float32Array?t:Array.isArray(t)?new Float32Array(t):new Float32Array;var n=new r.InstancedInterleavedBuffer(e,6,1);return this.setAttribute("instanceColorStart",new r.InterleavedBufferAttribute(n,3,0)),this.setAttribute("instanceColorEnd",new r.InterleavedBufferAttribute(n,3,3)),this},n.prototype.fromWireframeGeometry=function(t){return this.setPositions(t.attributes.position.array),this},n.prototype.fromEdgesGeometry=function(t){return this.setPositions(t.attributes.position.array),this},n.prototype.fromMesh=function(t){return this.fromWireframeGeometry(new r.WireframeGeometry(t.geometry)),this},n.prototype.fromLineSegments=function(t){var e=t.geometry;if(e instanceof r.Geometry){var n=(new r.BufferGeometry).fromGeometry(e);this.setPositions(n.attributes.position.array)}else e instanceof r.BufferGeometry&&this.setPositions(e.attributes.position.array);return this},n.prototype.computeBoundingBox=function(){null===this.boundingBox&&(this.boundingBox=new r.Box3);var t=this.attributes.instanceStart,e=this.attributes.instanceEnd;if(void 0!==t&&void 0!==e){var n=new r.Box3;this.boundingBox.setFromBufferAttribute(t),n.setFromBufferAttribute(e),this.boundingBox.union(n)}},n.prototype.computeBoundingSphere=function(){null===this.boundingSphere&&(this.boundingSphere=new r.Sphere),null===this.boundingBox&&this.computeBoundingBox();var t=this.attributes.instanceStart,e=this.attributes.instanceEnd;if(void 0!==t&&void 0!==e){var n=this.boundingSphere.center;this.boundingBox.getCenter(n);for(var i=0,o=new r.Vector3,a=0,s=t.count;a<s;a++)o.fromBufferAttribute(t,a),i=Math.max(i,n.distanceToSquared(o)),o.fromBufferAttribute(e,a),i=Math.max(i,n.distanceToSquared(o));this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error("THREE.LineSegmentsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.",this)}},n.prototype.toJSON=function(){},n}(r.InstancedBufferGeometry);Object.assign(o.prototype,{isLineSegmentsGeometry:!0});var a={uniforms:r.UniformsUtils.merge([r.UniformsLib.common,r.UniformsLib.fog,{linewidth:{value:1},resolution:{value:new r.Vector2(1,1)},dashScale:{value:1},dashSize:{value:1},gapSize:{value:1},opacity:{value:1}}]),vertexShader:"\n\t\t#include <common>\n\t\t#include <color_pars_vertex>\n\t\t#include <fog_pars_vertex>\n\t\t#include <logdepthbuf_pars_vertex>\n\t\t#include <clipping_planes_pars_vertex>\n\n\t\tuniform float linewidth;\n\t\tuniform vec2 resolution;\n\n\t\tattribute vec3 instanceStart;\n\t\tattribute vec3 instanceEnd;\n\n\t\tattribute vec3 instanceColorStart;\n\t\tattribute vec3 instanceColorEnd;\n\n\t\tvarying vec2 vUv;\n\n\t\t#ifdef USE_DASH\n\n\t\t\tuniform float dashScale;\n\t\t\tattribute float instanceDistanceStart;\n\t\t\tattribute float instanceDistanceEnd;\n\t\t\tvarying float vLineDistance;\n\n\t\t#endif\n\n\t\tvoid trimSegment( const in vec4 start, inout vec4 end ) {\n\n\t\t\t// trim end segment so it terminates between the camera plane and the near plane\n\n\t\t\t// conservative estimate of the near plane\n\t\t\tfloat a = projectionMatrix[ 2 ][ 2 ]; // 3nd entry in 3th column\n\t\t\tfloat b = projectionMatrix[ 3 ][ 2 ]; // 3nd entry in 4th column\n\t\t\tfloat nearEstimate = - 0.5 * b / a;\n\n\t\t\tfloat alpha = ( nearEstimate - start.z ) / ( end.z - start.z );\n\n\t\t\tend.xyz = mix( start.xyz, end.xyz, alpha );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\t#ifdef USE_COLOR\n\n\t\t\t\tvColor.xyz = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd;\n\n\t\t\t#endif\n\n\t\t\t#ifdef USE_DASH\n\n\t\t\t\tvLineDistance = ( position.y < 0.5 ) ? dashScale * instanceDistanceStart : dashScale * instanceDistanceEnd;\n\n\t\t\t#endif\n\n\t\t\tfloat aspect = resolution.x / resolution.y;\n\n\t\t\tvUv = uv;\n\n\t\t\t// camera space\n\t\t\tvec4 start = modelViewMatrix * vec4( instanceStart, 1.0 );\n\t\t\tvec4 end = modelViewMatrix * vec4( instanceEnd, 1.0 );\n\n\t\t\t// special case for perspective projection, and segments that terminate either in, or behind, the camera plane\n\t\t\t// clearly the gpu firmware has a way of addressing this issue when projecting into ndc space\n\t\t\t// but we need to perform ndc-space calculations in the shader, so we must address this issue directly\n\t\t\t// perhaps there is a more elegant solution -- WestLangley\n\n\t\t\tbool perspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); // 4th entry in the 3rd column\n\n\t\t\tif ( perspective ) {\n\n\t\t\t\tif ( start.z < 0.0 && end.z >= 0.0 ) {\n\n\t\t\t\t\ttrimSegment( start, end );\n\n\t\t\t\t} else if ( end.z < 0.0 && start.z >= 0.0 ) {\n\n\t\t\t\t\ttrimSegment( end, start );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// clip space\n\t\t\tvec4 clipStart = projectionMatrix * start;\n\t\t\tvec4 clipEnd = projectionMatrix * end;\n\n\t\t\t// ndc space\n\t\t\tvec2 ndcStart = clipStart.xy / clipStart.w;\n\t\t\tvec2 ndcEnd = clipEnd.xy / clipEnd.w;\n\n\t\t\t// direction\n\t\t\tvec2 dir = ndcEnd - ndcStart;\n\n\t\t\t// account for clip-space aspect ratio\n\t\t\tdir.x *= aspect;\n\t\t\tdir = normalize( dir );\n\n\t\t\t// perpendicular to dir\n\t\t\tvec2 offset = vec2( dir.y, - dir.x );\n\n\t\t\t// undo aspect ratio adjustment\n\t\t\tdir.x /= aspect;\n\t\t\toffset.x /= aspect;\n\n\t\t\t// sign flip\n\t\t\tif ( position.x < 0.0 ) offset *= - 1.0;\n\n\t\t\t// endcaps\n\t\t\tif ( position.y < 0.0 ) {\n\n\t\t\t\toffset += - dir;\n\n\t\t\t} else if ( position.y > 1.0 ) {\n\n\t\t\t\toffset += dir;\n\n\t\t\t}\n\n\t\t\t// adjust for linewidth\n\t\t\toffset *= linewidth;\n\n\t\t\t// adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ...\n\t\t\toffset /= resolution.y;\n\n\t\t\t// select end\n\t\t\tvec4 clip = ( position.y < 0.5 ) ? clipStart : clipEnd;\n\n\t\t\t// back to clip space\n\t\t\toffset *= clip.w;\n\n\t\t\tclip.xy += offset;\n\n\t\t\tgl_Position = clip;\n\n\t\t\tvec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation\n\n\t\t\t#include <logdepthbuf_vertex>\n\t\t\t#include <clipping_planes_vertex>\n\t\t\t#include <fog_vertex>\n\n\t\t}\n\t\t",fragmentShader:"\n\t\tuniform vec3 diffuse;\n\t\tuniform float opacity;\n\n\t\t#ifdef USE_DASH\n\n\t\t\tuniform float dashSize;\n\t\t\tuniform float gapSize;\n\n\t\t#endif\n\n\t\tvarying float vLineDistance;\n\n\t\t#include <common>\n\t\t#include <color_pars_fragment>\n\t\t#include <fog_pars_fragment>\n\t\t#include <logdepthbuf_pars_fragment>\n\t\t#include <clipping_planes_pars_fragment>\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\t#include <clipping_planes_fragment>\n\n\t\t\t#ifdef USE_DASH\n\n\t\t\t\tif ( vUv.y < - 1.0 || vUv.y > 1.0 ) discard; // discard endcaps\n\n\t\t\t\tif ( mod( vLineDistance, dashSize + gapSize ) > dashSize ) discard; // todo - FIX\n\n\t\t\t#endif\n\n\t\t\tif ( abs( vUv.y ) > 1.0 ) {\n\n\t\t\t\tfloat a = vUv.x;\n\t\t\t\tfloat b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;\n\t\t\t\tfloat len2 = a * a + b * b;\n\n\t\t\t\tif ( len2 > 1.0 ) discard;\n\n\t\t\t}\n\n\t\t\tvec4 diffuseColor = vec4( diffuse, opacity );\n\n\t\t\t#include <logdepthbuf_fragment>\n\t\t\t#include <color_fragment>\n\n\t\t\tgl_FragColor = vec4( diffuseColor.rgb, diffuseColor.a );\n\n\t\t\t#include <tonemapping_fragment>\n\t\t\t#include <encodings_fragment>\n\t\t\t#include <fog_fragment>\n\t\t\t#include <premultiplied_alpha_fragment>\n\n\t\t}\n\t\t"},s=function(t){function n(e){var n=t.call(this,{uniforms:r.UniformsUtils.clone(a.uniforms),vertexShader:a.vertexShader,fragmentShader:a.fragmentShader,clipping:!0})||this;return n.type="LineMaterial",n.dashed=!1,Object.defineProperties(n,{color:{enumerable:!0,get:function(){return this.uniforms.diffuse.value},set:function(t){this.uniforms.diffuse.value=t}},linewidth:{enumerable:!0,get:function(){return this.uniforms.linewidth.value},set:function(t){this.uniforms.linewidth.value=t}},dashScale:{enumerable:!0,get:function(){return this.uniforms.dashScale.value},set:function(t){this.uniforms.dashScale.value=t}},dashSize:{enumerable:!0,get:function(){return this.uniforms.dashSize.value},set:function(t){this.uniforms.dashSize.value=t}},gapSize:{enumerable:!0,get:function(){return this.uniforms.gapSize.value},set:function(t){this.uniforms.gapSize.value=t}},opacity:{enumerable:!0,get:function(){return this.uniforms.opacity.value},set:function(t){this.uniforms.opacity.value=t}},resolution:{enumerable:!0,get:function(){return this.uniforms.resolution.value},set:function(t){this.uniforms.resolution.value.copy(t)}}}),n.setValues(e),n}return e(n,t),n}(r.ShaderMaterial);Object.assign(s.prototype,{isLineMaterial:!0});var u=function(t){function n(e,n){var i=t.call(this)||this;return i.type="LineSegments2",i.geometry=void 0!==e?e:new o,i.material=void 0!==n?n:new s({color:16777215*Math.random()}),i}return e(n,t),n.prototype.computeLineDistances=function(){for(var t=this.geometry,e=t.attributes.instanceStart,n=t.attributes.instanceEnd,i=new Float32Array(2*e.count),o=new r.Vector3,a=new r.Vector3,s=0,u=0,c=e.count;s<c;s++,u+=2)o.fromBufferAttribute(e,s),a.fromBufferAttribute(n,s),i[u]=0===u?0:i[u-1],i[u+1]=i[u]+o.distanceTo(a);var l=new r.InstancedInterleavedBuffer(i,2,1);return t.setAttribute("instanceDistanceStart",new r.InterleavedBufferAttribute(l,1,0)),t.setAttribute("instanceDistanceEnd",new r.InterleavedBufferAttribute(l,1,1)),this},n.prototype.raycast=function(t,e){null===t.camera&&console.error('LineSegments2: "Raycaster.camera" needs to be set in order to raycast against LineSegments2.');var n=t.ray,i=t.camera,o=i.projectionMatrix,a=this.geometry,s=this.material,u=s.resolution,c=s.linewidth,l=a.attributes.instanceStart,f=a.attributes.instanceEnd,d=new r.Vector4,p=new r.Vector4,m=new r.Vector4,v=new r.Vector3,h=new r.Matrix4,y=new r.Line3,A=new r.Vector3;n.at(1,m),m.w=1,m.applyMatrix4(i.matrixWorldInverse),m.applyMatrix4(o),m.multiplyScalar(1/m.w),m.x*=u.x/2,m.y*=u.y/2,m.z=0,v.copy(m);var g=this.matrixWorld;h.multiplyMatrices(i.matrixWorldInverse,g);for(var b=0,w=l.count;b<w;b++){d.fromBufferAttribute(l,b),p.fromBufferAttribute(f,b),d.w=1,p.w=1,d.applyMatrix4(h),p.applyMatrix4(h),d.applyMatrix4(o),p.applyMatrix4(o),d.multiplyScalar(1/d.w),p.multiplyScalar(1/p.w);var S=d.z<-1&&p.z<-1,x=d.z>1&&p.z>1;if(!S&&!x){d.x*=u.x/2,d.y*=u.y/2,p.x*=u.x/2,p.y*=u.y/2,y.start.copy(d),y.start.z=0,y.end.copy(p),y.end.z=0;var E=y.closestPointToPointParameter(v,!0);y.at(E,A);var B=r.MathUtils.lerp(d.z,p.z,E),M=B>=-1&&B<=1,P=v.distanceTo(A)<.5*c;if(M&&P){y.start.fromBufferAttribute(l,b),y.end.fromBufferAttribute(f,b),y.start.applyMatrix4(g),y.end.applyMatrix4(g);var z=new r.Vector3,L=new r.Vector3;n.distanceSqToSegment(y.start,y.end,L,z),e.push({point:L,pointOnLine:z,distance:n.origin.distanceTo(L),object:this,faceIndex:b})}}}},n}(r.Mesh);Object.assign(u.prototype,{isLineSegments2:!0});var c=function(t){function n(e,n){var i=t.call(this,e,n)||this;return i.type="Line2",i}return e(n,t),n}(u);Object.assign(c.prototype,{isLine2:!0});var l=function(t){function n(){var e=t.call(this)||this;return e.type="LineGeometry",e}return e(n,t),n.prototype.setPositions=function(e){for(var n=e.length-3,i=new Float32Array(2*n),r=0;r<n;r+=3)i[2*r]=e[r],i[2*r+1]=e[r+1],i[2*r+2]=e[r+2],i[2*r+3]=e[r+3],i[2*r+4]=e[r+4],i[2*r+5]=e[r+5];return t.prototype.setPositions.call(this,i),this},n.prototype.setColors=function(e){for(var n=e.length-3,i=new Float32Array(2*n),r=0;r<n;r+=3)i[2*r]=e[r],i[2*r+1]=e[r+1],i[2*r+2]=e[r+2],i[2*r+3]=e[r+3],i[2*r+4]=e[r+4],i[2*r+5]=e[r+5];return t.prototype.setColors.call(this,i),this},n.prototype.fromLine=function(t){var e=t.geometry;if(e instanceof r.Geometry){var n=(new r.BufferGeometry).fromGeometry(e);this.setPositions(n.attributes.position.array)}else e instanceof r.BufferGeometry&&this.setPositions(e.attributes.position.array);return this},n.prototype.copy=function(){return this},n}(o);Object.assign(l.prototype,{isLineGeometry:!0});var f=14467195,d=null,p=function(t){function n(e,n){void 0===e&&(e=new r.Vector3),void 0===n&&(n=new r.Vector3);var i=t.call(this)||this;i.type="FiveLine",i.needsRender=!0;var o=new l,a=new s({color:f,linewidth:2,dashScale:20,dashed:!1});i.line=new c(o,a);var u=new r.BufferGeometry,p=new r.PointsMaterial({color:f,size:8,map:d||(d=(new r.TextureLoader).load("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAAXNSR0IArs4c6QAAAAZiS0dEAAAAAAAA+UO7fwAAAAlwSFlzAAALEwAACxMBAJqcGAAAAAd0SU1FB9sHDgwCEMBJZu0AAAAdaVRYdENvbW1lbnQAAAAAAENyZWF0ZWQgd2l0aCBHSU1QZC5lBwAABM5JREFUWMO1V0tPG2cUPZ4Hxh6DazIOrjFNqJs0FIMqWFgWQkatsmvVbtggKlSVRVf5AWz4AWz4AUSKEChll19QJYSXkECuhFxsHjEhxCYm+DWGMZ5HF72DJq4bAzFXurI0M/I5997v3u9cC65vTJVn2lX/xHINQOYSBLTLEuIuCWw4Z3IGAEvf6ASmVHjNzHCXBG4A0AjACsAOwEbO0nsFQBnAGYASAIl+ZRMR7SolMEdsByD09fV5R0ZGgg8ePPjW5/N1iqLYpuu6RZblciKR2I9Go69evnwZnZ+fjwI4IS8AKBIRzeQfJWCANwKwh0KhtrGxsYehUOin1tbW+zzP23ietzY2NnIAoGmaLsuyUiqVyvl8XtrY2NiamZn589mzZxsAUgCOAeQAnFI2tI+VxIjaAeDzoaGh7xYWFuZOTk6OZVk+12uYqqq6JEnn0Wg0OT4+/geAXwGEAdwDIFJQXC1wO4DWR48e/RCPxxclSSroVzRFUbSDg4P848ePFwH8DuAhkWih83TRQWxFOXgAwvDwcOfo6OhvXV1d39tsNtuVBwTDWBwOh1UUxVsMw1hXVlbSdCgNV43uYSvrHg6H24aHh38eHBz85TrgF9FYLHA4HLzH43FvbW2d7u/vG+dANp8FpqIlbd3d3V8Fg8EfBUFw4BONZVmL3+9vHhkZCQL4AoAHgJPK8G+yzC0XDofdoVAo5PP5vkadTBAEtr+/39ff3x8gAp/RPOEqx2qjx+NpvXv3bk9DQ0NDvQgwDIOWlhZrMBj8kgi0UJdxRgYMArzL5XJ7vd57qLPZ7Xamp6fnNgBXtQxcjFuHw+Hyer3t9SYgCAITCAScAJoBNNEY/08GOFVVrfVMv7kMNDntFD1vjIAPrlRN0xjckOm6biFQ3jwNPwDMZrOnqVTqfb3Bi8Wivru7W/VCYkwPlKOjo0IikXh7EwQikYgE4Nw0CfXKDCipVCoTj8df3QABbW1tLUc6oUgkFPMkVACUNjc337148eKvw8PDbJ2jP1taWkoCyNDVXDSECmNSK4qiKNLq6urW8+fPI/UicHx8rD59+jSVy+WOAKSJhKENwFItLtoxk8mwsixzHR0dHe3t7c5PAU+n09rs7OzJkydPYqVSaQfANoDXALIk31S2smU1TWMPDg7K5XKZ7+3t9TudTut1U7+wsFCcmJiIpdPpbQBxADsAknQWymYCOukBHYCuKApisdhpMpnURFEU79y503TVyKenpzOTk5M7e3t7MQKPV0Zv1gNm+awB0MvlshqLxfLb29uyJElWURSbXC4XXyvqxcXFs6mpqeTc3Nzu3t7e3wQcA7BPZ8Cov1pNlJplmQtAG8MwHV6v95tAINA5MDBwPxAIuLu6upr8fr/VAN3c3JQjkcjZ+vp6fnl5+d2bN29SuVzuNYAEpf01CdRChUL+X1VskHACuA3Ay3Fcu9vt7nA6nZ7m5uYWQRCaNE3jVVW15PP580KhIGUymWw2m00DOAJwSP4WwPtq4LX2Ao6USxNlQyS/RcQcdLGwlNIz6vEMAaZpNzCk2Pll94LK/cDYimxERiBwG10sxjgvEZBE0UpE6vxj+0Ct5bTaXthgEhRmja8QWNkkPGsuIpfdjpkK+cZUWTC0KredVmtD/gdlSl6EG4AMvQAAAABJRU5ErkJggg==")),sizeAttenuation:!1,transparent:!0});return i.points=new r.Points(u,p),i.points.renderOrder=11,i.points.frustumCulled=!1,i.setPoints(e,n),i.add(i.line,i.points),i}return e(n,t),n.prototype.setPoints=function(t,e){var n=[].concat(t.toArray(),e.toArray());this.points.geometry.setAttribute("position",new r.BufferAttribute(new Float32Array(n),3)),this.line.geometry.setPositions(n),this.line.computeLineDistances(),this.needsRender=!0},n.prototype.getPoints=function(){var t=this.points.geometry.attributes.position.array;return[new r.Vector3(t[0],t[1],t[2]),new r.Vector3(t[3],t[4],t[5])]},n.prototype.setMaterial=function(t){var e=this.line.material;for(var n in t)if(t.hasOwnProperty(n)){var i=t[n];"dashed"===n?(e.dashed=i,i?e.defines.USE_DASH="":delete e.defines.USE_DASH,e.needsUpdate=!0):e[n]=t[n]}this.needsRender=!0},n.prototype.setResolution=function(t,e){var n=this.line.material.resolution;n.x===t&&n.y===e||(n.set(t,e),this.needsRender=!0)},n}(r.Object3D);Object.assign(p.prototype,{isFiveLine:!0})})(),i})()}));
1
+ !function(t,e){"object"==typeof exports&&"object"==typeof module?module.exports=e():"function"==typeof define&&define.amd?define([],e):"object"==typeof exports?exports.FiveSDK_Line=e():t.FiveSDK_Line=e()}(self,(()=>(()=>{var t={438:t=>{if(!("THREE"in window))throw new Error('"THREE" is not available. Please include "three.js" in your HTML.');const e=Number(THREE.REVISION);if(e<115||e>117)throw new Error('"Five" needs "THREE.js" version between 125 - 117.');t.exports=window.THREE}},e={};function n(i){var r=e[i];if(void 0!==r)return r.exports;var o=e[i]={exports:{}};return t[i](o,o.exports,n),o.exports}n.d=(t,e)=>{for(var i in e)n.o(e,i)&&!n.o(t,i)&&Object.defineProperty(t,i,{enumerable:!0,get:e[i]})},n.o=(t,e)=>Object.prototype.hasOwnProperty.call(t,e),n.r=t=>{"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(t,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(t,"__esModule",{value:!0})};var i={};return(()=>{"use strict";n.r(i),n.d(i,{Line:()=>p,LineGeometry:()=>l,LineMaterial:()=>s,LineSegmentsGeometry:()=>o,THREE_Line2:()=>c,THREE_LineSegments2:()=>u});var t=function(e,n){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,e){t.__proto__=e}||function(t,e){for(var n in e)Object.prototype.hasOwnProperty.call(e,n)&&(t[n]=e[n])},t(e,n)};function e(e,n){if("function"!=typeof n&&null!==n)throw new TypeError("Class extends value "+String(n)+" is not a constructor or null");function i(){this.constructor=e}t(e,n),e.prototype=null===n?Object.create(n):(i.prototype=n.prototype,new i)}Object.create,Object.create;var r=n(438),o=function(t){function n(){var e=t.call(this)||this;return e.type="LineSegmentsGeometry",e.setIndex([0,2,1,2,3,1,2,4,3,4,5,3,4,6,5,6,7,5]),e.setAttribute("position",new r.Float32BufferAttribute([-1,2,0,1,2,0,-1,1,0,1,1,0,-1,0,0,1,0,0,-1,-1,0,1,-1,0],3)),e.setAttribute("uv",new r.Float32BufferAttribute([-1,2,1,2,-1,1,1,1,-1,-1,1,-1,-1,-2,1,-2],2)),e}return e(n,t),n.prototype.applyMatrix4=function(t){var e=this.attributes.instanceStart,n=this.attributes.instanceEnd;return void 0!==e&&(e.applyMatrix4(t),n.applyMatrix4(t),e.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this},n.prototype.setPositions=function(t){var e;e=t instanceof Float32Array?t:Array.isArray(t)?new Float32Array(t):new Float32Array;var n=new r.InstancedInterleavedBuffer(e,6,1);return this.setAttribute("instanceStart",new r.InterleavedBufferAttribute(n,3,0)),this.setAttribute("instanceEnd",new r.InterleavedBufferAttribute(n,3,3)),this.computeBoundingBox(),this.computeBoundingSphere(),this},n.prototype.setColors=function(t){var e;e=t instanceof Float32Array?t:Array.isArray(t)?new Float32Array(t):new Float32Array;var n=new r.InstancedInterleavedBuffer(e,6,1);return this.setAttribute("instanceColorStart",new r.InterleavedBufferAttribute(n,3,0)),this.setAttribute("instanceColorEnd",new r.InterleavedBufferAttribute(n,3,3)),this},n.prototype.fromWireframeGeometry=function(t){return this.setPositions(t.attributes.position.array),this},n.prototype.fromEdgesGeometry=function(t){return this.setPositions(t.attributes.position.array),this},n.prototype.fromMesh=function(t){return this.fromWireframeGeometry(new r.WireframeGeometry(t.geometry)),this},n.prototype.fromLineSegments=function(t){var e=t.geometry;if(e instanceof r.Geometry){var n=(new r.BufferGeometry).fromGeometry(e);this.setPositions(n.attributes.position.array)}else e instanceof r.BufferGeometry&&this.setPositions(e.attributes.position.array);return this},n.prototype.computeBoundingBox=function(){null===this.boundingBox&&(this.boundingBox=new r.Box3);var t=this.attributes.instanceStart,e=this.attributes.instanceEnd;if(void 0!==t&&void 0!==e){var n=new r.Box3;this.boundingBox.setFromBufferAttribute(t),n.setFromBufferAttribute(e),this.boundingBox.union(n)}},n.prototype.computeBoundingSphere=function(){null===this.boundingSphere&&(this.boundingSphere=new r.Sphere),null===this.boundingBox&&this.computeBoundingBox();var t=this.attributes.instanceStart,e=this.attributes.instanceEnd;if(void 0!==t&&void 0!==e){var n=this.boundingSphere.center;this.boundingBox.getCenter(n);for(var i=0,o=new r.Vector3,a=0,s=t.count;a<s;a++)o.fromBufferAttribute(t,a),i=Math.max(i,n.distanceToSquared(o)),o.fromBufferAttribute(e,a),i=Math.max(i,n.distanceToSquared(o));this.boundingSphere.radius=Math.sqrt(i),isNaN(this.boundingSphere.radius)&&console.error("THREE.LineSegmentsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.",this)}},n.prototype.toJSON=function(){},n}(r.InstancedBufferGeometry);Object.assign(o.prototype,{isLineSegmentsGeometry:!0});var a={uniforms:r.UniformsUtils.merge([r.UniformsLib.common,r.UniformsLib.fog,{linewidth:{value:1},resolution:{value:new r.Vector2(1,1)},dashScale:{value:1},dashSize:{value:1},gapSize:{value:1},opacity:{value:1}}]),vertexShader:"\n\t\t#include <common>\n\t\t#include <color_pars_vertex>\n\t\t#include <fog_pars_vertex>\n\t\t#include <logdepthbuf_pars_vertex>\n\t\t#include <clipping_planes_pars_vertex>\n\n\t\tuniform float linewidth;\n\t\tuniform vec2 resolution;\n\n\t\tattribute vec3 instanceStart;\n\t\tattribute vec3 instanceEnd;\n\n\t\tattribute vec3 instanceColorStart;\n\t\tattribute vec3 instanceColorEnd;\n\n\t\tvarying vec2 vUv;\n\n\t\t#ifdef USE_DASH\n\n\t\t\tuniform float dashScale;\n\t\t\tattribute float instanceDistanceStart;\n\t\t\tattribute float instanceDistanceEnd;\n\t\t\tvarying float vLineDistance;\n\n\t\t#endif\n\n\t\tvoid trimSegment( const in vec4 start, inout vec4 end ) {\n\n\t\t\t// trim end segment so it terminates between the camera plane and the near plane\n\n\t\t\t// conservative estimate of the near plane\n\t\t\tfloat a = projectionMatrix[ 2 ][ 2 ]; // 3nd entry in 3th column\n\t\t\tfloat b = projectionMatrix[ 3 ][ 2 ]; // 3nd entry in 4th column\n\t\t\tfloat nearEstimate = - 0.5 * b / a;\n\n\t\t\tfloat alpha = ( nearEstimate - start.z ) / ( end.z - start.z );\n\n\t\t\tend.xyz = mix( start.xyz, end.xyz, alpha );\n\n\t\t}\n\n\t\tvoid main() {\n\n\t\t\t#ifdef USE_COLOR\n\n\t\t\t\tvColor.xyz = ( position.y < 0.5 ) ? instanceColorStart : instanceColorEnd;\n\n\t\t\t#endif\n\n\t\t\t#ifdef USE_DASH\n\n\t\t\t\tvLineDistance = ( position.y < 0.5 ) ? dashScale * instanceDistanceStart : dashScale * instanceDistanceEnd;\n\n\t\t\t#endif\n\n\t\t\tfloat aspect = resolution.x / resolution.y;\n\n\t\t\tvUv = uv;\n\n\t\t\t// camera space\n\t\t\tvec4 start = modelViewMatrix * vec4( instanceStart, 1.0 );\n\t\t\tvec4 end = modelViewMatrix * vec4( instanceEnd, 1.0 );\n\n\t\t\t// special case for perspective projection, and segments that terminate either in, or behind, the camera plane\n\t\t\t// clearly the gpu firmware has a way of addressing this issue when projecting into ndc space\n\t\t\t// but we need to perform ndc-space calculations in the shader, so we must address this issue directly\n\t\t\t// perhaps there is a more elegant solution -- WestLangley\n\n\t\t\tbool perspective = ( projectionMatrix[ 2 ][ 3 ] == - 1.0 ); // 4th entry in the 3rd column\n\n\t\t\tif ( perspective ) {\n\n\t\t\t\tif ( start.z < 0.0 && end.z >= 0.0 ) {\n\n\t\t\t\t\ttrimSegment( start, end );\n\n\t\t\t\t} else if ( end.z < 0.0 && start.z >= 0.0 ) {\n\n\t\t\t\t\ttrimSegment( end, start );\n\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t// clip space\n\t\t\tvec4 clipStart = projectionMatrix * start;\n\t\t\tvec4 clipEnd = projectionMatrix * end;\n\n\t\t\t// ndc space\n\t\t\tvec2 ndcStart = clipStart.xy / clipStart.w;\n\t\t\tvec2 ndcEnd = clipEnd.xy / clipEnd.w;\n\n\t\t\t// direction\n\t\t\tvec2 dir = ndcEnd - ndcStart;\n\n\t\t\t// account for clip-space aspect ratio\n\t\t\tdir.x *= aspect;\n\t\t\tdir = normalize( dir );\n\n\t\t\t// perpendicular to dir\n\t\t\tvec2 offset = vec2( dir.y, - dir.x );\n\n\t\t\t// undo aspect ratio adjustment\n\t\t\tdir.x /= aspect;\n\t\t\toffset.x /= aspect;\n\n\t\t\t// sign flip\n\t\t\tif ( position.x < 0.0 ) offset *= - 1.0;\n\n\t\t\t// endcaps\n\t\t\tif ( position.y < 0.0 ) {\n\n\t\t\t\toffset += - dir;\n\n\t\t\t} else if ( position.y > 1.0 ) {\n\n\t\t\t\toffset += dir;\n\n\t\t\t}\n\n\t\t\t// adjust for linewidth\n\t\t\toffset *= linewidth;\n\n\t\t\t// adjust for clip-space to screen-space conversion // maybe resolution should be based on viewport ...\n\t\t\toffset /= resolution.y;\n\n\t\t\t// select end\n\t\t\tvec4 clip = ( position.y < 0.5 ) ? clipStart : clipEnd;\n\n\t\t\t// back to clip space\n\t\t\toffset *= clip.w;\n\n\t\t\tclip.xy += offset;\n\n\t\t\tgl_Position = clip;\n\n\t\t\tvec4 mvPosition = ( position.y < 0.5 ) ? start : end; // this is an approximation\n\n\t\t\t#include <logdepthbuf_vertex>\n\t\t\t#include <clipping_planes_vertex>\n\t\t\t#include <fog_vertex>\n\n\t\t}\n\t\t",fragmentShader:"\n\t\tuniform vec3 diffuse;\n\t\tuniform float opacity;\n\n\t\t#ifdef USE_DASH\n\n\t\t\tuniform float dashSize;\n\t\t\tuniform float gapSize;\n\n\t\t#endif\n\n\t\tvarying float vLineDistance;\n\n\t\t#include <common>\n\t\t#include <color_pars_fragment>\n\t\t#include <fog_pars_fragment>\n\t\t#include <logdepthbuf_pars_fragment>\n\t\t#include <clipping_planes_pars_fragment>\n\n\t\tvarying vec2 vUv;\n\n\t\tvoid main() {\n\n\t\t\t#include <clipping_planes_fragment>\n\n\t\t\t#ifdef USE_DASH\n\n\t\t\t\tif ( vUv.y < - 1.0 || vUv.y > 1.0 ) discard; // discard endcaps\n\n\t\t\t\tif ( mod( vLineDistance, dashSize + gapSize ) > dashSize ) discard; // todo - FIX\n\n\t\t\t#endif\n\n\t\t\tif ( abs( vUv.y ) > 1.0 ) {\n\n\t\t\t\tfloat a = vUv.x;\n\t\t\t\tfloat b = ( vUv.y > 0.0 ) ? vUv.y - 1.0 : vUv.y + 1.0;\n\t\t\t\tfloat len2 = a * a + b * b;\n\n\t\t\t\tif ( len2 > 1.0 ) discard;\n\n\t\t\t}\n\n\t\t\tvec4 diffuseColor = vec4( diffuse, opacity );\n\n\t\t\t#include <logdepthbuf_fragment>\n\t\t\t#include <color_fragment>\n\n\t\t\tgl_FragColor = vec4( diffuseColor.rgb, diffuseColor.a );\n\n\t\t\t#include <tonemapping_fragment>\n\t\t\t#include <fog_fragment>\n\t\t\t#include <premultiplied_alpha_fragment>\n\n\t\t}\n\t\t"},s=function(t){function n(e){var n=t.call(this,{uniforms:r.UniformsUtils.clone(a.uniforms),vertexShader:a.vertexShader,fragmentShader:a.fragmentShader,clipping:!0})||this;return n.type="LineMaterial",n.dashed=!1,Object.defineProperties(n,{color:{enumerable:!0,get:function(){return this.uniforms.diffuse.value},set:function(t){this.uniforms.diffuse.value=t}},linewidth:{enumerable:!0,get:function(){return this.uniforms.linewidth.value},set:function(t){this.uniforms.linewidth.value=t}},dashScale:{enumerable:!0,get:function(){return this.uniforms.dashScale.value},set:function(t){this.uniforms.dashScale.value=t}},dashSize:{enumerable:!0,get:function(){return this.uniforms.dashSize.value},set:function(t){this.uniforms.dashSize.value=t}},gapSize:{enumerable:!0,get:function(){return this.uniforms.gapSize.value},set:function(t){this.uniforms.gapSize.value=t}},opacity:{enumerable:!0,get:function(){return this.uniforms.opacity.value},set:function(t){this.uniforms.opacity.value=t}},resolution:{enumerable:!0,get:function(){return this.uniforms.resolution.value},set:function(t){this.uniforms.resolution.value.copy(t)}}}),n.setValues(e),n}return e(n,t),n}(r.ShaderMaterial);Object.assign(s.prototype,{isLineMaterial:!0});var u=function(t){function n(e,n){var i=t.call(this)||this;return i.type="LineSegments2",i.geometry=void 0!==e?e:new o,i.material=void 0!==n?n:new s({color:16777215*Math.random()}),i}return e(n,t),n.prototype.computeLineDistances=function(){for(var t=this.geometry,e=t.attributes.instanceStart,n=t.attributes.instanceEnd,i=new Float32Array(2*e.count),o=new r.Vector3,a=new r.Vector3,s=0,u=0,c=e.count;s<c;s++,u+=2)o.fromBufferAttribute(e,s),a.fromBufferAttribute(n,s),i[u]=0===u?0:i[u-1],i[u+1]=i[u]+o.distanceTo(a);var l=new r.InstancedInterleavedBuffer(i,2,1);return t.setAttribute("instanceDistanceStart",new r.InterleavedBufferAttribute(l,1,0)),t.setAttribute("instanceDistanceEnd",new r.InterleavedBufferAttribute(l,1,1)),this},n.prototype.raycast=function(t,e){null===t.camera&&console.error('LineSegments2: "Raycaster.camera" needs to be set in order to raycast against LineSegments2.');var n=t.ray,i=t.camera,o=i.projectionMatrix,a=this.geometry,s=this.material,u=s.resolution,c=s.linewidth,l=a.attributes.instanceStart,f=a.attributes.instanceEnd,d=new r.Vector4,p=new r.Vector4,m=new r.Vector4,v=new r.Vector3,h=new r.Matrix4,y=new r.Line3,A=new r.Vector3;n.at(1,m),m.w=1,m.applyMatrix4(i.matrixWorldInverse),m.applyMatrix4(o),m.multiplyScalar(1/m.w),m.x*=u.x/2,m.y*=u.y/2,m.z=0,v.copy(m);var g=this.matrixWorld;h.multiplyMatrices(i.matrixWorldInverse,g);for(var b=0,w=l.count;b<w;b++){d.fromBufferAttribute(l,b),p.fromBufferAttribute(f,b),d.w=1,p.w=1,d.applyMatrix4(h),p.applyMatrix4(h),d.applyMatrix4(o),p.applyMatrix4(o),d.multiplyScalar(1/d.w),p.multiplyScalar(1/p.w);var S=d.z<-1&&p.z<-1,x=d.z>1&&p.z>1;if(!S&&!x){d.x*=u.x/2,d.y*=u.y/2,p.x*=u.x/2,p.y*=u.y/2,y.start.copy(d),y.start.z=0,y.end.copy(p),y.end.z=0;var E=y.closestPointToPointParameter(v,!0);y.at(E,A);var B=r.MathUtils.lerp(d.z,p.z,E),P=B>=-1&&B<=1,M=v.distanceTo(A)<.5*c;if(P&&M){y.start.fromBufferAttribute(l,b),y.end.fromBufferAttribute(f,b),y.start.applyMatrix4(g),y.end.applyMatrix4(g);var z=new r.Vector3,L=new r.Vector3;n.distanceSqToSegment(y.start,y.end,L,z),e.push({point:L,pointOnLine:z,distance:n.origin.distanceTo(L),object:this,faceIndex:b})}}}},n}(r.Mesh);Object.assign(u.prototype,{isLineSegments2:!0});var c=function(t){function n(e,n){var i=t.call(this,e,n)||this;return i.type="Line2",i}return e(n,t),n}(u);Object.assign(c.prototype,{isLine2:!0});var l=function(t){function n(){var e=t.call(this)||this;return e.type="LineGeometry",e}return e(n,t),n.prototype.setPositions=function(e){for(var n=e.length-3,i=new Float32Array(2*n),r=0;r<n;r+=3)i[2*r]=e[r],i[2*r+1]=e[r+1],i[2*r+2]=e[r+2],i[2*r+3]=e[r+3],i[2*r+4]=e[r+4],i[2*r+5]=e[r+5];return t.prototype.setPositions.call(this,i),this},n.prototype.setColors=function(e){for(var n=e.length-3,i=new Float32Array(2*n),r=0;r<n;r+=3)i[2*r]=e[r],i[2*r+1]=e[r+1],i[2*r+2]=e[r+2],i[2*r+3]=e[r+3],i[2*r+4]=e[r+4],i[2*r+5]=e[r+5];return t.prototype.setColors.call(this,i),this},n.prototype.fromLine=function(t){var e=t.geometry;if(e instanceof r.Geometry){var n=(new r.BufferGeometry).fromGeometry(e);this.setPositions(n.attributes.position.array)}else e instanceof r.BufferGeometry&&this.setPositions(e.attributes.position.array);return this},n.prototype.copy=function(){return this},n}(o);Object.assign(l.prototype,{isLineGeometry:!0});var f=14467195,d=null,p=function(t){function n(e,n){void 0===e&&(e=new r.Vector3),void 0===n&&(n=new r.Vector3);var i=t.call(this)||this;i.type="FiveLine",i.needsRender=!0;var o=new l,a=new s({color:f,linewidth:2,dashScale:20,dashed:!1});i.line=new c(o,a);var u=new r.BufferGeometry,p=new r.PointsMaterial({color:f,size:8,map:d||(d=(new r.TextureLoader).load("data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAAAXNSR0IArs4c6QAAAAZiS0dEAAAAAAAA+UO7fwAAAAlwSFlzAAALEwAACxMBAJqcGAAAAAd0SU1FB9sHDgwCEMBJZu0AAAAdaVRYdENvbW1lbnQAAAAAAENyZWF0ZWQgd2l0aCBHSU1QZC5lBwAABM5JREFUWMO1V0tPG2cUPZ4Hxh6DazIOrjFNqJs0FIMqWFgWQkatsmvVbtggKlSVRVf5AWz4AWz4AUSKEChll19QJYSXkECuhFxsHjEhxCYm+DWGMZ5HF72DJq4bAzFXurI0M/I5997v3u9cC65vTJVn2lX/xHINQOYSBLTLEuIuCWw4Z3IGAEvf6ASmVHjNzHCXBG4A0AjACsAOwEbO0nsFQBnAGYASAIl+ZRMR7SolMEdsByD09fV5R0ZGgg8ePPjW5/N1iqLYpuu6RZblciKR2I9Go69evnwZnZ+fjwI4IS8AKBIRzeQfJWCANwKwh0KhtrGxsYehUOin1tbW+zzP23ietzY2NnIAoGmaLsuyUiqVyvl8XtrY2NiamZn589mzZxsAUgCOAeQAnFI2tI+VxIjaAeDzoaGh7xYWFuZOTk6OZVk+12uYqqq6JEnn0Wg0OT4+/geAXwGEAdwDIFJQXC1wO4DWR48e/RCPxxclSSroVzRFUbSDg4P848ePFwH8DuAhkWih83TRQWxFOXgAwvDwcOfo6OhvXV1d39tsNtuVBwTDWBwOh1UUxVsMw1hXVlbSdCgNV43uYSvrHg6H24aHh38eHBz85TrgF9FYLHA4HLzH43FvbW2d7u/vG+dANp8FpqIlbd3d3V8Fg8EfBUFw4BONZVmL3+9vHhkZCQL4AoAHgJPK8G+yzC0XDofdoVAo5PP5vkadTBAEtr+/39ff3x8gAp/RPOEqx2qjx+NpvXv3bk9DQ0NDvQgwDIOWlhZrMBj8kgi0UJdxRgYMArzL5XJ7vd57qLPZ7Xamp6fnNgBXtQxcjFuHw+Hyer3t9SYgCAITCAScAJoBNNEY/08GOFVVrfVMv7kMNDntFD1vjIAPrlRN0xjckOm6biFQ3jwNPwDMZrOnqVTqfb3Bi8Wivru7W/VCYkwPlKOjo0IikXh7EwQikYgE4Nw0CfXKDCipVCoTj8df3QABbW1tLUc6oUgkFPMkVACUNjc337148eKvw8PDbJ2jP1taWkoCyNDVXDSECmNSK4qiKNLq6urW8+fPI/UicHx8rD59+jSVy+WOAKSJhKENwFItLtoxk8mwsixzHR0dHe3t7c5PAU+n09rs7OzJkydPYqVSaQfANoDXALIk31S2smU1TWMPDg7K5XKZ7+3t9TudTut1U7+wsFCcmJiIpdPpbQBxADsAknQWymYCOukBHYCuKApisdhpMpnURFEU79y503TVyKenpzOTk5M7e3t7MQKPV0Zv1gNm+awB0MvlshqLxfLb29uyJElWURSbXC4XXyvqxcXFs6mpqeTc3Nzu3t7e3wQcA7BPZ8Cov1pNlJplmQtAG8MwHV6v95tAINA5MDBwPxAIuLu6upr8fr/VAN3c3JQjkcjZ+vp6fnl5+d2bN29SuVzuNYAEpf01CdRChUL+X1VskHACuA3Ay3Fcu9vt7nA6nZ7m5uYWQRCaNE3jVVW15PP580KhIGUymWw2m00DOAJwSP4WwPtq4LX2Ao6USxNlQyS/RcQcdLGwlNIz6vEMAaZpNzCk2Pll94LK/cDYimxERiBwG10sxjgvEZBE0UpE6vxj+0Ct5bTaXthgEhRmja8QWNkkPGsuIpfdjpkK+cZUWTC0KredVmtD/gdlSl6EG4AMvQAAAABJRU5ErkJggg==")),sizeAttenuation:!1,transparent:!0});return i.points=new r.Points(u,p),i.points.renderOrder=11,i.points.frustumCulled=!1,i.setPoints(e,n),i.add(i.line,i.points),i}return e(n,t),Object.defineProperty(n,"version",{get:function(){return"5.0.0-alpha.211"},enumerable:!1,configurable:!0}),n.prototype.setPoints=function(t,e){var n=[].concat(t.toArray(),e.toArray());this.points.geometry.setAttribute("position",new r.BufferAttribute(new Float32Array(n),3)),this.line.geometry.setPositions(n),this.line.computeLineDistances(),this.needsRender=!0},n.prototype.getPoints=function(){var t=this.points.geometry.attributes.position.array;return[new r.Vector3(t[0],t[1],t[2]),new r.Vector3(t[3],t[4],t[5])]},n.prototype.setMaterial=function(t){var e=this.line.material;for(var n in t)if(t.hasOwnProperty(n)){var i=t[n];"dashed"===n?(e.dashed=i,i?e.defines.USE_DASH="":delete e.defines.USE_DASH,e.needsUpdate=!0):e[n]=t[n]}this.needsRender=!0},n.prototype.setResolution=function(t,e){var n=this.line.material.resolution;n.x===t&&n.y===e||(n.set(t,e),this.needsRender=!0)},n}(r.Object3D);Object.assign(p.prototype,{isFiveLine:!0})})(),i})()));
package/umd/five-react.js CHANGED
@@ -1,2 +1 @@
1
- /*! For license information please see five-react.js.LICENSE.txt */
2
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@@ -1,2 +1 @@
1
- /*! For license information please see five-sticker.js.LICENSE.txt */
2
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Please include "three.js" in your HTML.');const t=Number(THREE.REVISION);if(t<115||t>117)throw new Error('"Five" needs "THREE.js" version between 125 - 117.');e.exports=window.THREE}},t={};function n(i){var o=t[i];if(void 0!==o)return o.exports;var r=t[i]={exports:{}};return e[i](r,r.exports,n),r.exports}n.d=(e,t)=>{for(var i in t)n.o(t,i)&&!n.o(e,i)&&Object.defineProperty(e,i,{enumerable:!0,get:t[i]})},n.o=(e,t)=>Object.prototype.hasOwnProperty.call(e,t),n.r=e=>{"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})};var i={};return(()=>{"use strict";n.r(i),n.d(i,{Airflow:()=>b,Flame:()=>v,Particle:()=>T,SpotLight:()=>h});var e=function(t,n){return e=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var n in t)Object.prototype.hasOwnProperty.call(t,n)&&(e[n]=t[n])},e(t,n)};function t(t,n){if("function"!=typeof n&&null!==n)throw new TypeError("Class extends value "+String(n)+" is not a constructor or null");function i(){this.constructor=t}e(t,n),t.prototype=null===n?Object.create(n):(i.prototype=n.prototype,new i)}Object.create,Object.create;for(var o=n(438),r="\nuniform vec3 uColor1;\nuniform vec3 uColor2;\nuniform float uOpacity;\n\nvarying vec3 vPosition;\nvarying float vNoise;\n\nvoid main() {\n float alpha = 1.0;\n float gradient = mix(0.0, 1.0, -vPosition.y + 1.75);\n if(vNoise > 0.3 * gradient) {\n alpha = 0.0;\n }\n float mask = mix(0.3, 1.0, -vPosition.y + 0.5);\n alpha = clamp(alpha * (mask * 10.0), 0.0, 1.0);\n vec3 color = mix(uColor1, uColor2, -vPosition.y + 0.5);\n color.g = color.g * (1.0 + gradient * vNoise);\n gl_FragColor = vec4(color, alpha * uOpacity);\n}\n",a="\n// Simplex 4D Noise\n// by Ian McEwan, Ashima Arts\n//\nvec4 permute(vec4 x) {\n return mod((x * 34.0 + 1.0) * x, 289.0);\n}\nfloat permute(float x) {\n return floor( mod((x * 34.0 + 1.0) * x, 289.0) );\n}\nvec4 taylorInvSqrt(vec4 r) {\n return 1.79284291400159 - 0.85373472095314 * r;\n}\nfloat taylorInvSqrt(float r) {\n return 1.79284291400159 - 0.85373472095314 * r;\n}\n\nvec4 grad4(float j, vec4 ip) {\n const vec4 ones = vec4(1.0, 1.0, 1.0, -1.0);\n vec4 p,s;\n\n p.xyz = floor( fract (vec3(j) * ip.xyz) * 7.0) * ip.z - 1.0;\n p.w = 1.5 - dot(abs(p.xyz), ones.xyz);\n s = vec4(lessThan(p, vec4(0.0)));\n p.xyz = p.xyz + (s.xyz*2.0 - 1.0) * s.www;\n\n return p;\n}\n\nfloat simplexNoise(vec4 v) {\n const vec2 C = vec2( 0.138196601125010504, // (5 - sqrt(5))/20 G4\n 0.309016994374947451); // (sqrt(5) - 1)/4 F4\n // First corner\n vec4 i = floor(v + dot(v, C.yyyy) );\n vec4 x0 = v - i + dot(i, C.xxxx);\n\n // Other corners\n\n // Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)\n vec4 i0;\n\n vec3 isX = step( x0.yzw, x0.xxx );\n vec3 isYZ = step( x0.zww, x0.yyz );\n\n // i0.x = dot( isX, vec3( 1.0 ) );\n i0.x = isX.x + isX.y + isX.z;\n i0.yzw = 1.0 - isX;\n\n // i0.y += dot( isYZ.xy, vec2( 1.0 ) );\n i0.y += isYZ.x + isYZ.y;\n i0.zw += 1.0 - isYZ.xy;\n\n i0.z += isYZ.z;\n i0.w += 1.0 - isYZ.z;\n\n // i0 now contains the unique values 0,1,2,3 in each channel\n vec4 i3 = clamp( i0, 0.0, 1.0 );\n vec4 i2 = clamp( i0-1.0, 0.0, 1.0 );\n vec4 i1 = clamp( i0-2.0, 0.0, 1.0 );\n\n // x0 = x0 - 0.0 + 0.0 * C\n vec4 x1 = x0 - i1 + 1.0 * C.xxxx;\n vec4 x2 = x0 - i2 + 2.0 * C.xxxx;\n vec4 x3 = x0 - i3 + 3.0 * C.xxxx;\n vec4 x4 = x0 - 1.0 + 4.0 * C.xxxx;\n\n // Permutations\n i = mod(i, 289.0);\n float j0 = permute( permute( permute( permute(i.w) + i.z) + i.y) + i.x);\n vec4 j1 = permute( permute( permute( permute (\n i.w + vec4(i1.w, i2.w, i3.w, 1.0 ))\n + i.z + vec4(i1.z, i2.z, i3.z, 1.0 ))\n + i.y + vec4(i1.y, i2.y, i3.y, 1.0 ))\n + i.x + vec4(i1.x, i2.x, i3.x, 1.0 ));\n\n // Gradients\n // ( 7*7*6 points uniformly over a cube, mapped onto a 4-octahedron.)\n // 7*7*6 = 294, which is close to the ring size 17*17 = 289.\n\n vec4 ip = vec4(1.0/294.0, 1.0/49.0, 1.0/7.0, 0.0) ;\n\n vec4 p0 = grad4(j0, ip);\n vec4 p1 = grad4(j1.x, ip);\n vec4 p2 = grad4(j1.y, ip);\n vec4 p3 = grad4(j1.z, ip);\n vec4 p4 = grad4(j1.w, ip);\n\n // Normalise gradients\n vec4 norm = taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));\n p0 *= norm.x;\n p1 *= norm.y;\n p2 *= norm.z;\n p3 *= norm.w;\n p4 *= taylorInvSqrt(dot(p4,p4));\n\n // Mix contributions from the five corners\n vec3 m0 = max(0.6 - vec3(dot(x0,x0), dot(x1,x1), dot(x2,x2)), 0.0);\n vec2 m1 = max(0.6 - vec2(dot(x3,x3), dot(x4,x4) ), 0.0);\n m0 = m0 * m0;\n m1 = m1 * m1;\n return 49.0 * ( dot(m0*m0, vec3( dot( p0, x0 ), dot( p1, x1 ), dot( p2, x2 )))\n + dot(m1*m1, vec2( dot( p3, x3 ), dot( p4, x4 ) ) ) ) ;\n\n}\n",s="\nfloat scale(float value, float fromMin, float fromMax, float toMin, float toMax) {\n return toMin + (value - fromMin) * (toMax - toMin) / (fromMax - fromMin);\n}\n",l="\nuniform float uTime;\nuniform float uNoise;\nuniform float uSpeed;\n\nvarying vec3 vPosition;\nvarying float vNoise;\n\n".concat(a,"\n").concat(s,"\n\nfloat fbm(vec4 x) {\n float v = 0.0;\n float a = 0.5;\n vec4 shift = vec4(100.0);\n #pragma unroll_loop_start\n for ( int i = 0; i < FRAGMENTATION_DEGREE; i ++ ) {\n v += a * simplexNoise(x);\n x = x * 2.0 + shift;\n a *= 0.5;\n }\n #pragma unroll_loop_end\n return v;\n}\n\nvoid main() {\n vPosition = position;\n vNoise = fbm(vec4((position / uNoise) - vec3(0.0, uTime * uSpeed, 0.0), 0.0));\n vNoise = scale(vNoise, -1.0, 1.0, 0.0, 1.0);\n\n gl_Position = projectionMatrix * modelViewMatrix * vec4(vPosition, 1.0);\n}\n"),u=new o.SphereBufferGeometry(1,300,300),c=[],d=0;d<2;d++)c.push(new o.Vector2(Math.sin(d)/2+1,2*d-.8));var p=new o.LatheBufferGeometry(c,300),v=function(e){function n(t){var n,i=e.call(this)||this;i.needsRender=!0,n=t instanceof o.BufferGeometry?t:"ring"===t?p:u,i.uniforms={uTime:{value:0},uColor1:{value:new o.Color("rgb(255, 177, 20)")},uColor2:{value:new o.Color("rgb(255, 0, 0)")},uNoise:{value:1.2},uSpeed:{value:1},uOpacity:{value:1}},i.defines={FRAGMENTATION_DEGREE:2};var a=new o.Mesh(n,new o.ShaderMaterial({uniforms:i.uniforms,defines:i.defines,vertexShader:l,fragmentShader:r,transparent:!0,depthWrite:!1,side:o.BackSide})),s=new o.Mesh(n,new o.ShaderMaterial({uniforms:i.uniforms,defines:i.defines,vertexShader:l,fragmentShader:r,transparent:!0,depthWrite:!1,side:o.FrontSide}));return a.scale.setScalar(.1),s.scale.setScalar(.1),i.add(a),i.add(s),i}return t(n,e),n.prototype.setTime=function(e){void 0===this.startTime&&(this.startTime=e),this.uniforms.uTime.value=(e-this.startTime)/1e3,this.needsRender=!0},Object.defineProperty(n.prototype,"color1",{get:function(){return this.uniforms.uColor1.value},set:function(e){this.uniforms.uColor1.value=e,this.needsRender=!0},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"color2",{get:function(){return this.uniforms.uColor2.value},set:function(e){this.uniforms.uColor2.value=e,this.needsRender=!0},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"speed",{get:function(){return this.uniforms.uSpeed.value},set:function(e){this.uniforms.uSpeed.value=e},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"noise",{get:function(){return this.uniforms.uSpeed.value},set:function(e){this.uniforms.uSpeed.value=e,this.needsRender=!0},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"opacity",{get:function(){return this.uniforms.opacity.value},set:function(e){this.uniforms.uOpacity.value=e,this.needsRender=!0},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"fragmentationDegree",{get:function(){return this.defines.FRAGMENTATION_DEGREE},set:function(e){this.defines.FRAGMENTATION_DEGREE=e,this.traverse((function(e){e instanceof o.Mesh&&e.material instanceof o.ShaderMaterial&&(e.material.needsUpdate=!0)})),this.needsRender=!0},enumerable:!1,configurable:!0}),n}(o.Group),f="\n\nuniform float uTime;\n\nvarying vec3 vNormal;\nvarying vec3 vWorldPosition;\nvarying float vNoise;\n\n".concat(a,"\n").concat(s,"\n\nvoid main(){\n\n vNormal = normalize( normalMatrix * normal );\n vec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n vWorldPosition = worldPosition.xyz;\n vNoise = simplexNoise(vec4(position - vec3(0.0, uTime * 0.4, 0.0), 0));\n vNoise = scale(vNoise, -1.0, 1.0, 0.5, 1.0);\n\n gl_Position\t= projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}\n"),h=function(e){function n(t,n,i){void 0===t&&(t=1),void 0===n&&(n=.1),void 0===i&&(i=.2);var r=e.call(this)||this;r.needsRender=!0,r.uniforms={uTime:{value:0},uAttenuation:{value:.9*t},uAnglePower:{value:2},uSpotPosition:{value:r.position},uLightColor:{value:new o.Color(16777215)}};var a=new o.CylinderBufferGeometry(n,i,t,64,20,!0);a.applyMatrix4((new o.Matrix4).makeTranslation(0,-t/2,0)),a.applyMatrix4((new o.Matrix4).makeRotationX(-Math.PI/2));var s=new o.Mesh(a,new o.ShaderMaterial({uniforms:r.uniforms,vertexShader:f,fragmentShader:"\nuniform vec3 uLightColor;\nuniform vec3 uSpotPosition;\nuniform float uAttenuation;\nuniform float uAnglePower;\n\nvarying vec3 vNormal;\nvarying vec3 vWorldPosition;\nvarying float vNoise;\n\nvoid main() {\n float intensity;\n intensity\t= distance(vWorldPosition, uSpotPosition) / uAttenuation;\n intensity\t= 1.0 - clamp(intensity, 0.1, 1.0);\n\n vec3 normal = vec3(vNormal.x, vNormal.y, abs(vNormal.z));\n float angleIntensity = pow( dot(normal, vec3(0.0, 0.0, 1.0)), uAnglePower * vNoise );\n intensity\t= intensity * angleIntensity * vNoise;\n gl_FragColor = vec4( uLightColor, intensity );\n}\n",transparent:!0,side:o.FrontSide,depthWrite:!1}));return r.add(s),r}return t(n,e),n.prototype.setTime=function(e){void 0===this.startTime&&(this.startTime=e),this.uniforms.uTime.value=(e-this.startTime)/1e3,this.needsRender=!0},Object.defineProperty(n.prototype,"attenuation",{get:function(){return this.uniforms.uAttenuation.value},set:function(e){this.uniforms.uAttenuation.value=e,this.needsRender=!0},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"anglePower",{get:function(){return this.uniforms.uAnglePower.value},set:function(e){this.uniforms.uAnglePower.value=e,this.needsRender=!0},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"color",{get:function(){return this.uniforms.uLightColor.value},set:function(e){this.uniforms.uLightColor.value=e,this.needsRender=!0},enumerable:!1,configurable:!0}),n}(o.Group),m="\nuniform vec3 uColor;\nuniform float uOpacity;\nvarying vec3 vPosition;\nvarying float vNoise;\n\nvoid main() {\n float gradient = mix(0.0, 1.0, 1.0 + vPosition.y);\n gl_FragColor = vec4(uColor, vNoise * gradient * uOpacity);\n}\n",y="\n\nuniform float uTime;\nuniform float uSpeed;\nuniform float uScale;\nuniform float uExpand;\nvarying float vNoise;\nvarying vec3 vPosition;\n\n".concat(a,"\n").concat(s,"\n\nvoid main(){\n\n vPosition = position;\n vNoise = simplexNoise(vec4(position.x * uScale, position.y + uTime * uSpeed, 0.0, 0.0));\n vNoise = scale(vNoise, 0.0, 1.0, 0.5, 1.0);\n\n vec4 transformed = vec4( position, 1.0 );\n transformed.x = transformed.x * scale(abs(transformed.y), 0.0, 1.0, 1.0, uExpand);\n\n gl_Position\t= projectionMatrix * modelViewMatrix * transformed;\n}\n"),g=new o.PlaneBufferGeometry(1,1,200,200);g.translate(0,-.5,0);var b=function(e){function n(){var t=e.call(this)||this;t.needsRender=!0;var n=t.outer=new o.Mesh(g,new o.ShaderMaterial({uniforms:{uTime:{value:0},uSpeed:{value:.75},uScale:{value:2},uExpand:{value:1.2},uColor:{value:new o.Color(.5,.5,.9)},uOpacity:{value:1}},vertexShader:y,fragmentShader:m,transparent:!0,side:o.DoubleSide,depthWrite:!1})),i=t.inner=new o.Mesh(g,new o.ShaderMaterial({uniforms:{uTime:{value:0},uSpeed:{value:2},uScale:{value:20},uExpand:{value:1.2},uColor:{value:new o.Color(1,1,1)},uOpacity:{value:.1}},vertexShader:y,fragmentShader:m,transparent:!0,side:o.DoubleSide,depthWrite:!1}));return n.rotateX(-Math.PI/2),i.rotateX(-Math.PI/2),t.add(n),t.add(i),t}return t(n,e),n.prototype.setTime=function(e){void 0===this.startTime&&(this.startTime=e);var t=(e-this.startTime)/1e3;this.inner.material.uniforms.uTime.value=t,this.outer.material.uniforms.uTime.value=t,this.needsRender=!0},Object.defineProperty(n.prototype,"expand",{get:function(){return this.outer.material.uniforms.uExpand.value},set:function(e){this.outer.material.uniforms.uExpand.value=e,this.inner.material.uniforms.uExpand.value=e,this.needsRender=!0},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"speed",{get:function(){return this.inner.material.uniforms.speed.value},set:function(e){this.inner.material.uniforms.speed.value=e,this.needsRender=!0},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"color",{get:function(){return this.outer.material.uniforms.color.value},set:function(e){this.outer.material.uniforms.color.value=e,this.needsRender=!0},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"flowColor",{get:function(){return this.inner.material.uniforms.color.value},set:function(e){this.inner.material.uniforms.color.value=e,this.needsRender=!0},enumerable:!1,configurable:!0}),n}(o.Group);function x(e,t){return e+t*(Math.random()-.5)}function w(e,t){var n=new o.Vector3(Math.random()-.5,Math.random()-.5,Math.random()-.5);return(new o.Vector3).addVectors(e,(new o.Vector3).multiplyVectors(t,n))}function S(e,t,n){return e*n+t*n*n/2}function A(e,t){for(var n=e.times.length,i=0;i<n&&t>e.times[i];)i++;if(0==i)return e.values[0];if(i==n)return e.values[n-1];var o=(t-e.times[i-1])/(e.times[i]-e.times[i-1]),r=e.values[i-1],a=e.values[i];return"number"==typeof e.values[0]?r+o*(a-r):r.clone().lerp(a,o)}var P=function(){function e(e,t,n,i,o,r,a,s,l,u,c,d,p,v){this.birthTime=e,this.deathAge=t,this.position=n.clone(),this.velocity=i.clone(),this.acceleration=o.clone(),this.angle=r,this.angleVelocity=a,this.angleAcceleration=s,this.color=l,this.colorTween=u,this.size=c,this.sizeTween=d,this.opacity=p,this.opacityTween=v}return e.prototype.getAlive=function(e){return this.deathAge>e-this.birthTime},e.prototype.getState=function(e){var t=this.getAlive(e),n=Math.min(this.deathAge,e-this.birthTime),i=function(e,t,n){return new o.Vector3(S(e.x,t.x,n),S(e.y,t.y,n),S(e.z,t.z,n))}(this.velocity,this.acceleration,n).add(this.position),r=S(this.angleVelocity,this.angleAcceleration,n)+this.angle,a=(this.sizeTween?A(this.sizeTween,n):0)+this.size,s=(this.colorTween?A(this.colorTween,n):new o.Vector3).add(this.color);return{alive:t,age:n,position:i,angle:r,size:a,color:(new o.Color).setHSL(s.x,s.y,s.z),opacity:(this.opacityTween?A(this.opacityTween,n):0)+this.opacity}},e}(),T=function(e){function n(t){var n,i,r,a,s,l,u,c,d,p,v,f,h,m,y,g,b,x,w,S,A,P,T,M,C,B,z,E,N,_,j,O,V,R,F,U,D,I,G=this,X=new o.BufferGeometry;X.setAttribute("position",new o.BufferAttribute(new Float32Array,3)),X.setAttribute("alive",new o.BufferAttribute(new Float32Array,1)),X.setAttribute("color",new o.BufferAttribute(new Float32Array,3)),X.setAttribute("opacity",new o.BufferAttribute(new Float32Array,1)),X.setAttribute("size",new o.BufferAttribute(new Float32Array,1)),X.setAttribute("angle",new o.BufferAttribute(new Float32Array,1));var L=new o.ShaderMaterial({uniforms:{map:{value:null!==(n=t.texture)&&void 0!==n?n:null}},defines:{USE_MAP:!!t.texture},vertexShader:"\nattribute vec3 color;\nattribute float opacity;\nattribute float size;\nattribute float alive; // float used as boolean (0 = false, 1 = true)\n\nvarying vec4 vColor;\n\n#if defined(USE_MAP)\n attribute float angle;\n varying float vAngle;\n#endif\n\nvoid main() {\n if (alive > 0.5) {\n vColor = vec4(color, opacity);\n } else {\n vColor = vec4(0.0, 0.0, 0.0, 0.0);\n }\n #if defined(USE_MAP)\n vAngle = angle;\n #endif\n vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n gl_PointSize = size * ( 300.0 / length( mvPosition.xyz ) );\n gl_Position = projectionMatrix * mvPosition;\n}\n",fragmentShader:"\nvarying vec4 vColor;\n\n#if defined(USE_MAP)\n uniform sampler2D map;\n varying float vAngle;\n#endif\n\nvoid main() {\n gl_FragColor = vColor;\n\n #if defined(USE_MAP)\n float c = cos(vAngle);\n float s = sin(vAngle);\n\n // rotate UV coordinates to rotate texture\n vec2 rotatedUV = vec2(\n c * (gl_PointCoord.x - 0.5) + s * (gl_PointCoord.y - 0.5) + 0.5,\n c * (gl_PointCoord.y - 0.5) - s * (gl_PointCoord.x - 0.5) + 0.5\n );\n vec4 rotatedTexture = texture2D(map, rotatedUV);\n gl_FragColor = vColor * rotatedTexture;\n #endif\n}\n",transparent:!0,blending:null!==(i=t.blending)&&void 0!==i?i:o.NormalBlending,depthWrite:!1});return(G=e.call(this,X,L)||this).instances=[],G.needsRender=!0,G.birthTime=Date.now()/1e3,G.disposed=!1,G.paused=!1,G.positionBase=null!==(a=null===(r=t.positionBase)||void 0===r?void 0:r.clone())&&void 0!==a?a:new o.Vector3,G.positionStyle=null!==(s=t.positionStyle)&&void 0!==s?s:"CUBE",G.positionCubeSpread=null!==(u=null===(l=t.positionCubeSpread)||void 0===l?void 0:l.clone())&&void 0!==u?u:new o.Vector3,G.positionSphereSpread=null!==(c=t.positionSphereSpread)&&void 0!==c?c:0,G.velocityStyle=null!==(d=t.velocityStyle)&&void 0!==d?d:"CUBE",G.velocityCubeBase=null!==(v=null===(p=t.velocityCubeBase)||void 0===p?void 0:p.clone())&&void 0!==v?v:new o.Vector3,G.velocityCubeSpread=null!==(h=null===(f=t.velocityCubeSpread)||void 0===f?void 0:f.clone())&&void 0!==h?h:new o.Vector3,G.velocitySphereBase=null!==(m=t.velocitySphereBase)&&void 0!==m?m:0,G.velocitySphereSpread=null!==(y=t.velocitySphereSpread)&&void 0!==y?y:0,G.accelerationBase=null!==(b=null===(g=t.accelerationBase)||void 0===g?void 0:g.clone())&&void 0!==b?b:new o.Vector3,G.accelerationSpread=null!==(w=null===(x=t.accelerationSpread)||void 0===x?void 0:x.clone())&&void 0!==w?w:new o.Vector3,G.angleBase=null!==(S=t.angleBase)&&void 0!==S?S:0,G.angleSpread=null!==(A=t.angleSpread)&&void 0!==A?A:0,G.angleVelocityBase=null!==(P=t.angleVelocityBase)&&void 0!==P?P:0,G.angleVelocitySpread=null!==(T=t.angleVelocitySpread)&&void 0!==T?T:0,G.angleAccelerationBase=null!==(M=t.angleAccelerationBase)&&void 0!==M?M:0,G.angleAccelerationSpread=null!==(C=t.angleAccelerationSpread)&&void 0!==C?C:0,G.sizeBase=null!==(B=t.sizeBase)&&void 0!==B?B:.1,G.sizeSpread=null!==(z=t.sizeSpread)&&void 0!==z?z:0,G.sizeTween=null!==(E=t.sizeTween)&&void 0!==E?E:null,G.colorBase=null!==(_=null===(N=t.colorBase)||void 0===N?void 0:N.clone())&&void 0!==_?_:new o.Vector3,G.colorSpread=null!==(O=null===(j=t.colorSpread)||void 0===j?void 0:j.clone())&&void 0!==O?O:new o.Vector3,G.colorTween=null!==(V=t.colorTween)&&void 0!==V?V:null,G.opacityBase=(null!==(R=t.opacityBase)&&void 0!==R?R:t.opacityTween)?0:1,G.opacitySpread=null!==(F=t.opacitySpread)&&void 0!==F?F:0,G.opacityTween=null!==(U=t.opacityTween)&&void 0!==U?U:null,G.particlesPerSecond=null!==(D=t.particlesPerSecond)&&void 0!==D?D:60,G.particleDeathAge=null!==(I=t.particleDeathAge)&&void 0!==I?I:1,G}return t(n,e),Object.defineProperty(n.prototype,"texture",{get:function(){return this.material.uniforms.map.value},set:function(e){this.material.uniforms.map.value=e,null===e?!1!==this.material.defines.USE_MAP&&(this.material.defines.USE_MAP=!1,this.material.needsUpdate=!0):!0!==this.material.defines.USE_MAP&&(this.material.defines.USE_MAP=!0,this.material.needsUpdate=!0)},enumerable:!1,configurable:!0}),Object.defineProperty(n.prototype,"blending",{get:function(){return this.material.blending},set:function(e){this.material.blending=e},enumerable:!1,configurable:!0}),n.prototype.createInstance=function(e){var t=this.positionBase.clone();switch(this.positionStyle){case"CUBE":t=w(this.positionBase,this.positionCubeSpread);break;case"SPHERE":var n=2*Math.random()-1,i=2*Math.PI*Math.random(),r=Math.sqrt(1-n*n),a=new o.Vector3(r*Math.cos(i),r*Math.sin(i),n);t=(new o.Vector3).addVectors(this.positionBase,a.multiplyScalar(this.positionSphereSpread))}var s=new o.Vector3;switch(this.velocityStyle){case"CUBE":s=w(this.velocityCubeBase,this.velocityCubeSpread);break;case"SPHERE":var l=(new o.Vector3).subVectors(t,this.positionBase),u=x(this.velocitySphereBase,this.velocitySphereSpread);s=l.normalize().multiplyScalar(u)}return new P(e,this.particleDeathAge,t,s,w(this.accelerationBase,this.accelerationSpread),x(this.angleBase,this.angleSpread),x(this.angleVelocityBase,this.angleVelocitySpread),x(this.angleAccelerationBase,this.angleAccelerationSpread),w(this.colorBase,this.colorSpread),this.colorTween,x(this.sizeBase,this.sizeSpread),this.sizeTween,x(this.opacityBase,this.opacitySpread),this.opacityTween)},n.prototype.pause=function(){!0!==this.paused&&(this.paused=!0,this.birthTime=Date.now()/1e3)},n.prototype.play=function(){!1!==this.paused&&(this.paused=!1,this.birthTime=Date.now()/1e3)},n.prototype.setTime=function(e){if(!this.disposed){var t,n=(e/=1e3)-this.birthTime,i=Math.ceil(this.particlesPerSecond*this.particleDeathAge);this.geometry.attributes.position.count<i&&((c=new Float32Array(3*i)).set(this.geometry.attributes.position.array,0),(t=new o.BufferAttribute(c,3)).needsUpdate=!0,this.geometry.setAttribute("position",t)),this.geometry.attributes.alive.count<i&&((d=new Float32Array(i)).set(this.geometry.attributes.alive.array,0),(t=new o.BufferAttribute(d,1)).needsUpdate=!0,this.geometry.setAttribute("alive",t)),this.geometry.attributes.color.count<i&&((p=new Float32Array(3*i)).set(this.geometry.attributes.color.array,0),(t=new o.BufferAttribute(p,3)).needsUpdate=!0,this.geometry.setAttribute("color",t)),this.geometry.attributes.opacity.count<i&&((v=new Float32Array(i)).set(this.geometry.attributes.opacity.array,0),(t=new o.BufferAttribute(v,1)).needsUpdate=!0,this.geometry.setAttribute("opacity",t)),this.geometry.attributes.size.count<i&&((f=new Float32Array(i)).set(this.geometry.attributes.size.array,0),(t=new o.BufferAttribute(f,1)).needsUpdate=!0,this.geometry.setAttribute("size",t)),this.geometry.attributes.angle.count<i&&((h=new Float32Array(i)).set(this.geometry.attributes.angle.array,0),(t=new o.BufferAttribute(h,1)).needsUpdate=!0,this.geometry.setAttribute("angle",t)),this.instances.length<i&&(this.instances.length=i);for(var r=0;r<this.instances.length;r++){var a=this.instances[r];if(r<i&&!1===this.paused&&(void 0===a||!1===a.getAlive(e))){var s=this.particleDeathAge/i*r;if(n>s){var l=e-(n-s)%this.particleDeathAge;this.instances[r]=a=this.createInstance(l)}}if(a){var u=a.getState(e),c=u.position,d=u.alive,p=u.color,v=u.opacity,f=u.size,h=u.angle;this.geometry.attributes.position.setXYZ(r,c.x,c.y,c.z),this.geometry.attributes.position.needsUpdate=!0,this.geometry.attributes.alive.setX(r,d?1:0),this.geometry.attributes.alive.needsUpdate=!0,this.geometry.attributes.color.setXYZ(r,p.r,p.g,p.b),this.geometry.attributes.color.needsUpdate=!0,this.geometry.attributes.opacity.setX(r,v),this.geometry.attributes.opacity.needsUpdate=!0,this.geometry.attributes.size.setX(r,f),this.geometry.attributes.size.needsUpdate=!0,this.geometry.attributes.angle.setX(r,h),this.geometry.attributes.angle.needsUpdate=!0}}this.geometry.computeBoundingBox(),this.geometry.boundingSphere||(this.geometry.boundingSphere=new o.Sphere),this.geometry.boundingBox.getBoundingSphere(this.geometry.boundingSphere),this.needsRender=!0}},n.prototype.dispose=function(){var e;this.disposed=!0,this.geometry.dispose(),null===(e=this.texture)||void 0===e||e.dispose(),this.material.dispose()},n}(o.Points)})(),i})()));
@@ -0,0 +1 @@
1
+ !function(e,n){"object"==typeof exports&&"object"==typeof module?module.exports=n():"function"==typeof define&&define.amd?define([],n):"object"==typeof exports?exports.FiveSDK_Vue=n():e.FiveSDK_Vue=n()}(self,(()=>(()=>{var e={348:e=>{if(!("FiveSDK"in window))throw new Error('"FiveSDK" is not available. Please include "five" in your HTML.');e.exports=window.FiveSDK},438:e=>{if(!("THREE"in window))throw new Error('"THREE" is not available. Please include "three.js" in your HTML.');const n=Number(THREE.REVISION);if(n<115||n>117)throw new Error('"Five" needs "THREE.js" version between 125 - 117.');e.exports=window.THREE},928:e=>{if(!("Vue"in window))throw new Error('"Vue" is not available. 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a={display:"inline-block",overflow:"hidden"},l=(0,n.defineComponent)({props:{width:{type:Number,required:!0},height:{type:Number,required:!0}},setup:function(o){var t=(0,n.toRef)(o,"width"),r=(0,n.toRef)(o,"height"),i=u(),l=(0,n.ref)(null);return(0,n.watch)([t,r,l],(function(){if(i.renderer&&l.value){if(null!==i.renderer.domElement.parentNode&&i.renderer.domElement.parentNode!==l.value)throw new Error("There are more than 2 fiveCanvas in this 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